AzerothCore 3.3.5a
OpenSource WoW Emulator
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MotionTransport Class Reference

#include "Transport.h"

Inheritance diagram for MotionTransport:
Transport GameObject TransportBase WorldObject GridObject< GameObject > MovableMapObject Object WorldLocation Position

Public Member Functions

 ~MotionTransport () override
 
bool CreateMoTrans (ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &) override
 
void Update (uint32 diff) override
 
void DelayedUpdate (uint32 diff)
 
void UpdatePosition (float x, float y, float z, float o)
 
void AddPassenger (WorldObject *passenger, bool withAll=false) override
 
void RemovePassenger (WorldObject *passenger, bool withAll=false) override
 
CreatureCreateNPCPassenger (ObjectGuid::LowType guid, CreatureData const *data)
 
GameObjectCreateGOPassenger (ObjectGuid::LowType guid, GameObjectData const *data)
 
void LoadStaticPassengers ()
 
PassengerSet const & GetStaticPassengers () const
 
void UnloadStaticPassengers ()
 
void UnloadNonStaticPassengers ()
 
void SetPassengersLoaded (bool loaded)
 
bool PassengersLoaded () const
 
KeyFrameVec const & GetKeyFrames () const
 
void EnableMovement (bool enabled)
 
TransportTemplate const * GetTransportTemplate () const
 
uint32 GetPeriod () const
 
void SetPeriod (uint32 period)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Transport
 Transport ()
 
void CalculatePassengerPosition (float &x, float &y, float &z, float *o=nullptr) const override
 This method transforms supplied transport offsets into global coordinates.
 
void CalculatePassengerOffset (float &x, float &y, float &z, float *o=nullptr) const override
 This method transforms supplied global coordinates into local offsets.
 
virtual void AddPassenger (WorldObject *passenger, bool withAll=false)=0
 
virtual void RemovePassenger (WorldObject *passenger, bool withAll=false)=0
 
PassengerSet const & GetPassengers () const
 
uint32 GetPathProgress () const
 
void SetPathProgress (uint32 val)
 
- Public Member Functions inherited from GameObject
 GameObject ()
 
 ~GameObject () override
 
void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player *target) const override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
virtual bool Create (ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
 
void Update (uint32 p_time) override
 
GameObjectTemplate const * GetGOInfo () const
 
GameObjectTemplateAddon const * GetTemplateAddon () const
 
GameObjectData const * GetGameObjectData () const
 
GameObjectValue const * GetGOValue () const
 
bool IsTransport () const
 
bool IsDestructibleBuilding () const
 
ObjectGuid::LowType GetSpawnId () const
 
void SetLocalRotationAngles (float z_rot, float y_rot, float x_rot)
 
void SetLocalRotation (G3D::Quat const &rot)
 
void SetTransportPathRotation (float qx, float qy, float qz, float qw)
 
G3D::Quat const & GetLocalRotation () const
 
int64 GetPackedLocalRotation () const
 
G3D::Quat GetWorldRotation () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void SaveToDB (bool saveAddon=false)
 
void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool saveAddon=false)
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map)
 
bool LoadGameObjectFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true)
 
void DeleteFromDB ()
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetOwnerGUID () const
 
UnitGetOwner () const
 
void SetSpellId (uint32 id)
 
uint32 GetSpellId () const
 
time_t GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (int32 respawn)
 
void SetRespawnDelay (int32 respawn)
 
void Respawn ()
 
bool isSpawned () const
 
bool isSpawnedByDefault () const
 
void SetSpawnedByDefault (bool b)
 
uint32 GetRespawnDelay () const
 
void Refresh ()
 
void DespawnOrUnsummon (Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
 
void Delete ()
 
void GetFishLoot (Loot *loot, Player *loot_owner)
 
void GetFishLootJunk (Loot *loot, Player *loot_owner)
 
GameobjectTypes GetGoType () const
 
void SetGoType (GameobjectTypes type)
 
GOState GetGoState () const
 
void SetGoState (GOState state)
 
uint8 GetGoArtKit () const
 
void SetGoArtKit (uint8 artkit)
 
uint8 GetGoAnimProgress () const
 
void SetGoAnimProgress (uint8 animprogress)
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void EnableCollision (bool enable)
 
GameObjectFlags GetGameObjectFlags () const
 
bool HasGameObjectFlag (GameObjectFlags flags) const
 
void SetGameObjectFlag (GameObjectFlags flags)
 
void RemoveGameObjectFlag (GameObjectFlags flags)
 
void ReplaceAllGameObjectFlags (GameObjectFlags flags)
 
void Use (Unit *user)
 
LootState getLootState () const
 
void SetLootState (LootState s, Unit *unit=nullptr)
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
void AddToSkillupList (ObjectGuid playerGuid)
 
bool IsInSkillupList (ObjectGuid playerGuid) const
 
void AddUniqueUse (Player *player)
 
void AddUse ()
 
uint32 GetUseCount () const
 
uint32 GetUniqueUseCount () const
 
void SaveRespawnTime () override
 
void SaveRespawnTime (uint32 forceDelay)
 
PlayerGetLootRecipient () const
 
GroupGetLootRecipientGroup () const
 
void SetLootRecipient (Creature *creature)
 
void SetLootRecipient (Map *map)
 
bool IsLootAllowedFor (Player const *player) const
 
bool HasLootRecipient () const
 
void SetLootGenerationTime ()
 
uint32 GetLootGenerationTime () const
 
GameObjectGetLinkedTrap ()
 
void SetLinkedTrap (GameObject *linkedTrap)
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool ActivateToQuest (Player *target) const
 
void UseDoorOrButton (uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
 
void ResetDoorOrButton ()
 
void TriggeringLinkedGameObject (uint32 trapEntry, Unit *target)
 
bool IsNeverVisible () const override
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 
bool IsInvisibleDueToDespawn () const override
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
GameObjectLookupFishingHoleAround (float range)
 
void CastSpell (Unit *target, uint32 spell)
 
void SendCustomAnim (uint32 anim)
 
bool IsInRange (float x, float y, float z, float radius) const
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool, bool includeMargin=false, Player const *skipped_rcvr=nullptr) const override
 
void ModifyHealth (int32 change, Unit *attackerOrHealer=nullptr, uint32 spellId=0)
 
void SetDestructibleBuildingModifyState (bool allow)
 
void SetDestructibleState (GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
 
GameObjectDestructibleState GetDestructibleState () const
 
void EventInform (uint32 eventId)
 
virtual uint32 GetScriptId () const
 
GameObjectAIAI () const
 
std::string const & GetAIName () const
 
void SetDisplayId (uint32 displayid)
 
uint32 GetDisplayId () const
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr) const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
bool IsStaticTransport () const
 
bool IsMotionTransport () const
 
TransportToTransport ()
 
Transport const * ToTransport () const
 
StaticTransportToStaticTransport ()
 
StaticTransport const * ToStaticTransport () const
 
MotionTransportToMotionTransport ()
 
