AzerothCore 3.3.5a
OpenSource WoW Emulator
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TestMap Class Reference

#include "TestMap.h"

Inheritance diagram for TestMap:
Map GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 TestMap ()
 
 ~TestMap () override
 
void SetMapType (uint32 type)
 
void SetIsRaid (bool val)
 
void SetIsDungeon (bool val)
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
virtual bool AddPlayerToMap (Player *)
 
virtual void RemovePlayerFromMap (Player *, bool)
 
virtual void AfterPlayerUnlinkFromMap ()
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void MarkNearbyCellsOf (WorldObject *obj)
 
virtual void Update (const uint32, const uint32, bool thread=true)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
virtual void InitVisibilityDistance ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
virtual void UnloadAll ()
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetHeight (Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
virtual EnterState CannotEnter (Player *, bool)
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
void SummonGameObjectGroup (uint8 group, std::list< GameObject * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const &guid)
 
CreatureGetCreature (ObjectGuid const &guid)
 
GameObjectGetGameObject (ObjectGuid const &guid)
 
TransportGetTransport (ObjectGuid const &guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const &guid)
 
PetGetPet (ObjectGuid const &guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInGrid (uint32 gridId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const &ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a packet to all players (or players selected team) in the zone (except self if mentioned)
 
void SendZoneText (uint32 zoneId, char const *text, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a System Message to all players in the zone (except self if mentioned)
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (uint32 zoneId, Player *player) const
 
void SendZoneWeather (uint32 zoneId, Player *player) const
 
void SendZoneWeather (ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const
 
void SendInitSelf (Player *player)
 
void UpdateWeather (uint32 const diff)
 
void UpdateExpiredCorpses (uint32 const diff)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
WeatherGetOrGenerateZoneDefaultWeather (uint32 zoneId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetUpdatableObjectsCount () const
 
virtual std::string GetDebugInfo () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
void AddObjectToPendingUpdateList (WorldObject *obj)
 
void RemoveObjectFromMapUpdateList (WorldObject *obj)
 
void AddWorldObjectToFarVisibleMap (WorldObject *obj)
 
void RemoveWorldObjectFromFarVisibleMap (WorldObject *obj)
 
void AddWorldObjectToZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
void RemoveWorldObjectFromZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
ZoneWideVisibleWorldObjectsSet const * GetZoneWideVisibleWorldObjectsForZone (uint32 zoneId) const
 
uint32 GetPlayerCountInZone (uint32 zoneId) const
 
MapCollisionDataGetMapCollisionData ()
 
MapCollisionData const & GetMapCollisionData () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Player *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (Transport *obj, bool)
 
template<>
void RemoveFromMap (Transport *obj, bool remove)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Static Public Member Functions

static void EnsureDBC ()
 
- Static Public Member Functions inherited from Map
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 

Private Attributes

MapEntry _fakeMapEntry
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
typedef std::vector< WorldObject * > UpdatableObjectList
 
typedef std::unordered_set< WorldObject * > PendingAddUpdatableObjectList
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
EventProcessor Events
 
DataMap CustomData
 
- Protected Member Functions inherited from Map
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
- Protected Attributes inherited from Map
std::mutex Lock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
MapCollisionData _mapCollisionData
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

TestMap - A minimal test harness for Map.

Since Map has a complex constructor requiring MapEntry from DBC, this creates a fake MapEntry to control IsRaid()/IsDungeon() behavior.

Usage: TestMap* map = new TestMap(); map->SetIsRaid(true); // Make this a raid map

Constructor & Destructor Documentation

◆ TestMap()

TestMap::TestMap ( )
26 : Map(0, 0, REGULAR_DIFFICULTY, nullptr)
27{
28 _fakeMapEntry = {};
31 const_cast<MapEntry const*&>(i_mapEntry) = &_fakeMapEntry;
32}
@ MAP_COMMON
Definition DBCEnums.h:346
@ REGULAR_DIFFICULTY
Definition DBCEnums.h:267
Definition Map.h:164
MapEntry const * i_mapEntry
Definition Map.h:557
MapEntry _fakeMapEntry
Definition TestMap.h:48
Definition DBCStructure.h:1325
uint32 MapID
Definition DBCStructure.h:1326
uint32 map_type
Definition DBCStructure.h:1328

References _fakeMapEntry, Map::i_mapEntry, MAP_COMMON, MapEntry::map_type, and MapEntry::MapID.

◆ ~TestMap()

TestMap::~TestMap ( )
override
35{
36}

Member Function Documentation

◆ EnsureDBC()

void TestMap::EnsureDBC ( )
static
39{
40 static bool initialized = false;
41 if (initialized)
42 return;
43 initialized = true;
44
45 // Insert a fake MapEntry so Map constructor doesn't crash
46 if (!sMapStore.LookupEntry(0))
47 {
48 auto* entry = new MapEntry{};
49 entry->MapID = 0;
50 entry->map_type = MAP_COMMON;
51 entry->entrance_map = -1;
52 sMapStore.SetEntry(0, entry);
53 }
54
55 // Initialize all script registries so CALL_ENABLED_HOOKS doesn't
56 // crash on uninitialized vectors during Object/Unit/Map operations
62}
@ ALLMAPHOOK_END
Definition AllMapScript.h:33
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
@ GLOBALHOOK_END
Definition GlobalScript.h:50
@ MISCHOOK_END
Definition MiscScript.h:45
@ UNITHOOK_END
Definition UnitScript.h:46
@ WORLDOBJECTHOOK_END
Definition WorldObjectScript.h:31
static void InitEnabledHooksIfNeeded(uint16 totalAvailableHooks)
Definition ScriptMgr.h:759

References ALLMAPHOOK_END, GLOBALHOOK_END, ScriptRegistry< TScript >::InitEnabledHooksIfNeeded(), MAP_COMMON, MapEntry::MapID, MISCHOOK_END, sMapStore, UNITHOOK_END, and WORLDOBJECTHOOK_END.

◆ SetIsDungeon()

void TestMap::SetIsDungeon ( bool  val)
inline
@ MAP_INSTANCE
Definition DBCEnums.h:347

References _fakeMapEntry, MAP_COMMON, MAP_INSTANCE, and MapEntry::map_type.

◆ SetIsRaid()

void TestMap::SetIsRaid ( bool  val)
inline
@ MAP_RAID
Definition DBCEnums.h:348

References _fakeMapEntry, MAP_COMMON, MAP_RAID, and MapEntry::map_type.

◆ SetMapType()

void TestMap::SetMapType ( uint32  type)
inline
43{ _fakeMapEntry.map_type = type; }

References _fakeMapEntry, and MapEntry::map_type.

Member Data Documentation

◆ _fakeMapEntry

MapEntry TestMap::_fakeMapEntry
private

The documentation for this class was generated from the following files: