#include "PointMovementGenerator.h"
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| | AssistanceMovementGenerator (float _x, float _y, float _z) |
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| MovementGeneratorType | GetMovementGeneratorType () |
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| void | Finalize (Unit *) |
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| | PointMovementGenerator (uint32 _id, float _x, float _y, float _z, ForcedMovement forcedMovement, float _speed=0.0f, float orientation=0.0f, const Movement::PointsArray *_path=nullptr, bool generatePath=false, bool forceDestination=false, ObjectGuid chargeTargetGUID=ObjectGuid::Empty, bool reverseOrientation=false, ObjectGuid facingTargetGuid=ObjectGuid()) |
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| void | DoInitialize (Creature *) |
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| void | DoFinalize (Creature *) |
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| void | DoReset (Creature *) |
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| bool | DoUpdate (Creature *, uint32) |
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| void | MovementInform (Creature *) |
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| void | unitSpeedChanged () |
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| MovementGeneratorType | GetMovementGeneratorType () |
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| bool | GetDestination (float &x, float &y, float &z) const |
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| void | Initialize (Unit *u) override |
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| void | Finalize (Unit *u) override |
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| void | Reset (Unit *u) override |
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| bool | Update (Unit *u, uint32 time_diff) override |
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| virtual | ~MovementGenerator () |
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| virtual uint32 | GetSplineId () const |
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| virtual void | Pause (uint32) |
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| virtual void | Resume (uint32) |
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| virtual bool | GetResetPosition (float &, float &, float &) |
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◆ AssistanceMovementGenerator()
| AssistanceMovementGenerator::AssistanceMovementGenerator |
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float |
_x, |
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float |
_y, |
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float |
_z |
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) |
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inline |
68 :
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:85
Definition PointMovementGenerator.h:27
◆ Finalize()
| void AssistanceMovementGenerator::Finalize |
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Unit * |
unit | ) |
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virtual |
◆ GetMovementGeneratorType()
The documentation for this class was generated from the following files: