AzerothCore 3.3.5a
OpenSource WoW Emulator
|
#include "ObjectAccessor.h"
#include "Corpse.h"
#include "Creature.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "Map.h"
#include "MapMgr.h"
#include "ObjectDefines.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "Transport.h"
#include "Vehicle.h"
Go to the source code of this file.
Namespaces | |
namespace | PlayerNameMapHolder |
Typedefs | |
typedef std::unordered_map< std::string, Player * > | PlayerNameMapHolder::MapType |
Functions | |
void | PlayerNameMapHolder::Insert (Player *p) |
void | PlayerNameMapHolder::Remove (Player *p) |
void | PlayerNameMapHolder::RemoveByName (std::string const &name) |
Player * | PlayerNameMapHolder::Find (std::string const &name) |
Variables | |
static MapType | PlayerNameMapHolder::PlayerNameMap |