AzerothCore 3.3.5a
OpenSource WoW Emulator
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DynamicObject Class Reference

#include "DynamicObject.h"

Inheritance diagram for DynamicObject:
WorldObject GridObject< DynamicObject > MovableMapObject Object WorldLocation Position

Public Member Functions

 DynamicObject (bool isWorldObject)
 
 ~DynamicObject () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
bool CreateDynamicObject (ObjectGuid::LowType guidlow, Unit *caster, uint32 spellId, Position const &pos, float radius, DynamicObjectType type)
 
void Update (uint32 p_time) override
 
void Remove ()
 
void SetDuration (int32 newDuration)
 
int32 GetDuration () const
 
void Delay (int32 delaytime)
 
void SetAura (Aura *aura)
 
void RemoveAura ()
 
void SetCasterViewpoint (bool updateViewerVisibility)
 
void RemoveCasterViewpoint ()
 
UnitGetCaster () const
 
void BindToCaster ()
 
void UnbindFromCaster ()
 
uint32 GetSpellId () const
 
ObjectGuid GetCasterGUID () const
 
float GetRadius () const
 
bool IsViewpoint () const
 
ObjectGuid const & GetOldFarsightGUID () const
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
virtual void Update (uint32)
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
virtual void SetPhaseMask (uint32 newPhaseMask, bool update)
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool, bool includeMargin=false, Player const *skipped_rcvr=nullptr) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
virtual uint8 getLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false)
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
virtual float GetCollisionHeight () const
 
virtual float GetCollisionWidth () const
 
virtual float GetCollisionRadius () const
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
virtual void AddToWorld ()
 
virtual void RemoveFromWorld ()
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
virtual uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
virtual void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
virtual void BuildUpdate (UpdateDataMapType &, UpdatePlayerSet &)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &) const
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
virtual std::string GetDebugInfo () const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< DynamicObject >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< DynamicObject > &m)
 
void RemoveFromGrid ()
 

Protected Attributes

Aura_aura
 
Aura_removedAura
 
Unit_caster
 
int32 _duration
 
bool _isViewpoint
 
uint32 _updateViewerVisibilityTimer
 
ObjectGuid _oldFarsightGUID
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union {
   int32 *   m_int32Values
 
   uint32 *   m_uint32Values
 
   float *   m_floatValues
 
}; 
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Additional Inherited Members

- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *) const
 
virtual bool IsInvisibleDueToDespawn () const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *) const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
virtual void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player *target) const
 
virtual void AddToObjectUpdate ()=0
 
virtual void RemoveFromObjectUpdate ()=0
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ DynamicObject()

DynamicObject::DynamicObject ( bool  isWorldObject)
28 : WorldObject(isWorldObject), MovableMapObject(),
29 _aura(nullptr), _removedAura(nullptr), _caster(nullptr), _duration(0), _isViewpoint(false), _updateViewerVisibilityTimer(0)
30{
33
35
37}
@ TYPEID_DYNAMICOBJECT
Definition: ObjectGuid.h:40
@ TYPEMASK_DYNAMICOBJECT
Definition: ObjectGuid.h:54
@ UPDATEFLAG_POSITION
Definition: UpdateData.h:47
@ UPDATEFLAG_LOWGUID
Definition: UpdateData.h:43
@ UPDATEFLAG_STATIONARY_POSITION
Definition: UpdateData.h:45
@ DYNAMICOBJECT_END
Definition: UpdateFields.h:415
Unit * _caster
Definition: DynamicObject.h:68
int32 _duration
Definition: DynamicObject.h:69
Aura * _removedAura
Definition: DynamicObject.h:67
bool _isViewpoint
Definition: DynamicObject.h:70
Aura * _aura
Definition: DynamicObject.h:66
uint32 _updateViewerVisibilityTimer
Definition: DynamicObject.h:71
uint16 m_objectType
Definition: Object.h:228
uint16 m_valuesCount
Definition: Object.h:242
uint16 m_updateFlag
Definition: Object.h:231
TypeID m_objectTypeId
Definition: Object.h:230
MovableMapObject()=default
Definition: Object.h:393

References DYNAMICOBJECT_END, Object::m_objectType, Object::m_objectTypeId, Object::m_updateFlag, Object::m_valuesCount, TYPEID_DYNAMICOBJECT, TYPEMASK_DYNAMICOBJECT, UPDATEFLAG_LOWGUID, UPDATEFLAG_POSITION, and UPDATEFLAG_STATIONARY_POSITION.

◆ ~DynamicObject()

DynamicObject::~DynamicObject ( )
override
40{
41 // make sure all references were properly removed
42 ASSERT(!_aura);
45 delete _removedAura;
46}
#define ASSERT
Definition: Errors.h:68

References _aura, _caster, _isViewpoint, _removedAura, and ASSERT.

Member Function Documentation

◆ AddToWorld()

void DynamicObject::AddToWorld ( )
overridevirtual
  • Register the dynamicObject for guid lookup and for caster

Reimplemented from Object.

62{
64 if (!IsInWorld())
65 {
67
69
71 }
72}
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition: TypeContainer.h:135
Definition: DynamicObject.h:35
void BindToCaster()
Definition: DynamicObject.cpp:268
bool IsInWorld() const
Definition: Object.h:101
ObjectGuid GetGUID() const
Definition: Object.h:107
Map * GetMap() const
Definition: Object.h:517
void AddToWorld() override
Definition: Object.cpp:1176
MapStoredObjectTypesContainer & GetObjectsStore()
Definition: Map.h:516

References WorldObject::AddToWorld(), BindToCaster(), Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), and Object::IsInWorld().

◆ BindToCaster()

void DynamicObject::BindToCaster ( )
269{
270 ASSERT(!_caster);
273 ASSERT(_caster->GetMap() == GetMap());
275}
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
ObjectGuid GetCasterGUID() const
Definition: DynamicObject.h:59
void _RegisterDynObject(DynamicObject *dynObj)
Definition: Unit.cpp:6056

References _caster, Unit::_RegisterDynObject(), ASSERT, GetCasterGUID(), WorldObject::GetMap(), and ObjectAccessor::GetUnit().

Referenced by AddToWorld().

◆ CleanupsBeforeDelete()

void DynamicObject::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

49{
50 if (Transport* transport = GetTransport())
51 {
52 transport->RemovePassenger(this);
53 SetTransport(nullptr);
56 }
57
59}
@ MOVEMENTFLAG_ONTRANSPORT
Definition: Unit.h:561
void RemoveMovementFlag(uint32 flag)
Definition: Object.h:321
struct MovementInfo::TransportInfo transport
void Reset()
Definition: Object.h:275
void SetTransport(Transport *t)
Definition: Object.h:593
Transport * GetTransport() const
Definition: Object.h:585
MovementInfo m_movementInfo
Definition: Object.h:595
virtual void CleanupsBeforeDelete(bool finalCleanup=true)
Definition: Object.cpp:1133
Definition: Transport.h:29

References WorldObject::CleanupsBeforeDelete(), WorldObject::GetTransport(), WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, MovementInfo::RemoveMovementFlag(), MovementInfo::TransportInfo::Reset(), WorldObject::SetTransport(), and MovementInfo::transport.

◆ CreateDynamicObject()

bool DynamicObject::CreateDynamicObject ( ObjectGuid::LowType  guidlow,
Unit caster,
uint32  spellId,
Position const &  pos,
float  radius,
DynamicObjectType  type 
)
101{
102 SetMap(caster->GetMap());
103 Relocate(pos);
104 if (!IsPositionValid())
105 {
106 LOG_ERROR("dyobject", "DynamicObject (spell {}) not created. Suggested coordinates isn't valid (X: {} Y: {})", spellId, GetPositionX(), GetPositionY());
107 return false;
108 }
109
110 WorldObject::_Create(guidlow, HighGuid::DynamicObject, caster->GetPhaseMask());
111
113
114 SetEntry(spellId);
117
118 // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
119 // by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
120 // If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
121 // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
122 // I saw sniffed...
127
128 if (!GetMap()->AddToMap(this, true))
129 {
130 // Returning false will cause the object to be deleted - remove from transport
131 return false;
132 }
133
134 if (IsWorldObject())
135 {
136 setActive(true);
137 }
138
139 return true;
140}
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
@ DYNAMICOBJECT_RADIUS
Definition: UpdateFields.h:413
@ DYNAMICOBJECT_CASTTIME
Definition: UpdateFields.h:414
@ DYNAMICOBJECT_CASTER
Definition: UpdateFields.h:410
@ DYNAMICOBJECT_SPELLID
Definition: UpdateFields.h:412
@ DYNAMICOBJECT_BYTES
Definition: UpdateFields.h:411
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition: Object.cpp:750
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:737
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetEntry(uint32 entry)
Definition: Object.h:110
virtual void SetObjectScale(float scale)
Definition: Object.h:113
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
uint32 GetPhaseMask() const
Definition: Object.h:434
bool IsWorldObject() const
Definition: Object.cpp:1074
void _Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
Definition: Object.cpp:1139
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
virtual void SetMap(Map *map)
Definition: Object.cpp:2096
void UpdatePositionData()
Definition: Object.cpp:1154
bool IsPositionValid() const
Definition: Position.cpp:175
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void Relocate(float x, float y)
Definition: Position.h:73

References WorldObject::_Create(), DYNAMICOBJECT_BYTES, DYNAMICOBJECT_CASTER, DYNAMICOBJECT_CASTTIME, DYNAMICOBJECT_RADIUS, DYNAMICOBJECT_SPELLID, GameTime::GetGameTimeMS(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::IsPositionValid(), WorldObject::IsWorldObject(), LOG_ERROR, Position::Relocate(), WorldObject::setActive(), Object::SetByteValue(), Object::SetEntry(), Object::SetFloatValue(), Object::SetGuidValue(), WorldObject::SetMap(), Object::SetObjectScale(), Object::SetUInt32Value(), and WorldObject::UpdatePositionData().

Referenced by Spell::EffectAddFarsight(), and Spell::EffectPersistentAA().

◆ Delay()

void DynamicObject::Delay ( int32  delaytime)
215{
216 SetDuration(GetDuration() - delaytime);
217}
void SetDuration(int32 newDuration)
Definition: DynamicObject.cpp:206
int32 GetDuration() const
Definition: DynamicObject.cpp:198

References GetDuration(), and SetDuration().

◆ GetCaster()

◆ GetCasterGUID()

ObjectGuid DynamicObject::GetCasterGUID ( ) const
inline

◆ GetDuration()

int32 DynamicObject::GetDuration ( ) const
199{
200 if (!_aura)
201 return _duration;
202 else
203 return _aura->GetDuration();
204}
int32 GetDuration() const
Definition: SpellAuras.h:133

References _aura, _duration, and Aura::GetDuration().

Referenced by Delay(), and Update().

◆ GetOldFarsightGUID()

ObjectGuid const & DynamicObject::GetOldFarsightGUID ( ) const
inline
63{ return _oldFarsightGUID; }
ObjectGuid _oldFarsightGUID
Definition: DynamicObject.h:72

References _oldFarsightGUID.

◆ GetRadius()

float DynamicObject::GetRadius ( ) const
inline
float GetFloatValue(uint16 index) const
Definition: Object.cpp:317

References DYNAMICOBJECT_RADIUS, and Object::GetFloatValue().

Referenced by DynObjAura::FillTargetMap().

◆ GetSpellId()

uint32 DynamicObject::GetSpellId ( ) const
inline
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305

References DYNAMICOBJECT_SPELLID, and Object::GetUInt32Value().

Referenced by MotionTransport::DelayedTeleportTransport(), Unit::GetDynObject(), and Unit::RemoveDynObject().

