AzerothCore 3.3.5a
OpenSource WoW Emulator
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Map Class Reference

#include "Map.h"

Inheritance diagram for Map:
GridRefMgr< NGridType > RefMgr< TO, FROM > LinkedListHead BattlegroundMap InstanceMap MapInstanced

Public Types

enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
- Public Types inherited from GridRefMgr< NGridType >
typedef LinkedListHead::Iterator< GridReference< NGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 

Public Member Functions

 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
virtual bool AddPlayerToMap (Player *)
 
virtual void RemovePlayerFromMap (Player *, bool)
 
virtual void AfterPlayerUnlinkFromMap ()
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void VisitNearbyCellsOf (WorldObject *obj, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
void VisitNearbyCellsOfPlayer (Player *player, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
virtual void Update (const uint32, const uint32, bool thread=true)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
virtual void InitVisibilityDistance ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsRemovalGrid (float x, float y) const
 
bool IsGridLoaded (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllCells ()
 
bool UnloadGrid (NGridType &ngrid)
 
virtual void UnloadAll ()
 
uint32 GetId () const
 
Map const * GetParent () const
 
std::shared_mutex & GetMMapLock () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
virtual EnterState CannotEnter (Player *, bool)
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
void AddObjectToSwitchList (WorldObject *obj, bool on)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
void resetMarkedCellsLarge ()
 
bool isCellMarkedLarge (uint32 pCellId)
 
void markCellLarge (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void AddWorldObject (WorldObject *obj)
 
void RemoveWorldObject (WorldObject *obj)
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
template<class T >
void AddToActive (T *obj)
 
template<class T >
void RemoveFromActive (T *obj)
 
template<class T >
void SwitchGridContainers (T *obj, bool on)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const guid)
 
CreatureGetCreature (ObjectGuid const guid)
 
GameObjectGetGameObject (ObjectGuid const guid)
 
TransportGetTransport (ObjectGuid const guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const guid)
 
PetGetPet (ObjectGuid const guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInCell (uint32 cellId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
bool GetObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds)
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (Player *player)
 
void SendInitSelf (Player *player)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
GridMapGetGrid (float x, float y)
 
void EnsureGridCreated (const GridCoord &)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetActiveNonPlayersCount () const
 
virtual std::string GetDebugInfo () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (DynamicObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void SwitchGridContainers (Creature *obj, bool on)
 
template<>
void SwitchGridContainers (GameObject *obj, bool on)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (MotionTransport *obj, bool)
 
template<>
void RemoveFromMap (MotionTransport *obj, bool remove)
 
template<>
void AddToActive (Creature *c)
 
template<>
void AddToActive (DynamicObject *d)
 
template<>
void AddToActive (GameObject *d)
 
template<>
void RemoveFromActive (Creature *c)
 
template<>
void RemoveFromActive (DynamicObject *obj)
 
template<>
void RemoveFromActive (GameObject *obj)
 
- Public Member Functions inherited from GridRefMgr< NGridType >
GridReference< NGridType > * getFirst ()
 
GridReference< NGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Static Public Member Functions

static bool ExistMap (uint32 mapid, int gx, int gy)
 
static bool ExistVMap (uint32 mapid, int gx, int gy)
 
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 

Public Attributes

std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
TaskScheduler _creatureRespawnScheduler
 
DataMap CustomData
 

Protected Types

typedef std::set< WorldObject * > ActiveNonPlayers
 

Protected Attributes

std::mutex Lock
 
std::mutex GridLock
 
std::shared_mutex MMapLock
 
MapEntry const * i_mapEntry
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
DynamicMapTree _dynamicTree
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
ActiveNonPlayers m_activeNonPlayers
 
ActiveNonPlayers::iterator m_activeNonPlayersIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Private Types

typedef std::multimap< time_t, ScriptActionScriptScheduleMap
 

Private Member Functions

void LoadMapAndVMap (int gx, int gy)
 
void LoadVMap (int gx, int gy)
 
void LoadMap (int gx, int gy, bool reload=false)
 
void LoadMMap (int gx, int gy)
 
template<class T >
void InitializeObject (T *obj)
 
void AddCreatureToMoveList (Creature *c)
 
void RemoveCreatureFromMoveList (Creature *c)
 
void AddGameObjectToMoveList (GameObject *go)
 
void RemoveGameObjectFromMoveList (GameObject *go)
 
void AddDynamicObjectToMoveList (DynamicObject *go)
 
void RemoveDynamicObjectFromMoveList (DynamicObject *go)
 
bool IsGridLoaded (const GridCoord &) const
 
void EnsureGridCreated_i (const GridCoord &)
 
void buildNGridLinkage (NGridType *pNGridType)
 
NGridTypegetNGrid (uint32 x, uint32 y) const
 
bool EnsureGridLoaded (Cell const &)
 
bool isGridObjectDataLoaded (uint32 x, uint32 y) const
 
void setGridObjectDataLoaded (bool pLoaded, uint32 x, uint32 y)
 
void setNGrid (NGridType *grid, uint32 x, uint32 y)
 
void ScriptsProcess ()
 Process queued scripts.
 
void UpdateActiveCells (const float &x, const float &y, const uint32 t_diff)
 
void SendObjectUpdates ()
 
Player_GetScriptPlayerSourceOrTarget (Object *source, Object *target, const ScriptInfo *scriptInfo) const
 
Creature_GetScriptCreatureSourceOrTarget (Object *source, Object *target, const ScriptInfo *scriptInfo, bool bReverse=false) const
 
Unit_GetScriptUnit (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
Player_GetScriptPlayer (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
Creature_GetScriptCreature (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
WorldObject_GetScriptWorldObject (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
void _ScriptProcessDoor (Object *source, Object *target, const ScriptInfo *scriptInfo) const
 
GameObject_FindGameObject (WorldObject *pWorldObject, ObjectGuid::LowType guid) const
 
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
template<class T >
void DeleteFromWorld (T *)
 
void AddToActiveHelper (WorldObject *obj)
 
void RemoveFromActiveHelper (WorldObject *obj)
 
template<HighGuid high>
ObjectGuidGeneratorBaseGetGuidSequenceGenerator ()
 

Private Attributes

std::vector< Creature * > _creaturesToMove
 
std::vector< GameObject * > _gameObjectsToMove
 
std::vector< DynamicObject * > _dynamicObjectsToMove
 
Mapm_parentMap
 
NGridTypei_grids [MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
 
GridMapGridMaps [MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
 
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAPmarked_cells
 
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAPmarked_cells_large
 
bool i_scriptLock
 
std::unordered_set< WorldObject * > i_objectsToRemove
 
std::map< WorldObject *, bool > i_objectsToSwitch
 
std::unordered_set< WorldObject * > i_worldObjects
 
ScriptScheduleMap m_scriptSchedule
 
std::unordered_map< ObjectGuid::LowType, time_t > _creatureRespawnTimes
 
std::unordered_map< ObjectGuid::LowType, time_t > _goRespawnTimes
 
ZoneDynamicInfoMap _zoneDynamicInfo
 
uint32 _defaultLight
 
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
 
MapStoredObjectTypesContainer _objectsStore
 
CreatureBySpawnIdContainer _creatureBySpawnIdStore
 
GameObjectBySpawnIdContainer _gameobjectBySpawnIdStore
 
std::unordered_map< uint32, std::unordered_set< Corpse * > > _corpsesByCell
 
std::unordered_map< ObjectGuid, Corpse * > _corpsesByPlayer
 
std::unordered_set< Corpse * > _corpseBones
 
std::unordered_set< Object * > _updateObjects
 

Friends

class MapReference
 

Detailed Description

Member Typedef Documentation

◆ ActiveNonPlayers

typedef std::set<WorldObject*> Map::ActiveNonPlayers
protected

◆ CreatureBySpawnIdContainer

typedef std::unordered_multimap<ObjectGuid::LowType, Creature*> Map::CreatureBySpawnIdContainer

◆ GameObjectBySpawnIdContainer

◆ PlayerList

◆ ScriptScheduleMap

typedef std::multimap<time_t, ScriptAction> Map::ScriptScheduleMap
private

Member Enumeration Documentation

◆ EnterState

Enumerator
CAN_ENTER 
CANNOT_ENTER_ALREADY_IN_MAP 
CANNOT_ENTER_NO_ENTRY 
CANNOT_ENTER_UNINSTANCED_DUNGEON 
CANNOT_ENTER_DIFFICULTY_UNAVAILABLE 
CANNOT_ENTER_NOT_IN_RAID 
CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE 
CANNOT_ENTER_INSTANCE_BIND_MISMATCH 
CANNOT_ENTER_TOO_MANY_INSTANCES 
CANNOT_ENTER_MAX_PLAYERS 
CANNOT_ENTER_ZONE_IN_COMBAT 
CANNOT_ENTER_UNSPECIFIED_REASON 
423 {
424 CAN_ENTER = 0,
425 CANNOT_ENTER_ALREADY_IN_MAP = 1, // Player is already in the map
426 CANNOT_ENTER_NO_ENTRY, // No map entry was found for the target map ID
427 CANNOT_ENTER_UNINSTANCED_DUNGEON, // No instance template was found for dungeon map
428 CANNOT_ENTER_DIFFICULTY_UNAVAILABLE, // Requested instance difficulty is not available for target map
429 CANNOT_ENTER_NOT_IN_RAID, // Target instance is a raid instance and the player is not in a raid group
430 CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE, // Player is dead and their corpse is not in target instance
431 CANNOT_ENTER_INSTANCE_BIND_MISMATCH, // Player's permanent instance save is not compatible with their group's current instance bind
432 CANNOT_ENTER_TOO_MANY_INSTANCES, // Player has entered too many instances recently
433 CANNOT_ENTER_MAX_PLAYERS, // Target map already has the maximum number of players allowed
434 CANNOT_ENTER_ZONE_IN_COMBAT, // A boss encounter is currently in progress on the target map
436 };
@ CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE
Definition: Map.h:430
@ CANNOT_ENTER_TOO_MANY_INSTANCES
Definition: Map.h:432
@ CANNOT_ENTER_MAX_PLAYERS
Definition: Map.h:433
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition: Map.h:434
@ CAN_ENTER
Definition: Map.h:424
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition: Map.h:425
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition: Map.h:435
@ CANNOT_ENTER_NO_ENTRY
Definition: Map.h:426
@ CANNOT_ENTER_DIFFICULTY_UNAVAILABLE
Definition: Map.h:428
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition: Map.h:431
@ CANNOT_ENTER_UNINSTANCED_DUNGEON
Definition: Map.h:427
@ CANNOT_ENTER_NOT_IN_RAID
Definition: Map.h:429

Constructor & Destructor Documentation

◆ Map()

Map::Map ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent = nullptr 
)
235 :
236 i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
240{
241 m_parentMap = (_parent ? _parent : this);
242 for (unsigned int idx = 0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
243 {
244 for (unsigned int j = 0; j < MAX_NUMBER_OF_GRIDS; ++j)
245 {
246 //z code
247 GridMaps[idx][j] = nullptr;
248 setNGrid(nullptr, idx, j);
249 }
250 }
251
252 //lets initialize visibility distance for map
254
255 sScriptMgr->OnCreateMap(this);
256}
#define MAX_NUMBER_OF_GRIDS
Definition: MapDefines.h:24
uint32 GetDefaultMapLight(uint32 mapId)
Definition: DBCStores.cpp:876
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define DEFAULT_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:40
#define sScriptMgr
Definition: ScriptMgr.h:698
MapEntry const * i_mapEntry
Definition: Map.h:707
uint8 i_spawnMode
Definition: Map.h:708
TransportsContainer::iterator _transportsUpdateIter
Definition: Map.h:724
uint32 m_unloadTimer
Definition: Map.h:710
uint32 _defaultLight
Definition: Map.h:785
Map * m_parentMap
Definition: Map.h:738
bool i_scriptLock
Definition: Map.h:745
time_t _instanceResetPeriod
Definition: Map.h:713
ActiveNonPlayers m_activeNonPlayers
Definition: Map.h:719
float m_VisibleDistance
Definition: Map.h:711
virtual void InitVisibilityDistance()
Definition: Map.cpp:258
TransportsContainer _transports
Definition: Map.h:723
uint32 i_InstanceId
Definition: Map.h:709
ActiveNonPlayers::iterator m_activeNonPlayersIter
Definition: Map.h:720
GridMap * GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
Definition: Map.h:741
void setNGrid(NGridType *grid, uint32 x, uint32 y)
Definition: Map.cpp:2597

References GridMaps, InitVisibilityDistance(), m_parentMap, MAX_NUMBER_OF_GRIDS, setNGrid(), and sScriptMgr.

◆ ~Map()

Map::~Map ( )
override
63{
64 // UnloadAll must be called before deleting the map
65
66 sScriptMgr->OnDestroyMap(this);
67
68 while (!i_worldObjects.empty())
69 {
70 WorldObject* obj = *i_worldObjects.begin();
71 ASSERT(obj->IsWorldObject());
72 LOG_DEBUG("maps", "Map::~Map: WorldObject TypeId is not a corpse! ({})", static_cast<uint8>(obj->GetTypeId()));
73 //ASSERT(obj->GetTypeId() == TYPEID_CORPSE);
74 obj->RemoveFromWorld();
75 obj->ResetMap();
76 }
77
78 if (!m_scriptSchedule.empty())
79 sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
80
81 //MMAP::MMapFactory::createOrGetMMapMgr()->unloadMap(GetId());
83}
#define ASSERT
Definition: Errors.h:68
std::uint8_t uint8
Definition: Define.h:110
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
static MMapMgr * createOrGetMMapMgr()
Definition: MMapFactory.cpp:29
bool unloadMapInstance(uint32 mapId, uint32 instanceId)
Definition: MMapMgr.cpp:279
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Object.h:393
virtual void ResetMap()
Definition: Object.cpp:2122
bool IsWorldObject() const
Definition: Object.cpp:1074
void RemoveFromWorld() override
Definition: Object.cpp:1182
ScriptScheduleMap m_scriptSchedule
Definition: Map.h:751
uint32 GetId() const
Definition: Map.h:379
std::unordered_set< WorldObject * > i_worldObjects
Definition: Map.h:748

References ASSERT, MMAP::MMapFactory::createOrGetMMapMgr(), GetId(), Object::GetTypeId(), i_InstanceId, i_worldObjects, WorldObject::IsWorldObject(), LOG_DEBUG, m_scriptSchedule, WorldObject::RemoveFromWorld(), WorldObject::ResetMap(), sScriptMgr, and MMAP::MMapMgr::unloadMapInstance().

Member Function Documentation

◆ _FindGameObject()

GameObject * Map::_FindGameObject ( WorldObject pWorldObject,
ObjectGuid::LowType  guid 
) const
inlineprivate
270{
271 auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
272 if (bounds.first == bounds.second)
273 return nullptr;
274
275 return bounds.first->second;
276}

References GetGameObjectBySpawnIdStore(), and WorldObject::GetMap().

Referenced by _ScriptProcessDoor(), and ScriptsProcess().

◆ _GetScriptCreature()

Creature * Map::_GetScriptCreature ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
189{
190 Creature* creature = nullptr;
191 if (!obj)
192 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
193 else
194 {
195 creature = obj->ToCreature();
196 if (!creature)
197 LOG_ERROR("maps.script", "{} {} object is not a creature ({}).", scriptInfo->GetDebugInfo(),
198 isSource ? "source" : "target", obj->GetGUID().ToString());
199 }
200 return creature;
201}
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:197
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
std::string ToString() const
Definition: ObjectGuid.cpp:47
std::string GetDebugInfo() const
Definition: ObjectMgr.cpp:199

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptCreatureSourceOrTarget()

Creature * Map::_GetScriptCreatureSourceOrTarget ( Object source,
Object target,
const ScriptInfo scriptInfo,
bool  bReverse = false 
) const
inlineprivate
123{
124 Creature* creature = nullptr;
125 if (!source && !target)
126 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
127 else
128 {
129 if (bReverse)
130 {
131 // Check target first, then source.
132 if (target)
133 creature = target->ToCreature();
134 if (!creature && source)
135 creature = source->ToCreature();
136 }
137 else
138 {
139 // Check source first, then target.
140 if (source)
141 creature = source->ToCreature();
142 if (!creature && target)
143 creature = target->ToCreature();
144 }
145
146 if (!creature)
147 LOG_ERROR("maps.script", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
148 scriptInfo->GetDebugInfo(),
149 source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "",
150 target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : "");
151 }
152 return creature;
153}
uint32 GetEntry() const
Definition: Object.h:109

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), LOG_ERROR, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptPlayer()

Player * Map::_GetScriptPlayer ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
174{
175 Player* player = nullptr;
176 if (!obj)
177 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
178 else
179 {
180 player = obj->ToPlayer();
181 if (!player)
182 LOG_ERROR("maps.script", "{} {} object is not a player ({}).",
183 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
184 }
185 return player;
186}
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptPlayerSourceOrTarget()

Player * Map::_GetScriptPlayerSourceOrTarget ( Object source,
Object target,
const ScriptInfo scriptInfo 
) const
inlineprivate
101{
102 Player* player = nullptr;
103 if (!source && !target)
104 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
105 else
106 {
107 // Check target first, then source.
108 if (target)
109 player = target->ToPlayer();
110 if (!player && source)
111 player = source->ToPlayer();
112
113 if (!player)
114 LOG_ERROR("maps.script", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
115 scriptInfo->GetDebugInfo(),
116 source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "",
117 target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : "");
118 }
119 return player;
120}

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), LOG_ERROR, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptUnit()

Unit * Map::_GetScriptUnit ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
156{
157 Unit* unit = nullptr;
158 if (!obj)
159 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
160 else if (!obj->isType(TYPEMASK_UNIT))
161 LOG_ERROR("maps.script", "{} {} object is not unit (TypeId: {}, Entry: {}, GUID: {}), skipping.",
162 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString());
163 else
164 {
165 unit = obj->ToUnit();
166 if (!unit)
167 LOG_ERROR("maps.script", "{} {} object could not be casted to unit.",
168 scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
169 }
170 return unit;
171}
@ TYPEMASK_UNIT
Definition: ObjectGuid.h:51
bool isType(uint16 mask) const
Definition: Object.h:122
Unit * ToUnit()
Definition: Object.h:200
Definition: Unit.h:1302

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), Object::isType(), LOG_ERROR, ObjectGuid::ToString(), Object::ToUnit(), and TYPEMASK_UNIT.

Referenced by ScriptsProcess().

◆ _GetScriptWorldObject()

WorldObject * Map::_GetScriptWorldObject ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
204{
205 WorldObject* pWorldObject = nullptr;
206 if (!obj)
207 LOG_ERROR("maps.script", "{} {} object is nullptr.",
208 scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
209 else
210 {
211 pWorldObject = dynamic_cast<WorldObject*>(obj);
212 if (!pWorldObject)
213 LOG_ERROR("maps.script", "{} {} object is not a world object ({}).",
214 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
215 }
216 return pWorldObject;
217}

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _ScriptProcessDoor()

void Map::_ScriptProcessDoor ( Object source,
Object target,
const ScriptInfo scriptInfo 
) const
inlineprivate
220{
221 bool bOpen = false;
222 ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
223 int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
224 switch (scriptInfo->command)
225 {
227 bOpen = true;
228 break;
230 break;
231 default:
232 LOG_ERROR("maps.script", "{} unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo());
233 return;
234 }
235 if (!guid)
236 LOG_ERROR("maps.script", "{} door guid is not specified.", scriptInfo->GetDebugInfo());
237 else if (!source)
238 LOG_ERROR("maps.script", "{} source object is nullptr.", scriptInfo->GetDebugInfo());
239 else if (!source->isType(TYPEMASK_UNIT))
240 LOG_ERROR("maps.script", "{} source object is not unit ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
241 else
242 {
243 WorldObject* wSource = dynamic_cast <WorldObject*> (source);
244 if (!wSource)
245 LOG_ERROR("maps.script", "{} source object could not be casted to world object ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
246 else
247 {
248 GameObject* pDoor = _FindGameObject(wSource, guid);
249 if (!pDoor)
250 LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", scriptInfo->GetDebugInfo(), guid);
251 else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
252 LOG_ERROR("maps.script", "{} gameobject is not a door ({}).",
253 scriptInfo->GetDebugInfo(), pDoor->GetGUID().ToString());
254 else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
255 {
256 pDoor->UseDoorOrButton(nTimeToToggle);
257
258 if (target && target->isType(TYPEMASK_GAMEOBJECT))
259 {
260 GameObject* goTarget = target->ToGameObject();
261 if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
262 goTarget->UseDoorOrButton(nTimeToToggle);
263 }
264 }
265 }
266 }
267}
std::int32_t int32
Definition: Define.h:104
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ TYPEMASK_GAMEOBJECT
Definition: ObjectGuid.h:53
@ SCRIPT_COMMAND_CLOSE_DOOR
Definition: ObjectMgr.h:107
@ SCRIPT_COMMAND_OPEN_DOOR
Definition: ObjectMgr.h:106
@ GAMEOBJECT_TYPE_BUTTON
Definition: SharedDefines.h:1561
@ GAMEOBJECT_TYPE_DOOR
Definition: SharedDefines.h:1560
Definition: GameObject.h:122
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1427
GOState GetGoState() const
Definition: GameObject.h:207
GameobjectTypes GetGoType() const
Definition: GameObject.h:205
GameObject * ToGameObject()
Definition: Object.h:202
uint32 LowType
Definition: ObjectGuid.h:124
ScriptCommands command
Definition: ObjectMgr.h:196
struct ScriptInfo::@258::@271 ToggleDoor
uint32 ResetDelay
Definition: ObjectMgr.h:289
uint32 GOGuid
Definition: ObjectMgr.h:269
GameObject * _FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) const
Definition: MapScripts.cpp:269

References _FindGameObject(), ScriptInfo::command, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, ScriptInfo::GetDebugInfo(), GameObject::GetGoState(), GameObject::GetGoType(), Object::GetGUID(), GO_STATE_READY, ScriptInfo::GOGuid, Object::isType(), LOG_ERROR, ScriptInfo::ResetDelay, SCRIPT_COMMAND_CLOSE_DOOR, SCRIPT_COMMAND_OPEN_DOOR, Object::ToGameObject(), ScriptInfo::ToggleDoor, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_UNIT, and GameObject::UseDoorOrButton().

Referenced by ScriptsProcess().

◆ AddCorpse()

void Map::AddCorpse ( Corpse corpse)
3591{
3592 corpse->SetMap(this);
3593
3594 _corpsesByCell[corpse->GetCellCoord().GetId()].insert(corpse);
3595 if (corpse->GetType() != CORPSE_BONES)
3596 _corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
3597 else
3598 _corpseBones.insert(corpse);
3599}
@ CORPSE_BONES
Definition: Corpse.h:28
ObjectGuid GetOwnerGUID() const
Definition: Corpse.h:68
CellCoord const & GetCellCoord() const
Definition: Corpse.h:74
CorpseType GetType() const
Definition: Corpse.h:72
virtual void SetMap(Map *map)
Definition: Object.cpp:2096
uint32 GetId() const
Definition: GridDefines.h:148
std::unordered_map< ObjectGuid, Corpse * > _corpsesByPlayer
Definition: Map.h:802
std::unordered_map< uint32, std::unordered_set< Corpse * > > _corpsesByCell
Definition: Map.h:801
std::unordered_set< Corpse * > _corpseBones
Definition: Map.h:803

References _corpseBones, _corpsesByCell, _corpsesByPlayer, CORPSE_BONES, Corpse::GetCellCoord(), CoordPair< LIMIT >::GetId(), Corpse::GetOwnerGUID(), Corpse::GetType(), and WorldObject::SetMap().

Referenced by ConvertCorpseToBones(), Player::CreateCorpse(), and LoadCorpseData().

◆ AddCreatureToMoveList()

void Map::AddCreatureToMoveList ( Creature c)
private
1089{
1091 _creaturesToMove.push_back(c);
1093}
@ MAP_OBJECT_CELL_MOVE_ACTIVE
Definition: Object.h:371
@ MAP_OBJECT_CELL_MOVE_NONE
Definition: Object.h:370
MapObjectCellMoveState _moveState
Definition: Object.h:389
std::vector< Creature * > _creaturesToMove
Definition: Map.h:676

References _creaturesToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by CreatureRelocation().

◆ AddDynamicObjectToMoveList()

void Map::AddDynamicObjectToMoveList ( DynamicObject go)
private
1115{
1116 if (dynObj->_moveState == MAP_OBJECT_CELL_MOVE_NONE)
1117 _dynamicObjectsToMove.push_back(dynObj);
1118 dynObj->_moveState = MAP_OBJECT_CELL_MOVE_ACTIVE;
1119}
std::vector< DynamicObject * > _dynamicObjectsToMove
Definition: Map.h:678

References _dynamicObjectsToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by DynamicObjectRelocation().

◆ AddGameObjectToMoveList()

void Map::AddGameObjectToMoveList ( GameObject go)
private
1102{
1104 _gameObjectsToMove.push_back(go);
1106}
std::vector< GameObject * > _gameObjectsToMove
Definition: Map.h:677

References _gameObjectsToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by GameObjectRelocation().

◆ AddObjectToRemoveList()

void Map::AddObjectToRemoveList ( WorldObject obj)
2647{
2648 ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
2649
2650 obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
2651
2652 i_objectsToRemove.insert(obj);
2653 //LOG_DEBUG("maps", "Object ({}) added to removing list.", obj->GetGUID().ToString());
2654}
uint32 GetInstanceId() const
Definition: Object.h:431
virtual void CleanupsBeforeDelete(bool finalCleanup=true)
Definition: Object.cpp:1133
uint32 GetMapId() const
Definition: Position.h:276
std::unordered_set< WorldObject * > i_objectsToRemove
Definition: Map.h:746
uint32 GetInstanceId() const
Definition: Map.h:419

References ASSERT, WorldObject::CleanupsBeforeDelete(), GetId(), WorldObject::GetInstanceId(), GetInstanceId(), WorldLocation::GetMapId(), and i_objectsToRemove.

Referenced by WorldObject::AddObjectToRemoveList(), and wp_commandscript::HandleWpModifyCommand().

◆ AddObjectToSwitchList()

void Map::AddObjectToSwitchList ( WorldObject obj,
bool  on 
)
2657{
2658 ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
2659 // i_objectsToSwitch is iterated only in Map::RemoveAllObjectsInRemoveList() and it uses
2660 // the contained objects only if GetTypeId() == TYPEID_UNIT , so we can return in all other cases
2661 if (obj->GetTypeId() != TYPEID_UNIT && obj->GetTypeId() != TYPEID_GAMEOBJECT)
2662 return;
2663
2664 std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
2665 if (itr == i_objectsToSwitch.end())
2666 i_objectsToSwitch.insert(itr, std::make_pair(obj, on));
2667 else if (itr->second != on)
2668 i_objectsToSwitch.erase(itr);
2669 else
2670 ABORT();
2671}
#define ABORT
Definition: Errors.h:76
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:39
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
std::map< WorldObject *, bool > i_objectsToSwitch
Definition: Map.h:747

References ABORT, ASSERT, GetId(), WorldObject::GetInstanceId(), GetInstanceId(), WorldLocation::GetMapId(), Object::GetTypeId(), i_objectsToSwitch, TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by WorldObject::SetWorldObject().

◆ AddPlayerToMap()

bool Map::AddPlayerToMap ( Player player)
virtual

Reimplemented in InstanceMap, and BattlegroundMap.

505{
506 CellCoord cellCoord = Acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
507 if (!cellCoord.IsCoordValid())
508 {
509 LOG_ERROR("maps", "Map::Add: Player ({}) has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
510 player->GetGUID().ToString(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
511 return false;
512 }
513
514 Cell cell(cellCoord);
515 EnsureGridLoaded(cell);
516 AddToGrid(player, cell);
517
518 // Check if we are adding to correct map
519 ASSERT (player->GetMap() == this);
520 player->SetMap(this);
521 player->AddToWorld();
522
523 SendInitTransports(player);
524 SendInitSelf(player);
525 SendZoneDynamicInfo(player);
526
527 player->m_clientGUIDs.clear();
528 player->UpdateObjectVisibility(false);
529
530 if (player->IsAlive())
531 ConvertCorpseToBones(player->GetGUID());
532
533 sScriptMgr->OnPlayerEnterMap(this, player);
534 return true;
535}
CellCoord ComputeCellCoord(float x, float y)
Definition: GridDefines.h:191
Map * GetMap() const
Definition: Object.h:517
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
GuidUnorderedSet m_clientGUIDs
Definition: Player.h:2344
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: PlayerUpdates.cpp:1571
void AddToWorld() override
Definition: Player.cpp:1685
void SetMap(Map *map) override
Definition: Player.cpp:14591
bool IsAlive() const
Definition: Unit.h:1822
Definition: Cell.h:46
bool IsCoordValid() const
Definition: GridDefines.h:136
uint32 x_coord
Definition: GridDefines.h:153
uint32 y_coord
Definition: GridDefines.h:154
void SendZoneDynamicInfo(Player *player)
Definition: Map.cpp:3711
void SendInitSelf(Player *player)
Definition: Map.cpp:2524
void AddToGrid(T *object, Cell const &cell)
Definition: Map.cpp:276
void SendInitTransports(Player *player)
Definition: Map.cpp:2559
bool EnsureGridLoaded(Cell const &)
Definition: Map.cpp:467
Corpse * ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia=false)
Definition: Map.cpp:3621

References AddToGrid(), Player::AddToWorld(), ASSERT, Acore::ComputeCellCoord(), ConvertCorpseToBones(), EnsureGridLoaded(), Object::GetGUID(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), Unit::IsAlive(), CoordPair< LIMIT >::IsCoordValid(), LOG_ERROR, Player::m_clientGUIDs, SendInitSelf(), SendInitTransports(), SendZoneDynamicInfo(), Player::SetMap(), sScriptMgr, ObjectGuid::ToString(), Player::UpdateObjectVisibility(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by InstanceMap::AddPlayerToMap(), BattlegroundMap::AddPlayerToMap(), and WorldSession::HandlePlayerLoginFromDB().

◆ AddToActive() [1/4]

template<>
void Map::AddToActive ( Creature c)
2763{
2765}
void AddToActiveHelper(WorldObject *obj)
Definition: Map.h:760

References AddToActiveHelper().

◆ AddToActive() [2/4]

template<>
void Map::AddToActive ( DynamicObject d)
2769{
2771}

References AddToActiveHelper().

◆ AddToActive() [3/4]

template<>
void Map::AddToActive ( GameObject d)
2775{
2777}

References AddToActiveHelper().

◆ AddToActive() [4/4]

template<class T >
void Map::AddToActive ( T *  obj)
2757{
2758 AddToActiveHelper(obj);
2759}

References AddToActiveHelper().

Referenced by AddObjectHelper(), AddToMap(), and WorldObject::setActive().

◆ AddToActiveHelper()

void Map::AddToActiveHelper ( WorldObject obj)
inlineprivate
761 {
762 m_activeNonPlayers.insert(obj);
763 }

References m_activeNonPlayers.

Referenced by AddToActive().

◆ AddToGrid() [1/5]

template<>
void Map::AddToGrid ( Corpse obj,
Cell const &  cell 
)
320{
321 NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
322 // Corpses are a special object type - they can be added to grid via a call to AddToMap
323 // or loaded through ObjectGridLoader.
324 // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
325 // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
326 // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
327 // to avoid failing an assertion in GridObject::AddToGrid
328 if (grid->isGridObjectDataLoaded())
329 {
330 if (obj->IsWorldObject())
331 grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
332 else
333 grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj);
334 }
335}
void AddWorldObject(SPECIFIC_OBJECT *obj)
Definition: Grid.h:57
void AddGridObject(SPECIFIC_OBJECT *obj)
Definition: Grid.h:101
Definition: NGrid.h:37
bool isGridObjectDataLoaded() const
Definition: NGrid.h:65
GridType & GetGridType(const uint32 x, const uint32 y)
Definition: NGrid.h:45
NGridType * getNGrid(uint32 x, uint32 y) const
Definition: Map.h:685

References Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddGridObject(), Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddWorldObject(), Cell::CellX(), Cell::CellY(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetGridType(), getNGrid(), Cell::GridX(), Cell::GridY(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::isGridObjectDataLoaded(), and WorldObject::IsWorldObject().

◆ AddToGrid() [2/5]

template<>
void Map::AddToGrid ( Creature obj,
Cell const &  cell 
)

◆ AddToGrid() [3/5]

◆ AddToGrid() [4/5]

template<>
void Map::AddToGrid ( GameObject obj,
Cell const &  cell 
)

◆ AddToGrid() [5/5]

template<class T >
void Map::AddToGrid ( T *  object,
Cell const &  cell 
)
private
277{
278 NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
279 if (obj->IsWorldObject())
280 grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
281 else
282 grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
283}

References Cell::CellX(), Cell::CellY(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetGridType(), getNGrid(), Cell::GridX(), and Cell::GridY().

Referenced by AddPlayerToMap(), AddToMap(), MoveAllCreaturesInMoveList(), MoveAllDynamicObjectsInMoveList(), MoveAllGameObjectsInMoveList(), and PlayerRelocation().

◆ AddToMap() [1/2]

template<>
bool Map::AddToMap ( MotionTransport obj,
bool   
)
613{
614 //TODO: Needs clean up. An object should not be added to map twice.
615 if (obj->IsInWorld())
616 return true;
617
619 if (!cellCoord.IsCoordValid())
620 {
621 LOG_ERROR("maps", "Map::Add: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
622 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
623 return false; //Should delete object
624 }
625
626 Cell cell(cellCoord);
627 if (obj->isActiveObject())
628 EnsureGridLoaded(cell);
629
630 obj->AddToWorld();
631
632 if (obj->isActiveObject())
633 AddToActive(obj);
634
635 _transports.insert(obj);
636
637 // Broadcast creation to players
638 if (!GetPlayers().IsEmpty())
639 {
640 for (Map::PlayerList::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
641 {
642 if (itr->GetSource()->GetTransport() != obj)
643 {
644 UpdateData data;
645 obj->BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
646 WorldPacket packet;
647 data.BuildPacket(&packet);
648 itr->GetSource()->SendDirectMessage(&packet);
649 }
650 }
651 }
652
653 return true;
654}
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void AddToWorld() override
Definition: GameObject.cpp:141
bool IsInWorld() const
Definition: Object.h:101
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
Definition: Object.cpp:189
bool isActiveObject() const
Definition: Object.h:560
Definition: UpdateData.h:52
bool BuildPacket(WorldPacket *packet)
Definition: UpdateData.cpp:105
iterator begin()
Definition: GridRefMgr.h:35
void AddToActive(T *obj)
Definition: Map.cpp:2756
PlayerList const & GetPlayers() const
Definition: Map.h:485
iterator end()
Definition: MapRefMgr.h:37
Definition: WorldPacket.h:27

References _transports, AddToActive(), GameObject::AddToWorld(), GridRefMgr< NGridType >::begin(), Object::BuildCreateUpdateBlockForPlayer(), UpdateData::BuildPacket(), Acore::ComputeCellCoord(), MapRefMgr::end(), EnsureGridLoaded(), Object::GetGUID(), GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::isActiveObject(), CoordPair< LIMIT >::IsCoordValid(), LinkedListHead::IsEmpty(), Object::IsInWorld(), LOG_ERROR, ObjectGuid::ToString(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

◆ AddToMap() [2/2]

template<class T >
bool Map::AddToMap ( T *  obj,
bool  checkTransport = false 
)
556{
557 //TODO: Needs clean up. An object should not be added to map twice.
558 if (obj->IsInWorld())
559 {
560 ASSERT(obj->IsInGrid());
561 obj->UpdateObjectVisibility(true);
562 return true;
563 }
564
565 CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
566 //It will create many problems (including crashes) if an object is not added to grid after creation
567 //The correct way to fix it is to make AddToMap return false and delete the object if it is not added to grid
568 //But now AddToMap is used in too many places, I will just see how many ASSERT failures it will cause
569 ASSERT(cellCoord.IsCoordValid());
570 if (!cellCoord.IsCoordValid())
571 {
572 LOG_ERROR("maps", "Map::AddToMap: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
573 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
574 return false; //Should delete object
575 }
576
577 Cell cell(cellCoord);
578 if (obj->isActiveObject())
579 EnsureGridLoaded(cell);
580 else
581 EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
582
583 AddToGrid(obj, cell);
584
585 //Must already be set before AddToMap. Usually during obj->Create.
586 //obj->SetMap(this);
587 obj->AddToWorld();
588
589 if (checkTransport)
590 if (!(obj->GetTypeId() == TYPEID_GAMEOBJECT && obj->ToGameObject()->IsTransport())) // dont add transport to transport ;d
591 if (Transport* transport = GetTransportForPos(obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj))
592 transport->AddPassenger(obj, true);
593
594 InitializeObject(obj);
595
596 if (obj->isActiveObject())
597 AddToActive(obj);
598
599 //something, such as vehicle, needs to be update immediately
600 //also, trigger needs to cast spell, if not update, cannot see visual
601 obj->UpdateObjectVisibility(true);
602
603 // Xinef: little hack for vehicles, accessories have to be added after visibility update so they wont fall off the vehicle, moved from Creature::AIM_Initialize
604 // Initialize vehicle, this is done only for summoned npcs, DB creatures are handled by grid loaders
605 if (obj->GetTypeId() == TYPEID_UNIT)
606 if (Vehicle* vehicle = obj->ToCreature()->GetVehicleKit())
607 vehicle->Reset();
608 return true;
609}
CoordPair< MAX_NUMBER_OF_GRIDS > GridCoord
Definition: GridDefines.h:169
Definition: Transport.h:29
Definition: Vehicle.h:30
void InitializeObject(T *obj)
Definition: Map.cpp:538
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition: Map.cpp:2016
void EnsureGridCreated(const GridCoord &)
Definition: Map.cpp:432

References AddToActive(), AddToGrid(), ASSERT, Acore::ComputeCellCoord(), EnsureGridCreated(), EnsureGridLoaded(), GetTransportForPos(), Cell::GridX(), Cell::GridY(), InitializeObject(), CoordPair< LIMIT >::IsCoordValid(), LOG_ERROR, TYPEID_GAMEOBJECT, TYPEID_UNIT, CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by Battleground::AddCreature(), Battleground::AddObject(), Player::BuildPlayerRepop(), ConvertCorpseToBones(), GameObject::Create(), MotionTransport::CreateGOPassenger(), MotionTransport::CreateNPCPassenger(), Player::CreatePet(), TransportMgr::CreateTransport(), MotionTransport::DelayedTeleportTransport(), Spell::EffectCreateTamedPet(), Spell::EffectDuel(), Spell::EffectSummonObject(), Spell::EffectSummonObjectWild(), Spell::EffectTameCreature(), Spell::EffectTransmitted(), GameEventMgr::GameEventSpawn(), debug_commandscript::HandleDebugSpawnVehicleCommand(), OutdoorPvPSI::HandleDropFlag(), Pet::LoadPetFromDB(), GameObject::Refresh(), ScriptsProcess(), PoolGroup< T >::Spawn1Object(), Battlefield::SpawnCreature(), Battlefield::SpawnGameObject(), SummonCreature(), SummonGameObject(), WorldObject::SummonGameObject(), Player::SummonPet(), and GameObject::Update().

◆ AddUpdateObject()

void Map::AddUpdateObject ( Object obj)
inline
644 {
645 _updateObjects.insert(obj);
646 }
std::unordered_set< Object * > _updateObjects
Definition: Map.h:805

References _updateObjects.

Referenced by WorldObject::AddToObjectUpdate().

◆ AddWorldObject()

void Map::AddWorldObject ( WorldObject obj)
inline
479{ i_worldObjects.insert(obj); }

References i_worldObjects.

Referenced by WorldObject::SetMap(), and SwitchGridContainers().

◆ AfterPlayerUnlinkFromMap()

void Map::AfterPlayerUnlinkFromMap ( )
virtual

◆ AllTransportsEmpty()

bool Map::AllTransportsEmpty ( ) const
3559{
3560 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
3561 if (!(*itr)->GetPassengers().empty())
3562 return false;
3563
3564 return true;
3565}

References _transports.

Referenced by MapInstanced::CreateInstanceForPlayer(), and UnloadAll().

◆ AllTransportsRemovePassengers()

void Map::AllTransportsRemovePassengers ( )
3568{
3569 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
3570 while (!(*itr)->GetPassengers().empty())
3571 (*itr)->RemovePassenger(*((*itr)->GetPassengers().begin()), true);
3572}

References _transports.

Referenced by MapInstanced::CreateInstanceForPlayer(), and UnloadAll().

◆ Balance()

void Map::Balance ( )
inline
void balance()
Definition: DynamicTree.cpp:132
DynamicMapTree _dynamicTree
Definition: Map.h:712

References _dynamicTree, and DynamicMapTree::balance().

Referenced by EnsureGridLoaded().

◆ buildNGridLinkage()

void Map::buildNGridLinkage ( NGridType pNGridType)
inlineprivate
683{ pNGridType->link(this); }
void link(GridRefMgr< NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES > > *pTo)
Definition: NGrid.h:61

References NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::link().

Referenced by EnsureGridCreated_i().

◆ CannotEnter()

virtual EnterState Map::CannotEnter ( Player ,
bool   
)
inlinevirtual

◆ CanReachPositionAndGetValidCoords() [1/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const

validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.

Parameters
failOnCollisionif true, the methods will return false when a collision occurs
failOnSlopesif true, the methods will return false when a non walkable slope is found
Returns
true if the destination is valid, false otherwise
3875{
3876 return CanReachPositionAndGetValidCoords(source, source->GetPositionX(), source->GetPositionY(), source->GetPositionZ(), destX, destY, destZ, failOnCollision, failOnSlopes);
3877}
bool CanReachPositionAndGetValidCoords(WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
Check if a given source can reach a specific point following a path and normalize the coords....
Definition: Map.cpp:3834

References CanReachPositionAndGetValidCoords(), Position::GetPositionX(), Position::GetPositionY(), and Position::GetPositionZ().

◆ CanReachPositionAndGetValidCoords() [2/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
float  startX,
float  startY,
float  startZ,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const
3880{
3881 if (!CheckCollisionAndGetValidCoords(source, startX, startY, startZ, destX, destY, destZ, failOnCollision))
3882 {
3883 return false;
3884 }
3885
3886 Unit const* unit = source->ToUnit();
3887 // if it's not an unit (Object) then we do not have to continue
3888 // with walkable checks
3889 if (!unit)
3890 {
3891 return true;
3892 }
3893
3894 /*
3895 * Walkable checks
3896 */
3897 bool isWaterNext = HasEnoughWater(unit, destX, destY, destZ);
3898 Creature const* creature = unit->ToCreature();
3899 bool cannotEnterWater = isWaterNext && (creature && !creature->CanEnterWater());
3900 bool cannotWalkOrFly = !isWaterNext && !source->ToPlayer() && !unit->CanFly() && (creature && !creature->CanWalk());
3901 if (cannotEnterWater || cannotWalkOrFly ||
3902 (failOnSlopes && !PathGenerator::IsWalkableClimb(startX, startY, startZ, destX, destY, destZ, source->GetCollisionHeight())))
3903 {
3904 return false;
3905 }
3906
3907 return true;
3908}
bool CanWalk() const
Definition: Creature.h:80
bool CanEnterWater() const override
Definition: Creature.cpp:3175
virtual bool CanFly() const =0
bool HasEnoughWater(WorldObject const *searcher, float x, float y, float z) const
Definition: Map.cpp:2507
bool CheckCollisionAndGetValidCoords(WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
validate the new destination and set coords Check if a given unit can face collisions in a specific s...
Definition: Map.cpp:3917
bool IsWalkableClimb(float const *v1, float const *v2) const
Definition: PathGenerator.cpp:951

References Creature::CanEnterWater(), Unit::CanFly(), Creature::CanWalk(), CheckCollisionAndGetValidCoords(), WorldObject::GetCollisionHeight(), HasEnoughWater(), PathGenerator::IsWalkableClimb(), Object::ToCreature(), Object::ToPlayer(), and Object::ToUnit().

◆ CanReachPositionAndGetValidCoords() [3/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
PathGenerator path,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const

Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.

3835{
3836 G3D::Vector3 prevPath = path->GetStartPosition();
3837 for (auto& vector : path->GetPath())
3838 {
3839 float x = vector.x;
3840 float y = vector.y;
3841 float z = vector.z;
3842
3843 if (!CanReachPositionAndGetValidCoords(source, prevPath.x, prevPath.y, prevPath.z, x, y, z, failOnCollision, failOnSlopes))
3844 {
3845 destX = x;
3846 destY = y;
3847 destZ = z;
3848 return false;
3849 }
3850
3851 prevPath = vector;
3852 }
3853
3854 destX = prevPath.x;
3855 destY = prevPath.y;
3856 destZ = prevPath.z;
3857
3858 return true;
3859}
Movement::PointsArray const & GetPath() const
Definition: PathGenerator.h:91
G3D::Vector3 const & GetStartPosition() const
Definition: PathGenerator.h:87

References CanReachPositionAndGetValidCoords(), PathGenerator::GetPath(), and PathGenerator::GetStartPosition().

Referenced by CanReachPositionAndGetValidCoords(), MotionMaster::MoveBackwards(), and MotionMaster::MoveForwards().

◆ CanUnload()

bool Map::CanUnload ( uint32  diff)
inline
323 {
324 if (!m_unloadTimer)
325 return false;
326
327 if (m_unloadTimer <= diff)
328 return true;
329
330 m_unloadTimer -= diff;
331 return false;
332 }

References m_unloadTimer.

◆ CheckCollisionAndGetValidCoords()

bool Map::CheckCollisionAndGetValidCoords ( WorldObject const *  source,
float  startX,
float  startY,
float  startZ,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true 
) const

validate the new destination and set coords Check if a given unit can face collisions in a specific segment

Returns
true if the destination is valid, false otherwise
3918{
3919 // Prevent invalid coordinates here, position is unchanged
3920 if (!Acore::IsValidMapCoord(startX, startY, startZ) || !Acore::IsValidMapCoord(destX, destY, destZ))
3921 {
3922 LOG_FATAL("maps", "Map::CheckCollisionAndGetValidCoords invalid coordinates startX: {}, startY: {}, startZ: {}, destX: {}, destY: {}, destZ: {}", startX, startY, startZ, destX, destY, destZ);
3923 return false;
3924 }
3925
3926 bool isWaterNext = IsInWater(source->GetPhaseMask(), destX, destY, destZ, source->GetCollisionHeight());
3927
3928 PathGenerator path(source);
3929
3930 // Use a detour raycast to get our first collision point
3931 path.SetUseRaycast(true);
3932 bool result = path.CalculatePath(startX, startY, startZ, destX, destY, destZ, false);
3933
3934 Unit const* unit = source->ToUnit();
3935 bool notOnGround = path.GetPathType() & PATHFIND_NOT_USING_PATH
3936 || isWaterNext || (unit && unit->IsFlying());
3937
3938 // Check for valid path types before we proceed
3939 if (!result || (!notOnGround && path.GetPathType() & ~(PATHFIND_NORMAL | PATHFIND_SHORTCUT | PATHFIND_INCOMPLETE | PATHFIND_FARFROMPOLY_END)))
3940 {
3941 return false;
3942 }
3943
3944 G3D::Vector3 endPos = path.GetPath().back();
3945 destX = endPos.x;
3946 destY = endPos.y;
3947 destZ = endPos.z;
3948
3949 // collision check
3950 bool collided = false;
3951
3952 // check static LOS
3953 float halfHeight = source->GetCollisionHeight() * 0.5f;
3954
3955 // Unit is not on the ground, check for potential collision via vmaps
3956 if (notOnGround)
3957 {
3958 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(source->GetMapId(),
3959 startX, startY, startZ + halfHeight,
3960 destX, destY, destZ + halfHeight,
3961 destX, destY, destZ, -CONTACT_DISTANCE);
3962
3963 destZ -= halfHeight;
3964
3965 // Collided with static LOS object, move back to collision point
3966 if (col)
3967 {
3968 collided = true;
3969 }
3970 }
3971
3972 // check dynamic collision
3973 bool col = source->GetMap()->GetObjectHitPos(source->GetPhaseMask(),
3974 startX, startY, startZ + halfHeight,
3975 destX, destY, destZ + halfHeight,
3976 destX, destY, destZ, -CONTACT_DISTANCE);
3977
3978 destZ -= halfHeight;
3979
3980 // Collided with a gameobject, move back to collision point
3981 if (col)
3982 {
3983 collided = true;
3984 }
3985
3986 float groundZ = VMAP_INVALID_HEIGHT_VALUE;
3987 source->UpdateAllowedPositionZ(destX, destY, destZ, &groundZ);
3988
3989 // position has no ground under it (or is too far away)
3990 if (groundZ <= INVALID_HEIGHT && unit && !unit->CanFly())
3991 {
3992 // fall back to gridHeight if any
3993 float gridHeight = GetGridHeight(destX, destY);
3994 if (gridHeight > INVALID_HEIGHT)
3995 {
3996 destZ = gridHeight + unit->GetHoverHeight();
3997 }
3998 else
3999 {
4000 return false;
4001 }
4002 }
4003
4004 return !failOnCollision || !collided;
4005}
#define VMAP_INVALID_HEIGHT_VALUE
Definition: IVMapMgr.h:49
#define LOG_FATAL(filterType__,...)
Definition: Log.h:153
#define CONTACT_DISTANCE
Definition: ObjectDefines.h:23
#define INVALID_HEIGHT
Definition: Map.h:165
@ PATHFIND_FARFROMPOLY_END
Definition: PathGenerator.h:55
@ PATHFIND_NOT_USING_PATH
Definition: PathGenerator.h:52
@ PATHFIND_NORMAL
Definition: PathGenerator.h:48
@ PATHFIND_SHORTCUT
Definition: PathGenerator.h:49
@ PATHFIND_INCOMPLETE
Definition: PathGenerator.h:50
bool IsValidMapCoord(float c)
Definition: GridDefines.h:216
static VMapMgr2 * createOrGetVMapMgr()
Definition: VMapFactory.cpp:27
bool GetObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) override
Definition: VMapMgr2.cpp:201
float GetHoverHeight() const
Definition: Unit.h:2401
bool IsFlying() const
Definition: Unit.h:2399
bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition: Map.cpp:2495
float GetGridHeight(float x, float y) const
Definition: Map.cpp:2080
Definition: PathGenerator.h:60

References PathGenerator::CalculatePath(), CanFly, CONTACT_DISTANCE, VMAP::VMapFactory::createOrGetVMapMgr(), WorldObject::GetCollisionHeight(), GetGridHeight(), Unit::GetHoverHeight(), WorldObject::GetMap(), WorldLocation::GetMapId(), GetObjectHitPos(), VMAP::VMapMgr2::GetObjectHitPos(), PathGenerator::GetPath(), PathGenerator::GetPathType(), WorldObject::GetPhaseMask(), INVALID_HEIGHT, Unit::IsFlying(), IsInWater(), Acore::IsValidMapCoord(), LOG_FATAL, PATHFIND_FARFROMPOLY_END, PATHFIND_INCOMPLETE, PATHFIND_NORMAL, PATHFIND_NOT_USING_PATH, PATHFIND_SHORTCUT, PathGenerator::SetUseRaycast(), Object::ToUnit(), WorldObject::UpdateAllowedPositionZ(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by CanReachPositionAndGetValidCoords().

◆ ContainsGameObjectModel()

bool Map::ContainsGameObjectModel ( const GameObjectModel model) const
inline
561{ return _dynamicTree.contains(model);}
bool contains(const GameObjectModel &) const
Definition: DynamicTree.cpp:127

References _dynamicTree, and DynamicMapTree::contains().

◆ ConvertCorpseToBones()

Corpse * Map::ConvertCorpseToBones ( ObjectGuid const  ownerGuid,
bool  insignia = false 
)
3622{
3623 Corpse* corpse = GetCorpseByPlayer(ownerGuid);
3624 if (!corpse)
3625 return nullptr;
3626
3627 RemoveCorpse(corpse);
3628
3629 // remove corpse from DB
3630 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
3631 corpse->DeleteFromDB(trans);
3632 CharacterDatabase.CommitTransaction(trans);
3633
3634 Corpse* bones = NULL;
3635
3636 // create the bones only if the map and the grid is loaded at the corpse's location
3637 // ignore bones creating option in case insignia
3638 if ((insignia ||
3640 !IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
3641 {
3642 // Create bones, don't change Corpse
3643 bones = new Corpse();
3644 bones->Create(corpse->GetGUID().GetCounter());
3645
3646 for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
3647 bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
3648
3649 bones->SetCellCoord(corpse->GetCellCoord());
3650 bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
3651 bones->SetPhaseMask(corpse->GetPhaseMask(), false);
3652
3654 bones->SetGuidValue(CORPSE_FIELD_OWNER, corpse->GetOwnerGUID());
3655
3656 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
3657 if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
3658 bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
3659
3660 AddCorpse(bones);
3661
3662 bones->UpdatePositionData();
3663
3664 // add bones in grid store if grid loaded where corpse placed
3665 AddToMap(bones);
3666 }
3667
3668 // all references to the corpse should be removed at this point
3669 delete corpse;
3670
3671 return bones;
3672}
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ CORPSE_FLAG_BONES
Definition: Corpse.h:40
@ CORPSE_FLAG_UNK2
Definition: Corpse.h:42
@ CORPSE_FIELD_FLAGS
Definition: UpdateFields.h:427
@ CORPSE_END
Definition: UpdateFields.h:430
@ CORPSE_FIELD_ITEM
Definition: UpdateFields.h:423
@ CORPSE_FIELD_OWNER
Definition: UpdateFields.h:420
@ OBJECT_FIELD_TYPE
Definition: UpdateFields.h:26
@ EQUIPMENT_SLOT_END
Definition: Player.h:695
@ CONFIG_DEATH_BONES_BG_OR_ARENA
Definition: IWorld.h:111
@ CONFIG_DEATH_BONES_WORLD
Definition: IWorld.h:110
#define sWorld
Definition: World.h:447
Definition: Corpse.h:49
bool Create(ObjectGuid::LowType guidlow)
Definition: Corpse.cpp:62
void SetCellCoord(CellCoord const &cellCoord)
Definition: Corpse.h:75
void DeleteFromDB(CharacterDatabaseTransaction trans)
Definition: Corpse.cpp:120
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition: Object.cpp:2861
uint32 GetPhaseMask() const
Definition: Object.h:434
void UpdatePositionData()
Definition: Object.cpp:1154
LowType GetCounter() const
Definition: ObjectGuid.h:147
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
void Relocate(float x, float y)
Definition: Position.h:73
bool IsBattlegroundOrArena() const
Definition: Map.h:456
void AddCorpse(Corpse *corpse)
Definition: Map.cpp:3590
bool IsRemovalGrid(float x, float y) const
Definition: Map.h:363
Corpse * GetCorpseByPlayer(ObjectGuid const &ownerGuid) const
Definition: Map.h:533
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:555
void RemoveCorpse(Corpse *corpse)
Definition: Map.cpp:3601

References AddCorpse(), AddToMap(), CharacterDatabase, CONFIG_DEATH_BONES_BG_OR_ARENA, CONFIG_DEATH_BONES_WORLD, CORPSE_END, CORPSE_FIELD_FLAGS, CORPSE_FIELD_ITEM, CORPSE_FIELD_OWNER, CORPSE_FLAG_BONES, CORPSE_FLAG_UNK2, Corpse::Create(), Corpse::DeleteFromDB(), EQUIPMENT_SLOT_END, Corpse::GetCellCoord(), GetCorpseByPlayer(), ObjectGuid::GetCounter(), Object::GetGUID(), Position::GetOrientation(), Corpse::GetOwnerGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetUInt32Value(), IsBattlegroundOrArena(), IsRemovalGrid(), OBJECT_FIELD_TYPE, Position::Relocate(), RemoveCorpse(), Corpse::SetCellCoord(), Object::SetGuidValue(), WorldObject::SetPhaseMask(), Object::SetUInt32Value(), sWorld, and WorldObject::UpdatePositionData().

Referenced by AddPlayerToMap(), Player::RemovedInsignia(), and RemoveOldCorpses().

◆ CreatureRelocation()

void Map::CreatureRelocation ( Creature creature,
float  x,
float  y,
float  z,
float  o 
)
1026{
1027 Cell old_cell = creature->GetCurrentCell();
1028 Cell new_cell(x, y);
1029
1030 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1031 {
1032 if (old_cell.DiffGrid(new_cell))
1033 EnsureGridLoaded(new_cell);
1034
1035 AddCreatureToMoveList(creature);
1036 }
1037 else
1039
1040 creature->Relocate(x, y, z, o);
1041 if (creature->IsVehicle())
1042 creature->GetVehicleKit()->RelocatePassengers();
1043 creature->UpdatePositionData();
1044 creature->UpdateObjectVisibility(false);
1045}
Cell const & GetCurrentCell() const
Definition: Object.h:385
bool IsVehicle() const
Definition: Unit.h:1428
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: Unit.cpp:19394
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
void RelocatePassengers()
Definition: Vehicle.cpp:498
bool DiffGrid(const Cell &cell) const
Definition: Cell.h:64
bool DiffCell(const Cell &cell) const
Definition: Cell.h:58
void AddCreatureToMoveList(Creature *c)
Definition: Map.cpp:1088
void RemoveCreatureFromMoveList(Creature *c)
Definition: Map.cpp:1095

References AddCreatureToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Unit::GetVehicleKit(), Unit::IsVehicle(), Position::Relocate(), Vehicle::RelocatePassengers(), RemoveCreatureFromMoveList(), Unit::UpdateObjectVisibility(), and WorldObject::UpdatePositionData().

Referenced by Creature::SetPosition(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and Unit::UpdatePosition().

◆ DelayedUpdate()

void Map::DelayedUpdate ( const uint32  diff)
virtual

Reimplemented in MapInstanced.

2631{
2633 {
2636
2637 if (!transport->IsInWorld())
2638 continue;
2639
2640 transport->DelayedUpdate(t_diff);
2641 }
2642
2644}
Definition: Transport.h:48
void DelayedUpdate(uint32 diff)
Definition: Transport.cpp:241
void RemoveAllObjectsInRemoveList()
Definition: Map.cpp:2673

References _transports, _transportsUpdateIter, MotionTransport::DelayedUpdate(), Object::IsInWorld(), and RemoveAllObjectsInRemoveList().

Referenced by MapInstanced::DelayedUpdate().

◆ DeleteCorpseData()

void Map::DeleteCorpseData ( )
4045{
4046 // DELETE FROM corpse WHERE mapId = ? AND instanceId = ?
4048 stmt->SetData(0, GetId());
4049 stmt->SetData(1, GetInstanceId());
4050 CharacterDatabase.Execute(stmt);
4051}
@ CHAR_DEL_CORPSES_FROM_MAP
Definition: CharacterDatabase.h:247
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78

References CHAR_DEL_CORPSES_FROM_MAP, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by InstanceMap::UnloadAll().

◆ DeleteFromWorld() [1/2]

template<>
void Map::DeleteFromWorld ( Player player)
425{
427
428 RemoveUpdateObject(player); //TODO: I do not know why we need this, it should be removed in ~Object anyway
429 delete player;
430}
void RemoveObject(T *object)
Definition: ObjectAccessor.h:99
void RemoveUpdateObject(Object *obj)
Definition: Map.h:648

References ObjectAccessor::RemoveObject(), and RemoveUpdateObject().

◆ DeleteFromWorld() [2/2]

template<class T >
void Map::DeleteFromWorld ( T *  obj)
private
418{
419 // Note: In case resurrectable corpse and pet its removed from global lists in own destructor
420 delete obj;
421}

Referenced by RemoveFromMap(), and RemovePlayerFromMap().

◆ DeleteRespawnTimes()

void Map::DeleteRespawnTimes ( )
3444{
3445 _creatureRespawnTimes.clear();
3446 _goRespawnTimes.clear();
3447
3449}
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
Definition: Map.cpp:3451
std::unordered_map< ObjectGuid::LowType, time_t > _creatureRespawnTimes
Definition: Map.h:781
std::unordered_map< ObjectGuid::LowType, time_t > _goRespawnTimes
Definition: Map.h:782

References _creatureRespawnTimes, _goRespawnTimes, DeleteRespawnTimesInDB(), GetId(), and GetInstanceId().

Referenced by InstanceMap::UnloadAll().

◆ DeleteRespawnTimesInDB()

void Map::DeleteRespawnTimesInDB ( uint16  mapId,
uint32  instanceId 
)
static
3452{
3454 stmt->SetData(0, mapId);
3455 stmt->SetData(1, instanceId);
3456 CharacterDatabase.Execute(stmt);
3457
3458 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
3459 stmt->SetData(0, mapId);
3460 stmt->SetData(1, instanceId);
3461 CharacterDatabase.Execute(stmt);
3462}
@ CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE
Definition: CharacterDatabase.h:253
@ CHAR_DEL_GO_RESPAWN_BY_INSTANCE
Definition: CharacterDatabase.h:258

References CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, CHAR_DEL_GO_RESPAWN_BY_INSTANCE, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by InstanceSaveMgr::_ResetSave(), InstanceSaveMgr::DeleteInstanceSaveIfNeeded(), and DeleteRespawnTimes().

◆ DoForAllPlayers()

◆ DynamicObjectRelocation()

void Map::DynamicObjectRelocation ( DynamicObject go,
float  x,
float  y,
float  z,
float  o 
)
1069{
1070 Cell old_cell = dynObj->GetCurrentCell();
1071 Cell new_cell(x, y);
1072
1073 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1074 {
1075 if (old_cell.DiffGrid(new_cell))
1076 EnsureGridLoaded(new_cell);
1077
1079 }
1080 else
1082
1083 dynObj->Relocate(x, y, z, o);
1084 dynObj->SetPositionDataUpdate();
1085 dynObj->UpdateObjectVisibility(false);
1086}
void RemoveDynamicObjectFromMoveList(DynamicObject *go)
Definition: Map.cpp:1121
void AddDynamicObjectToMoveList(DynamicObject *go)
Definition: Map.cpp:1114

References AddDynamicObjectToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Position::Relocate(), RemoveDynamicObjectFromMoveList(), WorldObject::SetPositionDataUpdate(), and WorldObject::UpdateObjectVisibility().

Referenced by StaticTransport::UpdatePassengerPositions(), and MotionTransport::UpdatePassengerPositions().

◆ EnsureGridCreated()

void Map::EnsureGridCreated ( const GridCoord p)
433{
434 if (getNGrid(p.x_coord, p.y_coord)) // pussywizard
435 return;
436 std::lock_guard<std::mutex> guard(GridLock);
438}
std::mutex GridLock
Definition: Map.h:704
void EnsureGridCreated_i(const GridCoord &)
Definition: Map.cpp:442

References EnsureGridCreated_i(), getNGrid(), GridLock, CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by AddToMap(), EnsureGridLoaded(), GetGrid(), and LoadMap().