MotionTransport const * ToMotionTransport () const
 
float GetStationaryX () const override
 
float GetStationaryY () const override
 
float GetStationaryZ () const override
 
float GetStationaryO () const override
 
float GetInteractionDistance () const
 
void UpdateModelPosition ()
 
bool IsAtInteractDistance (Position const &pos, float radius) const
 
bool IsAtInteractDistance (Player const *player, SpellInfo const *spell=nullptr) const
 
bool IsWithinDistInMap (Player const *player) const
 
SpellInfo const * GetSpellForLock (Player const *player) const
 
void SaveInstanceData (uint8 state)
 
void UpdateInstanceData (uint8 state)
 
bool FindStateSavedOnInstance ()
 
bool ValidateGameobjectType ()
 
uint8 GetStateSavedOnInstance ()
 
bool IsInstanceGameobject ()
 
uint8 GameobjectStateToInt (GOState *state)
 
bool IsAbleToSaveOnDb ()
 
void UpdateSaveToDb (bool enable)
 
void SavingStateOnDB ()
 
std::string GetDebugInfo () const override
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
virtual void Update (uint32)
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
virtual void SetPhaseMask (uint32 newPhaseMask, bool update)
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool, bool includeMargin=false, Player const *skipped_rcvr=nullptr) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
virtual uint8 getLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false)
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
virtual float GetCollisionHeight () const
 
virtual float GetCollisionWidth () const
 
virtual float GetCollisionRadius () const
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
virtual void AddToWorld ()
 
virtual void RemoveFromWorld ()
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
virtual uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
virtual void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
virtual void BuildUpdate (UpdateDataMapType &, UpdatePlayerSet &)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &) const
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
virtual std::string GetDebugInfo () const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< GameObject >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< GameObject > &m)
 
void RemoveFromGrid ()
 
virtual void CalculatePassengerPosition (float &x, float &y, float &z, float *o=nullptr) const =0
 This method transforms supplied transport offsets into global coordinates.
 
virtual void CalculatePassengerOffset (float &x, float &y, float &z, float *o=nullptr) const =0
 This method transforms supplied global coordinates into local offsets.
 

Private Member Functions

 MotionTransport ()
 
void MoveToNextWaypoint ()
 
float CalculateSegmentPos (float perc)
 
bool TeleportTransport (uint32 newMapid, float x, float y, float z, float o)
 
void DelayedTeleportTransport ()
 
void UpdatePassengerPositions (PassengerSet &passengers)
 
void DoEventIfAny (KeyFrame const &node, bool departure)
 
bool IsMoving () const
 Helpers to know if stop frame was reached.
 
void SetMoving (bool val)
 

Private Attributes

TransportTemplate const * _transportInfo
 
KeyFrameVec::const_iterator _currentFrame
 
KeyFrameVec::const_iterator _nextFrame
 
TimeTrackerSmall _positionChangeTimer
 
bool _isMoving
 
bool _pendingStop
 
bool _triggeredArrivalEvent
 These are needed to properly control events triggering only once for each frame.
 
bool _triggeredDepartureEvent
 
PassengerSet _staticPassengers
 
std::mutex Lock
 
bool _passengersLoaded
 
bool _delayedTeleport
 

Friends

MotionTransportTransportMgr::CreateTransport (uint32, ObjectGuid::LowType, Map *)
 

Additional Inherited Members

- Public Types inherited from Transport
typedef std::set< WorldObject * > PassengerSet
 
- Static Public Member Functions inherited from GameObject
static void SetGoArtKit (uint8 artkit, GameObject *go, ObjectGuid::LowType lowguid=0)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 
- Public Attributes inherited from GameObject
Loot loot
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
GameObjectModelm_model
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 
- Static Public Attributes inherited from GameObject
static std::unordered_map< int, goEventFlaggameObjectToEventFlag = { }
 
- Protected Types inherited from GameObject
typedef std::map< uint32, ObjectGuidChairSlotAndUser
 
- Protected Member Functions inherited from GameObject
bool AIM_Initialize ()
 
GameObjectModelCreateModel ()
 
void UpdateModel ()
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *) const
 
virtual bool IsInvisibleDueToDespawn () const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *) const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
virtual void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player *target) const
 
virtual void AddToObjectUpdate ()=0
 
virtual void RemoveFromObjectUpdate ()=0
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 
- Protected Member Functions inherited from TransportBase
 TransportBase ()=default
 
virtual ~TransportBase ()=default
 
- Static Protected Member Functions inherited from TransportBase
static void CalculatePassengerPosition (float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
 
static void CalculatePassengerOffset (float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
 
- Protected Attributes inherited from Transport
PassengerSet _passengers
 
- Protected Attributes inherited from GameObject
uint32 m_spellId
 
time_t m_respawnTime
 
uint32 m_respawnDelayTime
 
uint32 m_despawnDelay
 
Seconds m_despawnRespawnTime
 
Seconds m_restockTime
 
LootState m_lootState
 
bool m_spawnedByDefault
 
uint32 m_cooldownTime
 
std::unordered_map< ObjectGuid, int32m_SkillupList
 
ObjectGuid m_ritualOwnerGUID
 
GuidSet m_unique_users
 
uint32 m_usetimes
 
ChairSlotAndUser ChairListSlots
 
ObjectGuid::LowType m_spawnId
 For new or temporary gameobjects is 0 for saved it is lowguid.
 
GameObjectTemplate const * m_goInfo
 
GameObjectData const * m_goData
 
GameObjectValue m_goValue
 
bool m_allowModifyDestructibleBuilding
 
int64 m_packedRotation
 
G3D::Quat m_localRotation
 
Position m_stationaryPosition
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
uint16 m_LootMode
 
uint32 m_lootGenerationTime
 
ObjectGuid m_linkedTrap
 
ObjectGuid _lootStateUnitGUID
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union {
   int32 *   m_int32Values
 
   uint32 *   m_uint32Values
 
   float *   m_floatValues
 
}; 
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Detailed Description

Constructor & Destructor Documentation

◆ MotionTransport()

MotionTransport::MotionTransport ( )
private
36{
38}
@ UPDATEFLAG_ROTATION
Definition: UpdateData.h:48
@ UPDATEFLAG_LOWGUID
Definition: UpdateData.h:43
@ UPDATEFLAG_TRANSPORT
Definition: UpdateData.h:40
@ UPDATEFLAG_STATIONARY_POSITION
Definition: UpdateData.h:45
uint16 m_updateFlag
Definition: Object.h:231
Transport()
Definition: Transport.h:31
bool _triggeredArrivalEvent
These are needed to properly control events triggering only once for each frame.
Definition: Transport.h:102
bool _delayedTeleport
Definition: Transport.h:108
bool _isMoving
Definition: Transport.h:98
bool _pendingStop
Definition: Transport.h:99
TransportTemplate const * _transportInfo
Definition: Transport.h:94
bool _passengersLoaded
Definition: Transport.h:107
bool _triggeredDepartureEvent
Definition: Transport.h:103

References Object::m_updateFlag, UPDATEFLAG_LOWGUID, UPDATEFLAG_ROTATION, UPDATEFLAG_STATIONARY_POSITION, and UPDATEFLAG_TRANSPORT.

◆ ~MotionTransport()

MotionTransport::~MotionTransport ( )
override
41{
43
44 ASSERT(_passengers.empty());
46}
#define ASSERT
Definition: Errors.h:68
PassengerSet _passengers
Definition: Transport.h:44
void UnloadStaticPassengers()
Definition: Transport.cpp:432
static void Remove(T *o)
Definition: ObjectAccessor.cpp:48

References Transport::_passengers, ASSERT, HashMapHolder< T >::Remove(), and UnloadStaticPassengers().