◆ IsViewpoint()

bool DynamicObject::IsViewpoint ( ) const
inline
61{ return _isViewpoint; }

References _isViewpoint.

Referenced by Acore::MessageDistDeliverer::Visit().

◆ Remove()

void DynamicObject::Remove ( )
189{
190 if (IsInWorld())
191 {
195 }
196}
void RemoveFromWorld() override
Definition: DynamicObject.cpp:74
void AddObjectToRemoveList()
Definition: Object.cpp:2140
void SendObjectDeSpawnAnim(ObjectGuid guid)
Definition: Object.cpp:2089

References WorldObject::AddObjectToRemoveList(), Object::GetGUID(), Object::IsInWorld(), RemoveFromWorld(), and WorldObject::SendObjectDeSpawnAnim().

Referenced by Unit::RemoveDynObject(), and Update().

◆ RemoveAura()

void DynamicObject::RemoveAura ( )
226{
229 _aura = nullptr;
230 if (!_removedAura->IsRemoved())
232}
@ AURA_REMOVE_BY_DEFAULT
Definition: SpellAuraDefines.h:392
bool IsRemoved() const
Definition: SpellAuras.h:161
void _Remove(AuraRemoveMode removeMode)
Definition: SpellAuras.cpp:574

References _aura, Aura::_Remove(), _removedAura, ASSERT, AURA_REMOVE_BY_DEFAULT, and Aura::IsRemoved().

Referenced by RemoveFromWorld().

◆ RemoveCasterViewpoint()

void DynamicObject::RemoveCasterViewpoint ( )
253{
254 if (Player* caster = _caster->ToPlayer())
255 {
256 caster->SetViewpoint(this, false);
257 _isViewpoint = false;
258
259 // Restore prev farsight viewpoint
260 if (Unit* farsightObject = ObjectAccessor::GetUnit(*caster, _oldFarsightGUID))
261 {
262 caster->SetViewpoint(farsightObject, true);
263 }
265 }
266}
Player * ToPlayer()
Definition: Object.h:195
void Clear()
Definition: ObjectGuid.h:140
Definition: Player.h:1056
Definition: Unit.h:1302

References _caster, _isViewpoint, _oldFarsightGUID, ObjectGuid::Clear(), ObjectAccessor::GetUnit(), and Object::ToPlayer().

Referenced by RemoveFromWorld().

◆ RemoveFromWorld()

void DynamicObject::RemoveFromWorld ( )
overridevirtual
  • Remove the dynamicObject from the accessor and from all lists of objects in world

Reimplemented from Object.

75{
77 if (IsInWorld())
78 {
79 if (_isViewpoint)
81
82 if (_aura)
83 RemoveAura();
84
85 // dynobj could get removed in Aura::RemoveAura
86 if (!IsInWorld())
87 return;
88
90
91 if (Transport* transport = GetTransport())
92 transport->RemovePassenger(this, true);
93
95
97 }
98}
bool Remove(KEY_TYPE const &handle)
Definition: TypeContainer.h:141
void UnbindFromCaster()
Definition: DynamicObject.cpp:277
void RemoveCasterViewpoint()
Definition: DynamicObject.cpp:252
void RemoveAura()
Definition: DynamicObject.cpp:225
void RemoveFromWorld() override
Definition: Object.cpp:1182

References _aura, _isViewpoint, Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), WorldObject::GetTransport(), Object::IsInWorld(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), RemoveAura(), RemoveCasterViewpoint(), WorldObject::RemoveFromWorld(), and UnbindFromCaster().

Referenced by Remove().

◆ SetAura()

void DynamicObject::SetAura ( Aura aura)
220{
221 ASSERT(!_aura && aura);
222 _aura = aura;
223}

References _aura, and ASSERT.

Referenced by DynObjAura::DynObjAura().

