AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit Class Referenceabstract

#include "Unit.h"

Inheritance diagram for Unit:
WorldObject Object WorldLocation Position Creature Player TempSummon Minion Guardian Puppet Totem Pet

Public Types

typedef std::unordered_set< Unit * > AttackerSet
typedef std::set< Unit * > ControlSet
typedef std::multimap< uint32, Aura * > AuraMap
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
typedef std::list< AuraEffect * > AuraEffectList
typedef std::list< Aura * > AuraList
typedef std::list< AuraApplication * > AuraApplicationList
typedef std::list< DiminishingReturnDiminishing
typedef GuidUnorderedSet ComboPointHolderSet
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
typedef std::set< PetAura const * > PetAuraSet

Public Member Functions

 ~Unit () override
UnitAIGetAI ()
void SetAI (UnitAI *newAI)
void AddToWorld () override
void RemoveFromWorld () override
void CleanupBeforeRemoveFromMap (bool finalCleanup)
void CleanupsBeforeDelete (bool finalCleanup=true) override
uint32 GetDynamicFlags () const override
void ReplaceAllDynamicFlags (uint32 flag) override
DiminishingLevels GetDiminishing (DiminishingGroup group)
void IncrDiminishing (DiminishingGroup group)
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
void ClearDiminishings ()
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
void Update (uint32 time) override
void setAttackTimer (WeaponAttackType type, int32 time)
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
int32 getAttackTimer (WeaponAttackType type) const
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
bool haveOffhandWeapon () const
bool CanDualWield () const
virtual void SetCanDualWield (bool value)
float GetCombatReach () const override
float GetMeleeReach () const
bool IsWithinRange (Unit const *obj, float dist) const
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
float GetMeleeRange (Unit const *target) const
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
void _addAttacker (Unit *pAttacker)
void _removeAttacker (Unit *pAttacker)
UnitgetAttackerForHelper () const
bool Attack (Unit *victim, bool meleeAttack)
void CastStop (uint32 except_spellid=0, bool withInstant=true)
bool AttackStop ()
void RemoveAllAttackers ()
AttackerSet const & getAttackers () const
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
bool isAttackingPlayer () const
UnitGetVictim () const
void CombatStop (bool includingCast=false)
void CombatStopWithPets (bool includingCast=false)
void StopAttackFaction (uint32 faction_id)
void StopAttackingInvalidTarget ()
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
void SendMeleeAttackStop (Unit *victim=nullptr)
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
void AddUnitState (uint32 f)
bool HasUnitState (const uint32 f) const
void ClearUnitState (uint32 f)
uint32 GetUnitState () const
bool CanFreeMove () const
uint32 HasUnitTypeMask (uint32 mask) const
void AddUnitTypeMask (uint32 mask)
uint32 GetUnitTypeMask () const
bool IsSummon () const
bool IsGuardian () const
bool IsControllableGuardian () const
bool IsPet () const
bool IsHunterPet () const
bool IsTotem () const
bool IsVehicle () const
uint8 getLevel () const
uint8 GetLevel () const
uint8 getLevelForTarget (WorldObject const *) const override
void SetLevel (uint8 lvl, bool showLevelChange=true)
uint8 getRace (bool original=false) const
void setRace (uint8 race)
uint32 getRaceMask () const
uint8 getClass () const
uint32 getClassMask () const
uint8 getGender () const
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
DisplayRace GetDisplayRace () const
float GetStat (Stats stat) const
void SetStat (Stats stat, int32 val)
uint32 GetArmor () const
void SetArmor (int32 val)
uint32 GetResistance (SpellSchools school) const
uint32 GetResistance (SpellSchoolMask mask) const
void SetResistance (SpellSchools school, int32 val)
uint32 GetHealth () const
uint32 GetMaxHealth () const
bool IsFullHealth () const
bool HealthBelowPct (int32 pct) const
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
bool HealthAbovePct (int32 pct) const
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
float GetHealthPct () const
uint32 CountPctFromMaxHealth (int32 pct) const
uint32 CountPctFromCurHealth (int32 pct) const
float GetPowerPct (Powers power) const
void SetHealth (uint32 val)
void SetMaxHealth (uint32 val)
void SetFullHealth ()
int32 ModifyHealth (int32 val)
int32 GetHealthGain (int32 dVal)
Powers getPowerType () const
void setPowerType (Powers power)
uint32 GetPower (Powers power) const
uint32 GetMaxPower (Powers power) const
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
void SetMaxPower (Powers power, uint32 val)
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
uint32 GetAttackTime (WeaponAttackType att) const
void SetAttackTime (WeaponAttackType att, uint32 val)
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
void ApplyCastTimePercentMod (float val, bool apply)
UnitFlags GetUnitFlags () const
bool HasUnitFlag (UnitFlags flags) const
void SetUnitFlag (UnitFlags flags)
void RemoveUnitFlag (UnitFlags flags)
void ReplaceAllUnitFlags (UnitFlags flags)
UnitFlags2 GetUnitFlags2 () const
bool HasUnitFlag2 (UnitFlags2 flags) const
void SetUnitFlag2 (UnitFlags2 flags)
void RemoveUnitFlag2 (UnitFlags2 flags)
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
SheathState GetSheath () const
virtual void SetSheath (SheathState sheathed)
uint32 GetFaction () const
void SetFaction (uint32 faction)
FactionTemplateEntry const * GetFactionTemplateEntry () const
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
bool IsHostileTo (Unit const *unit) const
bool IsHostileToPlayers () const
bool IsFriendlyTo (Unit const *unit) const
bool IsNeutralToAll () const
bool IsInPartyWith (Unit const *unit) const
bool IsInRaidWith (Unit const *unit) const
void GetPartyMembers (std::list< Unit * > &units)
bool IsContestedGuard () const
bool IsInSanctuary () const
bool IsPvP () const
bool IsFFAPvP () const
void SetPvP (bool state)
uint32 GetCreatureType () const
uint32 GetCreatureTypeMask () const
uint8 getStandState () const
bool IsSitState () const
bool IsStandState () const
void SetStandState (uint8 state)
void SetStandFlags (uint8 flags)
void RemoveStandFlags (uint8 flags)
bool IsMounted () const
uint32 GetMountID () const
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
void Dismount ()
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
void HandleEmoteCommand (uint32 emoteId)
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
void SetLastExtraAttackSpell (uint32 spellId)
uint32 GetLastExtraAttackSpell () const
void AddExtraAttacks (uint32 count)
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
ObjectGuid const & GetLastDamagedTargetGuid () const
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
float GetMeleeCritChanceReduction () const
float GetRangedCritChanceReduction () const
float GetSpellCritChanceReduction () const
uint32 GetMeleeCritDamageReduction (uint32 damage) const
uint32 GetRangedCritDamageReduction (uint32 damage) const
uint32 GetSpellCritDamageReduction (uint32 damage) const
uint32 GetMeleeDamageReduction (uint32 damage) const
uint32 GetRangedDamageReduction (uint32 damage) const
uint32 GetSpellDamageReduction (uint32 damage) const
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
float GetUnitDodgeChance () const
float GetUnitParryChance () const
float GetUnitBlockChance () const
float GetUnitMissChance (WeaponAttackType attType) const
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
int32 GetMechanicResistChance (SpellInfo const *spell)
bool CanUseAttackType (uint8 attacktype) const
virtual uint32 GetShieldBlockValue () const =0
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
float GetWeaponProcChance () const
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
NPCFlags GetNpcFlags () const
bool HasNpcFlag (NPCFlags flags) const
void SetNpcFlag (NPCFlags flags)
void RemoveNpcFlag (NPCFlags flags)
void ReplaceAllNpcFlags (NPCFlags flags)
bool IsVendor () const
bool IsTrainer () const
bool IsQuestGiver () const
bool IsGossip () const
bool IsTaxi () const
bool IsGuildMaster () const
bool IsBattleMaster () const
bool IsBanker () const
bool IsInnkeeper () const
bool IsSpiritHealer () const
bool IsSpiritGuide () const
bool IsTabardDesigner () const
bool IsAuctioner () const
bool IsArmorer () const
bool IsServiceProvider () const
bool IsSpiritService () const
bool IsCritter () const
bool IsInFlight () const
void SetImmuneToAll (bool apply, bool keepCombat=false)
bool IsImmuneToAll () const
void SetImmuneToPC (bool apply, bool keepCombat=false)
bool IsImmuneToPC () const
void SetImmuneToNPC (bool apply, bool keepCombat=false)
bool IsImmuneToNPC () const
bool IsEngaged () const
bool IsEngagedBy (Unit const *who) const
bool IsInCombat () const
bool IsInCombatWith (Unit const *who) const
bool IsPetInCombat () const
void CombatStart (Unit *target, bool initialAggro=true)
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
void SetInCombatWith (Unit *enemy, uint32 duration=0)
void ClearInCombat ()
void ClearInPetCombat ()
uint32 GetCombatTimer () const
void SetCombatTimer (uint32 timer)
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
virtual bool HasSpell (uint32) const
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
bool HasStealthAura () const
bool HasInvisibilityAura () const
bool isFeared () const
bool isInRoots () const
bool IsPolymorphed () const
bool isFrozen () const
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
bool IsValidAssistTarget (Unit const *target) const
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
virtual bool IsInWater () const
virtual bool IsUnderWater () const
bool isInAccessiblePlaceFor (Creature const *c) const
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
AuraAddAura (uint32 spellId, Unit *target)
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
void SendPlaySpellVisual (uint32 id)
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
void DeMorph ()
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
void SendSpellDamageResist (Unit *target, uint32 spellId)
void SendSpellDamageImmune (Unit *target, uint32 spellId)
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
void SendTameFailure (uint8 result)
void SendTeleportPacket (Position &pos)
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
bool UpdatePosition (const Position &pos, bool teleport=false)
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
void JumpTo (float speedXY, float speedZ, bool forward=true)
void JumpTo (WorldObject *obj, float speedZ)
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
void SendMovementFlagUpdate (bool self=false)
virtual bool SetWalk (bool enable)
virtual bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true)
virtual bool SetSwim (bool enable)
virtual bool SetCanFly (bool enable, bool packetOnly=false)
virtual bool SetWaterWalking (bool enable, bool packetOnly=false)
virtual bool SetFeatherFall (bool enable, bool packetOnly=false)
virtual bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true)
void SendMovementWaterWalking (Player *sendTo)
void SendMovementFeatherFall (Player *sendTo)
void SendMovementHover (Player *sendTo)
void SetInFront (WorldObject const *target)
void SetFacingTo (float ori)
void SetFacingToObject (WorldObject *object)
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
void SendClearThreatListOpcode ()
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
void SendThreatListUpdate ()
void SendClearTarget ()
void BuildHeartBeatMsg (WorldPacket *data) const
bool IsAlive () const
bool isDying () const
bool isDead () const
DeathState getDeathState ()
virtual void setDeathState (DeathState s, bool despawn=false)
ObjectGuid GetOwnerGUID () const
void SetOwnerGUID (ObjectGuid owner)
ObjectGuid GetCreatorGUID () const
void SetCreatorGUID (ObjectGuid creator)
ObjectGuid GetMinionGUID () const
void SetMinionGUID (ObjectGuid guid)
ObjectGuid GetCharmerGUID () const
void SetCharmerGUID (ObjectGuid owner)
ObjectGuid GetCharmGUID () const
void SetPetGUID (ObjectGuid guid)
ObjectGuid GetPetGUID () const
void SetCritterGUID (ObjectGuid guid)
ObjectGuid GetCritterGUID () const
bool IsControlledByPlayer () const
bool IsCreatedByPlayer () const
ObjectGuid GetCharmerOrOwnerGUID () const
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
bool IsCharmedOwnedByPlayerOrPlayer () const
PlayerGetSpellModOwner () const
UnitGetOwner () const
GuardianGetGuardianPet () const
MinionGetFirstMinion () const
UnitGetCharmer () const
UnitGetCharm () const
UnitGetCharmerOrOwner () const
UnitGetCharmerOrOwnerOrSelf () const
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
PlayerGetAffectingPlayer () const
void SetMinion (Minion *minion, bool apply)
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
void RemoveAllMinionsByEntry (uint32 entry)
void SetCharm (Unit *target, bool apply)
UnitGetNextRandomRaidMemberOrPet (float radius)
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
void RemoveCharmedBy (Unit *charmer)
void RestoreFaction ()
UnitGetFirstControlled () const
void RemoveAllControlled (bool onDeath=false)
bool IsCharmed () const
bool isPossessed () const
bool isPossessedByPlayer () const
bool isPossessing () const
bool isPossessing (Unit *u) const
CharmInfoGetCharmInfo ()
CharmInfoInitCharmInfo ()
void DeleteCharmInfo ()
void UpdateCharmAI ()
SharedVisionList const & GetSharedVisionList ()
void AddPlayerToVision (Player *player)
void RemovePlayerFromVision (Player *player)
bool HasSharedVision () const
void RemoveBindSightAuras ()
void RemoveCharmAuras ()
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
void _AddAura (UnitAura *aura, Unit *caster)
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
void _RemoveNoStackAurasDueToAura (Aura *aura)
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
AuraMapGetOwnedAuras ()
AuraMap const & GetOwnedAuras () const
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
AuraApplicationMapGetAppliedAuras ()
AuraApplicationMap const & GetAppliedAuras () const
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
void RemoveNotOwnSingleTargetAuras ()
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
void RemoveAurasWithAttribute (uint32 flags)
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
void RemoveMovementImpairingAuras (bool withRoot)
void RemoveAurasByShapeShift ()
void RemoveAreaAurasDueToLeaveWorld ()
void RemoveAllAuras ()
void RemoveArenaAuras ()
void RemoveAllAurasOnDeath ()
void RemoveAllAurasRequiringDeadTarget ()
void RemoveAllAurasExceptType (AuraType type)
void RemoveEvadeAuras ()
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
void _RemoveAllAuraStatMods ()
void _ApplyAllAuraStatMods ()
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
AuraListGetSingleCastAuras ()
AuraList const & GetSingleCastAuras () const
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
AuraEffectGetAuraEffectDummy (uint32 spellid) const
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
uint32 GetAuraCount (uint32 spellId) const
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
bool HasAuraType (AuraType auraType) const
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
bool HasVisibleAuraType (AuraType auraType) const
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
bool HasAuraWithMechanic (uint32 mechanicMask) const
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
int32 GetTotalAuraModifier (AuraType auratype) const
float GetTotalAuraMultiplier (AuraType auratype) const
int32 GetMaxPositiveAuraModifier (AuraType auratype)
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
float GetResistanceBuffMods (SpellSchools school, bool positive) const
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
void InitStatBuffMods ()
void ApplyStatBuffMod (Stats stat, float val, bool apply)
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
void SetCreateStat (Stats stat, float val)
void SetCreateHealth (uint32 val)
uint32 GetCreateHealth () const
void SetCreateMana (uint32 val)
uint32 GetCreateMana () const
uint32 GetCreatePowers (Powers power) const
float GetPosStat (Stats stat) const
float GetNegStat (Stats stat) const
float GetCreateStat (Stats stat) const
void SetCurrentCastedSpell (Spell *pSpell)
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
SpellGetCurrentSpell (uint32 spellType) const
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
int32 GetCurrentSpellCastTime (uint32 spell_id) const
virtual bool IsMovementPreventedByCasting () const
ShapeshiftForm GetShapeshiftForm () const
void SetShapeshiftForm (ShapeshiftForm form)
bool IsInFeralForm () const
bool IsInDisallowedMountForm () const
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
float GetTotalAuraModValue (UnitMods unitMod) const
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
Stats GetStatByAuraGroup (UnitMods unitMod) const
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
bool CanModifyStats () const
void SetCanModifyStats (bool modifyStats)
virtual bool UpdateStats (Stats stat)=0
virtual bool UpdateAllStats ()=0
virtual void UpdateResistances (uint32 school)=0
virtual void UpdateAllResistances ()
virtual void UpdateArmor ()=0
virtual void UpdateMaxHealth ()=0
virtual void UpdateMaxPower (Powers power)=0
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
virtual void UpdateDamagePhysical (WeaponAttackType attType)
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
bool IsVisible () const
void SetVisible (bool x)
void SetModelVisible (bool on)
uint32 GetPhaseByAuras () const
void SetPhaseMask (uint32 newPhaseMask, bool update) override
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
bool CanHaveThreatList () const
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
void TauntApply (Unit *victim)
void TauntFadeOut (Unit *taunter)
ThreatMgrGetThreatMgr ()
ThreatMgr const & GetThreatMgr () const
void addHatedBy (HostileReference *pHostileReference)
void removeHatedBy (HostileReference *)
