AzerothCore 3.3.5a
OpenSource WoW Emulator
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GameObjectData Struct Reference

#include "GameObjectData.h"

Public Member Functions

 GameObjectData ()=default
 

Public Attributes

uint32 id { 0 }
 
uint16 mapid { 0 }
 
uint32 phaseMask { 0 }
 
float posX { 0.0f }
 
float posY { 0.0f }
 
float posZ { 0.0f }
 
float orientation { 0.0f }
 
G3D::Quat rotation
 
int32 spawntimesecs { 0 }
 
uint32 ScriptId
 
uint32 animprogress { 0 }
 
GOState go_state { GO_STATE_ACTIVE }
 
uint8 spawnMask { 0 }
 
uint8 artKit { 0 }
 
bool dbData { true }
 

Detailed Description

Constructor & Destructor Documentation

◆ GameObjectData()

GameObjectData::GameObjectData ( )
explicitdefault

Member Data Documentation

◆ animprogress

◆ artKit

◆ dbData

bool GameObjectData::dbData { true }

◆ go_state

◆ id

◆ mapid

◆ orientation

◆ phaseMask

◆ posX

◆ posY

◆ posZ

◆ rotation

◆ ScriptId

uint32 GameObjectData::ScriptId

◆ spawnMask

◆ spawntimesecs