AzerothCore 3.3.5a
OpenSource WoW Emulator
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ObjectAccessor.cpp File Reference
#include "ObjectAccessor.h"
#include "Corpse.h"
#include "Creature.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "Map.h"
#include "MapMgr.h"
#include "ObjectDefines.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "Transport.h"
#include "Vehicle.h"

Go to the source code of this file.

Namespaces

namespace  PlayerNameMapHolder
 

Typedefs

typedef std::unordered_map< std::string, Player * > PlayerNameMapHolder::MapType
 

Functions

void PlayerNameMapHolder::Insert (Player *p)
 
void PlayerNameMapHolder::Remove (Player *p)
 
void PlayerNameMapHolder::RemoveByName (std::string const &name)
 
PlayerPlayerNameMapHolder::Find (std::string const &name)
 

Variables

static MapType PlayerNameMapHolder::PlayerNameMap