HostileRefMgrgetHostileRefMgr ()
VisibleAuraMap const * GetVisibleAuras ()
AuraApplicationGetVisibleAura (uint8 slot)
void SetVisibleAura (uint8 slot, AuraApplication *aur)
void RemoveVisibleAura (uint8 slot)
uint32 GetInterruptMask () const
void AddInterruptMask (uint32 mask)
void UpdateInterruptMask ()
virtual float GetNativeObjectScale () const
virtual void RecalculateObjectScale ()
uint32 GetDisplayId () const
virtual void SetDisplayId (uint32 modelId)
uint32 GetNativeDisplayId () const
void RestoreDisplayId ()
void SetNativeDisplayId (uint32 modelId)
void setTransForm (uint32 spellid)
uint32 getTransForm () const
void _RegisterDynObject (DynamicObject *dynObj)
void _UnregisterDynObject (DynamicObject *dynObj)
DynamicObjectGetDynObject (uint32 spellId)
bool RemoveDynObject (uint32 spellId)
void RemoveAllDynObjects ()
GameObjectGetGameObject (uint32 spellId) const
void AddGameObject (GameObject *gameObj)
void RemoveGameObject (GameObject *gameObj, bool del)
void RemoveGameObject (uint32 spellid, bool del)
void RemoveAllGameObjects ()
void ModifyAuraState (AuraStateType flag, bool apply)
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
void UnsummonAllTotems (bool onDeath=false)
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
bool isBlockCritical ()
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
void SetLastManaUse (uint32 spellCastTime)
bool IsUnderLastManaUseEffect () const
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
bool IsImmunedToDamage (Spell const *spell) const
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
bool IsImmunedToSchool (Spell const *spell) const
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
void UpdateSpeed (UnitMoveType mtype, bool forced)
float GetSpeed (UnitMoveType mtype) const
float GetSpeedRate (UnitMoveType mtype) const
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
void SetSpeedRate (UnitMoveType mtype, float rate)
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
int32 CalcSpellDuration (SpellInfo const *spellProto)
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
float CalculateLevelPenalty (SpellInfo const *spellProto) const
void addFollower (FollowerReference *pRef)
void removeFollower (FollowerReference *)
MotionMasterGetMotionMaster ()
const MotionMasterGetMotionMaster () const
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
bool IsStopped () const
void StopMoving ()
void StopMovingOnCurrentPos ()
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
void ResumeMovement (uint32 timer=0, uint8 slot=0)
void AddUnitMovementFlag (uint32 f)
void RemoveUnitMovementFlag (uint32 f)
bool HasUnitMovementFlag (uint32 f) const
uint32 GetUnitMovementFlags () const
void SetUnitMovementFlags (uint32 f)
void AddExtraUnitMovementFlag (uint16 f)
void RemoveExtraUnitMovementFlag (uint16 f)
uint16 HasExtraUnitMovementFlag (uint16 f) const
uint16 GetExtraUnitMovementFlags () const
void SetExtraUnitMovementFlags (uint16 f)
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
void DisableRotate (bool apply)
void DisableSpline ()
uint8 GetComboPoints (Unit const *who=nullptr) const
 --------—Combo point system----------------—
uint8 GetComboPoints (ObjectGuid const &guid) const
UnitGetComboTarget () const
ObjectGuid const GetComboTargetGUID () const
void AddComboPoints (Unit *target, int8 count)
void AddComboPoints (int8 count)
void ClearComboPoints ()
void SendComboPoints ()
void AddComboPointHolder (Unit *unit)
void RemoveComboPointHolder (Unit *unit)
void ClearComboPointHolders ()
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
void SendPetTalk (uint32 pettalk)
void SendPetAIReaction (ObjectGuid guid)
void propagateSpeedChange ()
 -------—End of Pet responses methods-------—
void ClearAllReactives ()
void StartReactiveTimer (ReactiveType reactive)
void UpdateReactives (uint32 p_time)
void UpdateAuraForGroup (uint8 slot)
bool CanProc ()
void SetCantProc (bool apply)
void AddPetAura (PetAura const *petSpell)
void RemovePetAura (PetAura const *petSpell)
void CastPetAura (PetAura const *aura)
bool IsPetAura (Aura const *aura)
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId) const
uint32 GetModelForTotem (PlayerTotemType totemType)
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
void ResetRedirectThreat ()
void ModifyRedirectThreat (int32 amount)
uint32 GetRedirectThreatPercent ()
UnitGetRedirectThreatTarget () const
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
void RemoveVehicleKit ()
VehicleGetVehicleKit () const
VehicleGetVehicle () const
bool IsOnVehicle (Unit const *vehicle) const
UnitGetVehicleBase () const
CreatureGetVehicleCreatureBase () const
ObjectGuid GetTransGUID () const override
TransportBaseGetDirectTransport () const
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
void EnterVehicle (Unit *base, int8 seatId=-1)
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
void ExitVehicle (Position const *exitPosition=nullptr)
void ChangeSeat (int8 seatId, bool next=true)
void _ExitVehicle (Position const *exitPosition=nullptr)
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
void BuildMovementPacket (ByteBuffer *data) const
virtual bool CanSwim () const
 this method checks the current flag of a unit
bool IsLevitating () const
bool IsWalking () const
bool isMoving () const
bool isTurning () const
bool IsHovering () const
bool isSwimming () const
virtual bool CanFly () const =0
bool IsFlying () const
bool IsFalling () const
float GetHoverHeight () const
virtual bool CanEnterWater () const =0
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
virtual float GetFollowAngle () const
void OutDebugInfo () const
virtual bool isBeingLoaded () const
bool IsDuringRemoveFromWorld () const
PetToPet ()
TotemToTotem ()
TempSummonToTempSummon ()
const TempSummonToTempSummon () const
void AddPointedBy (SafeUnitPointer *sup)
void RemovePointedBy (SafeUnitPointer *sup)
void ExecuteDelayedUnitRelocationEvent ()
void ExecuteDelayedUnitAINotifyEvent ()
virtual bool HasSpellCooldown (uint32) const
virtual bool HasSpellItemCooldown (uint32, uint32) const
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
bool CanApplyResilience () const
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, Unit *caster) const
ObjectGuid GetTarget () const
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
void SetInstantCast (bool set)
bool CanInstantCast () const
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
float GetCollisionHeight () const override
 Return collision height sent to client.
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
virtual void ProcessTerrainStatusUpdate ()
bool CanRestoreMana (SpellInfo const *spellInfo) const
std::string GetDebugInfo () const override
uint32 GetOldFactionId () const
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
virtual void Update (uint32)
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
void AddToWorld () override
void RemoveFromWorld () override
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
void MovePosition (Position &pos, float dist, float angle)
Position GetNearPosition (float dist, float angle)
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
Position GetFirstCollisionPosition (float dist, float angle)
Position GetRandomNearPosition (float radius)
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
float GetObjectSize () const
virtual float GetCombatReach () const
void UpdateGroundPositionZ (float x, float y, float &z) const
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Position GetRandomPoint (const Position &srcPos, float distance) const
uint32 GetInstanceId () const
virtual void SetPhaseMask (uint32 newPhaseMask, bool update)
uint32 GetPhaseMask () const
bool InSamePhase (WorldObject const *obj) const
bool InSamePhase (uint32 phasemask) const
uint32 GetZoneId () const
uint32 GetAreaId () const
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
bool IsOutdoors () const
LiquidData const & GetLiquidData () const
InstanceScriptGetInstanceScript () const
std::string const & GetName () const
void SetName (std::string const &newname)
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
float GetDistance (WorldObject const *obj) const
float GetDistance (const Position &pos) const
float GetDistance (float x, float y, float z) const
float GetDistance2d (WorldObject const *obj) const
float GetDistance2d (float x, float y) const
float GetDistanceZ (WorldObject const *obj) const
bool IsSelfOrInSameMap (WorldObject const *obj) const
bool IsInMap (WorldObject const *obj) const
bool IsWithinDist3d (float x, float y, float z, float dist) const
bool IsWithinDist3d (const Position *pos, float dist) const
bool IsWithinDist2d (float x, float y, float dist) const
bool IsWithinDist2d (const Position *pos, float dist) const
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
bool isInFront (WorldObject const *target, float arc=M_PI) const
bool isInBack (WorldObject const *target, float arc=M_PI) const
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool, bool includeMargin=false, Player const *skipped_rcvr=nullptr) const
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
virtual uint8 getLevelForTarget (WorldObject const *) const
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
void SendObjectDeSpawnAnim (ObjectGuid guid)
virtual void SaveRespawnTime ()
void AddObjectToRemoveList ()
float GetGridActivationRange () const
float GetVisibilityRange () const
virtual float GetSightRange (WorldObject const *target=nullptr) const
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
void SendPlayMusic (uint32 Music, bool OnlySelf)
virtual void SetMap (Map *map)
virtual void ResetMap ()
MapGetMap () const
MapFindMap () const
void SetZoneScript ()
void ClearZoneScript ()
ZoneScriptGetZoneScript () const
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
PlayerSelectNearestPlayer (float distance=0) const
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
void DestroyForNearbyPlayers ()
virtual void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false)
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
void SetPositionDataUpdate ()
void UpdatePositionData ()
void AddToObjectUpdate () override
void RemoveFromObjectUpdate () override
void AddToNotify (uint16 f)
void RemoveFromNotify (uint16 f)
bool isNeedNotify (uint16 f) const
uint16 GetNotifyFlags () const
bool NotifyExecuted (uint16 f) const
void SetNotified (uint16 f)
void ResetAllNotifies ()
bool isActiveObject () const
void setActive (bool isActiveObject)
bool IsFarVisible () const
bool IsVisibilityOverridden () const
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
void SetWorldObject (bool apply)
bool IsPermanentWorldObject () const
bool IsWorldObject () const
bool IsInWintergrasp () const
TransportGetTransport () const
float GetTransOffsetX () const
float GetTransOffsetY () const
float GetTransOffsetZ () const
float GetTransOffsetO () const
uint32 GetTransTime () const
int8 GetTransSeat () const
virtual ObjectGuid GetTransGUID () const
void SetTransport (Transport *t)
virtual float GetStationaryX () const
virtual float GetStationaryY () const
virtual float GetStationaryZ () const
virtual float GetStationaryO () const
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
float GetFloorZ () const
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
virtual float GetCollisionHeight () const
virtual float GetCollisionWidth () const
virtual float GetCollisionRadius () const
void AddAllowedLooter (ObjectGuid guid)
void ResetAllowedLooters ()
void SetAllowedLooters (GuidUnorderedSet const looters)
bool HasAllowedLooter (ObjectGuid guid) const
GuidUnorderedSet const & GetAllowedLooters () const
void RemoveAllowedLooter (ObjectGuid guid)
std::string GetDebugInfo () const override
- Public Member Functions inherited from Object
virtual ~Object ()
bool IsInWorld () const
virtual void AddToWorld ()
virtual void RemoveFromWorld ()
ObjectGuid GetGUID () const
PackedGuid const & GetPackGUID () const
uint32 GetEntry () const
void SetEntry (uint32 entry)
float GetObjectScale () const
virtual void SetObjectScale (float scale)
virtual uint32 GetDynamicFlags () const
bool HasDynamicFlag (uint32 flag) const
virtual void SetDynamicFlag (uint32 flag)
virtual void RemoveDynamicFlag (uint32 flag)
virtual void ReplaceAllDynamicFlags (uint32 flag)
TypeID GetTypeId () const
bool isType (uint16 mask) const
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const
void SendUpdateToPlayer (Player *player)
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target) const
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
int32 GetInt32Value (uint16 index) const
uint32 GetUInt32Value (uint16 index) const
uint64 GetUInt64Value (uint16 index) const
float GetFloatValue (uint16 index) const
uint8 GetByteValue (uint16 index, uint8 offset) const
uint16 GetUInt16Value (uint16 index, uint8 offset) const
ObjectGuid GetGuidValue (uint16 index) const
void SetInt32Value (uint16 index, int32 value)
void SetUInt32Value (uint16 index, uint32 value)
void UpdateUInt32Value (uint16 index, uint32 value)
void SetUInt64Value (uint16 index, uint64 value)
void SetFloatValue (uint16 index, float value)
void SetByteValue (uint16 index, uint8 offset, uint8 value)
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
void SetInt16Value (uint16 index, uint8 offset, int16 value)
void SetGuidValue (uint16 index, ObjectGuid value)
void SetStatFloatValue (uint16 index, float value)
void SetStatInt32Value (uint16 index, int32 value)
bool AddGuidValue (uint16 index, ObjectGuid value)
bool RemoveGuidValue (uint16 index, ObjectGuid value)
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
void SetFlag (uint16 index, uint32 newFlag)
void RemoveFlag (uint16 index, uint32 oldFlag)
void ToggleFlag (uint16 index, uint32 flag)
bool HasFlag (uint16 index, uint32 flag) const
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
void SetFlag64 (uint16 index, uint64 newFlag)
void RemoveFlag64 (uint16 index, uint64 oldFlag)
void ToggleFlag64 (uint16 index, uint64 flag)
bool HasFlag64 (uint16 index, uint64 flag) const
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
void ClearUpdateMask (bool remove)
uint16 GetValuesCount () const
virtual bool hasQuest (uint32) const
virtual bool hasInvolvedQuest (uint32) const
virtual void BuildUpdate (UpdateDataMapType &, UpdatePlayerSet &)
void BuildFieldsUpdate (Player *, UpdateDataMapType &) const
void SetFieldNotifyFlag (uint16 flag)
void RemoveFieldNotifyFlag (uint16 flag)
void ForceValuesUpdateAtIndex (uint32)
bool IsPlayer () const
PlayerToPlayer ()
Player const * ToPlayer () const
CreatureToCreature ()
Creature const * ToCreature () const
UnitToUnit ()
Unit const * ToUnit () const
GameObjectToGameObject ()
GameObject const * ToGameObject () const
CorpseToCorpse ()
Corpse const * ToCorpse () const
DynamicObjectToDynObject ()
DynamicObject const * ToDynObject () const
virtual std::string GetDebugInfo () const
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 WorldLocation (uint32 mapId, Position const &position)
void WorldRelocate (const WorldLocation &loc)
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
void SetMapId (uint32 mapId)
uint32 GetMapId () const
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
void GetWorldLocation (WorldLocation *location) const
WorldLocation GetWorldLocation () const
std::string GetDebugInfo () const
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 Position (Position const &loc)
 Position (Position &&)=default
Positionoperator= (const Position &)=default
Positionoperator= (Position &&)=default
bool operator== (Position const &a) const
bool operator!= (Position const &a)
 operator G3D::Vector3 () const
void Relocate (float x, float y)
void Relocate (float x, float y, float z)
void Relocate (float x, float y, float z, float orientation)
void Relocate (const Position &pos)
void Relocate (const Position *pos)
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
void RelocateOffset (const Position &offset)
void SetOrientation (float orientation)
float GetPositionX () const
float GetPositionY () const
float GetPositionZ () const
float GetOrientation () const
void GetPosition (float &x, float &y) const
void GetPosition (float &x, float &y, float &z) const
void GetPosition (float &x, float &y, float &z, float &o) const
Position GetPosition () const
Position::PositionXYZStreamer PositionXYZStream ()
Position::PositionXYZOStreamer PositionXYZOStream ()
bool IsPositionValid () const
float GetExactDist2dSq (const float x, const float y) const
float GetExactDist2dSq (Position const &pos) const
float GetExactDist2dSq (Position const *pos) const
float GetExactDist2d (const float x, const float y) const
float GetExactDist2d (Position const &pos) const
float GetExactDist2d (Position const *pos) const
float GetExactDistSq (float x, float y, float z) const
float GetExactDistSq (Position const &pos) const
float GetExactDistSq (Position const *pos) const
float GetExactDist (float x, float y, float z) const
float GetExactDist (Position const &pos) const
float GetExactDist (Position const *pos) const
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
Position GetPositionWithOffset (Position const &offset) const
float GetAngle (const Position *pos) const
float GetAngle (float x, float y) const
float GetAbsoluteAngle (float x, float y) const
float GetAbsoluteAngle (Position const &pos) const
float GetAbsoluteAngle (Position const *pos) const
float GetRelativeAngle (const Position *pos) const
float GetRelativeAngle (float x, float y) const
float ToAbsoluteAngle (float relAngle) const
void GetSinCos (float x, float y, float &vsin, float &vcos) const
bool IsInDist2d (float x, float y, float dist) const
bool IsInDist2d (const Position *pos, float dist) const
bool IsInDist (float x, float y, float z, float dist) const
bool IsInDist (const Position *pos, float dist) const
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
bool HasInLine (Position const *pos, float width) const
std::string ToString () const

