AzeorthCore 3.3.5a
OpenSource WoW Emulator
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UpdateFieldFlags.h File Reference
#include "Define.h"
#include "UpdateFields.h"

Go to the source code of this file.

Enumerations

enum  UpdatefieldFlags {
  UF_FLAG_NONE = 0x000 ,
  UF_FLAG_PUBLIC = 0x001 ,
  UF_FLAG_PRIVATE = 0x002 ,
  UF_FLAG_OWNER = 0x004 ,
  UF_FLAG_UNUSED1 = 0x008 ,
  UF_FLAG_ITEM_OWNER = 0x010 ,
  UF_FLAG_SPECIAL_INFO = 0x020 ,
  UF_FLAG_PARTY_MEMBER = 0x040 ,
  UF_FLAG_UNUSED2 = 0x080 ,
  UF_FLAG_DYNAMIC = 0x100
}
 

Variables

uint32 ItemUpdateFieldFlags [CONTAINER_END]
 
uint32 UnitUpdateFieldFlags [PLAYER_END]
 
uint32 GameObjectUpdateFieldFlags [GAMEOBJECT_END]
 
uint32 DynamicObjectUpdateFieldFlags [DYNAMICOBJECT_END]
 
uint32 CorpseUpdateFieldFlags [CORPSE_END]
 

Enumeration Type Documentation

◆ UpdatefieldFlags

Enumerator
UF_FLAG_NONE 
UF_FLAG_PUBLIC 
UF_FLAG_PRIVATE 
UF_FLAG_OWNER 
UF_FLAG_UNUSED1 
UF_FLAG_ITEM_OWNER 
UF_FLAG_SPECIAL_INFO 
UF_FLAG_PARTY_MEMBER 
UF_FLAG_UNUSED2 
UF_FLAG_DYNAMIC 
25{
26 UF_FLAG_NONE = 0x000,
27 UF_FLAG_PUBLIC = 0x001,
28 UF_FLAG_PRIVATE = 0x002,
29 UF_FLAG_OWNER = 0x004,
30 UF_FLAG_UNUSED1 = 0x008,
31 UF_FLAG_ITEM_OWNER = 0x010,
34 UF_FLAG_UNUSED2 = 0x080,
35 UF_FLAG_DYNAMIC = 0x100,
36};
@ UF_FLAG_DYNAMIC
Definition: UpdateFieldFlags.h:35
@ UF_FLAG_SPECIAL_INFO
Definition: UpdateFieldFlags.h:32
@ UF_FLAG_ITEM_OWNER
Definition: UpdateFieldFlags.h:31
@ UF_FLAG_UNUSED2
Definition: UpdateFieldFlags.h:34
@ UF_FLAG_NONE
Definition: UpdateFieldFlags.h:26
@ UF_FLAG_PUBLIC
Definition: UpdateFieldFlags.h:27
@ UF_FLAG_OWNER
Definition: UpdateFieldFlags.h:29
@ UF_FLAG_PRIVATE
Definition: UpdateFieldFlags.h:28
@ UF_FLAG_PARTY_MEMBER
Definition: UpdateFieldFlags.h:33
@ UF_FLAG_UNUSED1
Definition: UpdateFieldFlags.h:30

Variable Documentation

◆ CorpseUpdateFieldFlags

uint32 CorpseUpdateFieldFlags[CORPSE_END]
extern

◆ DynamicObjectUpdateFieldFlags

uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END]
extern

◆ GameObjectUpdateFieldFlags

uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END]
extern

◆ ItemUpdateFieldFlags

uint32 ItemUpdateFieldFlags[CONTAINER_END]
extern

◆ UnitUpdateFieldFlags

uint32 UnitUpdateFieldFlags[PLAYER_END]
extern