AzerothCore 3.3.5a
OpenSource WoW Emulator
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GameObjectData.h File Reference
#include "Common.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include <string>
#include <vector>

Go to the source code of this file.

Classes

struct  GameObjectTemplate
 
struct  GameObjectTemplateAddon
 
struct  GameObjectLocale
 
struct  GameObjectAddon
 
struct  GameObjectData
 

Macros

#define MAX_GAMEOBJECT_QUEST_ITEMS   6
 
#define MAX_GO_STATE   3
 

Enumerations

enum  GOState {
  GO_STATE_ACTIVE = 0 ,
  GO_STATE_READY = 1 ,
  GO_STATE_ACTIVE_ALTERNATIVE = 2
}
 

Macro Definition Documentation

◆ MAX_GAMEOBJECT_QUEST_ITEMS

#define MAX_GAMEOBJECT_QUEST_ITEMS   6

◆ MAX_GO_STATE

#define MAX_GO_STATE   3

Enumeration Type Documentation

◆ GOState

enum GOState
Enumerator
GO_STATE_ACTIVE 
GO_STATE_READY 
GO_STATE_ACTIVE_ALTERNATIVE 
689{
690 GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
691 GO_STATE_READY = 1, // show in world as ready (closed door close)
692 GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire)
693};
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GO_STATE_ACTIVE_ALTERNATIVE
Definition: GameObjectData.h:692