AzerothCore 3.3.5a
OpenSource WoW Emulator
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ObjectDefines.h File Reference
#include "Define.h"

Go to the source code of this file.

Macros

#define CONTACT_DISTANCE   0.5f
 
#define INTERACTION_DISTANCE   5.5f
 
#define ATTACK_DISTANCE   5.0f
 
#define VISIBILITY_COMPENSATION   15.0f
 
#define INSPECT_DISTANCE   28.0f
 
#define VISIBILITY_INC_FOR_GOBJECTS   30.0f
 
#define SPELL_SEARCHER_COMPENSATION   30.0f
 
#define TRADE_DISTANCE   11.11f
 
#define MAX_VISIBILITY_DISTANCE   250.0f
 
#define SIGHT_RANGE_UNIT   50.0f
 
#define MAX_SEARCHER_DISTANCE   150.0f
 
#define VISIBILITY_DISTANCE_INFINITE   533.0f
 
#define VISIBILITY_DISTANCE_GIGANTIC   400.0f
 
#define VISIBILITY_DISTANCE_LARGE   200.0f
 
#define VISIBILITY_DISTANCE_NORMAL   100.0f
 
#define VISIBILITY_DISTANCE_SMALL   50.0f
 
#define VISIBILITY_DISTANCE_TINY   25.0f
 
#define DEFAULT_VISIBILITY_DISTANCE   100.0f
 
#define DEFAULT_VISIBILITY_INSTANCE   170.0f
 
#define VISIBILITY_DIST_WINTERGRASP   175.0f
 
#define DEFAULT_VISIBILITY_BGARENAS   533.0f
 
#define DEFAULT_WORLD_OBJECT_SIZE   0.388999998569489f
 
#define DEFAULT_COMBAT_REACH   1.5f
 
#define MIN_MELEE_REACH   2.0f
 
#define NOMINAL_MELEE_RANGE   5.0f
 
#define MELEE_RANGE   (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2)
 
#define DEFAULT_COLLISION_HEIGHT   2.03128f
 

Enumerations

enum class  VisibilityDistanceType : uint8 {
  Normal = 0 ,
  Tiny = 1 ,
  Small = 2 ,
  Large = 3 ,
  Gigantic = 4 ,
  Infinite = 5 ,
  Max
}
 

Functions

uint32 PAIR64_HIPART (uint64 x)
 
uint32 PAIR64_LOPART (uint64 x)
 
uint16 MAKE_PAIR16 (uint8 l, uint8 h)
 
uint32 MAKE_PAIR32 (uint16 l, uint16 h)
 
uint16 PAIR32_HIPART (uint32 x)
 
uint16 PAIR32_LOPART (uint32 x)
 

Macro Definition Documentation

◆ ATTACK_DISTANCE

#define ATTACK_DISTANCE   5.0f

◆ CONTACT_DISTANCE

#define CONTACT_DISTANCE   0.5f

◆ DEFAULT_COLLISION_HEIGHT

#define DEFAULT_COLLISION_HEIGHT   2.03128f

◆ DEFAULT_COMBAT_REACH

#define DEFAULT_COMBAT_REACH   1.5f

◆ DEFAULT_VISIBILITY_BGARENAS

#define DEFAULT_VISIBILITY_BGARENAS   533.0f

◆ DEFAULT_VISIBILITY_DISTANCE

#define DEFAULT_VISIBILITY_DISTANCE   100.0f

◆ DEFAULT_VISIBILITY_INSTANCE

#define DEFAULT_VISIBILITY_INSTANCE   170.0f

◆ DEFAULT_WORLD_OBJECT_SIZE

#define DEFAULT_WORLD_OBJECT_SIZE   0.388999998569489f

◆ INSPECT_DISTANCE

#define INSPECT_DISTANCE   28.0f

◆ INTERACTION_DISTANCE

#define INTERACTION_DISTANCE   5.5f

◆ MAX_SEARCHER_DISTANCE

#define MAX_SEARCHER_DISTANCE   150.0f

◆ MAX_VISIBILITY_DISTANCE

#define MAX_VISIBILITY_DISTANCE   250.0f

◆ MELEE_RANGE

#define MELEE_RANGE   (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2)

◆ MIN_MELEE_REACH

#define MIN_MELEE_REACH   2.0f

◆ NOMINAL_MELEE_RANGE

#define NOMINAL_MELEE_RANGE   5.0f

◆ SIGHT_RANGE_UNIT

#define SIGHT_RANGE_UNIT   50.0f

◆ SPELL_SEARCHER_COMPENSATION

#define SPELL_SEARCHER_COMPENSATION   30.0f

◆ TRADE_DISTANCE

#define TRADE_DISTANCE   11.11f

◆ VISIBILITY_COMPENSATION

#define VISIBILITY_COMPENSATION   15.0f

◆ VISIBILITY_DIST_WINTERGRASP

#define VISIBILITY_DIST_WINTERGRASP   175.0f

◆ VISIBILITY_DISTANCE_GIGANTIC

#define VISIBILITY_DISTANCE_GIGANTIC   400.0f

◆ VISIBILITY_DISTANCE_INFINITE

#define VISIBILITY_DISTANCE_INFINITE   533.0f

◆ VISIBILITY_DISTANCE_LARGE

#define VISIBILITY_DISTANCE_LARGE   200.0f

◆ VISIBILITY_DISTANCE_NORMAL

#define VISIBILITY_DISTANCE_NORMAL   100.0f

◆ VISIBILITY_DISTANCE_SMALL

#define VISIBILITY_DISTANCE_SMALL   50.0f

◆ VISIBILITY_DISTANCE_TINY

#define VISIBILITY_DISTANCE_TINY   25.0f

◆ VISIBILITY_INC_FOR_GOBJECTS

#define VISIBILITY_INC_FOR_GOBJECTS   30.0f

Enumeration Type Documentation

◆ VisibilityDistanceType

enum class VisibilityDistanceType : uint8
strong
Enumerator
Normal 
Tiny 
Small 
Large 
Gigantic 
Infinite 
Max 

Function Documentation

◆ MAKE_PAIR16()

uint16 MAKE_PAIR16 ( uint8  l,
uint8  h 
)
inline
83{
84 return uint16(l | (uint16(h) << 8));
85}
std::uint16_t uint16
Definition: Define.h:109

Referenced by ObjectMgr::GetCreatureBaseStats(), and ObjectMgr::LoadCreatureClassLevelStats().

◆ MAKE_PAIR32()

◆ PAIR32_HIPART()

uint16 PAIR32_HIPART ( uint32  x)
inline
93{
94 return (uint16)((x >> 16) & 0x0000FFFF);
95}

Referenced by Player::GetSkillStep(), WorldSession::HandleCalendarGetCalendar(), and InstanceSaveMgr::LoadResetTimes().

◆ PAIR32_LOPART()

uint16 PAIR32_LOPART ( uint32  x)
inline

◆ PAIR64_HIPART()

uint32 PAIR64_HIPART ( uint64  x)
inline
73{
74 return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF));
75}
#define UI64LIT(N)
Definition: Define.h:98

References UI64LIT.

Referenced by Object::SetUInt64Value().

◆ PAIR64_LOPART()

uint32 PAIR64_LOPART ( uint64  x)
inline
78{
79 return (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
80}

References UI64LIT.

Referenced by Object::SetUInt64Value().