142{
144 return false;
145
146 if (!owner || !owner->IsAlive())
147 return false;
148
150 {
151 owner->StopMoving();
153 return true;
154 }
155
158
159
161 {
162 owner->StopMoving();
164 if (cOwner)
165 {
166 if (isStoppedBecauseOfCasting)
167 {
168
172 if (spellHasLongCast)
174 }
175 else
177
179 }
180 return true;
181 }
182
183 bool forceDest =
184
186 (owner->CanFly())
187 ;
188
190
192 bool const mutualTarget = target->
GetVictim() == owner;
194 float const meleeRange = owner->GetMeleeRange(target);
195 float const minTarget = (
_range ?
_range->MinTolerance : 0.0f) + chaseRange;
196 float const maxRange =
_range ?
_range->MaxRange + chaseRange : meleeRange;
198
200
201
202 if (angle && !mutualChase &&
_mutualChase && mutualTarget && chaseRange < meleeRange)
203 {
205 mutualChase = true;
206 }
207
208
209
210 if (angle && !mutualChase && !
_mutualChase && mutualTarget && chaseRange < meleeRange && cOwner && cOwner->IsPet())
211 {
213 mutualChase = true;
214 }
215
216
219 {
221
223 {
225 {
228 if (cOwner)
230 owner->StopMoving();
231 owner->SetInFront(target);
233 return true;
234 }
235 }
236 }
237
238
240 {
243 if (cOwner)
246 owner->SetInFront(target);
248 }
249
250 if (cOwner)
251 {
253 {
256 {
259 }
260 }
263 }
264
265
267 {
271 {
272
274 {
278 return true;
279 }
280
281
282 float x, y, z;
284 bool withinRange = owner->IsInDist(target, maxRange);
285 bool withinLOS = owner->IsWithinLOS(x, y, z);
286 bool moveToward = !(withinRange && withinLOS);
287
288
290 i_path = std::make_unique<PathGenerator>(owner);
291 else
293
294
295 float additionalRange = 0;
296 bool predictDestination = !mutualChase && target->
isMoving();
297 if (predictDestination)
298 {
302 else
303 {
306 else
308 }
309 float speed = target->
GetSpeed(moveType) * 0.5f;
310 additionalRange = owner->GetExactDistSq(target) < G3D::square(speed) ? 0 : speed;
311 }
312
313 bool shortenPath;
314
315
316 if (moveToward && !angle)
317 {
318
319 shortenPath = true;
320 }
321 else
322 {
323
324 target->
GetNearPoint(owner, x, y, z, (moveToward ? maxTarget : minTarget) - chaseRange - additionalRange, 0, angle ? target->ToAbsoluteAngle(angle->RelativeAngle) : target->GetAngle(owner));
325 shortenPath = false;
326 }
327
328 bool walk = false;
329 if (cOwner && !cOwner->
IsPet())
330 {
332 {
334 walk = owner->IsWalking();
335 break;
337 walk = true;
338 break;
339 default:
340 break;
341 }
342 }
343
345 }
346 }
347
348 return true;
349}
constexpr auto SECOND
Definition Common.h:46
constexpr auto IN_MILLISECONDS
Definition Common.h:53
#define CONTACT_DISTANCE
Definition ObjectDefines.h:23
float GetChaseRange(Unit const *owner, Unit const *target)
Definition TargetedMovementGenerator.cpp:35
static bool IsMutualChase(Unit *owner, Unit *target)
Definition TargetedMovementGenerator.cpp:27
@ MOVEMENTFLAG_BACKWARD
Definition UnitDefines.h:368
@ UNIT_STATE_NOT_MOVE
Definition UnitDefines.h:220
@ UNIT_STATE_NO_COMBAT_MOVEMENT
Definition UnitDefines.h:200
UnitMoveType
Definition UnitDefines.h:350
@ MOVE_FLIGHT
Definition UnitDefines.h:357
@ MOVE_FLIGHT_BACK
Definition UnitDefines.h:358
@ MOVE_RUN
Definition UnitDefines.h:352
@ MOVE_RUN_BACK
Definition UnitDefines.h:353
@ MOVE_WALK
Definition UnitDefines.h:351
bool _mutualChase
Definition TargetedMovementGenerator.h:84
bool PositionOkay(T *owner, Unit *target, Optional< float > maxDistance, Optional< ChaseAngle > angle)
Definition TargetedMovementGenerator.cpp:47
void MovementInform(T *)
Definition TargetedMovementGenerator.cpp:389
bool HasLostTarget(Unit *unit) const
Definition TargetedMovementGenerator.h:67
bool _movingTowards
Definition TargetedMovementGenerator.h:83
void UpdateLeashExtensionTime()
Definition Creature.cpp:3729
CreatureMovementData const & GetMovementTemplate() const
Definition Creature.cpp:2996
bool IsMovementPreventedByCasting() const override
Definition Creature.cpp:3654
bool isValid() const
Definition Reference.h:79
int32 GetCastTime() const
Definition Spell.h:557
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14525
virtual bool CanFly() const =0
bool IsPet() const
Definition Unit.h:749
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:666
bool isInAccessiblePlaceFor(Creature const *c) const
Definition Unit.cpp:4258
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:729
bool isMoving() const
Definition Unit.h:1625
Unit * GetVictim() const
Definition Unit.h:850
Spell * GetFirstCurrentCastingSpell() const
Definition Unit.cpp:4200
bool IsWalking() const
Definition Unit.h:1624
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2619
CreatureChaseMovementType GetChase() const
Definition CreatureData.h:150
void GetPosition(float &x, float &y) const
Definition Position.h:126
void Update(int32 diff)
Definition Timer.h:239
bool Passed() const
Definition Timer.h:244