AzerothCore 3.3.5a
OpenSource WoW Emulator
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FollowMovementGenerator< T > Class Template Reference

#include "TargetedMovementGenerator.h"

Inheritance diagram for FollowMovementGenerator< T >:
MovementGeneratorMedium< T, FollowMovementGenerator< T > > TargetedMovementGeneratorBase MovementGenerator

Public Member Functions

 FollowMovementGenerator (Unit *target, float range, ChaseAngle angle, bool inheritWalkState, bool inheritSpeed)
 
 ~FollowMovementGenerator ()
 
MovementGeneratorType GetMovementGeneratorType ()
 
bool DoUpdate (T *, uint32)
 
void DoInitialize (T *)
 
void DoFinalize (T *)
 
void DoReset (T *)
 
void MovementInform (T *)
 
UnitGetTarget () const
 
void unitSpeedChanged ()
 
bool PositionOkay (Unit *target, bool isPlayerPet, bool &targetIsMoving, uint32 diff)
 
float GetFollowRange () const
 
- Public Member Functions inherited from MovementGeneratorMedium< T, FollowMovementGenerator< T > >
void Initialize (Unit *u) override
 
void Finalize (Unit *u) override
 
void Reset (Unit *u) override
 
bool Update (Unit *u, uint32 time_diff) override
 
- Public Member Functions inherited from MovementGenerator
virtual ~MovementGenerator ()
 
virtual uint32 GetSplineId () const
 
virtual void Pause (uint32)
 
virtual void Resume (uint32)
 
virtual bool GetResetPosition (float &, float &, float &)
 
- Public Member Functions inherited from TargetedMovementGeneratorBase
 TargetedMovementGeneratorBase (Unit *target)
 
void stopFollowing ()
 

Static Public Member Functions

static void _clearUnitStateMove (T *u)
 
static void _addUnitStateMove (T *u)
 

Private Attributes

std::unique_ptr< PathGeneratori_path
 
TimeTrackerSmall i_recheckPredictedDistanceTimer
 
bool i_recheckPredictedDistance
 
Optional< Position_lastTargetPosition
 
Optional< Position_lastPredictedPosition
 
float _range
 
ChaseAngle _angle
 
bool _inheritWalkState
 
bool _inheritSpeed
 

Additional Inherited Members

- Protected Attributes inherited from TargetedMovementGeneratorBase
FollowerReference i_target
 

Detailed Description

template<class T>
class FollowMovementGenerator< T >

Constructor & Destructor Documentation

◆ FollowMovementGenerator()

template<class T >
FollowMovementGenerator< T >::FollowMovementGenerator ( Unit target,
float  range,
ChaseAngle  angle,
bool  inheritWalkState,
bool  inheritSpeed 
)
inline
79 : TargetedMovementGeneratorBase(target), i_path(nullptr), i_recheckPredictedDistanceTimer(0), i_recheckPredictedDistance(false), _range(range), _angle(angle),_inheritWalkState(inheritWalkState), _inheritSpeed(inheritSpeed) {}
float _range
Definition TargetedMovementGenerator.h:108
bool _inheritWalkState
Definition TargetedMovementGenerator.h:110
std::unique_ptr< PathGenerator > i_path
Definition TargetedMovementGenerator.h:102
bool _inheritSpeed
Definition TargetedMovementGenerator.h:111
bool i_recheckPredictedDistance
Definition TargetedMovementGenerator.h:104
ChaseAngle _angle
Definition TargetedMovementGenerator.h:109
TimeTrackerSmall i_recheckPredictedDistanceTimer
Definition TargetedMovementGenerator.h:103
Definition TargetedMovementGenerator.h:29

◆ ~FollowMovementGenerator()

template<class T >
FollowMovementGenerator< T >::~FollowMovementGenerator ( )
inline
80{ }

Member Function Documentation

◆ _addUnitStateMove()

template<class T >
static void FollowMovementGenerator< T >::_addUnitStateMove ( T *  u)
inlinestatic
97{ u->AddUnitState(UNIT_STATE_FOLLOW_MOVE); }
@ UNIT_STATE_FOLLOW_MOVE
Definition UnitDefines.h:196

References UNIT_STATE_FOLLOW_MOVE.