Static Public Member Functions

static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
static void CalcHealAbsorb (HealInfo &healInfo)
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)

Public Attributes

uint32 m_extraAttacks
bool m_canDualWield
ControlSet m_Controlled
SafeUnitPointer m_movedByPlayer
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
float m_modMeleeHitChance
float m_modRangedHitChance
float m_modSpellHitChance
int32 m_baseSpellCritChance
float m_threatModifier [MAX_SPELL_SCHOOL]
float m_modAttackSpeedPct [3]
EventProcessor m_Events
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
uint32 m_lastSanctuaryTime
PetAuraSet m_petAuras
bool IsAIEnabled
bool NeedChangeAI
bool m_ControlledByPlayer
bool m_CreatedByPlayer
std::set< SafeUnitPointer * > SafeUnitPointerSet
Position m_last_notify_position
uint32 m_last_notify_mstime
uint16 m_delayed_unit_relocation_timer
uint16 m_delayed_unit_ai_notify_timer
bool bRequestForcedVisibilityUpdate
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
uint32 LastUsedScriptID
MovementInfo m_movementInfo
ElunaEventProcessor * elunaEvents
- Public Attributes inherited from Object
DataMap CustomData
- Public Attributes inherited from WorldLocation
uint32 m_mapId
- Public Attributes inherited from Position
float m_positionX = 0
float m_positionY = 0
float m_positionZ = 0
float m_orientation = 0

Protected Types

typedef std::list< DynamicObject * > DynObjectList
typedef GuidList GameObjectList
typedef std::map< ObjectGuid, float > CharmThreatMap

Protected Member Functions

 Unit (bool isWorldObject)
void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player *target) const override
void _UpdateSpells (uint32 time)
void _DeleteRemovedAuras ()
void _UpdateAutoRepeatSpell ()
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
void SetConfused (bool apply)
void SetStunned (bool apply)
void SetRooted (bool apply, bool isStun=false)
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
void SetLocationMapId (uint32 _mapId)
void SetLocationInstanceId (uint32 _instanceId)
virtual bool IsNeverVisible () const
virtual bool IsAlwaysVisibleFor (WorldObject const *) const
virtual bool IsInvisibleDueToDespawn () const
virtual bool IsAlwaysDetectableFor (WorldObject const *) const
- Protected Member Functions inherited from Object
 Object ()
void _InitValues ()
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
std::string _ConcatFields (uint16 startIndex, uint16 size) const
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
virtual void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player *target) const
virtual void AddToObjectUpdate ()=0
virtual void RemoveFromObjectUpdate ()=0
void AddToObjectUpdateIfNeeded ()

Protected Attributes

uint8 m_realRace
uint8 m_race
bool m_AutoRepeatFirstCast
int32 m_attackTimer [MAX_ATTACK]
float m_createStats [MAX_STATS]
AttackerSet m_attackers
DeathState m_deathState
int32 m_procDeep
DynObjectList m_dynObj
GameObjectList m_gameObj
uint32 m_transform
Spellm_currentSpells [CURRENT_MAX_SPELL]
AuraMap m_ownedAuras
AuraApplicationMap m_appliedAuras
AuraList m_removedAuras
AuraMap::iterator m_auraUpdateIterator
uint32 m_removedAurasCount
AuraEffectList m_modAuras [TOTAL_AURAS]
AuraList m_scAuras
AuraApplicationList m_interruptableAuras
AuraStateAurasMap m_auraStateAuras
uint32 m_interruptMask
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
bool m_canModifyStats
VisibleAuraMap m_visibleAuras
float m_speed_rate [MAX_MOVE_TYPE]
SharedVisionList m_sharedVision
uint32 m_reactiveTimer [MAX_REACTIVE]
int32 m_regenTimer
ThreatMgr m_ThreatMgr
CharmThreatMap _charmThreatInfo
uint32 m_unitTypeMask
LiquidTypeEntry const * _lastLiquid
bool m_applyResilience
bool _instantCast
uint32 m_rootTimes
- Protected Attributes inherited from WorldObject
std::string m_name
bool m_isActive
bool m_isFarVisible
Optional< float > m_visibilityDistanceOverride
const bool m_isWorldObject
uint32 _zoneId
uint32 _areaId
float _floorZ
bool _outdoors
LiquidData _liquidData
bool _updatePositionData
- Protected Attributes inherited from Object
uint16 m_objectType
TypeID m_objectTypeId
uint16 m_updateFlag
union {
   int32 *   m_int32Values
   uint32 *   m_uint32Values
   float *   m_floatValues
UpdateMask _changesMask
uint16 m_valuesCount
uint16 _fieldNotifyFlags
bool m_objectUpdated

Private Member Functions

bool IsTriggeredAtSpellProcEvent (Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
bool HandleDummyAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
bool HandleAuraProc (Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
bool HandleProcTriggerSpell (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
bool HandleOverrideClassScriptAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
bool HandleAuraRaidProcFromChargeWithValue (AuraEffect *triggeredByAura)
bool HandleAuraRaidProcFromCharge (AuraEffect *triggeredByAura)
void UpdateSplineMovement (uint32 t_diff)
void UpdateSplinePosition ()
float GetCombatRatingReduction (CombatRating cr) const
uint32 GetCombatRatingDamageReduction (CombatRating cr, float rate, float cap, uint32 damage) const
float processDummyAuras (float TakenTotalMod) const

Private Attributes

uint32 m_state
uint32 m_CombatTimer
uint32 m_lastManaUse
Diminishing m_Diminishing
HostileRefMgr m_HostileRefMgr
FollowerRefMgr m_FollowingRefMgr
int8 m_comboPoints
std::unordered_set< Unit * > m_ComboPointHolders
RedirectThreatInfo _redirectThreatInfo
bool m_cleanupDone
bool m_duringRemoveFromWorld
uint32 _oldFactionId
 faction before charm
bool _isWalkingBeforeCharm
 Are we walking before we were charmed?
uint32 _lastExtraAttackSpell
std::unordered_map< ObjectGuid, uint32extraAttacksTargets
ObjectGuid _lastDamagedTargetGuid

Detailed Description

Member Typedef Documentation

◆ AttackerSet

typedef std::unordered_set<Unit*> Unit::AttackerSet

◆ AuraApplicationList

◆ AuraApplicationMap

◆ AuraApplicationMapBounds

typedef std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> Unit::AuraApplicationMapBounds

◆ AuraApplicationMapBoundsNonConst

typedef std::pair<AuraApplicationMap::iterator, AuraApplicationMap::iterator> Unit::AuraApplicationMapBoundsNonConst

◆ AuraEffectList

typedef std::list<AuraEffect*> Unit::AuraEffectList

◆ AuraList

typedef std::list<Aura*> Unit::AuraList

◆ AuraMap

typedef std::multimap<uint32, Aura*> Unit::AuraMap

◆ AuraMapBounds

typedef std::pair<AuraMap::const_iterator, AuraMap::const_iterator> Unit::AuraMapBounds

◆ AuraMapBoundsNonConst

typedef std::pair<AuraMap::iterator, AuraMap::iterator> Unit::AuraMapBoundsNonConst

◆ AuraStateAurasMap

◆ AuraStateAurasMapBounds

typedef std::pair<AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator> Unit::AuraStateAurasMapBounds

◆ CharmThreatMap

typedef std::map<ObjectGuid, float> Unit::CharmThreatMap

◆ ComboPointHolderSet

◆ ControlSet

typedef std::set<Unit*> Unit::ControlSet

◆ Diminishing

◆ DynObjectList

typedef std::list<DynamicObject*> Unit::DynObjectList

◆ GameObjectList

typedef GuidList Unit::GameObjectList

◆ PetAuraSet

typedef std::set<PetAura const*> Unit::PetAuraSet

◆ VisibleAuraMap

Constructor & Destructor Documentation

◆ ~Unit()

Unit::~Unit ( )
361 // set current spells as deletable
362 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
363 if (m_currentSpells[i])
364 {
366 m_currentSpells[i] = nullptr;
367 }
371 delete i_motionMaster;
372 delete m_charmInfo;
373 delete movespline;
377 ASSERT(m_attackers.empty());
379 // pussywizard: clear m_sharedVision along with back references
380 if (!m_sharedVision.empty())
381 {
382 do
383 {
384 Player* p = *(m_sharedVision.begin());
385 p->m_isInSharedVisionOf.erase(this);
386 m_sharedVision.remove(p);
387 } while (!m_sharedVision.empty());
388 }
390 ASSERT(m_Controlled.empty());
391 ASSERT(m_appliedAuras.empty());
392 ASSERT(m_ownedAuras.empty());
393 ASSERT(m_removedAuras.empty());
394 ASSERT(m_gameObj.empty());
395 ASSERT(m_dynObj.empty());
397 if (m_movedByPlayer && m_movedByPlayer != this)
398 LOG_INFO("misc", "Unit::~Unit (A1)");
#define ASSERT
Definition: Errors.h:68
std::uint8_t uint8
Definition: Define.h:110
#define LOG_INFO(filterType__,...)
Definition: Log.h:165
Definition: Unit.h:997
Definition: Player.h:1056
std::set< Unit * > m_isInSharedVisionOf
Definition: Player.h:2297
bool m_duringRemoveFromWorld
Definition: Unit.h:2603
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition: Unit.h:2515
AuraList m_removedAuras
Definition: Unit.h:2519
ControlSet m_Controlled
Definition: Unit.h:1881
Movement::MoveSpline * movespline
Definition: Unit.h:2454
CharmInfo * m_charmInfo
Definition: Unit.h:2536
MotionMaster * i_motionMaster
Definition: Unit.h:2539
void _DeleteRemovedAuras()
Definition: Unit.cpp:3798
DynObjectList m_dynObj
Definition: Unit.h:2509
SafeUnitPointer m_movedByPlayer
Definition: Unit.h:1902
AttackerSet m_attackers
Definition: Unit.h:2501
Unit * m_attacking
Definition: Unit.h:2502
GameObjectList m_gameObj
Definition: Unit.h:2512
AuraMap m_ownedAuras
Definition: Unit.h:2517
AuraApplicationMap m_appliedAuras
Definition: Unit.h:2518
static void HandleSafeUnitPointersOnDelete(Unit *thisUnit)
Definition: Unit.cpp:4281
SharedVisionList m_sharedVision
Definition: Unit.h:2537
void SetReferencedFromCurrent(bool yes)
Definition: Spell.h:558

References _DeleteRemovedAuras(), ASSERT, CURRENT_MAX_SPELL, HandleSafeUnitPointersOnDelete(), i_motionMaster, LOG_INFO, m_appliedAuras, m_attackers, m_attacking, m_charmInfo, m_Controlled, m_currentSpells, m_duringRemoveFromWorld, m_dynObj, m_gameObj, Player::m_isInSharedVisionOf, m_movedByPlayer, m_ownedAuras, m_removedAuras, m_sharedVision, movespline, and Spell::SetReferencedFromCurrent().

◆ Unit()

Unit::Unit ( bool  isWorldObject)
206 : WorldObject(isWorldObject),
207 m_movedByPlayer(nullptr),
209 IsAIEnabled(false),
210 NeedChangeAI(false),
212 m_CreatedByPlayer(false),
214 i_AI(nullptr),
215 i_disabledAI(nullptr),
216 m_realRace(0),
217 m_race(0),
219 m_procDeep(0),
221 i_motionMaster(new MotionMaster(this)),
222 m_regenTimer(0),
223 m_ThreatMgr(this),
224 m_vehicle(nullptr),
225 m_vehicleKit(nullptr),
227 m_HostileRefMgr(this),
228 m_comboTarget(nullptr),
231#ifdef _MSC_VER
232#pragma warning(default:4355)
246 m_canDualWield = false;
248 m_rootTimes = 0;
250 m_state = 0;
251 m_deathState = DeathState::Alive;
253 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
254 m_currentSpells[i] = nullptr;
256 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
257 m_SummonSlot[i].Clear();
259 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
260 m_ObjectSlot[i].Clear();
264 m_interruptMask = 0;
265 m_transform = 0;
266 m_canModifyStats = false;
268 for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
269 m_spellImmune[i].clear();
271 for (uint8 i = 0; i < UNIT_MOD_END; ++i)
272 {
277 }
278 // implement 50% base damage from offhand
281 for (uint8 i = 0; i < MAX_ATTACK; ++i)
282 {
286 m_weaponDamage[i][MINDAMAGE][1] = 0.f;
287 m_weaponDamage[i][MAXDAMAGE][1] = 0.f;
288 }
290 for (uint8 i = 0; i < MAX_STATS; ++i)
291 m_createStats[i] = 0.0f;
293 m_attacking = nullptr;
294 m_modMeleeHitChance = 0.0f;
296 m_modSpellHitChance = 0.0f;
299 m_CombatTimer = 0;
300 m_lastManaUse = 0;
302 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
303 m_threatModifier[i] = 1.0f;
305 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
306 m_speed_rate[i] = 1.0f;
308 m_charmInfo = nullptr;
312 // remove aurastates allowing special moves
313 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
314 m_reactiveTimer[i] = 0;
316 m_cleanupDone = false;
321 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
327 m_applyResilience = false;
328 _instantCast = false;
330 _lastLiquid = nullptr;
332 _oldFactionId = 0;
334 _isWalkingBeforeCharm = false;
Definition: ObjectGuid.h:37
Definition: ObjectGuid.h:51
Definition: UpdateData.h:44
Definition: UpdateData.h:45
Definition: Unit.h:674
Definition: Unit.h:254
Definition: Unit.h:255
Definition: Unit.h:285
Definition: Unit.h:287
Definition: Unit.h:389
Definition: Unit.h:1227
Definition: Unit.h:397
Definition: Unit.h:399
Definition: Unit.h:396
Definition: Unit.h:398
Definition: Unit.h:245
Definition: Unit.h:247
Definition: Unit.h:248
Definition: Unit.h:246
Definition: Unit.h:39
Definition: Unit.h:1219
Definition: Unit.h:1229
Definition: Unit.h:38
Definition: SharedDefines.h:1274
#define MAX_STATS
Definition: SharedDefines.h:265
constexpr auto MAX_SPELL_SCHOOL
Definition: SharedDefines.h:292
Definition: SharedDefines.h:1281
Definition: SharedDefines.h:1404
uint16 m_objectType
Definition: Object.h:228
uint16 m_updateFlag
Definition: Object.h:231
TypeID m_objectTypeId
Definition: Object.h:230
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition: Object.h:360
Definition: Object.h:393
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition: Object.h:509
void Relocate(float x, float y)
Definition: Position.h:73
Definition: Unit.h:960
uint32 m_reactiveTimer[MAX_REACTIVE]
Definition: Unit.h:2541
uint32 m_lastSanctuaryTime
Definition: Unit.h:2151
LiquidTypeEntry const * _lastLiquid
Definition: Unit.h:2552
uint32 m_transform
Definition: Unit.h:2513
uint32 m_CombatTimer
Definition: Unit.h:2586
bool m_canModifyStats
Definition: Unit.h:2531
bool NeedChangeAI
Definition: Unit.h:2364
uint32 m_state
Definition: Unit.h:2585
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]
Definition: Unit.h:2529
int32 m_attackTimer[MAX_ATTACK]
Definition: Unit.h:2497
float m_modAttackSpeedPct[3]
Definition: Unit.h:2105
uint8 m_realRace
Definition: Unit.h:2492
Vehicle * m_vehicle
Definition: Unit.h:2548
uint32 m_rootTimes
Definition: Unit.h:2582
uint8 m_race
Definition: Unit.h:2493
UnitAI * i_AI
Definition: Unit.h:2485
uint32 _lastExtraAttackSpell
Definition: Unit.h:2610
bool _instantCast
Definition: Unit.h:2558
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition: Unit.h:2083
RedirectThreatInfo _redirectThreatInfo
Definition: Unit.h:2600
float m_createStats[MAX_STATS]
Definition: Unit.h:2499
float m_modRangedHitChance
Definition: Unit.h:2100
DeathState m_deathState
Definition: Unit.h:2504
uint32 m_unitTypeMask
Definition: Unit.h:2551
uint32 m_removedAurasCount
Definition: Unit.h:2521
ThreatMgr m_ThreatMgr
Definition: Unit.h:2544
Unit * m_comboTarget
Definition: Unit.h:2596
AuraMap::iterator m_auraUpdateIterator
Definition: Unit.h:2520
bool m_AutoRepeatFirstCast
Definition: Unit.h:2495
uint16 m_delayed_unit_ai_notify_timer
Definition: Unit.h:2426
int32 m_regenTimer
Definition: Unit.h:2542
bool bRequestForcedVisibilityUpdate
Definition: Unit.h:2427
bool m_ControlledByPlayer
Definition: Unit.h:2376
uint32 m_last_notify_mstime
Definition: Unit.h:2424
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition: Unit.h:2150
int8 m_comboPoints
Definition: Unit.h:2597
uint32 _oldFactionId
faction before charm
Definition: Unit.h:2605
int32 m_baseSpellCritChance
Definition: Unit.h:2102
float m_modMeleeHitChance
Definition: Unit.h:2099
Definition: Unit.h:2530
Position m_last_notify_position
Definition: Unit.h:2423
Vehicle * m_vehicleKit
Definition: Unit.h:2549
bool IsAIEnabled
Definition: Unit.h:2364
HostileRefMgr m_HostileRefMgr
Definition: Unit.h:2592
bool m_applyResilience
Definition: Unit.h:2555
bool m_canDualWield
Definition: Unit.h:1368
uint32 m_interruptMask
Definition: Unit.h:2527
int32 m_procDeep
Definition: Unit.h:2506
float m_speed_rate[MAX_MOVE_TYPE]
Definition: Unit.h:2534
float m_modSpellHitChance
Definition: Unit.h:2101
UnitAI * i_disabledAI
Definition: Unit.h:2485
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition: Unit.h:2082
bool m_cleanupDone
Definition: Unit.h:2602
bool _isWalkingBeforeCharm
Are we walking before we were charmed?
Definition: Unit.h:2606
bool m_CreatedByPlayer
Definition: Unit.h:2377
uint16 m_delayed_unit_relocation_timer
Definition: Unit.h:2425
float m_threatModifier[MAX_SPELL_SCHOOL]
Definition: Unit.h:2104
uint32 m_lastManaUse
Definition: Unit.h:2587
Definition: MotionMaster.h:110
Definition: MoveSpline.h:40

References _instantCast, _isWalkingBeforeCharm, _lastExtraAttackSpell, _lastLiquid, _oldFactionId, _redirectThreatInfo, BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, bRequestForcedVisibilityUpdate, CURRENT_MAX_SPELL, GHOST_VISIBILITY_ALIVE, m_applyResilience, m_attacking, m_attackTimer, m_auraModifiersGroup, m_auraUpdateIterator, m_baseSpellCritChance, m_canDualWield, m_canModifyStats, m_charmInfo, m_cleanupDone, m_CombatTimer, m_createStats, m_currentSpells, m_deathState, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_duringRemoveFromWorld, m_interruptMask, m_last_notify_mstime, m_last_notify_position, m_lastManaUse, m_modAttackSpeedPct, m_modMeleeHitChance, m_modRangedHitChance, m_modSpellHitChance, m_ObjectSlot, Object::m_objectType, Object::m_objectTypeId, m_ownedAuras, m_reactiveTimer, m_rootTimes, WorldObject::m_serverSideVisibility, m_speed_rate, m_spellImmune, m_state, m_SummonSlot, m_threatModifier, m_transform, Object::m_updateFlag, m_weaponDamage, MAX_ATTACK, MAX_GAMEOBJECT_SLOT, MAX_MOVE_TYPE, MAX_REACTIVE, MAX_SPELL_IMMUNITY, MAX_SPELL_SCHOOL, MAX_STATS, MAX_SUMMON_SLOT, MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), TOTAL_PCT, TOTAL_VALUE, TYPEID_UNIT, TYPEMASK_UNIT, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_END, UPDATEFLAG_LIVING, and UPDATEFLAG_STATIONARY_POSITION.

Member Function Documentation

◆ _addAttacker()

void Unit::_addAttacker ( Unit pAttacker)
1371 {
1372 m_attackers.insert(pAttacker);
1373 }

References m_attackers.

Referenced by Attack().

◆ _AddAura()

void Unit::_AddAura ( UnitAura aura,
Unit caster 
4369 m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
4373 if (aura->IsRemoved())
4374 return;
4377 if (aura->IsSingleTarget())
4378 {
4379 ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()));
4380 /* @HACK: Player is not in world during loading auras.
4381 * Single target auras are not saved or loaded from database
4382 * but may be created as a result of aura links (player mounts with passengers)
4383 */
4385 // register single target aura
4386 caster->GetSingleCastAuras().push_back(aura);
4387 // remove other single target auras
4388 Unit::AuraList& scAuras = caster->GetSingleCastAuras();
4389 for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end();)
4390 {
4391 if ((*itr) != aura &&
4392 (*itr)->IsSingleTargetWith(aura))
4393 {
4394 (*itr)->Remove();
4395 itr = scAuras.begin();
4396 }
4397 else
4398 ++itr;
4399 }
4400 }
Definition: SpellAuraDefines.h:299
bool IsInWorld() const
Definition: Object.h:101
ObjectGuid GetGUID() const
Definition: Object.h:107
void _RemoveNoStackAurasDueToAura(Aura *aura)
Definition: Unit.cpp:4613
std::list< Aura * > AuraList
Definition: Unit.h:1319
bool IsDuringRemoveFromWorld() const
Definition: Unit.h:2410
AuraList & GetSingleCastAuras()
Definition: Unit.h:1982
ObjectGuid GetCasterGUID() const
Definition: SpellAuras.h:105
bool IsRemoved() const
Definition: SpellAuras.h:161
uint32 GetId() const
Definition: SpellAuras.cpp:466
bool HasEffectType(AuraType type) const
Definition: SpellAuras.cpp:1236
SpellInfo const * GetSpellInfo() const
Definition: SpellAuras.h:100
void SetIsSingleTarget(bool val)
Definition: SpellAuras.h:166
bool IsSingleTarget() const
Definition: SpellAuras.h:164
bool IsSingleTarget() const
Definition: SpellInfo.cpp:1361

References _RemoveNoStackAurasDueToAura(), ASSERT, Aura::GetCasterGUID(), Object::GetGUID(), Aura::GetId(), GetSingleCastAuras(), Aura::GetSpellInfo(), Aura::HasEffectType(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Aura::IsRemoved(), Aura::IsSingleTarget(), SpellInfo::IsSingleTarget(), Aura::IsSingleTargetWith(), m_cleanupDone, m_ownedAuras, Aura::SetIsSingleTarget(), and SPELL_AURA_CONTROL_VEHICLE.

Referenced by UnitAura::UnitAura().

◆ _ApplyAllAuraStatMods()

void Unit::_ApplyAllAuraStatMods ( )
5428 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5429 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
Definition: SpellAuraDefines.h:46

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_ApplyAllStatBonuses().

◆ _ApplyAura()

void Unit::_ApplyAura ( AuraApplication aurApp,
uint8  effMask 
4459 Aura* aura = aurApp->GetBase();
4463 if (aurApp->GetRemoveMode())
4464 return;
4466 Unit* caster = aura->GetCaster();
4468 // Update target aura state flag
4469 SpellInfo const* spellInfo = aura->GetSpellInfo();
4470 if (AuraStateType aState = spellInfo->GetAuraState())
4471 {
4472 if (aState != AURA_STATE_CONFLAGRATE)
4473 {
4474 // Sting (hunter's pet ability), Faerie Fire (druid versions)
4475 if (aState == AURA_STATE_FAERIE_FIRE)
4478 ModifyAuraState(aState, true);
4479 }
4480 else if (caster)
4481 {
4483 m_Events.AddEvent(pEvent, m_Events.CalculateTime(700)); // intended 700ms delay before allowing to cast conflagrate
4484 }
4485 }
4487 if (aurApp->GetRemoveMode())
4488 return;
4490 // Sitdown on apply aura req seated
4494 if (aurApp->GetRemoveMode())
4495 return;
4497 aura->HandleAuraSpecificMods(aurApp, caster, true, false);
4499 // apply effects of the aura
4500 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4501 {
4502 if (effMask & 1 << i && (!aurApp->GetRemoveMode()))
4503 aurApp->_HandleEffect(i, true);
4504 }
4506 sScriptMgr->OnAuraApply(this, aura);
Definition: Unit.h:54
#define sScriptMgr
Definition: ScriptMgr.h:698
Definition: SpellAuraDefines.h:79
Definition: SpellDefines.h:62
Definition: DBCStructure.h:1635
Definition: SharedDefines.h:1288
Definition: SharedDefines.h:1304
Definition: SharedDefines.h:1306
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:104
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Unit.h:1302
void ModifyAuraState(AuraStateType flag, bool apply)
Definition: Unit.cpp:10496
EventProcessor m_Events
Definition: Unit.h:2108
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5045
void SetStandState(uint8 state)
Definition: Unit.cpp:16994
bool IsSitState() const
Definition: Unit.cpp:16979
Definition: Unit.h:2672
Unit * GetTarget() const
Definition: SpellAuras.h:61
void _HandleEffect(uint8 effIndex, bool apply)
Definition: SpellAuras.cpp:161
Aura * GetBase() const
Definition: SpellAuras.h:62
AuraRemoveMode GetRemoveMode() const
Definition: SpellAuras.h:73
Definition: SpellAuras.h:87
Unit * GetCaster() const
Definition: SpellAuras.cpp:471
void HandleAuraSpecificMods(AuraApplication const *aurApp, Unit *caster, bool apply, bool onReapply)
Definition: SpellAuras.cpp:1279
Definition: SpellInfo.h:314
AuraStateType GetAuraState() const
Definition: SpellInfo.cpp:2047
uint32 AuraInterruptFlags
Definition: SpellInfo.h:351

References AuraApplication::_HandleEffect(), _RemoveNoStackAurasDueToAura(), EventProcessor::AddEvent(), AURA_INTERRUPT_FLAG_NOT_SEATED, AURA_STATE_CONFLAGRATE, AURA_STATE_FAERIE_FIRE, SpellInfo::AuraInterruptFlags, EventProcessor::CalculateTime(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), Object::GetGUID(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), AuraApplication::GetTarget(), Aura::HandleAuraSpecificMods(), IsSitState(), m_Events, MAX_SPELL_EFFECTS, ModifyAuraState(), RemoveAurasByType(), SetStandState(), SPELL_AURA_MOD_STEALTH, sScriptMgr, and UNIT_STAND_STATE_SIT.

Referenced by _ApplyAuraEffect().

◆ _ApplyAuraEffect()

void Unit::_ApplyAuraEffect ( Aura aura,
uint8  effIndex 
4445 ASSERT(aura);
4446 ASSERT(aura->HasEffect(effIndex));
4448 ASSERT(aurApp);
4449 if (!aurApp->GetEffectMask())
4450 _ApplyAura(aurApp, 1 << effIndex);
4451 else
4452 aurApp->_HandleEffect(effIndex, true);
void _ApplyAura(AuraApplication *aurApp, uint8 effMask)
Definition: Unit.cpp:4457
Definition: SpellAuras.h:37
uint8 GetEffectMask() const
Definition: SpellAuras.h:66
bool HasEffect(uint8 effIndex) const
Definition: SpellAuras.h:173
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition: SpellAuras.h:183

References _ApplyAura(), AuraApplication::_HandleEffect(), ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetEffectMask(), Object::GetGUID(), and Aura::HasEffect().

◆ _CreateAuraApplication()

AuraApplication * Unit::_CreateAuraApplication ( Aura aura,
uint8  effMask 
4407 // can't apply aura on unit which is going to be deleted - to not create a memory leak
4409 // aura musn't be removed
4410 ASSERT(!aura->IsRemoved());
4412 // aura mustn't be already applied on target
4413 ASSERT (!aura->IsAppliedOnTarget(GetGUID()) && "Unit::_CreateAuraApplication: aura musn't be applied on target");
4415 SpellInfo const* aurSpellInfo = aura->GetSpellInfo();
4416 uint32 aurId = aurSpellInfo->Id;
4418 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
4419 // Xinef: Added IsAllowingDeadTarget check
4420 if (!IsAlive() && !aurSpellInfo->IsDeathPersistent() && !aurSpellInfo->IsAllowingDeadTarget() && (GetTypeId() != TYPEID_PLAYER || !ToPlayer()->GetSession()->PlayerLoading()))
4421 return nullptr;
4423 Unit* caster = aura->GetCaster();
4425 AuraApplication* aurApp = new AuraApplication(this, caster, aura, effMask);
4426 m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
4428 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4429 // xinef: even if it gets removed, it will be reapplied in a second
4430 if (aurSpellInfo->AuraInterruptFlags && this == aura->GetOwner())
4431 {
4432 m_interruptableAuras.push_back(aurApp);
4433 AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
4434 }
4436 if (AuraStateType aState = aura->GetSpellInfo()->GetAuraState())
4437 m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
4439 aura->_ApplyForTarget(this, caster, aurApp);
4440 return aurApp;
std::uint32_t uint32
Definition: Define.h:108
Definition: ObjectGuid.h:38
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
void AddInterruptMask(uint32 mask)
Definition: Unit.h:2177
bool IsAlive() const
Definition: Unit.h:1822
AuraApplicationList m_interruptableAuras
Definition: Unit.h:2525
AuraStateAurasMap m_auraStateAuras
Definition: Unit.h:2526
WorldObject * GetOwner() const
Definition: SpellAuras.h:107
bool IsAppliedOnTarget(ObjectGuid guid) const
Definition: SpellAuras.h:185
virtual void _ApplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition: SpellAuras.cpp:492
bool IsDeathPersistent() const
Definition: SpellInfo.cpp:1204
uint32 Id
Definition: SpellInfo.h:318
bool IsAllowingDeadTarget() const
Definition: SpellInfo.cpp:1214

References Aura::_ApplyForTarget(), AddInterruptMask(), ASSERT, SpellInfo::AuraInterruptFlags, SpellInfo::GetAuraState(), Aura::GetCaster(), Object::GetGUID(), Aura::GetOwner(), Aura::GetSpellInfo(), Object::GetTypeId(), SpellInfo::Id, IsAlive(), SpellInfo::IsAllowingDeadTarget(), Aura::IsAppliedOnTarget(), SpellInfo::IsDeathPersistent(), Aura::IsRemoved(), m_appliedAuras, m_auraStateAuras, m_cleanupDone, m_interruptableAuras, Object::ToPlayer(), and TYPEID_PLAYER.

◆ _DeleteRemovedAuras()

void Unit::_DeleteRemovedAuras ( )
3800 while (!m_removedAuras.empty())
3801 {
3802 delete m_removedAuras.front();
3803 m_removedAuras.pop_front();
3804 }

References m_removedAuras.

Referenced by _UpdateSpells(), and ~Unit().

◆ _EnterVehicle()

void Unit::_EnterVehicle ( Vehicle vehicle,
int8  seatId,
AuraApplication const *  aurApp = nullptr 
19912 // Must be called only from aura handler
19913 if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
19914 return;
19916 if (m_vehicle)
19917 {
19918 if (m_vehicle == vehicle)
19919 {
19920 if (seatId >= 0 && seatId != GetTransSeat())
19921 {
19922 LOG_DEBUG("vehicles", "EnterVehicle: {} leave vehicle {} seat {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
19923 ChangeSeat(seatId);
19924 }
19926 return;
19927 }
19928 else
19929 {
19930 LOG_DEBUG("vehicles", "EnterVehicle: {} exit {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
19931 ExitVehicle();
19932 }
19933 }
19935 if (!aurApp || aurApp->GetRemoveMode())
19936 return;
19938 if (Player* player = ToPlayer())
19939 {
19940 if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && player->IsInCombat())
19941 return;
19943 sScriptMgr->AnticheatSetUnderACKmount(player);
19944 sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
19947 player->StopCastingCharm();
19948 player->StopCastingBindSight();
19949 Dismount();
19952 // drop flag at invisible in bg
19953 if (Battleground* bg = player->GetBattleground())
19954 bg->EventPlayerDroppedFlag(player);
19957 player->GetSession()->SendPacket(&data);
19958 }
19960 ASSERT(!m_vehicle);
19961 m_vehicle = vehicle;
19963 if (!m_vehicle->AddPassenger(this, seatId))
19964 {
19965 m_vehicle = nullptr;
19966 return;
19967 }
19969 // Xinef: remove movement auras when entering vehicle (food buffs etc)
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
Definition: SpellAuraDefines.h:141
Definition: SpellDefines.h:47
Definition: SpellDefines.h:48
Definition: Opcodes.h:1211
Definition: Battleground.h:298
uint32 GetEntry() const
Definition: Object.h:109
int8 GetTransSeat() const
Definition: Object.h:591
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
void Dismount()
Definition: Unit.cpp:13518
bool IsOnVehicle(Unit const *vehicle) const
Definition: Unit.h:2369
void ChangeSeat(int8 seatId, bool next=true)
Definition: Unit.cpp:19973
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition: Unit.cpp:5116
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19992
Unit * GetBase() const
May be called from scripts.
Definition: Vehicle.h:39
bool AddPassenger(Unit *passenger, int8 seatId=-1)
Definition: Vehicle.cpp:307
Definition: WorldPacket.h:27

References Vehicle::AddPassenger(), ASSERT, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, ChangeSeat(), Dismount(), ExitVehicle(), Vehicle::GetBase(), Object::GetEntry(), AuraApplication::GetRemoveMode(), WorldObject::GetTransSeat(), Object::GetTypeId(), GetVehicleKit(), InterruptNonMeleeSpells(), IsAlive(), IsOnVehicle(), LOG_DEBUG, m_vehicle, RemoveAurasByType(), RemoveAurasWithInterruptFlags(), SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SPELL_AURA_MOUNTED, sScriptMgr, Object::ToPlayer(), and TYPEID_PLAYER.

Referenced by AuraEffect::HandleAuraControlVehicle().

◆ _ExitVehicle()

void Unit::_ExitVehicle ( Position const *  exitPosition = nullptr)
20032 if (!m_vehicle)
20033 return;
20037 Player* player = ToPlayer();
20039 // If player is on mouted duel and exits the mount should immediatly lose the duel
20040 if (player && player->duel && player->duel->IsMounted)
20041 player->DuelComplete(DUEL_FLED);
20043 // This should be done before dismiss, because there may be some aura removal
20044 Vehicle* vehicle = m_vehicle;
20045 Unit* vehicleBase = m_vehicle->GetBase();
20046 m_vehicle = nullptr;
20048 if (!vehicleBase)
20049 return;
20053 Position pos;
20054 if (!exitPosition) // Exit position not specified
20055 pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
20056 // because we calculate positions incorrect (sometimes under map)
20057 else
20058 pos = *exitPosition;
20060 // HACK
20061 VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
20062 if (vehicleInfo)
20063 {
20064 if (vehicleInfo->m_ID == 380) // Kologarn right arm
20065 {
20066 pos.Relocate(1776.0f, -24.0f, 448.75f, 0.0f);
20067 }
20068 else if (vehicleInfo->m_ID == 91) // Helsman's Ship
20069 {
20070 pos.Relocate(2802.18f, 7054.91f, -0.6f, 4.67f);
20071 }
20072 else if (vehicleInfo->m_ID == 349) // AT Mounts, dismount to the right
20073 {
20074 float x = pos.GetPositionX() + 2.0f * cos(pos.GetOrientation() - M_PI / 2.0f);
20075 float y = pos.GetPositionY() + 2.0f * std::sin(pos.GetOrientation() - M_PI / 2.0f);
20076 float z = GetMapHeight(x, y, pos.GetPositionZ());
20077 if (z > INVALID_HEIGHT)
20078 {
20079 pos.Relocate(x, y, z);
20080 }
20081 }
20082 }
20086 if (player)
20087 {
20090 sScriptMgr->AnticheatSetUnderACKmount(player);
20091 sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
20092 }
20094 {
20096 data << GetPackGUID();
20097 SendMessageToSet(&data, false);
20098 }
20100 // xinef: hack for flameleviathan seat vehicle
20101 if (!vehicleInfo || vehicleInfo->m_ID != 341)
20102 {
20103 Movement::MoveSplineInit init(this);
20104 init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
20105 init.SetFacing(GetOrientation());
20106 init.SetTransportExit();
20107 init.Launch();
20108 }
20109 else
20110 {
20111 float o = pos.GetAngle(this);
20112 Movement::MoveSplineInit init(this);
20113 init.MoveTo(pos.GetPositionX() + 8 * cos(o), pos.GetPositionY() + 8 * std::sin(o), pos.GetPositionZ() + 16.0f);
20114 init.SetFacing(GetOrientation());
20115 init.SetTransportExit();
20116 init.Launch();
20117 DisableSpline();
20118 KnockbackFrom(pos.GetPositionX(), pos.GetPositionY(), 10.0f, 20.0f);
20120 }
20122 // xinef: move fall, should we support all creatures that exited vehicle in air? Currently Quest Drag and Drop only, Air Assault quest
20123 if (GetTypeId() == TYPEID_UNIT && !CanFly() && vehicleInfo && (vehicleInfo->m_ID == 113 || vehicleInfo->m_ID == 8 || vehicleInfo->m_ID == 290 || vehicleInfo->m_ID == 298))
20124 {
20126 }
20128 if ((!player || !(player->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT)) && vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
20129 if (((Minion*)vehicleBase)->GetOwner() == this)
20130 {
20131 if (!vehicleInfo || vehicleInfo->m_ID != 349)
20132 {
20133 vehicle->Dismiss();
20134 }
20135 else if (vehicleBase->GetTypeId() == TYPEID_UNIT)
20136 {
20137 vehicle->Uninstall();
20138 vehicleBase->m_Events.AddEvent(new VehicleDespawnEvent(*vehicleBase, 2000), vehicleBase->m_Events.CalculateTime(2000));
20139 }
20141 // xinef: ugly hack, no appripriate hook later to cast spell
20142 if (player)
20143 {
20144 if (vehicleBase->GetEntry() == NPC_EIDOLON_WATCHER)
20145 player->CastSpell(player, VEHICLE_SPELL_SHADE_CONTROL_END, true);
20146 else if (vehicleBase->GetEntry() == NPC_LITHE_STALKER)
20147 player->CastSpell(player, VEHICLE_SPELL_GEIST_CONTROL_END, true);
20148 }
20149 }
20152 {
20153 // Vehicle just died, we die too
20154 if (vehicleBase->getDeathState() == DeathState::JustDied)
20155 setDeathState(DeathState::JustDied);
20156 // If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
20157 else
20158 {
20159 SetVisible(false);
20160 ToTempSummon()->UnSummon(2000); // Approximation
20161 }
20162 }
20164 if (player)
20165 {
20167 player->SetCanTeleport(true);
20168 }
Definition: Player.h:901
Definition: Unit.h:563
Definition: Unit.h:684
Definition: Unit.h:676
Definition: Unit.h:335
Definition: Unit.h:344
Definition: VehicleDefines.h:54
Definition: VehicleDefines.h:57
Definition: VehicleDefines.h:56
Definition: VehicleDefines.h:62
Definition: VehicleDefines.h:63
Definition: Map.h:165
Definition: SharedDefines.h:3614
Definition: Opcodes.h:802
Seconds GetGameTime()
Definition: GameTime.cpp:38
virtual void UnSummon(uint32 msTime=0)
Definition: TemporarySummon.cpp:282
Definition: TemporarySummon.h:76
PackedGuid const & GetPackGUID() const
Definition: Object.h:108
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3074
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.h:482
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SetCanTeleport(bool value)
Definition: Player.h:2461
void DuelComplete(DuelCompleteType type)
Definition: Player.cpp:6325
void SetFallInformation(uint32 time, float z)
Definition: Player.h:2298
std::unique_ptr< DuelInfo > duel
Definition: Player.h:1841
void ResummonPetTemporaryUnSummonedIfAny()
Definition: Player.cpp:14148
uint32 GetDelayedOperations() const
Definition: Player.h:2062
void SetVisible(bool x)
Definition: Unit.cpp:14220
virtual void setDeathState(DeathState s, bool despawn=false)
Definition: Unit.cpp:14538
Unit * GetOwner() const
Definition: Unit.cpp:10599
DeathState getDeathState()
Definition: Unit.h:1825
virtual bool CanFly() const =0
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
TempSummon * ToTempSummon()
Definition: Unit.h:2414
void DisableSpline()
Definition: Unit.cpp:655
void AddUnitState(uint32 f)
Definition: Unit.h:1409
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288
bool HasUnitMovementFlag(uint32 f) const
Definition: Unit.h:2288
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 HasUnitTypeMask(uint32 mask) const
Definition: Unit.h:1419
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition: Unit.cpp:19407
Definition: Unit.h:2695
Definition: Vehicle.h:30
void Dismiss()
Definition: Vehicle.cpp:523
VehicleEntry const * GetVehicleInfo() const
Definition: Vehicle.h:40
void RemovePassenger(Unit *passenger)
Definition: Vehicle.cpp:444
void Uninstall()
Definition: Vehicle.cpp:99
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
Definition: MotionMaster.cpp:587
Definition: MoveSplineInit.h:71
Definition: DBCStructure.h:2028
uint32 m_ID
Definition: DBCStructure.h:2029