Member Function Documentation

◆ AddPassenger()

void MotionTransport::AddPassenger ( WorldObject passenger,
bool  withAll = false 
)
overridevirtual

Implements Transport.

266{
267 std::lock_guard<std::mutex> guard(Lock);
268 if (_passengers.insert(passenger).second)
269 {
270 if (Player* plr = passenger->ToPlayer())
271 sScriptMgr->OnAddPassenger(ToTransport(), plr);
272
273 if (withAll)
274 {
275 if (Transport* t = passenger->GetTransport()) // SHOULD NEVER HAPPEN
276 t->RemovePassenger(passenger, false);
277
278 float x, y, z, o;
279 passenger->GetPosition(x, y, z, o);
280 CalculatePassengerOffset(x, y, z, &o);
281
282 passenger->SetTransport(this);
284 passenger->m_movementInfo.transport.guid = GetGUID();
285 passenger->m_movementInfo.transport.pos.Relocate(x, y, z, o);
286 if (passenger->ToUnit())
287 {
289 }
290 }
291 }
292}
@ MOVEMENTFLAG_ONTRANSPORT
Definition: Unit.h:561
@ UNIT_STATE_IGNORE_PATHFINDING
Definition: Unit.h:352
#define sScriptMgr
Definition: ScriptMgr.h:698
Transport * ToTransport()
Definition: GameObject.h:325
Player * ToPlayer()
Definition: Object.h:195
ObjectGuid GetGUID() const
Definition: Object.h:107
Unit * ToUnit()
Definition: Object.h:200
uint32 flags
Definition: Object.h:267
struct MovementInfo::TransportInfo transport
ObjectGuid guid
Definition: Object.h:284
Position pos
Definition: Object.h:285
void SetTransport(Transport *t)
Definition: Object.h:593
Transport * GetTransport() const
Definition: Object.h:585
MovementInfo m_movementInfo
Definition: Object.h:595
void GetPosition(float &x, float &y) const
Definition: Position.h:122
void Relocate(float x, float y)
Definition: Position.h:73
Definition: Player.h:1056
Definition: Transport.h:29
void CalculatePassengerOffset(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied global coordinates into local offsets.
Definition: Transport.h:33
std::mutex Lock
Definition: Transport.h:106
void AddUnitState(uint32 f)
Definition: Unit.h:1409

References Transport::_passengers, Unit::AddUnitState(), Transport::CalculatePassengerOffset(), MovementInfo::flags, Object::GetGUID(), Position::GetPosition(), WorldObject::GetTransport(), MovementInfo::TransportInfo::guid, Lock, WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, MovementInfo::TransportInfo::pos, Position::Relocate(), WorldObject::SetTransport(), sScriptMgr, Object::ToPlayer(), GameObject::ToTransport(), Object::ToUnit(), MovementInfo::transport, and UNIT_STATE_IGNORE_PATHFINDING.

Referenced by Battleground::AddCreature(), and PassengerController::SummonCreatures().

◆ BuildUpdate()

void MotionTransport::BuildUpdate ( UpdateDataMapType data_map,
UpdatePlayerSet  
)
overridevirtual

Reimplemented from WorldObject.

128{
129 Map::PlayerList const& players = GetMap()->GetPlayers();
130 if (players.IsEmpty())
131 return;
132
133 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
134 BuildFieldsUpdate(itr->GetSource(), data_map);
135
136 ClearUpdateMask(true);
137}
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void BuildFieldsUpdate(Player *, UpdateDataMapType &) const
Definition: Object.cpp:545
void ClearUpdateMask(bool remove)
Definition: Object.cpp:533
Map * GetMap() const
Definition: Object.h:517
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), Object::BuildFieldsUpdate(), Object::ClearUpdateMask(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), and LinkedListHead::IsEmpty().

◆ CalculateSegmentPos()

float MotionTransport::CalculateSegmentPos ( float  perc)
private
477{
478 KeyFrame const& frame = *_currentFrame;
479 const float speed = float(m_goInfo->moTransport.moveSpeed);
480 const float accel = float(m_goInfo->moTransport.accelRate);
481 float timeSinceStop = frame.TimeFrom + (now - (1.0f / IN_MILLISECONDS) * frame.DepartureTime);
482 float timeUntilStop = frame.TimeTo - (now - (1.0f / IN_MILLISECONDS) * frame.DepartureTime);
483 float segmentPos, dist;
484 float accelTime = _transportInfo->accelTime;
485 float accelDist = _transportInfo->accelDist;
486 // calculate from nearest stop, less confusing calculation...
487 if (timeSinceStop < timeUntilStop)
488 {
489 if (timeSinceStop < accelTime)
490 dist = 0.5f * accel * timeSinceStop * timeSinceStop;
491 else
492 dist = accelDist + (timeSinceStop - accelTime) * speed;
493 segmentPos = dist - frame.DistSinceStop;
494 }
495 else
496 {
497 if (timeUntilStop < _transportInfo->accelTime)
498 dist = 0.5f * accel * timeUntilStop * timeUntilStop;
499 else
500 dist = accelDist + (timeUntilStop - accelTime) * speed;
501 segmentPos = frame.DistUntilStop - dist;
502 }
503
504 return segmentPos / frame.NextDistFromPrev;
505}
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
GameObjectTemplate const * m_goInfo
Definition: GameObject.h:398
uint32 moveSpeed
Definition: GameObjectData.h:218
struct GameObjectTemplate::@223::@238 moTransport
uint32 accelRate
Definition: GameObjectData.h:219
KeyFrameVec::const_iterator _currentFrame
Definition: Transport.h:95
Definition: TransportMgr.h:42
float DistUntilStop
Definition: TransportMgr.h:53
float NextDistFromPrev
Definition: TransportMgr.h:63
float DistSinceStop
Definition: TransportMgr.h:52
uint32 DepartureTime
Definition: TransportMgr.h:59
float TimeFrom
Definition: TransportMgr.h:55
float TimeTo
Definition: TransportMgr.h:56
float accelDist
Definition: TransportMgr.h:80
float accelTime
Definition: TransportMgr.h:79

References _currentFrame, _transportInfo, TransportTemplate::accelDist, GameObjectTemplate::accelRate, TransportTemplate::accelTime, KeyFrame::DepartureTime, KeyFrame::DistSinceStop, KeyFrame::DistUntilStop, IN_MILLISECONDS, GameObject::m_goInfo, GameObjectTemplate::moTransport, GameObjectTemplate::moveSpeed, KeyFrame::NextDistFromPrev, KeyFrame::TimeFrom, and KeyFrame::TimeTo.

Referenced by Update().

◆ CleanupsBeforeDelete()

void MotionTransport::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from GameObject.

113{
115 while (!_passengers.empty())
116 {
117 WorldObject* obj = *_passengers.begin();
118 RemovePassenger(obj);
119 obj->SetTransport(nullptr);
122 }
123
125}
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition: GameObject.cpp:105
void RemoveMovementFlag(uint32 flag)
Definition: Object.h:321
void Reset()
Definition: Object.h:275
Definition: Object.h:393
void RemovePassenger(WorldObject *passenger, bool withAll=false) override
Definition: Transport.cpp:294

References Transport::_passengers, GameObject::CleanupsBeforeDelete(), WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, MovementInfo::RemoveMovementFlag(), RemovePassenger(), MovementInfo::TransportInfo::Reset(), WorldObject::SetTransport(), MovementInfo::transport, and UnloadStaticPassengers().

◆ CreateGOPassenger()

GameObject * MotionTransport::CreateGOPassenger ( ObjectGuid::LowType  guid,
GameObjectData const *  data 
)
368{
369 Map* map = GetMap();
370 GameObject* go = new GameObject();
371 ASSERT(!sObjectMgr->IsGameObjectStaticTransport(data->id));
372
373 if (!go->LoadGameObjectFromDB(guid, map, false))
374 {
375 delete go;
376 return nullptr;
377 }
378
379 float x = data->posX;
380 float y = data->posY;
381 float z = data->posZ;
382 float o = data->orientation;
383
384 go->SetTransport(this);
386 go->m_movementInfo.transport.pos.Relocate(x, y, z, o);
387 CalculatePassengerPosition(x, y, z, &o);
388 go->Relocate(x, y, z, o);
389
390 if (!go->IsPositionValid())
391 {
392 LOG_ERROR("entities.transport", "GameObject ({}) not created. Suggested coordinates aren't valid (X: {} Y: {})",
393 go->GetGUID().ToString(), go->GetPositionX(), go->GetPositionY());
394 delete go;
395 return nullptr;
396 }
397
398 if (!map->AddToMap(go))
399 {
400 delete go;
401 return nullptr;
402 }
403
404 _staticPassengers.insert(go);
405 return go;
406}
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
#define sObjectMgr
Definition: ObjectMgr.h:1640
Definition: GameObject.h:122
GameObject()
Definition: GameObject.cpp:42
bool LoadGameObjectFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true)
Definition: GameObject.cpp:1120
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
std::string ToString() const
Definition: ObjectGuid.cpp:47
bool IsPositionValid() const
Definition: Position.cpp:175
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:32
PassengerSet _staticPassengers
Definition: Transport.h:105
Definition: Map.h:313
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:555

References _staticPassengers, Map::AddToMap(), ASSERT, Transport::CalculatePassengerPosition(), GameObject::GameObject(), Object::GetGUID(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), MovementInfo::TransportInfo::guid, GameObjectData::id, Position::IsPositionValid(), GameObject::LoadGameObjectFromDB(), LOG_ERROR, WorldObject::m_movementInfo, GameObjectData::orientation, MovementInfo::TransportInfo::pos, GameObjectData::posX, GameObjectData::posY, GameObjectData::posZ, Position::Relocate(), WorldObject::SetTransport(), sObjectMgr, ObjectGuid::ToString(), and MovementInfo::transport.

Referenced by LoadStaticPassengers().

◆ CreateMoTrans()

bool MotionTransport::CreateMoTrans ( ObjectGuid::LowType  guidlow,
uint32  entry,
uint32  mapid,
float  x,
float  y,
float  z,
float  ang,
uint32  animprogress 
)
49{
50 Relocate(x, y, z, ang);
51
52 if (!IsPositionValid())
53 {
54 LOG_ERROR("entities.transport", "Transport (GUID: {}) not created. Suggested coordinates isn't valid (X: {} Y: {})",
55 guidlow, x, y);
56 return false;
57 }
58
59 Object::_Create(guidlow, 0, HighGuid::Mo_Transport);
60
61 GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
62
63 if (!goinfo)
64 {
65 LOG_ERROR("entities.transport", "Transport not created: entry in `gameobject_template` not found, guidlow: {} map: {} (X: {} Y: {} Z: {}) ang: {}", guidlow, mapid, x, y, z, ang);
66 return false;
67 }
68
69 m_goInfo = goinfo;
70
71 TransportTemplate const* tInfo = sTransportMgr->GetTransportTemplate(entry);
72 if (!tInfo)
73 {
74 LOG_ERROR("entities.transport", "Transport {} (name: {}) will not be created, missing `transport_template` entry.", entry, goinfo->name);
75 return false;
76 }
77
78 _transportInfo = tInfo;
79
80 // initialize waypoints
81 _nextFrame = tInfo->keyFrames.begin();
85
86 if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
87 {
88 SetUInt32Value(GAMEOBJECT_FACTION, addon->faction);
90 }
91
92 SetObjectScale(goinfo->size);
94 SetPeriod(tInfo->pathTime);
95 SetEntry(goinfo->entry);
96 SetDisplayId(goinfo->displayId);
99 SetGoAnimProgress(animprogress);
100 SetName(goinfo->name);
101
102 // pussywizard: no WorldRotation for MotionTransports
103 SetLocalRotation(G3D::Quat());
104 // pussywizard: no PathRotation for MotionTransports
105 SetTransportPathRotation(0.0f, 0.0f, 0.0f, 1.0f);
106
108
109 return true;
110}
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GAMEOBJECT_FACTION
Definition: UpdateFields.h:402
#define sTransportMgr
Definition: TransportMgr.h:163
@ GAMEOBJECT_TYPE_MO_TRANSPORT
Definition: SharedDefines.h:1575
GameObjectFlags
Definition: SharedDefines.h:1602
void SetGoState(GOState state)
Definition: GameObject.cpp:2477
void SetTransportPathRotation(float qx, float qy, float qz, float qw)
Definition: GameObject.cpp:2247
void SetLocalRotation(G3D::Quat const &rot)
Definition: GameObject.cpp:2233
void SetGoAnimProgress(uint8 animprogress)
Definition: GameObject.h:212
GameObjectModel * CreateModel()
Definition: GameObject.cpp:3011
void SetGoType(GameobjectTypes type)
Definition: GameObject.h:206
GameObjectModel * m_model
Definition: GameObject.h:316
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition: GameObject.cpp:909
void SetDisplayId(uint32 displayid)
Definition: GameObject.cpp:2645
void ReplaceAllGameObjectFlags(GameObjectFlags flags)
Definition: GameObject.h:222
Definition: GameObjectData.h:32
uint32 entry
Definition: GameObjectData.h:33
uint32 canBeStopped
Definition: GameObjectData.h:225
std::string name
Definition: GameObjectData.h:36
float size
Definition: GameObjectData.h:40
uint32 displayId
Definition: GameObjectData.h:35
Definition: GameObjectData.h:665
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition: Object.cpp:134
void SetEntry(uint32 entry)
Definition: Object.h:110
virtual void SetObjectScale(float scale)
Definition: Object.h:113
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetName(std::string const &newname)
Definition: Object.h:447
void SetPathProgress(uint32 val)
Definition: Transport.h:41
void SetPeriod(uint32 period)
Definition: Transport.h:79
KeyFrameVec::const_iterator _nextFrame
Definition: Transport.h:96
Definition: TransportMgr.h:71
uint32 pathTime
Definition: TransportMgr.h:77
KeyFrameVec keyFrames
Definition: TransportMgr.h:78

References Object::_Create(), _currentFrame, _nextFrame, _transportInfo, _triggeredArrivalEvent, _triggeredDepartureEvent, GameObjectTemplate::canBeStopped, GameObject::CreateModel(), GameObjectTemplate::displayId, GameObjectTemplate::entry, GAMEOBJECT_FACTION, GAMEOBJECT_TYPE_MO_TRANSPORT, GameObject::GetTemplateAddon(), GO_STATE_ACTIVE, GO_STATE_READY, Position::IsPositionValid(), TransportTemplate::keyFrames, LOG_ERROR, GameObject::m_goInfo, GameObject::m_model, GameObjectTemplate::moTransport, GameObjectTemplate::name, TransportTemplate::pathTime, Position::Relocate(), GameObject::ReplaceAllGameObjectFlags(), GameObject::SetDisplayId(), Object::SetEntry(), GameObject::SetGoAnimProgress(), GameObject::SetGoState(), GameObject::SetGoType(), GameObject::SetLocalRotation(), WorldObject::SetName(), Object::SetObjectScale(), Transport::SetPathProgress(), SetPeriod(), GameObject::SetTransportPathRotation(), Object::SetUInt32Value(), GameObjectTemplate::size, sObjectMgr, and sTransportMgr.

Referenced by TransportMgr::CreateTransport().

◆ CreateNPCPassenger()

Creature * MotionTransport::CreateNPCPassenger ( ObjectGuid::LowType  guid,
CreatureData const *  data 
)

@HACK - transport models are not added to map's dynamic LoS calculations because the current GameObjectModel cannot be moved without recreating

320{
321 Map* map = GetMap();
322 Creature* creature = new Creature();
323
324 if (!creature->LoadCreatureFromDB(guid, map, false))
325 {
326 delete creature;
327 return nullptr;
328 }
329
330 float x = data->posX;
331 float y = data->posY;
332 float z = data->posZ;
333 float o = data->orientation;
334
335 creature->SetTransport(this);
337 creature->m_movementInfo.transport.guid = GetGUID();
338 creature->m_movementInfo.transport.pos.Relocate(x, y, z, o);
339 CalculatePassengerPosition(x, y, z, &o);
340 creature->Relocate(x, y, z, o);
341 creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
343
347
348 if (!creature->IsPositionValid())
349 {
350 LOG_ERROR("entities.transport", "Creature ({}) not created. Suggested coordinates aren't valid (X: {} Y: {})",
351 creature->GetGUID().ToString(), creature->GetPositionX(), creature->GetPositionY());
352 delete creature;
353 return nullptr;
354 }
355
356 if (!map->AddToMap(creature))
357 {
358 delete creature;
359 return nullptr;
360 }
361
362 _staticPassengers.insert(creature);
363 sScriptMgr->OnAddCreaturePassenger(this, creature);
364 return creature;
365}
Definition: Creature.h:46
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
void SetTransportHomePosition(float x, float y, float z, float o)
Definition: Creature.h:335
bool LoadCreatureFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool gridLoad=false, bool allowDuplicate=false)
Definition: Creature.cpp:1630
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:2286

References _staticPassengers, Map::AddToMap(), Unit::AddUnitMovementFlag(), Unit::AddUnitState(), Transport::CalculatePassengerPosition(), Object::GetGUID(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), MovementInfo::TransportInfo::guid, Position::IsPositionValid(), Creature::LoadCreatureFromDB(), LOG_ERROR, WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, CreatureData::orientation, MovementInfo::TransportInfo::pos, CreatureData::posX, CreatureData::posY, CreatureData::posZ, Position::Relocate(), Creature::SetHomePosition(), WorldObject::SetTransport(), Creature::SetTransportHomePosition(), sScriptMgr, ObjectGuid::ToString(), MovementInfo::transport, and UNIT_STATE_IGNORE_PATHFINDING.

Referenced by LoadStaticPassengers().

◆ DelayedTeleportTransport()

void MotionTransport::DelayedTeleportTransport ( )
private
538{
539 if (!_delayedTeleport)
540 return;
541
542 _delayedTeleport = false;
543
544 uint32 newMapId = _nextFrame->Node->mapid;
545 float x = _nextFrame->Node->x,
546 y = _nextFrame->Node->y,
547 z = _nextFrame->Node->z,
548 o = _nextFrame->InitialOrientation;
549
550 PassengerSet _passengersCopy = _passengers;
551 for (PassengerSet::iterator itr = _passengersCopy.begin(); itr != _passengersCopy.end(); )
552 {
553 WorldObject* obj = (*itr++);
554
555 if (_passengers.find(obj) == _passengers.end())
556 continue;
557
558 switch (obj->GetTypeId())
559 {
560 case TYPEID_UNIT:
561 _passengers.erase(obj);
562 if (!obj->ToCreature()->IsPet())
564 break;
566 _passengers.erase(obj);
567 obj->ToGameObject()->Delete();
568 break;
570 _passengers.erase(obj);
571 if (Unit* caster = obj->ToDynObject()->GetCaster())
572 if (Spell* s = caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
573 if (obj->ToDynObject()->GetSpellId() == s->GetSpellInfo()->Id)
574 {
575 s->SendChannelUpdate(0);
576 s->SendInterrupted(0);
577 caster->RemoveOwnedAura(s->GetSpellInfo()->Id, caster->GetGUID());
578 }
580 break;
581 case TYPEID_PLAYER:
582 {
583 float destX, destY, destZ, destO;
584 obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
585 TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
586 if (!obj->ToPlayer()->TeleportTo(newMapId, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
587 _passengers.erase(obj);
588 }
589 break;
590 default:
591 break;
592 }
593 }
594
595 Map* newMap = sMapMgr->CreateBaseMap(newMapId);
596 GetMap()->RemoveFromMap<MotionTransport>(this, false);
597 newMap->LoadGrid(x, y); // xinef: load before adding passengers to new map
598 SetMap(newMap);
599
600 Relocate(x, y, z, o);
602
604}
std::uint32_t uint32
Definition: Define.h:108
@ TYPEID_DYNAMICOBJECT
Definition: ObjectGuid.h:40
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:39
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition: Player.h:815
@ CURRENT_CHANNELED_SPELL
Definition: Unit.h:992
#define sMapMgr
Definition: MapMgr.h:221
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Unit * GetCaster() const
Definition: DynamicObject.h:55
uint32 GetSpellId() const
Definition: DynamicObject.h:58
void Delete()
Definition: GameObject.cpp:976
DynamicObject * ToDynObject()
Definition: Object.h:208
TypeID GetTypeId() const
Definition: Object.h:121
GameObject * ToGameObject()
Definition: Object.h:202
Creature * ToCreature()
Definition: Object.h:197
virtual void SetMap(Map *map)
Definition: Object.cpp:2096
void AddObjectToRemoveList()
Definition: Object.cpp:2140
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1314
std::set< WorldObject * > PassengerSet
Definition: Transport.h:35
Definition: Transport.h:48
void LoadStaticPassengers()
Definition: Transport.cpp:408
Definition: Unit.h:1302
bool IsPet() const
Definition: Unit.h:1425
virtual void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const =0
This method transforms supplied transport offsets into global coordinates.
void LoadGrid(float x, float y)
Definition: Map.cpp:492
void RemoveFromMap(T *, bool)
Definition: Map.cpp:942
Definition: Spell.h:284

References _delayedTeleport, _nextFrame, Transport::_passengers, WorldObject::AddObjectToRemoveList(), Map::AddToMap(), TransportBase::CalculatePassengerPosition(), CURRENT_CHANNELED_SPELL, GameObject::Delete(), Creature::DespawnOrUnsummon(), DynamicObject::GetCaster(), WorldObject::GetMap(), Position::GetPosition(), DynamicObject::GetSpellId(), Object::GetTypeId(), Unit::IsPet(), Map::LoadGrid(), LoadStaticPassengers(), WorldObject::m_movementInfo, MovementInfo::TransportInfo::pos, Position::Relocate(), Map::RemoveFromMap(), WorldObject::SetMap(), sMapMgr, TELE_TO_NOT_LEAVE_TRANSPORT, Player::TeleportTo(), Object::ToCreature(), Object::ToDynObject(), Object::ToGameObject(), Object::ToPlayer(), MovementInfo::transport, TYPEID_DYNAMICOBJECT, TYPEID_GAMEOBJECT, TYPEID_PLAYER, and TYPEID_UNIT.

Referenced by DelayedUpdate().

◆ DelayedUpdate()

void MotionTransport::DelayedUpdate ( uint32  diff)
242{
243 if (GetKeyFrames().size() <= 1)
244 return;
245
247}
KeyFrameVec const & GetKeyFrames() const
Definition: Transport.h:74
void DelayedTeleportTransport()
Definition: Transport.cpp:537

References DelayedTeleportTransport(), and GetKeyFrames().

Referenced by Map::DelayedUpdate().

◆ DoEventIfAny()

void MotionTransport::DoEventIfAny ( KeyFrame const &  node,
bool  departure 
)
private
658{
659 if (uint32 eventid = departure ? node.Node->departureEventID : node.Node->arrivalEventID)
660 {
661 //LOG_DEBUG("maps.script", "Taxi {} event {} of node {} of {} path", departure ? "departure" : "arrival", eventid, node.Node->index, GetName());
662 GetMap()->ScriptsStart(sEventScripts, eventid, this, this);
663 EventInform(eventid);
664 }
665}
ScriptMapMap sEventScripts
Definition: ObjectMgr.cpp:58
void EventInform(uint32 eventId)
Definition: GameObject.cpp:2185
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition: MapScripts.cpp:33

References TaxiPathNodeEntry::arrivalEventID, TaxiPathNodeEntry::departureEventID, GameObject::EventInform(), WorldObject::GetMap(), KeyFrame::Node, Map::ScriptsStart(), and sEventScripts.

Referenced by Update().

◆ EnableMovement()

◆ GetDebugInfo()

std::string MotionTransport::GetDebugInfo ( ) const
overridevirtual

Reimplemented from GameObject.

1011{
1012 std::stringstream sstr;
1013 sstr << GameObject::GetDebugInfo();
1014 return sstr.str();
1015}
std::string GetDebugInfo() const override
Definition: GameObject.cpp:3142

References GameObject::GetDebugInfo().

◆ GetKeyFrames()

KeyFrameVec const & MotionTransport::GetKeyFrames ( ) const
inline

◆ GetPeriod()

uint32 MotionTransport::GetPeriod ( ) const
inline
@ GAMEOBJECT_LEVEL
Definition: UpdateFields.h:403
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305

References GAMEOBJECT_LEVEL, and Object::GetUInt32Value().

Referenced by Update().

◆ GetStaticPassengers()

PassengerSet const & MotionTransport::GetStaticPassengers ( ) const
inline
68{ return _staticPassengers; }

References _staticPassengers.

◆ GetTransportTemplate()

TransportTemplate const * MotionTransport::GetTransportTemplate ( ) const
inline
76{ return _transportInfo; }

References _transportInfo.

◆ IsMoving()

bool MotionTransport::IsMoving ( ) const
inlineprivate

Helpers to know if stop frame was reached.

91{ return _isMoving; }

References _isMoving.

Referenced by Update().

◆ LoadStaticPassengers()

void MotionTransport::LoadStaticPassengers ( )
409{
410 if (PassengersLoaded())
411 return;
413 if (uint32 mapId = GetGOInfo()->moTransport.mapID)
414 {
415 CellObjectGuidsMap const& cells = sObjectMgr->GetMapObjectGuids(mapId, GetMap()->GetSpawnMode());
416 CellGuidSet::const_iterator guidEnd;
417 for (CellObjectGuidsMap::const_iterator cellItr = cells.begin(); cellItr != cells.end(); ++cellItr)
418 {
419 // Creatures on transport
420 guidEnd = cellItr->second.creatures.end();
421 for (CellGuidSet::const_iterator guidItr = cellItr->second.creatures.begin(); guidItr != guidEnd; ++guidItr)
422 CreateNPCPassenger(*guidItr, sObjectMgr->GetCreatureData(*guidItr));
423
424 // GameObjects on transport
425 guidEnd = cellItr->second.gameobjects.end();
426 for (CellGuidSet::const_iterator guidItr = cellItr->second.gameobjects.begin(); guidItr != guidEnd; ++guidItr)
427 CreateGOPassenger(*guidItr, sObjectMgr->GetGameObjectData(*guidItr));
428 }
429 }
430}
std::unordered_map< uint32, CellObjectGuids > CellObjectGuidsMap
Definition: ObjectMgr.h:484
uint32 mapID
Definition: GameObjectData.h:223
bool PassengersLoaded() const
Definition: Transport.h:72
Creature * CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const *data)
Definition: Transport.cpp:319
GameObject * CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const *data)
Definition: Transport.cpp:367
void SetPassengersLoaded(bool loaded)
Definition: Transport.h:71

References CreateGOPassenger(), CreateNPCPassenger(), GameObject::GetGOInfo(), WorldObject::GetMap(), GameObjectTemplate::mapID, PassengersLoaded(), SetPassengersLoaded(), and sObjectMgr.

Referenced by DelayedTeleportTransport(), Update(), and UpdatePosition().

◆ MoveToNextWaypoint()

void MotionTransport::MoveToNextWaypoint ( )
private
465{
466 // Clear events flagging
469
470 // Set frames
472 if (_nextFrame == GetKeyFrames().end())
473 _nextFrame = GetKeyFrames().begin();
474}

References _currentFrame, _nextFrame, _triggeredArrivalEvent, _triggeredDepartureEvent, and GetKeyFrames().

Referenced by Update().

◆ PassengersLoaded()

bool MotionTransport::PassengersLoaded ( ) const
inline
72{ return _passengersLoaded; }

References _passengersLoaded.

Referenced by LoadStaticPassengers().

◆ RemovePassenger()

void MotionTransport::RemovePassenger ( WorldObject passenger,
bool  withAll = false 
)
overridevirtual

Implements Transport.

295{
296 std::lock_guard<std::mutex> guard(Lock);
297 if (_passengers.erase(passenger) || _staticPassengers.erase(passenger))
298 {
299 if (Player* plr = passenger->ToPlayer())
300 {
301 sScriptMgr->OnRemovePassenger(ToTransport(), plr);
302 plr->SetFallInformation(GameTime::GetGameTime().count(), plr->GetPositionZ());
303 }
304
305 if (withAll)
306 {
307 passenger->SetTransport(nullptr);
308 passenger->m_movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
309 passenger->m_movementInfo.transport.guid.Clear();
310 passenger->m_movementInfo.transport.pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
311 if (passenger->ToUnit())
312 {
314 }
315 }
316 }
317}
Seconds GetGameTime()
Definition: GameTime.cpp:38
void Clear()
Definition: ObjectGuid.h:140
void ClearUnitState(uint32 f)
Definition: Unit.h:1411

References Transport::_passengers, _staticPassengers, ObjectGuid::Clear(), Unit::ClearUnitState(), MovementInfo::flags, GameTime::GetGameTime(), MovementInfo::TransportInfo::guid, Lock, WorldObject::m_movementInfo, MovementInfo::TransportInfo::pos, Position::Relocate(), WorldObject::SetTransport(), sScriptMgr, Object::ToPlayer(), GameObject::ToTransport(), Object::ToUnit(), MovementInfo::transport, and UNIT_STATE_IGNORE_PATHFINDING.

Referenced by CleanupsBeforeDelete().

◆ SetMoving()

void MotionTransport::SetMoving ( bool  val)
inlineprivate
92{ _isMoving = val; }

References _isMoving.

Referenced by Update().

◆ SetPassengersLoaded()

void MotionTransport::SetPassengersLoaded ( bool  loaded)
inline

◆ SetPeriod()

void MotionTransport::SetPeriod ( uint32  period)
inline

◆ TeleportTransport()

bool MotionTransport::TeleportTransport ( uint32  newMapid,
float  x,
float  y,
float  z,
float  o 
)
private
508{
509 Map const* oldMap = GetMap();
510
511 if (oldMap->GetId() != newMapid)
512 {
513 _delayedTeleport = true;
515 return true;
516 }
517 else
518 {
519 // Teleport players, they need to know it
520 for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr)
521 {
522 if ((*itr)->GetTypeId() == TYPEID_PLAYER)
523 {
524 float destX, destY, destZ, destO;
525 (*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
526 TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
527
528 (*itr)->ToUnit()->NearTeleportTo(destX, destY, destZ, destO);
529 }
530 }
531
532 UpdatePosition(x, y, z, o);
533 return false;
534 }
535}
void UpdatePosition(float x, float y, float z, float o)
Definition: Transport.cpp:249
uint32 GetId() const
Definition: Map.h:379

References _delayedTeleport, Transport::_passengers, TransportBase::CalculatePassengerPosition(), Map::GetId(), WorldObject::GetMap(), TYPEID_PLAYER, UnloadStaticPassengers(), and UpdatePosition().

Referenced by Update().

◆ UnloadNonStaticPassengers()

void MotionTransport::UnloadNonStaticPassengers ( )
443{
444 for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); )
445 {
446 if ((*itr)->GetTypeId() == TYPEID_PLAYER)
447 {
448 ++itr;
449 continue;
450 }
451 PassengerSet::iterator itr2 = itr++;
452 (*itr2)->AddObjectToRemoveList();
453 }
454}

References Transport::_passengers, and TYPEID_PLAYER.

Referenced by ResetEncounterEvent::Execute().

◆ UnloadStaticPassengers()

void MotionTransport::UnloadStaticPassengers ( )
433{
434 SetPassengersLoaded(false);
435 while (!_staticPassengers.empty())
436 {
437 WorldObject* obj = *_staticPassengers.begin();
438 obj->AddObjectToRemoveList(); // also removes from _staticPassengers
439 }
440}

References _staticPassengers, WorldObject::AddObjectToRemoveList(), and SetPassengersLoaded().

Referenced by CleanupsBeforeDelete(), TeleportTransport(), and ~MotionTransport().

◆ Update()

void MotionTransport::Update ( uint32  diff)
overridevirtual

Reimplemented from GameObject.

140{
141 uint32 const positionUpdateDelay = 1;
142
143 if (AI())
144 AI()->UpdateAI(diff);
145 else if (!AIM_Initialize())
146 LOG_ERROR("entities.transport", "Could not initialize GameObjectAI for Transport");
147
148 if (GetKeyFrames().size() <= 1)
149 return;
150
151 if (IsMoving() || !_pendingStop)
153
154 uint32 timer = GetPathProgress() % GetPeriod();
155
156 // Set current waypoint
157 // Desired outcome: _currentFrame->DepartureTime < timer < _nextFrame->ArriveTime
158 // ... arrive | ... delay ... | departure
159 // event / event /
160 for (;;)
161 {
162 if (timer >= _currentFrame->ArriveTime)
163 {
165 {
168 }
169
170 if (timer < _currentFrame->DepartureTime)
171 {
172 SetMoving(false);
174 {
179 }
180 break; // its a stop frame and we are waiting
181 }
182 }
183
184 if (timer >= _currentFrame->DepartureTime && !_triggeredDepartureEvent)
185 {
186 DoEventIfAny(*_currentFrame, true); // departure event
188 }
189
190 // not waiting anymore
191 SetMoving(true);
192
193 // Enable movement
194 if (GetGOInfo()->moTransport.canBeStopped)
196
197 if (timer >= _currentFrame->DepartureTime && timer < _currentFrame->NextArriveTime)
198 break; // found current waypoint
199
201
202 sScriptMgr->OnRelocate(this, _currentFrame->Node->index, _currentFrame->Node->mapid, _currentFrame->Node->x, _currentFrame->Node->y, _currentFrame->Node->z);
203
204 //LOG_DEBUG("entities.transport", "Transport {} ({}) moved to node {} {} {} {} {}", GetEntry(), GetName(), _currentFrame->Node->index, _currentFrame->Node->mapid, _currentFrame->Node->x, _currentFrame->Node->y, _currentFrame->Node->z);
205
206 // Departure event
207 if (_currentFrame->IsTeleportFrame())
208 if (TeleportTransport(_nextFrame->Node->mapid, _nextFrame->Node->x, _nextFrame->Node->y, _nextFrame->Node->z, _nextFrame->InitialOrientation))
209 return; // Update more in new map thread
210 }
211
212 // Set position
215 {
216 _positionChangeTimer.Reset(positionUpdateDelay);
217 if (IsMoving())
218 {
219 float t = CalculateSegmentPos(float(timer) * 0.001f);
220 G3D::Vector3 pos, dir;
221 _currentFrame->Spline->evaluate_percent(_currentFrame->Index, t, pos);
222 _currentFrame->Spline->evaluate_derivative(_currentFrame->Index, t, dir);
223 UpdatePosition(pos.x, pos.y, pos.z, NormalizeOrientation(std::atan2(dir.y, dir.x) + M_PI));
224 }
225 else
226 {
227 /* There are four possible scenarios that trigger loading/unloading passengers:
228 1. transport moves from inactive to active grid
229 2. the grid that transport is currently in becomes active
230 3. transport moves from active to inactive grid
231 4. the grid that transport is currently in unloads
232 */
233 if (_staticPassengers.empty() && GetMap()->IsGridLoaded(GetPositionX(), GetPositionY())) // 2.
235 }
236 }
237
238 sScriptMgr->OnTransportUpdate(this, diff);
239}
void Update(int32 diff)
Definition: Timer.h:239
void Reset(int32 interval)
Definition: Timer.h:249
bool Passed() const
Definition: Timer.h:244
virtual void UpdateAI(uint32)
Definition: GameObjectAI.h:42
GOState GetGoState() const
Definition: GameObject.h:207
GameObjectAI * AI() const
Definition: GameObject.h:310
bool AIM_Initialize()
Definition: GameObject.cpp:86
static float NormalizeOrientation(float o)
Definition: Position.h:233
uint32 GetPathProgress() const
Definition: Transport.h:40
bool IsMoving() const
Helpers to know if stop frame was reached.
Definition: Transport.h:91
void MoveToNextWaypoint()
Definition: Transport.cpp:464
float CalculateSegmentPos(float perc)
Definition: Transport.cpp:476
uint32 GetPeriod() const
Definition: Transport.h:78
TimeTrackerSmall _positionChangeTimer
Definition: Transport.h:97
void DoEventIfAny(KeyFrame const &node, bool departure)
Definition: Transport.cpp:657
void SetMoving(bool val)
Definition: Transport.h:92
bool TeleportTransport(uint32 newMapid, float x, float y, float z, float o)
Definition: Transport.cpp:507

References _currentFrame, _nextFrame, _pendingStop, _positionChangeTimer, _staticPassengers, _triggeredArrivalEvent, _triggeredDepartureEvent, GameObject::AI(), GameObject::AIM_Initialize(), CalculateSegmentPos(), GameObjectTemplate::canBeStopped, DoEventIfAny(), GameObject::GetGOInfo(), GameObject::GetGoState(), GetKeyFrames(), WorldObject::GetMap(), Transport::GetPathProgress(), GetPeriod(), Position::GetPositionX(), Position::GetPositionY(), GO_STATE_ACTIVE, GO_STATE_READY, IsMoving(), LoadStaticPassengers(), LOG_ERROR, MoveToNextWaypoint(), Position::NormalizeOrientation(), TimeTrackerSmall::Passed(), TimeTrackerSmall::Reset(), GameObject::SetGoState(), SetMoving(), Transport::SetPathProgress(), sScriptMgr, TeleportTransport(), TimeTrackerSmall::Update(), GameObjectAI::UpdateAI(), and UpdatePosition().

Referenced by Map::Update().

◆ UpdatePassengerPositions()

void MotionTransport::UpdatePassengerPositions ( PassengerSet passengers)
private
607{
608 for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
609 {
610 WorldObject* passenger = *itr;
611 // transport teleported but passenger not yet (can happen for players)
612 if (passenger->GetMap() != GetMap())
613 continue;
614
615 // if passenger is on vehicle we have to assume the vehicle is also on transport and its the vehicle that will be updating its passengers
616 if (Unit* unit = passenger->ToUnit())
617 if (unit->GetVehicle())
618 continue;
619
620 // Do not use Unit::UpdatePosition here, we don't want to remove auras as if regular movement occurred
621 float x, y, z, o;
622 passenger->m_movementInfo.transport.pos.GetPosition(x, y, z, o);
623 CalculatePassengerPosition(x, y, z, &o);
624
625 // check if position is valid
626 if (!Acore::IsValidMapCoord(x, y, z))
627 continue;
628
629 switch (passenger->GetTypeId())
630 {
631 case TYPEID_UNIT:
632 {
633 Creature* creature = passenger->ToCreature();
634 GetMap()->CreatureRelocation(creature, x, y, z, o);
635
636 creature->GetTransportHomePosition(x, y, z, o);
637 CalculatePassengerPosition(x, y, z, &o);
638 creature->SetHomePosition(x, y, z, o);
639 }
640 break;
641 case TYPEID_PLAYER:
642 if (passenger->IsInWorld())
643 GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o);
644 break;
646 GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o);
647 break;
649 GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o);
650 break;
651 default:
652 break;
653 }
654 }
655}
bool IsValidMapCoord(float c)
Definition: GridDefines.h:216
void GetTransportHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:337
bool IsInWorld() const
Definition: Object.h:101
void PlayerRelocation(Player *, float x, float y, float z, float o)
Definition: Map.cpp:1003
void GameObjectRelocation(GameObject *go, float x, float y, float z, float o)
Definition: Map.cpp:1047
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition: Map.cpp:1025
void DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float o)
Definition: Map.cpp:1068

References Transport::CalculatePassengerPosition(), Map::CreatureRelocation(), Map::DynamicObjectRelocation(), Map::GameObjectRelocation(), WorldObject::GetMap(), Position::GetPosition(), Creature::GetTransportHomePosition(), Object::GetTypeId(), Object::IsInWorld(), Acore::IsValidMapCoord(), WorldObject::m_movementInfo, Map::PlayerRelocation(), MovementInfo::TransportInfo::pos, Creature::SetHomePosition(), Object::ToCreature(), Object::ToDynObject(), Object::ToGameObject(), Object::ToPlayer(), Object::ToUnit(), MovementInfo::transport, TYPEID_DYNAMICOBJECT, TYPEID_GAMEOBJECT, TYPEID_PLAYER, and TYPEID_UNIT.

Referenced by UpdatePosition().

◆ UpdatePosition()

void MotionTransport::UpdatePosition ( float  x,
float  y,
float  z,
float  o 
)
250{
251 if (!GetMap()->IsGridLoaded(x, y)) // pussywizard: should not happen, but just in case
252 GetMap()->LoadGrid(x, y);
253
254 Relocate(x, y, z, o);
256
258
259 if (_staticPassengers.empty())
261 else
263}
void UpdateModelPosition()
Definition: GameObject.cpp:2965
void UpdatePassengerPositions(PassengerSet &passengers)
Definition: Transport.cpp:606

References Transport::_passengers, _staticPassengers, WorldObject::GetMap(), Map::LoadGrid(), LoadStaticPassengers(), Position::Relocate(), GameObject::UpdateModelPosition(), and UpdatePassengerPositions().

Referenced by TeleportTransport(), and Update().

Friends And Related Function Documentation

◆ TransportMgr::CreateTransport

Member Data Documentation

◆ _currentFrame

KeyFrameVec::const_iterator MotionTransport::_currentFrame
private

◆ _delayedTeleport

bool MotionTransport::_delayedTeleport
private

◆ _isMoving

bool MotionTransport::_isMoving
private

Referenced by IsMoving(), and SetMoving().

◆ _nextFrame

KeyFrameVec::const_iterator MotionTransport::_nextFrame
private

◆ _passengersLoaded

bool MotionTransport::_passengersLoaded
private

◆ _pendingStop

bool MotionTransport::_pendingStop
private

Referenced by EnableMovement(), and Update().

◆ _positionChangeTimer

TimeTrackerSmall MotionTransport::_positionChangeTimer
private

Referenced by Update().

◆ _staticPassengers

◆ _transportInfo

TransportTemplate const* MotionTransport::_transportInfo
private

◆ _triggeredArrivalEvent

bool MotionTransport::_triggeredArrivalEvent
private

These are needed to properly control events triggering only once for each frame.

Referenced by CreateMoTrans(), MoveToNextWaypoint(), and Update().

◆ _triggeredDepartureEvent

bool MotionTransport::_triggeredDepartureEvent
private

◆ Lock

std::mutex MotionTransport::Lock
mutableprivate

Referenced by AddPassenger(), and RemovePassenger().