◆ _clearUnitStateMove()

template<class T >
static void FollowMovementGenerator< T >::_clearUnitStateMove ( T *  u)
inlinestatic
96{ u->ClearUnitState(UNIT_STATE_FOLLOW_MOVE); }

References UNIT_STATE_FOLLOW_MOVE.

◆ DoFinalize()

template<class T >
template void FollowMovementGenerator< T >::DoFinalize ( T *  )
576{
577 owner->ClearUnitState(UNIT_STATE_FOLLOW | UNIT_STATE_FOLLOW_MOVE);
578}
@ UNIT_STATE_FOLLOW
Definition UnitDefines.h:179

References UNIT_STATE_FOLLOW, and UNIT_STATE_FOLLOW_MOVE.

◆ DoInitialize()

template<class T >
template void FollowMovementGenerator< T >::DoInitialize ( T *  )
568{
569 i_path = nullptr;
570 _lastTargetPosition.reset();
571 owner->AddUnitState(UNIT_STATE_FOLLOW);
572}
Optional< Position > _lastTargetPosition
Definition TargetedMovementGenerator.h:106

References UNIT_STATE_FOLLOW.

◆ DoReset()

template<class T >
template void FollowMovementGenerator< T >::DoReset ( T *  )
582{
583 DoInitialize(owner);
584}
void DoInitialize(T *)
Definition TargetedMovementGenerator.cpp:567

◆ DoUpdate()

template<class T >
template bool FollowMovementGenerator< T >::DoUpdate ( T *  ,
uint32   
)
457{
458 if (!i_target.isValid() || !i_target->IsInWorld() || !owner->IsInMap(i_target.getTarget()))
459 return false;
460
461 if (!owner || !owner->IsAlive())
462 return false;
463
464 Creature* cOwner = owner->ToCreature();
465 Unit* target = i_target.getTarget();
466
467 // the owner might be unable to move (rooted or casting), or we have lost the target, pause movement
468 if (owner->HasUnitState(UNIT_STATE_NOT_MOVE) || (cOwner && owner->ToCreature()->IsMovementPreventedByCasting()))
469 {
470 i_path = nullptr;
471 owner->StopMoving();
472 _lastTargetPosition.reset();
473 return true;
474 }
475
476 bool followingMaster = false;
477 Pet* oPet = owner->ToPet();
478 if (oPet)
479 {
480 if (target->GetGUID() == oPet->GetOwnerGUID())
481 followingMaster = true;
482 }
483
484 bool forceDest =
485 (followingMaster) || // allow pets following their master to cheat while generating paths
486 (i_target->IsPlayer() && i_target->ToPlayer()->IsGameMaster()) // for .npc follow
487 ; // closes "bool forceDest", that way it is more appropriate, so we can comment out crap whenever we need to
488
489 bool targetIsMoving = false;
490 if (PositionOkay(target, owner->IsGuardian() && target->IsPlayer(), targetIsMoving, time_diff))
491 {
492 if (owner->HasUnitState(UNIT_STATE_FOLLOW_MOVE) && owner->movespline->Finalized())
493 {
495 i_path = nullptr;
496 MovementInform(owner);
497
499 {
501 }
502
503 owner->SetFacingTo(target->GetOrientation());
504 }
505 }
506 else
507 {
508 Position targetPosition = target->GetPosition();
509 _lastTargetPosition = targetPosition;
510
511 // If player is moving and their position is not updated, we need to predict position
512 if (targetIsMoving)
513 {
514 Position predictedPosition = PredictPosition(target);
515 if (_lastPredictedPosition && _lastPredictedPosition->GetExactDistSq(&predictedPosition) < 0.25f)
516 return true;
517
518 _lastPredictedPosition = predictedPosition;
519 targetPosition = predictedPosition;
521 }
522 else
523 {
526 }
527
528 if (!i_path)
529 i_path = std::make_unique<PathGenerator>(owner);
530 else
531 i_path->Clear();
532
533 target->MovePositionToFirstCollision(targetPosition, owner->GetCombatReach() + _range, target->ToAbsoluteAngle(_angle.RelativeAngle) - target->GetOrientation());
534
535 float x, y, z;
536 targetPosition.GetPosition(x, y, z);
537
538 if (owner->IsHovering())
539 owner->UpdateAllowedPositionZ(x, y, z);
540
541 bool success = i_path->CalculatePath(x, y, z, forceDest);
542 if (!success || (i_path->GetPathType() & PATHFIND_NOPATH && !followingMaster))
543 {
544 if (!owner->IsStopped())
545 owner->StopMoving();
546
547 return true;
548 }
549
550 owner->AddUnitState(UNIT_STATE_FOLLOW_MOVE);
551
552 Movement::MoveSplineInit init(owner);
553 init.MovebyPath(i_path->GetPath());
555 init.SetWalk(target->IsWalking() || target->movespline->isWalking());
556
557 if (_inheritSpeed)
558 if (Optional<float> velocity = GetVelocity(owner, target, i_path->GetActualEndPosition(), owner->IsGuardian()))
559 init.SetVelocity(*velocity);
560 init.Launch();
561 }
562
563 return true;
564}
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
@ PATHFIND_NOPATH
Definition PathGenerator.h:50
static Optional< float > GetVelocity(Unit *owner, Unit *target, G3D::Vector3 const &dest, bool playerPet)
Definition TargetedMovementGenerator.cpp:349
static Position const PredictPosition(Unit *target)
Definition TargetedMovementGenerator.cpp:377
@ UNIT_STATE_NOT_MOVE
Definition UnitDefines.h:218
Definition Creature.h:43
bool PositionOkay(Unit *target, bool isPlayerPet, bool &targetIsMoving, uint32 diff)
Definition TargetedMovementGenerator.cpp:411
void MovementInform(T *)
Definition TargetedMovementGenerator.cpp:587
Optional< Position > _lastPredictedPosition
Definition TargetedMovementGenerator.h:107
Definition MoveSplineInit.h:71
bool isWalking() const
Definition MoveSpline.h:119
bool IsPlayer() const
Definition Object.h:201
Creature * ToCreature()
Definition Object.h:206
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Definition Pet.h:41
TO * getTarget() const
Definition Reference.h:95
bool isValid() const
Definition Reference.h:79
FollowerReference i_target
Definition TargetedMovementGenerator.h:34
Definition Unit.h:620
void ClearUnitState(uint32 f)
Definition Unit.h:692
Pet * ToPet()
Definition Unit.h:684
Movement::MoveSpline * movespline
Definition Unit.h:2029
void StopMoving()
Definition Unit.cpp:16724
ObjectGuid GetOwnerGUID() const
Definition Unit.h:668
bool IsWalking() const
Definition Unit.h:1621
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2867
float RelativeAngle
Definition MotionMaster.h:100
Definition Position.h:27
float ToAbsoluteAngle(float relAngle) const
Definition Position.h:207
float GetOrientation() const
Definition Position.h:124
void GetPosition(float &x, float &y) const
Definition Position.h:126
void Reset(int32 interval)
Definition Timer.h:249

References Unit::ClearUnitState(), Object::GetGUID(), Position::GetOrientation(), Unit::GetOwnerGUID(), Position::GetPosition(), GetVelocity(), Unit::IsGuardian(), Creature::IsMovementPreventedByCasting(), Object::IsPlayer(), Unit::IsWalking(), Movement::MoveSpline::isWalking(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MovebyPath(), WorldObject::MovePositionToFirstCollision(), Unit::movespline, PATHFIND_NOPATH, PredictPosition(), Movement::MoveSplineInit::SetVelocity(), Movement::MoveSplineInit::SetWalk(), Unit::StopMoving(), Position::ToAbsoluteAngle(), Object::ToCreature(), Unit::ToPet(), UNIT_STATE_FOLLOW_MOVE, and UNIT_STATE_NOT_MOVE.

◆ GetFollowRange()

template<class T >
float FollowMovementGenerator< T >::GetFollowRange ( ) const
inline
99{ return _range; }

References FollowMovementGenerator< T >::_range.

◆ GetMovementGeneratorType()

template<class T >
MovementGeneratorType FollowMovementGenerator< T >::GetMovementGeneratorType ( )
inlinevirtual

Implements MovementGenerator.