◆ SetCasterViewpoint()

void DynamicObject::SetCasterViewpoint ( bool  updateViewerVisibility)
235{
236 if (Player* caster = _caster->ToPlayer())
237 {
238 // Remove old farsight viewpoint
239 if (Unit* farsightObject = ObjectAccessor::GetUnit(*caster, caster->GetGuidValue(PLAYER_FARSIGHT)))
240 {
241 _oldFarsightGUID = caster->GetGuidValue(PLAYER_FARSIGHT);
242 caster->SetViewpoint(farsightObject, false);
243 }
244
245 caster->SetViewpoint(this, true);
246 _isViewpoint = true;
247 }
248
249 _updateViewerVisibilityTimer = updateViewerVisibility ? 100 : 0;
250}
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334

References _caster, _isViewpoint, _oldFarsightGUID, _updateViewerVisibilityTimer, ObjectAccessor::GetUnit(), PLAYER_FARSIGHT, and Object::ToPlayer().

Referenced by Spell::EffectAddFarsight().

◆ SetDuration()

void DynamicObject::SetDuration ( int32  newDuration)
207{
208 if (!_aura)
209 _duration = newDuration;
210 else
211 _aura->SetDuration(newDuration);
212}
void SetDuration(int32 duration, bool withMods=false)
Definition: SpellAuras.cpp:882

References _aura, _duration, and Aura::SetDuration().

Referenced by Delay(), and Spell::EffectAddFarsight().

◆ UnbindFromCaster()

void DynamicObject::UnbindFromCaster ( )
278{
281 _caster = nullptr;
282}
void _UnregisterDynObject(DynamicObject *dynObj)
Definition: Unit.cpp:6061

References _caster, Unit::_UnregisterDynObject(), and ASSERT.

Referenced by RemoveFromWorld().

◆ Update()

void DynamicObject::Update ( uint32  p_time)
overridevirtual

Reimplemented from WorldObject.

143{
144 // caster has to be always available and in the same map
146 ASSERT(_caster->GetMap() == GetMap());
147
148 bool expired = false;
149
150 if (_aura)
151 {
152 if (!_aura->IsRemoved())
153 _aura->UpdateOwner(p_time, this);
154
155 // _aura may be set to null in Aura::UpdateOwner call
156 if (_aura && (_aura->IsRemoved() || _aura->IsExpired()))
157 expired = true;
158 }
159 else
160 {
161 if (GetDuration() > int32(p_time))
162 _duration -= p_time;
163 else
164 expired = true;
165 }
166
167 if (expired)
168 Remove();
169 else
170 {
172 {
173 if (_updateViewerVisibilityTimer <= p_time)
174 {
176
177 if (Player* playerCaster = _caster->ToPlayer())
178 playerCaster->UpdateVisibilityForPlayer();
179 }
180 else
182 }
183
184 sScriptMgr->OnDynamicObjectUpdate(this, p_time);
185 }
186}
std::int32_t int32
Definition: Define.h:104
#define sScriptMgr
Definition: ScriptMgr.h:698
void Remove()
Definition: DynamicObject.cpp:188
void UpdateOwner(uint32 diff, WorldObject *owner)
Definition: SpellAuras.cpp:770
bool IsExpired() const
Definition: SpellAuras.h:138

References _aura, _caster, _duration, _updateViewerVisibilityTimer, ASSERT, GetDuration(), WorldObject::GetMap(), Aura::IsExpired(), Aura::IsRemoved(), Remove(), sScriptMgr, Object::ToPlayer(), and Aura::UpdateOwner().

Member Data Documentation

◆ _aura

Aura* DynamicObject::_aura
protected

◆ _caster

◆ _duration

int32 DynamicObject::_duration
protected

Referenced by GetDuration(), SetDuration(), and Update().

◆ _isViewpoint

bool DynamicObject::_isViewpoint
protected

◆ _oldFarsightGUID

ObjectGuid DynamicObject::_oldFarsightGUID
protected

◆ _removedAura

Aura* DynamicObject::_removedAura
protected

Referenced by RemoveAura(), and ~DynamicObject().

◆ _updateViewerVisibilityTimer

uint32 DynamicObject::_updateViewerVisibilityTimer
protected

Referenced by SetCasterViewpoint(), and Update().