References EventProcessor::AddEvent(), AddUnitState(), EventProcessor::CalculateTime(), CanFly(), CastSpell(), DELAYED_VEHICLE_TELEPORT, DisableSpline(), Vehicle::Dismiss(), Player::duel, DUEL_FLED, Player::DuelComplete(), Position::GetAngle(), Vehicle::GetBase(), getDeathState(), Player::GetDelayedOperations(), Object::GetEntry(), GameTime::GetGameTime(), WorldObject::GetMapHeight(), GetMotionMaster(), Position::GetOrientation(), GetOwner(), Object::GetPackGUID(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetTypeId(), Vehicle::GetVehicleInfo(), HasUnitMovementFlag(), HasUnitTypeMask(), INVALID_HEIGHT, KnockbackFrom(), Movement::MoveSplineInit::Launch(), m_Events, VehicleEntry::m_ID, m_vehicle, MotionMaster::MoveFall(), MOVEMENTFLAG_ROOT, Movement::MoveSplineInit::MoveTo(), NPC_EIDOLON_WATCHER, NPC_LITHE_STALKER, Position::Relocate(), Vehicle::RemovePassenger(), Player::ResummonPetTemporaryUnSummonedIfAny(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), SetControlled(), setDeathState(), Movement::MoveSplineInit::SetFacing(), Player::SetFallInformation(), Movement::MoveSplineInit::SetTransportExit(), SetVisible(), SMSG_SPLINE_MOVE_UNROOT, sScriptMgr, Object::ToPlayer(), ToTempSummon(), TYPEID_UNIT, Vehicle::Uninstall(), UNIT_MASK_ACCESSORY, UNIT_MASK_MINION, UNIT_STATE_MOVE, UNIT_STATE_ROOT, TempSummon::UnSummon(), VEHICLE_SPELL_GEIST_CONTROL_END, VEHICLE_SPELL_PARACHUTE, and VEHICLE_SPELL_SHADE_CONTROL_END.

Referenced by AuraEffect::HandleAuraControlVehicle(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ _IsNoStackAuraDueToAura()

bool Unit::_IsNoStackAuraDueToAura ( Aura appliedAura,
Aura existingAura 
) const

◆ _IsValidAssistTarget()

bool Unit::_IsValidAssistTarget ( Unit const *  target,
SpellInfo const *  bySpell 
) const
13990 ASSERT(target);
13992 // can assist to self
13993 if (this == target)
13994 return true;
13996 // can't assist unattackable units or GMs
13997 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
13998 || (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->IsGameMaster()))
13999 return false;
14001 // can't assist own vehicle or passenger
14002 if (m_vehicle)
14003 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
14004 return false;
14006 // can't assist invisible
14007 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && !CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
14008 return false;
14010 // can't assist dead
14011 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14012 return false;
14014 // can't assist untargetable
14015 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14016 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14017 return false;
14019 if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14020 {
14021 // xinef: do not allow to assist non attackable units
14022 if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
14023 return false;
14026 {
14027 if (target->IsImmuneToPC())
14028 return false;
14029 }
14030 else
14031 {
14032 if (target->IsImmuneToNPC())
14033 return false;
14034 }
14035 }
14037 // can't assist non-friendly targets
14038 if (GetReactionTo(target) < REP_NEUTRAL
14039 && target->GetReactionTo(this) < REP_NEUTRAL
14040 && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
14041 return false;
14043 // PvP case
14044 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
14045 {
14046 Player const* targetPlayerOwner = target->GetAffectingPlayer();
14048 {
14049 Player const* selfPlayerOwner = GetAffectingPlayer();
14050 if (selfPlayerOwner && targetPlayerOwner)
14051 {
14052 // can't assist player which is dueling someone
14053 if (selfPlayerOwner != targetPlayerOwner
14054 && targetPlayerOwner->duel)
14055 return false;
14056 }
14057 // can't assist player in ffa_pvp zone from outside
14058 if (target->IsFFAPvP() && !IsFFAPvP())
14059 return false;
14061 // can't assist player out of sanctuary from sanctuary if has pvp enabled
14062 if (target->IsPvP())
14063 if (IsInSanctuary() && !target->IsInSanctuary())
14064 return false;
14065 }
14066 }
14067 // PvC case - player can assist creature only if has specific type flags
14068 // !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) &&
14070 && (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14071 && !target->IsPvP())
14072 {
14073 if (Creature const* creatureTarget = target->ToCreature())
14074 return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
14075 }
14076 return true;
Definition: Unit.h:362
Definition: Unit.h:449
Definition: Unit.h:473
Definition: Unit.h:451
Definition: SharedDefines.h:183
Definition: SharedDefines.h:2721
Definition: SharedDefines.h:2707
Definition: SharedDefines.h:628
Definition: SharedDefines.h:617
Definition: SharedDefines.h:607
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:197
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1726
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition: Unit.cpp:10072
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
bool IsInSanctuary() const
Definition: Unit.h:1530
bool IsFFAPvP() const
Definition: Unit.h:1532
Player * GetAffectingPlayer() const
Definition: Unit.cpp:10624

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_CAN_ASSIST, CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, GetAffectingPlayer(), Vehicle::GetBase(), GetReactionTo(), Object::GetTypeId(), SpellInfo::HasAttribute(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsFFAPvP(), Player::IsGameMaster(), IsImmuneToNPC(), IsImmuneToPC(), IsInSanctuary(), IsOnVehicle(), IsPvP(), m_vehicle, REP_NEUTRAL, SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), TYPEID_PLAYER, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_STATE_UNATTACKABLE.

Referenced by SpellInfo::CheckExplicitTarget(), IsValidAssistTarget(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _IsValidAttackTarget()

bool Unit::_IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell,
WorldObject const *  obj = nullptr 
) const
13867 ASSERT(target);
13869 // can't attack self
13870 if (this == target)
13871 return false;
13873 // can't attack unattackable units or GMs
13874 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
13875 || (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->IsGameMaster()))
13876 return false;
13878 // can't attack own vehicle or passenger
13879 if (m_vehicle)
13880 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
13881 if (!IsHostileTo(target)) // pussywizard: actually can attack own vehicle or passenger if it's hostile to us - needed for snobold in Gormok encounter
13882 return false;
13884 // can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit.
13885 //Ignore stealth if target is player and unit in combat with same player
13886 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && (obj ? !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()) : !CanSeeOrDetect(target, (bySpell && bySpell->IsAffectingArea()) || (target->GetTypeId() == TYPEID_PLAYER && target->HasStealthAura() && target->IsInCombat() && IsInCombatWith(target)))))
13887 return false;
13889 // can't attack dead
13890 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
13891 return false;
13893 // can't attack untargetable
13894 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
13895 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
13896 return false;
13898 if (Player const* playerAttacker = ToPlayer())
13899 {
13900 if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
13901 return false;
13902 }
13903 // check flags
13905 || (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToNPC())
13906 || (!target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToNPC())
13907 || (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToPC())
13908 // check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
13909 || ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToPC()))
13910 return false;
13912 // CvC case - can attack each other only when one of them is hostile
13914 return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
13916 // PvP, PvC, CvP case
13917 // can't attack friendly targets
13918 ReputationRank repThisToTarget = GetReactionTo(target);
13919 ReputationRank repTargetToThis;
13921 if (repThisToTarget > REP_NEUTRAL
13922 || (repTargetToThis = target->GetReactionTo(this)) > REP_NEUTRAL)
13923 return false;
13925 // Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
13926 if (repThisToTarget == REP_NEUTRAL &&
13927 repTargetToThis <= REP_NEUTRAL)
13928 {
13929 Player* owner = GetAffectingPlayer();
13930 Unit const* const thisUnit = owner ? owner : this;
13931 if (!(target->GetTypeId() == TYPEID_PLAYER && thisUnit->GetTypeId() == TYPEID_PLAYER) &&
13932 !(target->GetTypeId() == TYPEID_UNIT && thisUnit->GetTypeId() == TYPEID_UNIT))
13933 {
13934 Player const* player = target->GetTypeId() == TYPEID_PLAYER ? target->ToPlayer() : thisUnit->ToPlayer();
13935 Unit const* creature = target->GetTypeId() == TYPEID_UNIT ? target : thisUnit;
13937 if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
13938 {
13939 if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
13940 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
13941 if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
13942 if (!(repState->Flags & FACTION_FLAG_AT_WAR))
13943 return false;
13944 }
13945 }
13946 }
13948 Creature const* creatureAttacker = ToCreature();
13949 if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
13950 return false;
13952 Player const* playerAffectingAttacker = HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
13953 Player const* playerAffectingTarget = target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
13955 // check duel - before sanctuary checks
13956 if (playerAffectingAttacker && playerAffectingTarget)
13957 if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
13958 return true;
13960 // PvP case - can't attack when attacker or target are in sanctuary
13961 // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
13962 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
13963 return false;
13965 // additional checks - only PvP case
13966 if (playerAffectingAttacker && playerAffectingTarget)
13967 {
13968 if (!IsPvP() && bySpell && bySpell->IsAffectingArea() && !bySpell->HasAttribute(SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK))
13969 return false;
13971 if (target->IsPvP())
13972 return true;
13974 if (IsFFAPvP() && target->IsFFAPvP())
13975 return true;
13978 }
13979 return true;
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
Definition: ObjectGuid.h:54
Definition: ObjectGuid.h:53
Definition: UpdateFields.h:161
Definition: Player.h:373
Definition: Player.h:494
Definition: Unit.h:36
Definition: Unit.h:137
Definition: Unit.h:468
Definition: Unit.h:464
Definition: Unit.h:455
Definition: DBCEnums.h:316
Definition: SharedDefines.h:573
Definition: SharedDefines.h:179
Definition: SharedDefines.h:181
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:199
uint32 type_flags
Definition: CreatureData.h:216
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition: Object.cpp:949
ReputationMgr & GetReputationMgr()
Definition: Player.h:2089
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition: Unit.cpp:10042
bool IsPvP() const
Definition: Unit.h:1531
bool IsInCombatWith(Unit const *who) const
Definition: Unit.cpp:21319
bool IsImmuneToNPC() const
Definition: Unit.h:1697
bool IsHostileTo(Unit const *unit) const
Definition: Unit.cpp:10244
bool IsImmuneToPC() const
Definition: Unit.h:1695
Definition: ReputationMgr.h:42
FactionState const * GetState(FactionEntry const *factionEntry) const
Definition: ReputationMgr.h:82
ReputationRank const * GetForcedRankIfAny(FactionTemplateEntry const *factionTemplateEntry) const
Definition: ReputationMgr.h:107
Definition: DBCStructure.h:898
Definition: DBCStructure.h:930

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_FLAG_AT_WAR, GetAffectingPlayer(), Vehicle::GetBase(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetReactionTo(), Player::GetReputationMgr(), ReputationMgr::GetState(), Object::GetTypeId(), SpellInfo::HasAttribute(), Object::HasByteFlag(), HasStealthAura(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsFFAPvP(), Player::IsGameMaster(), IsHostileTo(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsInCombatWith(), IsInSanctuary(), IsOnVehicle(), IsPvP(), Object::isType(), m_vehicle, PLAYER_FLAGS_UBER, REP_HOSTILE, REP_NEUTRAL, sFactionStore, SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), CreatureTemplate::type_flags, TYPEID_PLAYER, TYPEID_UNIT, TYPEMASK_DYNAMICOBJECT, TYPEMASK_GAMEOBJECT, UNIT_BYTE2_FLAG_UNK1, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NON_ATTACKABLE_2, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_TAXI_FLIGHT, UNIT_STATE_UNATTACKABLE, and WORLD_TRIGGER.

Referenced by SpellInfo::CheckExplicitTarget(), Spell::DoSpellHitOnUnit(), GetMagicHitRedirectTarget(), GetMeleeHitRedirectTarget(), IsValidAttackTarget(), Acore::AnyAoETargetUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _RegisterAuraEffect()

void Unit::_RegisterAuraEffect ( AuraEffect aurEff,
bool  apply 
4644 if (apply)
4645 m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
4646 else
4647 m_modAuras[aurEff->GetAuraType()].remove(aurEff);
AuraEffectList m_modAuras[TOTAL_AURAS]
Definition: Unit.h:2523
AuraType GetAuraType() const
Definition: SpellAuraEffects.cpp:447

References AuraEffect::GetAuraType(), and m_modAuras.

Referenced by AuraEffect::HandleEffect().

◆ _RegisterDynObject()

void Unit::_RegisterDynObject ( DynamicObject dynObj)
6058 m_dynObj.push_back(dynObj);

References m_dynObj.

Referenced by DynamicObject::BindToCaster().

◆ _RemoveAllAuraStatMods()

void Unit::_RemoveAllAuraStatMods ( )
5422 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5423 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_RemoveAllStatBonuses().

◆ _removeAttacker()

void Unit::_removeAttacker ( Unit pAttacker)
1375 {
1376 m_attackers.erase(pAttacker);
1377 }

References m_attackers.

Referenced by Attack(), and AttackStop().

◆ _RemoveNoStackAuraApplicationsDueToAura()

void Unit::_RemoveNoStackAuraApplicationsDueToAura ( Aura aura)

◆ _RemoveNoStackAurasDueToAura()

void Unit::_RemoveNoStackAurasDueToAura ( Aura aura)
4615 //SpellInfo const* spellProto = aura->GetSpellInfo();
4617 // passive spell special case (only non stackable with ranks)
4619 // xinef: this check makes caster to have 2 area auras thanks to spec switch
4620 // if (spellProto->IsPassiveStackableWithRanks())
4621 // return;
4623 bool remove = false;
4624 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
4625 {
4626 if (remove)
4627 {
4628 remove = false;
4629 i = m_appliedAuras.begin();
4630 }
4632 if (aura->CanStackWith(i->second->GetBase(), true))
4633 continue;
4636 if (i == m_appliedAuras.end())
4637 break;
4638 remove = true;
4639 }
Definition: SpellAuraDefines.h:392
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
bool CanStackWith(Aura const *checkAura, bool remove) const
Definition: SpellAuras.cpp:2035

References AURA_REMOVE_BY_DEFAULT, Aura::CanStackWith(), m_appliedAuras, and RemoveAura().

Referenced by _AddAura(), and _ApplyAura().

◆ _TryStackingOrRefreshingExistingAura()

Aura * Unit::_TryStackingOrRefreshingExistingAura ( SpellInfo const *  newAura,
uint8  effMask,
Unit caster,
int32 baseAmount = nullptr,
Item castItem = nullptr,
ObjectGuid  casterGUID = ObjectGuid::Empty,
bool  periodicReset = false 
4308 ASSERT(casterGUID || caster);
4309 if (!casterGUID)
4310 casterGUID = caster->GetGUID();
4312 // Xinef: Hax for mixology, best solution qq
4313 if (sSpellMgr->GetSpellGroup(newAura->Id) == 1)
4314 return nullptr;
4316 // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
4317 if (!newAura->IsMultiSlotAura())
4318 {
4319 // check if cast item changed
4320 ObjectGuid castItemGUID;
4321 if (castItem)
4322 castItemGUID = castItem->GetGUID();
4324 // find current aura from spell and change it's stackamount, or refresh it's duration
4325 if (Aura* foundAura = GetOwnedAura(newAura->Id, newAura->HasAttribute(SPELL_ATTR0_CU_SINGLE_AURA_STACK) ? ObjectGuid::Empty : casterGUID, newAura->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : ObjectGuid::Empty, 0))
4326 {
4327 // effect masks do not match
4328 // extremely rare case
4329 // let's just recreate aura
4330 if (effMask != foundAura->GetEffectMask())
4331 return nullptr;
4333 // update basepoints with new values - effect amount will be recalculated in ModStackAmount
4334 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4335 {
4336 if (!foundAura->HasEffect(i))
4337 continue;
4339 int bp;
4340 if (baseAmount)
4341 bp = *(baseAmount + i);
4342 else
4343 bp = foundAura->GetSpellInfo()->Effects[i].BasePoints;
4345 int32* oldBP = const_cast<int32*>(&(foundAura->GetEffect(i)->m_baseAmount));
4346 *oldBP = bp;
4347 }
4349 // correct cast item guid if needed
4350 if (castItemGUID != foundAura->GetCastItemGUID())
4351 {
4352 ObjectGuid* oldGUID = const_cast<ObjectGuid*>(&foundAura->m_castItemGuid);
4353 *oldGUID = castItemGUID;
4354 }
4356 // try to increase stack amount
4357 foundAura->ModStackAmount(1, AURA_REMOVE_BY_DEFAULT, periodicReset);
4358 sScriptMgr->OnAuraApply(this, foundAura);
4359 return foundAura;
4360 }
4361 }
4363 return nullptr;
std::int32_t int32
Definition: Define.h:104
Definition: SpellInfo.h:176
Definition: SpellInfo.h:198
#define sSpellMgr
Definition: SpellMgr.h:825
Definition: ObjectGuid.h:120
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
Aura * GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
Definition: Unit.cpp:4706

References ASSERT, AURA_REMOVE_BY_DEFAULT, ObjectGuid::Empty, Object::GetGUID(), GetOwnedAura(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsMultiSlotAura(), MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_ENCHANT_PROC, SPELL_ATTR0_CU_SINGLE_AURA_STACK, sScriptMgr, and sSpellMgr.

Referenced by Aura::TryRefreshStackOrCreate().

◆ _UnapplyAura() [1/2]

void Unit::_UnapplyAura ( AuraApplication aurApp,
AuraRemoveMode  removeMode 
4594 // aura can be removed from unit only if it's applied on it, shouldn't happen
4595 ASSERT(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
4597 uint32 spellId = aurApp->GetBase()->GetId();
4598 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4600 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4601 {
4602 if (iter->second == aurApp)
4603 {
4604 _UnapplyAura(iter, removeMode);
4605 return;
4606 }
4607 else
4608 ++iter;
4609 }
4610 ABORT();
#define ABORT
Definition: Errors.h:76
std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
Definition: Unit.h:1313
void _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
Definition: Unit.cpp:4510

References _UnapplyAura(), ABORT, ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), and m_appliedAuras.

◆ _UnapplyAura() [2/2]

void Unit::_UnapplyAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  removeMode 
4512 AuraApplication* aurApp = i->second;
4513 ASSERT(aurApp);
4514 ASSERT(!aurApp->GetRemoveMode());
4515 ASSERT(aurApp->GetTarget() == this);
4517 aurApp->SetRemoveMode(removeMode);
4518 Aura* aura = aurApp->GetBase();
4519 LOG_DEBUG("spells.aura", "Aura {} now is remove mode {}", aura->GetId(), removeMode);
4521 // dead loop is killing the server probably
4522 ASSERT(m_removedAurasCount < 0xFFFFFFFF);
4526 Unit* caster = aura->GetCaster();
4528 // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
4529 m_appliedAuras.erase(i);
4531 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4532 // xinef: event if it gets removed, it will be reapplied in a second
4533 if (aura->GetSpellInfo()->AuraInterruptFlags && this == aura->GetOwner())
4534 {
4535 m_interruptableAuras.remove(aurApp);
4537 }
4539 bool auraStateFound = false;
4540 AuraStateType auraState = aura->GetSpellInfo()->GetAuraState();
4541 if (auraState)
4542 {
4543 bool canBreak = false;
4544 // Get mask of all aurastates from remaining auras
4545 for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
4546 {
4547 if (itr->second == aurApp)
4548 {
4549 m_auraStateAuras.erase(itr);
4550 itr = m_auraStateAuras.lower_bound(auraState);
4551 canBreak = true;
4552 continue;
4553 }
4554 auraStateFound = true;
4555 ++itr;
4556 }
4557 }
4559 aurApp->_Remove();
4560 aura->_UnapplyForTarget(this, caster, aurApp);
4562 // remove effects of the spell - needs to be done after removing aura from lists
4563 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4564 {
4565 if (aurApp->HasEffect(itr))
4566 aurApp->_HandleEffect(itr, false);
4567 }
4569 // all effect mustn't be applied
4570 ASSERT(!aurApp->GetEffectMask());
4572 // Remove totem at next update if totem loses its aura
4573 if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && IsTotem() && GetGUID() == aura->GetCasterGUID())
4574 {
4575 if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
4576 ToTotem()->setDeathState(DeathState::JustDied);
4577 }
4579 // Remove aurastates only if were not found
4580 if (!auraStateFound)
4581 ModifyAuraState(auraState, false);
4583 aura->HandleAuraSpecificMods(aurApp, caster, false, false);
4585 // only way correctly remove all auras from list
4586 //if (removedAuras != m_removedAurasCount) new aura may be added
4587 i = m_appliedAuras.begin();
4589 sScriptMgr->OnAuraRemove(this, aurApp, removeMode);
Definition: Totem.h:25
Definition: SpellAuraDefines.h:395
void setDeathState(DeathState s, bool despawn=false) override
Definition: TemporarySummon.cpp:395
Totem * ToTotem()
Definition: Unit.h:2413
void UpdateInterruptMask()
Definition: Unit.cpp:759
bool IsTotem() const
Definition: Unit.h:1427
void SetRemoveMode(AuraRemoveMode mode)
Definition: SpellAuras.h:72
void _Remove()
Definition: SpellAuras.cpp:94
bool HasEffect(uint8 effect) const
Definition: SpellAuras.h:67
virtual void _UnapplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition: SpellAuras.cpp:515

References AuraApplication::_HandleEffect(), AuraApplication::_Remove(), Aura::_UnapplyForTarget(), ASSERT, AURA_REMOVE_BY_EXPIRE, SpellInfo::AuraInterruptFlags, SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), Aura::GetCasterGUID(), AuraApplication::GetEffectMask(), Object::GetGUID(), Aura::GetId(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), AuraApplication::GetTarget(), Aura::HandleAuraSpecificMods(), AuraApplication::HasEffect(), IsTotem(), LOG_DEBUG, m_appliedAuras, m_auraStateAuras, m_interruptableAuras, m_removedAurasCount, MAX_SPELL_EFFECTS, ModifyAuraState(), Minion::setDeathState(), AuraApplication::SetRemoveMode(), sScriptMgr, TOTEM_PASSIVE, ToTotem(), and UpdateInterruptMask().

Referenced by Aura::_Remove(), _UnapplyAura(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAura(), and RemoveEvadeAuras().

◆ _UnregisterDynObject()

void Unit::_UnregisterDynObject ( DynamicObject dynObj)
6063 m_dynObj.remove(dynObj);

References m_dynObj.

Referenced by DynamicObject::UnbindFromCaster().

◆ _UpdateAutoRepeatSpell()

void Unit::_UpdateAutoRepeatSpell ( )
3867 SpellInfo const* spellProto = nullptr;
3869 {
3871 }
3873 if (!spellProto)
3874 {
3875 return;
3876 }
3878 static uint32 const HUNTER_AUTOSHOOT = 75;
3880 // Check "realtime" interrupts
3881 if ((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving() && spellProto->Id != HUNTER_AUTOSHOOT) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
3882 {
3883 // cancel wand shoot
3884 if (spellProto->Id != HUNTER_AUTOSHOOT)
3886 m_AutoRepeatFirstCast = true;
3887 return;
3888 }
3890 // Apply delay (Hunter's autoshoot not affected)
3891 if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && spellProto->Id != HUNTER_AUTOSHOOT)
3892 {
3894 }
3896 m_AutoRepeatFirstCast = false;
3898 // Check for ranged attack timer
3900 {
3902 if (result != SPELL_CAST_OK)
3903 {
3904 if (spellProto->Id != HUNTER_AUTOSHOOT)
3905 {
3907 }
3909 return;
3910 }
3912 // We want to shoot
3913 Spell* spell = new Spell(this, spellProto, TRIGGERED_FULL_MASK);
3914 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3916 // Reset attack
3918 }
Definition: Unit.h:993
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:148
Definition: SharedDefines.h:948
Definition: SharedDefines.h:1138
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4014
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4051
void setAttackTimer(WeaponAttackType type, int32 time)
Definition: Unit.h:1352
bool isMoving() const
Definition: Unit.h:2394
int32 getAttackTimer(WeaponAttackType type) const
Definition: Unit.h:1354
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1355
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
Definition: Spell.h:284