◆ EnsureGridCreated_i()

void Map::EnsureGridCreated_i ( const GridCoord p)
private
443{
444 if (!getNGrid(p.x_coord, p.y_coord))
445 {
446 // pussywizard: moved setNGrid to the end of the function
448
449 // build a linkage between this map and NGridType
450 buildNGridLinkage(ngt); // pussywizard: getNGrid(x, y) changed to: ngt
451
452 //z coord
453 int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
454 int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
455
456 if (!GridMaps[gx][gy])
457 {
458 LoadMapAndVMap(gx, gy);
459 }
460
461 // pussywizard: moved here
462 setNGrid(ngt, p.x_coord, p.y_coord);
463 }
464}
NGrid< MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes > NGridType
Definition: GridDefines.h:78
void LoadMapAndVMap(int gx, int gy)
Definition: Map.cpp:225
void buildNGridLinkage(NGridType *pNGridType)
Definition: Map.h:683

References buildNGridLinkage(), getNGrid(), GridMaps, LoadMapAndVMap(), MAX_NUMBER_OF_GRIDS, setNGrid(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by EnsureGridCreated().

◆ EnsureGridLoaded()

bool Map::EnsureGridLoaded ( Cell const &  cell)
private
468{
469 EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
470 NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
471
472 ASSERT(grid);
473 if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
474 {
475 //if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
476 //{
477 LOG_DEBUG("maps", "Loading grid[{}, {}] for map {} instance {}", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
478
479 setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
480
481 ObjectGridLoader loader(*grid, this, cell);
482 loader.LoadN();
483
484 Balance();
485 return true;
486 //}
487 }
488
489 return false;
490}
Definition: ObjectGridLoader.h:30
void Balance()
Definition: Map.h:558
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y)
Definition: Map.h:693
bool isGridObjectDataLoaded(uint32 x, uint32 y) const
Definition: Map.h:692

References ASSERT, Balance(), EnsureGridCreated(), GetId(), getNGrid(), Cell::GridX(), Cell::GridY(), i_InstanceId, isGridObjectDataLoaded(), ObjectGridLoader::LoadN(), LOG_DEBUG, and setGridObjectDataLoaded().

Referenced by AddPlayerToMap(), AddToMap(), CreatureRelocation(), DynamicObjectRelocation(), GameObjectRelocation(), LoadGrid(), MoveAllCreaturesInMoveList(), MoveAllDynamicObjectsInMoveList(), MoveAllGameObjectsInMoveList(), PlayerRelocation(), SummonCreature(), and Visit().

◆ ExistMap()

bool Map::ExistMap ( uint32  mapid,
int  gx,
int  gy 
)
static
86{
87 int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
88 char* tmp = new char[len];
89 snprintf(tmp, len, (char*)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), mapid, gx, gy);
90
91 bool ret = false;
92 FILE* pf = fopen(tmp, "rb");
93
94 if (!pf)
95 LOG_ERROR("maps", "Map file '{}': does not exist!", tmp);
96 else
97 {
98 map_fileheader header;
99 if (fread(&header, sizeof(header), 1, pf) == 1)
100 {
101 if (header.mapMagic != MapMagic.asUInt || header.versionMagic != MapVersionMagic)
102 {
103 LOG_ERROR("maps", "Map file '{}' is from an incompatible map version (%.*u v{}), %.*s v{} is expected. Please pull your source, recompile tools and recreate maps using the updated mapextractor, then replace your old map files with new files.",
104 tmp, 4, header.mapMagic, header.versionMagic, 4, MapMagic.asChar, MapVersionMagic);
105 }
106
107 else
108 ret = true;
109 }
110 fclose(pf);
111 }
112 delete [] tmp;
113 return ret;
114}
uint32 MapVersionMagic
Definition: Map.cpp:51
u_map_magic MapMagic
Definition: Map.cpp:50
char asChar[4]
Definition: Map.cpp:46
uint32 asUInt
Definition: Map.cpp:47
Definition: Map.h:90
uint32 mapMagic
Definition: Map.h:91
uint32 versionMagic
Definition: Map.h:92

References u_map_magic::asChar, u_map_magic::asUInt, LOG_ERROR, MapMagic, map_fileheader::mapMagic, MapVersionMagic, sWorld, and map_fileheader::versionMagic.

Referenced by MapMgr::ExistMapAndVMap(), and misc_commandscript::HandleGPSCommand().

◆ ExistVMap()

bool Map::ExistVMap ( uint32  mapid,
int  gx,
int  gy 
)
static
117{
119 {
120 if (vmgr->isMapLoadingEnabled())
121 {
122 VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), mapid, gx, gy);
123 std::string name = vmgr->getDirFileName(mapid, gx, gy);
124 switch (result)
125 {
127 break;
129 LOG_ERROR("maps", "VMap file '{}' does not exist", (sWorld->GetDataPath() + "vmaps/" + name));
130 LOG_ERROR("maps", "Please place VMAP files (*.vmtree and *.vmtile) in the vmap directory ({}), or correct the DataDir setting in your worldserver.conf file.", (sWorld->GetDataPath() + "vmaps/"));
131 return false;
133 LOG_ERROR("maps", "VMap file '{}' couldn't be loaded", (sWorld->GetDataPath() + "vmaps/" + name));
134 LOG_ERROR("maps", "This is because the version of the VMap file and the version of this module are different, please re-extract the maps with the tools compiled with this module.");
135 return false;
136 }
137 }
138 }
139
140 return true;
141}
LoadResult
Definition: IVMapMgr.h:42
Definition: IVMapMgr.h:78

References VMAP::VMapFactory::createOrGetVMapMgr(), VMAP::FileNotFound, LOG_ERROR, VMAP::Success, sWorld, and VMAP::VersionMismatch.

Referenced by MapMgr::ExistMapAndVMap(), and misc_commandscript::HandleGPSCommand().

◆ GameObjectRelocation()

void Map::GameObjectRelocation ( GameObject go,
float  x,
float  y,
float  z,
float  o 
)
1048{
1049 Cell old_cell = go->GetCurrentCell();
1050 Cell new_cell(x, y);
1051
1052 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1053 {
1054 if (old_cell.DiffGrid(new_cell))
1055 EnsureGridLoaded(new_cell);
1056
1058 }
1059 else
1061
1062 go->Relocate(x, y, z, o);
1063 go->UpdateModelPosition();
1065 go->UpdateObjectVisibility(false);
1066}
void UpdateModelPosition()
Definition: GameObject.cpp:2965
void SetPositionDataUpdate()
Definition: Object.cpp:1145
virtual void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false)
Definition: Object.cpp:2925
void AddGameObjectToMoveList(GameObject *go)
Definition: Map.cpp:1101
void RemoveGameObjectFromMoveList(GameObject *go)
Definition: Map.cpp:1108

References AddGameObjectToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Position::Relocate(), RemoveGameObjectFromMoveList(), WorldObject::SetPositionDataUpdate(), GameObject::UpdateModelPosition(), and WorldObject::UpdateObjectVisibility().

Referenced by GameObject::SetPosition(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and StaticTransport::UpdatePosition().

◆ GenerateLowGuid()

◆ GetActiveNonPlayersCount()

size_t Map::GetActiveNonPlayersCount ( ) const
inline
654 {
655 return m_activeNonPlayers.size();
656 }

References m_activeNonPlayers.

Referenced by debug_commandscript::HandleDebugObjectCountMap().

◆ GetAllTransports()

TransportsContainer const & Map::GetAllTransports ( ) const
inline
632{ return _transports; }

References _transports.

Referenced by npc_preparations_for_war_vehicle::UpdateAI().

◆ GetAreaId()

uint32 Map::GetAreaId ( uint32  phaseMask,
float  x,
float  y,
float  z 
) const
2151{
2152 uint32 mogpFlags;
2153 int32 adtId, rootId, groupId;
2154 float vmapZ = z;
2155 bool hasVmapArea = GetAreaInfo(phaseMask, x, y, vmapZ, mogpFlags, adtId, rootId, groupId);
2156
2157 uint32 gridAreaId = 0;
2158 float gridMapHeight = INVALID_HEIGHT;
2159 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2160 {
2161 gridAreaId = gmap->getArea(x, y);
2162 gridMapHeight = gmap->getHeight(x, y);
2163 }
2164
2165 uint16 areaId = 0;
2166
2167 // floor is the height we are closer to (but only if above)
2168 if (hasVmapArea && G3D::fuzzyGe(z, vmapZ - GROUND_HEIGHT_TOLERANCE) && (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapZ > gridMapHeight))
2169 {
2170 // wmo found
2171 if (WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
2172 areaId = wmoEntry->areaId;
2173
2174 if (!areaId)
2175 areaId = gridAreaId;
2176 }
2177 else
2178 areaId = gridAreaId;
2179
2180 if (!areaId)
2181 areaId = i_mapEntry->linked_zone;
2182
2183 return areaId;
2184}
std::uint32_t uint32
Definition: Define.h:108
std::uint16_t uint16
Definition: Define.h:109
WMOAreaTableEntry const * GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
Definition: DBCStores.cpp:690
float const GROUND_HEIGHT_TOLERANCE
Definition: SharedDefines.h:26
Definition: Map.h:202
Definition: Map.h:313
GridMap * GetGrid(float x, float y)
Definition: Map.cpp:1980
bool GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
Definition: Map.cpp:2101
uint32 linked_zone
Definition: DBCStructure.h:1331
Definition: DBCStructure.h:2132

References GetAreaInfo(), GetGrid(), GetWMOAreaTableEntryByTripple(), GROUND_HEIGHT_TOLERANCE, i_mapEntry, INVALID_HEIGHT, and MapEntry::linked_zone.

Referenced by MapMgr::GetAreaId(), GetLiquidData(), GetZoneAndAreaId(), and GetZoneId().

◆ GetAreaInfo()

bool Map::GetAreaInfo ( uint32  phaseMask,
float  x,
float  y,
float  z,
uint32 mogpflags,
int32 adtId,
int32 rootId,
int32 groupId 
) const
2102{
2103 float vmap_z = z;
2104 float dynamic_z = z;
2105 float check_z = z;
2107 uint32 vflags;
2108 int32 vadtId;
2109 int32 vrootId;
2110 int32 vgroupId;
2111 uint32 dflags;
2112 int32 dadtId;
2113 int32 drootId;
2114 int32 dgroupId;
2115
2116 bool hasVmapAreaInfo = vmgr->GetAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId);
2117 bool hasDynamicAreaInfo = _dynamicTree.GetAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId);
2118 auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
2119 auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
2120
2121 if (hasVmapAreaInfo)
2122 {
2123 if (hasDynamicAreaInfo && dynamic_z > vmap_z)
2124 useDyn();
2125 else
2126 useVmap();
2127 }
2128 else if (hasDynamicAreaInfo)
2129 {
2130 useDyn();
2131 }
2132
2133 if (hasVmapAreaInfo || hasDynamicAreaInfo)
2134 {
2135 // check if there's terrain between player height and object height
2136 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2137 {
2138 float mapHeight = gmap->getHeight(x, y);
2139 // z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
2140 if (z + 2.0f > mapHeight && mapHeight > check_z)
2141 return false;
2142 }
2143
2144 return true;
2145 }
2146
2147 return false;
2148}
bool GetAreaInfo(float x, float y, float &z, uint32 phasemask, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
Definition: DynamicTree.cpp:311
virtual bool GetAreaInfo(uint32 pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const =0

References _dynamicTree, VMAP::VMapFactory::createOrGetVMapMgr(), DynamicMapTree::GetAreaInfo(), VMAP::IVMapMgr::GetAreaInfo(), GetGrid(), and GetId().

Referenced by GetAreaId().

◆ GetCorpse()

Corpse * Map::GetCorpse ( ObjectGuid const  guid)
3303{
3304 return _objectsStore.Find<Corpse>(guid);
3305}
SPECIFIC_TYPE * Find(KEY_TYPE const &handle)
Definition: TypeContainer.h:147
MapStoredObjectTypesContainer _objectsStore
Definition: Map.h:798

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetCorpse(), and ScriptsProcess().

◆ GetCorpseByPlayer()

Corpse * Map::GetCorpseByPlayer ( ObjectGuid const &  ownerGuid) const
inline
534 {
535 auto itr = _corpsesByPlayer.find(ownerGuid);
536 if (itr != _corpsesByPlayer.end())
537 return itr->second;
538
539 return nullptr;
540 }

References _corpsesByPlayer.

Referenced by ConvertCorpseToBones(), Player::GetCorpse(), and WorldSession::HandleMoveWorldportAck().

◆ GetCorpsesInCell()

std::unordered_set< Corpse * > const * Map::GetCorpsesInCell ( uint32  cellId) const
inline
525 {
526 auto itr = _corpsesByCell.find(cellId);
527 if (itr != _corpsesByCell.end())
528 return &itr->second;
529
530 return nullptr;
531 }

References _corpsesByCell.

Referenced by ObjectWorldLoader::Visit().

◆ GetCreature()

Creature * Map::GetCreature ( ObjectGuid const  guid)
3308{
3309 return _objectsStore.Find<Creature>(guid);
3310}

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by Battleground::_ProcessResurrect(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::AddWave1(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::CheckAchievementCriteriaMeet(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::CheckAchievementCriteriaMeet(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet(), spell_sha_fire_nova::CheckFireTotem(), instance_molten_core::instance_molten_core_InstanceMapScript::CheckMajordomoExecutus(), boss_prince_valanar_icc::boss_prince_valanarAI::CheckRoom(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::CleanupInstance(), violet_hold_trashAI::ClearDoorSealAura(), npc_hor_lich_king::npc_hor_lich_kingAI::DoAction(), npc_vh_void_sentry::npc_vh_void_sentryAI::DoAction(), instance_molten_core::instance_molten_core_InstanceMapScript::DoAction(), boss_ayamiss::DoAction(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_black_knight::boss_black_knightAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), InstanceScript::DoCastSpellOnPlayer(), WorldSession::DoLootRelease(), InstanceScript::DoRespawnCreature(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoSummonGrandChampion(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::DoWipe1(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), Spell::EffectDestroyAllTotems(), Spell::EffectScriptEffect(), BattlegroundEY::EventTeamCapturedPoint(), Battleground::GetBGCreature(), boss_erekem::boss_erekemAI::GetChainHealTargetGUID(), Battlefield::GetCreature(), InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), npc_ranshalla::npc_ranshallaAI::GetSpeakerByEntry(), SmartScript::GetTargets(), WorldSession::HandleAreaSpiritHealerQueryOpcode(), WorldSession::HandleAreaSpiritHealerQueueOpcode(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleBattlemasterJoinArena(), BattlegroundIC::HandleCapturedNodes(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::HandleDropAttempt(), spell_sha_fire_nova::HandleDummy(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMoneyOpcode(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::HandleOutro(), WorldSession::HandleTotemDestroyed(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), TempSummon::InitStats(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::InstanceCleanup(), instance_violet_hold::instance_violet_hold_InstanceMapScript::InstanceCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), instance_ulduar::instance_ulduar_InstanceMapScript::IsEncounterInProgress(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::IsWaveAllDead(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_rajaxx::JustDied(), boss_jormungarAI::JustDied(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::JustDied(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::JustDied(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::JustDied(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::JustDied(), boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::JustDied(), boss_dalronn_the_controller::boss_dalronn_the_controllerAI::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied(), boss_anubarak_trial::boss_anubarak_trialAI::JustEngagedWith(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::JustEngagedWith(), boss_dalronn_the_controller::boss_dalronn_the_controllerAI::JustEngagedWith(), boss_erekem::boss_erekemAI::JustEngagedWith(), npc_erekem_guard::npc_erekem_guardAI::JustEngagedWith(), Player::KilledMonsterCredit(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MoveNPCIfAlive(), BattlegroundAB::NodeOccupied(), npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::npc_pos_martin_or_gorkun_secondAI(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::OnCreatureCreate(), instance_magisters_terrace::instance_magisters_terrace_InstanceMapScript::OnCreatureCreate(), instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::OnCreatureCreate(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::OnCreatureCreate(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), instance_molten_core::instance_molten_core_InstanceMapScript::OnGameObjectCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnGameObjectCreate(), instance_naxxramas::instance_naxxramas_InstanceMapScript::OnGameObjectRemove(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnPlayerEnter(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnPlayerEnter(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::OnPlayerEnter(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnUnitDeath(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), instance_ulduar::instance_ulduar_InstanceMapScript::OnUnitDeath(), BattlegroundAV::PopulateNode(), BattlegroundIC::PostUpdateImpl(), instance_blackrock_spire::instance_blackrock_spireMapScript::ProcessEvent(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ProcessEvent(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::RandomizeCompositionsAndShow(), instance_zulgurub::instance_zulgurub_InstanceMapScript::RemoveHakkarPowerStack(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::ReplaceMoiraIfSaved(), boss_tyrannus::boss_tyrannusAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners(), ScheduleCreatureRespawn(), ScriptsProcess(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SendAddsUpStairs(), Player::SendLoot(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), instance_naxxramas::instance_naxxramas_InstanceMapScript::SetBossState(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetBossState(), instance_blackrock_spire::instance_blackrock_spireMapScript::SetBossState(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::SetBossState(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_black_temple::instance_black_temple_InstanceMapScript::SetBossState(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::SetData(), instance_blackrock_spire::instance_blackrock_spireMapScript::SetData(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::SetData(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::SetData(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::SetData(), instance_dire_maul::instance_dire_maul_InstanceMapScript::SetData(), instance_wailing_caverns::instance_wailing_caverns_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::SetData(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::SetData(), instance_utgarde_pinnacle::instance_utgarde_pinnacle_InstanceMapScript::SetData(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::ShowKeeperGossip(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SpawnAnubArak(), instance_ulduar::instance_ulduar_InstanceMapScript::SpawnLeviathanEncounterVehicles(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), instance_molten_core::instance_molten_core_InstanceMapScript::SummonMajordomoExecutus(), instance_blackrock_spire::instance_blackrock_spireMapScript::SummonSolakarWave(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::TombOfSevenEvent(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::TombOfSevenReset(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update(), instance_naxxramas::instance_naxxramas_InstanceMapScript::Update(), instance_ulduar::instance_ulduar_InstanceMapScript::Update(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::Update(), instance_violet_hold::instance_violet_hold_InstanceMapScript::Update(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_anubrekhan::boss_anubrekhanAI::UpdateAI(), boss_faerlina::boss_faerlinaAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_ichor_globule::npc_ichor_globuleAI::UpdateAI(), and Player::UpdateTriggerVisibility().

◆ GetCreatureBySpawnIdStore()

◆ GetCreatureRespawnTime()

time_t Map::GetCreatureRespawnTime ( ObjectGuid::LowType  dbGuid) const
inline
573 {
574 std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
575 if (itr != _creatureRespawnTimes.end())
576 return itr->second;
577
578 return time_t(0);
579 }

References _creatureRespawnTimes.

Referenced by GetLinkedRespawnTime(), and Creature::LoadCreatureFromDB().

◆ GetDebugInfo()

std::string Map::GetDebugInfo ( ) const
virtual

Reimplemented in InstanceMap.

4054{
4055 std::stringstream sstr;
4056 sstr << std::boolalpha
4057 << "Id: " << GetId() << " InstanceId: " << GetInstanceId() << " Difficulty: " << std::to_string(GetDifficulty())
4058 << " HasPlayers: " << HavePlayers();
4059 return sstr.str();
4060}
bool HavePlayers() const
Definition: Map.h:476
Difficulty GetDifficulty() const
Definition: Map.h:443

References GetDifficulty(), GetId(), GetInstanceId(), and HavePlayers().

Referenced by InstanceMap::GetDebugInfo().

◆ GetDifficulty()

◆ GetDynamicMapTree()

DynamicMapTree const & Map::GetDynamicMapTree ( ) const
inline

◆ GetDynamicObject()

DynamicObject * Map::GetDynamicObject ( ObjectGuid const  guid)
3332{
3333 return _objectsStore.Find<DynamicObject>(guid);
3334}
Definition: DynamicObject.h:35

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetDynamicObject().

◆ GetEntrancePos()

bool Map::GetEntrancePos ( int32 mapid,
float &  x,
float &  y 
)
inline
459 {
460 if (!i_mapEntry)
461 return false;
462 return i_mapEntry->GetEntrancePos(mapid, x, y);
463 }
bool GetEntrancePos(int32 &mapid, float &x, float &y) const
Definition: DBCStructure.h:1358

References MapEntry::GetEntrancePos(), and i_mapEntry.

◆ GetEntry()

◆ GetFullTerrainStatusForPosition()

void Map::GetFullTerrainStatusForPosition ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight,
PositionFullTerrainStatus data,
uint8  reqLiquidType = MAP_ALL_LIQUIDS 
)
2291{
2292 GridMap* gmap = GetGrid(x, y);
2293
2295 VMAP::AreaAndLiquidData vmapData;
2296 // VMAP::AreaAndLiquidData dynData;
2297 VMAP::AreaAndLiquidData* wmoData = nullptr;
2298 vmgr->GetAreaAndLiquidData(GetId(), x, y, z, reqLiquidType, vmapData);
2299 // _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, reqLiquidType, dynData);
2300
2301 uint32 gridAreaId = 0;
2302 float gridMapHeight = INVALID_HEIGHT;
2303 if (gmap)
2304 {
2305 gridAreaId = gmap->getArea(x, y);
2306 gridMapHeight = gmap->getHeight(x, y);
2307 }
2308
2309 bool useGridLiquid = true;
2310
2311 // floor is the height we are closer to (but only if above)
2313 if (gridMapHeight > INVALID_HEIGHT && G3D::fuzzyGe(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE))
2314 data.floorZ = gridMapHeight;
2315
2316 if (vmapData.floorZ > VMAP_INVALID_HEIGHT && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
2317 (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapData.floorZ > gridMapHeight))
2318 {
2319 data.floorZ = vmapData.floorZ;
2320 wmoData = &vmapData;
2321 }
2322
2323 // NOTE: Objects will not detect a case when a wmo providing area/liquid despawns from under them
2324 // but this is fine as these kind of objects are not meant to be spawned and despawned a lot
2325 // example: Lich King platform
2326 /*
2327 if (dynData.floorZ > VMAP_INVALID_HEIGHT && G3D::fuzzyGe(z, dynData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
2328 (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > gridMapHeight) &&
2329 (G3D::fuzzyLt(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > vmapData.floorZ))
2330 {
2331 data.floorZ = dynData.floorZ;
2332 wmoData = &dynData;
2333 }
2334 */
2335
2336 if (wmoData)
2337 {
2338 if (wmoData->areaInfo)
2339 {
2340 // wmo found
2341 WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(wmoData->areaInfo->rootId, wmoData->areaInfo->adtId, wmoData->areaInfo->groupId);
2342 data.outdoors = (wmoData->areaInfo->mogpFlags & 0x8) != 0;
2343 if (wmoEntry)
2344 {
2345 data.areaId = wmoEntry->areaId;
2346 if (wmoEntry->Flags & 4)
2347 data.outdoors = true;
2348 else if (wmoEntry->Flags & 2)
2349 data.outdoors = false;
2350 }
2351
2352 if (!data.areaId)
2353 data.areaId = gridAreaId;
2354
2355 useGridLiquid = !IsInWMOInterior(wmoData->areaInfo->mogpFlags);
2356 }
2357 }
2358 else
2359 {
2360 data.outdoors = true;
2361 data.areaId = gridAreaId;
2362 if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId))
2363 data.outdoors = (areaEntry->flags & (AREA_FLAG_INSIDE | AREA_FLAG_OUTSIDE)) != AREA_FLAG_INSIDE;
2364 }
2365
2366 if (!data.areaId)
2368
2369 AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId);
2370
2371 // liquid processing
2372 if (wmoData && wmoData->liquidInfo && wmoData->liquidInfo->level > wmoData->floorZ)
2373 {
2374 uint32 liquidType = wmoData->liquidInfo->type;
2375 if (GetId() == 530 && liquidType == 2) // gotta love blizzard hacks
2376 liquidType = 15;
2377
2378 uint32 liquidFlagType = 0;
2379 if (LiquidTypeEntry const* liquidData = sLiquidTypeStore.LookupEntry(liquidType))
2380 liquidFlagType = liquidData->Type;
2381
2382 if (liquidType && liquidType < 21 && areaEntry)
2383 {
2384 uint32 overrideLiquid = areaEntry->LiquidTypeOverride[liquidFlagType];
2385 if (!overrideLiquid && areaEntry->zone)
2386 {
2387 AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(areaEntry->zone);
2388 if (zoneEntry)
2389 overrideLiquid = zoneEntry->LiquidTypeOverride[liquidFlagType];
2390 }
2391
2392 if (LiquidTypeEntry const* overrideData = sLiquidTypeStore.LookupEntry(overrideLiquid))
2393 {
2394 liquidType = overrideLiquid;
2395 liquidFlagType = overrideData->Type;
2396 }
2397 }
2398
2399 data.liquidInfo.Level = wmoData->liquidInfo->level;
2400 data.liquidInfo.DepthLevel = wmoData->floorZ;
2401 data.liquidInfo.Entry = liquidType;
2402 data.liquidInfo.Flags = 1 << liquidFlagType;
2403
2404 // Get position delta
2405 float delta = wmoData->liquidInfo->level - z;
2406
2407 if (delta > collisionHeight)
2409 else if (delta > 0.0f)
2411 else if (delta > -0.1f)
2413 else
2415 }
2416
2417 // look up liquid data from grid map
2418 if (gmap && useGridLiquid)
2419 {
2420 LiquidData const& gridLiquidData = gmap->GetLiquidData(x, y, z, collisionHeight, reqLiquidType);
2421 if (gridLiquidData.Status != LIQUID_MAP_NO_WATER && (!wmoData || gridLiquidData.Level > wmoData->floorZ))
2422 {
2423 uint32 liquidEntry = gridLiquidData.Entry;
2424 if (GetId() == 530 && liquidEntry == 2)
2425 liquidEntry = 15;
2426
2427 data.liquidInfo = gridLiquidData;
2428 data.liquidInfo.Entry = liquidEntry;
2429 }
2430 }
2431}
#define VMAP_INVALID_HEIGHT
Definition: IVMapMgr.h:48
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
DBCStorage< LiquidTypeEntry > sLiquidTypeStore(LiquidTypefmt)
static bool IsInWMOInterior(uint32 mogpFlags)
Definition: Map.cpp:2096
@ LIQUID_MAP_UNDER_WATER
Definition: Map.h:148
@ LIQUID_MAP_NO_WATER
Definition: Map.h:144
@ LIQUID_MAP_IN_WATER
Definition: Map.h:147
@ LIQUID_MAP_ABOVE_WATER
Definition: Map.h:145
@ LIQUID_MAP_WATER_WALK
Definition: Map.h:146
@ AREA_FLAG_OUTSIDE
Definition: DBCEnums.h:268
@ AREA_FLAG_INSIDE
Definition: DBCEnums.h:267
Definition: IVMapMgr.h:52
Optional< AreaInfo > areaInfo
Definition: IVMapMgr.h:72
Optional< LiquidInfo > liquidInfo
Definition: IVMapMgr.h:73
float floorZ
Definition: IVMapMgr.h:71
virtual void GetAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData &data) const =0
Definition: Map.h:171
float Level
Definition: Map.h:176
uint32 Flags
Definition: Map.h:175
uint32 Entry
Definition: Map.h:174
LiquidStatus Status
Definition: Map.h:178
float DepthLevel
Definition: Map.h:177
float floorZ
Definition: Map.h:185
uint32 areaId
Definition: Map.h:184
LiquidData liquidInfo
Definition: Map.h:187
bool outdoors
Definition: Map.h:186
uint16 getArea(float x, float y) const
Definition: Map.cpp:1556
LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) const
Definition: Map.cpp:1893
float getHeight(float x, float y) const
Definition: Map.h:260
Definition: DBCStructure.h:519
uint32 zone
Definition: DBCStructure.h:522
uint32 LiquidTypeOverride[4]
Definition: DBCStructure.h:530
Definition: DBCStructure.h:1281
uint32 Flags
Definition: DBCStructure.h:2142
uint32 areaId
Definition: DBCStructure.h:2143

References AREA_FLAG_INSIDE, AREA_FLAG_OUTSIDE, PositionFullTerrainStatus::areaId, WMOAreaTableEntry::areaId, VMAP::AreaAndLiquidData::areaInfo, VMAP::VMapFactory::createOrGetVMapMgr(), LiquidData::DepthLevel, LiquidData::Entry, LiquidData::Flags, WMOAreaTableEntry::Flags, VMAP::AreaAndLiquidData::floorZ, PositionFullTerrainStatus::floorZ, GridMap::getArea(), VMAP::IVMapMgr::GetAreaAndLiquidData(), GetGrid(), GridMap::getHeight(), GetId(), GridMap::GetLiquidData(), GetWMOAreaTableEntryByTripple(), GROUND_HEIGHT_TOLERANCE, i_mapEntry, INVALID_HEIGHT, IsInWMOInterior(), LiquidData::Level, MapEntry::linked_zone, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_IN_WATER, LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, VMAP::AreaAndLiquidData::liquidInfo, PositionFullTerrainStatus::liquidInfo, AreaTableEntry::LiquidTypeOverride, PositionFullTerrainStatus::outdoors, sAreaTableStore, sLiquidTypeStore, LiquidData::Status, VMAP_INVALID_HEIGHT, and AreaTableEntry::zone.

Referenced by Creature::Create(), and WorldObject::UpdatePositionData().

◆ GetGameObject()

GameObject * Map::GetGameObject ( ObjectGuid const  guid)
3313{
3314 return _objectsStore.Find<GameObject>(guid);
3315}

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by boss_sjonnir::boss_sjonnirAI::ActivatePipe(), Spell::CheckCast(), Player::CheckDuelDistance(), Spell::CheckEffectTarget(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), hyjalAI::DeSpawnVeins(), boss_hodir::boss_hodirAI::DoAction(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::DoAction(), Spell::DoAllEffectOnTarget(), npc_rocknot::npc_rocknotAI::DoGo(), WorldSession::DoLootRelease(), InstanceScript::DoRespawnGameObject(), InstanceScript::DoUseDoorOrButton(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomstore(), Player::DuelComplete(), Spell::EffectSummonObject(), Battleground::GetBGObject(), Battlefield::GetGameObject(), InstanceScript::GetGameObject(), ObjectAccessor::GetGameObject(), Player::GetNextQuest(), BattlegroundRV::GetPillarAtPosition(), GetTransport(), WorldSession::HandleAutostoreLootItemOpcode(), InstanceScript::HandleGameObject(), WorldSession::HandleGameobjectReportUse(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMovementOpcodes(), boss_urok_doomhowl::boss_urok_doomhowlAI::InitializeAI(), instance_violet_hold::instance_violet_hold_InstanceMapScript::InstanceCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_rend_blackhand::boss_rend_blackhandAI::JustDied(), boss_shade_of_aran::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), boss_sjonnir::boss_sjonnirAI::JustDied(), boss_kologarn::boss_kologarnAI::JustDied(), boss_faerlina::boss_faerlinaAI::JustDied(), boss_four_horsemen::boss_four_horsemenAI::JustDied(), boss_gothik::boss_gothikAI::JustDied(), boss_kelthuzad::boss_kelthuzadAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_thaddius::boss_thaddiusAI::JustDied(), boss_shade_of_aran::JustEngagedWith(), boss_sjonnir::boss_sjonnirAI::JustEngagedWith(), boss_kologarn::boss_kologarnAI::JustEngagedWith(), boss_thaddius_summon::boss_thaddius_summonAI::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_heigan::boss_heiganAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_loatheb::boss_loathebAI::JustEngagedWith(), boss_maexxna::boss_maexxnaAI::JustEngagedWith(), boss_noth::boss_nothAI::JustEngagedWith(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::OnPlayerEnter(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnUnitDeath(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::OpenDoors(), Player::PrepareQuestMenu(), instance_blackrock_spire::instance_blackrock_spireMapScript::ProcessEvent(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ProcessEvent(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ReadSaveDataMore(), boss_sartharion_dragonAI::RemoveTwilightPortal(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_shade_of_aran::Reset(), boss_anubrekhan::boss_anubrekhanAI::Reset(), boss_faerlina::boss_faerlinaAI::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_heigan::boss_heiganAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_loatheb::boss_loathebAI::Reset(), boss_maexxna::boss_maexxnaAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_sjonnir::boss_sjonnirAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), ScriptsProcess(), Player::SendLoot(), Player::SendQuestGiverStatusMultiple(), Acore::VisibleNotifier::SendToSelf(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), instance_naxxramas::instance_naxxramas_InstanceMapScript::SetBossState(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetBossState(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::SetBossState(), instance_gundrak::instance_gundrak_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetBossState(), instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::SetBossState(), instance_ulduar::instance_ulduar_InstanceMapScript::setChestsLootable(), instance_blackrock_spire::instance_blackrock_spireMapScript::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::SetData(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData(), instance_gundrak::instance_gundrak_InstanceMapScript::SetData(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), instance_halls_of_lightning::instance_halls_of_lightning_InstanceMapScript::SetData(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SetData(), boss_rend_blackhand::boss_rend_blackhandAI::SummonWave(), brann_bronzebeard::brann_bronzebeardAI::SwitchHeadVisaul(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_gundrak::instance_gundrak_InstanceMapScript::Update(), instance_naxxramas::instance_naxxramas_InstanceMapScript::Update(), instance_violet_hold::instance_violet_hold_InstanceMapScript::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_harrison_jones::npc_harrison_jonesAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), BattlegroundRV::UpdatePillars(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateRunes(), Player::UpdateTriggerVisibility(), npc_ranshalla::npc_ranshallaAI::WaypointReached(), and npc_arthas::npc_arthasAI::WaypointReached().

◆ GetGameObjectBySpawnIdStore()

◆ GetGameObjectFloor()

float Map::GetGameObjectFloor ( uint32  phasemask,
float  x,
float  y,
float  z,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
inline
565 {
566 return _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask);
567 }
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
Definition: DynamicTree.cpp:294

References _dynamicTree, and DynamicMapTree::getHeight().

◆ GetGORespawnTime()

time_t Map::GetGORespawnTime ( ObjectGuid::LowType  dbGuid) const
inline
582 {
583 std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
584 if (itr != _goRespawnTimes.end())
585 return itr->second;
586
587 return time_t(0);
588 }

References _goRespawnTimes.

Referenced by GetLinkedRespawnTime(), and GameObject::LoadGameObjectFromDB().

◆ GetGrid()

GridMap * Map::GetGrid ( float  x,
float  y 
)
1981{
1982 // half opt method
1983 int gx = (int)(32 - x / SIZE_OF_GRIDS); //grid x
1984 int gy = (int)(32 - y / SIZE_OF_GRIDS); //grid y
1985
1986 // ensure GridMap is loaded
1987 EnsureGridCreated(GridCoord(63 - gx, 63 - gy));
1988
1989 return GridMaps[gx][gy];
1990}
#define SIZE_OF_GRIDS
Definition: MapDefines.h:25

References EnsureGridCreated(), GridMaps, and SIZE_OF_GRIDS.

Referenced by GetAreaId(), GetAreaInfo(), GetFullTerrainStatusForPosition(), GetGridHeight(), GetLiquidData(), GetMinHeight(), GetWaterLevel(), and GetWaterOrGroundLevel().

◆ GetGridHeight()

float Map::GetGridHeight ( float  x,
float  y 
) const
2081{
2082 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2083 return gmap->getHeight(x, y);
2084
2086}

References GetGrid(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by CheckCollisionAndGetValidCoords(), and GetHeight().

◆ GetGuidSequenceGenerator()

template<HighGuid high>
ObjectGuidGeneratorBase & Map::GetGuidSequenceGenerator ( )
inlineprivate
789 {
790 auto itr = _guidGenerators.find(high);
791 if (itr == _guidGenerators.end())
792 itr = _guidGenerators.insert(std::make_pair(high, std::unique_ptr<ObjectGuidGenerator<high>>(new ObjectGuidGenerator<high>()))).first;
793
794 return *itr->second;
795 }
Definition: ObjectGuid.h:299
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
Definition: Map.h:797

References _guidGenerators.

◆ GetHeight() [1/2]

float Map::GetHeight ( float  x,
float  y,
float  z,
bool  checkVMap = true,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
2044{
2045 // find raw .map surface under Z coordinates
2046 float mapHeight = VMAP_INVALID_HEIGHT_VALUE;
2047 float gridHeight = GetGridHeight(x, y);
2048 if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
2049 mapHeight = gridHeight;
2050
2051 float vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
2052 if (checkVMap)
2053 {
2055 vmapHeight = vmgr->getHeight(GetId(), x, y, z, maxSearchDist); // look from a bit higher pos to find the floor
2056 }
2057
2058 // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
2059 // vmapheight set for any under Z value or <= INVALID_HEIGHT
2060 if (vmapHeight > INVALID_HEIGHT)
2061 {
2062 if (mapHeight > INVALID_HEIGHT)
2063 {
2064 // we have mapheight and vmapheight and must select more appropriate
2065
2066 // we are already under the surface or vmap height above map heigt
2067 // or if the distance of the vmap height is less the land height distance
2068 if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
2069 return vmapHeight;
2070 else
2071 return mapHeight; // better use .map surface height
2072 }
2073 else
2074 return vmapHeight; // we have only vmapHeight (if have)
2075 }
2076
2077 return mapHeight; // explicitly use map data
2078}
virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist)=0

References VMAP::VMapFactory::createOrGetVMapMgr(), GetGridHeight(), VMAP::IVMapMgr::getHeight(), GetId(), GROUND_HEIGHT_TOLERANCE, INVALID_HEIGHT, and VMAP_INVALID_HEIGHT_VALUE.

Referenced by BattlegroundRV::CheckPositionForUnit(), boss_ick::boss_ickAI::DamageTaken(), GetHeight(), WorldObject::GetMapHeight(), GetTransportForPos(), GetWaterOrGroundLevel(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), spell_winter_veil_racer_rocket_slam::HandleTriggerSpell(), npc_frost_wyrm::npc_frost_wyrmAI::JustDied(), npc_gargoyle::npc_gargoyleAI::JustDied(), spell_svalna_revive_champion::spell_svalna_revive_champion_SpellScript::Land(), Creature::LoadCreatureFromDB(), Spell::SelectImplicitCasterDestTargets(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ GetHeight() [2/2]

float Map::GetHeight ( uint32  phasemask,
float  x,
float  y,
float  z,
bool  vmap = true,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
2488{
2489 float h1, h2;
2490 h1 = GetHeight(x, y, z, vmap, maxSearchDist);
2491 h2 = _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask);
2492 return std::max<float>(h1, h2);
2493}
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2043

References _dynamicTree, GetHeight(), and DynamicMapTree::getHeight().

◆ GetId()

uint32 Map::GetId ( ) const
inline
379{ return i_mapEntry->MapID; }
uint32 MapID
Definition: DBCStructure.h:1324

References i_mapEntry, and MapEntry::MapID.

Referenced by Group::_cancelHomebindIfInstance(), AddObjectToRemoveList(), AddObjectToSwitchList(), InstanceMap::AddPlayerToMap(), MapUpdateRequest::call(), InstanceMap::CannotEnter(), Player::CanRollForItemInLFG(), InstanceScript::CheckAchievementCriteriaMeet(), Spell::CheckCast(), GameObject::Create(), StaticTransport::Create(), MapInstanced::CreateBattleground(), MapInstanced::CreateInstance(), MapInstanced::CreateInstanceForPlayer(), InstanceMap::CreateInstanceScript(), TransportMgr::CreateInstanceTransports(), OPvPCapturePoint::DelCreature(), DeleteCorpseData(), DeleteRespawnTimes(), CreatureAI::DoZoneInCombat(), EnsureGridLoaded(), anonymous_namespace{AllMapScript.cpp}::ForeachMaps(), GetAreaInfo(), GetDebugInfo(), GetFullTerrainStatusForPosition(), GetHeight(), GetLiquidData(), GetMapDifficulty(), debug_commandscript::HandleDebugObjectCountMap(), gobject_commandscript::HandleGameObjectAddCommand(), go_commandscript::HandleGoZoneXYCommand(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcAddCommand(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandleSetRaidDifficultyOpcode(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), InitVisibilityDistance(), InstanceMap::InitVisibilityDistance(), Player::inRandomLfgDungeon(), isInLineOfSight(), DisableMgr::IsPathfindingEnabled(), LoadCorpseData(), LoadMap(), LoadMMap(), ObjectGridLoader::LoadN(), LoadRespawnTimes(), LoadVMap(), LogEncounterFinished(), AchievementCriteriaData::Meets(), MotionMaster::MoveFall(), lfg::LFGPlayerScript::OnMapChanged(), InstanceMap::PermBindAllPlayers(), spell_valkyr_touch::spell_valkyr_touchAuraScript::PrepareAuraScript(), RemoveAllPlayers(), RemoveCreatureRespawnTime(), RemoveGORespawnTime(), InstanceMap::Reset(), Player::RewardReputation(), SaveCreatureRespawnTime(), SaveGORespawnTime(), InstanceMap::SendResetWarnings(), World::SetInitialWorldSettings(), WorldObject::SetMap(), Player::SetMover(), SummonCreatureGroup(), MotionTransport::TeleportTransport(), UnloadGrid(), Update(), UpdateEncounterState(), ObjectGridLoader::Visit(), and ~Map().

◆ GetInstanceId()

◆ GetInstanceResetPeriod()

time_t Map::GetInstanceResetPeriod ( ) const
inline

◆ GetLinkedRespawnTime()

time_t Map::GetLinkedRespawnTime ( ObjectGuid  guid) const
3575{
3576 ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
3577 switch (linkedGuid.GetHigh())
3578 {
3579 case HighGuid::Unit:
3580 return GetCreatureRespawnTime(linkedGuid.GetCounter());
3581 case HighGuid::GameObject:
3582 return GetGORespawnTime(linkedGuid.GetCounter());
3583 default:
3584 break;
3585 }
3586
3587 return time_t(0);
3588}
#define sObjectMgr
Definition: ObjectMgr.h:1640
Definition: ObjectGuid.h:120
HighGuid GetHigh() const
Definition: ObjectGuid.h:145
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition: Map.h:572
time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
Definition: Map.h:581

References ObjectGuid::GetCounter(), GetCreatureRespawnTime(), GetGORespawnTime(), ObjectGuid::GetHigh(), and sObjectMgr.

Referenced by Creature::Respawn(), and GameObject::Update().

◆ GetLiquidData()

LiquidData const Map::GetLiquidData ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight,
uint8  ReqLiquidType 
)
2205{
2206 LiquidData liquidData;
2207
2209 float liquid_level = INVALID_HEIGHT;
2210 float ground_level = INVALID_HEIGHT;
2211 uint32 liquid_type = 0;
2212 uint32 mogpFlags = 0;
2213 bool useGridLiquid = true;
2214 if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags))
2215 {
2216 useGridLiquid = !IsInWMOInterior(mogpFlags);
2217 LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type);
2218 // Check water level and ground level
2219 if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
2220 {
2221 // hardcoded in client like this
2222 if (GetId() == 530 && liquid_type == 2)
2223 liquid_type = 15;
2224
2225 uint32 liquidFlagType = 0;
2226 if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
2227 liquidFlagType = liq->Type;
2228
2229 if (liquid_type && liquid_type < 21)
2230 {
2231 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z)))
2232 {
2233 uint32 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
2234 if (!overrideLiquid && area->zone)
2235 {
2236 area = sAreaTableStore.LookupEntry(area->zone);
2237 if (area)
2238 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
2239 }
2240
2241 if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
2242 {
2243 liquid_type = overrideLiquid;
2244 liquidFlagType = liq->Type;
2245 }
2246 }
2247 }
2248
2249 liquidData.Level = liquid_level;
2250 liquidData.DepthLevel = ground_level;
2251 liquidData.Entry = liquid_type;
2252 liquidData.Flags = 1 << liquidFlagType;
2253 }
2254
2255 float delta = liquid_level - z;
2256
2257 // Get position delta
2258 if (delta > collisionHeight)
2259 liquidData.Status = LIQUID_MAP_UNDER_WATER;
2260 else if (delta > 0.0f)
2261 liquidData.Status = LIQUID_MAP_IN_WATER;
2262 else if (delta > -0.1f)
2263 liquidData.Status = LIQUID_MAP_WATER_WALK;
2264 else
2265 liquidData.Status = LIQUID_MAP_ABOVE_WATER;
2266 }
2267
2268 if (useGridLiquid)
2269 {
2270 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2271 {
2272 LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType);
2273 // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
2274 if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > ground_level))
2275 {
2276 // hardcoded in client like this
2277 uint32 liquidEntry = map_data.Entry;
2278 if (GetId() == 530 && liquidEntry == 2)
2279 liquidEntry = 15;
2280
2281 liquidData = map_data;
2282 liquidData.Entry = liquidEntry;
2283 }
2284 }
2285 }
2286
2287 return liquidData;
2288}
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type, uint32 &mogpFlags) const =0
uint32 GetAreaId(uint32 phaseMask, float x, float y, float z) const
Definition: Map.cpp:2150

References VMAP::VMapFactory::createOrGetVMapMgr(), LiquidData::DepthLevel, LiquidData::Entry, LiquidData::Flags, GetAreaId(), GetGrid(), GetId(), VMAP::IVMapMgr::GetLiquidLevel(), GROUND_HEIGHT_TOLERANCE, INVALID_HEIGHT, IsInWMOInterior(), LiquidData::Level, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_IN_WATER, LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, LOG_DEBUG, sAreaTableStore, sLiquidTypeStore, and LiquidData::Status.

Referenced by PathGenerator::BuildPolyPath(), PathGenerator::GetNavTerrain(), GetWaterOrGroundLevel(), HasEnoughWater(), IsInWater(), IsUnderWater(), Spell::SelectImplicitCasterDestTargets(), and spell_spawn_blood_pool::SetDest().

◆ GetMapDifficulty()

MapDifficulty const * Map::GetMapDifficulty ( ) const
3203{
3205}
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition: DBCStores.cpp:757

References GetDifficulty(), GetId(), and GetMapDifficultyData().

Referenced by InstanceMap::GetMaxPlayers(), and InstanceMap::GetMaxResetDelay().

◆ GetMapName()

char const * Map::GetMapName ( ) const
2520{
2521 return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
2522}
char const * name[16]
Definition: DBCStructure.h:1329

References i_mapEntry, MapEntry::name, and sWorld.

Referenced by InstanceMap::CannotEnter(), debug_commandscript::HandleDebugObjectCountMap(), go_commandscript::HandleGoZoneXYCommand(), LoadMMap(), LoadVMap(), LogCommandUsage(), and InstanceMap::PermBindAllPlayers().

◆ GetMinHeight()

float Map::GetMinHeight ( float  x,
float  y 
) const
2089{
2090 if (GridMap const* grid = const_cast<Map*>(this)->GetGrid(x, y))
2091 return grid->getMinHeight(x, y);
2092
2093 return -500.0f;
2094}

References GetGrid().

Referenced by WorldSession::HandleMovementOpcodes().

◆ GetMMapLock()

std::shared_mutex & Map::GetMMapLock ( ) const
inline
387{ return *(const_cast<std::shared_mutex*>(&MMapLock)); }
std::shared_mutex MMapLock
Definition: Map.h:705

References MMapLock.

◆ getNGrid()

NGridType * Map::getNGrid ( uint32  x,
uint32  y 
) const
inlineprivate
686 {
688 return i_grids[x][y];
689 }
NGridType * i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
Definition: Map.h:740

References ASSERT, i_grids, and MAX_NUMBER_OF_GRIDS.

Referenced by AddToGrid(), EnsureGridCreated(), EnsureGridCreated_i(), EnsureGridLoaded(), IsGridLoaded(), isGridObjectDataLoaded(), IsRemovalGrid(), setGridObjectDataLoaded(), SwitchGridContainers(), and Visit().

◆ GetObjectHitPos()

bool Map::GetObjectHitPos ( uint32  phasemask,
float  x1,
float  y1,
float  z1,
float  x2,
float  y2,
float  z2,
float &  rx,
float &  ry,
float &  rz,
float  modifyDist 
)
2474{
2475 G3D::Vector3 startPos(x1, y1, z1);
2476 G3D::Vector3 dstPos(x2, y2, z2);
2477
2478 G3D::Vector3 resultPos;
2479 bool result = _dynamicTree.GetObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist);
2480
2481 rx = resultPos.x;
2482 ry = resultPos.y;
2483 rz = resultPos.z;
2484 return result;
2485}
bool GetObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const
Definition: DynamicTree.cpp:230

References _dynamicTree, and DynamicMapTree::GetObjectHitPos().

Referenced by CheckCollisionAndGetValidCoords(), and Spell::SelectImplicitCasterDestTargets().

◆ GetObjectsStore()

◆ GetParent()

Map const * Map::GetParent ( ) const
inline
384{ return m_parentMap; }

References m_parentMap.

◆ GetPet()

Pet * Map::GetPet ( ObjectGuid const  guid)
3318{
3319 return _objectsStore.Find<Pet>(guid);
3320}
Definition: Pet.h:40

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetPet(), and ScriptsProcess().

◆ GetPlayers()

PlayerList const & Map::GetPlayers ( ) const
inline
485{ return m_mapRefMgr; }
MapRefMgr m_mapRefMgr
Definition: Map.h:715

References m_mapRefMgr.

Referenced by AddToMap(), boss_hadronox::boss_hadronoxAI::AnyPlayerValid(), MotionTransport::BuildUpdate(), StaticTransport::BuildUpdate(), InstanceMap::CannotEnter(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), boss_gothik::boss_gothikAI::CheckGroupSplitted(), boss_volazj::CheckPhaseMinions(), boss_skadi_grauf::boss_skadi_graufAI::CheckPlayers(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::ChromieWhisper(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::DoCheckDedicatedInsanity(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoCheckHeraldOfTheTitans(), DoForAllPlayers(), instance_violet_hold::instance_violet_hold_InstanceMapScript::DoNeedCleanup(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoNeedCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::DoNeedCleanup(), ScriptedAI::DoPlayMusic(), InstanceScript::DoSendNotifyToInstance(), ScriptedAI::DoTeleportAll(), boss_icehowl::boss_icehowlAI::DoTrampleIfValid(), InstanceScript::DoUpdateWorldState(), CreatureAI::DoZoneInCombat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), boss_thorim::boss_thorimAI::GetArenaPlayer(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::GetCreatureEntry(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetCreatureEntry(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetGameObjectEntry(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::GetPlayerInMap(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_yogg_saron_brain_link::spell_yogg_saron_brain_link_AuraScript::HandleOnEffectApply(), WorldSession::HandleSetRaidDifficultyOpcode(), boss_ichoron::boss_ichoronAI::IchoronDoCastToAllHostilePlayers(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), boss_halion::boss_halionAI::IsAnyPlayerValid(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::IsEncounterInProgress(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), npc_coren_direbrew::JustDied(), boss_headless_horseman::JustDied(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied(), boss_yoggsaron::boss_yoggsaronAI::JustDied(), boss_four_horsemen::boss_four_horsemenAI::JustDied(), boss_alar::boss_alarAI::JustDied(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_felblood_kaelthas::LapseAction(), LogEncounterFinished(), WorldSession::LogoutPlayer(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnGameObjectCreate(), spell_illidan_tear_of_azzinoth_summon_channel::spell_illidan_tear_of_azzinoth_summon_channel_AuraScript::OnPeriodic(), PlayDirectSoundToMap(), spell_valkyr_touch::spell_valkyr_touchAuraScript::PrepareAuraScript(), SmartScript::ProcessAction(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::RemoveBackPack(), RemoveFromMap(), boss_krystallus::boss_krystallusAI::RemoveStonedEffect(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::ReplaceMoiraIfSaved(), boss_volazj::ResetPlayersPhaseMask(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::SelectConstrictTarget(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::SelectCorruptionTarget(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), spell_gen_rallying_cry_of_the_dragonslayer::SelectTarget(), spell_gen_adals_song_of_battle::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), npc_minigob_manabonk::npc_minigob_manabonkAI::SelectTargetInDalaran(), CreatureTextMgr::SendChatPacket(), CreatureTextMgr::SendNonChatPacket(), SendPacketToPlayers(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::SendUpdateWorldState(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), GameObject::SetLootRecipient(), Creature::SetLootRecipient(), SetZoneMusic(), SetZoneOverrideLight(), SetZoneWeather(), boss_hodir::boss_hodirAI::SpawnHelpers(), instance_zulaman::instance_zulaman_InstanceMapScript::SummonHostage(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::Update(), boss_chromaggus::boss_chromaggusAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_kiljaeden_controller::npc_kiljaeden_controllerAI::UpdateAI(), npc_singularity::npc_singularityAI::UpdateAI(), boss_janalai::boss_janalaiAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_cthun::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::UpdateAI(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI(), boss_heigan::boss_heiganAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::UpdateAI(), boss_keristrasza::boss_keristraszaAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI(), npc_demonic_vapor::npc_demonic_vaporAI::UpdateAI(), UpdateEncounterState(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateWorldState(), and npc_thrall_bfu::npc_thrall_bfuAI::UpdateWorldState().

◆ GetPlayersCountExceptGMs()

◆ GetSpawnMode()

◆ GetTransport()

Transport * Map::GetTransport ( ObjectGuid const  guid)
3323{
3324 if (guid.GetHigh() != HighGuid::Mo_Transport && guid.GetHigh() != HighGuid::Transport)
3325 return nullptr;
3326
3327 GameObject* go = GetGameObject(guid);
3328 return go ? go->ToTransport() : nullptr;
3329}
Transport * ToTransport()
Definition: GameObject.h:325
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312

References GetGameObject(), ObjectGuid::GetHigh(), and GameObject::ToTransport().

Referenced by ObjectAccessor::GetTransport(), WorldSession::HandleMovementOpcodes(), npc_gunship::npc_gunshipAI::JustDied(), npc_gunship_boarding_addAI::MovementInform(), ScriptsProcess(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), and npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI().

◆ GetTransportForPos()

Transport * Map::GetTransportForPos ( uint32  phase,
float  x,
float  y,
float  z,
WorldObject worldobject = nullptr 
)
2017{
2018 G3D::Vector3 v(x, y, z + 2.0f);
2019 G3D::Ray r(v, G3D::Vector3(0, 0, -1));
2020 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
2021 if ((*itr)->IsInWorld() && (*itr)->GetExactDistSq(x, y, z) < 75.0f * 75.0f && (*itr)->m_model)
2022 {
2023 float dist = 30.0f;
2024 bool hit = (*itr)->m_model->intersectRay(r, dist, false, phase, VMAP::ModelIgnoreFlags::Nothing);
2025 if (hit)
2026 return *itr;
2027 }
2028
2029 if (worldobject)
2030 if (GameObject* staticTrans = worldobject->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_TRANSPORT, 75.0f))
2031 if (staticTrans->m_model)
2032 {
2033 float dist = 10.0f;
2034 bool hit = staticTrans->m_model->intersectRay(r, dist, false, phase, VMAP::ModelIgnoreFlags::Nothing);
2035 if (hit)
2036 if (GetHeight(phase, x, y, z, true, 30.0f) < (v.z - dist + 1.0f))
2037 return staticTrans->ToTransport();
2038 }
2039
2040 return nullptr;
2041}
phase
Definition: boss_skadi.cpp:103
@ GAMEOBJECT_TYPE_TRANSPORT
Definition: SharedDefines.h:1571
GameObject * FindNearestGameObjectOfType(GameobjectTypes type, float range) const
Definition: Object.cpp:2452

References _transports, WorldObject::FindNearestGameObjectOfType(), GAMEOBJECT_TYPE_TRANSPORT, GetHeight(), and VMAP::Nothing.

Referenced by AddToMap(), and Creature::Update().

◆ GetVisibilityRange()

◆ GetWaterLevel()

float Map::GetWaterLevel ( float  x,
float  y 
) const
2434{
2435 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2436 return gmap->getLiquidLevel(x, y);
2437 else
2438 return 0;
2439}

References GetGrid().

Referenced by go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoXYZCommand(), and go_commandscript::HandleGoZoneXYCommand().

◆ GetWaterOrGroundLevel()

float Map::GetWaterOrGroundLevel ( uint32  phasemask,
float  x,
float  y,
float  z,
float *  ground = nullptr,
bool  swim = false,
float  collisionHeight = DEFAULT_COLLISION_HEIGHT 
) const
1993{
1994 if (const_cast<Map*>(this)->GetGrid(x, y))
1995 {
1996 // we need ground level (including grid height version) for proper return water level in point
1997 float ground_z = GetHeight(phasemask, x, y, z + Z_OFFSET_FIND_HEIGHT, true, 50.0f);
1998 if (ground)
1999 *ground = ground_z;
2000
2001 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, MAP_ALL_LIQUIDS);
2002 switch (liquidData.Status)
2003 {
2005 return std::max<float>(liquidData.Level, ground_z);
2007 return ground_z;
2008 default:
2009 return liquidData.Level;
2010 }
2011 }
2012
2014}
#define MAP_ALL_LIQUIDS
Definition: Map.h:160
constexpr float Z_OFFSET_FIND_HEIGHT
Definition: SharedDefines.h:27
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
Definition: Map.cpp:2204

References GetGrid(), GetHeight(), GetLiquidData(), LiquidData::Level, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_NO_WATER, MAP_ALL_LIQUIDS, LiquidData::Status, VMAP_INVALID_HEIGHT_VALUE, and Z_OFFSET_FIND_HEIGHT.

Referenced by WorldObject::GetMapWaterOrGroundLevel().

◆ GetZoneAndAreaId()

void Map::GetZoneAndAreaId ( uint32  phaseMask,
uint32 zoneid,
uint32 areaid,
float  x,
float  y,
float  z 
) const
2197{
2198 areaid = zoneid = GetAreaId(phaseMask, x, y, z);
2199 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaid))
2200 if (area->zone)
2201 zoneid = area->zone;
2202}

References GetAreaId(), and sAreaTableStore.

Referenced by WorldObject::AddToWorld(), and MapMgr::GetZoneAndAreaId().

◆ GetZoneId()

uint32 Map::GetZoneId ( uint32  phaseMask,
float  x,
float  y,
float  z 
) const
2187{
2188 uint32 areaId = GetAreaId(phaseMask, x, y, z);
2189 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId))
2190 if (area->zone)
2191 return area->zone;
2192
2193 return areaId;
2194}

References GetAreaId(), and sAreaTableStore.

Referenced by MapMgr::GetZoneId().

◆ HandleDelayedVisibility()

void Map::HandleDelayedVisibility ( )
894{
896 return;
897 for (std::unordered_set<Unit*>::iterator itr = i_objectsForDelayedVisibility.begin(); itr != i_objectsForDelayedVisibility.end(); ++itr)
898 (*itr)->ExecuteDelayedUnitRelocationEvent();
900}
std::unordered_set< Unit * > i_objectsForDelayedVisibility
Definition: Map.h:389

References i_objectsForDelayedVisibility.

Referenced by Update().

◆ HasEnoughWater() [1/2]

bool Map::HasEnoughWater ( WorldObject const *  searcher,
float  x,
float  y,
float  z 
) const
2508{
2509 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
2510 return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0 && HasEnoughWater(searcher, liquidData);
2511}
#define MAP_LIQUID_STATUS_SWIMMING
Definition: Map.h:151

References WorldObject::GetCollisionHeight(), GetLiquidData(), WorldObject::GetPhaseMask(), HasEnoughWater(), MAP_ALL_LIQUIDS, MAP_LIQUID_STATUS_SWIMMING, and LiquidData::Status.

Referenced by CanReachPositionAndGetValidCoords(), and HasEnoughWater().

◆ HasEnoughWater() [2/2]

bool Map::HasEnoughWater ( WorldObject const *  searcher,
LiquidData const &  liquidData 
) const
2514{
2515 float minHeightInWater = searcher->GetMinHeightInWater();
2516 return liquidData.Level > INVALID_HEIGHT && liquidData.Level > liquidData.DepthLevel && liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
2517}

References LiquidData::DepthLevel, WorldObject::GetMinHeightInWater(), INVALID_HEIGHT, and LiquidData::Level.

◆ HavePlayers()

◆ InitializeObject() [1/3]

template<>
void Map::InitializeObject ( Creature )
544{
545 //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE;
546}

◆ InitializeObject() [2/3]

template<>
void Map::InitializeObject ( GameObject )
550{
551 //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE;
552}

◆ InitializeObject() [3/3]

template<class T >
void Map::InitializeObject ( T *  obj)
private
539{
540}

Referenced by AddToMap().

◆ InitVisibilityDistance()

void Map::InitVisibilityDistance ( )
virtual

Reimplemented in InstanceMap, BattlegroundMap, and MapInstanced.

259{
260 //init visibility for continents
262
263 switch (GetId())
264 {
265 case 609: // Scarlet Enclave (DK starting zone)
266 m_VisibleDistance = 125.0f;
267 break;
268 case 25: // Scott Test (box map)
269 m_VisibleDistance = 200.0f;
270 break;
271 }
272}
static float GetMaxVisibleDistanceOnContinents()
Definition: World.h:321

References GetId(), World::GetMaxVisibleDistanceOnContinents(), and m_VisibleDistance.

Referenced by Map().

◆ InsertGameObjectModel()

void Map::InsertGameObjectModel ( const GameObjectModel model)
inline
560{ _dynamicTree.insert(model); }
void insert(const GameObjectModel &)
Definition: DynamicTree.cpp:117

References _dynamicTree, and DynamicMapTree::insert().

Referenced by GameObject::AddToWorld(), GameObject::UpdateModel(), and GameObject::UpdateModelPosition().

◆ Instanceable()

◆ Is25ManRaid()

bool Map::Is25ManRaid ( ) const
inline
453{ return IsRaid() && i_spawnMode & RAID_DIFFICULTY_MASK_25MAN; } // since 25man difficulties are 1 and 3, we can check them like that
#define RAID_DIFFICULTY_MASK_25MAN
Definition: DBCEnums.h:287
bool IsRaid() const
Definition: Map.h:450

References i_spawnMode, IsRaid(), and RAID_DIFFICULTY_MASK_25MAN.

Referenced by boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), spell_archavon_rock_shards::spell_archavon_rock_shards_SpellScript::HandleScript(), instance_ulduar::instance_ulduar_InstanceMapScript::instance_ulduar_InstanceMapScript(), spell_the_lich_king_vile_spirits::spell_the_lich_king_vile_spirits_AuraScript::Load(), AchievementCriteriaData::Meets(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnGameObjectCreate(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset(), npc_gunship::npc_gunshipAI::SetGUID(), instance_ulduar::instance_ulduar_InstanceMapScript::SpawnLeviathanEncounterVehicles(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), and UpdateEncounterState().

◆ IsBattleArena()

◆ IsBattleground()

bool Map::IsBattleground ( ) const
inline
454{ return i_mapEntry && i_mapEntry->IsBattleground(); }
bool IsBattleground() const
Definition: DBCStructure.h:1353

References i_mapEntry, and MapEntry::IsBattleground().

Referenced by AuraEffect::HandleAuraDummy().

◆ IsBattlegroundOrArena()

◆ isCellMarked()

bool Map::isCellMarked ( uint32  pCellId)
inline
470{ return marked_cells.test(pCellId); }
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAP > marked_cells
Definition: Map.h:742

References marked_cells.

Referenced by VisitNearbyCellsOf().

◆ isCellMarkedLarge()

bool Map::isCellMarkedLarge ( uint32  pCellId)
inline
473{ return marked_cells_large.test(pCellId); }
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAP > marked_cells_large
Definition: Map.h:743

References marked_cells_large.

Referenced by VisitNearbyCellsOf(), and VisitNearbyCellsOfPlayer().

◆ IsDungeon()

bool Map::IsDungeon ( ) const
inline
448{ return i_mapEntry && i_mapEntry->IsDungeon(); }
bool IsDungeon() const
Definition: DBCStructure.h:1349

References i_mapEntry, and MapEntry::IsDungeon().

Referenced by Group::_cancelHomebindIfInstance(), InstanceSaveMgr::_ResetOrWarnAll(), InstanceMap::AddPlayerToMap(), GameObject::AddToSkillupList(), Spell::CheckCast(), MapInstanced::CreateInstance(), TransportMgr::CreateTransport(), Spell::DoAllEffectOnTarget(), ScriptedAI::DoTeleportAll(), CreatureAI::DoZoneInCombat(), Spell::EffectTeleportUnits(), SmartScript::FillScript(), Acore::XP::Gain(), WorldObject::GetInstanceScript(), Unit::GetMeleeAttackPoint(), SpellMgr::GetSpellIdForDifficulty(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), spell_freezing_circle::HandleDamage(), spell_item_nitro_boots::HandleDummy(), instance_commandscript::HandleInstanceSaveDataCommand(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSummonCommand(), InstanceSave::InsertToDB(), Player::IsAtGroupRewardDistance(), boss_ossirian::JustEngagedWith(), Unit::Kill(), WorldSession::LogoutPlayer(), Condition::Meets(), AchievementCriteriaData::Meets(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), InstanceMap::PermBindAllPlayers(), SmartScript::ProcessAction(), boss_krystallus::boss_krystallusAI::RemoveStonedEffect(), CreatureTextMgr::SendChatPacket(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), Player::SetEntryPoint(), Creature::SetLootRecipient(), boss_akilzon::boss_akilzonAI::SetWeather(), lfg::LFGMgr::TeleportPlayer(), ToInstanceMap(), AchievementMgr::UpdateAchievementCriteria(), boss_janalai::boss_janalaiAI::UpdateAI(), and boss_cthun::UpdateAI().

◆ IsGridLoaded() [1/2]

bool Map::IsGridLoaded ( const GridCoord p) const
private

◆ IsGridLoaded() [2/2]

bool Map::IsGridLoaded ( float  x,
float  y 
) const
inline
370 {
372 }
GridCoord ComputeGridCoord(float x, float y)
Definition: GridDefines.h:186
bool IsGridLoaded(float x, float y) const
Definition: Map.h:369

References Acore::ComputeGridCoord(), and IsGridLoaded().

Referenced by ObjectMgr::AddGOData(), GameEventMgr::GameEventSpawn(), IsGridLoaded(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), PoolGroup< T >::Spawn1Object(), SwitchGridContainers(), and Visit().

◆ isGridObjectDataLoaded()

bool Map::isGridObjectDataLoaded ( uint32  x,
uint32  y 
) const
inlineprivate

◆ IsHeroic()

bool Map::IsHeroic ( ) const
inline
@ DUNGEON_DIFFICULTY_HEROIC
Definition: DBCEnums.h:278
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition: DBCEnums.h:283

References DUNGEON_DIFFICULTY_HEROIC, i_spawnMode, IsRaid(), and RAID_DIFFICULTY_10MAN_HEROIC.

Referenced by spell_svala_ritual_strike::spell_svala_ritual_strike_AuraScript::CalculateAmount(), boss_eregos::boss_eregosAI::DamageTaken(), npc_orb_carrier::npc_orb_carrierAI::DoAction(), npc_molten_golem::npc_molten_golemAI::DoAction(), BattleExperienceEvent::Execute(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::FillInitialWorldStates(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetData(), spell_freezing_circle::HandleDamage(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsHeroic(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsHeroic(), boss_loken::boss_lokenAI::JustEngagedWith(), boss_krystallus::boss_krystallusAI::JustEngagedWith(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_frost_tomb::npc_frost_tombAI::npc_frost_tombAI(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::OnPlayerEnter(), at_shattered_halls_execution::OnTrigger(), spell_blood_queen_pact_of_the_darkfallen_dmg::spell_blood_queen_pact_of_the_darkfallen_dmg_AuraScript::PeriodicTick(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::ReadSaveDataMore(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), ScriptedAI::ScriptedAI(), instance_gundrak::instance_gundrak_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers(), boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget(), boss_ionar::boss_ionarAI::Split(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update(), npc_time_rift::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), UpdateEncounterState(), and instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::WriteSaveDataMore().

◆ isInLineOfSight()

bool Map::isInLineOfSight ( float  x1,
float  y1,
float  z1,
float  x2,
float  y2,
float  z2,
uint32  phasemask,
LineOfSightChecks  checks,
VMAP::ModelIgnoreFlags  ignoreFlags 
) const
2442{
2443 if (!sWorld->getBoolConfig(CONFIG_VMAP_BLIZZLIKE_PVP_LOS))
2444 {
2446 {
2447 ignoreFlags = VMAP::ModelIgnoreFlags::Nothing;
2448 }
2449 }
2450
2451 if ((checks & LINEOFSIGHT_CHECK_VMAP) && !VMAP::VMapFactory::createOrGetVMapMgr()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2, ignoreFlags))
2452 {
2453 return false;
2454 }
2455
2456 if (sWorld->getBoolConfig(CONFIG_CHECK_GOBJECT_LOS) && (checks & LINEOFSIGHT_CHECK_GOBJECT_ALL))
2457 {
2458 ignoreFlags = VMAP::ModelIgnoreFlags::Nothing;
2459 if (!(checks & LINEOFSIGHT_CHECK_GOBJECT_M2))
2460 {
2461 ignoreFlags = VMAP::ModelIgnoreFlags::M2;
2462 }
2463
2464 if (!_dynamicTree.isInLineOfSight(x1, y1, z1, x2, y2, z2, phasemask, ignoreFlags))
2465 {
2466 return false;
2467 }
2468 }
2469
2470 return true;
2471}
@ LINEOFSIGHT_CHECK_GOBJECT_M2
Definition: Map.h:194
@ LINEOFSIGHT_CHECK_VMAP
Definition: Map.h:192
@ LINEOFSIGHT_CHECK_GOBJECT_ALL
Definition: Map.h:196
@ CONFIG_CHECK_GOBJECT_LOS
Definition: IWorld.h:159
@ CONFIG_VMAP_BLIZZLIKE_PVP_LOS
Definition: IWorld.h:180
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, VMAP::ModelIgnoreFlags ignoreFlags) const
Definition: DynamicTree.cpp:276
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
Definition: Map.cpp:2441

References _dynamicTree, CONFIG_CHECK_GOBJECT_LOS, CONFIG_VMAP_BLIZZLIKE_PVP_LOS, VMAP::VMapFactory::createOrGetVMapMgr(), GetId(), IsBattlegroundOrArena(), isInLineOfSight(), DynamicMapTree::isInLineOfSight(), LINEOFSIGHT_CHECK_GOBJECT_ALL, LINEOFSIGHT_CHECK_GOBJECT_M2, LINEOFSIGHT_CHECK_VMAP, VMAP::M2, VMAP::Nothing, and sWorld.

Referenced by RandomMovementGenerator< T >::_setRandomLocation(), isInLineOfSight(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), npc_ulduar_snow_mound::MoveInLineOfSight(), spell_blood_council_summon_shadow_resonance::spell_blood_council_summon_shadow_resonance_SpellScript::SetDest(), and PathGenerator::ShortenPathUntilDist().

◆ IsInWater()

bool Map::IsInWater ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight 
) const

◆ IsNonRaidDungeon()

bool Map::IsNonRaidDungeon ( ) const
inline
449{ return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
bool IsNonRaidDungeon() const
Definition: DBCStructure.h:1350

References i_mapEntry, and MapEntry::IsNonRaidDungeon().

Referenced by WorldSession::HandleSetDungeonDifficultyOpcode(), and Player::RewardReputation().

◆ IsRaid()

◆ IsRaidOrHeroicDungeon()

bool Map::IsRaidOrHeroicDungeon ( ) const
inline
@ DUNGEON_DIFFICULTY_NORMAL
Definition: DBCEnums.h:277

References DUNGEON_DIFFICULTY_NORMAL, i_spawnMode, and IsRaid().

Referenced by Unit::Kill(), and WorldSession::LogoutPlayer().

◆ IsRegularDifficulty()

bool Map::IsRegularDifficulty ( ) const
inline
444{ return GetDifficulty() == REGULAR_DIFFICULTY; }
@ REGULAR_DIFFICULTY
Definition: DBCEnums.h:275

References GetDifficulty(), and REGULAR_DIFFICULTY.

◆ IsRemovalGrid()

bool Map::IsRemovalGrid ( float  x,
float  y 
) const
inline

◆ IsUnderWater()

bool Map::IsUnderWater ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight 
) const
2502{
2503 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, z, collisionHeight, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN);
2504 return liquidData.Status == LIQUID_MAP_UNDER_WATER;
2505}
#define MAP_LIQUID_TYPE_WATER
Definition: Map.h:155
#define MAP_LIQUID_TYPE_OCEAN
Definition: Map.h:156

References GetLiquidData(), LIQUID_MAP_UNDER_WATER, MAP_LIQUID_TYPE_OCEAN, MAP_LIQUID_TYPE_WATER, and LiquidData::Status.

Referenced by WorldSession::HandleMovementOpcodes().

◆ LoadAllCells()

void Map::LoadAllCells ( )
498{
499 for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
500 for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
502}
#define TOTAL_NUMBER_OF_CELLS_PER_MAP
Definition: GridDefines.h:49
#define CENTER_GRID_CELL_ID
Definition: GridDefines.h:46
#define SIZE_OF_GRID_CELL
Definition: GridDefines.h:44
void LoadGrid(float x, float y)
Definition: Map.cpp:492

References CENTER_GRID_CELL_ID, LoadGrid(), SIZE_OF_GRID_CELL, and TOTAL_NUMBER_OF_CELLS_PER_MAP.

Referenced by World::SetInitialWorldSettings().

◆ LoadCorpseData()

void Map::LoadCorpseData ( )
4008{
4010 stmt->SetData(0, GetId());
4011 stmt->SetData(1, GetInstanceId());
4012
4013 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
4014 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, guid FROM corpse WHERE mapId = ? AND instanceId = ?
4015 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4016 if (!result)
4017 return;
4018
4019 do
4020 {
4021 Field* fields = result->Fetch();
4022 CorpseType type = CorpseType(fields[13].Get<uint8>());
4023 uint32 guid = fields[16].Get<uint32>();
4024 if (type >= MAX_CORPSE_TYPE || type == CORPSE_BONES)
4025 {
4026 LOG_ERROR("maps", "Corpse (guid: {}) have wrong corpse type ({}), not loading.", guid, type);
4027 continue;
4028 }
4029
4030 Corpse* corpse = new Corpse(type);
4031
4032 if (!corpse->LoadCorpseFromDB(GenerateLowGuid<HighGuid::Corpse>(), fields))
4033 {
4034 delete corpse;
4035 continue;
4036 }
4037
4038 AddCorpse(corpse);
4039
4040 corpse->UpdatePositionData();
4041 } while (result->NextRow());
4042}
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
@ CHAR_SEL_CORPSES
Definition: CharacterDatabase.h:244
CorpseType
Definition: Corpse.h:27
#define MAX_CORPSE_TYPE
Definition: Corpse.h:32
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
bool LoadCorpseFromDB(ObjectGuid::LowType guid, Field *fields)
Definition: Corpse.cpp:132

References AddCorpse(), CHAR_SEL_CORPSES, CharacterDatabase, CORPSE_BONES, Field::Get(), GetId(), GetInstanceId(), Corpse::LoadCorpseFromDB(), LOG_ERROR, MAX_CORPSE_TYPE, PreparedStatementBase::SetData(), and WorldObject::UpdatePositionData().

Referenced by MapMgr::CreateBaseMap(), and MapInstanced::CreateInstance().

◆ LoadGrid()

void Map::LoadGrid ( float  x,
float  y 
)
493{
494 EnsureGridLoaded(Cell(x, y));
495}

References EnsureGridLoaded().

Referenced by at_zulgurub_entrance_speech::_OnTrigger(), at_zulgurub_bridge_speech::_OnTrigger(), at_zulgurub_temple_speech::_OnTrigger(), at_zulgurub_bloodfire_pit_speech::_OnTrigger(), at_zulgurub_edge_of_madness_speech::_OnTrigger(), CinematicMgr::BeginCinematic(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::CleanupInstance(), MotionTransport::DelayedTeleportTransport(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::EnsureGridLoaded(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::EnsureGridLoaded(), WorldSession::HandleMoveWorldportAck(), boss_kelidan_the_breaker::JustDied(), boss_kurinnaxx::JustDied(), LoadAllCells(), npc_akama_illidan::npc_akama_illidanAI::npc_akama_illidanAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnGameObjectCreate(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnPlayerEnter(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnPlayerEnter(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::OnPlayerEnter(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnPlayerEnter(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), at_sindragosa_lair::OnTrigger(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), FlightPathMovementGenerator::PreloadEndGrid(), instance_naxxramas::instance_naxxramas_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_dire_maul::instance_dire_maul_InstanceMapScript::SetData(), instance_wailing_caverns::instance_wailing_caverns_InstanceMapScript::SetData(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::SetData(), Vehicle::TeleportVehicle(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_naxxramas::instance_naxxramas_InstanceMapScript::Update(), MotionTransport::UpdatePosition(), and StaticTransport::UpdatePosition().

◆ LoadMap()

void Map::LoadMap ( int  gx,
int  gy,
bool  reload = false 
)
private
182{
183 if (i_InstanceId != 0)
184 {
185 if (GridMaps[gx][gy])
186 return;
187
188 // load grid map for base map
189 m_parentMap->EnsureGridCreated(GridCoord(63 - gx, 63 - gy));
190
191 GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
192 return;
193 }
194
195 if (GridMaps[gx][gy] && !reload)
196 return;
197
198 //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
199 if (GridMaps[gx][gy])
200 {
201 LOG_DEBUG("maps", "Unloading previously loaded map {} before reloading.", GetId());
202 sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
203
204 delete (GridMaps[gx][gy]);
205 GridMaps[gx][gy] = nullptr;
206 }
207
208 // map file name
209 char* tmp = nullptr;
210 int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
211 tmp = new char[len];
212 snprintf(tmp, len, (char*)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
213 LOG_DEBUG("maps", "Loading map {}", tmp);
214 // loading data
215 GridMaps[gx][gy] = new GridMap();
216 if (!GridMaps[gx][gy]->loadData(tmp))
217 {
218 LOG_ERROR("maps", "Error loading map file: \n {}\n", tmp);
219 }
220 delete [] tmp;
221
222 sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
223}

References EnsureGridCreated(), GetId(), GridMaps, i_InstanceId, LOG_DEBUG, LOG_ERROR, m_parentMap, sScriptMgr, and sWorld.

Referenced by LoadMapAndVMap().

◆ LoadMapAndVMap()

void Map::LoadMapAndVMap ( int  gx,
int  gy 
)
private
226{
227 LoadMap(gx, gy);
228 if (i_InstanceId == 0)
229 {
230 LoadVMap(gx, gy); // Only load the data for the base map
231 LoadMMap(gx, gy);
232 }
233}
void LoadMMap(int gx, int gy)
Definition: Map.cpp:143
void LoadMap(int gx, int gy, bool reload=false)
Definition: Map.cpp:181
void LoadVMap(int gx, int gy)
Definition: Map.cpp:163

References i_InstanceId, LoadMap(), LoadMMap(), and LoadVMap().

Referenced by EnsureGridCreated_i().

◆ LoadMMap()

void Map::LoadMMap ( int  gx,
int  gy 
)
private
144{
145 if (!DisableMgr::IsPathfindingEnabled(this)) // pussywizard
146 return;
147
148 int mmapLoadResult = MMAP::MMapFactory::createOrGetMMapMgr()->loadMap(GetId(), gx, gy);
149 switch (mmapLoadResult)
150 {
152 LOG_DEBUG("maps", "MMAP loaded name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
153 break;
155 LOG_DEBUG("maps", "Could not load MMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
156 break;
158 LOG_DEBUG("maps", "Ignored MMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
159 break;
160 }
161}
@ MMAP_LOAD_RESULT_ERROR
Definition: IMMAPMgr.h:29
@ MMAP_LOAD_RESULT_IGNORED
Definition: IMMAPMgr.h:31
@ MMAP_LOAD_RESULT_OK
Definition: IMMAPMgr.h:30
bool IsPathfindingEnabled(const Map *map)
Definition: DisableMgr.cpp:411
bool loadMap(uint32 mapId, int32 x, int32 y)
Definition: MMapMgr.cpp:128
const char * GetMapName() const
Definition: Map.cpp:2519

References MMAP::MMapFactory::createOrGetMMapMgr(), GetId(), GetMapName(), DisableMgr::IsPathfindingEnabled(), MMAP::MMapMgr::loadMap(), LOG_DEBUG, MMAP::MMAP_LOAD_RESULT_ERROR, MMAP::MMAP_LOAD_RESULT_IGNORED, and MMAP::MMAP_LOAD_RESULT_OK.

Referenced by LoadMapAndVMap().

◆ LoadRespawnTimes()

void Map::LoadRespawnTimes ( )
3411{
3413 stmt->SetData(0, GetId());
3414 stmt->SetData(1, GetInstanceId());
3415 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
3416 {
3417 do
3418 {
3419 Field* fields = result->Fetch();
3420 ObjectGuid::LowType lowguid = fields[0].Get<uint32>();
3421 uint32 respawnTime = fields[1].Get<uint32>();
3422
3423 _creatureRespawnTimes[lowguid] = time_t(respawnTime);
3424 } while (result->NextRow());
3425 }
3426
3427 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
3428 stmt->SetData(0, GetId());
3429 stmt->SetData(1, GetInstanceId());
3430 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
3431 {
3432 do
3433 {
3434 Field* fields = result->Fetch();
3435 ObjectGuid::LowType lowguid = fields[0].Get<uint32>();
3436 uint32 respawnTime = fields[1].Get<uint32>();
3437
3438 _goRespawnTimes[lowguid] = time_t(respawnTime);
3439 } while (result->NextRow());
3440 }
3441}
@ CHAR_SEL_CREATURE_RESPAWNS
Definition: CharacterDatabase.h:250
@ CHAR_SEL_GO_RESPAWNS
Definition: CharacterDatabase.h:255

References _creatureRespawnTimes, _goRespawnTimes, CHAR_SEL_CREATURE_RESPAWNS, CHAR_SEL_GO_RESPAWNS, CharacterDatabase, Field::Get(), GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by MapMgr::CreateBaseMap(), and MapInstanced::CreateInstance().

◆ LoadVMap()

void Map::LoadVMap ( int  gx,
int  gy 
)
private
164{
165 // x and y are swapped !!
166 int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapMgr()->loadMap((sWorld->GetDataPath() + "vmaps").c_str(), GetId(), gx, gy);
167 switch (vmapLoadResult)
168 {
170 LOG_DEBUG("maps", "VMAP loaded name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
171 break;
173 LOG_DEBUG("maps", "Could not load VMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
174 break;
176 LOG_DEBUG("maps", "Ignored VMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
177 break;
178 }
179}
@ VMAP_LOAD_RESULT_ERROR
Definition: IVMapMgr.h:36
@ VMAP_LOAD_RESULT_OK
Definition: IVMapMgr.h:37
@ VMAP_LOAD_RESULT_IGNORED
Definition: IVMapMgr.h:38
int loadMap(const char *pBasePath, unsigned int mapId, int x, int y) override
Definition: VMapMgr2.cpp:98

References VMAP::VMapFactory::createOrGetVMapMgr(), GetId(), GetMapName(), VMAP::VMapMgr2::loadMap(), LOG_DEBUG, sWorld, VMAP::VMAP_LOAD_RESULT_ERROR, VMAP::VMAP_LOAD_RESULT_IGNORED, and VMAP::VMAP_LOAD_RESULT_OK.

Referenced by LoadMapAndVMap().

◆ LogEncounterFinished()

void Map::LogEncounterFinished ( EncounterCreditType  type,
uint32  creditEntry 
)
3530{
3531 if (!IsRaid() || !GetEntry() || GetEntry()->Expansion() < 2) // only for wotlk raids, because logs take up tons of mysql memory
3532 return;
3533 InstanceMap* map = ToInstanceMap();
3534 if (!map)
3535 return;
3536 std::string playersInfo;
3537 char buffer[16384], buffer2[255];
3538 Map::PlayerList const& pl = map->GetPlayers();
3539 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
3540 if (Player* p = itr->GetSource())
3541 {
3542 std::string auraStr;
3543 const Unit::AuraApplicationMap& a = p->GetAppliedAuras();
3544 for (auto iterator = a.begin(); iterator != a.end(); ++iterator)
3545 {
3546 snprintf(buffer2, 255, "%u(%u) ", iterator->first, iterator->second->GetEffectMask());
3547 auraStr += buffer2;
3548 }
3549
3550 snprintf(buffer, 16384, "%s (%s, acc: %u, ip: %s, guild: %u), xyz: (%.1f, %.1f, %.1f), auras: %s\n",
3551 p->GetName().c_str(), p->GetGUID().ToString().c_str(), p->GetSession()->GetAccountId(), p->GetSession()->GetRemoteAddress().c_str(), p->GetGuildId(), p->GetPositionX(), p->GetPositionY(), p->GetPositionZ(), auraStr.c_str());
3552 playersInfo += buffer;
3553 }
3554 CleanStringForMysqlQuery(playersInfo);
3555 CharacterDatabase.Execute("INSERT INTO log_encounter VALUES(NOW(), {}, {}, {}, {}, '{}')", GetId(), (uint32)GetDifficulty(), type, creditEntry, playersInfo);
3556}
void CleanStringForMysqlQuery(std::string &str)
Definition: Common.cpp:44
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition: Unit.h:1311
LinkedListHead::Iterator< GridReference< NGridType > > iterator
Definition: GridRefMgr.h:30
MapEntry const * GetEntry() const
Definition: Map.h:319
InstanceMap * ToInstanceMap()
Definition: Map.h:545
Definition: Map.h:818
Definition: MapRefMgr.h:26

References MapRefMgr::begin(), CharacterDatabase, CleanStringForMysqlQuery(), MapRefMgr::end(), GetDifficulty(), GetEntry(), GetId(), GetPlayers(), IsRaid(), and ToInstanceMap().

Referenced by UpdateEncounterState().

◆ markCell()

void Map::markCell ( uint32  pCellId)
inline
471{ marked_cells.set(pCellId); }

References marked_cells.

Referenced by VisitNearbyCellsOf().

◆ markCellLarge()

void Map::markCellLarge ( uint32  pCellId)
inline
474{ marked_cells_large.set(pCellId); }

References marked_cells_large.

Referenced by VisitNearbyCellsOf(), and VisitNearbyCellsOfPlayer().

◆ MoveAllCreaturesInMoveList()

void Map::MoveAllCreaturesInMoveList ( )
1128{
1129 for (std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
1130 {
1131 Creature* c = *itr;
1132 if (c->FindMap() != this)
1133 continue;
1134
1136 {
1138 continue;
1139 }
1140
1142 if (!c->IsInWorld())
1143 continue;
1144
1145 Cell const& old_cell = c->GetCurrentCell();
1146 Cell new_cell(c->GetPositionX(), c->GetPositionY());
1147
1148 c->RemoveFromGrid();
1149 if (old_cell.DiffGrid(new_cell))
1150 EnsureGridLoaded(new_cell);
1151 AddToGrid(c, new_cell);
1152 }
1153 _creaturesToMove.clear();
1154}
void RemoveFromGrid()
Definition: Object.h:339
Map * FindMap() const
Definition: Object.h:518

References _creaturesToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, and GridObject< T >::RemoveFromGrid().

Referenced by Update().

◆ MoveAllDynamicObjectsInMoveList()

void Map::MoveAllDynamicObjectsInMoveList ( )
1186{
1187 for (std::vector<DynamicObject*>::iterator itr = _dynamicObjectsToMove.begin(); itr != _dynamicObjectsToMove.end(); ++itr)
1188 {
1189 DynamicObject* dynObj = *itr;
1190 if (dynObj->FindMap() != this)
1191 continue;
1192
1194 {
1196 continue;
1197 }
1198
1200 if (!dynObj->IsInWorld())
1201 continue;
1202
1203 Cell const& old_cell = dynObj->GetCurrentCell();
1204 Cell new_cell(dynObj->GetPositionX(), dynObj->GetPositionY());
1205
1206 dynObj->RemoveFromGrid();
1207 if (old_cell.DiffGrid(new_cell))
1208 EnsureGridLoaded(new_cell);
1209 AddToGrid(dynObj, new_cell);
1210 }
1211 _dynamicObjectsToMove.clear();
1212}

References _dynamicObjectsToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, and GridObject< T >::RemoveFromGrid().

Referenced by Update().

◆ MoveAllGameObjectsInMoveList()

void Map::MoveAllGameObjectsInMoveList ( )
1157{
1158 for (std::vector<GameObject*>::iterator itr = _gameObjectsToMove.begin(); itr != _gameObjectsToMove.end(); ++itr)
1159 {
1160 GameObject* go = *itr;
1161 if (go->FindMap() != this)
1162 continue;
1163
1165 {
1167 continue;
1168 }
1169
1171 if (!go->IsInWorld())
1172 continue;
1173
1174 Cell const& old_cell = go->GetCurrentCell();
1175 Cell new_cell(go->GetPositionX(), go->GetPositionY());
1176
1177 go->RemoveFromGrid();
1178 if (old_cell.DiffGrid(new_cell))
1179 EnsureGridLoaded(new_cell);
1180 AddToGrid(go, new_cell);
1181 }
1182 _gameObjectsToMove.clear();
1183}

References _gameObjectsToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, and GridObject< T >::RemoveFromGrid().

Referenced by Update().

◆ PlayDirectSoundToMap()

void Map::PlayDirectSoundToMap ( uint32  soundId,
uint32  zoneId = 0 
)
3738{
3739 Map::PlayerList const& players = GetPlayers();
3740 if (!players.IsEmpty())
3741 {
3743 data << uint32(soundId);
3744
3745 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
3746 if (Player* player = itr->GetSource())
3747 if (!zoneId || player->GetZoneId() == zoneId)
3748 player->SendDirectMessage(&data);
3749 }
3750}
@ SMSG_PLAY_SOUND
Definition: Opcodes.h:752

References MapRefMgr::begin(), MapRefMgr::end(), GetPlayers(), LinkedListHead::IsEmpty(), and SMSG_PLAY_SOUND.

Referenced by instance_naxxramas::instance_naxxramas_InstanceMapScript::Update().

◆ PlayerRelocation()

void Map::PlayerRelocation ( Player player,
float  x,
float  y,
float  z,
float  o 
)
1004{
1005 Cell old_cell(player->GetPositionX(), player->GetPositionY());
1006 Cell new_cell(x, y);
1007
1008 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1009 {
1010 player->RemoveFromGrid();
1011
1012 if (old_cell.DiffGrid(new_cell))
1013 EnsureGridLoaded(new_cell);
1014
1015 AddToGrid(player, new_cell);
1016 }
1017
1018 player->Relocate(x, y, z, o);
1019 if (player->IsVehicle())
1020 player->GetVehicleKit()->RelocatePassengers();
1021 player->UpdatePositionData();
1022 player->UpdateObjectVisibility(false);
1023}

References AddToGrid(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVehicleKit(), Unit::IsVehicle(), Position::Relocate(), Vehicle::RelocatePassengers(), GridObject< T >::RemoveFromGrid(), Player::UpdateObjectVisibility(), and WorldObject::UpdatePositionData().

Referenced by at_icc_saurfang_portal::OnTrigger(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and Unit::UpdatePosition().

◆ RemoveAllObjectsInRemoveList()

void Map::RemoveAllObjectsInRemoveList ( )
2674{
2675 while (!i_objectsToSwitch.empty())
2676 {
2677 std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.begin();
2678 WorldObject* obj = itr->first;
2679 bool on = itr->second;
2680 i_objectsToSwitch.erase(itr);
2681
2682 if (!obj->IsPermanentWorldObject())
2683 {
2684 switch (obj->GetTypeId())
2685 {
2686 case TYPEID_UNIT:
2687 SwitchGridContainers<Creature>(obj->ToCreature(), on);
2688 break;
2689 case TYPEID_GAMEOBJECT:
2690 SwitchGridContainers<GameObject>(obj->ToGameObject(), on);
2691 break;
2692 default:
2693 break;
2694 }
2695 }
2696 }
2697
2698 //LOG_DEBUG("maps", "Object remover 1 check.");
2699 while (!i_objectsToRemove.empty())
2700 {
2701 std::unordered_set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
2702 WorldObject* obj = *itr;
2703 i_objectsToRemove.erase(itr);
2704
2705 switch (obj->GetTypeId())
2706 {
2707 case TYPEID_CORPSE:
2708 {
2709 Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
2710 if (!corpse)
2711 LOG_ERROR("maps", "Tried to delete corpse/bones {} that is not in map.", obj->GetGUID().ToString());
2712 else
2713 RemoveFromMap(corpse, true);
2714 break;
2715 }
2717 RemoveFromMap((DynamicObject*)obj, true);
2718 break;
2719 case TYPEID_GAMEOBJECT:
2720 if (MotionTransport* transport = obj->ToGameObject()->ToMotionTransport())
2721 RemoveFromMap(transport, true);
2722 else
2723 RemoveFromMap(obj->ToGameObject(), true);
2724 break;
2725 case TYPEID_UNIT:
2726 // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
2727 // make sure that like sources auras/etc removed before destructor start
2729 RemoveFromMap(obj->ToCreature(), true);
2730 break;
2731 default:
2732 LOG_ERROR("maps", "Non-grid object (TypeId: {}) is in grid object remove list, ignored.", obj->GetTypeId());
2733 break;
2734 }
2735 }
2736
2737 //LOG_DEBUG("maps", "Object remover 2 check.");
2738}
@ TYPEID_DYNAMICOBJECT
Definition: ObjectGuid.h:40
@ TYPEID_CORPSE
Definition: ObjectGuid.h:41
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:182
MotionTransport * ToMotionTransport()
Definition: GameObject.h:331
bool IsPermanentWorldObject() const
Definition: Object.h:566
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition: Unit.cpp:15758
void RemoveFromMap(T *, bool)
Definition: Map.cpp:942

References Unit::CleanupsBeforeDelete(), ObjectAccessor::GetCorpse(), Object::GetGUID(), Object::GetTypeId(), i_objectsToRemove, i_objectsToSwitch, WorldObject::IsPermanentWorldObject(), LOG_ERROR, RemoveFromMap(), Object::ToCreature(), Object::ToGameObject(), GameObject::ToMotionTransport(), ObjectGuid::ToString(), TYPEID_CORPSE, TYPEID_DYNAMICOBJECT, TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by DelayedUpdate(), and UnloadGrid().

◆ RemoveAllPlayers()

void Map::RemoveAllPlayers ( )
virtual

Reimplemented in BattlegroundMap.

1262{
1263 if (HavePlayers())
1264 {
1265 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
1266 {
1267 Player* player = itr->GetSource();
1268 if (!player->IsBeingTeleportedFar())
1269 {
1270 // this is happening for bg
1271 LOG_ERROR("maps", "Map::UnloadAll: player {} is still in map {} during unload, this should not happen!", player->GetName(), GetId());
1272 player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->m_homebindO);
1273 }
1274 }
1275 }
1276}
std::string const & GetName() const
Definition: Object.h:446
float m_homebindZ
Definition: Player.h:2335
bool IsBeingTeleportedFar() const
Definition: Player.h:2056
uint32 m_homebindMapId
Definition: Player.h:2331
float m_homebindY
Definition: Player.h:2334
float m_homebindO
Definition: Player.h:2336
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1314
float m_homebindX
Definition: Player.h:2333

References MapRefMgr::begin(), MapRefMgr::end(), GetId(), WorldObject::GetName(), HavePlayers(), Player::IsBeingTeleportedFar(), LOG_ERROR, Player::m_homebindMapId, Player::m_homebindO, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, m_mapRefMgr, and Player::TeleportTo().

◆ RemoveCorpse()

void Map::RemoveCorpse ( Corpse corpse)
3602{
3603 ASSERT(corpse);
3604
3605 corpse->DestroyForNearbyPlayers();
3606 if (corpse->IsInGrid())
3607 RemoveFromMap(corpse, false);
3608 else
3609 {
3610 corpse->RemoveFromWorld();
3611 corpse->ResetMap();
3612 }
3613
3614 _corpsesByCell[corpse->GetCellCoord().GetId()].erase(corpse);
3615 if (corpse->GetType() != CORPSE_BONES)
3616 _corpsesByPlayer.erase(corpse->GetOwnerGUID());
3617 else
3618 _corpseBones.erase(corpse);
3619}
void RemoveFromWorld() override
Definition: Corpse.cpp:53
bool IsInGrid() const
Definition: Object.h:337
void DestroyForNearbyPlayers()
Definition: Object.cpp:2898

References _corpseBones, _corpsesByCell, _corpsesByPlayer, ASSERT, CORPSE_BONES, WorldObject::DestroyForNearbyPlayers(), Corpse::GetCellCoord(), CoordPair< LIMIT >::GetId(), Corpse::GetOwnerGUID(), Corpse::GetType(), GridObject< T >::IsInGrid(), RemoveFromMap(), Corpse::RemoveFromWorld(), and WorldObject::ResetMap().

Referenced by ConvertCorpseToBones(), and RemoveOldCorpses().

◆ RemoveCreatureFromMoveList()

void Map::RemoveCreatureFromMoveList ( Creature c)
private

◆ RemoveCreatureRespawnTime()

void Map::RemoveCreatureRespawnTime ( ObjectGuid::LowType  dbGuid)
3366{
3367 _creatureRespawnTimes.erase(spawnId);
3368
3370 stmt->SetData(0, spawnId);
3371 stmt->SetData(1, GetId());
3372 stmt->SetData(2, GetInstanceId());
3373 CharacterDatabase.Execute(stmt);
3374}
@ CHAR_DEL_CREATURE_RESPAWN
Definition: CharacterDatabase.h:252

References _creatureRespawnTimes, CHAR_DEL_CREATURE_RESPAWN, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by Creature::DeleteFromDB(), Creature::Respawn(), and SaveCreatureRespawnTime().

◆ RemoveDynamicObjectFromMoveList()

void Map::RemoveDynamicObjectFromMoveList ( DynamicObject go)
private
1122{
1123 if (dynObj->_moveState == MAP_OBJECT_CELL_MOVE_ACTIVE)
1124 dynObj->_moveState = MAP_OBJECT_CELL_MOVE_INACTIVE;
1125}

References MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_INACTIVE.

Referenced by DynamicObjectRelocation().

◆ RemoveFromActive() [1/4]

template<>
void Map::RemoveFromActive ( Creature c)
2787{
2789}
void RemoveFromActiveHelper(WorldObject *obj)
Definition: Map.h:765

References RemoveFromActiveHelper().

◆ RemoveFromActive() [2/4]

template<>
void Map::RemoveFromActive ( DynamicObject obj)
2793{
2795}

References RemoveFromActiveHelper().

◆ RemoveFromActive() [3/4]

template<>
void Map::RemoveFromActive ( GameObject obj)
2799{
2801}

References RemoveFromActiveHelper().

◆ RemoveFromActive() [4/4]

template<class T >
void Map::RemoveFromActive ( T *  obj)
2781{
2783}

References RemoveFromActiveHelper().

Referenced by RemoveFromMap(), and WorldObject::setActive().

◆ RemoveFromActiveHelper()

void Map::RemoveFromActiveHelper ( WorldObject obj)
inlineprivate
766 {
767 // Map::Update for active object in proccess
769 {
770 ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
771 if (itr == m_activeNonPlayers.end())
772 return;
773 if (itr == m_activeNonPlayersIter)
775 m_activeNonPlayers.erase(itr);
776 }
777 else
778 m_activeNonPlayers.erase(obj);
779 }

References m_activeNonPlayers, and m_activeNonPlayersIter.

Referenced by RemoveFromActive().

◆ RemoveFromMap() [1/2]

template<>
void Map::RemoveFromMap ( MotionTransport obj,
bool  remove 
)
963{
964 obj->RemoveFromWorld();
965 if (obj->isActiveObject())
966 RemoveFromActive(obj);
967
968 Map::PlayerList const& players = GetPlayers();
969 if (!players.IsEmpty())
970 {
971 UpdateData data;
972 obj->BuildOutOfRangeUpdateBlock(&data);
973 WorldPacket packet;
974 data.BuildPacket(&packet);
975 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
976 if (itr->GetSource()->GetTransport() != obj)
977 itr->GetSource()->SendDirectMessage(&packet);
978 }
979
981 {
982 TransportsContainer::iterator itr = _transports.find(obj);
983 if (itr == _transports.end())
984 return;
985 if (itr == _transportsUpdateIter)
987 _transports.erase(itr);
988 }
989 else
990 _transports.erase(obj);
991
992 obj->ResetMap();
993
994 if (remove)
995 {
996 // if option set then object already saved at this moment
997 if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
998 obj->SaveRespawnTime();
999 DeleteFromWorld(obj);
1000 }
1001}
@ CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY
Definition: IWorld.h:98
void RemoveFromWorld() override
Definition: GameObject.cpp:169
void SaveRespawnTime() override
Definition: GameObject.h:246
void BuildOutOfRangeUpdateBlock(UpdateData *data) const
Definition: Object.cpp:269
void RemoveFromActive(T *obj)
Definition: Map.cpp:2780
void DeleteFromWorld(T *)
Definition: Map.cpp:417

References _transports, _transportsUpdateIter, MapRefMgr::begin(), Object::BuildOutOfRangeUpdateBlock(), UpdateData::BuildPacket(), CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY, DeleteFromWorld(), MapRefMgr::end(), GetPlayers(), WorldObject::isActiveObject(), LinkedListHead::IsEmpty(), RemoveFromActive(), GameObject::RemoveFromWorld(), WorldObject::ResetMap(), GameObject::SaveRespawnTime(), and sWorld.

◆ RemoveFromMap() [2/2]

template<class T >
void Map::RemoveFromMap ( T *  obj,
bool  remove 
)
943{
944 bool inWorld = obj->IsInWorld() && obj->GetTypeId() >= TYPEID_UNIT && obj->GetTypeId() <= TYPEID_GAMEOBJECT;
945 obj->RemoveFromWorld();
946
947 if (obj->isActiveObject())
948 RemoveFromActive(obj);
949
950 if (!inWorld) // pussywizard: if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
951 obj->DestroyForNearbyPlayers(); // pussywizard: previous player->UpdateObjectVisibility()
952
953 obj->RemoveFromGrid();
954
955 obj->ResetMap();
956
957 if (remove)
958 DeleteFromWorld(obj);
959}

References DeleteFromWorld(), RemoveFromActive(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by MotionTransport::DelayedTeleportTransport(), RemoveAllObjectsInRemoveList(), and RemoveCorpse().

◆ RemoveGameObjectFromMoveList()

void Map::RemoveGameObjectFromMoveList ( GameObject go)
private

◆ RemoveGameObjectModel()

void Map::RemoveGameObjectModel ( const GameObjectModel model)
inline
559{ _dynamicTree.remove(model); }
void remove(const GameObjectModel &)
Definition: DynamicTree.cpp:122

References _dynamicTree, and DynamicMapTree::remove().

Referenced by GameObject::RemoveFromWorld(), GameObject::UpdateModel(), and GameObject::UpdateModelPosition().

◆ RemoveGORespawnTime()

void Map::RemoveGORespawnTime ( ObjectGuid::LowType  dbGuid)
3400{
3401 _goRespawnTimes.erase(spawnId);
3402
3404 stmt->SetData(0, spawnId);
3405 stmt->SetData(1, GetId());
3406 stmt->SetData(2, GetInstanceId());
3407 CharacterDatabase.Execute(stmt);
3408}
@ CHAR_DEL_GO_RESPAWN
Definition: CharacterDatabase.h:257

References _goRespawnTimes, CHAR_DEL_GO_RESPAWN, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by GameObject::DeleteFromDB(), GameObject::LoadGameObjectFromDB(), GameObject::Respawn(), and SaveGORespawnTime().

◆ RemoveOldCorpses()

void Map::RemoveOldCorpses ( )
3675{
3676 time_t now = GameTime::GetGameTime().count();
3677
3678 std::vector<ObjectGuid> corpses;
3679 corpses.reserve(_corpsesByPlayer.size());
3680
3681 for (auto const& p : _corpsesByPlayer)
3682 if (p.second->IsExpired(now))
3683 corpses.push_back(p.first);
3684
3685 for (ObjectGuid const& ownerGuid : corpses)
3686 ConvertCorpseToBones(ownerGuid);
3687
3688 std::vector<Corpse*> expiredBones;
3689 for (Corpse* bones : _corpseBones)
3690 if (bones->IsExpired(now))
3691 expiredBones.push_back(bones);
3692
3693 for (Corpse* bones : expiredBones)
3694 {
3695 RemoveCorpse(bones);
3696 delete bones;
3697 }
3698}
Seconds GetGameTime()
Definition: GameTime.cpp:38

References _corpseBones, _corpsesByPlayer, ConvertCorpseToBones(), GameTime::GetGameTime(), and RemoveCorpse().

Referenced by World::Update().

◆ RemovePlayerFromMap()

void Map::RemovePlayerFromMap ( Player player,
bool  remove 
)
virtual

Reimplemented in InstanceMap, and BattlegroundMap.

915{
916 player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
917
918 bool inWorld = player->IsInWorld();
919 player->RemoveFromWorld();
920 SendRemoveTransports(player);
921
922 if (!inWorld) // pussywizard: if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
923 player->DestroyForNearbyPlayers(); // pussywizard: previous player->UpdateObjectVisibility(true)
924
925 if (player->IsInGrid())
926 player->RemoveFromGrid();
927 else
928 ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map
929
930 sScriptMgr->OnPlayerLeaveMap(this, player);
931 if (remove)
932 {
933 DeleteFromWorld(player);