82{ return FOLLOW_MOTION_TYPE; }
@ FOLLOW_MOTION_TYPE
Definition MotionMaster.h:54

References FOLLOW_MOTION_TYPE.

◆ GetTarget()

template<class T >
Unit * FollowMovementGenerator< T >::GetTarget ( ) const
inline

◆ MovementInform()

template<class T >
void FollowMovementGenerator< T >::MovementInform ( T *  owner)
588{
589 if (!owner->IsCreature())
590 return;
591
592 // Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle
593 if (CreatureAI* AI = owner->ToCreature()->AI())
594 AI->MovementInform(FOLLOW_MOTION_TYPE, i_target.getTarget()->GetGUID().GetCounter());
595}
Definition CreatureAI.h:70
LowType GetCounter() const
Definition ObjectGuid.h:145

References FOLLOW_MOTION_TYPE.

◆ PositionOkay()

template<class T >
bool FollowMovementGenerator< T >::PositionOkay ( Unit target,
bool  isPlayerPet,
bool &  targetIsMoving,
uint32  diff 
)
412{
414 return false;
415
416 float exactDistSq = target->GetExactDistSq(_lastTargetPosition->GetPositionX(), _lastTargetPosition->GetPositionY(), _lastTargetPosition->GetPositionZ());
417 float distanceTolerance = 0.25f;
418 // For creatures, increase tolerance
419 if (target->IsCreature())
420 {
421 distanceTolerance += _range + _range;
422 }
423
424 if (isPlayerPet)
425 {
427 }
428
429 if (exactDistSq > distanceTolerance)
430 return false;
431
432 if (isPlayerPet)
433 {
434 if (!targetIsMoving)
435 {
437 {
440 {
442 return false;
443 }
444 }
445
446 return true;
447 }
448
449 return false;
450 }
451
452 return true;
453}
@ MOVEMENTFLAG_FORWARD
Definition UnitDefines.h:365
@ MOVEMENTFLAG_STRAFE_LEFT
Definition UnitDefines.h:367
@ MOVEMENTFLAG_BACKWARD
Definition UnitDefines.h:366
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition UnitDefines.h:368
bool IsCreature() const
Definition Object.h:205
MovementInfo m_movementInfo
Definition Object.h:658
bool HasMovementFlag(uint32 flag) const
Definition Object.h:346
float GetExactDistSq(float x, float y, float z) const
Definition Position.h:174
int32 GetExpiry() const
Definition Timer.h:254
void Update(int32 diff)
Definition Timer.h:239
bool Passed() const
Definition Timer.h:244

References Position::GetExactDistSq(), MovementInfo::HasMovementFlag(), Object::IsCreature(), WorldObject::m_movementInfo, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_STRAFE_LEFT, and MOVEMENTFLAG_STRAFE_RIGHT.

◆ unitSpeedChanged()

template<class T >
void FollowMovementGenerator< T >::unitSpeedChanged ( )
inlinevirtual

Member Data Documentation

◆ _angle

template<class T >
ChaseAngle FollowMovementGenerator< T >::_angle
private

◆ _inheritSpeed

template<class T >
bool FollowMovementGenerator< T >::_inheritSpeed
private

◆ _inheritWalkState

template<class T >
bool FollowMovementGenerator< T >::_inheritWalkState
private

◆ _lastPredictedPosition

template<class T >
Optional<Position> FollowMovementGenerator< T >::_lastPredictedPosition
private

◆ _lastTargetPosition

template<class T >
Optional<Position> FollowMovementGenerator< T >::_lastTargetPosition
private

◆ _range

template<class T >
float FollowMovementGenerator< T >::_range
private

◆ i_path

template<class T >
std::unique_ptr<PathGenerator> FollowMovementGenerator< T >::i_path
private

◆ i_recheckPredictedDistance

template<class T >
bool FollowMovementGenerator< T >::i_recheckPredictedDistance
private

◆ i_recheckPredictedDistanceTimer

template<class T >
TimeTrackerSmall FollowMovementGenerator< T >::i_recheckPredictedDistanceTimer
private

The documentation for this class was generated from the following files: