#include "PointMovementGenerator.h"
◆ EffectMovementGenerator()
Movement::MoveSplineInit i_spline
Definition PointMovementGenerator.h:96
uint32 m_Id
Definition PointMovementGenerator.h:95
◆ Finalize()
| void EffectMovementGenerator::Finalize |
( |
Unit * |
unit | ) |
|
|
overridevirtual |
Implements MovementGenerator.
364{
366 return;
367
370
371
372
373
374
375
376
377
378
379
382}
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:384
virtual void MovementInform(uint32, uint32)
Definition CreatureAI.h:187
CreatureAI * AI() const
Definition Creature.h:144
bool isFalling() const
Definition MoveSpline.h:120
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
Movement::MoveSpline * movespline
Definition Unit.h:2115
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:774
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:773
References Creature::AI(), EFFECT_MOTION_TYPE, Unit::HasUnitMovementFlag(), Object::IsCreature(), Movement::MoveSpline::isFalling(), m_Id, MOVEMENTFLAG_FALLING, CreatureAI::MovementInform(), Unit::movespline, Unit::RemoveUnitMovementFlag(), and Object::ToCreature().
◆ GetMovementGeneratorType()
◆ Initialize()
| void EffectMovementGenerator::Initialize |
( |
Unit * |
| ) |
|
|
overridevirtual |
◆ Reset()
| void EffectMovementGenerator::Reset |
( |
Unit * |
| ) |
|
|
inlineoverridevirtual |
◆ Update()
| bool EffectMovementGenerator::Update |
( |
Unit * |
unit, |
|
|
uint32 |
|
|
) |
| |
|
overridevirtual |
◆ i_spline
◆ m_Id
| uint32 EffectMovementGenerator::m_Id |
|
private |
The documentation for this class was generated from the following files: