AzerothCore 3.3.5a
OpenSource WoW Emulator
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WorldSession Class Reference

Player session in the World. More...

#include "WorldSession.h"

Classes

class  DosProtection
 

Public Member Functions

 WorldSession (uint32 id, std::string &&name, std::shared_ptr< WorldSocket > sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter, bool skipQueue, uint32 TotalTime)
 WorldSession constructor.
 
 ~WorldSession ()
 WorldSession destructor.
 
bool PlayerLoading () const
 
bool PlayerLogout () const
 
bool PlayerRecentlyLoggedOut () const
 
bool PlayerLogoutWithSave () const
 
void ReadAddonsInfo (ByteBuffer &data)
 
void SendAddonsInfo ()
 
void ReadMovementInfo (WorldPacket &data, MovementInfo *mi)
 
void WriteMovementInfo (WorldPacket *data, MovementInfo *mi)
 
void SendPacket (WorldPacket const *packet)
 Send a packet to the client.
 
void SendNotification (const char *format,...) ATTR_PRINTF(2
 
void void SendNotification (uint32 string_id,...)
 
void SendPetNameInvalid (uint32 error, std::string const &name, DeclinedName *declinedName)
 
void SendPartyResult (PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
 
void SendAreaTriggerMessage (const char *Text,...) ATTR_PRINTF(2
 
void void SendSetPhaseShift (uint32 phaseShift)
 
void SendQueryTimeResponse ()
 
void SendAuthResponse (uint8 code, bool shortForm, uint32 queuePos=0)
 
void SendClientCacheVersion (uint32 version)
 
AccountTypes GetSecurity () const
 
bool CanSkipQueue () const
 
uint32 GetAccountId () const
 
PlayerGetPlayer () const
 
std::string const & GetPlayerName () const
 
std::string GetPlayerInfo () const
 
uint32 GetCurrentVendor () const
 
void SetCurrentVendor (uint32 vendorEntry)
 
ObjectGuid::LowType GetGuidLow () const
 Get player guid if available. Use for logging purposes only.
 
void SetSecurity (AccountTypes security)
 
std::string const & GetRemoteAddress ()
 
void SetPlayer (Player *player)
 
uint8 Expansion () const
 
void SetTotalTime (uint32 TotalTime)
 
uint32 GetTotalTime () const
 
void InitWarden (SessionKey const &, std::string const &os)
 
WardenGetWarden ()
 
void SetInQueue (bool state)
 Session in auth.queue currently.
 
bool isLogingOut () const
 Is the user engaged in a log out process?
 
void SetLogoutStartTime (time_t requestTime)
 Engage the logout process for the user.
 
bool ShouldLogOut (time_t currTime) const
 Is logout cooldown expired?
 
void LogoutPlayer (bool save)
 Log the player out
 
void KickPlayer (bool setKicked=true)
 
void KickPlayer (std::string const &reason, bool setKicked=true)
 Kick a player out of the World.
 
bool ValidateHyperlinksAndMaybeKick (std::string_view str)
 
bool DisallowHyperlinksAndMaybeKick (std::string_view str)
 
void QueuePacket (WorldPacket *new_packet)
 Add an incoming packet to the queue.
 
bool Update (uint32 diff, PacketFilter &updater)
 Update the WorldSession (triggered by World update)
 
void SendAuthWaitQueue (uint32 position)
 Handle the authentication waiting queue (to be completed)
 
void SendNameQueryOpcode (ObjectGuid guid)
 
void SendTrainerList (ObjectGuid guid)
 
void SendTrainerList (ObjectGuid guid, std::string const &strTitle)
 
void SendListInventory (ObjectGuid guid, uint32 vendorEntry=0)
 
void SendShowBank (ObjectGuid guid)
 
bool CanOpenMailBox (ObjectGuid guid)
 
void SendShowMailBox (ObjectGuid guid)
 
void SendTabardVendorActivate (ObjectGuid guid)
 
void SendSpiritResurrect ()
 
void SendBindPoint (Creature *npc)
 
void SendAttackStop (Unit const *enemy)
 
void SendBattleGroundList (ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
 
void SendTradeStatus (TradeStatus status)
 
void SendUpdateTrade (bool trader_data=true)
 
void SendCancelTrade ()
 
void SendPetitionQueryOpcode (ObjectGuid petitionguid)
 
void HandleClientCastFlags (WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
 
void SendPetNameQuery (ObjectGuid guid, uint32 petnumber)
 
void SendStablePet (ObjectGuid guid)
 
void SendStablePetCallback (ObjectGuid guid, PreparedQueryResult result)
 
void SendStableResult (uint8 guid)
 
bool CheckStableMaster (ObjectGuid guid)
 
AccountDataGetAccountData (AccountDataType type)
 
void SetAccountData (AccountDataType type, time_t tm, std::string const &data)
 
void SendAccountDataTimes (uint32 mask)
 
void LoadAccountData (PreparedQueryResult result, uint32 mask)
 
void LoadTutorialsData (PreparedQueryResult result)
 
void SendTutorialsData ()
 
void SaveTutorialsData (CharacterDatabaseTransaction trans)
 
uint32 GetTutorialInt (uint8 index) const
 
void SetTutorialInt (uint8 index, uint32 value)
 
void SendAuctionHello (ObjectGuid guid, Creature *unit)
 
void SendAuctionCommandResult (uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
 
void SendAuctionBidderNotification (uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
 
void SendAuctionOwnerNotification (AuctionEntry *auction)
 
void SendEnchantmentLog (ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
 
void SendItemEnchantTimeUpdate (ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
 
void SendTaxiStatus (ObjectGuid guid)
 
void SendTaxiMenu (Creature *unit)
 
void SendDoFlight (uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
 
bool SendLearnNewTaxiNode (Creature *unit)
 
void SendDiscoverNewTaxiNode (uint32 nodeid)
 
void SendArenaTeamCommandResult (uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
 
void SendNotInArenaTeamPacket (uint8 type)
 
void SendPetitionShowList (ObjectGuid guid)
 
void BuildPartyMemberStatsChangedPacket (Player *player, WorldPacket *data)
 
void DoLootRelease (ObjectGuid lguid)
 
LocaleConstant GetSessionDbcLocale () const
 
LocaleConstant GetSessionDbLocaleIndex () const
 
char const * GetAcoreString (uint32 entry) const
 
uint32 GetLatency () const
 
void SetLatency (uint32 latency)
 
void UpdateTimeOutTime (uint32 diff)
 
void ResetTimeOutTime (bool onlyActive)
 
bool IsConnectionIdle () const
 
uint32 GetRecruiterId () const
 
bool IsARecruiter () const
 
time_t GetCalendarEventCreationCooldown () const
 
void SetCalendarEventCreationCooldown (time_t cooldown)
 
void ResetTimeSync ()
 
void SendTimeSync ()
 
void Handle_NULL (WorldPacket &null)
 
void Handle_EarlyProccess (WorldPacket &recvPacket)
 
void Handle_ServerSide (WorldPacket &recvPacket)
 
void Handle_Deprecated (WorldPacket &recvPacket)
 
void HandleCharEnumOpcode (WorldPacket &recvPacket)
 
void HandleCharDeleteOpcode (WorldPacket &recvPacket)
 
void HandleCharCreateOpcode (WorldPacket &recvPacket)
 
void HandlePlayerLoginOpcode (WorldPacket &recvPacket)
 
void HandleCharEnum (PreparedQueryResult result)
 
void HandlePlayerLoginFromDB (LoginQueryHolder const &holder)
 
void HandlePlayerLoginToCharInWorld (Player *pCurrChar)
 
void HandlePlayerLoginToCharOutOfWorld (Player *pCurrChar)
 
void HandleCharFactionOrRaceChange (WorldPacket &recvData)
 
void HandleCharFactionOrRaceChangeCallback (std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
 
void SendCharCreate (ResponseCodes result)
 
void SendCharDelete (ResponseCodes result)
 
void SendCharRename (ResponseCodes result, CharacterRenameInfo const *renameInfo)
 
void SendCharCustomize (ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
 
void SendCharFactionChange (ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
 
void SendSetPlayerDeclinedNamesResult (DeclinedNameResult result, ObjectGuid guid)
 
void HandlePlayedTime (WorldPackets::Character::PlayedTimeClient &packet)
 
void HandleMoveUnRootAck (WorldPacket &recvPacket)
 
void HandleMoveRootAck (WorldPacket &recvPacket)
 
void HandleInspectOpcode (WorldPacket &recvPacket)
 
void HandleInspectHonorStatsOpcode (WorldPacket &recvPacket)
 
void HandleMoveWaterWalkAck (WorldPacket &recvPacket)
 
void HandleFeatherFallAck (WorldPacket &recvData)
 
void HandleMoveHoverAck (WorldPacket &recvData)
 
void HandleMountSpecialAnimOpcode (WorldPacket &recvdata)
 
void HandleShowingHelmOpcode (WorldPackets::Character::ShowingHelm &packet)
 
void HandleShowingCloakOpcode (WorldPackets::Character::ShowingCloak &packet)
 
void HandleRepairItemOpcode (WorldPacket &recvPacket)
 
void HandleMoveKnockBackAck (WorldPacket &recvPacket)
 
void HandleMoveTeleportAck (WorldPacket &recvPacket)
 
void HandleForceSpeedChangeAck (WorldPacket &recvData)
 
void HandleRepopRequestOpcode (WorldPacket &recvPacket)
 
void HandleAutostoreLootItemOpcode (WorldPacket &recvPacket)
 
void HandleLootMoneyOpcode (WorldPacket &recvPacket)
 
void HandleLootOpcode (WorldPacket &recvPacket)
 
void HandleLootReleaseOpcode (WorldPacket &recvPacket)
 
void HandleLootMasterGiveOpcode (WorldPacket &recvPacket)
 
void HandleWhoOpcode (WorldPacket &recvPacket)
 
void HandleLogoutRequestOpcode (WorldPackets::Character::LogoutRequest &logoutRequest)
 
void HandlePlayerLogoutOpcode (WorldPackets::Character::PlayerLogout &playerLogout)
 
void HandleLogoutCancelOpcode (WorldPackets::Character::LogoutCancel &logoutCancel)
 
void HandleGMTicketCreateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketUpdateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketDeleteOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketGetTicketOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketSystemStatusOpcode (WorldPacket &recvPacket)
 
void HandleGMSurveySubmit (WorldPacket &recvPacket)
 
void HandleReportLag (WorldPacket &recvPacket)
 
void HandleGMResponseResolve (WorldPacket &recvPacket)
 
void HandleTogglePvP (WorldPacket &recvPacket)
 
void HandleZoneUpdateOpcode (WorldPacket &recvPacket)
 
void HandleSetSelectionOpcode (WorldPacket &recvPacket)
 
void HandleStandStateChangeOpcode (WorldPacket &recvPacket)
 
void HandleEmoteOpcode (WorldPackets::Chat::EmoteClient &packet)
 
void HandleContactListOpcode (WorldPacket &recvPacket)
 
void HandleAddFriendOpcode (WorldPacket &recvPacket)
 
void HandleDelFriendOpcode (WorldPacket &recvPacket)
 
void HandleAddIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleDelIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleSetContactNotesOpcode (WorldPacket &recvPacket)
 
void HandleBugOpcode (WorldPacket &recvPacket)
 
void HandleSetAmmoOpcode (WorldPacket &recvPacket)
 
void HandleItemNameQueryOpcode (WorldPacket &recvPacket)
 
void HandleAreaTriggerOpcode (WorldPacket &recvPacket)
 
void HandleSetFactionAtWar (WorldPacket &recvData)
 
void HandleSetFactionCheat (WorldPacket &recvData)
 
void HandleSetWatchedFactionOpcode (WorldPacket &recvData)
 
void HandleSetFactionInactiveOpcode (WorldPacket &recvData)
 
void HandleUpdateAccountData (WorldPacket &recvPacket)
 
void HandleRequestAccountData (WorldPacket &recvPacket)
 
void HandleSetActionButtonOpcode (WorldPacket &recvPacket)
 
void HandleGameObjectUseOpcode (WorldPacket &recPacket)
 
void HandleGameobjectReportUse (WorldPacket &recvPacket)
 
void HandleNameQueryOpcode (WorldPacket &recvPacket)
 
void HandleQueryTimeOpcode (WorldPacket &recvPacket)
 
void HandleCreatureQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleGameObjectQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleMoveWorldportAckOpcode (WorldPacket &recvPacket)
 
void HandleMoveWorldportAck ()
 
void HandleMovementOpcodes (WorldPacket &recvPacket)
 
void HandleSetActiveMoverOpcode (WorldPacket &recvData)
 
void HandleMoveNotActiveMover (WorldPacket &recvData)
 
void HandleDismissControlledVehicle (WorldPacket &recvData)
 
void HandleRequestVehicleExit (WorldPacket &recvData)
 
void HandleChangeSeatsOnControlledVehicle (WorldPacket &recvData)
 
void HandleMoveTimeSkippedOpcode (WorldPacket &recvData)
 
void HandleRequestRaidInfoOpcode (WorldPacket &recvData)
 
void HandleBattlefieldStatusOpcode (WorldPacket &recvData)
 
void HandleGroupInviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupAcceptOpcode (WorldPacket &recvPacket)
 
void HandleGroupDeclineOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteGuidOpcode (WorldPacket &recvPacket)
 
void HandleGroupSetLeaderOpcode (WorldPacket &recvPacket)
 
void HandleGroupDisbandOpcode (WorldPacket &recvPacket)
 
void HandleOptOutOfLootOpcode (WorldPacket &recvData)
 
void HandleLootMethodOpcode (WorldPacket &recvPacket)
 
void HandleLootRoll (WorldPacket &recvData)
 
void HandleRequestPartyMemberStatsOpcode (WorldPacket &recvData)
 
void HandleGroupSwapSubGroupOpcode (WorldPacket &recvData)
 
void HandleRaidTargetUpdateOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckFinishedOpcode (WorldPacket &recvData)
 
void HandleGroupRaidConvertOpcode (WorldPacket &recvData)
 
void HandleGroupChangeSubGroupOpcode (WorldPacket &recvData)
 
void HandleGroupAssistantLeaderOpcode (WorldPacket &recvData)
 
void HandlePartyAssignmentOpcode (WorldPacket &recvData)
 
void HandlePetitionBuyOpcode (WorldPacket &recvData)
 
void HandlePetitionShowSignOpcode (WorldPacket &recvData)
 
void HandlePetitionQueryOpcode (WorldPacket &recvData)
 
void HandlePetitionRenameOpcode (WorldPacket &recvData)
 
void HandlePetitionSignOpcode (WorldPacket &recvData)
 
void HandlePetitionDeclineOpcode (WorldPacket &recvData)
 
void HandleOfferPetitionOpcode (WorldPacket &recvData)
 
void HandleTurnInPetitionOpcode (WorldPacket &recvData)
 
void HandleGuildQueryOpcode (WorldPackets::Guild::QueryGuildInfo &query)
 
void HandleGuildCreateOpcode (WorldPackets::Guild::GuildCreate &packet)
 
void HandleGuildInviteOpcode (WorldPackets::Guild::GuildInviteByName &packet)
 
void HandleGuildRemoveOpcode (WorldPackets::Guild::GuildOfficerRemoveMember &packet)
 
void HandleGuildAcceptOpcode (WorldPackets::Guild::AcceptGuildInvite &invite)
 
void HandleGuildDeclineOpcode (WorldPackets::Guild::GuildDeclineInvitation &decline)
 
void HandleGuildInfoOpcode (WorldPackets::Guild::GuildGetInfo &packet)
 
void HandleGuildEventLogQueryOpcode (WorldPackets::Guild::GuildEventLogQuery &packet)
 
void HandleGuildRosterOpcode (WorldPackets::Guild::GuildGetRoster &packet)
 
void HandleGuildPromoteOpcode (WorldPackets::Guild::GuildPromoteMember &promote)
 
void HandleGuildDemoteOpcode (WorldPackets::Guild::GuildDemoteMember &demote)
 
void HandleGuildLeaveOpcode (WorldPackets::Guild::GuildLeave &leave)
 
void HandleGuildDisbandOpcode (WorldPackets::Guild::GuildDelete &packet)
 
void HandleGuildLeaderOpcode (WorldPackets::Guild::GuildSetGuildMaster &packet)
 
void HandleGuildMOTDOpcode (WorldPackets::Guild::GuildUpdateMotdText &packet)
 
void HandleGuildSetPublicNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildSetOfficerNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildRankOpcode (WorldPackets::Guild::GuildSetRankPermissions &packet)
 
void HandleGuildAddRankOpcode (WorldPackets::Guild::GuildAddRank &packet)
 
void HandleGuildDelRankOpcode (WorldPackets::Guild::GuildDeleteRank &packet)
 
void HandleGuildChangeInfoTextOpcode (WorldPackets::Guild::GuildUpdateInfoText &packet)
 
void HandleSaveGuildEmblemOpcode (WorldPackets::Guild::SaveGuildEmblem &packet)
 
void HandleTaxiNodeStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleTaxiQueryAvailableNodes (WorldPacket &recvPacket)
 
void HandleActivateTaxiOpcode (WorldPacket &recvPacket)
 
void HandleActivateTaxiExpressOpcode (WorldPacket &recvPacket)
 
void HandleMoveSplineDoneOpcode (WorldPacket &recvPacket)
 
void SendActivateTaxiReply (ActivateTaxiReply reply)
 
void HandleTabardVendorActivateOpcode (WorldPacket &recvPacket)
 
void HandleTrainerListOpcode (WorldPacket &recvPacket)
 
void HandleTrainerBuySpellOpcode (WorldPacket &recvPacket)
 
void HandlePetitionShowListOpcode (WorldPacket &recvPacket)
 
void HandleGossipHelloOpcode (WorldPacket &recvPacket)
 
void HandleGossipSelectOptionOpcode (WorldPacket &recvPacket)
 
void HandleSpiritHealerActivateOpcode (WorldPacket &recvPacket)
 
void HandleNpcTextQueryOpcode (WorldPacket &recvPacket)
 
void HandleBinderActivateOpcode (WorldPacket &recvPacket)
 
void HandleListStabledPetsOpcode (WorldPacket &recvPacket)
 
void HandleStablePet (WorldPacket &recvPacket)
 
void HandleUnstablePet (WorldPacket &recvPacket)
 
void HandleBuyStableSlot (WorldPacket &recvPacket)
 
void HandleStableRevivePet (WorldPacket &recvPacket)
 
void HandleStableSwapPet (WorldPacket &recvPacket)
 
void HandleOpenWrappedItemCallback (uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
 
void HandleLoadActionsSwitchSpec (PreparedQueryResult result)
 
void HandleCharacterAuraFrozen (PreparedQueryResult result)
 
void HandleDuelAcceptedOpcode (WorldPacket &recvPacket)
 
void HandleDuelCancelledOpcode (WorldPacket &recvPacket)
 
void HandleAcceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleBeginTradeOpcode (WorldPacket &recvPacket)
 
void HandleBusyTradeOpcode (WorldPacket &recvPacket)
 
void HandleCancelTradeOpcode (WorldPacket &recvPacket)
 
void HandleClearTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleIgnoreTradeOpcode (WorldPacket &recvPacket)
 
void HandleInitiateTradeOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeGoldOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleUnacceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleAuctionHelloOpcode (WorldPacket &recvPacket)
 
void HandleAuctionListItems (WorldPacket &recvData)
 
void HandleAuctionListBidderItems (WorldPacket &recvData)
 
void HandleAuctionSellItem (WorldPacket &recvData)
 
void HandleAuctionRemoveItem (WorldPacket &recvData)
 
void HandleAuctionListOwnerItems (WorldPacket &recvData)
 
void HandleAuctionListOwnerItemsEvent (ObjectGuid creatureGuid)
 
void HandleAuctionPlaceBid (WorldPacket &recvData)
 
void HandleAuctionListPendingSales (WorldPacket &recvData)
 
void HandleBankerActivateOpcode (WorldPacket &recvData)
 
void HandleAutoBankItemOpcode (WorldPackets::Bank::AutoBankItem &packet)
 
void HandleAutoStoreBankItemOpcode (WorldPackets::Bank::AutoStoreBankItem &packet)
 
void HandleBuyBankSlotOpcode (WorldPackets::Bank::BuyBankSlot &buyBankSlot)
 
void HandleGetMailList (WorldPacket &recvData)
 
void HandleSendMail (WorldPacket &recvData)
 
void HandleMailTakeMoney (WorldPacket &recvData)
 
void HandleMailTakeItem (WorldPacket &recvData)
 
void HandleMailMarkAsRead (WorldPacket &recvData)
 
void HandleMailReturnToSender (WorldPacket &recvData)
 
void HandleMailDelete (WorldPacket &recvData)
 
void HandleItemTextQuery (WorldPacket &recvData)
 
void HandleMailCreateTextItem (WorldPacket &recvData)
 
void HandleQueryNextMailTime (WorldPacket &recvData)
 
void HandleCancelChanneling (WorldPacket &recvData)
 
void HandleSplitItemOpcode (WorldPacket &recvPacket)
 
void HandleSwapInvItemOpcode (WorldPacket &recvPacket)
 
void HandleDestroyItemOpcode (WorldPacket &recvPacket)
 
void HandleAutoEquipItemOpcode (WorldPacket &recvPacket)
 
void HandleItemQuerySingleOpcode (WorldPacket &recvPacket)
 
void HandleSellItemOpcode (WorldPacket &recvPacket)
 
void HandleBuyItemInSlotOpcode (WorldPacket &recvPacket)
 
void HandleBuyItemOpcode (WorldPacket &recvPacket)
 
void HandleListInventoryOpcode (WorldPacket &recvPacket)
 
void HandleAutoStoreBagItemOpcode (WorldPacket &recvPacket)
 
void HandleReadItem (WorldPacket &recvPacket)
 
void HandleAutoEquipItemSlotOpcode (WorldPacket &recvPacket)
 
void HandleSwapItem (WorldPacket &recvPacket)
 
void HandleBuybackItem (WorldPacket &recvPacket)
 
void HandleWrapItemOpcode (WorldPacket &recvPacket)
 
void HandleAttackSwingOpcode (WorldPacket &recvPacket)
 
void HandleAttackStopOpcode (WorldPacket &recvPacket)
 
void HandleSetSheathedOpcode (WorldPackets::Combat::SetSheathed &packet)
 
void HandleUseItemOpcode (WorldPacket &recvPacket)
 
void HandleOpenItemOpcode (WorldPacket &recvPacket)
 
void HandleCastSpellOpcode (WorldPacket &recvPacket)
 
void HandleCancelCastOpcode (WorldPacket &recvPacket)
 
void HandleCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelGrowthAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelAutoRepeatSpellOpcode (WorldPacket &recvPacket)
 
void HandleLearnTalentOpcode (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalents (WorldPacket &recvPacket)
 
void HandleTalentWipeConfirmOpcode (WorldPacket &recvPacket)
 
void HandleUnlearnSkillOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusMultipleQuery (WorldPacket &recvPacket)
 
void HandleQuestgiverHelloOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverAcceptQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverQueryQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverChooseRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverRequestRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverCancel (WorldPacket &recvData)
 
void HandleQuestLogSwapQuest (WorldPacket &recvData)
 
void HandleQuestLogRemoveQuest (WorldPacket &recvData)
 
void HandleQuestConfirmAccept (WorldPacket &recvData)
 
void HandleQuestgiverCompleteQuest (WorldPacket &recvData)
 
void HandleQuestgiverQuestAutoLaunch (WorldPacket &recvPacket)
 
void HandlePushQuestToParty (WorldPacket &recvPacket)
 
void HandleQuestPushResult (WorldPacket &recvPacket)
 
void HandleMessagechatOpcode (WorldPacket &recvPacket)
 
void SendPlayerNotFoundNotice (std::string const &name)
 
void SendPlayerAmbiguousNotice (std::string const &name)
 
void SendWrongFactionNotice ()
 
void SendChatRestrictedNotice (ChatRestrictionType restriction)
 
void HandleTextEmoteOpcode (WorldPacket &recvPacket)
 
void HandleChatIgnoredOpcode (WorldPacket &recvPacket)
 
void HandleReclaimCorpseOpcode (WorldPacket &recvPacket)
 
void HandleCorpseQueryOpcode (WorldPacket &recvPacket)
 
void HandleCorpseMapPositionQuery (WorldPacket &recvPacket)
 
void HandleResurrectResponseOpcode (WorldPacket &recvPacket)
 
void HandleSummonResponseOpcode (WorldPacket &recvData)
 
void HandleJoinChannel (WorldPacket &recvPacket)
 
void HandleLeaveChannel (WorldPacket &recvPacket)
 
void HandleChannelList (WorldPacket &recvPacket)
 
void HandleChannelPassword (WorldPacket &recvPacket)
 
void HandleChannelSetOwner (WorldPacket &recvPacket)
 
void HandleChannelOwner (WorldPacket &recvPacket)
 
void HandleChannelModerator (WorldPacket &recvPacket)
 
void HandleChannelUnmoderator (WorldPacket &recvPacket)
 
void HandleChannelMute (WorldPacket &recvPacket)
 
void HandleChannelUnmute (WorldPacket &recvPacket)
 
void HandleChannelInvite (WorldPacket &recvPacket)
 
void HandleChannelKick (WorldPacket &recvPacket)
 
void HandleChannelBan (WorldPacket &recvPacket)
 
void HandleChannelUnban (WorldPacket &recvPacket)
 
void HandleChannelAnnouncements (WorldPacket &recvPacket)
 
void HandleChannelModerateOpcode (WorldPacket &recvPacket)
 
void HandleChannelDeclineInvite (WorldPacket &recvPacket)
 
void HandleChannelDisplayListQuery (WorldPacket &recvPacket)
 
void HandleGetChannelMemberCount (WorldPacket &recvPacket)
 
void HandleSetChannelWatch (WorldPacket &recvPacket)
 
void HandleClearChannelWatch (WorldPacket &recvPacket)
 
void HandleCompleteCinematic (WorldPacket &recvPacket)
 
void HandleNextCinematicCamera (WorldPacket &recvPacket)
 
void HandlePageTextQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleTutorialFlag (WorldPacket &recvData)
 
void HandleTutorialClear (WorldPacket &recvData)
 
void HandleTutorialReset (WorldPacket &recvData)
 
void HandlePetAction (WorldPacket &recvData)
 
void HandlePetStopAttack (WorldPackets::Pet::PetStopAttack &packet)
 
void HandlePetActionHelper (Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
 
void HandlePetNameQuery (WorldPacket &recvData)
 
void HandlePetSetAction (WorldPacket &recvData)
 
void HandlePetAbandon (WorldPackets::Pet::PetAbandon &packet)
 
void HandlePetRename (WorldPacket &recvData)
 
void HandlePetCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandlePetSpellAutocastOpcode (WorldPackets::Pet::PetSpellAutocast &packet)
 
void HandlePetCastSpellOpcode (WorldPacket &recvPacket)
 
void HandlePetLearnTalent (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalentsPet (WorldPacket &recvPacket)
 
void HandleSetActionBarToggles (WorldPacket &recvData)
 
void HandleCharRenameOpcode (WorldPacket &recvData)
 
void HandleCharRenameCallBack (std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
 
void HandleSetPlayerDeclinedNames (WorldPacket &recvData)
 
void HandleTotemDestroyed (WorldPackets::Totem::TotemDestroyed &totemDestroyed)
 
void HandleDismissCritter (WorldPackets::Pet::DismissCritter &dismissCritter)
 
void HandleBattlemasterHelloOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinOpcode (WorldPacket &recvData)
 
void HandleBattlegroundPlayerPositionsOpcode (WorldPacket &recvData)
 
void HandlePVPLogDataOpcode (WorldPacket &recvData)
 
void HandleBattleFieldPortOpcode (WorldPacket &recvData)
 
void HandleBattlefieldListOpcode (WorldPacket &recvData)
 
void HandleBattlefieldLeaveOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinArena (WorldPacket &recvData)
 
void HandleReportPvPAFK (WorldPacket &recvData)
 
void HandleWardenDataOpcode (WorldPacket &recvData)
 
void HandleWorldTeleportOpcode (WorldPacket &recvData)
 
void HandleMinimapPingOpcode (WorldPacket &recvData)
 
void HandleRandomRollOpcode (WorldPackets::Misc::RandomRollClient &packet)
 
void HandleFarSightOpcode (WorldPacket &recvData)
 
void HandleSetDungeonDifficultyOpcode (WorldPacket &recvData)
 
void HandleSetRaidDifficultyOpcode (WorldPacket &recvData)
 
void HandleMoveSetCanFlyAckOpcode (WorldPacket &recvData)
 
void HandleSetTitleOpcode (WorldPacket &recvData)
 
void HandleRealmSplitOpcode (WorldPacket &recvData)
 
void HandleTimeSyncResp (WorldPacket &recvData)
 
void HandleWhoisOpcode (WorldPacket &recvData)
 
void HandleResetInstancesOpcode (WorldPacket &recvData)
 
void HandleHearthAndResurrect (WorldPacket &recvData)
 
void HandleInstanceLockResponse (WorldPacket &recvPacket)
 
void HandleUpdateMissileTrajectory (WorldPacket &recvPacket)
 
void SendBfInvitePlayerToWar (uint32 battleId, uint32 zoneId, uint32 time)
 
void SendBfInvitePlayerToQueue (uint32 battleId)
 
void SendBfQueueInviteResponse (uint32 battleId, uint32 zoneId, bool canQueue=true, bool full=false)
 
void SendBfEntered (uint32 battleId)
 
void SendBfLeaveMessage (uint32 battleId, BFLeaveReason reason=BF_LEAVE_REASON_EXITED)
 
void HandleBfQueueInviteResponse (WorldPacket &recvData)
 
void HandleBfEntryInviteResponse (WorldPacket &recvData)
 
void HandleBfExitRequest (WorldPacket &recvData)
 
void HandleLfgSetCommentOpcode (WorldPacket &recvData)
 
void HandleLfgPlayerLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgPartyLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgJoinOpcode (WorldPackets::LFG::LFGJoin &lfgJoin)
 
void HandleLfgLeaveOpcode (WorldPackets::LFG::LFGLeave &lfgleave)
 
void HandleLfgSetRolesOpcode (WorldPacket &recvData)
 
void HandleLfgProposalResultOpcode (WorldPacket &recvData)
 
void HandleLfgSetBootVoteOpcode (WorldPacket &recvData)
 
void HandleLfgTeleportOpcode (WorldPacket &recvData)
 
void HandleLfrSearchJoinOpcode (WorldPacket &recvData)
 
void HandleLfrSearchLeaveOpcode (WorldPacket &recvData)
 
void HandleLfgGetStatus (WorldPacket &recvData)
 
void SendLfgUpdatePlayer (lfg::LfgUpdateData const &updateData)
 
void SendLfgUpdateParty (lfg::LfgUpdateData const &updateData)
 
void SendLfgRoleChosen (ObjectGuid guid, uint8 roles)
 
void SendLfgRoleCheckUpdate (lfg::LfgRoleCheck const &pRoleCheck)
 
void SendLfgLfrList (bool update)
 
void SendLfgJoinResult (lfg::LfgJoinResultData const &joinData)
 
void SendLfgQueueStatus (lfg::LfgQueueStatusData const &queueData)
 
void SendLfgPlayerReward (lfg::LfgPlayerRewardData const &lfgPlayerRewardData)
 
void SendLfgBootProposalUpdate (lfg::LfgPlayerBoot const &boot)
 
void SendLfgUpdateProposal (lfg::LfgProposal const &proposal)
 
void SendLfgDisabled ()
 
void SendLfgOfferContinue (uint32 dungeonEntry)
 
void SendLfgTeleportError (uint8 err)
 
void HandleInspectArenaTeamsOpcode (WorldPacket &recvData)
 
void HandleArenaTeamQueryOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRosterOpcode (WorldPacket &recvData)
 
void HandleArenaTeamInviteOpcode (WorldPacket &recvData)
 
void HandleArenaTeamAcceptOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDeclineOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRemoveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDisbandOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaderOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueryOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueueOpcode (WorldPacket &recvData)
 
void HandleCancelMountAuraOpcode (WorldPacket &recvData)
 
void HandleSelfResOpcode (WorldPacket &recvData)
 
void HandleComplainOpcode (WorldPacket &recvData)
 
void HandleRequestPetInfo (WorldPackets::Pet::RequestPetInfo &packet)
 
void HandleSocketOpcode (WorldPacket &recvData)
 
void HandleCancelTempEnchantmentOpcode (WorldPacket &recvData)
 
void HandleItemRefundInfoRequest (WorldPacket &recvData)
 
void HandleItemRefund (WorldPacket &recvData)
 
void HandleChannelVoiceOnOpcode (WorldPacket &recvData)
 
void HandleVoiceSessionEnableOpcode (WorldPacket &recvData)
 
void HandleSetActiveVoiceChannel (WorldPacket &recvData)
 
void HandleSetTaxiBenchmarkOpcode (WorldPacket &recvData)
 
void HandleGuildPermissions (WorldPackets::Guild::GuildPermissionsQuery &packet)
 
void HandleGuildBankMoneyWithdrawn (WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery &packet)
 
void HandleGuildBankerActivate (WorldPackets::Guild::GuildBankActivate &packet)
 
void HandleGuildBankQueryTab (WorldPackets::Guild::GuildBankQueryTab &packet)
 
void HandleGuildBankLogQuery (WorldPackets::Guild::GuildBankLogQuery &packet)
 
void HandleGuildBankDepositMoney (WorldPackets::Guild::GuildBankDepositMoney &packet)
 
void HandleGuildBankWithdrawMoney (WorldPackets::Guild::GuildBankWithdrawMoney &packet)
 
void HandleGuildBankSwapItems (WorldPackets::Guild::GuildBankSwapItems &packet)
 
void HandleGuildBankUpdateTab (WorldPackets::Guild::GuildBankUpdateTab &packet)
 
void HandleGuildBankBuyTab (WorldPackets::Guild::GuildBankBuyTab &packet)
 
void HandleQueryGuildBankTabText (WorldPackets::Guild::GuildBankTextQuery &packet)
 
void HandleSetGuildBankTabText (WorldPackets::Guild::GuildBankSetTabText &packet)
 
void HandleGrantLevel (WorldPacket &recvData)
 
void HandleAcceptGrantLevel (WorldPacket &recvData)
 
void HandleCalendarGetCalendar (WorldPacket &recvData)
 
void HandleCalendarGetEvent (WorldPacket &recvData)
 
void HandleCalendarGuildFilter (WorldPacket &recvData)
 
void HandleCalendarArenaTeam (WorldPacket &recvData)
 
void HandleCalendarAddEvent (WorldPacket &recvData)
 
void HandleCalendarUpdateEvent (WorldPacket &recvData)
 
void HandleCalendarRemoveEvent (WorldPacket &recvData)
 
void HandleCalendarCopyEvent (WorldPacket &recvData)
 
void HandleCalendarEventInvite (WorldPacket &recvData)
 
void HandleCalendarEventRsvp (WorldPacket &recvData)
 
void HandleCalendarEventRemoveInvite (WorldPacket &recvData)
 
void HandleCalendarEventStatus (WorldPacket &recvData)
 
void HandleCalendarEventModeratorStatus (WorldPacket &recvData)
 
void HandleCalendarComplain (WorldPacket &recvData)
 
void HandleCalendarGetNumPending (WorldPacket &recvData)
 
void HandleCalendarEventSignup (WorldPacket &recvData)
 
void SendCalendarRaidLockout (InstanceSave const *save, bool add)
 
void SendCalendarRaidLockoutUpdated (InstanceSave const *save, bool isExtended)
 
void HandleSetSavedInstanceExtend (WorldPacket &recvData)
 
void HandleSpellClick (WorldPacket &recvData)
 
void HandleMirrorImageDataRequest (WorldPacket &recvData)
 
void HandleAlterAppearance (WorldPacket &recvData)
 
void HandleRemoveGlyph (WorldPacket &recvData)
 
void HandleCharCustomize (WorldPacket &recvData)
 
void HandleCharCustomizeCallback (std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
 
void HandleQueryInspectAchievements (WorldPacket &recvData)
 
void HandleEquipmentSetSave (WorldPacket &recvData)
 
void HandleEquipmentSetDelete (WorldPacket &recvData)
 
void HandleEquipmentSetUse (WorldPacket &recvData)
 
void HandleWorldStateUITimerUpdate (WorldPacket &recvData)
 
void HandleReadyForAccountDataTimes (WorldPacket &recvData)
 
void HandleQueryQuestsCompleted (WorldPacket &recvData)
 
void HandleQuestPOIQuery (WorldPacket &recvData)
 
void HandleEjectPassenger (WorldPacket &data)
 
void HandleEnterPlayerVehicle (WorldPacket &data)
 
void HandleUpdateProjectilePosition (WorldPacket &recvPacket)
 
void HandleTeleportTimeout (bool updateInSessions)
 
bool HandleSocketClosed ()
 
void SetOfflineTime (uint32 time)
 
uint32 GetOfflineTime () const
 
bool IsKicked () const
 
void SetKicked (bool val)
 
bool IsSocketClosed () const
 
QueryCallbackProcessorGetQueryProcessor ()
 
TransactionCallbackAddTransactionCallback (TransactionCallback &&callback)
 
SQLQueryHolderCallbackAddQueryHolderCallback (SQLQueryHolderCallback &&callback)
 
void InitializeSession ()
 
void InitializeSessionCallback (CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
 

Public Attributes

time_t m_muteTime
 
std::atomic< time_t > m_timeOutTime
 
uint32 _lastAuctionListItemsMSTime
 
uint32 _lastAuctionListOwnerItemsMSTime
 

Protected Attributes

class WorldSession::DosProtection AntiDOS
 

Private Types

typedef std::list< AddonInfoAddonsList
 

Private Member Functions

void ProcessQueryCallbacks ()
 
void moveItems (Item *myItems[], Item *hisItems[])
 
bool CanUseBank (ObjectGuid bankerGUID=ObjectGuid::Empty) const
 
bool recoveryItem (Item *pItem)
 
void LogUnexpectedOpcode (WorldPacket *packet, char const *status, const char *reason)
 Logging helper for unexpected opcodes.
 
void LogUnprocessedTail (WorldPacket *packet)
 Logging helper for unexpected opcodes.
 
bool IsLegitCharacterForAccount (ObjectGuid guid)
 
void ComputeNewClockDelta ()
 
 WorldSession (WorldSession const &right)=delete
 
WorldSessionoperator= (WorldSession const &right)=delete
 

Private Attributes

QueryCallbackProcessor _queryProcessor
 
AsyncCallbackProcessor< TransactionCallback_transactionCallbacks
 
AsyncCallbackProcessor< SQLQueryHolderCallback_queryHolderProcessor
 
GuidSet _legitCharacters
 
ObjectGuid::LowType m_GUIDLow
 
Player_player
 
std::shared_ptr< WorldSocketm_Socket
 
std::string m_Address
 
AccountTypes _security
 
bool _skipQueue
 
uint32 _accountId
 
std::string _accountName
 
uint8 m_expansion
 
uint32 m_total_time
 
std::unique_ptr< Warden_warden
 
time_t _logoutTime
 
bool m_inQueue
 
bool m_playerLoading
 
bool m_playerLogout
 
bool m_playerRecentlyLogout
 
bool m_playerSave
 
LocaleConstant m_sessionDbcLocale
 
LocaleConstant m_sessionDbLocaleIndex
 
std::atomic< uint32m_latency
 
AccountData m_accountData [NUM_ACCOUNT_DATA_TYPES]
 
uint32 m_Tutorials [MAX_ACCOUNT_TUTORIAL_VALUES]
 
bool m_TutorialsChanged
 
AddonsList m_addonsList
 
uint32 recruiterId
 
bool isRecruiter
 
LockedQueue< WorldPacket * > _recvQueue
 
uint32 m_currentVendorEntry
 
ObjectGuid m_currentBankerGUID
 
uint32 _offlineTime
 
bool _kicked
 
time_t _calendarEventCreationCooldown
 
std::atomic< uint32_addonMessageReceiveCount
 
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
 
int64 _timeSyncClockDelta
 
std::map< uint32, uint32_pendingTimeSyncRequests
 
uint32 _timeSyncNextCounter
 
uint32 _timeSyncTimer
 

Friends

class World
 

Detailed Description

Player session in the World.

Member Typedef Documentation

◆ AddonsList

typedef std::list<AddonInfo> WorldSession::AddonsList
private

Constructor & Destructor Documentation

◆ WorldSession() [1/2]

WorldSession::WorldSession ( uint32  id,
std::string &&  name,
std::shared_ptr< WorldSocket sock,
AccountTypes  sec,
uint8  expansion,
time_t  mute_time,
LocaleConstant  locale,
uint32  recruiter,
bool  isARecruiter,
bool  skipQueue,
uint32  TotalTime 
)

WorldSession constructor.

105 :
106 m_muteTime(mute_time),
107 m_timeOutTime(0),
110 AntiDOS(this),
111 m_GUIDLow(0),
112 _player(nullptr),
113 m_Socket(sock),
114 _security(sec),
115 _skipQueue(skipQueue),
116 _accountId(id),
117 _accountName(std::move(name)),
118 m_expansion(expansion),
119 m_total_time(TotalTime),
120 _logoutTime(0),
121 m_inQueue(false),
122 m_playerLoading(false),
123 m_playerLogout(false),
125 m_playerSave(false),
126 m_sessionDbcLocale(sWorld->GetDefaultDbcLocale()),
128 m_latency(0),
129 m_TutorialsChanged(false),
130 recruiterId(recruiter),
131 isRecruiter(isARecruiter),
138{
139 memset(m_Tutorials, 0, sizeof(m_Tutorials));
140
141 _offlineTime = 0;
142 _kicked = false;
143
145 _timeSyncTimer = 0;
146
147 if (sock)
148 {
149 m_Address = sock->GetRemoteIpAddress().to_string();
150 ResetTimeOutTime(false);
151 LoginDatabase.Execute("UPDATE account SET online = 1 WHERE id = {};", GetAccountId()); // One-time query
152 }
153}
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition: DatabaseEnv.cpp:22
#define sWorld
Definition: World.h:451
bool m_playerRecentlyLogout
Definition: WorldSession.h:1162
bool isRecruiter
Definition: WorldSession.h:1172
std::string m_Address
Definition: WorldSession.h:1144
uint32 _offlineTime
Definition: WorldSession.h:1176
bool m_playerSave
Definition: WorldSession.h:1163
LocaleConstant m_sessionDbLocaleIndex
Definition: WorldSession.h:1165
bool _skipQueue
Definition: WorldSession.h:1147
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
Definition: WorldSession.h:1184
bool m_TutorialsChanged
Definition: WorldSession.h:1169
time_t _logoutTime
Definition: WorldSession.h:1158
uint32 m_currentVendorEntry
Definition: WorldSession.h:1174
int64 _timeSyncClockDelta
Definition: WorldSession.h:1185
std::atomic< uint32 > _addonMessageReceiveCount
Definition: WorldSession.h:1182
bool m_playerLoading
Definition: WorldSession.h:1160
std::shared_ptr< WorldSocket > m_Socket
Definition: WorldSession.h:1143
std::map< uint32, uint32 > _pendingTimeSyncRequests
Definition: WorldSession.h:1188
time_t _calendarEventCreationCooldown
Definition: WorldSession.h:1179
class WorldSession::DosProtection AntiDOS
std::atomic< time_t > m_timeOutTime
Definition: WorldSession.h:503
uint32 _timeSyncTimer
Definition: WorldSession.h:1190
uint32 _lastAuctionListOwnerItemsMSTime
Definition: WorldSession.h:1061
uint32 m_total_time
Definition: WorldSession.h:1151
std::string _accountName
Definition: WorldSession.h:1149
uint32 _timeSyncNextCounter
Definition: WorldSession.h:1189
uint32 recruiterId
Definition: WorldSession.h:1171
bool m_playerLogout
Definition: WorldSession.h:1161
uint32 _accountId
Definition: WorldSession.h:1148
ObjectGuid::LowType m_GUIDLow
Definition: WorldSession.h:1141
uint32 GetAccountId() const
Definition: WorldSession.h:360
Player * _player
Definition: WorldSession.h:1142
AccountTypes _security
Definition: WorldSession.h:1146
uint32 _lastAuctionListItemsMSTime
Definition: WorldSession.h:1060
bool m_inQueue
Definition: WorldSession.h:1159
LocaleConstant m_sessionDbcLocale
Definition: WorldSession.h:1164
time_t m_muteTime
Definition: WorldSession.h:493
std::atomic< uint32 > m_latency
Definition: WorldSession.h:1166
void ResetTimeOutTime(bool onlyActive)
Definition: WorldSession.h:511
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES]
Definition: WorldSession.h:1168
uint8 m_expansion
Definition: WorldSession.h:1150
bool _kicked
Definition: WorldSession.h:1177

References _kicked, _offlineTime, _timeSyncNextCounter, _timeSyncTimer, GetAccountId(), LoginDatabase, m_Address, m_Tutorials, and ResetTimeOutTime().

◆ ~WorldSession()

WorldSession::~WorldSession ( )

WorldSession destructor.

  • unload player if not unloaded
  • If have unclosed socket, close it
  • empty incoming packet queue
157{
158 LoginDatabase.Execute("UPDATE account SET totaltime = {} WHERE id = {}", GetTotalTime(), GetAccountId());
159
161 if (_player)
162 LogoutPlayer(true);
163
165 if (m_Socket)
166 {
167 m_Socket->CloseSocket();
168 m_Socket = nullptr;
169 }
170
172 WorldPacket* packet = nullptr;
173 while (_recvQueue.next(packet))
174 delete packet;
175
176 LoginDatabase.Execute("UPDATE account SET online = 0 WHERE id = {};", GetAccountId()); // One-time query
177}
bool next(T &result)
Gets the next result in the queue, if any.
Definition: LockedQueue.h:63
Definition: WorldPacket.h:27
void LogoutPlayer(bool save)
Log the player out
Definition: WorldSession.cpp:573
uint32 GetTotalTime() const
Definition: WorldSession.h:375
LockedQueue< WorldPacket * > _recvQueue
Definition: WorldSession.h:1173

References _player, _recvQueue, GetAccountId(), GetTotalTime(), LoginDatabase, LogoutPlayer(), m_Socket, and LockedQueue< T, StorageType >::next().

◆ WorldSession() [2/2]

WorldSession::WorldSession ( WorldSession const &  right)
privatedelete

Member Function Documentation

◆ AddQueryHolderCallback()

SQLQueryHolderCallback & WorldSession::AddQueryHolderCallback ( SQLQueryHolderCallback &&  callback)
1311{
1312 return _queryHolderProcessor.AddCallback(std::move(callback));
1313}
T & AddCallback(T &&query)
Definition: AsyncCallbackProcessor.h:35
AsyncCallbackProcessor< SQLQueryHolderCallback > _queryHolderProcessor
Definition: WorldSession.h:1087

References _queryHolderProcessor, and AsyncCallbackProcessor< T >::AddCallback().

Referenced by HandlePlayerLoginOpcode(), InitializeSession(), and Pet::LoadPetFromDB().

◆ AddTransactionCallback()

TransactionCallback & WorldSession::AddTransactionCallback ( TransactionCallback &&  callback)
1306{
1307 return _transactionCallbacks.AddCallback(std::move(callback));
1308}
AsyncCallbackProcessor< TransactionCallback > _transactionCallbacks
Definition: WorldSession.h:1086

References _transactionCallbacks, and AsyncCallbackProcessor< T >::AddCallback().

◆ BuildPartyMemberStatsChangedPacket()

void WorldSession::BuildPartyMemberStatsChangedPacket ( Player player,
WorldPacket data 
)
798{
799 uint32 mask = player->GetGroupUpdateFlag();
800
801 if (mask == GROUP_UPDATE_FLAG_NONE)
802 return;
803
804 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
806
807 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
809
810 uint32 byteCount = 0;
811 for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
812 if (mask & (1 << i))
813 byteCount += GroupUpdateLength[i];
814
815 data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
816 *data << player->GetPackGUID();
817 *data << uint32(mask);
818
819 if (mask & GROUP_UPDATE_FLAG_STATUS)
820 {
821 uint16 playerStatus = MEMBER_STATUS_ONLINE;
822 if (player->IsPvP())
823 playerStatus |= MEMBER_STATUS_PVP;
824
825 if (!player->IsAlive())
826 {
828 playerStatus |= MEMBER_STATUS_GHOST;
829 else
830 playerStatus |= MEMBER_STATUS_DEAD;
831 }
832
833 if (player->IsFFAPvP())
834 playerStatus |= MEMBER_STATUS_PVP_FFA;
835
836 if (player->isAFK())
837 playerStatus |= MEMBER_STATUS_AFK;
838
839 if (player->isDND())
840 playerStatus |= MEMBER_STATUS_DND;
841
842 *data << uint16(playerStatus);
843 }
844
845 if (mask & GROUP_UPDATE_FLAG_CUR_HP)
846 *data << uint32(player->GetHealth());
847
848 if (mask & GROUP_UPDATE_FLAG_MAX_HP)
849 *data << uint32(player->GetMaxHealth());
850
851 Powers powerType = player->getPowerType();
853 *data << uint8(powerType);
854
856 *data << uint16(player->GetPower(powerType));
857
859 *data << uint16(player->GetMaxPower(powerType));
860
861 if (mask & GROUP_UPDATE_FLAG_LEVEL)
862 *data << uint16(player->GetLevel());
863
864 if (mask & GROUP_UPDATE_FLAG_ZONE)
865 *data << uint16(player->GetZoneId());
866
868 {
869 *data << uint16(player->GetPositionX());
870 *data << uint16(player->GetPositionY());
871 }
872
873 if (mask & GROUP_UPDATE_FLAG_AURAS)
874 {
875 uint64 auramask = player->GetAuraUpdateMaskForRaid();
876 *data << uint64(auramask);
877 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
878 {
879 if (auramask & (uint64(1) << i))
880 {
881 AuraApplication const* aurApp = player->GetVisibleAura(i);
882 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
883 *data << uint8(1);
884 }
885 }
886 }
887
888 Pet* pet = player->GetPet();
890 {
891 if (pet)
892 *data << pet->GetGUID();
893 else
894 *data << (uint64) 0;
895 }
896
898 {
899 if (pet)
900 *data << pet->GetName();
901 else
902 *data << uint8(0);
903 }
904
906 {
907 if (pet)
908 *data << uint16(pet->GetDisplayId());
909 else
910 *data << uint16(0);
911 }
912
914 {
915 if (pet)
916 *data << uint32(pet->GetHealth());
917 else
918 *data << uint32(0);
919 }
920
922 {
923 if (pet)
924 *data << uint32(pet->GetMaxHealth());
925 else
926 *data << uint32(0);
927 }
928
930 {
931 if (pet)
932 *data << uint8(pet->getPowerType());
933 else
934 *data << uint8(0);
935 }
936
938 {
939 if (pet)
940 *data << uint16(pet->GetPower(pet->getPowerType()));
941 else
942 *data << uint16(0);
943 }
944
946 {
947 if (pet)
948 *data << uint16(pet->GetMaxPower(pet->getPowerType()));
949 else
950 *data << uint16(0);
951 }
952
954 {
955 if (pet)
956 {
957 uint64 auramask = pet->GetAuraUpdateMaskForRaid();
958 *data << uint64(auramask);
959 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
960 {
961 if (auramask & (uint64(1) << i))
962 {
963 AuraApplication const* aurApp = pet->GetVisibleAura(i);
964 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
965 *data << uint8(aurApp ? aurApp->GetFlags() : 0);
966 }
967 }
968 }
969 else
970 *data << uint64(0);
971 }
972
974 {
975 if (Vehicle* veh = player->GetVehicle())
976 * data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
977 else
978 *data << uint32(0);
979 }
980}
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
std::uint64_t uint64
Definition: Define.h:107
std::uint16_t uint16
Definition: Define.h:109
@ PLAYER_FLAGS_GHOST
Definition: Player.h:479
@ MEMBER_STATUS_AFK
Definition: Group.h:66
@ MEMBER_STATUS_PVP
Definition: Group.h:61
@ MEMBER_STATUS_ONLINE
Definition: Group.h:60
@ MEMBER_STATUS_DEAD
Definition: Group.h:62
@ MEMBER_STATUS_GHOST
Definition: Group.h:63
@ MEMBER_STATUS_DND
Definition: Group.h:67
@ MEMBER_STATUS_PVP_FFA
Definition: Group.h:64
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT]
Definition: Group.h:139
@ GROUP_UPDATE_FLAG_CUR_HP
Definition: Group.h:100
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition: Group.h:112
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition: Group.h:102
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition: Group.h:115
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition: Group.h:116
@ GROUP_UPDATE_FLAG_MAX_HP
Definition: Group.h:101
@ GROUP_UPDATE_FLAG_VEHICLE_SEAT
Definition: Group.h:118
@ GROUP_UPDATE_FLAG_STATUS
Definition: Group.h:99
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition: Group.h:114
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition: Group.h:104
@ GROUP_UPDATE_FLAG_ZONE
Definition: Group.h:106
@ GROUP_UPDATE_FLAG_NONE
Definition: Group.h:98
@ GROUP_UPDATE_FLAG_POSITION
Definition: Group.h:107
@ GROUP_UPDATE_FLAG_PET_MODEL_ID
Definition: Group.h:111
@ GROUP_UPDATE_FLAG_PET_NAME
Definition: Group.h:110
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition: Group.h:117
@ GROUP_UPDATE_FLAG_AURAS
Definition: Group.h:108
@ GROUP_UPDATE_FLAG_LEVEL
Definition: Group.h:105
@ GROUP_UPDATE_FLAG_PET_GUID
Definition: Group.h:109
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition: Group.h:113
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition: Group.h:103
#define GROUP_UPDATE_FLAGS_COUNT
Definition: Group.h:137
#define MAX_AURAS_GROUP_UPDATE
Definition: SpellAuraDefines.h:22
Powers
Definition: SharedDefines.h:240
@ SMSG_PARTY_MEMBER_STATS
Definition: Opcodes.h:156
PackedGuid const & GetPackGUID() const
Definition: Object.h:108
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
struct MovementInfo::TransportInfo transport
int8 seat
Definition: Object.h:286
std::string const & GetName() const
Definition: Object.h:446
uint32 GetZoneId() const
Definition: Object.cpp:3075
MovementInfo m_movementInfo
Definition: Object.h:595
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Pet.h:40
uint64 GetAuraUpdateMaskForRaid() const
Definition: Pet.h:135
uint64 GetAuraUpdateMaskForRaid() const
Definition: Player.h:2425
Pet * GetPet() const
Definition: Player.cpp:8784
bool IsFFAPvP()
Definition: Player.cpp:16101
bool isDND() const
Definition: Player.h:1115
uint32 GetGroupUpdateFlag() const
Definition: Player.h:2423
bool HasPlayerFlag(PlayerFlags flags) const
Definition: Player.h:1090
bool isAFK() const
Definition: Player.h:1114
bool IsPvP()
Definition: Player.cpp:16110
Vehicle * GetVehicle() const
Definition: Unit.h:2354
AuraApplication * GetVisibleAura(uint8 slot)
Definition: Unit.h:2152
uint32 GetMaxHealth() const
Definition: Unit.h:1441
bool IsAlive() const
Definition: Unit.h:1808
uint32 GetDisplayId() const
Definition: Unit.h:2168
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1462
uint32 GetHealth() const
Definition: Unit.h:1440
Powers getPowerType() const
Definition: Unit.h:1459
uint32 GetPower(Powers power) const
Definition: Unit.h:1461
uint8 GetLevel() const
Definition: Unit.h:1420
Definition: Vehicle.h:30
void Initialize(uint16 opcode, size_t newres=200)
Definition: WorldPacket.h:69
Definition: SpellAuras.h:37
uint8 GetFlags() const
Definition: SpellAuras.h:65
Aura * GetBase() const
Definition: SpellAuras.h:62
uint32 GetId() const
Definition: SpellAuras.cpp:466

References Pet::GetAuraUpdateMaskForRaid(), Player::GetAuraUpdateMaskForRaid(), AuraApplication::GetBase(), Unit::GetDisplayId(), AuraApplication::GetFlags(), Player::GetGroupUpdateFlag(), Object::GetGUID(), Unit::GetHealth(), Aura::GetId(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_NONE, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, GROUP_UPDATE_FLAGS_COUNT, GroupUpdateLength, Player::HasPlayerFlag(), WorldPacket::Initialize(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsPvP(), WorldObject::m_movementInfo, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, MovementInfo::TransportInfo::seat, SMSG_PARTY_MEMBER_STATS, and MovementInfo::transport.

Referenced by Group::UpdatePlayerOutOfRange().

◆ CanOpenMailBox()

bool WorldSession::CanOpenMailBox ( ObjectGuid  guid)
37{
38 if (guid == _player->GetGUID())
39 {
41 {
42 LOG_ERROR("network.opcode", "{} attempt open mailbox in cheating way.", _player->GetName());
43 return false;
44 }
45 }
46 else if (guid.IsGameObject())
47 {
49 return false;
50 }
51 else if (guid.IsAnyTypeCreature())
52 {
54 return false;
55 }
56 else
57 return false;
58
59 return true;
60}
@ SEC_MODERATOR
Definition: Common.h:67
#define LOG_ERROR(filterType__,...)
Definition: Log.h:159
@ UNIT_NPC_FLAG_MAILBOX
Definition: Unit.h:542
@ GAMEOBJECT_TYPE_MAILBOX
Definition: SharedDefines.h:1551
bool IsGameObject() const
Definition: ObjectGuid.h:173
bool IsAnyTypeCreature() const
Definition: ObjectGuid.h:169
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
Definition: Player.cpp:2107
WorldSession * GetSession() const
Definition: Player.h:1948
Creature * GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
Definition: Player.cpp:2050
AccountTypes GetSecurity() const
Definition: WorldSession.h:358

References _player, GAMEOBJECT_TYPE_MAILBOX, Player::GetGameObjectIfCanInteractWith(), Object::GetGUID(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetSecurity(), Player::GetSession(), ObjectGuid::IsAnyTypeCreature(), ObjectGuid::IsGameObject(), LOG_ERROR, SEC_MODERATOR, and UNIT_NPC_FLAG_MAILBOX.

Referenced by HandleGetMailList(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), and HandleSendMail().

◆ CanSkipQueue()

bool WorldSession::CanSkipQueue ( ) const
inline
359{ return _skipQueue; }

References _skipQueue.

Referenced by World::AddSession_().

◆ CanUseBank()

bool WorldSession::CanUseBank ( ObjectGuid  bankerGUID = ObjectGuid::Empty) const
private
28{
29 // bankerGUID parameter is optional, set to 0 by default.
30 if (!bankerGUID)
31 bankerGUID = m_currentBankerGUID;
32
33 bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
34
35 if (!isUsingBankCommand)
36 {
38 if (!creature)
39 return false;
40 }
41
42 return true;
43}
@ UNIT_NPC_FLAG_BANKER
Definition: Unit.h:533
Definition: Creature.h:46
Player * GetPlayer() const
Definition: WorldSession.h:361
ObjectGuid m_currentBankerGUID
Definition: WorldSession.h:1175

References Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), m_currentBankerGUID, and UNIT_NPC_FLAG_BANKER.

Referenced by HandleAutoBankItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleBuyBankSlotOpcode(), HandleSwapInvItemOpcode(), and HandleSwapItem().

◆ CheckStableMaster()

bool WorldSession::CheckStableMaster ( ObjectGuid  guid)
658{
659 // spell case or GM
660 if (guid == GetPlayer()->GetGUID())
661 {
662 if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
663 {
664 LOG_DEBUG("network.opcode", "Player ({}) attempt open stable in cheating way.", guid.ToString());
665 return false;
666 }
667 }
668 // stable master case
669 else
670 {
671 if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
672 {
673 LOG_DEBUG("network.opcode", "Stablemaster ({}) not found or you can't interact with him.", guid.ToString());
674 return false;
675 }
676 }
677 return true;
678}
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:171
@ UNIT_NPC_FLAG_STABLEMASTER
Definition: Unit.h:538
@ SPELL_AURA_OPEN_STABLE
Definition: SpellAuraDefines.h:355
std::string ToString() const
Definition: ObjectGuid.cpp:47

References GetPlayer(), LOG_DEBUG, SPELL_AURA_OPEN_STABLE, ObjectGuid::ToString(), and UNIT_NPC_FLAG_STABLEMASTER.

Referenced by HandleBuyStableSlot(), HandleListStabledPetsOpcode(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ ComputeNewClockDelta()

void WorldSession::ComputeNewClockDelta ( )
private
925{
926 // implementation of the technique described here: https://web.archive.org/web/20180430214420/http://www.mine-control.com/zack/timesync/timesync.html
927 // to reduce the skew induced by dropped TCP packets that get resent.
928
929 std::vector<uint32> latencies;
930 std::vector<int64> clockDeltasAfterFiltering;
931
932 for (auto& pair : _timeSyncClockDeltaQueue.content())
933 latencies.push_back(pair.second);
934
935 uint32 latencyMedian = median(latencies);
936 uint32 latencyStandardDeviation = standard_deviation(latencies);
937
938 uint32 sampleSizeAfterFiltering = 0;
939 for (auto& pair : _timeSyncClockDeltaQueue.content())
940 {
941 if (pair.second <= latencyMedian + latencyStandardDeviation) {
942 clockDeltasAfterFiltering.push_back(pair.first);
943 sampleSizeAfterFiltering++;
944 }
945 }
946
947 if (sampleSizeAfterFiltering != 0)
948 {
949 int64 meanClockDelta = static_cast<int64>(mean(clockDeltasAfterFiltering));
950 if (std::abs(meanClockDelta - _timeSyncClockDelta) > 25)
951 _timeSyncClockDelta = meanClockDelta;
952 }
953 else if (_timeSyncClockDelta == 0)
954 {
955 std::pair<int64, uint32> back = _timeSyncClockDeltaQueue.peak_back();
956 _timeSyncClockDelta = back.first;
957 }
958}
std::int64_t int64
Definition: Define.h:103
T median(std::vector< T > a)
Definition: MathUtil.h:59
T standard_deviation(Container &&c)
Definition: MathUtil.h:28
T mean(Container &&c)
Definition: MathUtil.h:49
std::vector< T > content()
Definition: CircularBuffer.h:81
T peak_back()
Definition: CircularBuffer.h:88

References _timeSyncClockDelta, _timeSyncClockDeltaQueue, CircularBuffer< T >::content(), mean(), median(), CircularBuffer< T >::peak_back(), and standard_deviation().

Referenced by HandleTimeSyncResp().

◆ DisallowHyperlinksAndMaybeKick()

bool WorldSession::DisallowHyperlinksAndMaybeKick ( std::string_view  str)
774{
775 if (str.find('|') == std::string_view::npos)
776 return true;
777
778 LOG_ERROR("network", "Player {} {} sent a message which illegally contained a hyperlink:\n%.*s", GetPlayer()->GetName(),
779 GetPlayer()->GetGUID().ToString(), STRING_VIEW_FMT_ARG(str));
780
782 KickPlayer("WorldSession::DisallowHyperlinksAndMaybeKick Illegal chat link");
783
784 return false;
785}
#define STRING_VIEW_FMT_ARG(str)
Definition: Define.h:101
@ CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
Definition: IWorld.h:288
std::string ToString(Type &&val, Params &&... params)
Definition: StringConvert.h:250
bool GetName(uint32 accountId, std::string &name)
Definition: AccountMgr.cpp:228
void KickPlayer(bool setKicked=true)
Definition: WorldSession.h:399

References CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, STRING_VIEW_FMT_ARG, and sWorld.

Referenced by HandleJoinChannel().

◆ DoLootRelease()

void WorldSession::DoLootRelease ( ObjectGuid  lguid)
268{
269 Player* player = GetPlayer();
270 Loot* loot;
271
273 player->SendLootRelease(lguid);
274
276
277 if (!player->IsInWorld())
278 return;
279
280 if (lguid.IsGameObject())
281 {
282 GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
283
284 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
285 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
286 {
287 return;
288 }
289
290 loot = &go->loot;
291
292 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR)
293 {
294 // locked doors are opened with spelleffect openlock, prevent remove its as looted
295 go->UseDoorOrButton();
296 }
297 else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
298 {
300 {
301 // The fishing hole used once more
302 go->AddUse(); // if the max usage is reached, will be despawned in next tick
303 if (go->GetUseCount() >= go->GetGOValue()->FishingHole.MaxOpens)
305 else
307 }
308 else
309 {
311
312 // Xinef: moved event execution to loot release (after everything is looted)
313 // Xinef: 99% sure that this worked like this on blizz
314 // Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
316 {
317 LOG_DEBUG("spells.aura", "Chest ScriptStart id {} for GO {}", go->GetGOInfo()->chest.eventId, go->GetSpawnId());
318 player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go);
319 }
320 }
321
322 loot->clear();
323 }
324 else
325 {
326 // not fully looted object
327 go->SetLootState(GO_ACTIVATED, player);
328
329 // if the round robin player release, reset it.
330 if (player->GetGUID() == loot->roundRobinPlayer)
331 loot->roundRobinPlayer.Clear();
332 }
333 }
334 else if (lguid.IsCorpse()) // ONLY remove insignia at BG
335 {
336 Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
337 if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
338 return;
339
340 loot = &corpse->loot;
341
342 // Xinef: Buggs client? (Opening loot after closing)
343 //if (loot->isLooted())
344 {
345 loot->clear();
347 }
348 }
349 else if (lguid.IsItem())
350 {
351 Item* pItem = player->GetItemByGuid(lguid);
352 if (!pItem)
353 return;
354
355 loot = &pItem->loot;
356 ItemTemplate const* proto = pItem->GetTemplate();
357
358 // destroy only 5 items from stack in case prospecting and milling
360 {
361 pItem->m_lootGenerated = false;
362 pItem->loot.clear();
363
364 uint32 count = pItem->GetCount();
365
366 // >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
367 if (count > 5)
368 count = 5;
369
370 player->DestroyItemCount(pItem, count, true);
371 }
372 else if (pItem->loot.isLooted() || !(proto->Flags & ITEM_FLAG_HAS_LOOT))
373 {
374 player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
375 return;
376 }
377 }
378 else
379 {
380 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
381
382 bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
383 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
384 return;
385
386 loot = &creature->loot;
387 if (loot->isLooted())
388 {
389 // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
390 if (!creature->IsAlive())
391 creature->AllLootRemovedFromCorpse();
392
394 loot->clear();
395 }
396 else
397 {
398 // if the round robin player release, reset it.
399 if (player->GetGUID() == loot->roundRobinPlayer)
400 {
401 loot->roundRobinPlayer.Clear();
402
403 if (Group* group = player->GetGroup())
404 group->SendLooter(creature, nullptr);
405 }
406 // force dynflag update to update looter and lootable info
408 }
409 }
410
411 //Player is not looking at loot list, he doesn't need to see updates on the loot list
412 if (!lguid.IsItem())
413 {
414 loot->RemoveLooter(player->GetGUID());
415 }
416}
@ GO_ACTIVATED
Definition: GameObject.h:114
@ GO_READY
Definition: GameObject.h:113
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:115
@ ITEM_FLAG_IS_MILLABLE
Definition: ItemTemplate.h:177
@ ITEM_FLAG_IS_PROSPECTABLE
Definition: ItemTemplate.h:166
@ ITEM_FLAG_HAS_LOOT
Definition: ItemTemplate.h:150
#define INTERACTION_DISTANCE
Definition: ObjectDefines.h:24
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition: UpdateFields.h:428
@ UNIT_DYNAMIC_FLAGS
Definition: UpdateFields.h:136
@ UNIT_FLAG_LOOTING
Definition: Unit.h:458
ScriptMapMap sEventScripts
Definition: ObjectMgr.cpp:60
@ LOOT_PICKPOCKETING
Definition: LootMgr.h:82
@ GAMEOBJECT_TYPE_CHEST
Definition: SharedDefines.h:1535
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition: SharedDefines.h:1557
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition: SharedDefines.h:1549
@ GAMEOBJECT_TYPE_DOOR
Definition: SharedDefines.h:1532
@ CORPSE_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3105
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3093
@ CLASS_ROGUE
Definition: SharedDefines.h:116
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:184
Definition: Corpse.h:49
Loot loot
Definition: Corpse.h:77
Loot loot
Definition: Creature.h:218
void AllLootRemovedFromCorpse()
Definition: Creature.cpp:2892
uint32 MaxOpens
Definition: GameObject.h:62
struct GameObjectValue::@212 FishingHole
Definition: GameObject.h:122
bool IsWithinDistInMap(Player const *player) const
Definition: GameObject.cpp:3048
Loot loot
Definition: GameObject.h:249
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1427
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:138
void AddUse()
Definition: GameObject.h:241
GameObjectValue const * GetGOValue() const
Definition: GameObject.h:141
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2432
ObjectGuid GetOwnerGUID() const
Definition: GameObject.h:175
GameobjectTypes GetGoType() const
Definition: GameObject.h:205
ObjectGuid::LowType GetSpawnId() const
Definition: GameObject.h:146
uint32 GetUseCount() const
Definition: GameObject.h:243
struct GameObjectTemplate::@215::@220 chest
uint32 eventId
Definition: GameObjectData.h:90
Definition: Item.h:214
uint8 GetSlot() const
Definition: Item.h:272
ItemTemplate const * GetTemplate() const
Definition: Item.cpp:546
bool m_lootGenerated
Definition: Item.h:312
uint32 GetCount() const
Definition: Item.h:263
Loot loot
Definition: Item.h:311
uint8 GetBagSlot() const
Definition: Item.cpp:786
Definition: ItemTemplate.h:628
uint32 Flags
Definition: ItemTemplate.h:636
virtual void RemoveDynamicFlag(uint32 flag)
Definition: Object.h:118
bool IsInWorld() const
Definition: Object.h:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:860
void ForceValuesUpdateAtIndex(uint32)
Definition: Object.cpp:2042
Map * GetMap() const
Definition: Object.h:517
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
bool IsCorpse() const
Definition: ObjectGuid.h:175
bool IsItem() const
Definition: ObjectGuid.h:172
void Clear()
Definition: ObjectGuid.h:140
Definition: Player.h:1046
void SendLootRelease(ObjectGuid guid)
Definition: Player.cpp:7650
void SetLootGUID(ObjectGuid guid)
Definition: Player.h:1944
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition: PlayerStorage.cpp:3051
Group * GetGroup()
Definition: Player.h:2418
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition: PlayerStorage.cpp:3149
Item * GetItemByGuid(ObjectGuid guid) const
Definition: PlayerStorage.cpp:438
uint8 getClass() const
Definition: Unit.h:1426
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
Definition: Group.h:168
Definition: LootMgr.h:313
bool isLooted() const
Definition: LootMgr.h:368
void clear()
Definition: LootMgr.h:343
ObjectGuid roundRobinPlayer
Definition: LootMgr.h:324
void RemoveLooter(ObjectGuid GUID)
Definition: LootMgr.h:374
LootType loot_type
Definition: LootMgr.h:326
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition: MapScripts.cpp:34
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References _player, GameObject::AddUse(), Creature::AllLootRemovedFromCorpse(), GameObjectTemplate::chest, CLASS_ROGUE, ObjectGuid::Clear(), Loot::clear(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, Player::DestroyItem(), Player::DestroyItemCount(), ObjectGuid::Empty, GameObjectTemplate::eventId, GameObjectValue::FishingHole, ItemTemplate::Flags, Object::ForceValuesUpdateAtIndex(), GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, Item::GetBagSlot(), Unit::getClass(), ObjectAccessor::GetCorpse(), Item::GetCount(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGOInfo(), GameObject::GetGoType(), GameObject::GetGOValue(), Player::GetGroup(), Object::GetGUID(), Player::GetItemByGuid(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), GameObject::GetSpawnId(), Item::GetTemplate(), GameObject::GetUseCount(), GO_ACTIVATED, GO_JUST_DEACTIVATED, GO_READY, INTERACTION_DISTANCE, Unit::IsAlive(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), Object::IsInWorld(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), ITEM_FLAG_HAS_LOOT, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_PICKPOCKETING, Loot::loot_type, Item::m_lootGenerated, GameObjectValue::MaxOpens, Object::RemoveDynamicFlag(), Object::RemoveFlag(), Loot::RemoveLooter(), Unit::RemoveUnitFlag(), Loot::roundRobinPlayer, Map::ScriptsStart(), Player::SendLootRelease(), Player::SetLootGUID(), GameObject::SetLootState(), sEventScripts, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, and GameObject::UseDoorOrButton().

Referenced by HandleAutostoreLootItemOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleLootReleaseOpcode(), LogoutPlayer(), Player::RemoveFromWorld(), Player::SendLoot(), and Player::SwapItem().

◆ Expansion()

◆ GetAccountData()

AccountData * WorldSession::GetAccountData ( AccountDataType  type)
inline
449{ return &m_accountData[type]; }
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES]
Definition: WorldSession.h:1167

References m_accountData.

Referenced by HandleRequestAccountData(), and SendAccountDataTimes().

◆ GetAccountId()

uint32 WorldSession::GetAccountId ( ) const
inline
360{ return _accountId; }

References _accountId.

Referenced by World::AddSession_(), Warden::ApplyPenalty(), CharacterActionIpLogger::CharacterIPLogAction(), Spell::CheckCast(), Spell::CheckEffectTarget(), WorldSession::DosProtection::EvaluateOpcode(), GetPlayerInfo(), Player::GetsRecruitAFriendBonus(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), account_commandscript::HandleAccount2FARemoveCommand(), account_commandscript::HandleAccount2FASetupCommand(), account_commandscript::HandleAccountAddonCommand(), account_commandscript::HandleAccountCreateCommand(), account_commandscript::HandleAccountLockCountryCommand(), account_commandscript::HandleAccountLockIpCommand(), account_commandscript::HandleAccountPasswordCommand(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), HandleAuctionPlaceBid(), HandleCharCreateOpcode(), HandleCharCustomize(), HandleCharCustomizeCallback(), HandleCharDeleteOpcode(), HandleCharEnum(), HandleCharEnumOpcode(), HandleCharFactionOrRaceChange(), HandleCharFactionOrRaceChangeCallback(), HandleCharRenameCallBack(), HandleCharRenameOpcode(), WardenWin::HandleData(), HandleDismissCritter(), HandleForceSpeedChangeAck(), HandleGrantLevel(), HandleMailReturnToSender(), HandleMailTakeItem(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), misc_commandscript::HandleMuteCommand(), HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), HandleSendMail(), misc_commandscript::HandleUnmuteCommand(), HandleWhoisOpcode(), World::HasRecentlyDisconnected(), WardenMac::Init(), WardenWin::Init(), InitializeSession(), BattlegroundQueue::InviteGroupToBG(), Channel::JoinChannel(), Channel::KickOrBan(), KickPlayer(), Player::LoadFromDB(), LogCommandUsage(), LogoutPlayer(), go_ulduar_pure_saronite_deposit::OnGossipHello(), SaveTutorialsData(), AuctionHouseMgr::SendAuctionWonMail(), SetAccountData(), Channel::SetMode(), Channel::SetOwner(), Guild::Member::SetStats(), Channel::UnBan(), Update(), World::UpdateSessions(), WorldSession(), and ~WorldSession().

◆ GetAcoreString()

◆ GetCalendarEventCreationCooldown()

time_t WorldSession::GetCalendarEventCreationCooldown ( ) const
inline

◆ GetCurrentVendor()

◆ GetGuidLow()

ObjectGuid::LowType WorldSession::GetGuidLow ( ) const

Get player guid if available. Use for logging purposes only.

202{
203 return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
204}
LowType GetCounter() const
Definition: ObjectGuid.h:147

References ObjectGuid::GetCounter(), Object::GetGUID(), and GetPlayer().

◆ GetLatency()

◆ GetOfflineTime()

uint32 WorldSession::GetOfflineTime ( ) const
inline
1066{ return _offlineTime; }

References _offlineTime.

Referenced by World::UpdateSessions().

◆ GetPlayer()

Player * WorldSession::GetPlayer ( ) const
inline
361{ return _player; }

References _player.

Referenced by ticket_commandscript::_HandleGMTicketResponseAppendCommand(), Guild::_SendBankContent(), Guild::_SendBankList(), Warden::ApplyPenalty(), Guild::BroadcastToGuild(), CanUseBank(), CheckStableMaster(), DisallowHyperlinksAndMaybeKick(), DoLootRelease(), go_commandscript::DoTeleport(), ChatHandler::GetCreatureFromPlayerMapByDbGuid(), GetGuidLow(), ChatHandler::GetNearbyGameObject(), ChatHandler::GetObjectFromPlayerMapByDbGuid(), ChatHandler::GetPlayer(), ChatHandler::GetPlayerGroupAndGUIDByName(), ChatHandler::getSelectedCreature(), ChatHandler::getSelectedObject(), ChatHandler::getSelectedPlayer(), ChatHandler::getSelectedPlayerOrSelf(), ChatHandler::getSelectedUnit(), Guild::HandleAcceptMember(), account_commandscript::HandleAccountCreateCommand(), HandleActivateTaxiExpressOpcode(), HandleActivateTaxiOpcode(), HandleAddFriendOpcode(), HandleAddIgnoreOpcode(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), Guild::HandleAddNewRank(), misc_commandscript::HandleAppearCommand(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamInviteOpcode(), HandleAttackStopOpcode(), HandleAuctionHelloOpcode(), HandleAuctionListBidderItems(), HandleAuctionListOwnerItemsEvent(), HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), HandleAuctionSellItem(), HandleAutostoreLootItemOpcode(), bg_commandscript::HandleBagsClearCommand(), HandleBankerActivateOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBinderActivateOpcode(), misc_commandscript::HandleBindSightCommand(), HandleBuybackItem(), Guild::HandleBuyBankTab(), HandleBuyItemInSlotOpcode(), HandleBuyItemOpcode(), HandleBuyStableSlot(), HandleCancelTempEnchantmentOpcode(), cast_commandscript::HandleCastBackCommand(), cast_commandscript::HandleCastCommand(), cast_commandscript::HandleCastDistCommand(), cheat_commandscript::HandleCasttimeCheatCommand(), HandleChangeSeatsOnControlledVehicle(), misc_commandscript::HandleChangeWeather(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharacterAuraFrozen(), character_commandscript::HandleCharacterCheckBankCommand(), character_commandscript::HandleCharacterLevelCommand(), HandleChatIgnoredOpcode(), cheat_commandscript::HandleCheatStatusCommand(), HandleClearChannelWatch(), misc_commandscript::HandleComeToMeCommand(), HandleCompleteCinematic(), cheat_commandscript::HandleCoolDownCheatCommand(), misc_commandscript::HandleCooldownCommand(), HandleCorpseQueryOpcode(), misc_commandscript::HandleDamageCommand(), debug_commandscript::HandleDebugAreaTriggersCommand(), debug_commandscript::HandleDebugHostileRefListCommand(), debug_commandscript::HandleDebugLoSCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), debug_commandscript::HandleDebugSpawnVehicleCommand(), debug_commandscript::HandleDebugUnitStateCommand(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), misc_commandscript::HandleDevCommand(), misc_commandscript::HandleDieCommand(), Guild::HandleDisband(), HandleDismissCritter(), misc_commandscript::HandleDismountCommand(), HandleDuelAcceptedOpcode(), HandleDuelCancelledOpcode(), HandleEjectPassenger(), HandleEmoteOpcode(), cheat_commandscript::HandleExploreCheatCommand(), HandleFarSightOpcode(), gobject_commandscript::HandleGameObjectActivateCommand(), gobject_commandscript::HandleGameObjectAddCommand(), gobject_commandscript::HandleGameObjectAddTempCommand(), gobject_commandscript::HandleGameObjectDeleteCommand(), gobject_commandscript::HandleGameObjectMoveCommand(), gobject_commandscript::HandleGameObjectNearCommand(), HandleGameobjectReportUse(), gobject_commandscript::HandleGameObjectTargetCommand(), gobject_commandscript::HandleGameObjectTurnCommand(), HandleGameObjectUseOpcode(), HandleGetChannelMemberCount(), misc_commandscript::HandleGetDistanceCommand(), gm_commandscript::HandleGMFlyCommand(), gm_commandscript::HandleGMListIngameCommand(), HandleGMResponseResolve(), HandleGMSurveySubmit(), ticket_commandscript::HandleGMTicketAssignToCommand(), ticket_commandscript::HandleGMTicketCloseByIdCommand(), ticket_commandscript::HandleGMTicketCommentCommand(), ticket_commandscript::HandleGMTicketCompleteCommand(), HandleGMTicketCreateOpcode(), ticket_commandscript::HandleGMTicketDeleteByIdCommand(), HandleGMTicketDeleteOpcode(), HandleGMTicketGetTicketOpcode(), ticket_commandscript::HandleGMTicketUnAssignCommand(), HandleGMTicketUpdateOpcode(), gm_commandscript::HandleGMVisibleCommand(), cheat_commandscript::HandleGodModeCheatCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGPSCommand(), HandleGroupAcceptOpcode(), HandleGroupAssistantLeaderOpcode(), HandleGroupChangeSubGroupOpcode(), HandleGroupDeclineOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), HandleGroupUninviteOpcode(), misc_commandscript::HandleGUIDCommand(), HandleGuildAcceptOpcode(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankSwapItems(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPermissions(), HandleGuildPromoteOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), honor_commandscript::HandleHonorAddKillCommand(), HandleInitiateTradeOpcode(), HandleInspectArenaTeamsOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), instance_commandscript::HandleInstanceListBindsCommand(), instance_commandscript::HandleInstanceSaveDataCommand(), instance_commandscript::HandleInstanceUnbindCommand(), Guild::HandleInviteMember(), item_commandscript::HandleItemMoveCommand(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleJoinChannel(), misc_commandscript::HandleKickPlayerCommand(), learn_commandscript::HandleLearnAllCraftsCommand(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), learn_commandscript::HandleLearnAllMySpellsCommand(), learn_commandscript::HandleLearnAllMyTalentsCommand(), HandleLeaveChannel(), Guild::HandleLeaveMember(), character_commandscript::HandleLevelUpCommand(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleLfgLeaveOpcode(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLfgProposalResultOpcode(), HandleLfgSetBootVoteOpcode(), HandleLfgSetCommentOpcode(), HandleLfgSetRolesOpcode(), HandleLfgTeleportOpcode(), HandleLfrSearchJoinOpcode(), HandleLfrSearchLeaveOpcode(), misc_commandscript::HandleLinkGraveCommand(), list_commandscript::HandleListCreatureCommand(), HandleListInventoryOpcode(), list_commandscript::HandleListObjectCommand(), HandleListStabledPetsOpcode(), HandleLoadActionsSwitchSpec(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), lookup_commandscript::HandleLookupPlayerIpCommand(), HandleLootMasterGiveOpcode(), HandleLootMethodOpcode(), HandleLootMoneyOpcode(), HandleLootOpcode(), HandleLootReleaseOpcode(), HandleLootRoll(), misc_commandscript::HandleMailBoxCommand(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberLogout(), Guild::HandleMemberWithdrawMoney(), HandleMessagechatOpcode(), HandleMinimapPingOpcode(), mmaps_commandscript::HandleMmapLoadedTilesCommand(), mmaps_commandscript::HandleMmapLocCommand(), mmaps_commandscript::HandleMmapPathCommand(), mmaps_commandscript::HandleMmapStatsCommand(), mmaps_commandscript::HandleMmapTestArea(), modify_commandscript::HandleModifyPhaseCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphResetCommand(), modify_commandscript::HandleMorphTargetCommand(), HandleMountSpecialAnimOpcode(), HandleMovementOpcodes(), HandleMoveSplineDoneOpcode(), HandleMoveTeleportAck(), HandleMoveTimeSkippedOpcode(), HandleMoveWorldportAck(), misc_commandscript::HandleNearGraveCommand(), HandleNextCinematicCamera(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcAddTempSpawnCommand(), npc_commandscript::HandleNpcAddVendorItemCommand(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcNearCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_commandscript::HandleNpcTameCommand(), npc_commandscript::HandleNpcUnFollowCommand(), HandleOfferPetitionOpcode(), HandleOpenWrappedItemCallback(), HandleOptOutOfLootOpcode(), HandlePartyAssignmentOpcode(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), HandlePetitionBuyOpcode(), HandlePetitionSignOpcode(), pet_commandscript::HandlePetLearnCommand(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), pet_commandscript::HandlePetUnlearnCommand(), HandlePlayerLoginOpcode(), HandlePlayerLoginToCharInWorld(), misc_commandscript::HandlePossessCommand(), cheat_commandscript::HandlePowerCheatCommand(), HandleQueryGuildBankTabText(), HandleQueryInspectAchievements(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverHelloOpcode(), HandleQuestLogSwapQuest(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleRandomRollOpcode(), Guild::HandleRemoveMember(), Guild::HandleRemoveRank(), HandleRepairItemOpcode(), HandleRepopRequestOpcode(), HandleReportLag(), HandleRequestVehicleExit(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), misc_commandscript::HandleRespawnAllCommand(), misc_commandscript::HandleRespawnCommand(), HandleResurrectResponseOpcode(), Guild::HandleRoster(), misc_commandscript::HandleSaveCommand(), HandleSaveGuildEmblemOpcode(), HandleSellItemOpcode(), send_commandscript::HandleSendItemsCommand(), HandleSendMail(), send_commandscript::HandleSendMailCommand(), send_commandscript::HandleSendMoneyCommand(), HandleSetActionBarToggles(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetChannelWatch(), Guild::HandleSetEmblem(), HandleSetFactionAtWar(), HandleSetFactionCheat(), HandleSetGuildBankTabText(), Guild::HandleSetInfo(), Guild::HandleSetLeader(), Guild::HandleSetMemberNote(), Guild::HandleSetMOTD(), Guild::HandleSetRankInfo(), HandleSetSavedInstanceExtend(), HandleSetTitleOpcode(), HandleSetWatchedFactionOpcode(), HandleSocketClosed(), spectator_commandscript::HandleSpectatorLeaveCommand(), spectator_commandscript::HandleSpectatorResetCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), spectator_commandscript::HandleSpectatorVersionCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpiritHealerActivateOpcode(), HandleStablePet(), HandleStableSwapPet(), misc_commandscript::HandleSummonCommand(), HandleTabardVendorActivateOpcode(), HandleTalentWipeConfirmOpcode(), cheat_commandscript::HandleTaxiCheatCommand(), HandleTaxiQueryAvailableNodes(), tele_commandscript::HandleTeleAddCommand(), tele_commandscript::HandleTeleCommand(), HandleTeleportTimeout(), HandleTextEmoteOpcode(), HandleTogglePvP(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), misc_commandscript::HandleUnbindSightCommand(), HandleUnlearnSkillOpcode(), misc_commandscript::HandleUnPossessCommand(), HandleUnstablePet(), misc_commandscript::HandleUnstuckCommand(), Guild::HandleUpdateMemberRank(), cheat_commandscript::HandleWaterWalkCheatCommand(), message_commandscript::HandleWhispersCommand(), HandleWhoisOpcode(), HandleWorldTeleportOpcode(), wp_commandscript::HandleWpAddCommand(), debug_commandscript::HandleWPGPSCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), HandleZoneUpdateOpcode(), LogCommandUsage(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), ChatHandler::needReportToTarget(), MapSessionFilter::Process(), WorldSessionFilter::Process(), ReadMovementInfo(), ResetTimeOutTime(), SendActivateTaxiReply(), SendAttackStop(), SendAuctionHello(), Guild::SendBankTabsInfo(), SendBindPoint(), SendDiscoverNewTaxiNode(), SendDoFlight(), SendEnchantmentLog(), World::SendGMText(), SendLearnNewTaxiNode(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), Guild::SendPermissions(), SendPetitionShowList(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestQueryResponse(), SendStablePet(), SendTaxiMenu(), SendTaxiStatus(), SendTrainerList(), Update(), World::UpdateSessions(), and ValidateHyperlinksAndMaybeKick().

◆ GetPlayerInfo()

std::string WorldSession::GetPlayerInfo ( ) const
185{
186 std::ostringstream ss;
187
188 ss << "[Player: ";
189
190 if (!m_playerLoading && _player)
191 {
192 ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
193 }
194
195 ss << "Account: " << GetAccountId() << "]";
196
197 return ss.str();
198}

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), m_playerLoading, and ObjectGuid::ToString().

Referenced by Guild::_SendBankList(), Handle_Deprecated(), Handle_EarlyProccess(), Handle_NULL(), Handle_ServerSide(), HandleBattleFieldPortOpcode(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharFactionOrRaceChangeCallback(), HandleGetChannelMemberCount(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildCreateOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPromoteOpcode(), HandleGuildQueryOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), HandleJoinChannel(), HandleLeaveChannel(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleMessagechatOpcode(), WorldSocket::HandlePing(), Guild::HandleQuery(), HandleQueryGuildBankTabText(), Guild::HandleRoster(), HandleSaveGuildEmblemOpcode(), Guild::HandleSetBankTabInfo(), HandleSetGuildBankTabText(), Channel::List(), WorldSocket::LogOpcodeText(), LogUnexpectedOpcode(), LogUnprocessedTail(), WorldSocket::ReadDataHandler(), Guild::SendBankLog(), Guild::SendCommandResult(), Guild::SendEventLog(), Guild::SendInfo(), SendLfgPlayerReward(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), SendPacket(), Guild::SendPermissions(), Guild::SendSaveEmblemResult(), Guild::BankTab::SendText(), Pet::Update(), and Update().

◆ GetPlayerName()

◆ GetQueryProcessor()

QueryCallbackProcessor & WorldSession::GetQueryProcessor ( )
inline
1075{ return _queryProcessor; }
QueryCallbackProcessor _queryProcessor
Definition: WorldSession.h:1085

References _queryProcessor.

Referenced by Player::ActivateSpec(), and ServerMailReward::OnLogin().

◆ GetRecruiterId()

◆ GetRemoteAddress()

◆ GetSecurity()

AccountTypes WorldSession::GetSecurity ( ) const
inline

◆ GetSessionDbcLocale()

◆ GetSessionDbLocaleIndex()

◆ GetTotalTime()

uint32 WorldSession::GetTotalTime ( ) const
inline
375{ return m_total_time; }

References m_total_time.

Referenced by ~WorldSession().

◆ GetTutorialInt()

uint32 WorldSession::GetTutorialInt ( uint8  index) const
inline
457{ return m_Tutorials[index]; }

References m_Tutorials.

Referenced by HandleTutorialFlag().

◆ GetWarden()

Warden * WorldSession::GetWarden ( )
1331{
1332 return &(*_warden);
1333}

◆ Handle_Deprecated()

void WorldSession::Handle_Deprecated ( WorldPacket recvPacket)
846{
847 LOG_ERROR("network.opcode", "Received deprecated opcode {} from {}",
848 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
849}
Opcodes
List of Opcodes.
Definition: Opcodes.h:30
std::string GetOpcodeNameForLogging(Opcodes opcode)
Lookup opcode name for human understandable logging.
Definition: Opcodes.cpp:1468
uint16 GetOpcode() const
Definition: WorldPacket.h:76
std::string GetPlayerInfo() const
Definition: WorldSession.cpp:184

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ Handle_EarlyProccess()

void WorldSession::Handle_EarlyProccess ( WorldPacket recvPacket)
834{
835 LOG_ERROR("network.opcode", "Received opcode {} that must be processed in WorldSocket::ReadDataHandler from {}",
836 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
837}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_NULL()

void WorldSession::Handle_NULL ( WorldPacket null)
828{
829 LOG_ERROR("network.opcode", "Received unhandled opcode {} from {}",
831}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_ServerSide()

void WorldSession::Handle_ServerSide ( WorldPacket recvPacket)
840{
841 LOG_ERROR("network.opcode", "Received server-side opcode {} from {}",
842 GetOpcodeNameForLogging(static_cast<OpcodeServer>(recvPacket.GetOpcode())), GetPlayerInfo());
843}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ HandleAcceptGrantLevel()

void WorldSession::HandleAcceptGrantLevel ( WorldPacket recvData)
67{
68 LOG_DEBUG("network", "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
69
70 ObjectGuid guid;
71 recvData >> guid.ReadAsPacked();
72
74 if (!other)
75 return;
76
77 if (GetAccountId() != other->GetSession()->GetRecruiterId())
78 return;
79
80 if (other->GetGrantableLevels())
81 other->SetGrantableLevels(other->GetGrantableLevels() - 1);
82 else
83 return;
84
86}
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
Definition: ObjectGuid.h:120
PackedGuidReader ReadAsPacked()
Definition: ObjectGuid.h:137
void GiveLevel(uint8 level)
Definition: Player.cpp:2418
void SetGrantableLevels(uint8 val)
Definition: Player.h:2074
uint8 GetGrantableLevels()
Definition: Player.h:2073
uint32 GetRecruiterId() const
Definition: WorldSession.h:524

References _player, GetAccountId(), Player::GetGrantableLevels(), Unit::GetLevel(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GiveLevel(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), and Player::SetGrantableLevels().

Referenced by OpcodeTable::Initialize().

◆ HandleAcceptTradeOpcode()

void WorldSession::HandleAcceptTradeOpcode ( WorldPacket recvPacket)
246{
247 TradeData* my_trade = _player->m_trade;
248 if (!my_trade)
249 return;
250
251 Player* trader = my_trade->GetTrader();
252
253 TradeData* his_trade = trader->m_trade;
254 if (!his_trade)
255 return;
256
257 Item* myItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
258 Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
259 bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
260
261 // set before checks for propertly undo at problems (it already set in to client)
262 my_trade->SetAccepted(true);
263
264 // not accept case incorrect money amount
265 if (!_player->HasEnoughMoney(my_trade->GetMoney()))
266 {
268 my_trade->SetAccepted(false, true);
269 return;
270 }
271
272 // not accept case incorrect money amount
273 if (!trader->HasEnoughMoney(his_trade->GetMoney()))
274 {
276 his_trade->SetAccepted(false, true);
277 return;
278 }
279
280 if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
281 {
283 my_trade->SetAccepted(false, true);
284 return;
285 }
286
287 if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
288 {
289 trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
290 his_trade->SetAccepted(false, true);
291 return;
292 }
293
294 // not accept if some items now can't be trade (cheating)
295 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
296 {
297 if (Item* item = my_trade->GetItem(TradeSlots(i)))
298 {
299 if (!item->CanBeTraded(false, true))
300 {
302 return;
303 }
304
305 if (item->IsBindedNotWith(trader))
306 {
308 SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/);
309 return;
310 }
311 }
312
313 if (Item* item = his_trade->GetItem(TradeSlots(i)))
314 {
315 if (!item->CanBeTraded(false, true))
316 {
318 return;
319 }
320 //if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
321 //{
322 // SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
323 // his_trade->SetAccepted(false, true);
324 // return;
325 //}
326 }
327 }
328
329 if (his_trade->IsAccepted())
330 {
331 setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
332
333 Spell* my_spell = nullptr;
334 SpellCastTargets my_targets;
335
336 Spell* his_spell = nullptr;
337 SpellCastTargets his_targets;
338
339 // not accept if spell can't be casted now (cheating)
340 if (uint32 my_spell_id = my_trade->GetSpell())
341 {
342 SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(my_spell_id);
343 Item* castItem = my_trade->GetSpellCastItem();
344
345 if (!spellEntry || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
346 (my_trade->HasSpellCastItem() && !castItem))
347 {
348 clearAcceptTradeMode(my_trade, his_trade);
349 clearAcceptTradeMode(myItems, hisItems);
350
351 my_trade->SetSpell(0);
352 return;
353 }
354
355 my_spell = new Spell(_player, spellEntry, TRIGGERED_FULL_MASK);
356 my_spell->m_CastItem = castItem;
357 my_targets.SetTradeItemTarget(_player);
358 my_spell->m_targets = my_targets;
359
360 SpellCastResult res = my_spell->CheckCast(true);
361 if (res != SPELL_CAST_OK)
362 {
363 my_spell->SendCastResult(res);
364
365 clearAcceptTradeMode(my_trade, his_trade);
366 clearAcceptTradeMode(myItems, hisItems);
367
368 delete my_spell;
369 my_trade->SetSpell(0);
370 return;
371 }
372 }
373
374 // not accept if spell can't be casted now (cheating)
375 if (uint32 his_spell_id = his_trade->GetSpell())
376 {
377 SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(his_spell_id);
378 Item* castItem = his_trade->GetSpellCastItem();
379
380 if (!spellEntry || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || (his_trade->HasSpellCastItem() && !castItem))
381 {
382 delete my_spell;
383 his_trade->SetSpell(0);
384
385 clearAcceptTradeMode(my_trade, his_trade);
386 clearAcceptTradeMode(myItems, hisItems);
387 return;
388 }
389
390 his_spell = new Spell(trader, spellEntry, TRIGGERED_FULL_MASK);
391 his_spell->m_CastItem = castItem;
392 his_targets.SetTradeItemTarget(trader);
393 his_spell->m_targets = his_targets;
394
395 SpellCastResult res = his_spell->CheckCast(true);
396 if (res != SPELL_CAST_OK)
397 {
398 his_spell->SendCastResult(res);
399
400 clearAcceptTradeMode(my_trade, his_trade);
401 clearAcceptTradeMode(myItems, hisItems);
402
403 delete my_spell;
404 delete his_spell;
405
406 his_trade->SetSpell(0);
407 return;
408 }
409 }
410
411 // inform partner client
413
414 // test if item will fit in each inventory
415 hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
416 myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
417
418 clearAcceptTradeMode(myItems, hisItems);
419
420 // in case of missing space report error
421 if (!myCanCompleteTrade)
422 {
423 clearAcceptTradeMode(my_trade, his_trade);
424
427 my_trade->SetAccepted(false);
428 his_trade->SetAccepted(false);
429 delete my_spell;
430 delete his_spell;
431 return;
432 }
433 else if (!hisCanCompleteTrade)
434 {
435 clearAcceptTradeMode(my_trade, his_trade);
436
439 my_trade->SetAccepted(false);
440 his_trade->SetAccepted(false);
441 delete my_spell;
442 delete his_spell;
443 return;
444 }
445
446 // execute trade: 1. remove
447 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
448 {
449 if (myItems[i])
450 {
452 _player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
453 }
454 if (hisItems[i])
455 {
456 hisItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
457 trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
458 }
459 }
460
461 // execute trade: 2. store
462 moveItems(myItems, hisItems);
463
464 if( my_trade->GetMoney() >= 10 * GOLD )
465 {
466 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
467 GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName(), GetRemoteAddress(), trader->GetSession()->GetAccountId(), trader->GetName(), my_trade->GetMoney(), 6);
468 }
469 if( his_trade->GetMoney() >= 10 * GOLD )
470 {
471 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
472 trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName(), trader->GetSession()->GetRemoteAddress(), GetAccountId(), _player->GetName(), his_trade->GetMoney(), 6);
473 }
474
475 // update money
476 _player->ModifyMoney(-int32(my_trade->GetMoney()));
477 _player->ModifyMoney(his_trade->GetMoney());
478 trader->ModifyMoney(-int32(his_trade->GetMoney()));
479 trader->ModifyMoney(my_trade->GetMoney());
480
481 if (my_spell)
482 my_spell->prepare(&my_targets);
483
484 if (his_spell)
485 his_spell->prepare(&his_targets);
486
487 // cleanup
488 clearAcceptTradeMode(my_trade, his_trade);
489 delete _player->m_trade;
490 _player->m_trade = nullptr;
491 delete trader->m_trade;
492 trader->m_trade = nullptr;
493
494 // desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
495 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
497 trader->SaveInventoryAndGoldToDB(trans);
498 CharacterDatabase.CommitTransaction(trans);
499
502 }
503 else
504 {
506 }
507}
std::int32_t int32
Definition: Define.h:104
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition: Item.h:117
@ EQUIP_ERR_OK
Definition: Item.h:41
@ ITEM_FIELD_GIFTCREATOR
Definition: UpdateFields.h:38
#define MAX_MONEY_AMOUNT
Definition: Player.h:922
TradeSlots
Definition: TradeData.h:28
@ TRADE_SLOT_TRADED_COUNT
Definition: TradeData.h:30
@ TRADE_SLOT_NONTRADED
Definition: TradeData.h:31
static void setAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade, Item **myItems, Item **hisItems)
Definition: TradeHandler.cpp:202
static void clearAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade)
Definition: TradeHandler.cpp:227
@ LANG_NOT_PARTNER_FREE_TRADE_SLOTS
Definition: Language.h:714
@ LANG_NOT_FREE_TRADE_SLOTS
Definition: Language.h:713
@ LANG_NOT_ENOUGH_GOLD
Definition: Language.h:712
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:148
#define sSpellMgr
Definition: SpellMgr.h:818
@ TRADE_STATUS_TRADE_COMPLETE
Definition: SharedDefines.h:3530
@ TRADE_STATUS_TRADE_ACCEPT
Definition: SharedDefines.h:3526
@ TRADE_STATUS_TRADE_CANCELED
Definition: SharedDefines.h:3525
@ TRADE_STATUS_NOT_ELIGIBLE
Definition: SharedDefines.h:3545
@ TRADE_STATUS_CLOSE_WINDOW
Definition: SharedDefines.h:3534
@ GOLD
Definition: SharedDefines.h:225
SpellCastResult
Definition: SharedDefines.h:920
@ SPELL_CAST_OK
Definition: SharedDefines.h:1110
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7138
bool ModifyMoney(int32 amount, bool sendError=true)
Definition: Player.cpp:11409
TradeData * m_trade
Definition: Player.h:2787
bool HasEnoughMoney(uint32 amount) const
Definition: Player.h:1569
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition: PlayerStorage.cpp:3006
uint32 GetMoney() const
Definition: Player.h:1567
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition: PlayerStorage.cpp:4049
InventoryResult CanStoreItems(Item **pItem, int32 count) const
Definition: PlayerStorage.cpp:1573
Definition: TradeData.h:36
Item * GetSpellCastItem() const
Definition: TradeData.cpp:49
bool HasSpellCastItem() const
Definition: TradeData.h:53
void SetSpell(uint32 spell_id, Item *castItem=nullptr)
Definition: TradeData.cpp:76
Player * GetTrader() const
Definition: TradeData.h:41
uint32 GetMoney() const
Definition: TradeData.h:55
Item * GetItem(TradeSlots slot) const
Definition: TradeData.cpp:26
bool IsAccepted() const
Definition: TradeData.h:58
uint32 GetSpell() const
Definition: TradeData.h:49
void SetAccepted(bool state, bool crosssend=false)
Definition: TradeData.cpp:120
void moveItems(Item *myItems[], Item *hisItems[])
Definition: TradeHandler.cpp:133
void SendNotification(const char *format,...) ATTR_PRINTF(2
Definition: WorldSession.cpp:787
std::string const & GetRemoteAddress()
Definition: WorldSession.h:370
void SendTradeStatus(TradeStatus status)
Definition: TradeHandler.cpp:32
Definition: Spell.h:109
void SetTradeItemTarget(Player *caster)
Definition: Spell.cpp:333
Definition: Spell.h:284
SpellCastTargets m_targets
Definition: Spell.h:527
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition: Spell.cpp:3450
SpellCastResult CheckCast(bool strict)
Definition: Spell.cpp:5612
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition: Spell.cpp:4631
Item * m_CastItem
Definition: Spell.h:521
Definition: SpellInfo.h:314

References _player, Player::CanStoreItems(), CharacterDatabase, Spell::CheckCast(), clearAcceptTradeMode(), EQUIP_ERR_OK, EQUIP_ERR_TOO_MUCH_GOLD, GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), TradeData::GetItem(), Player::GetMoney(), TradeData::GetMoney(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), TradeData::GetSpell(), TradeData::GetSpellCastItem(), TradeData::GetTrader(), GOLD, Player::HasEnoughMoney(), TradeData::HasSpellCastItem(), TradeData::IsAccepted(), ITEM_FIELD_GIFTCREATOR, LANG_NOT_ENOUGH_GOLD, LANG_NOT_FREE_TRADE_SLOTS, LANG_NOT_PARTNER_FREE_TRADE_SLOTS, Spell::m_CastItem, Spell::m_targets, Player::m_trade, MAX_MONEY_AMOUNT, Player::ModifyMoney(), Player::MoveItemFromInventory(), moveItems(), Spell::prepare(), Player::SaveInventoryAndGoldToDB(), Spell::SendCastResult(), Player::SendEquipError(), SendNotification(), SendTradeStatus(), TradeData::SetAccepted(), setAcceptTradeMode(), Object::SetGuidValue(), TradeData::SetSpell(), SpellCastTargets::SetTradeItemTarget(), SPELL_CAST_OK, sSpellMgr, TRADE_SLOT_NONTRADED, TRADE_SLOT_TRADED_COUNT, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ELIGIBLE, TRADE_STATUS_TRADE_ACCEPT, TRADE_STATUS_TRADE_CANCELED, TRADE_STATUS_TRADE_COMPLETE, and TRIGGERED_FULL_MASK.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiExpressOpcode()

void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket recvPacket)
170{
171 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
172
173 ObjectGuid guid;
174 uint32 node_count;
175
176 recvData >> guid >> node_count;
177
179 if (!npc)
180 {
181 LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
183 return;
184 }
185 std::vector<uint32> nodes;
186
187 for (uint32 i = 0; i < node_count; ++i)
188 {
189 uint32 node;
190 recvData >> node;
191
192 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater())
193 {
195 recvData.rfinish();
196 return;
197 }
198
199 nodes.push_back(node);
200 }
201
202 if (nodes.empty())
203 return;
204
205 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from {} to {}", nodes.front(), nodes.back());
206
207 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
208}
npc
Definition: BattlegroundSA.h:75
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition: Unit.h:529
@ ERR_TAXINOTVISITED
Definition: SharedDefines.h:3573
@ ERR_TAXITOOFARAWAY
Definition: SharedDefines.h:3571
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition: Player.cpp:10128
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition: TaxiHandler.cpp:294

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, ByteBuffer::rfinish(), SendActivateTaxiReply(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiOpcode()

void WorldSession::HandleActivateTaxiOpcode ( WorldPacket recvPacket)
265{
266 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI");
267
268 ObjectGuid guid;
269 std::vector<uint32> nodes;
270 nodes.resize(2);
271 GetPlayer()->SetCanTeleport(true);
272 recvData >> guid >> nodes[0] >> nodes[1];
273 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from {} to {}", nodes[0], nodes[1]);
275 if (!npc)
276 {
277 LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
279 return;
280 }
281
282 if (!GetPlayer()->isTaxiCheater())
283 {
284 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
285 {
287 return;
288 }
289 }
290
291 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
292}
void SetCanTeleport(bool value)
Definition: Player.h:2448

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, SendActivateTaxiReply(), Player::SetCanTeleport(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleAddFriendOpcode()

void WorldSession::HandleAddFriendOpcode ( WorldPacket recvPacket)
40{
41 LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
42
43 std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
44 std::string friendNote;
45
46 recv_data >> friendName;
47 recv_data >> friendNote;
48
49 if (!normalizePlayerName(friendName))
50 return;
51
52 LOG_DEBUG("network", "WORLD: {} asked to add friend : '{}'", GetPlayer()->GetName(), friendName);
53
54 ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
55 if (!friendGuid)
56 return;
57
58 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(friendGuid);
59 if (!playerData)
60 return;
61
62 uint32 friendAccountId = playerData->AccountId;
63 TeamId teamId = Player::TeamIdForRace(playerData->Race);
64 FriendsResult friendResult = FRIEND_NOT_FOUND;
65
67 {
68 if (friendGuid)
69 {
70 if (friendGuid == GetPlayer()->GetGUID())
71 friendResult = FRIEND_SELF;
73 friendResult = FRIEND_ENEMY;
74 else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
75 friendResult = FRIEND_ALREADY;
76 else
77 {
78 Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGuid);
79 if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
80 friendResult = FRIEND_ADDED_ONLINE;
81 else
82 friendResult = FRIEND_ADDED_OFFLINE;
83 if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
84 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
85 else
86 friendResult = FRIEND_LIST_FULL;
87 }
88 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
89 }
90 }
91
92 sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
93
94 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
95}
#define sCharacterCache
Definition: CharacterCache.h:83
FriendsResult
Results of friend related commands.
Definition: SocialMgr.h:66
@ FRIEND_ENEMY
Definition: SocialMgr.h:77
@ FRIEND_ALREADY
Definition: SocialMgr.h:75
@ FRIEND_ADDED_OFFLINE
Definition: SocialMgr.h:74
@ FRIEND_NOT_FOUND
Definition: SocialMgr.h:71
@ FRIEND_ADDED_ONLINE
Definition: SocialMgr.h:73
@ FRIEND_SELF
Definition: SocialMgr.h:76
@ FRIEND_LIST_FULL
Definition: SocialMgr.h:68
#define sSocialMgr
Definition: SocialMgr.h:148
@ SOCIAL_FLAG_FRIEND
Definition: SocialMgr.h:40
bool normalizePlayerName(std::string &name)
Definition: ObjectMgr.cpp:264
@ LANG_FRIEND_IGNORE_UNKNOWN
Definition: Language.h:80
@ CONFIG_ALLOW_GM_FRIEND
Definition: IWorld.h:93
@ CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
Definition: IWorld.h:85
TeamId
Definition: SharedDefines.h:731
TeamId GetTeamId(PvPTeamId teamId)
Definition: SharedDefines.h:3434
Realm realm
Definition: World.cpp:113
bool IsGMAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:281
bool IsPlayerAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:276
uint32 GetSecurity(uint32 accountId)
Definition: AccountMgr.cpp:209
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:262
Definition: CharacterCache.h:28
uint8 Race
Definition: CharacterCache.h:33
uint32 AccountId
Definition: CharacterCache.h:31
static TeamId TeamIdForRace(uint8 race)
Definition: Player.cpp:5731
bool IsVisibleGloballyFor(Player const *player) const
Definition: Player.cpp:11380
PlayerSocial * GetSocial()
Definition: Player.h:1121
void SetFriendNote(ObjectGuid friendGuid, std::string note)
Definition: SocialMgr.cpp:105
char const * GetAcoreString(uint32 entry) const
Definition: WorldSession.cpp:822
uint32 Realm
Definition: Realm.h:42
RealmHandle Id
Definition: Realm.h:68

References CharacterCacheEntry::AccountId, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, ObjectAccessor::FindConnectedPlayer(), FRIEND_ADDED_OFFLINE, FRIEND_ADDED_ONLINE, FRIEND_ALREADY, FRIEND_ENEMY, FRIEND_LIST_FULL, FRIEND_NOT_FOUND, FRIEND_SELF, GetAcoreString(), GetPlayer(), GetSecurity(), AccountMgr::GetSecurity(), Player::GetSession(), Player::GetSocial(), GetTeamId(), Realm::Id, AccountMgr::IsGMAccount(), AccountMgr::IsPlayerAccount(), Player::IsVisibleGloballyFor(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), CharacterCacheEntry::Race, realm, RealmHandle::Realm, sCharacterCache, PlayerSocial::SetFriendNote(), SOCIAL_FLAG_FRIEND, sSocialMgr, sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleAddIgnoreOpcode()

void WorldSession::HandleAddIgnoreOpcode ( WorldPacket recvPacket)
110{
111 std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
112
113 recv_data >> ignoreName;
114
115 if (!normalizePlayerName(ignoreName))
116 return;
117
118 LOG_DEBUG("network", "WORLD: {} asked to Ignore: '{}'", GetPlayer()->GetName(), ignoreName);
119
120 ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
121 if (!ignoreGuid)
122 return;
123
124 FriendsResult ignoreResult;
125
126 if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
127 ignoreResult = FRIEND_IGNORE_SELF;
128 else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
129 ignoreResult = FRIEND_IGNORE_ALREADY;
130 else
131 {
132 ignoreResult = FRIEND_IGNORE_ADDED;
133
134 // ignore list full
135 if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
136 ignoreResult = FRIEND_IGNORE_FULL;
137 }
138
139 sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid, false);
140
141 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
142}
@ FRIEND_IGNORE_FULL
Definition: SocialMgr.h:78
@ FRIEND_IGNORE_ADDED
Definition: SocialMgr.h:82
@ FRIEND_IGNORE_SELF
Definition: SocialMgr.h:79
@ FRIEND_IGNORE_ALREADY
Definition: SocialMgr.h:81
@ SOCIAL_FLAG_IGNORED
Definition: SocialMgr.h:41

References FRIEND_IGNORE_ADDED, FRIEND_IGNORE_ALREADY, FRIEND_IGNORE_FULL, FRIEND_IGNORE_SELF, GetAcoreString(), GetPlayer(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), sCharacterCache, SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAlterAppearance()

void WorldSession::HandleAlterAppearance ( WorldPacket recvData)
1492{
1493 LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
1494
1495 uint32 Hair, Color, FacialHair, SkinColor;
1496 recvData >> Hair >> Color >> FacialHair >> SkinColor;
1497
1498 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1499
1500 if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1501 return;
1502
1503 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1504
1505 if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1506 return;
1507
1508 BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
1509
1510 if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
1511 return;
1512
1514 if (!go)
1515 {
1517 data << uint32(2);
1518 SendPacket(&data);
1519 return;
1520 }
1521
1523 {
1525 data << uint32(2);
1526 SendPacket(&data);
1527 return;
1528 }
1529
1530 uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
1531
1532 // 0 - ok
1533 // 1, 3 - not enough money
1534 // 2 - you have to seat on barber chair
1535 if (!_player->HasEnoughMoney(cost))
1536 {
1538 data << uint32(1); // no money
1539 SendPacket(&data);
1540 return;
1541 }
1542 else
1543 {
1545 data << uint32(0); // ok
1546 SendPacket(&data);
1547 }
1548
1549 _player->ModifyMoney(-int32(cost)); // it isn't free
1551
1554 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1555 if (bs_skinColor)
1556 _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
1557
1559
1560 _player->SetStandState(0); // stand up
1561}
DBCStorage< BarberShopStyleEntry > sBarberShopStyleStore(BarberShopStyleEntryfmt)
@ PLAYER_BYTES_2
Definition: UpdateFields.h:182
@ PLAYER_BYTES
Definition: UpdateFields.h:181
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition: Unit.h:57
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition: DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition: DBCEnums.h:183
@ GAMEOBJECT_TYPE_BARBER_CHAIR
Definition: SharedDefines.h:1564
@ SMSG_BARBER_SHOP_RESULT
Definition: Opcodes.h:1094
uint32 chairheight
Definition: GameObjectData.h:346
struct GameObjectTemplate::@215::@242 barberChair
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition: Object.cpp:750
GameObject * FindNearestGameObjectOfType(GameobjectTypes type, float range) const
Definition: Object.cpp:2427
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
Definition: Player.cpp:13142
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: PlayerUpdates.cpp:2128
uint8 getGender() const
Definition: Unit.h:1428
uint8 getRace(bool original=false) const
Definition: Unit.cpp:21185
uint8 getStandState() const
Definition: Unit.h:1534
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:207
Definition: DBCStructure.h:590
uint32 type
Definition: DBCStructure.h:592
uint32 race
Definition: DBCStructure.h:598
uint32 gender
Definition: DBCStructure.h:599
uint32 hair_id
Definition: DBCStructure.h:600

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, GameObjectTemplate::barberChair, GameObjectTemplate::chairheight, WorldObject::FindNearestGameObjectOfType(), GAMEOBJECT_TYPE_BARBER_CHAIR, BarberShopStyleEntry::gender, Player::GetBarberShopCost(), Unit::getGender(), GameObject::GetGOInfo(), Unit::getRace(), Unit::getStandState(), BarberShopStyleEntry::hair_id, Player::HasEnoughMoney(), LOG_DEBUG, Player::ModifyMoney(), PLAYER_BYTES, PLAYER_BYTES_2, BarberShopStyleEntry::race, sBarberShopStyleStore, SendPacket(), Object::SetByteValue(), Unit::SetStandState(), SMSG_BARBER_SHOP_RESULT, BarberShopStyleEntry::type, UNIT_STAND_STATE_SIT_LOW_CHAIR, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueryOpcode()

void WorldSession::HandleAreaSpiritHealerQueryOpcode ( WorldPacket recvData)
1679{
1680 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
1681
1683
1684 ObjectGuid guid;
1685 recv_data >> guid;
1686
1687 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1688 if (!unit)
1689 return;
1690
1691 if (!unit->IsSpiritService()) // it's not spirit service
1692 return;
1693
1694 if (bg)
1695 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
1696
1697 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1698 bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
1699}
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:188
Definition: Battlefield.h:205
Definition: Battleground.h:293
Battleground * GetBattleground(bool create=false) const
Definition: Player.cpp:12097
bool IsSpiritService() const
Definition: Unit.h:1673

References _player, Player::GetBattleground(), Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, sBattlefieldMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueueOpcode()

void WorldSession::HandleAreaSpiritHealerQueueOpcode ( WorldPacket recvData)
1702{
1703 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
1704
1706
1707 ObjectGuid guid;
1708 recv_data >> guid;
1709
1710 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1711 if (!unit)
1712 return;
1713
1714 if (!unit->IsSpiritService()) // it's not spirit service
1715 return;
1716
1717 if (bg)
1719
1720 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1721 bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
1722}
void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
Definition: Battleground.cpp:1322

References _player, Battleground::AddPlayerToResurrectQueue(), Player::GetBattleground(), Map::GetCreature(), Object::GetGUID(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaTriggerOpcode()

void WorldSession::HandleAreaTriggerOpcode ( WorldPacket recvPacket)
732{
733 uint32 triggerId;
734 recv_data >> triggerId;
735
736 LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: {}", triggerId);
737
738 Player* player = GetPlayer();
739 if (player->IsInFlight())
740 {
741 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) in flight, ignore Area Trigger ID:{}",
742 player->GetName(), player->GetGUID().ToString(), triggerId);
743 return;
744 }
745
746 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(triggerId);
747 if (!atEntry)
748 {
749 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) send unknown (by DBC) Area Trigger ID:{}",
750 player->GetName(), player->GetGUID().ToString(), triggerId);
751 return;
752 }
753
754 uint32 teamFaction = player->GetTeamId(true) == TEAM_ALLIANCE ? FACTION_MASK_ALLIANCE : FACTION_MASK_HORDE;
755 bool isTavernAreatrigger = sObjectMgr->IsTavernAreaTrigger(triggerId, teamFaction);
756 if (!player->IsInAreaTriggerRadius(atEntry, isTavernAreatrigger ? 5.f : 0.f))
757 {
758 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player {} ({}) too far (trigger map: {} player map: {}), ignore Area Trigger ID: {}",
759 player->GetName(), player->GetGUID().ToString(), atEntry->map, player->GetMapId(), triggerId);
760 return;
761 }
762
763 if (player->isDebugAreaTriggers)
765
766 if (sScriptMgr->OnAreaTrigger(player, atEntry))
767 return;
768
769 if (player->IsAlive())
770 if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
771 if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
772 player->AreaExploredOrEventHappens(questId);
773
774 if (isTavernAreatrigger)
775 {
776 // set resting flag we are in the inn
777 player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
778
779 if (sWorld->IsFFAPvPRealm())
780 {
782 {
784 sScriptMgr->OnFfaPvpStateUpdate(player, false);
785
786 }
787 }
788 return;
789 }
790
791 if (Battleground* bg = player->GetBattleground())
792 if (bg->GetStatus() == STATUS_IN_PROGRESS)
793 {
794 bg->HandleAreaTrigger(player, triggerId);
795 return;
796 }
797
798 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
799 if (pvp->HandleAreaTrigger(_player, triggerId))
800 return;
801
802 AreaTriggerTeleport const* at = sObjectMgr->GetAreaTriggerTeleport(triggerId);
803 if (!at)
804 return;
805
806 bool teleported = false;
807 if (player->GetMapId() != at->target_mapId)
808 {
809 if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
810 {
811 bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
812 switch (denyReason)
813 {
819 reviveAtTrigger = true;
820 break;
821 default:
822 break;
823 }
824
825 if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
826 {
827 if (!player->IsAlive() && player->HasCorpse())
828 {
829 if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
830 {
831 player->ResurrectPlayer(0.5f);
832 player->SpawnCorpseBones();
833 }
834 }
835 }
836
837 return;
838 }
839
840 if (Group* group = player->GetGroup())
841 if (group->isLFGGroup() && player->GetMap()->IsDungeon())
842 teleported = player->TeleportToEntryPoint();
843 }
844
845 if (!teleported)
847}
@ STATUS_IN_PROGRESS
Definition: Battleground.h:197
@ UNIT_FIELD_BYTES_2
Definition: UpdateFields.h:161
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition: Player.h:815
@ REST_FLAG_IN_TAVERN
Definition: Player.h:807
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition: Unit.h:138
#define sMapMgr
Definition: MapMgr.h:221
@ LANG_DEBUG_AREATRIGGER_REACHED
Definition: Language.h:954
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
#define sScriptMgr
Definition: ScriptMgr.h:2702
@ FACTION_MASK_ALLIANCE
Definition: DBCEnums.h:343
@ FACTION_MASK_HORDE
Definition: DBCEnums.h:344
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
Definition: Chat.h:38
void PSendSysMessage(char const *fmt, Args &&... args)
Definition: Chat.h:60
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:930
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition: Object.cpp:949
uint32 GetMapId() const
Definition: Position.h:276
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition: Player.cpp:16031
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
void SpawnCorpseBones(bool triggerSave=true)
Definition: Player.cpp:4587
bool HasCorpse() const
Definition: Player.h:1989
bool TeleportToEntryPoint()
Definition: Player.cpp:1578
OutdoorPvP * GetOutdoorPvP() const
Definition: Player.cpp:12406
WorldLocation GetCorpseLocation() const
Definition: Player.h:1990
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1311
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1775
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
bool isDebugAreaTriggers
Definition: Player.h:2503
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition: Player.cpp:2155
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition: Player.cpp:4375
bool IsInFlight() const
Definition: Unit.h:1676
Definition: ObjectMgr.h:412
float target_Z
Definition: ObjectMgr.h:416
float target_X
Definition: ObjectMgr.h:414
float target_Orientation
Definition: ObjectMgr.h:417
float target_Y
Definition: ObjectMgr.h:415
uint32 target_mapId
Definition: ObjectMgr.h:413
Definition: ObjectMgr.h:421
uint32 entry
Definition: ObjectMgr.h:422
uint32 map
Definition: ObjectMgr.h:423
bool IsDungeon() const
Definition: Map.h:447
EnterState
Definition: Map.h:422
@ CANNOT_ENTER_TOO_MANY_INSTANCES
Definition: Map.h:431
@ CANNOT_ENTER_MAX_PLAYERS
Definition: Map.h:432
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition: Map.h:433
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition: Map.h:430
@ CANNOT_ENTER_NOT_IN_RAID
Definition: Map.h:428
Definition: OutdoorPvP.h:197

References _player, Player::AreaExploredOrEventHappens(), Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_NOT_IN_RAID, Map::CANNOT_ENTER_TOO_MANY_INSTANCES, Map::CANNOT_ENTER_ZONE_IN_COMBAT, AreaTrigger::entry, FACTION_MASK_ALLIANCE, FACTION_MASK_HORDE, Player::GetBattleground(), Player::GetCorpseLocation(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOutdoorPvP(), GetPlayer(), Player::GetQuestStatus(), Player::GetTeamId(), Object::HasByteFlag(), Player::HasCorpse(), Unit::IsAlive(), Player::isDebugAreaTriggers, Map::IsDungeon(), Player::IsInAreaTriggerRadius(), Unit::IsInFlight(), LANG_DEBUG_AREATRIGGER_REACHED, LOG_DEBUG, AreaTrigger::map, ChatHandler::PSendSysMessage(), QUEST_STATUS_INCOMPLETE, Object::RemoveByteFlag(), REST_FLAG_IN_TAVERN, Player::ResurrectPlayer(), Player::SetRestFlag(), sMapMgr, sObjectMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, TEAM_ALLIANCE, TELE_TO_NOT_LEAVE_TRANSPORT, Player::TeleportTo(), Player::TeleportToEntryPoint(), ObjectGuid::ToString(), UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamAcceptOpcode()

void WorldSession::HandleArenaTeamAcceptOpcode ( WorldPacket recvData)
173{
174 LOG_DEBUG("network", "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
175
176 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
177 if (!arenaTeam)
178 return;
179
180 // Check if player is already in another team of the same size
181 if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
182 {
184 return;
185 }
186
187 // Only allow members of the other faction to join the team if cross faction interaction is enabled
188 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(arenaTeam->GetCaptain()))
189 {
191 return;
192 }
193
194 // Add player to team
195 if (!arenaTeam->AddMember(_player->GetGUID()))
196 {
198 return;
199 }
200
201 // Broadcast event
202 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
203}
@ ERR_ARENA_TEAM_CREATE_S
Definition: ArenaTeam.h:33
@ ERR_ARENA_TEAM_INTERNAL
Definition: ArenaTeam.h:41
@ ERR_ALREADY_IN_ARENA_TEAM
Definition: ArenaTeam.h:42
@ ERR_ARENA_TEAM_NOT_ALLIED
Definition: ArenaTeam.h:53
@ ERR_ARENA_TEAM_JOIN_SS
Definition: ArenaTeam.h:64
#define sArenaTeamMgr
Definition: ArenaTeamMgr.h:67
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
Definition: IWorld.h:81
Definition: ArenaTeam.h:138
ObjectGuid GetCaptain() const
Definition: ArenaTeam.h:154
uint8 GetSlot() const
Definition: ArenaTeam.h:151
void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const &str1, std::string const &str2, std::string const &str3)
Definition: ArenaTeam.cpp:570
bool AddMember(ObjectGuid playerGuid)
Definition: ArenaTeam.cpp:89
std::string const & GetName() const
Definition: ArenaTeam.h:155
uint32 GetArenaTeamId(uint8 slot) const
Definition: Player.cpp:16092
uint32 GetArenaTeamIdInvited()
Definition: Player.h:1868
void SendArenaTeamCommandResult(uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
Definition: ArenaTeamHandler.cpp:410

References _player, ArenaTeam::AddMember(), ArenaTeam::BroadcastEvent(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INTERNAL, ERR_ARENA_TEAM_JOIN_SS, ERR_ARENA_TEAM_NOT_ALLIED, Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeam::GetSlot(), Player::GetTeamId(), LOG_DEBUG, sArenaTeamMgr, sCharacterCache, SendArenaTeamCommandResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDeclineOpcode()

void WorldSession::HandleArenaTeamDeclineOpcode ( WorldPacket recvData)
206{
207 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
208
209 // Remove invite from player
211}
void SetArenaTeamIdInvited(uint32 ArenaTeamId)
Definition: Player.h:1867

References _player, LOG_DEBUG, and Player::SetArenaTeamIdInvited().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDisbandOpcode()

void WorldSession::HandleArenaTeamDisbandOpcode ( WorldPacket recvData)
271{
272 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DISBAND");
273
274 uint32 arenaTeamId;
275 recvData >> arenaTeamId;
276
277 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
278 {
279 // Only captain can disband the team
280 if (arenaTeam->GetCaptain() != _player->GetGUID())
281 return;
282
283 // Teams cannot be disbanded during queues
285 {
286 GroupQueueInfo ginfo;
287 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
288 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
290 return;
291 }
292
293 // Teams cannot be disbanded during fights
294 if (arenaTeam->IsFighting())
295 return;
296
297 arenaTeam->Disband(this);
298 delete arenaTeam;
299 }
300}
@ BATTLEGROUND_AA
Definition: SharedDefines.h:3458
BattlegroundQueueTypeId
Definition: SharedDefines.h:3591
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition: BattlegroundMgr.cpp:671
Definition: BattlegroundQueue.h:31
uint32 IsInvitedToBGInstanceGUID
Definition: BattlegroundQueue.h:41
Definition: BattlegroundQueue.h:64
bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo *ginfo)
Definition: BattlegroundQueue.cpp:383

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Object::GetGUID(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamInviteOpcode()

void WorldSession::HandleArenaTeamInviteOpcode ( WorldPacket recvData)
89{
90 LOG_DEBUG("network", "CMSG_ARENA_TEAM_INVITE");
91
92 uint32 arenaTeamId; // arena team id
93 std::string invitedName;
94
95 Player* player = nullptr;
96
97 recvData >> arenaTeamId >> invitedName;
98
99 if (!invitedName.empty())
100 {
101 if (!normalizePlayerName(invitedName))
102 return;
103
104 player = ObjectAccessor::FindPlayerByName(invitedName, false);
105 }
106
107 if (!player)
108 {
110 return;
111 }
112
113 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
114 {
116 return;
117 }
118
119 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
120 if (!arenaTeam)
121 {
123 return;
124 }
125
126 if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
127 {
129 return;
130 }
131
132 // OK result but don't send invite
133 if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
134 return;
135
136 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeamId() != GetPlayer()->GetTeamId())
137 {
139 return;
140 }
141
142 if (player->GetArenaTeamId(arenaTeam->GetSlot()))
143 {
145 return;
146 }
147
148 if (player->GetArenaTeamIdInvited())
149 {
151 return;
152 }
153
154 if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
155 {
157 return;
158 }
159
160 LOG_DEBUG("bg.battleground", "Player {} Invited {} to Join his ArenaTeam", GetPlayer()->GetName(), invitedName);
161
162 player->SetArenaTeamIdInvited(arenaTeam->GetId());
163
164 WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8 + 10));
165 data << GetPlayer()->GetName();
166 data << arenaTeam->GetName();
167 player->GetSession()->SendPacket(&data);
168
169 LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
170}
@ ERR_ARENA_TEAM_INVITE_SS
Definition: ArenaTeam.h:34
@ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S
Definition: ArenaTeam.h:57
@ ERR_ALREADY_IN_ARENA_TEAM_S
Definition: ArenaTeam.h:43
@ ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM
Definition: ArenaTeam.h:50
@ ERR_ARENA_TEAM_PERMISSIONS
Definition: ArenaTeam.h:49
@ ERR_ARENA_TEAM_TARGET_TOO_LOW_S
Definition: ArenaTeam.h:55
@ ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S
Definition: ArenaTeam.h:52
@ ERR_ALREADY_INVITED_TO_ARENA_TEAM_S
Definition: ArenaTeam.h:45
@ CONFIG_MAX_PLAYER_LEVEL
Definition: IWorld.h:234
@ SMSG_ARENA_TEAM_INVITE
Definition: Opcodes.h:878
Player * FindPlayerByName(std::string const &name, bool checkInWorld=true)
Definition: ObjectAccessor.cpp:276
size_t GetMembersSize() const
Definition: ArenaTeam.h:170
uint32 GetType() const
Definition: ArenaTeam.h:150
uint32 GetId() const
Definition: ArenaTeam.h:149
bool HasIgnore(ObjectGuid ignore_guid) const
Definition: SocialMgr.cpp:193

References CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S, ObjectAccessor::FindPlayerByName(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetId(), Unit::GetLevel(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), ArenaTeam::GetSlot(), Player::GetSocial(), Player::GetTeamId(), GetTeamId(), ArenaTeam::GetType(), PlayerSocial::HasIgnore(), LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), SendPacket(), Player::SetArenaTeamIdInvited(), SMSG_ARENA_TEAM_INVITE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaderOpcode()

void WorldSession::HandleArenaTeamLeaderOpcode ( WorldPacket recvData)
368{
369 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEADER");
370
371 uint32 arenaTeamId;
372 std::string name;
373
374 recvData >> arenaTeamId;
375 recvData >> name;
376
377 // Check for valid arena team
378 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
379 if (!arenaTeam)
380 return;
381
382 // Only captain can pass leadership
383 if (arenaTeam->GetCaptain() != _player->GetGUID())
384 {
386 return;
387 }
388
389 if (!normalizePlayerName(name))
390 return;
391
392 // Check if team member exists
393 ArenaTeamMember* member = arenaTeam->GetMember(name);
394 if (!member)
395 {
397 return;
398 }
399
400 // Check if the target is already team captain
401 if (arenaTeam->GetCaptain() == member->Guid)
402 return;
403
404 arenaTeam->SetCaptain(member->Guid);
405
406 // Broadcast event
407 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName().c_str(), name, arenaTeam->GetName());
408}
@ ERR_ARENA_TEAM_LEADER_CHANGED_SSS
Definition: ArenaTeam.h:68
Definition: ArenaTeam.h:109
ObjectGuid Guid
Definition: ArenaTeam.h:110
void SetCaptain(ObjectGuid guid)
Definition: ArenaTeam.cpp:295
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition: ArenaTeam.cpp:1002

References _player, ArenaTeam::BroadcastEvent(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeamMember::Guid, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), and ArenaTeam::SetCaptain().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaveOpcode()

void WorldSession::HandleArenaTeamLeaveOpcode ( WorldPacket recvData)
214{
215 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEAVE");
216
217 uint32 arenaTeamId;
218 recvData >> arenaTeamId;
219
220 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
221 if (!arenaTeam)
222 return;
223
224 // Disallow leave team while in arena
225 if (arenaTeam->IsFighting())
226 {
228 return;
229 }
230
231 // Team captain can't leave the team if other members are still present
232 if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
233 {
235 return;
236 }
237
238 // Player cannot be removed during queues
240 {
241 GroupQueueInfo ginfo;
242 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
243 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
244 {
246 {
248 return;
249 }
250 }
251 }
252
253 // If team consists only of the captain, disband the team
254 if (_player->GetGUID() == arenaTeam->GetCaptain())
255 {
256 arenaTeam->Disband(this);
257 delete arenaTeam;
258 return;
259 }
260 else
261 arenaTeam->DelMember(_player->GetGUID(), true);
262
263 // Broadcast event
264 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
265
266 // Inform player who left
268}
@ ERR_ARENA_TEAM_QUIT_S
Definition: ArenaTeam.h:35
@ ERR_ARENA_TEAMS_LOCKED
Definition: ArenaTeam.h:59
@ ERR_ARENA_TEAM_LEADER_LEAVE_S
Definition: ArenaTeam.h:48
@ ERR_ARENA_TEAM_LEAVE_SS
Definition: ArenaTeam.h:65
void Disband(WorldSession *session)
Definition: ArenaTeam.cpp:383
void DelMember(ObjectGuid guid, bool cleanDb)
Definition: ArenaTeam.cpp:324
bool IsFighting() const
Definition: ArenaTeam.cpp:987

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ArenaTeam::Disband(), ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_LEAVE_SS, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamQueryOpcode()

void WorldSession::HandleArenaTeamQueryOpcode ( WorldPacket recvData)
64{
65 LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_QUERY");
66
67 uint32 arenaTeamId;
68 recvData >> arenaTeamId;
69
70 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
71 {
72 arenaTeam->Query(this);
73 arenaTeam->SendStats(this);
74 }
75}

References LOG_DEBUG, and sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRemoveOpcode()

void WorldSession::HandleArenaTeamRemoveOpcode ( WorldPacket recvData)
303{
304 LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
305
306 uint32 arenaTeamId;
307 std::string name;
308
309 recvData >> arenaTeamId;
310 recvData >> name;
311
312 // Check for valid arena team
313 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
314 if (!arenaTeam)
315 return;
316
317 // Only captain can remove members
318 if (arenaTeam->GetCaptain() != _player->GetGUID())
319 {
321 return;
322 }
323
324 if (!normalizePlayerName(name))
325 return;
326
327 // Check if team member exists
328 ArenaTeamMember* member = arenaTeam->GetMember(name);
329 if (!member)
330 {
332 return;
333 }
334
335 // Captain cannot be removed
336 if (arenaTeam->GetCaptain() == member->Guid)
337 {
339 return;
340 }
341
342 // Team member cannot be removed during queues
344 {
345 GroupQueueInfo ginfo;
346 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
347 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
348 {
350 {
352 return;
353 }
354 }
355 }
356
357 // Player cannot be removed during fights
358 if (arenaTeam->IsFighting())
359 return;
360
361 arenaTeam->DelMember(member->Guid, true);
362
363 // Broadcast event
365}
@ ERR_ARENA_TEAM_REMOVE_SSS
Definition: ArenaTeam.h:66

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAM_REMOVE_SSS, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeamMember::Guid, ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRosterOpcode()

void WorldSession::HandleArenaTeamRosterOpcode ( WorldPacket recvData)
78{
79 LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
80
81 uint32 arenaTeamId; // arena team id
82 recvData >> arenaTeamId;
83
84 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
85 arenaTeam->Roster(this);
86}

References LOG_DEBUG, and sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAttackStopOpcode()

void WorldSession::HandleAttackStopOpcode ( WorldPacket recvPacket)
70{
72}
bool AttackStop()
Definition: Unit.cpp:10368

References Unit::AttackStop(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleAttackSwingOpcode()

void WorldSession::HandleAttackSwingOpcode ( WorldPacket recvPacket)

Client explicitly checks the following before sending CMSG_ATTACKSWING packet, so we'll place the same check here. Note that it might be possible to reuse this snippet in other places as well.

30{
31 ObjectGuid guid;
32 recvData >> guid;
33
34 LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString());
35
36 Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
37
38 if (!pEnemy)
39 {
40 // stop attack state at client
41 SendAttackStop(nullptr);
42 return;
43 }
44
45 if (!_player->IsValidAttackTarget(pEnemy))
46 {
47 // stop attack state at client
48 SendAttackStop(pEnemy);
49 return;
50 }
51
55 if (Vehicle* vehicle = _player->GetVehicle())
56 {
57 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
58 ASSERT(seat);
60 {
61 SendAttackStop(pEnemy);
62 return;
63 }
64 }
65
66 _player->Attack(pEnemy, true);
67}
#define ASSERT
Definition: Errors.h:68
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition: DBCEnums.h:463
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Definition: Unit.h:1290
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13776
void SendAttackStop(Unit const *enemy)
Definition: CombatHandler.cpp:85
Definition: DBCStructure.h:2040
uint32 m_flags
Definition: DBCStructure.h:2042

References _player, ASSERT, Unit::Attack(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::IsValidAttackTarget(), LOG_DEBUG, VehicleSeatEntry::m_flags, SendAttackStop(), ObjectGuid::ToString(), and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionHelloOpcode()

void WorldSession::HandleAuctionHelloOpcode ( WorldPacket recvPacket)
35{
36 ObjectGuid guid; //NPC guid
37 recvData >> guid;
38
40 if (!unit)
41 {
42 LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
43 return;
44 }
45
46 // remove fake death
47 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
49
50 SendAuctionHello(guid, unit);
51}
@ UNIT_NPC_FLAG_AUCTIONEER
Definition: Unit.h:537
@ UNIT_STATE_DIED
Definition: Unit.h:325
@ SPELL_AURA_FEIGN_DEATH
Definition: SpellAuraDefines.h:129
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5025
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition: AuctionHouseHandler.cpp:54

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendAuctionHello(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListBidderItems()

void WorldSession::HandleAuctionListBidderItems ( WorldPacket recvData)
599{
600 LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
601
602 ObjectGuid guid; //NPC guid
603 uint32 listfrom; //page of auctions
604 uint32 outbiddedCount; //count of outbidded auctions
605
606 recvData >> guid;
607 recvData >> listfrom; // not used in fact (this list not have page control in client)
608 recvData >> outbiddedCount;
609 if (recvData.size() != (16 + outbiddedCount * 4))
610 {
611 LOG_ERROR("network.opcode", "Client sent bad opcode!!! with count: {} and size : {} (must be: {})", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
612 outbiddedCount = 0;
613 }
614
616 if (!creature)
617 {
618 LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
619 recvData.rfinish();
620 return;
621 }
622
623 // remove fake death
624 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
626
627 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
628
629 WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4 + 4 + 4) + 30000); // pussywizard: ensure there is enough memory
630 Player* player = GetPlayer();
631 data << (uint32) 0; //add 0 as count
632 uint32 count = 0;
633 uint32 totalcount = 0;
634 while (outbiddedCount > 0) //add all data, which client requires
635 {
636 --outbiddedCount;
637 uint32 outbiddedAuctionId;
638 recvData >> outbiddedAuctionId;
639 AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
640 if (auction && auction->BuildAuctionInfo(data))
641 {
642 ++totalcount;
643 ++count;
644 }
645 }
646
647 auctionHouse->BuildListBidderItems(data, player, count, totalcount);
648 data.put<uint32>(0, count); // add count to placeholder
649 data << totalcount;
650 data << (uint32)300; //unk 2.3.0
651 SendPacket(&data);
652}
#define sAuctionMgr
Definition: AuctionHouseMgr.h:228
@ SMSG_AUCTION_BIDDER_LIST_RESULT
Definition: Opcodes.h:643
Definition: AuctionHouseMgr.h:101
bool BuildAuctionInfo(WorldPacket &data) const
Definition: AuctionHouseMgr.cpp:932
Definition: AuctionHouseMgr.h:130
void BuildListBidderItems(WorldPacket &data, Player *player, uint32 &count, uint32 &totalcount)
Definition: AuctionHouseMgr.cpp:697
AuctionEntry * GetAuction(uint32 id) const
Definition: AuctionHouseMgr.h:148
uint32 GetFaction() const
Definition: Unit.h:1495
void rfinish()
Definition: ByteBuffer.h:325
size_t size() const
Definition: ByteBuffer.h:444

References AuctionEntry::BuildAuctionInfo(), AuctionHouseObject::BuildListBidderItems(), AuctionHouseObject::GetAuction(), Unit::GetFaction(), Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, LOG_ERROR, ByteBuffer::put(), Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, SendPacket(), ByteBuffer::size(), SMSG_AUCTION_BIDDER_LIST_RESULT, SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListItems()

void WorldSession::HandleAuctionListItems ( WorldPacket recvData)
711{
712 LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
713
714 std::string searchedname;
715 uint8 levelmin, levelmax, usable;
716 uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
717 ObjectGuid guid;
718
719 recvData >> guid;
720 recvData >> listfrom; // start, used for page control listing by 50 elements
721 recvData >> searchedname;
722
723 recvData >> levelmin >> levelmax;
724 recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
725 recvData >> quality >> usable;
726
727 //recvData.read_skip<uint8>(); // pussywizard: this is the getAll option
728 uint8 getAll;
729 recvData >> getAll;
730
731 // Read sort block
732 uint8 sortOrderCount;
733 recvData >> sortOrderCount;
734 AuctionSortOrderVector sortOrder;
735 for (uint8 i = 0; i < sortOrderCount; i++)
736 {
737 uint8 sortMode;
738 uint8 isDesc;
739 recvData >> sortMode;
740 recvData >> isDesc;
741 AuctionSortInfo sortInfo;
742 sortInfo.isDesc = (isDesc == 1);
743 sortInfo.sortOrder = static_cast<AuctionSortOrder>(sortMode);
744 sortOrder.push_back(std::move(sortInfo));
745 }
746
747 // remove fake death
749 {
751 }
752
753 // pussywizard:
754 const uint32 delay = 2000;
755 const uint32 now = GameTime::GetGameTimeMS().count();
757 if (diff > delay)
758 {
759 diff = delay;
760 }
761 _lastAuctionListItemsMSTime = now + delay - diff;
762 std::lock_guard<std::mutex> guard(AsyncAuctionListingMgr::GetTempLock());
763 AsyncAuctionListingMgr::GetTempList().push_back(AuctionListItemsDelayEvent(delay - diff, _player->GetGUID(), guid, searchedname, listfrom, levelmin, levelmax, usable, auctionSlotID,
764 auctionMainCategory, auctionSubCategory, quality, getAll, sortOrder));
765}
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition: Timer.h:110
AuctionSortOrder
Definition: AuctionHouseMgr.h:74
std::vector< AuctionSortInfo > AuctionSortOrderVector
Definition: AuctionHouseMgr.h:98
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43
Definition: AuctionHouseMgr.h:91
bool isDesc
Definition: AuctionHouseMgr.h:95
AuctionSortOrder sortOrder
Definition: AuctionHouseMgr.h:94
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Definition: AsyncAuctionListing.h:42
static std::mutex & GetTempLock()
Definition: AsyncAuctionListing.h:79
static std::list< AuctionListItemsDelayEvent > & GetTempList()
Definition: AsyncAuctionListing.h:77

References _lastAuctionListItemsMSTime, _player, GameTime::GetGameTimeMS(), Object::GetGUID(), getMSTimeDiff(), AsyncAuctionListingMgr::GetTempList(), AsyncAuctionListingMgr::GetTempLock(), Unit::HasUnitState(), AuctionSortInfo::isDesc, LOG_DEBUG, Unit::RemoveAurasByType(), AuctionSortInfo::sortOrder, SPELL_AURA_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListOwnerItems()

void WorldSession::HandleAuctionListOwnerItems ( WorldPacket recvData)
656{
657 // prevent crash caused by malformed packet
658 ObjectGuid guid;
659 uint32 listfrom;
660
661 recvData >> guid;
662 recvData >> listfrom; // not used in fact (this list does not have page control in client)
663
664 // pussywizard:
665 const uint32 delay = 4500;
666 const uint32 now = GameTime::GetGameTimeMS().count();
667 if (_lastAuctionListOwnerItemsMSTime > now) // list is pending
668 return;
670 if (diff > delay)
671 diff = delay;
672
673 _lastAuctionListOwnerItemsMSTime = now + delay; // set longest possible here, actual exectuing will change this to getMSTime of that moment
675}
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
EventProcessor m_Events
Definition: Unit.h:2094
Definition: AsyncAuctionListing.h:26

References _lastAuctionListOwnerItemsMSTime, _player, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), GameTime::GetGameTimeMS(), Object::GetGUID(), getMSTimeDiff(), and Unit::m_Events.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListOwnerItemsEvent()

void WorldSession::HandleAuctionListOwnerItemsEvent ( ObjectGuid  creatureGuid)
678{
679 LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
680
682
684 if (!creature)
685 {
686 LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - Unit ({}) not found or you can't interact with him.", creatureGuid.ToString());
687 return;
688 }
689
690 // remove fake death
691 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
693
694 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
695
696 WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4 + 4 + 4) + 60000); // pussywizard: ensure there is enough memory
697 data << (uint32) 0; // amount place holder
698
699 uint32 count = 0;
700 uint32 totalcount = 0;
701
702 auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
703 data.put<uint32>(0, count);
704 data << (uint32) totalcount;
705 data << (uint32) 0;
706 SendPacket(&data);
707}
@ SMSG_AUCTION_OWNER_LIST_RESULT
Definition: Opcodes.h:635
void BuildListOwnerItems(WorldPacket &data, Player *player, uint32 &count, uint32 &totalcount)
Definition: AuctionHouseMgr.cpp:712

References _lastAuctionListOwnerItemsMSTime, _player, AuctionHouseObject::BuildListOwnerItems(), Unit::GetFaction(), GameTime::GetGameTimeMS(), Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, ByteBuffer::put(), Unit::RemoveAurasByType(), sAuctionMgr, SendPacket(), SMSG_AUCTION_OWNER_LIST_RESULT, SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

◆ HandleAuctionListPendingSales()

void WorldSession::HandleAuctionListPendingSales ( WorldPacket recvData)
768{
769 LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
770
771 recvData.read_skip<uint64>();
772
773 uint32 count = 0;
774
776 data << uint32(count); // count
777 /*for (uint32 i = 0; i < count; ++i)
778 {
779 data << ""; // string
780 data << ""; // string
781 data << uint32(0);
782 data << uint32(0);
783 data << float(0);
784 }*/
785 SendPacket(&data);
786}
@ SMSG_AUCTION_LIST_PENDING_SALES
Definition: Opcodes.h:1198
void read_skip()
Definition: ByteBuffer.h:339

References LOG_DEBUG, ByteBuffer::read_skip(), SendPacket(), and SMSG_AUCTION_LIST_PENDING_SALES.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionPlaceBid()

void WorldSession::HandleAuctionPlaceBid ( WorldPacket recvData)
397{
398 LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");
399
400 ObjectGuid auctioneer;
401 uint32 auctionId;
402 uint32 price;
403 recvData >> auctioneer;
404 recvData >> auctionId >> price;
405
406 if (!auctionId || !price)
407 return; //check for cheaters
408
410 if (!creature)
411 {
412 LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
413 return;
414 }
415
416 // remove fake death
417 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
419
420 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
421
422 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
423 Player* player = GetPlayer();
424
425 if (!auction || auction->owner == player->GetGUID())
426 {
427 //you cannot bid your own auction:
429 return;
430 }
431
432 // impossible have online own another character (use this for speedup check in case online owner)
433 Player* auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
434 if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(auction->owner) == GetAccountId())
435 {
436 //you cannot bid your another character auction:
438 return;
439 }
440
441 // cheating
442 if (price <= auction->bid || price < auction->startbid)
443 return;
444
445 // price too low for next bid if not buyout
446 if ((price < auction->buyout || auction->buyout == 0) &&
447 price < auction->bid + auction->GetAuctionOutBid())
448 {
449 //auction has already higher bid, client tests it!
450 return;
451 }
452
453 if (!player->HasEnoughMoney(price))
454 {
455 //you don't have enought money!, client tests!
456 //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
457 return;
458 }
459
460 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
461
462 if (price < auction->buyout || auction->buyout == 0)
463 {
464 if (auction->bidder)
465 {
466 if (auction->bidder == player->GetGUID())
467 player->ModifyMoney(-int32(price - auction->bid));
468 else
469 {
470 // mail to last bidder and return money
471 sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
472 player->ModifyMoney(-int32(price));
473 }
474 }
475 else
476 player->ModifyMoney(-int32(price));
477
478 auction->bidder = player->GetGUID();
479 auction->bid = price;
481
483 stmt->SetData(0, auction->bidder.GetCounter());
484 stmt->SetData(1, auction->bid);
485 stmt->SetData(2, auction->Id);
486 trans->Append(stmt);
487
489 }
490 else
491 {
492 //buyout:
493 if (player->GetGUID() == auction->bidder)
494 player->ModifyMoney(-int32(auction->buyout - auction->bid));
495 else
496 {
497 player->ModifyMoney(-int32(auction->buyout));
498 if (auction->bidder) //buyout for bidded auction ..
499 sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
500 }
501 auction->bidder = player->GetGUID();
502 auction->bid = auction->buyout;
504
505 //- Mails must be under transaction control too to prevent data loss
506 sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
507 sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
508 sAuctionMgr->SendAuctionWonMail(auction, trans);
509 sScriptMgr->OnAuctionSuccessful(auctionHouse, auction);
510
512
513 auction->DeleteFromDB(trans);
514
515 sAuctionMgr->RemoveAItem(auction->item_guid);
516 auctionHouse->RemoveAuction(auction);
517 }
518 player->SaveInventoryAndGoldToDB(trans);
519 CharacterDatabase.CommitTransaction(trans);
520}
@ CHAR_UPD_AUCTION_BID
Definition: CharacterDatabase.h:107
@ AUCTION_PLACE_BID
Definition: AuctionHouseMgr.h:52
@ ERR_AUCTION_OK
Definition: AuctionHouseMgr.h:37
@ ERR_AUCTION_BID_OWN
Definition: AuctionHouseMgr.h:44
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition: DBCEnums.h:197
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
uint32 GetAuctionOutBid() const
the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
Definition: AuctionHouseMgr.cpp:973
uint32 bid
Definition: AuctionHouseMgr.h:109
void DeleteFromDB(CharacterDatabaseTransaction trans) const
Definition: AuctionHouseMgr.cpp:979
ObjectGuid bidder
Definition: AuctionHouseMgr.h:112
ObjectGuid item_guid
Definition: AuctionHouseMgr.h:104
uint32 Id
Definition: AuctionHouseMgr.h:102
uint32 buyout
Definition: AuctionHouseMgr.h:110
ObjectGuid owner
Definition: AuctionHouseMgr.h:107
bool RemoveAuction(AuctionEntry *auction)
Definition: AuctionHouseMgr.cpp:639
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
Definition: AuctionHouseHandler.cpp:77

References ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, AUCTION_PLACE_BID, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, CHAR_UPD_AUCTION_BID, CharacterDatabase, AuctionEntry::DeleteFromDB(), ERR_AUCTION_BID_OWN, ERR_AUCTION_OK, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), AuctionHouseObject::GetAuction(), AuctionEntry::GetAuctionOutBid(), ObjectGuid::GetCounter(), Unit::GetFaction(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::HasEnoughMoney(), AuctionEntry::Id, AuctionEntry::item_guid, LOG_DEBUG, Player::ModifyMoney(), AuctionEntry::owner, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), sCharacterCache, SendAuctionCommandResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionRemoveItem()

void WorldSession::HandleAuctionRemoveItem ( WorldPacket recvData)
524{
525 LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
526
527 ObjectGuid auctioneer;
528 uint32 auctionId;
529 recvData >> auctioneer;
530 recvData >> auctionId;
531
533 if (!creature)
534 {
535 LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
536 return;
537 }
538
539 // remove fake death
540 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
542
543 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
544
545 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
546 Player* player = GetPlayer();
547
548 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
549 if (auction && auction->owner == player->GetGUID())
550 {
551 Item* pItem = sAuctionMgr->GetAItem(auction->item_guid);
552 if (pItem)
553 {
554 if (auction->bidder) // If we have a bidder, we have to send him the money he paid
555 {
556 uint32 auctionCut = auction->GetAuctionCut();
557 if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
558 return;
559 //some auctionBidderNotification would be needed, but don't know that parts..
560 sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
561 player->ModifyMoney(-int32(auctionCut));
562 }
563
564 // item will deleted or added to received mail list
566 .AddItem(pItem)
567 .SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
568 }
569 else
570 {
571 LOG_ERROR("network.opcode", "Auction id: {} has non-existed item (item: {})!!!", auction->Id, auction->item_guid.ToString());
573 return;
574 }
575 }
576 else
577 {
579 //this code isn't possible ... maybe there should be assert
580 LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
581 return;
582 }
583
584 //inform player, that auction is removed
586
587 // Now remove the auction
588
589 player->SaveInventoryAndGoldToDB(trans);
590 auction->DeleteFromDB(trans);
591 CharacterDatabase.CommitTransaction(trans);
592
593 sAuctionMgr->RemoveAItem(auction->item_guid);
594 auctionHouse->RemoveAuction(auction);
595}
@ AUCTION_CANCELED
Definition: AuctionHouseMgr.h:62
@ AUCTION_CANCEL
Definition: AuctionHouseMgr.h:51
@ ERR_AUCTION_DATABASE_ERROR
Definition: AuctionHouseMgr.h:39
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition: Mail.h:50
static std::string BuildAuctionMailBody(ObjectGuid guid, uint32 bid, uint32 buyout, uint32 deposit=0, uint32 cut=0, uint32 moneyDelay=0, uint32 eta=0)
Definition: AuctionHouseMgr.cpp:1041
std::string BuildAuctionMailSubject(MailAuctionAnswers response) const
Definition: AuctionHouseMgr.cpp:1034
uint32 deposit
Definition: AuctionHouseMgr.h:113
uint32 GetAuctionCut() const
Definition: AuctionHouseMgr.cpp:966
Definition: Mail.h:120
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition: Mail.cpp:186
MailDraft & AddItem(Item *item)
Definition: Mail.cpp:94

References MailDraft::AddItem(), AUCTION_CANCEL, AUCTION_CANCELED, AuctionEntry::bidder, AuctionEntry::BuildAuctionMailBody(), AuctionEntry::BuildAuctionMailSubject(), AuctionEntry::buyout, CharacterDatabase, AuctionEntry::DeleteFromDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_OK, AuctionHouseObject::GetAuction(), AuctionEntry::GetAuctionCut(), Unit::GetFaction(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::HasEnoughMoney(), AuctionEntry::Id, AuctionEntry::item_guid, LOG_DEBUG, LOG_ERROR, MAIL_CHECK_MASK_COPIED, Player::ModifyMoney(), AuctionEntry::owner, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), SendAuctionCommandResult(), MailDraft::SendMailTo(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionSellItem()

void WorldSession::HandleAuctionSellItem ( WorldPacket recvData)
118{
119 ObjectGuid auctioneer;
120 uint32 itemsCount, etime, bid, buyout;
121 recvData >> auctioneer;
122 recvData >> itemsCount;
123
124 ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
126 memset(count, 0, sizeof(count));
127
128 if (itemsCount > MAX_AUCTION_ITEMS)
129 {
131 recvData.rfinish();
132 return;
133 }
134
135 for (uint32 i = 0; i < itemsCount; ++i)
136 {
137 recvData >> itemGUIDs[i];
138 recvData >> count[i];
139
140 if (!itemGUIDs[i] || !count[i] || count[i] > 1000)
141 {
142 recvData.rfinish();
143 return;
144 }
145 }
146
147 recvData >> bid;
148 recvData >> buyout;
149 recvData >> etime;
150
151 if (!bid || !etime)
152 return;
153
154 if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
155 {
156 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} ({}) attempted to sell item with higher price than max gold amount.",
159 return;
160 }
161
163 if (!creature)
164 {
165 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
166 return;
167 }
168
169 AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction());
170 if (!auctionHouseEntry)
171 {
172 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
173 return;
174 }
175
176 etime *= MINUTE;
177
178 switch (etime)
179 {
180 case 1*MIN_AUCTION_TIME:
181 case 2*MIN_AUCTION_TIME:
182 case 4*MIN_AUCTION_TIME:
183 break;
184 default:
185 return;
186 }
187
188 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
190
191 Item* items[MAX_AUCTION_ITEMS];
192
193 uint32 finalCount = 0;
194 uint32 itemEntry = 0;
195
196 for (uint32 i = 0; i < itemsCount; ++i)
197 {
198 Item* item = _player->GetItemByGuid(itemGUIDs[i]);
199
200 if (!item)
201 {
203 return;
204 }
205
206 if (itemEntry == 0)
207 itemEntry = item->GetTemplate()->ItemId;
208
209 if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
211 item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
212 {
214 return;
215 }
216
217 items[i] = item;
218 finalCount += count[i];
219 }
220
221 if (!finalCount)
222 {
224 return;
225 }
226
227 // check if there are 2 identical guids, in this case user is most likely cheating
228 for (uint32 i = 0; i < itemsCount - 1; ++i)
229 {
230 for (uint32 j = i + 1; j < itemsCount; ++j)
231 {
232 if (itemGUIDs[i] == itemGUIDs[j])
233 {
235 return;
236 }
237 }
238 }
239
240 for (uint32 i = 0; i < itemsCount; ++i)
241 {
242 Item* item = items[i];
243
244 if (item->GetMaxStackCount() < finalCount)
245 {
247 return;
248 }
249 }
250
251 for (uint32 i = 0; i < itemsCount; ++i)
252 {
253 Item* item = items[i];
254
255 uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
256 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
257
258 uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
259 if (!_player->HasEnoughMoney(deposit))
260 {
262 return;
263 }
264
265 _player->ModifyMoney(-int32(deposit));
266
267 AuctionEntry* AH = new AuctionEntry;
268 AH->Id = sObjectMgr->GenerateAuctionID();
269
272 else
273 {
274 CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
275 if (!auctioneerData)
276 {
277 LOG_ERROR("network.opcode", "Data for auctioneer not found ({})", auctioneer.ToString());
278 return;
279 }
280
281 CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
282 if (!auctioneerInfo)
283 {
284 LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
285 return;
286 }
287
288 const AuctionHouseEntry* AHEntry = sAuctionMgr->GetAuctionHouseEntry(auctioneerInfo->faction);
289 AH->houseId = AHEntry->houseId;
290 }
291
292 // Required stack size of auction matches to current item stack size, just move item to auctionhouse
293 if (itemsCount == 1 && item->GetCount() == count[i])
294 {
295 AH->item_guid = item->GetGUID();
296 AH->item_template = item->GetEntry();
297 AH->itemCount = item->GetCount();
298 AH->owner = _player->GetGUID();
299 AH->startbid = bid;
301 AH->bid = 0;
302 AH->buyout = buyout;
303 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
304 AH->deposit = deposit;
305 AH->auctionHouseEntry = auctionHouseEntry;
306
307 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
308 _player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
309 sAuctionMgr->AddAItem(item);
310 auctionHouse->AddAuction(AH);
311
312 _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
313
314 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
315 item->DeleteFromInventoryDB(trans);
316 item->SaveToDB(trans);
317 AH->SaveToDB(trans);
319 CharacterDatabase.CommitTransaction(trans);
320
322
324 return;
325 }
326 else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
327 {
328 Item* newItem = item->CloneItem(finalCount, _player);
329 if (!newItem)
330 {
331 LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
333 return;
334 }
335
336 AH->item_guid = newItem->GetGUID();
337 AH->item_template = newItem->GetEntry();
338 AH->itemCount = newItem->GetCount();
339 AH->owner = _player->GetGUID();
340 AH->startbid = bid;
342 AH->bid = 0;
343 AH->buyout = buyout;
344 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
345 AH->deposit = deposit;
346 AH->auctionHouseEntry = auctionHouseEntry;
347
348 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
349 _player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
350 sAuctionMgr->AddAItem(newItem);
351 auctionHouse->AddAuction(AH);
352
353 for (uint32 j = 0; j < itemsCount; ++j)
354 {
355 Item* item2 = items[j];
356
357 // Item stack count equals required count, ready to delete item - cloned item will be used for auction
358 if (item2->GetCount() == count[j])
359 {
360 _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
361
362 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
363 item2->DeleteFromInventoryDB(trans);
364 item2->DeleteFromDB(trans);
365 CharacterDatabase.CommitTransaction(trans);
366 delete item2;
367 }
368 else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
369 {
370 item2->SetCount(item2->GetCount() - count[j]);
372 _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
374
375 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
376 item2->SaveToDB(trans);
377 CharacterDatabase.CommitTransaction(trans);
378 }
379 }
380
381 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
382 newItem->SaveToDB(trans);
383 AH->SaveToDB(trans);
385 CharacterDatabase.CommitTransaction(trans);
386
388
390 return;
391 }
392 }
393}
constexpr auto MINUTE
Definition: Common.h:56
#define MIN_AUCTION_TIME
Definition: AuctionHouseMgr.h:32
@ AUCTIONHOUSE_NEUTRAL
Definition: AuctionHouseMgr.h:70
@ AUCTION_SELL_ITEM
Definition: AuctionHouseMgr.h:50
#define MAX_AUCTION_ITEMS
Definition: AuctionHouseMgr.h:33
@ ERR_AUCTION_NOT_ENOUGHT_MONEY
Definition: AuctionHouseMgr.h:40
@ ERR_AUCTION_ITEM_NOT_FOUND
Definition: AuctionHouseMgr.h:41
@ ITEM_CHANGED
Definition: Item.h:204
@ ITEM_FLAG_CONJURED
Definition: ItemTemplate.h:149
@ ITEM_FIELD_DURATION
Definition: UpdateFields.h:40
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
Definition: IWorld.h:82
@ RATE_AUCTION_TIME
Definition: IWorld.h:495
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition: DBCEnums.h:196
Seconds GetGameTime()
Definition: GameTime.cpp:38
uint8 GetHouseId() const
Definition: AuctionHouseMgr.h:117
AuctionHouseEntry const * auctionHouseEntry
Definition: AuctionHouseMgr.h:114
void SaveToDB(CharacterDatabaseTransaction trans) const
Definition: AuctionHouseMgr.cpp:986
time_t expire_time
Definition: AuctionHouseMgr.h:111
uint32 startbid
Definition: AuctionHouseMgr.h:108
uint32 itemCount
Definition: AuctionHouseMgr.h:106
uint32 item_template
Definition: AuctionHouseMgr.h:105
uint8 houseId
Definition: AuctionHouseMgr.h:103
void AddAuction(AuctionEntry *auction)
Definition: AuctionHouseMgr.cpp:631
static AuctionHouseEntry const * GetAuctionHouseEntry(uint32 factionTemplateId)
Definition: AuctionHouseMgr.cpp:603
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
Definition: CreatureData.h:176
uint32 faction
Definition: CreatureData.h:191
Definition: CreatureData.h:359
uint32 id1
Definition: CreatureData.h:361
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition: Item.cpp:534
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition: Item.cpp:716
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition: Item.cpp:338
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition: Item.cpp:1120
bool CanBeTraded(bool mail=false, bool trade=false) const
Definition: Item.cpp:796
void SetCount(uint32 value)
Definition: Item.h:264
bool IsNotEmptyBag() const
Definition: Item.cpp:313
uint32 GetMaxStackCount() const
Definition: Item.h:265
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition: Item.cpp:520
std::string Name1
Definition: ItemTemplate.h:633
uint32 ItemId
Definition: ItemTemplate.h:629
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
uint32 GetEntry() const
Definition: Object.h:109
void SendUpdateToPlayer(Player *player)
Definition: Object.cpp:246
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition: PlayerQuest.cpp:1858
Definition: DBCStructure.h:574
uint32 houseId
Definition: DBCStructure.h:575

References _player, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, AuctionHouseObject::AddAuction(), AUCTION_SELL_ITEM, AUCTIONHOUSE_NEUTRAL, AuctionEntry::auctionHouseEntry, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, Item::CanBeTraded(), CharacterDatabase, Item::CloneItem(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION, Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_ITEM_NOT_FOUND, ERR_AUCTION_NOT_ENOUGHT_MONEY, ERR_AUCTION_OK, AuctionEntry::expire_time, CreatureTemplate::faction, ItemTemplate::Flags, AuctionHouseMgr::GetAuctionHouseEntry(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), AuctionEntry::GetHouseId(), Player::GetItemByGuid(), Item::GetMaxStackCount(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetSlot(), Creature::GetSpawnId(), Item::GetTemplate(), Object::GetUInt32Value(), Player::HasEnoughMoney(), AuctionEntry::houseId, AuctionHouseEntry::houseId, AuctionEntry::Id, CreatureData::id1, Item::IsNotEmptyBag(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FLAG_CONJURED, AuctionEntry::item_guid, AuctionEntry::item_template, AuctionEntry::itemCount, ItemTemplate::ItemId, Player::ItemRemovedQuestCheck(), LOG_DEBUG, LOG_ERROR, MAX_AUCTION_ITEMS, MAX_MONEY_AMOUNT, MIN_AUCTION_TIME, MINUTE, Player::ModifyMoney(), Player::MoveItemFromInventory(), ItemTemplate::Name1, AuctionEntry::owner, RATE_AUCTION_TIME, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), AuctionEntry::SaveToDB(), SendAuctionCommandResult(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, AuctionEntry::startbid, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoBankItemOpcode()

void WorldSession::HandleAutoBankItemOpcode ( WorldPackets::Bank::AutoBankItem packet)
68{
69 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
70
71 if (!CanUseBank())
72 {
73 LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
74 return;
75 }
76
77 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
78 if (!item)
79 return;
80
81 ItemPosCountVec dest;
82 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
83 if (msg != EQUIP_ERR_OK)
84 {
85 _player->SendEquipError(msg, item, nullptr);
86 return;
87 }
88
89 if (dest.size() == 1 && dest[0].pos == item->GetPos())
90 {
91 _player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
92 return;
93 }
94
95 _player->RemoveItem(packet.Bag, packet.Slot, true);
97 _player->BankItem(dest, item, true);
99}
InventoryResult
Definition: Item.h:40
@ EQUIP_ERR_NONE
Definition: Item.h:100
std::vector< ItemPosCount > ItemPosCountVec
Definition: Player.h:772
@ NULL_BAG
Definition: Unit.h:210
@ NULL_SLOT
Definition: Unit.h:211
uint16 GetPos() const
Definition: Item.h:276
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition: Player.h:1301
Item * GetItemByPos(uint16 pos) const
Definition: PlayerStorage.cpp:472
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false)
Definition: PlayerStorage.cpp:2927
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition: PlayerStorage.cpp:2058
void UpdateTitansGrip()
Definition: PlayerUpdates.cpp:1795
uint8 Bag
Definition: BankPackets.h:35
uint8 Slot
Definition: BankPackets.h:36
bool CanUseBank(ObjectGuid bankerGUID=ObjectGuid::Empty) const
Definition: BankHandler.cpp:27

References _player, WorldPackets::Bank::AutoBankItem::Bag, Player::BankItem(), Player::CanBankItem(), CanUseBank(), EQUIP_ERR_NONE, EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Item::GetPos(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoBankItem::Slot, ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemOpcode()

void WorldSession::HandleAutoEquipItemOpcode ( WorldPacket recvPacket)
166{
167 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOEQUIP_ITEM");
168 uint8 srcbag, srcslot;
169
170 recvData >> srcbag >> srcslot;
171
172 Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
173 if (!pSrcItem)
174 return; // only at cheat
175
176 ItemTemplate const* pProto = pSrcItem->GetTemplate();
177 if (!pProto)
178 {
180 return;
181 }
182
183 uint8 eslot = _player->FindEquipSlot(pProto, NULL_SLOT, !pSrcItem->IsBag());
184 if (eslot == NULL_SLOT)
185 {
187 return;
188 }
189
190 uint16 src = pSrcItem->GetPos();
191 uint16 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
192 if (dest == src) // prevent equip in same slot, only at cheat
193 {
195 return;
196 }
197
198 Item* pDstItem = _player->GetItemByPos(dest);
199
200 // Remove item enchantments for now and restore it later
201 // Needed for swap sanity checks
202 if (pDstItem)
203 {
204 _player->ApplyEnchantment(pDstItem, false);
205 }
206
207 InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
208 if (msg != EQUIP_ERR_OK)
209 {
210 // Restore enchantments
211 if (pDstItem)
212 {
213 _player->ApplyEnchantment(pDstItem, true);
214 }
215
216 _player->SendEquipError(msg, pSrcItem, nullptr);
217 return;
218 }
219
220 if (!pDstItem) // empty slot, simple case
221 {
222 _player->RemoveItem(srcbag, srcslot, true);
223 _player->EquipItem(dest, pSrcItem, true);
225 }
226 else // have currently equipped item, not simple case
227 {
228 // Restore enchantments
229 _player->ApplyEnchantment(pDstItem, true);
230
231 uint8 dstbag = pDstItem->GetBagSlot();
232 uint8 dstslot = pDstItem->GetSlot();
233
234 msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
235 if (msg != EQUIP_ERR_OK)
236 {
237 _player->SendEquipError(msg, pDstItem, nullptr);
238 return;
239 }
240
241 // check dest->src move possibility
242 ItemPosCountVec sSrc;
243 uint16 eSrc = 0;
244 if (_player->IsInventoryPos(src))
245 {
246 msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
247 if (msg != EQUIP_ERR_OK)
248 msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
249 if (msg != EQUIP_ERR_OK)
250 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
251 }
252 else if (_player->IsBankPos(src))
253 {
254 msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
255 if (msg != EQUIP_ERR_OK)
256 msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
257 if (msg != EQUIP_ERR_OK)
258 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
259 }
260 else if (_player->IsEquipmentPos(src))
261 {
262 msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
263 if (msg == EQUIP_ERR_OK)
264 msg = _player->CanUnequipItem(eSrc, true);
265 }
266
267 if (msg != EQUIP_ERR_OK)
268 {
269 _player->SendEquipError(msg, pDstItem, pSrcItem);
270 return;
271 }
272
273 // now do moves, remove...
274 _player->RemoveItem(dstbag, dstslot, true, true);
275 _player->RemoveItem(srcbag, srcslot, true, true);
276
277 // add to dest
278 _player->EquipItem(dest, pSrcItem, true);
279
280 // add to src
281 if (_player->IsInventoryPos(src))
282 _player->StoreItem(sSrc, pDstItem, true);
283 else if (_player->IsBankPos(src))
284 _player->BankItem(sSrc, pDstItem, true);
285 else if (_player->IsEquipmentPos(src))
286 _player->EquipItem(eSrc, pDstItem, true);
287
289
290 // Xinef: Call this here after all needed items are equipped
292 }
293}
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition: Item.h:61
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition: Item.h:64
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition: Item.h:62
#define INVENTORY_SLOT_BAG_0
Definition: Player.h:671
bool IsBag() const
Definition: Item.h:248
static bool IsEquipmentPos(uint16 pos)
Definition: Player.h:1232
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition: PlayerStorage.cpp:2010
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition: Player.cpp:12473
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition: PlayerStorage.cpp:1839
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition: Player.h:1252
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition: PlayerStorage.cpp:4332
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition: PlayerStorage.cpp:2602
static bool IsInventoryPos(uint16 pos)
Definition: Player.h:1230
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition: PlayerStorage.cpp:137
void AutoUnequipOffhandIfNeed(bool force=false)
Definition: Player.cpp:12364
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition: PlayerStorage.cpp:2755
static bool IsBankPos(uint16 pos)
Definition: Player.h:1235

References _player, Player::ApplyEnchantment(), Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_OK, Player::EquipItem(), Player::FindEquipSlot(), Item::GetBagSlot(), Player::GetItemByPos(), Item::GetPos(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::RemoveItemDependentAurasAndCasts(), Player::SendEquipError(), and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemSlotOpcode()

void WorldSession::HandleAutoEquipItemSlotOpcode ( WorldPacket recvPacket)
106{
107 ObjectGuid itemguid;
108 uint8 dstslot;
109 recvData >> itemguid >> dstslot;
110
111 // cheating attempt, client should never send opcode in that case
113 return;
114
115 Item* item = _player->GetItemByGuid(itemguid);
116 uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
117
118 if (!item || item->GetPos() == dstpos)
119 return;
120
121 _player->SwapItem(item->GetPos(), dstpos);
122}
void SwapItem(uint16 src, uint16 dst)
Definition: PlayerStorage.cpp:3564

References _player, Player::GetItemByGuid(), Item::GetPos(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBagItemOpcode()

void WorldSession::HandleAutoStoreBagItemOpcode ( WorldPacket recvPacket)
1149{
1150 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
1151 uint8 srcbag, srcslot, dstbag;
1152
1153 recvData >> srcbag >> srcslot >> dstbag;
1154
1155 Item* pItem = _player->GetItemByPos(srcbag, srcslot);
1156 if (!pItem)
1157 return;
1158
1159 if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
1160 {
1162 return;
1163 }
1164
1165 uint16 src = pItem->GetPos();
1166
1167 // check unequip potability for equipped items and bank bags
1168 if (_player->IsEquipmentPos (src) || _player->IsBagPos (src))
1169 {
1171 if (msg != EQUIP_ERR_OK)
1172 {
1173 _player->SendEquipError(msg, pItem, nullptr);
1174 return;
1175 }
1176 }
1177
1178 ItemPosCountVec dest;
1179 InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false);
1180 if (msg != EQUIP_ERR_OK)
1181 {
1182 _player->SendEquipError(msg, pItem, nullptr);
1183 return;
1184 }
1185
1186 // no-op: placed in same slot
1187 if (dest.size() == 1 && dest[0].pos == src)
1188 {
1189 // just remove grey item state
1190 _player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
1191 return;
1192 }
1193
1194 _player->RemoveItem(srcbag, srcslot, true);
1195 _player->StoreItem(dest, pItem, true);
1197}
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition: Item.h:44
static bool IsBagPos(uint16 pos)
Definition: PlayerStorage.cpp:621
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition: Player.h:1237

References _player, Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NONE, EQUIP_ERR_OK, Player::GetItemByPos(), Item::GetPos(), Player::IsBagPos(), Player::IsEquipmentPos(), Player::IsValidPos(), NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), Player::StoreItem(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBankItemOpcode()

void WorldSession::HandleAutoStoreBankItemOpcode ( WorldPackets::Bank::AutoStoreBankItem packet)
102{
103 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
104
105 if (!CanUseBank())
106 {
107 LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
108 return;
109 }
110
111 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
112 if (!item)
113 return;
114
115 if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
116 {
117 ItemPosCountVec dest;
118 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
119 if (msg != EQUIP_ERR_OK)
120 {
121 _player->SendEquipError(msg, item, nullptr);
122 return;
123 }
124
125 _player->RemoveItem(packet.Bag, packet.Slot, true);
126 if (Item const* storedItem = _player->StoreItem(dest, item, true))
127 _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
128 }
129 else // moving from inventory to bank
130 {
131 ItemPosCountVec dest;
132 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
133 if (msg != EQUIP_ERR_OK)
134 {
135 _player->SendEquipError(msg, item, nullptr);
136 return;
137 }
138
139 _player->RemoveItem(packet.Bag, packet.Slot, true);
141 _player->BankItem(dest, item, true);
143 }
144}
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition: PlayerQuest.cpp:1819
uint8 Bag
Definition: BankPackets.h:46
uint8 Slot
Definition: BankPackets.h:47

References _player, WorldPackets::Bank::AutoStoreBankItem::Bag, Player::BankItem(), Player::CanBankItem(), Player::CanStoreItem(), CanUseBank(), EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Player::IsBankPos(), Player::ItemAddedQuestCheck(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoStoreBankItem::Slot, Player::StoreItem(), ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutostoreLootItemOpcode()

void WorldSession::HandleAutostoreLootItemOpcode ( WorldPacket recvPacket)
34{
35 LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
36 Player* player = GetPlayer();
37 ObjectGuid lguid = player->GetLootGUID();
38 Loot* loot = nullptr;
39 uint8 lootSlot = 0;
40
41 recvData >> lootSlot;
42
43 if (lguid.IsGameObject())
44 {
45 GameObject* go = player->GetMap()->GetGameObject(lguid);
46 // xinef: cheating protection
47 //if (player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGUID() != player->GetGroup()->GetMasterLooterGuid())
48 // go = nullptr;
49
50 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
51 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
52 {
53 player->SendLootRelease(lguid);
54 return;
55 }
56
57 loot = &go->loot;
58 }
59 else if (lguid.IsItem())
60 {
61 Item* pItem = player->GetItemByGuid(lguid);
62
63 if (!pItem)
64 {
65 player->SendLootRelease(lguid);
66 return;
67 }
68
69 loot = &pItem->loot;
70 }
71 else if (lguid.IsCorpse())
72 {
73 Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
74 if (!bones)
75 {
76 player->SendLootRelease(lguid);
77 return;
78 }
79
80 loot = &bones->loot;
81 }
82 else
83 {
84 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
85
86 bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
87 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
88 {
89 player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
90 return;
91 }
92
93 loot = &creature->loot;
94 }
95
97 LootItem* lootItem = player->StoreLootItem(lootSlot, loot, msg);
98 if (msg != EQUIP_ERR_OK && lguid.IsItem() && loot->loot_type != LOOT_CORPSE)
99 {
100 lootItem->is_looted = true;
101 loot->NotifyItemRemoved(lootItem->itemIndex);
102 loot->unlootedCount--;
103
104 player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
105 }
106
107 // If player is removing the last LootItem, delete the empty container.
108 if (loot->isLooted() && lguid.IsItem())
109 DoLootRelease(lguid);
110}
@ LOOT_ERROR_TOO_FAR
Definition: LootMgr.h:98
@ LOOT_ERROR_DIDNT_KILL
Definition: LootMgr.h:97
@ LOOT_CORPSE
Definition: LootMgr.h:81
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition: PlayerMisc.cpp:439
ObjectGuid GetLootGUID() const
Definition: Player.h:1943
void SendLootError(ObjectGuid guid, LootError error)
Definition: Player.cpp:8042
LootItem * StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg)
Definition: Player.cpp:13407
Definition: LootMgr.h:155
uint32 itemid
Definition: LootMgr.h:156
uint32 itemIndex
Definition: LootMgr.h:157
uint8 count
Definition: LootMgr.h:163
bool is_looted
Definition: LootMgr.h:164
uint8 unlootedCount
Definition: LootMgr.h:323
void NotifyItemRemoved(uint8 lootIndex)
Definition: LootMgr.cpp:750
void DoLootRelease(ObjectGuid lguid)
Definition: LootHandler.cpp:267

References _player, CLASS_ROGUE, LootItem::count, DoLootRelease(), EQUIP_ERR_OK, GAMEOBJECT_TYPE_FISHINGHOLE, Unit::getClass(), ObjectAccessor::GetCorpse(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), INTERACTION_DISTANCE, LootItem::is_looted, Unit::IsAlive(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LootItem::itemid, LootItem::itemIndex, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Loot::NotifyItemRemoved(), Player::SendItemRetrievalMail(), Player::SendLootError(), Player::SendLootRelease(), Player::StoreLootItem(), and Loot::unlootedCount.

Referenced by OpcodeTable::Initialize().

◆ HandleBankerActivateOpcode()

void WorldSession::HandleBankerActivateOpcode ( WorldPacket recvData)
46{
47 ObjectGuid guid;
48
49 LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
50
51 recvData >> guid;
52
54 if (!unit)
55 {
56 LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
57 return;
58 }
59
60 // remove fake death
61 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
63
64 SendShowBank(guid);
65}
void SendShowBank(ObjectGuid guid)
Definition: BankHandler.cpp:191

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendShowBank(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_BANKER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldLeaveOpcode()

void WorldSession::HandleBattlefieldLeaveOpcode ( WorldPacket recvData)
586{
587 LOG_DEBUG("network", "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
588
589 recvData.read_skip<uint8>(); // unk1
590 recvData.read_skip<uint8>(); // unk2
591 recvData.read_skip<uint32>(); // BattlegroundTypeId
592 recvData.read_skip<uint16>(); // unk3
593
594 // not allow leave battleground in combat
595 if (_player->IsInCombat())
597 if (bg->GetStatus() != STATUS_WAIT_LEAVE)
598 return;
599
601}
@ STATUS_WAIT_LEAVE
Definition: Battleground.h:198
void LeaveBattleground(Battleground *bg=nullptr)
Definition: Player.cpp:11216
bool IsInCombat() const
Definition: Unit.h:1688

References _player, Player::GetBattleground(), Unit::IsInCombat(), Player::LeaveBattleground(), LOG_DEBUG, ByteBuffer::read_skip(), and STATUS_WAIT_LEAVE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldListOpcode()

void WorldSession::HandleBattlefieldListOpcode ( WorldPacket recvData)
366{
367 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
368
369 uint32 bgTypeId;
370 recvData >> bgTypeId; // id from DBC
371
372 uint8 fromWhere;
373 recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
374
375 uint8 canGainXP;
376 recvData >> canGainXP; // players with locked xp have their own bg queue on retail
377
378 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
379 if (!bl)
380 {
381 LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype ({}) with player (Name: {}, {}) received.", bgTypeId, _player->GetName(), _player->GetGUID().ToString());
382 return;
383 }
384
385 WorldPacket data;
386 sBattlegroundMgr->BuildBattlegroundListPacket(&data, ObjectGuid::Empty, _player, BattlegroundTypeId(bgTypeId), fromWhere);
387 SendPacket(&data);
388}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
BattlegroundTypeId
Definition: SharedDefines.h:3451
Definition: DBCStructure.h:604

References _player, ObjectGuid::Empty, Object::GetGUID(), WorldObject::GetName(), LOG_DEBUG, sBattlegroundMgr, sBattlemasterListStore, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattleFieldPortOpcode()

void WorldSession::HandleBattleFieldPortOpcode ( WorldPacket recvData)
391{
392 uint8 arenaType; // arenatype if arena
393 uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
394 uint32 bgTypeId_; // type id from dbc
395 uint16 unk; // 0x1F90 constant?
396 uint8 action; // enter battle 0x1, leave queue 0x0
397
398 recvData >> arenaType >> unk2 >> bgTypeId_ >> unk >> action;
399
400 // bgTypeId not valid
401 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
402 {
403 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Invalid BgType!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
404 return;
405 }
406
407 // player not in any queue, so can't really answer
409 {
410 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
411 return;
412 }
413
415 {
417 return;
418 }
419
420 // get BattlegroundQueue for received
421 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
422 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenaType);
423 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
424
425 if (!sScriptMgr->CanBattleFieldPort(_player, arenaType, bgTypeId, action))
426 return;
427
428 // get group info from queue
429 GroupQueueInfo ginfo;
430 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
431 {
432 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue (No player Group Info)!",
433 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
434 return;
435 }
436
437 // to accept, player must be invited to particular battleground id
438 if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
439 {
440 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player is not invited to any bg!",
441 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
442 return;
443 }
444
445 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
446 if (!bg)
447 {
448 if (action)
449 {
450 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Cant find BG with id {}!",
451 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID);
452 return;
453 }
454
455 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
456 if (!bg)
457 {
458 LOG_ERROR("network", "BattlegroundHandler: bg_template not found for type id {}.", bgTypeId);
459 return;
460 }
461 }
462
463 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}.",
464 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
465
466 // expected bracket entry
468 if (!bracketEntry)
469 return;
470
471 // safety checks
472 if (action == 1 && ginfo.ArenaType == 0)
473 {
474 // can't join with deserter, check it here right before joining to be sure
476 {
477 WorldPacket data;
478 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
479 SendPacket(&data);
480 action = 0;
481 LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString());
482 }
483
484 if (_player->GetLevel() > bg->GetMaxLevel())
485 {
486 LOG_ERROR("network", "Player {} {} has level ({}) higher than maxlevel ({}) of battleground ({})! Do not port him to battleground!",
488 action = 0;
489 }
490 }
491
492 // get player queue slot index for this bg (can be in up to 2 queues at the same time)
493 uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
494 WorldPacket data;
495
496 if (action) // accept
497 {
498 // check Freeze debuff
499 if (_player->HasAura(9454))
500 return;
501
502 if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
503 return; // cheating?
504
505 // set entry point if not in battleground
506 if (!_player->InBattleground())
508
509 // resurrect the player
510 if (!_player->IsAlive())
511 {
514 }
515
516 TeamId teamId = ginfo.teamId;
517
518 // send status packet
519 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
520 SendPacket(&data);
521
522 // remove battleground queue status from BGmgr
523 bgQueue.RemovePlayer(_player->GetGUID(), false);
524
525 // this is still needed here if battleground "jumping" shouldn't add deserter debuff
526 // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
527 if (Battleground* currentBg = _player->GetBattleground())
528 currentBg->RemovePlayerAtLeave(_player);
529
530 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
531 {
532 auto playerBgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
533 if (playerBgQueueTypeId != BATTLEGROUND_QUEUE_NONE && playerBgQueueTypeId != bgQueueTypeId)
534 {
535 _player->RemoveBattlegroundQueueId(playerBgQueueTypeId);
536 sBattlegroundMgr->GetBattlegroundQueue(playerBgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
537 }
538 }
539
540 // Remove from LFG queues
541 sLFGMgr->LeaveAllLfgQueues(_player->GetGUID(), false);
542
543 _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
544 sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
545
546 LOG_DEBUG("bg.battleground", "Battleground: player {} {} joined battle for bg {}, bgtype {}, queue type {}.", _player->GetName(), _player->GetGUID().ToString(), bg->GetInstanceID(), bg->GetBgTypeID(), bgQueueTypeId);
547 }
548 else // leave queue
549 {
550 for (auto const& playerGuid : ginfo.Players)
551 {
552 auto player = ObjectAccessor::FindConnectedPlayer(playerGuid);
553 if (!player)
554 continue;
555
556 bgQueue.RemovePlayer(playerGuid, true);
557 player->RemoveBattlegroundQueueId(bgQueueTypeId);
558
559 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
560 player->SendDirectMessage(&data);
561
562 LOG_DEBUG("bg.battleground", "Battleground: player {} {} left queue for bgtype {}, queue type {}.", player->GetName(), playerGuid.ToString(), bg->GetBgTypeID(), bgQueueTypeId);
563 }
564
565 // player left queue, we should update it - do not update Arena Queue
566 if (!ginfo.ArenaType)
567 sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
568
569 // track if player refuses to join the BG after being invited
570 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
571 {
573 {
575 stmt->SetData(0, _player->GetGUID().GetCounter());
577 CharacterDatabase.Execute(stmt);
578 }
579
580 sScriptMgr->OnBattlegroundDesertion(_player, BG_DESERTION_TYPE_LEAVE_QUEUE);
581 }
582 }
583}
@ CHAR_INS_DESERTER_TRACK
Definition: CharacterDatabase.h:496
@ BG_DESERTION_TYPE_LEAVE_QUEUE
Definition: Battleground.h:52
@ STATUS_NONE
Definition: Battleground.h:194
@ STATUS_WAIT_JOIN
Definition: Battleground.h:196
PvPDifficultyEntry const * GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
Definition: DBCStores.cpp:786
#define sLFGMgr
Definition: LFGMgr.h:638
@ LANG_YOU_IN_COMBAT
Definition: Language.h:55
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition: IWorld.h:120
@ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS
Definition: SharedDefines.h:3611
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
@ BATTLEGROUND_RB
Definition: SharedDefines.h:3465
@ BATTLEGROUND_QUEUE_NONE
Definition: SharedDefines.h:3592
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:148
uint32 GetMapId() const
Definition: Battleground.h:420
uint8 GetArenaType() const
Definition: Battleground.h:335
uint32 GetInstanceID() const
Definition: Battleground.h:321
uint32 GetStartTime() const
Definition: Battleground.h:324
bool isBattleground() const
Definition: Battleground.h:389
BattlegroundStatus GetStatus() const
Definition: Battleground.h:322
uint32 GetMaxLevel() const
Definition: Battleground.h:329
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition: Battleground.h:319
TeamId teamId
Definition: BattlegroundQueue.h:33
uint8 ArenaType
Definition: BattlegroundQueue.h:37
GuidSet Players
Definition: BattlegroundQueue.h:32
uint32 ArenaMatchmakerRating
Definition: BattlegroundQueue.h:43
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition: BattlegroundQueue.cpp:259
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12131
void SetEntryPoint()
Definition: Player.cpp:11179
bool InBattleground() const
Definition: Player.h:2201
bool InBattlegroundQueue(bool ignoreArena=false) const
Definition: Player.cpp:12106
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition: Player.cpp:12207
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition: Player.cpp:12169
bool CanJoinToBattleground() const
Definition: Player.cpp:11253
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12122
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const
Definition: Player.cpp:12117
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
ObjectGuid GetCharmGUID() const
Definition: Unit.h:1822
Definition: DBCStructure.h:1414
BattlegroundBracketId GetBracketId() const
Definition: DBCStructure.h:1424

References _player, GroupQueueInfo::ArenaMatchmakerRating, GroupQueueInfo::ArenaType, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BG_DESERTION_TYPE_LEAVE_QUEUE, BattlegroundMgr::BGQueueTypeId(), Player::CanJoinToBattleground(), CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ObjectAccessor::FindConnectedPlayer(), Battleground::GetArenaType(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Player::GetBattlegroundQueueTypeId(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Unit::GetCharmGUID(), ObjectGuid::GetCounter(), Object::GetGUID(), Battleground::GetInstanceID(), Unit::GetLevel(), Battleground::GetMapId(), Battleground::GetMaxLevel(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), GetPlayerInfo(), Player::GetSession(), Battleground::GetStartTime(), Battleground::GetStatus(), Unit::HasAura(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsAlive(), Battleground::isBattleground(), Unit::IsInCombat(), Player::IsInvitedForBattlegroundQueueType(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LANG_YOU_IN_COMBAT, LOG_DEBUG, LOG_ERROR, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::Players, Player::RemoveBattlegroundQueueId(), BattlegroundQueue::RemovePlayer(), Player::ResurrectPlayer(), sBattlegroundMgr, sBattlemasterListStore, SendNotification(), SendPacket(), Player::SetBattlegroundId(), PreparedStatementBase::SetData(), Player::SetEntryPoint(), sLFGMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, STATUS_NONE, STATUS_WAIT_JOIN, sWorld, TEAM_NEUTRAL, GroupQueueInfo::teamId, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldStatusOpcode()

void WorldSession::HandleBattlefieldStatusOpcode ( WorldPacket recvData)
604{
605 // requested at login and on map change
606 // send status for current queues and current bg
607
608 WorldPacket data;
609
610 // for current bg send STATUS_IN_PROGRESS
612 if (bg->GetPlayers().count(_player->GetGUID()))
613 {
614 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), bg->GetArenaType(), _player->GetBgTeamId());
615 SendPacket(&data);
616 }
617
618 // for queued bgs send STATUS_WAIT_JOIN or STATUS_WAIT_QUEUE
619 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
620 {
621 // check if in queue
623 if (!bgQueueTypeId)
624 continue;
625
626 // get group info from queue
627 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
628 GroupQueueInfo ginfo;
629 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
630 continue;
631
632 BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
633
634 // if invited - send STATUS_WAIT_JOIN
636 {
637 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
638 if (!bg)
639 continue;
640
641 uint32 remainingTime = (GameTime::GetGameTimeMS().count() < ginfo.RemoveInviteTime ? getMSTimeDiff(GameTime::GetGameTimeMS().count(), ginfo.RemoveInviteTime) : 1);
642 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
643 SendPacket(&data);
644 }
645 // if not invited - send STATUS_WAIT_QUEUE
646 else
647 {
648 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
649 if (!bgt)
650 continue;
651
652 // expected bracket entry
654 if (!bracketEntry)
655 continue;
656
657 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
658 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, GameTime::GetGameTimeMS().count()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
659 SendPacket(&data);
660 }
661 }
662}
@ STATUS_WAIT_QUEUE
Definition: Battleground.h:195
bool isRated() const
Definition: Battleground.h:390
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)
Definition: BattlegroundMgr.cpp:695
uint32 JoinTime
Definition: BattlegroundQueue.h:39
BattlegroundTypeId BgTypeId
Definition: BattlegroundQueue.h:35
uint32 RemoveInviteTime
Definition: BattlegroundQueue.h:40
bool IsRated
Definition: BattlegroundQueue.h:36
uint32 GetAverageQueueWaitTime(GroupQueueInfo *ginfo) const
Definition: BattlegroundQueue.cpp:233
uint32 GetCurrentBattlegroundQueueSlot() const
Definition: Player.h:2205
TeamId GetBgTeamId() const
Definition: Player.h:2227

References _player, GroupQueueInfo::ArenaType, BattlegroundMgr::BGTemplateId(), GroupQueueInfo::BgTypeId, BattlegroundQueue::GetAverageQueueWaitTime(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueTypeId(), Player::GetBgTeamId(), Player::GetCurrentBattlegroundQueueSlot(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetLevel(), Battleground::GetMapId(), getMSTimeDiff(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, Battleground::isRated(), GroupQueueInfo::IsRated, GroupQueueInfo::JoinTime, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::RemoveInviteTime, sBattlegroundMgr, SendPacket(), STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, STATUS_WAIT_QUEUE, and TEAM_NEUTRAL.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlegroundPlayerPositionsOpcode()

void WorldSession::HandleBattlegroundPlayerPositionsOpcode ( WorldPacket recvData)
296{
297 LOG_DEBUG("network", "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
298
300 if (!bg) // can't be received if player not in battleground
301 return;
302
303 uint32 flagCarrierCount = 0;
304 Player* allianceFlagCarrier = nullptr;
305 Player* hordeFlagCarrier = nullptr;
306
308 {
309 allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
310 if (allianceFlagCarrier)
311 ++flagCarrierCount;
312 }
313
315 {
316 hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
317 if (hordeFlagCarrier)
318 ++flagCarrierCount;
319 }
320
321 WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
322 // Used to send several player positions (found used in AV)
323 data << 0; // CGBattlefieldInfo__m_numPlayerPositions
324 /*
325 for (CGBattlefieldInfo__m_numPlayerPositions)
326 data << guid << posx << posy;
327 */
328 data << flagCarrierCount;
329 if (allianceFlagCarrier)
330 {
331 data << allianceFlagCarrier->GetGUID();
332 data << float(allianceFlagCarrier->GetPositionX());
333 data << float(allianceFlagCarrier->GetPositionY());
334 }
335
336 if (hordeFlagCarrier)
337 {
338 data << hordeFlagCarrier->GetGUID();
339 data << float(hordeFlagCarrier->GetPositionX());
340 data << float(hordeFlagCarrier->GetPositionY());
341 }
342
343 SendPacket(&data);
344}
@ TEAM_HORDE
Definition: SharedDefines.h:733
@ MSG_BATTLEGROUND_PLAYER_POSITIONS
Definition: Opcodes.h:775
Player * FindPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:250
virtual ObjectGuid GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) const
Definition: Battleground.h:557

References _player, ObjectAccessor::FindPlayer(), Player::GetBattleground(), Battleground::GetFlagPickerGUID(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), LOG_DEBUG, MSG_BATTLEGROUND_PLAYER_POSITIONS, SendPacket(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterHelloOpcode()

void WorldSession::HandleBattlemasterHelloOpcode ( WorldPacket recvData)
35{
36 ObjectGuid guid;
37 recvData >> guid;
38 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from ({})", guid.ToString());
39
40 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
41 if (!unit)
42 return;
43
44 if (!unit->IsBattleMaster()) // it's not battlemaster
45 return;
46
47 // Stop the npc if moving
49 unit->PauseMovement(pause);
50 unit->SetHomePosition(unit->GetPosition());
51
52 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
53
54 if (!_player->GetBGAccessByLevel(bgTypeId))
55 {
56 // temp, must be gossip message...
58 return;
59 }
60
61 SendBattleGroundList(guid, bgTypeId);
62}
@ LANG_YOUR_BG_LEVEL_REQ_ERROR
Definition: Language.h:666
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
CreatureMovementData const & GetMovementTemplate() const
Definition: Creature.cpp:2884
uint32 GetInteractionPauseTimer() const
Definition: CreatureData.h:166
void GetPosition(float &x, float &y) const
Definition: Position.h:122
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition: Player.cpp:12219
bool IsBattleMaster() const
Definition: Unit.h:1657
virtual void PauseMovement(uint32 timer=0, uint8 slot=0)
Definition: Unit.cpp:16843
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition: BattleGroundHandler.cpp:64

References _player, Player::GetBGAccessByLevel(), Map::GetCreature(), Object::GetEntry(), CreatureMovementData::GetInteractionPauseTimer(), WorldObject::GetMap(), Creature::GetMovementTemplate(), GetPlayer(), Position::GetPosition(), Unit::IsBattleMaster(), LANG_YOUR_BG_LEVEL_REQ_ERROR, LOG_DEBUG, Unit::PauseMovement(), sBattlegroundMgr, SendBattleGroundList(), SendNotification(), Creature::SetHomePosition(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinArena()

void WorldSession::HandleBattlemasterJoinArena ( WorldPacket recvData)
665{
666 LOG_DEBUG("network", "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
667
668 ObjectGuid guid; // arena Battlemaster guid
669 uint8 arenaslot; // 2v2, 3v3 or 5v5
670 uint8 asGroup; // asGroup
671 uint8 isRated; // isRated
672
673 recvData >> guid >> arenaslot >> asGroup >> isRated;
674
675 // can't queue for rated without a group
676 if (isRated && !asGroup)
677 return;
678
679 // ignore if we already in BG or BG queue
680 if (_player->InBattleground())
681 return;
682
683 // find creature by guid
684 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
685 if (!unit || !unit->IsBattleMaster())
686 return;
687
688 // get arena type
689 uint8 arenatype = 0;
690 uint32 ateamId = 0;
691 uint32 arenaRating = 0;
692 uint32 matchmakerRating = 0;
693 uint32 previousOpponents = 0;
694
695 switch (arenaslot)
696 {
697 case 0:
698 arenatype = ARENA_TYPE_2v2;
699 break;
700 case 1:
701 arenatype = ARENA_TYPE_3v3;
702 break;
703 case 2:
704 arenatype = ARENA_TYPE_5v5;
705 break;
706 default:
707 LOG_ERROR("network", "Unknown arena slot {} at HandleBattlemasterJoinArena()", arenaslot);
708 return;
709 }
710
711 // get template for all arenas
712 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
713 if (!bgt)
714 {
715 LOG_ERROR("network", "Battleground: template bg (all arenas) not found");
716 return;
717 }
718
719 // arenas disabled
721 {
723 return;
724 }
725
726 BattlegroundTypeId bgTypeId = bgt->GetBgTypeID();
727
728 // expected bracket entry
730 if (!bracketEntry)
731 return;
732
733 // must have free queue slot
734 // pussywizard: allow being queued only in one arena queue, and it even cannot be together with bg queues
736 {
737 WorldPacket data;
738 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED);
739 SendPacket(&data);
740 return;
741 }
742
743 // queue result (default ok)
745
746 if (!sScriptMgr->CanJoinInArenaQueue(_player, guid, arenaslot, bgTypeId, asGroup, isRated, err) && err <= 0)
747 {
748 WorldPacket data;
749 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
750 SendPacket(&data);
751 return;
752 }
753
754 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
755 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
756
757 // check if player can queue:
758 if (!asGroup)
759 {
760 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
761 if (GetPlayer()->InBattleground()) // currently in battleground
762 {
764 }
765 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
766 {
768 }
769
770 if (err <= 0)
771 {
772 WorldPacket data;
773 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
774 SendPacket(&data);
775 return;
776 }
777
778 // check if already in queue
780 //player is already in this queue
781 return;
782
783 // check if has free queue slots
785 return;
786
787 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
788 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
789 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
790
791 WorldPacket data;
792 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
793 SendPacket(&data);
794
795 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, _player->GetGUID().ToString(), _player->GetName());
796
797 sScriptMgr->OnPlayerJoinArena(_player);
798 }
799 // check if group can queue:
800 else
801 {
802 Group* grp = _player->GetGroup();
803 // no group or not a leader
804 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
805 return;
806
807 // additional checks for rated arenas
808 if (isRated)
809 {
810 // pussywizard: for rated matches check if season is in progress!
811 if (!sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
812 return;
813
814 ateamId = _player->GetArenaTeamId(arenaslot);
815
816 // check team existence
817 ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
818 if (!at)
819 {
820 SendNotInArenaTeamPacket(arenatype);
821 return;
822 }
823
824 // get team rating for queueing
825 arenaRating = at->GetRating();
826 matchmakerRating = at->GetAverageMMR(grp);
827 if (arenaRating <= 0)
828 arenaRating = 1;
829
830 previousOpponents = at->GetPreviousOpponents();
831 }
832
833 err = grp->CanJoinBattlegroundQueue(bgt, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
834
835 // Check queue group members
836 if (err)
837 {
838 grp->DoForAllMembers([&bgQueue, &err](Player* member)
839 {
840 if (bgQueue.IsPlayerInvitedToRatedArena(member->GetGUID()))
841 {
842 err = ERR_BATTLEGROUND_JOIN_FAILED;
843 }
844 });
845 }
846
847 uint32 avgWaitTime = 0;
848 if (err > 0)
849 {
850 LOG_DEBUG("bg.battleground", "Battleground: arena join as group start");
851
852 if (isRated)
853 {
854 LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(arenaslot), _player->GetName(), matchmakerRating, arenatype);
855 bgt->SetRated(true);
856 }
857 else
858 {
859 bgt->SetRated(false);
860 }
861
862 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
863 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
864 }
865
866 WorldPacket data;
867 for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
868 {
869 Player* member = itr->GetSource();
870 if (!member)
871 continue;
872
873 if (err <= 0)
874 {
875 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
876 member->GetSession()->SendPacket(&data);
877 continue;
878 }
879
880 uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
881
882 // send status packet
883 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
884 member->GetSession()->SendPacket(&data);
885
886 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
887 member->GetSession()->SendPacket(&data);
888
889 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());
890
891 sScriptMgr->OnPlayerJoinArena(member);
892 }
893 }
894
895 sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
896}
@ ARENA_TYPE_5v5
Definition: Battleground.h:214
@ ARENA_TYPE_3v3
Definition: Battleground.h:213
@ ARENA_TYPE_2v2
Definition: Battleground.h:212
@ DISABLE_TYPE_BATTLEGROUND
Definition: DisableMgr.h:32
@ LANG_ARENA_DISABLED
Definition: Language.h:699
@ CONFIG_ARENA_SEASON_IN_PROGRESS
Definition: IWorld.h:123
@ CONFIG_ALLOW_JOIN_BG_AND_LFG
Definition: IWorld.h:174
GroupJoinBattlegroundResult
Definition: SharedDefines.h:3607
@ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED
Definition: SharedDefines.h:3614
@ ERR_LFG_CANT_USE_BATTLEGROUND
Definition: SharedDefines.h:3622
@ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND
Definition: SharedDefines.h:3617
bool IsDisabledFor(DisableType type, uint32 entry, Unit const *unit, uint8 flags)
Definition: DisableMgr.cpp:306
LfgState
Definition: LFG.h:70
@ LFG_STATE_NONE
Definition: LFG.h:71
@ LFG_STATE_QUEUED
Definition: LFG.h:73
uint32 GetPreviousOpponents()
Definition: ArenaTeam.h:213
uint32 GetRating() const
Definition: ArenaTeam.h:159
uint32 GetAverageMMR(Group *group) const
Definition: ArenaTeam.cpp:682
void SetRated(bool state)
Definition: Battleground.h:354
bool IsPlayerInvitedToRatedArena(ObjectGuid pl_guid)
Definition: BattlegroundQueue.cpp:370
GroupQueueInfo * AddGroup(Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId=0, uint32 opponentsArenaTeamId=0)
Definition: BattlegroundQueue.cpp:132
bool HasFreeBattlegroundQueueId() const
Definition: Player.cpp:12160
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition: Player.cpp:12145
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const *bgTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
Definition: Group.cpp:1898
GroupReference * GetFirstMember()
Definition: Group.h:242
void DoForAllMembers(std::function< void(Player *)> const &worker)
Definition: Group.cpp:2482
ObjectGuid GetLeaderGUID() const
Definition: Group.cpp:2235
Definition: GroupReference.h:27
GroupReference * next()
Definition: GroupReference.h:36
void SendNotInArenaTeamPacket(uint8 type)
Definition: ArenaTeamHandler.cpp:420

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), ARENA_TYPE_2v2, ARENA_TYPE_3v3, ARENA_TYPE_5v5, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), CONFIG_ALLOW_JOIN_BG_AND_LFG, CONFIG_ARENA_SEASON_IN_PROGRESS, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_LFG_CANT_USE_BATTLEGROUND, Player::GetArenaTeamId(), ArenaTeam::GetAverageMMR(), BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Map::GetCreature(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), WorldObject::GetMap(), Battleground::GetMapId(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetPreviousOpponents(), ArenaTeam::GetRating(), Player::GetSession(), Player::HasFreeBattlegroundQueueId(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsBattleMaster(), DisableMgr::IsDisabledFor(), BattlegroundQueue::IsPlayerInvitedToRatedArena(), LANG_ARENA_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, GroupReference::next(), PLAYER_MAX_BATTLEGROUND_QUEUES, ChatHandler::PSendSysMessage(), sArenaTeamMgr, sBattlegroundMgr, SendNotInArenaTeamPacket(), SendPacket(), Battleground::SetRated(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinOpcode()

void WorldSession::HandleBattlemasterJoinOpcode ( WorldPacket recvData)
72{
73 ObjectGuid guid;
74 uint32 bgTypeId_;
75 uint32 instanceId;
76 uint8 joinAsGroup;
77 bool isPremade = false;
78
79 recvData >> guid; // battlemaster guid
80 recvData >> bgTypeId_; // battleground type id (DBC id)
81 recvData >> instanceId; // instance id, 0 if First Available selected
82 recvData >> joinAsGroup; // join as group
83
84 // entry not found
85 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
86 {
87 LOG_ERROR("network", "Battleground: invalid bgtype ({}) received. possible cheater? player {}", bgTypeId_, _player->GetGUID().ToString());
88 return;
89 }
90
91 // chosen battleground type is disabled
93 {
95 return;
96 }
97
98 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from {}", guid.ToString());
99
100 // get queue typeid and random typeid to check if already queued for them
101 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
102 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
104
105 // safety check - bgQueueTypeId == BATTLEGROUND_QUEUE_NONE if tried to queue for arena using this function
106 if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
107 return;
108
109 // ignore if player is already in BG
110 if (_player->InBattleground())
111 return;
112
113 // get bg instance or bg template if instance not found
114 Battleground* bg = nullptr;
115 if (instanceId)
116 bg = sBattlegroundMgr->GetBattlegroundThroughClientInstance(instanceId, bgTypeId);
117
118 if (!bg)
119 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
120
121 if (!bg)
122 return;
123
124 // expected bracket entry
126 if (!bracketEntry)
127 return;
128
129 // must have free queue slot
131 {
132 WorldPacket data;
133 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
134 SendPacket(&data);
135 return;
136 }
137
138 // queue result (default ok)
140
141 if (!sScriptMgr->CanJoinInBattlegroundQueue(_player, guid, bgTypeId, joinAsGroup, err) && err <= 0)
142 {
143 WorldPacket data;
144 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
145 SendPacket(&data);
146 return;
147 }
148
149 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
150
151 // check if player can queue:
152 if (!joinAsGroup)
153 {
154 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
155 if (GetPlayer()->InBattleground()) // currently in battleground
156 {
158 }
159 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
160 {
162 }
163 else if (!_player->CanJoinToBattleground()) // has deserter debuff
164 {
166 }
167 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
168 {
169 err = ERR_IN_RANDOM_BG;
170 }
171 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
172 {
174 }
175 else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
176 {
178 }
181 _player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
182 {
184 }
185 // don't let Death Knights join BG queues when they are not allowed to be teleported yet
186 else if (_player->getClass() == CLASS_DEATH_KNIGHT && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
187 {
189 }
190 else if (!_player->GetBGAccessByLevel(bgTypeId))
191 {
193 }
194
195 if (err <= 0)
196 {
197 WorldPacket data;
198 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
199 SendPacket(&data);
200 return;
201 }
202
203 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
204 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
205 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
206
207 // send status packet
208 WorldPacket data;
209 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
210 SendPacket(&data);
211
212 sScriptMgr->OnPlayerJoinBG(_player);
213 }
214 // check if group can queue:
215 else
216 {
217 Group* grp = _player->GetGroup();
218
219 // no group or not a leader
220 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
221 return;
222
223 grp->DoForAllMembers([&err, bgQueueTypeId, bgQueueTypeIdRandom, bgTypeId](Player* member)
224 {
225 if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
226 {
227 err = ERR_IN_RANDOM_BG;
228 }
229 else if (member->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
230 {
231 err = ERR_IN_NON_RANDOM_BG;
232 }
235 member->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
236 {
237 err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
238 }
239 else if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
240 {
241 err = ERR_BATTLEGROUND_NONE;
242 }
243 else if (!member->GetBGAccessByLevel(bgTypeId))
244 {
245 err = ERR_BATTLEGROUND_JOIN_TIMED_OUT;
246 }
247
248 if (err < 0)
249 {
250 return;
251 }
252 });
253
254 if (err)
255 {
256 err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
257 }
258
259 if (err <= 0)
260 {
261 grp->DoForAllMembers([err](Player* member)
262 {
263 WorldPacket data;
264 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
265 member->GetSession()->SendPacket(&data);
266 });
267
268 return;
269 }
270
271 isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam() && bgTypeId != BATTLEGROUND_RB);
272 uint32 avgWaitTime = 0;
273
274 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
275 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
276
277 grp->DoForAllMembers([bg, err, bgQueueTypeId, avgWaitTime](Player* member)
278 {
279 WorldPacket data;
280
281 // send status packet
282 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
283 member->GetSession()->SendPacket(&data);
284
285 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
286 member->GetSession()->SendPacket(&data);
287
288 sScriptMgr->OnPlayerJoinBG(member);
289 });
290 }
291
292 sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
293}
@ LANG_BG_DISABLED
Definition: Language.h:698
@ ERR_IN_NON_RANDOM_BG
Definition: SharedDefines.h:3624
@ ERR_BATTLEGROUND_NONE
Definition: SharedDefines.h:3610
@ ERR_BATTLEGROUND_TOO_MANY_QUEUES
Definition: SharedDefines.h:3613
@ ERR_IN_RANDOM_BG
Definition: SharedDefines.h:3623
@ ERR_BATTLEGROUND_QUEUED_FOR_RATED
Definition: SharedDefines.h:3615
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:118
@ BATTLEGROUND_QUEUE_2v2
Definition: SharedDefines.h:3600
@ BATTLEGROUND_QUEUE_5v5
Definition: SharedDefines.h:3602
@ BATTLEGROUND_QUEUE_3v3
Definition: SharedDefines.h:3601
uint32 GetMinPlayersPerTeam() const
Definition: Battleground.h:332
uint32 GetMaxPlayersPerTeam() const
Definition: Battleground.h:331
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12140
bool IsGameMaster() const
Definition: Player.h:1136
bool HasSpell(uint32 spell) const override
Definition: Player.cpp:3818
uint32 GetMembersCount() const
Definition: Group.h:244

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), BATTLEGROUND_QUEUE_2v2, BATTLEGROUND_QUEUE_3v3, BATTLEGROUND_QUEUE_5v5, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), Player::CanJoinToBattleground(), CLASS_DEATH_KNIGHT, CONFIG_ALLOW_JOIN_BG_AND_LFG, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_NONE, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_BATTLEGROUND_QUEUED_FOR_RATED, ERR_BATTLEGROUND_TOO_MANY_QUEUES, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ERR_IN_NON_RANDOM_BG, ERR_IN_RANDOM_BG, ERR_LFG_CANT_USE_BATTLEGROUND, BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBGAccessByLevel(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Unit::getClass(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), Battleground::GetMapId(), WorldLocation::GetMapId(), Battleground::GetMaxPlayersPerTeam(), Group::GetMembersCount(), Battleground::GetMinPlayersPerTeam(), GetPlayer(), Player::GetSession(), Player::HasFreeBattlegroundQueueId(), Player::HasSpell(), Player::InBattleground(), Player::InBattlegroundQueue(), Player::InBattlegroundQueueForBattlegroundQueueType(), DisableMgr::IsDisabledFor(), Player::IsGameMaster(), LANG_BG_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, ChatHandler::PSendSysMessage(), sBattlegroundMgr, sBattlemasterListStore, SendPacket(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBeginTradeOpcode()

void WorldSession::HandleBeginTradeOpcode ( WorldPacket recvPacket)
519{
520 TradeData* my_trade = _player->m_trade;
521 if (!my_trade)
522 return;
523
526}
@ TRADE_STATUS_OPEN_WINDOW
Definition: SharedDefines.h:3524

References _player, Player::GetSession(), TradeData::GetTrader(), Player::m_trade, SendTradeStatus(), and TRADE_STATUS_OPEN_WINDOW.

Referenced by OpcodeTable::Initialize().

◆ HandleBfEntryInviteResponse()

void WorldSession::HandleBfEntryInviteResponse ( WorldPacket recvData)
115{
116 uint32 BattleId;
117 uint8 Accepted;
118
119 recvData >> BattleId >> Accepted;
120
121 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
122 if (!Bf)
123 return;
124
125 //If player accept invitation
126 if (Accepted)
127 {
129 }
130 else
131 {
132 if (_player->GetZoneId() == Bf->GetZoneId())
134 }
135}
void KickPlayerFromBattlefield(ObjectGuid guid)
Kick player from battlefield and teleport him to kick-point location.
Definition: Battlefield.cpp:321
void PlayerAcceptInviteToWar(Player *player)
Definition: Battlefield.cpp:410
uint32 GetZoneId()
Definition: Battlefield.h:243

References _player, Object::GetGUID(), Battlefield::GetZoneId(), WorldObject::GetZoneId(), Battlefield::KickPlayerFromBattlefield(), Battlefield::PlayerAcceptInviteToWar(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfExitRequest()

void WorldSession::HandleBfExitRequest ( WorldPacket recvData)
138{
139 uint32 BattleId;
140
141 recvData >> BattleId;
142
143 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
144 if (!Bf)
145 return;
146
148}
void AskToLeaveQueue(Player *player)
Definition: Battlefield.cpp:396

References _player, Battlefield::AskToLeaveQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfQueueInviteResponse()

void WorldSession::HandleBfQueueInviteResponse ( WorldPacket recvData)
97{
98 uint32 BattleId;
99 uint8 Accepted;
100
101 recvData >> BattleId >> Accepted;
102
103 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
104 if (!Bf)
105 return;
106
107 if (Accepted)
108 {
110 }
111}
void PlayerAcceptInviteToQueue(Player *player)
Definition: Battlefield.cpp:387

References _player, Battlefield::PlayerAcceptInviteToQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBinderActivateOpcode()

void WorldSession::HandleBinderActivateOpcode ( WorldPacket recvPacket)
422{
423 ObjectGuid npcGUID;
424 recvData >> npcGUID;
425
426 if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
427 return;
428
430 if (!unit)
431 {
432 LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
433 return;
434 }
435
436 // remove fake death
437 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
439
440 SendBindPoint(unit);
441}
@ UNIT_NPC_FLAG_INNKEEPER
Definition: Unit.h:532
void SendBindPoint(Creature *npc)
Definition: NPCHandler.cpp:443

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendBindPoint(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_INNKEEPER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBugOpcode()

void WorldSession::HandleBugOpcode ( WorldPacket recvPacket)
629{
630 uint32 suggestion, contentlen, typelen;
631 std::string content, type;
632
633 recv_data >> suggestion >> contentlen >> content;
634
635 recv_data >> typelen >> type;
636
637 if (suggestion == 0)
638 LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]");
639 else
640 LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]");
641
642 LOG_DEBUG("network", "{}", type);
643 LOG_DEBUG("network", "{}", content);
644
646
647 stmt->SetData(0, type);
648 stmt->SetData(1, content);
649
650 CharacterDatabase.Execute(stmt);
651}
@ CHAR_INS_BUG_REPORT
Definition: CharacterDatabase.h:277

References CHAR_INS_BUG_REPORT, CharacterDatabase, LOG_DEBUG, and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleBusyTradeOpcode()

void WorldSession::HandleBusyTradeOpcode ( WorldPacket recvPacket)
77{
78 LOG_DEBUG("network", "WORLD: Busy Trade {}", _player->GetGUID().ToString());
79 // recvPacket.print_storage();
80}

References _player, Object::GetGUID(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBuybackItem()

void WorldSession::HandleBuybackItem ( WorldPacket recvPacket)
910{
911 LOG_DEBUG("network", "WORLD: Received CMSG_BUYBACK_ITEM");
912 ObjectGuid vendorguid;
913 uint32 slot;
914
915 recvData >> vendorguid >> slot;
916
918 if (!creature)
919 {
920 LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", vendorguid.ToString());
922 return;
923 }
924
925 // remove fake death
926 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
928
929 Item* pItem = _player->GetItemFromBuyBackSlot(slot);
930 if (pItem)
931 {
933 if (!_player->HasEnoughMoney(price))
934 {
936 return;
937 }
938
939 ItemPosCountVec dest;
940 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
941 if (msg == EQUIP_ERR_OK)
942 {
943 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
944 {
946 stmt->SetData(0, _player->GetGUID().GetCounter());
947 stmt->SetData(1, pItem->GetEntry());
948 stmt->SetData(2, pItem->GetCount());
949 CharacterDatabase.Execute(stmt);
950 }
951
952 _player->ModifyMoney(-(int32)price);
954 _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
955 _player->StoreItem(dest, pItem, true);
956 }
957 else
958 _player->SendEquipError(msg, pItem, nullptr);
959 return;
960 }
961 else
963}
@ CHAR_DEL_RECOVERY_ITEM
Definition: CharacterDatabase.h:506
@ BUY_ERR_CANT_FIND_ITEM
Definition: Item.h:135
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition: Item.h:137
@ SELL_ERR_CANT_FIND_VENDOR
Definition: Item.h:151
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition: UpdateFields.h:372
@ BUYBACK_SLOT_START
Definition: Player.h:725
@ UNIT_NPC_FLAG_VENDOR
Definition: Unit.h:523
@ CONFIG_ITEMDELETE_VENDOR
Definition: IWorld.h:163
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition: PlayerStorage.cpp:4023
void SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
Definition: PlayerStorage.cpp:4104
Item * GetItemFromBuyBackSlot(uint32 slot)
Definition: PlayerStorage.cpp:4015
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition: PlayerStorage.cpp:4092

References _player, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, BUYBACK_SLOT_START, Player::CanStoreItem(), CHAR_DEL_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_VENDOR, ObjectGuid::Empty, EQUIP_ERR_OK, Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Player::GetItemFromBuyBackSlot(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Object::GetUInt32Value(), Player::HasEnoughMoney(), Player::ItemAddedQuestCheck(), LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, PLAYER_FIELD_BUYBACK_PRICE_1, Unit::RemoveAurasByType(), Player::RemoveItemFromBuyBackSlot(), SELL_ERR_CANT_FIND_VENDOR, Player::SendBuyError(), Player::SendEquipError(), Player::SendSellError(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, Player::StoreItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyBankSlotOpcode()

void WorldSession::HandleBuyBankSlotOpcode ( WorldPackets::Bank::BuyBankSlot buyBankSlot)
147{
149 if (!CanUseBank(buyBankSlot.Banker))
150 {
152 SendPacket(packet.Write());
153 LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - {} not found or you can't interact with him.", buyBankSlot.Banker.ToString());
154 return;
155 }
156
158
159 // next slot
160 ++slot;
161
162 LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = {}", slot);
163
164 BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
165
166 if (!slotEntry)
167 {
169 SendPacket(packet.Write());
170 return;
171 }
172
173 uint32 price = slotEntry->price;
174
175 if (!_player->HasEnoughMoney(price))
176 {
178 SendPacket(packet.Write());
179 return;
180 }
181
183 _player->ModifyMoney(-int32(price));
184
185 packet.Result = ERR_BANKSLOT_OK;
186 SendPacket(packet.Write());
187
189}
#define LOG_INFO(filterType__,...)
Definition: Log.h:167
DBCStorage< BankBagSlotPricesEntry > sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt)
@ ERR_BANKSLOT_NOTBANKER
Definition: Player.h:114
@ ERR_BANKSLOT_FAILED_TOO_MANY
Definition: Player.h:112
@ ERR_BANKSLOT_OK
Definition: Player.h:115
@ ERR_BANKSLOT_INSUFFICIENT_FUNDS
Definition: Player.h:113
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition: DBCEnums.h:165
uint8 GetBankBagSlotCount() const
Definition: Player.h:1239
void SetBankBagSlotCount(uint8 count)
Definition: Player.h:1240
ObjectGuid Banker
Definition: BankPackets.h:57
Definition: BankPackets.h:61
WorldPacket const * Write() override
Definition: BankPackets.cpp:37
uint32 Result
Definition: BankPackets.h:67
Definition: DBCStructure.h:584
uint32 price
Definition: DBCStructure.h:586

References _player, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, WorldPackets::Bank::BuyBankSlot::Banker, CanUseBank(), ERR_BANKSLOT_FAILED_TOO_MANY, ERR_BANKSLOT_INSUFFICIENT_FUNDS, ERR_BANKSLOT_NOTBANKER, ERR_BANKSLOT_OK, Player::GetBankBagSlotCount(), Player::HasEnoughMoney(), LOG_DEBUG, LOG_INFO, Player::ModifyMoney(), BankBagSlotPricesEntry::price, WorldPackets::Bank::BuyBankSlotResult::Result, sBankBagSlotPricesStore, SendPacket(), Player::SetBankBagSlotCount(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and WorldPackets::Bank::BuyBankSlotResult::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemInSlotOpcode()

void WorldSession::HandleBuyItemInSlotOpcode ( WorldPacket recvPacket)
966{
967 LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
968 ObjectGuid vendorguid, bagguid;
969 uint32 item, slot, count;
970 uint8 bagslot;
971
972 recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
973
974 // client expects count starting at 1, and we send vendorslot+1 to client already
975 if (slot > 0)
976 --slot;
977 else
978 return; // cheating
979
980 uint8 bag = NULL_BAG; // init for case invalid bagGUID
981
982 // find bag slot by bag guid
983 if (bagguid == _player->GetGUID())
985 else
986 {
988 {
989 if (Bag* pBag = _player->GetBagByPos(i))
990 {
991 if (bagguid == pBag->GetGUID())
992 {
993 bag = i;
994 break;
995 }
996 }
997 }
998 }
999
1000 // bag not found, cheating?
1001 if (bag == NULL_BAG)
1002 return;
1003
1004 GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot);
1005}
@ INVENTORY_SLOT_BAG_START
Definition: Player.h:700
@ INVENTORY_SLOT_BAG_END
Definition: Player.h:701
Definition: Bag.h:28
Bag * GetBagByPos(uint8 slot) const
Definition: PlayerStorage.cpp:488
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
Definition: Player.cpp:10606

References _player, Player::BuyItemFromVendorSlot(), Player::GetBagByPos(), Object::GetGUID(), GetPlayer(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, LOG_DEBUG, and NULL_BAG.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemOpcode()

void WorldSession::HandleBuyItemOpcode ( WorldPacket recvPacket)
1008{
1009 LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM");
1010 ObjectGuid vendorguid;
1011 uint32 item, slot, count;
1012 uint8 unk1;
1013
1014 recvData >> vendorguid >> item >> slot >> count >> unk1;
1015
1016 // client expects count starting at 1, and we send vendorslot+1 to client already
1017 if (slot > 0)
1018 --slot;
1019 else
1020 return; // cheating
1021
1022 GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT);
1023}

References Player::BuyItemFromVendorSlot(), GetPlayer(), LOG_DEBUG, NULL_BAG, and NULL_SLOT.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyStableSlot()

void WorldSession::HandleBuyStableSlot ( WorldPacket recvPacket)
736{
737 LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
738 ObjectGuid npcGUID;
739
740 recvData >> npcGUID;
741
742 if (!CheckStableMaster(npcGUID))
743 {
745 return;
746 }
747
748 // remove fake death
749 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
751
752 PetStable& petStable = GetPlayer()->GetOrInitPetStable();
753 if (petStable.MaxStabledPets < MAX_PET_STABLES)
754 {
755 StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(petStable.MaxStabledPets + 1);
756 if (_player->HasEnoughMoney(SlotPrice->Price))
757 {
758 ++petStable.MaxStabledPets;
759 _player->ModifyMoney(-int32(SlotPrice->Price));
761 }
762 else
764 }
765 else
767}
DBCStorage< StableSlotPricesEntry > sStableSlotPricesStore(StableSlotPricesfmt)
constexpr auto MAX_PET_STABLES
Definition: PetDefines.h:36
@ STABLE_ERR_MONEY
Definition: NPCHandler.cpp:38
@ STABLE_SUCCESS_BUY_SLOT
Definition: NPCHandler.cpp:42
@ STABLE_ERR_STABLE
Definition: NPCHandler.cpp:39
Definition: PetDefines.h:197
uint32 MaxStabledPets
Definition: PetDefines.h:222
PetStable & GetOrInitPetStable()
Definition: Player.cpp:15464
bool CheckStableMaster(ObjectGuid guid)
Definition: PetHandler.cpp:657
void SendStableResult(uint8 guid)
Definition: NPCHandler.cpp:546
Definition: DBCStructure.h:1879
uint32 Price
Definition: DBCStructure.h:1881

References _player, CheckStableMaster(), Player::GetOrInitPetStable(), GetPlayer(), Player::HasEnoughMoney(), LOG_DEBUG, MAX_PET_STABLES, PetStable::MaxStabledPets, Player::ModifyMoney(), StableSlotPricesEntry::Price, Unit::RemoveAurasByType(), SendStableResult(), SPELL_AURA_FEIGN_DEATH, sStableSlotPricesStore, STABLE_ERR_MONEY, STABLE_ERR_STABLE, STABLE_SUCCESS_BUY_SLOT, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarAddEvent()

void WorldSession::HandleCalendarAddEvent ( WorldPacket recvData)
240{
241 ObjectGuid guid = _player->GetGUID();
242
243 std::string title;
244 std::string description;
245 uint8 type;
246 uint8 repeatable;
247 uint32 maxInvites;
248 int32 dungeonId;
249 uint32 eventPackedTime;
250 uint32 unkPackedTime;
251 uint32 flags;
252
253 recvData >> title >> description >> type >> repeatable >> maxInvites >> dungeonId;
254 recvData.ReadPackedTime(eventPackedTime);
255 recvData.ReadPackedTime(unkPackedTime);
256 recvData >> flags;
257
258 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
259 if (!validUtf8String(recvData, title, "create", guid) || title.size() > 31 || !validUtf8String(recvData, description, "create", guid) || description.size() > 255)
260 return;
261
262 // prevent events in the past
263 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
264 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
265 {
266 recvData.rfinish();
267 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
268 return;
269 }
270
271 // If the event is a guild event, check if the player is in a guild
273 {
274 if (!_player->GetGuildId())
275 {
276 recvData.rfinish();
277 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
278 return;
279 }
280 }
281
282 // Check if the player reached the max number of events allowed to create
284 {
285 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
286 {
287 recvData.rfinish();
288 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
289 return;
290 }
291 }
292 else
293 {
294 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
295 {
296 recvData.rfinish();
297 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
298 return;
299 }
300 }
301
303 {
304 recvData.rfinish();
305 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
306 return;
307 }
309
310 CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId,
311 time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description);
312
313 if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement())
314 if (Player* creator = ObjectAccessor::FindConnectedPlayer(guid))
315 calendarEvent->SetGuildId(creator->GetGuildId());
316
317 if (calendarEvent->IsGuildAnnouncement())
318 {
319 // 946684800 is 01/01/2000 00:00:00 - default response time
320 CalendarInvite* invite = new CalendarInvite(0, calendarEvent->GetEventId(), ObjectGuid::Empty, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
321 sCalendarMgr->AddInvite(calendarEvent, invite);
322 }
323 else
324 {
325 uint32 inviteCount;
329
330 memset(status, 0, sizeof(status));
331 memset(rank, 0, sizeof(rank));
332
333 try
334 {
335 recvData >> inviteCount;
336
337 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
338 {
339 recvData >> invitee[i].ReadAsPacked();
340 recvData >> status[i] >> rank[i];
341 }
342 }
343 catch (ByteBufferException const&)
344 {
345 delete calendarEvent;
346 calendarEvent = nullptr;
347 throw;
348 }
349
351 if (inviteCount > 1)
352 trans = CharacterDatabase.BeginTransaction();
353
354 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
355 {
356 // 946684800 is 01/01/2000 00:00:00 - default response time
357 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee[i], guid, 946684800, CalendarInviteStatus(status[i]), CalendarModerationRank(rank[i]), "");
358 sCalendarMgr->AddInvite(calendarEvent, invite, trans);
359 }
360
361 if (inviteCount > 1)
362 CharacterDatabase.CommitTransaction(trans);
363 }
364
365 sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD);
366}
#define sCalendarMgr
Definition: CalendarMgr.h:344
@ CALENDAR_ERROR_INTERNAL
Definition: CalendarMgr.h:98
@ CALENDAR_ERROR_EVENT_PASSED
Definition: CalendarMgr.h:109
@ CALENDAR_ERROR_EVENTS_EXCEEDED
Definition: CalendarMgr.h:92
@ CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED
Definition: CalendarMgr.h:91
@ CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD
Definition: CalendarMgr.h:99
CalendarModerationRank
Definition: CalendarMgr.h:44
@ CALENDAR_RANK_PLAYER
Definition: CalendarMgr.h:45
@ CALENDAR_SENDTYPE_ADD
Definition: CalendarMgr.h:53
CalendarEventType
Definition: CalendarMgr.h:58
CalendarInviteStatus
Definition: CalendarMgr.h:75
@ CALENDAR_STATUS_NOT_SIGNED_UP
Definition: CalendarMgr.h:83
@ CALENDAR_MAX_EVENTS
Definition: CalendarMgr.h:128
@ CALENDAR_MAX_INVITES
Definition: CalendarMgr.h:130
@ CALENDAR_MAX_GUILD_EVENTS
Definition: CalendarMgr.h:129
@ CALENDAR_CREATE_EVENT_COOLDOWN
Definition: CalendarMgr.h:131
bool validUtf8String(WorldPacket &recvData, std::string &s, std::string action, ObjectGuid playerGUID)
Definition: CalendarHandler.cpp:227
Definition: CalendarMgr.h:136
Definition: CalendarMgr.h:195
bool IsGuildAnnouncement() const
Definition: CalendarMgr.h:253
void SetGuildId(uint32 guildId)
Definition: CalendarMgr.h:228
bool IsGuildEvent() const
Definition: CalendarMgr.h:252
uint64 GetEventId() const
Definition: CalendarMgr.h:223
uint32 GetGuildId() const
Definition: Player.h:1851
time_t GetCalendarEventCreationCooldown() const
Definition: WorldSession.h:528
void SetCalendarEventCreationCooldown(time_t cooldown)
Definition: WorldSession.h:529
Definition: ByteBuffer.h:32
uint32 ReadPackedTime()
Definition: ByteBuffer.cpp:96

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_MAX_INVITES, CALENDAR_RANK_PLAYER, CALENDAR_SENDTYPE_ADD, CALENDAR_STATUS_NOT_SIGNED_UP, CharacterDatabase, ObjectGuid::Empty, ObjectAccessor::FindConnectedPlayer(), GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), CalendarEvent::IsGuildAnnouncement(), CalendarEvent::IsGuildEvent(), ObjectGuid::ReadAsPacked(), ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetGuildId(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarArenaTeam()

void WorldSession::HandleCalendarArenaTeam ( WorldPacket recvData)
217{
218 LOG_DEBUG("network", "CMSG_CALENDAR_ARENA_TEAM [{}]", _player->GetGUID().ToString());
219
220 uint32 arenaTeamId;
221 recvData >> arenaTeamId;
222
223 if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
224 team->MassInviteToEvent(this);
225}

References _player, Object::GetGUID(), LOG_DEBUG, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarComplain()

void WorldSession::HandleCalendarComplain ( WorldPacket recvData)
767{
768 ObjectGuid guid = _player->GetGUID();
769 uint64 eventId;
770 ObjectGuid complainGUID;
771
772 recvData >> eventId >> complainGUID;
773 LOG_DEBUG("network", "CMSG_CALENDAR_COMPLAIN [{}] EventId [{}] guid [{}]", guid.ToString(), eventId, complainGUID.ToString());
774
775 // what to do with complains?
776}

References _player, Object::GetGUID(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarCopyEvent()

void WorldSession::HandleCalendarCopyEvent ( WorldPacket recvData)
437{
438 ObjectGuid guid = _player->GetGUID();
439 uint64 eventId;
440 uint64 inviteId;
441 uint32 eventTime;
442
443 recvData >> eventId >> inviteId;
444 recvData.ReadPackedTime(eventTime);
445 LOG_DEBUG("network", "CMSG_CALENDAR_COPY_EVENT [{}], EventId [{}] inviteId [{}] Time: {}", guid.ToString(), eventId, inviteId, eventTime);
446
447 // prevent events in the past
448 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
449 if (time_t(eventTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
450 {
451 recvData.rfinish();
452 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
453 return;
454 }
455
456 if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId))
457 {
458 // Ensure that the player has access to the event
459 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
460 {
461 if (oldEvent->GetGuildId() != _player->GetGuildId())
462 {
463 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
464 return;
465 }
466 }
467 else
468 {
469 if (oldEvent->GetCreatorGUID() != guid)
470 {
471 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
472 return;
473 }
474 }
475
476 // Check if the player reached the max number of events allowed to create
477 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
478 {
479 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
480 {
481 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
482 return;
483 }
484 }
485 else
486 {
487 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
488 {
489 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
490 return;
491 }
492 }
493
495 {
496 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
497 return;
498 }
500
501 CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId());
502 newEvent->SetEventTime(time_t(eventTime));
503 sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY);
504
505 CalendarInviteStore invites = sCalendarMgr->GetEventInvites(eventId);
507 if (invites.size() > 1)
508 trans = CharacterDatabase.BeginTransaction();
509
510 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
511 sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId()), trans);
512
513 if (invites.size() > 1)
514 CharacterDatabase.CommitTransaction(trans);
515 // should we change owner when somebody makes a copy of event owned by another person?
516 }
517 else
518 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
519}
@ CALENDAR_ERROR_EVENT_INVALID
Definition: CalendarMgr.h:96
std::vector< CalendarInvite * > CalendarInviteStore
Definition: CalendarMgr.h:273
@ CALENDAR_SENDTYPE_COPY
Definition: CalendarMgr.h:54
void SetEventTime(time_t eventTime)
Definition: CalendarMgr.h:243

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_SENDTYPE_COPY, CharacterDatabase, GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetEventTime(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventInvite()

void WorldSession::HandleCalendarEventInvite ( WorldPacket recvData)
522{
523 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_INVITE");
524
525 ObjectGuid playerGuid = _player->GetGUID();
526
527 uint64 eventId;
528 uint64 inviteId;
529 std::string name;
530 bool isPreInvite;
531 bool isGuildEvent;
532
533 ObjectGuid inviteeGuid;
534 uint32 inviteeTeamId = TEAM_NEUTRAL;
535 uint32 inviteeGuildId = 0;
536
537 recvData >> eventId >> inviteId >> name >> isPreInvite >> isGuildEvent;
538
539 if (Player* player = ObjectAccessor::FindPlayerByName(name.c_str(), false))
540 {
541 // Invitee is online
542 inviteeGuid = player->GetGUID();
543 inviteeTeamId = player->GetTeamId();
544 inviteeGuildId = player->GetGuildId();
545 }
546 else
547 {
548 // xinef: Get Data From global storage
549 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name))
550 {
551 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
552 {
553 inviteeGuid = guid;
554 inviteeTeamId = Player::TeamIdForRace(playerData->Race);
555 inviteeGuildId = playerData->GuildId;
556 }
557 }
558 }
559
560 if (!inviteeGuid)
561 {
562 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND);
563 return;
564 }
565
566 if (_player->GetTeamId() != inviteeTeamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
567 {
568 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
569 return;
570 }
571
572 // xinef: sync query
573 if (QueryResult result = CharacterDatabase.Query("SELECT flags FROM character_social WHERE guid = {} AND friend = {}", inviteeGuid.GetCounter(), playerGuid.GetCounter()))
574 {
575 Field* fields = result->Fetch();
576 if (fields[0].Get<uint8>() & SOCIAL_FLAG_IGNORED)
577 {
578 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, name.c_str());
579 return;
580 }
581 }
582
583 if (!isPreInvite)
584 {
585 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
586 {
587 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId)
588 {
589 // we can't invite guild members to guild events
590 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
591 return;
592 }
593
594 // 946684800 is 01/01/2000 00:00:00 - default response time
595 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
596 sCalendarMgr->AddInvite(calendarEvent, invite);
597 }
598 else
599 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID);
600 }
601 else
602 {
603 if (isGuildEvent && inviteeGuildId == _player->GetGuildId())
604 {
605 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
606 return;
607 }
608
609 // 946684800 is 01/01/2000 00:00:00 - default response time
610 CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
611 sCalendarMgr->SendCalendarEventInvite(*invite);
612 }
613}
std::shared_ptr< ResultSet > QueryResult
Definition: DatabaseEnvFwd.h:28
@ CALENDAR_ERROR_NOT_ALLIED
Definition: CalendarMgr.h:102
@ CALENDAR_ERROR_NO_GUILD_INVITES
Definition: CalendarMgr.h:121
@ CALENDAR_ERROR_IGNORING_YOU_S
Definition: CalendarMgr.h:103
@ CALENDAR_ERROR_PLAYER_NOT_FOUND
Definition: CalendarMgr.h:101
@ CALENDAR_STATUS_INVITED
Definition: CalendarMgr.h:76
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR
Definition: IWorld.h:77
Class used to access individual fields of database query result.
Definition: Field.h:99

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_IGNORING_YOU_S, CALENDAR_ERROR_NO_GUILD_INVITES, CALENDAR_ERROR_NOT_ALLIED, CALENDAR_ERROR_PLAYER_NOT_FOUND, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_INVITED, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR, ObjectAccessor::FindPlayerByName(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetTeamId(), LOG_DEBUG, sCalendarMgr, sCharacterCache, SOCIAL_FLAG_IGNORED, sWorld, TEAM_NEUTRAL, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventModeratorStatus()

void WorldSession::HandleCalendarEventModeratorStatus ( WorldPacket recvData)
738{
739 ObjectGuid guid = _player->GetGUID();
740 ObjectGuid invitee;
741 uint64 eventId;
742 uint64 inviteId;
743 uint64 ownerInviteId; // isn't it sender's inviteId?
744 uint8 rank;
745
746 recvData>> invitee.ReadAsPacked();
747 recvData >> eventId >> inviteId >> ownerInviteId >> rank;
748 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ([{}] id: [{}], rank {}",
749 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, rank);
750
751 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
752 {
753 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
754 {
755 invite->SetRank(CalendarModerationRank(rank));
756 sCalendarMgr->UpdateInvite(invite);
757 sCalendarMgr->SendCalendarEventModeratorStatusAlert(*calendarEvent, *invite);
758 }
759 else
760 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
761 }
762 else
763 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
764}
@ CALENDAR_ERROR_NO_INVITE
Definition: CalendarMgr.h:117

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRemoveInvite()

void WorldSession::HandleCalendarEventRemoveInvite ( WorldPacket recvData)
678{
679 ObjectGuid guid = _player->GetGUID();
680 ObjectGuid invitee;
681 uint64 eventId;
682 uint64 ownerInviteId; // isn't it sender's inviteId?
683 uint64 inviteId;
684
685 recvData>> invitee.ReadAsPacked();
686 recvData >> inviteId >> ownerInviteId >> eventId;
687
688 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_REMOVE_INVITE [{}] EventId [{}], ownerInviteId [{}], Invitee ([{}] id: [{}])",
689 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId);
690
691 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
692 {
693 if (calendarEvent->GetCreatorGUID() == invitee)
694 {
695 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED);
696 return;
697 }
698
699 sCalendarMgr->RemoveInvite(inviteId, eventId, guid);
700 }
701 else
702 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE);
703}
@ CALENDAR_ERROR_DELETE_CREATOR_FAILED
Definition: CalendarMgr.h:111

References _player, CALENDAR_ERROR_DELETE_CREATOR_FAILED, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRsvp()

void WorldSession::HandleCalendarEventRsvp ( WorldPacket recvData)
642{
643 ObjectGuid guid = _player->GetGUID();
644 uint64 eventId;
645 uint64 inviteId;
646 uint32 status;
647
648 recvData >> eventId >> inviteId >> status;
649 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_RSVP [{}] EventId [{}], InviteId [{}], status {}",
650 guid.ToString(), eventId, inviteId, status);
651
652 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
653 {
654 // i think we still should be able to remove self from locked events
655 if (status != CALENDAR_STATUS_REMOVED && calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED)
656 {
657 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_LOCKED);
658 return;
659 }
660
661 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
662 {
663 invite->SetStatus(CalendarInviteStatus(status));
664 invite->SetStatusTime(GameTime::GetGameTime().count());
665
666 sCalendarMgr->UpdateInvite(invite);
667 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
668 sCalendarMgr->SendCalendarClearPendingAction(guid);
669 }
670 else
671 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
672 }
673 else
674 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
675}
@ CALENDAR_ERROR_EVENT_LOCKED
Definition: CalendarMgr.h:110
@ CALENDAR_FLAG_INVITES_LOCKED
Definition: CalendarMgr.h:38
@ CALENDAR_STATUS_REMOVED
Definition: CalendarMgr.h:85

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_LOCKED, CALENDAR_ERROR_NO_INVITE, CALENDAR_FLAG_INVITES_LOCKED, CALENDAR_STATUS_REMOVED, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventSignup()

void WorldSession::HandleCalendarEventSignup ( WorldPacket recvData)
616{
617 ObjectGuid guid = _player->GetGUID();
618 uint64 eventId;
619 bool tentative;
620
621 recvData >> eventId >> tentative;
622 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_SIGNUP [{}] EventId [{}] Tentative {}", guid.ToString(), eventId, tentative);
623
624 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
625 {
626 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() != _player->GetGuildId())
627 {
628 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
629 return;
630 }
631
633 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, GameTime::GetGameTime().count(), status, CALENDAR_RANK_PLAYER, "");
634 sCalendarMgr->AddInvite(calendarEvent, invite);
635 sCalendarMgr->SendCalendarClearPendingAction(guid);
636 }
637 else
638 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
639}
@ CALENDAR_STATUS_TENTATIVE
Definition: CalendarMgr.h:84
@ CALENDAR_STATUS_SIGNED_UP
Definition: CalendarMgr.h:82

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_SIGNED_UP, CALENDAR_STATUS_TENTATIVE, GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventStatus()

void WorldSession::HandleCalendarEventStatus ( WorldPacket recvData)
706{
707 ObjectGuid guid = _player->GetGUID();
708 ObjectGuid invitee;
709 uint64 eventId;
710 uint64 inviteId;
711 uint64 ownerInviteId; // isn't it sender's inviteId?
712 uint8 status;
713
714 recvData >> invitee.ReadAsPacked();
715 recvData >> eventId >> inviteId >> ownerInviteId >> status;
716 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ({}) id: [{}], status {}",
717 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, status);
718
719 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
720 {
721 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
722 {
723 invite->SetStatus((CalendarInviteStatus)status);
724 invite->SetStatusTime(GameTime::GetGameTime().count());
725
726 sCalendarMgr->UpdateInvite(invite);
727 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
728 sCalendarMgr->SendCalendarClearPendingAction(invitee);
729 }
730 else
731 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
732 }
733 else
734 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
735}

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetCalendar()

void WorldSession::HandleCalendarGetCalendar ( WorldPacket recvData)
Todo:
: Fix this, how we do know how many and what holidays to send?
53{
54 ObjectGuid guid = _player->GetGUID();
55 LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [{}]", guid.ToString());
56
57 time_t currTime = GameTime::GetGameTime().count();
58
59 WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
60
61 CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid);
62 data << uint32(invites.size());
63 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
64 {
65 data << uint64((*itr)->GetEventId());
66 data << uint64((*itr)->GetInviteId());
67 data << uint8((*itr)->GetStatus());
68 data << uint8((*itr)->GetRank());
69
70 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
71 {
72 data << uint8(calendarEvent->IsGuildEvent());
73 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
74 }
75 else
76 {
77 data << uint8(0);
78 data << (*itr)->GetSenderGUID().WriteAsPacked();
79 }
80 }
81
82 CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
83 data << uint32(playerEvents.size());
84 for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
85 {
86 CalendarEvent* calendarEvent = *itr;
87
88 data << uint64(calendarEvent->GetEventId());
89 data << calendarEvent->GetTitle();
90 data << uint32(calendarEvent->GetType());
91 data.AppendPackedTime(calendarEvent->GetEventTime());
92 data << uint32(calendarEvent->GetFlags());
93 data << int32(calendarEvent->GetDungeonId());
94 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
95 }
96
97 data << uint32(currTime); // server time
98 data.AppendPackedTime(currTime); // zone time
99
100 ByteBuffer dataBuffer;
101 uint32 boundCounter = 0;
102 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
103 {
104 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(_player->GetGUID(), Difficulty(i));
105 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
106 {
107 if (itr->second.perm)
108 {
109 InstanceSave const* save = itr->second.save;
110 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
111 dataBuffer << uint32(save->GetMapId());
112 dataBuffer << uint32(save->GetDifficulty());
113 dataBuffer << uint32(resetTime >= currTime ? resetTime - currTime : 0);
114 dataBuffer << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance save id as unique instance copy id
115 ++boundCounter;
116 }
117 }
118 }
119
120 data << uint32(boundCounter);
121 data.append(dataBuffer);
122
123 // pussywizard
124 uint32 relationTime = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP) + sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; // set point in time (default 29.12.2005) + X hours
125 data << uint32(relationTime);
126
127 // Reuse variables
128 boundCounter = 0;
129 std::set<uint32> sentMaps;
130 dataBuffer.clear();
131
132 ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
133 for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
134 {
135 uint32 mapId = PAIR32_LOPART(itr->first);
136 if (sentMaps.find(mapId) != sentMaps.end())
137 continue;
138
139 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
140 if (!mapEntry || !mapEntry->IsRaid())
141 continue;
142
143 sentMaps.insert(mapId);
144
145 dataBuffer << int32(mapId);
146 time_t period = sInstanceSaveMgr->GetExtendedResetTimeFor(mapId, (Difficulty)PAIR32_HIPART(itr->first)) - itr->second;
147 dataBuffer << int32(period); // pussywizard: reset time period
148 dataBuffer << int32(0); // pussywizard: reset time offset, needed for other than 7-day periods if not aligned with relationTime
149 ++boundCounter;
150 }
151
152 data << uint32(boundCounter);
153 data.append(dataBuffer);
154
156 data << uint32(sGameEventMgr->modifiedHolidays.size());
157 for (uint32 entry : sGameEventMgr->modifiedHolidays)
158 {
159 HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(entry);
160
161 if (DisableMgr::IsDisabledFor(DISABLE_TYPE_GAME_EVENT, sGameEventMgr->GetHolidayEventId(holiday->Id), nullptr))
162 {
163 continue;
164 }
165
166 data << uint32(holiday->Id); // m_ID
167 data << uint32(holiday->Region); // m_region, might be looping
168 data << uint32(holiday->Looping); // m_looping, might be region
169 data << uint32(holiday->Priority); // m_priority
170 data << uint32(holiday->CalendarFilterType); // m_calendarFilterType
171
172 for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
173 data << uint32(holiday->Date[j]); // 26 * m_date -- WritePackedTime ?
174
175 for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
176 data << uint32(holiday->Duration[j]); // 10 * m_duration
177
178 for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
179 data << uint32(holiday->CalendarFlags[j]); // 10 * m_calendarFlags
180
181 data << holiday->TextureFilename; // m_textureFilename (holiday name)
182 }
183
184 SendPacket(&data);
185}
constexpr auto HOUR
Definition: Common.h:57
std::unordered_set< CalendarEvent * > CalendarEventStore
Definition: CalendarMgr.h:274
@ DISABLE_TYPE_GAME_EVENT
Definition: DisableMgr.h:38
DBCStorage< HolidaysEntry > sHolidaysStore(Holidaysfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
uint16 PAIR32_HIPART(uint32 x)
Definition: ObjectDefines.h:92
uint16 PAIR32_LOPART(uint32 x)
Definition: ObjectDefines.h:97
#define sGameEventMgr
Definition: GameEventMgr.h:186
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition: InstanceSaveMgr.h:46
#define sInstanceSaveMgr
Definition: InstanceSaveMgr.h:202
std::unordered_map< uint32, time_t > ResetTimeByMapDifficultyMap
Definition: InstanceSaveMgr.h:104
@ CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP
Definition: IWorld.h:248
@ CONFIG_INSTANCE_RESET_TIME_HOUR
Definition: IWorld.h:247
Difficulty
Definition: DBCEnums.h:271
#define MAX_DIFFICULTY
Definition: DBCEnums.h:288
#define MAX_HOLIDAY_FLAGS
Definition: DBCStructure.h:1112
#define MAX_HOLIDAY_DURATIONS
Definition: DBCStructure.h:1110
#define MAX_HOLIDAY_DATES
Definition: DBCStructure.h:1111
@ SMSG_CALENDAR_SEND_CALENDAR
Definition: Opcodes.h:1108
ObjectGuid GetCreatorGUID() const
Definition: CalendarMgr.h:226
CalendarEventType GetType() const
Definition: CalendarMgr.h:238
int32 GetDungeonId() const
Definition: CalendarMgr.h:241
std::string GetTitle() const
Definition: CalendarMgr.h:232
time_t GetEventTime() const
Definition: CalendarMgr.h:244
uint32 GetFlags() const
Definition: CalendarMgr.h:247
PackedGuid WriteAsPacked() const
Definition: ObjectGuid.h:318
Definition: InstanceSaveMgr.h:56
time_t GetExtendedResetTime() const
Definition: InstanceSaveMgr.h:76
uint32 GetInstanceId() const
Definition: InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition: InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition: InstanceSaveMgr.h:63
time_t GetResetTime() const
Definition: InstanceSaveMgr.h:75
Definition: DBCStructure.h:1115
int32 CalendarFilterType
Definition: DBCStructure.h:1126
uint32 Duration[MAX_HOLIDAY_DURATIONS]
Definition: DBCStructure.h:1117
uint32 Id
Definition: DBCStructure.h:1116
char const * TextureFilename
Definition: DBCStructure.h:1124
uint32 Priority
Definition: DBCStructure.h:1125
uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]
Definition: DBCStructure.h:1121
uint32 Region
Definition: DBCStructure.h:1119
uint32 Date[MAX_HOLIDAY_DATES]
Definition: DBCStructure.h:1118
uint32 Looping
Definition: DBCStructure.h:1120
Definition: DBCStructure.h:1308
bool IsRaid() const
Definition: DBCStructure.h:1337
Definition: ByteBuffer.h:70
void clear()
Definition: ByteBuffer.h:122

References _player, ByteBuffer::append(), ByteBuffer::AppendPackedTime(), HolidaysEntry::CalendarFilterType, HolidaysEntry::CalendarFlags, ByteBuffer::clear(), CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP, HolidaysEntry::Date, DISABLE_TYPE_GAME_EVENT, HolidaysEntry::Duration, CalendarEvent::GetCreatorGUID(), InstanceSave::GetDifficulty(), CalendarEvent::GetDungeonId(), CalendarEvent::GetEventId(), CalendarEvent::GetEventTime(), InstanceSave::GetExtendedResetTime(), CalendarEvent::GetFlags(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), CalendarEvent::GetTitle(), CalendarEvent::GetType(), HOUR, HolidaysEntry::Id, DisableMgr::IsDisabledFor(), MapEntry::IsRaid(), LOG_DEBUG, HolidaysEntry::Looping, MAX_DIFFICULTY, MAX_HOLIDAY_DATES, MAX_HOLIDAY_DURATIONS, MAX_HOLIDAY_FLAGS, PAIR32_HIPART(), PAIR32_LOPART(), HolidaysEntry::Priority, HolidaysEntry::Region, sCalendarMgr, SendPacket(), sGameEventMgr, sHolidaysStore, sInstanceSaveMgr, sMapStore, SMSG_CALENDAR_SEND_CALENDAR, sWorld, HolidaysEntry::TextureFilename, ObjectGuid::ToString(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetEvent()

void WorldSession::HandleCalendarGetEvent ( WorldPacket recvData)
188{
189 uint64 eventId;
190 recvData >> eventId;
191
192 LOG_DEBUG("network", "CMSG_CALENDAR_GET_EVENT. Player [{}] Event [{}]", _player->GetGUID().ToString(), eventId);
193
194 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
195 sCalendarMgr->SendCalendarEvent(_player->GetGUID(), *calendarEvent, CALENDAR_SENDTYPE_GET);
196 else
197 sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID);
198}
@ CALENDAR_SENDTYPE_GET
Definition: CalendarMgr.h:52

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_SENDTYPE_GET, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetNumPending()

void WorldSession::HandleCalendarGetNumPending ( WorldPacket recvData)
779{
780 ObjectGuid guid = _player->GetGUID();
781 uint32 pending = sCalendarMgr->GetPlayerNumPending(guid);
782
783 LOG_DEBUG("network", "CMSG_CALENDAR_GET_NUM_PENDING: [{}] Pending: {}", guid.ToString(), pending);
784
786 data << uint32(pending);
787 SendPacket(&data);
788}
@ SMSG_CALENDAR_SEND_NUM_PENDING
Definition: Opcodes.h:1126

References _player, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, SendPacket(), SMSG_CALENDAR_SEND_NUM_PENDING, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGuildFilter()

void WorldSession::HandleCalendarGuildFilter ( WorldPacket recvData)
201{
202 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER [{}]", _player->GetGUID().ToString());
203
204 uint32 minLevel;
205 uint32 maxLevel;
206 uint32 minRank;
207
208 recvData >> minLevel >> maxLevel >> minRank;
209
210 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
211 guild->MassInviteToEvent(this, minLevel, maxLevel, minRank);
212
213 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER: Min level [{}], Max level [{}], Min rank [{}]", minLevel, maxLevel, minRank);
214}
#define sGuildMgr
Definition: GuildMgr.h:51
Definition: Guild.h:295

References _player, Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, sGuildMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarRemoveEvent()

void WorldSession::HandleCalendarRemoveEvent ( WorldPacket recvData)
426{
427 ObjectGuid guid = _player->GetGUID();
428 uint64 eventId;
429
430 recvData >> eventId;
431 recvData.rfinish(); // Skip flags & invite ID, we don't use them
432
433 sCalendarMgr->RemoveEvent(eventId, guid);
434}

References _player, Object::GetGUID(), ByteBuffer::rfinish(), and sCalendarMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarUpdateEvent()

void WorldSession::HandleCalendarUpdateEvent ( WorldPacket recvData)
369{
370 ObjectGuid guid = _player->GetGUID();
371 time_t oldEventTime;
372
373 uint64 eventId;
374 uint64 inviteId;
375 std::string title;
376 std::string description;
377 uint8 type;
378 uint8 repetitionType;
379 uint32 maxInvites;
380 int32 dungeonId;
381 uint32 eventPackedTime;
382 uint32 timeZoneTime;
383 uint32 flags;
384
385 recvData >> eventId >> inviteId >> title >> description >> type >> repetitionType >> maxInvites >> dungeonId;
386 recvData.ReadPackedTime(eventPackedTime);
387 recvData.ReadPackedTime(timeZoneTime);
388 recvData >> flags;
389
390 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
391 if (!validUtf8String(recvData, title, "update", guid) || title.size() > 31 || !validUtf8String(recvData, description, "update", guid) || description.size() > 255)
392 return;
393
394 // prevent events in the past
395 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
396 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
397 {
398 recvData.rfinish();
399 return;
400 }
401
402 LOG_DEBUG("network", "CMSG_CALENDAR_UPDATE_EVENT [{}] EventId [{}], InviteId [{}] Title {}, Description {}, type {} "
403 "Repeatable {}, MaxInvites {}, Dungeon ID {}, Time {} Time2 {}, Flags {}",
404 guid.ToString(), eventId, inviteId, title, description, type, repetitionType, maxInvites, dungeonId, eventPackedTime, timeZoneTime, flags);
405
406 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
407 {
408 oldEventTime = calendarEvent->GetEventTime();
409
410 calendarEvent->SetType(CalendarEventType(type));
411 calendarEvent->SetFlags(flags);
412 calendarEvent->SetEventTime(time_t(eventPackedTime));
413 calendarEvent->SetTimeZoneTime(time_t(timeZoneTime)); // Not sure, seems constant from the little sniffs we have
414 calendarEvent->SetDungeonId(dungeonId);
415 calendarEvent->SetTitle(title);
416 calendarEvent->SetDescription(description);
417
418 sCalendarMgr->UpdateEvent(calendarEvent);
419 sCalendarMgr->SendCalendarEventUpdateAlert(*calendarEvent, oldEventTime);
420 }
421 else
422 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
423}

References _player, CALENDAR_ERROR_EVENT_INVALID, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, ObjectGuid::ToString(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAuraOpcode()

void WorldSession::HandleCancelAuraOpcode ( WorldPacket recvPacket)
489{
490 uint32 spellId;
491 recvPacket >> spellId;
492
493 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
494 if (!spellInfo)
495 return;
496
497 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
499 {
500 return;
501 }
502
503 // channeled spell case (it currently casted then)
504 if (spellInfo->IsChanneled())
505 {
507 if (curSpell->m_spellInfo->Id == spellId)
509 return;
510 }
511
512 // non channeled case:
513 // don't allow remove non positive spells
514 // don't allow cancelling passive auras (some of them are visible)
515 if (!spellInfo->IsPositive() || spellInfo->IsPassive())
516 {
517 return;
518 }
519
520 // maybe should only remove one buff when there are multiple?
522}
@ CURRENT_CHANNELED_SPELL
Definition: Unit.h:980
@ AURA_REMOVE_BY_CANCEL
Definition: SpellAuraDefines.h:393
@ SPELL_ATTR0_NO_AURA_CANCEL
Definition: SharedDefines.h:385
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4637
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4002
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:2061
bool IsPassive() const
Definition: SpellInfo.cpp:1082
bool IsChanneled() const
Definition: SpellInfo.cpp:1240
bool HasAttribute(SpellAttr0 attribute) const
Definition: SpellInfo.h:412
bool IsPositive() const
Definition: SpellInfo.cpp:1221

References _player, AURA_REMOVE_BY_CANCEL, CURRENT_CHANNELED_SPELL, ObjectGuid::Empty, Unit::GetCurrentSpell(), SpellInfo::HasAttribute(), Unit::InterruptSpell(), SpellInfo::IsChanneled(), SpellInfo::IsPassive(), SpellInfo::IsPositive(), Unit::RemoveOwnedAura(), SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAutoRepeatSpellOpcode()

void WorldSession::HandleCancelAutoRepeatSpellOpcode ( WorldPacket recvPacket)
567{
568 // may be better send SMSG_CANCEL_AUTO_REPEAT?
569 // cancel and prepare for deleting
571}
@ CURRENT_AUTOREPEAT_SPELL
Definition: Unit.h:981

References _player, CURRENT_AUTOREPEAT_SPELL, and Unit::InterruptSpell().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelCastOpcode()

void WorldSession::HandleCancelCastOpcode ( WorldPacket recvPacket)
477{
478 uint32 spellId;
479
480 recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
481 recvPacket >> spellId;
482
484 if (_player->IsNonMeleeSpellCast(false))
485 _player->InterruptNonMeleeSpells(false, spellId, false, true);
486}
@ CURRENT_MELEE_SPELL
Definition: Unit.h:978
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4039

References _player, CURRENT_MELEE_SPELL, Unit::InterruptNonMeleeSpells(), Unit::InterruptSpell(), Unit::IsNonMeleeSpellCast(), and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelChanneling()

void WorldSession::HandleCancelChanneling ( WorldPacket recvData)
574{
575 uint32 spellID = 0;
576 recvData >> spellID;
577
578 // ignore for remote control state (for player case)
579 Unit* mover = _player->m_mover;
580 if (!mover)
581 {
582 return;
583 }
584
585 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
586 if (!spellInfo)
587 {
588 return;
589 }
590
591 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
593 {
594 return;
595 }
596
598 if (!spell || spell->GetSpellInfo()->Id != spellInfo->Id)
599 {
600 return;
601 }
602
604}
SafeUnitPointer m_mover
Definition: Player.h:2282
SpellInfo const * GetSpellInfo() const
Definition: Spell.h:574
uint32 Id
Definition: SpellInfo.h:318

References _player, CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Player::m_mover, SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelGrowthAuraOpcode()

void WorldSession::HandleCancelGrowthAuraOpcode ( WorldPacket recvPacket)
563{
564}

Referenced by OpcodeTable::Initialize().

◆ HandleCancelMountAuraOpcode()

void WorldSession::HandleCancelMountAuraOpcode ( WorldPacket recvData)
1558{
1559 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
1560
1561 //If player is not mounted, so go out :)
1562 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1563 {
1565 return;
1566 }
1567
1568 if (_player->IsInFlight()) // not blizz like; no any messages on blizz
1569 {
1571 return;
1572 }
1573
1574 _player->Dismount();
1576}
@ LANG_CHAR_NON_MOUNTED
Definition: Language.h:54
@ LANG_YOU_IN_FLIGHT
Definition: Language.h:50
@ SPELL_AURA_MOUNTED
Definition: SpellAuraDefines.h:141
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition: Chat.cpp:103
void Dismount()
Definition: Unit.cpp:13435
bool IsMounted() const
Definition: Unit.h:1542

References _player, Unit::Dismount(), Unit::IsInFlight(), Unit::IsMounted(), LANG_CHAR_NON_MOUNTED, LANG_YOU_IN_FLIGHT, LOG_DEBUG, Unit::RemoveAurasByType(), ChatHandler::SendSysMessage(), and SPELL_AURA_MOUNTED.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTempEnchantmentOpcode()

void WorldSession::HandleCancelTempEnchantmentOpcode ( WorldPacket recvData)
1597{
1598 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
1599
1600 uint32 eslot;
1601
1602 recvData >> eslot;
1603
1604 // apply only to equipped item
1606 return;
1607
1609
1610 if (!item)
1611 return;
1612
1614 return;
1615
1618}
@ TEMP_ENCHANTMENT_SLOT
Definition: Item.h:164
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition: Item.h:295
void ClearEnchantment(EnchantmentSlot slot)
Definition: Item.cpp:962

References Player::ApplyEnchantment(), Item::ClearEnchantment(), Item::GetEnchantmentId(), Player::GetItemByPos(), GetPlayer(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), LOG_DEBUG, and TEMP_ENCHANTMENT_SLOT.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTradeOpcode()

void WorldSession::HandleCancelTradeOpcode ( WorldPacket recvPacket)
537{
538 // sended also after LOGOUT COMPLETE
539 if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
540 _player->TradeCancel(true);
541}
void TradeCancel(bool sendback)
Definition: PlayerStorage.cpp:4116

References _player, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleCastSpellOpcode()

void WorldSession::HandleCastSpellOpcode ( WorldPacket recvPacket)
Todo:
: Preparation for #23204
338{
339 uint32 spellId;
340 uint8 castCount, castFlags;
341 recvPacket >> castCount >> spellId >> castFlags;
342 TriggerCastFlags triggerFlag = TRIGGERED_NONE;
343
344 uint32 oldSpellId = spellId;
345
346 LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: {}, spellId: {}, castFlags: {}, data length = {}", castCount, spellId, castFlags, (uint32)recvPacket.size());
347
348 // ignore for remote control state (for player case)
349 Unit* mover = _player->m_mover;
350 if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
351 {
352 recvPacket.rfinish(); // prevent spam at ignore packet
353 return;
354 }
355
356 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
357
358 if (!spellInfo)
359 {
360 LOG_ERROR("network.opcode", "WORLD: unknown spell id {}", spellId);
361 recvPacket.rfinish(); // prevent spam at ignore packet
362 return;
363 }
364
365 // client provided targets
366 SpellCastTargets targets;
367 targets.Read(recvPacket, mover);
368 HandleClientCastFlags(recvPacket, castFlags, targets);
369
370 // not have spell in spellbook
371 if (mover->GetTypeId() == TYPEID_PLAYER)
372 {
373 // not have spell in spellbook or spell passive and not casted by client
374 if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()) )
375 {
376 bool allow = false;
377
378 // allow casting of unknown spells for special lock cases
379 if (GameObject* go = targets.GetGOTarget())
380 {
381 if (go->GetSpellForLock(mover->ToPlayer()) == spellInfo)
382 {
383 allow = true;
384 }
385 }
386
388 // allow casting of spells triggered by clientside periodic trigger auras
389 /*
390 if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
391 {
392 allow = true;
393 triggerFlag = TRIGGERED_FULL_MASK;
394 }
395 */
396
397 if (!allow)
398 return;
399 }
400 }
401 else
402 {
403 // pussywizard: casting player's spells from vehicle when seat allows it
404 // if ANYTHING CHANGES in this function, INFORM ME BEFORE applying!!!
405 if (Vehicle* veh = mover->GetVehicleKit())
406 if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
407 if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
408 if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
409 {
410 if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()) )
411 {
412 //cheater? kick? ban?
413 recvPacket.rfinish(); // prevent spam at ignore packet
414 return;
415 }
416
417 // at this point, player is a valid caster
418 // swapping the mover will stop the check below at == TYPEID_UNIT, so everything works fine
419 mover = _player;
420 }
421
422 // not have spell in spellbook or spell passive and not casted by client
423 if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
424 {
425 //cheater? kick? ban?
426 recvPacket.rfinish(); // prevent spam at ignore packet
427 return;
428 }
429 }
430
431 sScriptMgr->ValidateSpellAtCastSpell(_player, oldSpellId, spellId, castCount, castFlags);
432
433 if (oldSpellId != spellId)
434 spellInfo = sSpellMgr->GetSpellInfo(spellId);
435
436 // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
437 // Skip it to prevent "interrupt" message
440 {
441 recvPacket.rfinish();
442 return;
443 }
444
445 // can't use our own spells when we're in possession of another unit,
446 if (_player->isPossessing())
447 {
448 return;
449 }
450
451 // pussywizard: HandleClientCastFlags calls HandleMovementOpcodes, which can result in pretty much anything. Caster not in map will crash at GetMap() for spell difficulty in Spell constructor.
452 if (!mover->FindMap())
453 {
454 recvPacket.rfinish(); // prevent spam at ignore packet
455 return;
456 }
457
458 // auto-selection buff level base at target level (in spellInfo)
459 if (targets.GetUnitTarget())
460 {
461 SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevel());
462
463 // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
464 if (actualSpellInfo)
465 spellInfo = actualSpellInfo;
466 }
467
468 Spell* spell = new Spell(mover, spellInfo, triggerFlag, ObjectGuid::Empty, false);
469
470 sScriptMgr->ValidateSpellAtCastSpellResult(_player, mover, spell, oldSpellId, spellId);
471
472 spell->m_cast_count = castCount; // set count of casts
473 spell->prepare(&targets);
474}
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
TriggerCastFlags
Definition: SpellDefines.h:130
@ TRIGGERED_NONE
Definition: SpellDefines.h:131
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition: SpellInfo.h:60
@ EFFECT_0
Definition: SharedDefines.h:30
@ SPELL_EFFECT_OPEN_LOCK
Definition: SharedDefines.h:783
bool HasSpell(uint32 spellID) const override
Definition: Creature.cpp:2825
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
Creature * ToCreature()
Definition: Object.h:197
Map * FindMap() const
Definition: Object.h:518
bool HasActiveSpell(uint32 spell) const
Definition: Player.cpp:3830
bool isPossessing() const
Definition: Unit.h:1874
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
void HandleClientCastFlags(WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
Definition: SpellHandler.cpp:36
GameObject * GetGOTarget() const
Definition: Spell.cpp:258
void Read(ByteBuffer &data, Unit *caster)
Definition: Spell.cpp:120
Unit * GetUnitTarget() const
Definition: Spell.cpp:226
uint8 m_cast_count
Definition: Spell.h:524
SpellInfo const *const m_spellInfo
Definition: Spell.h:520
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition: SpellInfo.cpp:2509
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
uint32 Targets
Definition: SpellInfo.h:333
bool IsAutoRepeatRangedSpell() const
Definition: SpellInfo.cpp:1267

References _player, CURRENT_AUTOREPEAT_SPELL, EFFECT_0, SpellInfo::Effects, ObjectGuid::Empty, WorldObject::FindMap(), SpellInfo::GetAuraRankForLevel(), Unit::GetCurrentSpell(), SpellCastTargets::GetGOTarget(), Unit::GetLevel(), Object::GetTypeId(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), HandleClientCastFlags(), Player::HasActiveSpell(), Creature::HasSpell(), SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsPassive(), Unit::isPossessing(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Player::m_mover, Spell::m_spellInfo, Spell::prepare(), SpellCastTargets::Read(), ByteBuffer::rfinish(), ByteBuffer::size(), SPELL_EFFECT_OPEN_LOCK, sScriptMgr, sSpellMgr, TARGET_FLAG_GAMEOBJECT_ITEM, SpellInfo::Targets, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NONE, TYPEID_PLAYER, TYPEID_UNIT, and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleChangeSeatsOnControlledVehicle()

void WorldSession::HandleChangeSeatsOnControlledVehicle ( WorldPacket recvData)
59{
60 LOG_DEBUG("network", "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
61
62 Unit* vehicle_base = GetPlayer()->GetVehicleBase();
63 if (!vehicle_base)
64 {
65 recvData.rfinish(); // prevent warnings spam
66 return;
67 }
68
70 if (!seat->CanSwitchFromSeat())
71 {
72 recvData.rfinish(); // prevent warnings spam
73 LOG_ERROR("network.opcode", "HandleChangeSeatsOnControlledVehicle, Opcode: {}, Player {} tried to switch seats but current seatflags {} don't permit that.",
74 recvData.GetOpcode(), GetPlayer()->GetGUID().ToString(), seat->m_flags);
75 return;
76 }
77
78 switch (recvData.GetOpcode())
79 {
81 GetPlayer()->ChangeSeat(-1, false);
82 break;
84 GetPlayer()->ChangeSeat(-1, true);
85 break;
87 {
88 ObjectGuid guid; // current vehicle guid
89 recvData >> guid.ReadAsPacked();
90
91 // pussywizard:
92 if (vehicle_base->GetGUID() != guid)
93 {
94 recvData.rfinish(); // prevent warnings spam
95 return;
96 }
97
98 MovementInfo movementInfo;
99 movementInfo.guid = guid;
100 ReadMovementInfo(recvData, &movementInfo);
101 vehicle_base->m_movementInfo = movementInfo;
102
103 ObjectGuid accessory; // accessory guid
104 recvData >> accessory.ReadAsPacked();
105
106 int8 seatId;
107 recvData >> seatId;
108
109 if (!accessory)
110 GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
111 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
112 {
113 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
114 if (vehicle->HasEmptySeat(seatId))
115 vehUnit->HandleSpellClick(GetPlayer(), seatId);
116 }
117 break;
118 }
120 {
121 ObjectGuid guid; // current vehicle guid
122 recvData >> guid.ReadAsPacked();
123
124 int8 seatId;
125 recvData >> seatId;
126
127 if (vehicle_base->GetGUID() == guid)
128 GetPlayer()->ChangeSeat(seatId);
129 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
130 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
131 if (vehicle->HasEmptySeat(seatId))
132 vehUnit->HandleSpellClick(GetPlayer(), seatId);
133 break;
134 }
135 default:
136 break;
137 }
138}
std::int8_t int8
Definition: Define.h:106
@ CMSG_REQUEST_VEHICLE_SWITCH_SEAT
Definition: Opcodes.h:1175
@ CMSG_REQUEST_VEHICLE_NEXT_SEAT
Definition: Opcodes.h:1174
@ CMSG_REQUEST_VEHICLE_PREV_SEAT
Definition: Opcodes.h:1173
@ CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE
Definition: Opcodes.h:1209
Definition: Object.h:264
ObjectGuid guid
Definition: Object.h:266
Unit * GetVehicleBase() const
Definition: Unit.cpp:18910
void ChangeSeat(int8 seatId, bool next=true)
Definition: Unit.cpp:19877
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition: Vehicle.cpp:585
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
Definition: WorldSession.cpp:983
bool CanSwitchFromSeat() const
Definition: DBCStructure.h:2095

References VehicleSeatEntry::CanSwitchFromSeat(), Unit::ChangeSeat(), CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, CMSG_REQUEST_VEHICLE_NEXT_SEAT, CMSG_REQUEST_VEHICLE_PREV_SEAT, CMSG_REQUEST_VEHICLE_SWITCH_SEAT, Object::GetGUID(), WorldPacket::GetOpcode(), GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::GetVehicleBase(), MovementInfo::guid, LOG_DEBUG, LOG_ERROR, VehicleSeatEntry::m_flags, WorldObject::m_movementInfo, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelAnnouncements()

void WorldSession::HandleChannelAnnouncements ( WorldPacket recvPacket)
255{
256 std::string channelName;
257 recvPacket >> channelName;
258
259 LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
260 GetPlayerInfo(), channelName);
262 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
263 channel->Announce(GetPlayer());
264}
Definition: Channel.h:148
Definition: ChannelMgr.h:30
static ChannelMgr * forTeam(TeamId teamId)
Definition: ChannelMgr.cpp:33

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelBan()

void WorldSession::HandleChannelBan ( WorldPacket recvPacket)
225{
226 std::string channelName, targetName;
227 recvPacket >> channelName >> targetName;
228
229 LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
230 GetPlayerInfo(), channelName, targetName);
231 if (!normalizePlayerName(targetName))
232 return;
233
235 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
236 channel->Ban(GetPlayer(), targetName);
237}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDeclineInvite()

void WorldSession::HandleChannelDeclineInvite ( WorldPacket recvPacket)
807{
808 // used only with EXTRA_LOGS
809 (void)recvPacket;
810
811 LOG_DEBUG("network", "Opcode {}", recvPacket.GetOpcode());
812}

References WorldPacket::GetOpcode(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDisplayListQuery()

void WorldSession::HandleChannelDisplayListQuery ( WorldPacket recvPacket)
280{
281 // this should be OK because the 2 function _were_ the same
282 HandleChannelList(recvPacket);
283}
void HandleChannelList(WorldPacket &recvPacket)
Definition: ChannelHandler.cpp:79

References HandleChannelList().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelInvite()

void WorldSession::HandleChannelInvite ( WorldPacket recvPacket)
195{
196 std::string channelName, targetName;
197 recvPacket >> channelName >> targetName;
198
199 LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
200 GetPlayerInfo(), channelName, targetName);
201 if (!normalizePlayerName(targetName))
202 return;
203
205 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
206 channel->Invite(GetPlayer(), targetName);
207}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelKick()

void WorldSession::HandleChannelKick ( WorldPacket recvPacket)
210{
211 std::string channelName, targetName;
212 recvPacket >> channelName >> targetName;
213
214 LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
215 GetPlayerInfo(), channelName, targetName);
216 if (!normalizePlayerName(targetName))
217 return;
218
220 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
221 channel->Kick(GetPlayer(), targetName);
222}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelList()

void WorldSession::HandleChannelList ( WorldPacket recvPacket)
80{
81 std::string channelName;
82 recvPacket >> channelName;
83
84 LOG_DEBUG("chat.system", "{} {} Channel: {}",
85 recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
86 GetPlayerInfo(), channelName);
88 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
89 channel->List(GetPlayer());
90}
@ CMSG_CHANNEL_DISPLAY_LIST
Definition: Opcodes.h:1008

References CMSG_CHANNEL_DISPLAY_LIST, ChannelMgr::forTeam(), WorldPacket::GetOpcode(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by HandleChannelDisplayListQuery(), and OpcodeTable::Initialize().

◆ HandleChannelModerateOpcode()

void WorldSession::HandleChannelModerateOpcode ( WorldPacket recvPacket)
267{
268 std::string channelName;
269 recvPacket >> channelName;
270
271 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}",
272 GetPlayerInfo(), channelName);
273
275 if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer()))
276 chn->ToggleModeration(GetPlayer());
277}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelModerator()

void WorldSession::HandleChannelModerator ( WorldPacket recvPacket)
135{
136 std::string channelName, targetName;
137 recvPacket >> channelName >> targetName;
138
139 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
140 GetPlayerInfo(), channelName, targetName);
141 if (!normalizePlayerName(targetName))
142 return;
143
145 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
146 channel->SetModerator(GetPlayer(), targetName);
147}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelMute()

void WorldSession::HandleChannelMute ( WorldPacket recvPacket)
165{
166 std::string channelName, targetName;
167 recvPacket >> channelName >> targetName;
168
169 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
170 GetPlayerInfo(), channelName, targetName);
171 if (!normalizePlayerName(targetName))
172 return;
173
175 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
176 channel->SetMute(GetPlayer(), targetName);
177}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelOwner()

void WorldSession::HandleChannelOwner ( WorldPacket recvPacket)
123{
124 std::string channelName;
125 recvPacket >> channelName;
126
127 LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
128 GetPlayerInfo(), channelName);
130 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
131 channel->SendWhoOwner(GetPlayer()->GetGUID());
132}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelPassword()

void WorldSession::HandleChannelPassword ( WorldPacket recvPacket)
93{
94 std::string channelName, password;
95 recvPacket >> channelName >> password;
96
97 LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
98 GetPlayerInfo(), channelName, password);
99 if (password.length() > MAX_CHANNEL_PASS_STR)
100 return;
101
103 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
104 channel->Password(GetPlayer(), password);
105}
#define MAX_CHANNEL_PASS_STR
Definition: ChannelMgr.h:27

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and MAX_CHANNEL_PASS_STR.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelSetOwner()

void WorldSession::HandleChannelSetOwner ( WorldPacket recvPacket)
108{
109 std::string channelName, targetName;
110 recvPacket >> channelName >> targetName;
111
112 LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
113 GetPlayerInfo(), channelName, targetName);
114 if (!normalizePlayerName(targetName))
115 return;
116
118 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
119 channel->SetOwner(GetPlayer(), targetName);
120}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnban()

void WorldSession::HandleChannelUnban ( WorldPacket recvPacket)
240{
241 std::string channelName, targetName;
242 recvPacket >> channelName >> targetName;
243
244 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
245 GetPlayerInfo(), channelName, targetName);
246 if (!normalizePlayerName(targetName))
247 return;
248
250 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
251 channel->UnBan(GetPlayer(), targetName);
252}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmoderator()

void WorldSession::HandleChannelUnmoderator ( WorldPacket recvPacket)
150{
151 std::string channelName, targetName;
152 recvPacket >> channelName >> targetName;
153
154 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
155 GetPlayerInfo(), channelName, targetName);
156 if (!normalizePlayerName(targetName))
157 return;
158
160 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
161 channel->UnsetModerator(GetPlayer(), targetName);
162}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmute()

void WorldSession::HandleChannelUnmute ( WorldPacket recvPacket)
180{
181 std::string channelName, targetName;
182 recvPacket >> channelName >> targetName;
183
184 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
185 GetPlayerInfo(), channelName, targetName);
186 if (!normalizePlayerName(targetName))
187 return;
188
190 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
191 channel->UnsetMute(GetPlayer(), targetName);
192}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelVoiceOnOpcode()

void WorldSession::HandleChannelVoiceOnOpcode ( WorldPacket recvData)
32{
33 LOG_DEBUG("network", "WORLD: CMSG_CHANNEL_VOICE_ON");
34 // Enable Voice button in channel context menu
35}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleCharacterAuraFrozen()

void WorldSession::HandleCharacterAuraFrozen ( PreparedQueryResult  result)
603{
604 if (!GetPlayer())
605 return;
606
607 ChatHandler handler = ChatHandler(this);
608
609 // Select
610 if (!result)
611 {
613 return;
614 }
615
616 // Header of the names
618
619 // Output of the results
620 do
621 {
622 Field* fields = result->Fetch();
623 std::string player = fields[0].Get<std::string>();
624 handler.PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str());
625 } while (result->NextRow());
626}
@ LANG_COMMAND_LIST_FREEZE
Definition: Language.h:1058
@ LANG_COMMAND_NO_FROZEN_PLAYERS
Definition: Language.h:1057
@ LANG_COMMAND_FROZEN_PLAYERS
Definition: Language.h:1059
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113

References Field::Get(), GetPlayer(), LANG_COMMAND_FROZEN_PLAYERS, LANG_COMMAND_LIST_FREEZE, LANG_COMMAND_NO_FROZEN_PLAYERS, ChatHandler::PSendSysMessage(), and ChatHandler::SendSysMessage().

◆ HandleCharCreateOpcode()

void WorldSession::HandleCharCreateOpcode ( WorldPacket recvPacket)
Todo:
what to if account already has characters of both races?
Todo:
check if cinematic already shown? (already logged in?; cinematic field)
268{
269 std::shared_ptr<CharacterCreateInfo> createInfo = std::make_shared<CharacterCreateInfo>();
270
271 recvData >> createInfo->Name
272 >> createInfo->Race
273 >> createInfo->Class
274 >> createInfo->Gender
275 >> createInfo->Skin
276 >> createInfo->Face
277 >> createInfo->HairStyle
278 >> createInfo->HairColor
279 >> createInfo->FacialHair
280 >> createInfo->OutfitId;
281
283 {
284 if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
285 {
286 if (mask & (1 << Player::TeamIdForRace(createInfo->Race)))
287 {
289 return;
290 }
291 }
292 }
293
294 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo->Class);
295 if (!classEntry)
296 {
298 LOG_ERROR("network.opcode", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Class, GetAccountId());
299 return;
300 }
301
302 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo->Race);
303 if (!raceEntry)
304 {
306 LOG_ERROR("network.opcode", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
307 return;
308 }
309
310 // prevent character creating Expansion race without Expansion account
311 if (raceEntry->expansion > Expansion())
312 {
314 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->expansion, createInfo->Race);
315 return;
316 }
317
318 // prevent character creating Expansion class without Expansion account
319 if (classEntry->expansion > Expansion())
320 {
322 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} class ({})", Expansion(), GetAccountId(), classEntry->expansion, createInfo->Class);
323 return;
324 }
325
327 {
328 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
329 if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
330 {
332 return;
333 }
334
335 uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
336 if ((1 << (createInfo->Class - 1)) & classMaskDisabled)
337 {
339 return;
340 }
341 }
342
343 // prevent character creating with invalid name
344 if (!normalizePlayerName(createInfo->Name))
345 {
347 LOG_ERROR("network.opcode", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId());
348 return;
349 }
350
351 // check name limitations
352 uint8 res = ObjectMgr::CheckPlayerName(createInfo->Name, true);
353 if (res != CHAR_NAME_SUCCESS)
354 {
356 return;
357 }
358
359 // speedup check for heroic class disabled case
360 uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
361 if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
362 {
364 return;
365 }
366
367 // speedup check for heroic class disabled case
368 uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
369 if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
370 {
372 return;
373 }
374
376 stmt->SetData(0, createInfo->Name);
377
379 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
380 {
381 if (result)
382 {
383 SendCharCreate(CHAR_CREATE_NAME_IN_USE);
384 return;
385 }
386
388 stmt->SetData(0, GetAccountId());
389 queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
390 })
391 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
392 {
393 uint64 acctCharCount = 0;
394 if (result)
395 {
396 Field* fields = result->Fetch();
397 acctCharCount = uint64(fields[0].Get<double>());
398 }
399
400 if (acctCharCount >= static_cast<uint64>(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)))
401 {
403 return;
404 }
405
407 stmt->SetData(0, GetAccountId());
408 queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
409 })
410 .WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
411 {
412 if (result)
413 {
414 Field* fields = result->Fetch();
415 createInfo->CharCount = uint8(fields[0].Get<uint64>()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
416
417 if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
418 {
420 return;
421 }
422 }
423
424 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
425 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
426
427 std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
428 {
429 if (!sScriptMgr->CanAccountCreateCharacter(GetAccountId(), createInfo->Race, createInfo->Class))
430 {
432 return;
433 }
434 bool haveSameRace = false;
436 bool hasHeroicReqLevel = (heroicReqLevel == 0);
437 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
438 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
439 bool checkDeathKnightReqs = AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT;
440
441 if (result)
442 {
443 TeamId teamId = Player::TeamIdForRace(createInfo->Race);
444 uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
445
446 Field* field = result->Fetch();
447 uint8 accRace = field[1].Get<uint8>();
448
449 if (checkDeathKnightReqs)
450 {
451 uint8 accClass = field[2].Get<uint8>();
452 if (accClass == CLASS_DEATH_KNIGHT)
453 {
454 if (freeDeathKnightSlots > 0)
455 --freeDeathKnightSlots;
456
457 if (freeDeathKnightSlots == 0)
458 {
460 return;
461 }
462 }
463
464 if (!hasHeroicReqLevel)
465 {
466 uint8 accLevel = field[0].Get<uint8>();
467 if (accLevel >= heroicReqLevel)
468 hasHeroicReqLevel = true;
469 }
470 }
471
472 // need to check team only for first character
474 if (!allowTwoSideAccounts)
475 {
476 uint32 accTeam = 0;
477 if (accRace > 0)
478 accTeam = Player::TeamIdForRace(accRace);
479
480 if (accTeam != teamId)
481 {
483 return;
484 }
485 }
486
487 // search same race for cinematic or same class if need
489 while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
490 {
491 if (!result->NextRow())
492 break;
493
494 field = result->Fetch();
495 accRace = field[1].Get<uint8>();
496
497 if (!haveSameRace)
498 haveSameRace = createInfo->Race == accRace;
499
500 if (checkDeathKnightReqs)
501 {
502 uint8 acc_class = field[2].Get<uint8>();
503 if (acc_class == CLASS_DEATH_KNIGHT)
504 {
505 if (freeDeathKnightSlots > 0)
506 --freeDeathKnightSlots;
507
508 if (freeDeathKnightSlots == 0)
509 {
511 return;
512 }
513 }
514
515 if (!hasHeroicReqLevel)
516 {
517 uint8 acc_level = field[0].Get<uint8>();
518 if (acc_level >= heroicReqLevel)
519 hasHeroicReqLevel = true;
520 }
521 }
522 }
523 }
524
525 if (checkDeathKnightReqs && !hasHeroicReqLevel)
526 {
528 return;
529 }
530
531 // Check name uniqueness in the same step as saving to database
532 if (sCharacterCache->GetCharacterGuidByName(createInfo->Name))
533 {
535 return;
536 }
537
538 std::shared_ptr<Player> newChar(new Player(this), [](Player* ptr)
539 {
541 delete ptr;
542 });
543
544 newChar->GetMotionMaster()->Initialize();
545 if (!newChar->Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo.get()))
546 {
547 // Player not create (race/class/etc problem?)
549 return;
550 }
551
552 if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
553 newChar->setCinematic(1); // not show intro
554
555 newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
556
557 CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
558 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
559
560 // Player created, save it now
561 newChar->SaveToDB(characterTransaction, true, false);
562 createInfo->CharCount++;
563
565 stmt->SetData(0, createInfo->CharCount);
566 stmt->SetData(1, GetAccountId());
567 stmt->SetData(2, realm.Id.Realm);
568 trans->Append(stmt);
569
570 LoginDatabase.CommitTransaction(trans);
571
572 AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar)](bool success)
573 {
574 if (success)
575 {
576 LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
577 sScriptMgr->OnPlayerCreate(newChar.get());
578 sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->GetLevel());
580 }
581 else
583 });
584 };
585
586 if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEATH_KNIGHT)
587 {
588 finalizeCharacterCreation(PreparedQueryResult(nullptr));
589 return;
590 }
591
593 stmt->SetData(0, GetAccountId());
594 stmt->SetData(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
595 queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
596 }));
597}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition: DatabaseEnvFwd.h:71
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
@ CHAR_SEL_CHECK_NAME
Definition: CharacterDatabase.h:37
@ CHAR_SEL_SUM_CHARS
Definition: CharacterDatabase.h:39
@ CHAR_SEL_CHAR_CREATE_INFO
Definition: CharacterDatabase.h:40
@ LOGIN_REP_REALM_CHARACTERS
Definition: LoginDatabase.h:63
@ LOGIN_SEL_SUM_REALM_CHARACTERS
Definition: LoginDatabase.h:64
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
@ AT_LOGIN_FIRST
Definition: Player.h:606
@ CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK
Definition: IWorld.h:227
@ CONFIG_CHARACTER_CREATING_DISABLED
Definition: IWorld.h:225
@ CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK
Definition: IWorld.h:226
@ CONFIG_CHARACTERS_PER_ACCOUNT
Definition: IWorld.h:228
@ CONFIG_HEROIC_CHARACTERS_PER_REALM
Definition: IWorld.h:231
@ CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER
Definition: IWorld.h:232
@ CONFIG_SKIP_CINEMATICS
Definition: IWorld.h:233
@ CONFIG_CHARACTERS_PER_REALM
Definition: IWorld.h:229
@ CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
Definition: IWorld.h:76
ResponseCodes
Definition: SharedDefines.h:3292
@ CHAR_CREATE_EXPANSION
Definition: SharedDefines.h:3356
@ CHAR_NAME_NO_NAME
Definition: SharedDefines.h:3393
@ CHAR_CREATE_DISABLED
Definition: SharedDefines.h:3350
@ CHAR_CREATE_LEVEL_REQUIREMENT
Definition: SharedDefines.h:3358
@ CHAR_CREATE_FAILED
Definition: SharedDefines.h:3348
@ CHAR_CREATE_ERROR
Definition: SharedDefines.h:3347
@ CHAR_CREATE_NAME_IN_USE
Definition: SharedDefines.h:3349
@ CHAR_CREATE_SERVER_LIMIT
Definition: SharedDefines.h:3352
@ CHAR_CREATE_EXPANSION_CLASS
Definition: SharedDefines.h:3357
@ CHAR_CREATE_SUCCESS
Definition: SharedDefines.h:3346
@ CHAR_CREATE_PVP_TEAMS_VIOLATION
Definition: SharedDefines.h:3351
@ CHAR_CREATE_ACCOUNT_LIMIT
Definition: SharedDefines.h:3353
@ CHAR_CREATE_UNIQUE_CLASS_LIMIT
Definition: SharedDefines.h:3359
@ CHAR_NAME_SUCCESS
Definition: SharedDefines.h:3391
Definition: QueryCallback.h:30
void SetNextQuery(QueryCallback &&next)
Definition: QueryCallback.cpp:181
QueryCallback && WithPreparedCallback(std::function< void(PreparedQueryResult)> &&callback)
Definition: QueryCallback.cpp:162
void AfterComplete(std::function< void(bool)> callback) &
Definition: Transaction.h:117
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition: Player.cpp:462
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition: ObjectMgr.cpp:8355
uint8 Expansion() const
Definition: WorldSession.h:372
TransactionCallback & AddTransactionCallback(TransactionCallback &&callback)
Definition: WorldSession.cpp:1305
void SendCharCreate(ResponseCodes result)
Definition: CharacterHandler.cpp:2541
Definition: DBCStructure.h:653
uint32 expansion
Definition: DBCStructure.h:668
Definition: DBCStructure.h:679
uint32 expansion
Definition: DBCStructure.h:698

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_DISABLED, CHAR_CREATE_EXPANSION, CHAR_CREATE_EXPANSION_CLASS, CHAR_CREATE_FAILED, CHAR_CREATE_LEVEL_REQUIREMENT, CHAR_CREATE_UNIQUE_CLASS_LIMIT, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_SEL_CHECK_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), CLASS_DEATH_KNIGHT, CONFIG_CHARACTER_CREATING_DISABLED, CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER, CONFIG_HEROIC_CHARACTERS_PER_REALM, CONFIG_MAX_PLAYER_LEVEL, Expansion(), ChrClassesEntry::expansion, ChrRacesEntry::expansion, GetAccountId(), GetSecurity(), AccountMgr::IsPlayerAccount(), LOG_ERROR, LOGIN_SEL_SUM_REALM_CHARACTERS, LoginDatabase, normalizePlayerName(), sChrClassesStore, sChrRacesStore, SendCharCreate(), PreparedStatementBase::SetData(), QueryCallback::SetNextQuery(), sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomize()

void WorldSession::HandleCharCustomize ( WorldPacket recvData)
1604{
1605 std::shared_ptr<CharacterCustomizeInfo> customizeInfo = std::make_shared<CharacterCustomizeInfo>();
1606
1607 recvData >> customizeInfo->Guid;
1608
1609 if (!IsLegitCharacterForAccount(customizeInfo->Guid))
1610 {
1611 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!",
1612 GetAccountId(), GetRemoteAddress(), customizeInfo->Guid.ToString());
1613 recvData.rfinish();
1614 KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
1615 return;
1616 }
1617
1618 // pussywizard:
1619 if (ObjectAccessor::FindConnectedPlayer(customizeInfo->Guid) || sWorld->FindOfflineSessionForCharacterGUID(customizeInfo->Guid.GetCounter()))
1620 {
1621 recvData.rfinish();
1623 data << uint8(CHAR_CREATE_ERROR);
1624 SendPacket(&data);
1625 return;
1626 }
1627
1628 recvData >> customizeInfo->Name
1629 >> customizeInfo->Gender
1630 >> customizeInfo->Skin
1631 >> customizeInfo->HairColor
1632 >> customizeInfo->HairStyle
1633 >> customizeInfo->FacialHair
1634 >> customizeInfo->Face;
1635
1637 stmt->SetData(0, customizeInfo->Guid.GetCounter());
1638
1640 .WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
1641}
@ CHAR_SEL_CHAR_CUSTOMIZE_INFO
Definition: CharacterDatabase.h:344
@ SMSG_CHAR_CUSTOMIZE
Definition: Opcodes.h:1170
void HandleCharCustomizeCallback(std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
Definition: CharacterHandler.cpp:1643
bool IsLegitCharacterForAccount(ObjectGuid guid)
Definition: WorldSession.h:1132

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_CUSTOMIZE_INFO, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), GetRemoteAddress(), HandleCharCustomizeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendPacket(), PreparedStatementBase::SetData(), SMSG_CHAR_CUSTOMIZE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomizeCallback()

void WorldSession::HandleCharCustomizeCallback ( std::shared_ptr< CharacterCustomizeInfo customizeInfo,
PreparedQueryResult  result 
)

Customize

Name Change and update atLogin flags

1644{
1645 if (!result)
1646 {
1647 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1648 return;
1649 }
1650
1651 // get the players old (at this moment current) race
1652 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(customizeInfo->Guid);
1653 if (!playerData)
1654 {
1655 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1656 return;
1657 }
1658
1659 Field* fields = result->Fetch();
1660 std::string oldName = fields[0].Get<std::string>();
1661 //uint8 plrRace = fields[1].Get<uint8>();
1662 //uint8 plrClass = fields[2].Get<uint8>();
1663 //uint8 plrGender = fields[3].Get<uint8>();
1664 uint32 atLoginFlags = fields[4].Get<uint16>();
1665
1666 if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
1667 {
1668 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1669 return;
1670 }
1671
1672 atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
1673
1674 // prevent character rename to invalid name
1675 if (!normalizePlayerName(customizeInfo->Name))
1676 {
1677 SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
1678 return;
1679 }
1680
1681 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(customizeInfo->Name, true));
1682 if (res != CHAR_NAME_SUCCESS)
1683 {
1684 SendCharCustomize(res, customizeInfo.get());
1685 return;
1686 }
1687
1688 // character with this name already exist
1689 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
1690 {
1691 if (newguid != customizeInfo->Guid)
1692 {
1693 SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
1694 return;
1695 }
1696 }
1697
1698 CharacterDatabasePreparedStatement* stmt = nullptr;
1699 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1700
1701 ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
1702
1704 Player::Customize(customizeInfo.get(), trans);
1705
1707 {
1708 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
1709 stmt->SetData(0, customizeInfo->Name);
1710 stmt->SetData(1, atLoginFlags);
1711 stmt->SetData(2, lowGuid);
1712
1713 trans->Append(stmt);
1714
1715 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1716 {
1717 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1718 stmt->SetData(0, lowGuid);
1719
1720 trans->Append(stmt);
1721 }
1722 }
1723
1724 CharacterDatabase.CommitTransaction(trans);
1725
1726 sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
1727
1728 SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
1729
1730 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}",
1731 GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->Guid.ToString(), customizeInfo->Name);
1732}
@ CHAR_DEL_DECLINED_NAME
Definition: CharacterDatabase.h:138
@ CHAR_UPD_CHAR_NAME_AT_LOGIN
Definition: CharacterDatabase.h:303
@ AT_LOGIN_CUSTOMIZE
Definition: Player.h:604
@ CONFIG_DECLINED_NAMES_USED
Definition: IWorld.h:112
@ RESPONSE_SUCCESS
Definition: SharedDefines.h:3293
uint32 LowType
Definition: ObjectGuid.h:124
static void Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
Definition: PlayerMisc.cpp:114
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
Definition: CharacterHandler.cpp:2586

References AT_LOGIN_CUSTOMIZE, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_DECLINED_NAME, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, ObjectMgr::CheckPlayerName(), CONFIG_DECLINED_NAMES_USED, Player::Customize(), Field::Get(), GetAccountId(), GetRemoteAddress(), LOG_INFO, normalizePlayerName(), RESPONSE_SUCCESS, sCharacterCache, SendCharCustomize(), PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleCharCustomize().

◆ HandleCharDeleteOpcode()

void WorldSession::HandleCharDeleteOpcode ( WorldPacket recvPacket)
600{
601 ObjectGuid guid;
602 recvData >> guid;
603
604 // Initiating
605 uint32 initAccountId = GetAccountId();
606
607 // can't delete loaded character
608 if (ObjectAccessor::FindConnectedPlayer(guid) || sWorld->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
609 {
610 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
611 return;
612 }
613
614 uint32 accountId = 0;
615 uint8 level = 0;
616 std::string name;
617
618 // is guild leader
619 if (sGuildMgr->GetGuildByLeader(guid))
620 {
621 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
623 return;
624 }
625
626 // is arena team captain
627 if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
628 {
629 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
631 return;
632 }
633
634 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
635 {
636 accountId = playerData->AccountId;
637 name = playerData->Name;
638 level = playerData->Level;
639 }
640
641 // prevent deleting other players' characters using cheating tools
642 if (accountId != initAccountId)
643 {
644 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
645 return;
646 }
647
648 LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, guid.ToString(), level);
649
650 // To prevent hook failure, place hook before removing reference from DB
651 sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
652 sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
653 Player::DeleteFromDB(guid.GetCounter(), GetAccountId(), true, false);
654
655 sWorld->UpdateRealmCharCount(GetAccountId());
656
658}
@ CHAR_DELETE_SUCCESS
Definition: SharedDefines.h:3373
@ CHAR_DELETE_FAILED_GUILD_LEADER
Definition: SharedDefines.h:3376
@ CHAR_DELETE_FAILED_ARENA_CAPTAIN
Definition: SharedDefines.h:3377
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition: Player.cpp:3914
void SendCharDelete(ResponseCodes result)
Definition: CharacterHandler.cpp:2548

References CHAR_DELETE_FAILED_ARENA_CAPTAIN, CHAR_DELETE_FAILED_GUILD_LEADER, CHAR_DELETE_SUCCESS, Player::DeleteFromDB(), ObjectAccessor::FindConnectedPlayer(), GetAccountId(), ObjectGuid::GetCounter(), GetRemoteAddress(), LOG_INFO, sArenaTeamMgr, sCalendarMgr, sCharacterCache, SendCharDelete(), sGuildMgr, sScriptMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCharEnum()

void WorldSession::HandleCharEnum ( PreparedQueryResult  result)
223{
224 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
225
226 uint8 num = 0;
227
228 data << num;
229
230 _legitCharacters.clear();
231 if (result)
232 {
233 do
234 {
235 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].Get<uint32>());
236 LOG_DEBUG("network.opcode", "Loading char {} from account {}.", guid.ToString(), GetAccountId());
237 if (Player::BuildEnumData(result, &data))
238 {
239 _legitCharacters.insert(guid);
240 ++num;
241 }
242 } while (result->NextRow());
243 }
244
245 data.put<uint8>(0, num);
246
247 SendPacket(&data);
248}
@ SMSG_CHAR_ENUM
Definition: Opcodes.h:89
static bool BuildEnumData(PreparedQueryResult result, WorldPacket *data)
Definition: Player.cpp:1078
GuidSet _legitCharacters
Definition: WorldSession.h:1139

References _legitCharacters, Player::BuildEnumData(), GetAccountId(), LOG_DEBUG, ByteBuffer::put(), SendPacket(), SMSG_CHAR_ENUM, and ObjectGuid::ToString().

Referenced by HandleCharEnumOpcode().

◆ HandleCharEnumOpcode()

void WorldSession::HandleCharEnumOpcode ( WorldPacket recvPacket)

get all the data necessary for loading all characters (along with their pets) on the account

251{
253
255
256 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
257 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
258 else
259 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
260
262 stmt->SetData(1, GetAccountId());
263
264 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
265}
@ CHAR_SEL_ENUM
Definition: CharacterDatabase.h:48
@ CHAR_SEL_ENUM_DECLINED_NAME
Definition: CharacterDatabase.h:49
@ PET_SAVE_AS_CURRENT
Definition: PetDefines.h:42
void HandleCharEnum(PreparedQueryResult result)
Definition: CharacterHandler.cpp:222

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_ENUM, CHAR_SEL_ENUM_DECLINED_NAME, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, GetAccountId(), HandleCharEnum(), PET_SAVE_AS_CURRENT, PreparedStatementBase::SetData(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChange()

void WorldSession::HandleCharFactionOrRaceChange ( WorldPacket recvData)
1888{
1889 std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo = std::make_shared<CharacterFactionChangeInfo>();
1890
1891 recvData >> factionChangeInfo->Guid;
1892
1893 if (!IsLegitCharacterForAccount(factionChangeInfo->Guid))
1894 {
1895 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!",
1896 GetAccountId(), GetRemoteAddress(), factionChangeInfo->Guid.ToString());
1897 recvData.rfinish();
1898 KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
1899 return;
1900 }
1901
1902 recvData >> factionChangeInfo->Name
1903 >> factionChangeInfo->Gender
1904 >> factionChangeInfo->Skin
1905 >> factionChangeInfo->HairColor
1906 >> factionChangeInfo->HairStyle
1907 >> factionChangeInfo->FacialHair
1908 >> factionChangeInfo->Face
1909 >> factionChangeInfo->Race;
1910
1911 // pussywizard:
1912 if (ObjectAccessor::FindConnectedPlayer(factionChangeInfo->Guid) || sWorld->FindOfflineSessionForCharacterGUID(factionChangeInfo->Guid.GetCounter()))
1913 {
1914 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1915 return;
1916 }
1917
1918 factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
1919
1921 stmt->SetData(0, factionChangeInfo->Guid.GetCounter());
1922
1924 .WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
1925}
@ CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS
Definition: CharacterDatabase.h:345
@ CMSG_CHAR_FACTION_CHANGE
Definition: Opcodes.h:1271
void HandleCharFactionOrRaceChangeCallback(std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
Definition: CharacterHandler.cpp:1927
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
Definition: CharacterHandler.cpp:2567

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS, CharacterDatabase, CMSG_CHAR_FACTION_CHANGE, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), WorldPacket::GetOpcode(), GetRemoteAddress(), HandleCharFactionOrRaceChangeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendCharFactionChange(), PreparedStatementBase::SetData(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChangeCallback()

void WorldSession::HandleCharFactionOrRaceChangeCallback ( std::shared_ptr< CharacterFactionChangeInfo factionChangeInfo,
PreparedQueryResult  result 
)
1928{
1929 if (!result)
1930 {
1931 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1932 return;
1933 }
1934
1935 ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
1936
1937 // get the players old (at this moment current) race
1938 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
1939 if (!playerData)
1940 {
1941 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1942 return;
1943 }
1944
1945 uint8 oldRace = playerData->Race;
1946 uint8 playerClass = playerData->Class;
1947 uint8 level = playerData->Level;
1948
1949 if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->Race, playerClass))
1950 {
1951 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1952 return;
1953 }
1954
1955 Field* fields = result->Fetch();
1956 uint32 atLoginFlags = fields[0].Get<uint16>();
1957 std::string knownTitlesStr = fields[1].Get<std::string>();
1958 uint32 money = fields[2].Get<uint32>();
1959
1960 uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
1961 if (!(atLoginFlags & usedLoginFlag))
1962 {
1963 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1964 return;
1965 }
1966
1967 // xinef: add some safety checks
1968 if (factionChangeInfo->FactionChange)
1969 {
1970 // if player is in a guild
1971 if (playerData->GuildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
1972 {
1973 SendCharFactionChange(CHAR_CREATE_CHARACTER_IN_GUILD, factionChangeInfo.get());
1974 return;
1975 }
1976
1977 // is arena team captain
1978 if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
1979 {
1981 return;
1982 }
1983
1984 // check mailbox
1985 if (playerData->MailCount)
1986 {
1988 return;
1989 }
1990
1991 // check auctions, current packet is processed single-threaded way, so not a problem
1992 bool has_auctions = false;
1993
1994 for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
1995 {
1996 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->Race - 1)) & RACEMASK_ALLIANCE) ? 12 : 29));
1997
1998 for (auto const& [auID, Aentry] : auctionHouse->GetAuctions())
1999 {
2000 if (Aentry && (Aentry->owner == factionChangeInfo->Guid || Aentry->bidder == factionChangeInfo->Guid))
2001 {
2002 has_auctions = true;
2003 break;
2004 }
2005 }
2006
2007 if (has_auctions)
2008 break;
2009 }
2010
2011 if (has_auctions)
2012 {
2013 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2014 return;
2015 }
2016 }
2017
2018 TeamId newTeam = Player::TeamIdForRace(factionChangeInfo->Race);
2019 if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeam))
2020 {
2021 SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
2022 return;
2023 }
2024
2025 uint32 maxMoney = sWorld->getIntConfig(CONFIG_CHANGE_FACTION_MAX_MONEY);
2026 if (maxMoney && money > maxMoney)
2027 {
2029 return;
2030 }
2031
2032 // pussywizard: check titles here to prevent return while building queries
2033 const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
2034 std::vector<std::string_view> tokens = Acore::Tokenize(knownTitlesStr, ' ', false);
2035
2036 if (factionChangeInfo->FactionChange && tokens.size() != ktcount)
2037 {
2038 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2039 return;
2040 }
2041
2043 {
2044 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
2045 if ((1 << (factionChangeInfo->Race - 1)) & raceMaskDisabled)
2046 {
2047 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2048 return;
2049 }
2050 }
2051
2052 // prevent character rename to invalid name
2053 if (!normalizePlayerName(factionChangeInfo->Name))
2054 {
2055 SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
2056 return;
2057 }
2058
2059 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(factionChangeInfo->Name, true));
2060 if (res != CHAR_NAME_SUCCESS)
2061 {
2062 SendCharFactionChange(res, factionChangeInfo.get());
2063 return;
2064 }
2065
2066 // character with this name already exist
2067 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name))
2068 {
2069 if (newguid != factionChangeInfo->Guid)
2070 {
2071 SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
2072 return;
2073 }
2074 }
2075
2076 CharacterDatabasePreparedStatement* stmt = nullptr;
2077 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2078
2079 // resurrect the character in case he's dead
2080 Player::OfflineResurrect(factionChangeInfo->Guid, trans);
2081
2082 // Name Change and update atLogin flags
2083 {
2084 CharacterDatabase.EscapeString(factionChangeInfo->Name);
2085
2086 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
2087 stmt->SetData(0, factionChangeInfo->Name);
2088 stmt->SetData(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
2089 stmt->SetData(2, lowGuid);
2090 trans->Append(stmt);
2091
2092 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
2093 stmt->SetData(0, lowGuid);
2094 trans->Append(stmt);
2095 }
2096
2097 // Customize
2098 Player::Customize(factionChangeInfo.get(), trans);
2099
2100 // Race Change
2101 {
2102 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
2103 stmt->SetData(0, factionChangeInfo->Race);
2104 stmt->SetData(1, lowGuid);
2105 trans->Append(stmt);
2106 }
2107
2108 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed Race/Faction to: {}",
2109 GetAccountId(), GetRemoteAddress(), playerData->Name, lowGuid, factionChangeInfo->Name);
2110
2111 // xinef: update global data
2112 sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
2113
2114 if (oldRace != factionChangeInfo->Race)
2115 {
2116 // Switch Languages
2117 // delete all languages first
2118 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
2119 stmt->SetData(0, lowGuid);
2120 trans->Append(stmt);
2121
2122 // Now add them back
2123 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2124 stmt->SetData(0, lowGuid);
2125
2126 // Faction specific languages
2127 if (newTeam == TEAM_HORDE)
2128 stmt->SetData(1, 109);
2129 else
2130 stmt->SetData(1, 98);
2131
2132 trans->Append(stmt);
2133
2134 // Race specific languages
2135 if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
2136 {
2137 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2138 stmt->SetData(0, lowGuid);
2139
2140 switch (factionChangeInfo->Race)
2141 {
2142 case RACE_DWARF:
2143 stmt->SetData(1, 111);
2144 break;
2145 case RACE_DRAENEI:
2146 stmt->SetData(1, 759);
2147 break;
2148 case RACE_GNOME:
2149 stmt->SetData(1, 313);
2150 break;
2151 case RACE_NIGHTELF:
2152 stmt->SetData(1, 113);
2153 break;
2154 case RACE_UNDEAD_PLAYER:
2155 stmt->SetData(1, 673);
2156 break;
2157 case RACE_TAUREN:
2158 stmt->SetData(1, 115);
2159 break;
2160 case RACE_TROLL:
2161 stmt->SetData(1, 315);
2162 break;
2163 case RACE_BLOODELF:
2164 stmt->SetData(1, 137);
2165 break;
2166 }
2167
2168 trans->Append(stmt);
2169 }
2170
2171 if (factionChangeInfo->FactionChange)
2172 {
2173 {
2174 // Delete all Flypaths
2175 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
2176 stmt->SetData(0, lowGuid);
2177 trans->Append(stmt);
2178
2179 // Update Taxi path
2180 TaxiMask newTaxiMask;
2181 newTaxiMask.fill(0);
2182
2183 TaxiMask const& factionMask = newTeam == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
2184 for (auto const& itr : sTaxiPathSetBySource)
2185 {
2186 auto FillTaxiMask = [&](uint8 field, uint32 mask)
2187 {
2188 if (playerClass == CLASS_DEATH_KNIGHT)
2189 {
2190 newTaxiMask[field] |= uint32(mask | (sDeathKnightTaxiNodesMask[field] & mask));
2191 }
2192 else
2193 {
2194 newTaxiMask[field] |= mask;
2195 }
2196 };
2197
2198 uint32 nodeId = itr.first;
2199 uint8 field = (uint8)((nodeId - 1) / 32);
2200 uint32 submask = 1 << ((nodeId - 1) % 32);
2201
2202 if ((factionMask[field] & submask) == 0)
2203 {
2204 FillTaxiMask(field, 0);
2205 continue;
2206 }
2207
2208 TaxiPathSetForSource const& taxiPaths = itr.second;
2209 if (taxiPaths.empty())
2210 {
2211 FillTaxiMask(field, 0);
2212 continue;
2213 }
2214
2215 TaxiPathEntry const* taxiPath = taxiPaths.begin()->second;
2216 if (!taxiPath)
2217 {
2218 FillTaxiMask(field, 0);
2219 continue;
2220 }
2221
2222 TaxiPathNodeList const& taxiNodePaths = sTaxiPathNodesByPath[taxiPath->ID];
2223 if (taxiNodePaths.empty())
2224 {
2225 FillTaxiMask(field, 0);
2226 continue;
2227 }
2228
2229 TaxiPathNodeEntry const* pathNode = taxiNodePaths.front();
2230 if (!pathNode)
2231 {
2232 FillTaxiMask(field, 0);
2233 continue;
2234 }
2235
2236 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(sMapMgr->GetZoneId(PHASEMASK_NORMAL, pathNode->mapid, pathNode->x, pathNode->y, pathNode->z));
2237 if (!zone)
2238 {
2239 FillTaxiMask(field, 0);
2240 continue;
2241 }
2242
2244 if (!lfgDungeon)
2245 {
2246 FillTaxiMask(field, 0);
2247 continue;
2248 }
2249
2250 // Get level from LFGDungeonEntry because the one from AreaTableEntry is not valid
2251 // If area level is too big, do not add new taxi
2252 if (lfgDungeon->minlevel > level)
2253 {
2254 FillTaxiMask(field, 0);
2255 continue;
2256 }
2257
2258 FillTaxiMask(field, submask);
2259 }
2260
2261 std::ostringstream taximaskstream;
2262 for (uint8 i = 0; i < TaxiMaskSize; ++i)
2263 taximaskstream << uint32(newTaxiMask[i]) << ' ';
2264
2265 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
2266 stmt->SetData(0, taximaskstream.str());
2267 stmt->SetData(1, lowGuid);
2268 trans->Append(stmt);
2269 }
2270
2271 // Reset guild
2273 {
2274 if (uint32 guildId = playerData->GuildId)
2275 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
2276 guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
2277 }
2278
2279 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
2280 {
2281 // Delete Friend List
2282 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
2283 stmt->SetData(0, lowGuid);
2284 trans->Append(stmt);
2285
2286 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
2287 stmt->SetData(0, lowGuid);
2288 trans->Append(stmt);
2289 }
2290
2291 // Leave Arena Teams
2292 Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
2293
2294 // Reset homebind and position
2295 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
2296 stmt->SetData(0, lowGuid);
2297 trans->Append(stmt);
2298
2299 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
2300 stmt->SetData(0, lowGuid);
2301
2302 WorldLocation loc;
2303 uint16 zoneId = 0;
2304
2305 if (newTeam == TEAM_ALLIANCE)
2306 {
2307 loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
2308 zoneId = 1519;
2309 }
2310 else
2311 {
2312 loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
2313 zoneId = 1637;
2314 }
2315
2316 stmt->SetData(1, loc.GetMapId());
2317 stmt->SetData(2, zoneId);
2318 stmt->SetData(3, loc.GetPositionX());
2319 stmt->SetData(4, loc.GetPositionY());
2320 stmt->SetData(5, loc.GetPositionZ());
2321 stmt->SetData(6, loc.GetOrientation());
2322 trans->Append(stmt);
2323
2324 Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
2325
2326 // Achievement conversion
2327 for (auto const& [achiev_alliance, achiev_horde] : sObjectMgr->FactionChangeAchievements)
2328 {
2330 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2331 stmt->SetData(1, lowGuid);
2332 trans->Append(stmt);
2333
2334 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
2335 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2336 stmt->SetData(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
2337 stmt->SetData(2, lowGuid);
2338 trans->Append(stmt);
2339 }
2340
2341 // Item conversion
2342 for (auto const& [item_alliance, item_horde] : sObjectMgr->FactionChangeItems)
2343 {
2344 uint32 new_entry = (newTeam == TEAM_ALLIANCE ? item_alliance : item_horde);
2345 uint32 old_entry = (newTeam == TEAM_ALLIANCE ? item_horde : item_alliance);
2346
2347 if (old_entry == 45978 /*Solid Gold Coin*/ || old_entry == 2589 /*Linen Cloth*/ || old_entry == 5976 /*Guild Tabard*/)
2348 continue;
2349
2350 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
2351 stmt->SetData(0, new_entry);
2352 stmt->SetData(1, old_entry);
2353 stmt->SetData(2, lowGuid);
2354 trans->Append(stmt);
2355 }
2356
2357 // Delete all current quests
2358 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
2359 stmt->SetData(0, lowGuid);
2360 trans->Append(stmt);
2361
2362 // Quest conversion
2363 for (auto const& [quest_alliance, quest_horde] : sObjectMgr->FactionChangeQuests)
2364 {
2366 stmt->SetData(0, lowGuid);
2367 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2368 trans->Append(stmt);
2369
2371 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2372 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
2373 stmt->SetData(2, lowGuid);
2374 trans->Append(stmt);
2375 }
2376
2377 // Mark all rewarded quests as "active" (will count for completed quests achievements)
2379 stmt->SetData(0, lowGuid);
2380 trans->Append(stmt);
2381
2382 // Disable all old-faction specific quests
2383 for (auto const& [questID, quest] : sObjectMgr->GetQuestTemplates())
2384 {
2385 uint32 newRaceMask = (newTeam == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
2386
2387 if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
2388 {
2390 stmt->SetData(0, quest->GetQuestId());
2391 stmt->SetData(1, lowGuid);
2392 trans->Append(stmt);
2393 }
2394 }
2395
2396 // Spell conversion
2397 for (auto const& [spell_alliance, spell_horde] : sObjectMgr->FactionChangeSpells)
2398 {
2399 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
2400 stmt->SetData(0, lowGuid);
2401 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2402 trans->Append(stmt);
2403
2404 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
2405 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2406 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
2407 stmt->SetData(2, lowGuid);
2408 trans->Append(stmt);
2409 }
2410
2411 // Reputation conversion
2412 for (auto const& [reputation_alliance, reputation_horde] : sObjectMgr->FactionChangeReputation)
2413 {
2414 uint32 newReputation = (newTeam == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
2415 uint32 oldReputation = (newTeam == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
2416
2417 // select old standing set in db
2418 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
2419 stmt->SetData(0, oldReputation);
2420 stmt->SetData(1, lowGuid);
2421
2422 PreparedQueryResult result = CharacterDatabase.Query(stmt);
2423 if (!result)
2424 continue;
2425
2426 fields = result->Fetch();
2427 int32 oldDBRep = fields[0].Get<int32>();
2428 FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
2429
2430 // old base reputation
2431 int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
2432
2433 // new base reputation
2434 int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->Race, playerClass);
2435
2436 // final reputation shouldnt change
2437 int32 FinalRep = oldDBRep + oldBaseRep;
2438 int32 newDBRep = FinalRep - newBaseRep;
2439
2440 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
2441 stmt->SetData(0, newReputation);
2442 stmt->SetData(1, lowGuid);
2443 trans->Append(stmt);
2444
2445 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
2446 stmt->SetData(0, uint16(newReputation));
2447 stmt->SetData(1, newDBRep);
2448 stmt->SetData(2, uint16(oldReputation));
2449 stmt->SetData(3, lowGuid);
2450 trans->Append(stmt);
2451 }
2452
2453 // Title conversion
2454 if (!knownTitlesStr.empty())
2455 {
2456 std::array<uint32, KNOWN_TITLES_SIZE * 2> knownTitles;
2457
2458 for (uint32 index = 0; index < knownTitles.size(); ++index)
2459 {
2460 Optional<uint32> thisMask;
2461 if (index < tokens.size())
2462 thisMask = Acore::StringTo<uint32>(tokens[index]);
2463
2464 if (thisMask)
2465 knownTitles[index] = *thisMask;
2466 else
2467 {
2468 LOG_WARN("entities.player", "{} has invalid title data '{}' at index {} - skipped, this may result in titles being lost",
2469 GetPlayerInfo(), (index < tokens.size()) ? std::string(tokens[index]) : "<none>", index);
2470
2471 knownTitles[index] = 0;
2472 }
2473 }
2474
2475 for (auto const& [title_alliance, title_horde] : sObjectMgr->FactionChangeTitles)
2476 {
2477 CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
2478 CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
2479
2480 // new team
2481 if (newTeam == TEAM_ALLIANCE)
2482 {
2483 uint32 bitIndex = htitleInfo->bit_index;
2484 uint32 index = bitIndex / 32;
2485 uint32 old_flag = 1 << (bitIndex % 32);
2486 uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
2487
2488 if (knownTitles[index] & old_flag)
2489 {
2490 knownTitles[index] &= ~old_flag;
2491 // use index of the new title
2492 knownTitles[atitleInfo->bit_index / 32] |= new_flag;
2493 }
2494 }
2495 else
2496 {
2497 uint32 bitIndex = atitleInfo->bit_index;
2498 uint32 index = bitIndex / 32;
2499 uint32 old_flag = 1 << (bitIndex % 32);
2500 uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
2501
2502 if (knownTitles[index] & old_flag)
2503 {
2504 knownTitles[index] &= ~old_flag;
2505 // use index of the new title
2506 knownTitles[htitleInfo->bit_index / 32] |= new_flag;
2507 }
2508 }
2509
2510 std::ostringstream ss;
2511 for (uint32 mask : knownTitles)
2512 ss << mask << ' ';
2513
2514 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
2515 stmt->SetData(0, ss.str().c_str());
2516 stmt->SetData(1, lowGuid);
2517 trans->Append(stmt);
2518
2519 // unset any currently chosen title
2520 stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
2521 stmt->SetData(0, lowGuid);
2522 trans->Append(stmt);
2523 }
2524 }
2525 }
2526 }
2527
2528 // Re-check all achievement criterias
2529 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
2531 stmt->SetData(1, lowGuid);
2532 trans->Append(stmt);
2533
2534 CharacterDatabase.CommitTransaction(trans);
2535
2536 LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->Race);
2537
2538 SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
2539}
#define LOG_WARN(filterType__,...)
Definition: Log.h:163
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:24
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition: CharacterDatabase.h:390
@ CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE
Definition: CharacterDatabase.h:393
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition: CharacterDatabase.h:436
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE
Definition: CharacterDatabase.h:437
@ CHAR_DEL_CHAR_SKILL_LANGUAGES
Definition: CharacterDatabase.h:384
@ CHAR_UPD_CHAR_ACHIEVEMENT
Definition: CharacterDatabase.h:392
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition: CharacterDatabase.h:381
@ CHAR_INS_PLAYER_HOMEBIND
Definition: CharacterDatabase.h:240
@ CHAR_INS_CHAR_SKILL_LANGUAGE
Definition: CharacterDatabase.h:385
@ CHAR_UPD_CHAR_SPELL_FACTION_CHANGE
Definition: CharacterDatabase.h:395
@ CHAR_UPD_CHAR_TAXI_PATH
Definition: CharacterDatabase.h:386
@ CHAR_UPD_CHAR_TAXIMASK
Definition: CharacterDatabase.h:387
@ CHAR_DEL_PLAYER_HOMEBIND
Definition: CharacterDatabase.h:242
@ CHAR_SEL_CHAR_REP_BY_FACTION
Definition: CharacterDatabase.h:396
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition: CharacterDatabase.h:394
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST
Definition: CharacterDatabase.h:439
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition: CharacterDatabase.h:391
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition: CharacterDatabase.h:388
@ CHAR_UPD_CHAR_REP_FACTION_CHANGE
Definition: CharacterDatabase.h:398
@ CHAR_UPD_CHAR_RACE
Definition: CharacterDatabase.h:383
@ CHAR_UPD_CHAR_TITLES_FACTION_CHANGE
Definition: CharacterDatabase.h:399
@ CHAR_DEL_CHAR_REP_BY_FACTION
Definition: CharacterDatabase.h:397
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition: CharacterDatabase.h:274
@ CHAR_RES_CHAR_TITLES_FACTION_CHANGE
Definition: CharacterDatabase.h:400
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE
Definition: CharacterDatabase.h:438
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition: CharacterDatabase.h:389
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
TaxiMask sAllianceTaxiNodesMask
Definition: DBCStores.cpp:177
LFGDungeonEntry const * GetZoneLFGDungeonEntry(std::string const &zoneName, LocaleConstant locale)
Definition: DBCStores.cpp:854
TaxiPathSetBySource sTaxiPathSetBySource
Definition: DBCStores.cpp:181
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition: DBCStores.cpp:185
TaxiMask sDeathKnightTaxiNodesMask
Definition: DBCStores.cpp:178
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
TaxiMask sHordeTaxiNodesMask
Definition: DBCStores.cpp:176
@ PHASEMASK_NORMAL
Definition: Object.h:56
#define KNOWN_TITLES_SIZE
Definition: Player.h:554
@ AT_LOGIN_RESURRECT
Definition: Player.h:612
@ AT_LOGIN_CHANGE_RACE
Definition: Player.h:608
@ AT_LOGIN_CHECK_ACHIEVS
Definition: Player.h:611
@ AT_LOGIN_CHANGE_FACTION
Definition: Player.h:607
@ CONFIG_CHANGE_FACTION_MAX_MONEY
Definition: IWorld.h:413
static constexpr size_t TaxiMaskSize
Definition: DBCStructure.h:2221
std::array< uint32, TaxiMaskSize > TaxiMask
Definition: DBCStructure.h:2222
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition: DBCStructure.h:2218
std::map< uint32, TaxiPathEntry const * > TaxiPathSetForSource
Definition: DBCStructure.h:2215
@ CHAR_CREATE_CHARACTER_IN_GUILD
Definition: SharedDefines.h:3360
@ CHAR_CREATE_CHARACTER_DELETE_MAIL
Definition: SharedDefines.h:3364
@ CHAR_CREATE_CHARACTER_GOLD_LIMIT
Definition: SharedDefines.h:3368
@ CHAR_CREATE_CHARACTER_ARENA_LEADER
Definition: SharedDefines.h:3363
@ CHAR_CREATE_CHARACTER_SWAP_FACTION
Definition: SharedDefines.h:3365
@ CHAR_CREATE_CHARACTER_RACE_ONLY
Definition: SharedDefines.h:3366
#define RACEMASK_HORDE
Definition: SharedDefines.h:106
@ RACE_TROLL
Definition: SharedDefines.h:77
@ RACE_UNDEAD_PLAYER
Definition: SharedDefines.h:74
@ RACE_ORC
Definition: SharedDefines.h:71
@ RACE_DRAENEI
Definition: SharedDefines.h:80
@ RACE_NIGHTELF
Definition: SharedDefines.h:73
@ RACE_BLOODELF
Definition: SharedDefines.h:79
@ RACE_DWARF
Definition: SharedDefines.h:72
@ RACE_GNOME
Definition: SharedDefines.h:76
@ RACE_HUMAN
Definition: SharedDefines.h:70
@ RACE_TAUREN
Definition: SharedDefines.h:75
#define RACEMASK_ALLIANCE
Definition: SharedDefines.h:102
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition: Tokenize.cpp:20
AuctionEntryMap const & GetAuctions()
Definition: AuctionHouseMgr.h:146
uint8 Class
Definition: CharacterCache.h:32
uint8 Level
Definition: CharacterCache.h:35
ObjectGuid::LowType GuildId
Definition: CharacterCache.h:37
std::string Name
Definition: CharacterCache.h:30
uint8 MailCount
Definition: CharacterCache.h:36
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
Definition: Position.h:251
void WorldRelocate(const WorldLocation &loc)
Definition: Position.h:259
static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans)
Definition: Player.cpp:4483
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition: Player.cpp:10074
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
Definition: PlayerMisc.cpp:84
Definition: DBCStructure.h:519
char const * area_name[16]
Definition: DBCStructure.h:527
Definition: DBCStructure.h:632
uint32 bit_index
Definition: DBCStructure.h:639
Definition: DBCStructure.h:898
Definition: DBCStructure.h:1224
uint32 minlevel
Definition: DBCStructure.h:1227
Definition: DBCStructure.h:1941
uint32 ID
Definition: DBCStructure.h:1942
Definition: DBCStructure.h:1949
float y
Definition: DBCStructure.h:1955
float x
Definition: DBCStructure.h:1954
uint32 mapid
Definition: DBCStructure.h:1953
float z
Definition: DBCStructure.h:1956

References AreaTableEntry::area_name, AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_RESURRECT, CharTitlesEntry::bit_index, CHAR_CREATE_CHARACTER_ARENA_LEADER, CHAR_CREATE_CHARACTER_DELETE_MAIL, CHAR_CREATE_CHARACTER_GOLD_LIMIT, CHAR_CREATE_CHARACTER_IN_GUILD, CHAR_CREATE_CHARACTER_RACE_ONLY, CHAR_CREATE_CHARACTER_SWAP_FACTION, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_DEL_CHAR_REP_BY_FACTION, CHAR_DEL_CHAR_SKILL_LANGUAGES, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_CHAR_SKILL_LANGUAGE, CHAR_INS_PLAYER_HOMEBIND, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_RES_CHAR_TITLES_FACTION_CHANGE, CHAR_SEL_CHAR_REP_BY_FACTION, CHAR_UPD_ADD_AT_LOGIN_FLAG, CHAR_UPD_CHAR_ACHIEVEMENT, CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE, CHAR_UPD_CHAR_NAME_AT_LOGIN, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE, CHAR_UPD_CHAR_RACE, CHAR_UPD_CHAR_REP_FACTION_CHANGE, CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, CHAR_UPD_CHAR_TAXI_PATH, CHAR_UPD_CHAR_TAXIMASK, CHAR_UPD_CHAR_TITLES_FACTION_CHANGE, CharacterDatabase, ObjectMgr::CheckPlayerName(), CharacterCacheEntry::Class, CLASS_DEATH_KNIGHT, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHANGE_FACTION_MAX_MONEY, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, Player::Customize(), Field::Get(), GetAccountId(), AuctionHouseObject::GetAuctions(), WorldLocation::GetMapId(), Position::GetOrientation(), GetPlayerInfo(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRemoteAddress(), GetSecurity(), GetSessionDbLocaleIndex(), GetZoneLFGDungeonEntry(), CharacterCacheEntry::GuildId, TaxiPathEntry::ID, AccountMgr::IsPlayerAccount(), KNOWN_TITLES_SIZE, Player::LeaveAllArenaTeams(), CharacterCacheEntry::Level, LOG_DEBUG, LOG_INFO, LOG_WARN, CharacterCacheEntry::MailCount, TaxiPathNodeEntry::mapid, LFGDungeonEntry::minlevel, CharacterCacheEntry::Name, normalizePlayerName(), Player::OfflineResurrect(), PHASEMASK_NORMAL, CharacterCacheEntry::Race, RACE_BLOODELF, RACE_DRAENEI, RACE_DWARF, RACE_GNOME, RACE_HUMAN, RACE_NIGHTELF, RACE_ORC, RACE_TAUREN, RACE_TROLL, RACE_UNDEAD_PLAYER, RACEMASK_ALLIANCE, RACEMASK_HORDE, RESPONSE_SUCCESS, sAllianceTaxiNodesMask, sAreaTableStore, sArenaTeamMgr, sAuctionMgr, Player::SavePositionInDB(), sCharacterCache, sCharTitlesStore, sDeathKnightTaxiNodesMask, SendCharFactionChange(), PreparedStatementBase::SetData(), sFactionStore, sGuildMgr, sHordeTaxiNodesMask, sMapMgr, sObjectMgr, sTaxiPathNodesByPath, sTaxiPathSetBySource, sWorld, TaxiMaskSize, TEAM_ALLIANCE, TEAM_HORDE, Player::TeamIdForRace(), Acore::Tokenize(), WorldLocation::WorldRelocate(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by HandleCharFactionOrRaceChange().

◆ HandleCharRenameCallBack()

void WorldSession::HandleCharRenameCallBack ( std::shared_ptr< CharacterRenameInfo renameInfo,
PreparedQueryResult  result 
)
1361{
1362 if (!result)
1363 {
1364 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1365 return;
1366 }
1367
1368 Field* fields = result->Fetch();
1369
1370 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1371 std::string oldName = fields[1].Get<std::string>();
1372 uint16 atLoginFlags = fields[2].Get<uint16>();
1373
1374 if (!(atLoginFlags & AT_LOGIN_RENAME))
1375 {
1376 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1377 return;
1378 }
1379
1380 atLoginFlags &= ~AT_LOGIN_RENAME;
1381
1382 // pussywizard:
1383 if (ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(guidLow)) || sWorld->FindOfflineSessionForCharacterGUID(guidLow))
1384 {
1385 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1386 return;
1387 }
1388
1389 // Update name and at_login flag in the db
1391 stmt->SetData(0, renameInfo->Name);
1392 stmt->SetData(1, atLoginFlags);
1393 stmt->SetData(2, guidLow);
1394 CharacterDatabase.Execute(stmt);
1395
1396 // Removed declined name from db
1397 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1398 {
1399 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1400 stmt->SetData(0, guidLow);
1401 CharacterDatabase.Execute(stmt);
1402 }
1403
1404 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed name to: {}", GetAccountId(), GetRemoteAddress(), oldName, guidLow, renameInfo->Name);
1405
1406 SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
1407
1408 // xinef: update global data
1409 sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
1410}
@ AT_LOGIN_RENAME
Definition: Player.h:601
void SendCharRename(ResponseCodes result, CharacterRenameInfo const *renameInfo)
Definition: CharacterHandler.cpp:2555

References AT_LOGIN_RENAME, CHAR_CREATE_ERROR, CHAR_DEL_DECLINED_NAME, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, ObjectAccessor::FindConnectedPlayer(), Field::Get(), GetAccountId(), GetRemoteAddress(), LOG_INFO, RESPONSE_SUCCESS, sCharacterCache, SendCharRename(), PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleCharRenameOpcode().

◆ HandleCharRenameOpcode()

void WorldSession::HandleCharRenameOpcode ( WorldPacket recvData)
1328{
1329 std::shared_ptr<CharacterRenameInfo> renameInfo = std::make_shared<CharacterRenameInfo>();
1330
1331 recvData >> renameInfo->Guid
1332 >> renameInfo->Name;
1333
1334 // prevent character rename to invalid name
1335 if (!normalizePlayerName(renameInfo->Name))
1336 {
1337 SendCharRename(CHAR_NAME_NO_NAME, renameInfo.get());
1338 return;
1339 }
1340
1341 uint8 res = ObjectMgr::CheckPlayerName(renameInfo->Name, true);
1342 if (res != CHAR_NAME_SUCCESS)
1343 {
1344 SendCharRename(ResponseCodes(res), renameInfo.get());
1345 return;
1346 }
1347
1348 // Ensure that the character belongs to the current account, that rename at login is enabled
1349 // and that there is no character with the desired new name
1351
1352 stmt->SetData(0, renameInfo->Guid.GetCounter());
1353 stmt->SetData(1, GetAccountId());
1354 stmt->SetData(2, renameInfo->Name);
1355
1357 .WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
1358}
@ CHAR_SEL_FREE_NAME
Definition: CharacterDatabase.h:50
void HandleCharRenameCallBack(std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
Definition: CharacterHandler.cpp:1360

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_SEL_FREE_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), GetAccountId(), HandleCharRenameCallBack(), normalizePlayerName(), SendCharRename(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleChatIgnoredOpcode()

void WorldSession::HandleChatIgnoredOpcode ( WorldPacket recvPacket)
790{
791 ObjectGuid iguid;
792 uint8 unk;
793
794 recvData >> iguid;
795 recvData >> unk; // probably related to spam reporting
796
798 if (!player)
799 return;
800
801 WorldPacket data;
803 player->GetSession()->SendPacket(&data);
804}
@ CHAT_MSG_IGNORED
Definition: SharedDefines.h:3149
@ LANG_UNIVERSAL
Definition: SharedDefines.h:707
static size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition: Chat.cpp:192

References _player, ChatHandler::BuildChatPacket(), CHAT_MSG_IGNORED, ObjectAccessor::FindConnectedPlayer(), GetPlayer(), Player::GetSession(), LANG_UNIVERSAL, and SendPacket().

Referenced by OpcodeTable::Initialize().

◆ HandleClearChannelWatch()

void WorldSession::HandleClearChannelWatch ( WorldPacket recvPacket)
324{
325 std::string channelName;
326 recvPacket >> channelName;
327
328 if (channelName.empty())
329 return;
330
332 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
333 channel->RemoveWatching(GetPlayer());
334}

References ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleClearTradeItemOpcode()

void WorldSession::HandleClearTradeItemOpcode ( WorldPacket recvPacket)
715{
716 uint8 tradeSlot;
717 recvPacket >> tradeSlot;
718
719 TradeData* my_trade = _player->m_trade;
720 if (!my_trade)
721 return;
722
723 // invalid slot number
724 if (tradeSlot >= TRADE_SLOT_COUNT)
725 return;
726
727 my_trade->SetItem(TradeSlots(tradeSlot), nullptr);
728}
@ TRADE_SLOT_COUNT
Definition: TradeData.h:29
void SetItem(TradeSlots slot, Item *item)
Definition: TradeData.cpp:54

References _player, Player::m_trade, TradeData::SetItem(), and TRADE_SLOT_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleClientCastFlags()

void WorldSession::HandleClientCastFlags ( WorldPacket recvPacket,
uint8  castFlags,
SpellCastTargets targets 
)
37{
38 // some spell cast packet including more data (for projectiles?)
39 if (castFlags & 0x02)
40 {
41 // not sure about these two
42 float elevation, speed;
43 recvPacket >> elevation;
44 recvPacket >> speed;
45
46 targets.SetElevation(elevation);
47 targets.SetSpeed(speed);
48
49 uint8 hasMovementData;
50 recvPacket >> hasMovementData;
51 if (hasMovementData)
52 {
53 recvPacket.SetOpcode(recvPacket.read<uint32>());
54 HandleMovementOpcodes(recvPacket);
55 }
56 }
57}
void SetOpcode(uint16 opcode)
Definition: WorldPacket.h:77
void HandleMovementOpcodes(WorldPacket &recvPacket)
Definition: MovementHandler.cpp:334
void SetSpeed(float speed)
Definition: Spell.h:171
void SetElevation(float elevation)
Definition: Spell.h:169
T read()
Definition: ByteBuffer.h:351

References HandleMovementOpcodes(), ByteBuffer::read(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by HandleCastSpellOpcode(), HandlePetCastSpellOpcode(), and HandleUseItemOpcode().

◆ HandleComplainOpcode()

void WorldSession::HandleComplainOpcode ( WorldPacket recvData)
1204{
1205 LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
1206
1207 uint8 spam_type; // 0 - mail, 1 - chat
1208 ObjectGuid spammer_guid;
1209 uint32 unk1 = 0;
1210 uint32 unk2 = 0;
1211 uint32 unk3 = 0;
1212 uint32 unk4 = 0;
1213 std::string description = "";
1214 recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
1215 recv_data >> spammer_guid; // player guid
1216 switch (spam_type)
1217 {
1218 case 0:
1219 recv_data >> unk1; // const 0
1220 recv_data >> unk2; // probably mail id
1221 recv_data >> unk3; // const 0
1222 break;
1223 case 1:
1224 recv_data >> unk1; // probably language
1225 recv_data >> unk2; // message type?
1226 recv_data >> unk3; // probably channel id
1227 recv_data >> unk4; // unk random value
1228 recv_data >> description; // spam description string (messagetype, channel name, player name, message)
1229 break;
1230 }
1231
1232 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1233 // if it's mail spam - ALL mails from this spammer automatically removed by client
1234
1235 // Complaint Received message
1237 data << uint8(0);
1238 SendPacket(&data);
1239
1240 LOG_DEBUG("network", "REPORT SPAM: type {}, {}, unk1 {}, unk2 {}, unk3 {}, unk4 {}, message {}",
1241 spam_type, spammer_guid.ToString(), unk1, unk2, unk3, unk4, description);
1242}
@ SMSG_COMPLAIN_RESULT
Definition: Opcodes.h:998

References LOG_DEBUG, SendPacket(), SMSG_COMPLAIN_RESULT, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCompleteCinematic()

void WorldSession::HandleCompleteCinematic ( WorldPacket recvPacket)
985{
986{
987 LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
988}
989 // If player has sight bound to visual waypoint NPC we should remove it
991}
void EndCinematic()
Definition: CinematicMgr.cpp:76
CinematicMgr * GetCinematicMgr() const
Definition: Player.h:1347

References CinematicMgr::EndCinematic(), Player::GetCinematicMgr(), GetPlayer(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleContactListOpcode()

void WorldSession::HandleContactListOpcode ( WorldPacket recvPacket)
30{
31 uint32 flags;
32 recv_data >> flags;
33
34 LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST - Unk: {}", flags);
35
37}
void SendSocialList(Player *player, uint32 flags)
Definition: SocialMgr.cpp:124

References _player, Player::GetSocial(), LOG_DEBUG, and PlayerSocial::SendSocialList().

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseMapPositionQuery()

void WorldSession::HandleCorpseMapPositionQuery ( WorldPacket recvPacket)
398{
399 LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
400
401 uint32 unk;
402 recvData >> unk;
403
405 data << float(0);
406 data << float(0);
407 data << float(0);
408 data << float(0);
409 SendPacket(&data);
410}
@ SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE
Definition: Opcodes.h:1237

References LOG_DEBUG, SendPacket(), and SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseQueryOpcode()

void WorldSession::HandleCorpseQueryOpcode ( WorldPacket recvPacket)
221{
222 LOG_DEBUG("network", "WORLD: Received MSG_CORPSE_QUERY");
223
224 if (!_player->HasCorpse())
225 {
227 data << uint8(0); // corpse not found
228 SendPacket(&data);
229 return;
230 }
231
232 WorldLocation corpseLocation = _player->GetCorpseLocation();
233 uint32 corpseMapID = corpseLocation.GetMapId();
234 uint32 mapID = corpseLocation.GetMapId();
235 float x = corpseLocation.GetPositionX();
236 float y = corpseLocation.GetPositionY();
237 float z = corpseLocation.GetPositionZ();
238
239 // if corpse at different map
240 if (mapID != _player->GetMapId())
241 {
242 // search entrance map for proper show entrance
243 if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
244 {
245 if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
246 {
247 // if corpse map have entrance
248 if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
249 {
250 mapID = corpseMapEntry->entrance_map;
251 x = corpseMapEntry->entrance_x;
252 y = corpseMapEntry->entrance_y;
253 z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
254 }
255 }
256 }
257 }
258
259 WorldPacket data(MSG_CORPSE_QUERY, 1 + (6 * 4));
260 data << uint8(1); // corpse found
261 data << int32(mapID);
262 data << float(x);
263 data << float(y);
264 data << float(z);
265 data << int32(corpseMapID);
266 data << uint32(0); // unknown
267 SendPacket(&data);
268}
#define MAX_HEIGHT
Definition: Map.h:163
@ MSG_CORPSE_QUERY
Definition: Opcodes.h:564
Definition: Map.h:312

References _player, Player::GetCorpseLocation(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasCorpse(), LOG_DEBUG, MAX_HEIGHT, MSG_CORPSE_QUERY, SendPacket(), sMapMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleCreatureQueryOpcode()

void WorldSession::HandleCreatureQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

95{
96 uint32 entry;
97 recvData >> entry;
98 ObjectGuid guid;
99 recvData >> guid;
100
101 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
102 if (ci)
103 {
104 std::string Name, Title;
105 Name = ci->Name;
106 Title = ci->SubName;
107
109 if (loc_idx >= 0)
110 {
111 if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
112 {
113 ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
114 ObjectMgr::GetLocaleString(cl->Title, loc_idx, Title);
115 }
116 }
117 // guess size
119 data << uint32(entry); // creature entry
120 data << Name;
121 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
122 data << Title;
123 data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
124 data << uint32(ci->type_flags); // flags
125 data << uint32(ci->type); // CreatureType.dbc
126 data << uint32(ci->family); // CreatureFamily.dbc
127 data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
128 data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
129 data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
130 data << uint32(ci->Modelid1); // Modelid1
131 data << uint32(ci->Modelid2); // Modelid2
132 data << uint32(ci->Modelid3); // Modelid3
133 data << uint32(ci->Modelid4); // Modelid4
134 data << float(ci->ModHealth); // dmg/hp modifier
135 data << float(ci->ModMana); // dmg/mana modifier
136 data << uint8(ci->RacialLeader);
137
138 CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry);
139 if (items)
140 for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
141 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
142 else
143 for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
144 data << uint32(0);
145
146 data << uint32(ci->movementId); // CreatureMovementInfo.dbc
147 SendPacket(&data);
148 }
149 else
150 {
151 LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! ({})", guid.ToString());
153 data << uint32(entry | 0x80000000);
154 SendPacket(&data);
155 LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
156 }
157}
LocaleConstant
Definition: Common.h:74
std::vector< uint32 > CreatureQuestItemList
Definition: CreatureData.h:277
#define MAX_CREATURE_QUEST_ITEMS
Definition: CreatureData.h:37
@ SMSG_CREATURE_QUERY_RESPONSE
Definition: Opcodes.h:127
float ModHealth
Definition: CreatureData.h:230
float ModMana
Definition: CreatureData.h:231
uint32 type
Definition: CreatureData.h:215
uint32 Modelid4
Definition: CreatureData.h:183
uint32 rank
Definition: CreatureData.h:199
uint32 Modelid1
Definition: CreatureData.h:180
std::string SubName
Definition: CreatureData.h:185
uint32 Modelid2
Definition: CreatureData.h:181
std::string Name
Definition: CreatureData.h:184
uint32 KillCredit[MAX_KILL_CREDIT]
Definition: CreatureData.h:179
bool RacialLeader
Definition: CreatureData.h:234
uint32 type_flags
Definition: CreatureData.h:216
uint32 Modelid3
Definition: CreatureData.h:182
uint32 family
Definition: CreatureData.h:210
uint32 movementId
Definition: CreatureData.h:235
std::string IconName
Definition: CreatureData.h:186
Definition: CreatureData.h:332
static std::string_view GetLocaleString(std::vector< std::string > const &data, size_t locale)
Definition: ObjectMgr.h:1416

References CreatureTemplate::family, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), CreatureTemplate::IconName, CreatureTemplate::KillCredit, LOG_DEBUG, MAX_CREATURE_QUEST_ITEMS, CreatureTemplate::Modelid1, CreatureTemplate::Modelid2, CreatureTemplate::Modelid3, CreatureTemplate::Modelid4, CreatureTemplate::ModHealth, CreatureTemplate::ModMana, CreatureTemplate::movementId, CreatureTemplate::Name, CreatureTemplate::RacialLeader, CreatureTemplate::rank, SendPacket(), SMSG_CREATURE_QUERY_RESPONSE, sObjectMgr, CreatureTemplate::SubName, ObjectGuid::ToString(), CreatureTemplate::type, and CreatureTemplate::type_flags.

Referenced by OpcodeTable::Initialize().

◆ HandleDelFriendOpcode()

void WorldSession::HandleDelFriendOpcode ( WorldPacket recvPacket)
98{
99 ObjectGuid FriendGUID;
100 recv_data >> FriendGUID;
101
103
104 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
105
106 LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
107}
@ FRIEND_REMOVED
Definition: SocialMgr.h:72
void RemoveFromSocialList(ObjectGuid friend_guid, SocialFlag flag)
Definition: SocialMgr.cpp:74

References _player, FRIEND_REMOVED, GetPlayer(), Player::GetSocial(), LOG_DEBUG, PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_FRIEND, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDelIgnoreOpcode()

void WorldSession::HandleDelIgnoreOpcode ( WorldPacket recvPacket)
145{
146 ObjectGuid IgnoreGUID;
147 recv_data >> IgnoreGUID;
148
150 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
151}
@ FRIEND_IGNORE_REMOVED
Definition: SocialMgr.h:83

References _player, FRIEND_IGNORE_REMOVED, GetPlayer(), Player::GetSocial(), PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDestroyItemOpcode()

void WorldSession::HandleDestroyItemOpcode ( WorldPacket recvPacket)
296{
297 //LOG_DEBUG("network.opcode", "WORLD: CMSG_DESTROYITEM");
298 uint8 bag, slot, count, data1, data2, data3;
299
300 recvData >> bag >> slot >> count >> data1 >> data2 >> data3;
301
302 uint16 pos = (bag << 8) | slot;
303
304 // prevent drop unequipable items (in combat, for example) and non-empty bags
305 if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
306 {
307 InventoryResult msg = _player->CanUnequipItem(pos, false);
308 if (msg != EQUIP_ERR_OK)
309 {
310 _player->SendEquipError(msg, _player->GetItemByPos(pos), nullptr);
311 return;
312 }
313 }
314
315 Item* pItem = _player->GetItemByPos(bag, slot);
316 if (!pItem)
317 {
319 return;
320 }
321
323 {
325 return;
326 }
327
328 recoveryItem(pItem);
329
330 if (count)
331 {
332 uint32 i_count = count;
333 _player->DestroyItemCount(pItem, i_count, true);
334 }
335 else
336 {
337 _player->DestroyItem(bag, slot, true);
338 }
340}
@ EQUIP_ERR_CANT_DROP_SOULBOUND
Definition: Item.h:65
@ ITEM_FLAG_NO_USER_DESTROY
Definition: ItemTemplate.h:153
void SendQuestGiverStatusMultiple()
Definition: Player.cpp:7572
bool recoveryItem(Item *pItem)
Definition: ItemHandler.cpp:1685

References _player, Player::CanUnequipItem(), Player::DestroyItem(), Player::DestroyItemCount(), EQUIP_ERR_CANT_DROP_SOULBOUND, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, ItemTemplate::Flags, Player::GetItemByPos(), Item::GetTemplate(), Player::IsBagPos(), Player::IsEquipmentPos(), ITEM_FLAG_NO_USER_DESTROY, recoveryItem(), Player::SendEquipError(), and Player::SendQuestGiverStatusMultiple().

Referenced by OpcodeTable::Initialize().

◆ HandleDismissControlledVehicle()

void WorldSession::HandleDismissControlledVehicle ( WorldPacket recvData)
27{
28 LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
29
30 ObjectGuid vehicleGUID = _player->GetCharmGUID();
31
32 if (!vehicleGUID) // something wrong here...
33 {
34 recvData.rfinish(); // prevent warnings spam
35 return;
36 }
37
38 ObjectGuid guid;
39 recvData >> guid.ReadAsPacked();
40
41 // pussywizard: typical check for incomming movement packets
43 {
44 recvData.rfinish(); // prevent warnings spam
46 return;
47 }
48
49 MovementInfo mi;
50 mi.guid = guid;
51 ReadMovementInfo(recvData, &mi);
52
54
56}
bool IsDuringRemoveFromWorld() const
Definition: Unit.h:2396
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19896

References _player, Unit::ExitVehicle(), Unit::GetCharmGUID(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleDismissCritter()

void WorldSession::HandleDismissCritter ( WorldPackets::Pet::DismissCritter dismissCritter)
40{
41 Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID);
42
43 if (!pet)
44 {
45 LOG_DEBUG("network", "Vanitypet ({}) does not exist - player {} ({} / account: {}) attempted to dismiss it (possibly lagged out)",
46 packet.CritterGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), GetAccountId());
47 return;
48 }
49
50 if (_player->GetCritterGUID() == pet->GetGUID())
51 {
52 if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsSummon())
53 pet->ToTempSummon()->UnSummon();
54 }
55}
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition: ObjectAccessor.cpp:239
virtual void UnSummon(uint32 msTime=0)
Definition: TemporarySummon.cpp:283
TempSummon * ToTempSummon()
Definition: Unit.h:2400
bool IsSummon() const
Definition: Unit.h:1410
ObjectGuid GetCritterGUID() const
Definition: Unit.h:1826

References _player, WorldPackets::Pet::DismissCritter::CritterGUID, GetAccountId(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::GetCritterGUID(), Object::GetGUID(), GetPlayer(), Object::GetTypeId(), Unit::IsSummon(), LOG_DEBUG, Object::ToCreature(), ObjectGuid::ToString(), Unit::ToTempSummon(), TYPEID_UNIT, and TempSummon::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelAcceptedOpcode()

void WorldSession::HandleDuelAcceptedOpcode ( WorldPacket recvPacket)
27{
28 Player* player = GetPlayer();
29 if (!player->duel || player == player->duel->Initiator || player->duel->State != DUEL_STATE_CHALLENGED)
30 return;
31
32 ObjectGuid guid;
33 recvPacket >> guid;
34
35 Player* target = player->duel->Opponent;
36 if (target->GetGuidValue(PLAYER_DUEL_ARBITER) != guid)
37 return;
38
39 LOG_DEBUG("network.opcode", "Player 1 is: {} ({})", player->GetGUID().ToString(), player->GetName());
40 LOG_DEBUG("network.opcode", "Player 2 is: {} ({})", target->GetGUID().ToString(), target->GetName());
41
42 time_t now = GameTime::GetGameTime().count();
43 player->duel->StartTime = now + 3;
44 target->duel->StartTime = now + 3;
45
46 player->duel->State = DUEL_STATE_COUNTDOWN;
47 target->duel->State = DUEL_STATE_COUNTDOWN;
48
49 player->SendDuelCountdown(3000);
50 target->SendDuelCountdown(3000);
51}
@ PLAYER_DUEL_ARBITER
Definition: UpdateFields.h:177
@ DUEL_STATE_CHALLENGED
Definition: Player.h:371
@ DUEL_STATE_COUNTDOWN
Definition: Player.h:372
ObjectGuid GetGuidValue(uint16 index) const
Definition: Object.cpp:337
void SendDuelCountdown(uint32 counter)
Definition: Player.cpp:15230
std::unique_ptr< DuelInfo > duel
Definition: Player.h:1828

References Player::duel, DUEL_STATE_CHALLENGED, DUEL_STATE_COUNTDOWN, GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, PLAYER_DUEL_ARBITER, Player::SendDuelCountdown(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelCancelledOpcode()

void WorldSession::HandleDuelCancelledOpcode ( WorldPacket recvPacket)
54{
55 LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_CANCELLED");
56 Player* player = GetPlayer();
57
58 ObjectGuid guid;
59 recvPacket >> guid;
60
61 // no duel requested
62 if (!player->duel || player->duel->State == DUEL_STATE_COMPLETED)
63 return;
64
65 // player surrendered in a duel using /forfeit
66 if (GetPlayer()->duel->State == DUEL_STATE_IN_PROGRESS)
67 {
69 GetPlayer()->duel->Opponent->CombatStopWithPets(true);
70
71 GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
73 return;
74 }
75
77}
@ DUEL_STATE_COMPLETED
Definition: Player.h:374
@ DUEL_STATE_IN_PROGRESS
Definition: Player.h:373
@ DUEL_WON
Definition: SharedDefines.h:3585
@ DUEL_INTERRUPTED
Definition: SharedDefines.h:3584
void DuelComplete(DuelCompleteType type)
Definition: Player.cpp:6309
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void CombatStopWithPets(bool includingCast=false)
Definition: Unit.cpp:10417

References Unit::CastSpell(), Unit::CombatStopWithPets(), Player::duel, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_STATE_IN_PROGRESS, DUEL_WON, Player::DuelComplete(), GetPlayer(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleEjectPassenger()

void WorldSession::HandleEjectPassenger ( WorldPacket data)
163{
164 Vehicle* vehicle = _player->GetVehicleKit();
165 if (!vehicle)
166 {
167 data.rfinish(); // prevent warnings spam
168 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} is not in a vehicle!", GetPlayer()->GetGUID().ToString());
169 return;
170 }
171
172 ObjectGuid guid;
173 data >> guid;
174
175 if (guid.IsPlayer())
176 {
177 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
178 if (!player)
179 {
180 LOG_ERROR("network.opcode", "Player {} tried to eject player {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
181 return;
182 }
183
184 if (!player->IsOnVehicle(vehicle->GetBase()))
185 {
186 LOG_ERROR("network.opcode", "Player {} tried to eject player {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
187 return;
188 }
189
190 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
191 ASSERT(seat);
192 if (seat->IsEjectable())
193 player->ExitVehicle();
194 else
195 LOG_ERROR("network.opcode", "Player {} attempted to eject player {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
196 }
197 else if (guid.IsCreature())
198 {
199 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
200 if (!unit) // creatures can be ejected too from player mounts
201 {
202 LOG_ERROR("network.opcode", "Player {} tried to eject creature guid {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
203 return;
204 }
205
206 if (!unit->IsOnVehicle(vehicle->GetBase()))
207 {
208 LOG_ERROR("network.opcode", "Player {} tried to eject unit {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
209 return;
210 }
211
212 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
213 ASSERT(seat);
214 if (seat->IsEjectable())
215 {
216 ASSERT(GetPlayer() == vehicle->GetBase());
217 unit->ExitVehicle();
218 }
219 else
220 LOG_ERROR("network.opcode", "Player {} attempted to eject creature {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
221 }
222 else
223 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} tried to eject invalid {}", GetPlayer()->GetGUID().ToString(), guid.ToString());
224}
bool IsPlayer() const
Definition: ObjectGuid.h:170
bool IsCreature() const
Definition: ObjectGuid.h:164
bool IsOnVehicle(Unit const *vehicle) const
Definition: Unit.h:2355
Unit * GetBase() const
May be called from scripts.
Definition: Vehicle.h:39
bool IsEjectable() const
Definition: DBCStructure.h:2102

References _player, ASSERT, Unit::ExitVehicle(), Vehicle::GetBase(), GetPlayer(), ObjectAccessor::GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicleKit(), ObjectGuid::IsCreature(), VehicleSeatEntry::IsEjectable(), Unit::IsOnVehicle(), ObjectGuid::IsPlayer(), LOG_ERROR, ByteBuffer::rfinish(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleEmoteOpcode()

void WorldSession::HandleEmoteOpcode ( WorldPackets::Chat::EmoteClient packet)
670{
671 if (GetPlayer()->IsSpectator())
672 return;
673
674 uint32 emoteId = packet.EmoteID;
675
676 // restrict to the only emotes hardcoded in client
677 if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE)
678 return;
679
681 return;
682
683 sScriptMgr->OnPlayerEmote(_player, emoteId);
684 _player->HandleEmoteCommand(emoteId);
685}
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
@ EMOTE_ONESHOT_WAVE
Definition: SharedDefines.h:1869
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
uint32 EmoteID
Definition: ChatPackets.h:46

References _player, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_WAVE, WorldPackets::Chat::EmoteClient::EmoteID, GetPlayer(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::IsAlive(), sScriptMgr, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleEnterPlayerVehicle()

void WorldSession::HandleEnterPlayerVehicle ( WorldPacket data)
141{
142 // Read guid
143 ObjectGuid guid;
144 data >> guid;
145
146 if (Player* player = ObjectAccessor::GetPlayer(*_player, guid))
147 {
148 if (!player->GetVehicleKit())
149 return;
150 if (!player->IsInRaidWith(_player))
151 return;
152 if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
153 return;
154 // Xinef:
156 return;
157
158 _player->EnterVehicle(player);
159 }
160}
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19798
bool IsBattleArena() const
Definition: Map.h:454

References _player, Unit::EnterVehicle(), WorldObject::FindMap(), ObjectAccessor::GetPlayer(), INTERACTION_DISTANCE, and Map::IsBattleArena().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetDelete()

void WorldSession::HandleEquipmentSetDelete ( WorldPacket recvData)
1794{
1795 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
1796
1797 uint64 setGuid;
1798 recvData.readPackGUID(setGuid);
1799
1800 _player->DeleteEquipmentSet(setGuid);
1801}
void DeleteEquipmentSet(uint64 setGuid)
Definition: Player.cpp:14505
void readPackGUID(uint64 &guid)
Definition: ByteBuffer.h:387

References _player, Player::DeleteEquipmentSet(), LOG_DEBUG, and ByteBuffer::readPackGUID().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetSave()

void WorldSession::HandleEquipmentSetSave ( WorldPacket recvData)
1735{
1736 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
1737
1738 uint64 setGuid;
1739 recvData.readPackGUID(setGuid);
1740
1741 uint32 index;
1742 recvData >> index;
1743 if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
1744 return;
1745
1746 std::string name;
1747 recvData >> name;
1748
1749 std::string iconName;
1750 recvData >> iconName;
1751
1752 EquipmentSet eqSet;
1753
1754 eqSet.Guid = setGuid;
1755 eqSet.Name = name;
1756 eqSet.IconName = iconName;
1757 eqSet.state = EQUIPMENT_SET_NEW;
1758
1759 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1760 {
1761 ObjectGuid itemGuid;
1762 recvData >> itemGuid.ReadAsPacked();
1763
1764 // xinef: if client sends 0, it means empty slot
1765 if (!itemGuid)
1766 {
1767 eqSet.Items[i].Clear();
1768 continue;
1769 }
1770
1771 // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
1772 if (itemGuid.GetRawValue() == 1)
1773 {
1774 // ignored slots saved as bit mask because we have no free special values for Items[i]
1775 eqSet.IgnoreMask |= 1 << i;
1776 continue;
1777 }
1778
1779 // xinef: some cheating checks
1781 if (!item || item->GetGUID() != itemGuid)
1782 {
1783 eqSet.Items[i].Clear();
1784 continue;
1785 }
1786
1787 eqSet.Items[i] = itemGuid;
1788 }
1789
1790 _player->SetEquipmentSet(index, eqSet);
1791}
@ EQUIPMENT_SET_NEW
Definition: Player.h:745
#define MAX_EQUIPMENT_SET_INDEX
Definition: Player.h:761
@ EQUIPMENT_SLOT_END
Definition: Player.h:695
uint64 GetRawValue() const
Definition: ObjectGuid.h:144
Definition: Player.h:750
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition: Player.h:757
std::string Name
Definition: Player.h:754
std::string IconName
Definition: Player.h:755
EquipmentSetUpdateState state
Definition: Player.h:758
uint64 Guid
Definition: Player.h:753
uint32 IgnoreMask
Definition: Player.h:756
void SetEquipmentSet(uint32 index, EquipmentSet eqset)
Definition: Player.cpp:14389

References _player, ObjectGuid::Clear(), EQUIPMENT_SET_NEW, EQUIPMENT_SLOT_END, Object::GetGUID(), Player::GetItemByPos(), ObjectGuid::GetRawValue(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, INVENTORY_SLOT_BAG_0, EquipmentSet::Items, LOG_DEBUG, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, ObjectGuid::ReadAsPacked(), ByteBuffer::readPackGUID(), Player::SetEquipmentSet(), and EquipmentSet::state.

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetUse()

void WorldSession::HandleEquipmentSetUse ( WorldPacket recvData)
1804{
1805 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
1806
1807 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1808 {
1809 ObjectGuid itemGuid;
1810 recvData >> itemGuid.ReadAsPacked();
1811
1812 uint8 srcbag, srcslot;
1813 recvData >> srcbag >> srcslot;
1814
1815 LOG_DEBUG("entities.player.items", "Item {}: srcbag {}, srcslot {}", itemGuid.ToString(), srcbag, srcslot);
1816
1817 // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
1818 if (itemGuid.GetRawValue() == 1)
1819 continue;
1820
1821 // Only equip weapons in combat
1823 continue;
1824
1825 Item* item = nullptr;
1826 if (itemGuid)
1827 item = _player->GetItemByGuid(itemGuid);
1828
1829 uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
1830
1831 InventoryResult msg;
1832
1834 if (uItem)
1835 {
1836 if (uItem->IsEquipped())
1837 {
1838 msg = _player->CanUnequipItem(dstpos, true);
1839 if (msg != EQUIP_ERR_OK)
1840 {
1841 _player->SendEquipError(msg, uItem, nullptr);
1842 continue;
1843 }
1844 }
1845
1846 if (!item)
1847 {
1848 ItemPosCountVec sDest;
1849 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
1850 if (msg == EQUIP_ERR_OK)
1851 {
1853 _player->StoreItem(sDest, uItem, true);
1854 }
1855 else
1856 _player->SendEquipError(msg, uItem, nullptr);
1857
1858 continue;
1859 }
1860 }
1861
1862 if (item)
1863 {
1864 if (item->GetPos() == dstpos)
1865 continue;
1866
1867 if (!item->IsEquipped())
1868 {
1869 uint16 _candidatePos;
1870 msg = _player->CanEquipItem(NULL_SLOT, _candidatePos, item, true);
1871 if (msg != EQUIP_ERR_OK)
1872 {
1873 _player->SendEquipError(msg, item, nullptr);
1874 continue;
1875 }
1876 }
1877
1878 _player->SwapItem(item->GetPos(), dstpos);
1879 }
1880 }
1881
1883 data << uint8(0); // 4 - equipment swap failed - inventory is full
1884 SendPacket(&data);
1885}
@ EQUIPMENT_SLOT_MAINHAND
Definition: Player.h:691
@ EQUIPMENT_SLOT_OFFHAND
Definition: Player.h:692
@ EQUIPMENT_SLOT_RANGED
Definition: Player.h:693
@ SMSG_EQUIPMENT_SET_USE_RESULT
Definition: Opcodes.h:1268
bool IsEquipped() const
Definition: Item.cpp:791

References _player, Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Player::GetItemByGuid(), Player::GetItemByPos(), Item::GetPos(), ObjectGuid::GetRawValue(), INVENTORY_SLOT_BAG_0, Item::IsEquipped(), Unit::IsInCombat(), LOG_DEBUG, NULL_BAG, NULL_SLOT, ObjectGuid::ReadAsPacked(), Player::RemoveItem(), Player::SendEquipError(), SendPacket(), SMSG_EQUIPMENT_SET_USE_RESULT, Player::StoreItem(), Player::SwapItem(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleFarSightOpcode()

void WorldSession::HandleFarSightOpcode ( WorldPacket recvData)
1264{
1265 LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
1266
1267 bool apply;
1268 recvData >> apply;
1269
1270 if (apply)
1271 {
1272 LOG_DEBUG("network", "Added FarSight {} to player {}", _player->GetGuidValue(PLAYER_FARSIGHT).ToString(), _player->GetGUID().ToString());
1273 if (WorldObject* target = _player->GetViewpoint())
1274 _player->SetSeer(target);
1275 else
1276 LOG_DEBUG("network.opcode", "Player {} requests non-existing seer {}", _player->GetName(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString());
1277 }
1278 else
1279 {
1280 WorldObject* newFarsightobject = nullptr;
1281 if (WorldObject* viewpoint = _player->GetViewpoint())
1282 {
1283 if (DynamicObject* viewpointDynamicObject = viewpoint->ToDynObject())
1284 {
1285 newFarsightobject = ObjectAccessor::GetUnit(*viewpointDynamicObject, viewpointDynamicObject->GetOldFarsightGUID());
1286 }
1287 else if (DynamicObject* viewpointDynamicObject = _player->GetDynObject(_player->GetUInt32Value(UNIT_CHANNEL_SPELL)))
1288 {
1289 if (viewpointDynamicObject->IsViewpoint() && viewpointDynamicObject->GetCasterGUID() == _player->GetGUID())
1290 {
1291 newFarsightobject = viewpointDynamicObject;
1292 }
1293 }
1294 }
1295
1296 if (newFarsightobject)
1297 {
1298 LOG_DEBUG("network", "Player {} set vision to old farsight {}", _player->GetGUID().ToString(), newFarsightobject->GetGUID().ToString());
1300 _player->SetViewpoint(newFarsightobject, true);
1301 }
1302 else
1303 {
1304 LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString());
1306 }
1307 }
1308
1310}
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334
@ UNIT_CHANNEL_SPELL
Definition: UpdateFields.h:94
void apply(T *val)
Definition: ByteConverter.h:40
Definition: DynamicObject.h:35
DynamicObject * ToDynObject()
Definition: Object.h:208
Definition: Object.h:393
void SetSeer(WorldObject *target)
Definition: Player.h:2298
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition: PlayerUpdates.cpp:1543
void SetViewpoint(WorldObject *target, bool apply)
Definition: Player.cpp:13062
WorldObject * GetViewpoint() const
Definition: Player.cpp:13105
DynamicObject * GetDynObject(uint32 spellId)
Definition: Unit.cpp:6040

References _player, Unit::GetDynObject(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), Object::GetUInt32Value(), ObjectAccessor::GetUnit(), Player::GetViewpoint(), LOG_DEBUG, PLAYER_FARSIGHT, Player::SetSeer(), Player::SetViewpoint(), Object::ToDynObject(), ObjectGuid::ToString(), UNIT_CHANNEL_SPELL, and Player::UpdateVisibilityForPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleFeatherFallAck()

void WorldSession::HandleFeatherFallAck ( WorldPacket recvData)
1003{
1004 LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
1005
1006 // no used
1007 recv_data.rfinish(); // prevent warnings spam
1008}

References LOG_DEBUG, and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleForceSpeedChangeAck()

void WorldSession::HandleForceSpeedChangeAck ( WorldPacket recvData)
618{
619 uint32 opcode = recvData.GetOpcode();
620 LOG_DEBUG("network", "WORLD: Recvd {} ({}, 0x{:X}) opcode", GetOpcodeNameForLogging(static_cast<OpcodeClient>(opcode)), opcode, opcode);
621
622 /* extract packet */
623 ObjectGuid guid;
624 uint32 unk1;
625 float newspeed;
626
627 recvData >> guid.ReadAsPacked();
628
629 // pussywizard: special check, only player mover allowed here
630 if (guid != _player->m_mover->GetGUID() || guid != _player->GetGUID())
631 {
632 recvData.rfinish(); // prevent warnings spam
633 return;
634 }
635
636 // continue parse packet
637 recvData >> unk1; // counter or moveEvent
638
639 MovementInfo movementInfo;
640 movementInfo.guid = guid;
641 ReadMovementInfo(recvData, &movementInfo);
642
643 recvData >> newspeed;
644
645 // client ACK send one packet for mounted/run case and need skip all except last from its
646 // in other cases anti-cheat check can be fail in false case
647 UnitMoveType move_type;
648 UnitMoveType force_move_type;
649
650 static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
651
652 switch (opcode)
653 {
655 move_type = MOVE_WALK;
656 force_move_type = MOVE_WALK;
657 break;
659 move_type = MOVE_RUN;
660 force_move_type = MOVE_RUN;
661 break;
663 move_type = MOVE_RUN_BACK;
664 force_move_type = MOVE_RUN_BACK;
665 break;
667 move_type = MOVE_SWIM;
668 force_move_type = MOVE_SWIM;
669 break;
671 move_type = MOVE_SWIM_BACK;
672 force_move_type = MOVE_SWIM_BACK;
673 break;
675 move_type = MOVE_TURN_RATE;
676 force_move_type = MOVE_TURN_RATE;
677 break;
679 move_type = MOVE_FLIGHT;
680 force_move_type = MOVE_FLIGHT;
681 break;
683 move_type = MOVE_FLIGHT_BACK;
684 force_move_type = MOVE_FLIGHT_BACK;
685 break;
687 move_type = MOVE_PITCH_RATE;
688 force_move_type = MOVE_PITCH_RATE;
689 break;
690 default:
691 LOG_ERROR("network.opcode", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: {}", opcode);
692 return;
693 }
694
695 sScriptMgr->AnticheatSetUnderACKmount(_player);
696
697 // skip all forced speed changes except last and unexpected
698 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
699 if (_player->m_forced_speed_changes[force_move_type] > 0)
700 {
701 --_player->m_forced_speed_changes[force_move_type];
702 if (_player->m_forced_speed_changes[force_move_type] > 0)
703 return;
704 }
705
706 if (!_player->GetTransport() && std::fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
707 {
708 if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
709 {
710 LOG_ERROR("network.opcode", "{}SpeedChange player {} is NOT correct (must be {} instead {}), force set to correct value",
711 move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
712 _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
713 }
714 else // must be lesser - cheating
715 {
716 LOG_INFO("network.opcode", "Player {} from account id {} kicked for incorrect speed (must be {} instead {})",
717 _player->GetName(), GetAccountId(), _player->GetSpeed(move_type), newspeed);
718 KickPlayer("Incorrect speed");
719 }
720 }
721}
#define MAX_MOVE_TYPE
Definition: Unit.h:389
UnitMoveType
Definition: Unit.h:377
@ MOVE_FLIGHT
Definition: Unit.h:384
@ MOVE_SWIM
Definition: Unit.h:381
@ MOVE_TURN_RATE
Definition: Unit.h:383
@ MOVE_FLIGHT_BACK
Definition: Unit.h:385
@ MOVE_SWIM_BACK
Definition: Unit.h:382
@ MOVE_RUN
Definition: Unit.h:379
@ MOVE_PITCH_RATE
Definition: Unit.h:386
@ MOVE_RUN_BACK
Definition: Unit.h:380
@ MOVE_WALK
Definition: Unit.h:378
@ CMSG_FORCE_PITCH_RATE_CHANGE_ACK
Definition: Opcodes.h:1147
@ CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
Definition: Opcodes.h:259
@ CMSG_FORCE_TURN_RATE_CHANGE_ACK
Definition: Opcodes.h:765
@ CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
Definition: Opcodes.h:930
@ CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
Definition: Opcodes.h:261
@ CMSG_FORCE_RUN_SPEED_CHANGE_ACK
Definition: Opcodes.h:257
@ CMSG_FORCE_WALK_SPEED_CHANGE_ACK
Definition: Opcodes.h:761
@ CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
Definition: Opcodes.h:928
@ CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
Definition: Opcodes.h:763
Transport * GetTransport() const
Definition: Object.h:585
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition: Player.h:2350
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14318
float GetSpeedRate(UnitMoveType mtype) const
Definition: Unit.h:2248
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323

References _player, CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK, CMSG_FORCE_PITCH_RATE_CHANGE_ACK, CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_RUN_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_SPEED_CHANGE_ACK, CMSG_FORCE_TURN_RATE_CHANGE_ACK, CMSG_FORCE_WALK_SPEED_CHANGE_ACK, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), Unit::GetSpeed(), Unit::GetSpeedRate(), WorldObject::GetTransport(), MovementInfo::guid, KickPlayer(), LOG_DEBUG, LOG_ERROR, LOG_INFO, Player::m_forced_speed_changes, Player::m_mover, MAX_MOVE_TYPE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_PITCH_RATE, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_TURN_RATE, MOVE_WALK, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), Unit::SetSpeed(), and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectQueryOpcode()

void WorldSession::HandleGameObjectQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

161{
162 uint32 entry;
163 recvData >> entry;
164 ObjectGuid guid;
165 recvData >> guid;
166
167 const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
168 if (info)
169 {
170 std::string Name;
171 std::string IconName;
172 std::string CastBarCaption;
173
174 Name = info->name;
175 IconName = info->IconName;
176 CastBarCaption = info->castBarCaption;
177
178 LocaleConstant localeConstant = GetSessionDbLocaleIndex();
179 if (localeConstant >= LOCALE_enUS)
180 if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(entry))
181 {
182 ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, Name);
183 ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption);
184 }
185
186 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '{}' - Entry: {}. ", info->name, entry);
188 data << uint32(entry);
189 data << uint32(info->type);
190 data << uint32(info->displayId);
191 data << Name;
192 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
193 data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
194 data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
195 data << info->unk1; // 2.0.3, string
196 data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
197 data << float(info->size); // go size
198
199 GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry);
200 if (items)
201 for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
202 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
203 else
204 for (size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
205 data << uint32(0);
206
207 SendPacket(&data);
208 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
209 }
210 else
211 {
212 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for ({})", guid.ToString());
214 data << uint32(entry | 0x80000000);
215 SendPacket(&data);
216 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
217 }
218}
@ LOCALE_enUS
Definition: Common.h:75
std::vector< uint32 > GameObjectQuestItemList
Definition: GameObject.h:48
#define MAX_GAMEOBJECT_QUEST_ITEMS
Definition: GameObjectData.h:27
#define MAX_GAMEOBJECT_DATA
Definition: SharedDefines.h:1571
@ SMSG_GAMEOBJECT_QUERY_RESPONSE
Definition: Opcodes.h:125
Definition: GameObjectData.h:32
uint32 data[MAX_GAMEOBJECT_DATA]
Definition: GameObjectData.h:389
uint32 type
Definition: GameObjectData.h:34
std::string unk1
Definition: GameObjectData.h:39
std::string name
Definition: GameObjectData.h:36
std::string castBarCaption
Definition: GameObjectData.h:38
float size
Definition: GameObjectData.h:40
uint32 displayId
Definition: GameObjectData.h:35
std::string IconName
Definition: GameObjectData.h:37
struct GameObjectTemplate::@215::@245 raw
Definition: GameObjectData.h:675

References ByteBuffer::append(), GameObjectTemplate::castBarCaption, GameObjectTemplate::data, GameObjectTemplate::displayId, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), GameObjectTemplate::IconName, LOCALE_enUS, LOG_DEBUG, MAX_GAMEOBJECT_DATA, MAX_GAMEOBJECT_QUEST_ITEMS, GameObjectTemplate::name, GameObjectTemplate::raw, SendPacket(), GameObjectTemplate::size, SMSG_GAMEOBJECT_QUERY_RESPONSE, sObjectMgr, ObjectGuid::ToString(), GameObjectTemplate::type, and GameObjectTemplate::unk1.

Referenced by OpcodeTable::Initialize().

◆ HandleGameobjectReportUse()

void WorldSession::HandleGameobjectReportUse ( WorldPacket recvPacket)
314{
315 ObjectGuid guid;
316 recvPacket >> guid;
317
318 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [{}]", guid.ToString());
319
320 // ignore for remote control state
321 if (_player->m_mover != _player)
322 return;
323
324 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
325 if (!go)
326 return;
327
329 return;
330
331 if (go->AI()->GossipHello(_player, true))
332 return;
333
335}
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition: DBCEnums.h:186
virtual bool GossipHello(Player *, bool)
Definition: GameObjectAI.h:55
GameObjectAI * AI() const
Definition: GameObject.h:310

References _player, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, GameObject::AI(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetMap(), GetPlayer(), GameObjectAI::GossipHello(), INTERACTION_DISTANCE, GameObject::IsWithinDistInMap(), LOG_DEBUG, Player::m_mover, ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectUseOpcode()

void WorldSession::HandleGameObjectUseOpcode ( WorldPacket recPacket)
293{
294 ObjectGuid guid;
295 recvData >> guid;
296
297 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [{}]", guid.ToString());
298
299 if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
300 {
301 if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
302 return;
303
304 // ignore for remote control state
305 if (GetPlayer()->m_mover != GetPlayer())
306 if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
307 return;
308
309 obj->Use(GetPlayer());
310 }
311}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189

References GetPlayer(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGetChannelMemberCount()

void WorldSession::HandleGetChannelMemberCount ( WorldPacket recvPacket)
286{
287 std::string channelName;
288 recvPacket >> channelName;
289
290 LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
291 GetPlayerInfo(), channelName);
293 {
294 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
295 {
296 LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
297 GetPlayerInfo(), channelName, channel->GetNumPlayers());
298
299 WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
300 data << channel->GetName();
301 data << uint8(channel->GetFlags());
302 data << uint32(channel->GetNumPlayers());
303 SendPacket(&data);
304 }
305 }
306}
@ SMSG_CHANNEL_MEMBER_COUNT
Definition: Opcodes.h:1011

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, SendPacket(), and SMSG_CHANNEL_MEMBER_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleGetMailList()

void WorldSession::HandleGetMailList ( WorldPacket recvData)
609{
610 ObjectGuid mailbox;
611 recvData >> mailbox;
612
613 if (!CanOpenMailBox(mailbox))
614 return;
615
616 Player* player = _player;
617
618 uint8 mailsCount = 0;
619 uint32 realCount = 0;
620
621 WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
622 data << uint32(0); // real mail's count
623 data << uint8(0); // mail's count
624 time_t cur_time = GameTime::GetGameTime().count();
625
626 for (Mail const* mail : player->GetMails())
627 {
628 // prevent client storage overflow
629 if (mailsCount >= MAX_INBOX_CLIENT_CAPACITY)
630 {
631 ++realCount;
632 continue;
633 }
634
635 // skip deleted or not delivered (deliver delay not expired) mails
636 if (mail->state == MAIL_STATE_DELETED || cur_time < mail->deliver_time || cur_time > mail->expire_time)
637 {
638 continue;
639 }
640
641 uint8 item_count = uint8(mail->items.size()); // max count is MAX_MAIL_ITEMS (12)
642
643 size_t next_mail_size = 2 + 4 + 1 + (mail->messageType == MAIL_NORMAL ? 8 : 4) + 4 * 8 + (mail->subject.size() + 1) + (mail->body.size() + 1) + 1 + item_count * (1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);
644
645 if (data.wpos() + next_mail_size > MAX_NETCLIENT_PACKET_SIZE)
646 {
647 ++realCount;
648 continue;
649 }
650
651 data << uint16(next_mail_size); // Message size
652 data << uint32(mail->messageID); // Message ID
653 data << uint8(mail->messageType); // Message Type
654
655 switch (mail->messageType)
656 {
657 case MAIL_NORMAL: // sender guid
658 data << ObjectGuid::Create<HighGuid::Player>(mail->sender);
659 break;
660 case MAIL_CREATURE:
661 case MAIL_GAMEOBJECT:
662 case MAIL_AUCTION:
663 case MAIL_CALENDAR:
664 data << uint32(mail->sender); // creature/gameobject entry, auction id, calendar event id?
665 break;
666 }
667
668 // prevent client crash
669 std::string subject = mail->subject;
670 std::string body = mail->body;
671
672 if (subject.find("| |") != std::string::npos)
673 {
674 subject = "";
675 }
676 if (body.find("| |") != std::string::npos)
677 {
678 body = "";
679 }
680
681 data << uint32(mail->COD); // COD
682 data << uint32(0); // probably changed in 3.3.3
683 data << uint32(mail->stationery); // stationery (Stationery.dbc)
684 data << uint32(mail->money); // Gold
685 data << uint32(mail->checked); // flags
686 data << float(float(mail->expire_time - GameTime::GetGameTime().count()) / DAY); // Time
687 data << uint32(mail->mailTemplateId); // mail template (MailTemplate.dbc)
688 data << subject; // Subject string - once 00, when mail type = 3, max 256
689 data << body; // message? max 8000
690 data << uint8(item_count); // client limit is 0x10
691
692 for (uint8 i = 0; i < item_count; ++i)
693 {
694 Item* item = player->GetMItem(mail->items[i].item_guid);
695 // item index (0-6?)
696 data << uint8(i);
697 // item guid low?
698 data << uint32((item ? item->GetGUID().GetCounter() : 0));
699 // entry
700 data << uint32((item ? item->GetEntry() : 0));
701 for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
702 {
703 data << uint32(item ? item->GetEnchantmentId(EnchantmentSlot(j)) : 0);
704 data << uint32(item ? item->GetEnchantmentDuration(EnchantmentSlot(j)) : 0);
705 data << uint32(item ? item->GetEnchantmentCharges(EnchantmentSlot(j)) : 0);
706 }
707 // can be negative
708 data << int32((item ? item->GetItemRandomPropertyId() : 0));
709 // unk
710 data << uint32((item ? item->GetItemSuffixFactor() : 0));
711 // stack count
712 data << uint32((item ? item->GetCount() : 0));
713 // charges
714 data << uint32((item ? item->GetSpellCharges() : 0));
715 // durability
716 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
717 // durability
718 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
719 // unknown wotlk
720 data << uint8(0);
721 }
722
723 ++realCount;
724 ++mailsCount;
725 }
726
727 data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
728 data.put<uint8>(4, mailsCount); // set real send mails to client
729 SendPacket(&data);
730
731 // recalculate m_nextMailDelivereTime and unReadMails
733}
constexpr auto DAY
Definition: Common.h:58
#define MAX_NETCLIENT_PACKET_SIZE
Definition: Common.h:53
EnchantmentSlot
Definition: Item.h:162
@ MAX_INSPECTED_ENCHANTMENT_SLOT
Definition: Item.h:170
@ ITEM_FIELD_DURABILITY
Definition: UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition: UpdateFields.h:70
#define MAX_INBOX_CLIENT_CAPACITY
Definition: MailHandler.cpp:34
@ MAIL_STATE_DELETED
Definition: Mail.h:71
@ MAIL_AUCTION
Definition: Mail.h:39
@ MAIL_GAMEOBJECT
Definition: Mail.h:41
@ MAIL_CREATURE
Definition: Mail.h:40
@ MAIL_CALENDAR
Definition: Mail.h:42
@ MAIL_NORMAL
Definition: Mail.h:38
@ SMSG_MAIL_LIST_RESULT
Definition: Opcodes.h:601
int32 GetSpellCharges(uint8 index=0) const
Definition: Item.h:308
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition: Item.h:296
int32 GetItemRandomPropertyId() const
Definition: Item.h:286
uint32 GetItemSuffixFactor() const
Definition: Item.h:287
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition: Item.h:297
void UpdateNextMailTimeAndUnreads()
Definition: PlayerUpdates.cpp:432
PlayerMails const & GetMails() const
Definition: Player.h:1611
Item * GetMItem(ObjectGuid::LowType itemLowGuid)
Definition: Player.h:1626
Definition: Mail.h:168
bool CanOpenMailBox(ObjectGuid guid)
Definition: MailHandler.cpp:36

References _player, CanOpenMailBox(), DAY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Player::GetMails(), Player::GetMItem(), Item::GetSpellCharges(), Object::GetUInt32Value(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, MAIL_AUCTION, MAIL_CALENDAR, MAIL_CREATURE, MAIL_GAMEOBJECT, MAIL_NORMAL, MAIL_STATE_DELETED, MAX_INBOX_CLIENT_CAPACITY, MAX_INSPECTED_ENCHANTMENT_SLOT, MAX_NETCLIENT_PACKET_SIZE, ByteBuffer::put(), SendPacket(), SMSG_MAIL_LIST_RESULT, Player::UpdateNextMailTimeAndUnreads(), and ByteBuffer::wpos().

Referenced by OpcodeTable::Initialize().

◆ HandleGMResponseResolve()

void WorldSession::HandleGMResponseResolve ( WorldPacket recvPacket)
281{
282 // empty packet
283 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
284 {
285 uint8 getSurvey = 0;
286 if (float(rand_chance()) < sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY))
287 getSurvey = 1;
288
290 data << uint8(getSurvey);
291 SendPacket(&data);
292
295 SendPacket(&data2);
296
297 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
298 sTicketMgr->SendTicket(this, nullptr);
299 }
300}
double rand_chance()
Definition: Random.cpp:83
#define sTicketMgr
Definition: TicketMgr.h:258
@ GMTICKET_RESPONSE_TICKET_DELETED
Definition: TicketMgr.h:47
@ CONFIG_CHANCE_OF_GM_SURVEY
Definition: IWorld.h:198
@ SMSG_GMRESPONSE_STATUS_UPDATE
Definition: Opcodes.h:1295
@ SMSG_GMTICKET_DELETETICKET
Definition: Opcodes.h:566
Definition: TicketMgr.h:88

References CONFIG_CHANCE_OF_GM_SURVEY, GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, rand_chance(), SendPacket(), SMSG_GMRESPONSE_STATUS_UPDATE, SMSG_GMTICKET_DELETETICKET, sTicketMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGMSurveySubmit()

void WorldSession::HandleGMSurveySubmit ( WorldPacket recvPacket)
198{
199 uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
200 // just put the survey into the database
201 uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
202 recv_data >> mainSurvey;
203
204 std::unordered_set<uint32> surveyIds;
205 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
206
207 // sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
208 for (uint8 i = 0; i < 10; i++)
209 {
210 uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
211 recv_data >> subSurveyId;
212 if (!subSurveyId)
213 break;
214
215 uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
216 recv_data >> rank;
217 std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
218 recv_data >> comment;
219
220 if (!ValidateHyperlinksAndMaybeKick(comment))
221 {
222 return;
223 }
224
225 // make sure the same sub survey is not added to DB twice
226 if (!surveyIds.insert(subSurveyId).second)
227 continue;
228
230 stmt->SetData(0, nextSurveyID);
231 stmt->SetData(1, subSurveyId);
232 stmt->SetData(2, rank);
233 stmt->SetData(3, comment);
234 trans->Append(stmt);
235 }
236
237 std::string comment; // just a guess
238 recv_data >> comment;
239
240 if (!ValidateHyperlinksAndMaybeKick(comment))
241 {
242 return;
243 }
244
246 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
247 stmt->SetData(1, nextSurveyID);
248 stmt->SetData(2, mainSurvey);
249 stmt->SetData(3, comment);
250
251 trans->Append(stmt);
252
253 CharacterDatabase.CommitTransaction(trans);
254}
@ CHAR_INS_GM_SURVEY
Definition: CharacterDatabase.h:267
@ CHAR_INS_GM_SUBSURVEY
Definition: CharacterDatabase.h:268
bool ValidateHyperlinksAndMaybeKick(std::string_view str)
Definition: WorldSession.cpp:759

References CHAR_INS_GM_SUBSURVEY, CHAR_INS_GM_SURVEY, CharacterDatabase, GetPlayer(), PreparedStatementBase::SetData(), sTicketMgr, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketCreateOpcode()

void WorldSession::HandleGMTicketCreateOpcode ( WorldPacket recvPacket)
31{
32 // Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
34 return;
35
36 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
37 {
39 return;
40 }
41
43 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
44
45 if (ticket && ticket->IsCompleted())
46 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
47
48 // Player must not have ticket
49 if (!ticket || ticket->IsClosed())
50 {
51 uint32 mapId;
52 float x, y, z;
53 std::string message;
54 uint32 needResponse;
55 bool needMoreHelp;
56 uint32 count;
57 std::list<uint32> times;
58 uint32 decompressedSize;
59 std::string chatLog;
60
61 recvData >> mapId;
62 recvData >> x >> y >> z;
63 recvData >> message;
64
66 {
67 return;
68 }
69
70 recvData >> needResponse;
71 recvData >> needMoreHelp;
72
73 recvData >> count;
74
75 for (uint32 i = 0; i < count; i++)
76 {
77 uint32 time;
78 recvData >> time;
79 times.push_back(time);
80 }
81
82 recvData >> decompressedSize;
83
84 if (count && decompressedSize && decompressedSize < 0xFFFF)
85 {
86 uint32 pos = recvData.rpos();
87 ByteBuffer dest;
88 dest.resize(decompressedSize);
89
90 uLongf realSize = decompressedSize;
91 if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
92 {
93 dest >> chatLog;
94 }
95 else
96 {
97 LOG_ERROR("network.opcode", "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
98 recvData.rfinish();
99 return;
100 }
101
102 recvData.rfinish(); // Will still have compressed data in buffer.
103 }
104
105 if (!chatLog.empty() && !ValidateHyperlinksAndMaybeKick(chatLog))
106 {
107 return;
108 }
109
110 ticket = new GmTicket(GetPlayer());
111 ticket->SetPosition(mapId, x, y, z);
112 ticket->SetMessage(message);
113 ticket->SetGmAction(needResponse, needMoreHelp);
114
115 if (!chatLog.empty())
116 ticket->SetChatLog(times, chatLog);
117
118 sTicketMgr->AddTicket(ticket);
119 sTicketMgr->UpdateLastChange();
120
121 sWorld->SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName().c_str(), ticket->GetId());
122
124 }
125
127 data << uint32(response);
128 SendPacket(&data);
129}
@ LANG_TICKET_REQ
Definition: Language.h:1160
@ LANG_COMMAND_TICKETNEW
Definition: Language.h:1020
@ GMTICKET_QUEUE_STATUS_DISABLED
Definition: TicketMgr.h:30
GMTicketResponse
Definition: TicketMgr.h:41
@ GMTICKET_RESPONSE_CREATE_ERROR
Definition: TicketMgr.h:44
@ GMTICKET_RESPONSE_CREATE_SUCCESS
Definition: TicketMgr.h:43
@ CONFIG_TICKET_LEVEL_REQ
Definition: IWorld.h:295
@ SMSG_GMTICKET_CREATE
Definition: Opcodes.h:548
bool IsClosed() const
Definition: TicketMgr.h:94
void SetPosition(uint32 mapId, float x, float y, float z)
Definition: TicketMgr.cpp:223
void SetMessage(std::string const &message)
Definition: TicketMgr.cpp:256
void SetGmAction(uint32 needResponse, bool needMoreHelp)
Definition: TicketMgr.cpp:231
bool IsCompleted() const
Definition: TicketMgr.h:95
uint32 GetId() const
Definition: TicketMgr.h:101
void SetChatLog(std::list< uint32 > time, std::string const &log)
Definition: TicketMgr.cpp:242
void resize(size_t newsize)
Definition: ByteBuffer.h:447
uint8 * contents()
Definition: ByteBuffer.h:424

References CONFIG_TICKET_LEVEL_REQ, ByteBuffer::contents(), GetAcoreString(), GmTicket::GetId(), GetPlayer(), GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_RESPONSE_CREATE_ERROR, GMTICKET_RESPONSE_CREATE_SUCCESS, GmTicket::IsClosed(), GmTicket::IsCompleted(), LANG_COMMAND_TICKETNEW, LANG_TICKET_REQ, LOG_ERROR, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), SendNotification(), SendPacket(), GmTicket::SetChatLog(), GmTicket::SetGmAction(), GmTicket::SetMessage(), GmTicket::SetPosition(), ByteBuffer::size(), SMSG_GMTICKET_CREATE, sTicketMgr, sWorld, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketDeleteOpcode()

void WorldSession::HandleGMTicketDeleteOpcode ( WorldPacket recvPacket)
159{
160 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
161 {
164 SendPacket(&data);
165
166 sWorld->SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName().c_str(), ticket->GetId());
167
168 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
169 sTicketMgr->SendTicket(this, nullptr);
170 }
171}
@ LANG_COMMAND_TICKETPLAYERABANDON
Definition: Language.h:1022

References GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, LANG_COMMAND_TICKETPLAYERABANDON, SendPacket(), SMSG_GMTICKET_DELETETICKET, sTicketMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketGetTicketOpcode()

void WorldSession::HandleGMTicketGetTicketOpcode ( WorldPacket recvPacket)
174{
176
177 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
178 {
179 if (ticket->IsCompleted())
180 ticket->SendResponse(this);
181 else
182 sTicketMgr->SendTicket(this, ticket);
183 }
184 else
185 sTicketMgr->SendTicket(this, nullptr);
186}
void SendQueryTimeResponse()
Definition: QueryHandler.cpp:83

References GetPlayer(), SendQueryTimeResponse(), and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketSystemStatusOpcode()

void WorldSession::HandleGMTicketSystemStatusOpcode ( WorldPacket recvPacket)
189{
190 // Note: This only disables the ticket UI at client side and is not fully reliable
191 // are we sure this is a uint32? Should ask Zor
194 SendPacket(&data);
195}
@ GMTICKET_QUEUE_STATUS_ENABLED
Definition: TicketMgr.h:31
@ SMSG_GMTICKET_SYSTEMSTATUS
Definition: Opcodes.h:569

References GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_QUEUE_STATUS_ENABLED, SendPacket(), SMSG_GMTICKET_SYSTEMSTATUS, and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketUpdateOpcode()

void WorldSession::HandleGMTicketUpdateOpcode ( WorldPacket recvPacket)
132{
133 std::string message;
134 recv_data >> message;
135
136 if (!ValidateHyperlinksAndMaybeKick(message))
137 {
138 return;
139 }
140
142 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
143 {
145 ticket->SetMessage(message);
146 ticket->SaveToDB(trans);
147
148 sWorld->SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName().c_str(), ticket->GetId());
149
151 }
152
154 data << uint32(response);
155 SendPacket(&data);
156}
@ LANG_COMMAND_TICKETUPDATED
Definition: Language.h:1021
@ GMTICKET_RESPONSE_UPDATE_SUCCESS
Definition: TicketMgr.h:45
@ GMTICKET_RESPONSE_UPDATE_ERROR
Definition: TicketMgr.h:46
@ SMSG_GMTICKET_UPDATETEXT
Definition: Opcodes.h:550

References GetPlayer(), GMTICKET_RESPONSE_UPDATE_ERROR, GMTICKET_RESPONSE_UPDATE_SUCCESS, LANG_COMMAND_TICKETUPDATED, SendPacket(), SMSG_GMTICKET_UPDATETEXT, sTicketMgr, sWorld, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGossipHelloOpcode()

void WorldSession::HandleGossipHelloOpcode ( WorldPacket recvPacket)
275{
276 LOG_DEBUG("network", "WORLD: Received CMSG_GOSSIP_HELLO");
277
278 ObjectGuid guid;
279 recvData >> guid;
280
282 if (!unit)
283 {
284 LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
285 return;
286 }
287
288 // xinef: check if we have ANY npc flags
289 if (unit->GetNpcFlags() == UNIT_NPC_FLAG_NONE)
290 return;
291
292 // set faction visible if needed
293 if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
294 _player->GetReputationMgr().SetVisible(factionTemplateEntry);
295
297 // remove fake death
298 //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
299 // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
300
301 // Stop the npc if moving
303 unit->PauseMovement(pause);
304 unit->SetHomePosition(unit->GetPosition());
305
306 // If spiritguide, no need for gossip menu, just put player into resurrect queue
307 if (unit->IsSpiritGuide())
308 {
310 if (bg)
311 {
313 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
314 return;
315 }
316 }
317
318 if (!sScriptMgr->OnGossipHello(_player, unit))
319 {
320 // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
323 }
324 unit->AI()->sGossipHello(_player);
325}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
@ AURA_INTERRUPT_FLAG_TALK
Definition: SpellDefines.h:54
virtual void sGossipHello(Player *)
Definition: UnitAI.h:390
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:197
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GossipMenuId
Definition: CreatureData.h:187
void SendPreparedGossip(WorldObject *source)
Definition: PlayerGossip.cpp:210
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition: PlayerGossip.cpp:31
ReputationMgr & GetReputationMgr()
Definition: Player.h:2076
NPCFlags GetNpcFlags() const
Definition: Unit.h:1645
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition: Unit.cpp:5096
bool IsSpiritGuide() const
Definition: Unit.h:1661
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition: ReputationMgr.cpp:458
Definition: DBCStructure.h:930

References _player, Battleground::AddPlayerToResurrectQueue(), Creature::AI(), AURA_INTERRUPT_FLAG_TALK, Player::GetBattleground(), Creature::GetCreatureTemplate(), Unit::GetFaction(), Object::GetGUID(), CreatureMovementData::GetInteractionPauseTimer(), Creature::GetMovementTemplate(), Unit::GetNpcFlags(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationMgr(), CreatureTemplate::GossipMenuId, Unit::IsSpiritGuide(), LOG_DEBUG, Unit::PauseMovement(), Player::PrepareGossipMenu(), Unit::RemoveAurasWithInterruptFlags(), sBattlegroundMgr, Player::SendPreparedGossip(), Creature::SetHomePosition(), ReputationMgr::SetVisible(), sFactionTemplateStore, UnitAI::sGossipHello(), sScriptMgr, ObjectGuid::ToString(), and UNIT_NPC_FLAG_NONE.

Referenced by OpcodeTable::Initialize().

◆ HandleGossipSelectOptionOpcode()

void WorldSession::HandleGossipSelectOptionOpcode ( WorldPacket recvPacket)
88{
89 LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
90
91 uint32 gossipListId;
92 uint32 menuId;
93 ObjectGuid guid;
94 std::string code = "";
95
96 recv_data >> guid >> menuId >> gossipListId;
97
99 recv_data >> code;
100
101 // Prevent cheating on C++ scripted menus
103 {
104 return;
105 }
106
107 Creature* unit = nullptr;
108 GameObject* go = nullptr;
109 Item* item = nullptr;
110 if (guid.IsCreatureOrVehicle())
111 {
113 if (!unit)
114 {
115 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
116 return;
117 }
118 }
119 else if (guid.IsGameObject())
120 {
121 go = _player->GetMap()->GetGameObject(guid);
122 if (!go)
123 {
124 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject ({}) not found.", guid.ToString());
125 return;
126 }
127 }
128 else if (guid.IsItem())
129 {
130 item = _player->GetItemByGuid(guid);
131 if (!item || _player->IsBankPos(item->GetPos()))
132 {
133 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
134 return;
135 }
136 }
137 else if (guid.IsPlayer())
138 {
139 if (guid != _player->GetGUID() || menuId != _player->PlayerTalkClass->GetGossipMenu().GetMenuId())
140 {
141 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
142 return;
143 }
144 }
145 else
146 {
147 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for {}.", guid.ToString());
148 return;
149 }
150
151 // remove fake death
152 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
154
155 if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
156 {
157 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
158 if (unit)
159 unit->LastUsedScriptID = unit->GetScriptId();
160 if (go)
161 go->LastUsedScriptID = go->GetScriptId();
163 return;
164 }
165 if (!code.empty())
166 {
167 if (unit)
168 {
169 unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
170 if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
171 _player->OnGossipSelect(unit, gossipListId, menuId);
172 }
173 else if (go)
174 {
175 go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
176 sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
177 }
178 else if (item)
179 {
180 sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
181 }
182 else
183 {
184 sScriptMgr->OnGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
185 }
186 }
187 else
188 {
189 if (unit)
190 {
191 unit->AI()->sGossipSelect(_player, menuId, gossipListId);
192 if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
193 _player->OnGossipSelect(unit, gossipListId, menuId);
194 }
195 else if (go)
196 {
197 go->AI()->GossipSelect(_player, menuId, gossipListId);
198 if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
199 _player->OnGossipSelect(go, gossipListId, menuId);
200 }
201 else if (item)
202 {
203 sScriptMgr->OnGossipSelect(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
204 }
205 else
206 {
207 sScriptMgr->OnGossipSelect(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
208 }
209 }
210}
virtual bool GossipSelectCode(Player *, uint32, uint32, char const *)
Definition: GameObjectAI.h:57
virtual bool GossipSelect(Player *, uint32, uint32)
Definition: GameObjectAI.h:56
virtual void sGossipSelectCode(Player *, uint32, uint32, char const *)
Definition: UnitAI.h:392
virtual void sGossipSelect(Player *, uint32, uint32)
Definition: UnitAI.h:391
uint32 GetScriptId() const
Definition: Creature.cpp:2947
uint32 GetMenuId() const
Definition: GossipDef.h:171
ObjectGuid GetSenderGUID() const
Definition: GossipDef.h:217
void SendCloseGossip()
Definition: GossipDef.cpp:240
bool IsGossipOptionCoded(uint32 selection) const
Definition: GossipDef.h:271
uint32 GetGossipOptionSender(uint32 selection) const
Definition: GossipDef.h:269
GossipMenu & GetGossipMenu()
Definition: GossipDef.h:263
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:270
virtual uint32 GetScriptId() const
Definition: GameObject.cpp:2194
uint32 LastUsedScriptID
Definition: Object.h:582
bool IsCreatureOrVehicle() const
Definition: ObjectGuid.h:168
void OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId)
Definition: PlayerGossip.cpp:245
PlayerMenu * PlayerTalkClass
Definition: Player.h:2188

References _player, Creature::AI(), GameObject::AI(), Map::GetGameObject(), PlayerMenu::GetGossipMenu(), PlayerMenu::GetGossipOptionAction(), PlayerMenu::GetGossipOptionSender(), Object::GetGUID(), Player::GetItemByGuid(), WorldObject::GetMap(), GossipMenu::GetMenuId(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Creature::GetScriptId(), GameObject::GetScriptId(), GossipMenu::GetSenderGUID(), GameObjectAI::GossipSelect(), GameObjectAI::GossipSelectCode(), Player::IsBankPos(), ObjectGuid::IsCreatureOrVehicle(), ObjectGuid::IsGameObject(), PlayerMenu::IsGossipOptionCoded(), ObjectGuid::IsItem(), ObjectGuid::IsPlayer(), WorldObject::LastUsedScriptID, LOG_DEBUG, Player::OnGossipSelect(), Player::PlayerTalkClass, Unit::RemoveAurasByType(), PlayerMenu::SendCloseGossip(), UnitAI::sGossipSelect(), UnitAI::sGossipSelectCode(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleGrantLevel()

void WorldSession::HandleGrantLevel ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");
26
27 ObjectGuid guid;
28 recvData >> guid.ReadAsPacked();
29
31
32 // check cheating
34 uint8 error = 0;
35 if (!target)
37 else if (levels == 0)
39 else if (GetRecruiterId() != target->GetSession()->GetAccountId())
41 else if (target->GetTeamId() != _player->GetTeamId())
43 else if (target->GetLevel() >= _player->GetLevel())
45 else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
47 else if (target->GetGroup() != _player->GetGroup())
49
50 if (error)
51 {
53 data << uint32(error);
55 data << target->GetName();
56
57 SendPacket(&data);
58 return;
59 }
60
62 data2 << _player->GetPackGUID();
63 target->GetSession()->SendPacket(&data2);
64}
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
Definition: Player.h:960
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
Definition: Player.h:963
@ ERR_REFER_A_FRIEND_NO_TARGET
Definition: Player.h:966
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
Definition: Player.h:961
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
Definition: Player.h:959
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
Definition: Player.h:967
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
Definition: Player.h:965
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition: IWorld.h:245
@ SMSG_REFER_A_FRIEND_FAILURE
Definition: Opcodes.h:1087
@ SMSG_PROPOSE_LEVEL_GRANT
Definition: Opcodes.h:1085

References _player, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, ERR_REFER_A_FRIEND_DIFFERENT_FACTION, ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I, ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS, ERR_REFER_A_FRIEND_NO_TARGET, ERR_REFER_A_FRIEND_NOT_IN_GROUP, ERR_REFER_A_FRIEND_NOT_REFERRED_BY, ERR_REFER_A_FRIEND_TARGET_TOO_HIGH, GetAccountId(), Player::GetGrantableLevels(), Player::GetGroup(), Unit::GetLevel(), WorldObject::GetName(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GetTeamId(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), SendPacket(), SMSG_PROPOSE_LEVEL_GRANT, SMSG_REFER_A_FRIEND_FAILURE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAcceptOpcode()

void WorldSession::HandleGroupAcceptOpcode ( WorldPacket recvPacket)
231{
232 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ACCEPT");
233
234 recvData.read_skip<uint32>();
235 Group* group = GetPlayer()->GetGroupInvite();
236
237 if (!group)
238 return;
239
240 // Remove player from invitees in any case
241 group->RemoveInvite(GetPlayer());
242
243 if (GetPlayer()->IsSpectator())
244 {
246 return;
247 }
248
249 if (!sScriptMgr->CanGroupAccept(GetPlayer(), group))
250 return;
251
252 if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
253 {
254 LOG_ERROR("network.opcode", "HandleGroupAcceptOpcode: player {} ({}) tried to accept an invite to his own group",
255 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
256 return;
257 }
258
259 // Group is full
260 if (group->IsFull())
261 {
263 return;
264 }
265
266 Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
267
268 // Forming a new group, create it
269 if (!group->IsCreated())
270 {
271 // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
272 if (!leader || leader->IsSpectator())
273 {
274 group->RemoveAllInvites();
275 return;
276 }
277
278 // If we're about to create a group there really should be a leader present
279 ASSERT(leader);
280 group->RemoveInvite(leader);
281 group->Create(leader);
282 sGroupMgr->AddGroup(group);
283 }
284
285 // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
286 if (!group->AddMember(GetPlayer()))
287 return;
288
289 group->BroadcastGroupUpdate();
290}
#define sGroupMgr
Definition: GroupMgr.h:51
@ ERR_INVITE_RESTRICTED
Definition: SharedDefines.h:3688
@ ERR_GROUP_FULL
Definition: SharedDefines.h:3681
@ PARTY_OP_INVITE
Definition: WorldSession.h:191
bool IsSpectator() const
Definition: Player.h:2523
Group * GetGroupInvite()
Definition: Player.h:2416
void RemoveInvite(Player *player)
Definition: Group.cpp:351
void SendPartyResult(PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
Definition: GroupHandler.cpp:50

References ASSERT, ERR_GROUP_FULL, ERR_INVITE_RESTRICTED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), GetPlayer(), Player::IsSpectator(), LOG_DEBUG, LOG_ERROR, PARTY_OP_INVITE, ByteBuffer::read_skip(), Group::RemoveInvite(), SendPartyResult(), sGroupMgr, and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAssistantLeaderOpcode()

void WorldSession::HandleGroupAssistantLeaderOpcode ( WorldPacket recvData)
685{
686 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
687
688 Group* group = GetPlayer()->GetGroup();
689 if (!group)
690 return;
691
692 if (!group->IsLeader(GetPlayer()->GetGUID()))
693 return;
694
695 ObjectGuid guid;
696 bool apply;
697 recvData >> guid;
698 recvData >> apply;
699
700 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
701
702 group->SendUpdate();
703}
@ MEMBER_FLAG_ASSISTANT
Definition: Group.h:72
bool IsLeader(ObjectGuid guid) const
Definition: Group.cpp:2280
void SendUpdate()
Definition: Group.cpp:1633
void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
Definition: Group.cpp:2341

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), LOG_DEBUG, MEMBER_FLAG_ASSISTANT, Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupChangeSubGroupOpcode()

void WorldSession::HandleGroupChangeSubGroupOpcode ( WorldPacket recvData)
646{
647 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
648
649 // we will get correct pointer for group here, so we don't have to check if group is BG raid
650 Group* group = GetPlayer()->GetGroup();
651 if (!group)
652 return;
653
654 std::string name;
655 uint8 groupNr;
656 recvData >> name;
657 recvData >> groupNr;
658
659 if (groupNr >= MAX_RAID_SUBGROUPS)
660 return;
661
662 ObjectGuid senderGuid = GetPlayer()->GetGUID();
663 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
664 return;
665
666 if (!group->HasFreeSlotSubGroup(groupNr))
667 return;
668
669 Player* movedPlayer = ObjectAccessor::FindPlayerByName(name, false);
670 ObjectGuid guid;
671 if (movedPlayer)
672 {
673 guid = movedPlayer->GetGUID();
674 }
675 else
676 {
677 CharacterDatabase.EscapeString(name);
678 guid = sCharacterCache->GetCharacterGuidByName(name);
679 }
680
681 group->ChangeMembersGroup(guid, groupNr);
682}
#define MAX_RAID_SUBGROUPS
Definition: Group.h:44
void ChangeMembersGroup(ObjectGuid guid, uint8 group)
Definition: Group.cpp:1776
bool IsAssistant(ObjectGuid guid) const
Definition: Group.cpp:2294
bool HasFreeSlotSubGroup(uint8 subgroup) const
Definition: Group.cpp:2318

References Group::ChangeMembersGroup(), CharacterDatabase, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::HasFreeSlotSubGroup(), Group::IsAssistant(), Group::IsLeader(), LOG_DEBUG, MAX_RAID_SUBGROUPS, and sCharacterCache.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDeclineOpcode()

void WorldSession::HandleGroupDeclineOpcode ( WorldPacket recvPacket)
293{
294 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DECLINE");
295
296 Group* group = GetPlayer()->GetGroupInvite();
297 if (!group)
298 return;
299
300 // Remember leader if online (group pointer will be invalid if group gets disbanded)
302
303 // uninvite, group can be deleted
305
306 if (!leader)
307 return;
308
309 // report
310 WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length());
311 data << GetPlayer()->GetName();
312 leader->GetSession()->SendPacket(&data);
313}
@ SMSG_GROUP_DECLINE
Definition: Opcodes.h:146
void UninviteFromGroup()
Definition: Player.cpp:2289

References ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), Group::GetLeaderGUID(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), LOG_DEBUG, SendPacket(), SMSG_GROUP_DECLINE, and Player::UninviteFromGroup().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDisbandOpcode()

void WorldSession::HandleGroupDisbandOpcode ( WorldPacket recvPacket)

error handling

459{
460 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DISBAND");
461
462 Group* grp = GetPlayer()->GetGroup();
463 if (!grp)
464 return;
465
466 if (_player->InBattleground())
467 {
469 return;
470 }
471
473 /********************/
474
475 // everything's fine, do it
477
479}
@ GROUP_REMOVEMETHOD_LEAVE
Definition: SharedDefines.h:3561
@ ERR_PARTY_RESULT_OK
Definition: SharedDefines.h:3677
@ PARTY_OP_LEAVE
Definition: WorldSession.h:193
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition: Player.cpp:2313

References _player, ERR_INVITE_RESTRICTED, ERR_PARTY_RESULT_OK, Player::GetGroup(), GetPlayer(), GROUP_REMOVEMETHOD_LEAVE, Player::InBattleground(), LOG_DEBUG, PARTY_OP_INVITE, PARTY_OP_LEAVE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupInviteOpcode()

void WorldSession::HandleGroupInviteOpcode ( WorldPacket recvPacket)
62{
63 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE");
64
65 std::string membername;
66 recvData >> membername;
67 recvData.read_skip<uint32>();
68
69 // attempt add selected player
70
71 // cheating
72 if (!normalizePlayerName(membername))
73 {
75 return;
76 }
77
78 Player* player = ObjectAccessor::FindPlayerByName(membername, false);
79
80 // no player or cheat self-invite
81 if (!player || player == GetPlayer())
82 {
84 return;
85 }
86
87 if (!sScriptMgr->CanGroupInvite(GetPlayer(), membername))
88 return;
89
90 if (GetPlayer()->IsSpectator() || player->IsSpectator())
91 {
93 return;
94 }
95
96 // restrict invite to GMs
97 if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
98 {
100 return;
101 }
102
103 // can't group with
104 if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeamId() != player->GetTeamId())
105 {
107 return;
108 }
109 if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
110 {
112 return;
113 }
114 // just ignore us
115 if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
116 {
118 return;
119 }
120
121 if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
122 {
124 return;
125 }
126
127 if (!player->GetSocial()->HasFriend(GetPlayer()->GetGUID()) && GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
128 {
130 return;
131 }
132
133 Group* group = GetPlayer()->GetGroup();
134 if (group)
135 {
136 if (group->isLFGGroup() && group->IsLfgRandomInstance())
137 {
139 return;
140 }
141
142 if (group->isBGGroup() || group->isBFGroup())
143 {
144 group = GetPlayer()->GetOriginalGroup();
145 }
146 }
147
148 Group* group2 = player->GetGroup();
149 if (group2 && (group2->isBGGroup() || group2->isBFGroup()))
150 group2 = player->GetOriginalGroup();
151 // player already in another group or invited
152 if (group2 || player->GetGroupInvite())
153 {
155
156 if (group2)
157 {
158 // tell the player that they were invited but it failed as they were already in a group
159 WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size
160 data << uint8(0); // invited/already in group flag
161 data << GetPlayer()->GetName(); // max len 48
162 data << uint32(0); // unk
163 data << uint8(0); // count
164 data << uint32(0); // unk
165 player->GetSession()->SendPacket(&data);
166 }
167
168 return;
169 }
170
171 if (group)
172 {
173 // not have permissions for invite
174 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
175 {
177 return;
178 }
179 // not have place
180 if (group->IsFull())
181 {
183 return;
184 }
185 }
186
187 // xinef: if player has no group, check group invite
188 if (!group && GetPlayer()->GetGroupInvite() && GetPlayer()->GetGroupInvite()->GetLeaderGUID() == GetPlayer()->GetGUID())
189 group = GetPlayer()->GetGroupInvite();
190
191 // ok, but group not exist, start a new group
192 // but don't create and save the group to the DB until
193 // at least one person joins
194 if (!group)
195 {
196 group = new Group;
197 // new group: if can't add then delete
198 if (!group->AddLeaderInvite(GetPlayer()))
199 {
200 delete group;
201 return;
202 }
203 if (!group->AddInvite(player))
204 {
205 delete group;
206 return;
207 }
208 }
209 else
210 {
211 // already existed group: if can't add then just leave
212 if (!group->AddInvite(player))
213 {
214 return;
215 }
216 }
217
218 // ok, we do it
219 WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
220 data << uint8(1); // invited/already in group flag
221 data << GetPlayer()->GetName(); // max len 48
222 data << uint32(0); // unk
223 data << uint8(0); // count
224 data << uint32(0); // unk
225 player->GetSession()->SendPacket(&data);
226
228}
@ CONFIG_PARTY_LEVEL_REQ
Definition: IWorld.h:292
@ CONFIG_ALLOW_GM_GROUP
Definition: IWorld.h:92
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition: IWorld.h:80
@ ERR_ALREADY_IN_GROUP_S
Definition: SharedDefines.h:3682
@ ERR_TARGET_NOT_IN_INSTANCE_S
Definition: SharedDefines.h:3680
@ ERR_IGNORING_YOU_S
Definition: SharedDefines.h:3686
@ ERR_NOT_LEADER
Definition: SharedDefines.h:3684
@ ERR_PLAYER_WRONG_FACTION
Definition: SharedDefines.h:3685
@ ERR_BAD_PLAYER_NAME_S
Definition: SharedDefines.h:3678
@ SMSG_GROUP_INVITE
Definition: Opcodes.h:141
uint32 GetInstanceId() const
Definition: Object.h:431
Difficulty GetDungeonDifficulty() const
Definition: Player.h:1871
Group * GetOriginalGroup()
Definition: Player.h:2433
bool HasFriend(ObjectGuid friend_guid) const
Definition: SocialMgr.cpp:188
bool AddLeaderInvite(Player *player)
Definition: Group.cpp:341
bool isLFGGroup(bool restricted=false) const
Definition: Group.cpp:2204
bool IsLfgRandomInstance() const
Definition: Group.h:312
bool isBGGroup() const
Definition: Group.cpp:2215
bool isBFGroup() const
Definition: Group.cpp:2220
bool AddInvite(Player *player)
Definition: Group.cpp:320
bool IsFull() const
Definition: Group.cpp:2199

References Group::AddInvite(), Group::AddLeaderInvite(), CONFIG_ALLOW_GM_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_PARTY_LEVEL_REQ, ERR_ALREADY_IN_GROUP_S, ERR_BAD_PLAYER_NAME_S, ERR_GROUP_FULL, ERR_IGNORING_YOU_S, ERR_INVITE_RESTRICTED, ERR_NOT_LEADER, ERR_PARTY_RESULT_OK, ERR_PLAYER_WRONG_FACTION, ERR_TARGET_NOT_IN_INSTANCE_S, ObjectAccessor::FindPlayerByName(), Player::GetDungeonDifficulty(), Player::GetGroup(), Player::GetGroupInvite(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), Player::GetSession(), Player::GetSocial(), Player::GetTeamId(), GetTeamId(), PlayerSocial::HasFriend(), PlayerSocial::HasIgnore(), Group::IsAssistant(), Group::isBFGroup(), Group::isBGGroup(), Group::IsFull(), Player::IsGameMaster(), Group::IsLeader(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), Player::IsSpectator(), LOG_DEBUG, normalizePlayerName(), PARTY_OP_INVITE, ByteBuffer::read_skip(), SendPacket(), SendPartyResult(), SMSG_GROUP_INVITE, sScriptMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupRaidConvertOpcode()

void WorldSession::HandleGroupRaidConvertOpcode ( WorldPacket recvData)

error handling

619{
620 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_RAID_CONVERT");
621
622 Group* group = GetPlayer()->GetGroup();
623 if (!group)
624 return;
625
626 if (_player->InBattleground())
627 return;
628
630 if (group->CheckLevelForRaid())
631 {
633 return;
634 }
635
636 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
637 return;
638 /********************/
639
640 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
642 group->ConvertToRaid();
643}
@ ERR_RAID_DISALLOWED_BY_LEVEL
Definition: SharedDefines.h:3700
bool CheckLevelForRaid()
Definition: Group.cpp:282
void ConvertToRaid()
Definition: Group.cpp:292

References _player, Group::CheckLevelForRaid(), Group::ConvertToRaid(), ERR_PARTY_RESULT_OK, ERR_RAID_DISALLOWED_BY_LEVEL, Player::GetGroup(), Group::GetMembersCount(), GetPlayer(), Player::InBattleground(), Group::IsLeader(), Group::isLFGGroup(), LOG_DEBUG, PARTY_OP_INVITE, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSetLeaderOpcode()

void WorldSession::HandleGroupSetLeaderOpcode ( WorldPacket recvPacket)
438{
439 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_LEADER");
440
441 ObjectGuid guid;
442 recvData >> guid;
443
445 Group* group = GetPlayer()->GetGroup();
446
447 if (!group || !player)
448 return;
449
450 if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group || guid == GetPlayer()->GetGUID())
451 return;
452
453 // Everything's fine, accepted.
454 group->ChangeLeader(guid);
455 group->SendUpdate();
456}
void ChangeLeader(ObjectGuid guid)
Definition: Group.cpp:712

References Group::ChangeLeader(), ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), GetPlayer(), Group::IsLeader(), LOG_DEBUG, and Group::SendUpdate().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSwapSubGroupOpcode()

void WorldSession::HandleGroupSwapSubGroupOpcode ( WorldPacket recvData)
1138{
1139 std::string playerName1, playerName2;
1140
1141 // first = moved from, second = moved to
1142 recv_data >> playerName1;
1143 recv_data >> playerName2;
1144
1145 if (!normalizePlayerName(playerName1))
1146 {
1148 return;
1149 }
1150 if (!normalizePlayerName(playerName2))
1151 {
1153 return;
1154 }
1155
1156 Group* group = GetPlayer()->GetGroup();
1157 if (!group || !group->isRaidGroup())
1158 {
1159 return;
1160 }
1161
1162 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
1163 {
1164 return;
1165 }
1166
1167 //get guid, member may be offline
1168 auto getGuid = [&group](std::string const& playerName)
1169 {
1170 // no player, cheating?
1171 if (!group->GetMemberGUID(playerName))
1172 {
1173 return ObjectGuid::Empty;
1174 }
1175
1176 if (Player* player = ObjectAccessor::FindPlayerByName(playerName.c_str()))
1177 {
1178 return player->GetGUID();
1179 }
1180 else
1181 {
1182 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(playerName))
1183 {
1184 return guid;
1185 }
1186 else
1187 {
1188 return ObjectGuid::Empty; // no player - again, cheating?
1189 }
1190 }
1191 };
1192
1193 ObjectGuid guid1 = getGuid(playerName1);
1194 ObjectGuid guid2 = getGuid(playerName2);
1195
1196 if(!guid1 || !guid2)
1197 {
1199 return;
1200 }
1201
1202 uint8 groupId1 = group->GetMemberGroup(guid1);
1203 uint8 groupId2 = group->GetMemberGroup(guid2);
1204
1205 if (groupId1 == MAX_RAID_SUBGROUPS + 1 || groupId2 == MAX_RAID_SUBGROUPS + 1)
1206 {
1207 return;
1208 }
1209
1210 if (groupId1 == groupId2)
1211 {
1212 return;
1213 }
1214
1215 group->ChangeMembersGroup(guid1, groupId2);
1216 group->ChangeMembersGroup(guid2, groupId1);
1217}
@ ERR_GROUP_SWAP_FAILED
Definition: SharedDefines.h:3689
@ PARTY_OP_SWAP
Definition: WorldSession.h:194
uint8 GetMemberGroup(ObjectGuid guid) const
Definition: Group.cpp:2323
ObjectGuid GetMemberGUID(const std::string &name)
Definition: Group.cpp:2285
bool isRaidGroup() const
Definition: Group.cpp:2210

References Group::ChangeMembersGroup(), ObjectGuid::Empty, ERR_GROUP_SWAP_FAILED, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Group::GetMemberGroup(), Group::GetMemberGUID(), GetPlayer(), Group::IsAssistant(), Group::IsLeader(), Group::isRaidGroup(), MAX_RAID_SUBGROUPS, normalizePlayerName(), PARTY_OP_SWAP, sCharacterCache, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteGuidOpcode()

void WorldSession::HandleGroupUninviteGuidOpcode ( WorldPacket recvPacket)
316{
317 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
318
319 ObjectGuid guid;
320 std::string reason, name;
321 recvData >> guid;
322 recvData >> reason;
323
324 //can't uninvite yourself
325 if (guid == GetPlayer()->GetGUID())
326 {
327 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteGuidOpcode: leader {} ({}) tried to uninvite himself from the group.",
328 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
329 return;
330 }
331
332 sCharacterCache->GetCharacterNameByGuid(guid, name);
333
335 if (res != ERR_PARTY_RESULT_OK)
336 {
338 {
339 if (Player* kickTarget = ObjectAccessor::FindConnectedPlayer(guid))
340 {
341 if (Aura* dungeonCooldownAura = kickTarget->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
342 {
343 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
344 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
345 {
346 SendPartyResult(PARTY_OP_UNINVITE, name, res, (sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER) - elapsedTime) / 1000);
347 }
348 }
349 }
350 } else
351 {
353 }
354
355 return;
356 }
357
358 Group* grp = GetPlayer()->GetGroup();
359 if (!grp)
360 return;
361
362 // Xinef: do not allow to kick with empty reason, this will resend packet with given reason
363 if (grp->isLFGGroup(true) && reason.empty())
364 {
366 return;
367 }
368
369 if (grp->IsLeader(guid) && !grp->isLFGGroup(true))
370 {
372 return;
373 }
374
375 if (grp->IsMember(guid))
376 {
377 Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
378 return;
379 }
380
381 if (Player* player = grp->GetInvited(guid))
382 {
383 player->UninviteFromGroup();
384 return;
385 }
386
388}
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition: IWorld.h:412
@ GROUP_REMOVEMETHOD_KICK
Definition: SharedDefines.h:3560
PartyResult
Definition: SharedDefines.h:3676
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition: SharedDefines.h:3699
@ ERR_VOTE_KICK_REASON_NEEDED
Definition: SharedDefines.h:3702
@ ERR_TARGET_NOT_IN_GROUP_S
Definition: SharedDefines.h:3679
@ PARTY_OP_UNINVITE
Definition: WorldSession.h:192
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition: LFGMgr.h:52
PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
Definition: Player.cpp:12903
Player * GetInvited(ObjectGuid guid) const
Definition: Group.cpp:370
bool IsMember(ObjectGuid guid) const
Definition: Group.cpp:2275
Definition: SpellAuras.h:87

References Player::CanUninviteFromGroup(), CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, ERR_VOTE_KICK_REASON_NEEDED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Group::GetInvited(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), lfg::LFG_SPELL_DUNGEON_COOLDOWN, LOG_DEBUG, LOG_ERROR, PARTY_OP_UNINVITE, Player::RemoveFromGroup(), sCharacterCache, SendPartyResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteOpcode()

void WorldSession::HandleGroupUninviteOpcode ( WorldPacket recvPacket)
391{
392 LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE");
393
394 std::string membername;
395 recvData >> membername;
396
397 // player not found
398 if (!normalizePlayerName(membername))
399 return;
400
401 // can't uninvite yourself
402 if (GetPlayer()->GetName() == membername)
403 {
404 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteOpcode: leader {} ({}) tried to uninvite himself from the group.",
405 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
406 return;
407 }
408
409 Group* grp = GetPlayer()->GetGroup();
410 if (!grp)
411 {
412 return;
413 }
414
415 PartyResult res = GetPlayer()->CanUninviteFromGroup(grp->GetMemberGUID(membername));
416 if (res != ERR_PARTY_RESULT_OK)
417 {
419 return;
420 }
421
422 if (ObjectGuid guid = grp->GetMemberGUID(membername))
423 {
425 return;
426 }
427
428 if (Player* player = grp->GetInvited(membername))
429 {
430 player->UninviteFromGroup();
431 return;
432 }
433
435}

References Player::CanUninviteFromGroup(), ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, Player::GetGroup(), Group::GetInvited(), Group::GetMemberGUID(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, LOG_DEBUG, LOG_ERROR, normalizePlayerName(), PARTY_OP_UNINVITE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAcceptOpcode()

void WorldSession::HandleGuildAcceptOpcode ( WorldPackets::Guild::AcceptGuildInvite invite)
62{
63 LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [{}]", GetPlayer()->GetName());
64
65 if (!GetPlayer()->GetGuildId())
66 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
67 guild->HandleAcceptMember(this);
68}

References GetPlayer(), LOG_DEBUG, and sGuildMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAddRankOpcode()

void WorldSession::HandleGuildAddRankOpcode ( WorldPackets::Guild::GuildAddRank packet)
204{
205 LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [{}]: Rank: {}", GetPlayerInfo(), packet.Name);
206
207 if (Guild* guild = GetPlayer()->GetGuild())
208 guild->HandleAddNewRank(this, packet.Name);
209}
String< 15, Strings::NoHyperlinks > Name
Definition: GuildPackets.h:291

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildAddRank::Name.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankBuyTab()

void WorldSession::HandleGuildBankBuyTab ( WorldPackets::Guild::GuildBankBuyTab packet)
364{
365 LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [{}]: [{}[, TabId: {}", GetPlayerInfo(), packet.Banker .ToString(), packet.BankTab);
366
367 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
368 if (Guild* guild = GetPlayer()->GetGuild())
369 guild->HandleBuyBankTab(this, packet.BankTab);
370}
@ GAMEOBJECT_TYPE_GUILD_BANK
Definition: SharedDefines.h:1566
ObjectGuid Banker
Definition: GuildPackets.h:387
uint8 BankTab
Definition: GuildPackets.h:388

References WorldPackets::Guild::GuildBankBuyTab::Banker, WorldPackets::Guild::GuildBankBuyTab::BankTab, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankDepositMoney()

void WorldSession::HandleGuildBankDepositMoney ( WorldPackets::Guild::GuildBankDepositMoney packet)
305{
306 LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [{}]: Go: [{}], money: {}",
307 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
308
309 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
310 if (packet.Money && GetPlayer()->HasEnoughMoney(packet.Money))
311 if (Guild* guild = GetPlayer()->GetGuild())
312 guild->HandleMemberDepositMoney(this, packet.Money);
313}
uint32 Money
Definition: GuildPackets.h:412
ObjectGuid Banker
Definition: GuildPackets.h:411

References WorldPackets::Guild::GuildBankDepositMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankDepositMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankerActivate()

void WorldSession::HandleGuildBankerActivate ( WorldPackets::Guild::GuildBankActivate packet)
275{
276 LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [{}]: Go: [{}] AllSlots: {}"
277 , GetPlayerInfo(), packet.Banker.ToString(), packet.FullUpdate);
278
280 if (!go)
281 return;
282
283 Guild* const guild = GetPlayer()->GetGuild();
284 if (!guild)
285 {
287 return;
288 }
289
290 guild->SendBankTabsInfo(this, packet.FullUpdate);
291}
@ GUILD_COMMAND_VIEW_TAB
Definition: Guild.h:115
@ ERR_GUILD_PLAYER_NOT_IN_GUILD
Definition: Guild.h:132
Guild * GetGuild() const
Definition: Player.cpp:15886
void SendBankTabsInfo(WorldSession *session, bool showTabs=false)
Definition: Guild.cpp:1801
static void SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string_view param={})
Definition: Guild.cpp:115
bool FullUpdate
Definition: GuildPackets.h:377
ObjectGuid Banker
Definition: GuildPackets.h:376

References WorldPackets::Guild::GuildBankActivate::Banker, ERR_GUILD_PLAYER_NOT_IN_GUILD, WorldPackets::Guild::GuildBankActivate::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGameObjectIfCanInteractWith(), Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_VIEW_TAB, LOG_DEBUG, Guild::SendBankTabsInfo(), Guild::SendCommandResult(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankLogQuery()

void WorldSession::HandleGuildBankLogQuery ( WorldPackets::Guild::GuildBankLogQuery packet)
384{
385 LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
386
387 if (Guild* guild = GetPlayer()->GetGuild())
388 guild->SendBankLog(this, packet.Tab);
389}
uint8 Tab
Definition: GuildPackets.h:531

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankLogQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankMoneyWithdrawn()

void WorldSession::HandleGuildBankMoneyWithdrawn ( WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery packet)
260{
261 LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [{}]", GetPlayerInfo());
262
263 if (Guild* guild = GetPlayer()->GetGuild())
264 guild->SendMoneyInfo(this);
265}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankQueryTab()

void WorldSession::HandleGuildBankQueryTab ( WorldPackets::Guild::GuildBankQueryTab packet)
295{
296 LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [{}]: Go: [{}], TabId: {}, ShowTabs: {}"
297 , GetPlayerInfo(), packet.Banker.ToString(), packet.Tab, packet.FullUpdate);
298
299 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
300 if (Guild* guild = GetPlayer()->GetGuild())
301 guild->SendBankTabData(this, packet.Tab, packet.FullUpdate);
302}
bool FullUpdate
Definition: GuildPackets.h:424
uint8 Tab
Definition: GuildPackets.h:423
ObjectGuid Banker
Definition: GuildPackets.h:422

References WorldPackets::Guild::GuildBankQueryTab::Banker, WorldPackets::Guild::GuildBankQueryTab::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankQueryTab::Tab, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankSwapItems()

void WorldSession::HandleGuildBankSwapItems ( WorldPackets::Guild::GuildBankSwapItems packet)
325{
326 if (!GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
327 {
328 return;
329 }
330
331 Guild* guild = GetPlayer()->GetGuild();
332 if (!guild)
333 {
334 return;
335 }
336
337 if (packet.BankOnly)
338 guild->SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, packet.BankItemCount);
339 else
340 {
341 uint8 playerBag = NULL_BAG;
342 uint8 playerSlotId = NULL_SLOT;
343 uint8 toChar = 1;
344 uint32 splitedAmount = 0;
345
346 if (!packet.AutoStore)
347 {
348 playerBag = packet.ContainerSlot;
349 playerSlotId = packet.ContainerItemSlot;
350 toChar = packet.ToSlot;
351 splitedAmount = packet.StackCount;
352 }
353
354 // Player <-> Bank
355 // Allow to work with inventory only
356 if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
358 else
359 guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, packet.BankTab, packet.BankSlot, playerBag, playerSlotId, splitedAmount);
360 }
361}
void SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
Definition: Guild.cpp:2341
void SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
Definition: Guild.cpp:2327
uint8 ContainerSlot
Definition: GuildPackets.h:518
uint8 ToSlot
Definition: GuildPackets.h:513
bool BankOnly
Definition: GuildPackets.h:521
uint8 ContainerItemSlot
Definition: GuildPackets.h:519
uint8 BankTab
Definition: GuildPackets.h:516
ObjectGuid Banker
Definition: GuildPackets.h:508
uint8 BankTab1
Definition: GuildPackets.h:517
uint8 BankSlot
Definition: GuildPackets.h:514
bool AutoStore
Definition: GuildPackets.h:520
uint8 BankSlot1
Definition: GuildPackets.h:515
int32 BankItemCount
Definition: GuildPackets.h:510
int32 StackCount
Definition: GuildPackets.h:509

References WorldPackets::Guild::GuildBankSwapItems::AutoStore, WorldPackets::Guild::GuildBankSwapItems::Banker, WorldPackets::Guild::GuildBankSwapItems::BankItemCount, WorldPackets::Guild::GuildBankSwapItems::BankOnly, WorldPackets::Guild::GuildBankSwapItems::BankSlot, WorldPackets::Guild::GuildBankSwapItems::BankSlot1, WorldPackets::Guild::GuildBankSwapItems::BankTab, WorldPackets::Guild::GuildBankSwapItems::BankTab1, WorldPackets::Guild::GuildBankSwapItems::ContainerItemSlot, WorldPackets::Guild::GuildBankSwapItems::ContainerSlot, EQUIP_ERR_NONE, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGuild(), GetPlayer(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::SendEquipError(), WorldPackets::Guild::GuildBankSwapItems::StackCount, Guild::SwapItems(), Guild::SwapItemsWithInventory(), and WorldPackets::Guild::GuildBankSwapItems::ToSlot.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankUpdateTab()

void WorldSession::HandleGuildBankUpdateTab ( WorldPackets::Guild::GuildBankUpdateTab packet)
373{
374 LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [{}]: Go: [{}], TabId: {}, Name: {}, Icon: {}"
375 , GetPlayerInfo(), packet.Banker.ToString(), packet.BankTab, packet.Name, packet.Icon);
376
377 if (!packet.Name.empty() && !packet.Icon.empty())
378 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
379 if (Guild* guild = GetPlayer()->GetGuild())
380 guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
381}
String< 16, Strings::NoHyperlinks > Name
Definition: GuildPackets.h:400
uint8 BankTab
Definition: GuildPackets.h:399
String< 100 > Icon
Definition: GuildPackets.h:401
ObjectGuid Banker
Definition: GuildPackets.h:398
bool empty() const
Definition: PacketUtilities.h:77

References WorldPackets::Guild::GuildBankUpdateTab::Banker, WorldPackets::Guild::GuildBankUpdateTab::BankTab, WorldPackets::String< MaxBytesWithoutNullTerminator, Validators >::empty(), GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildBankUpdateTab::Icon, LOG_DEBUG, WorldPackets::Guild::GuildBankUpdateTab::Name, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankWithdrawMoney()

void WorldSession::HandleGuildBankWithdrawMoney ( WorldPackets::Guild::GuildBankWithdrawMoney packet)
316{
317 LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [{}]: Go: [{}], money: {}",
318 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
319 if (packet.Money && GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
320 if (Guild* guild = GetPlayer()->GetGuild())
321 guild->HandleMemberWithdrawMoney(this, packet.Money);
322}
uint32 Money
Definition: GuildPackets.h:453
ObjectGuid Banker
Definition: GuildPackets.h:452

References WorldPackets::Guild::GuildBankWithdrawMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankWithdrawMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildChangeInfoTextOpcode()

void WorldSession::HandleGuildChangeInfoTextOpcode ( WorldPackets::Guild::GuildUpdateInfoText packet)
220{
221 LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [{}]: {}", GetPlayerInfo(), packet.InfoText);
222
223 if (Guild* guild = GetPlayer()->GetGuild())
224 guild->HandleSetInfo(this, packet.InfoText);
225}
String< 500, Strings::NoHyperlinks > InfoText
Definition: GuildPackets.h:309

References GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildUpdateInfoText::InfoText, and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildCreateOpcode()

void WorldSession::HandleGuildCreateOpcode ( WorldPackets::Guild::GuildCreate packet)
40{
41 LOG_ERROR("network.opcode", "CMSG_GUILD_CREATE: Possible hacking-attempt: {} tried to create a guild [Name: {}] using cheats", GetPlayerInfo(), packet.GuildName);
42}
std::string GuildName
Definition: GuildPackets.h:73

References GetPlayerInfo(), WorldPackets::Guild::GuildCreate::GuildName, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDeclineOpcode()

void WorldSession::HandleGuildDeclineOpcode ( WorldPackets::Guild::GuildDeclineInvitation decline)
71{
72 LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [{}]", GetPlayerInfo());
73
74 if (GetPlayer()->GetGuild())
75 {
76 return;
77 }
78
81}
void SetGuildIdInvited(uint32 GuildId)
Definition: Player.h:1850
void SetInGuild(uint32 GuildId)
Definition: Player.h:1842

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, Player::SetGuildIdInvited(), and Player::SetInGuild().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDelRankOpcode()

void WorldSession::HandleGuildDelRankOpcode ( WorldPackets::Guild::GuildDeleteRank packet)
212{
213 LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [{}]", GetPlayerInfo());
214
215 if (Guild* guild = GetPlayer()->GetGuild())
216 guild->HandleRemoveLowestRank(this);
217}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDemoteOpcode()

void WorldSession::HandleGuildDemoteOpcode ( WorldPackets::Guild::GuildDemoteMember demote)
111{
112 LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [{}]: Target: {}", GetPlayerInfo(), demote.Demotee);
113
114 if (normalizePlayerName(demote.Demotee))
115 if (Guild* guild = GetPlayer()->GetGuild())
116 guild->HandleUpdateMemberRank(this, demote.Demotee, true);
117}
std::string Demotee
Definition: GuildPackets.h:338

References WorldPackets::Guild::GuildDemoteMember::Demotee, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDisbandOpcode()

void WorldSession::HandleGuildDisbandOpcode ( WorldPackets::Guild::GuildDelete packet)
128{
129 LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [{}]", GetPlayerInfo());
130
131 if (Guild* guild = GetPlayer()->GetGuild())
132 guild->HandleDisband(this);
133}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildEventLogQueryOpcode()

void WorldSession::HandleGuildEventLogQueryOpcode ( WorldPackets::Guild::GuildEventLogQuery packet)
252{
253 LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [{}]", GetPlayerInfo());
254
255 if (Guild* guild = GetPlayer()->GetGuild())
256 guild->SendEventLog(this);
257}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInfoOpcode()

void WorldSession::HandleGuildInfoOpcode ( WorldPackets::Guild::GuildGetInfo packet)
84{
85 LOG_DEBUG("guild", "CMSG_GUILD_INFO [{}]", GetPlayerInfo());
86
87 if (Guild* guild = GetPlayer()->GetGuild())
88 guild->SendInfo(this);
89}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInviteOpcode()

void WorldSession::HandleGuildInviteOpcode ( WorldPackets::Guild::GuildInviteByName packet)
45{
46 LOG_DEBUG("guild", "CMSG_GUILD_INVITE [{}]: Invited: {}", GetPlayerInfo(), packet.Name);
47 if (normalizePlayerName(packet.Name))
48 if (Guild* guild = GetPlayer()->GetGuild())
49 guild->HandleInviteMember(this, packet.Name);
50}
String< 48 > Name
Definition: GuildPackets.h:188

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildInviteByName::Name, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaderOpcode()

void WorldSession::HandleGuildLeaderOpcode ( WorldPackets::Guild::GuildSetGuildMaster packet)
136{
137 LOG_DEBUG("guild", "CMSG_GUILD_LEADER [{}]: Target: {}", GetPlayerInfo(), packet.NewMasterName);
138
140 if (Guild* guild = GetPlayer()->GetGuild())
141 guild->HandleSetLeader(this, packet.NewMasterName);
142}
std::string NewMasterName
Definition: GuildPackets.h:595

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetGuildMaster::NewMasterName, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaveOpcode()

void WorldSession::HandleGuildLeaveOpcode ( WorldPackets::Guild::GuildLeave leave)
120{
121 LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [{}]", GetPlayerInfo());
122
123 if (Guild* guild = GetPlayer()->GetGuild())
124 guild->HandleLeaveMember(this);
125}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildMOTDOpcode()

void WorldSession::HandleGuildMOTDOpcode ( WorldPackets::Guild::GuildUpdateMotdText packet)
145{
146 LOG_DEBUG("guild", "CMSG_GUILD_MOTD [{}]: MOTD: {}", GetPlayerInfo(), packet.MotdText);
147
148 if (Guild* guild = GetPlayer()->GetGuild())
149 guild->HandleSetMOTD(this, packet.MotdText);
150}
String< 128, Strings::NoHyperlinks > MotdText
Definition: GuildPackets.h:150

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildUpdateMotdText::MotdText.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPermissions()

void WorldSession::HandleGuildPermissions ( WorldPackets::Guild::GuildPermissionsQuery packet)
268{
269 if (Guild* guild = GetPlayer()->GetGuild())
270 guild->SendPermissions(this);
271}

References GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPromoteOpcode()

void WorldSession::HandleGuildPromoteOpcode ( WorldPackets::Guild::GuildPromoteMember promote)
102{
103 LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [{}]: Target: {}", GetPlayerInfo(), promote.Promotee);
104
105 if (normalizePlayerName(promote.Promotee))
106 if (Guild* guild = GetPlayer()->GetGuild())
107 guild->HandleUpdateMemberRank(this, promote.Promotee, false);
108}
std::string Promotee
Definition: GuildPackets.h:348

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildPromoteMember::Promotee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildQueryOpcode()

void WorldSession::HandleGuildQueryOpcode ( WorldPackets::Guild::QueryGuildInfo query)
30{
31 LOG_DEBUG("guild", "CMSG_GUILD_QUERY [{}]: Guild: {}", GetPlayerInfo(), query.GuildId);
32 if (!query.GuildId)
33 return;
34
35 if (Guild* guild = sGuildMgr->GetGuildById(query.GuildId))
36 guild->HandleQuery(this);
37}
uint32 GuildId
Definition: GuildPackets.h:38

References GetPlayerInfo(), WorldPackets::Guild::QueryGuildInfo::GuildId, LOG_DEBUG, and sGuildMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRankOpcode()

void WorldSession::HandleGuildRankOpcode ( WorldPackets::Guild::GuildSetRankPermissions packet)
172{
173 Guild* guild = GetPlayer()->GetGuild();
174 if (!guild)
175 {
176 return;
177 }
178
179 std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> rightsAndSlots;
180
181 for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
182 {
183 // For some reason the client is sending - 1 for guildmaster tab withdraw item limit, that's ilegal for us because we expect unsigned int.
184 // Probably core handling for this should be changed.
185 if (packet.TabWithdrawItemLimit[tabId] <= 0)
186 {
188 }
189 rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), packet.TabWithdrawItemLimit[tabId]);
190 }
191
192 LOG_DEBUG("guild", "CMSG_GUILD_RANK [{}]: Rank: {} ({})", GetPlayerInfo(), packet.RankName, packet.RankID);
193
194 // Same as the issue above but this time with rights.
195 if (packet.Flags <= 0)
196 {
198 }
199
200 guild->HandleSetRankInfo(this, packet.RankID, packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots);
201}
@ GUILD_WITHDRAW_SLOT_UNLIMITED
Definition: Guild.h:52
@ GUILD_BANK_MAX_TABS
Definition: Guild.h:45
@ GUILD_BANK_RIGHT_FULL
Definition: Guild.h:195
Definition: Guild.h:266
void HandleSetRankInfo(WorldSession *session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array< GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS > const &rightsAndSlots)
Definition: Guild.cpp:1378
uint32 RankID
Definition: GuildPackets.h:276
uint32 WithdrawGoldLimit
Definition: GuildPackets.h:277
String< 15, Strings::NoHyperlinks > RankName
Definition: GuildPackets.h:281
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS]
Definition: GuildPackets.h:280
uint32 Flags
Definition: GuildPackets.h:278
uint32 TabFlags[GUILD_BANK_MAX_TABS]
Definition: GuildPackets.h:279

References WorldPackets::Guild::GuildSetRankPermissions::Flags, Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_BANK_MAX_TABS, GUILD_BANK_RIGHT_FULL, GUILD_WITHDRAW_SLOT_UNLIMITED, Guild::HandleSetRankInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetRankPermissions::RankID, WorldPackets::Guild::GuildSetRankPermissions::RankName, WorldPackets::Guild::GuildSetRankPermissions::TabFlags, WorldPackets::Guild::GuildSetRankPermissions::TabWithdrawItemLimit, and WorldPackets::Guild::GuildSetRankPermissions::WithdrawGoldLimit.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRemoveOpcode()

void WorldSession::HandleGuildRemoveOpcode ( WorldPackets::Guild::GuildOfficerRemoveMember packet)
53{
54 LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [{}]: Target: {}", GetPlayerInfo(), packet.Removee);
55
56 if (normalizePlayerName(packet.Removee))
57 if (Guild* guild = GetPlayer()->GetGuild())
58 guild->HandleRemoveMember(this, packet.Removee);
59}
std::string Removee
Definition: GuildPackets.h:358

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildOfficerRemoveMember::Removee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRosterOpcode()

void WorldSession::HandleGuildRosterOpcode ( WorldPackets::Guild::GuildGetRoster packet)
92{
93 LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [{}]", GetPlayerInfo());
94
95 if (Guild* guild = GetPlayer()->GetGuild())
96 guild->HandleRoster(this);
97 else
99}
@ GUILD_COMMAND_ROSTER
Definition: Guild.h:105

References ERR_GUILD_PLAYER_NOT_IN_GUILD, GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_ROSTER, LOG_DEBUG, and Guild::SendCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetOfficerNoteOpcode()

void WorldSession::HandleGuildSetOfficerNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
162{
163 LOG_DEBUG("guild", "CMSG_GUILD_SET_OFFICER_NOTE [{}]: Target: {}, Note: {}",
164 GetPlayerInfo(), packet.NoteeName, packet.Note);
165
166 if (normalizePlayerName(packet.NoteeName))
167 if (Guild* guild = GetPlayer()->GetGuild())
168 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, false);
169}
String< 31, Strings::NoHyperlinks > Note
Definition: GuildPackets.h:320
std::string NoteeName
Definition: GuildPackets.h:319

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetPublicNoteOpcode()

void WorldSession::HandleGuildSetPublicNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
153{
154 LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [{}]: Target: {}, Note: {}", GetPlayerInfo(), packet.NoteeName, packet.Note);
155
156 if (normalizePlayerName(packet.NoteeName))
157 if (Guild* guild = GetPlayer()->GetGuild())
158 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, true);
159}

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleHearthAndResurrect()

void WorldSession::HandleHearthAndResurrect ( WorldPacket recvData)
1725{
1726 if (_player->IsInFlight())
1727 return;
1728
1729 if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1730 {
1731 bf->PlayerAskToLeave(_player);
1732 return;
1733 }
1734
1735 AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
1736 if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
1737 return;
1738
1740 _player->ResurrectPlayer(1.0f);
1743}
@ AREA_FLAG_WINTERGRASP_2
Definition: DBCEnums.h:266
uint32 GetAreaId() const
Definition: Object.cpp:3083
float m_homebindZ
Definition: Player.h:2322
uint32 m_homebindMapId
Definition: Player.h:2318
float m_homebindY
Definition: Player.h:2321
float m_homebindO
Definition: Player.h:2323
void BuildPlayerRepop()
Definition: Player.cpp:4326
float m_homebindX
Definition: Player.h:2320
uint32 flags
Definition: DBCStructure.h:524

References _player, AREA_FLAG_WINTERGRASP_2, Player::BuildPlayerRepop(), AreaTableEntry::flags, WorldObject::GetAreaId(), WorldObject::GetZoneId(), Unit::IsInFlight(), Player::m_homebindMapId, Player::m_homebindO, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, Player::ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, Player::SpawnCorpseBones(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleIgnoreTradeOpcode()

void WorldSession::HandleIgnoreTradeOpcode ( WorldPacket recvPacket)
71{
72 LOG_DEBUG("network", "WORLD: Ignore Trade {}", _player->GetGUID().ToString());
73 // recvPacket.print_storage();
74}

References _player, Object::GetGUID(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInitiateTradeOpcode()

void WorldSession::HandleInitiateTradeOpcode ( WorldPacket recvPacket)
544{
545 ObjectGuid ID;
546 recvPacket >> ID;
547
548 if (GetPlayer()->m_trade)
549 return;
550
551 if (!GetPlayer()->IsAlive())
552 {
554 return;
555 }
556
557 if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
558 {
560 return;
561 }
562
563 if (isLogingOut())
564 {
566 return;
567 }
568
569 if (GetPlayer()->IsInFlight())
570 {
572 return;
573 }
574
575 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
576 {
578 return;
579 }
580
581 if (GetPlayer()->IsSpectator())
582 return;
583
585
586 if (!pOther)
587 {
589 return;
590 }
591
592 if (pOther == GetPlayer() || pOther->m_trade)
593 {
595 return;
596 }
597
598 if (!pOther->IsAlive())
599 {
601 return;
602 }
603
604 if (pOther->IsInFlight())
605 {
607 return;
608 }
609
610 if (pOther->HasUnitState(UNIT_STATE_STUNNED))
611 {
613 return;
614 }
615
616 if (pOther->GetSession()->isLogingOut())
617 {
619 return;
620 }
621
622 if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
623 {
625 return;
626 }
627
628 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeamId() != _player->GetTeamId())
629 {
631 return;
632 }
633
634 if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
635 {
637 return;
638 }
639
640 if (pOther->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
641 {
643 return;
644 }
645
646 if (!sScriptMgr->CanInitTrade(_player, pOther))
647 return;
648
649 // OK start trade
650 _player->m_trade = new TradeData(_player, pOther);
651 pOther->m_trade = new TradeData(pOther, _player);
652
655 data << _player->GetGUID();
656 pOther->GetSession()->SendPacket(&data);
657}
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ LANG_TRADE_OTHER_REQ
Definition: Language.h:1162
@ LANG_TRADE_REQ
Definition: Language.h:1161
@ CONFIG_TRADE_LEVEL_REQ
Definition: IWorld.h:294
@ CONFIG_ALLOW_TWO_SIDE_TRADE
Definition: IWorld.h:86
@ TRADE_STATUS_YOU_STUNNED
Definition: SharedDefines.h:3537
@ TRADE_STATUS_IGNORE_YOU
Definition: SharedDefines.h:3536
@ TRADE_STATUS_YOU_DEAD
Definition: SharedDefines.h:3539
@ TRADE_STATUS_YOU_LOGOUT
Definition: SharedDefines.h:3541
@ TRADE_STATUS_TARGET_DEAD
Definition: SharedDefines.h:3540
@ TRADE_STATUS_NO_TARGET
Definition: SharedDefines.h:3528
@ TRADE_STATUS_BEGIN_TRADE
Definition: SharedDefines.h:3523
@ TRADE_STATUS_TARGET_LOGOUT
Definition: SharedDefines.h:3542
@ TRADE_STATUS_TARGET_STUNNED
Definition: SharedDefines.h:3538
@ TRADE_STATUS_TARGET_TO_FAR
Definition: SharedDefines.h:3532
@ TRADE_STATUS_BUSY
Definition: SharedDefines.h:3522
@ TRADE_STATUS_WRONG_FACTION
Definition: SharedDefines.h:3533
@ SMSG_TRADE_STATUS
Definition: Opcodes.h:318
bool isLogingOut() const
Is the user engaged in a log out process?
Definition: WorldSession.h:384

References _player, CONFIG_ALLOW_TWO_SIDE_TRADE, CONFIG_TRADE_LEVEL_REQ, ObjectAccessor::FindPlayer(), GetAcoreString(), Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Player::GetSession(), Player::GetSocial(), Player::GetTeamId(), PlayerSocial::HasIgnore(), Unit::HasUnitState(), Unit::IsAlive(), Unit::IsInFlight(), isLogingOut(), WorldObject::IsWithinDistInMap(), LANG_TRADE_OTHER_REQ, LANG_TRADE_REQ, Player::m_trade, SendNotification(), SendPacket(), SendTradeStatus(), SMSG_TRADE_STATUS, sScriptMgr, sWorld, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_BUSY, TRADE_STATUS_IGNORE_YOU, TRADE_STATUS_NO_TARGET, TRADE_STATUS_TARGET_DEAD, TRADE_STATUS_TARGET_LOGOUT, TRADE_STATUS_TARGET_STUNNED, TRADE_STATUS_TARGET_TO_FAR, TRADE_STATUS_WRONG_FACTION, TRADE_STATUS_YOU_DEAD, TRADE_STATUS_YOU_LOGOUT, TRADE_STATUS_YOU_STUNNED, and UNIT_STATE_STUNNED.

Referenced by OpcodeTable::Initialize().

◆ HandleInspectArenaTeamsOpcode()

void WorldSession::HandleInspectArenaTeamsOpcode ( WorldPacket recvData)
30{
31 LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
32
33 ObjectGuid guid;
34 recvData >> guid;
35 LOG_DEBUG("network", "Inspect Arena stats ({})", guid.ToString());
36
37 Player* player = ObjectAccessor::FindPlayer(guid);
38 if (!player)
39 {
40 return;
41 }
42
43 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
44 {
45 return;
46 }
47
48 if (GetPlayer()->IsValidAttackTarget(player))
49 {
50 return;
51 }
52
53 for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
54 {
55 if (uint32 a_id = player->GetArenaTeamId(i))
56 {
57 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
58 arenaTeam->Inspect(this, player->GetGUID());
59 }
60 }
61}
#define MAX_ARENA_SLOT
Definition: ArenaTeam.h:135
#define INSPECT_DISTANCE
Definition: ObjectDefines.h:27

References ObjectAccessor::FindPlayer(), Player::GetArenaTeamId(), Object::GetGUID(), GetPlayer(), INSPECT_DISTANCE, LOG_DEBUG, MAX_ARENA_SLOT, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectHonorStatsOpcode()

void WorldSession::HandleInspectHonorStatsOpcode ( WorldPacket recvPacket)
1080{
1081 ObjectGuid guid;
1082 recv_data >> guid;
1083
1084 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1085 if (!player)
1086 {
1087 LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from {}", guid.ToString());
1088 return;
1089 }
1090
1091 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1092 {
1093 return;
1094 }
1095
1096 if (GetPlayer()->IsValidAttackTarget(player))
1097 {
1098 return;
1099 }
1100
1101 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4);
1102 data << player->GetGUID();
1103 data << uint8(player->GetHonorPoints());
1104 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1108 SendPacket(&data);
1109}
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition: UpdateFields.h:375
@ PLAYER_FIELD_KILLS
Definition: UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition: UpdateFields.h:376
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition: UpdateFields.h:377
@ MSG_INSPECT_HONOR_STATS
Definition: Opcodes.h:756
uint32 GetHonorPoints() const
Definition: Player.h:2103

References _player, Object::GetGUID(), Player::GetHonorPoints(), GetPlayer(), ObjectAccessor::GetPlayer(), Object::GetUInt32Value(), INSPECT_DISTANCE, LOG_DEBUG, MSG_INSPECT_HONOR_STATS, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectOpcode()

void WorldSession::HandleInspectOpcode ( WorldPacket recvPacket)
1036{
1037 ObjectGuid guid;
1038 recv_data >> guid;
1039
1040 LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
1041
1042 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1043 if (!player)
1044 {
1045 LOG_DEBUG("network", "CMSG_INSPECT: No player found from {}", guid.ToString());
1046 return;
1047 }
1048
1049 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1050 {
1051 return;
1052 }
1053
1054 if (GetPlayer()->IsValidAttackTarget(player))
1055 {
1056 return;
1057 }
1058
1059 uint32 talent_points = 0x47;
1060 uint32 guid_size = player->GetPackGUID().size();
1061 WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points);
1062 data << player->GetPackGUID();
1063
1064 if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
1065 {
1066 player->BuildPlayerTalentsInfoData(&data);
1067 }
1068 else
1069 {
1070 data << uint32(0); // unspentTalentPoints
1071 data << uint8(0); // talentGroupCount
1072 data << uint8(0); // talentGroupIndex
1073 }
1074
1075 player->BuildEnchantmentsInfoData(&data);
1076 SendPacket(&data);
1077}
@ CONFIG_TALENTS_INSPECTING
Definition: IWorld.h:104
@ SMSG_INSPECT_TALENT
Definition: Opcodes.h:1042
std::size_t size() const
Definition: ObjectGuid.h:276
void BuildEnchantmentsInfoData(WorldPacket *data)
Definition: Player.cpp:14316
void BuildPlayerTalentsInfoData(WorldPacket *data)
Definition: Player.cpp:14199

References _player, Player::BuildEnchantmentsInfoData(), Player::BuildPlayerTalentsInfoData(), CONFIG_TALENTS_INSPECTING, Object::GetPackGUID(), GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, Player::IsGameMaster(), LOG_DEBUG, SendPacket(), PackedGuid::size(), SMSG_INSPECT_TALENT, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInstanceLockResponse()

void WorldSession::HandleInstanceLockResponse ( WorldPacket recvPacket)
1746{
1747 uint8 accept;
1748 recvPacket >> accept;
1749
1751 {
1752 LOG_DEBUG("network.opcode", "InstanceLockResponse: Player {} ({}) tried to bind himself/teleport to graveyard without a pending bind!",
1754 return;
1755 }
1756
1757 if (accept)
1759 else
1761
1762 _player->SetPendingBind(0, 0);
1763}
uint32 GetPendingBind() const
Definition: Player.h:2390
bool HasPendingBind() const
Definition: Player.h:2389
void RepopAtGraveyard()
Definition: Player.cpp:4821
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition: Player.h:2388
void BindToInstance()
Definition: PlayerStorage.cpp:6529

References _player, Player::BindToInstance(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetInstanceId(), WorldObject::GetName(), Player::GetPendingBind(), Player::HasPendingBind(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_DEBUG, Player::RepopAtGraveyard(), Player::SetPendingBind(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleItemNameQueryOpcode()

void WorldSession::HandleItemNameQueryOpcode ( WorldPacket recvPacket)
1248{
1249 uint32 itemid;
1250 recvData >> itemid;
1251 recvData.read_skip<uint64>(); // guid
1252
1253 LOG_DEBUG("network", "WORLD: CMSG_ITEM_NAME_QUERY {}", itemid);
1254 ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
1255 if (pName)
1256 {
1257 std::string Name = pName->name;
1259 if (loc_idx >= 0)
1260 if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
1261 ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
1262
1263 WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4 + Name.size() + 1 + 4));
1264 data << uint32(itemid);
1265 data << Name;
1266 data << uint32(pName->InventoryType);
1267 SendPacket(&data);
1268 }
1269}
@ SMSG_ITEM_NAME_QUERY_RESPONSE
Definition: Opcodes.h:739
Definition: ItemTemplate.h:847
uint32 InventoryType
Definition: ItemTemplate.h:849
std::string name
Definition: ItemTemplate.h:848
Definition: ItemTemplate.h:853

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemSetNameEntry::InventoryType, LOG_DEBUG, ItemSetNameEntry::name, ByteBuffer::read_skip(), SendPacket(), SMSG_ITEM_NAME_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleItemQuerySingleOpcode()

void WorldSession::HandleItemQuerySingleOpcode ( WorldPacket recvPacket)
537{
538 //LOG_DEBUG("network.opcode", "WORLD: CMSG_ITEM_QUERY_SINGLE");
539 uint32 item;
540 recvData >> item;
541
542 LOG_DEBUG("network.opcode", "STORAGE: Item Query = {}", item);
543
544 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
545 if (pProto)
546 {
547 std::string Name = pProto->Name1;
548 std::string Description = pProto->Description;
549
550 int loc_idx = GetSessionDbLocaleIndex();
551 if (loc_idx >= 0)
552 {
553 if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
554 {
555 ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
556 ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
557 }
558 }
559 // guess size
561 queryData << pProto->ItemId;
562 queryData << pProto->Class;
563 queryData << pProto->SubClass;
564 queryData << pProto->SoundOverrideSubclass;
565 queryData << Name;
566 queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
567 queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
568 queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
569 queryData << pProto->DisplayInfoID;
570 queryData << pProto->Quality;
571 queryData << pProto->Flags;
572 queryData << pProto->Flags2;
573 queryData << pProto->BuyPrice;
574 queryData << pProto->SellPrice;
575 queryData << pProto->InventoryType;
576 queryData << pProto->AllowableClass;
577 queryData << pProto->AllowableRace;
578 queryData << pProto->ItemLevel;
579 queryData << pProto->RequiredLevel;
580 queryData << pProto->RequiredSkill;
581 queryData << pProto->RequiredSkillRank;
582 queryData << pProto->RequiredSpell;
583 queryData << pProto->RequiredHonorRank;
584 queryData << pProto->RequiredCityRank;
585 queryData << pProto->RequiredReputationFaction;
586 queryData << pProto->RequiredReputationRank;
587 queryData << int32(pProto->MaxCount);
588 queryData << int32(pProto->Stackable);
589 queryData << pProto->ContainerSlots;
590 queryData << pProto->StatsCount; // item stats count
591 for (uint32 i = 0; i < pProto->StatsCount; ++i)
592 {
593 queryData << pProto->ItemStat[i].ItemStatType;
594 queryData << pProto->ItemStat[i].ItemStatValue;
595 }
596 queryData << pProto->ScalingStatDistribution; // scaling stats distribution
597 queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
598 for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
599 {
600 queryData << pProto->Damage[i].DamageMin;
601 queryData << pProto->Damage[i].DamageMax;
602 queryData << pProto->Damage[i].DamageType;
603 }
604
605 // resistances (7)
606 queryData << pProto->Armor;
607 queryData << pProto->HolyRes;
608 queryData << pProto->FireRes;
609 queryData << pProto->NatureRes;
610 queryData << pProto->FrostRes;
611 queryData << pProto->ShadowRes;
612 queryData << pProto->ArcaneRes;
613
614 queryData << pProto->Delay;
615 queryData << pProto->AmmoType;
616 queryData << pProto->RangedModRange;
617
618 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
619 {
620 // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
621 // use `item_template` or if not set then only use spell cooldowns
622 SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
623 if (spell)
624 {
625 bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
626
627 queryData << pProto->Spells[s].SpellId;
628 queryData << pProto->Spells[s].SpellTrigger;
629 queryData << int32(pProto->Spells[s].SpellCharges);
630
631 if (db_data)
632 {
633 queryData << uint32(pProto->Spells[s].SpellCooldown);
634 queryData << uint32(pProto->Spells[s].SpellCategory);
635 queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
636 }
637 else
638 {
639 queryData << uint32(spell->RecoveryTime);
640 queryData << uint32(spell->GetCategory());
641 queryData << uint32(spell->CategoryRecoveryTime);
642 }
643 }
644 else
645 {
646 queryData << uint32(0);
647 queryData << uint32(0);
648 queryData << uint32(0);
649 queryData << uint32(-1);
650 queryData << uint32(0);
651 queryData << uint32(-1);
652 }
653 }
654 queryData << pProto->Bonding;
655 queryData << Description;
656 queryData << pProto->PageText;
657 queryData << pProto->LanguageID;
658 queryData << pProto->PageMaterial;
659 queryData << pProto->StartQuest;
660 queryData << pProto->LockID;
661 queryData << int32(pProto->Material);
662 queryData << pProto->Sheath;
663 queryData << pProto->RandomProperty;
664 queryData << pProto->RandomSuffix;
665 queryData << pProto->Block;
666 queryData << pProto->ItemSet;
667 queryData << pProto->MaxDurability;
668 queryData << pProto->Area;
669 queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
670 queryData << pProto->BagFamily;
671 queryData << pProto->TotemCategory;
672 for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
673 {
674 queryData << pProto->Socket[s].Color;
675 queryData << pProto->Socket[s].Content;
676 }
677 queryData << pProto->socketBonus;
678 queryData << pProto->GemProperties;
679 queryData << pProto->RequiredDisenchantSkill;
680 queryData << pProto->ArmorDamageModifier;
681 queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
682 queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
683 queryData << pProto->HolidayId; // Holiday.dbc?
684 SendPacket(&queryData);
685 }
686 else
687 {
688 LOG_DEBUG("network", "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: {})", item);
690 queryData << uint32(item | 0x80000000);
691 SendPacket(&queryData);
692 }
693}
#define MAX_ITEM_PROTO_SOCKETS
Definition: ItemTemplate.h:623
#define MAX_ITEM_PROTO_DAMAGES
Definition: ItemTemplate.h:622
#define MAX_ITEM_PROTO_SPELLS
Definition: ItemTemplate.h:624
@ SMSG_ITEM_QUERY_SINGLE_RESPONSE
Definition: Opcodes.h:118
float DamageMin
Definition: ItemTemplate.h:588
uint32 DamageType
Definition: ItemTemplate.h:590
float DamageMax
Definition: ItemTemplate.h:589
int32 ItemStatValue
Definition: ItemTemplate.h:596
uint32 ItemStatType
Definition: ItemTemplate.h:595
int32 SpellCharges
Definition: ItemTemplate.h:602
uint32 SpellTrigger
Definition: ItemTemplate.h:601
int32 SpellCategoryCooldown
Definition: ItemTemplate.h:606
int32 SpellCooldown
Definition: ItemTemplate.h:604
uint32 SpellCategory
Definition: ItemTemplate.h:605
int32 SpellId
Definition: ItemTemplate.h:600
uint32 Content
Definition: ItemTemplate.h:612
uint32 Color
Definition: ItemTemplate.h:611
int32 RandomProperty
Definition: ItemTemplate.h:681
int32 FrostRes
Definition: ItemTemplate.h:665
uint32 Map
Definition: ItemTemplate.h:687
uint32 Block
Definition: ItemTemplate.h:683
uint32 Quality
Definition: ItemTemplate.h:635
uint32 ItemLevel
Definition: ItemTemplate.h:644
int32 ArcaneRes
Definition: ItemTemplate.h:667
uint32 RequiredCityRank
Definition: ItemTemplate.h:650
uint32 RequiredSkill
Definition: ItemTemplate.h:646
int32 ShadowRes
Definition: ItemTemplate.h:666
uint32 RequiredSpell
Definition: ItemTemplate.h:648
int32 MaxCount
Definition: ItemTemplate.h:653
uint32 ScalingStatValue
Definition: ItemTemplate.h:659
std::string Description
Definition: ItemTemplate.h:673
uint32 AllowableClass
Definition: ItemTemplate.h:642
uint32 RequiredSkillRank
Definition: ItemTemplate.h:647
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition: ItemTemplate.h:660
uint32 RequiredHonorRank
Definition: ItemTemplate.h:649
int32 HolyRes
Definition: ItemTemplate.h:662
float RangedModRange
Definition: ItemTemplate.h:670
uint32 Sheath
Definition: ItemTemplate.h:680
float ArmorDamageModifier
Definition: ItemTemplate.h:694
int32 Material
Definition: ItemTemplate.h:679
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition: ItemTemplate.h:671
uint32 Area
Definition: ItemTemplate.h:686
int32 BuyPrice
Definition: ItemTemplate.h:639
uint32 socketBonus
Definition: ItemTemplate.h:691
uint32 RequiredDisenchantSkill
Definition: ItemTemplate.h:693
uint32 TotemCategory
Definition: ItemTemplate.h:689
uint32 PageMaterial
Definition: ItemTemplate.h:676
uint32 RequiredLevel
Definition: ItemTemplate.h:645
uint32 LockID
Definition: ItemTemplate.h:678
uint32 ItemSet
Definition: ItemTemplate.h:684
uint32 HolidayId
Definition: ItemTemplate.h:697
uint32 GemProperties
Definition: ItemTemplate.h:692
uint32 RequiredReputationRank
Definition: ItemTemplate.h:652
uint32 ContainerSlots
Definition: ItemTemplate.h:655
uint32 DisplayInfoID
Definition: ItemTemplate.h:634
uint32 AllowableRace
Definition: ItemTemplate.h:643
uint32 RequiredReputationFaction
Definition: ItemTemplate.h:651
uint32 Class
Definition: ItemTemplate.h:630
uint32 ItemLimitCategory
Definition: ItemTemplate.h:696
uint32 PageText
Definition: ItemTemplate.h:674
uint32 ScalingStatDistribution
Definition: ItemTemplate.h:658
int32 NatureRes
Definition: ItemTemplate.h:664
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition: ItemTemplate.h:657
uint32 MaxDurability
Definition: ItemTemplate.h:685
uint32 BagFamily
Definition: ItemTemplate.h:688
uint32 InventoryType
Definition: ItemTemplate.h:641
uint32 LanguageID
Definition: ItemTemplate.h:675
uint32 AmmoType
Definition: ItemTemplate.h:669
uint32 Flags2
Definition: ItemTemplate.h:637
uint32 Delay
Definition: ItemTemplate.h:668
int32 RandomSuffix
Definition: ItemTemplate.h:682
uint32 Duration
Definition: ItemTemplate.h:695
uint32 SubClass
Definition: ItemTemplate.h:631
uint32 Armor
Definition: ItemTemplate.h:661
int32 Stackable
Definition: ItemTemplate.h:654
uint32 StartQuest
Definition: ItemTemplate.h:677
int32 SoundOverrideSubclass
Definition: ItemTemplate.h:632
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition: ItemTemplate.h:690
uint32 StatsCount
Definition: ItemTemplate.h:656
int32 FireRes
Definition: ItemTemplate.h:663
uint32 Bonding
Definition: ItemTemplate.h:672
uint32 SellPrice
Definition: ItemTemplate.h:640
Definition: ItemTemplate.h:841
uint32 GetCategory() const
Definition: SpellInfo.cpp:864
uint32 RecoveryTime
Definition: SpellInfo.h:346
uint32 CategoryRecoveryTime
Definition: SpellInfo.h:347

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::AmmoType, ItemTemplate::ArcaneRes, ItemTemplate::Area, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, ItemTemplate::BagFamily, ItemTemplate::Block, ItemTemplate::Bonding, ItemTemplate::BuyPrice, SpellInfo::CategoryRecoveryTime, ItemTemplate::Class, _Socket::Color, ItemTemplate::ContainerSlots, _Socket::Content, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, _Damage::DamageType, ItemTemplate::Delay, ItemTemplate::Description, ItemTemplate::DisplayInfoID, ItemTemplate::Duration, ItemTemplate::FireRes, ItemTemplate::Flags, ItemTemplate::Flags2, ItemTemplate::FrostRes, ItemTemplate::GemProperties, SpellInfo::GetCategory(), ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemTemplate::HolidayId, ItemTemplate::HolyRes, ItemTemplate::InventoryType, ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, ItemTemplate::ItemSet, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, ItemTemplate::LanguageID, ItemTemplate::LockID, LOG_DEBUG, ItemTemplate::Map, ItemTemplate::Material, MAX_ITEM_PROTO_DAMAGES, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, ItemTemplate::MaxCount, ItemTemplate::MaxDurability, ItemTemplate::Name1, ItemTemplate::NatureRes, ItemTemplate::PageMaterial, ItemTemplate::PageText, ItemTemplate::Quality, ItemTemplate::RandomProperty, ItemTemplate::RandomSuffix, ItemTemplate::RangedModRange, SpellInfo::RecoveryTime, ItemTemplate::RequiredCityRank, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredHonorRank, ItemTemplate::RequiredLevel, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::SellPrice, SendPacket(), ItemTemplate::ShadowRes, ItemTemplate::Sheath, SMSG_ITEM_QUERY_SINGLE_RESPONSE, sObjectMgr, ItemTemplate::Socket, ItemTemplate::socketBonus, ItemTemplate::SoundOverrideSubclass, _Spell::SpellCategory, _Spell::SpellCategoryCooldown, _Spell::SpellCharges, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellMgr, ItemTemplate::Stackable, ItemTemplate::StartQuest, ItemTemplate::StatsCount, ItemTemplate::SubClass, and ItemTemplate::TotemCategory.

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefund()

void WorldSession::HandleItemRefund ( WorldPacket recvData)
1638{
1639 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND");
1640 ObjectGuid guid;
1641 recvData >> guid; // item guid
1642
1643 Item* item = _player->GetItemByGuid(guid);
1644 if (!item)
1645 {
1646 LOG_DEBUG("network", "Item refund: item not found!");
1647 return;
1648 }
1649
1650 // Don't try to refund item currently being disenchanted
1651 if (_player->GetLootGUID() == guid)
1652 return;
1653
1654 GetPlayer()->RefundItem(item);
1655}
void RefundItem(Item *item)
Definition: Player.cpp:15472

References _player, Player::GetItemByGuid(), Player::GetLootGUID(), GetPlayer(), LOG_DEBUG, and Player::RefundItem().

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefundInfoRequest()

void WorldSession::HandleItemRefundInfoRequest ( WorldPacket recvData)
1621{
1622 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO");
1623
1624 ObjectGuid guid;
1625 recvData >> guid; // item guid
1626
1627 Item* item = _player->GetItemByGuid(guid);
1628 if (!item)
1629 {
1630 LOG_DEBUG("network", "Item refund: item not found!");
1631 return;
1632 }
1633
1634 GetPlayer()->SendRefundInfo(item);
1635}
void SendRefundInfo(Item *item)
Definition: Player.cpp:15401

References _player, Player::GetItemByGuid(), GetPlayer(), LOG_DEBUG, and Player::SendRefundInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleItemTextQuery()

void WorldSession::HandleItemTextQuery ( WorldPacket recvData)

Handles the packet sent by the client when requesting information about item text.

This function is called when player clicks on item which has some flag set

1663{
1664 ObjectGuid itemGuid;
1665 recvData >> itemGuid;
1666
1667 LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY item: {}", itemGuid.ToString());
1668
1669 WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 50); // guess size
1670
1671 if (Item* item = _player->GetItemByGuid(itemGuid))
1672 {
1673 data << uint8(0); // has text
1674 data << itemGuid; // item guid
1675 data << item->GetText();
1676 }
1677 else
1678 {
1679 data << uint8(1); // no text
1680 }
1681
1682 SendPacket(&data);
1683}
@ SMSG_ITEM_TEXT_QUERY_RESPONSE
Definition: Opcodes.h:610

References _player, Player::GetItemByGuid(), LOG_DEBUG, SendPacket(), SMSG_ITEM_TEXT_QUERY_RESPONSE, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleJoinChannel()

void WorldSession::HandleJoinChannel ( WorldPacket recvPacket)
24{
25 uint32 channelId;
26 uint8 unknown1, unknown2;
27 std::string channelName, password;
28
29 recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
30
31 LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
32 if (channelId)
33 {
34 ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
35 if (!channel)
36 return;
37
38 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
39 if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
40 return;
41 }
42
43 if (channelName.empty())
44 return;
45
46 if (isdigit(channelName[0]))
47 return;
48
49 if (channelName.size() >= 100 || !DisallowHyperlinksAndMaybeKick(channelName))
50 {
51 return;
52 }
53
55 {
56 if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
57 channel->JoinChannel(GetPlayer(), password);
58 }
59}
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
bool DisallowHyperlinksAndMaybeKick(std::string_view str)
Definition: WorldSession.cpp:773
Definition: DBCStructure.h:643

References DisallowHyperlinksAndMaybeKick(), ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, sAreaTableStore, and sChatChannelsStore.

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalents()

void WorldSession::HandleLearnPreviewTalents ( WorldPacket recvPacket)
36{
37 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");
38
39 uint32 talentsCount;
40 recvPacket >> talentsCount;
41
42 uint32 talentId, talentRank;
43
44 // Client has max 44 talents for tree for 3 trees, rounded up : 150
45 uint32 const MaxTalentsCount = 150;
46
47 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
48 {
49 recvPacket >> talentId >> talentRank;
50
51 _player->LearnTalent(talentId, talentRank);
52 }
53
55
56 recvPacket.rfinish();
57}
void SendTalentsInfoData(bool pet)
Definition: Player.cpp:14305
void LearnTalent(uint32 talentId, uint32 talentRank, bool command=false)
Definition: Player.cpp:13823

References _player, Player::LearnTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalentsPet()

void WorldSession::HandleLearnPreviewTalentsPet ( WorldPacket recvPacket)
1137{
1138 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS_PET");
1139
1140 ObjectGuid guid;
1141 recvData >> guid;
1142
1143 uint32 talentsCount;
1144 recvData >> talentsCount;
1145
1146 uint32 talentId, talentRank;
1147
1148 // Client has max 24 talents, rounded up : 30
1149 uint32 const MaxTalentsCount = 30;
1150
1151 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
1152 {
1153 recvData >> talentId >> talentRank;
1154
1155 _player->LearnPetTalent(guid, talentId, talentRank);
1156 }
1157
1159
1160 recvData.rfinish();
1161}
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
Definition: Player.cpp:13959

References _player, Player::LearnPetTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnTalentOpcode()

void WorldSession::HandleLearnTalentOpcode ( WorldPacket recvPacket)
27{
28 uint32 talent_id, requested_rank;
29 recvData >> talent_id >> requested_rank;
30
31 _player->LearnTalent(talent_id, requested_rank);
33}

References _player, Player::LearnTalent(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLeaveChannel()

void WorldSession::HandleLeaveChannel ( WorldPacket recvPacket)
62{
63 uint32 unk;
64 std::string channelName;
65 recvPacket >> unk >> channelName;
66
67 LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}",
68 GetPlayerInfo(), channelName, unk);
69 if (channelName.empty())
70 return;
71
73 {
74 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
75 channel->LeaveChannel(GetPlayer(), true);
76 }
77}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgGetStatus()

void WorldSession::HandleLfgGetStatus ( WorldPacket recvData)
273{
274 LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS {}", GetPlayerInfo());
275
276 ObjectGuid guid = GetPlayer()->GetGUID();
277 lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
278
279 if (GetPlayer()->GetGroup())
280 {
281 SendLfgUpdateParty(updateData);
282 updateData.dungeons.clear();
283 SendLfgUpdatePlayer(updateData);
284 }
285 else
286 {
287 SendLfgUpdatePlayer(updateData);
288 updateData.dungeons.clear();
289 SendLfgUpdateParty(updateData);
290 }
291}
Definition: LFGMgr.h:290
LfgDungeonSet dungeons
Definition: LFGMgr.h:299
void SendLfgUpdatePlayer(lfg::LfgUpdateData const &updateData)
Definition: LFGHandler.cpp:293
void SendLfgUpdateParty(lfg::LfgUpdateData const &updateData)
Definition: LFGHandler.cpp:330

References lfg::LfgUpdateData::dungeons, Object::GetGUID(), GetPlayer(), GetPlayerInfo(), LOG_DEBUG, SendLfgUpdateParty(), SendLfgUpdatePlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgJoinOpcode()

void WorldSession::HandleLfgJoinOpcode ( WorldPackets::LFG::LFGJoin lfgJoin)
50{
52 (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
53 (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
54 return;
55
56 if (packet.Slots.empty())
57 {
58 LOG_DEBUG("lfg", "CMSG_LFG_JOIN {} no dungeons selected", GetPlayerInfo().c_str());
59 return;
60 }
61
62 lfg::LfgDungeonSet newDungeons;
63 for (uint32 slot : packet.Slots)
64 {
65 uint32 dungeon = slot & 0x00FFFFFF; // remove the type from the dungeon entry
66 if (sLFGDungeonStore.LookupEntry(dungeon))
67 newDungeons.insert(dungeon);
68 }
69
70 LOG_DEBUG("network", "CMSG_LFG_JOIN [{}] roles: {}, Dungeons: {}, Comment: {}",
71 GetPlayerInfo().c_str(), packet.Roles, newDungeons.size(), packet.Comment.c_str());
72
73 sLFGMgr->JoinLfg(GetPlayer(), uint8(packet.Roles), newDungeons, packet.Comment);
74}
DBCStorage< LFGDungeonEntry > sLFGDungeonStore(LFGDungeonEntryfmt)
#define MAXGROUPSIZE
Definition: Group.h:42
@ LFG_OPTION_ENABLE_SEASONAL_BOSSES
Definition: LFGMgr.h:43
@ LFG_OPTION_ENABLE_DUNGEON_FINDER
Definition: LFGMgr.h:41
@ LFG_OPTION_ENABLE_RAID_BROWSER
Definition: LFGMgr.h:42
std::set< uint32 > LfgDungeonSet
Definition: LFG.h:109

References WorldPackets::LFG::LFGJoin::Comment, WorldPackets::Array< T, N >::empty(), GetPlayer(), GetPlayerInfo(), lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER, lfg::LFG_OPTION_ENABLE_RAID_BROWSER, lfg::LFG_OPTION_ENABLE_SEASONAL_BOSSES, LOG_DEBUG, MAXGROUPSIZE, WorldPackets::LFG::LFGJoin::Roles, sLFGDungeonStore, sLFGMgr, and WorldPackets::LFG::LFGJoin::Slots.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgLeaveOpcode()

void WorldSession::HandleLfgLeaveOpcode ( WorldPackets::LFG::LFGLeave lfgleave)
77{
78 Group* group = GetPlayer()->GetGroup();
79 ObjectGuid guid = GetPlayer()->GetGUID();
80 ObjectGuid gguid = group ? group->GetGUID() : guid;
81
82 LOG_DEBUG("network", "CMSG_LFG_LEAVE [{}] in group: {}", guid.ToString(), group ? 1 : 0);
83
84 // Check cheating - only leader can leave the queue
85 if (!group || group->GetLeaderGUID() == guid)
86 {
87 sLFGMgr->LeaveLfg(sLFGMgr->GetState(guid) == lfg::LFG_STATE_RAIDBROWSER ? guid : gguid);
88 sLFGMgr->LeaveAllLfgQueues(guid, true, group ? group->GetGUID() : ObjectGuid::Empty);
89 }
90}
@ LFG_STATE_RAIDBROWSER
Definition: LFG.h:78
ObjectGuid GetGUID() const
Definition: Group.cpp:2245

References ObjectGuid::Empty, Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), Group::GetLeaderGUID(), GetPlayer(), lfg::LFG_STATE_RAIDBROWSER, LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPartyLockInfoRequestOpcode()

void WorldSession::HandleLfgPartyLockInfoRequestOpcode ( WorldPacket recvData)
222{
223 ObjectGuid guid = GetPlayer()->GetGUID();
224 LOG_DEBUG("network", "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [{}]", guid.ToString());
225
226 Group* group = GetPlayer()->GetGroup();
227 if (!group)
228 return;
229
230 // Get the locked dungeons of the other party members
231 lfg::LfgLockPartyMap lockMap;
232 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
233 {
234 Player* plrg = itr->GetSource();
235 if (!plrg)
236 continue;
237
238 ObjectGuid pguid = plrg->GetGUID();
239 if (pguid == guid)
240 continue;
241
242 sLFGMgr->InitializeLockedDungeons(plrg, group); // pussywizard
243 lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
244 }
245
246 uint32 size = 0;
247 for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
248 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
249
250 LOG_DEBUG("network", "SMSG_LFG_PARTY_INFO [{}]", guid.ToString());
251 WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
252 BuildPartyLockDungeonBlock(data, lockMap);
253 SendPacket(&data);
254}
void BuildPartyLockDungeonBlock(WorldPacket &data, const lfg::LfgLockPartyMap &lockMap)
Definition: LFGHandler.cpp:39
@ SMSG_LFG_PARTY_INFO
Definition: Opcodes.h:912
std::map< ObjectGuid, LfgLockMap > LfgLockPartyMap
Definition: LFG.h:111

References BuildPartyLockDungeonBlock(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, GroupReference::next(), SendPacket(), sLFGMgr, SMSG_LFG_PARTY_INFO, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPlayerLockInfoRequestOpcode()

void WorldSession::HandleLfgPlayerLockInfoRequestOpcode ( WorldPacket recvData)
150{
151 ObjectGuid guid = GetPlayer()->GetGUID();
152 LOG_DEBUG("network", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [{}]", guid.ToString());
153
154 // Get Random dungeons that can be done at a certain level and expansion
155 uint8 level = GetPlayer()->GetLevel();
156 lfg::LfgDungeonSet const& randomDungeons =
157 sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
158
159 // Get player locked Dungeons
160 sLFGMgr->InitializeLockedDungeons(GetPlayer(), GetPlayer()->GetGroup()); // pussywizard
161 lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
162 uint32 rsize = uint32(randomDungeons.size());
163 uint32 lsize = uint32(lock.size());
164
165 LOG_DEBUG("network", "SMSG_LFG_PLAYER_INFO [{}]", guid.ToString());
166 WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
167
168 data << uint8(randomDungeons.size()); // Random Dungeon count
169 for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
170 {
171 data << uint32(*it); // Dungeon Entry (id + type)
172 lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
173 Quest const* quest = nullptr;
174 bool done = false;
175 if (reward)
176 {
177 quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
178 if (quest)
179 {
180 done = !GetPlayer()->CanRewardQuest(quest, false);
181 if (done)
182 quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
183 }
184 }
185
186 if (quest)
187 {
188 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
189 data << uint8(done);
190 data << uint32(quest->GetRewOrReqMoney(playerLevel));
191 data << uint32(quest->XPValue(playerLevel));
192 data << uint32(0);
193 data << uint32(0);
194 data << uint8(quest->GetRewItemsCount());
195 if (quest->GetRewItemsCount())
196 {
197 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
198 if (uint32 itemId = quest->RewardItemId[i])
199 {
200 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
201 data << uint32(itemId);
202 data << uint32(item ? item->DisplayInfoID : 0);
203 data << uint32(quest->RewardItemIdCount[i]);
204 }
205 }
206 }
207 else
208 {
209 data << uint8(0);
210 data << uint32(0);
211 data << uint32(0);
212 data << uint32(0);
213 data << uint32(0);
214 data << uint8(0);
215 }
216 }
217 BuildPlayerLockDungeonBlock(data, lock);
218 SendPacket(&data);
219}
void BuildPlayerLockDungeonBlock(WorldPacket &data, lfg::LfgLockMap const &lock)
Definition: LFGHandler.cpp:29
#define QUEST_REWARDS_COUNT
Definition: QuestDef.h:39
@ SMSG_LFG_PLAYER_INFO
Definition: Opcodes.h:909
std::map< uint32, uint32 > LfgLockMap
Definition: LFG.h:110
Definition: LFGMgr.h:335
uint32 firstQuest
Definition: LFGMgr.h:340
uint32 otherQuest
Definition: LFGMgr.h:341
bool CanRewardQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:383
Definition: QuestDef.h:207
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT]
Definition: QuestDef.h:306
uint32 GetRewItemsCount() const
Definition: QuestDef.h:318
uint32 XPValue(uint8 playerLevel=0) const
Definition: QuestDef.cpp:199
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition: QuestDef.cpp:239
uint32 RewardItemId[QUEST_REWARDS_COUNT]
Definition: QuestDef.h:305

References BuildPlayerLockDungeonBlock(), Player::CanRewardQuest(), ItemTemplate::DisplayInfoID, Expansion(), lfg::LfgReward::firstQuest, Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgReward::otherQuest, QUEST_REWARDS_COUNT, Quest::RewardItemId, Quest::RewardItemIdCount, SendPacket(), sLFGMgr, SMSG_LFG_PLAYER_INFO, sObjectMgr, ObjectGuid::ToString(), and Quest::XPValue().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgProposalResultOpcode()

void WorldSession::HandleLfgProposalResultOpcode ( WorldPacket recvData)
93{
94 uint32 proposalID; // Internal lfgGroupID
95 bool accept; // Accept to join?
96 recvData >> proposalID;
97 recvData >> accept;
98
99 LOG_DEBUG("network", "CMSG_LFG_PROPOSAL_RESULT [{}] proposal: {} accept: {}", GetPlayer()->GetGUID().ToString(), proposalID, accept ? 1 : 0);
100 sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept);
101}

References GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetBootVoteOpcode()

void WorldSession::HandleLfgSetBootVoteOpcode ( WorldPacket recvData)
131{
132 bool agree; // Agree to kick player
133 recvData >> agree;
134
135 ObjectGuid guid = GetPlayer()->GetGUID();
136 LOG_DEBUG("network", "CMSG_LFG_SET_BOOT_VOTE [{}] agree: {}", guid.ToString(), agree ? 1 : 0);
137 sLFGMgr->UpdateBoot(guid, agree);
138}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetCommentOpcode()

void WorldSession::HandleLfgSetCommentOpcode ( WorldPacket recvData)
120{
121 std::string comment;
122 recvData >> comment;
123 ObjectGuid guid = GetPlayer()->GetGUID();
124 LOG_DEBUG("network", "CMSG_LFG_SET_COMMENT [{}] comment: {}", guid.ToString(), comment);
125
126 sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
127 sLFGMgr->LfrSetComment(GetPlayer(), comment);
128}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetRolesOpcode()

void WorldSession::HandleLfgSetRolesOpcode ( WorldPacket recvData)
104{
105 uint8 roles;
106 recvData >> roles; // Player Group Roles
107 ObjectGuid guid = GetPlayer()->GetGUID();
108 Group* group = GetPlayer()->GetGroup();
109 if (!group)
110 {
111 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES [{}] Not in group", guid.ToString());
112 return;
113 }
114 ObjectGuid gguid = group->GetGUID();
115 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES: Group [{}], Player [{}], Roles: {}", gguid.ToString(), guid.ToString(), roles);
116 sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
117}

References Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgTeleportOpcode()

void WorldSession::HandleLfgTeleportOpcode ( WorldPacket recvData)
141{
142 bool out;
143 recvData >> out;
144
145 LOG_DEBUG("network", "CMSG_LFG_TELEPORT [{}] out: {}", GetPlayer()->GetGUID().ToString(), out ? 1 : 0);
146 sLFGMgr->TeleportPlayer(GetPlayer(), out);
147}

References GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchJoinOpcode()

void WorldSession::HandleLfrSearchJoinOpcode ( WorldPacket recvData)
257{
258 uint32 dungeonId;
259 recvData >> dungeonId;
260 dungeonId = (dungeonId & 0x00FFFFFF); // remove the type from the dungeon entry
261 sLFGMgr->LfrSearchAdd(GetPlayer(), dungeonId);
262 sLFGMgr->SendRaidBrowserCachedList(GetPlayer(), dungeonId);
263}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchLeaveOpcode()

void WorldSession::HandleLfrSearchLeaveOpcode ( WorldPacket recvData)
266{
267 uint32 dungeonId;
268 recvData >> dungeonId;
269 sLFGMgr->LfrSearchRemove(GetPlayer());
270}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleListInventoryOpcode()

void WorldSession::HandleListInventoryOpcode ( WorldPacket recvPacket)
1026{
1027 ObjectGuid guid;
1028
1029 recvData >> guid;
1030
1031 if (!GetPlayer()->IsAlive())
1032 return;
1033
1034 LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY");
1035
1036 SendListInventory(guid);
1037}
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition: ItemHandler.cpp:1039

References GetPlayer(), LOG_DEBUG, and SendListInventory().

Referenced by OpcodeTable::Initialize().

◆ HandleListStabledPetsOpcode()

void WorldSession::HandleListStabledPetsOpcode ( WorldPacket recvPacket)
463{
464 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
465 ObjectGuid npcGUID;
466
467 recvData >> npcGUID;
468
469 if (!CheckStableMaster(npcGUID))
470 return;
471
472 // remove fake death
473 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
475
476 // remove mounts this fix bug where getting pet from stable while mounted deletes pet.
477 if (GetPlayer()->IsMounted())
479
480 SendStablePet(npcGUID);
481}
void SendStablePet(ObjectGuid guid)
Definition: NPCHandler.cpp:483

References CheckStableMaster(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendStablePet(), SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOUNTED, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleLoadActionsSwitchSpec()

void WorldSession::HandleLoadActionsSwitchSpec ( PreparedQueryResult  result)
592{
593 if (!GetPlayer())
594 return;
595
596 if (result)
597 GetPlayer()->_LoadActions(result);
598
600}
void _LoadActions(PreparedQueryResult result)
Definition: PlayerStorage.cpp:5695
void SendActionButtons(uint32 state) const
Definition: Player.cpp:5455

References Player::_LoadActions(), GetPlayer(), and Player::SendActionButtons().

◆ HandleLogoutCancelOpcode()

void WorldSession::HandleLogoutCancelOpcode ( WorldPackets::Character::LogoutCancel logoutCancel)
483{
484 // Player have already logged out serverside, too late to cancel
485 if (!GetPlayer())
486 return;
487
489
491
492 // not remove flags if can't free move - its not set in Logout request code.
493 if (GetPlayer()->CanFreeMove())
494 {
495 GetPlayer()->SetRooted(false);
496
499 }
500}
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ UNIT_FLAG_STUNNED
Definition: Unit.h:466
void SetRooted(bool apply, bool isStun=false)
Definition: Unit.cpp:18362
Definition: CharacterPackets.h:83
void SetLogoutStartTime(time_t requestTime)
Engage the logout process for the user.
Definition: WorldSession.h:387

References GetPlayer(), Unit::RemoveUnitFlag(), SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), UNIT_FLAG_STUNNED, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleLogoutRequestOpcode()

void WorldSession::HandleLogoutRequestOpcode ( WorldPackets::Character::LogoutRequest logoutRequest)
Todo:
: Possibly add RBAC permission to log out in combat
419{
420 LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - {}", GetSecurity());
421
422 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
423 DoLootRelease(lguid);
424
425 bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
427
428 bool preventAfkSanctuaryLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 1
429 && GetPlayer()->isAFK() && sAreaTableStore.LookupEntry(GetPlayer()->GetAreaId())->IsSanctuary();
430
431 bool preventAfkLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2
432 && GetPlayer()->isAFK();
433
435 bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
436
437 uint32 reason = 0;
438 if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
439 reason = 1;
440 else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
441 reason = 3; // is jumping or falling
442 else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
443 reason = 2; // FIXME - Need the correct value
444
446 logoutResponse.LogoutResult = reason;
447 logoutResponse.Instant = instantLogout;
448 SendPacket(logoutResponse.Write());
449
450 if (reason)
451 {
453 return;
454 }
455
456 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
457 if (instantLogout)
458 {
459 LogoutPlayer(true);
460 return;
461 }
462
463 // not set flags if player can't free move to prevent lost state at logout cancel
464 if (GetPlayer()->CanFreeMove())
465 {
466 if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
467 {
469 }
470
471 GetPlayer()->SetRooted(true);
473 }
474
476}
@ PLAYER_FLAGS_RESTING
Definition: Player.h:480
@ MOVEMENTFLAG_FALLING
Definition: Unit.h:564
@ MOVEMENTFLAG_FALLING_FAR
Definition: Unit.h:565
@ UNIT_STAND_STATE_SIT
Definition: Unit.h:54
@ CONFIG_INSTANT_LOGOUT
Definition: IWorld.h:304
@ CONFIG_AFK_PREVENT_LOGOUT
Definition: IWorld.h:379
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
Definition: CharacterPackets.h:56
WorldPacket const * Write() override
Definition: CharacterPackets.cpp:30
uint32 LogoutResult
Definition: CharacterPackets.h:62
bool Instant
Definition: CharacterPackets.h:63

References CONFIG_AFK_PREVENT_LOGOUT, CONFIG_INSTANT_LOGOUT, DoLootRelease(), GameTime::GetGameTime(), GetPlayer(), GetSecurity(), Player::HasPlayerFlag(), WorldPackets::Character::LogoutResponse::Instant, Player::isAFK(), Unit::IsInCombat(), Unit::IsInFlight(), LOG_DEBUG, LogoutPlayer(), WorldPackets::Character::LogoutResponse::LogoutResult, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_FAR, PLAYER_FLAGS_RESTING, sAreaTableStore, SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), Unit::SetUnitFlag(), sWorld, UNIT_FLAG_STUNNED, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, and WorldPackets::Character::LogoutResponse::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMasterGiveOpcode()

void WorldSession::HandleLootMasterGiveOpcode ( WorldPacket recvPacket)
419{
420 uint8 slotid;
421 ObjectGuid lootguid, target_playerguid;
422
423 recvData >> lootguid >> slotid >> target_playerguid;
424
426 {
428 return;
429 }
430
431 Player* target = ObjectAccessor::GetPlayer(*_player, target_playerguid);
432 if (!target)
433 {
435 return;
436 }
437
438 LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [{}].", target->GetName());
439
440 if (_player->GetLootGUID() != lootguid)
441 {
443 return;
444 }
445
446 if (!_player->IsInRaidWith(target))
447 {
449 //LOG_DEBUG("network", "MasterLootItem: Player {} tried to give an item to ineligible player {} !", GetPlayer()->GetName(), target->GetName());
450 return;
451 }
452
453 Loot* loot = nullptr;
454
455 if (GetPlayer()->GetLootGUID().IsCreatureOrVehicle())
456 {
457 Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
458 if (!creature)
459 return;
460
461 loot = &creature->loot;
462 }
463 else if (GetPlayer()->GetLootGUID().IsGameObject())
464 {
465 GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
466 if (!pGO)
467 return;
468
469 loot = &pGO->loot;
470 }
471
472 if (!loot)
473 return;
474
475 if (slotid >= loot->items.size() + loot->quest_items.size())
476 {
477 LOG_DEBUG("loot", "MasterLootItem: Player {} might be using a hack! (slot {}, size {})", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size());
478 return;
479 }
480
481 LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid];
482
483 ItemPosCountVec dest;
484 InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
485 if (!item.AllowedForPlayer(target, loot->sourceWorldObjectGUID))
487 if (msg != EQUIP_ERR_OK)
488 {
491 else if (msg == EQUIP_ERR_INVENTORY_FULL)
493 else
495
496 return;
497 }
498
499 // list of players allowed to receive this item in trade
500 AllowedLooterSet looters = item.GetAllowedLooters();
501
502 // not move item from loot to target inventory
503 Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
504 target->SendNewItem(newitem, uint32(item.count), false, false, true);
505 target->UpdateLootAchievements(&item, loot);
506
507 // mark as looted
508 item.count = 0;
509 item.is_looted = true;
510
511 loot->NotifyItemRemoved(slotid);
512 --loot->unlootedCount;
513}
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition: Item.h:58
@ EQUIP_ERR_INVENTORY_FULL
Definition: Item.h:91
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition: Item.h:51
GuidSet AllowedLooterSet
Definition: LootMgr.h:152
@ MASTER_LOOT
Definition: LootMgr.h:61
@ LOOT_ERROR_MASTER_OTHER
Definition: LootMgr.h:107
@ LOOT_ERROR_MASTER_INV_FULL
Definition: LootMgr.h:105
@ LOOT_ERROR_MASTER_UNIQUE_ITEM
Definition: LootMgr.h:106
@ LOOT_ERROR_PLAYER_NOT_FOUND
Definition: LootMgr.h:103
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition: PlayerUpdates.cpp:2118
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition: PlayerStorage.cpp:4776
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition: PlayerStorage.cpp:2552
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition: Player.h:1248
bool IsInRaidWith(Unit const *unit) const
Definition: Unit.cpp:18965
ObjectGuid GetMasterLooterGuid() const
Definition: Group.cpp:2265
LootMethod GetLootMethod() const
Definition: Group.cpp:2255
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition: LootMgr.cpp:410
int32 randomPropertyId
Definition: LootMgr.h:159
const AllowedLooterSet & GetAllowedLooters() const
Definition: LootMgr.h:182
ObjectGuid sourceWorldObjectGUID
Definition: LootMgr.h:330
std::vector< LootItem > items
Definition: LootMgr.h:320
std::vector< LootItem > quest_items
Definition: LootMgr.h:321

References _player, LootItem::AllowedForPlayer(), Player::CanStoreNewItem(), LootItem::count, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, LootItem::GetAllowedLooters(), Map::GetCreature(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), Player::GetLootGUID(), Group::GetLootMethod(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), WorldObject::GetName(), GetPlayer(), ObjectAccessor::GetPlayer(), LootItem::is_looted, Unit::IsInRaidWith(), LootItem::itemid, Loot::items, LOG_DEBUG, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_MASTER_INV_FULL, LOOT_ERROR_MASTER_OTHER, LOOT_ERROR_MASTER_UNIQUE_ITEM, LOOT_ERROR_PLAYER_NOT_FOUND, MASTER_LOOT, Loot::NotifyItemRemoved(), NULL_BAG, NULL_SLOT, Loot::quest_items, LootItem::randomPropertyId, Player::SendLootError(), Player::SendNewItem(), Loot::sourceWorldObjectGUID, Player::StoreNewItem(), Loot::unlootedCount, and Player::UpdateLootAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMethodOpcode()

void WorldSession::HandleLootMethodOpcode ( WorldPacket recvPacket)

error handling

482{
483 LOG_DEBUG("network", "WORLD: Received CMSG_LOOT_METHOD");
484
485 uint32 lootMethod;
486 ObjectGuid lootMaster;
487 uint32 lootThreshold;
488 recvData >> lootMethod >> lootMaster >> lootThreshold;
489
490 Group* group = GetPlayer()->GetGroup();
491 if (!group)
492 return;
493
495 // Xinef: Check if group is LFG
496 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup(true))
497 return;
498
499 if (lootMethod > NEED_BEFORE_GREED)
500 return;
501
502 if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
503 return;
504
505 if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
506 return;
507 /********************/
508
509 // everything's fine, do it
510 group->SetLootMethod((LootMethod)lootMethod);
511 group->SetMasterLooterGuid(lootMaster);
512 group->SetLootThreshold((ItemQualities)lootThreshold);
513 group->SendUpdate();
514}
LootMethod
Definition: LootMgr.h:58
@ NEED_BEFORE_GREED
Definition: LootMgr.h:63
ItemQualities
Definition: SharedDefines.h:300
@ ITEM_QUALITY_ARTIFACT
Definition: SharedDefines.h:307
void SetLootMethod(LootMethod method)
Definition: Group.cpp:2169
void SetLootThreshold(ItemQualities threshold)
Definition: Group.cpp:2184
void SetMasterLooterGuid(ObjectGuid guid)
Definition: Group.cpp:2179

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), ITEM_QUALITY_ARTIFACT, LOG_DEBUG, MASTER_LOOT, NEED_BEFORE_GREED, Group::SendUpdate(), Group::SetLootMethod(), Group::SetLootThreshold(), and Group::SetMasterLooterGuid().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMoneyOpcode()

void WorldSession::HandleLootMoneyOpcode ( WorldPacket recvPacket)
113{
114 LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");
115
116 Player* player = GetPlayer();
117 ObjectGuid guid = player->GetLootGUID();
118 if (!guid)
119 return;
120
121 Loot* loot = nullptr;
122 bool shareMoney = true;
123
124 switch (guid.GetHigh())
125 {
126 case HighGuid::GameObject:
127 {
128 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
129
130 // do not check distance for GO if player is the owner of it (ex. fishing bobber)
131 if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player))))
132 {
133 loot = &go->loot;
134 }
135
136 break;
137 }
138 case HighGuid::Corpse: // remove insignia ONLY in BG
139 {
140 Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
141
142 if (bones && bones->IsWithinDistInMap(player, INTERACTION_DISTANCE))
143 {
144 loot = &bones->loot;
145 shareMoney = false;
146 }
147
148 break;
149 }
150 case HighGuid::Item:
151 {
152 if (Item* item = player->GetItemByGuid(guid))
153 {
154 loot = &item->loot;
155 shareMoney = false;
156 }
157 break;
158 }
159 case HighGuid::Unit:
160 case HighGuid::Vehicle:
161 {
162 Creature* creature = player->GetMap()->GetCreature(guid);
163 bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
164 if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
165 {
166 loot = &creature->loot;
167 if (creature->IsAlive())
168 shareMoney = false;
169 }
170 else
171 player->SendLootError(guid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
172 break;
173 }
174 default:
175 return; // unlootable type
176 }
177
178 if (loot)
179 {
180 sScriptMgr->OnBeforeLootMoney(player, loot);
181 loot->NotifyMoneyRemoved();
182 if (shareMoney && player->GetGroup()) //item, pickpocket and players can be looted only single player
183 {
184 Group* group = player->GetGroup();
185
186 std::vector<Player*> playersNear;
187 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
188 {
189 Player* member = itr->GetSource();
190 if (!member)
191 continue;
192
193 if (player->IsAtLootRewardDistance(member))
194 playersNear.push_back(member);
195 }
196
197 uint32 goldPerPlayer = uint32((loot->gold) / (playersNear.size()));
198
199 for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
200 {
201 (*i)->ModifyMoney(goldPerPlayer);
202 (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
203
205 data << uint32(goldPerPlayer);
206 data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
207 (*i)->GetSession()->SendPacket(&data);
208 }
209 }
210 else
211 {
212 player->ModifyMoney(loot->gold);
214
216 data << uint32(loot->gold);
217 data << uint8(1); // "You loot..."
218 SendPacket(&data);
219 }
220
221 sScriptMgr->OnLootMoney(player, loot->gold);
222
223 loot->gold = 0;
224
225 // Delete the money loot record from the DB
226 if (loot->containerGUID)
227 sLootItemStorage->RemoveStoredLootMoney(loot->containerGUID, loot);
228
229 // Delete container if empty
230 if (loot->isLooted() && guid.IsItem())
231 DoLootRelease(guid);
232 }
233}
#define sLootItemStorage
Definition: LootItemStorage.h:75
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition: DBCEnums.h:185
@ SMSG_LOOT_MONEY_NOTIFY
Definition: Opcodes.h:385
HighGuid GetHigh() const
Definition: ObjectGuid.h:145
bool IsAtLootRewardDistance(WorldObject const *pRewardSource) const
Definition: Player.cpp:12676
ObjectGuid containerGUID
Definition: LootMgr.h:329
void NotifyMoneyRemoved()
Definition: LootMgr.cpp:766
uint32 gold
Definition: LootMgr.h:322

References ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, CLASS_ROGUE, Loot::containerGUID, DoLootRelease(), Unit::getClass(), ObjectAccessor::GetCorpse(), Map::GetCreature(), Group::GetFirstMember(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), ObjectGuid::GetHigh(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Loot::gold, INTERACTION_DISTANCE, Unit::IsAlive(), Player::IsAtLootRewardDistance(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Player::ModifyMoney(), GroupReference::next(), Loot::NotifyMoneyRemoved(), Player::SendLootError(), SendPacket(), sLootItemStorage, SMSG_LOOT_MONEY_NOTIFY, sScriptMgr, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleLootOpcode()

void WorldSession::HandleLootOpcode ( WorldPacket recvPacket)
236{
237 LOG_DEBUG("network", "WORLD: CMSG_LOOT");
238
239 ObjectGuid guid;
240 recvData >> guid;
241
242 // Check possible cheat
243 if (!GetPlayer()->IsAlive() || !guid.IsCreatureOrVehicle())
244 return;
245
246 // interrupt cast
247 if (GetPlayer()->IsNonMeleeSpellCast(false))
249
251}
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition: Player.cpp:7657

References GetPlayer(), Unit::InterruptNonMeleeSpells(), ObjectGuid::IsCreatureOrVehicle(), LOG_DEBUG, LOOT_CORPSE, and Player::SendLoot().

Referenced by OpcodeTable::Initialize().

◆ HandleLootReleaseOpcode()

void WorldSession::HandleLootReleaseOpcode ( WorldPacket recvPacket)
254{
255 LOG_DEBUG("network", "WORLD: CMSG_LOOT_RELEASE");
256
257 // cheaters can modify lguid to prevent correct apply loot release code and re-loot
258 // use internal stored guid
259 ObjectGuid guid;
260 recvData >> guid;
261
262 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
263 if (lguid == guid)
264 DoLootRelease(lguid);
265}

References DoLootRelease(), GetPlayer(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLootRoll()

void WorldSession::HandleLootRoll ( WorldPacket recvData)
517{
518 ObjectGuid guid;
519 uint32 itemSlot;
520 uint8 rollType;
521 recvData >> guid; // guid of the item rolled
522 recvData >> itemSlot;
523 recvData >> rollType; // 0: pass, 1: need, 2: greed
524
525 Group* group = GetPlayer()->GetGroup();
526 if (!group)
527 return;
528
529 group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
530
531 switch (rollType)
532 {
533 case ROLL_NEED:
535 break;
536 case ROLL_GREED:
538 break;
539 }
540}
@ ROLL_GREED
Definition: LootMgr.h:36
@ ROLL_NEED
Definition: LootMgr.h:35
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition: DBCEnums.h:207
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition: DBCEnums.h:206
bool CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise)
Definition: Group.cpp:1328

References ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, Group::CountRollVote(), Player::GetGroup(), GetPlayer(), ROLL_GREED, ROLL_NEED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleMailCreateTextItem()

void WorldSession::HandleMailCreateTextItem ( WorldPacket recvData)
737{
738 ObjectGuid mailbox;
739 uint32 mailId;
740
741 recvData >> mailbox;
742 recvData >> mailId;
743
744 if (!CanOpenMailBox(mailbox))
745 return;
746
747 Player* player = _player;
748
749 Mail* m = player->GetMail(mailId);
750 if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count() || (m->checked & MAIL_CHECK_MASK_COPIED))
751 {
753 return;
754 }
755
756 Item* bodyItem = new Item; // This is not bag and then can be used new Item.
757 if (!bodyItem->Create(sObjectMgr->GetGenerator<HighGuid::Item>().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
758 {
759 delete bodyItem;
760 return;
761 }
762
763 // in mail template case we need create new item text
764 if (m->mailTemplateId)
765 {
766 MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
767 if (!mailTemplateEntry)
768 {
770 delete bodyItem;
771 return;
772 }
773
774 bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
775 }
776 else
777 bodyItem->SetText(m->body);
778
781
782 LOG_DEBUG("network.opcode", "HandleMailCreateTextItem mailid={}", mailId);
783
784 ItemPosCountVec dest;
785 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
786 if (msg == EQUIP_ERR_OK)
787 {
790 player->m_mailsUpdated = true;
791
792 player->StoreItem(dest, bodyItem, true);
794 }
795 else
796 {
798 delete bodyItem;
799 }
800}
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
@ ITEM_FLAG_MAIL_TEXT_MASK
Definition: ItemTemplate.h:143
@ ITEM_FIELD_FLAGS
Definition: UpdateFields.h:42
@ ITEM_FIELD_CREATOR
Definition: UpdateFields.h:37
@ MAIL_STATE_CHANGED
Definition: Mail.h:70
#define MAIL_BODY_ITEM_TEMPLATE
Definition: Mail.h:33
@ MAIL_MADE_PERMANENT
Definition: SharedDefines.h:3477
@ MAIL_ERR_EQUIP_ERROR
Definition: SharedDefines.h:3483
@ MAIL_OK
Definition: SharedDefines.h:3482
@ MAIL_ERR_INTERNAL_ERROR
Definition: SharedDefines.h:3488
virtual bool Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const *owner)
Definition: Item.cpp:284
void SetText(std::string const &text)
Definition: Item.h:300
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:845
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
Definition: Player.cpp:2812
bool m_mailsUpdated
Definition: Player.h:1555
Mail * GetMail(uint32 id)
Definition: Player.cpp:3744
uint32 sender
Definition: Mail.h:173
std::string body
Definition: Mail.h:176
time_t deliver_time
Definition: Mail.h:180
uint32 checked
Definition: Mail.h:183
MailState state
Definition: Mail.h:184
uint16 mailTemplateId
Definition: Mail.h:172
LocaleConstant GetSessionDbcLocale() const
Definition: WorldSession.h:496
Definition: DBCStructure.h:1300
char const * content[16]
Definition: DBCStructure.h:1304

References _player, Mail::body, CanOpenMailBox(), Player::CanStoreItem(), Mail::checked, MailTemplateEntry::content, Item::Create(), Mail::deliver_time, EQUIP_ERR_OK, GameTime::GetGameTime(), Player::GetMail(), GetSessionDbcLocale(), ITEM_FIELD_CREATOR, ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK, LOG_DEBUG, Player::m_mailsUpdated, MAIL_BODY_ITEM_TEMPLATE, MAIL_CHECK_MASK_COPIED, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MADE_PERMANENT, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::mailTemplateId, NULL_BAG, NULL_SLOT, Mail::sender, Player::SendMailResult(), Object::SetFlag(), Item::SetText(), Object::SetUInt32Value(), sMailTemplateStore, sObjectMgr, Mail::state, and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleMailDelete()

void WorldSession::HandleMailDelete ( WorldPacket recvData)
370{
371 ObjectGuid mailbox;
372 uint32 mailId;
373 recvData >> mailbox;
374 recvData >> mailId;
375 recvData.read_skip<uint32>(); // mailTemplateId
376
377 if (!CanOpenMailBox(mailbox))
378 return;
379
380 Mail* m = _player->GetMail(mailId);
381 Player* player = _player;
382 player->m_mailsUpdated = true;
383 if (m)
384 {
385 // delete shouldn't show up for COD mails
386 if (m->COD)
387 {
389 return;
390 }
391
393
394 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
395 }
396 player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
397}
@ MAIL_DELETED
Definition: SharedDefines.h:3476
uint32 COD
Definition: Mail.h:182

References _player, CanOpenMailBox(), Mail::COD, Object::GetGUID(), Player::GetMail(), Player::m_mailsUpdated, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR, MAIL_OK, MAIL_STATE_DELETED, ByteBuffer::read_skip(), sCharacterCache, Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMailMarkAsRead()

void WorldSession::HandleMailMarkAsRead ( WorldPacket recvData)
347{
348 ObjectGuid mailbox;
349 uint32 mailId;
350 recvData >> mailbox;
351 recvData >> mailId;
352
353 if (!CanOpenMailBox(mailbox))
354 return;
355
356 Player* player = _player;
357 Mail* m = player->GetMail(mailId);
358 if (m && m->state != MAIL_STATE_DELETED)
359 {
360 if (player->unReadMails)
361 --player->unReadMails;
363 player->m_mailsUpdated = true;
365 }
366}
@ MAIL_CHECK_MASK_READ
Definition: Mail.h:48
uint8 unReadMails
Definition: Player.h:1619

References _player, CanOpenMailBox(), Mail::checked, Player::GetMail(), Player::m_mailsUpdated, MAIL_CHECK_MASK_READ, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::state, and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleMailReturnToSender()

void WorldSession::HandleMailReturnToSender ( WorldPacket recvData)
400{
401 ObjectGuid mailbox;
402 uint32 mailId;
403 recvData >> mailbox;
404 recvData >> mailId;
405 recvData.read_skip<uint64>(); // original sender GUID for return to, not used
406
407 if (!CanOpenMailBox(mailbox))
408 return;
409
410 Player* player = _player;
411 Mail* m = player->GetMail(mailId);
412 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
413 {
415 return;
416 }
417 //we can return mail now
418 //so firstly delete the old one
419 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
420
422 stmt->SetData(0, mailId);
423 trans->Append(stmt);
424
425 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
426 stmt->SetData(0, mailId);
427 trans->Append(stmt);
428
429 player->RemoveMail(mailId);
430
431 // only return mail if the player exists (and delete if not existing)
432 if (m->messageType == MAIL_NORMAL && m->sender)
433 {
434 MailDraft draft(m->subject, m->body);
435 if (m->mailTemplateId)
436 draft = MailDraft(m->mailTemplateId, false); // items already included
437
438 if (m->HasItems())
439 {
440 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
441 {
442 Item* item = player->GetMItem(itr2->item_guid);
443 if (item)
444 draft.AddItem(item);
445
446 player->RemoveMItem(itr2->item_guid);
447 }
448 }
449 draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
450 }
451
452 CharacterDatabase.CommitTransaction(trans);
453
454 delete m; //we can deallocate old mail
456
457 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
458}
@ CHAR_DEL_MAIL_BY_ID
Definition: CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition: CharacterDatabase.h:377
@ MAIL_RETURNED_TO_SENDER
Definition: SharedDefines.h:3475
void RemoveMail(uint32 id)
Definition: Player.cpp:2799
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
Definition: Player.h:1639
bool HasItems() const
Definition: Mail.h:207
ObjectGuid::LowType receiver
Definition: Mail.h:174
uint8 messageType
Definition: Mail.h:170
std::string subject
Definition: Mail.h:175
std::vector< MailItemInfo > items
Definition: Mail.h:177
uint32 money
Definition: Mail.h:181

References _player, MailDraft::AddItem(), MailDraft::AddMoney(), Mail::body, CanOpenMailBox(), CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CharacterDatabase, Mail::deliver_time, GetAccountId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), Mail::HasItems(), Mail::items, MAIL_ERR_INTERNAL_ERROR, MAIL_NORMAL, MAIL_OK, MAIL_RETURNED_TO_SENDER, MAIL_STATE_DELETED, Mail::mailTemplateId, Mail::messageType, Mail::money, ByteBuffer::read_skip(), Mail::receiver, Player::RemoveMail(), Player::RemoveMItem(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeItem()

void WorldSession::HandleMailTakeItem ( WorldPacket recvData)
462{
463 ObjectGuid mailbox;
464 uint32 mailId;
465 uint32 itemLowGuid;
466 recvData >> mailbox;
467 recvData >> mailId;
468 recvData >> itemLowGuid; // item guid low
469
470 if (!CanOpenMailBox(mailbox))
471 return;
472
473 Player* player = _player;
474
475 Mail* m = player->GetMail(mailId);
476 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
477 {
479 return;
480 }
481
482 // verify that the mail has the item to avoid cheaters taking COD items without paying
483 bool foundItem = false;
484 for (std::vector<MailItemInfo>::const_iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
485 if (itr->item_guid == itemLowGuid)
486 {
487 foundItem = true;
488 break;
489 }
490 if (!foundItem)
491 {
493 return;
494 }
495
496 // prevent cheating with skip client money check
497 if (!player->HasEnoughMoney(m->COD))
498 {
500 return;
501 }
502
503 Item* it = player->GetMItem(itemLowGuid);
504
505 ItemPosCountVec dest;
506 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
507 if (msg == EQUIP_ERR_OK)
508 {
509 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
510 m->RemoveItem(itemLowGuid);
511 m->removedItems.push_back(itemLowGuid);
512
513 if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
514 {
515 uint32 sender_accId = 0;
517 if (sender)
518 {
519 sender_accId = sender->GetSession()->GetAccountId();
520 }
521 else
522 {
523 sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, m->sender));
524 }
525
526 // check player existence
527 if (sender || sender_accId)
528 {
529 MailDraft(m->subject, "")
530 .AddMoney(m->COD)
532
533 if( m->COD >= 10 * GOLD )
534 {
535 std::string senderName;
536 if (!sCharacterCache->GetCharacterNameByGuid(ObjectGuid(HighGuid::Player, m->sender), senderName))
537 {
538 senderName = sObjectMgr->GetAcoreStringForDBCLocale(LANG_UNKNOWN);
539 }
540 std::string subj = m->subject;
542 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
543 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), sender_accId, senderName, m->COD, subj, 1);
544 }
545 }
546
547 player->ModifyMoney(-int32(m->COD));
548 }
549
550 m->COD = 0;
552 player->m_mailsUpdated = true;
553 player->RemoveMItem(it->GetGUID().GetCounter());
554
555 uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
556 it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
557 player->MoveItemToInventory(dest, it, true);
558
559 player->SaveInventoryAndGoldToDB(trans);
560 player->_SaveMail(trans);
561 CharacterDatabase.CommitTransaction(trans);
562
563 player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemLowGuid, count);
564 }
565 else
567}
void CleanStringForMysqlQuery(std::string &str)
Definition: Common.cpp:44
@ ITEM_UNCHANGED
Definition: Item.h:203
@ MAIL_CHECK_MASK_COD_PAYMENT
This mail was copied. Do not allow making a copy of items in mail.
Definition: Mail.h:51
@ LANG_UNKNOWN
Definition: Language.h:77
@ MAIL_ITEM_TAKEN
Definition: SharedDefines.h:3474
@ MAIL_ERR_NOT_ENOUGH_MONEY
Definition: SharedDefines.h:3485
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition: ObjectAccessor.cpp:256
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition: PlayerStorage.cpp:3026
void _SaveMail(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7396
Definition: Mail.h:84
Definition: Mail.h:106
MailDraft & AddMoney(uint32 money)
Definition: Mail.h:138
std::vector< uint32 > removedItems
Definition: Mail.h:178
bool RemoveItem(ObjectGuid::LowType item_guid)
Definition: Mail.h:194

References _player, Player::_SaveMail(), MailDraft::AddMoney(), CanOpenMailBox(), Player::CanStoreItem(), CharacterDatabase, CleanStringForMysqlQuery(), Mail::COD, Mail::deliver_time, EQUIP_ERR_OK, ObjectAccessor::FindPlayerByLowGUID(), GetAccountId(), Item::GetCount(), ObjectGuid::GetCounter(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), GOLD, Player::HasEnoughMoney(), ITEM_UNCHANGED, Mail::items, LANG_UNKNOWN, Player::m_mailsUpdated, MAIL_CHECK_MASK_COD_PAYMENT, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ITEM_TAKEN, MAIL_NORMAL, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Player::MoveItemToInventory(), NULL_BAG, NULL_SLOT, Mail::receiver, Mail::removedItems, Mail::RemoveItem(), Player::RemoveMItem(), Player::SaveInventoryAndGoldToDB(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendMailTo(), Item::SetState(), sObjectMgr, Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeMoney()

void WorldSession::HandleMailTakeMoney ( WorldPacket recvData)
570{
571 ObjectGuid mailbox;
572 uint32 mailId;
573 recvData >> mailbox;
574 recvData >> mailId;
575
576 if (!CanOpenMailBox(mailbox))
577 return;
578
579 Player* player = _player;
580
581 Mail* m = player->GetMail(mailId);
582 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
583 {
585 return;
586 }
587
588 if (!player->ModifyMoney(m->money, false))
589 {
591 return;
592 }
593
594 m->money = 0;
596 player->m_mailsUpdated = true;
597
598 player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
599
600 // save money and mail to prevent cheating
601 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
602 player->SaveGoldToDB(trans);
603 player->_SaveMail(trans);
604 CharacterDatabase.CommitTransaction(trans);
605}
@ MAIL_MONEY_TAKEN
Definition: SharedDefines.h:3473
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition: PlayerStorage.cpp:7144

References _player, Player::_SaveMail(), CanOpenMailBox(), CharacterDatabase, Mail::deliver_time, EQUIP_ERR_TOO_MUCH_GOLD, GameTime::GetGameTime(), Player::GetMail(), Player::m_mailsUpdated, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MONEY_TAKEN, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Mail::money, Player::SaveGoldToDB(), Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMessagechatOpcode()

void WorldSession::HandleMessagechatOpcode ( WorldPacket recvPacket)
60{
61 uint32 type;
62 uint32 lang;
63
64 recvData >> type;
65 recvData >> lang;
66
67 if (type >= MAX_CHAT_MSG_TYPE)
68 {
69 LOG_ERROR("network.opcode", "CHAT: Wrong message type received: {}", type);
70 recvData.rfinish();
71 return;
72 }
73
74 if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
75 {
76 LOG_ERROR("entities.player.cheat", "CMSG_MESSAGECHAT: Possible hacking-attempt: {} tried to send a message in universal language", GetPlayerInfo());
78 recvData.rfinish();
79 return;
80 }
81
82 Player* sender = GetPlayer();
83
84 // prevent talking at unknown language (cheating)
85 LanguageDesc const* langDesc = GetLanguageDescByID(lang);
86 if (!langDesc)
87 {
89 recvData.rfinish();
90 return;
91 }
92
93 if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
94 {
95 // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
96 bool foundAura = false;
97 for (auto const& auraEff : sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE))
98 {
99 if (auraEff->GetMiscValue() == int32(lang))
100 {
101 foundAura = true;
102 break;
103 }
104 }
105
106 if (!foundAura)
107 {
109 recvData.rfinish();
110 return;
111 }
112 }
113
114 // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
116 {
117 switch (type)
118 {
119 case CHAT_MSG_ADDON:
120 case CHAT_MSG_PARTY:
121 case CHAT_MSG_RAID:
122 case CHAT_MSG_GUILD:
123 case CHAT_MSG_OFFICER:
124 case CHAT_MSG_AFK:
125 case CHAT_MSG_DND:
131 break;
132 default:
133 {
134 if (sWorld->getBoolConfig(CONFIG_CHAT_MUTE_FIRST_LOGIN))
135 {
136 uint32 minutes = sWorld->getIntConfig(CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN);
137
138 if (sender->GetTotalPlayedTime() < minutes * MINUTE)
139 {
141 recvData.rfinish();
142 return;
143 }
144 }
145 }
146 }
147 }
148
149 // pussywizard:
150 switch (type)
151 {
152 case CHAT_MSG_SAY:
153 case CHAT_MSG_YELL:
154 case CHAT_MSG_EMOTE:
156 case CHAT_MSG_AFK:
157 case CHAT_MSG_DND:
158 if (sender->IsSpectator())
159 {
160 recvData.rfinish();
161 return;
162 }
163 }
164
165 if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
166 {
168 recvData.rfinish();
169 return;
170 }
171
172 if (lang == LANG_ADDON)
173 {
174 // LANG_ADDON is only valid for the following message types
175 switch (type)
176 {
177 case CHAT_MSG_PARTY:
178 case CHAT_MSG_RAID:
179 case CHAT_MSG_GUILD:
181 case CHAT_MSG_WHISPER:
182 // check if addon messages are disabled
183 if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
184 {
185 recvData.rfinish();
186 return;
187 }
188 break;
189 default:
190 LOG_ERROR("network", "Player {} ({}) sent a chatmessage with an invalid language/message type combination",
191 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
192
193 recvData.rfinish();
194 return;
195 }
196 }
197 else
198 {
199 // send in universal language if player in .gmon mode (ignore spell effects)
200 if (sender->IsGameMaster())
201 lang = LANG_UNIVERSAL;
202 else
203 {
204 // send in universal language in two side iteration allowed mode
206 lang = LANG_UNIVERSAL;
207 else
208 {
209 switch (type)
210 {
211 case CHAT_MSG_PARTY:
213 case CHAT_MSG_RAID:
216 // allow two side chat at group channel if two side group allowed
218 lang = LANG_UNIVERSAL;
219 break;
220 case CHAT_MSG_GUILD:
221 case CHAT_MSG_OFFICER:
222 // allow two side chat at guild channel if two side guild allowed
224 lang = LANG_UNIVERSAL;
225 break;
226 }
227 }
228 // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
230 if (!ModLangAuras.empty())
231 lang = ModLangAuras.front()->GetMiscValue();
232 }
233
234 if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
236 }
237
238 std::string to, channel, msg;
239 bool ignoreChecks = false;
240 switch (type)
241 {
242 case CHAT_MSG_SAY:
243 case CHAT_MSG_EMOTE:
244 case CHAT_MSG_YELL:
245 case CHAT_MSG_PARTY:
247 case CHAT_MSG_GUILD:
248 case CHAT_MSG_OFFICER:
249 case CHAT_MSG_RAID:
254 msg = recvData.ReadCString(lang != LANG_ADDON);
255 break;
256 case CHAT_MSG_WHISPER:
257 recvData >> to;
258 msg = recvData.ReadCString(lang != LANG_ADDON);
259 break;
260 case CHAT_MSG_CHANNEL:
261 recvData >> channel;
262 msg = recvData.ReadCString(lang != LANG_ADDON);
263 break;
264 case CHAT_MSG_AFK:
265 case CHAT_MSG_DND:
266 msg = recvData.ReadCString(lang != LANG_ADDON);
267 ignoreChecks = true;
268 break;
269 }
270
271 // Our Warden module also uses SendAddonMessage as a way to communicate Lua check results to the server, see if this is that
272 if (type == CHAT_MSG_GUILD && lang == LANG_ADDON && _warden && _warden->ProcessLuaCheckResponse(msg))
273 {
274 return;
275 }
276
277 // pussywizard:
278 if (msg.length() > 255 || (lang != LANG_ADDON && msg.find("|0") != std::string::npos))
279 return;
280
281 if (!ignoreChecks)
282 {
283 if (msg.empty())
284 return;
285
286 if (ChatHandler(this).ParseCommands(msg.c_str()))
287 return;
288
289 if (!_player->CanSpeak())
290 {
291 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
293 return;
294 }
295 }
296
297 // do message validity checks
298 if (lang != LANG_ADDON)
299 {
300 // cut at the first newline or carriage return
301 std::string::size_type pos = msg.find_first_of("\n\r");
302
303 if (pos == 0)
304 {
305 return;
306 }
307 else if (pos != std::string::npos)
308 {
309 msg.erase(pos);
310 }
311
312 // abort on any sort of nasty character
313 for (uint8 c : msg)
314 {
315 if (isNasty(c))
316 {
317 LOG_ERROR("network", "Player {} {} sent a message containing invalid character {} - blocked", GetPlayer()->GetName(),
318 GetPlayer()->GetGUID().ToString(), uint8(c));
319 return;
320 }
321 }
322
323 // collapse multiple spaces into one
325 {
326 auto end = std::unique(msg.begin(), msg.end(), [](char c1, char c2) { return (c1 == ' ') && (c2 == ' '); });
327 msg.erase(end, msg.end());
328 }
329
330 // Validate hyperlinks
332 {
333 return;
334 }
335 }
336
337 else
338 {
340 }
341
342 sScriptMgr->OnBeforeSendChatMessage(_player, type, lang, msg);
343
344 switch (type)
345 {
346 case CHAT_MSG_SAY:
347 case CHAT_MSG_EMOTE:
348 case CHAT_MSG_YELL:
349 {
350 // Prevent cheating
351 if (!sender->IsAlive())
352 return;
353
354 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
355 {
357 return;
358 }
359
360 if (type == CHAT_MSG_SAY)
361 sender->Say(msg, Language(lang));
362 else if (type == CHAT_MSG_EMOTE)
363 sender->TextEmote(msg);
364 else if (type == CHAT_MSG_YELL)
365 sender->Yell(msg, Language(lang));
366 }
367 break;
368 case CHAT_MSG_WHISPER:
369 {
370 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
371 {
373 return;
374 }
375
376 if (!normalizePlayerName(to))
377 {
379 break;
380 }
381
382 Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
383 bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
384 bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
385 if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
386 {
388 return;
389 }
390
391 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
392 if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
393 {
395 return;
396 }
397
398 // pussywizard: optimization
399 if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
400 {
402 return;
403 }
404
405 // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
406 if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
407 sender->AddWhisperWhiteList(receiver->GetGUID());
408
409 GetPlayer()->Whisper(msg, Language(lang), receiver);
410 }
411 break;
412 case CHAT_MSG_PARTY:
414 {
415 // if player is in battleground, he cannot say to battleground members by /p
416 Group* group = GetPlayer()->GetOriginalGroup();
417 if (!group)
418 {
419 group = sender->GetGroup();
420 if (!group || group->isBGGroup())
421 return;
422 }
423
424 if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
425 return;
426
427 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, group))
428 {
429 return;
430 }
431
432 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
433
434 WorldPacket data;
435 ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, nullptr, msg);
436 group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
437 }
438 break;
439 case CHAT_MSG_GUILD:
440 {
441 if (GetPlayer()->GetGuildId())
442 {
443 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
444 {
445 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, guild))
446 {
447 return;
448 }
449
450 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
451
452 guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
453 }
454 }
455 }
456 break;
457 case CHAT_MSG_OFFICER:
458 {
459 if (GetPlayer()->GetGuildId())
460 {
461 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
462 {
463 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, guild))
464 {
465 return;
466 }
467
468 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
469
470 guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
471 }
472 }
473 }
474 break;
475 case CHAT_MSG_RAID:
476 {
477 // if player is in battleground, he cannot say to battleground members by /ra
478 Group* group = GetPlayer()->GetOriginalGroup();
479 if (!group)
480 {
481 group = GetPlayer()->GetGroup();
482 if (!group || group->isBGGroup() || !group->isRaidGroup())
483 return;
484 }
485
486 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, group))
487 {
488 return;
489 }
490
491 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
492
493 WorldPacket data;
494 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, nullptr, msg);
495 group->BroadcastPacket(&data, false);
496 }
497 break;
499 {
500 // if player is in battleground, he cannot say to battleground members by /ra
501 Group* group = GetPlayer()->GetOriginalGroup();
502 if (!group)
503 {
504 group = GetPlayer()->GetGroup();
505 if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
506 return;
507 }
508
509 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, group))
510 {
511 return;
512 }
513
514 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
515
516 WorldPacket data;
517 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, nullptr, msg);
518 group->BroadcastPacket(&data, false);
519 }
520 break;
522 {
523 Group* group = GetPlayer()->GetGroup();
524 if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
525 return;
526
527 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, group))
528 {
529 return;
530 }
531
532 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
533
534 // In battleground, raid warning is sent only to players in battleground - code is ok
535 WorldPacket data;
536 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, nullptr, msg);
537 group->BroadcastPacket(&data, false);
538 }
539 break;
541 {
542 //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
543 Group* group = GetPlayer()->GetGroup();
544 if (!group || !group->isBGGroup())
545 return;
546
547 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, group))
548 {
549 return;
550 }
551
552 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
553
554 WorldPacket data;
555 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, nullptr, msg);
556 group->BroadcastPacket(&data, false);
557 }
558 break;
560 {
561 // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
562 Group* group = GetPlayer()->GetGroup();
563 if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
564 return;
565
566 if (!sScriptMgr->CanPlayerUseChat(GetPlayer(), type, lang, msg, group))
567 {
568 return;
569 }
570
571 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
572
573 WorldPacket data;
574 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, nullptr, msg);
575 group->BroadcastPacket(&data, false);
576 }
577 break;
578 case CHAT_MSG_CHANNEL:
579 {
581 {
582 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
583 {
585 return;
586 }
587 }
588
589 if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
590 {
591 if (Channel* chn = cMgr->GetChannel(channel, sender))
592 {
593 if (!sScriptMgr->CanPlayerUseChat(sender, type, lang, msg, chn))
594 {
595 return;
596 }
597
598 sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
599
600 chn->Say(sender->GetGUID(), msg.c_str(), lang);
601 }
602 }
603 }
604 break;
605 case CHAT_MSG_AFK:
606 {
607 if (!sender->IsInCombat())
608 {
609 if (sender->isAFK()) // Already AFK
610 {
611 if (msg.empty())
612 sender->ToggleAFK(); // Remove AFK
613 else
614 sender->autoReplyMsg = msg; // Update message
615 }
616 else // New AFK mode
617 {
618 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_AFK_DEFAULT) : msg;
619
620 if (sender->isDND())
621 sender->ToggleDND();
622
623 sender->ToggleAFK();
624 }
625
626 if (!sScriptMgr->CanPlayerUseChat(sender, type, lang, msg))
627 {
628 return;
629 }
630
631 sScriptMgr->OnPlayerChat(sender, type, lang, msg);
632 }
633 break;
634 }
635 case CHAT_MSG_DND:
636 {
637 if (sender->isDND()) // Already DND
638 {
639 if (msg.empty())
640 sender->ToggleDND(); // Remove DND
641 else
642 sender->autoReplyMsg = msg; // Update message
643 }
644 else // New DND mode
645 {
646 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_DND_DEFAULT) : msg;
647
648 if (sender->isAFK())
649 sender->ToggleAFK();
650
651 sender->ToggleDND();
652 }
653
654 if (!sScriptMgr->CanPlayerUseChat(sender, type, lang, msg))
655 {
656 return;
657 }
658
659 sScriptMgr->OnPlayerChat(sender, type, lang, msg);
660
661 break;
662 }
663 default:
664 LOG_ERROR("network.opcode", "CHAT: unknown message type {}, lang: {}", type, lang);
665 break;
666 }
667}
@ SEC_PLAYER
Definition: Common.h:66
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition: Util.cpp:74
LanguageDesc const * GetLanguageDescByID(uint32 lang)
Definition: ObjectMgr.cpp:309
bool isNasty(uint8 c)
Definition: ChatHandler.cpp:44
@ LANG_SAY_REQ
Definition: Language.h:1156
@ LANG_GM_SILENCE
Definition: Language.h:1171
@ LANG_UNKNOWN_LANGUAGE
Definition: Language.h:716
@ LANG_NOT_LEARNED_LANGUAGE
Definition: Language.h:717
@ LANG_WHISPER_REQ
Definition: Language.h:1157
@ LANG_WAIT_BEFORE_SPEAKING
Definition: Language.h:650
@ LANG_PLAYER_AFK_DEFAULT
Definition: Language.h:655
@ LANG_MUTED_PLAYER
Definition: Language.h:1315
@ LANG_PLAYER_DND_DEFAULT
Definition: Language.h:654
@ LANG_CHANNEL_REQ
Definition: Language.h:1158
@ SPELL_AURA_COMPREHEND_LANGUAGE
Definition: SpellAuraDefines.h:307
@ SPELL_AURA_MOD_LANGUAGE
Definition: SpellAuraDefines.h:138
@ CONFIG_CHAT_CHANNEL_LEVEL_REQ
Definition: IWorld.h:289
@ CONFIG_CHAT_WHISPER_LEVEL_REQ
Definition: IWorld.h:290
@ CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN
Definition: IWorld.h:293
@ CONFIG_CHAT_SAY_LEVEL_REQ
Definition: IWorld.h:291
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
Definition: IWorld.h:78
@ CONFIG_CHAT_MUTE_FIRST_LOGIN
Definition: IWorld.h:106
@ CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
Definition: IWorld.h:105
@ CONFIG_ADDON_CHANNEL
Definition: IWorld.h:72
ChatMsg
Definition: SharedDefines.h:3122
@ CHAT_MSG_RAID_WARNING
Definition: SharedDefines.h:3164
@ CHAT_MSG_RAID
Definition: SharedDefines.h:3127
@ CHAT_MSG_TEXT_EMOTE
Definition: SharedDefines.h:3135
@ CHAT_MSG_SAY
Definition: SharedDefines.h:3125
@ CHAT_MSG_PARTY_LEADER
Definition: SharedDefines.h:3175
@ CHAT_MSG_RAID_LEADER
Definition: SharedDefines.h:3163
@ CHAT_MSG_DND
Definition: SharedDefines.h:3148
@ CHAT_MSG_YELL
Definition: SharedDefines.h:3130
@ CHAT_MSG_PARTY
Definition: SharedDefines.h:3126
@ CHAT_MSG_WHISPER
Definition: SharedDefines.h:3131
@ CHAT_MSG_EMOTE
Definition: SharedDefines.h:3134
@ CHAT_MSG_GUILD
Definition: SharedDefines.h:3128
@ CHAT_MSG_OFFICER
Definition: SharedDefines.h:3129
@ CHAT_MSG_AFK
Definition: SharedDefines.h:3147
@ CHAT_MSG_ADDON
Definition: SharedDefines.h:3123
@ CHAT_MSG_BATTLEGROUND
Definition: SharedDefines.h:3168
@ CHAT_MSG_BATTLEGROUND_LEADER
Definition: SharedDefines.h:3169
@ CHAT_MSG_CHANNEL
Definition: SharedDefines.h:3141
Language
Definition: SharedDefines.h:706
@ LANG_ADDON
Definition: SharedDefines.h:725
#define MAX_CHAT_MSG_TYPE
Definition: SharedDefines.h:3178
bool CanSpeak() const
Definition: PlayerMisc.cpp:69
bool IsInWhisperWhiteList(ObjectGuid guid)
Definition: Player.cpp:15771
std::string autoReplyMsg
Definition: Player.h:1117
uint32 GetTotalPlayedTime()
Definition: Player.h:1162
bool HasSkill(uint32 skill) const
Definition: Player.cpp:5333
void ToggleAFK()
Definition: Player.cpp:1272
void UpdateSpeakTime(ChatFloodThrottle::Index index)
Definition: PlayerMisc.cpp:29
void AddWhisperWhiteList(ObjectGuid guid)
Definition: Player.h:2506
bool isAcceptWhispers() const
Definition: Player.h:1134
void Yell(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles yelled message in regular chat based on declared language and in config pre-defined Range.
Definition: Player.cpp:9250
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition: Player.cpp:9230
void TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override
Outputs an universal text which is supposed to be an action.
Definition: Player.cpp:9271
void Whisper(std::string_view text, Language language, Player *receiver, bool=false) override
Handles whispers from Addons and players based on sender, receiver's guid and language.
Definition: Player.cpp:9300
void ToggleDND()
Definition: Player.cpp:1281
@ ADDON
Definition: Player.h:2267
@ REGULAR
Definition: Player.h:2266
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition: Unit.h:1967
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:1306
Definition: ObjectMgr.h:699
uint32 skill_id
Definition: ObjectMgr.h:702
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition: Group.cpp:1725
void SendPlayerNotFoundNotice(std::string const &name)
Definition: ChatHandler.cpp:814
void SendWrongFactionNotice()
Definition: ChatHandler.cpp:828
std::unique_ptr< Warden > _warden
Definition: WorldSession.h:1156

References _addonMessageReceiveCount, _player, _warden, Player::ChatFloodThrottle::ADDON, Player::AddWhisperWhiteList(), Player::autoReplyMsg, Group::BroadcastPacket(), ChatHandler::BuildChatPacket(), Player::CanSpeak(), CHAT_MSG_ADDON, CHAT_MSG_AFK, CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER, CHAT_MSG_CHANNEL, CHAT_MSG_DND, CHAT_MSG_EMOTE, CHAT_MSG_GUILD, CHAT_MSG_OFFICER, CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER, CHAT_MSG_RAID, CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING, CHAT_MSG_SAY, CHAT_MSG_TEXT_EMOTE, CHAT_MSG_WHISPER, CHAT_MSG_YELL, CONFIG_ADDON_CHANNEL, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHAT_CHANNEL_LEVEL_REQ, CONFIG_CHAT_FAKE_MESSAGE_PREVENTING, CONFIG_CHAT_MUTE_FIRST_LOGIN, CONFIG_CHAT_SAY_LEVEL_REQ, CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN, CONFIG_CHAT_WHISPER_LEVEL_REQ, ObjectAccessor::FindPlayerByName(), ChannelMgr::forTeam(), GetAcoreString(), Unit::GetAuraEffectsByType(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), GetLanguageDescByID(), Unit::GetLevel(), Group::GetMemberGroup(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), GetPlayerInfo(), GetSecurity(), Player::GetSession(), Player::GetTeamId(), GetTeamId(), Player::GetTotalPlayedTime(), Unit::HasAura(), Player::HasSkill(), Player::isAcceptWhispers(), Player::isAFK(), Unit::IsAlive(), Group::IsAssistant(), Group::isBGGroup(), Player::isDND(), Player::IsGameMaster(), Unit::IsInCombat(), Player::IsInWhisperWhiteList(), Group::IsLeader(), isNasty(), AccountMgr::IsPlayerAccount(), Group::isRaidGroup(), Player::IsSpectator(), LANG_ADDON, LANG_CHANNEL_REQ, LANG_GM_SILENCE, LANG_MUTED_PLAYER, LANG_NOT_LEARNED_LANGUAGE, LANG_PLAYER_AFK_DEFAULT, LANG_PLAYER_DND_DEFAULT, LANG_SAY_REQ, LANG_UNIVERSAL, LANG_UNKNOWN_LANGUAGE, LANG_WAIT_BEFORE_SPEAKING, LANG_WHISPER_REQ, LOG_ERROR, m_muteTime, MAX_CHAT_MSG_TYPE, MINUTE, normalizePlayerName(), ByteBuffer::ReadCString(), Player::ChatFloodThrottle::REGULAR, ByteBuffer::rfinish(), Player::Say(), SEC_PLAYER, secsToTimeString(), SendNotification(), SendPlayerNotFoundNotice(), SendWrongFactionNotice(), sGuildMgr, LanguageDesc::skill_id, SPELL_AURA_COMPREHEND_LANGUAGE, SPELL_AURA_MOD_LANGUAGE, sScriptMgr, sWorld, Player::TextEmote(), Player::ToggleAFK(), Player::ToggleDND(), Player::UpdateSpeakTime(), ValidateHyperlinksAndMaybeKick(), Player::Whisper(), and Player::Yell().

Referenced by OpcodeTable::Initialize().

◆ HandleMinimapPingOpcode()

void WorldSession::HandleMinimapPingOpcode ( WorldPacket recvData)

error handling

543{
544 LOG_DEBUG("network", "WORLD: Received MSG_MINIMAP_PING");
545
546 if (!GetPlayer()->GetGroup())
547 return;
548
549 float x, y;
550 recvData >> x;
551 recvData >> y;
552
554 /********************/
555
556 // everything's fine, do it
557 WorldPacket data(MSG_MINIMAP_PING, (8 + 4 + 4));
558 data << GetPlayer()->GetGUID();
559 data << float(x);
560 data << float(y);
561 GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
562}
@ MSG_MINIMAP_PING
Definition: Opcodes.h:499

References Group::BroadcastPacket(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, and MSG_MINIMAP_PING.

Referenced by OpcodeTable::Initialize().

◆ HandleMirrorImageDataRequest()

void WorldSession::HandleMirrorImageDataRequest ( WorldPacket recvData)
662{
663 LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
664 ObjectGuid guid;
665 recvData >> guid;
666
667 // Get unit for which data is needed by client
668 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
669 if (!unit)
670 return;
671
673 return;
674
675 // Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
676 Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
677 if (!creator)
678 return;
679
681 data << guid;
682 data << uint32(creator->GetDisplayId());
683 data << uint8(creator->getRace());
684 data << uint8(creator->getGender());
685 data << uint8(creator->getClass());
686
687 if (creator->GetTypeId() == TYPEID_PLAYER)
688 {
689 Player* player = creator->ToPlayer();
690 data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
691 data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
692 data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
693 data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
694 data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
695 data << uint32(player->GetGuildId()); // unk
696
697 static EquipmentSlots const itemSlots[] =
698 {
711 };
712
713 // Display items in visible slots
714 for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
715 {
717 data << uint32(0);
718 else if (*itr == EQUIPMENT_SLOT_BACK && player->HasPlayerFlag(PLAYER_FLAGS_HIDE_CLOAK))
719 data << uint32(0);
720 else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
721 {
722 uint32 displayInfoId = item->GetTemplate()->DisplayInfoID;
723
724 sScriptMgr->OnGlobalMirrorImageDisplayItem(item, displayInfoId);
725
726 data << uint32(displayInfoId);
727 }
728 else
729 data << uint32(0);
730 }
731 }
732 else
733 {
734 // Skip player data for creatures
735 data << uint8(0);
736 data << uint32(0);
737 data << uint32(0);
738 data << uint32(0);
739 data << uint32(0);
740 data << uint32(0);
741 data << uint32(0);
742 data << uint32(0);
743 data << uint32(0);
744 data << uint32(0);
745 data << uint32(0);
746 data << uint32(0);
747 data << uint32(0);
748 data << uint32(0);
749 }
750
751 SendPacket(&data);
752}
@ PLAYER_FLAGS_HIDE_CLOAK
Definition: Player.h:486
@ PLAYER_FLAGS_HIDE_HELM
Definition: Player.h:485
EquipmentSlots
Definition: Player.h:674
@ EQUIPMENT_SLOT_SHOULDERS
Definition: Player.h:678
@ EQUIPMENT_SLOT_BODY
Definition: Player.h:679
@ EQUIPMENT_SLOT_HANDS
Definition: Player.h:685
@ EQUIPMENT_SLOT_TABARD
Definition: Player.h:694
@ EQUIPMENT_SLOT_HEAD
Definition: Player.h:676
@ EQUIPMENT_SLOT_LEGS
Definition: Player.h:682
@ EQUIPMENT_SLOT_BACK
Definition: Player.h:690
@ EQUIPMENT_SLOT_WAIST
Definition: Player.h:681
@ EQUIPMENT_SLOT_FEET
Definition: Player.h:683
@ EQUIPMENT_SLOT_CHEST
Definition: Player.h:680
@ EQUIPMENT_SLOT_WRISTS
Definition: Player.h:684
@ SPELL_AURA_CLONE_CASTER
Definition: SpellAuraDefines.h:310
@ SMSG_MIRRORIMAGE_DATA
Definition: Opcodes.h:1056
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition: Object.cpp:323
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:5617

References _player, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, Unit::GetAuraEffectsByType(), Object::GetByteValue(), Unit::getClass(), Unit::GetDisplayId(), Unit::getGender(), Player::GetGuildId(), Player::GetItemByPos(), Unit::getRace(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::HasAuraType(), Player::HasPlayerFlag(), INVENTORY_SLOT_BAG_0, LOG_DEBUG, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, SendPacket(), SMSG_MIRRORIMAGE_DATA, SPELL_AURA_CLONE_CASTER, sScriptMgr, Object::ToPlayer(), and TYPEID_PLAYER.

Referenced by OpcodeTable::Initialize().

◆ HandleMountSpecialAnimOpcode()

void WorldSession::HandleMountSpecialAnimOpcode ( WorldPacket recvdata)
760{
762 data << GetPlayer()->GetGUID();
763
764 GetPlayer()->SendMessageToSet(&data, false);
765}
@ SMSG_MOUNTSPECIAL_ANIM
Definition: Opcodes.h:400
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition: Player.h:1976

References Object::GetGUID(), GetPlayer(), Player::SendMessageToSet(), and SMSG_MOUNTSPECIAL_ANIM.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveHoverAck()

void WorldSession::HandleMoveHoverAck ( WorldPacket recvData)
803{
804 LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
805
806 ObjectGuid guid;
807 recvData >> guid.ReadAsPacked();
808
809 recvData.read_skip<uint32>(); // unk
810
811 MovementInfo movementInfo;
812 movementInfo.guid = guid;
813 ReadMovementInfo(recvData, &movementInfo);
814
815 recvData.read_skip<uint32>(); // unk2
816}

References MovementInfo::guid, LOG_DEBUG, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), and ReadMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveKnockBackAck()

void WorldSession::HandleMoveKnockBackAck ( WorldPacket recvPacket)
768{
769 LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
770
771 ObjectGuid guid;
772 recvData >> guid.ReadAsPacked();
773
774 // pussywizard: typical check for incomming movement packets
776 {
777 recvData.rfinish(); // prevent warnings spam
778 return;
779 }
780
781 recvData.read_skip<uint32>(); // unk
782
783 MovementInfo movementInfo;
784 movementInfo.guid = guid;
785 ReadMovementInfo(recvData, &movementInfo);
786
787 _player->m_mover->m_movementInfo = movementInfo;
788
790 data << guid.WriteAsPacked();
792 _player->SetCanTeleport(true);
793 // knockback specific info
794 data << movementInfo.jump.sinAngle;
795 data << movementInfo.jump.cosAngle;
796 data << movementInfo.jump.xyspeed;
797 data << movementInfo.jump.zspeed;
798
799 _player->SendMessageToSet(&data, false);
800}
@ MSG_MOVE_KNOCK_BACK
Definition: Opcodes.h:271
void BuildMovementPacket(ByteBuffer *data) const
Definition: Unit.cpp:20069

References _player, Unit::BuildMovementPacket(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_KNOCK_BACK, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), Player::SendMessageToSet(), Player::SetCanTeleport(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMovementOpcodes()

void WorldSession::HandleMovementOpcodes ( WorldPacket recvPacket)
335{
336 uint16 opcode = recvData.GetOpcode();
337
338 Unit* mover = _player->m_mover;
339
340 ASSERT(mover); // there must always be a mover
341
342 Player* plrMover = mover->ToPlayer();
343
344 // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
345 if (plrMover && plrMover->IsBeingTeleported())
346 {
347 recvData.rfinish(); // prevent warnings spam
348 return;
349 }
350
351 /* extract packet */
352 ObjectGuid guid;
353 recvData >> guid.ReadAsPacked();
354
355 // prevent tampered movement data
356 if (!guid || guid != mover->GetGUID())
357 {
358 recvData.rfinish(); // prevent warnings spam
359 return;
360 }
361
362 // pussywizard: typical check for incomming movement packets | prevent tampered movement data
363 if (!mover || !(mover->IsInWorld()) || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
364 {
365 recvData.rfinish(); // prevent warnings spam
366 return;
367 }
368
369 MovementInfo movementInfo;
370 movementInfo.guid = guid;
371 ReadMovementInfo(recvData, &movementInfo);
372
373 // Stop emote on move
374 if (Player* plrMover = mover->ToPlayer())
375 {
377 {
379 }
380 }
381
382 if (!movementInfo.pos.IsPositionValid())
383 {
384 if (plrMover)
385 {
386 sScriptMgr->AnticheatSetSkipOnePacketForASH(plrMover, true);
387 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
388 }
389
390 recvData.rfinish(); // prevent warnings spam
391 return;
392 }
393
394 if (!mover->movespline->Finalized())
395 {
396 recvData.rfinish(); // prevent warnings spam
397 return;
398 }
399
400 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
402 {
403 // Xinef: skip moving packets
405 {
406 if (plrMover)
407 {
408 sScriptMgr->AnticheatSetSkipOnePacketForASH(plrMover, true);
409 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
410 }
411 return;
412 }
413 movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
414
415 if (mover->GetTypeId() == TYPEID_UNIT)
416 {
417 movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
419 movementInfo.transport.seat = mover->m_movementInfo.transport.seat;
420 }
421 }
422
424 {
425 // We were teleported, skip packets that were broadcast before teleport
426 if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
427 {
428 if (plrMover)
429 {
430 sScriptMgr->AnticheatSetSkipOnePacketForASH(plrMover, true);
431 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
432 //LOG_INFO("anticheat", "MovementHandler:: 2 We were teleported, skip packets that were broadcast before teleport");
433 }
434 recvData.rfinish(); // prevent warnings spam
435 return;
436 }
437
438 if (!Acore::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
439 movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
440 {
441 if (plrMover)
442 {
443 sScriptMgr->AnticheatSetSkipOnePacketForASH(plrMover, true);
444 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
445 }
446
447 recvData.rfinish(); // prevent warnings spam
448 return;
449 }
450
451 // if we boarded a transport, add us to it
452 if (plrMover)
453 {
454 if (!plrMover->GetTransport())
455 {
456 if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
457 {
458 plrMover->m_transport = transport;
459 transport->AddPassenger(plrMover);
460 }
461 }
462 else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
463 {
464 sScriptMgr->AnticheatSetSkipOnePacketForASH(plrMover, true);
465
466 bool foundNewTransport = false;
467 plrMover->m_transport->RemovePassenger(plrMover);
468 if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
469 {
470 foundNewTransport = true;
471 plrMover->m_transport = transport;
472 transport->AddPassenger(plrMover);
473 }
474
475 if (!foundNewTransport)
476 {
477 plrMover->m_transport = nullptr;
478 movementInfo.transport.Reset();
479 }
480 }
481 }
482
483 if (!mover->GetTransport() && !mover->GetVehicle())
484 {
485 GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
486 if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
487 {
489 }
490 }
491 }
492 else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
493 {
494 sScriptMgr->AnticheatSetUnderACKmount(plrMover); // just for safe
495
496 plrMover->m_transport->RemovePassenger(plrMover);
497 plrMover->m_transport = nullptr;
498 movementInfo.transport.Reset();
499 }
500
501 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
502 if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
503 {
504 plrMover->HandleFall(movementInfo);
505
506 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
507 }
508
509 // interrupt parachutes upon falling or landing in water
510 if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
511 {
513
514 if (plrMover)
515 {
516 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
517 }
518 }
519
520 if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
521 {
522 // now client not include swimming flag in case jumping under water
523 plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseMask(), movementInfo.pos.GetPositionX(),
524 movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ(), plrMover->GetCollisionHeight()));
525 }
526
527 if (plrMover)//Hook for OnPlayerMove
528 {
529 sScriptMgr->OnPlayerMove(plrMover, movementInfo, opcode);
530 }
531
532 bool jumpopcode = false;
533 if (opcode == MSG_MOVE_JUMP)
534 {
535 jumpopcode = true;
536 if (plrMover && !sScriptMgr->AnticheatHandleDoubleJump(plrMover, mover))
537 {
538 plrMover->GetSession()->KickPlayer();
539 return;
540 }
541 }
542
543 /* start some hack detection */
544 if (plrMover && !sScriptMgr->AnticheatCheckMovementInfo(plrMover, movementInfo, mover, jumpopcode))
545 {
546 plrMover->GetSession()->KickPlayer();
547 return;
548 }
549
550 /* process position-change */
551 WorldPacket data(opcode, recvData.size());
552 int64 movementTime = (int64)movementInfo.time + _timeSyncClockDelta;
553 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
554 {
555 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
556 movementInfo.time = getMSTime();
557 }
558 else
559 {
560 movementInfo.time = (uint32) movementTime;
561 }
562
563 movementInfo.guid = mover->GetGUID();
564 WriteMovementInfo(&data, &movementInfo);
565 mover->SendMessageToSet(&data, _player);
566
567 mover->m_movementInfo = movementInfo;
568
569 // Some vehicles allow the passenger to turn by himself
570 if (Vehicle* vehicle = mover->GetVehicle())
571 {
572 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
573 {
574 if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING && movementInfo.pos.GetOrientation() != mover->GetOrientation())
575 {
576 mover->SetOrientation(movementInfo.pos.GetOrientation());
578 }
579 }
580
581 return;
582 }
583
584 mover->UpdatePosition(movementInfo.pos);
585
586 if (plrMover) // nothing is charmed, or player charmed
587 {
588 if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
590
591 plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
592
593 if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
594 if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
595 {
596 if (plrMover->IsAlive())
597 {
599 plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
600 // player can be alive if GM
601 if (plrMover->IsAlive())
602 plrMover->KillPlayer();
603 }
604 else if (!plrMover->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
605 {
606 GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover, plrMover->GetTeamId());
607 if (grave)
608 {
609 plrMover->TeleportTo(grave->Map, grave->x, grave->y, grave->z, plrMover->GetOrientation());
610 plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
611 }
612 }
613 }
614 }
615}
#define SIZE_OF_GRIDS
Definition: MapDefines.h:13
uint32 getMSTime()
Definition: Timer.h:103
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ DAMAGE_FALL_TO_VOID
Definition: Player.h:833
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition: Player.h:489
@ MOVEMENTFLAG_ONTRANSPORT
Definition: Unit.h:561
@ MOVEMENTFLAG_MASK_MOVING
Definition: Unit.h:585
@ MOVEMENTFLAG_MASK_TURNING
Definition: Unit.h:590
@ MOVEMENTFLAG_SWIMMING
Definition: Unit.h:573
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
#define sGraveyard
Definition: GameGraveyard.h:75
@ AURA_INTERRUPT_FLAG_TURNING
Definition: SpellDefines.h:48
@ AURA_INTERRUPT_FLAG_LANDING
Definition: SpellDefines.h:69
@ VEHICLE_SEAT_FLAG_ALLOW_TURNING
Definition: DBCEnums.h:459
@ GAMEOBJECT_TYPE_TRANSPORT
Definition: SharedDefines.h:1543
@ MSG_MOVE_START_SWIM
Definition: Opcodes.h:232
@ MSG_MOVE_JUMP
Definition: Opcodes.h:217
@ MSG_MOVE_FALL_LAND
Definition: Opcodes.h:231
bool IsValidMapCoord(float c)
Definition: GridDefines.h:216
virtual bool HandlePlayerUnderMap(Player *)
Definition: Battleground.h:546
uint32 time
Definition: Object.h:270
void RemoveMovementFlag(uint32 flag)
Definition: Object.h:321
uint32 flags
Definition: Object.h:267
bool HasMovementFlag(uint32 flag) const
Definition: Object.h:322
Position pos
Definition: Object.h:269
void Reset()
Definition: Object.h:275
ObjectGuid guid
Definition: Object.h:284
Position pos
Definition: Object.h:285
uint32 GetPhaseMask() const
Definition: Object.h:434
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.h:482
Transport * m_transport
Definition: Object.h:639
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
bool IsPositionValid() const
Definition: Position.cpp:175
void SetOrientation(float orientation)
Definition: Position.h:112
void Relocate(float x, float y)
Definition: Position.h:73
void HandleFall(MovementInfo const &movementInfo)
Definition: Player.cpp:13730
void SetPlayerFlag(PlayerFlags flags)
Definition: Player.h:1091
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition: Player.cpp:754
void KillPlayer()
Definition: Player.cpp:4452
void SetInWater(bool apply)
Definition: Player.cpp:2137
bool IsInWater() const override
Definition: Player.h:1099
void UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode)
Definition: PlayerUpdates.cpp:2137
bool IsBeingTeleported() const
Definition: Player.h:2041
Definition: Transport.h:29
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
Movement::MoveSpline * movespline
Definition: Unit.h:2440
float GetCollisionHeight() const override
Return collision height sent to client.
Definition: Unit.cpp:21273
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
bool IsSitState() const
Definition: Unit.cpp:16885
bool IsUnderWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition: Map.cpp:2501
float GetMinHeight(float x, float y) const
Definition: Map.cpp:2088
Transport * GetTransport(ObjectGuid const guid)
Definition: Map.cpp:3308
Definition: GameGraveyard.h:28
float z
Definition: GameGraveyard.h:33
float x
Definition: GameGraveyard.h:31
float y
Definition: GameGraveyard.h:32
uint32 Map
Definition: GameGraveyard.h:30
bool Finalized() const
Definition: MoveSpline.h:116
void WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
Definition: WorldSession.cpp:1101

References _player, _timeSyncClockDelta, Transport::AddPassenger(), ASSERT, AURA_INTERRUPT_FLAG_LANDING, AURA_INTERRUPT_FLAG_TURNING, DAMAGE_FALL_TO_VOID, EMOTE_ONESHOT_NONE, Player::EnvironmentalDamage(), Movement::MoveSpline::Finalized(), MovementInfo::flags, GAMEOBJECT_TYPE_TRANSPORT, Player::GetBattleground(), Unit::GetCollisionHeight(), Position::GetExactDist2d(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetMap(), Map::GetMinHeight(), getMSTime(), WorldPacket::GetOpcode(), Position::GetOrientation(), WorldObject::GetPhaseMask(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), Player::GetTeamId(), WorldObject::GetTransport(), Map::GetTransport(), Object::GetTypeId(), Object::GetUInt32Value(), Unit::GetVehicle(), MovementInfo::guid, MovementInfo::TransportInfo::guid, Player::HandleFall(), Battleground::HandlePlayerUnderMap(), MovementInfo::HasMovementFlag(), Player::HasPlayerFlag(), Unit::HasUnitFlag(), Unit::IsAlive(), Player::IsBeingTeleported(), Unit::IsDuringRemoveFromWorld(), Unit::IsInFlight(), Player::IsInWater(), Object::IsInWorld(), Position::IsPositionValid(), Unit::IsSitState(), Map::IsUnderWater(), Acore::IsValidMapCoord(), KickPlayer(), Player::KillPlayer(), LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, WorldObject::m_transport, GraveyardStruct::Map, MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_MASK_TURNING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SWIMMING, Unit::movespline, MSG_MOVE_FALL_LAND, MSG_MOVE_JUMP, MSG_MOVE_START_SWIM, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, MovementInfo::pos, MovementInfo::TransportInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), Position::Relocate(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), MovementInfo::TransportInfo::Reset(), ByteBuffer::rfinish(), MovementInfo::TransportInfo::seat, WorldObject::SendMessageToSet(), Player::SetInWater(), Position::SetOrientation(), Player::SetPlayerFlag(), Unit::SetStandState(), Object::SetUInt32Value(), sGraveyard, ByteBuffer::size(), SIZE_OF_GRIDS, sScriptMgr, Player::TeleportTo(), MovementInfo::time, Object::ToPlayer(), MovementInfo::transport, TYPEID_UNIT, UNIT_FLAG_DISABLE_MOVE, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_STAND, Player::UpdateFallInformationIfNeed(), Unit::UpdatePosition(), VEHICLE_SEAT_FLAG_ALLOW_TURNING, WriteMovementInfo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by HandleClientCastFlags(), HandleUpdateMissileTrajectory(), and OpcodeTable::Initialize().

◆ HandleMoveNotActiveMover()

void WorldSession::HandleMoveNotActiveMover ( WorldPacket recvData)
739{
740 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
741
742 ObjectGuid old_mover_guid;
743 recvData >> old_mover_guid.ReadAsPacked();
744
745 // pussywizard: typical check for incomming movement packets
747 {
748 recvData.rfinish(); // prevent warnings spam
749 return;
750 }
751
752 MovementInfo mi;
753 mi.guid = old_mover_guid;
754 ReadMovementInfo(recvData, &mi);
755
757}

References _player, Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveRootAck()

void WorldSession::HandleMoveRootAck ( WorldPacket recvPacket)
961{
962 ObjectGuid guid;
963 recvData >> guid.ReadAsPacked();
964
965 Unit* mover = _player->m_mover;
966 if (!mover || guid != mover->GetGUID())
967 {
968 recvData.rfinish(); // prevent warnings spam
969 return;
970 }
971
972 uint32 movementCounter;
973 recvData >> movementCounter;
974
975 MovementInfo movementInfo;
976 movementInfo.guid = guid;
977 ReadMovementInfo(recvData, &movementInfo);
978
979 /* process position-change */
980 int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;
981 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
982 {
983 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
984 movementInfo.time = getMSTime();
985 }
986 else
987 {
988 movementInfo.time = (uint32)movementTime;
989 }
990
991 movementInfo.guid = mover->GetGUID();
992 mover->m_movementInfo = movementInfo;
993 mover->UpdatePosition(movementInfo.pos);
994
995 WorldPacket data(MSG_MOVE_ROOT, 64);
996 WriteMovementInfo(&data, &movementInfo);
997 mover->SendMessageToSet(&data, _player);
998}
@ MSG_MOVE_ROOT
Definition: Opcodes.h:266

References _player, _timeSyncClockDelta, Object::GetGUID(), getMSTime(), MovementInfo::guid, LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_ROOT, MovementInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), WorldObject::SendMessageToSet(), MovementInfo::time, Unit::UpdatePosition(), and WriteMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveSetCanFlyAckOpcode()

void WorldSession::HandleMoveSetCanFlyAckOpcode ( WorldPacket recvData)
1579{
1580 // fly mode on/off
1581 LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1582
1583 ObjectGuid guid;
1584 recv_data >> guid.ReadAsPacked();
1585
1586 if (!_player)
1587 {
1588 recv_data.rfinish(); // prevent warnings spam
1589 return;
1590 }
1591
1592 recv_data.read_skip<uint32>(); // unk
1593
1594 MovementInfo movementInfo;
1595 movementInfo.guid = guid;
1596 ReadMovementInfo(recv_data, &movementInfo);
1597
1598 recv_data.read_skip<float>(); // unk2
1599
1600 sScriptMgr->AnticheatSetCanFlybyServer(_player, movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY));
1601
1602 _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
1603}
@ MOVEMENTFLAG_CAN_FLY
Definition: Unit.h:576

References _player, MovementInfo::flags, MovementInfo::guid, LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_CAN_FLY, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveSplineDoneOpcode()

void WorldSession::HandleMoveSplineDoneOpcode ( WorldPacket recvPacket)
211{
212 LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_SPLINE_DONE");
213
214 ObjectGuid guid; // used only for proper packet read
215 recvData >> guid.ReadAsPacked();
216
217 MovementInfo movementInfo; // used only for proper packet read
218 movementInfo.guid = guid;
219 ReadMovementInfo(recvData, &movementInfo);
220
221 recvData.read_skip<uint32>(); // spline id
222
223 // in taxi flight packet received in 2 case:
224 // 1) end taxi path in far (multi-node) flight
225 // 2) switch from one map to other in case multim-map taxi path
226 // we need process only (1)
227
229 if (curDest)
230 {
231 TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
232
233 // far teleport case
234 if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
235 {
236 if (FlightPathMovementGenerator* flight = dynamic_cast<FlightPathMovementGenerator*>(GetPlayer()->GetMotionMaster()->top()))
237 {
238 // short preparations to continue flight
239 flight->SetCurrentNodeAfterTeleport();
240 TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()];
241 flight->SkipCurrentNode();
242
243 GetPlayer()->TeleportTo(curDestNode->map_id, node->x, node->y, node->z, GetPlayer()->GetOrientation(), TELE_TO_NOT_LEAVE_TAXI);
244 }
245 }
246
247 return;
248 }
249
250 // at this point only 1 node is expected (final destination)
251 if (GetPlayer()->m_taxi.GetPath().size() != 1)
252 {
253 return;
254 }
255
257 GetPlayer()->SetFallInformation(GameTime::GetGameTime().count(), GetPlayer()->GetPositionZ());
258 if (GetPlayer()->pvpInfo.IsHostile)
259 {
260 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
261 }
262}
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
@ TELE_TO_NOT_LEAVE_TAXI
Definition: Player.h:821
@ FLIGHT_MOTION_TYPE
Definition: MotionMaster.h:45
void SetFallInformation(uint32 time, float z)
Definition: Player.h:2285
PlayerTaxi m_taxi
Definition: Player.h:1123
void CleanupAfterTaxiFlight()
Definition: Player.cpp:10325
uint32 GetTaxiDestination() const
Definition: PlayerTaxi.h:65
Definition: WaypointMovementGenerator.h:103
Definition: DBCStructure.h:1929
uint32 map_id
Definition: DBCStructure.h:1931

References Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), FLIGHT_MOTION_TYPE, GameTime::GetGameTime(), GetPlayer(), PlayerTaxi::GetTaxiDestination(), MovementInfo::guid, LOG_DEBUG, Player::m_taxi, TaxiNodesEntry::map_id, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), Player::SetFallInformation(), sTaxiNodesStore, TELE_TO_NOT_LEAVE_TAXI, Player::TeleportTo(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveTeleportAck()

void WorldSession::HandleMoveTeleportAck ( WorldPacket recvPacket)
267{
268 LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
269
270 ObjectGuid guid;
271 recvData >> guid.ReadAsPacked();
272
273 uint32 flags, time;
274 recvData >> flags >> time; // unused
275 LOG_DEBUG("network.opcode", "Guid {}", guid.ToString());
276 LOG_DEBUG("network.opcode", "Flags {}, time {}", flags, time / IN_MILLISECONDS);
277
278 Player* plMover = _player->m_mover->ToPlayer();
279
280 if (!plMover || !plMover->IsBeingTeleportedNear())
281 return;
282
283 if (guid != plMover->GetGUID())
284 return;
285
286 plMover->SetSemaphoreTeleportNear(0);
287
288 uint32 old_zone = plMover->GetZoneId();
289
290 WorldLocation const& dest = plMover->GetTeleportDest();
291 Position oldPos(*plMover);
292
293 plMover->UpdatePosition(dest, true);
294
295 // xinef: teleport pets if they are not unsummoned
296 if (Pet* pet = plMover->GetPet())
297 {
298 if (!pet->IsWithinDist3d(plMover, plMover->GetMap()->GetVisibilityRange() - 5.0f))
299 pet->NearTeleportTo(plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), pet->GetOrientation());
300 }
301
302 if (oldPos.GetExactDist2d(plMover) > 100.0f)
303 {
304 uint32 newzone, newarea;
305 plMover->GetZoneAndAreaId(newzone, newarea);
306 plMover->UpdateZone(newzone, newarea);
307
308 // new zone
309 if (old_zone != newzone)
310 {
311 // honorless target
312 if (plMover->pvpInfo.IsHostile)
313 plMover->CastSpell(plMover, 2479, true);
314
315 // in friendly area
316 else if (plMover->IsPvP() && !plMover->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
317 plMover->UpdatePvP(false, false);
318 }
319 }
320
321 // resummon pet
323
324 //lets process all delayed operations on successful teleport
326
328
329 // pussywizard: client forgets about losing control, resend it
330 if (plMover->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED) || plMover->IsCharmed()) // only in such cases SetClientControl(self, false) is sent
331 plMover->SetClientControl(plMover, false, true);
332}
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
@ PLAYER_FLAGS_IN_PVP
Definition: Player.h:484
@ UNIT_STATE_CONFUSED
Definition: Unit.h:336
@ UNIT_STATE_FLEEING
Definition: Unit.h:332
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition: Object.cpp:3091
Definition: Position.h:28
bool IsHostile
Definition: Player.h:361
WorldLocation & GetTeleportDest()
Definition: Player.h:2040
void UpdatePvP(bool state, bool _override=false)
Definition: PlayerUpdates.cpp:1481
void UpdateZone(uint32 newZone, uint32 newArea)
Definition: PlayerUpdates.cpp:1208
void ProcessDelayedOperations()
Definition: Player.cpp:1595
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition: PlayerUpdates.cpp:1112
void SetSemaphoreTeleportNear(time_t tm)
Definition: Player.h:2044
PvPInfo pvpInfo
Definition: Player.h:1797
bool IsBeingTeleportedNear() const
Definition: Player.h:2042
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition: Player.cpp:12748
void ResummonPetTemporaryUnSummonedIfAny()
Definition: Player.cpp:14115
bool IsCharmed() const
Definition: Unit.h:1871
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
float GetVisibilityRange() const
Definition: Map.h:350
void ReinitializeMovement()
Definition: MotionMaster.cpp:808

References _player, Unit::CastSpell(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), Player::GetPet(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), Map::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), Player::HasPlayerFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Player::IsBeingTeleportedNear(), Unit::IsCharmed(), PvPInfo::IsHostile, Player::IsPvP(), LOG_DEBUG, Player::m_mover, PLAYER_FLAGS_IN_PVP, Player::ProcessDelayedOperations(), Player::pvpInfo, ObjectGuid::ReadAsPacked(), MotionMaster::ReinitializeMovement(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::SetClientControl(), Player::SetSemaphoreTeleportNear(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, Player::UpdatePosition(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by HandleTeleportTimeout(), and OpcodeTable::Initialize().

◆ HandleMoveTimeSkippedOpcode()

void WorldSession::HandleMoveTimeSkippedOpcode ( WorldPacket recvData)
859{
860 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_TIME_SKIPPED");
861
862 ObjectGuid guid;
863 uint32 timeSkipped;
864 recvData >> guid.ReadAsPacked();
865 recvData >> timeSkipped;
866
867 Unit* mover = GetPlayer()->m_mover;
868
869 if (!mover)
870 {
871 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong mover state from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
872 return;
873 }
874
875 // prevent tampered movement data
876 if (guid != mover->GetGUID())
877 {
878 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong guid from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
879 return;
880 }
881
882 mover->m_movementInfo.time += timeSkipped;
883
884 WorldPacket data(MSG_MOVE_TIME_SKIPPED, recvData.size());
885 data << guid.WriteAsPacked();
886 data << timeSkipped;
887 GetPlayer()->SendMessageToSet(&data, false);
888}
@ MSG_MOVE_TIME_SKIPPED
Definition: Opcodes.h:823

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_TIME_SKIPPED, ObjectGuid::ReadAsPacked(), Player::SendMessageToSet(), ByteBuffer::size(), MovementInfo::time, and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveUnRootAck()

void WorldSession::HandleMoveUnRootAck ( WorldPacket recvPacket)
1001{
1002 ObjectGuid guid;
1003 recvData >> guid.ReadAsPacked();
1004
1005 Unit* mover = _player->m_mover;
1006 if (!mover || guid != mover->GetGUID())
1007 {
1008 recvData.rfinish(); // prevent warnings spam
1009 return;
1010 }
1011
1012 uint32 movementCounter;
1013 recvData >> movementCounter;
1014
1015 MovementInfo movementInfo;
1016 movementInfo.guid = guid;
1017 ReadMovementInfo(recvData, &movementInfo);
1018
1019 /* process position-change */
1020 int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;
1021 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
1022 {
1023 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
1024 movementInfo.time = getMSTime();
1025 }
1026 else
1027 {
1028 movementInfo.time = (uint32)movementTime;
1029 }
1030
1031 if (G3D::fuzzyEq(movementInfo.fallTime, 0.f))
1032 {
1034 }
1035
1036 movementInfo.guid = mover->GetGUID();
1037 mover->m_movementInfo = movementInfo;
1038 mover->UpdatePosition(movementInfo.pos);
1039
1040 WorldPacket data(MSG_MOVE_UNROOT, 64);
1041 WriteMovementInfo(&data, &movementInfo);
1042 mover->SendMessageToSet(&data, _player);
1043}
@ MSG_MOVE_UNROOT
Definition: Opcodes.h:267
uint32 fallTime
Definition: Object.h:295

References _player, _timeSyncClockDelta, MovementInfo::fallTime, Object::GetGUID(), getMSTime(), MovementInfo::guid, LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_FALLING, MSG_MOVE_UNROOT, MovementInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), MovementInfo::RemoveMovementFlag(), ByteBuffer::rfinish(), WorldObject::SendMessageToSet(), MovementInfo::time, Unit::UpdatePosition(), and WriteMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveWaterWalkAck()

void WorldSession::HandleMoveWaterWalkAck ( WorldPacket recvPacket)
819{
820 LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
821
822 ObjectGuid guid;
823 recvData >> guid.ReadAsPacked();
824
825 recvData.read_skip<uint32>(); // unk
826
827 MovementInfo movementInfo;
828 movementInfo.guid = guid;
829 ReadMovementInfo(recvData, &movementInfo);
830
831 recvData.read_skip<uint32>(); // unk2
832}

References MovementInfo::guid, LOG_DEBUG, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), and ReadMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveWorldportAck()

void WorldSession::HandleMoveWorldportAck ( )
51{
52 // ignore unexpected far teleports
53 if (!GetPlayer()->IsBeingTeleportedFar())
54 return;
55
57
58 // get the teleport destination
59 WorldLocation const& loc = GetPlayer()->GetTeleportDest();
60
61 // possible errors in the coordinate validity check
63 {
64 KickPlayer("!MapMgr::IsValidMapCoord(loc)");
65 return;
66 }
67
68 // get the destination map entry, not the current one, this will fix homebind and reset greeting
69 MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
70 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
71
72 Map* oldMap = GetPlayer()->GetMap();
73 if (GetPlayer()->IsInWorld())
74 {
75 LOG_ERROR("network.opcode", "Player (Name {}) is still in world when teleported from map {} to new map {}", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
76 oldMap->RemovePlayerFromMap(GetPlayer(), false);
77 }
78
79 // reset instance validity, except if going to an instance inside an instance
80 if (!GetPlayer()->m_InstanceValid && !mInstance)
81 {
82 GetPlayer()->m_InstanceValid = true;
83 // pussywizard: m_InstanceValid can be false only by leaving a group in an instance => so remove temp binds that could not be removed because player was still on the map!
84 if (!sInstanceSaveMgr->PlayerIsPermBoundToInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty()))
85 sInstanceSaveMgr->PlayerUnbindInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty(), true);
86 }
87
88 // relocate the player to the teleport destination
89 Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
90 // the CanEnter checks are done in TeleporTo but conditions may change
91 // while the player is in transit, for example the map may get full
92 if (!newMap || newMap->CannotEnter(GetPlayer(), false))
93 {
94 LOG_ERROR("network.opcode", "Map {} could not be created for player {}, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUID().ToString());
95 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->m_homebindO);
96 return;
97 }
98
99 float z = loc.GetPositionZ() + GetPlayer()->GetHoverHeight();
100 GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
101
102 GetPlayer()->ResetMap();
103 GetPlayer()->SetMap(newMap);
104
106
108 if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
109 {
110 LOG_ERROR("network.opcode", "WORLD: failed to teleport player {} ({}) to map {} because of unknown reason!",
111 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), loc.GetMapId());
112 GetPlayer()->ResetMap();
113 GetPlayer()->SetMap(oldMap);
114 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->m_homebindO);
115 return;
116 }
117
118 oldMap->AfterPlayerUnlinkFromMap();
119
120 // pussywizard: transport teleport couldn't teleport us to the same map (some other teleport pending, reqs not met, etc.), but we still have transport set until player moves! clear it if map differs (crashfix)
121 if (Transport* t = _player->GetTransport())
122 if (!t->IsInMap(_player))
123 {
124 t->RemovePassenger(_player);
125 _player->m_transport = nullptr;
128 }
129
131 _player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
132
133 CellCoord pair(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
134 Cell cell(pair);
135 if (!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid())
136 {
137 KickPlayer("!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid()");
138 return;
139 }
140 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
141
142 // pussywizard: player supposed to enter bg map
143 if (_player->InBattleground())
144 {
145 // but landed on another map, cleanup data
146 if (!mEntry->IsBattlegroundOrArena())
148 // everything ok
149 else if (Battleground* bg = _player->GetBattleground())
150 {
151 if (_player->IsInvitedForBattlegroundInstance()) // GMs are not invited, so they are not added to participants
152 bg->AddPlayer(_player);
153 }
154 }
155
156 // pussywizard: arena spectator stuff
157 {
158 if (newMap->IsBattleArena() && ((BattlegroundMap*)newMap)->GetBG() && _player->HasPendingSpectatorForBG(((BattlegroundMap*)newMap)->GetInstanceId()))
159 {
161 _player->SetIsSpectator(true);
163 ((BattlegroundMap*)newMap)->GetBG()->AddSpectator(_player);
165 }
166 else
167 _player->SetIsSpectator(false);
168
170
171 if (uint32 inviteInstanceId = _player->GetPendingSpectatorInviteInstanceId())
172 {
173 if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId, BATTLEGROUND_TYPE_NONE))
174 tbg->RemoveToBeTeleported(_player->GetGUID());
176 }
177 }
178
179 // xinef: do this again, player can be teleported inside bg->AddPlayer(_player)!!!!
180 CellCoord pair2(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
181 Cell cell2(pair2);
182 if (!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid())
183 {
184 KickPlayer("!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid()");
185 return;
186 }
187 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
188
190
191 // flight fast teleport case
192 if (GetPlayer()->IsInFlight())
193 {
194 if (!GetPlayer()->InBattleground())
195 {
196 // short preparations to continue flight
197 MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
198 movementGenerator->Initialize(GetPlayer());
199 return;
200 }
201
202 // battleground state prepare, stop flight
205 }
206
207 // resurrect character at enter into instance where his corpse exist after add to map
208 Corpse* corpse = GetPlayer()->GetMap()->GetCorpseByPlayer(GetPlayer()->GetGUID());
209 if (corpse && corpse->GetType() != CORPSE_BONES)
210 {
211 if (mEntry->IsDungeon())
212 {
213 GetPlayer()->ResurrectPlayer(0.5f);
215 }
216 }
217
218 if (!corpse && mEntry->IsDungeon())
219 {
220 // resurrect character upon entering instance when the corpse is not available anymore
221 if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->MapID)
222 {
223 GetPlayer()->ResurrectPlayer(0.5f);
225 }
226 }
227
228 bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena();
229 if (mInstance)
230 {
231 Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
232 if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
233 if (mapDiff->resetTime)
234 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
235 {
236 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
237 GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
238 }
239 allowMount = mInstance->AllowMount;
240 }
241
242 // mount allow check
243 if (!allowMount)
245
246 // update zone immediately, otherwise leave channel will cause crash in mtmap
247 uint32 newzone, newarea;
248 GetPlayer()->GetZoneAndAreaId(newzone, newarea);
249 GetPlayer()->UpdateZone(newzone, newarea);
250
251 // honorless target
252 if (GetPlayer()->pvpInfo.IsHostile)
253 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
254
255 // in friendly area
256 else if (GetPlayer()->IsPvP() && !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
257 GetPlayer()->UpdatePvP(false, false);
258
259 // resummon pet
261
262 //lets process all delayed operations on successful teleport
264}
#define SPECTATOR_ADDON_PREFIX
Definition: ArenaSpectator.h:35
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition: DBCStores.cpp:754
@ CORPSE_BONES
Definition: Corpse.h:28
CoordPair< MAX_NUMBER_OF_GRIDS > GridCoord
Definition: GridDefines.h:169
@ BATTLEGROUND_TYPE_NONE
Definition: SharedDefines.h:3452
CellCoord ComputeCellCoord(float x, float y)
Definition: GridDefines.h:191
AC_GAME_API void HandleResetCommand(Player *player)
Definition: ArenaSpectator.cpp:227
void SendCommand(T *o, Format &&fmt, Args &&... args)
Definition: ArenaSpectator.h:47
bool IsEmpty() const
Definition: LinkedList.h:97
void deleteReferences(bool removeFromMap=false)
Definition: HostileRefMgr.cpp:125
CorpseType GetType() const
Definition: Corpse.h:72
void UpdatePositionData()
Definition: Object.cpp:1154
bool HasPendingSpectatorForBG(uint32 bgInstanceId) const
Definition: Player.h:2527
void SendInitialPacketsAfterAddToMap()
Definition: Player.cpp:11529
bool m_InstanceValid
Definition: Player.h:2386
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
Definition: Player.cpp:11631
bool IsInvitedForBattlegroundInstance() const
Definition: Player.h:2206
Difficulty GetDifficulty(bool isRaid) const
Definition: Player.h:1870
void SendInitialPacketsBeforeAddToMap()
Definition: Player.cpp:11472
void ResetMap() override
Definition: Player.cpp:14546
void RemoveCorpse()
Definition: Player.cpp:4573
void ClearReceivedSpectatorResetFor()
Definition: Player.h:2531
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId)
Definition: Player.h:2528
void SetIsSpectator(bool on)
Definition: Player.cpp:15237
void SetSemaphoreTeleportFar(time_t tm)
Definition: Player.h:2045
void SetMap(Map *map) override
Definition: Player.cpp:14558
void SetPendingSpectatorForBG(uint32 bgInstanceId)
Definition: Player.h:2526
uint32 GetPendingSpectatorInviteInstanceId() const
Definition: Player.h:2529
HostileRefMgr & getHostileRefMgr()
Definition: Unit.h:2149
float GetHoverHeight() const
Definition: Unit.h:2387
Definition: Cell.h:46
Definition: Map.h:273
bool AllowMount
Definition: Map.h:276
virtual void RemovePlayerFromMap(Player *, bool)
Definition: Map.cpp:914
void LoadGrid(float x, float y)
Definition: Map.cpp:494
virtual void AfterPlayerUnlinkFromMap()
Definition: Map.cpp:937
virtual EnterState CannotEnter(Player *, bool)
Definition: Map.h:437
uint32 GetId() const
Definition: Map.h:378
Corpse * GetCorpseByPlayer(ObjectGuid const &ownerGuid) const
Definition: Map.h:532
Difficulty GetDifficulty() const
Definition: Map.h:442
Definition: Map.h:847
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition: MapMgr.h:91
_Ty top() const
Definition: MotionMaster.h:148
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
Definition: MovementGenerator.h:30
virtual void Initialize(Unit *)=0
uint32 MapID
Definition: DBCStructure.h:1309
bool IsBattlegroundOrArena() const
Definition: DBCStructure.h:1340
bool IsDungeon() const
Definition: DBCStructure.h:1334
Definition: DBCStructure.h:2195

References _player, Map::AfterPlayerUnlinkFromMap(), InstanceTemplate::AllowMount, BATTLEGROUND_TYPE_NONE, Map::CannotEnter(), Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), Player::ClearReceivedSpectatorResetFor(), Acore::ComputeCellCoord(), CORPSE_BONES, HostileRefMgr::deleteReferences(), Player::GetBattleground(), Map::GetCorpseByPlayer(), Map::GetDifficulty(), Player::GetDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetHoverHeight(), Map::GetId(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), Position::GetOrientation(), Player::GetPendingSpectatorInviteInstanceId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), WorldObject::GetTransport(), Corpse::GetType(), WorldObject::GetZoneAndAreaId(), Cell::GridX(), Cell::GridY(), ArenaSpectator::HandleResetCommand(), Player::HasPendingSpectatorForBG(), Player::InBattleground(), MovementGenerator::Initialize(), Map::IsBattleArena(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), LinkedListHead::IsEmpty(), Player::IsInvitedForBattlegroundInstance(), MapEntry::IsRaid(), MapMgr::IsValidMapCoord(), KickPlayer(), Map::LoadGrid(), LOG_ERROR, Player::m_InstanceValid, WorldObject::m_movementInfo, WorldObject::m_transport, MapEntry::MapID, MotionMaster::MovementExpired(), MOVEMENTFLAG_ONTRANSPORT, PLAYER_FLAGS_IN_PVP, PLAYER_MAX_BATTLEGROUND_QUEUES, Player::ProcessDelayedOperations(), Position::Relocate(), Unit::RemoveAurasByType(), Player::RemoveCorpse(), MovementInfo::RemoveMovementFlag(), Map::RemovePlayerFromMap(), MovementInfo::TransportInfo::Reset(), Player::ResetMap(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::ResurrectPlayer(), sBattlegroundMgr, ArenaSpectator::SendCommand(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Player::SetBattlegroundId(), Player::SetIsSpectator(), Player::SetMap(), Player::SetPendingSpectatorForBG(), Player::SetPendingSpectatorInviteInstanceId(), Player::SetSemaphoreTeleportFar(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, Player::SpawnCorpseBones(), SPECTATOR_ADDON_PREFIX, SPELL_AURA_MOUNTED, TEAM_NEUTRAL, Player::TeleportTo(), MotionMaster::top(), MovementInfo::transport, WorldObject::UpdatePositionData(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by HandleMoveWorldportAckOpcode(), HandleTeleportTimeout(), and LogoutPlayer().

◆ HandleMoveWorldportAckOpcode()

void WorldSession::HandleMoveWorldportAckOpcode ( WorldPacket recvPacket)
45{
46 LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
48}
void HandleMoveWorldportAck()
Definition: MovementHandler.cpp:50

References HandleMoveWorldportAck(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleNameQueryOpcode()

void WorldSession::HandleNameQueryOpcode ( WorldPacket recvPacket)
68{
69 ObjectGuid guid;
70 recvData >> guid;
71
72 // This is disable by default to prevent lots of console spam
73 // LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid);
74
76}
void SendNameQueryOpcode(ObjectGuid guid)
Definition: QueryHandler.cpp:31

References SendNameQueryOpcode().

Referenced by OpcodeTable::Initialize().

◆ HandleNextCinematicCamera()

void WorldSession::HandleNextCinematicCamera ( WorldPacket recvPacket)
994{
995{
996 LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
997}
998 // Sent by client when cinematic actually begun. So we begin the server side process
1000}
void BeginCinematic()
Definition: CinematicMgr.cpp:43

References CinematicMgr::BeginCinematic(), Player::GetCinematicMgr(), GetPlayer(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleNpcTextQueryOpcode()

void WorldSession::HandleNpcTextQueryOpcode ( WorldPacket recvPacket)
271{
272 uint32 textID;
273 ObjectGuid guid;
274
275 recvData >> textID;
276 LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", textID);
277
278 recvData >> guid;
279
280 GossipText const* gossip = sObjectMgr->GetGossipText(textID);
281
282 WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
283 data << textID;
284
285 if (!gossip)
286 {
287 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
288 {
289 data << float(0);
290 data << "Greetings $N";
291 data << "Greetings $N";
292 data << uint32(0);
293 data << uint32(0);
294 data << uint32(0);
295 data << uint32(0);
296 data << uint32(0);
297 data << uint32(0);
298 data << uint32(0);
299 }
300 }
301 else
302 {
303 std::string text0[MAX_GOSSIP_TEXT_OPTIONS], text1[MAX_GOSSIP_TEXT_OPTIONS];
305
306 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
307 {
308 BroadcastText const* bct = sObjectMgr->GetBroadcastText(gossip->Options[i].BroadcastTextID);
309 if (bct)
310 {
311 text0[i] = bct->GetText(locale, GENDER_MALE, true);
312 text1[i] = bct->GetText(locale, GENDER_FEMALE, true);
313 }
314 else
315 {
316 text0[i] = gossip->Options[i].Text_0;
317 text1[i] = gossip->Options[i].Text_1;
318 }
319
320 if (locale != DEFAULT_LOCALE && !bct)
321 {
322 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textID))
323 {
324 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[i], locale, text0[i]);
325 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[i], locale, text1[i]);
326 }
327 }
328
329 data << gossip->Options[i].Probability;
330
331 if (text0[i].empty())
332 data << text1[i];
333 else
334 data << text0[i];
335
336 if (text1[i].empty())
337 data << text0[i];
338 else
339 data << text1[i];
340
341 data << gossip->Options[i].Language;
342
343 for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
344 {
345 data << gossip->Options[i].Emotes[j]._Delay;
346 data << gossip->Options[i].Emotes[j]._Emote;
347 }
348 }
349 }
350
351 SendPacket(&data);
352
353 LOG_DEBUG("network", "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
354}
#define DEFAULT_LOCALE
Definition: Common.h:88
#define MAX_GOSSIP_TEXT_OPTIONS
Definition: NPCHandler.h:42
#define MAX_GOSSIP_TEXT_EMOTES
Definition: NPCHandler.h:30
@ GENDER_MALE
Definition: SharedDefines.h:60
@ GENDER_FEMALE
Definition: SharedDefines.h:61
@ SMSG_NPC_TEXT_UPDATE
Definition: Opcodes.h:414
Definition: ObjectMgr.h:435
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition: ObjectMgr.h:457
uint32 _Emote
Definition: NPCHandler.h:26
uint32 _Delay
Definition: NPCHandler.h:27
std::string Text_0
Definition: NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition: NPCHandler.h:39
uint32 Language
Definition: NPCHandler.h:37
float Probability
Definition: NPCHandler.h:38
uint32 BroadcastTextID
Definition: NPCHandler.h:36
std::string Text_1
Definition: NPCHandler.h:35
Definition: NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition: NPCHandler.h:46
Definition: NPCHandler.h:55

References QEmote::_Delay, QEmote::_Emote, GossipTextOption::BroadcastTextID, DEFAULT_LOCALE, GossipTextOption::Emotes, GENDER_FEMALE, GENDER_MALE, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), BroadcastText::GetText(), GossipTextOption::Language, LOG_DEBUG, MAX_GOSSIP_TEXT_EMOTES, MAX_GOSSIP_TEXT_OPTIONS, GossipText::Options, GossipTextOption::Probability, SendPacket(), SMSG_NPC_TEXT_UPDATE, sObjectMgr, GossipTextOption::Text_0, and GossipTextOption::Text_1.

Referenced by OpcodeTable::Initialize().

◆ HandleOfferPetitionOpcode()

void WorldSession::HandleOfferPetitionOpcode ( WorldPacket recvData)
550{
551 LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok
552
553 ObjectGuid petitionguid, plguid;
554 uint32 junk;
555 Player* player;
556 recvData >> junk; // this is not petition type!
557 recvData >> petitionguid; // petition guid
558 recvData >> plguid; // player guid
559
561 if (!player)
562 return;
563
564 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
565 if (!petition)
566 return;
567
568 if (GetPlayer()->GetTeamId() != player->GetTeamId())
569 {
570 if (petition->petitionType != GUILD_CHARTER_TYPE)
572 else
574 return;
575 }
576
577 if (petition->petitionType != GUILD_CHARTER_TYPE)
578 {
579 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
580 {
581 // player is too low level to join an arena team
583 return;
584 }
585
587 if (slot >= MAX_ARENA_SLOT)
588 return;
589
590 if (player->GetArenaTeamId(slot))
591 {
592 // player is already in an arena team
594 return;
595 }
596
597 if (player->GetArenaTeamIdInvited())
598 {
600 return;
601 }
602 }
603 else
604 {
605 if (player->GetGuildId())
606 {
608 return;
609 }
610
611 if (player->GetGuildIdInvited())
612 {
614 return;
615 }
616 }
617
618 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
619 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
620
621 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12));
622 data << petitionguid; // petition guid
623 data << _player->GetGUID(); // owner guid
624 data << uint32(petitionguid.GetCounter()); // guild guid
625 data << uint8(signs); // sign's count
626
627 if (signs)
628 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
629 {
630 data << itr->first; // Player GUID
631 data << uint32(0); // there 0 ...
632 }
633
634 player->GetSession()->SendPacket(&data);
635}
@ GUILD_COMMAND_INVITE
Definition: Guild.h:103
@ GUILD_COMMAND_CREATE
Definition: Guild.h:102
@ ERR_ALREADY_IN_GUILD_S
Definition: Guild.h:125
@ ERR_GUILD_NOT_ALLIED
Definition: Guild.h:135
@ ERR_ALREADY_INVITED_TO_GUILD_S
Definition: Guild.h:127
#define sPetitionMgr
Definition: PetitionMgr.h:88
@ SMSG_PETITION_SHOW_SIGNATURES
Definition: Opcodes.h:477
@ GUILD_CHARTER_TYPE
Definition: WorldSession.h:222
static uint8 GetSlotByType(uint32 type)
Definition: ArenaTeam.cpp:618
uint32 GetGuildIdInvited()
Definition: Player.h:1853
Definition: PetitionMgr.h:40
uint8 petitionType
Definition: PetitionMgr.h:43
Definition: PetitionMgr.h:48
SignatureMap signatureMap
Definition: PetitionMgr.h:50

References _player, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ObjectAccessor::FindConnectedPlayer(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), ArenaTeam::GetSlotByType(), Player::GetTeamId(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, LOG_DEBUG, MAX_ARENA_SLOT, Petition::petitionType, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleOpenItemOpcode()

void WorldSession::HandleOpenItemOpcode ( WorldPacket recvPacket)
170{
171 LOG_DEBUG("network", "WORLD: CMSG_OPEN_ITEM packet, data length = {}", (uint32)recvPacket.size());
172
173 Player* pUser = _player;
174
175 // ignore for remote control state
176 if (pUser->m_mover != pUser)
177 return;
178
179 // xinef: additional check, client outputs message on its own
180 if (!pUser->IsAlive())
181 {
182 pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
183 return;
184 }
185
186 uint8 bagIndex, slot;
187
188 recvPacket >> bagIndex >> slot;
189
190 LOG_DEBUG("network.opcode", "bagIndex: {}, slot: {}", bagIndex, slot);
191
192 Item* item = pUser->GetItemByPos(bagIndex, slot);
193 if (!item)
194 {
195 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
196 return;
197 }
198
199 ItemTemplate const* proto = item->GetTemplate();
200 if (!proto)
201 {
202 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
203 return;
204 }
205
206 // Verify that the bag is an actual bag or wrapped item that can be used "normally"
208 {
209 pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, nullptr);
210 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to open item [{}, entry: {}] which is not openable!",
211 pUser->GetName(), pUser->GetGUID().ToString(), item->GetGUID().ToString(), proto->ItemId);
212 return;
213 }
214
215 // locked item
216 uint32 lockId = proto->LockID;
217 if (lockId)
218 {
219 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
220
221 if (!lockInfo)
222 {
223 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
224 LOG_ERROR("network.opcode", "WORLD::OpenItem: item [{}] has an unknown lockId: {}!", item->GetGUID().ToString(), lockId);
225 return;
226 }
227
228 // was not unlocked yet
229 if (item->IsLocked())
230 {
231 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
232 return;
233 }
234 }
235
236 if (sScriptMgr->OnBeforeOpenItem(pUser, item))
237 {
238 if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))// wrapped?
239 {
241 stmt->SetData(0, item->GetGUID().GetCounter());
243 .WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, bagIndex, slot, item->GetGUID().GetCounter(), std::placeholders::_1)));
244 }
245 else
246 {
247 pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
248 }
249 }
250}
@ CHAR_SEL_CHARACTER_GIFT_BY_ITEM
Definition: CharacterDatabase.h:131
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
@ EQUIP_ERR_ITEM_LOCKED
Definition: Item.h:77
@ EQUIP_ERR_YOU_ARE_DEAD
Definition: Item.h:79
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition: Item.h:80
@ ITEM_FIELD_FLAG_WRAPPED
Definition: ItemTemplate.h:113
bool IsLocked() const
Definition: Item.h:247
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:889
void HandleOpenWrappedItemCallback(uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
Definition: SpellHandler.cpp:252
Definition: DBCStructure.h:1291

References _player, _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_GIFT_BY_ITEM, CharacterDatabase, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_LOCKED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, ItemTemplate::Flags, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), WorldObject::GetName(), Item::GetTemplate(), HandleOpenWrappedItemCallback(), Object::HasFlag(), Unit::IsAlive(), Item::IsLocked(), ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FLAG_HAS_LOOT, ItemTemplate::ItemId, ItemTemplate::LockID, LOG_DEBUG, LOG_ERROR, LOOT_CORPSE, Player::m_mover, Player::SendEquipError(), Player::SendLoot(), PreparedStatementBase::SetData(), ByteBuffer::size(), sLockStore, sScriptMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleOpenWrappedItemCallback()

void WorldSession::HandleOpenWrappedItemCallback ( uint8  bagIndex,
uint8  slot,
ObjectGuid::LowType  itemLowGUID,
PreparedQueryResult  result 
)
253{
254 if (!GetPlayer())
255 return;
256
257 Item* item = GetPlayer()->GetItemByPos(bagIndex, slot);
258 if (!item)
259 return;
260
261 if (item->GetGUID().GetCounter() != itemLowGUID || !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED)) // during getting result, gift was swapped with another item
262 return;
263
264 if (!result)
265 {
266 LOG_ERROR("network", "Wrapped item {} don't have record in character_gifts table and will deleted", item->GetGUID().ToString());
267 GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
268 return;
269 }
270
271 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
272
273 Field* fields = result->Fetch();
274 uint32 entry = fields[0].Get<uint32>();
275 uint32 flags = fields[1].Get<uint32>();
276
278 item->SetEntry(entry);
279 item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
281
284
286 stmt->SetData(0, item->GetGUID().GetCounter());
287 trans->Append(stmt);
288
289 CharacterDatabase.CommitTransaction(trans);
290}
@ CHAR_DEL_GIFT
Definition: CharacterDatabase.h:130
void SetEntry(uint32 entry)
Definition: Object.h:110

References CHAR_DEL_GIFT, CharacterDatabase, Player::DestroyItem(), ObjectGuid::Empty, Field::Get(), Item::GetBagSlot(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Object::HasFlag(), ITEM_CHANGED, ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, LOG_ERROR, ItemTemplate::MaxDurability, Player::SaveInventoryAndGoldToDB(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), Object::SetUInt32Value(), and ObjectGuid::ToString().

Referenced by HandleOpenItemOpcode().

◆ HandleOptOutOfLootOpcode()

void WorldSession::HandleOptOutOfLootOpcode ( WorldPacket recvData)
1125{
1126 LOG_DEBUG("network", "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
1127
1128 uint32 passOnLoot;
1129 recvData >> passOnLoot; // 1 always pass, 0 do not pass
1130
1131 if (!GetPlayer())
1132 return;
1133
1134 GetPlayer()->SetPassOnGroupLoot(passOnLoot);
1135}
void SetPassOnGroupLoot(bool bPassOnGroupLoot)
Definition: Player.h:2438

References GetPlayer(), LOG_DEBUG, and Player::SetPassOnGroupLoot().

Referenced by OpcodeTable::Initialize().

◆ HandlePageTextQueryOpcode()

void WorldSession::HandlePageTextQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

358{
359 LOG_DEBUG("network", "WORLD: Received CMSG_PAGE_TEXT_QUERY");
360
361 uint32 pageID;
362 recvData >> pageID;
363 recvData.read_skip<uint64>(); // guid
364
365 while (pageID)
366 {
367 PageText const* pageText = sObjectMgr->GetPageText(pageID);
368 // guess size
370 data << pageID;
371
372 if (!pageText)
373 {
374 data << "Item page missing.";
375 data << uint32(0);
376 pageID = 0;
377 }
378 else
379 {
380 std::string Text = pageText->Text;
381
382 int loc_idx = GetSessionDbLocaleIndex();
383 if (loc_idx >= 0)
384 if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID))
385 ObjectMgr::GetLocaleString(player->Text, loc_idx, Text);
386
387 data << Text;
388 data << uint32(pageText->NextPage);
389 pageID = pageText->NextPage;
390 }
391 SendPacket(&data);
392
393 LOG_DEBUG("network", "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
394 }
395}
Text
Definition: boss_pyroguard_emberseer.cpp:26
@ SMSG_PAGE_TEXT_QUERY_RESPONSE
Definition: Opcodes.h:121
Definition: ObjectMgr.h:60
uint16 NextPage
Definition: ObjectMgr.h:62
std::string Text
Definition: ObjectMgr.h:61
Definition: NPCHandler.h:50

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), LOG_DEBUG, PageText::NextPage, ByteBuffer::read_skip(), SendPacket(), SMSG_PAGE_TEXT_QUERY_RESPONSE, sObjectMgr, and PageText::Text.

Referenced by OpcodeTable::Initialize().

◆ HandlePartyAssignmentOpcode()

void WorldSession::HandlePartyAssignmentOpcode ( WorldPacket recvData)
706{
707 LOG_DEBUG("network", "WORLD: Received MSG_PARTY_ASSIGNMENT");
708
709 Group* group = GetPlayer()->GetGroup();
710 if (!group)
711 return;
712
713 ObjectGuid senderGuid = GetPlayer()->GetGUID();
714 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
715 return;
716
717 uint8 assignment;
718 bool apply;
719 ObjectGuid guid;
720 recvData >> assignment >> apply;
721 recvData >> guid;
722
723 switch (assignment)
724 {
727 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
728 break;
730 group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
731 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
732 default:
733 break;
734 }
735
736 group->SendUpdate();
737}
@ GROUP_ASSIGN_MAINASSIST
Definition: Group.h:80
@ GROUP_ASSIGN_MAINTANK
Definition: Group.h:79
@ MEMBER_FLAG_MAINASSIST
Definition: Group.h:74
@ MEMBER_FLAG_MAINTANK
Definition: Group.h:73
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
Definition: Group.cpp:2456

References Player::GetGroup(), Object::GetGUID(), GetPlayer(), GROUP_ASSIGN_MAINASSIST, GROUP_ASSIGN_MAINTANK, Group::IsAssistant(), Group::IsLeader(), LOG_DEBUG, MEMBER_FLAG_MAINASSIST, MEMBER_FLAG_MAINTANK, Group::RemoveUniqueGroupMemberFlag(), Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAbandon()

void WorldSession::HandlePetAbandon ( WorldPackets::Pet::PetAbandon packet)
928{
929 if (!_player->IsInWorld())
930 return;
931
932 // pet/charmed
934 if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
935 {
936 if (pet->IsPet())
937 {
938 if (pet->GetGUID() == _player->GetPetGUID())
939 {
940 uint32 feelty = pet->GetPower(POWER_HAPPINESS);
941 pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
942 }
943
945 }
946 else if (pet->GetGUID() == _player->GetCharmGUID())
948 }
949}
@ PET_SAVE_AS_DELETED
Definition: PetDefines.h:41
@ HUNTER_PET
Definition: PetDefines.h:32
@ POWER_HAPPINESS
Definition: SharedDefines.h:245
PetType getPetType() const
Definition: Pet.h:51
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition: Player.cpp:8935
void StopCastingCharm(Aura *except=nullptr)
Definition: Player.cpp:9186
Pet * ToPet()
Definition: Unit.h:2398
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition: Unit.cpp:15458
bool IsPet() const
Definition: Unit.h:1413
ObjectGuid GetPetGUID() const
Definition: Unit.h:1824
ObjectGuid PetGUID
Definition: PetPackets.h:45

References _player, Unit::GetCharmGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetGUID(), Unit::GetPetGUID(), Pet::getPetType(), Unit::GetPower(), HUNTER_PET, Object::IsInWorld(), Unit::IsPet(), PET_SAVE_AS_DELETED, WorldPackets::Pet::PetAbandon::PetGUID, POWER_HAPPINESS, Player::RemovePet(), Unit::SetPower(), Player::StopCastingCharm(), and Unit::ToPet().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAction()

void WorldSession::HandlePetAction ( WorldPacket recvData)
58{
59 ObjectGuid guid1;
60 uint32 data;
61 ObjectGuid guid2;
62 recvData >> guid1; //pet guid
63 recvData >> data;
64 recvData >> guid2; //tag guid
65
66 uint32 spellId = UNIT_ACTION_BUTTON_ACTION(data);
67 uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
68
69 // used also for charmed creature
70 Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
71 LOG_DEBUG("network.opcode", "HandlePetAction: Pet {} - flag: {}, spellId: {}, target: {}.", guid1.ToString(), uint32(flag), spellId, guid2.ToString());
72
73 if (!pet)
74 {
75 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) doesn't exist for player {}", guid1.ToString(), GetPlayer()->GetName());
76 return;
77 }
78
79 if (pet != GetPlayer()->GetFirstControlled())
80 {
81 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) does not belong to player {}", guid1.ToString(), GetPlayer()->GetName());
82 return;
83 }
84
85 if (!pet->IsAlive())
86 {
87 // xinef: allow dissmis dead pets
88 SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
89 if ((flag != ACT_COMMAND || spellId != COMMAND_ABANDON) && (!spell || !spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD)))
90 return;
91 }
92
93 // Xinef: allow to controll players
94 if (pet->GetTypeId() == TYPEID_PLAYER && flag != ACT_COMMAND && flag != ACT_REACTION)
95 return;
96
97 // Do not follow itself vehicle
98 if (spellId == COMMAND_FOLLOW && _player->IsOnVehicle(pet))
99 {
100 return;
101 }
102
103 if (GetPlayer()->m_Controlled.size() == 1)
104 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
105 else
106 {
107 //If a pet is dismissed, m_Controlled will change
108 std::vector<Unit*> controlled;
109 for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
110 {
111 // xinef: allow to dissmis dead pets
112 if ((*itr)->GetEntry() == pet->GetEntry() && ((*itr)->IsAlive() || (flag == ACT_COMMAND && spellId == COMMAND_ABANDON)))
113 controlled.push_back(*itr);
114 // xinef: mirror image blizzard crappness
115 else if ((*itr)->GetEntry() == NPC_MIRROR_IMAGE && flag == ACT_COMMAND && spellId == COMMAND_FOLLOW)
116 {
117 (*itr)->InterruptNonMeleeSpells(false);
118 }
119 }
120
121 for (Unit* pet : controlled)
122 if (pet && pet->IsInWorld() && pet->GetMap() == _player->GetMap())
123 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
124 }
125}
@ NPC_MIRROR_IMAGE
Definition: PetDefines.h:105
#define UNIT_ACTION_BUTTON_ACTION(X)
Definition: Unit.h:1036
@ COMMAND_ABANDON
Definition: Unit.h:1033
@ COMMAND_FOLLOW
Definition: Unit.h:1031
@ ACT_REACTION
Definition: Unit.h:1017
@ ACT_COMMAND
Definition: Unit.h:1016
@ ACT_ENABLED
Definition: Unit.h:1015
@ ACT_PASSIVE
Definition: Unit.h:1013
#define UNIT_ACTION_BUTTON_TYPE(X)
Definition: Unit.h:1037
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition: SharedDefines.h:377
ControlSet m_Controlled
Definition: Unit.h:1867
void HandlePetActionHelper(Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
Definition: PetHandler.cpp:150

References _player, ACT_COMMAND, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, COMMAND_ABANDON, COMMAND_FOLLOW, Object::GetEntry(), WorldObject::GetMap(), GetPlayer(), Object::GetTypeId(), ObjectAccessor::GetUnit(), HandlePetActionHelper(), SpellInfo::HasAttribute(), Unit::IsAlive(), Object::IsInWorld(), Unit::IsOnVehicle(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, NPC_MIRROR_IMAGE, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, sSpellMgr, ObjectGuid::ToString(), TYPEID_PLAYER, UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetActionHelper()

void WorldSession::HandlePetActionHelper ( Unit pet,
ObjectGuid  guid1,
uint32  spellid,
uint16  flag,
ObjectGuid  guid2 
)
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
151{
152 CharmInfo* charmInfo = pet->GetCharmInfo();
153 if (!charmInfo)
154 {
155 LOG_ERROR("network.opcode", "WorldSession::HandlePetAction(petGuid: {}, tagGuid: {}, spellId: {}, flag: {}): object ({}) is considered pet-like but doesn't have a charminfo!",
156 guid1.ToString(), guid2.ToString(), spellId, flag, pet->GetGUID().ToString());
157 return;
158 }
159
160 switch (flag)
161 {
162 case ACT_COMMAND: //0x07
163 switch (spellId)
164 {
165 case COMMAND_STAY: //flat=1792 //STAY
166 {
168 if (!controlledMotion)
169 {
171 pet->GetMotionMaster()->Clear(false);
172 pet->GetMotionMaster()->MoveIdle();
173 }
174
175 charmInfo->SetCommandState(COMMAND_STAY);
176 charmInfo->SetIsCommandAttack(false);
177 charmInfo->SetIsCommandFollow(false);
178 charmInfo->SetIsFollowing(false);
179 charmInfo->SetIsReturning(false);
180 charmInfo->SetIsAtStay(!controlledMotion);
181 charmInfo->SaveStayPosition(controlledMotion);
182 if (pet->ToPet())
184
185 charmInfo->SetForcedSpell(0);
186 charmInfo->SetForcedTargetGUID();
187 break;
188 }
189 case COMMAND_FOLLOW: //spellId=1792 //FOLLOW
190 {
191 pet->AttackStop();
192 pet->InterruptNonMeleeSpells(false);
193 pet->ClearInPetCombat();
195 if (pet->ToPet())
198
199 charmInfo->SetIsCommandAttack(false);
200 charmInfo->SetIsAtStay(false);
201 charmInfo->SetIsReturning(true);
202 charmInfo->SetIsCommandFollow(true);
203 charmInfo->SetIsFollowing(false);
204 charmInfo->RemoveStayPosition();
205 charmInfo->SetForcedSpell(0);
206 charmInfo->SetForcedTargetGUID();
207 break;
208 }
209 case COMMAND_ATTACK: //spellId=1792 //ATTACK
210 {
211 // Can't attack if owner is pacified
213 {
214 //pet->SendPetCastFail(spellId, SPELL_FAILED_PACIFIED);
215 //TODO: Send proper error message to client
216 return;
217 }
218
219 // only place where pet can be player
220 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
221 if (!TargetUnit)
222 return;
223
224 if (Unit* owner = pet->GetOwner())
225 if (!owner->IsValidAttackTarget(TargetUnit))
226 return;
227
228 // pussywizard (excluded charmed)
229 if (!pet->IsCharmed())
230 if (Creature* creaturePet = pet->ToCreature())
231 if (!creaturePet->CanCreatureAttack(TargetUnit))
232 return;
233
234 // Not let attack through obstructions
235 bool checkLos = !DisableMgr::IsPathfindingEnabled(pet->GetMap()) ||
236 (TargetUnit->GetTypeId() == TYPEID_UNIT && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
237
238 if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
239 {
240 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
241 data << uint8(0);
242 data << uint32(7389);
244 SendPacket(&data);
245 return;
246 }
247
249 // This is true if pet has no target or has target but targets differs.
250 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
251 {
252 pet->AttackStop();
253
254 if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
255 {
256 charmInfo->SetIsCommandAttack(true);
257 charmInfo->SetIsAtStay(false);
258 charmInfo->SetIsFollowing(false);
259 charmInfo->SetIsCommandFollow(false);
260 charmInfo->SetIsReturning(false);
261
262 pet->ToCreature()->AI()->AttackStart(TargetUnit);
263
264 //10% chance to play special pet attack talk, else growl
265 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
267 else
268 {
269 // 90% chance for pet and 100% chance for charmed creature
270 pet->SendPetAIReaction(guid1);
271 }
272 }
273 else // charmed player
274 {
275 charmInfo->SetIsCommandAttack(true);
276 charmInfo->SetIsAtStay(false);
277 charmInfo->SetIsFollowing(false);
278 charmInfo->SetIsCommandFollow(false);
279 charmInfo->SetIsReturning(false);
280
281 pet->Attack(TargetUnit, true);
282 pet->SendPetAIReaction(guid1);
283 }
284 }
285 break;
286 }
287 case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
288 if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
289 {
290 if (pet->IsSummon())
291 pet->ToTempSummon()->UnSummon();
292 else
294 }
295 else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
296 {
297 ASSERT(pet->GetTypeId() == TYPEID_UNIT);
298 if (pet->IsPet())
299 {
300 if (pet->ToPet()->getPetType() == HUNTER_PET)
302 else
303 //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
304 pet->setDeathState(CORPSE);
305 }
307 {
308 pet->ToTempSummon()->UnSummon();
309 }
310 }
311 break;
312 default:
313 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
314 }
315 break;
316 case ACT_REACTION: // 0x6
317 switch (spellId)
318 {
319 case REACT_PASSIVE: //passive
320 pet->AttackStop();
321 if (pet->ToPet())
323 pet->ClearInPetCombat();
324 [[fallthrough]];
325
326 case REACT_DEFENSIVE: //recovery
327 case REACT_AGGRESSIVE: //activete
328 if (pet->GetTypeId() == TYPEID_UNIT)
329 pet->ToCreature()->SetReactState(ReactStates(spellId));
330 else
331 charmInfo->SetPlayerReactState(ReactStates(spellId));
332 break;
333 }
334 break;
335 case ACT_DISABLED: // 0x81 spell (disabled), ignore
336 case ACT_PASSIVE: // 0x01
337 case ACT_ENABLED: // 0xC1 spell
338 {
339 Unit* unit_target = nullptr;
340
341 // do not cast unknown spells
342 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
343 if (!spellInfo)
344 {
345 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
346 return;
347 }
348
349 if (guid2)
350 unit_target = ObjectAccessor::GetUnit(*_player, guid2);
351 else if (!spellInfo->IsPositive())
352 return;
353
354 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
355 {
356 if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
357 return;
358 }
359
360 // Clear the flags as if owner clicked 'attack'. AI will reset them
361 // after AttackStart, even if spell failed
362 charmInfo->SetIsAtStay(false);
363 charmInfo->SetIsCommandAttack(true);
364 charmInfo->SetIsReturning(false);
365 charmInfo->SetIsFollowing(false);
366
367 TriggerCastFlags triggerCastFlags = TRIGGERED_NONE;
368
369 if (spellInfo->IsPassive())
370 return;
371
372 // cast only learned spells
373 if (!pet->HasSpell(spellId))
374 {
375 bool allow = false;
376
377 // allow casting of spells triggered by clientside periodic trigger auras
379 {
380 allow = true;
381 triggerCastFlags = TRIGGERED_FULL_MASK;
382 }
383
384 if (!allow)
385 return;
386 }
387
388 Spell* spell = new Spell(pet, spellInfo, triggerCastFlags);
389 spell->LoadScripts(); // xinef: load for CheckPetCast
390
391 SpellCastResult result = spell->CheckPetCast(unit_target);
392
393 //auto turn to target unless possessed
394 if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
395 {
396 if (unit_target)
397 {
398 pet->SetInFront(unit_target);
399 if (unit_target->GetTypeId() == TYPEID_PLAYER)
400 pet->SendUpdateToPlayer(unit_target->ToPlayer());
401 }
402 else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
403 {
404 pet->SetInFront(unit_target2);
405 if (unit_target2->GetTypeId() == TYPEID_PLAYER)
406 pet->SendUpdateToPlayer(unit_target2->ToPlayer());
407 }
408 if (Unit* powner = pet->GetCharmerOrOwner())
409 if (powner->GetTypeId() == TYPEID_PLAYER)
410 pet->SendUpdateToPlayer(powner->ToPlayer());
411
412 result = SPELL_CAST_OK;
413 }
414
415 if (result == SPELL_CAST_OK)
416 {
417 if (!spellInfo->IsCooldownStartedOnEvent())
418 {
419 pet->ToCreature()->AddSpellCooldown(spellId, 0, 0);
420 }
421
422 unit_target = spell->m_targets.GetUnitTarget();
423
424 //10% chance to play special pet attack talk, else growl
425 //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
426 if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
428 else
429 {
430 pet->SendPetAIReaction(guid1);
431 }
432
433 if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
434 {
435 // This is true if pet has no target or has target but targets differs.
436 if (pet->GetVictim() != unit_target)
437 {
438 if (pet->ToCreature()->IsAIEnabled)
439 pet->ToCreature()->AI()->AttackStart(unit_target);
440 }
441 }
442
443 spell->prepare(&(spell->m_targets));
444
445 charmInfo->SetForcedSpell(0);
446 charmInfo->SetForcedTargetGUID();
447 }
448 else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
449 {
450 unit_target = spell->m_targets.GetUnitTarget();
451 bool haspositiveeffect = false;
452
453 if (!unit_target)
454 return;
455
456 // search positive effects for spell
457 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
458 {
459 if (spellInfo->_IsPositiveEffect(i, true))
460 {
461 haspositiveeffect = true;
462 break;
463 }
464 }
465
466 if (pet->isPossessed() || pet->IsVehicle())
467 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
468 else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
470 else
472
473 if (!pet->HasSpellCooldown(spellId))
474 if(pet->ToPet())
475 pet->ToPet()->RemoveSpellCooldown(spellId, true);
476
477 spell->finish(false);
478 delete spell;
479
481 return;
482
483 bool tempspellIsPositive = false;
484
485 if (!GetPlayer()->IsFriendlyTo(unit_target))
486 {
487 // only place where pet can be player
488 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
489 if (!TargetUnit)
490 return;
491
492 if (Unit* owner = pet->GetOwner())
493 if (!owner->IsValidAttackTarget(TargetUnit))
494 return;
495
497 // This is true if pet has no target or has target but targets differs.
498 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
499 {
500 if (pet->GetVictim())
501 pet->AttackStop();
502
503 if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
504 {
505 charmInfo->SetIsCommandAttack(true);
506 charmInfo->SetIsAtStay(false);
507 charmInfo->SetIsFollowing(false);
508 charmInfo->SetIsCommandFollow(false);
509 charmInfo->SetIsReturning(false);
510
511 pet->ToCreature()->AI()->AttackStart(TargetUnit);
512
513 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
515 else
516 pet->SendPetAIReaction(guid1);
517 }
518 else // charmed player
519 {
520 if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
521 pet->AttackStop();
522
523 charmInfo->SetIsCommandAttack(true);
524 charmInfo->SetIsAtStay(false);
525 charmInfo->SetIsFollowing(false);
526 charmInfo->SetIsCommandFollow(false);
527 charmInfo->SetIsReturning(false);
528
529 pet->Attack(TargetUnit, true);
530 pet->SendPetAIReaction(guid1);
531 }
532
533 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, nullptr, tempspellIsPositive);
534 }
535 }
536 else if (haspositiveeffect)
537 {
538 bool tmpSpellIsPositive = true;
540 // This is true if pet has no target or has target but targets differs.
541 Unit* victim = pet->GetVictim();
542 if (victim)
543 {
544 pet->AttackStop();
545 }
546 else
547 victim = nullptr;
548
549 if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
550 {
551 pet->StopMoving();
552 pet->GetMotionMaster()->Clear();
553
554 charmInfo->SetIsCommandAttack(false);
555 charmInfo->SetIsAtStay(false);
556 charmInfo->SetIsFollowing(false);
557 charmInfo->SetIsCommandFollow(false);
558 charmInfo->SetIsReturning(false);
559
560 pet->GetMotionMaster()->MoveFollow(unit_target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
561
562 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
564 else
565 {
566 pet->SendPetAIReaction(guid1);
567 }
568
569 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, victim, tmpSpellIsPositive);
570 }
571 }
572 }
573 else
574 {
575 // dont spam alerts
576 if (!charmInfo->GetForcedSpell())
577 {
578 if (pet->isPossessed() || pet->IsVehicle())
579 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
580 else
581 spell->SendPetCastResult(result);
582 }
583
584 if (!pet->ToCreature()->HasSpellCooldown(spellId))
585 GetPlayer()->SendClearCooldown(spellId, pet);
586
587 spell->finish(false);
588 delete spell;
589
590 // reset specific flags in case of spell fail. AI will reset other flags
591 pet->PetSpellFail(spellInfo, unit_target, result);
592 }
593 break;
594 }
595 default:
596 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
597 }
598}
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
#define PET_FOLLOW_DIST
Definition: PetDefines.h:193
@ SUMMON_PET
Definition: PetDefines.h:31
@ PET_TALK_SPECIAL_SPELL
Definition: PetDefines.h:80
@ PET_TALK_ATTACK
Definition: PetDefines.h:81
@ UNIT_MASK_CONTROLABLE_GUARDIAN
Definition: Unit.h:683
@ UNIT_MASK_SUMMON
Definition: Unit.h:675
@ UNIT_MASK_GUARDIAN
Definition: Unit.h:677
@ UNIT_MASK_MINION
Definition: Unit.h:676
ReactStates
Definition: Unit.h:1022
@ REACT_DEFENSIVE
Definition: Unit.h:1024
@ REACT_PASSIVE
Definition: Unit.h:1023
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ CORPSE
Definition: Unit.h:318
@ COMMAND_ATTACK
Definition: Unit.h:1032
@ COMMAND_STAY
Definition: Unit.h:1030
@ ACT_DISABLED
Definition: Unit.h:1014
@ UNIT_STATE_FOLLOW
Definition: Unit.h:334
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:63
@ NULL_MOTION_TYPE
Definition: MotionMaster.h:56
@ SPELL_AURA_MOD_PACIFY
Definition: SpellAuraDefines.h:88
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT
Definition: SpellAuraDefines.h:111
#define MAX_SPELL_EFFECTS
Definition: DBCStructure.h:1610
@ TARGET_DEST_DYNOBJ_ENEMY
Definition: SharedDefines.h:1404
@ TARGET_UNIT_DEST_AREA_ENEMY
Definition: SharedDefines.h:1393
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition: SharedDefines.h:1392
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition: SharedDefines.h:1055
@ SPELL_FAILED_OUT_OF_RANGE
Definition: SharedDefines.h:1018
@ SPELL_FAILED_DONT_REPORT
Definition: SharedDefines.h:948
@ SPELL_FAILED_LINE_OF_SIGHT
Definition: SharedDefines.h:968
@ SPELL_FAILED_TARGET_FRIENDLY
Definition: SharedDefines.h:1036
@ SMSG_CAST_FAILED
Definition: Opcodes.h:334
bool IsPathfindingEnabled(const Map *map)
Definition: DisableMgr.cpp:411
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
bool IsDungeonBoss() const
Definition: Creature.cpp:3063
bool isWorldBoss() const
Definition: Creature.h:115
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Creature.cpp:2819
void SetReactState(ReactStates st)
Definition: Creature.h:89
void AddSpellCooldown(uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition: Creature.cpp:2764
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
void ClearCastWhenWillAvailable()
Definition: Pet.cpp:2393
Player * GetOwner() const
Definition: Pet.cpp:2436
void setDeathState(DeathState s, bool despawn=false) override
Definition: Pet.cpp:618
void CastWhenWillAvailable(uint32 spellid, Unit *spellTarget, Unit *oldTarget, bool spellIsPositive=false)
Definition: Pet.cpp:2377
void RemoveSpellCooldown(uint32 spell_id, bool update)
Definition: Pet.cpp:2401
bool HasSpell(uint32 spell) const override
Definition: Pet.cpp:2283
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition: Player.cpp:14535
Definition: Unit.h:1094
void RemoveStayPosition()
Definition: Unit.cpp:20547
int32 GetForcedSpell()
Definition: Unit.h:1145
void SetIsCommandFollow(bool val)
Definition: Unit.cpp:20507
bool IsCommandAttack()
Definition: Unit.cpp:20502
void SetIsAtStay(bool val)
Definition: Unit.cpp:20559
void SetIsFollowing(bool val)
Definition: Unit.cpp:20569
void SetIsReturning(bool val)
Definition: Unit.cpp:20579
void SaveStayPosition(bool atCurrentPos)
Definition: Unit.cpp:20517
void SetForcedSpell(uint32 id)
Definition: Unit.h:1144
void SetPlayerReactState(ReactStates s)
Definition: Unit.h:1150
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition: Unit.h:1146
void SetCommandState(CommandStates st)
Definition: Unit.h:1102
void SetIsCommandAttack(bool val)
Definition: Unit.cpp:20497
void ClearUnitState(uint32 f)
Definition: Unit.h:1399
bool IsVehicle() const
Definition: Unit.h:1416
Unit * GetOwner() const
Definition: Unit.cpp:10560
void PetSpellFail(SpellInfo const *spellInfo, Unit *target, uint32 result)
Definition: Unit.cpp:20589
void StopMoving()
Definition: Unit.cpp:16824
CharmInfo * GetCharmInfo()
Definition: Unit.h:1883
Unit * GetCharmerOrOwner() const
Definition: Unit.h:1847
void ClearInPetCombat()
Definition: Unit.cpp:13749
bool isPossessed() const
Definition: Unit.h:1872
void SendPetTalk(uint32 pettalk)
Definition: Unit.cpp:16793
void SendPetAIReaction(ObjectGuid guid)
Definition: Unit.cpp:16805
virtual float GetFollowAngle() const
Definition: Unit.h:2392
Unit * GetVictim() const
Definition: Unit.h:1386
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
bool IsAIEnabled
Definition: Unit.h:2350
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:1814
uint32 HasUnitTypeMask(uint32 mask) const
Definition: Unit.h:1407
ObjectGuid GetCharmerGUID() const
Definition: Unit.h:1820
bool HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const
Definition: Unit.cpp:5668
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:20776
MovementGeneratorType GetMotionSlotType(int slot) const
Definition: MotionMaster.cpp:825
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367
void MoveIdle()
Definition: MotionMaster.cpp:231
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void LoadScripts()
Definition: Spell.cpp:8456
void SendPetCastResult(SpellCastResult result)
Definition: Spell.cpp:4660
SpellCastResult CheckPetCast(Unit *target)
Definition: Spell.cpp:6783
void finish(bool ok=true)
Definition: Spell.cpp:4449
bool IsCooldownStartedOnEvent() const
Definition: SpellInfo.cpp:1196
bool _IsPositiveEffect(uint8 effIndex, bool deep) const
Definition: SpellInfo.cpp:2603

References SpellInfo::_IsPositiveEffect(), _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, Creature::AddSpellCooldown(), Creature::AI(), ASSERT, Unit::Attack(), UnitAI::AttackStart(), Unit::AttackStop(), Pet::CastWhenWillAvailable(), Spell::CheckPetCast(), MotionMaster::Clear(), Pet::ClearCastWhenWillAvailable(), Unit::ClearInPetCombat(), Unit::ClearUnitState(), COMMAND_ABANDON, COMMAND_ATTACK, COMMAND_FOLLOW, COMMAND_STAY, CORPSE, SpellInfo::Effects, Spell::finish(), Unit::GetCharmerGUID(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Unit::GetFollowAngle(), CharmInfo::GetForcedSpell(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlotType(), Unit::GetOwner(), Unit::GetOwnerGUID(), Pet::getPetType(), GetPlayer(), Object::GetTypeId(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), Unit::GetVictim(), Unit::HasAuraType(), Unit::HasAuraTypeWithTriggerSpell(), Unit::HasSpell(), Creature::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasUnitTypeMask(), HUNTER_PET, Unit::InterruptNonMeleeSpells(), Unit::IsAIEnabled, Unit::IsCharmed(), CharmInfo::IsCommandAttack(), SpellInfo::IsCooldownStartedOnEvent(), Creature::IsDungeonBoss(), SpellInfo::IsPassive(), DisableMgr::IsPathfindingEnabled(), Unit::IsPet(), SpellInfo::IsPositive(), Unit::isPossessed(), Unit::IsSummon(), Unit::IsVehicle(), WorldObject::IsWithinLOSInMap(), Creature::isWorldBoss(), Spell::LoadScripts(), LOG_ERROR, Spell::m_targets, MAX_SPELL_EFFECTS, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), NULL_MOTION_TYPE, PET_FOLLOW_DIST, PET_SAVE_AS_DELETED, PET_TALK_ATTACK, PET_TALK_SPECIAL_SPELL, Unit::PetSpellFail(), Spell::prepare(), rand_norm(), REACT_AGGRESSIVE, REACT_DEFENSIVE, REACT_PASSIVE, Player::RemovePet(), Pet::RemoveSpellCooldown(), CharmInfo::RemoveStayPosition(), CharmInfo::SaveStayPosition(), Spell::SendCastResult(), Player::SendClearCooldown(), SendPacket(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), Unit::SendPetTalk(), Object::SendUpdateToPlayer(), CharmInfo::SetCommandState(), Unit::setDeathState(), CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), Unit::SetInFront(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), CharmInfo::SetPlayerReactState(), Creature::SetReactState(), SMSG_CAST_FAILED, SPELL_AURA_MOD_PACIFY, SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, SPELL_CAST_OK, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_UNIT_NOT_INFRONT, sSpellMgr, Player::StopCastingCharm(), Unit::StopMoving(), Unit::StopMovingOnCurrentPos(), SUMMON_PET, TARGET_DEST_DYNOBJ_ENEMY, TARGET_UNIT_DEST_AREA_ENEMY, TARGET_UNIT_SRC_AREA_ENEMY, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), Unit::ToTempSummon(), TRIGGERED_FULL_MASK, TRIGGERED_NONE, TYPEID_PLAYER, TYPEID_UNIT, UNIT_MASK_CONTROLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, UNIT_MASK_SUMMON, UNIT_STATE_FOLLOW, TempSummon::UnSummon(), and urand().

Referenced by HandlePetAction(), and PetAI::UpdateAI().

◆ HandlePetCancelAuraOpcode()

void WorldSession::HandlePetCancelAuraOpcode ( WorldPacket recvPacket)
525{
526 ObjectGuid guid;
527 uint32 spellId;
528
529 recvPacket >> guid;
530 recvPacket >> spellId;
531
532 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
533 if (!spellInfo)
534 {
535 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
536 return;
537 }
538
540
541 if (!pet)
542 {
543 LOG_ERROR("network.opcode", "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet {} by player {}", guid.ToString(), GetPlayer()->GetName());
544 return;
545 }
546
547 if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
548 {
549 LOG_ERROR("network.opcode", "HandlePetCancelAura: Pet {} is not a pet of player {}", guid.ToString(), GetPlayer()->GetName());
550 return;
551 }
552
553 if (!pet->IsAlive())
554 {
556 return;
557 }
558
560}
@ FEEDBACK_PET_DEAD
Definition: PetDefines.h:73
void SendPetActionFeedback(uint8 msg)
-------—Pet responses methods--------------—
Definition: Unit.cpp:16782

References _player, AURA_REMOVE_BY_CANCEL, ObjectGuid::Empty, FEEDBACK_PET_DEAD, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, Unit::RemoveOwnedAura(), Unit::SendPetActionFeedback(), sSpellMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetCastSpellOpcode()

void WorldSession::HandlePetCastSpellOpcode ( WorldPacket recvPacket)
1008{
1009 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");
1010
1011 ObjectGuid guid;
1012 uint8 castCount;
1013 uint32 spellId;
1014 uint8 castFlags;
1015
1016 recvPacket >> guid >> castCount >> spellId >> castFlags;
1017
1018 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: {}, castCount: {}, spellId {}, castFlags {}", guid.ToString(), castCount, spellId, castFlags);
1019
1020 // This opcode is also sent from charmed and possessed units (players and creatures)
1021 if (!_player->GetGuardianPet() && !_player->GetCharm())
1022 return;
1023
1024 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1025
1026 if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
1027 {
1028 LOG_ERROR("network.opcode", "HandlePetCastSpellOpcode: Pet {} isn't pet of player {} .", guid.ToString(), GetPlayer()->GetName());
1029 return;
1030 }
1031
1032 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1033 if (!spellInfo)
1034 {
1035 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
1036 return;
1037 }
1038
1039 // do not cast not learned spells
1040 if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
1041 return;
1042
1043 SpellCastTargets targets;
1044 targets.Read(recvPacket, caster);
1045 HandleClientCastFlags(recvPacket, castFlags, targets);
1046
1047 bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
1049
1050 Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
1051 spell->m_cast_count = castCount; // probably pending spell cast
1052 spell->m_targets = targets;
1053 spell->LoadScripts();
1054
1055 // Xinef: Send default target, fixes return on NeedExplicitUnitTarget
1056 Unit* target = targets.GetUnitTarget();
1057 if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
1058 target = _player->GetSelectedUnit();
1059
1060 SpellCastResult result = spell->CheckPetCast(target);
1061
1062 if (result == SPELL_CAST_OK)
1063 {
1064 if (Creature* creature = caster->ToCreature())
1065 {
1066 creature->AddSpellCooldown(spellId, 0, 0);
1067 if (Pet* pet = creature->ToPet())
1068 {
1069 // 10% chance to play special pet attack talk, else growl
1070 // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
1071 if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
1072 pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
1073 else
1074 pet->SendPetAIReaction(guid);
1075 }
1076 }
1077
1078 spell->prepare(&(spell->m_targets));
1079 }
1080 else
1081 {
1082 if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
1083 spell->SendPetCastResult(result);
1084
1085 if (caster->GetTypeId() == TYPEID_PLAYER)
1086 {
1087 if (!caster->ToPlayer()->HasSpellCooldown(spellId))
1088 GetPlayer()->SendClearCooldown(spellId, caster);
1089 }
1090 else
1091 {
1092 if (!caster->ToCreature()->HasSpellCooldown(spellId))
1093 GetPlayer()->SendClearCooldown(spellId, caster);
1094
1095 // reset specific flags in case of spell fail. AI will reset other flags
1096 if (caster->IsPet())
1097 caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
1098 }
1099
1100 spell->finish(false);
1101 delete spell;
1102 }
1103
1104 if (SetFollow && !caster->IsInCombat())
1106}
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Player.cpp:16214
Unit * GetSelectedUnit() const
Definition: Player.cpp:11433
Unit * GetCharm() const
Definition: Unit.cpp:10626
virtual bool HasSpell(uint32) const
Definition: Unit.h:1702
void AddUnitState(uint32 f)
Definition: Unit.h:1397
Guardian * GetGuardianPet() const
Definition: Unit.cpp:10611
bool NeedsExplicitUnitTarget() const
Definition: SpellInfo.cpp:1017

References _player, Unit::AddUnitState(), Spell::CheckPetCast(), Unit::ClearUnitState(), Spell::finish(), Unit::GetCharm(), Unit::GetCharmInfo(), CharmInfo::GetForcedSpell(), Unit::GetGuardianPet(), GetPlayer(), Player::GetSelectedUnit(), Object::GetTypeId(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), HandleClientCastFlags(), Unit::HasSpell(), Creature::HasSpellCooldown(), Player::HasSpellCooldown(), Unit::HasUnitState(), Unit::IsInCombat(), SpellInfo::IsPassive(), Unit::IsPet(), Spell::LoadScripts(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Spell::m_spellInfo, Spell::m_targets, SpellInfo::NeedsExplicitUnitTarget(), PET_TALK_SPECIAL_SPELL, Unit::PetSpellFail(), Spell::prepare(), SpellCastTargets::Read(), Player::SendClearCooldown(), Spell::SendPetCastResult(), SPELL_CAST_OK, sSpellMgr, SUMMON_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), TRIGGERED_NONE, TYPEID_PLAYER, UNIT_STATE_FOLLOW, and urand().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionBuyOpcode()

void WorldSession::HandlePetitionBuyOpcode ( WorldPacket recvData)
Todo:
: find correct opcode
34{
35 LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
36
37 ObjectGuid guidNPC;
38 uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
39 std::string name;
40
41 recvData >> guidNPC; // NPC GUID
42 recvData.read_skip<uint32>(); // 0
43 recvData.read_skip<uint64>(); // 0
44 recvData >> name; // name
45 recvData.read_skip<std::string>(); // some string
46 recvData.read_skip<uint32>(); // 0
47 recvData.read_skip<uint32>(); // 0
48 recvData.read_skip<uint32>(); // 0
49 recvData.read_skip<uint32>(); // 0
50 recvData.read_skip<uint32>(); // 0
51 recvData.read_skip<uint32>(); // 0
52 recvData.read_skip<uint32>(); // 0
53 recvData.read_skip<uint16>(); // 0
54 recvData.read_skip<uint32>(); // 0
55 recvData.read_skip<uint32>(); // 0
56 recvData.read_skip<uint32>(); // 0
57
58 for (int i = 0; i < 10; ++i)
59 recvData.read_skip<std::string>();
60
61 recvData >> clientIndex; // index
62 recvData.read_skip<uint32>(); // 0
63
64 LOG_DEBUG("network", "Petitioner ({}) tried sell petition: name {}", guidNPC.ToString(), name);
65
66 // prevent cheating
68 if (!creature)
69 {
70 LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit ({}) not found or you can't interact with him.", guidNPC.ToString());
71 return;
72 }
73
74 // remove fake death
75 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
77
78 uint32 charterid = 0;
79 uint32 cost = 0;
80 uint32 type = 0;
81 if (creature->IsTabardDesigner())
82 {
83 // if tabard designer, then trying to buy a guild charter.
84 // do not let if already in guild.
85 if (_player->GetGuildId())
86 return;
87
88 charterid = GUILD_CHARTER;
89 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
90 type = GUILD_CHARTER_TYPE;
91 }
92 else
93 {
95 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
96 {
98 return;
99 }
100
101 switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
102 {
103 case 1:
104 charterid = ARENA_TEAM_CHARTER_2v2;
105 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
107 break;
108 case 2:
109 charterid = ARENA_TEAM_CHARTER_3v3;
110 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
112 break;
113 case 3:
114 charterid = ARENA_TEAM_CHARTER_5v5;
115 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
117 break;
118 default:
119 LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex);
120 return;
121 }
122
123 if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
124 {
126 return;
127 }
128 }
129
130 sScriptMgr->PetitionBuy(_player, creature, charterid, cost, type);
131
132 if (type == GUILD_CHARTER_TYPE)
133 {
134 if (sGuildMgr->GetGuildByName(name))
135 {
137 return;
138 }
139
140 if (sObjectMgr->IsReservedName(name) || sObjectMgr->IsProfanityName(name) || !ObjectMgr::IsValidCharterName(name))
141 {
143 return;
144 }
145 }
146 else
147 {
148 if (sArenaTeamMgr->GetArenaTeamByName(name))
149 {
151 return;
152 }
153 if (sObjectMgr->IsReservedName(name) || sObjectMgr->IsProfanityName(name) || !ObjectMgr::IsValidCharterName(name))
154 {
156 return;
157 }
158 }
159
160 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
161 if (!pProto)
162 {
163 _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
164 return;
165 }
166
167 if (!_player->HasEnoughMoney(cost))
168 {
169 //player hasn't got enough money
170 _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
171 return;
172 }
173
174 ItemPosCountVec dest;
175 InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
176 if (msg != EQUIP_ERR_OK)
177 {
178 _player->SendEquipError(msg, nullptr, nullptr, charterid);
179 return;
180 }
181
182 _player->ModifyMoney(-(int32)cost);
183 Item* charter = _player->StoreNewItem(dest, charterid, true);
184 if (!charter)
185 return;
186
188 // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
189 // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
190 charter->SetState(ITEM_CHANGED, _player);
191 _player->SendNewItem(charter, 1, true, false);
192
193 // a petition is invalid, if both the owner and the type matches
194 // we checked above, if this player is in an arenateam, so this must be
195 // datacorruption
196 Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type);
197
198 CharacterDatabase.EscapeString(name);
199 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
200
201 if (petition)
202 {
203 LOG_DEBUG("network", "Invalid petition: {}", petition->petitionGuid.ToString());
204
205 trans->Append("DELETE FROM petition WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
206 trans->Append("DELETE FROM petition_sign WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
207
208 // xinef: clear petition store
209 sPetitionMgr->RemovePetition(petition->petitionGuid);
210 }
211
212 // xinef: petition pointer is invalid from now on
213
215 stmt->SetData(0, _player->GetGUID().GetCounter());
216 stmt->SetData(1, charter->GetGUID().GetCounter());
217 stmt->SetData(2, name);
218 stmt->SetData(3, uint8(type));
219 trans->Append(stmt);
220
221 CharacterDatabase.CommitTransaction(trans);
222
223 // xinef: fill petition store
224 sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, uint8(type));
225}
@ CHAR_INS_PETITION
Definition: CharacterDatabase.h:378
@ ERR_ARENA_TEAM_NAME_INVALID
Definition: ArenaTeam.h:46
@ ERR_ARENA_TEAM_NAME_EXISTS_S
Definition: ArenaTeam.h:47
@ ITEM_FIELD_ENCHANTMENT_1_1
Definition: UpdateFields.h:43
@ UNIT_NPC_FLAG_PETITIONER
Definition: Unit.h:534
@ ERR_GUILD_NAME_EXISTS_S
Definition: Guild.h:129
@ ERR_GUILD_NAME_INVALID
Definition: Guild.h:128
@ GUILD_CHARTER
Definition: PetitionMgr.h:31
@ ARENA_TEAM_CHARTER_2v2
Definition: PetitionMgr.h:32
@ ARENA_TEAM_CHARTER_5v5
Definition: PetitionMgr.h:34
@ ARENA_TEAM_CHARTER_3v3
Definition: PetitionMgr.h:33
@ CONFIG_CHARTER_COST_GUILD
Definition: IWorld.h:390
@ CONFIG_CHARTER_COST_ARENA_5v5
Definition: IWorld.h:393
@ CONFIG_CHARTER_COST_ARENA_2v2
Definition: IWorld.h:391
@ CONFIG_CHARTER_COST_ARENA_3v3
Definition: IWorld.h:392
@ ARENA_TEAM_CHARTER_2v2_TYPE
Definition: WorldSession.h:223
@ ARENA_TEAM_CHARTER_3v3_TYPE
Definition: WorldSession.h:224
@ ARENA_TEAM_CHARTER_5v5_TYPE
Definition: WorldSession.h:225
uint32 BuyCount
Definition: ItemTemplate.h:638
bool IsTabardDesigner() const
Definition: Unit.h:1662
static bool IsValidCharterName(std::string_view name)
Definition: ObjectMgr.cpp:8415
ObjectGuid petitionGuid
Definition: PetitionMgr.h:41

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_2v2_TYPE, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_3v3_TYPE, ARENA_TEAM_CHARTER_5v5, ARENA_TEAM_CHARTER_5v5_TYPE, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, ItemTemplate::BuyCount, Player::CanStoreNewItem(), CHAR_INS_PETITION, CharacterDatabase, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MAX_PLAYER_LEVEL, EQUIP_ERR_OK, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, Player::GetArenaTeamId(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Unit::GetLevel(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, Player::HasEnoughMoney(), Unit::IsTabardDesigner(), ObjectMgr::IsValidCharterName(), ITEM_CHANGED, ITEM_FIELD_ENCHANTMENT_1_1, LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, Petition::petitionGuid, ByteBuffer::read_skip(), Unit::RemoveAurasByType(), sArenaTeamMgr, SendArenaTeamCommandResult(), Player::SendBuyError(), Guild::SendCommandResult(), Player::SendEquipError(), Player::SendNewItem(), PreparedStatementBase::SetData(), Item::SetState(), Object::SetUInt32Value(), sGuildMgr, sObjectMgr, SPELL_AURA_FEIGN_DEATH, sPetitionMgr, sScriptMgr, Player::StoreNewItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_PETITIONER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionDeclineOpcode()

void WorldSession::HandlePetitionDeclineOpcode ( WorldPacket recvData)
529{
530 LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok
531
532 ObjectGuid petitionguid;
533 ObjectGuid ownerguid;
534 recvData >> petitionguid; // petition guid
535 LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString());
536
537 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
538 if (!petition)
539 return;
540
541 if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid)) // petition owner online
542 {
544 data << _player->GetGUID();
545 owner->GetSession()->SendPacket(&data);
546 }
547}
@ MSG_PETITION_DECLINE
Definition: Opcodes.h:480

References _player, ObjectAccessor::FindConnectedPlayer(), Object::GetGUID(), LOG_DEBUG, MSG_PETITION_DECLINE, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionQueryOpcode()

void WorldSession::HandlePetitionQueryOpcode ( WorldPacket recvData)
267{
268 LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
269
270 ObjectGuid::LowType guildguid;
271 ObjectGuid petitionguid;
272 recvData >> guildguid; // in Trinity always same as petition low guid
273 recvData >> petitionguid; // petition guid
274 LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition ({}) Guild GUID {}", petitionguid.ToString(), guildguid);
275
276 SendPetitionQueryOpcode(petitionguid);
277}
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition: PetitionsHandler.cpp:279

References LOG_DEBUG, SendPetitionQueryOpcode(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionRenameOpcode()

void WorldSession::HandlePetitionRenameOpcode ( WorldPacket recvData)
327{
328 LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); // ok
329
330 ObjectGuid petitionGuid;
331 std::string newName;
332
333 recvData >> petitionGuid; // guid
334 recvData >> newName; // new name
335
336 Item* item = _player->GetItemByGuid(petitionGuid);
337 if (!item)
338 return;
339
340 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
341 if (!petition)
342 {
343 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionGuid.ToString());
344 return;
345 }
346
347 if (petition->petitionType == GUILD_CHARTER_TYPE)
348 {
349 if (sGuildMgr->GetGuildByName(newName))
350 {
352 return;
353 }
354 if (sObjectMgr->IsReservedName(newName) || sObjectMgr->IsProfanityName(newName) || !ObjectMgr::IsValidCharterName(newName))
355 {
357 return;
358 }
359 }
360 else
361 {
362 if (sArenaTeamMgr->GetArenaTeamByName(newName))
363 {
365 return;
366 }
367 if (sObjectMgr->IsReservedName(newName) || sObjectMgr->IsProfanityName(newName) || !ObjectMgr::IsValidCharterName(newName))
368 {
370 return;
371 }
372 }
373
375
376 stmt->SetData(0, newName);
377 stmt->SetData(1, petitionGuid.GetCounter());
378
379 CharacterDatabase.Execute(stmt);
380
381 // xinef: update petition container
382 const_cast<Petition*>(petition)->petitionName = newName;
383
384 LOG_DEBUG("network", "Petition ({}) renamed to {}", petitionGuid.ToString(), newName);
385 WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1));
386 data << petitionGuid;
387 data << newName;
388 SendPacket(&data);
389}
@ CHAR_UPD_PETITION_NAME
Definition: CharacterDatabase.h:278
@ MSG_PETITION_RENAME
Definition: Opcodes.h:735

References _player, CHAR_UPD_PETITION_NAME, CharacterDatabase, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, ObjectGuid::GetCounter(), Player::GetItemByGuid(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, ObjectMgr::IsValidCharterName(), LOG_DEBUG, MSG_PETITION_RENAME, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, sObjectMgr, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowListOpcode()

void WorldSession::HandlePetitionShowListOpcode ( WorldPacket recvPacket)
811{
812 LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");
813
814 ObjectGuid guid;
815 recvData >> guid;
816
818}
void SendPetitionShowList(ObjectGuid guid)
Definition: PetitionsHandler.cpp:820

References LOG_DEBUG, and SendPetitionShowList().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowSignOpcode()

void WorldSession::HandlePetitionShowSignOpcode ( WorldPacket recvData)
228{
229 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
230
231 ObjectGuid petitionguid;
232 recvData >> petitionguid; // petition guid
233
234 // solve (possible) some strange compile problems with explicit use petition low guid at some GCC versions (wrong code optimization in compiler?)
235 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
236 if (!petition)
237 return;
238
239 uint32 type = petition->petitionType;
240
241 // if guild petition and has guild => error, return;
242 if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
243 return;
244
245 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
246 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
247
248 LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionguid.ToString());
249
250 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12));
251 data << petitionguid; // petition guid
252 data << _player->GetGUID(); // owner guid
253 data << uint32(petitionguid.GetCounter()); // guild guid
254 data << uint8(signs); // sign's count
255
256 if (signs)
257 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
258 {
259 data << itr->first; // Player GUID
260 data << uint32(0); // there 0 ...
261 }
262
263 SendPacket(&data);
264}

References _player, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::petitionType, SendPacket(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionSignOpcode()

void WorldSession::HandlePetitionSignOpcode ( WorldPacket recvData)
392{
393 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok
394
395 ObjectGuid petitionGuid;
396 uint8 unk;
397 recvData >> petitionGuid; // petition guid
398 recvData >> unk;
399
400 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
401 if (!petition)
402 {
403 LOG_ERROR("network.opcode", "Petition {} is not found for player {} (Name: {})", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
404 return;
405 }
406
407 uint8 type = petition->petitionType;
408
409 ObjectGuid playerGuid = _player->GetGUID();
410 if (petition->ownerGuid == playerGuid)
411 return;
412
413 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
414 if (!signatures)
415 return;
416
417 // not let enemies sign guild charter
418 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
419 {
420 if (type != GUILD_CHARTER_TYPE)
422 else
424 return;
425 }
426
427 if (type != GUILD_CHARTER_TYPE)
428 {
429 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
430 {
432 return;
433 }
434
435 uint8 slot = ArenaTeam::GetSlotByType(type);
436 if (slot >= MAX_ARENA_SLOT)
437 return;
438
439 if (_player->GetArenaTeamId(slot))
440 {
442 return;
443 }
444
446 {
448 return;
449 }
450 }
451 else
452 {
453 if (_player->GetGuildId())
454 {
456 return;
457 }
459 {
461 return;
462 }
463 }
464
465 uint32 signs = signatures->signatureMap.size();
466 if (++signs > type) // client signs maximum
467 return;
468
469 // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
470 // not allow sign another player from already sign player account
471
472 bool found = false;
473 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
474 if (itr->second == GetAccountId())
475 {
476 found = true;
477 break;
478 }
479
480 if (found)
481 {
482 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
483 data << petitionGuid;
484 data << playerGuid;
486
487 // close at signer side
488 SendPacket(&data);
489
490 // update for owner if online
492 owner->GetSession()->SendPacket(&data);
493 return;
494 }
495
497
498 stmt->SetData(0, petition->ownerGuid.GetCounter());
499 stmt->SetData(1, petitionGuid.GetCounter());
500 stmt->SetData(2, playerGuid.GetCounter());
501 stmt->SetData(3, GetAccountId());
502
503 CharacterDatabase.Execute(stmt);
504
505 // xinef: fill petition store
506 sPetitionMgr->AddSignature(petitionGuid, GetAccountId(), playerGuid);
507
508 LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({}, Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
509
510 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
511 data << petitionGuid;
512 data << playerGuid;
513 data << uint32(PETITION_SIGN_OK);
514
515 // close at signer side
516 SendPacket(&data);
517
518 // update signs count on charter, required testing...
519 //Item* item = _player->GetItemByGuid(petitionguid));
520 //if (item)
521 // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
522
523 // update for owner if online
525 owner->GetSession()->SendPacket(&data);
526}
@ CHAR_INS_PETITION_SIGNATURE
Definition: CharacterDatabase.h:279
@ PETITION_SIGN_ALREADY_SIGNED
Definition: Guild.h:182
@ PETITION_SIGN_OK
Definition: Guild.h:181
@ SMSG_PETITION_SIGN_RESULTS
Definition: Opcodes.h:479
ObjectGuid ownerGuid
Definition: PetitionMgr.h:42

References _player, CHAR_INS_PETITION_SIGNATURE, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetSlotByType(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_SIGN_ALREADY_SIGNED, PETITION_SIGN_OK, Petition::petitionType, sCharacterCache, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), Signatures::signatureMap, SMSG_PETITION_SIGN_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetLearnTalent()

void WorldSession::HandlePetLearnTalent ( WorldPacket recvPacket)
1125{
1126 LOG_DEBUG("network", "WORLD: CMSG_PET_LEARN_TALENT");
1127
1128 ObjectGuid guid;
1129 uint32 talent_id, requested_rank;
1130 recvData >> guid >> talent_id >> requested_rank;
1131
1132 _player->LearnPetTalent(guid, talent_id, requested_rank);
1134}

References _player, Player::LearnPetTalent(), LOG_DEBUG, and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandlePetNameQuery()

void WorldSession::HandlePetNameQuery ( WorldPacket recvData)
601{
602 LOG_DEBUG("network.opcode", "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
603
604 uint32 petnumber;
605 ObjectGuid petguid;
606
607 recvData >> petnumber;
608 recvData >> petguid;
609
610 SendPetNameQuery(petguid, petnumber);
611}
void SendPetNameQuery(ObjectGuid guid, uint32 petnumber)
Definition: PetHandler.cpp:613

References LOG_DEBUG, and SendPetNameQuery().

Referenced by OpcodeTable::Initialize().

◆ HandlePetRename()

void WorldSession::HandlePetRename ( WorldPacket recvData)
825{
826 LOG_DEBUG("network.opcode", "HandlePetRename. CMSG_PET_RENAME");
827
828 ObjectGuid petguid;
829 uint8 isdeclined;
830
831 std::string name;
832 DeclinedName declinedname;
833
834 recvData >> petguid;
835 recvData >> name;
836 recvData >> isdeclined;
837
838 PetStable* petStable = _player->GetPetStable();
839
840 Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
841
842 // check it!
843 if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
845 pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
846 !petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
847 {
848 return;
849 }
850
852 if (res != PET_NAME_SUCCESS)
853 {
854 SendPetNameInvalid(res, name, nullptr);
855 return;
856 }
857
858 if (sObjectMgr->IsReservedName(name))
859 {
861 return;
862 }
863
864 if (sObjectMgr->IsProfanityName(name))
865 {
866 SendPetNameInvalid(PET_NAME_PROFANE, name, nullptr);
867 return;
868 }
869
870 pet->SetName(name);
871
872 Unit* owner = pet->GetOwner();
873 if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
875
877
878 petStable->CurrentPet->Name = name;
879 petStable->CurrentPet->WasRenamed = true;
880
881 if (isdeclined)
882 {
883 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
884 {
885 recvData >> declinedname.name[i];
886 }
887
888 std::wstring wname;
889 Utf8toWStr(name, wname);
890 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
891 {
893 return;
894 }
895 }
896
897 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
898 if (isdeclined)
899 {
900 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
901 {
903 stmt->SetData(0, pet->GetCharmInfo()->GetPetNumber());
904 trans->Append(stmt);
905
906 stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
907 stmt->SetData(0, _player->GetGUID().GetCounter());
908
909 for (uint8 i = 0; i < 5; i++)
910 stmt->SetData(i + 1, declinedname.name[i]);
911
912 trans->Append(stmt);
913 }
914 }
915
917 stmt->SetData(0, name);
918 stmt->SetData(1, _player->GetGUID().GetCounter());
919 stmt->SetData(2, pet->GetCharmInfo()->GetPetNumber());
920 trans->Append(stmt);
921
922 CharacterDatabase.CommitTransaction(trans);
923
924 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
925}
bool Utf8toWStr(char const *utf8str, size_t csize, wchar_t *wstr, size_t &wsize)
Definition: Util.cpp:282
@ CHAR_ADD_CHAR_PET_DECLINEDNAME
Definition: CharacterDatabase.h:477
@ CHAR_UPD_CHAR_PET_NAME
Definition: CharacterDatabase.h:479
@ CHAR_DEL_CHAR_PET_DECLINEDNAME
Definition: CharacterDatabase.h:476
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition: UpdateFields.h:133
@ UNIT_CAN_BE_RENAMED
Definition: Unit.h:149
#define MAX_DECLINED_NAME_CASES
Definition: Unit.h:969
PetNameInvalidReason
Definition: SharedDefines.h:3628
@ PET_NAME_RESERVED
Definition: SharedDefines.h:3638
@ PET_NAME_SUCCESS
Definition: SharedDefines.h:3630
@ PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
Definition: SharedDefines.h:3644
@ PET_NAME_PROFANE
Definition: SharedDefines.h:3637
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void SetName(std::string const &newname)
Definition: Object.h:447
Optional< PetInfo > CurrentPet
Definition: PetDefines.h:220
void SetGroupUpdateFlag(uint32 flag)
Definition: Player.h:2424
PetStable * GetPetStable()
Definition: Player.h:1178
Definition: Unit.h:972
std::string name[MAX_DECLINED_NAME_CASES]
Definition: Unit.h:973
uint32 GetPetNumber() const
Definition: Unit.h:1099
static PetNameInvalidReason CheckPetName(std::string_view name)
Definition: ObjectMgr.cpp:8465
static bool CheckDeclinedNames(std::wstring w_ownname, DeclinedName const &names)
Definition: ObjectMgr.cpp:8677
void SendPetNameInvalid(uint32 error, std::string const &name, DeclinedName *declinedName)
Definition: PetHandler.cpp:1108

References _player, CHAR_ADD_CHAR_PET_DECLINEDNAME, CHAR_DEL_CHAR_PET_DECLINEDNAME, CHAR_UPD_CHAR_PET_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), ObjectMgr::CheckPetName(), CONFIG_DECLINED_NAMES_USED, PetStable::CurrentPet, Unit::GetCharmInfo(), ObjectGuid::GetCounter(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Pet::GetOwner(), Unit::GetOwnerGUID(), ObjectAccessor::GetPet(), CharmInfo::GetPetNumber(), Player::GetPetStable(), Object::GetTypeId(), GROUP_UPDATE_FLAG_PET_NAME, Object::HasByteFlag(), HUNTER_PET, Unit::IsPet(), LOG_DEBUG, MAX_DECLINED_NAME_CASES, DeclinedName::name, PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, PET_NAME_PROFANE, PET_NAME_RESERVED, PET_NAME_SUCCESS, Object::RemoveByteFlag(), SendPetNameInvalid(), PreparedStatementBase::SetData(), Player::SetGroupUpdateFlag(), WorldObject::SetName(), Object::SetUInt32Value(), sObjectMgr, sWorld, Object::ToPlayer(), TYPEID_PLAYER, UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandlePetSetAction()

void WorldSession::HandlePetSetAction ( WorldPacket recvData)
681{
682 LOG_DEBUG("network.opcode", "HandlePetSetAction. CMSG_PET_SET_ACTION");
683
684 ObjectGuid petguid;
685 uint8 count;
686
687 recvData >> petguid;
688
689 Unit* checkPet = ObjectAccessor::GetUnit(*_player, petguid);
690 if (!checkPet || checkPet != _player->GetFirstControlled())
691 {
692 LOG_ERROR("network.opcode", "HandlePetSetAction: Unknown pet ({}) or pet owner ({})", petguid.ToString(), _player->GetGUID().ToString());
693 return;
694 }
695
696 count = (recvData.size() == 24) ? 2 : 1;
697
698 uint32 position[2];
699 uint32 data[2];
700 bool move_command = false;
701
702 for (uint8 i = 0; i < count; ++i)
703 {
704 recvData >> position[i];
705 recvData >> data[i];
706
707 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
708
709 //ignore invalid position
710 if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
711 return;
712
713 // in the normal case, command and reaction buttons can only be moved, not removed
714 // at moving count == 2, at removing count == 1
715 // ignore attempt to remove command|reaction buttons (not possible at normal case)
716 if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
717 {
718 if (count == 1)
719 return;
720
721 move_command = true;
722 }
723 }
724
725 Unit::ControlSet petsSet;
726 if (checkPet->GetEntry() != petguid.GetEntry())
727 petsSet.insert(checkPet);
728 else
729 petsSet = _player->m_Controlled;
730
731 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
732 for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
733 {
734 Unit* pet = *itr;
735 if (checkPet->GetEntry() == petguid.GetEntry() && pet->GetEntry() != petguid.GetEntry())
736 continue;
737
738 CharmInfo* charmInfo = pet->GetCharmInfo();
739 if (!charmInfo)
740 {
741 LOG_ERROR("network.opcode", "WorldSession::HandlePetSetAction: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
742 pet->GetGUID().ToString(), pet->GetTypeId());
743 continue;
744 }
745
746 // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
747 if (move_command)
748 {
749 uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
750 if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
751 {
752 uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
753 UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
754 if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
755 act_state_0 != actionEntry_1->GetType())
756 continue;
757 }
758
759 uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
760 if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
761 {
762 uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
763 UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
764 if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
765 act_state_1 != actionEntry_0->GetType())
766 continue;
767 }
768 }
769
770 for (uint8 i = 0; i < count; ++i)
771 {
772 uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
773 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
774
775 //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
776 if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
777 {
778 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
779 {
780 //sign for autocast
781 if (act_state == ACT_ENABLED)
782 {
783 if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
784 {
785 ((Pet*)pet)->ToggleAutocast(spellInfo, true);
786 }
787 else
788 {
789 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
790 {
791 if ((*iterator)->GetEntry() == pet->GetEntry())
792 {
793 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
794 }
795 }
796 }
797 }
798 //sign for no/turn off autocast
799 else if (act_state == ACT_DISABLED)
800 {
801 if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
802 {
803 ((Pet*)pet)->ToggleAutocast(spellInfo, false);
804 }
805 else
806 {
807 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
808 {
809 if ((*iterator)->GetEntry() == pet->GetEntry())
810 {
811 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
812 }
813 }
814 }
815 }
816 }
817
818 charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
819 }
820 }
821 }
822}
#define MAX_UNIT_ACTION_BAR_INDEX
Definition: Unit.h:1091
ActiveStates
Definition: Unit.h:1012
uint32 GetEntry() const
Definition: ObjectGuid.h:146
Definition: Unit.h:1041
ActiveStates GetType() const
Definition: Unit.h:1047
uint32 GetAction() const
Definition: Unit.h:1048
void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
Definition: Unit.h:1117
UnitActionBarEntry const * GetActionBarEntry(uint8 index) const
Definition: Unit.h:1121
std::set< Unit * > ControlSet
Definition: Unit.h:1293
Unit * GetFirstControlled() const
Definition: Unit.cpp:11030

References _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, UnitActionBarEntry::GetAction(), CharmInfo::GetActionBarEntry(), Unit::GetCharmInfo(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetFirstControlled(), Object::GetGUID(), GetPlayer(), UnitActionBarEntry::GetType(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::HasSpell(), Unit::IsPet(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, MAX_UNIT_ACTION_BAR_INDEX, CharmInfo::SetActionBar(), ByteBuffer::size(), sSpellMgr, ObjectGuid::ToString(), TYPEID_UNIT, UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetSpellAutocastOpcode()

void WorldSession::HandlePetSpellAutocastOpcode ( WorldPackets::Pet::PetSpellAutocast packet)
952{
954 if (!checkPet)
955 {
956 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet %s not found.", packet.PetGUID.ToString().c_str());
957 return;
958 }
959
960 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID);
961 if (!spellInfo)
962 {
963 LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id %u used by %s.", packet.SpellID, packet.PetGUID.ToString().c_str());
964 return;
965 }
966
967 if (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm())
968 {
969 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: %s isn't pet of player %s (%s).",
970 packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
971 return;
972 }
973
974 Unit::ControlSet petsSet;
975 if (checkPet->GetEntry() != packet.PetGUID.GetEntry())
976 petsSet.insert(checkPet);
977 else
978 petsSet = _player->m_Controlled;
979
980 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
981 for (Unit* pet : petsSet)
982 {
983 if (checkPet->GetEntry() == packet.PetGUID.GetEntry() && pet->GetEntry() != packet.PetGUID.GetEntry())
984 continue;
985
986 // do not add not learned spells/ passive spells
987 if (!pet->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable())
988 continue;
989
990 CharmInfo* charmInfo = pet->GetCharmInfo();
991 if (!charmInfo)
992 {
993 LOG_ERROR("network.opcode", "WorldSession::HandlePetSpellAutocastOpcode: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
994 pet->GetGUID().ToString(), pet->GetTypeId());
995 continue;
996 }
997
998 if (Pet* summon = pet->ToPet())
999 summon->ToggleAutocast(spellInfo, packet.AutocastEnabled);
1000 else
1001 charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled);
1002
1003 charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled);
1004 }
1005}
void SetSpellAutocast(SpellInfo const *spellInfo, bool state)
Definition: Unit.cpp:15991
void ToggleCreatureAutocast(SpellInfo const *spellInfo, bool apply)
Definition: Unit.cpp:15930
bool AutocastEnabled
Definition: PetPackets.h:67
uint32 SpellID
Definition: PetPackets.h:66
ObjectGuid PetGUID
Definition: PetPackets.h:65
bool IsAutocastable() const
Definition: SpellInfo.cpp:1087

References _player, WorldPackets::Pet::PetSpellAutocast::AutocastEnabled, Unit::GetCharm(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetGuardianPet(), GetPlayer(), SpellInfo::IsAutocastable(), LOG_ERROR, Unit::m_Controlled, WorldPackets::Pet::PetSpellAutocast::PetGUID, CharmInfo::SetSpellAutocast(), WorldPackets::Pet::PetSpellAutocast::SpellID, sSpellMgr, CharmInfo::ToggleCreatureAutocast(), Unit::ToPet(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetStopAttack()

void WorldSession::HandlePetStopAttack ( WorldPackets::Pet::PetStopAttack packet)
128{
130
131 if (!pet)
132 {
133 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} does not exist", packet.PetGUID.ToString());
134 return;
135 }
136
137 if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
138 {
139 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} isn't a pet or charmed creature of player {}", packet.PetGUID.ToString(), GetPlayer()->GetName());
140 return;
141 }
142
143 if (!pet->IsAlive())
144 return;
145
146 pet->AttackStop();
147 pet->ClearInPetCombat();
148}
ObjectGuid PetGUID
Definition: PetPackets.h:55

References _player, Unit::AttackStop(), Unit::ClearInPetCombat(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, WorldPackets::Pet::PetStopAttack::PetGUID, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayedTime()

void WorldSession::HandlePlayedTime ( WorldPackets::Character::PlayedTimeClient packet)
1027{
1029 playedTime.TotalTime = _player->GetTotalPlayedTime();
1030 playedTime.LevelTime = _player->GetLevelPlayedTime();
1031 playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
1032 SendPacket(playedTime.Write());
1033}
uint32 GetLevelPlayedTime()
Definition: Player.h:1163
bool TriggerScriptEvent
Definition: CharacterPackets.h:105
Definition: CharacterPackets.h:109
WorldPacket const * Write() override
Definition: CharacterPackets.cpp:42
uint32 LevelTime
Definition: CharacterPackets.h:116
bool TriggerScriptEvent
Definition: CharacterPackets.h:117
uint32 TotalTime
Definition: CharacterPackets.h:115

References _player, Player::GetLevelPlayedTime(), Player::GetTotalPlayedTime(), WorldPackets::Character::PlayedTime::LevelTime, SendPacket(), WorldPackets::Character::PlayedTime::TotalTime, WorldPackets::Character::PlayedTimeClient::TriggerScriptEvent, WorldPackets::Character::PlayedTime::TriggerScriptEvent, and WorldPackets::Character::PlayedTime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginFromDB()

void WorldSession::HandlePlayerLoginFromDB ( LoginQueryHolder const &  holder)
787{
788 ObjectGuid playerGuid = holder.GetGuid();
789
790 Player* pCurrChar = new Player(this);
791 // for send server info and strings (config)
792 ChatHandler chH = ChatHandler(pCurrChar->GetSession());
793
794 // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
795 if (!pCurrChar->LoadFromDB(playerGuid, holder))
796 {
797 SetPlayer(nullptr);
798 KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
799 delete pCurrChar; // delete it manually
800 m_playerLoading = false;
801 return;
802 }
803
804 pCurrChar->GetMotionMaster()->Initialize();
805 pCurrChar->SendDungeonDifficulty(false);
806
808 data << pCurrChar->GetMapId();
809 data << pCurrChar->GetPositionX();
810 data << pCurrChar->GetPositionY();
811 data << pCurrChar->GetPositionZ();
812 data << pCurrChar->GetOrientation();
813 SendPacket(&data);
814
815 // load player specific part before send times
818
819 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
820 data << uint8(2); // 2 - COMPLAINT_ENABLED_WITH_AUTO_IGNORE
821 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
822 SendPacket(&data);
823
824 // Send MOTD
825 {
827
828 // send server info
829 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
831 }
832
833 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(pCurrChar->GetGUID()))
834 {
835 Guild* guild = sGuildMgr->GetGuildById(guildId);
836 Guild::Member const* member = guild ? guild->GetMember(pCurrChar->GetGUID()) : nullptr;
837 if (member)
838 {
839 pCurrChar->SetInGuild(guildId);
840 pCurrChar->SetRank(member->GetRankId());
841 guild->SendLoginInfo(this);
842 }
843 else
844 {
845 LOG_ERROR("network.opcode", "Player {} ({}) marked as member of not existing guild (id: {}), removing guild membership for player.",
846 pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), guildId);
847 pCurrChar->SetInGuild(0);
848 pCurrChar->SetRank(0);
849 }
850 }
851 else
852 {
853 pCurrChar->SetInGuild(0);
854 pCurrChar->SetRank(0);
855 }
856
857 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
858 data << uint32(0);
859 data << uint32(0);
860 SendPacket(&data);
861
863
864 //Show cinematic at the first time that player login
865 if (!pCurrChar->getCinematic())
866 {
867 pCurrChar->setCinematic(1);
868
869 if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
870 {
871 if (cEntry->CinematicSequence)
872 pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
873 else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
874 pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
875
876 // send new char string if not empty
877 if (!sWorld->GetNewCharString().empty())
878 chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
879 }
880 }
881
882 // Xinef: moved this from below
883 ObjectAccessor::AddObject(pCurrChar);
884
885 if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
886 {
887 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
888 if (at)
889 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
890 else
891 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->m_homebindO);
892 }
893
895
897 stmt->SetData(0, pCurrChar->GetGUID().GetCounter());
898 CharacterDatabase.Execute(stmt);
899
901 loginStmt->SetData(0, realm.Id.Realm);
902 loginStmt->SetData(1, GetAccountId());
903 LoginDatabase.Execute(loginStmt);
904
905 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
906
907 // announce group about member online (must be after add to player list to receive announce to self)
908 if (Group* group = pCurrChar->GetGroup())
909 {
910 group->SendUpdate();
911 group->ResetMaxEnchantingLevel();
912 }
913
914 // pussywizard: send instance welcome message as when entering the instance through a portal
915 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
916 if (mapDiff->resetTime)
917 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
918 {
919 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
920 pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
921 }
922
923 // pussywizard: ensure that we end up on map with our loaded transport:
924 if (Transport* t = pCurrChar->GetTransport())
925 if (!t->IsInMap(pCurrChar))
926 {
927 t->RemovePassenger(pCurrChar);
928 pCurrChar->m_transport = nullptr;
929 pCurrChar->m_movementInfo.transport.Reset();
931 }
932
933 // friend status
934 sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
935
936 // Place character in world (and load zone) before some object loading
937 pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
938
939 // setting Ghost+speed if dead
940 if (pCurrChar->m_deathState != ALIVE)
941 {
942 // not blizz like, we must correctly save and load player instead...
943 if (pCurrChar->getRace() == RACE_NIGHTELF)
944 pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
945
946 pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
947 pCurrChar->SetMovement(MOVE_WATER_WALK);
948 }
949
950 // Set FFA PvP for non GM in non-rest mode
951 if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
953 {
954 sScriptMgr->OnFfaPvpStateUpdate(pCurrChar,true);
956 }
957
959 {
960 pCurrChar->SetContestedPvP(nullptr, false);
961 }
962
963 // Apply at_login requests
965 {
966 pCurrChar->resetSpells();
968 }
969
971 {
972 pCurrChar->resetTalents(true);
973 pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
975 }
976
978 {
980 pCurrChar->CheckAllAchievementCriteria();
981 }
982
983 bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
984 if (firstLogin)
985 {
986 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
987 for (uint32 spellId : info->castSpells)
988 {
989 pCurrChar->CastSpell(pCurrChar, spellId, true);
990 }
991
992 // start with every map explored
993 if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
994 {
995 for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; i++)
996 {
997 pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
998 }
999 }
1000
1001 // Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
1002 if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
1003 {
1004 ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
1005
1006 auto SendFullReputation = [&repMgr](std::initializer_list<uint32> factionsList)
1007 {
1008 for (auto const& itr : factionsList)
1009 {
1010 repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(itr), 42999.f, false);
1011 }
1012 };
1013
1014 SendFullReputation({ 942, 935, 936, 1011, 970, 967, 989, 932, 934, 1038, 1077, 1106, 1104, 1090, 1098, 1156, 1073, 1105, 1119, 1091 });
1015
1016 switch (pCurrChar->GetFaction())
1017 {
1018 case ALLIANCE:
1019 SendFullReputation({ 72, 47, 69, 930, 730, 978, 54, 946, 1037, 1068, 1126, 1094, 1050 });
1020 break;
1021 case HORDE:
1022 SendFullReputation({ 76, 68, 81, 911, 729, 941, 530, 947, 1052, 1067, 1124, 1064, 1085 });
1023 break;
1024 default:
1025 break;
1026 }
1027
1028 repMgr.SendStates();
1029 }
1030 }
1031
1032 // show time before shutdown if shutdown planned.
1033 if (sWorld->IsShuttingDown())
1034 sWorld->ShutdownMsg(true, pCurrChar);
1035
1036 if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
1037 pCurrChar->SetTaxiCheater(true);
1038
1039 if (pCurrChar->IsGameMaster())
1041
1042 std::string IP_str = GetRemoteAddress();
1043 LOG_INFO("entities.player", "Account: {} (IP: {}) Login Character:[{}] ({}) Level: {}",
1044 GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel());
1045
1046 if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
1048
1049 m_playerLoading = false;
1050
1051 // Handle Login-Achievements (should be handled after loading)
1053
1054 // Xinef: fix vendors falling of player vehicle, due to isBeingLoaded checks
1055 if (pCurrChar->IsInWorld())
1056 {
1057 if (pCurrChar->GetMountBlockId() && !pCurrChar->HasAuraType(SPELL_AURA_MOUNTED))
1058 {
1059 pCurrChar->CastSpell(pCurrChar, pCurrChar->GetMountBlockId(), true);
1060 pCurrChar->SetMountBlockId(0);
1061
1062 // Xinef: refresh this in case mount aura changes anything (eg no fly zone)
1063 pCurrChar->UpdateAreaDependentAuras(pCurrChar->GetAreaId());
1064 pCurrChar->UpdateZoneDependentAuras(pCurrChar->GetZoneId());
1065 }
1066 }
1067
1068 // pussywizard: pvp mode
1070 if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
1071 pCurrChar->UpdatePvP(true, true);
1072
1073 // pussywizard: on login it's not possible to go back to arena as a spectator, HandleMoveWorldportAckOpcode is not sent, so call it here
1074 pCurrChar->SetIsSpectator(false);
1075
1076 // xinef: do this after everything is loaded
1077 pCurrChar->ContinueTaxiFlight();
1078
1079 // reset for all pets before pet loading
1082
1083 // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
1084 pCurrChar->LoadPet();
1085
1086 if (pCurrChar->GetSession()->GetRecruiterId() != 0 || pCurrChar->GetSession()->IsARecruiter())
1087 {
1088 bool isReferrer = pCurrChar->GetSession()->IsARecruiter();
1089
1090 for (auto const& [accID, session] : sWorld->GetAllSessions())
1091 {
1092 if (!session->GetRecruiterId() && !session->IsARecruiter())
1093 continue;
1094
1095 if ((isReferrer && pCurrChar->GetSession()->GetAccountId() == session->GetRecruiterId()) || (!isReferrer && pCurrChar->GetSession()->GetRecruiterId() == session->GetAccountId()))
1096 {
1097 Player* rf = session->GetPlayer();
1098 if (rf)
1099 {
1100 pCurrChar->SendUpdateToPlayer(rf);
1101 rf->SendUpdateToPlayer(pCurrChar);
1102 }
1103 }
1104 }
1105 }
1106
1107 sScriptMgr->OnPlayerLogin(pCurrChar);
1108
1109 if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
1110 {
1112 sScriptMgr->OnFirstLogin(pCurrChar);
1113 }
1114
1115 METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
1116}
#define METRIC_EVENT(category, title, description)
Definition: Metric.h:187
@ CHAR_UPD_CHAR_ONLINE
Definition: CharacterDatabase.h:302
@ LOGIN_UPD_ACCOUNT_ONLINE
Definition: LoginDatabase.h:75
@ PLAYER_EXPLORED_ZONES_1
Definition: UpdateFields.h:357
@ PLAYER_FLAGS_CONTESTED_PVP
Definition: Player.h:483
@ PLAYER_FLAGS_PVP_TIMER
Definition: Player.h:493
@ MOVE_WATER_WALK
Definition: Player.h:459
@ AT_LOGIN_RESET_TALENTS
Definition: Player.h:603
@ AT_LOGIN_RESET_SPELLS
Definition: Player.h:602
@ AT_LOGIN_RESET_PET_TALENTS
Definition: Player.h:605
#define PLAYER_EXPLORED_ZONES_SIZE
Definition: Player.h:73
@ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA
Definition: Player.h:877
@ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION
Definition: Player.h:887
@ FRIEND_ONLINE
Definition: SocialMgr.h:69
@ ALIVE
Definition: Unit.h:316
@ LANG_RESET_SPELLS
Definition: Language.h:254
@ LANG_RESET_TALENTS
Definition: Language.h:255
@ LANG_GM_ON
Definition: Language.h:373
@ CONFIG_ENABLE_SINFO_LOGIN
Definition: IWorld.h:333
@ CONFIG_ALL_TAXI_PATHS
Definition: IWorld.h:87
@ CONFIG_START_ALL_REP
Definition: IWorld.h:131
@ CONFIG_START_ALL_EXPLORED
Definition: IWorld.h:130
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition: DBCEnums.h:190
@ ALLIANCE
Definition: SharedDefines.h:740
@ HORDE
Definition: SharedDefines.h:739
#define PER_CHARACTER_CACHE_MASK
Definition: WorldSession.h:179
@ SMSG_LEARNED_DANCE_MOVES
Definition: Opcodes.h:1139
@ SMSG_LOGIN_VERIFY_WORLD
Definition: Opcodes.h:596
@ SMSG_FEATURE_SYSTEM_STATUS
Definition: Opcodes.h:999
AC_COMMON_API char const * GetFullVersion()
Definition: GitRevision.cpp:70
void AddObject(T *object)
Definition: ObjectAccessor.h:93
WorldPacket const * GetMotdPacket()
Get the motd packet to send at login.
Definition: ServerMotd.cpp:61
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:911
static void resetTalentsForAllPetsOf(Player *owner, Pet *online_pet=nullptr)
Definition: Pet.cpp:2100
Definition: Player.h:336
PlayerCreateInfoSpells castSpells
Definition: Player.h:350
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition: Player.cpp:14520
void RemovePlayerFlag(PlayerFlags flags)
Definition: Player.h:1092
uint32 GetMountBlockId()
Definition: Player.h:2551
void ContinueTaxiFlight()
Definition: Player.cpp:10339
void SendDungeonDifficulty(bool IsInGroup)
Definition: PlayerMisc.cpp:167
void UpdateAreaDependentAuras(uint32 area_id)
Definition: PlayerUpdates.cpp:1818
void SetMountBlockId(uint32 mount)
Definition: Player.h:2552
bool resetTalents(bool noResetCost=false)
Definition: Player.cpp:3643
void LoadCorpse(PreparedQueryResult result)
Definition: PlayerStorage.cpp:5836
void SendCinematicStart(uint32 CinematicSequenceId) const
Definition: Player.cpp:5599
void LoadPet()
Definition: PlayerStorage.cpp:6237
uint8 getCinematic() const
Definition: Player.h:1781
void SetRank(uint8 rankId)
Definition: Player.h:1848
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
Definition: PlayerStorage.cpp:4945
void UpdateZoneDependentAuras(uint32 zone_id)
Definition: PlayerUpdates.cpp:1804
bool HasAtLoginFlag(AtLoginFlags f) const
Definition: Player.h:2352
void SetMovement(PlayerMovementType pType)
Definition: Player.cpp:4296
void SetTaxiCheater(bool on)
Definition: Player.h:1141
void SetInGameTime(uint32 time)
Definition: Player.h:1518
void CheckAllAchievementCriteria()
Definition: Player.cpp:13783
void setCinematic(uint8 cine)
Definition: Player.h:1785
bool CheckInstanceLoginValid()
Definition: PlayerStorage.cpp:6967
void resetSpells()
Definition: Player.cpp:11714
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition: Unit.cpp:17419
DeathState m_deathState
Definition: Unit.h:2490
bool IsStandState() const
Definition: Unit.cpp:16894
void SendLoginInfo(WorldSession *session)
Definition: Guild.cpp:1862
const Member * GetMember(ObjectGuid guid) const
Definition: Guild.h:384
Definition: Guild.h:299
uint8 GetRankId() const
Definition: Guild.h:333
virtual bool AddPlayerToMap(Player *)
Definition: Map.cpp:506
void Initialize()
Definition: MotionMaster.cpp:72
Definition: ReputationMgr.h:58
bool SetOneFactionReputation(FactionEntry const *factionEntry, float standing, bool incremental, Optional< ReputationRank > repMaxCap={ })
Public for chat command needs.
Definition: ReputationMgr.cpp:378
void SendStates()
Definition: ReputationMgr.cpp:246
void SetPlayer(Player *player)
Definition: WorldSession.cpp:1289
void LoadAccountData(PreparedQueryResult result, uint32 mask)
Definition: WorldSession.cpp:869
bool IsARecruiter() const
Definition: WorldSession.h:525
void SendAccountDataTimes(uint32 mask)
Definition: WorldSession.cpp:929

References _player, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ObjectAccessor::AddObject(), Map::AddPlayerToMap(), ALIVE, ALLIANCE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_FIRST, AT_LOGIN_RESET_PET_TALENTS, AT_LOGIN_RESET_SPELLS, AT_LOGIN_RESET_TALENTS, Unit::CastSpell(), PlayerInfo::castSpells, CHAR_UPD_CHAR_ONLINE, CharacterDatabase, Player::CheckAllAchievementCriteria(), Player::CheckInstanceLoginValid(), CONFIG_ALL_TAXI_PATHS, CONFIG_ENABLE_SINFO_LOGIN, CONFIG_START_ALL_EXPLORED, CONFIG_START_ALL_REP, Player::ContinueTaxiFlight(), FRIEND_ONLINE, GetAccountId(), WorldObject::GetAreaId(), Player::getCinematic(), Unit::getClass(), ObjectGuid::GetCounter(), Map::GetDifficulty(), Unit::GetFaction(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), LoginQueryHolder::GetGuid(), Object::GetGUID(), Map::GetId(), Unit::GetLevel(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Guild::GetMember(), Motd::GetMotdPacket(), Unit::GetMotionMaster(), Player::GetMountBlockId(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), Guild::Member::GetRankId(), GetRecruiterId(), GetRemoteAddress(), Player::GetReputationMgr(), Player::GetSession(), WorldObject::GetTransport(), WorldObject::GetZoneId(), Player::HasAtLoginFlag(), Unit::HasAuraType(), Object::HasByteFlag(), Player::HasPlayerFlag(), Unit::HasUnitState(), HORDE, Realm::Id, MotionMaster::Initialize(), WorldPacket::Initialize(), IsARecruiter(), Player::IsGameMaster(), Object::IsInWorld(), Unit::IsStandState(), KickPlayer(), LANG_GM_ON, LANG_RESET_SPELLS, LANG_RESET_TALENTS, LoadAccountData(), Player::LoadCorpse(), Player::LoadFromDB(), Player::LoadPet(), LOG_ERROR, LOG_INFO, LOGIN_UPD_ACCOUNT_ONLINE, LoginDatabase, Unit::m_deathState, Player::m_homebindMapId, Player::m_homebindO, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, WorldObject::m_movementInfo, m_playerLoading, WorldObject::m_transport, METRIC_EVENT, MOVE_WATER_WALK, MOVEMENTFLAG_ONTRANSPORT, PER_CHARACTER_CACHE_MASK, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FLAGS_CONTESTED_PVP, PLAYER_FLAGS_IN_PVP, PLAYER_FLAGS_PVP_TIMER, PLAYER_FLAGS_RESTING, PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, ChatHandler::PSendSysMessage(), RACE_NIGHTELF, realm, RealmHandle::Realm, Player::RemoveAtLoginFlag(), MovementInfo::RemoveMovementFlag(), Player::RemovePlayerFlag(), MovementInfo::TransportInfo::Reset(), Player::resetSpells(), Player::resetTalents(), Pet::resetTalentsForAllPetsOf(), sCharacterCache, sChrClassesStore, sChrRacesStore, SendAccountDataTimes(), Player::SendCinematicStart(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Guild::SendLoginInfo(), SendNotification(), SendPacket(), ReputationMgr::SendStates(), Player::SendTalentsInfoData(), Object::SendUpdateToPlayer(), Object::SetByteFlag(), Player::setCinematic(), Unit::SetContestedPvP(), PreparedStatementBase::SetData(), Object::SetFlag(), Player::SetInGameTime(), Player::SetInGuild(), Player::SetIsSpectator(), Player::SetMountBlockId(), Player::SetMovement(), ReputationMgr::SetOneFactionReputation(), SetPlayer(), Player::SetRank(), Unit::SetStandState(), Player::SetTaxiCheater(), sFactionStore, sGuildMgr, sInstanceSaveMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, sObjectMgr, SPELL_AURA_MOUNTED, sScriptMgr, sSocialMgr, sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, Player::TeleportTo(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_STAND_STATE_STAND, UNIT_STATE_STUNNED, Player::UpdateAchievementCriteria(), Player::UpdateAreaDependentAuras(), Player::UpdatePvP(), and Player::UpdateZoneDependentAuras().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginOpcode()

void WorldSession::HandlePlayerLoginOpcode ( WorldPacket recvPacket)
661{
662 m_playerLoading = true;
663 ObjectGuid playerGuid;
664 recvData >> playerGuid;
665
666 if (PlayerLoading() || GetPlayer() != nullptr || !playerGuid.IsPlayer())
667 {
668 // limit player interaction with the world
669 if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
670 {
672 // see LoginFailureReason enum for more reasons
673 data << uint8(LoginFailureReason::NoWorld);
674 SendPacket(&data);
675 return;
676 }
677 }
678
679 if (!playerGuid.IsPlayer() || !IsLegitCharacterForAccount(playerGuid))
680 {
681 LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
682 KickPlayer("Account can't login with this character");
683 return;
684 }
685
686 auto SendCharLogin = [&](ResponseCodes result)
687 {
689 data << uint8(result);
690 SendPacket(&data);
691 };
692
693 // pussywizard:
694 if (WorldSession* sess = sWorld->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
695 if (sess->GetAccountId() != GetAccountId())
696 {
697 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
698 return;
699 }
700 // pussywizard:
701 if (WorldSession* sess = sWorld->FindOfflineSession(GetAccountId()))
702 {
703 Player* p = sess->GetPlayer();
704 if (!p || sess->IsKicked())
705 {
706 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
707 return;
708 }
709
710 if (p->GetGUID() != playerGuid)
711 sess->KickPlayer("No return, go to normal loading"); // no return, go to normal loading
712 else
713 {
714 // pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
715 if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
716 {
717 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
718 return;
719 }
720
721 uint8 limitA = 10, limitB = 10, limitC = 10; // pussywizard: this somehow froze (probably, ahh crash logs ...), and while (far) have never frozen in LogoutPlayer o_O maybe it's the combination of while(far); while(near);
722 while (sess->GetPlayer() && (sess->GetPlayer()->IsBeingTeleportedFar() || (sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())))
723 {
724 if (limitA == 0 || --limitA == 0)
725 {
726 LOG_INFO("misc", "HandlePlayerLoginOpcode A");
727 break;
728 }
729 while (sess->GetPlayer() && sess->GetPlayer()->IsBeingTeleportedFar())
730 {
731 if (limitB == 0 || --limitB == 0)
732 {
733 LOG_INFO("misc", "HandlePlayerLoginOpcode B");
734 break;
735 }
736 sess->HandleMoveWorldportAck();
737 }
738 while (sess->GetPlayer() && sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())
739 {
740 if (limitC == 0 || --limitC == 0)
741 {
742 LOG_INFO("misc", "HandlePlayerLoginOpcode C");
743 break;
744 }
745
746 Player* plMover = sess->GetPlayer()->m_mover->ToPlayer();
747 if (!plMover)
748 break;
749
751 pkt << plMover->GetPackGUID();
752 pkt << uint32(0); // flags
753 pkt << uint32(0); // time
754 sess->HandleMoveTeleportAck(pkt);
755 }
756 }
757 if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
758 {
759 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
760 return;
761 }
762
763 sess->SetPlayer(nullptr);
764 SetPlayer(p);
765 p->SetSession(this);
766 delete p->PlayerTalkClass;
769 return;
770 }
771 }
772
773 std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid);
774 if (!holder->Initialize())
775 {
776 m_playerLoading = false;
777 return;
778 }
779
780 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
781 {
782 HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder));
783 });
784}
@ CONFIG_ENABLE_LOGIN_AFTER_DC
Definition: IWorld.h:145
@ CONFIG_REALM_LOGIN_ENABLED
Definition: IWorld.h:172
@ CHAR_LOGIN_DUPLICATE_CHARACTER
Definition: SharedDefines.h:3382
@ SMSG_CHARACTER_LOGIN_FAILED
Definition: Opcodes.h:95
@ MSG_MOVE_TELEPORT_ACK
Definition: Opcodes.h:229
Definition: QueryHolder.h:25
void AfterComplete(std::function< void(SQLQueryHolderBase const &)> callback) &
Definition: QueryHolder.h:77
Definition: GossipDef.h:258
void SetSession(WorldSession *sess)
Definition: Player.h:1949
Definition: CharacterHandler.cpp:63
Player session in the World.
Definition: WorldSession.h:330
bool PlayerLoading() const
Definition: WorldSession.h:335
void HandlePlayerLoginToCharInWorld(Player *pCurrChar)
Definition: CharacterHandler.cpp:1118
SQLQueryHolderCallback & AddQueryHolderCallback(SQLQueryHolderCallback &&callback)
Definition: WorldSession.cpp:1310
void HandlePlayerLoginFromDB(LoginQueryHolder const &holder)
Definition: CharacterHandler.cpp:786

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), CHAR_LOGIN_DUPLICATE_CHARACTER, CharacterDatabase, CONFIG_ENABLE_LOGIN_AFTER_DC, CONFIG_REALM_LOGIN_ENABLED, WorldObject::FindMap(), GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetPackGUID(), GetPlayer(), Player::GetSession(), HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), Object::IsInWorld(), IsLegitCharacterForAccount(), ObjectGuid::IsPlayer(), KickPlayer(), LOG_ERROR, LOG_INFO, Player::m_mover, m_playerLoading, MSG_MOVE_TELEPORT_ACK, PlayerLoading(), Player::PlayerTalkClass, SendPacket(), SetPlayer(), Player::SetSession(), SMSG_CHARACTER_LOGIN_FAILED, sWorld, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginToCharInWorld()

void WorldSession::HandlePlayerLoginToCharInWorld ( Player pCurrChar)
1119{
1120 ChatHandler chH = ChatHandler(this);
1121 m_playerLoading = true;
1122
1123 pCurrChar->SendDungeonDifficulty(false);
1124
1126 data << pCurrChar->GetMapId();
1127 data << pCurrChar->GetPositionX();
1128 data << pCurrChar->GetPositionY();
1129 data << pCurrChar->GetPositionZ();
1130 data << pCurrChar->GetOrientation();
1131 SendPacket(&data);
1132
1134
1135 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
1136 data << uint8(2); // unknown value
1137 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
1138 SendPacket(&data);
1139
1140 // Send MOTD
1141 {
1143
1144 // send server info
1145 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
1147
1148 LOG_DEBUG("network.opcode", "WORLD: Sent server info");
1149 }
1150
1151 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
1152 data << uint32(0);
1153 data << uint32(0);
1154 SendPacket(&data);
1155
1156 // Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
1157 if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
1159
1161
1162 // necessary actions from AddPlayerToMap:
1163 pCurrChar->GetMap()->SendInitTransports(pCurrChar);
1164 pCurrChar->GetMap()->SendInitSelf(pCurrChar);
1165 pCurrChar->GetMap()->SendZoneDynamicInfo(pCurrChar);
1166 pCurrChar->m_clientGUIDs.clear();
1167 pCurrChar->UpdateObjectVisibility(false);
1168
1169 pCurrChar->CleanupChannels();
1171 uint32 currZone, currArea;
1172 pCurrChar->GetZoneAndAreaId(currZone, currArea);
1173 pCurrChar->SendInitWorldStates(currZone, currArea);
1174 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
1175
1176 // Xinef: we need to resend all spell mods
1177 for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
1178 {
1180 for (uint32 opType = SPELLMOD_DAMAGE; opType < MAX_SPELLMOD; ++opType)
1181 {
1182 int32 i = 0;
1183 flag96 _mask = 0;
1184 SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
1185 if (spellMods.empty())
1186 continue;
1187
1188 for (int32 eff = 0; eff < 96; ++eff)
1189 {
1190 if (eff != 0 && eff % 32 == 0)
1191 _mask[i++] = 0;
1192
1193 _mask[i] = uint32(1) << (eff - (32 * i));
1194 int32 val = 0;
1195 for (auto const& spellMod : spellMods)
1196 if (spellMod->type == modType && spellMod->mask & _mask)
1197 val += spellMod->value;
1198
1199 if (val == 0)
1200 continue;
1201
1202 WorldPacket data(Opcode, (1 + 1 + 4));
1203 data << uint8(eff);
1204 data << uint8(opType);
1205 data << int32(val);
1206 SendPacket(&data);
1207 }
1208 }
1209 }
1210
1211 if (Group* group = pCurrChar->GetGroup())
1212 group->SendUpdate();
1213
1214 // pussywizard: send instance welcome message as when entering the instance through a portal
1215 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1216 if (mapDiff->resetTime)
1217 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1218 {
1219 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
1220 GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
1221 }
1222
1223 // this shouldn't do anything, becaues offline can't be on taxi, but just in case
1224 pCurrChar->ContinueTaxiFlight();
1225
1226 // send pet data, action bar, talents, etc.
1227 pCurrChar->PetSpellInitialize();
1228 pCurrChar->SendTalentsInfoData(true);
1229
1230 // show time before shutdown if shutdown planned.
1231 if (sWorld->IsShuttingDown())
1232 sWorld->ShutdownMsg(true, pCurrChar);
1233
1234 if (pCurrChar->IsGameMaster())
1236
1237 m_playerLoading = false;
1238}
std::list< SpellModifier * > SpellModList
Definition: Player.h:195
@ SPELLMOD_FLAT
Definition: Player.h:94
@ SPELLMOD_PCT
Definition: Player.h:95
@ SPELLMOD_DAMAGE
Definition: SpellDefines.h:77
#define MAX_SPELLMOD
Definition: SpellDefines.h:110
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition: Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition: Opcodes.h:645
Definition: Util.h:446
void CleanupChannels()
Definition: Player.cpp:4904
SpellModList const & GetSpellModList(uint32 type) const
Definition: Player.h:2559
void PetSpellInitialize()
Definition: Player.cpp:9366
GuidUnorderedSet m_clientGUIDs
Definition: Player.h:2331
void SendInitWorldStates(uint32 zone, uint32 area)
Definition: Player.cpp:8064
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: PlayerUpdates.cpp:1568
void SendZoneDynamicInfo(Player *player)
Definition: Map.cpp:3686
void SendInitSelf(Player *player)
Definition: Map.cpp:2524
void SendInitTransports(Player *player)
Definition: Map.cpp:2548

References Player::CleanupChannels(), CONFIG_ENABLE_SINFO_LOGIN, Player::ContinueTaxiFlight(), Map::GetDifficulty(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), Map::GetId(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Motd::GetMotdPacket(), Position::GetOrientation(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSpellModList(), WorldObject::GetZoneAndAreaId(), Unit::HasUnitState(), WorldPacket::Initialize(), Player::IsGameMaster(), LANG_GM_ON, LOG_DEBUG, Player::m_clientGUIDs, m_playerLoading, MAX_SPELLMOD, PER_CHARACTER_CACHE_MASK, Player::PetSpellInitialize(), ChatHandler::PSendSysMessage(), Unit::RemoveUnitFlag(), SendAccountDataTimes(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Map::SendInitSelf(), Map::SendInitTransports(), Player::SendInitWorldStates(), Player::SendInstanceResetWarning(), SendNotification(), SendPacket(), Player::SendTalentsInfoData(), Map::SendZoneDynamicInfo(), Player::SetInGameTime(), sInstanceSaveMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SPELLMOD_DAMAGE, SPELLMOD_FLAT, SPELLMOD_PCT, sWorld, UNIT_FLAG_STUNNED, UNIT_STATE_STUNNED, and Player::UpdateObjectVisibility().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginToCharOutOfWorld()

void WorldSession::HandlePlayerLoginToCharOutOfWorld ( Player pCurrChar)
1241{
1242 ABORT();
1243}
#define ABORT
Definition: Errors.h:76

References ABORT.

◆ HandlePlayerLogoutOpcode()

void WorldSession::HandlePlayerLogoutOpcode ( WorldPackets::Character::PlayerLogout playerLogout)
479{
480}

Referenced by OpcodeTable::Initialize().

◆ HandlePushQuestToParty()

void WorldSession::HandlePushQuestToParty ( WorldPacket recvPacket)
542{
543 uint32 questId;
544 recvPacket >> questId;
545
546 if (!_player->CanShareQuest(questId))
547 return;
548
549 LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = {}", questId);
550
551 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
552 {
553 if (Group* group = _player->GetGroup())
554 {
555 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
556 {
557 Player* player = itr->GetSource();
558
559 if (!player || player == _player || !player->IsInMap(_player)) // skip self
560 continue;
561
562 if (!player->SatisfyQuestStatus(quest, false))
563 {
565 continue;
566 }
567
568 if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
569 {
571 continue;
572 }
573
574 if (!player->CanTakeQuest(quest, false))
575 {
577 continue;
578 }
579
580 if (!player->SatisfyQuestLog(false))
581 {
583 continue;
584 }
585
586 // Check if Quest Share in BG is enabled
588 {
589 // Check if player is in BG
590 if (_player->InBattleground())
591 {
593 continue;
594 }
595 }
596
597 if (player->GetDivider())
598 {
600 continue;
601 }
602
604
605 if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
606 player->AddQuestAndCheckCompletion(quest, _player);
607
608 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
610 else
611 {
612 player->SetDivider(_player->GetGUID());
613 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
614 }
615 }
616 }
617 }
618}
@ LANG_BG_SHARE_QUEST_ERROR
Definition: Language.h:1327
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
@ QUEST_PARTY_MSG_FINISH_QUEST
Definition: QuestDef.h:73
@ QUEST_PARTY_MSG_CANT_TAKE_QUEST
Definition: QuestDef.h:67
@ QUEST_PARTY_MSG_BUSY
Definition: QuestDef.h:70
@ QUEST_PARTY_MSG_HAVE_QUEST
Definition: QuestDef.h:72
@ QUEST_PARTY_MSG_SHARING_QUEST
Definition: QuestDef.h:66
@ QUEST_PARTY_MSG_LOG_FULL
Definition: QuestDef.h:71
@ CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG
Definition: IWorld.h:113
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition: GossipDef.cpp:385
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition: GossipDef.cpp:751
bool IsInMap(WorldObject const *obj) const
Definition: Object.cpp:1285
bool CanTakeQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:250
bool CanAddQuest(Quest const *quest, bool msg)
Definition: PlayerQuest.cpp:263
ObjectGuid GetDivider()
Definition: Player.h:1513
void SendPushToPartyResponse(Player const *player, uint8 msg) const
Definition: PlayerQuest.cpp:2419
bool SatisfyQuestLog(bool msg)
Definition: PlayerQuest.cpp:981
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition: PlayerQuest.cpp:419
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition: PlayerQuest.cpp:364
bool CanShareQuest(uint32 quest_id) const
Definition: PlayerQuest.cpp:1442
void SetDivider(ObjectGuid guid=ObjectGuid::Empty)
Definition: Player.h:1514
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition: PlayerQuest.cpp:1145

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteRepeatableQuest(), Player::CanShareQuest(), Player::CanTakeQuest(), CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), Player::GetQuestStatus(), Player::GetSession(), Player::InBattleground(), WorldObject::IsInMap(), LANG_BG_SHARE_QUEST_ERROR, LOG_DEBUG, GroupReference::next(), Player::PlayerTalkClass, QUEST_PARTY_MSG_BUSY, QUEST_PARTY_MSG_CANT_TAKE_QUEST, QUEST_PARTY_MSG_FINISH_QUEST, QUEST_PARTY_MSG_HAVE_QUEST, QUEST_PARTY_MSG_LOG_FULL, QUEST_PARTY_MSG_SHARING_QUEST, QUEST_STATUS_COMPLETE, Player::SatisfyQuestLog(), Player::SatisfyQuestStatus(), SendNotification(), Player::SendPushToPartyResponse(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), Player::SetDivider(), sObjectMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandlePVPLogDataOpcode()

void WorldSession::HandlePVPLogDataOpcode ( WorldPacket recvData)
347{
348 LOG_DEBUG("network", "WORLD: Recvd MSG_PVP_LOG_DATA Message");
349
351 if (!bg)
352 return;
353
354 // Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in BattleGround::EndBattleGround.
355 if (bg->isArena())
356 return;
357
358 WorldPacket data;
359 bg->BuildPvPLogDataPacket(data);
360 SendPacket(&data);
361
362 LOG_DEBUG("network", "WORLD: Sent MSG_PVP_LOG_DATA Message");
363}
bool isArena() const
Definition: Battleground.h:388
void BuildPvPLogDataPacket(WorldPacket &data)
Definition: Battleground.cpp:1278

References _player, Battleground::BuildPvPLogDataPacket(), Player::GetBattleground(), Battleground::isArena(), LOG_DEBUG, and SendPacket().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryGuildBankTabText()

void WorldSession::HandleQueryGuildBankTabText ( WorldPackets::Guild::GuildBankTextQuery packet)
392{
393 LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
394
395 if (Guild* guild = GetPlayer()->GetGuild())
396 guild->SendBankTabText(this, packet.Tab);
397}
uint8 Tab
Definition: GuildPackets.h:563

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankTextQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryInspectAchievements()

void WorldSession::HandleQueryInspectAchievements ( WorldPacket recvData)
1629{
1630 ObjectGuid guid;
1631 recv_data >> guid.ReadAsPacked();
1632
1633 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1634 if (!player)
1635 {
1636 return;
1637 }
1638
1639 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1640 {
1641 return;
1642 }
1643
1644 if (GetPlayer()->IsValidAttackTarget(player))
1645 {
1646 return;
1647 }
1648
1650}
void SendRespondInspectAchievements(Player *player) const
Definition: Player.cpp:13793

References _player, GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, ObjectGuid::ReadAsPacked(), and Player::SendRespondInspectAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryNextMailTime()

void WorldSession::HandleQueryNextMailTime ( WorldPacket recvData)
804{
806
807 if (_player->unReadMails > 0)
808 {
809 data << float(0); // float
810 data << uint32(0); // count
811
812 uint32 count = 0;
813 time_t now = GameTime::GetGameTime().count();
814 std::set<uint32> sentSenders;
815 for (Mail const* mail : _player->GetMails())
816 {
817 // must be not checked yet
818 if (mail->checked & MAIL_CHECK_MASK_READ)
819 continue;
820
821 // and already delivered or expired
822 if (now < mail->deliver_time || now > mail->expire_time)
823 continue;
824
825 // only send each mail sender once
826 if (sentSenders.count(mail->sender))
827 continue;
828
829 data << (mail->messageType == MAIL_NORMAL ? ObjectGuid::Create<HighGuid::Player>(mail->sender) : ObjectGuid::Empty); // player guid
830 data << uint32(mail->messageType != MAIL_NORMAL ? mail->sender : 0); // non-player entries
831 data << uint32(mail->messageType);
832 data << uint32(mail->stationery);
833 data << float(mail->deliver_time - now);
834
835 sentSenders.insert(mail->sender);
836 ++count;
837 if (count == 2) // do not display more than 2 mails
838 break;
839 }
840
841 data.put<uint32>(4, count);
842 }
843 else
844 {
845 data << float(-DAY);
846 data << uint32(0);
847 }
848
849 SendPacket(&data);
850}
@ MSG_QUERY_NEXT_MAIL_TIME
Definition: Opcodes.h:674

References _player, DAY, ObjectGuid::Empty, GameTime::GetGameTime(), Player::GetMails(), MAIL_CHECK_MASK_READ, MAIL_NORMAL, MSG_QUERY_NEXT_MAIL_TIME, ByteBuffer::put(), SendPacket(), and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryQuestsCompleted()

void WorldSession::HandleQueryQuestsCompleted ( WorldPacket recvData)
650{
651 size_t rew_count = _player->GetRewardedQuestCount();
652
653 WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
654 data << uint32(rew_count);
655
656 const RewardedQuestSet& rewQuests = _player->getRewardedQuests();
657 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
658 data << uint32(*itr);
659
660 SendPacket(&data);
661}
std::unordered_set< uint32 > RewardedQuestSet
Definition: Player.h:616
@ SMSG_QUERY_QUESTS_COMPLETED_RESPONSE
Definition: Opcodes.h:1311
RewardedQuestSet const & getRewardedQuests() const
Definition: Player.h:1584
size_t GetRewardedQuestCount() const
Definition: Player.h:1588

References _player, Player::GetRewardedQuestCount(), Player::getRewardedQuests(), SendPacket(), and SMSG_QUERY_QUESTS_COMPLETED_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryTimeOpcode()

void WorldSession::HandleQueryTimeOpcode ( WorldPacket recvPacket)

◆ HandleQuestConfirmAccept()

void WorldSession::HandleQuestConfirmAccept ( WorldPacket recvData)
455{
456 uint32 questId;
457 recvData >> questId;
458
459 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", questId);
460
461 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
462 {
463 if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
464 return;
465
467 if (!originalPlayer)
468 return;
469
470 if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer))
471 return;
472
473 if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind())
474 return;
475
476 // pussywizard: exploit fix, can't share quests that give items to be sold
477 if (uint32 itemId = quest->GetSrcItemId())
478 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
479 if (srcItem->SellPrice > 0)
480 return;
481
482 if (_player->CanAddQuest(quest, true))
483 _player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
484
486 }
487}
@ QUEST_FLAGS_PARTY_ACCEPT
Definition: QuestDef.h:133
bool IsInSameRaidWith(Player const *p) const
Definition: Player.h:1836
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition: Player.cpp:12655

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), Player::GetDivider(), ObjectAccessor::GetPlayer(), Player::HasPendingBind(), Player::IsAtGroupRewardDistance(), Player::IsInSameRaidWith(), LOG_DEBUG, QUEST_FLAGS_PARTY_ACCEPT, Player::SetDivider(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverAcceptQuestOpcode()

void WorldSession::HandleQuestgiverAcceptQuestOpcode ( WorldPacket recvPacket)
114{
115 ObjectGuid guid;
116 uint32 questId;
117 uint32 unk1;
118 recvData >> guid >> questId >> unk1;
119
120 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
121
123
124 // no or incorrect quest giver
125 if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
126 (object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId)))
127 {
130 return;
131 }
132
133 // some kind of WPE protection
135 return;
136
137 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
138 {
139 // pussywizard: exploit fix, can't share quests that give items to be sold
140 if (object->GetTypeId() == TYPEID_PLAYER)
141 if (uint32 itemId = quest->GetSrcItemId())
142 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
143 if (srcItem->SellPrice > 0)
144 return;
145
146 // prevent cheating
147 if (!GetPlayer()->CanTakeQuest(quest, true))
148 {
151 return;
152 }
153
154 if (_player->GetDivider())
155 {
157 if (player)
158 {
161 }
162 }
163
164 if (_player->CanAddQuest(quest, true))
165 {
166 _player->AddQuestAndCheckCompletion(quest, object);
167
168 if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
169 {
170 if (Group* group = _player->GetGroup())
171 {
172 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
173 {
174 Player* itrPlayer = itr->GetSource();
175 if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range
176 continue;
177
178 if (itrPlayer->CanTakeQuest(quest, false))
179 {
180 itrPlayer->SetDivider(_player->GetGUID());
181
182 // need confirmation that any gossip window will close
183 itrPlayer->PlayerTalkClass->SendCloseGossip();
184
185 _player->SendQuestConfirmAccept(quest, itrPlayer);
186 }
187 }
188 }
189 }
190
192
193 if (quest->GetSrcSpell() > 0)
194 _player->CastSpell(_player, quest->GetSrcSpell(), true);
195
196 return;
197 }
198 }
199
201}
@ TYPEMASK_ITEM
Definition: ObjectGuid.h:49
@ TYPEMASK_UNIT
Definition: ObjectGuid.h:51
@ TYPEMASK_GAMEOBJECT
Definition: ObjectGuid.h:53
@ TYPEMASK_PLAYER
Definition: ObjectGuid.h:52
@ QUEST_PARTY_MSG_ACCEPT_QUEST
Definition: QuestDef.h:68
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const guid, uint32 typemask)
Definition: ObjectAccessor.cpp:146
Definition: Object.h:97
virtual bool hasQuest(uint32) const
Definition: Object.h:183
void SendQuestConfirmAccept(Quest const *quest, Player *pReceiver)
Definition: PlayerQuest.cpp:2397
bool CanInteractWithQuestGiver(Object *questGiver)
Definition: Player.cpp:2032

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanShareQuest(), Player::CanTakeQuest(), Unit::CastSpell(), Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), GetPlayer(), ObjectAccessor::GetPlayer(), Object::GetTypeId(), Player::HasPendingBind(), Object::hasQuest(), Player::IsAtGroupRewardDistance(), LOG_DEBUG, GroupReference::next(), Player::PlayerTalkClass, QUEST_FLAGS_PARTY_ACCEPT, QUEST_PARTY_MSG_ACCEPT_QUEST, PlayerMenu::SendCloseGossip(), Player::SendPushToPartyResponse(), Player::SendQuestConfirmAccept(), Player::SetDivider(), sObjectMgr, Object::ToPlayer(), ObjectGuid::ToString(), TYPEID_PLAYER, TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, TYPEMASK_PLAYER, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCancel()

void WorldSession::HandleQuestgiverCancel ( WorldPacket recvData)
382{
383 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL");
384
386}

References _player, LOG_DEBUG, Player::PlayerTalkClass, and PlayerMenu::SendCloseGossip().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverChooseRewardOpcode()

void WorldSession::HandleQuestgiverChooseRewardOpcode ( WorldPacket recvPacket)
251{
252 uint32 questId, reward;
253 ObjectGuid guid;
254 recvData >> guid >> questId >> reward;
255
256 if (reward >= QUEST_REWARD_CHOICES_COUNT)
257 {
258 LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} ({}) tried to get invalid reward ({}) (probably packet hacking)",
259 _player->GetName(), _player->GetGUID().ToString(), reward);
260 return;
261 }
262
263 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc {}, quest = {}, reward = {}", guid.ToString(), questId, reward);
264
266 if (!object || !object->hasInvolvedQuest(questId))
267 return;
268
269 // some kind of WPE protection
271 return;
272
273 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
274 {
275 if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
276 (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod()))
277 {
278 LOG_ERROR("network.opcode", "HACK ALERT: Player {} ({}) is trying to complete quest (id: {}) but he has no right to do it!",
279 _player->GetName(), _player->GetGUID().ToString(), questId);
280 return;
281 }
282 if (_player->CanRewardQuest(quest, reward, true))
283 {
284 _player->RewardQuest(quest, reward, object);
285
286 // Special dialog status update (client does not query this)
287 if (!quest->GetQuestMethod())
288 {
290 }
291
292 switch (object->GetTypeId())
293 {
294 case TYPEID_UNIT:
295 {
296 Creature* questgiver = object->ToCreature();
297 if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
298 {
299 // Send next quest
300 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
301 {
302 if (_player->CanTakeQuest(nextQuest, false))
303 {
304 if (nextQuest->IsAutoAccept())
305 {
306 // QUEST_FLAGS_AUTO_ACCEPT was not used by Blizzard.
307 if (_player->CanAddQuest(nextQuest, false))
308 {
309 _player->AddQuestAndCheckCompletion(nextQuest, object);
310 }
311 else
312 {
313 // Auto accept is set for a custom quest and there is no inventory space
315 break;
316 }
317 }
318 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
319 }
320 }
321
322 questgiver->AI()->sQuestReward(_player, quest, reward);
323 }
324 break;
325 }
327 {
328 GameObject* questGiver = object->ToGameObject();
329 if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
330 {
331 // Send next quest
332 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
333 {
334 if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false))
335 {
336 if (nextQuest->IsAutoAccept())
337 _player->AddQuestAndCheckCompletion(nextQuest, object);
338 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
339 }
340 }
341
342 questGiver->AI()->QuestReward(_player, quest, reward);
343 }
344 break;
345 }
346 default:
347 break;
348 }
349 }
350 else
352 }
353}
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:39
@ QUEST_STATUS_NONE
Definition: QuestDef.h:100
#define QUEST_REWARD_CHOICES_COUNT
Definition: QuestDef.h:38
virtual bool QuestReward(Player *, Quest const *, uint32)
Definition: GameObjectAI.h:59
virtual void sQuestReward(Player *, Quest const *, uint32)
Definition: UnitAI.h:396
void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const
Definition: GossipDef.cpp:375
void SendQuestGiverOfferReward(Quest const *quest, ObjectGuid npcGUID, bool enableNext) const
Definition: GossipDef.cpp:645
GameObject * ToGameObject()
Definition: Object.h:202
virtual bool hasInvolvedQuest(uint32) const
Definition: Object.h:184
QuestGiverStatus GetQuestDialogStatus(Object *questGiver)
Definition: PlayerQuest.cpp:1579
bool CanSeeStartQuest(Quest const *quest)
Definition: PlayerQuest.cpp:236
Quest const * GetNextQuest(ObjectGuid guid, Quest const *quest)
Definition: PlayerQuest.cpp:206
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition: PlayerQuest.cpp:657

References _player, Player::AddQuestAndCheckCompletion(), Creature::AI(), GameObject::AI(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::CanTakeQuest(), Object::GetGUID(), WorldObject::GetName(), Player::GetNextQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), Player::GetQuestStatus(), Object::GetTypeId(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_REWARD_CHOICES_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, GameObjectAI::QuestReward(), Player::RewardQuest(), PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverStatus(), sObjectMgr, UnitAI::sQuestReward(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCompleteQuest()

void WorldSession::HandleQuestgiverCompleteQuest ( WorldPacket recvData)
490{
491 uint32 questId;
492 ObjectGuid guid;
493
494 recvData >> guid >> questId;
495
496 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc {}, quest = {}", guid.ToString(), questId);
497
499 if (!object || !object->hasInvolvedQuest(questId))
500 return;
501
502 // some kind of WPE protection
504 return;
505
506 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
507 {
509 {
510 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to complete quest [entry: {}] without being in possession of the quest!",
511 _player->GetName(), _player->GetGUID().ToString(), questId);
512 return;
513 }
514
516 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
517 bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
518
520 {
521 if (quest->IsRepeatable())
523 else
524 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
525 }
526 else
527 {
528 if (quest->GetReqItemsCount()) // some items required
529 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
530 else // no items required
532 }
533 }
534}
@ BATTLEGROUND_AV
Definition: SharedDefines.h:3453

References _player, BATTLEGROUND_AV, Player::CanCompleteRepeatableQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::GetBattleground(), Object::GetGUID(), WorldObject::GetName(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverHelloOpcode()

void WorldSession::HandleQuestgiverHelloOpcode ( WorldPacket recvPacket)
82{
83 ObjectGuid guid;
84 recvData >> guid;
85
86 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc {}", guid.ToString());
87
89 if (!creature)
90 {
91 LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
92 return;
93 }
94
95 // remove fake death
96 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
98
99 // Stop the npc if moving
100 if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
101 creature->PauseMovement(pause);
102 creature->SetHomePosition(creature->GetPosition());
103
104 if (sScriptMgr->OnGossipHello(_player, creature))
105 return;
106
107 _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
108 _player->SendPreparedGossip(creature);
109
110 creature->AI()->sGossipHello(_player);
111}

References _player, Creature::AI(), Creature::GetCreatureTemplate(), CreatureMovementData::GetInteractionPauseTimer(), Creature::GetMovementTemplate(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), CreatureTemplate::GossipMenuId, LOG_DEBUG, Unit::PauseMovement(), Player::PrepareGossipMenu(), Unit::RemoveAurasByType(), Player::SendPreparedGossip(), Creature::SetHomePosition(), UnitAI::sGossipHello(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQueryQuestOpcode()

void WorldSession::HandleQuestgiverQueryQuestOpcode ( WorldPacket recvPacket)
204{
205 ObjectGuid guid;
206 uint32 questId;
207 uint8 unk1;
208 recvData >> guid >> questId >> unk1;
209 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
210
211 // Verify that the guid is valid and is a questgiver or involved in the requested quest
213 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
214 {
216 return;
217 }
218
219 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
220 {
221 // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
222 // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check
223 // item-started quests never have that flag
224 if (!_player->CanTakeQuest(quest, true))
225 return;
226
227 if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
228 _player->AddQuestAndCheckCompletion(quest, object);
229
230 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
231 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
232 else
234 }
235}
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition: PlayerQuest.cpp:287

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteQuest(), Player::CanTakeQuest(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), Object::hasInvolvedQuest(), Object::hasQuest(), LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQuestAutoLaunch()

void WorldSession::HandleQuestgiverQuestAutoLaunch ( WorldPacket recvPacket)
537{
538 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
539}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverRequestRewardOpcode()

void WorldSession::HandleQuestgiverRequestRewardOpcode ( WorldPacket recvPacket)
356{
357 uint32 questId;
358 ObjectGuid guid;
359 recvData >> guid >> questId;
360
361 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc {}, quest = {}", guid.ToString(), questId);
362
364 if (!object || !object->hasInvolvedQuest(questId))
365 return;
366
367 // some kind of WPE protection
369 return;
370
371 if (_player->CanCompleteQuest(questId))
372 _player->CompleteQuest(questId);
373
375 return;
376
377 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
379}
void CompleteQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:596

References _player, Player::CanCompleteQuest(), Player::CanInteractWithQuestGiver(), Player::CompleteQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, PlayerMenu::SendQuestGiverOfferReward(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverStatusMultipleQuery()

void WorldSession::HandleQuestgiverStatusMultipleQuery ( WorldPacket recvPacket)
643{
644 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
645
647}

References _player, LOG_DEBUG, and Player::SendQuestGiverStatusMultiple().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverStatusQueryOpcode()

void WorldSession::HandleQuestgiverStatusQueryOpcode ( WorldPacket recvPacket)
35{
36 ObjectGuid guid;
37 recvData >> guid;
38 uint32 questStatus = DIALOG_STATUS_NONE;
39
41 // Did we already get a gossip menu with that NPC? if so no need to status query
42 if (gossipMenu.GetSenderGUID() == guid)
43 {
44 return;
45 }
46
48 if (!questGiver)
49 {
50 LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString());
51 return;
52 }
53
54 switch (questGiver->GetTypeId())
55 {
56 case TYPEID_UNIT:
57 {
58 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
59 if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
60 questStatus = _player->GetQuestDialogStatus(questGiver);
61 break;
62 }
64 {
65 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
66 if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
67 {
68 questStatus = _player->GetQuestDialogStatus(questGiver);
69 }
70 break;
71 }
72 default:
73 LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
74 break;
75 }
76
77 // inform client about status of quest
79}
@ DIALOG_STATUS_NONE
Definition: QuestDef.h:112
@ CONFIG_OBJECT_QUEST_MARKERS
Definition: IWorld.h:181
Definition: GossipDef.h:162
bool IsHostileTo(Unit const *unit) const
Definition: Unit.cpp:10209

References _player, CONFIG_OBJECT_QUEST_MARKERS, DIALOG_STATUS_NONE, PlayerMenu::GetGossipMenu(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), GossipMenu::GetSenderGUID(), Object::GetTypeId(), Unit::IsHostileTo(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverStatus(), sWorld, Object::ToCreature(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogRemoveQuest()

void WorldSession::HandleQuestLogRemoveQuest ( WorldPacket recvData)
402{
403 uint8 slot;
404 recvData >> slot;
405
406 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", slot);
407
408 if (slot < MAX_QUEST_LOG_SIZE)
409 {
410 if (uint32 questId = _player->GetQuestSlotQuestId(slot))
411 {
412 if (!_player->TakeQuestSourceItem(questId, true))
413 return; // can't un-equip some items, reject quest cancel
414
415 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
416 {
417 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
418 _player->RemoveTimedQuest(questId);
419
420 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
421 {
424 }
425 }
426
427 _player->TakeQuestSourceItem(questId, true); // remove quest src item from player
428 _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest.
429 _player->RemoveActiveQuest(questId);
431
432 sScriptMgr->OnQuestAbandon(_player, questId);
433
434 LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
435 // check if Quest Tracker is enabled
436 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
437 {
438 // prepare Quest Tracker datas
439 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
440 stmt->SetData(0, questId);
441 stmt->SetData(1, _player->GetGUID().GetCounter());
442
443 // add to Quest Tracker
444 CharacterDatabase.Execute(stmt);
445 }
446 }
447
448 _player->SetQuestSlot(slot, 0);
449
451 }
452}
@ CHAR_UPD_QUEST_TRACK_ABANDON_TIME
Definition: CharacterDatabase.h:501
@ QUEST_FLAGS_FLAGS_PVP
Definition: QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition: QuestDef.h:33
@ QUEST_SPECIAL_FLAGS_TIMED
Definition: QuestDef.h:175
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition: IWorld.h:149
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition: DBCEnums.h:117
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition: DBCEnums.h:220
bool IsInHostileArea
Definition: Player.h:362
bool HasPvPForcingQuest() const
Definition: PlayerQuest.cpp:2479
void UpdatePvPState()
Definition: PlayerUpdates.cpp:1391
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition: Player.h:1449
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition: Player.h:1453
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition: PlayerQuest.cpp:1360
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition: PlayerQuest.cpp:1479
void RemoveTimedQuest(uint32 quest_id)
Definition: Player.h:1521
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: Player.cpp:13808
void AbandonQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:927

References _player, Player::AbandonQuest(), ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_TIMED_TYPE_QUEST, CHAR_UPD_QUEST_TRACK_ABANDON_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetQuestSlotQuestId(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, LOG_DEBUG, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_SPECIAL_FLAGS_TIMED, Player::RemoveActiveQuest(), Player::RemoveTimedAchievement(), Player::RemoveTimedQuest(), Player::SetQuestSlot(), sObjectMgr, sScriptMgr, sWorld, Player::TakeQuestSourceItem(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and Player::UpdatePvPState().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogSwapQuest()

void WorldSession::HandleQuestLogSwapQuest ( WorldPacket recvData)
389{
390 uint8 slot1, slot2;
391 recvData >> slot1 >> slot2;
392
393 if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
394 return;
395
396 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", slot1, slot2);
397
398 GetPlayer()->SwapQuestSlot(slot1, slot2);
399}
void SwapQuestSlot(uint16 slot1, uint16 slot2)
Definition: Player.h:1471

References GetPlayer(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, and Player::SwapQuestSlot().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPOIQuery()

void WorldSession::HandleQuestPOIQuery ( WorldPacket recvData)
413{
414 uint32 count;
415 recvData >> count; // quest count, max=25
416
417 if (count > MAX_QUEST_LOG_SIZE)
418 {
419 recvData.rfinish();
420 return;
421 }
422
423 // Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
424 std::unordered_set<uint32> questIds;
425 for (uint32 i = 0; i < count; ++i)
426 questIds.insert(recvData.read<uint32>()); // quest id
427
428 WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size());
429 data << uint32(questIds.size()); // count
430
431 for (std::unordered_set<uint32>::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr)
432 {
433 uint32 questId = *itr;
434 bool questOk = false;
435
436 uint16 questSlot = _player->FindQuestSlot(questId);
437
438 if (questSlot != MAX_QUEST_LOG_SIZE)
439 questOk = _player->GetQuestSlotQuestId(questSlot) == questId;
440
441 if (questOk)
442 {
443 QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
444
445 if (POI)
446 {
447 data << uint32(questId); // quest ID
448 data << uint32(POI->size()); // POI count
449
450 for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
451 {
452 data << uint32(itr->Id); // POI index
453 data << int32(itr->ObjectiveIndex); // objective index
454 data << uint32(itr->MapId); // mapid
455 data << uint32(itr->AreaId); // areaid
456 data << uint32(itr->FloorId); // floorid
457 data << uint32(itr->Unk3); // unknown
458 data << uint32(itr->Unk4); // unknown
459 data << uint32(itr->points.size()); // POI points count
460
461 for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
462 {
463 data << int32(itr2->x); // POI point x
464 data << int32(itr2->y); // POI point y
465 }
466 }
467 }
468 else
469 {
470 data << uint32(questId); // quest ID
471 data << uint32(0); // POI count
472 }
473 }
474 else
475 {
476 data << uint32(questId); // quest ID
477 data << uint32(0); // POI count
478 }
479 }
480
481 SendPacket(&data);
482}
std::vector< QuestPOI > QuestPOIVector
Definition: ObjectMgr.h:666
@ SMSG_QUEST_POI_QUERY_RESPONSE
Definition: Opcodes.h:514
uint16 FindQuestSlot(uint32 quest_id) const
Definition: PlayerQuest.cpp:1766

References _player, Player::FindQuestSlot(), Player::GetQuestSlotQuestId(), MAX_QUEST_LOG_SIZE, ByteBuffer::read(), ByteBuffer::rfinish(), SendPacket(), SMSG_QUEST_POI_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPushResult()

void WorldSession::HandleQuestPushResult ( WorldPacket recvPacket)
621{
622 ObjectGuid guid;
623 uint32 questId;
624 uint8 msg;
625 recvPacket >> guid >> questId >> msg;
626
627 LOG_DEBUG("network", "WORLD: Received MSG_QUEST_PUSH_RESULT");
628
629 if (_player->GetDivider() && _player->GetDivider() == guid)
630 {
632 {
633 WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
634 data << _player->GetGUID();
635 data << uint8(msg); // valid values: 0-8
636 player->GetSession()->SendPacket(&data);
638 }
639 }
640}
@ MSG_QUEST_PUSH_RESULT
Definition: Opcodes.h:660

References _player, Player::GetDivider(), Object::GetGUID(), ObjectAccessor::GetPlayer(), LOG_DEBUG, MSG_QUEST_PUSH_RESULT, and Player::SetDivider().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestQueryOpcode()

void WorldSession::HandleQuestQueryOpcode ( WorldPacket recvPacket)
238{
239 if (!_player)
240 return;
241
242 uint32 questId;
243 recvData >> questId;
244 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", questId);
245
246 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
248}
void SendQuestQueryResponse(Quest const *quest) const
Definition: GossipDef.cpp:505

References _player, LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendQuestQueryResponse(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckFinishedOpcode()

void WorldSession::HandleRaidReadyCheckFinishedOpcode ( WorldPacket recvData)
786{
787 //Group* group = GetPlayer()->GetGroup();
788 //if (!group)
789 // return;
790
791 //if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
792 // return;
793
794 // Is any reaction need?
795}

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckOpcode()

void WorldSession::HandleRaidReadyCheckOpcode ( WorldPacket recvData)

error handling

740{
741 LOG_DEBUG("network", "WORLD: Received MSG_RAID_READY_CHECK");
742
743 Group* group = GetPlayer()->GetGroup();
744 if (!group)
745 return;
746
747 if (recvData.empty()) // request
748 {
750 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
751 return;
752 /********************/
753
754 // Check if Ready Check in BG is enabled
756 {
757 // Check if player is in BG
758 if (_player->InBattleground())
759 {
761 return;
762 }
763 }
764
765 // everything's fine, do it
767 data << GetPlayer()->GetGUID();
768 group->BroadcastPacket(&data, false, -1);
769
770 group->OfflineReadyCheck();
771 }
772 else // answer
773 {
774 uint8 state;
775 recvData >> state;
776
777 // everything's fine, do it
779 data << GetPlayer()->GetGUID();
780 data << uint8(state);
781 group->BroadcastReadyCheck(&data);
782 }
783}
@ LANG_BG_READY_CHECK_ERROR
Definition: Language.h:1328
@ CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG
Definition: IWorld.h:114
@ MSG_RAID_READY_CHECK
Definition: Opcodes.h:832
@ MSG_RAID_READY_CHECK_CONFIRM
Definition: Opcodes.h:972
void BroadcastReadyCheck(WorldPacket const *packet)
Definition: Group.cpp:1738
void OfflineReadyCheck()
Definition: Group.cpp:1749
bool empty() const
Definition: ByteBuffer.h:445

References _player, Group::BroadcastPacket(), Group::BroadcastReadyCheck(), CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, ByteBuffer::empty(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Player::GetSession(), Player::InBattleground(), Group::IsAssistant(), Group::IsLeader(), LANG_BG_READY_CHECK_ERROR, LOG_DEBUG, MSG_RAID_READY_CHECK, MSG_RAID_READY_CHECK_CONFIRM, Group::OfflineReadyCheck(), SendNotification(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidTargetUpdateOpcode()

void WorldSession::HandleRaidTargetUpdateOpcode ( WorldPacket recvData)

error handling

580{
581 LOG_DEBUG("network", "WORLD: Received MSG_RAID_TARGET_UPDATE");
582
583 Group* group = GetPlayer()->GetGroup();
584 if (!group)
585 return;
586
587 uint8 x;
588 recvData >> x;
589
591 /********************/
592
593 // everything's fine, do it
594 if (x == 0xFF) // target icon request
595 {
596 group->SendTargetIconList(this);
597 }
598 else // target icon update
599 {
600 if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
601 return;
602
603 ObjectGuid guid;
604 recvData >> guid;
605
606 if (guid.IsPlayer())
607 {
609
610 if (!target || target->IsHostileTo(GetPlayer()))
611 return;
612 }
613
614 group->SetTargetIcon(x, _player->GetGUID(), guid);
615 }
616}
void SendTargetIconList(WorldSession *session)
Definition: Group.cpp:1613
void SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
Definition: Group.cpp:1592

References _player, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::IsAssistant(), Unit::IsHostileTo(), Group::IsLeader(), ObjectGuid::IsPlayer(), Group::isRaidGroup(), LOG_DEBUG, Group::SendTargetIconList(), and Group::SetTargetIcon().

Referenced by OpcodeTable::Initialize().

◆ HandleRandomRollOpcode()

void WorldSession::HandleRandomRollOpcode ( WorldPackets::Misc::RandomRollClient packet)

error handling

565{
566 uint32 minimum, maximum;
567 minimum = packet.Min;
568 maximum = packet.Max;
569
571 if (minimum > maximum || maximum > 10000) // < 32768 for urand call
572 {
573 return;
574 }
575
576 GetPlayer()->DoRandomRoll(minimum, maximum);
577}
uint32 DoRandomRoll(uint32 minimum, uint32 maximum)
Definition: Player.cpp:16058
uint32 Min
Definition: MiscPackets.h:100
uint32 Max
Definition: MiscPackets.h:101

References Player::DoRandomRoll(), GetPlayer(), WorldPackets::Misc::RandomRollClient::Max, and WorldPackets::Misc::RandomRollClient::Min.

Referenced by OpcodeTable::Initialize().

◆ HandleReadItem()

void WorldSession::HandleReadItem ( WorldPacket recvPacket)
696{
697 //LOG_DEBUG("network.opcode", "WORLD: CMSG_READ_ITEM");
698
699 uint8 bag, slot;
700 recvData >> bag >> slot;
701
702 //LOG_DEBUG("network.opcode", "STORAGE: Read bag = {}, slot = {}", bag, slot);
703 Item* pItem = _player->GetItemByPos(bag, slot);
704
705 if (pItem && pItem->GetTemplate()->PageText)
706 {
707 WorldPacket data;
708
709 InventoryResult msg = _player->CanUseItem(pItem);
710 if (msg == EQUIP_ERR_OK)
711 {
713 LOG_DEBUG("network.opcode", "STORAGE: Item page sent");
714 }
715 else
716 {
718 LOG_DEBUG("network.opcode", "STORAGE: Unable to read item");
719 _player->SendEquipError(msg, pItem, nullptr);
720 }
721 data << pItem->GetGUID();
722 SendPacket(&data);
723 }
724 else
726}
@ SMSG_READ_ITEM_FAILED
Definition: Opcodes.h:205
@ SMSG_READ_ITEM_OK
Definition: Opcodes.h:204
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition: PlayerStorage.cpp:2245

References _player, Player::CanUseItem(), EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), Player::GetItemByPos(), Item::GetTemplate(), WorldPacket::Initialize(), LOG_DEBUG, ItemTemplate::PageText, Player::SendEquipError(), SendPacket(), SMSG_READ_ITEM_FAILED, and SMSG_READ_ITEM_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleReadyForAccountDataTimes()

void WorldSession::HandleReadyForAccountDataTimes ( WorldPacket recvData)
1663{
1664 // empty opcode
1665 LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
1666
1668}
#define GLOBAL_CACHE_MASK
Definition: WorldSession.h:178

References GLOBAL_CACHE_MASK, LOG_DEBUG, and SendAccountDataTimes().

Referenced by OpcodeTable::Initialize().

◆ HandleRealmSplitOpcode()

void WorldSession::HandleRealmSplitOpcode ( WorldPacket recvData)
1245{
1246 LOG_DEBUG("network", "CMSG_REALM_SPLIT");
1247
1248 uint32 unk;
1249 std::string split_date = "01/01/01";
1250 recv_data >> unk;
1251
1252 WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
1253 data << unk;
1254 data << uint32(0x00000000); // realm split state
1255 // split states:
1256 // 0x0 realm normal
1257 // 0x1 realm split
1258 // 0x2 realm split pending
1259 data << split_date;
1260 SendPacket(&data);
1261}
@ SMSG_REALM_SPLIT
Definition: Opcodes.h:937

References LOG_DEBUG, SendPacket(), and SMSG_REALM_SPLIT.

Referenced by OpcodeTable::Initialize().

◆ HandleReclaimCorpseOpcode()

void WorldSession::HandleReclaimCorpseOpcode ( WorldPacket recvPacket)
654{
655 LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
656
657 ObjectGuid guid;
658 recv_data >> guid;
659
660 if (_player->IsAlive())
661 return;
662
663 // do not allow corpse reclaim in arena
664 if (_player->InArena())
665 return;
666
667 // body not released yet
669 return;
670
671 Corpse* corpse = _player->GetCorpse();
672 if (!corpse)
673 return;
674
675 // prevent resurrect before 30-sec delay after body release not finished
676 if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime().count()))
677 return;
678
680 return;
681
682 // resurrect
684
685 // spawn bones
687}
#define CORPSE_RECLAIM_RADIUS
Definition: Corpse.h:35
@ CORPSE_RESURRECTABLE_PVP
Definition: Corpse.h:30
time_t const & GetGhostTime() const
Definition: Corpse.h:70
Corpse * GetCorpse() const
Definition: Player.cpp:4607
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition: Player.cpp:12812
bool InArena() const
Definition: Player.cpp:12198

References _player, CORPSE_RECLAIM_RADIUS, CORPSE_RESURRECTABLE_PVP, Player::GetCorpse(), Player::GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), Player::HasPlayerFlag(), Player::InArena(), Player::InBattleground(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, PLAYER_FLAGS_GHOST, Player::ResurrectPlayer(), and Player::SpawnCorpseBones().

Referenced by OpcodeTable::Initialize().

◆ HandleRemoveGlyph()

void WorldSession::HandleRemoveGlyph ( WorldPacket recvData)
1564{
1565 uint32 slot;
1566 recvData >> slot;
1567
1568 if (slot >= MAX_GLYPH_SLOT_INDEX)
1569 {
1570 LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH {}", slot);
1571 return;
1572 }
1573
1574 if (uint32 glyph = _player->GetGlyph(slot))
1575 {
1576 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
1577 {
1578 _player->RemoveAurasDueToSpell(glyphEntry->SpellId);
1579
1580 // Removed any triggered auras
1581 Unit::AuraMap& ownedAuras = _player->GetOwnedAuras();
1582 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
1583 {
1584 Aura* aura = iter->second;
1585 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
1586 {
1587 if (triggeredByAuraSpellInfo->Id == glyphEntry->SpellId)
1588 {
1589 _player->RemoveOwnedAura(iter);
1590 continue;
1591 }
1592 }
1593 ++iter;
1594 }
1595
1596 _player->SendLearnPacket(glyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
1597 _player->SetGlyph(slot, 0, true);
1599 }
1600 }
1601}
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition: SharedDefines.h:648
void SendLearnPacket(uint32 spellId, bool learn)
Definition: Player.cpp:2978
uint32 GetGlyph(uint8 slot) const
Definition: Player.h:1720
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition: Player.h:1712
std::multimap< uint32, Aura * > AuraMap
Definition: Unit.h:1295
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
AuraMap & GetOwnedAuras()
Definition: Unit.h:1914
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition: SpellAuras.cpp:2765
Definition: DBCStructure.h:1012

References _player, Player::GetGlyph(), Unit::GetOwnedAuras(), Aura::GetTriggeredByAuraSpellInfo(), LOG_DEBUG, MAX_GLYPH_SLOT_INDEX, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), and sGlyphPropertiesStore.

Referenced by OpcodeTable::Initialize().

◆ HandleRepairItemOpcode()

void WorldSession::HandleRepairItemOpcode ( WorldPacket recvPacket)
888{
889 LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
890
891 ObjectGuid npcGUID, itemGUID;
892 uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
893
894 recvData >> npcGUID >> itemGUID >> guildBank;
895
897 if (!unit)
898 {
899 LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
900 return;
901 }
902
903 // remove fake death
904 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
906
907 // reputation discount
908 float discountMod = _player->GetReputationPriceDiscount(unit);
909
910 sScriptMgr->OnBeforePlayerDurabilityRepair(_player, npcGUID, itemGUID, discountMod, guildBank);
911
912 if (itemGUID)
913 {
914 LOG_DEBUG("network", "ITEM: Repair item, item {}, npc {}", itemGUID.ToString(), npcGUID.ToString());
915
916 Item* item = _player->GetItemByGuid(itemGUID);
917 if (item)
918 _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
919 }
920 else
921 {
922 LOG_DEBUG("network", "ITEM: Repair all items, npc {}", npcGUID.ToString());
923 _player->DurabilityRepairAll(true, discountMod, guildBank);
924 }
925}
@ UNIT_NPC_FLAG_REPAIR
Definition: Unit.h:528
float GetReputationPriceDiscount(Creature const *creature) const
Definition: Player.cpp:12237
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
Definition: Player.cpp:4725
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition: Player.cpp:4741

References _player, Player::DurabilityRepair(), Player::DurabilityRepairAll(), Player::GetItemByGuid(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Player::GetReputationPriceDiscount(), LOG_DEBUG, Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_REPAIR, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleRepopRequestOpcode()

void WorldSession::HandleRepopRequestOpcode ( WorldPacket recvPacket)
58{
59 LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
60
61 recv_data.read_skip<uint8>();
62
64 return;
65
67 return; // silently return, client should display the error by itself
68
69 // the world update order is sessions, players, creatures
70 // the netcode runs in parallel with all of these
71 // creatures can kill players
72 // so if the server is lagging enough the player can
73 // release spirit after he's killed but before he is updated
75 {
76 LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated",
77 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
79 }
80
81 //this is spirit release confirm?
82 GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
85}
@ PET_SAVE_NOT_IN_SLOT
Definition: PetDefines.h:45
@ JUST_DIED
Definition: Unit.h:317
@ SPELL_AURA_PREVENT_RESURRECTION
Definition: SpellAuraDefines.h:377
DeathState getDeathState()
Definition: Unit.h:1811

References Player::BuildPlayerRepop(), Unit::getDeathState(), GetPlayer(), Unit::HasAuraType(), Player::HasPlayerFlag(), Unit::IsAlive(), JUST_DIED, Player::KillPlayer(), LOG_DEBUG, PET_SAVE_NOT_IN_SLOT, PLAYER_FLAGS_GHOST, ByteBuffer::read_skip(), Player::RemovePet(), Player::RepopAtGraveyard(), and SPELL_AURA_PREVENT_RESURRECTION.

Referenced by OpcodeTable::Initialize().

◆ HandleReportLag()

void WorldSession::HandleReportLag ( WorldPacket recvPacket)
257{
258 // just put the lag report into the database...
259 // can't think of anything else to do with it
260 uint32 lagType, mapId;
261 recv_data >> lagType;
262 recv_data >> mapId;
263 float x, y, z;
264 recv_data >> x;
265 recv_data >> y;
266 recv_data >> z;
267
269 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
270 stmt->SetData (1, lagType);
271 stmt->SetData(2, mapId);
272 stmt->SetData (3, x);
273 stmt->SetData (4, y);
274 stmt->SetData (5, z);
275 stmt->SetData(6, GetLatency());
276 stmt->SetData(7, GameTime::GetGameTime().count());
277 CharacterDatabase.Execute(stmt);
278}
@ CHAR_INS_LAG_REPORT
Definition: CharacterDatabase.h:269
uint32 GetLatency() const
Definition: WorldSession.h:500

References CHAR_INS_LAG_REPORT, CharacterDatabase, GameTime::GetGameTime(), GetLatency(), GetPlayer(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleReportPvPAFK()

void WorldSession::HandleReportPvPAFK ( WorldPacket recvData)
899{
900 ObjectGuid playerGuid;
901 recvData >> playerGuid;
902 Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
903
904 if (!reportedPlayer)
905 {
906 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: player not found");
907 return;
908 }
909
910 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: {} reported {}", _player->GetName(), reportedPlayer->GetName());
911
912 reportedPlayer->ReportedAfkBy(_player);
913}
void ReportedAfkBy(Player *reporter)
This player has been blamed to be inactive in a battleground.
Definition: Player.cpp:11272

References _player, ObjectAccessor::FindPlayer(), WorldObject::GetName(), LOG_DEBUG, and Player::ReportedAfkBy().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestAccountData()

void WorldSession::HandleRequestAccountData ( WorldPacket recvPacket)
905{
906 LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
907
908 uint32 type;
909 recv_data >> type;
910
911 LOG_DEBUG("network", "RAD: type {}", type);
912
913 if (type >= NUM_ACCOUNT_DATA_TYPES)
914 return;
915
917
918 uint32 size = adata->Data.size();
919
920 uLongf destSize = compressBound(size);
921
922 ByteBuffer dest;
923 dest.resize(destSize);
924
925 if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
926 {
927 LOG_DEBUG("network", "RAD: Failed to compress account data");
928 return;
929 }
930
931 dest.resize(destSize);
932
933 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
934 data << (_player ? _player->GetGUID() : ObjectGuid::Empty); // player guid
935 data << uint32(type); // type (0-7)
936 data << uint32(adata->Time); // unix time
937 data << uint32(size); // decompressed length
938 data.append(dest); // compressed data
939 SendPacket(&data);
940}
AccountDataType
Definition: WorldSession.h:165
#define NUM_ACCOUNT_DATA_TYPES
Definition: WorldSession.h:176
@ SMSG_UPDATE_ACCOUNT_DATA
Definition: Opcodes.h:554
Definition: WorldSession.h:182
time_t Time
Definition: WorldSession.h:185
std::string Data
Definition: WorldSession.h:186
AccountData * GetAccountData(AccountDataType type)
Definition: WorldSession.h:449

References _player, ByteBuffer::append(), ByteBuffer::contents(), AccountData::Data, ObjectGuid::Empty, GetAccountData(), Object::GetGUID(), LOG_DEBUG, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), SendPacket(), SMSG_UPDATE_ACCOUNT_DATA, and AccountData::Time.

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPartyMemberStatsOpcode()

void WorldSession::HandleRequestPartyMemberStatsOpcode ( WorldPacket recvData)
984{
985 LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
986 ObjectGuid Guid;
987 recvData >> Guid;
988
989 Player* player = HashMapHolder<Player>::Find(Guid);
990 if (!player)
991 {
993 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
994 data << Guid.WriteAsPacked();
997 SendPacket(&data);
998 return;
999 }
1000
1001 Pet* pet = player->GetPet();
1002 Powers powerType = player->getPowerType();
1003
1004 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
1005 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
1006 data << player->GetPackGUID();
1007
1012
1013 if (powerType != POWER_MANA)
1014 updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
1015
1016 if (pet)
1019
1020 if (player->GetVehicle())
1021 updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
1022
1023 uint16 playerStatus = MEMBER_STATUS_ONLINE;
1024 if (player->IsPvP())
1025 playerStatus |= MEMBER_STATUS_PVP;
1026
1027 if (!player->IsAlive())
1028 {
1029 if (player->HasPlayerFlag(PLAYER_FLAGS_GHOST))
1030 playerStatus |= MEMBER_STATUS_GHOST;
1031 else
1032 playerStatus |= MEMBER_STATUS_DEAD;
1033 }
1034
1035 if (player->IsFFAPvP())
1036 playerStatus |= MEMBER_STATUS_PVP_FFA;
1037
1038 if (player->isAFK())
1039 playerStatus |= MEMBER_STATUS_AFK;
1040
1041 if (player->isDND())
1042 playerStatus |= MEMBER_STATUS_DND;
1043
1044 data << uint32(updateFlags);
1045 data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
1046 data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
1047 data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
1048 if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
1049 data << uint8(powerType);
1050
1051 data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
1052 data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
1053 data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
1054 data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
1055 data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
1056 data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
1057
1058 uint64 auraMask = 0;
1059 size_t maskPos = data.wpos();
1060 data << uint64(auraMask); // placeholder
1061 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1062 {
1063 if (AuraApplication const* aurApp = player->GetVisibleAura(i))
1064 {
1065 auraMask |= uint64(1) << i;
1066 data << uint32(aurApp->GetBase()->GetId());
1067 data << uint8(aurApp->GetFlags());
1068 }
1069 }
1070
1071 data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
1072
1073 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_GUID))
1074 data << pet->GetGUID();
1075
1076 data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
1077 data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
1078
1079 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP))
1080 data << uint32(pet->GetHealth());
1081
1082 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP))
1083 data << uint32(pet->GetMaxHealth());
1084
1085 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE))
1086 data << (uint8)pet->getPowerType();
1087
1088 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER))
1089 data << uint16(pet->GetPower(pet->getPowerType()));
1090
1091 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER))
1092 data << uint16(pet->GetMaxPower(pet->getPowerType()));
1093
1094 uint64 petAuraMask = 0;
1095 maskPos = data.wpos();
1096 data << uint64(petAuraMask); // placeholder
1097 if (pet)
1098 {
1099 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1100 {
1101 if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
1102 {
1103 petAuraMask |= uint64(1) << i;
1104 data << uint32(aurApp->GetBase()->GetId());
1105 data << uint8(aurApp->GetFlags());
1106 }
1107 }
1108 }
1109
1110 data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
1111
1112 if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
1113 data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
1114
1115 SendPacket(&data);
1116}
@ MEMBER_STATUS_OFFLINE
Definition: Group.h:59
@ POWER_MANA
Definition: SharedDefines.h:241
@ SMSG_PARTY_MEMBER_STATS_FULL
Definition: Opcodes.h:784
VehicleEntry const * GetVehicleInfo() const
Definition: Vehicle.h:40
static T * Find(ObjectGuid guid)
Definition: ObjectAccessor.cpp:58
uint32 m_seatID[MAX_VEHICLE_SEATS]
Definition: DBCStructure.h:2010

References HashMapHolder< T >::Find(), Unit::GetDisplayId(), Object::GetGUID(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Vehicle::GetVehicleInfo(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, Player::HasPlayerFlag(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsPvP(), LOG_DEBUG, WorldObject::m_movementInfo, VehicleEntry::m_seatID, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_OFFLINE, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, POWER_MANA, ByteBuffer::put(), MovementInfo::TransportInfo::seat, SendPacket(), SMSG_PARTY_MEMBER_STATS_FULL, MovementInfo::transport, ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPetInfo()

void WorldSession::HandleRequestPetInfo ( WorldPackets::Pet::RequestPetInfo packet)
1606{
1607 /*
1608 LOG_DEBUG("network.opcode", "WORLD: CMSG_REQUEST_PET_INFO");
1609 recv_data.hexlike();
1610 */
1611
1612 if (_player->GetPet())
1614 else if (_player->GetCharm())
1616}
void CharmSpellInitialize()
Definition: Player.cpp:9541

References _player, Player::CharmSpellInitialize(), Unit::GetCharm(), Player::GetPet(), and Player::PetSpellInitialize().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestRaidInfoOpcode()

void WorldSession::HandleRequestRaidInfoOpcode ( WorldPacket recvData)
1119{
1120 // every time the player checks the character screen
1122}
void SendRaidInfo()
Definition: PlayerStorage.cpp:6541

References _player, and Player::SendRaidInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestVehicleExit()

void WorldSession::HandleRequestVehicleExit ( WorldPacket recvData)
227{
228 LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
229
230 if (Vehicle* vehicle = GetPlayer()->GetVehicle())
231 {
232 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
233 {
234 if (seat->CanEnterOrExit())
236 else
237 LOG_ERROR("network.opcode", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
238 GetPlayer()->GetGUID().ToString(), seat->m_ID, seat->m_flags);
239 }
240 }
241}

References Unit::ExitVehicle(), GetPlayer(), LOG_DEBUG, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleResetInstancesOpcode()

void WorldSession::HandleResetInstancesOpcode ( WorldPacket recvData)
1332{
1333 LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
1334
1335 if (Group* group = _player->GetGroup())
1336 {
1337 if (group->IsLeader(_player->GetGUID()))
1338 group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
1339 }
1340 else
1342}
@ INSTANCE_RESET_ALL
Definition: Map.h:805
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
Reset all solo instances and optionally send a message on success for each.
Definition: PlayerMisc.cpp:195

References _player, Player::GetGroup(), Object::GetGUID(), INSTANCE_RESET_ALL, LOG_DEBUG, and Player::ResetInstances().

Referenced by OpcodeTable::Initialize().

◆ HandleResurrectResponseOpcode()

void WorldSession::HandleResurrectResponseOpcode ( WorldPacket recvPacket)
690{
691 LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
692
693 ObjectGuid guid;
694 uint8 status;
695 recv_data >> guid;
696 recv_data >> status;
697
698 // Xinef: Prevent resurrect with prevent resurrection aura
699 if (GetPlayer()->IsAlive() || GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
700 return;
701
702 if (status == 0)
703 {
705 return;
706 }
707
708 if (!GetPlayer()->isResurrectRequestedBy(guid))
709 return;
710
712}
void ResurectUsingRequestData()
Definition: Player.cpp:12718
void clearResurrectRequestData()
Definition: Player.h:1776

References Player::clearResurrectRequestData(), GetPlayer(), LOG_DEBUG, Player::ResurectUsingRequestData(), and SPELL_AURA_PREVENT_RESURRECTION.

Referenced by OpcodeTable::Initialize().

◆ HandleSaveGuildEmblemOpcode()

void WorldSession::HandleSaveGuildEmblemOpcode ( WorldPackets::Guild::SaveGuildEmblem packet)
228{
229 EmblemInfo emblemInfo;
230 emblemInfo.ReadPacket(packet);
231
232 LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [{}]: Guid: [{}] Style: {}, Color: {}, BorderStyle: {}, BorderColor: {}, BackgroundColor: {}"
233 , GetPlayerInfo(), packet.Vendor.ToString(), emblemInfo.GetStyle()
234 , emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
235 , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
236 if (GetPlayer()->GetNPCIfCanInteractWith(packet.Vendor, UNIT_NPC_FLAG_TABARDDESIGNER))
237 {
238 // Remove fake death
239 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
241
242 if (Guild* guild = GetPlayer()->GetGuild())
243 guild->HandleSetEmblem(this, emblemInfo);
244 else
245 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
246 }
247 else
248 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
249}
@ UNIT_NPC_FLAG_TABARDDESIGNER
Definition: Unit.h:535
@ ERR_GUILDEMBLEM_INVALIDVENDOR
Definition: Guild.h:228
@ ERR_GUILDEMBLEM_NOGUILD
Definition: Guild.h:225
Definition: Guild.h:242
uint32 GetStyle() const
Definition: Guild.h:250
uint32 GetColor() const
Definition: Guild.h:251
uint32 GetBackgroundColor() const
Definition: Guild.h:254
uint32 GetBorderStyle() const
Definition: Guild.h:252
void ReadPacket(WorldPackets::Guild::SaveGuildEmblem &packet)
Definition: Guild.cpp:684
uint32 GetBorderColor() const
Definition: Guild.h:253
static void SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)
Definition: Guild.cpp:126
ObjectGuid Vendor
Definition: GuildPackets.h:605

References ERR_GUILDEMBLEM_INVALIDVENDOR, ERR_GUILDEMBLEM_NOGUILD, EmblemInfo::GetBackgroundColor(), EmblemInfo::GetBorderColor(), EmblemInfo::GetBorderStyle(), EmblemInfo::GetColor(), GetPlayer(), GetPlayerInfo(), EmblemInfo::GetStyle(), LOG_DEBUG, EmblemInfo::ReadPacket(), Unit::RemoveAurasByType(), Guild::SendSaveEmblemResult(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, UNIT_STATE_DIED, and WorldPackets::Guild::SaveGuildEmblem::Vendor.

Referenced by OpcodeTable::Initialize().

◆ HandleSelfResOpcode()

void WorldSession::HandleSelfResOpcode ( WorldPacket recvData)
628{
629 LOG_DEBUG("network", "WORLD: CMSG_SELF_RES"); // empty opcode
630
631 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)))
632 {
634 {
635 return; // silent return, client should display error by itself and not send this opcode
636 }
637
638 _player->CastSpell(_player, spell->Id);
640 }
641}
@ PLAYER_SELF_RES_SPELL
Definition: UpdateFields.h:370
@ SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA
Definition: SharedDefines.h:640

References _player, Unit::CastSpell(), Object::GetUInt32Value(), Unit::HasAuraType(), LOG_DEBUG, PLAYER_SELF_RES_SPELL, Object::SetUInt32Value(), SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA, SPELL_AURA_PREVENT_RESURRECTION, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleSellItemOpcode()

void WorldSession::HandleSellItemOpcode ( WorldPacket recvPacket)
729{
730 LOG_DEBUG("network", "WORLD: Received CMSG_SELL_ITEM");
731 ObjectGuid vendorguid, itemguid;
732 uint32 count;
733
734 recvData >> vendorguid >> itemguid >> count;
735
736 if (!itemguid)
737 return;
738
740 if (!creature)
741 {
742 LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - Unit ({}) not found or you can not interact with him.", vendorguid.ToString());
743 _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, itemguid, 0);
744 return;
745 }
746
748 {
750 return;
751 }
752
753 // remove fake death
754 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
756
757 Item* pItem = _player->GetItemByGuid(itemguid);
758 if (pItem)
759 {
760 if (!sScriptMgr->CanSellItem(_player, pItem, creature))
761 return;
762
763 // prevent sell not owner item
764 if (_player->GetGUID() != pItem->GetOwnerGUID())
765 {
766 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
767 return;
768 }
769
770 // prevent sell non empty bag by drag-and-drop at vendor's item list
771 if (pItem->IsNotEmptyBag())
772 {
773 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
774 return;
775 }
776
777 // prevent sell currently looted item
778 if (_player->GetLootGUID() == pItem->GetGUID())
779 {
780 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
781 return;
782 }
783
784 // prevent selling item for sellprice when the item is still refundable
785 // this probably happens when right clicking a refundable item, the client sends both
786 // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
788 return; // Therefore, no feedback to client
789
790 // special case at auto sell (sell all)
791 if (count == 0)
792 {
793 count = pItem->GetCount();
794 }
795 else
796 {
797 // prevent sell more items that exist in stack (possible only not from client)
798 if (count > pItem->GetCount())
799 {
800 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
801 return;
802 }
803 }
804
805 ItemTemplate const* pProto = pItem->GetTemplate();
806 if (pProto)
807 {
808 if (pProto->SellPrice > 0)
809 {
810 uint32 money = pProto->SellPrice * count;
811 if (_player->GetMoney() >= MAX_MONEY_AMOUNT - money) // prevent exceeding gold limit
812 {
814 _player->SendSellError(SELL_ERR_UNK, creature, itemguid, 0);
815 return;
816 }
817
818 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
819 recoveryItem(pItem);
820
821 uint32 maxDurability = pItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
822 if (maxDurability)
823 {
824 uint32 curDurability = pItem->GetUInt32Value(ITEM_FIELD_DURABILITY);
825 uint32 LostDurability = maxDurability - curDurability;
826
827 if (LostDurability > 0)
828 {
829 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(pProto->ItemLevel);
830 if (!dcost)
831 {
832 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
833 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong item lvl {} for item {} count = {}", pProto->ItemLevel, pItem->GetEntry(), count);
834 return;
835 }
836
837 uint32 dQualitymodEntryId = (pProto->Quality + 1) * 2;
838 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
839 if (!dQualitymodEntry)
840 {
841 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
842 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong dQualityModEntry {} for item {} count = {}", dQualitymodEntryId, pItem->GetEntry(), count);
843 return;
844 }
845
846 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(pProto->Class, pProto->SubClass)];
847 uint32 refund = uint32(std::ceil(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod)));
848
849 if (!refund)
850 {
851 refund = 1;
852 }
853
854 //starter items can cost more to refund than vendorprice
855 if (refund > money)
856 {
857 money = 1;
858 }
859 else
860 {
861 money -= refund;
862 }
863 }
864 }
865
866 if (count < pItem->GetCount()) // need split items
867 {
868 Item* pNewItem = pItem->CloneItem(count, _player);
869 if (!pNewItem)
870 {
871 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), count);
872 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
873 return;
874 }
875
877
878 pItem->SetCount(pItem->GetCount() - count);
879 _player->ItemRemovedQuestCheck(pItem->GetEntry(), count);
880 if (_player->IsInWorld())
883
884 _player->AddItemToBuyBackSlot(pNewItem, money);
885 if (_player->IsInWorld())
886 pNewItem->SendUpdateToPlayer(_player);
887 }
888 else
889 {
890 _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
891 _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
893 _player->AddItemToBuyBackSlot(pItem, money);
895 }
896
897 _player->ModifyMoney(money);
899 }
900 else
901 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
902 return;
903 }
904 }
905 _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0);
906 return;
907}
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
@ CREATURE_FLAG_EXTRA_NO_SELL_VENDOR
Definition: CreatureData.h:61
@ SELL_ERR_UNK
Definition: Item.h:153
@ SELL_ERR_CANT_SELL_TO_THIS_MERCHANT
Definition: Item.h:155
@ SELL_ERR_CANT_FIND_ITEM
Definition: Item.h:149
@ SELL_ERR_CANT_SELL_ITEM
Definition: Item.h:150
@ ITEM_FIELD_FLAG_REFUNDABLE
Definition: ItemTemplate.h:122
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition: ItemTemplate.h:566
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition: DBCEnums.h:178
uint32 flags_extra
Definition: CreatureData.h:239
void RemoveFromUpdateQueueOf(Player *player)
Definition: Item.cpp:766
ObjectGuid GetOwnerGUID() const
Definition: Item.h:225
void AddItemToBuyBackSlot(Item *pItem, uint32 money)
Definition: PlayerStorage.cpp:3964
Definition: DBCStructure.h:869
uint32 multiplier[29]
Definition: DBCStructure.h:871
Definition: DBCStructure.h:875
float quality_mod
Definition: DBCStructure.h:877

References _player, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, Player::AddItemToBuyBackSlot(), ItemTemplate::Class, Item::CloneItem(), CONFIG_ITEMDELETE_VENDOR, CREATURE_FLAG_EXTRA_NO_SELL_VENDOR, EQUIP_ERR_TOO_MUCH_GOLD, CreatureTemplate::flags_extra, Item::GetBagSlot(), Item::GetCount(), Creature::GetCreatureTemplate(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), Player::GetMoney(), Player::GetNPCIfCanInteractWith(), Item::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Object::GetUInt32Value(), Object::HasFlag(), Object::IsInWorld(), Item::IsNotEmptyBag(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FIELD_MAXDURABILITY, ItemTemplate::ItemLevel, Player::ItemRemovedQuestCheck(), ItemSubClassToDurabilityMultiplierId(), LOG_DEBUG, LOG_ERROR, MAX_MONEY_AMOUNT, Player::ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, recoveryItem(), Unit::RemoveAurasByType(), Item::RemoveFromUpdateQueueOf(), Player::RemoveItem(), sDurabilityCostsStore, sDurabilityQualityStore, SELL_ERR_CANT_FIND_ITEM, SELL_ERR_CANT_FIND_VENDOR, SELL_ERR_CANT_SELL_ITEM, SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, SELL_ERR_UNK, ItemTemplate::SellPrice, Player::SendEquipError(), Player::SendSellError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), Object::SetUInt32Value(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ItemTemplate::SubClass, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleSendMail()

void WorldSession::HandleSendMail ( WorldPacket recvData)

accountBound

63{
64 ObjectGuid mailbox;
65 uint64 unk3;
66 std::string receiver, subject, body;
67 uint32 unk1, unk2, money, COD;
68 uint8 unk4;
69
70 recvData >> mailbox;
71 recvData >> receiver;
72
73 recvData >> subject;
74
75 // prevent client crash
76 if (subject.find("| |") != std::string::npos || body.find("| |") != std::string::npos)
77 {
78 return;
79 }
80
81 recvData >> body;
82
83 recvData >> unk1; // stationery?
84 recvData >> unk2; // 0x00000000
85
86 uint8 items_count;
87 recvData >> items_count; // attached items count
88
89 if (items_count > MAX_MAIL_ITEMS) // client limit
90 {
92 recvData.rfinish(); // set to end to avoid warnings spam
93 return;
94 }
95
96 ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
97
98 for (uint8 i = 0; i < items_count; ++i)
99 {
100 recvData.read_skip<uint8>(); // item slot in mail, not used
101 recvData >> itemGUIDs[i];
102 }
103
104 recvData >> money >> COD; // money and cod
105 recvData >> unk3; // const 0
106 recvData >> unk4; // const 0
107
108 // packet read complete, now do check
109
110 if (!CanOpenMailBox(mailbox))
111 return;
112
113 if (receiver.empty())
114 return;
115
116 Player* player = _player;
117
118 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
119 {
121 return;
122 }
123
124 ObjectGuid receiverGuid;
125 if (normalizePlayerName(receiver))
126 {
127 receiverGuid = sCharacterCache->GetCharacterGuidByName(receiver);
128 }
129
130 if (!receiverGuid)
131 {
132 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} (GUID: not existed!) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
133 player->GetGUID().ToString(), receiver, subject, body, items_count, money, COD, unk1, unk2);
135 return;
136 }
137
138 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} ({}) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
139 player->GetGUID().ToString(), receiver, receiverGuid.ToString(), subject, body, items_count, money, COD, unk1, unk2);
140
141 if (player->GetGUID() == receiverGuid)
142 {
144 return;
145 }
146
147 if (money && COD) // cannot send money in a COD mail
148 {
149 LOG_ERROR("network.opcode", "{} attempt to dupe money!!!.", receiver);
151 return;
152 }
153
154 uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
155
156 uint32 reqmoney = cost + money;
157
158 // Check for overflow
159 if (reqmoney < money)
160 {
162 return;
163 }
164
165 if (!player->HasEnoughMoney(reqmoney))
166 {
168 return;
169 }
170
171 Player* receive = ObjectAccessor::FindConnectedPlayer(receiverGuid);
172
173 uint32 rc_teamId = TEAM_NEUTRAL;
174 uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
175
176 if (receive)
177 {
178 rc_teamId = receive->GetTeamId();
179 mails_count = receive->GetMailSize();
180 }
181 else
182 {
183 // xinef: get data from global storage
184 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
185 {
186 rc_teamId = Player::TeamIdForRace(playerData->Race);
187 mails_count = playerData->MailCount;
188 }
189 }
190 //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
191 if (mails_count > 100)
192 {
194 return;
195 }
196 // test the receiver's Faction... or all items are account bound
197 // Xinef: check for boa items, not used currently
198 /*bool accountBound = items_count && !money && !COD ? true : false;
199 for (uint8 i = 0; i < items_count; ++i)
200 {
201 Item* item = player->GetItemByGuid(itemGUIDs[i]);
202 if (item)
203 {
204 ItemTemplate const* itemProto = item->GetTemplate();
205 if (!itemProto || !(itemProto->Flags & ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
206 {
207 accountBound = false;
208 break;
209 }
210 }
211 }*/
212
213 uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(receiverGuid);
214
215 if ( GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
216 {
218 return;
219 }
220
221 Item* items[MAX_MAIL_ITEMS];
222
223 for (uint8 i = 0; i < items_count; ++i)
224 {
225 if (!itemGUIDs[i])
226 {
228 return;
229 }
230
231 Item* item = player->GetItemByGuid(itemGUIDs[i]);
232
233 // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
234 if (!item)
235 {
237 return;
238 }
239
240 if (!item->CanBeTraded(true))
241 {
243 return;
244 }
245
246 if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
247 {
249 return;
250 }
251
253 {
255 return;
256 }
257
259 {
261 return;
262 }
263
264 if (item->IsNotEmptyBag())
265 {
267 return;
268 }
269
270 if (!sScriptMgr->CanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, item))
271 {
273 return;
274 }
275
276 items[i] = item;
277 }
278
279 if (!items_count && !sScriptMgr->CanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, nullptr))
280 {
282 return;
283 }
284
285 player->SendMailResult(0, MAIL_SEND, MAIL_OK);
286
287 player->ModifyMoney(-int32(reqmoney));
289
290 bool needItemDelay = false;
291
292 MailDraft draft(subject, body);
293
294 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
295
296 if (items_count > 0 || money > 0)
297 {
298 if (items_count > 0)
299 {
300 for (uint8 i = 0; i < items_count; ++i)
301 {
302 Item* item = items[i];
303
304 item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
305 player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
306
307 item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
308 if (item->GetState() == ITEM_UNCHANGED)
309 item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
310 item->SetOwnerGUID(receiverGuid);
311 item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
312
313 draft.AddItem(item);
314 }
315
316 // if item send to character at another account, then apply item delivery delay
317 needItemDelay = GetAccountId() != rc_account;
318 }
319
320 if( money >= 10 * GOLD )
321 {
323 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
324 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), rc_account, receiver, money, subject, 5);
325 }
326 }
327
328 // If theres is an item, there is a one hour delivery delay if sent to another account's character.
329 uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
330
331 // don't ask for COD if there are no items
332 if (items_count == 0)
333 COD = 0;
334
335 // will delete item or place to receiver mail list
336 draft
337 .AddMoney(money)
338 .AddCOD(COD)
339 .SendMailTo(trans, MailReceiver(receive, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
340
341 player->SaveInventoryAndGoldToDB(trans);
342 CharacterDatabase.CommitTransaction(trans);
343}
@ EQUIP_ERR_MAIL_BOUND_ITEM
Definition: Item.h:113
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition: Item.h:72
@ EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS
Definition: Item.h:122
@ MAIL_CHECK_MASK_HAS_BODY
Definition: Mail.h:52
#define MAX_MAIL_ITEMS
Definition: Mail.h:34
@ LANG_MAIL_SENDER_REQ
Definition: Language.h:1163
@ CONFIG_MAIL_LEVEL_REQ
Definition: IWorld.h:297
@ CONFIG_MAIL_DELIVERY_DELAY
Definition: IWorld.h:261
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
Definition: IWorld.h:83
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition: DBCEnums.h:184
@ MAIL_SEND
Definition: SharedDefines.h:3472
@ MAIL_ERR_NOT_YOUR_TEAM
Definition: SharedDefines.h:3487
@ MAIL_ERR_CANT_SEND_WRAPPED_COD
Definition: SharedDefines.h:3491
@ MAIL_ERR_RECIPIENT_CAP_REACHED
Definition: SharedDefines.h:3490
@ MAIL_ERR_RECIPIENT_NOT_FOUND
Definition: SharedDefines.h:3486
@ MAIL_ERR_TOO_MANY_ATTACHMENTS
Definition: SharedDefines.h:3493
@ MAIL_ERR_MAIL_ATTACHMENT_INVALID
Definition: SharedDefines.h:3494
@ MAIL_ERR_CANNOT_SEND_TO_SELF
Definition: SharedDefines.h:3484
bool IsBoundAccountWide() const
Definition: Item.h:231
bool IsSoulBound() const
Definition: Item.h:230
ItemUpdateState GetState() const
Definition: Item.h:315
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition: Item.cpp:1202
void FSetState(ItemUpdateState state)
Definition: Item.h:321
void SetOwnerGUID(ObjectGuid guid)
Definition: Item.h:226
uint32 GetMailSize()
Definition: Player.h:1608

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, MailDraft::AddCOD(), MailDraft::AddItem(), MailDraft::AddMoney(), Item::CanBeTraded(), CanOpenMailBox(), CharacterDatabase, CleanStringForMysqlQuery(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_MAIL_DELIVERY_DELAY, CONFIG_MAIL_LEVEL_REQ, Item::DeleteFromInventoryDB(), EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_MAIL_BOUND_ITEM, ObjectAccessor::FindConnectedPlayer(), ItemTemplate::Flags, Item::FSetState(), GetAccountId(), GetAcoreString(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByGuid(), Unit::GetLevel(), Player::GetMailSize(), WorldObject::GetName(), GetPlayer(), GetRemoteAddress(), GetSecurity(), Player::GetSession(), Item::GetSlot(), Item::GetState(), Player::GetTeamId(), Item::GetTemplate(), Object::GetUInt32Value(), GOLD, Player::HasEnoughMoney(), Object::HasFlag(), Item::IsBoundAccountWide(), Item::IsNotEmptyBag(), AccountMgr::IsPlayerAccount(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FLAG_CONJURED, ITEM_UNCHANGED, LANG_MAIL_SENDER_REQ, LOG_DEBUG, LOG_ERROR, MAIL_CHECK_MASK_COPIED, MAIL_CHECK_MASK_HAS_BODY, MAIL_ERR_CANNOT_SEND_TO_SELF, MAIL_ERR_CANT_SEND_WRAPPED_COD, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_MAIL_ATTACHMENT_INVALID, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ERR_NOT_YOUR_TEAM, MAIL_ERR_RECIPIENT_CAP_REACHED, MAIL_ERR_RECIPIENT_NOT_FOUND, MAIL_ERR_TOO_MANY_ATTACHMENTS, MAIL_OK, MAIL_SEND, MAX_MAIL_ITEMS, Player::ModifyMoney(), Player::MoveItemFromInventory(), normalizePlayerName(), ByteBuffer::read_skip(), ByteBuffer::rfinish(), Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), sCharacterCache, Player::SendMailResult(), MailDraft::SendMailTo(), SendNotification(), Item::SetNotRefundable(), Item::SetOwnerGUID(), sScriptMgr, sWorld, TEAM_NEUTRAL, Player::TeamIdForRace(), ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionBarToggles()

void WorldSession::HandleSetActionBarToggles ( WorldPacket recvData)
1011{
1012 uint8 ActionBar;
1013
1014 recv_data >> ActionBar;
1015
1016 if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
1017 {
1018 if (ActionBar != 0)
1019 LOG_ERROR("network.opcode", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(ActionBar));
1020 return;
1021 }
1022
1023 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
1024}
@ PLAYER_FIELD_BYTES
Definition: UpdateFields.h:368

References GetPlayer(), LOG_ERROR, PLAYER_FIELD_BYTES, and Object::SetByteValue().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionButtonOpcode()

void WorldSession::HandleSetActionButtonOpcode ( WorldPacket recvPacket)
943{
944 LOG_DEBUG("network", "WORLD: Received CMSG_SET_ACTION_BUTTON");
945 uint8 button;
946 uint32 packetData;
947 recv_data >> button >> packetData;
948
949 uint32 action = ACTION_BUTTON_ACTION(packetData);
950 uint8 type = ACTION_BUTTON_TYPE(packetData);
951
952 LOG_DEBUG("network.opcode", "BUTTON: {} ACTION: {} TYPE: {}", button, action, type);
953 if (!packetData)
954 {
955 LOG_DEBUG("network.opcode", "MISC: Remove action from button {}", button);
956 GetPlayer()->removeActionButton(button);
957 }
958 else
959 {
960 switch (type)
961 {
964 LOG_DEBUG("network.opcode", "MISC: Added Macro {} into button {}", action, button);
965 break;
967 LOG_DEBUG("network.opcode", "MISC: Added EquipmentSet {} into button {}", action, button);
968 break;
970 LOG_DEBUG("network.opcode", "MISC: Added Spell {} into button {}", action, button);
971 break;
973 LOG_DEBUG("network.opcode", "MISC: Added Item {} into button {}", action, button);
974 break;
975 default:
976 LOG_ERROR("network.opcode", "MISC: Unknown action button type {} for action {} into button {} for player {} ({})",
977 type, action, button, _player->GetName(), _player->GetGUID().ToString());
978 return;
979 }
980 GetPlayer()->addActionButton(button, action, type);
981 }
982}
@ ACTION_BUTTON_EQSET
Definition: Player.h:232
@ ACTION_BUTTON_MACRO
Definition: Player.h:233
@ ACTION_BUTTON_ITEM
Definition: Player.h:235
@ ACTION_BUTTON_CMACRO
Definition: Player.h:234
@ ACTION_BUTTON_SPELL
Definition: Player.h:230
#define ACTION_BUTTON_TYPE(X)
Definition: Player.h:250
#define ACTION_BUTTON_ACTION(X)
Definition: Player.h:249
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition: Player.cpp:5526
void removeActionButton(uint8 button)
Definition: Player.cpp:5541

References _player, ACTION_BUTTON_ACTION, ACTION_BUTTON_CMACRO, ACTION_BUTTON_EQSET, ACTION_BUTTON_ITEM, ACTION_BUTTON_MACRO, ACTION_BUTTON_SPELL, ACTION_BUTTON_TYPE, Player::addActionButton(), Object::GetGUID(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, LOG_ERROR, Player::removeActionButton(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveMoverOpcode()

void WorldSession::HandleSetActiveMoverOpcode ( WorldPacket recvData)
724{
725 LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
726
727 ObjectGuid guid;
728 recvData >> guid;
729
730 if (GetPlayer()->IsInWorld() && _player->m_mover && _player->m_mover->IsInWorld())
731 {
732 if (_player->m_mover->GetGUID() != guid)
733 LOG_ERROR("network.opcode", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is {} and should be {}",
734 guid.ToString(), _player->m_mover->GetGUID().ToString());
735 }
736}

References _player, Object::GetGUID(), GetPlayer(), Object::IsInWorld(), LOG_DEBUG, LOG_ERROR, Player::m_mover, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveVoiceChannel()

void WorldSession::HandleSetActiveVoiceChannel ( WorldPacket recvData)
38{
39 LOG_DEBUG("network", "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
40 recvData.read_skip<uint32>();
41 recvData.read_skip<char*>();
42}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleSetAmmoOpcode()

void WorldSession::HandleSetAmmoOpcode ( WorldPacket recvPacket)
1200{
1201 if (!_player->IsAlive())
1202 {
1203 _player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
1204 return;
1205 }
1206
1207 LOG_DEBUG("network", "WORLD: CMSG_SET_AMMO");
1208 uint32 item;
1209
1210 recvData >> item;
1211
1212 if (item)
1213 {
1214 if (!_player->GetItemCount(item))
1215 {
1217 return;
1218 }
1219
1220 _player->SetAmmo(item);
1221 }
1222 else
1224}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition: PlayerStorage.cpp:358
void RemoveAmmo()
Definition: PlayerStorage.cpp:2542
void SetAmmo(uint32 item)
Definition: PlayerStorage.cpp:2520

References _player, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, Player::GetItemCount(), Unit::IsAlive(), LOG_DEBUG, Player::RemoveAmmo(), Player::SendEquipError(), and Player::SetAmmo().

Referenced by OpcodeTable::Initialize().

◆ HandleSetChannelWatch()

void WorldSession::HandleSetChannelWatch ( WorldPacket recvPacket)
309{
310 std::string channelName;
311 recvPacket >> channelName;
312
314
315 if (channelName.empty())
316 return;
317
319 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
320 channel->AddWatching(GetPlayer());
321}
void ClearChannelWatch()
Definition: Player.cpp:4914

References Player::ClearChannelWatch(), ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleSetContactNotesOpcode()

void WorldSession::HandleSetContactNotesOpcode ( WorldPacket recvPacket)
154{
155 ObjectGuid guid;
156 std::string note;
157 recv_data >> guid >> note;
158 _player->GetSocial()->SetFriendNote(guid, note);
159}

References _player, Player::GetSocial(), and PlayerSocial::SetFriendNote().

Referenced by OpcodeTable::Initialize().

◆ HandleSetDungeonDifficultyOpcode()

void WorldSession::HandleSetDungeonDifficultyOpcode ( WorldPacket recvData)
1345{
1346 LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
1347
1348 uint32 mode;
1349 recv_data >> mode;
1350
1351 if (mode >= MAX_DUNGEON_DIFFICULTY)
1352 return;
1353
1354 if (Difficulty(mode) == _player->GetDungeonDifficulty())
1355 return;
1356
1357 Group* group = _player->GetGroup();
1358 if (group)
1359 {
1360 if (group->IsLeader(_player->GetGUID()))
1361 {
1362 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1363 {
1364 Player* groupGuy = itr->GetSource();
1365 if (!groupGuy)
1366 continue;
1367
1368 if (!groupGuy->IsInWorld())
1369 {
1370 _player->SendDungeonDifficulty(group != nullptr);
1371 return;
1372 }
1373
1374 if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon())
1375 {
1376 _player->SendDungeonDifficulty(group != nullptr);
1377 return;
1378 }
1379 }
1380
1382 group->SetDungeonDifficulty(Difficulty(mode));
1383 }
1384 }
1385 else
1386 {
1387 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1388 {
1389 _player->SendDungeonDifficulty(group != nullptr);
1390 return;
1391 }
1394 }
1395}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition: Map.h:806
#define MAX_DUNGEON_DIFFICULTY
Definition: DBCEnums.h:286
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition: Player.h:1874
void SetDungeonDifficulty(Difficulty difficulty)
Definition: Group.cpp:2012
void ResetInstances(uint8 method, bool isRaid, Player *leader)
Definition: Group.cpp:2054
bool IsNonRaidDungeon() const
Definition: Map.h:448

References _player, WorldObject::FindMap(), Player::GetDungeonDifficulty(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), INSTANCE_RESET_CHANGE_DIFFICULTY, Map::IsDungeon(), Object::IsInWorld(), Group::IsLeader(), Map::IsNonRaidDungeon(), LOG_DEBUG, MAX_DUNGEON_DIFFICULTY, GroupReference::next(), Player::ResetInstances(), Group::ResetInstances(), Player::SendDungeonDifficulty(), Group::SetDungeonDifficulty(), and Player::SetDungeonDifficulty().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionAtWar()

void WorldSession::HandleSetFactionAtWar ( WorldPacket recvData)
1246{
1247 LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_ATWAR");
1248
1249 uint32 repListID;
1250 uint8 flag;
1251
1252 recvData >> repListID;
1253 recvData >> flag;
1254
1255 GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
1256}
void SetAtWar(RepListID repListID, bool on)
Definition: ReputationMgr.cpp:501

References GetPlayer(), Player::GetReputationMgr(), LOG_DEBUG, and ReputationMgr::SetAtWar().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionCheat()

void WorldSession::HandleSetFactionCheat ( WorldPacket recvData)
1260{
1261 LOG_ERROR("network.opcode", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
1263}

References GetPlayer(), Player::GetReputationMgr(), LOG_ERROR, and ReputationMgr::SendStates().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionInactiveOpcode()

void WorldSession::HandleSetFactionInactiveOpcode ( WorldPacket recvData)
1302{
1303 LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
1304 uint32 replistid;
1305 uint8 inactive;
1306 recvData >> replistid >> inactive;
1307
1308 _player->GetReputationMgr().SetInactive(replistid, inactive);
1309}
void SetInactive(RepListID repListID, bool on)
Definition: ReputationMgr.cpp:533

References _player, Player::GetReputationMgr(), LOG_DEBUG, and ReputationMgr::SetInactive().

Referenced by OpcodeTable::Initialize().

◆ HandleSetGuildBankTabText()

void WorldSession::HandleSetGuildBankTabText ( WorldPackets::Guild::GuildBankSetTabText packet)
400{
401 LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [{}]: TabId: {}, Text: {}", GetPlayerInfo(), packet.Tab, packet.TabText);
402
403 if (Guild* guild = GetPlayer()->GetGuild())
404 guild->SetBankTabText(packet.Tab, packet.TabText);
405}
String< 500, Strings::NoHyperlinks > TabText
Definition: GuildPackets.h:585
uint8 Tab
Definition: GuildPackets.h:584

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankSetTabText::Tab, and WorldPackets::Guild::GuildBankSetTabText::TabText.

Referenced by OpcodeTable::Initialize().

◆ HandleSetPlayerDeclinedNames()

void WorldSession::HandleSetPlayerDeclinedNames ( WorldPacket recvData)
1413{
1414 // pussywizard:
1415 if (!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1416 return;
1417
1418 ObjectGuid guid;
1419 recvData >> guid;
1420
1421 // not accept declined names for unsupported languages
1422 std::string name;
1423 if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
1424 {
1426 return;
1427 }
1428
1429 std::wstring wname;
1430 if (!Utf8toWStr(name, wname))
1431 {
1433 return;
1434 }
1435
1436 if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1437 {
1439 return;
1440 }
1441
1442 std::string name2;
1443 DeclinedName declinedname;
1444
1445 recvData >> name2;
1446
1447 if (name2 != name) // character have different name
1448 {
1450 return;
1451 }
1452
1453 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1454 {
1455 recvData >> declinedname.name[i];
1456 if (!normalizePlayerName(declinedname.name[i]))
1457 {
1459 return;
1460 }
1461 }
1462
1463 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
1464 {
1466 return;
1467 }
1468
1469 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1470 CharacterDatabase.EscapeString(declinedname.name[i]);
1471
1472 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1473
1475 stmt->SetData(0, guid.GetCounter());
1476 trans->Append(stmt);
1477
1478 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
1479 stmt->SetData(0, guid.GetCounter());
1480
1481 for (uint8 i = 0; i < 5; i++)
1482 stmt->SetData(i + 1, declinedname.name[i]);
1483
1484 trans->Append(stmt);
1485
1486 CharacterDatabase.CommitTransaction(trans);
1487
1489}
bool isCyrillicCharacter(wchar_t wchar)
Definition: Util.h:154
@ CHAR_INS_CHAR_DECLINED_NAME
Definition: CharacterDatabase.h:382
@ DECLINED_NAMES_RESULT_SUCCESS
Definition: WorldSession.h:216
@ DECLINED_NAMES_RESULT_ERROR
Definition: WorldSession.h:217
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
Definition: CharacterHandler.cpp:2604

References CHAR_DEL_CHAR_DECLINED_NAME, CHAR_INS_CHAR_DECLINED_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), CONFIG_DECLINED_NAMES_USED, DECLINED_NAMES_RESULT_ERROR, DECLINED_NAMES_RESULT_SUCCESS, ObjectGuid::GetCounter(), isCyrillicCharacter(), MAX_DECLINED_NAME_CASES, DeclinedName::name, normalizePlayerName(), sCharacterCache, SendSetPlayerDeclinedNamesResult(), PreparedStatementBase::SetData(), sWorld, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandleSetRaidDifficultyOpcode()

void WorldSession::HandleSetRaidDifficultyOpcode ( WorldPacket recvData)
1398{
1399 LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
1400
1401 uint32 mode;
1402 recv_data >> mode;
1403
1404 if (mode >= MAX_RAID_DIFFICULTY)
1405 return;
1406
1407 if (Difficulty(mode) == _player->GetRaidDifficulty())
1408 return;
1409
1410 Group* group = _player->GetGroup();
1411 if (group)
1412 {
1413 if (group->IsLeader(_player->GetGUID()))
1414 {
1415 std::set<uint32> foundMaps;
1416 std::set<Map*> foundMapsPtr;
1417 Map* currMap = nullptr;
1418
1419 if (uint32 preventionTime = group->GetDifficultyChangePreventionTime())
1420 {
1421 switch (group->GetDifficultyChangePreventionReason())
1422 {
1424 ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for %u sec.", preventionTime);
1425 break;
1427 default:
1428 ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for %u sec.", preventionTime);
1429 break;
1430 }
1431
1432 _player->SendRaidDifficulty(group != nullptr);
1433 return;
1434 }
1435
1436 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1437 {
1438 Player* groupGuy = itr->GetSource();
1439 if (!groupGuy)
1440 continue;
1441
1442 if (!groupGuy->IsInWorld())
1443 {
1444 _player->SendRaidDifficulty(group != nullptr);
1445 return;
1446 }
1447
1448 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (_player->GetRaidDifficulty() >= 0 && uint32(mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup())
1449 {
1450 if (!currMap)
1451 currMap = groupGuy->GetMap();
1452 foundMaps.insert(groupGuy->GetMap()->GetId());
1453 foundMapsPtr.insert(groupGuy->GetMap());
1454 if (foundMaps.size() > 1 || foundMapsPtr.size() > 1)
1455 {
1456 _player->SendRaidDifficulty(group != nullptr);
1457 return;
1458 }
1459
1460 if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1461 || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
1462 || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
1463 {
1464 _player->SendRaidDifficulty(group != nullptr);
1465 return;
1466 }
1467 }
1468 else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid())
1469 {
1470 _player->SendRaidDifficulty(group != nullptr);
1471 return;
1472 }
1473 }
1474
1475 Map* homeMap571 = sMapMgr->CreateMap(571, nullptr);
1476 Map* homeMap0 = sMapMgr->CreateMap(0, nullptr);
1477 ASSERT(homeMap0 && homeMap571);
1478
1479 std::map<Player*, Position> playerTeleport;
1480 // handle here all players in the instance that are not in the group
1481 if (currMap)
1482 for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr)
1483 if (Player* p = itr->GetSource())
1484 if (p->GetGroup() != group)
1485 {
1486 if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || (!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1487 || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
1488 {
1489 _player->SendRaidDifficulty(group != nullptr);
1490 return;
1491 }
1492 playerTeleport[p];
1493 }
1494 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1495 {
1496 Player* p = itr->first;
1497 Map* oldMap = p->GetMap();
1498 oldMap->RemovePlayerFromMap(p, false);
1499 p->ResetMap();
1500 oldMap->AfterPlayerUnlinkFromMap();
1501 p->SetMap(homeMap0);
1502 p->Relocate(0.0f, 0.0f, 0.0f, 0.0f);
1503 if (!p->TeleportTo(571, 5790.20f, 2071.36f, 636.07f, 3.60f))
1504 p->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 1");
1505 }
1506
1507 bool anyoneInside = false;
1508 playerTeleport.clear();
1509 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1510 {
1511 Player* groupGuy = itr->GetSource();
1512 if (!groupGuy)
1513 continue;
1514
1515 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()))
1516 {
1517 anyoneInside = true;
1518
1519 float x, y, z, o;
1520 groupGuy->GetPosition(x, y, z, o);
1521 Map* oldMap = groupGuy->GetMap();
1522 oldMap->RemovePlayerFromMap(groupGuy, false);
1523 groupGuy->ResetMap();
1524 oldMap->AfterPlayerUnlinkFromMap();
1525 groupGuy->SetMap(homeMap571);
1526 groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f);
1527 Position dest = {x, y, z + 0.1f, o};
1528 playerTeleport[groupGuy] = dest;
1529 }
1530 }
1531
1532 if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside
1534 group->SetRaidDifficulty(Difficulty(mode));
1536
1537 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1538 {
1539 itr->first->SetRaidDifficulty(Difficulty(mode)); // needed for teleport not to fail
1540 if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation()))
1541 itr->first->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 2");
1542 }
1543 }
1544 }
1545 else
1546 {
1547 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1548 {
1549 _player->SendRaidDifficulty(group != nullptr);
1550 return;
1551 }
1554 }
1555}
bool IsSharedDifficultyMap(uint32 mapid)
Definition: DBCStores.cpp:822
@ DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED
Definition: Group.h:133
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition: Group.h:134
@ IDLE_MOTION_TYPE
Definition: MotionMaster.h:37
#define MAX_RAID_DIFFICULTY
Definition: DBCEnums.h:287
Definition: LinkedList.h:139
Difficulty GetRaidDifficulty() const
Definition: Player.h:1872
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition: Player.h:1875
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition: PlayerStorage.cpp:6727
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition: PlayerMisc.cpp:177
void SetRaidDifficulty(Difficulty difficulty)
Definition: Group.cpp:2033
DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const
Definition: Group.h:317
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition: Group.cpp:2476
uint32 GetDifficultyChangePreventionTime() const
Definition: Group.cpp:2471
virtual bool IsEncounterInProgress() const
Definition: InstanceScript.cpp:121
bool IsRaid() const
Definition: Map.h:449
InstanceMap * ToInstanceMap()
Definition: Map.h:544
PlayerList const & GetPlayers() const
Definition: Map.h:484
InstanceScript * GetInstanceScript()
Definition: Map.h:825
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817
bool empty() const
Definition: MotionMaster.h:146

References _player, Map::AfterPlayerUnlinkFromMap(), ASSERT, MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED, MotionMaster::empty(), MapRefMgr::end(), Movement::MoveSpline::Finalized(), WorldObject::FindMap(), MotionMaster::GetCurrentMovementGeneratorType(), Group::GetDifficultyChangePreventionReason(), Group::GetDifficultyChangePreventionTime(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceMap::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPosition(), Player::GetRaidDifficulty(), Player::GetSession(), Unit::GetVictim(), IDLE_MOTION_TYPE, INSTANCE_RESET_CHANGE_DIFFICULTY, Unit::IsAlive(), Map::IsDungeon(), InstanceScript::IsEncounterInProgress(), Unit::IsInCombat(), Object::IsInWorld(), Group::IsLeader(), Unit::IsNonMeleeSpellCast(), Map::IsRaid(), Group::isRaidGroup(), IsSharedDifficultyMap(), KickPlayer(), LOG_DEBUG, Player::m_mover, MAX_RAID_DIFFICULTY, Unit::movespline, GroupReference::next(), ChatHandler::PSendSysMessage(), Position::Relocate(), Map::RemovePlayerFromMap(), Player::ResetInstances(), Group::ResetInstances(), Player::ResetMap(), Player::Satisfy(), Player::SendRaidDifficulty(), Group::SetDifficultyChangePrevention(), Player::SetMap(), Group::SetRaidDifficulty(), Player::SetRaidDifficulty(), sMapMgr, sObjectMgr, Player::TeleportTo(), and Map::ToInstanceMap().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSavedInstanceExtend()

void WorldSession::HandleSetSavedInstanceExtend ( WorldPacket recvData)
791{
792 uint32 mapId, difficulty;
793 uint8 toggleExtendOn;
794 recvData >> mapId >> difficulty >> toggleExtendOn;
795
796 MapEntry const* entry = sMapStore.LookupEntry(mapId);
797 if (!entry || !entry->IsRaid())
798 return;
799
800 InstancePlayerBind* instanceBind = sInstanceSaveMgr->PlayerGetBoundInstance(GetPlayer()->GetGUID(), mapId, Difficulty(difficulty));
801 if (!instanceBind || !instanceBind->perm || (bool)toggleExtendOn == instanceBind->extended)
802 return;
803
804 instanceBind->extended = (bool)toggleExtendOn;
805
806 // update in db
808 stmt->SetData(0, toggleExtendOn ? 1 : 0);
809 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
810 stmt->SetData(2, instanceBind->save->GetInstanceId());
811 CharacterDatabase.Execute(stmt);
812
813 SendCalendarRaidLockoutUpdated(instanceBind->save, (bool)toggleExtendOn);
814}
@ CHAR_UPD_CHAR_INSTANCE_EXTENDED
Definition: CharacterDatabase.h:311
Definition: InstanceSaveMgr.h:39
InstanceSave * save
Definition: InstanceSaveMgr.h:40
bool extended
Definition: InstanceSaveMgr.h:42
bool perm
Definition: InstanceSaveMgr.h:41
void SendCalendarRaidLockoutUpdated(InstanceSave const *save, bool isExtended)
Definition: CalendarHandler.cpp:837

References CHAR_UPD_CHAR_INSTANCE_EXTENDED, CharacterDatabase, InstancePlayerBind::extended, ObjectGuid::GetCounter(), Object::GetGUID(), InstanceSave::GetInstanceId(), GetPlayer(), MapEntry::IsRaid(), InstancePlayerBind::perm, InstancePlayerBind::save, SendCalendarRaidLockoutUpdated(), PreparedStatementBase::SetData(), sInstanceSaveMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleSetSelectionOpcode()

void WorldSession::HandleSetSelectionOpcode ( WorldPacket recvPacket)
537{
538 ObjectGuid guid;
539 recv_data >> guid;
540
541 if (!guid)
542 {
543 // Clear any active gossip related to current selection if not present at player's client
545 if (gossipMenu.GetSenderGUID() == _player->GetTarget())
546 {
548 }
549 }
550
551 _player->SetSelection(guid);
552
553 // Change target of current autoshoot spell
554 if (guid)
555 {
556 if (Spell* autoReapeatSpell = _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL))
557 {
558 if (autoReapeatSpell->m_targets.GetUnitTargetGUID() != guid)
559 {
560 if (Unit* unit = ObjectAccessor::GetUnit(*_player, guid))
561 {
562 if (unit->IsAlive() && !_player->IsFriendlyTo(unit) && unit->isTargetableForAttack(true, _player))
563 {
564 autoReapeatSpell->m_targets.SetUnitTarget(unit);
565 }
566 }
567 }
568 }
569 }
570}
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition: Player.cpp:11449
bool IsFriendlyTo(Unit const *unit) const
Definition: Unit.cpp:10214
ObjectGuid GetTarget() const
Definition: Unit.h:2433

References _player, CURRENT_AUTOREPEAT_SPELL, Unit::GetCurrentSpell(), PlayerMenu::GetGossipMenu(), GossipMenu::GetSenderGUID(), Unit::GetTarget(), ObjectAccessor::GetUnit(), Unit::IsFriendlyTo(), Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), and Player::SetSelection().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSheathedOpcode()

void WorldSession::HandleSetSheathedOpcode ( WorldPackets::Combat::SetSheathed packet)
75{
77 {
78 LOG_ERROR("network.opcode", "Unknown sheath state {} ??", packet.CurrentSheathState);
79 return;
80 }
81
83}
SheathState
Definition: Unit.h:125
#define MAX_SHEATH_STATE
Definition: Unit.h:131
void SetSheath(SheathState sheathed) override
Definition: PlayerStorage.cpp:109
uint32 CurrentSheathState
Definition: CombatPackets.h:35

References _player, WorldPackets::Combat::SetSheathed::CurrentSheathState, LOG_ERROR, MAX_SHEATH_STATE, and Player::SetSheath().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTaxiBenchmarkOpcode()

void WorldSession::HandleSetTaxiBenchmarkOpcode ( WorldPacket recvData)
1619{
1620 uint8 mode;
1621 recv_data >> mode;
1622
1624
1625 LOG_DEBUG("network", "Client used \"/timetest {}\" command", mode);
1626}
@ PLAYER_FLAGS_TAXI_BENCHMARK
Definition: Player.h:492

References _player, LOG_DEBUG, PLAYER_FLAGS_TAXI_BENCHMARK, Player::RemovePlayerFlag(), and Player::SetPlayerFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTitleOpcode()

void WorldSession::HandleSetTitleOpcode ( WorldPacket recvData)
1313{
1314 LOG_DEBUG("network", "CMSG_SET_TITLE");
1315
1316 int32 title;
1317 recv_data >> title;
1318
1319 // -1 at none
1320 if (title > 0 && title < MAX_TITLE_INDEX)
1321 {
1322 if (!GetPlayer()->HasTitle(title))
1323 return;
1324 }
1325 else
1326 title = 0;
1327
1329}
@ PLAYER_CHOSEN_TITLE
Definition: UpdateFields.h:324
#define MAX_TITLE_INDEX
Definition: Player.h:555

References GetPlayer(), LOG_DEBUG, MAX_TITLE_INDEX, PLAYER_CHOSEN_TITLE, and Object::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeGoldOpcode()

void WorldSession::HandleSetTradeGoldOpcode ( WorldPacket recvPacket)
660{
661 uint32 gold;
662 recvPacket >> gold;
663
664 TradeData* my_trade = _player->GetTradeData();
665 if (!my_trade)
666 return;
667
668 my_trade->SetMoney(gold);
669}
TradeData * GetTradeData() const
Definition: Player.h:1344
void SetMoney(uint32 money)
Definition: TradeData.cpp:93

References _player, Player::GetTradeData(), and TradeData::SetMoney().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeItemOpcode()

void WorldSession::HandleSetTradeItemOpcode ( WorldPacket recvPacket)
672{
673 // send update
674 uint8 tradeSlot;
675 uint8 bag;
676 uint8 slot;
677
678 recvPacket >> tradeSlot;
679 recvPacket >> bag;
680 recvPacket >> slot;
681
682 TradeData* my_trade = _player->GetTradeData();
683 if (!my_trade)
684 return;
685
686 // invalid slot number
687 if (tradeSlot >= TRADE_SLOT_COUNT)
688 {
690 return;
691 }
692
693 // check cheating, can't fail with correct client operations
694 Item* item = _player->GetItemByPos(bag, slot);
695 if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
696 {
698 return;
699 }
700
701 ObjectGuid iGUID = item->GetGUID();
702
703 // prevent place single item into many trade slots using cheating and client bugs
704 if (my_trade->HasItem(iGUID))
705 {
706 // cheating attempt
708 return;
709 }
710
711 my_trade->SetItem(TradeSlots(tradeSlot), item);
712}
bool HasItem(ObjectGuid itemGuid) const
Definition: TradeData.cpp:31

References _player, Item::CanBeTraded(), Object::GetGUID(), Player::GetItemByPos(), Player::GetTradeData(), TradeData::HasItem(), SendTradeStatus(), TradeData::SetItem(), TRADE_SLOT_COUNT, TRADE_SLOT_NONTRADED, and TRADE_STATUS_TRADE_CANCELED.

Referenced by OpcodeTable::Initialize().

◆ HandleSetWatchedFactionOpcode()

void WorldSession::HandleSetWatchedFactionOpcode ( WorldPacket recvData)
1294{
1295 LOG_DEBUG("network.opcode", "WORLD: Received CMSG_SET_WATCHED_FACTION");
1296 uint32 fact;
1297 recvData >> fact;
1299}
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition: UpdateFields.h:379

References GetPlayer(), LOG_DEBUG, PLAYER_FIELD_WATCHED_FACTION_INDEX, and Object::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleShowingCloakOpcode()

◆ HandleShowingHelmOpcode()

◆ HandleSocketClosed()

bool WorldSession::HandleSocketClosed ( )
526{
527 if (m_Socket && !m_Socket->IsOpen() && !IsKicked() && GetPlayer() && !PlayerLogout() && GetPlayer()->m_taxi.empty() && GetPlayer()->IsInWorld() && !World::IsStopped())
528 {
529 m_Socket = nullptr;
530 GetPlayer()->TradeCancel(false);
531 return true;
532 }
533
534 return false;
535}
bool PlayerLogout() const
Definition: WorldSession.h:336
bool IsKicked() const
Definition: WorldSession.h:1067
static bool IsStopped()
Definition: World.h:262

References GetPlayer(), IsKicked(), World::IsStopped(), m_Socket, PlayerLogout(), and Player::TradeCancel().

Referenced by World::AddSession_(), and World::UpdateSessions().

◆ HandleSocketOpcode()

void WorldSession::HandleSocketOpcode ( WorldPacket recvData)
1399{
1400 LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS");
1401
1402 ObjectGuid item_guid;
1403 ObjectGuid gem_guids[MAX_GEM_SOCKETS];
1404
1405 recvData >> item_guid;
1406 if (!item_guid)
1407 return;
1408
1409 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1410 recvData >> gem_guids[i];
1411
1412 //cheat -> tried to socket same gem multiple times
1413 if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
1414 (gem_guids[1] && (gem_guids[1] == gem_guids[2])))
1415 return;
1416
1417 Item* itemTarget = _player->GetItemByGuid(item_guid);
1418 if (!itemTarget) //missing item to socket
1419 return;
1420
1421 ItemTemplate const* itemProto = itemTarget->GetTemplate();
1422 if (!itemProto)
1423 return;
1424
1425 //this slot is excepted when applying / removing meta gem bonus
1426 uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
1427
1428 Item* Gems[MAX_GEM_SOCKETS];
1429 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1430 Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : nullptr;
1431
1432 GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
1433 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
1434 GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : nullptr;
1435
1436 // Find first prismatic socket
1437 int32 firstPrismatic = 0;
1438 while (firstPrismatic < MAX_GEM_SOCKETS && itemProto->Socket[firstPrismatic].Color)
1439 ++firstPrismatic;
1440
1441 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
1442 {
1443 if (!GemProps[i])
1444 continue;
1445
1446 // tried to put gem in socket where no socket exists (take care about prismatic sockets)
1447 if (!itemProto->Socket[i].Color)
1448 {
1449 // no prismatic socket
1451 return;
1452
1453 if (i != firstPrismatic)
1454 return;
1455 }
1456
1457 // tried to put normal gem in meta socket
1458 if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
1459 return;
1460
1461 // tried to put meta gem in normal socket
1462 if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
1463 return;
1464 }
1465
1466 uint32 GemEnchants[MAX_GEM_SOCKETS];
1467 uint32 OldEnchants[MAX_GEM_SOCKETS];
1468 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
1469 {
1470 GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
1471 OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i));
1472 }
1473
1474 // check unique-equipped conditions
1475 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1476 {
1477 if (!Gems[i])
1478 continue;
1479
1480 // continue check for case when attempt add 2 similar unique equipped gems in one item.
1481 ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
1482
1483 // unique item (for new and already placed bit removed enchantments
1484 if (iGemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
1485 {
1486 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1487 {
1488 if (i == j) // skip self
1489 continue;
1490
1491 if (Gems[j])
1492 {
1493 if (iGemProto->ItemId == Gems[j]->GetEntry())
1494 {
1496 return;
1497 }
1498 }
1499 else if (OldEnchants[j])
1500 {
1501 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1502 {
1503 if (iGemProto->ItemId == enchantEntry->GemID)
1504 {
1506 return;
1507 }
1508 }
1509 }
1510 }
1511 }
1512
1513 // unique limit type item
1514 int32 limit_newcount = 0;
1515 if (iGemProto->ItemLimitCategory)
1516 {
1517 if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
1518 {
1519 // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
1520 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1521 {
1522 if (Gems[j])
1523 {
1524 // new gem
1525 if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
1526 ++limit_newcount;
1527 }
1528 else if (OldEnchants[j])
1529 {
1530 // existing gem
1531 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1532 if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
1533 if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
1534 ++limit_newcount;
1535 }
1536 }
1537
1538 if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
1539 {
1541 return;
1542 }
1543 }
1544 }
1545
1546 // for equipped item check all equipment for duplicate equipped gems
1547 if (itemTarget->IsEquipped())
1548 {
1549 if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0)))
1550 {
1551 _player->SendEquipError(res, itemTarget, nullptr);
1552 return;
1553 }
1554 }
1555 }
1556
1557 bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
1558 _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
1559
1560 //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
1561
1562 //remove ALL enchants
1563 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1564 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
1565
1566 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1567 {
1568 if (GemEnchants[i])
1569 {
1570 itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0, _player->GetGUID());
1571 if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
1572 _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
1573 }
1574 }
1575
1576 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1577 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
1578
1579 bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
1580 if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
1581 {
1582 _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
1583 itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0, _player->GetGUID());
1585 //it is not displayed, client has an inbuilt system to determine if the bonus is activated
1586 }
1587
1588 _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
1589
1590 _player->RemoveTradeableItem(itemTarget);
1591 itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
1592
1593 itemTarget->SendUpdateSockets();
1594}
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
#define MAX_GEM_SOCKETS
Definition: Item.h:182
@ PRISMATIC_ENCHANTMENT_SLOT
Definition: Item.h:169
@ SOCK_ENCHANTMENT_SLOT
Definition: Item.h:165
@ BONUS_ENCHANTMENT_SLOT
Definition: Item.h:168
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
Definition: Item.h:116
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition: ItemTemplate.h:167
@ SOCKET_COLOR_META
Definition: ItemTemplate.h:255
bool GemsFitSockets() const
Definition: Item.cpp:972
void SendUpdateSockets()
Definition: Item.cpp:1064
void ClearSoulboundTradeable(Player *currentOwner)
Definition: Item.cpp:1266
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition: Item.cpp:922
void ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Definition: Player.cpp:11146
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition: Player.cpp:13667
void RemoveTradeableItem(Item *item)
Definition: PlayerStorage.cpp:4167
Definition: DBCStructure.h:1005
Definition: DBCStructure.h:1175
Definition: DBCStructure.h:1817
Definition: Socket.h:39

References _player, Player::ApplyEnchantment(), BONUS_ENCHANTMENT_SLOT, Player::CanEquipUniqueItem(), Item::ClearSoulboundTradeable(), _Socket::Color, GemPropertiesEntry::color, Player::DestroyItem(), EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, ItemTemplate::Flags, Item::GemsFitSockets(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Item::GetSlot(), Item::GetTemplate(), Item::IsEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, LOG_DEBUG, MAX_GEM_SOCKETS, NULL_SLOT, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Player::SendEquipError(), Item::SendUpdateSockets(), Item::SetEnchantment(), sGemPropertiesStore, sItemLimitCategoryStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, SOCKET_COLOR_META, ItemTemplate::socketBonus, sSpellItemEnchantmentStore, and Player::ToggleMetaGemsActive().

Referenced by OpcodeTable::Initialize().

◆ HandleSpellClick()

void WorldSession::HandleSpellClick ( WorldPacket recvData)
Todo:
: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
644{
645 ObjectGuid guid;
646 recvData >> guid;
647
648 // this will get something not in world. crash
650
651 if (!unit)
652 return;
653
655 if (!unit->IsInWorld())
656 return;
657
659}
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition: Unit.cpp:19713

References _player, ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::HandleSpellClick(), and Object::IsInWorld().

Referenced by OpcodeTable::Initialize().

◆ HandleSpiritHealerActivateOpcode()

void WorldSession::HandleSpiritHealerActivateOpcode ( WorldPacket recvPacket)
369{
370 LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
371
372 ObjectGuid guid;
373
374 recvData >> guid;
375
377 if (!unit)
378 {
379 LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
380 return;
381 }
382
383 // remove fake death
384 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
386
388}
@ UNIT_NPC_FLAG_SPIRITHEALER
Definition: Unit.h:530
void SendSpiritResurrect()
Definition: NPCHandler.cpp:390

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendSpiritResurrect(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_SPIRITHEALER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleSplitItemOpcode()

void WorldSession::HandleSplitItemOpcode ( WorldPacket recvPacket)
33{
34 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SPLIT_ITEM");
35 uint8 srcbag, srcslot, dstbag, dstslot;
36 uint32 count;
37
38 recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
39
40 uint16 src = ((srcbag << 8) | srcslot);
41 uint16 dst = ((dstbag << 8) | dstslot);
42
43 if (src == dst)
44 return;
45
46 if (count == 0)
47 return; //check count - if zero it's fake packet
48
49 if (!_player->IsValidPos(srcbag, srcslot, true))
50 {
52 return;
53 }
54
55 if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
56 {
58 return;
59 }
60
61 _player->SplitItem(src, dst, count);
62}
void SplitItem(uint16 src, uint16 dst, uint32 count)
Definition: PlayerStorage.cpp:3449

References _player, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsValidPos(), Player::SendEquipError(), and Player::SplitItem().

Referenced by OpcodeTable::Initialize().

◆ HandleStablePet()

void WorldSession::HandleStablePet ( WorldPacket recvPacket)
554{
555 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
556 ObjectGuid npcGUID;
557
558 recvData >> npcGUID;
559
560 if (!GetPlayer()->IsAlive())
561 {
563 return;
564 }
565
566 if (!CheckStableMaster(npcGUID))
567 {
569 return;
570 }
571
572 // remove fake death
573 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
575
576 PetStable* petStable = GetPlayer()->GetPetStable();
577 if (!petStable)
578 return;
579
580 Pet* pet = _player->GetPet();
581
582 // can't place in stable dead pet
583 if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
584 || (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
585 {
587 return;
588 }
589
590 for (uint32 freeSlot = 0; freeSlot < petStable->MaxStabledPets; ++freeSlot)
591 {
592 if (!petStable->StabledPets[freeSlot])
593 {
594 if (pet)
595 {
596 // stable summoned pet
598 std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
600 return;
601 }
602
604 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
605 stmt->SetData(1, _player->GetGUID().GetCounter());
606 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
607 CharacterDatabase.Execute(stmt);
608
609 // stable unsummoned pet
610 petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
611 petStable->UnslottedPets.pop_back();
613 return;
614 }
615 }
616
617 // not free stable slot
619}
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition: CharacterDatabase.h:480
PetSaveMode
Definition: PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition: PetDefines.h:43
@ STABLE_SUCCESS_STABLE
Definition: NPCHandler.cpp:40
std::array< Optional< PetInfo >, MAX_PET_STABLES > StabledPets
Definition: PetDefines.h:221
std::vector< PetInfo > UnslottedPets
Definition: PetDefines.h:223

References _player, CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), Pet::getPetType(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), LOG_DEBUG, PetStable::MaxStabledPets, PET_SAVE_FIRST_STABLE_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, STABLE_ERR_STABLE, STABLE_SUCCESS_STABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStableRevivePet()

void WorldSession::HandleStableRevivePet ( WorldPacket recvPacket)
770{
771 LOG_DEBUG("network", "HandleStableRevivePet: Not implemented");
772}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleStableSwapPet()

void WorldSession::HandleStableSwapPet ( WorldPacket recvPacket)
775{
776 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
777 ObjectGuid npcGUID;
778 uint32 petId;
779
780 recvData >> npcGUID >> petId;
781
782 if (!CheckStableMaster(npcGUID))
783 {
785 return;
786 }
787
788 // remove fake death
789 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
791
792 PetStable* petStable = GetPlayer()->GetPetStable();
793 if (!petStable)
794 {
796 return;
797 }
798
799 // Find swapped pet slot in stable
800 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional<PetStable::PetInfo> const& pet)
801 {
802 return pet && pet->PetNumber == petId;
803 });
804
805 if (stabledPet == petStable->StabledPets.end())
806 {
808 return;
809 }
810
811 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
812 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
813 {
814 // if problem in exotic pet
815 if (creatureInfo && creatureInfo->IsTameable(true))
817 else
819 return;
820 }
821
822 Pet* oldPet = _player->GetPet();
823 if (oldPet)
824 {
825 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
826 {
828 return;
829 }
830
831 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
832 }
833 else if (petStable->UnslottedPets.size() == 1)
834 {
835 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
836 {
838 return;
839 }
840
842 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
843 stmt->SetData(1, _player->GetGUID().GetCounter());
844 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
845 CharacterDatabase.Execute(stmt);
846
847 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
848 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
849 petStable->UnslottedPets.pop_back();
850 }
851 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
852 {
854 return;
855 }
856
857 // summon unstabled pet
858 Pet* newPet = new Pet(_player, HUNTER_PET);
859 if (!newPet->LoadPetFromDB(_player, 0, petId, false))
860 {
861 delete newPet;
863
864 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
865 petStable->CurrentPet.reset();
866
867 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
870 stmt->SetData(1, _player->GetGUID().GetCounter());
871 stmt->SetData(2, petId);
872 CharacterDatabase.Execute(stmt);
873 }
874 else
875 {
876 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
879 stmt->SetData(1, _player->GetGUID().GetCounter());
880 stmt->SetData(2, petId);
881 CharacterDatabase.Execute(stmt);
882
884 }
885}
@ STABLE_ERR_EXOTIC
Definition: NPCHandler.cpp:43
@ STABLE_SUCCESS_UNSTABLE
Definition: NPCHandler.cpp:41
bool IsTameable(bool exotic) const
Definition: CreatureData.h:263
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0)
Definition: Pet.cpp:207
bool CanTameExoticPets() const
Definition: Player.h:2138
bool IsHunterPet() const
Definition: Unit.h:1414

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStandStateChangeOpcode()

void WorldSession::HandleStandStateChangeOpcode ( WorldPacket recvPacket)
573{
574 uint32 animstate;
575 recv_data >> animstate;
576
577 switch (animstate)
578 {
583 break;
584 default:
585 return;
586 }
587
588 _player->SetStandState(animstate);
589}
@ UNIT_STAND_STATE_SLEEP
Definition: Unit.h:56
@ UNIT_STAND_STATE_KNEEL
Definition: Unit.h:61

References _player, Unit::SetStandState(), UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SLEEP, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleSummonResponseOpcode()

void WorldSession::HandleSummonResponseOpcode ( WorldPacket recvData)
835{
836 if (!_player->IsAlive() || _player->IsInCombat())
837 return;
838
839 ObjectGuid summoner_guid;
840 bool agree;
841 recvData >> summoner_guid;
842 recvData >> agree;
843
844 if (agree && _player->IsSummonAsSpectator())
845 {
846 ChatHandler chc(this);
847 if (Player* summoner = ObjectAccessor::FindPlayer(summoner_guid))
848 ArenaSpectator::HandleSpectatorSpectateCommand(&chc, summoner->GetName().c_str());
849 else
850 chc.PSendSysMessage("Requested player not found.");
851
852 agree = false;
853 }
855 _player->SummonIfPossible(agree, summoner_guid);
856}
AC_GAME_API bool HandleSpectatorSpectateCommand(ChatHandler *handler, std::string const &name)
Definition: ArenaSpectator.cpp:29
void SetSummonAsSpectator(bool on)
Definition: Player.h:1081
void SummonIfPossible(bool agree, ObjectGuid summoner_guid)
Definition: Player.cpp:12319
bool IsSummonAsSpectator() const
Definition: Player.cpp:16209

References _player, ObjectAccessor::FindPlayer(), ArenaSpectator::HandleSpectatorSpectateCommand(), Unit::IsAlive(), Unit::IsInCombat(), Player::IsSummonAsSpectator(), ChatHandler::PSendSysMessage(), Player::SetSummonAsSpectator(), and Player::SummonIfPossible().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapInvItemOpcode()

void WorldSession::HandleSwapInvItemOpcode ( WorldPacket recvPacket)
65{
66 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_INV_ITEM");
67 uint8 srcslot, dstslot;
68
69 recvData >> dstslot >> srcslot;
70
71 // prevent attempt swap same item to current position generated by client at special checting sequence
72 if (srcslot == dstslot)
73 return;
74
75 if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
76 {
78 return;
79 }
80
81 if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
82 {
84 return;
85 }
86
88 {
89 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
90 return;
91 }
92
94 {
95 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
96 return;
97 }
98
99 uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
100 uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
101
102 _player->SwapItem(src, dst);
103}

References _player, CanUseBank(), EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, INVENTORY_SLOT_BAG_0, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapItem()

void WorldSession::HandleSwapItem ( WorldPacket recvPacket)
125{
126 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_ITEM");
127 uint8 dstbag, dstslot, srcbag, srcslot;
128
129 recvData >> dstbag >> dstslot >> srcbag >> srcslot;
130
131 uint16 src = ((srcbag << 8) | srcslot);
132 uint16 dst = ((dstbag << 8) | dstslot);
133
134 // prevent attempt swap same item to current position generated by client at special checting sequence
135 if (src == dst)
136 return;
137
138 if (!_player->IsValidPos(srcbag, srcslot, true))
139 {
141 return;
142 }
143
144 if (!_player->IsValidPos(dstbag, dstslot, true))
145 {
147 return;
148 }
149
150 if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
151 {
152 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
153 return;
154 }
155
156 if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
157 {
158 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
159 return;
160 }
161
162 _player->SwapItem(src, dst);
163}

References _player, CanUseBank(), EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleTabardVendorActivateOpcode()

void WorldSession::HandleTabardVendorActivateOpcode ( WorldPacket recvPacket)
47{
48 ObjectGuid guid;
49 recvData >> guid;
50
52 if (!unit)
53 {
54 LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
55 return;
56 }
57
58 // remove fake death
59 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
61
63}
void SendTabardVendorActivate(ObjectGuid guid)
Definition: NPCHandler.cpp:65

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendTabardVendorActivate(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTalentWipeConfirmOpcode()

void WorldSession::HandleTalentWipeConfirmOpcode ( WorldPacket recvPacket)
60{
61 LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
62 ObjectGuid guid;
63 recvData >> guid;
64
66 if (!unit)
67 {
68 LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
69 return;
70 }
71
73 return;
74
75 // remove fake death
76 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
78
79 if (!(_player->resetTalents()))
80 {
81 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); //you have not any talent
82 data << uint64(0);
83 data << uint32(0);
84 SendPacket(&data);
85 return;
86 }
87
89 unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
90}
@ UNIT_NPC_FLAG_TRAINER
Definition: Unit.h:520
@ MSG_TALENT_WIPE_CONFIRM
Definition: Opcodes.h:712
bool isCanTrainingAndResetTalentsOf(Player *player) const
Definition: Creature.cpp:1230

References _player, Unit::CastSpell(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Creature::isCanTrainingAndResetTalentsOf(), LOG_DEBUG, MSG_TALENT_WIPE_CONFIRM, Unit::RemoveAurasByType(), Player::resetTalents(), SendPacket(), Player::SendTalentsInfoData(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiNodeStatusQueryOpcode()

void WorldSession::HandleTaxiNodeStatusQueryOpcode ( WorldPacket recvPacket)
29{
30 LOG_DEBUG("network", "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
31
32 ObjectGuid guid;
33
34 recvData >> guid;
35 SendTaxiStatus(guid);
36}
void SendTaxiStatus(ObjectGuid guid)
Definition: TaxiHandler.cpp:38

References LOG_DEBUG, and SendTaxiStatus().

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiQueryAvailableNodes()

void WorldSession::HandleTaxiQueryAvailableNodes ( WorldPacket recvPacket)
63{
64 LOG_DEBUG("network", "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
65
66 ObjectGuid guid;
67 recvData >> guid;
68
69 // cheating checks
71 if (!unit)
72 {
73 LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - Unit ({}) not found or you can't interact with him.", guid.ToString());
74 return;
75 }
76
77 // remove fake death
78 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
80
81 // unknown taxi node case
82 if (SendLearnNewTaxiNode(unit))
83 return;
84
85 // known taxi node case
86 SendTaxiMenu(unit);
87}
bool SendLearnNewTaxiNode(Creature *unit)
Definition: TaxiHandler.cpp:136
void SendTaxiMenu(Creature *unit)
Definition: TaxiHandler.cpp:89

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendLearnNewTaxiNode(), SendTaxiMenu(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTeleportTimeout()

void WorldSession::HandleTeleportTimeout ( bool  updateInSessions)
543{
544 // pussywizard: handle teleport ack timeout
545 if (m_Socket && m_Socket->IsOpen() && GetPlayer() && GetPlayer()->IsBeingTeleported())
546 {
547 time_t currTime = GameTime::GetGameTime().count();
548 if (updateInSessions) // session update from World::UpdateSessions
549 {
550 if (GetPlayer()->IsBeingTeleportedFar() && GetPlayer()->GetSemaphoreTeleportFar() + sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_FAR) < currTime)
551 while (GetPlayer() && GetPlayer()->IsBeingTeleportedFar())
553 }
554 else // session update from Map::Update
555 {
556 if (GetPlayer()->IsBeingTeleportedNear() && GetPlayer()->GetSemaphoreTeleportNear() + sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_NEAR) < currTime)
557 while (GetPlayer() && GetPlayer()->IsInWorld() && GetPlayer()->IsBeingTeleportedNear())
558 {
559 Player* plMover = GetPlayer()->m_mover->ToPlayer();
560 if (!plMover)
561 break;
563 pkt << plMover->GetPackGUID();
564 pkt << uint32(0); // flags
565 pkt << uint32(0); // time
567 }
568 }
569 }
570}
@ CONFIG_TELEPORT_TIMEOUT_FAR
Definition: IWorld.h:339
@ CONFIG_TELEPORT_TIMEOUT_NEAR
Definition: IWorld.h:338
void HandleMoveTeleportAck(WorldPacket &recvPacket)
Definition: MovementHandler.cpp:266

References CONFIG_TELEPORT_TIMEOUT_FAR, CONFIG_TELEPORT_TIMEOUT_NEAR, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), HandleMoveTeleportAck(), HandleMoveWorldportAck(), Player::m_mover, m_Socket, MSG_MOVE_TELEPORT_ACK, sWorld, and Object::ToPlayer().

Referenced by Update().

◆ HandleTextEmoteOpcode()

void WorldSession::HandleTextEmoteOpcode ( WorldPacket recvPacket)
720{
721 if (!GetPlayer()->IsAlive())
722 return;
723
725
726 if (!GetPlayer()->CanSpeak())
727 {
728 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
730 return;
731 }
732
733 if (GetPlayer()->IsSpectator())
734 return;
735
736 uint32 text_emote, emoteNum;
737 ObjectGuid guid;
738
739 recvData >> text_emote;
740 recvData >> emoteNum;
741 recvData >> guid;
742
743 sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
744
745 EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
746 if (!em)
747 return;
748
749 uint32 emote_anim = em->textid;
750
751 switch (emote_anim)
752 {
754 case EMOTE_STATE_SIT:
757 break;
760 break;
761 default:
762 // Only allow text-emotes for "dead" entities (feign death included)
763 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
764 break;
765 GetPlayer()->HandleEmoteCommand(emote_anim);
766 break;
767 }
768
769 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
770
771 CellCoord p = Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
772
773 Cell cell(p);
774 cell.SetNoCreate();
775
776 Acore::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
780 cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
781
783
784 //Send scripted event call
785 if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
786 ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
787}
DBCStorage< EmotesTextEntry > sEmotesTextStore(EmotesTextEntryfmt)
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition: IWorld.h:194
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition: DBCEnums.h:174
@ EMOTE_STATE_SLEEP
Definition: SharedDefines.h:1876
@ EMOTE_STATE_SIT
Definition: SharedDefines.h:1877
@ EMOTE_STATE_KNEEL
Definition: SharedDefines.h:1915
@ EMOTE_STATE_DANCE
Definition: SharedDefines.h:1874
Definition: TypeContainer.h:103
Definition: TypeContainerVisitor.h:85
Definition: GridNotifiers.h:589
Definition: GridNotifiers.h:1703
Definition: ChatHandler.cpp:690
Definition: DBCStructure.h:892
uint32 textid
Definition: DBCStructure.h:894

References _player, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, Acore::ComputeCellCoord(), CONFIG_LISTEN_RANGE_TEXTEMOTE, EMOTE_ONESHOT_NONE, EMOTE_STATE_DANCE, EMOTE_STATE_KNEEL, EMOTE_STATE_SIT, EMOTE_STATE_SLEEP, GetAcoreString(), GameTime::GetGameTime(), GetPlayer(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::HandleEmoteCommand(), LANG_WAIT_BEFORE_SPEAKING, m_muteTime, Player::ChatFloodThrottle::REGULAR, secsToTimeString(), sEmotesTextStore, SendNotification(), Cell::SetNoCreate(), Object::SetUInt32Value(), sScriptMgr, sWorld, EmotesTextEntry::textid, TYPEID_UNIT, UNIT_NPC_EMOTESTATE, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), Player::UpdateSpeakTime(), and Cell::Visit().

Referenced by OpcodeTable::Initialize().

◆ HandleTimeSyncResp()

void WorldSession::HandleTimeSyncResp ( WorldPacket recvData)
891{
892 LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
893
894 uint32 counter, clientTimestamp;
895 recvData >> counter >> clientTimestamp;
896
897 if (_pendingTimeSyncRequests.count(counter) == 0)
898 return;
899
900 uint32 serverTimeAtSent = _pendingTimeSyncRequests.at(counter);
901 _pendingTimeSyncRequests.erase(counter);
902
903 // time it took for the request to travel to the client, for the client to process it and reply and for response to travel back to the server.
904 // we are going to make 2 assumptions:
905 // 1) we assume that the request processing time equals 0.
906 // 2) we assume that the packet took as much time to travel from server to client than it took to travel from client to server.
907 uint32 roundTripDuration = getMSTimeDiff(serverTimeAtSent, recvData.GetReceivedTime());
908 uint32 lagDelay = roundTripDuration / 2;
909
910 // clockDelta = serverTime - clientTime
911 // where
912 // serverTime: time that was displayed on the clock of the SERVER at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
913 // clientTime: time that was displayed on the clock of the CLIENT at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
914
915 // Once clockDelta has been computed, we can compute the time of an event on server clock when we know the time of that same event on the client clock,
916 // using the following relation:
917 // serverTime = clockDelta + clientTime
918
919 int64 clockDelta = (int64)serverTimeAtSent + (int64)lagDelay - (int64)clientTimestamp;
920 _timeSyncClockDeltaQueue.put(std::pair<int64, uint32>(clockDelta, roundTripDuration));
922}
void put(T item)
Definition: CircularBuffer.h:27
TimePoint GetReceivedTime() const
Definition: WorldPacket.h:79
void ComputeNewClockDelta()
Definition: MovementHandler.cpp:924

References _pendingTimeSyncRequests, _timeSyncClockDeltaQueue, ComputeNewClockDelta(), getMSTimeDiff(), WorldPacket::GetReceivedTime(), LOG_DEBUG, and CircularBuffer< T >::put().

Referenced by OpcodeTable::Initialize().

◆ HandleTogglePvP()

void WorldSession::HandleTogglePvP ( WorldPacket recvPacket)
503{
504 // this opcode can be used in two ways: Either set explicit new status or toggle old status
505 if (recv_data.size() == 1)
506 {
507 bool newPvPStatus;
508 recv_data >> newPvPStatus;
510 }
511 else
513
514 if (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
515 GetPlayer()->UpdatePvP(true, true);
516 else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer
517 GetPlayer()->UpdatePvP(true, false);
518
519 //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
520 // pvp->HandlePlayerActivityChanged(_player);
521}
@ PLAYER_FLAGS
Definition: UpdateFields.h:178
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition: Object.cpp:899
void ToggleFlag(uint16 index, uint32 flag)
Definition: Object.cpp:877

References Object::ApplyModFlag(), GetPlayer(), PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, ByteBuffer::size(), Object::ToggleFlag(), and Player::UpdatePvP().

Referenced by OpcodeTable::Initialize().

◆ HandleTotemDestroyed()

void WorldSession::HandleTotemDestroyed ( WorldPackets::Totem::TotemDestroyed totemDestroyed)
607{
608 // ignore for remote control state
609 if (_player->m_mover != _player)
610 return;
611
612 uint8 slotId = totemDestroyed.Slot;
613 slotId += SUMMON_SLOT_TOTEM;
614
615 if (slotId >= MAX_TOTEM_SLOT)
616 return;
617
618 if (!_player->m_SummonSlot[slotId])
619 return;
620
621 Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
622 // Don't unsummon sentry totem
623 if (totem && totem->IsTotem())
624 totem->ToTotem()->UnSummon();
625}
#define SUMMON_SLOT_TOTEM
Definition: Unit.h:1211
#define MAX_TOTEM_SLOT
Definition: Unit.h:1212
void UnSummon(uint32 msTime=0) override
Definition: Totem.cpp:122
Totem * ToTotem()
Definition: Unit.h:2399
bool IsTotem() const
Definition: Unit.h:1415
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition: Unit.h:2068
uint8 Slot
Definition: TotemPackets.h:35

References _player, Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), Unit::IsTotem(), Player::m_mover, Unit::m_SummonSlot, MAX_TOTEM_SLOT, WorldPackets::Totem::TotemDestroyed::Slot, SUMMON_SLOT_TOTEM, Unit::ToTotem(), and Totem::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerBuySpellOpcode()

void WorldSession::HandleTrainerBuySpellOpcode ( WorldPacket recvPacket)
213{
214 ObjectGuid guid;
215 uint32 spellId = 0;
216
217 recvData >> guid >> spellId;
218 LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL Npc {}, learn spell id is: {}", guid.ToString(), spellId);
219
221 if (!unit)
222 {
223 LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
224 return;
225 }
226
227 // remove fake death
228 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
230
231 // check present spell in trainer spell list
232 TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
233 if (!trainer_spells)
234 return;
235
236 // not found, cheat?
237 TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
238 if (!trainer_spell)
239 return;
240
241 if (trainer_spell->reqSpell && !_player->HasSpell(trainer_spell->reqSpell))
242 {
243 return;
244 }
245
246 // can't be learn, cheat? Or double learn with lags...
247 if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
248 return;
249
250 // apply reputation discount
251 uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
252
253 // check money requirement
254 if (!_player->HasEnoughMoney(nSpellCost))
255 return;
256
257 _player->ModifyMoney(-int32(nSpellCost));
258
259 unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
260 unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
261
262 // learn explicitly or cast explicitly
263 if (trainer_spell->IsCastable())
264 _player->CastSpell(_player, trainer_spell->spell, true);
265 else
266 _player->learnSpell(spellId);
267
269 data << guid;
270 data << uint32(spellId); // should be same as in packet from client
271 SendPacket(&data);
272}
@ TRAINER_SPELL_GREEN
Definition: Player.h:214
@ SMSG_TRAINER_BUY_SUCCEEDED
Definition: Opcodes.h:465
TrainerSpellData const * GetTrainerSpells() const
Definition: Creature.cpp:3033
Definition: CreatureData.h:496
bool IsCastable() const
Definition: CreatureData.h:512
uint32 reqSpell
Definition: CreatureData.h:509
uint32 spellCost
Definition: CreatureData.h:504
uint32 spell
Definition: CreatureData.h:503
Definition: CreatureData.h:518
TrainerSpell const * Find(uint32 spell_id) const
Definition: Creature.cpp:84
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition: Player.cpp:3230
TrainerSpellState GetTrainerSpellState(TrainerSpell const *trainer_spell) const
Definition: Player.cpp:3836
void SendPlaySpellVisual(uint32 id)
Definition: Unit.cpp:19079
void SendPlaySpellImpact(ObjectGuid guid, uint32 id)
Definition: Unit.cpp:19087

References _player, Unit::CastSpell(), TrainerSpellData::Find(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::GetReputationPriceDiscount(), Creature::GetTrainerSpells(), Player::GetTrainerSpellState(), Player::HasEnoughMoney(), Player::HasSpell(), TrainerSpell::IsCastable(), Player::learnSpell(), LOG_DEBUG, Player::ModifyMoney(), Unit::RemoveAurasByType(), TrainerSpell::reqSpell, SendPacket(), Unit::SendPlaySpellImpact(), Unit::SendPlaySpellVisual(), SMSG_TRAINER_BUY_SUCCEEDED, TrainerSpell::spell, SPELL_AURA_FEIGN_DEATH, TrainerSpell::spellCost, ObjectGuid::ToString(), TRAINER_SPELL_GREEN, UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerListOpcode()

void WorldSession::HandleTrainerListOpcode ( WorldPacket recvPacket)
80{
81 ObjectGuid guid;
82
83 recvData >> guid;
84 SendTrainerList(guid);
85}
void SendTrainerList(ObjectGuid guid)
Definition: NPCHandler.cpp:87

References SendTrainerList().

Referenced by OpcodeTable::Initialize().

◆ HandleTurnInPetitionOpcode()

void WorldSession::HandleTurnInPetitionOpcode ( WorldPacket recvData)
638{
639 LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION");
640
641 // Get petition guid from packet
642 WorldPacket data;
643 ObjectGuid petitionGuid;
644
645 recvData >> petitionGuid;
646
647 // Check if player really has the required petition charter
648 Item* item = _player->GetItemByGuid(petitionGuid);
649 if (!item)
650 return;
651
652 LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString());
653
654 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
655 if (!petition)
656 {
657 LOG_ERROR("network.opcode", "Player {} ({}) tried to turn in petition ({}) that is not present in the database",
658 _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString());
659 return;
660 }
661
662 ObjectGuid ownerGuid = petition->ownerGuid;
663 uint8 type = petition->petitionType;
664 std::string name = petition->petitionName;
665
666 // Only the petition owner can turn in the petition
667 if (_player->GetGUID() != ownerGuid)
668 return;
669
670 // Petition type (guild/arena) specific checks
671 if (type == GUILD_CHARTER_TYPE)
672 {
673 // Check if player is already in a guild
674 if (_player->GetGuildId())
675 {
678 SendPacket(&data);
679 return;
680 }
681
682 // Check if guild name is already taken
683 if (sGuildMgr->GetGuildByName(name))
684 {
686 return;
687 }
688 }
689 else
690 {
691 // Check for valid arena bracket (2v2, 3v3, 5v5)
692 uint8 slot = ArenaTeam::GetSlotByType(type);
693 if (slot >= MAX_ARENA_SLOT)
694 return;
695
696 // Check if player is already in an arena team
697 if (_player->GetArenaTeamId(slot))
698 {
700 return;
701 }
702
703 // Check if arena team name is already taken
704 if (sArenaTeamMgr->GetArenaTeamByName(name))
705 {
707 return;
708 }
709 }
710
711 // Get petition signatures from db
712 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
713 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
714 SignatureMap signatureCopy;
715 if (signs)
716 signatureCopy = signatures->signatureMap;
717
718 uint32 requiredSignatures;
719 if (type == GUILD_CHARTER_TYPE)
720 requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
721 else
722 requiredSignatures = type - 1;
723
724 // Notify player if signatures are missing
725 if (signs < requiredSignatures)
726 {
729 SendPacket(&data);
730 return;
731 }
732
733 // Proceed with guild/arena team creation
734
735 // Delete charter item
736 _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
737
738 if (type == GUILD_CHARTER_TYPE)
739 {
740 // Create guild
741 Guild* guild = new Guild;
742
743 if (!guild->Create(_player, name))
744 {
745 delete guild;
746 return;
747 }
748
749 // Register guild and add guild master
750 sGuildMgr->AddGuild(guild);
751
753
754 // Add members from signatures
755 if (signs)
756 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
757 guild->AddMember(itr->first);
758 }
759 else
760 {
761 // Receive the rest of the packet in arena team creation case
762 uint32 background, icon, iconcolor, border, bordercolor;
763 recvData >> background >> icon >> iconcolor >> border >> bordercolor;
764
765 // Create arena team
766 ArenaTeam* arenaTeam = new ArenaTeam();
767
768 if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
769 {
770 delete arenaTeam;
771 return;
772 }
773
774 // Register arena team
775 sArenaTeamMgr->AddArenaTeam(arenaTeam);
776 LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId());
777
778 // Add members
779 if (signs)
780 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
781 {
782 LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), itr->first.ToString());
783 arenaTeam->AddMember(itr->first);
784 }
785 }
786
787 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
788
790 stmt->SetData(0, petitionGuid.GetCounter());
791 trans->Append(stmt);
792
793 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
794 stmt->SetData(0, petitionGuid.GetCounter());
795 trans->Append(stmt);
796
797 CharacterDatabase.CommitTransaction(trans);
798
799 // xinef: clear petition store (petition and signatures)
800 sPetitionMgr->RemovePetition(petitionGuid);
801
802 // created
803 LOG_DEBUG("network", "TURN IN PETITION {}", petitionGuid.ToString());
804
806 data << (uint32)PETITION_TURN_OK;
807 SendPacket(&data);
808}
@ CHAR_DEL_PETITION_BY_GUID
Definition: CharacterDatabase.h:379
@ CHAR_DEL_PETITION_SIGNATURE_BY_GUID
Definition: CharacterDatabase.h:380
@ ERR_GUILD_COMMAND_SUCCESS
Definition: Guild.h:122
@ PETITION_TURN_NEED_MORE_SIGNATURES
Definition: Guild.h:176
@ PETITION_TURN_ALREADY_IN_GUILD
Definition: Guild.h:175
@ PETITION_TURN_OK
Definition: Guild.h:174
std::map< ObjectGuid, uint32 > SignatureMap
Definition: PetitionMgr.h:37
@ CONFIG_MIN_PETITION_SIGNS
Definition: IWorld.h:251
@ SMSG_TURN_IN_PETITION_RESULTS
Definition: Opcodes.h:483
bool Create(ObjectGuid captainGuid, uint8 type, std::string const &teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
Definition: ArenaTeam.cpp:47
bool Create(Player *pLeader, std::string_view name)
Definition: Guild.cpp:1046
bool AddMember(ObjectGuid guid, uint8 rankId=GUILD_RANK_NONE)
Definition: Guild.cpp:2159
std::string petitionName
Definition: PetitionMgr.h:44

References _player, Guild::AddMember(), ArenaTeam::AddMember(), CHAR_DEL_PETITION_BY_GUID, CHAR_DEL_PETITION_SIGNATURE_BY_GUID, CharacterDatabase, CONFIG_MIN_PETITION_SIGNS, ArenaTeam::Create(), Guild::Create(), Player::DestroyItem(), ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_GUILD_COMMAND_SUCCESS, ERR_GUILD_NAME_EXISTS_S, Player::GetArenaTeamId(), Item::GetBagSlot(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), ArenaTeam::GetId(), Player::GetItemByGuid(), WorldObject::GetName(), Item::GetSlot(), ArenaTeam::GetSlotByType(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, WorldPacket::Initialize(), LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_TURN_ALREADY_IN_GUILD, PETITION_TURN_NEED_MORE_SIGNATURES, PETITION_TURN_OK, Petition::petitionName, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, Signatures::signatureMap, SMSG_TURN_IN_PETITION_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialClear()

void WorldSession::HandleTutorialClear ( WorldPacket recvData)
1282{
1283 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1284 SetTutorialInt(i, 0xFFFFFFFF);
1285}
#define MAX_ACCOUNT_TUTORIAL_VALUES
Definition: Common.h:91
void SetTutorialInt(uint8 index, uint32 value)
Definition: WorldSession.h:458

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialFlag()

void WorldSession::HandleTutorialFlag ( WorldPacket recvData)
1266{
1267 uint32 data;
1268 recvData >> data;
1269
1270 uint8 index = uint8(data / 32);
1271 if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
1272 return;
1273
1274 uint32 value = (data % 32);
1275
1276 uint32 flag = GetTutorialInt(index);
1277 flag |= (1 << value);
1278 SetTutorialInt(index, flag);
1279}
uint32 GetTutorialInt(uint8 index) const
Definition: WorldSession.h:457

References GetTutorialInt(), MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialReset()

void WorldSession::HandleTutorialReset ( WorldPacket recvData)
1288{
1289 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1290 SetTutorialInt(i, 0x00000000);
1291}

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleUnacceptTradeOpcode()

void WorldSession::HandleUnacceptTradeOpcode ( WorldPacket recvPacket)
510{
511 TradeData* my_trade = _player->GetTradeData();
512 if (!my_trade)
513 return;
514
515 my_trade->SetAccepted(false, true);
516}

References _player, Player::GetTradeData(), and TradeData::SetAccepted().

Referenced by OpcodeTable::Initialize().

◆ HandleUnlearnSkillOpcode()

void WorldSession::HandleUnlearnSkillOpcode ( WorldPacket recvPacket)
93{
94 uint32 skillId;
95 recvData >> skillId;
96
97 if (!IsPrimaryProfessionSkill(skillId))
98 return;
99
100 GetPlayer()->SetSkill(skillId, 0, 0, 0);
101}
bool IsPrimaryProfessionSkill(uint32 skill)
Definition: SpellMgr.cpp:37
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition: Player.cpp:5231

References GetPlayer(), IsPrimaryProfessionSkill(), and Player::SetSkill().

Referenced by OpcodeTable::Initialize().

◆ HandleUnstablePet()

void WorldSession::HandleUnstablePet ( WorldPacket recvPacket)
622{
623 LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
624 ObjectGuid npcGUID;
625 uint32 petnumber;
626
627 recvData >> npcGUID >> petnumber;
628
629 if (!CheckStableMaster(npcGUID))
630 {
632 return;
633 }
634
635 // remove fake death
636 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
638
639 PetStable* petStable = GetPlayer()->GetPetStable();
640 if (!petStable)
641 {
643 return;
644 }
645
646 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
647 {
648 return pet && pet->PetNumber == petnumber;
649 });
650
651 if (stabledPet == petStable->StabledPets.end())
652 {
654 return;
655 }
656
657 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
658 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
659 {
660 // if problem in exotic pet
661 if (creatureInfo && creatureInfo->IsTameable(true))
663 else
665
666 return;
667 }
668
669 Pet* oldPet = _player->GetPet();
670 if (oldPet)
671 {
672 // try performing a swap, client sends this packet instead of swap when starting from stabled slot
673 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
674 {
676 return;
677 }
678
679 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
680 }
681 else if (petStable->UnslottedPets.size() == 1)
682 {
683 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
684 {
686 return;
687 }
688
690 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
691 stmt->SetData(1, _player->GetGUID().GetCounter());
692 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
693 CharacterDatabase.Execute(stmt);
694
695 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
696 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
697 petStable->UnslottedPets.pop_back();
698 }
699 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
700 {
702 return;
703 }
704
705 Pet* newPet = new Pet(_player, HUNTER_PET);
706 if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
707 {
708 delete newPet;
709
710 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
711 petStable->CurrentPet.reset();
712
713 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
716 stmt->SetData(1, _player->GetGUID().GetCounter());
717 stmt->SetData(2, petnumber);
718 CharacterDatabase.Execute(stmt);
719
721 }
722 else
723 {
724 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
727 stmt->SetData(1, _player->GetGUID().GetCounter());
728 stmt->SetData(2, petnumber);
729 CharacterDatabase.Execute(stmt);
730
732 }
733}

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateAccountData()

void WorldSession::HandleUpdateAccountData ( WorldPacket recvPacket)
850{
851 LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
852
853 uint32 type, timestamp, decompressedSize;
854 recv_data >> type >> timestamp >> decompressedSize;
855
856 LOG_DEBUG("network", "UAD: type {}, time {}, decompressedSize {}", type, timestamp, decompressedSize);
857
858 if (type >= NUM_ACCOUNT_DATA_TYPES)
859 return;
860
861 if (decompressedSize == 0) // erase
862 {
863 SetAccountData(AccountDataType(type), 0, "");
864
866 data << uint32(type);
867 data << uint32(0);
868 SendPacket(&data);
869
870 return;
871 }
872
873 if (decompressedSize > 0xFFFF)
874 {
875 recv_data.rfinish(); // unnneded warning spam in this case
876 LOG_ERROR("network.opcode", "UAD: Account data packet too big, size {}", decompressedSize);
877 return;
878 }
879
880 ByteBuffer dest;
881 dest.resize(decompressedSize);
882
883 uLongf realSize = decompressedSize;
884 if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK)
885 {
886 recv_data.rfinish(); // unnneded warning spam in this case
887 LOG_ERROR("network.opcode", "UAD: Failed to decompress account data");
888 return;
889 }
890
891 recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
892
893 std::string adata;
894 dest >> adata;
895
896 SetAccountData(AccountDataType(type), timestamp, adata);
897
899 data << uint32(type);
900 data << uint32(0);
901 SendPacket(&data);
902}
@ SMSG_UPDATE_ACCOUNT_DATA_COMPLETE
Definition: Opcodes.h:1153
void SetAccountData(AccountDataType type, time_t tm, std::string const &data)
Definition: WorldSession.cpp:899

References ByteBuffer::contents(), LOG_DEBUG, LOG_ERROR, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), SendPacket(), SetAccountData(), ByteBuffer::size(), and SMSG_UPDATE_ACCOUNT_DATA_COMPLETE.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateMissileTrajectory()

void WorldSession::HandleUpdateMissileTrajectory ( WorldPacket recvPacket)
1766{
1767 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
1768
1769 ObjectGuid guid;
1770 uint32 spellId;
1771 float elevation, speed;
1772 float curX, curY, curZ;
1773 float targetX, targetY, targetZ;
1774 uint8 moveStop;
1775
1776 recvPacket >> guid >> spellId >> elevation >> speed;
1777 recvPacket >> curX >> curY >> curZ;
1778 recvPacket >> targetX >> targetY >> targetZ;
1779 recvPacket >> moveStop;
1780
1781 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1782 Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
1783 if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
1784 {
1785 recvPacket.rfinish();
1786 return;
1787 }
1788
1789 Position pos = *spell->m_targets.GetSrcPos();
1790 pos.Relocate(curX, curY, curZ);
1791 spell->m_targets.ModSrc(pos);
1792
1793 pos = *spell->m_targets.GetDstPos();
1794 pos.Relocate(targetX, targetY, targetZ);
1795 spell->m_targets.ModDst(pos);
1796
1797 spell->m_targets.SetElevation(elevation);
1798 spell->m_targets.SetSpeed(speed);
1799
1800 if (moveStop)
1801 {
1802 uint32 opcode;
1803 recvPacket >> opcode;
1804 recvPacket.SetOpcode(opcode);
1805 HandleMovementOpcodes(recvPacket);
1806 }
1807}
@ CURRENT_GENERIC_SPELL
Definition: Unit.h:979
void ModDst(Position const &pos)
Definition: Spell.cpp:430
bool HasSrc() const
Definition: Spell.h:164
bool HasDst() const
Definition: Spell.h:165
void ModSrc(Position const &pos)
Definition: Spell.cpp:379
Position const * GetSrcPos() const
Definition: Spell.cpp:356
WorldLocation const * GetDstPos() const
Definition: Spell.cpp:395

References _player, CURRENT_GENERIC_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetSrcPos(), ObjectAccessor::GetUnit(), HandleMovementOpcodes(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), SpellInfo::Id, LOG_DEBUG, Spell::m_spellInfo, Spell::m_targets, SpellCastTargets::ModDst(), SpellCastTargets::ModSrc(), Position::Relocate(), ByteBuffer::rfinish(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateProjectilePosition()

void WorldSession::HandleUpdateProjectilePosition ( WorldPacket recvPacket)
755{
756 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
757
758 ObjectGuid casterGuid;
759 uint32 spellId;
760 uint8 castCount;
761 float x, y, z; // Position of missile hit
762
763 recvPacket >> casterGuid;
764 recvPacket >> spellId;
765 recvPacket >> castCount;
766 recvPacket >> x;
767 recvPacket >> y;
768 recvPacket >> z;
769
770 Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
771 if (!caster)
772 return;
773
774 Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
775 if (!spell || !spell->m_targets.HasDst())
776 return;
777
778 Position pos = *spell->m_targets.GetDstPos();
779 pos.Relocate(x, y, z);
780 spell->m_targets.ModDst(pos);
781
783 data << casterGuid;
784 data << uint8(castCount);
785 data << float(x);
786 data << float(y);
787 data << float(z);
788 caster->SendMessageToSet(&data, true);
789}
@ SMSG_SET_PROJECTILE_POSITION
Definition: Opcodes.h:1245
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition: Unit.cpp:4084

References _player, Unit::FindCurrentSpellBySpellId(), SpellCastTargets::GetDstPos(), ObjectAccessor::GetUnit(), SpellCastTargets::HasDst(), LOG_DEBUG, Spell::m_targets, SpellCastTargets::ModDst(), Position::Relocate(), WorldObject::SendMessageToSet(), and SMSG_SET_PROJECTILE_POSITION.

Referenced by OpcodeTable::Initialize().

◆ HandleUseItemOpcode()

void WorldSession::HandleUseItemOpcode ( WorldPacket recvPacket)
Todo:
: add targets.read() check
60{
62 Player* pUser = _player;
63
64 // ignore for remote control state
65 if (pUser->m_mover != pUser)
66 return;
67
68 uint8 bagIndex, slot, castFlags;
69 uint8 castCount; // next cast if exists (single or not)
70 ObjectGuid itemGUID;
71 uint32 glyphIndex; // something to do with glyphs?
72 uint32 spellId; // casted spell id
73
74 recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
75
76 if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
77 {
78 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
79 return;
80 }
81
82 Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
83 if (!pItem)
84 {
85 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
86 return;
87 }
88
89 if (pItem->GetGUID() != itemGUID)
90 {
91 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
92 return;
93 }
94
95 LOG_DEBUG("network", "WORLD: CMSG_USE_ITEM packet, bagIndex: {}, slot: {}, castCount: {}, spellId: {}, Item: {}, glyphIndex: {}, data length = {}", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
96
97 ItemTemplate const* proto = pItem->GetTemplate();
98 if (!proto)
99 {
100 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
101 return;
102 }
103
104 // some item classes can be used only in equipped state
105 if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
106 {
107 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
108 return;
109 }
110
111 InventoryResult msg = pUser->CanUseItem(pItem);
112 if (msg != EQUIP_ERR_OK)
113 {
114 pUser->SendEquipError(msg, pItem, nullptr);
115 return;
116 }
117
118 // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
120 {
121 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
122 return;
123 }
124
125 // don't allow items banned in arena
126 if (proto->Flags & ITEM_FLAG_NOT_USEABLE_IN_ARENA && pUser->InArena())
127 {
128 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
129 return;
130 }
131
132 if (pUser->IsInCombat())
133 {
134 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
135 {
136 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
137 {
138 if (!spellInfo->CanBeUsedInCombat())
139 {
140 pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, nullptr);
141 return;
142 }
143 }
144 }
145 }
146
147 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
149 {
150 if (!pItem->IsSoulBound())
151 {
152 pItem->SetState(ITEM_CHANGED, pUser);
153 pItem->SetBinding(true);
154 }
155 }
156
157 SpellCastTargets targets;
158 targets.Read(recvPacket, pUser);
159 HandleClientCastFlags(recvPacket, castFlags, targets);
160
161 // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
162 if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
163 {
164 // no script or script not process request by self
165 pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
166 }
167}
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition: Item.h:118
@ EQUIP_ERR_NOT_IN_COMBAT
Definition: Item.h:101
@ INVTYPE_NON_EQUIP
Definition: ItemTemplate.h:265
@ ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition: ItemTemplate.h:169
@ ITEM_FLAG_NOT_USEABLE_IN_ARENA
Definition: ItemTemplate.h:174
@ BIND_WHEN_USE
Definition: ItemTemplate.h:99
@ BIND_QUEST_ITEM
Definition: ItemTemplate.h:100
@ BIND_WHEN_PICKED_UP
Definition: ItemTemplate.h:97
@ ITEM_CLASS_CONSUMABLE
Definition: ItemTemplate.h:300
void SetBinding(bool val)
Definition: Item.h:229
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition: Player.h:1220
void CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
Definition: Player.cpp:7261

References _player, BIND_QUEST_ITEM, BIND_WHEN_PICKED_UP, BIND_WHEN_USE, ItemTemplate::Bonding, Player::CanUseItem(), Player::CastItemUseSpell(), ItemTemplate::Class, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_OK, ItemTemplate::Flags, Object::GetEntry(), Object::GetGUID(), Item::GetTemplate(), Player::GetUseableItemByPos(), HandleClientCastFlags(), Player::InArena(), ItemTemplate::InventoryType, INVTYPE_NON_EQUIP, Item::IsEquipped(), Unit::IsInCombat(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_CLASS_CONSUMABLE, ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS, ITEM_FLAG_NOT_USEABLE_IN_ARENA, LOG_DEBUG, Player::m_mover, MAX_GLYPH_SLOT_INDEX, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::Read(), Player::SendEquipError(), Item::SetBinding(), Item::SetState(), ByteBuffer::size(), _Spell::SpellId, ItemTemplate::Spells, sScriptMgr, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleVoiceSessionEnableOpcode()

void WorldSession::HandleVoiceSessionEnableOpcode ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_VOICE_SESSION_ENABLE");
26 // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
27 recvData.read_skip<uint8>();
28 recvData.read_skip<uint8>();
29}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleWardenDataOpcode()

void WorldSession::HandleWardenDataOpcode ( WorldPacket recvData)
319{
320 if (!_warden || recvData.empty())
321 return;
322
323 _warden->DecryptData(recvData.contents(), recvData.size());
324 uint8 opcode;
325 recvData >> opcode;
326 LOG_DEBUG("warden", "Got packet, opcode {:02X}, size {}", opcode, uint32(recvData.size()));
327 recvData.hexlike();
328
329 switch (opcode)
330 {
332 _warden->SendModuleToClient();
333 break;
335 _warden->RequestHash();
336 break;
338 _warden->HandleData(recvData);
339 break;
341 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!");
342 break;
344 _warden->HandleHashResult(recvData);
345 _warden->InitializeModule();
346 break;
348 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MODULE_FAILED received!");
349 break;
350 default:
351 LOG_DEBUG("warden", "Got unknown warden opcode {:02X} of size {}.", opcode, uint32(recvData.size() - 1));
352 break;
353 }
354}
@ WARDEN_CMSG_MODULE_MISSING
Definition: Warden.h:31
@ WARDEN_CMSG_HASH_RESULT
Definition: Warden.h:35
@ WARDEN_CMSG_MODULE_FAILED
Definition: Warden.h:36
@ WARDEN_CMSG_CHEAT_CHECKS_RESULT
Definition: Warden.h:33
@ WARDEN_CMSG_MODULE_OK
Definition: Warden.h:32
@ WARDEN_CMSG_MEM_CHECKS_RESULT
Definition: Warden.h:34
void hexlike() const
Definition: ByteBuffer.cpp:189

References _warden, ByteBuffer::contents(), ByteBuffer::empty(), ByteBuffer::hexlike(), LOG_DEBUG, ByteBuffer::size(), WARDEN_CMSG_CHEAT_CHECKS_RESULT, WARDEN_CMSG_HASH_RESULT, WARDEN_CMSG_MEM_CHECKS_RESULT, WARDEN_CMSG_MODULE_FAILED, WARDEN_CMSG_MODULE_MISSING, and WARDEN_CMSG_MODULE_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoisOpcode()

void WorldSession::HandleWhoisOpcode ( WorldPacket recvData)
1144{
1145 LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
1146 std::string charname;
1147 recv_data >> charname;
1148
1150 {
1152 return;
1153 }
1154
1155 if (charname.empty() || !normalizePlayerName (charname))
1156 {
1158 return;
1159 }
1160
1161 Player* player = ObjectAccessor::FindPlayerByName(charname, false);
1162
1163 if (!player)
1164 {
1166 return;
1167 }
1168
1169 uint32 accid = player->GetSession()->GetAccountId();
1170
1172
1173 stmt->SetData(0, accid);
1174
1175 PreparedQueryResult result = LoginDatabase.Query(stmt);
1176
1177 if (!result)
1178 {
1180 return;
1181 }
1182
1183 Field* fields = result->Fetch();
1184 std::string acc = fields[0].Get<std::string>();
1185 if (acc.empty())
1186 acc = "Unknown";
1187 std::string email = fields[1].Get<std::string>();
1188 if (email.empty())
1189 email = "Unknown";
1190 std::string lastip = fields[2].Get<std::string>();
1191 if (lastip.empty())
1192 lastip = "Unknown";
1193
1194 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1195
1196 WorldPacket data(SMSG_WHOIS, msg.size() + 1);
1197 data << msg;
1198 SendPacket(&data);
1199
1200 LOG_DEBUG("network", "Received whois command from player {} for character {}", GetPlayer()->GetName(), charname);
1201}
@ LOGIN_SEL_ACCOUNT_WHOIS
Definition: LoginDatabase.h:95
@ LANG_PLAYER_NOT_EXIST_OR_OFFLINE
Definition: Language.h:719
@ LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND
Definition: Language.h:720
@ LANG_YOU_NOT_HAVE_PERMISSION
Definition: Language.h:715
@ LANG_NEED_CHARACTER_NAME
Definition: Language.h:718
@ SMSG_WHOIS
Definition: Opcodes.h:131
bool IsAdminAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:286

References ObjectAccessor::FindPlayerByName(), Field::Get(), GetAccountId(), GetPlayer(), GetSecurity(), Player::GetSession(), AccountMgr::IsAdminAccount(), LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, LANG_NEED_CHARACTER_NAME, LANG_PLAYER_NOT_EXIST_OR_OFFLINE, LANG_YOU_NOT_HAVE_PERMISSION, LOG_DEBUG, LOGIN_SEL_ACCOUNT_WHOIS, LoginDatabase, normalizePlayerName(), SendNotification(), SendPacket(), PreparedStatementBase::SetData(), and SMSG_WHOIS.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoOpcode()

void WorldSession::HandleWhoOpcode ( WorldPacket recvPacket)
213{
214 LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
215
216 uint32 matchCount = 0;
217
218 uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount;
219 std::array<uint32, 10> zoneids = {}; // 10 is client limit
220 std::string packetPlayerName, packetGuildName;
221
222 recvData >> levelMin; // maximal player level, default 0
223 recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL)
224 recvData >> packetPlayerName; // player name, case sensitive...
225
226 recvData >> packetGuildName; // guild name, case sensitive...
227
228 recvData >> racemask; // race mask
229 recvData >> classmask; // class mask
230 recvData >> zonesCount; // zones count, client limit = 10 (2.0.10)
231
232 if (zonesCount > 10)
233 return; // can't be received from real client or broken packet
234
235 for (uint32 i = 0; i < zonesCount; ++i)
236 {
237 uint32 temp;
238 recvData >> temp; // zone id, 0 if zone is unknown...
239 zoneids[i] = temp;
240 LOG_DEBUG("network.who", "Zone {}: {}", i, zoneids[i]);
241 }
242
243 recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10)
244
245 if (strCount > 4)
246 return; // can't be received from real client or broken packet
247
248 LOG_DEBUG("network.who", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}",
249 levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount);
250
251 std::wstring str[4]; // 4 is client limit
252 for (uint32 i = 0; i < strCount; ++i)
253 {
254 std::string temp;
255 recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
256
257 if (!Utf8toWStr(temp, str[i]))
258 continue;
259
260 wstrToLower(str[i]);
261
262 LOG_DEBUG("network.who", "String {}: {}", i, temp);
263 }
264
265 std::wstring wpacketPlayerName;
266 std::wstring wpacketGuildName;
267 if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName)))
268 return;
269
270 wstrToLower(wpacketPlayerName);
271 wstrToLower(wpacketGuildName);;
272
273 // client send in case not set max level value 100 but Acore supports 255 max level,
274 // update it to show GMs with characters after 100 level
275 if (levelMax >= MAX_LEVEL)
276 levelMax = STRONG_MAX_LEVEL;
277
278 uint32 team = _player->GetTeamId();
279 uint32 security = GetSecurity();
280 bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
281 uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
282 uint32 displaycount = 0;
283
284 WorldPacket data(SMSG_WHO, 50); // guess size
285 data << uint32(matchCount); // placeholder, count of players matching criteria
286 data << uint32(displaycount); // placeholder, count of players displayed
287
288 for (auto const& target : sWhoListCacheMgr->GetWhoList())
289 {
290 if (AccountMgr::IsPlayerAccount(security))
291 {
292 // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
293 if (target.GetTeamId() != team && !allowTwoSideWhoList)
294 {
295 continue;
296 }
297
298 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
299 if (target.GetSecurity() > AccountTypes(gmLevelInWhoList))
300 {
301 continue;
302 }
303 }
304
305 // check if target is globally visible for player
306 if ((_player->GetGUID() != target.GetGuid() && !target.IsVisible()) &&
308 {
309 continue;
310 }
311
312 // check if target's level is in level range
313 uint8 lvl = target.GetLevel();
314 if (lvl < levelMin || lvl > levelMax)
315 {
316 continue;
317 }
318
319 // check if class matches classmask
320 uint8 class_ = target.GetClass();
321 if (!(classmask & (1 << class_)))
322 {
323 continue;
324 }
325
326 // check if race matches racemask
327 uint32 race = target.GetRace();
328 if (!(racemask & (1 << race)))
329 {
330 continue;
331 }
332
333 uint32 playerZoneId = target.GetZoneId();
334 uint8 gender = target.GetGender();
335
336 bool showZones = true;
337 for (uint32 i = 0; i < zonesCount; ++i)
338 {
339 if (zoneids[i] == playerZoneId)
340 {
341 showZones = true;
342 break;
343 }
344
345 showZones = false;
346 }
347
348 if (!showZones)
349 {
350 continue;
351 }
352
353 std::wstring const& wideplayername = target.GetWidePlayerName();
354 if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos))
355 {
356 continue;
357 }
358
359 std::wstring const& wideguildname = target.GetWideGuildName();
360 if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos))
361 {
362 continue;
363 }
364
365 std::string aname;
366 if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
367 {
368 aname = areaEntry->area_name[GetSessionDbcLocale()];
369 }
370
371 bool s_show = true;
372 for (uint32 i = 0; i < strCount; ++i)
373 {
374 if (!str[i].empty())
375 {
376 if (wideguildname.find(str[i]) != std::wstring::npos ||
377 wideplayername.find(str[i]) != std::wstring::npos ||
378 Utf8FitTo(aname, str[i]))
379 {
380 s_show = true;
381 break;
382 }
383
384 s_show = false;
385 }
386 }
387
388 if (!s_show)
389 {
390 continue;
391 }
392
393 // 49 is maximum player count sent to client - can be overridden
394 // through config, but is unstable
395 if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
396 {
397 continue;
398 }
399
400 data << target.GetPlayerName(); // player name
401 data << target.GetGuildName(); // guild name
402 data << uint32(lvl); // player level
403 data << uint32(class_); // player class
404 data << uint32(race); // player race
405 data << uint8(gender); // player gender
406 data << uint32(playerZoneId); // player zone id
407
408 ++displaycount;
409 }
410
411 data.put(0, displaycount); // insert right count, count displayed
412 data.put(4, matchCount); // insert right count, count of matches
413
414 SendPacket(&data);
415 LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
416}
AccountTypes
Definition: Common.h:65
void wstrToLower(std::wstring &str)
Definition: Util.cpp:383
bool Utf8FitTo(std::string_view str, std::wstring_view search)
Definition: Util.cpp:477
#define sWhoListCacheMgr
Definition: WhoListCacheMgr.h:96
@ CONFIG_MAX_WHO_LIST_RETURN
Definition: IWorld.h:394
@ CONFIG_GM_LEVEL_IN_WHO_LIST
Definition: IWorld.h:258
@ CONFIG_ALLOW_TWO_SIDE_WHO_LIST
Definition: IWorld.h:84
#define MAX_LEVEL
Definition: DBCEnums.h:45
#define STRONG_MAX_LEVEL
Definition: DBCEnums.h:49
@ SMSG_WHO
Definition: Opcodes.h:129

References _player, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_MAX_WHO_LIST_RETURN, Object::GetGUID(), GetSecurity(), Player::GetSession(), GetSessionDbcLocale(), Player::GetTeamId(), AccountMgr::IsPlayerAccount(), LOG_DEBUG, MAX_LEVEL, ByteBuffer::put(), sAreaTableStore, SendPacket(), SMSG_WHO, STRONG_MAX_LEVEL, sWhoListCacheMgr, sWorld, Utf8FitTo(), Utf8toWStr(), and wstrToLower().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldStateUITimerUpdate()

void WorldSession::HandleWorldStateUITimerUpdate ( WorldPacket recvData)
1653{
1654 // empty opcode
1655 LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
1656
1658 response.Time = GameTime::GetGameTime().count();
1659 SendPacket(response.Write());
1660}
Definition: MiscPackets.h:179
WorldPacket const * Write() override
Definition: MiscPackets.cpp:122
uint32 Time
Definition: MiscPackets.h:185

References GameTime::GetGameTime(), LOG_DEBUG, SendPacket(), WorldPackets::Misc::UITime::Time, and WorldPackets::Misc::UITime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldTeleportOpcode()

void WorldSession::HandleWorldTeleportOpcode ( WorldPacket recvData)
1112{
1113 uint32 time;
1114 uint32 mapid;
1115 float PositionX;
1116 float PositionY;
1117 float PositionZ;
1118 float Orientation;
1119
1120 recv_data >> time; // time in m.sec.
1121 recv_data >> mapid;
1122 recv_data >> PositionX;
1123 recv_data >> PositionY;
1124 recv_data >> PositionZ;
1125 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1126
1127 LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
1128
1129 if (GetPlayer()->IsInFlight())
1130 {
1131 LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
1132 return;
1133 }
1134
1135 LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = {}, Time = {}, map = {}, x = {}, y = {}, z = {}, o = {}", GetPlayer()->GetName(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
1136
1138 GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
1139 else
1141}

References GetPlayer(), GetSecurity(), AccountMgr::IsAdminAccount(), LANG_YOU_NOT_HAVE_PERMISSION, LOG_DEBUG, SendNotification(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleWrapItemOpcode()

void WorldSession::HandleWrapItemOpcode ( WorldPacket recvPacket)
1272{
1273 LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM");
1274
1275 uint8 gift_bag, gift_slot, item_bag, item_slot;
1276
1277 recvData >> gift_bag >> gift_slot; // paper
1278 recvData >> item_bag >> item_slot; // item
1279
1280 LOG_DEBUG("network", "WRAP: receive gift_bag = {}, gift_slot = {}, item_bag = {}, item_slot = {}", gift_bag, gift_slot, item_bag, item_slot);
1281
1282 Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
1283 if (!gift)
1284 {
1286 return;
1287 }
1288
1289 if (!(gift->GetTemplate()->Flags & ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper
1290 {
1292 return;
1293 }
1294
1295 Item* item = _player->GetItemByPos(item_bag, item_slot);
1296
1297 if (!item)
1298 {
1300 return;
1301 }
1302
1303 // xinef: do not allow to wrap removed items, just in case
1304 if (item->GetState() == ITEM_REMOVED)
1305 {
1307 return;
1308 }
1309
1310 if (item == gift) // not possable with pacjket from real client
1311 {
1313 return;
1314 }
1315
1316 if (item->IsEquipped())
1317 {
1319 return;
1320 }
1321
1322 if (item->GetGuidValue(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
1323 {
1325 return;
1326 }
1327
1328 if (item->IsBag())
1329 {
1331 return;
1332 }
1333
1334 if (item->IsSoulBound())
1335 {
1337 return;
1338 }
1339
1340 if (item->GetMaxStackCount() != 1)
1341 {
1343 return;
1344 }
1345
1346 // maybe not correct check (it is better than nothing)
1347 if (item->GetTemplate()->MaxCount > 0)
1348 {
1350 return;
1351 }
1352
1353 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1354
1356 stmt->SetData(0, item->GetOwnerGUID().GetCounter());
1357 stmt->SetData(1, item->GetGUID().GetCounter());
1358 stmt->SetData(2, item->GetEntry());
1359 stmt->SetData(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
1360 trans->Append(stmt);
1361
1362 item->SetEntry(gift->GetEntry());
1363
1364 switch (item->GetEntry())
1365 {
1366 case 5042:
1367 item->SetEntry(5043);
1368 break;
1369 case 5048:
1370 item->SetEntry(5044);
1371 break;
1372 case 17303:
1373 item->SetEntry(17302);
1374 break;
1375 case 17304:
1376 item->SetEntry(17305);
1377 break;
1378 case 17307:
1379 item->SetEntry(17308);
1380 break;
1381 case 21830:
1382 item->SetEntry(21831);
1383 break;
1384 }
1388
1389 // after save it will be impossible to remove the item from the queue
1391
1392 CharacterDatabase.CommitTransaction(trans);
1393
1394 uint32 count = 1;
1395 _player->DestroyItemCount(gift, count, true);
1396}
@ CHAR_INS_CHAR_GIFT
Definition: CharacterDatabase.h:375
@ EQUIP_ERR_BAGS_CANT_BE_WRAPPED
Definition: Item.h:89
@ EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED
Definition: Item.h:84
@ EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED
Definition: Item.h:88
@ EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED
Definition: Item.h:86
@ EQUIP_ERR_BOUND_CANT_BE_WRAPPED
Definition: Item.h:87
@ EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED
Definition: Item.h:85
@ ITEM_REMOVED
Definition: Item.h:206
@ ITEM_FLAG_IS_WRAPPER
Definition: ItemTemplate.h:157

References _player, CHAR_INS_CHAR_GIFT, CharacterDatabase, Player::DestroyItemCount(), EQUIP_ERR_BAGS_CANT_BE_WRAPPED, EQUIP_ERR_BOUND_CANT_BE_WRAPPED, EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, ItemTemplate::Flags, ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Object::GetGuidValue(), Player::GetItemByPos(), Item::GetMaxStackCount(), Item::GetOwnerGUID(), Item::GetState(), Item::GetTemplate(), Object::GetUInt32Value(), Item::IsBag(), Item::IsEquipped(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FLAG_IS_WRAPPER, ITEM_REMOVED, LOG_DEBUG, ItemTemplate::MaxCount, Player::SaveInventoryAndGoldToDB(), Player::SendEquipError(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), and Object::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleZoneUpdateOpcode()

void WorldSession::HandleZoneUpdateOpcode ( WorldPacket recvPacket)
524{
525 uint32 newZone;
526 recv_data >> newZone;
527
528 LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: {}", newZone);
529
530 // use server side data, but only after update the player position. See Player::UpdatePosition().
532
533 //GetPlayer()->SendInitWorldStates(true, newZone);
534}
void SetNeedZoneUpdate(bool needUpdate)
Definition: Player.h:1810

References GetPlayer(), LOG_DEBUG, and Player::SetNeedZoneUpdate().

Referenced by OpcodeTable::Initialize().

◆ InitializeSession()

void WorldSession::InitializeSession ( )
1691{
1692 uint32 cacheVersion = sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION);
1693 sScriptMgr->OnBeforeFinalizePlayerWorldSession(cacheVersion);
1694
1695 std::shared_ptr<AccountInfoQueryHolderPerRealm> realmHolder = std::make_shared<AccountInfoQueryHolderPerRealm>();
1696 if (!realmHolder->Initialize(GetAccountId()))
1697 {
1699 return;
1700 }
1701
1702 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(realmHolder)).AfterComplete([this, cacheVersion](SQLQueryHolderBase const& holder)
1703 {
1704 InitializeSessionCallback(static_cast<AccountInfoQueryHolderPerRealm const&>(holder), cacheVersion);
1705 });
1706}
@ CONFIG_CLIENTCACHE_VERSION
Definition: IWorld.h:341
@ AUTH_SYSTEM_ERROR
Definition: SharedDefines.h:3312
Definition: WorldSession.cpp:1662
void InitializeSessionCallback(CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
Definition: WorldSession.cpp:1708
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos=0)
Definition: AuthHandler.cpp:22

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), AUTH_SYSTEM_ERROR, CharacterDatabase, CONFIG_CLIENTCACHE_VERSION, GetAccountId(), InitializeSessionCallback(), SendAuthResponse(), sScriptMgr, and sWorld.

Referenced by World::AddSession_(), and World::RemoveQueuedPlayer().

◆ InitializeSessionCallback()

void WorldSession::InitializeSessionCallback ( CharacterDatabaseQueryHolder const &  realmHolder,
uint32  clientCacheVersion 
)
1709{
1711 LoadTutorialsData(realmHolder.GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS));
1712
1713 if (!m_inQueue)
1714 {
1716 }
1717 else
1718 {
1720 }
1721
1722 SetInQueue(false);
1723 ResetTimeOutTime(false);
1724
1726 SendClientCacheVersion(clientCacheVersion);
1728}
@ AUTH_OK
Definition: SharedDefines.h:3307
@ TUTORIALS
Definition: WorldSession.cpp:1667
@ GLOBAL_ACCOUNT_DATA
Definition: WorldSession.cpp:1666
void LoadTutorialsData(PreparedQueryResult result)
Definition: WorldSession.cpp:941
void SendClientCacheVersion(uint32 version)
Definition: AuthHandler.cpp:40
void SendAuthWaitQueue(uint32 position)
Handle the authentication waiting queue (to be completed)
Definition: WorldSession.cpp:851
void SendAddonsInfo()
Definition: WorldSession.cpp:1221
void SetInQueue(bool state)
Session in auth.queue currently.
Definition: WorldSession.h:381
void SendTutorialsData()
Definition: WorldSession.cpp:956

References AUTH_OK, SQLQueryHolderBase::GetPreparedResult(), AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA, GLOBAL_CACHE_MASK, LoadAccountData(), LoadTutorialsData(), m_inQueue, ResetTimeOutTime(), SendAddonsInfo(), SendAuthResponse(), SendAuthWaitQueue(), SendClientCacheVersion(), SendTutorialsData(), SetInQueue(), and AccountInfoQueryHolderPerRealm::TUTORIALS.

Referenced by InitializeSession().

◆ InitWarden()

void WorldSession::InitWarden ( SessionKey const &  k,
std::string const &  os 
)
1316{
1317 if (os == "Win")
1318 {
1319 _warden = std::make_unique<WardenWin>();
1320 _warden->Init(this, k);
1321 }
1322 else if (os == "OSX")
1323 {
1324 // Disabled as it is causing the client to crash
1325 // _warden = new WardenMac();
1326 // _warden->Init(this, k);
1327 }
1328}

References _warden.

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ IsARecruiter()

bool WorldSession::IsARecruiter ( ) const
inline

◆ IsConnectionIdle()

bool WorldSession::IsConnectionIdle ( ) const
inline
519 {
520 return (m_timeOutTime <= 0 && !m_inQueue);
521 }

References m_inQueue, and m_timeOutTime.

Referenced by Update().

◆ IsKicked()

bool WorldSession::IsKicked ( ) const
inline
1067{ return _kicked; }

References _kicked.

Referenced by HandleSocketClosed(), and World::UpdateSessions().

◆ IsLegitCharacterForAccount()

bool WorldSession::IsLegitCharacterForAccount ( ObjectGuid  guid)
inlineprivate
1133 {
1134 return _legitCharacters.find(guid) != _legitCharacters.end();
1135 }

References _legitCharacters.

Referenced by HandleCharCustomize(), HandleCharFactionOrRaceChange(), and HandlePlayerLoginOpcode().

◆ isLogingOut()

bool WorldSession::isLogingOut ( ) const
inline

Is the user engaged in a log out process?

384{ return _logoutTime || m_playerLogout; }

References _logoutTime, and m_playerLogout.

Referenced by HandleInitiateTradeOpcode(), and Player::SaveToDB().

◆ IsSocketClosed()

bool WorldSession::IsSocketClosed ( ) const
538{
539 return !m_Socket || !m_Socket->IsOpen();
540}

References m_Socket.

Referenced by Group::ResetMaxEnchantingLevel().

◆ KickPlayer() [1/2]

◆ KickPlayer() [2/2]

void WorldSession::KickPlayer ( std::string const &  reason,
bool  setKicked = true 
)

Kick a player out of the World.

746{
747 if (m_Socket)
748 {
749 LOG_INFO("network.kick", "Account: {} Character: '{}' {} kicked with reason: {}", GetAccountId(), _player ? _player->GetName() : "<none>",
750 _player ? _player->GetGUID().ToString() : "", reason);
751
752 m_Socket->CloseSocket();
753 }
754
755 if (setKicked)
756 SetKicked(true); // pussywizard: the session won't be left ingame for 60 seconds and to also kick offline session
757}
void SetKicked(bool val)
Definition: WorldSession.h:1068

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), LOG_INFO, m_Socket, SetKicked(), and ObjectGuid::ToString().

◆ LoadAccountData()

void WorldSession::LoadAccountData ( PreparedQueryResult  result,
uint32  mask 
)
870{
871 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
872 if (mask & (1 << i))
874
875 if (!result)
876 return;
877
878 do
879 {
880 Field* fields = result->Fetch();
881 uint32 type = fields[0].Get<uint8>();
882 if (type >= NUM_ACCOUNT_DATA_TYPES)
883 {
884 LOG_ERROR("network", "Table `{}` have invalid account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
885 continue;
886 }
887
888 if ((mask & (1 << type)) == 0)
889 {
890 LOG_ERROR("network", "Table `{}` have non appropriate for table account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
891 continue;
892 }
893
894 m_accountData[type].Time = time_t(fields[1].Get<uint32>());
895 m_accountData[type].Data = fields[2].Get<std::string>();
896 } while (result->NextRow());
897}

References AccountData::Data, Field::Get(), GLOBAL_CACHE_MASK, LOG_ERROR, m_accountData, NUM_ACCOUNT_DATA_TYPES, and AccountData::Time.

Referenced by HandlePlayerLoginFromDB(), and InitializeSessionCallback().

◆ LoadTutorialsData()

void WorldSession::LoadTutorialsData ( PreparedQueryResult  result)
942{
943 memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
944
945 if (result)
946 {
947 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
948 {
949 m_Tutorials[i] = (*result)[i].Get<uint32>();
950 }
951 }
952
953 m_TutorialsChanged = false;
954}

References m_Tutorials, m_TutorialsChanged, and MAX_ACCOUNT_TUTORIAL_VALUES.

Referenced by InitializeSessionCallback().

◆ LogoutPlayer()

void WorldSession::LogoutPlayer ( bool  save)

Log the player out

  • If the player just died before logging out, make him appear as a ghost
  • If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
  • Remove pet
  • If the player is in a group and LeaveGroupOnLogout is enabled or if the player is invited to a group, remove him. If the group is then only 1 person, disband the group.
  • empty buyback items and save the player in the database
  • Leave all channels before player delete...

Send update to group and reset stored max enchanting level

Broadcast a logout message to the player's friends

Call script hook before deletion

Remove the player from the world

Send the 'logout complete' packet to the client Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle

Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline

574{
575 // finish pending transfers before starting the logout
578
579 m_playerLogout = true;
580 m_playerSave = save;
581
582 if (_player)
583 {
584 if (ObjectGuid lguid = _player->GetLootGUID())
585 DoLootRelease(lguid);
586
588 //FIXME: logout must be delayed in case lost connection with client in time of combat
589 if (_player->GetDeathTimer())
590 {
594 }
596 {
597 // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
602 }
603 else if (_player->HasPendingBind())
604 {
606 _player->SetPendingBind(0, 0);
607 }
608
609 // pussywizard: leave whole bg on logout (character stays ingame when necessary)
610 // pussywizard: GetBattleground() checked inside
612
613 // pussywizard: checked first time
616
617 sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
618
619 // pussywizard: remove from battleground queues on logout
620 for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
622 {
623 // track if player logs out after invited to join BG
625 {
627 {
629 stmt->SetData(0, _player->GetGUID().GetCounter());
631 CharacterDatabase.Execute(stmt);
632 }
633
634 sScriptMgr->OnBattlegroundDesertion(_player, BG_DESERTION_TYPE_INVITE_LOGOUT);
635 }
636
637 _player->RemoveBattlegroundQueueId(bgQueueTypeId);
638 sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
639 }
640
642 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
643 guild->HandleMemberLogout(this);
644
646 _player->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true);
647
648 // pussywizard: on logout remove auras that are removed at map change (before saving to db)
649 // there are some positive auras from boss encounters that can be kept by logging out and logging in after boss is dead, and may be used on next bosses
651
653 if (!_player->GetGroup() || sWorld->getBoolConfig(CONFIG_LEAVE_GROUP_ON_LOGOUT))
655
656 // remove player from the group if he is:
657 // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) d) LeaveGroupOnLogout is enabled
660
661 // pussywizard: checked second time after being removed from a group
664
665 // Repop at GraveYard or other player far teleport will prevent saving player because of not present map
666 // Teleport player immediately for correct player save
669
671 // some save parts only correctly work in case player present in map/player_lists (pets, etc)
672 if (save)
673 {
674 uint32 eslot;
675 for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
676 {
677 eslot = j - BUYBACK_SLOT_START;
681 }
682 _player->SaveToDB(false, true);
683 }
684
687
689 if (_player->GetGroup())
690 {
693
695 {
696 Map::PlayerList const &playerList = _player->GetMap()->GetPlayers();
697 if (playerList.IsEmpty())
699 }
700 }
701
703 sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID(), true);
704 sSocialMgr->RemovePlayerSocial(_player->GetGUID());
705
707 sScriptMgr->OnPlayerLogout(_player);
708
709 METRIC_EVENT("player_events", "Logout", _player->GetName());
710
711 LOG_INFO("entities.player", "Account: {} (IP: {}) Logout Character:[{}] ({}) Level: {}",
713
715 // the player may not be in the world when logging out
716 // e.g if he got disconnected during a transfer to another map
717 // calls to GetMap in this case may cause crashes
719 if (Map* _map = _player->FindMap())
720 {
721 _map->RemovePlayerFromMap(_player, true);
722 _map->AfterPlayerUnlinkFromMap();
723 }
724
725 SetPlayer(nullptr); // pointer already deleted
726
730 LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
731
734 stmt->SetData(0, GetAccountId());
735 CharacterDatabase.Execute(stmt);
736 }
737
738 m_playerLogout = false;
739 m_playerSave = false;
742}
@ CHAR_UPD_ACCOUNT_ONLINE
Definition: CharacterDatabase.h:280
@ BG_DESERTION_TYPE_INVITE_LOGOUT
Definition: Battleground.h:54
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition: UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition: UpdateFields.h:373
@ BUYBACK_SLOT_END
Definition: Player.h:726
@ FRIEND_OFFLINE
Definition: SocialMgr.h:70
#define sOutdoorPvPMgr
Definition: OutdoorPvPMgr.h:106
@ SPELL_AURA_MOD_SHAPESHIFT
Definition: SpellAuraDefines.h:99
@ SPELL_AURA_SPIRIT_OF_REDEMPTION
Definition: SpellAuraDefines.h:239
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition: SpellDefines.h:63
@ CONFIG_LEAVE_GROUP_ON_LOGOUT
Definition: IWorld.h:176
void SaveToDB(bool create, bool logout)
Definition: PlayerStorage.cpp:7067
bool IsBeingTeleportedFar() const
Definition: Player.h:2043
uint32 GetDeathTimer() const
Definition: Player.h:2125
void ResetMaxEnchantingLevel()
Definition: Group.cpp:2154
bool IsRaidOrHeroicDungeon() const
Definition: Map.h:450
Definition: MapRefMgr.h:26
Definition: CharacterPackets.h:67

References _player, AURA_INTERRUPT_FLAG_CHANGE_MAP, BG_DESERTION_TYPE_INVITE_LOGOUT, Player::BuildPlayerRepop(), BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_INS_DESERTER_TRACK, CHAR_UPD_ACCOUNT_ONLINE, CharacterDatabase, Player::CleanupChannels(), Player::CleanupsBeforeDelete(), CONFIG_BATTLEGROUND_TRACK_DESERTERS, CONFIG_LEAVE_GROUP_ON_LOGOUT, HostileRefMgr::deleteReferences(), DoLootRelease(), ObjectGuid::Empty, WorldObject::FindMap(), FRIEND_OFFLINE, GetAccountId(), Player::GetBattlegroundQueueTypeId(), ObjectGuid::GetCounter(), Player::GetDeathTimer(), Player::GetGroup(), Object::GetGUID(), Player::GetGuildId(), Unit::getHostileRefMgr(), Unit::GetLevel(), Player::GetLootGUID(), WorldObject::GetMap(), WorldObject::GetName(), Map::GetPlayers(), GetRemoteAddress(), WorldObject::GetZoneId(), HandleMoveWorldportAck(), Unit::HasAuraType(), Player::HasPendingBind(), Player::IsBeingTeleportedFar(), Map::IsDungeon(), LinkedListHead::IsEmpty(), Player::IsGameMaster(), Player::IsInvitedForBattlegroundInstance(), Group::isLFGGroup(), Group::isRaidGroup(), Map::IsRaidOrHeroicDungeon(), Player::KillPlayer(), Player::LeaveBattleground(), LOG_DEBUG, LOG_INFO, Player::m_InstanceValid, m_playerLogout, m_playerRecentlyLogout, m_playerSave, m_Socket, METRIC_EVENT, PET_SAVE_AS_CURRENT, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, PLAYER_MAX_BATTLEGROUND_QUEUES, Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Player::RemoveBattlegroundQueueId(), Player::RemoveFromGroup(), Player::RemovePet(), Player::RepopAtGraveyard(), Group::ResetMaxEnchantingLevel(), Player::SaveToDB(), sBattlegroundMgr, SendPacket(), Group::SendUpdate(), PreparedStatementBase::SetData(), Object::SetGuidValue(), SetLogoutStartTime(), Player::SetPendingBind(), SetPlayer(), Object::SetUInt32Value(), sGuildMgr, sOutdoorPvPMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_SPIRIT_OF_REDEMPTION, sScriptMgr, sSocialMgr, sWorld, Player::TeleportToEntryPoint(), ObjectGuid::ToString(), and Player::UninviteFromGroup().

Referenced by AccountMgr::DeleteAccount(), HandleLogoutRequestOpcode(), Update(), and ~WorldSession().

◆ LogUnexpectedOpcode()

void WorldSession::LogUnexpectedOpcode ( WorldPacket packet,
char const *  status,
const char *  reason 
)
private

Logging helper for unexpected opcodes.

271{
272 LOG_ERROR("network.opcode", "Received unexpected opcode {} Status: {} Reason: {} from {}",
273 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), status, reason, GetPlayerInfo());
274}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by Update().

◆ LogUnprocessedTail()

void WorldSession::LogUnprocessedTail ( WorldPacket packet)
private

Logging helper for unexpected opcodes.

278{
279 if (!sLog->ShouldLog("network.opcode", LogLevel::LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
280 return;
281
282 LOG_TRACE("network.opcode", "Unprocessed tail data (read stop at {} from {}) Opcode {} from {}",
283 uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
284
285 packet->print_storage();
286}
#define sLog
Definition: Log.h:128
#define LOG_TRACE(filterType__,...)
Definition: Log.h:175
size_t rpos() const
Definition: ByteBuffer.h:317
void print_storage() const
Definition: ByteBuffer.cpp:153
size_t wpos() const
Definition: ByteBuffer.h:330

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), LOG_TRACE, ByteBuffer::print_storage(), ByteBuffer::rpos(), sLog, and ByteBuffer::wpos().

Referenced by Update().

◆ moveItems()

void WorldSession::moveItems ( Item myItems[],
Item hisItems[] 
)
private
134{
135 Player* trader = _player->GetTrader();
136 if (!trader)
137 return;
138
139 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
140 {
141 ItemPosCountVec traderDst;
142 ItemPosCountVec playerDst;
143 bool traderCanTrade = (!myItems[i] || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
144 bool playerCanTrade = (!hisItems[i] || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
145 if (traderCanTrade && playerCanTrade)
146 {
147 // Ok, if trade item exists and can be stored
148 // If we trade in both directions we had to check, if the trade will work before we actually do it
149 // A roll back is not possible after we stored it
150 if (myItems[i])
151 {
152 // logging
153 LOG_DEBUG("network", "partner storing: {}", myItems[i]->GetGUID().ToString());
154
155 // adjust time (depends on /played)
156 if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
158 // store
159 trader->MoveItemToInventory(traderDst, myItems[i], true, true);
160 }
161 if (hisItems[i])
162 {
163 // logging
164 LOG_DEBUG("network", "player storing: {}", hisItems[i]->GetGUID().ToString());
165
166 // adjust time (depends on /played)
167 if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
169 // store
170 _player->MoveItemToInventory(playerDst, hisItems[i], true, true);
171 }
172 }
173 else
174 {
175 // in case of fatal error log error message
176 // return the already removed items to the original owner
177 if (myItems[i])
178 {
179 if (!traderCanTrade)
180 LOG_ERROR("network.opcode", "trader can't store item: {}", myItems[i]->GetGUID().ToString());
181 if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
182 _player->MoveItemToInventory(playerDst, myItems[i], true, true);
183 else
184 LOG_ERROR("network.opcode", "player can't take item back: {}", myItems[i]->GetGUID().ToString());
185 }
186 // return the already removed items to the original owner
187 if (hisItems[i])
188 {
189 if (!playerCanTrade)
190 LOG_ERROR("network.opcode", "player can't store item: {}", hisItems[i]->GetGUID().ToString());
191 if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
192 trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
193 else
194 LOG_ERROR("network.opcode", "trader can't take item back: {}", hisItems[i]->GetGUID().ToString());
195 }
196 }
197 }
198}
@ ITEM_FIELD_FLAG_BOP_TRADEABLE
Definition: ItemTemplate.h:118
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition: UpdateFields.h:71
Player * GetTrader() const
Definition: Player.h:1343

References _player, Player::CanStoreItem(), EQUIP_ERR_OK, Player::GetTotalPlayedTime(), Player::GetTrader(), Object::GetUInt32Value(), ITEM_FIELD_CREATE_PLAYED_TIME, ITEM_FIELD_FLAG_BOP_TRADEABLE, ITEM_FIELD_FLAGS, LOG_DEBUG, LOG_ERROR, Player::MoveItemToInventory(), NULL_BAG, NULL_SLOT, Object::SetUInt32Value(), and TRADE_SLOT_TRADED_COUNT.

Referenced by HandleAcceptTradeOpcode().

◆ operator=()

WorldSession & WorldSession::operator= ( WorldSession const &  right)
privatedelete

◆ PlayerLoading()

◆ PlayerLogout()

◆ PlayerLogoutWithSave()

bool WorldSession::PlayerLogoutWithSave ( ) const
inline
338{ return m_playerLogout && m_playerSave; }

References m_playerLogout, and m_playerSave.

◆ PlayerRecentlyLoggedOut()

bool WorldSession::PlayerRecentlyLoggedOut ( ) const
inline
337{ return m_playerRecentlyLogout; }

References m_playerRecentlyLogout.

Referenced by SendCancelTrade().

◆ ProcessQueryCallbacks()

void WorldSession::ProcessQueryCallbacks ( )
private

◆ QueuePacket()

void WorldSession::QueuePacket ( WorldPacket new_packet)

Add an incoming packet to the queue.

265{
266 _recvQueue.add(new_packet);
267}
void add(const T &item)
Adds an item to the queue.
Definition: LockedQueue.h:45

References _recvQueue, and LockedQueue< T, StorageType >::add().

Referenced by WorldSocket::ReadDataHandler().

◆ ReadAddonsInfo()

void WorldSession::ReadAddonsInfo ( ByteBuffer data)
Todo:
: Find out when to not use CRC/pubkey, and other possible states.
1140{
1141 if (data.rpos() + 4 > data.size())
1142 return;
1143
1144 uint32 size;
1145 data >> size;
1146
1147 if (!size)
1148 return;
1149
1150 if (size > 0xFFFFF)
1151 {
1152 LOG_ERROR("network", "WorldSession::ReadAddonsInfo addon info too big, size {}", size);
1153 return;
1154 }
1155
1156 uLongf uSize = size;
1157
1158 uint32 pos = data.rpos();
1159
1160 ByteBuffer addonInfo;
1161 addonInfo.resize(size);
1162
1163 if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
1164 {
1165 uint32 addonsCount;
1166 addonInfo >> addonsCount; // addons count
1167
1168 for (uint32 i = 0; i < addonsCount; ++i)
1169 {
1170 std::string addonName;
1171 uint8 enabled;
1172 uint32 crc, unk1;
1173
1174 // check next addon data format correctness
1175 if (addonInfo.rpos() + 1 > addonInfo.size())
1176 return;
1177
1178 addonInfo >> addonName;
1179
1180 addonInfo >> enabled >> crc >> unk1;
1181
1182 LOG_DEBUG("network", "ADDON: Name: {}, Enabled: 0x{:x}, CRC: 0x{:x}, Unknown2: 0x{:x}", addonName, enabled, crc, unk1);
1183
1184 AddonInfo addon(addonName, enabled, crc, 2, true);
1185
1186 SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
1187 if (savedAddon)
1188 {
1189 bool match = true;
1190
1191 if (addon.CRC != savedAddon->CRC)
1192 match = false;
1193
1194 if (!match)
1195 LOG_DEBUG("network", "ADDON: {} was known, but didn't match known CRC (0x{:x})!", addon.Name, savedAddon->CRC);
1196 else
1197 LOG_DEBUG("network", "ADDON: {} was known, CRC is correct (0x{:x})", addon.Name, savedAddon->CRC);
1198 }
1199 else
1200 {
1201 AddonMgr::SaveAddon(addon);
1202
1203 LOG_DEBUG("network", "ADDON: {} (0x{:x}) was not known, saving...", addon.Name, addon.CRC);
1204 }
1205
1207 m_addonsList.push_back(addon);
1208 }
1209
1210 uint32 currentTime;
1211 addonInfo >> currentTime;
1212 LOG_DEBUG("network", "ADDON: CurrentTime: {}", currentTime);
1213
1214 if (addonInfo.rpos() != addonInfo.size())
1215 LOG_DEBUG("network", "packet under-read!");
1216 }
1217 else
1218 LOG_ERROR("network", "Addon packet uncompress error!");
1219}
SavedAddon const * GetAddonInfo(const std::string &name)
Definition: AddonMgr.cpp:109
void SaveAddon(AddonInfo const &addon)
Definition: AddonMgr.cpp:95
Definition: AddonMgr.h:28
Definition: AddonMgr.h:40
uint32 CRC
Definition: AddonMgr.h:47
AddonsList m_addonsList
Definition: WorldSession.h:1170

References ByteBuffer::contents(), AddonInfo::CRC, SavedAddon::CRC, AddonMgr::GetAddonInfo(), LOG_DEBUG, LOG_ERROR, m_addonsList, AddonInfo::Name, ByteBuffer::resize(), ByteBuffer::rpos(), AddonMgr::SaveAddon(), and ByteBuffer::size().

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ ReadMovementInfo()

void WorldSession::ReadMovementInfo ( WorldPacket data,
MovementInfo mi 
)

Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview. Might be subject to latency, so just remove improper flags.

This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD. It will freeze clients that receive this player's movement info.

Cannot hover without SPELL_AURA_HOVER

Cannot ascend and descend at the same time

Cannot move left and right at the same time

Cannot strafe left and right at the same time

Cannot pitch up and down at the same time

Cannot move forwards and backwards at the same time

Cannot walk on water without SPELL_AURA_WATER_WALK

Cannot feather fall without SPELL_AURA_FEATHER_FALL

Cannot fly if no fly auras present. Exception is being a GM. Note that we check for account level instead of Player::IsGameMaster() because in some situations it may be feasable to use .gm fly on as a GM without having .gm on, e.g. aerial combat.

Cannot fly and fall at the same time

984{
985 data >> mi->flags;
986 data >> mi->flags2;
987 data >> mi->time;
988 data >> mi->pos.PositionXYZOStream();
989
991 {
992 data >> mi->transport.guid.ReadAsPacked();
993
994 data >> mi->transport.pos.PositionXYZOStream();
995 data >> mi->transport.time;
996 data >> mi->transport.seat;
997
999 data >> mi->transport.time2;
1000 }
1001
1003 data >> mi->pitch;
1004
1005 data >> mi->fallTime;
1006
1008 {
1009 data >> mi->jump.zspeed;
1010 data >> mi->jump.sinAngle;
1011 data >> mi->jump.cosAngle;
1012 data >> mi->jump.xyspeed;
1013 }
1014
1016 data >> mi->splineElevation;
1017
1020#ifdef ACORE_DEBUG
1021#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1022 { \
1023 if (check) \
1024 { \
1025 LOG_DEBUG("entities.unit", "WorldSession::ReadMovementInfo: Violation of MovementFlags found ({}). " \
1026 "MovementFlags: {}, MovementFlags2: {} for player {}. Mask {} will be removed.", \
1027 STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().ToString(), maskToRemove); \
1028 mi->RemoveMovementFlag((maskToRemove)); \
1029 } \
1030 }
1031#else
1032#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1033 if (check) \
1034 mi->RemoveMovementFlag((maskToRemove));
1035#endif
1036
1043
1047
1051
1055
1059
1063
1067
1070 !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) &&
1071 !GetPlayer()->HasAuraType(SPELL_AURA_GHOST),
1073
1077
1085 {
1086 // Inform the client we can no longer fly, which is required if data mismatches for some reason
1087 // Like flight auras being removed but the client still sends flight movement packets.
1088 GetPlayer()->SetCanFly(false);
1089 }
1090
1094
1096 (!GetPlayer()->movespline->Initialized() || GetPlayer()->movespline->Finalized()), MOVEMENTFLAG_SPLINE_ENABLED);
1097
1098#undef REMOVE_VIOLATING_FLAGS
1099}
MovementFlags
Definition: Unit.h:550
@ MOVEMENTFLAG_DESCENDING
Definition: Unit.h:575
@ MOVEMENTFLAG_PITCH_DOWN
Definition: Unit.h:559
@ MOVEMENTFLAG_PITCH_UP
Definition: Unit.h:558
@ MOVEMENTFLAG_RIGHT
Definition: Unit.h:557
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition: Unit.h:579
@ MOVEMENTFLAG_FORWARD
Definition: Unit.h:552
@ MOVEMENTFLAG_STRAFE_LEFT
Definition: Unit.h:554
@ MOVEMENTFLAG_BACKWARD
Definition: Unit.h:553
@ MOVEMENTFLAG_WATERWALKING
Definition: Unit.h:580
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition: Unit.h:562
@ MOVEMENTFLAG_FLYING
Definition: Unit.h:577
@ MOVEMENTFLAG_FALLING_SLOW
Definition: Unit.h:581
@ MOVEMENTFLAG_ROOT
Definition: Unit.h:563
@ MOVEMENTFLAG_LEFT
Definition: Unit.h:556
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition: Unit.h:555
@ MOVEMENTFLAG_ASCENDING
Definition: Unit.h:574
@ MOVEMENTFLAG_HOVER
Definition: Unit.h:582
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition: Unit.h:578
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition: Unit.h:613
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition: Unit.h:618
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove)
@ SPELL_AURA_FEATHER_FALL
Definition: SpellAuraDefines.h:168
@ SPELL_AURA_FLY
Definition: SpellAuraDefines.h:264
@ SPELL_AURA_GHOST
Definition: SpellAuraDefines.h:158
@ SPELL_AURA_WATER_WALK
Definition: SpellAuraDefines.h:167
@ SPELL_AURA_HOVER
Definition: SpellAuraDefines.h:169
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition: SpellAuraDefines.h:270
struct MovementInfo::JumpInfo jump
uint16 flags2
Definition: Object.h:268
float splineElevation
Definition: Object.h:309
float pitch
Definition: Object.h:292
bool HasExtraMovementFlag(uint16 flag) const
Definition: Object.h:326
uint32 time2
Definition: Object.h:288
uint32 time
Definition: Object.h:287
float cosAngle
Definition: Object.h:305
float xyspeed
Definition: Object.h:305
float zspeed
Definition: Object.h:305
float sinAngle
Definition: Object.h:305
Position::PositionXYZOStreamer PositionXYZOStream()
Definition: Position.h:150
bool SetCanFly(bool apply, bool packetOnly=false) override
Definition: Player.cpp:15801

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, GetPlayer(), GetSecurity(), MovementInfo::TransportInfo::guid, Unit::HasAuraType(), MovementInfo::HasExtraMovementFlag(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_ASCENDING, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_DESCENDING, MOVEMENTFLAG_DISABLE_GRAVITY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_SLOW, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_HOVER, MOVEMENTFLAG_LEFT, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_PITCH_DOWN, MOVEMENTFLAG_PITCH_UP, MOVEMENTFLAG_RIGHT, MOVEMENTFLAG_ROOT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SPLINE_ENABLED, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE_RIGHT, MOVEMENTFLAG_SWIMMING, MOVEMENTFLAG_WATERWALKING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), ObjectGuid::ReadAsPacked(), REMOVE_VIOLATING_FLAGS, MovementInfo::TransportInfo::seat, SEC_PLAYER, Player::SetCanFly(), MovementInfo::JumpInfo::sinAngle, SPELL_AURA_FEATHER_FALL, SPELL_AURA_FLY, SPELL_AURA_GHOST, SPELL_AURA_HOVER, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_WATER_WALK, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleChangeSeatsOnControlledVehicle(), HandleDismissControlledVehicle(), HandleForceSpeedChangeAck(), HandleMoveHoverAck(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), HandleMoveSetCanFlyAckOpcode(), HandleMoveSplineDoneOpcode(), HandleMoveUnRootAck(), and HandleMoveWaterWalkAck().

◆ recoveryItem()

bool WorldSession::recoveryItem ( Item pItem)
private
1686{
1687 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD)
1688 && pItem->GetTemplate()->Quality >= sWorld->getIntConfig(CONFIG_ITEMDELETE_QUALITY)
1689 && pItem->GetTemplate()->ItemLevel >= sWorld->getIntConfig(CONFIG_ITEMDELETE_ITEM_LEVEL))
1690 {
1692
1693 stmt->SetData(0, pItem->GetOwnerGUID().GetCounter());
1694 stmt->SetData(1, pItem->GetTemplate()->ItemId);
1695 stmt->SetData(2, pItem->GetCount());
1696
1697 CharacterDatabase.Query(stmt);
1698
1699 return true;
1700 }
1701
1702 return false;
1703}
@ CHAR_INS_RECOVERY_ITEM
Definition: CharacterDatabase.h:503
@ CONFIG_ITEMDELETE_QUALITY
Definition: IWorld.h:382
@ CONFIG_ITEMDELETE_ITEM_LEVEL
Definition: IWorld.h:383
@ CONFIG_ITEMDELETE_METHOD
Definition: IWorld.h:162

References CHAR_INS_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_ITEM_LEVEL, CONFIG_ITEMDELETE_METHOD, CONFIG_ITEMDELETE_QUALITY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetOwnerGUID(), Item::GetTemplate(), ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::Quality, PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleDestroyItemOpcode(), and HandleSellItemOpcode().

◆ ResetTimeOutTime()

void WorldSession::ResetTimeOutTime ( bool  onlyActive)
inline
512 {
513 if (GetPlayer())
515 else if (!onlyActive)
517 }
@ CONFIG_SOCKET_TIMEOUTTIME
Definition: IWorld.h:214
@ CONFIG_SOCKET_TIMEOUTTIME_ACTIVE
Definition: IWorld.h:377

References CONFIG_SOCKET_TIMEOUTTIME, CONFIG_SOCKET_TIMEOUTTIME_ACTIVE, GetPlayer(), m_timeOutTime, and sWorld.

Referenced by InitializeSessionCallback(), WorldSocket::ReadDataHandler(), World::RemoveQueuedPlayer(), and WorldSession().

◆ ResetTimeSync()

void WorldSession::ResetTimeSync ( )

◆ SaveTutorialsData()

void WorldSession::SaveTutorialsData ( CharacterDatabaseTransaction  trans)
965{
967 return;
968
970 stmt->SetData(0, GetAccountId());
971 bool hasTutorials = bool(CharacterDatabase.Query(stmt));
972
973 stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
974
975 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
976 stmt->SetData(i, m_Tutorials[i]);
978 trans->Append(stmt);
979
980 m_TutorialsChanged = false;
981}
@ CHAR_INS_TUTORIALS
Definition: CharacterDatabase.h:207
@ CHAR_UPD_TUTORIALS
Definition: CharacterDatabase.h:208
@ CHAR_SEL_HAS_TUTORIALS
Definition: CharacterDatabase.h:206

References CHAR_INS_TUTORIALS, CHAR_SEL_HAS_TUTORIALS, CHAR_UPD_TUTORIALS, CharacterDatabase, GetAccountId(), m_Tutorials, m_TutorialsChanged, MAX_ACCOUNT_TUTORIAL_VALUES, and PreparedStatementBase::SetData().

Referenced by Player::SaveToDB().

◆ SendAccountDataTimes()

void WorldSession::SendAccountDataTimes ( uint32  mask)
930{
931 WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
932 data << uint32(GameTime::GetGameTime().count()); // unix time of something
933 data << uint8(1);
934 data << uint32(mask); // type mask
935 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
936 if (mask & (1 << i))
937 data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
938 SendPacket(&data);
939}
@ SMSG_ACCOUNT_DATA_TIMES
Definition: Opcodes.h:551

References GetAccountData(), GameTime::GetGameTime(), NUM_ACCOUNT_DATA_TYPES, SendPacket(), and SMSG_ACCOUNT_DATA_TIMES.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), and HandleReadyForAccountDataTimes().

◆ SendActivateTaxiReply()

void WorldSession::SendActivateTaxiReply ( ActivateTaxiReply  reply)
295{
296 GetPlayer()->SetCanTeleport(true);
298 data << uint32(reply);
299 SendPacket(&data);
300
301 LOG_DEBUG("network", "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
302}
@ SMSG_ACTIVATETAXIREPLY
Definition: Opcodes.h:460

References GetPlayer(), LOG_DEBUG, SendPacket(), Player::SetCanTeleport(), and SMSG_ACTIVATETAXIREPLY.

Referenced by Player::ActivateTaxiPathTo(), HandleActivateTaxiExpressOpcode(), and HandleActivateTaxiOpcode().

◆ SendAddonsInfo()

void WorldSession::SendAddonsInfo ( )
Todo:
: Find out the meaning of this.
1222{
1223 uint8 addonPublicKey[256] =
1224 {
1225 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
1226 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
1227 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
1228 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
1229 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
1230 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
1231 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
1232 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
1233 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
1234 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
1235 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
1236 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
1237 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
1238 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
1239 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
1240 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
1241 };
1242
1244
1245 for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
1246 {
1247 data << uint8(itr->State);
1248
1249 uint8 crcpub = itr->UsePublicKeyOrCRC;
1250 data << uint8(crcpub);
1251 if (crcpub)
1252 {
1253 uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
1254 data << uint8(usepk);
1255 if (usepk) // if CRC is wrong, add public key (client need it)
1256 {
1257 LOG_DEBUG("network", "ADDON: CRC (0x{:x}) for addon {} is wrong (does not match expected 0x{:x}), sending pubkey", itr->CRC, itr->Name, STANDARD_ADDON_CRC);
1258 data.append(addonPublicKey, sizeof(addonPublicKey));
1259 }
1260
1261 data << uint32(0);
1262 }
1263
1264 uint8 unk3 = 0; // 0 is sent here
1265 data << uint8(unk3);
1266 if (unk3)
1267 {
1268 // String, length 256 (null terminated)
1269 data << uint8(0);
1270 }
1271 }
1272
1273 m_addonsList.clear();
1274
1276 data << uint32(bannedAddons->size());
1277 for (AddonMgr::BannedAddonList::const_iterator itr = bannedAddons->begin(); itr != bannedAddons->end(); ++itr)
1278 {
1279 data << uint32(itr->Id);
1280 data.append(itr->NameMD5);
1281 data.append(itr->VersionMD5);
1282 data << uint32(itr->Timestamp);
1283 data << uint32(1); // IsBanned
1284 }
1285
1286 SendPacket(&data);
1287}
#define STANDARD_ADDON_CRC
Definition: AddonMgr.h:58
@ SMSG_ADDON_INFO
Definition: Opcodes.h:781
std::list< BannedAddon > BannedAddonList
Definition: AddonMgr.h:66
BannedAddonList const * GetBannedAddons()
Definition: AddonMgr.cpp:122

References ByteBuffer::append(), AddonMgr::GetBannedAddons(), LOG_DEBUG, m_addonsList, SendPacket(), SMSG_ADDON_INFO, and STANDARD_ADDON_CRC.

Referenced by InitializeSessionCallback().

◆ SendAreaTriggerMessage()

void WorldSession::SendAreaTriggerMessage ( const char *  Text,
  ... 
)
715{
716 va_list ap;
717 char szStr [1024];
718 szStr[0] = '\0';
719
720 va_start(ap, Text);
721 vsnprintf(szStr, 1024, Text, ap);
722 va_end(ap);
723
724 uint32 length = strlen(szStr) + 1;
725 WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
726 data << length;
727 data << szStr;
728 SendPacket(&data);
729}
@ SMSG_AREA_TRIGGER_MESSAGE
Definition: Opcodes.h:726

References SendPacket(), and SMSG_AREA_TRIGGER_MESSAGE.

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), send_commandscript::HandleSendMessageCommand(), MapMgr::PlayerCannotEnter(), and Player::Satisfy().

◆ SendArenaTeamCommandResult()

void WorldSession::SendArenaTeamCommandResult ( uint32  team_action,
std::string const &  team,
std::string const &  player,
uint32  error_id = 0 
)
411{
412 WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 4 + team.length() + 1 + player.length() + 1 + 4);
413 data << uint32(teamAction);
414 data << team;
415 data << player;
416 data << uint32(errorId);
417 SendPacket(&data);
418}
@ SMSG_ARENA_TEAM_COMMAND_RESULT
Definition: Opcodes.h:871

References SendPacket(), and SMSG_ARENA_TEAM_COMMAND_RESULT.

Referenced by ArenaTeam::DelMember(), HandleArenaTeamAcceptOpcode(), HandleArenaTeamInviteOpcode(), HandleArenaTeamLeaderOpcode(), HandleArenaTeamLeaveOpcode(), HandleArenaTeamRemoveOpcode(), HandleOfferPetitionOpcode(), HandlePetitionBuyOpcode(), HandlePetitionRenameOpcode(), HandlePetitionSignOpcode(), and HandleTurnInPetitionOpcode().

◆ SendAttackStop()

void WorldSession::SendAttackStop ( Unit const *  enemy)
86{
87 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
88 data << GetPlayer()->GetPackGUID();
89 data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid
90 data << uint32(0); // unk, can be 1 also
91 SendPacket(&data);
92}
@ SMSG_ATTACKSTOP
Definition: Opcodes.h:354
Definition: ObjectGuid.h:265

References Object::GetPackGUID(), GetPlayer(), SendPacket(), and SMSG_ATTACKSTOP.

Referenced by HandleAttackSwingOpcode().

◆ SendAuctionBidderNotification()

void WorldSession::SendAuctionBidderNotification ( uint32  location,
uint32  auctionId,
ObjectGuid  bidder,
uint32  bidSum,
uint32  diff,
uint32  item_template 
)
90{
92 data << uint32(location);
93 data << uint32(auctionId);
94 data << bidder;
95 data << uint32(bidSum);
96 data << uint32(diff);
97 data << uint32(item_template);
98 data << uint32(0);
99 SendPacket(&data);
100}
@ SMSG_AUCTION_BIDDER_NOTIFICATION
Definition: Opcodes.h:636

References SendPacket(), and SMSG_AUCTION_BIDDER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionOutbiddedMail(), and AuctionHouseMgr::SendAuctionWonMail().

◆ SendAuctionCommandResult()

void WorldSession::SendAuctionCommandResult ( uint32  auctionId,
uint32  Action,
uint32  ErrorCode,
uint32  bidError = 0 
)
78{
80 data << auctionId;
81 data << Action;
82 data << ErrorCode;
83 if (!ErrorCode && Action)
84 data << bidError; //when bid, then send 0, once...
85 SendPacket(&data);
86}
Action
Definition: boss_mandokir.cpp:71
@ SMSG_AUCTION_COMMAND_RESULT
Definition: Opcodes.h:633

References SendPacket(), and SMSG_AUCTION_COMMAND_RESULT.

Referenced by HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), and HandleAuctionSellItem().

◆ SendAuctionHello()

void WorldSession::SendAuctionHello ( ObjectGuid  guid,
Creature unit 
)
55{
56 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
57 {
59 return;
60 }
61
62 if (!sScriptMgr->CanSendAuctionHello(this, guid, unit))
63 return;
64
66 if (!ahEntry)
67 return;
68
70 data << guid;
71 data << uint32(ahEntry->houseId);
72 data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
73 SendPacket(&data);
74}
@ LANG_AUCTION_REQ
Definition: Language.h:1159
@ CONFIG_AUCTION_LEVEL_REQ
Definition: IWorld.h:296
@ MSG_AUCTION_HELLO
Definition: Opcodes.h:627

References CONFIG_AUCTION_LEVEL_REQ, GetAcoreString(), AuctionHouseMgr::GetAuctionHouseEntry(), Unit::GetFaction(), GetPlayer(), AuctionHouseEntry::houseId, LANG_AUCTION_REQ, MSG_AUCTION_HELLO, SendNotification(), SendPacket(), sScriptMgr, and sWorld.

Referenced by HandleAuctionHelloOpcode(), and Player::OnGossipSelect().

◆ SendAuctionOwnerNotification()

void WorldSession::SendAuctionOwnerNotification ( AuctionEntry auction)
104{
106 data << uint32(auction->Id);
107 data << uint32(auction->bid);
108 data << uint32(0); //unk
109 data << uint64(0); //unk (bidder guid?)
110 data << uint32(auction->item_template);
111 data << uint32(0); //unk
112 data << float(0); //unk (time?)
113 SendPacket(&data);
114}
@ SMSG_AUCTION_OWNER_NOTIFICATION
Definition: Opcodes.h:637

References AuctionEntry::bid, AuctionEntry::Id, AuctionEntry::item_template, SendPacket(), and SMSG_AUCTION_OWNER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionExpiredMail(), and AuctionHouseMgr::SendAuctionSuccessfulMail().

◆ SendAuthResponse()

void WorldSession::SendAuthResponse ( uint8  code,
bool  shortForm,
uint32  queuePos = 0 
)
23{
24 WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
25 packet << uint8(code);
26 packet << uint32(0); // BillingTimeRemaining
27 packet << uint8(0); // BillingPlanFlags
28 packet << uint32(0); // BillingTimeRested
29 packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
30
31 if (!shortForm)
32 {
33 packet << uint32(queuePos); // Queue position
34 packet << uint8(0); // Realm has a free character migration - bool
35 }
36
37 SendPacket(&packet);
38}
@ SMSG_AUTH_RESPONSE
Definition: Opcodes.h:524

References Expansion(), SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by World::AddQueuedPlayer(), InitializeSession(), and InitializeSessionCallback().

◆ SendAuthWaitQueue()

void WorldSession::SendAuthWaitQueue ( uint32  position)

Handle the authentication waiting queue (to be completed)

852{
853 if (position == 0)
854 {
856 packet << uint8(AUTH_OK);
857 SendPacket(&packet);
858 }
859 else
860 {
862 packet << uint8(AUTH_WAIT_QUEUE);
863 packet << uint32(position);
864 packet << uint8(0); // unk
865 SendPacket(&packet);
866 }
867}
@ AUTH_WAIT_QUEUE
Definition: SharedDefines.h:3322

References AUTH_OK, AUTH_WAIT_QUEUE, SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by InitializeSessionCallback().

◆ SendBattleGroundList()

void WorldSession::SendBattleGroundList ( ObjectGuid  guid,
BattlegroundTypeId  bgTypeId = BATTLEGROUND_RB 
)
65{
66 WorldPacket data;
67 sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
68 SendPacket(&data);
69}

References _player, sBattlegroundMgr, and SendPacket().

Referenced by HandleBattlemasterHelloOpcode(), and Player::OnGossipSelect().

◆ SendBfEntered()

void WorldSession::SendBfEntered ( uint32  battleId)
75{
76 // m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
78 data << uint32(BattleId);
79 data << uint8(1); //unk
80 data << uint8(1); //unk
81 data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK
82 SendPacket(&data);
83}
@ SMSG_BATTLEFIELD_MGR_ENTERED
Definition: Opcodes.h:1278

References _player, Player::isAFK(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTERED.

Referenced by Battlefield::PlayerAcceptInviteToWar().

◆ SendBfInvitePlayerToQueue()

void WorldSession::SendBfInvitePlayerToQueue ( uint32  battleId)
46{
48
49 data << uint32(BattleId);
50 data << uint8(1); //warmup ? used ?
51
52 //Sending packet to player
53 SendPacket(&data);
54}
@ SMSG_BATTLEFIELD_MGR_QUEUE_INVITE
Definition: Opcodes.h:1279

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_INVITE.

Referenced by Battlefield::InvitePlayerToQueue().

◆ SendBfInvitePlayerToWar()

void WorldSession::SendBfInvitePlayerToWar ( uint32  battleId,
uint32  zoneId,
uint32  time 
)
32{
33 //Send packet
35 data << uint32(BattleId);
36 data << uint32(ZoneId);
37 data << uint32((GameTime::GetGameTime().count() + p_time));
38
39 //Sending the packet to player
40 SendPacket(&data);
41}
@ SMSG_BATTLEFIELD_MGR_ENTRY_INVITE
Definition: Opcodes.h:1276

References GameTime::GetGameTime(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTRY_INVITE.

Referenced by Battlefield::InvitePlayerToWar().

◆ SendBfLeaveMessage()

void WorldSession::SendBfLeaveMessage ( uint32  battleId,
BFLeaveReason  reason = BF_LEAVE_REASON_EXITED 
)
86{
88 data << uint32(BattleId);
89 data << uint8(reason);//byte Reason
90 data << uint8(2);//byte BattleStatus
91 data << uint8(0);//bool Relocated
92 SendPacket(&data);
93}
@ SMSG_BATTLEFIELD_MGR_EJECTED
Definition: Opcodes.h:1284

References SendPacket(), and SMSG_BATTLEFIELD_MGR_EJECTED.

Referenced by Battlefield::HandlePlayerLeaveZone().

◆ SendBfQueueInviteResponse()

void WorldSession::SendBfQueueInviteResponse ( uint32  battleId,
uint32  zoneId,
bool  canQueue = true,
bool  full = false 
)
62{
64 data << uint32(BattleId);
65 data << uint32(ZoneId);
66 data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
67 data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
68 data << uint8(1); //Warmup
69 SendPacket(&data);
70}
@ SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE
Definition: Opcodes.h:1282

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE.

Referenced by Battlefield::PlayerAcceptInviteToQueue().

◆ SendBindPoint()

void WorldSession::SendBindPoint ( Creature npc)
444{
445 // prevent set homebind to instances in any case
446 if (GetPlayer()->GetMap()->Instanceable())
447 return;
448
449 uint32 bindspell = 3286;
450
451 // send spell for homebinding (3286)
452 npc->CastSpell(_player, bindspell, true);
453
455 data << npc->GetGUID();
456 data << uint32(bindspell);
457 SendPacket(&data);
458
460}

References _player, GetPlayer(), Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), SendPacket(), and SMSG_TRAINER_BUY_SUCCEEDED.

Referenced by HandleBinderActivateOpcode().

◆ SendCalendarRaidLockout()

void WorldSession::SendCalendarRaidLockout ( InstanceSave const *  save,
bool  add 
)
819{
820 LOG_DEBUG("network", "{}", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
821 time_t currTime = GameTime::GetGameTime().count();
822
823 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
824 if (add)
825 {
826 data.SetOpcode(SMSG_CALENDAR_RAID_LOCKOUT_ADDED);
827 data.AppendPackedTime(currTime);
828 }
829
830 data << uint32(save->GetMapId());
831 data << uint32(save->GetDifficulty());
832 data << uint32(save->GetResetTime() >= currTime ? save->GetResetTime() - currTime : 0);
833 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId());
834 SendPacket(&data);
835}
@ SMSG_CALENDAR_RAID_LOCKOUT_ADDED
Definition: Opcodes.h:1116
@ SMSG_CALENDAR_RAID_LOCKOUT_REMOVED
Definition: Opcodes.h:1117

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), LOG_DEBUG, SendPacket(), WorldPacket::SetOpcode(), SMSG_CALENDAR_RAID_LOCKOUT_ADDED, and SMSG_CALENDAR_RAID_LOCKOUT_REMOVED.

Referenced by InstanceSaveMgr::PlayerBindToInstance(), InstanceSaveMgr::PlayerUnbindInstance(), and InstanceSaveMgr::PlayerUnbindInstanceNotExtended().

◆ SendCalendarRaidLockoutUpdated()

void WorldSession::SendCalendarRaidLockoutUpdated ( InstanceSave const *  save,
bool  isExtended 
)
838{
839 time_t currTime = GameTime::GetGameTime().count();
840 time_t resetTime = isExtended ? save->GetExtendedResetTime() : save->GetResetTime();
841 time_t resetTimeOp = isExtended ? save->GetResetTime() : save->GetExtendedResetTime();
842 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);
843 data.AppendPackedTime(currTime);
844 data << uint32(save->GetMapId());
845 data << uint32(save->GetDifficulty());
846 data << uint32(resetTimeOp >= currTime ? resetTimeOp - currTime : resetTimeOp); // pussywizard: old time in secs to reset
847 data << uint32(resetTime >= currTime ? resetTime - currTime : 0); // pussywizard: new time in secs to reset
848 SendPacket(&data);
849}
@ SMSG_CALENDAR_RAID_LOCKOUT_UPDATED
Definition: Opcodes.h:1167

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), SendPacket(), and SMSG_CALENDAR_RAID_LOCKOUT_UPDATED.

Referenced by HandleSetSavedInstanceExtend().

◆ SendCancelTrade()

void WorldSession::SendCancelTrade ( )
529{
531 return;
532
534}
bool PlayerRecentlyLoggedOut() const
Definition: WorldSession.h:337

References PlayerLogout(), PlayerRecentlyLoggedOut(), SendTradeStatus(), and TRADE_STATUS_TRADE_CANCELED.

Referenced by Player::TradeCancel(), and Player::UpdatePosition().

◆ SendCharCreate()

void WorldSession::SendCharCreate ( ResponseCodes  result)
2542{
2544 data << uint8(result);
2545 SendPacket(&data);
2546}
@ SMSG_CHAR_CREATE
Definition: Opcodes.h:88

References SendPacket(), and SMSG_CHAR_CREATE.

Referenced by HandleCharCreateOpcode().

◆ SendCharCustomize()

void WorldSession::SendCharCustomize ( ResponseCodes  result,
CharacterCustomizeInfo const *  customizeInfo 
)
2587{
2588 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo->Name.size() + 1 + 6);
2589 data << uint8(result);
2590 if (result == RESPONSE_SUCCESS)
2591 {
2592 data << customizeInfo->Guid;
2593 data << customizeInfo->Name;
2594 data << uint8(customizeInfo->Gender);
2595 data << uint8(customizeInfo->Skin);
2596 data << uint8(customizeInfo->Face);
2597 data << uint8(customizeInfo->HairStyle);
2598 data << uint8(customizeInfo->HairColor);
2599 data << uint8(customizeInfo->FacialHair);
2600 }
2601 SendPacket(&data);
2602}

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_CUSTOMIZE.

Referenced by HandleCharCustomizeCallback().

◆ SendCharDelete()

void WorldSession::SendCharDelete ( ResponseCodes  result)
2549{
2551 data << uint8(result);
2552 SendPacket(&data);
2553}
@ SMSG_CHAR_DELETE
Definition: Opcodes.h:90

References SendPacket(), and SMSG_CHAR_DELETE.

Referenced by HandleCharDeleteOpcode().

◆ SendCharFactionChange()

void WorldSession::SendCharFactionChange ( ResponseCodes  result,
CharacterFactionChangeInfo const *  factionChangeInfo 
)
2568{
2569 WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
2570 data << uint8(result);
2571 if (result == RESPONSE_SUCCESS)
2572 {
2573 data << factionChangeInfo->Guid;
2574 data << factionChangeInfo->Name;
2575 data << uint8(factionChangeInfo->Gender);
2576 data << uint8(factionChangeInfo->Skin);
2577 data << uint8(factionChangeInfo->Face);
2578 data << uint8(factionChangeInfo->HairStyle);
2579 data << uint8(factionChangeInfo->HairColor);
2580 data << uint8(factionChangeInfo->FacialHair);
2581 data << uint8(factionChangeInfo->Race);
2582 }
2583 SendPacket(&data);
2584}
@ SMSG_CHAR_FACTION_CHANGE
Definition: Opcodes.h:1272

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, CharacterFactionChangeInfo::Race, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_FACTION_CHANGE.

Referenced by HandleCharFactionOrRaceChange(), and HandleCharFactionOrRaceChangeCallback().

◆ SendCharRename()

void WorldSession::SendCharRename ( ResponseCodes  result,
CharacterRenameInfo const *  renameInfo 
)
2556{
2557 WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);
2558 data << uint8(result);
2559 if (result == RESPONSE_SUCCESS)
2560 {
2561 data << renameInfo->Guid;
2562 data << renameInfo->Name;
2563 }
2564 SendPacket(&data);
2565}
@ SMSG_CHAR_RENAME
Definition: Opcodes.h:742

References CharacterRenameInfo::Guid, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), and SMSG_CHAR_RENAME.

Referenced by HandleCharRenameCallBack(), and HandleCharRenameOpcode().

◆ SendChatRestrictedNotice()

void WorldSession::SendChatRestrictedNotice ( ChatRestrictionType  restriction)
835{
837 data << uint8(restriction);
838 SendPacket(&data);
839}
@ SMSG_CHAT_RESTRICTED
Definition: Opcodes.h:795

References SendPacket(), and SMSG_CHAT_RESTRICTED.

◆ SendClientCacheVersion()

void WorldSession::SendClientCacheVersion ( uint32  version)
41{
43 data << uint32(version);
44 SendPacket(&data);
45}
@ SMSG_CLIENTCACHE_VERSION
Definition: Opcodes.h:1225

References SendPacket(), and SMSG_CLIENTCACHE_VERSION.

Referenced by InitializeSessionCallback().

◆ SendDiscoverNewTaxiNode()

void WorldSession::SendDiscoverNewTaxiNode ( uint32  nodeid)
161{
162 if (GetPlayer()->m_taxi.SetTaximaskNode(nodeid))
163 {
165 SendPacket(&msg);
166 }
167}
@ SMSG_NEW_TAXI_PATH
Definition: Opcodes.h:461

References GetPlayer(), SendPacket(), and SMSG_NEW_TAXI_PATH.

Referenced by Spell::EffectDiscoverTaxi().

◆ SendDoFlight()

void WorldSession::SendDoFlight ( uint32  mountDisplayId,
uint32  path,
uint32  pathNode = 0 
)
115{
116 // remove fake death
117 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
119
120 while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
122
123 if (mountDisplayId)
124 GetPlayer()->Mount(mountDisplayId);
125
126 if (Creature* critter = ObjectAccessor::GetCreature(*GetPlayer(), GetPlayer()->GetCritterGUID()))
127 {
128 critter->DespawnOrUnsummon();
129 }
130
131 GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
132
133 sScriptMgr->AnticheatSetSkipOnePacketForASH(GetPlayer(), true);
134}
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition: Unit.cpp:13376
void MoveTaxiFlight(uint32 path, uint32 pathnode)
Definition: MotionMaster.cpp:683

References FLIGHT_MOTION_TYPE, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), GetPlayer(), Unit::Mount(), MotionMaster::MovementExpired(), MotionMaster::MoveTaxiFlight(), Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, and UNIT_STATE_DIED.

Referenced by Player::ActivateTaxiPathTo(), and Player::ContinueTaxiFlight().

◆ SendEnchantmentLog()

void WorldSession::SendEnchantmentLog ( ObjectGuid  target,
ObjectGuid  caster,
uint32  itemId,
uint32  enchantId 
)
1227{
1228 WorldPacket data(SMSG_ENCHANTMENTLOG, (8 + 8 + 4 + 4)); // last check 2.0.10
1229 data << target.WriteAsPacked();
1230 data << caster.WriteAsPacked();
1231 data << uint32(itemId);
1232 data << uint32(enchantId);
1233 GetPlayer()->SendMessageToSet(&data, true);
1234}
@ SMSG_ENCHANTMENTLOG
Definition: Opcodes.h:501

References GetPlayer(), Player::SendMessageToSet(), SMSG_ENCHANTMENTLOG, and ObjectGuid::WriteAsPacked().

Referenced by Item::SetEnchantment().

◆ SendItemEnchantTimeUpdate()

void WorldSession::SendItemEnchantTimeUpdate ( ObjectGuid  Playerguid,
ObjectGuid  Itemguid,
uint32  slot,
uint32  Duration 
)
1237{
1238 // last check 2.0.10
1239 WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8 + 4 + 4 + 8));
1240 data << Itemguid;
1241 data << uint32(slot);
1242 data << uint32(Duration);
1243 data << Playerguid;
1244 SendPacket(&data);
1245}
@ SMSG_ITEM_ENCHANT_TIME_UPDATE
Definition: Opcodes.h:521

References SendPacket(), and SMSG_ITEM_ENCHANT_TIME_UPDATE.

Referenced by Player::AddEnchantmentDuration(), and Player::SendEnchantmentDurations().

◆ SendLearnNewTaxiNode()

bool WorldSession::SendLearnNewTaxiNode ( Creature unit)
137{
138 // find current node
139 uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
140
141 if (curloc == 0)
142 return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
143
144 if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
145 {
147 SendPacket(&msg);
148
150 update << unit->GetGUID();
151 update << uint8(1);
152 SendPacket(&update);
153
154 return true;
155 }
156 else
157 return false;
158}
@ SMSG_TAXINODE_STATUS
Definition: Opcodes.h:457

References Object::GetGUID(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), SendPacket(), SMSG_NEW_TAXI_PATH, SMSG_TAXINODE_STATUS, and sObjectMgr.

Referenced by HandleTaxiQueryAvailableNodes().

◆ SendLfgBootProposalUpdate()

void WorldSession::SendLfgBootProposalUpdate ( lfg::LfgPlayerBoot const &  boot)
503{
504 ObjectGuid guid = GetPlayer()->GetGUID();
505 lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
506 uint8 votesNum = 0;
507 uint8 agreeNum = 0;
508 uint32 secsleft = boot.cancelTime - GameTime::GetGameTime().count();
509 for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
510 {
511 if (it->second != lfg::LFG_ANSWER_PENDING)
512 {
513 ++votesNum;
514 if (it->second == lfg::LFG_ANSWER_AGREE)
515 ++agreeNum;
516 }
517 }
518 LOG_DEBUG("network", "SMSG_LFG_BOOT_PROPOSAL_UPDATE [{}] inProgress: {} - didVote: {} - agree: {} - victim: [{}] votes: {} - agrees: {} - left: {} - needed: {} - reason {}",
519 guid.ToString(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE),
520 boot.victim.ToString(), votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason);
521 WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
522 data << uint8(boot.inProgress); // Vote in progress
523 data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
524 data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
525 data << boot.victim; // Victim GUID
526 data << uint32(votesNum); // Total Votes
527 data << uint32(agreeNum); // Agree Count
528 data << uint32(secsleft); // Time Left
529 data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
530 data << boot.reason.c_str(); // Kick reason
531 SendPacket(&data);
532}
@ SMSG_LFG_BOOT_PROPOSAL_UPDATE
Definition: Opcodes.h:907
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition: LFGMgr.h:55
LfgAnswer
Answer state (Also used to check compatibilites)
Definition: LFG.h:100
@ LFG_ANSWER_AGREE
Definition: LFG.h:103
@ LFG_ANSWER_PENDING
Definition: LFG.h:101

References lfg::LfgPlayerBoot::cancelTime, GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), lfg::LfgPlayerBoot::inProgress, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, lfg::LFG_GROUP_KICK_VOTES_NEEDED, LOG_DEBUG, lfg::LfgPlayerBoot::reason, SendPacket(), SMSG_LFG_BOOT_PROPOSAL_UPDATE, ObjectGuid::ToString(), lfg::LfgPlayerBoot::victim, and lfg::LfgPlayerBoot::votes.

◆ SendLfgDisabled()

void WorldSession::SendLfgDisabled ( )
591{
592 LOG_DEBUG("network", "SMSG_LFG_DISABLED [{}]", GetPlayer()->GetGUID().ToString());
594 SendPacket(&data);
595}
@ SMSG_LFG_DISABLED
Definition: Opcodes.h:950

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_DISABLED.

◆ SendLfgJoinResult()

void WorldSession::SendLfgJoinResult ( lfg::LfgJoinResultData const &  joinData)
433{
434 uint32 size = 0;
435 for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
436 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
437
438 LOG_DEBUG("network", "SMSG_LFG_JOIN_RESULT [{}] checkResult: {} checkValue: {}", GetPlayer()->GetGUID().ToString(), joinData.result, joinData.state);
439 WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
440 data << uint32(joinData.result); // Check Result
441 data << uint32(joinData.state); // Check Value
442 if (!joinData.lockmap.empty())
443 BuildPartyLockDungeonBlock(data, joinData.lockmap);
444 SendPacket(&data);
445}
@ SMSG_LFG_JOIN_RESULT
Definition: Opcodes.h:898

References BuildPartyLockDungeonBlock(), GetPlayer(), lfg::LfgJoinResultData::lockmap, LOG_DEBUG, lfg::LfgJoinResultData::result, SendPacket(), SMSG_LFG_JOIN_RESULT, and lfg::LfgJoinResultData::state.

Referenced by lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgLfrList()

void WorldSession::SendLfgLfrList ( bool  update)
583{
584 LOG_DEBUG("network", "SMSG_LFG_LFR_LIST [{}] update: {}", GetPlayer()->GetGUID().ToString(), update ? 1 : 0);
586 data << uint8(update); // In Lfg Queue?
587 SendPacket(&data);
588}
@ SMSG_LFG_UPDATE_SEARCH
Definition: Opcodes.h:903

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_UPDATE_SEARCH.

Referenced by lfg::LFGPlayerScript::OnLogout().

◆ SendLfgOfferContinue()

void WorldSession::SendLfgOfferContinue ( uint32  dungeonEntry)
598{
599 LOG_DEBUG("network", "SMSG_LFG_OFFER_CONTINUE [{}] dungeon entry: {}", GetPlayer()->GetGUID().ToString(), dungeonEntry);
601 data << uint32(dungeonEntry);
602 SendPacket(&data);
603}
@ SMSG_LFG_OFFER_CONTINUE
Definition: Opcodes.h:689

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_OFFER_CONTINUE.

◆ SendLfgPlayerReward()

void WorldSession::SendLfgPlayerReward ( lfg::LfgPlayerRewardData const &  lfgPlayerRewardData)
467{
468 if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
469 return;
470
471 LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_REWARD {} rdungeonEntry: {}, sdungeonEntry: {}, done: {}",
472 GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
473
474 uint8 itemNum = rewardData.quest->GetRewItemsCount();
475
476 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
477
478 WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
479 data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
480 data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
481 data << uint8(rewardData.done);
482 data << uint32(1);
483 data << uint32(rewardData.quest->GetRewOrReqMoney(playerLevel));
484 data << uint32(rewardData.quest->XPValue(playerLevel));
485 data << uint32(0);
486 data << uint32(0);
487 data << uint8(itemNum);
488 if (itemNum)
489 {
490 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
491 if (uint32 itemId = rewardData.quest->RewardItemId[i])
492 {
493 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
494 data << uint32(itemId);
495 data << uint32(item ? item->DisplayInfoID : 0);
496 data << uint32(rewardData.quest->RewardItemIdCount[i]);
497 }
498 }
499 SendPacket(&data);
500}
@ SMSG_LFG_PLAYER_REWARD
Definition: Opcodes.h:541

References ItemTemplate::DisplayInfoID, lfg::LfgPlayerRewardData::done, Unit::GetLevel(), GetPlayer(), GetPlayerInfo(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgPlayerRewardData::quest, QUEST_REWARDS_COUNT, lfg::LfgPlayerRewardData::rdungeonEntry, Quest::RewardItemId, Quest::RewardItemIdCount, lfg::LfgPlayerRewardData::sdungeonEntry, SendPacket(), SMSG_LFG_PLAYER_REWARD, sObjectMgr, and Quest::XPValue().

Referenced by lfg::LFGMgr::FinishDungeon().

◆ SendLfgQueueStatus()

void WorldSession::SendLfgQueueStatus ( lfg::LfgQueueStatusData const &  queueData)
448{
449 LOG_DEBUG("network", "SMSG_LFG_QUEUE_STATUS [{}] dungeon: {} - waitTime: {} - avgWaitTime: {} - waitTimeTanks: {} - waitTimeHealer: {} - waitTimeDps: {} - queuedTime: {} - tanks: {} - healers: {} - dps: {}",
450 GetPlayer()->GetGUID().ToString(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank,
451 queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
452 WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 + 4 + 1 + 1 + 1 + 4);
453 data << uint32(queueData.dungeonId); // Dungeon
454 data << int32(queueData.waitTimeAvg); // Average Wait time
455 data << int32(queueData.waitTime); // Wait Time
456 data << int32(queueData.waitTimeTank); // Wait Tanks
457 data << int32(queueData.waitTimeHealer); // Wait Healers
458 data << int32(queueData.waitTimeDps); // Wait Dps
459 data << uint8(queueData.tanks); // Tanks needed
460 data << uint8(queueData.healers); // Healers needed
461 data << uint8(queueData.dps); // Dps needed
462 data << uint32(queueData.queuedTime); // Player wait time in queue
463 SendPacket(&data);
464}
@ SMSG_LFG_QUEUE_STATUS
Definition: Opcodes.h:899

References lfg::LfgQueueStatusData::dps, lfg::LfgQueueStatusData::dungeonId, GetPlayer(), lfg::LfgQueueStatusData::healers, LOG_DEBUG, lfg::LfgQueueStatusData::queuedTime, SendPacket(), SMSG_LFG_QUEUE_STATUS, lfg::LfgQueueStatusData::tanks, lfg::LfgQueueStatusData::waitTime, lfg::LfgQueueStatusData::waitTimeAvg, lfg::LfgQueueStatusData::waitTimeDps, lfg::LfgQueueStatusData::waitTimeHealer, and lfg::LfgQueueStatusData::waitTimeTank.

◆ SendLfgRoleCheckUpdate()

void WorldSession::SendLfgRoleCheckUpdate ( lfg::LfgRoleCheck const &  pRoleCheck)
386{
387 lfg::LfgDungeonSet dungeons;
388 if (roleCheck.rDungeonId)
389 dungeons.insert(roleCheck.rDungeonId);
390 else
391 dungeons = roleCheck.dungeons;
392
393 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHECK_UPDATE [{}]", GetPlayer()->GetGUID().ToString());
394 WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
395
396 data << uint32(roleCheck.state); // Check result
397 data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
398 data << uint8(dungeons.size()); // Number of dungeons
399 if (!dungeons.empty())
400 for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
401 data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
402
403 data << uint8(roleCheck.roles.size()); // Players in group
404 if (!roleCheck.roles.empty())
405 {
406 // Leader info MUST be sent 1st :S
407 ObjectGuid guid = roleCheck.leader;
408 uint8 roles = roleCheck.roles.find(guid)->second;
409 data << guid; // Guid
410 data << uint8(roles > 0); // Ready
411 data << uint32(roles); // Roles
413 data << uint8(player ? player->GetLevel() : 0); // Level
414
415 for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
416 {
417 if (it->first == roleCheck.leader)
418 continue;
419
420 guid = it->first;
421 roles = it->second;
422 data << guid; // Guid
423 data << uint8(roles > 0); // Ready
424 data << uint32(roles); // Roles
426 data << uint8(player ? player->GetLevel() : 0);// Level
427 }
428 }
429 SendPacket(&data);
430}
@ SMSG_LFG_ROLE_CHECK_UPDATE
Definition: Opcodes.h:897
@ LFG_ROLECHECK_INITIALITING
Definition: LFGMgr.h:126

References lfg::LfgRoleCheck::dungeons, ObjectAccessor::FindConnectedPlayer(), Unit::GetLevel(), GetPlayer(), lfg::LfgRoleCheck::leader, lfg::LFG_ROLECHECK_INITIALITING, LOG_DEBUG, lfg::LfgRoleCheck::rDungeonId, lfg::LfgRoleCheck::roles, SendPacket(), sLFGMgr, SMSG_LFG_ROLE_CHECK_UPDATE, and lfg::LfgRoleCheck::state.

◆ SendLfgRoleChosen()

void WorldSession::SendLfgRoleChosen ( ObjectGuid  guid,
uint8  roles 
)
375{
376 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHOSEN [{}] guid: [{}] roles: {}", GetPlayer()->GetGUID().ToString(), guid.ToString(), roles);
377
378 WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
379 data << guid; // Guid
380 data << uint8(roles > 0); // Ready
381 data << uint32(roles); // Roles
382 SendPacket(&data);
383}
@ SMSG_LFG_ROLE_CHOSEN
Definition: Opcodes.h:729

References GetPlayer(), LOG_DEBUG, SendPacket(), SMSG_LFG_ROLE_CHOSEN, and ObjectGuid::ToString().

◆ SendLfgTeleportError()

void WorldSession::SendLfgTeleportError ( uint8  err)
606{
607 LOG_DEBUG("network", "SMSG_LFG_TELEPORT_DENIED [{}] reason: {}", GetPlayer()->GetGUID().ToString(), err);
609 data << uint32(err); // Error
610 SendPacket(&data);
611}
@ SMSG_LFG_TELEPORT_DENIED
Definition: Opcodes.h:542

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_TELEPORT_DENIED.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ SendLfgUpdateParty()

void WorldSession::SendLfgUpdateParty ( lfg::LfgUpdateData const &  updateData)
331{
332 bool join = false;
333 bool queued = false;
334 uint8 size = uint8(updateData.dungeons.size());
335
336 switch (updateData.updateType)
337 {
338 case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
339 queued = true;
340 [[fallthrough]];
342 join = true;
343 break;
345 join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
346 queued = updateData.state == lfg::LFG_STATE_QUEUED;
347 break;
348 default:
349 break;
350 }
351
352 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PARTY {} updatetype: {}",
353 GetPlayerInfo(), updateData.updateType);
354 WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
355 data << uint8(updateData.updateType); // Lfg Update type
356 data << uint8(size > 0); // Extra info
357 if (size)
358 {
359 data << uint8(join); // LFG Join
360 data << uint8(queued); // Join the queue
361 data << uint8(0); // unk - Always 0
362 data << uint8(0); // unk - Always 0
363 for (uint8 i = 0; i < 3; ++i)
364 data << uint8(0); // unk - Always 0
365
366 data << uint8(size);
367 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
368 data << uint32(*it);
369 data << updateData.comment;
370 }
371 SendPacket(&data);
372}
@ SMSG_LFG_UPDATE_PARTY
Definition: Opcodes.h:902
@ LFG_STATE_ROLECHECK
Definition: LFG.h:72
@ LFG_UPDATETYPE_ADDED_TO_QUEUE
Definition: LFG.h:62
@ LFG_UPDATETYPE_UPDATE_STATUS
Definition: LFG.h:64
@ LFG_UPDATETYPE_PROPOSAL_BEGIN
Definition: LFG.h:63

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, lfg::LFG_STATE_ROLECHECK, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PARTY, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdatePlayer()

void WorldSession::SendLfgUpdatePlayer ( lfg::LfgUpdateData const &  updateData)
294{
295 bool queued = false;
296 uint8 size = uint8(updateData.dungeons.size());
297
298 switch (updateData.updateType)
299 {
302 queued = true;
303 break;
305 queued = updateData.state == lfg::LFG_STATE_QUEUED;
306 break;
307 default:
308 break;
309 }
310
311 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PLAYER {} updatetype: {}",
312 GetPlayerInfo(), updateData.updateType);
313 WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
314 data << uint8(updateData.updateType); // Lfg Update type
315 data << uint8(size > 0); // Extra info
316 if (size)
317 {
318 data << uint8(queued); // Join the queue
319 data << uint8(0); // unk - Always 0
320 data << uint8(0); // unk - Always 0
321
322 data << uint8(size);
323 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
324 data << uint32(*it);
325 data << updateData.comment;
326 }
327 SendPacket(&data);
328}
@ SMSG_LFG_UPDATE_PLAYER
Definition: Opcodes.h:901
@ LFG_UPDATETYPE_JOIN_QUEUE
Definition: LFG.h:56

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_QUEUED, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_JOIN_QUEUE, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PLAYER, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdateProposal()

void WorldSession::SendLfgUpdateProposal ( lfg::LfgProposal const &  proposal)
535{
536 ObjectGuid guid = GetPlayer()->GetGUID();
537 ObjectGuid gguid = proposal.players.find(guid)->second.group;
538 bool silent = !proposal.isNew && gguid == proposal.group;
539 uint32 dungeonEntry = proposal.dungeonId;
540
541 LOG_DEBUG("network", "SMSG_LFG_PROPOSAL_UPDATE [{} state: {}", guid.ToString(), proposal.state);
542
543 // show random dungeon if player selected random dungeon and it's not lfg group
544 if (!silent)
545 {
546 lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
547 if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
548 dungeonEntry = (*playerDungeons.begin());
549 }
550
551 dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
552
553 WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 + 1));
554 data << uint32(dungeonEntry); // Dungeon
555 data << uint8(proposal.state); // Proposal state
556 data << uint32(proposal.id); // Proposal ID
557 data << uint32(proposal.encounters); // encounters done
558 data << uint8(silent); // Show proposal window
559 data << uint8(proposal.players.size()); // Group size
560
561 for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
562 {
563 lfg::LfgProposalPlayer const& player = it->second;
564 data << uint32(player.role); // Role
565 data << uint8(it->first == guid); // Self player
566 if (!player.group) // Player not it a group
567 {
568 data << uint8(0); // Not in dungeon
569 data << uint8(0); // Not same group
570 }
571 else
572 {
573 data << uint8(player.group == proposal.group); // In dungeon (silent)
574 data << uint8(player.group == gguid); // Same Group than player
575 }
576 data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
577 data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
578 }
579 SendPacket(&data);
580}
@ SMSG_LFG_PROPOSAL_UPDATE
Definition: Opcodes.h:895
Definition: LFGMgr.h:346
uint8 role
Proposed role.
Definition: LFGMgr.h:348
ObjectGuid group
Original group guid. 0 if no original group.
Definition: LFGMgr.h:350
LfgAnswer accept
Accept status (-1 not answer | 0 Not agree | 1 agree)
Definition: LFGMgr.h:349

References lfg::LfgProposalPlayer::accept, lfg::LfgProposal::dungeonId, lfg::LfgProposal::encounters, Object::GetGUID(), GetPlayer(), lfg::LfgProposalPlayer::group, lfg::LfgProposal::group, lfg::LfgProposal::id, lfg::LfgProposal::isNew, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, LOG_DEBUG, lfg::LfgProposal::players, lfg::LfgProposalPlayer::role, SendPacket(), sLFGMgr, SMSG_LFG_PROPOSAL_UPDATE, lfg::LfgProposal::state, and ObjectGuid::ToString().

◆ SendListInventory()

void WorldSession::SendListInventory ( ObjectGuid  guid,
uint32  vendorEntry = 0 
)
1040{
1041 LOG_DEBUG("network", "WORLD: Sent SMSG_LIST_INVENTORY");
1042
1044 if (!vendor)
1045 {
1046 LOG_DEBUG("network", "WORLD: SendListInventory - Unit ({}) not found or you can not interact with him.", vendorGuid.ToString());
1048 return;
1049 }
1050
1051 // remove fake death
1052 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
1053 {
1055 }
1056
1057 // Stop the npc if moving
1058 if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
1059 vendor->PauseMovement(pause);
1060 vendor->SetHomePosition(vendor->GetPosition());
1061
1062 SetCurrentVendor(vendorEntry);
1063
1064 VendorItemData const* items = vendorEntry ? sObjectMgr->GetNpcVendorItemList(vendorEntry) : vendor->GetVendorItems();
1065 if (!items)
1066 {
1067 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
1068 data << vendorGuid;
1069 data << uint8(0); // count == 0, next will be error code
1070 data << uint8(0); // "Vendor has no inventory"
1071 SendPacket(&data);
1072 return;
1073 }
1074
1075 uint8 itemCount = items->GetItemCount();
1076 uint8 count = 0;
1077
1078 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
1079 data << vendorGuid;
1080
1081 size_t countPos = data.wpos();
1082 data << uint8(count);
1083
1084 float discountMod = _player->GetReputationPriceDiscount(vendor);
1085
1086 for (uint8 slot = 0; slot < itemCount; ++slot)
1087 {
1088 if (VendorItem const* item = items->GetItem(slot))
1089 {
1090 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
1091 {
1092 if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
1093 {
1094 continue;
1095 }
1096 // Only display items in vendor lists for the team the
1097 // player is on. If GM on, display all items.
1098 if (!_player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeamId() == TEAM_HORDE)))
1099 {
1100 continue;
1101 }
1102
1103 // Items sold out are not displayed in list
1104 uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
1105 if (!_player->IsGameMaster() && !leftInStock)
1106 {
1107 continue;
1108 }
1109
1110 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
1111 if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
1112 {
1113 LOG_DEBUG("network", "SendListInventory: conditions not met for creature entry {} item {}", vendor->GetEntry(), item->item);
1114 continue;
1115 }
1116
1117 // reputation discount
1118 int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
1119
1120 data << uint32(slot + 1); // client expects counting to start at 1
1121 data << uint32(item->item);
1122 data << uint32(itemTemplate->DisplayInfoID);
1123 data << int32(leftInStock);
1124 data << uint32(price);
1125 data << uint32(itemTemplate->MaxDurability);
1126 data << uint32(itemTemplate->BuyCount);
1127 data << uint32(item->ExtendedCost);
1128
1129 if (++count >= MAX_VENDOR_ITEMS)
1130 {
1131 break;
1132 }
1133 }
1134 }
1135 }
1136
1137 if (count == 0)
1138 {
1139 data << uint8(0);
1140 SendPacket(&data);
1141 return;
1142 }
1143
1144 data.put<uint8>(countPos, count);
1145 SendPacket(&data);
1146}
#define sConditionMgr
Definition: ConditionMgr.h:289
std::list< Condition * > ConditionList
Definition: ConditionMgr.h:236
#define MAX_VENDOR_ITEMS
Definition: Creature.h:43
@ ITEM_FLAGS_EXTRA_ALLIANCE_ONLY
Definition: ItemTemplate.h:221
@ ITEM_FLAGS_EXTRA_HORDE_ONLY
Definition: ItemTemplate.h:220
@ SMSG_LIST_INVENTORY
Definition: Opcodes.h:445
VendorItemData const * GetVendorItems() const
Definition: Creature.cpp:2956
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition: Creature.cpp:2961
Definition: CreatureData.h:443
Definition: CreatureData.h:458
VendorItem * GetItem(uint32 slot) const
Definition: CreatureData.h:461
uint8 GetItemCount() const
Definition: CreatureData.h:469
uint32 getClassMask() const
Definition: Unit.h:1427
void SetCurrentVendor(uint32 vendorEntry)
Definition: WorldSession.h:366

References _player, BIND_WHEN_PICKED_UP, ObjectGuid::Empty, Unit::getClassMask(), Object::GetEntry(), CreatureMovementData::GetInteractionPauseTimer(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), Creature::GetMovementTemplate(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationPriceDiscount(), Player::GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), Player::IsGameMaster(), ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY, LOG_DEBUG, MAX_VENDOR_ITEMS, Unit::PauseMovement(), ByteBuffer::put(), Unit::RemoveAurasByType(), sConditionMgr, SELL_ERR_CANT_FIND_VENDOR, SendPacket(), Player::SendSellError(), SetCurrentVendor(), Creature::SetHomePosition(), SMSG_LIST_INVENTORY, sObjectMgr, SPELL_AURA_FEIGN_DEATH, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, and ByteBuffer::wpos().

Referenced by HandleListInventoryOpcode(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), npc_augustus_the_touched::OnGossipSelect(), npc_rivern_frostwind::OnGossipSelect(), npc_roxi_ramrocket::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_drake_dealer_hurlunk::OnGossipSelect(), npc_shattrathflaskvendors::OnGossipSelect(), npc_slim::OnGossipSelect(), npc_mortog_steamhead::OnGossipSelect(), npc_timothy_daniels::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), Player::OnGossipSelect(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), and npc_prof_tailor::SendActionMenu().

◆ SendNameQueryOpcode()

void WorldSession::SendNameQueryOpcode ( ObjectGuid  guid)
32{
33 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
34
35 WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 1 + 1 + 1 + 1 + 10));
36 data << guid.WriteAsPacked();
37 if (!playerData)
38 {
39 data << uint8(1); // name unknown
40 SendPacket(&data);
41 return;
42 }
43
45
46 data << uint8(0); // name known
47 data << playerData->Name; // played name
48 data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
49 data << uint8(player ? player->getRace() : playerData->Race);
50 data << uint8(playerData->Sex);
51 data << uint8(playerData->Class);
52
53 // pussywizard: optimization
54 /*Player* player = ObjectAccessor::FindConnectedPlayer(guid);
55 if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr))
56 {
57 data << uint8(1); // Name is declined
58 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
59 data << names->name[i];
60 }
61 else*/
62 data << uint8(0); // Name is not declined
63
64 SendPacket(&data);
65}
@ SMSG_NAME_QUERY_RESPONSE
Definition: Opcodes.h:111
uint8 Sex
Definition: CharacterCache.h:34

References CharacterCacheEntry::Class, ObjectAccessor::FindConnectedPlayer(), Unit::getRace(), CharacterCacheEntry::Name, CharacterCacheEntry::Race, sCharacterCache, SendPacket(), CharacterCacheEntry::Sex, SMSG_NAME_QUERY_RESPONSE, and ObjectGuid::WriteAsPacked().

Referenced by HandleNameQueryOpcode(), and lfg::LFGPlayerScript::OnMapChanged().

◆ SendNotification() [1/2]

◆ SendNotification() [2/2]

void WorldSession::SendNotification ( uint32  string_id,
  ... 
)
805{
806 char const* format = GetAcoreString(string_id);
807 if (format)
808 {
809 va_list ap;
810 char szStr[1024];
811 szStr[0] = '\0';
812 va_start(ap, string_id);
813 vsnprintf(szStr, 1024, format, ap);
814 va_end(ap);
815
816 WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
817 data << szStr;
818 SendPacket(&data);
819 }
820}

References GetAcoreString(), SendPacket(), and SMSG_NOTIFICATION.

◆ SendNotInArenaTeamPacket()

void WorldSession::SendNotInArenaTeamPacket ( uint8  type)
421{
422 WorldPacket data(SMSG_ARENA_ERROR, 4 + 1); // 886 - You are not in a %uv%u arena team
423 uint32 unk = 0;
424 data << uint32(unk); // unk(0)
425 if (!unk)
426 data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
427 SendPacket(&data);
428}
@ SMSG_ARENA_ERROR
Definition: Opcodes.h:916

References SendPacket(), and SMSG_ARENA_ERROR.

Referenced by HandleBattlemasterJoinArena().

◆ SendPacket()

void WorldSession::SendPacket ( WorldPacket const *  packet)

Send a packet to the client.

208{
209 if (packet->GetOpcode() == NULL_OPCODE)
210 {
211 LOG_ERROR("network.opcode", "{} send NULL_OPCODE", GetPlayerInfo());
212 return;
213 }
214
215 if (!m_Socket)
216 return;
217
218#if defined(ACORE_DEBUG)
219 // Code for network use statistic
220 static uint64 sendPacketCount = 0;
221 static uint64 sendPacketBytes = 0;
222
223 static time_t firstTime = GameTime::GetGameTime().count();
224 static time_t lastTime = firstTime; // next 60 secs start time
225
226 static uint64 sendLastPacketCount = 0;
227 static uint64 sendLastPacketBytes = 0;
228
229 time_t cur_time = GameTime::GetGameTime().count();
230
231 if ((cur_time - lastTime) < 60)
232 {
233 sendPacketCount += 1;
234 sendPacketBytes += packet->size();
235
236 sendLastPacketCount += 1;
237 sendLastPacketBytes += packet->size();
238 }
239 else
240 {
241 uint64 minTime = uint64(cur_time - lastTime);
242 uint64 fullTime = uint64(lastTime - firstTime);
243
244 LOG_DEBUG("network", "Send all time packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {} time: {}", sendPacketCount, sendPacketBytes, float(sendPacketCount) / fullTime, float(sendPacketBytes) / fullTime, uint32(fullTime));
245
246 LOG_DEBUG("network", "Send last min packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {}", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount) / minTime, float(sendLastPacketBytes) / minTime);
247
248 lastTime = cur_time;
249 sendLastPacketCount = 1;
250 sendLastPacketBytes = packet->wpos(); // wpos is real written size
251 }
252#endif // !ACORE_DEBUG
253
254 if (!sScriptMgr->CanPacketSend(this, *packet))
255 {
256 return;
257 }
258
259 LOG_TRACE("network.opcode", "S->C: {} {}", GetPlayerInfo(), GetOpcodeNameForLogging(static_cast<OpcodeServer>(packet->GetOpcode())));
260 m_Socket->SendPacket(*packet);
261}
@ NULL_OPCODE
Definition: Opcodes.h:1347

References GameTime::GetGameTime(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), LOG_DEBUG, LOG_ERROR, LOG_TRACE, m_Socket, NULL_OPCODE, ByteBuffer::size(), sScriptMgr, and ByteBuffer::wpos().

Referenced by Pet::_LoadSpellCooldowns(), Guild::_SendBankList(), Player::_StoreOrEquipNewItem(), InstanceMap::AddPlayerToMap(), Player::AddRunePower(), Player::addSpell(), Player::ApplyEquipCooldown(), TotemAI::AttackStart(), Player::BindToInstance(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), SocialMgr::BroadcastToFriendListers(), Player::BuildPlayerRepop(), Player::CharmSpellInitialize(), Player::CheckDuelDistance(), Player::ConvertRune(), Object::DestroyForPlayer(), Group::Disband(), Spell::EffectDuel(), Spell::EffectSummonPlayer(), Spell::EffectSummonRaFFriend(), Player::EquipItem(), AuctionListItemsDelayEvent::Execute(), BGQueueInviteEvent::Execute(), SendEncounterUnit::Execute(), Player::GetAurasForTarget(), ChannelMgr::GetChannel(), HandleAlterAppearance(), HandleArenaTeamInviteOpcode(), HandleAuctionListBidderItems(), HandleAuctionListOwnerItemsEvent(), HandleAuctionListPendingSales(), AuraEffect::HandleAuraSetVehicle(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBuyBankSlotOpcode(), HandleCalendarGetCalendar(), HandleCalendarGetNumPending(), HandleCharCustomize(), HandleCharEnum(), HandleChatIgnoredOpcode(), HandleComplainOpcode(), HandleCorpseMapPositionQuery(), HandleCorpseQueryOpcode(), HandleCreatureQueryOpcode(), debug_commandscript::HandleDebugSendChannelNotifyCommand(), debug_commandscript::HandleDebugSendChatMsgCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), debug_commandscript::HandleDebugSendSpellFailCommand(), spell_gen_spirit_healer_res::HandleDummy(), HandleEquipmentSetUse(), HandleGameObjectQueryOpcode(), HandleGetChannelMemberCount(), HandleGetMailList(), HandleGMResponseResolve(), HandleGMTicketCreateOpcode(), HandleGMTicketDeleteOpcode(), HandleGMTicketSystemStatusOpcode(), HandleGMTicketUpdateOpcode(), HandleGrantLevel(), HandleGroupDeclineOpcode(), HandleGroupInviteOpcode(), HandleInitiateTradeOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleItemNameQueryOpcode(), HandleItemQuerySingleOpcode(), HandleItemTextQuery(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleMirrorImageDataRequest(), modify_commandscript::HandleModifySpellCommand(), HandleNpcTextQueryOpcode(), HandleOfferPetitionOpcode(), HandlePageTextQueryOpcode(), HandlePetActionHelper(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), HandlePlayerLoginToCharInWorld(), HandlePVPLogDataOpcode(), Guild::HandleQuery(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestPOIQuery(), HandleReadItem(), HandleRealmSplitOpcode(), HandleRequestAccountData(), HandleRequestPartyMemberStatsOpcode(), Guild::HandleRoster(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), misc_commandscript::HandleSkirmishCommand(), HandleTalentWipeConfirmOpcode(), HandleTrainerBuySpellOpcode(), HandleTurnInPetitionOpcode(), HandleUpdateAccountData(), HandleWhoisOpcode(), HandleWhoOpcode(), HandleWorldStateUITimerUpdate(), WardenWin::InitializeModule(), ArenaTeam::Inspect(), BattlegroundQueue::InviteGroupToBG(), Unit::JumpTo(), Unit::KnockbackFrom(), LogoutPlayer(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), GameObject::ModifyHealth(), Player::ModifySpellCooldown(), npc_wg_demolisher_engineer::OnGossipSelect(), InstanceMap::PermBindAllPlayers(), Player::PetSpellInitialize(), Battleground::PlayerAddedToBGCheckIfBGIsRunning(), MapMgr::PlayerCannotEnter(), Player::PossessSpellInitialize(), Player::ProhibitSpellSchool(), ArenaTeam::Query(), Player::RefundItem(), Group::RemoveMember(), Player::RemovePet(), Battleground::RemovePlayerAtLeave(), Player::RepopAtGraveyard(), WardenMac::RequestChecks(), WardenWin::RequestChecks(), WardenMac::RequestHash(), WardenWin::RequestHash(), Warden::RequestModule(), Player::ResurrectPlayer(), Player::ResyncRunes(), Player::RewardHonor(), ArenaTeam::Roster(), Player::SatisfyQuestLog(), SendAccountDataTimes(), Player::SendActionButtons(), SendActivateTaxiReply(), SendAddonsInfo(), AchievementMgr::SendAllAchievementData(), BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(), Battlefield::SendAreaSpiritHealerQueryOpcode(), SendAreaTriggerMessage(), SendArenaTeamCommandResult(), SendAttackStop(), Player::SendAttackSwingBadFacingAttack(), Player::SendAttackSwingCancelAttack(), Player::SendAttackSwingCantAttack(), Player::SendAttackSwingDeadTarget(), Player::SendAttackSwingNotInRange(), SendAuctionBidderNotification(), SendAuctionCommandResult(), SendAuctionHello(), SendAuctionOwnerNotification(), SendAuthResponse(), SendAuthWaitQueue(), Guild::SendBankLog(), SendBattleGroundList(), SendBfEntered(), SendBfInvitePlayerToQueue(), SendBfInvitePlayerToWar(), SendBfLeaveMessage(), SendBfQueueInviteResponse(), SendBindPoint(), Player::SendBuyError(), SendCalendarRaidLockout(), SendCalendarRaidLockoutUpdated(), Player::SendCanTakeQuestResponse(), Spell::SendCastResult(), SendCharCreate(), SendCharCustomize(), SendCharDelete(), SendCharFactionChange(), SendCharRename(), SendChatRestrictedNotice(), SendClientCacheVersion(), PlayerMenu::SendCloseGossip(), Guild::SendCommandResult(), Player::SendCorpseReclaimDelay(), Player::SendDirectMessage(), SendDiscoverNewTaxiNode(), Player::SendDuelCountdown(), Player::SendDungeonDifficulty(), Player::SendEquipError(), Player::SendEquipmentSetList(), Guild::SendEventLog(), Player::SendExplorationExperience(), SocialMgr::SendFriendStatus(), PlayerMenu::SendGossipMenu(), Guild::SendInfo(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInitialSpells(), Map::SendInitSelf(), Map::SendInitTransports(), Player::SendInitWorldStates(), BattlefieldWG::SendInitWorldStatesTo(), Player::SendInstanceResetWarning(), SendItemEnchantTimeUpdate(), SendLearnNewTaxiNode(), Player::SendLearnPacket(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Player::SendLogXPGain(), Group::SendLootAllPassed(), Group::SendLootRoll(), Group::SendLootRollWon(), Group::SendLootStartRoll(), Group::SendLootStartRollToPlayer(), Player::SendMailResult(), Player::SendMessageToSetInRange(), Player::SendMessageToSetInRange_OwnTeam(), Warden::SendModuleToClient(), Guild::SendMoneyInfo(), SendNameQueryOpcode(), Player::SendNewItem(), Player::SendNewMail(), CreatureTextMgr::SendNonChatPacket(), SendNotification(), Player::SendNotifyLootItemRemoved(), Player::SendNotifyLootMoneyRemoved(), SendNotInArenaTeamPacket(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), SendPartyResult(), Guild::SendPermissions(), Unit::SendPetActionFeedback(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), SendPetitionQueryOpcode(), SendPetitionShowList(), SendPetNameInvalid(), SendPetNameQuery(), Unit::SendPetTalk(), SendPlayerAmbiguousNotice(), SendPlayerNotFoundNotice(), WorldObject::SendPlayMusic(), PlayerMenu::SendPointOfInterest(), Player::SendProficiency(), Player::SendPushToPartyResponse(), SendQueryTimeResponse(), Player::SendQuestComplete(), Player::SendQuestConfirmAccept(), Player::SendQuestFailed(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestGiverStatus(), Player::SendQuestGiverStatusMultiple(), PlayerMenu::SendQuestQueryResponse(), Player::SendQuestReward(), Player::SendQuestTimerFailed(), Player::SendQuestUpdateAddCreatureOrGo(), Player::SendQuestUpdateAddItem(), Player::SendQuestUpdateAddPlayer(), lfg::LFGMgr::SendRaidBrowserCachedList(), Player::SendRaidDifficulty(), Player::SendRaidInfo(), Player::SendRefundInfo(), Player::SendRemoveControlBar(), Map::SendRemoveTransports(), Player::SendResetFailedNotify(), Player::SendResetInstanceFailed(), Player::SendResetInstanceSuccess(), AchievementMgr::SendRespondInspectAchievements(), GmTicket::SendResponse(), Spell::SendResurrectRequest(), Player::SendSavedInstances(), Guild::SendSaveEmblemResult(), Player::SendSellError(), SendSetPhaseShift(), SendSetPlayerDeclinedNamesResult(), SendShowBank(), SendShowMailBox(), PlayerSocial::SendSocialList(), SendStablePet(), SendStableResult(), ArenaTeam::SendStats(), ChatHandler::SendSysMessage(), SendTabardVendorActivate(), Player::SendTalentsInfoData(), Player::SendTalentWipeConfirm(), Group::SendTargetIconList(), SendTaxiMenu(), SendTaxiStatus(), Player::SendTeleportAckPacket(), Guild::BankTab::SendText(), TicketMgr::SendTicket(), SendTimeSync(), Item::SendTimeUpdate(), Acore::VisibleNotifier::SendToSelf(), SendTradeStatus(), SendTrainerList(), Player::SendTransferAborted(), BattlegroundSA::SendTransportInit(), BattlegroundSA::SendTransportsRemove(), SendTutorialsData(), Item::SendUpdateSockets(), Group::SendUpdateToPlayer(), Object::SendUpdateToPlayer(), SendUpdateTrade(), SendWrongFactionNotice(), Player::SetBindPoint(), Player::SetClientControl(), Player::SetEquipmentSet(), Player::SetMovement(), Unit::SetStandState(), Player::SetTitle(), Player::TeleportTo(), GameObject::Update(), Player::UpdateForQuestWorldObjects(), Player::UpdateHomebindTime(), Group::UpdatePlayerOutOfRange(), Player::UpdateTriggerVisibility(), GameObject::Use(), Player::VehicleSpellInitialize(), and Player::Whisper().

◆ SendPartyResult()

void WorldSession::SendPartyResult ( PartyOperation  operation,
std::string const &  member,
PartyResult  res,
uint32  val = 0 
)
51{
52 WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
53 data << uint32(operation);
54 data << member;
55 data << uint32(res);
56 data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
57
58 SendPacket(&data);
59}
@ SMSG_PARTY_COMMAND_RESULT
Definition: Opcodes.h:157

References SendPacket(), and SMSG_PARTY_COMMAND_RESULT.

Referenced by HandleGroupAcceptOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), and HandleGroupUninviteOpcode().

◆ SendPetitionQueryOpcode()

void WorldSession::SendPetitionQueryOpcode ( ObjectGuid  petitionguid)
280{
281 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
282 if (!petition)
283 {
284 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString());
285 return;
286 }
287
288 uint8 type = petition->petitionType;
289 WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4 + 8 + petition->petitionName.size() + 1 + 1 + 4 * 12 + 2 + 10));
290 data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as petition low guid
291 data << petition->ownerGuid; // charter owner guid
292 data << petition->petitionName; // name (guild/arena team)
293 data << uint8(0); // some string
294 if (type == GUILD_CHARTER_TYPE)
295 {
296 uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
297 data << uint32(needed);
298 data << uint32(needed);
299 data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
300 }
301 else
302 {
303 data << uint32(type - 1);
304 data << uint32(type - 1);
305 data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
306 }
307 data << uint32(0); // 5
308 data << uint32(0); // 6
309 data << uint32(0); // 7
310 data << uint32(0); // 8
311 data << uint16(0); // 9 2 bytes field
312 data << uint32(0); // 10
313 data << uint32(0); // 11
314 data << uint32(0); // 13 count of next strings?
315
316 for (int i = 0; i < 10; ++i)
317 data << uint8(0); // some string
318
319 data << uint32(0); // 14
320
321 data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team
322
323 SendPacket(&data);
324}
@ SMSG_PETITION_QUERY_RESPONSE
Definition: Opcodes.h:485

References CONFIG_MIN_PETITION_SIGNS, ObjectGuid::GetCounter(), GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::ownerGuid, Petition::petitionName, Petition::petitionType, SendPacket(), SMSG_PETITION_QUERY_RESPONSE, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by HandlePetitionQueryOpcode(), and Player::RemovePetitionsAndSigns().

◆ SendPetitionShowList()

void WorldSession::SendPetitionShowList ( ObjectGuid  guid)
821{
823 if (!creature)
824 {
825 LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
826 return;
827 }
828
829 WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6);
830 data << guid; // npc guid
831
832 // For guild default
833 uint32 CharterEntry = GUILD_CHARTER;
834 uint32 CharterDispayID = CHARTER_DISPLAY_ID;
835 uint32 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
836
837 if (creature->IsTabardDesigner())
838 {
839 sScriptMgr->PetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
840
841 data << uint8(1); // count
842 data << uint32(1); // index
843 data << CharterEntry; // charter entry
844 data << CharterDispayID; // charter display id
845 data << CharterCost; // charter cost
846 data << uint32(0); // unknown
847 data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs
848 }
849 else
850 {
851 // For 2v2 default
852 CharterEntry = ARENA_TEAM_CHARTER_2v2;
853 CharterDispayID = CHARTER_DISPLAY_ID;
854 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
855
856 // 2v2
857 data << uint8(3); // count
858 sScriptMgr->PetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
859 data << uint32(1); // index
860 data << CharterEntry; // charter entry
861 data << CharterDispayID; // charter display id
862 data << CharterCost; // charter cost
863 data << uint32(2); // unknown
864 data << uint32(2); // required signs?
865
866 // For 3v3 default
867 CharterEntry = ARENA_TEAM_CHARTER_3v3;
868 CharterDispayID = CHARTER_DISPLAY_ID;
869 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
870
871 // 3v3
872 sScriptMgr->PetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
873 data << uint32(2); // index
874 data << CharterEntry; // charter entry
875 data << CharterDispayID; // charter display id
876 data << CharterCost; // charter cost
877 data << uint32(3); // unknown
878 data << uint32(3); // required signs?
879
880 // For 3v3 default
881 CharterEntry = ARENA_TEAM_CHARTER_5v5;
882 CharterDispayID = CHARTER_DISPLAY_ID;
883 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
884
885 // 5v5
886 sScriptMgr->PetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
887 data << uint32(3); // index
888 data << CharterEntry; // charter entry
889 data << CharterDispayID; // charter display id
890 data << CharterCost; // charter cost
891 data << uint32(5); // unknown
892 data << uint32(5); // required signs?
893 }
894
895 SendPacket(&data);
896 LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST");
897}
#define CHARTER_DISPLAY_ID
Definition: PetitionMgr.h:26
@ SMSG_PETITION_SHOWLIST
Definition: Opcodes.h:474

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5, CHARTER_DISPLAY_ID, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MIN_PETITION_SIGNS, Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, Unit::IsTabardDesigner(), LOG_DEBUG, SendPacket(), SMSG_PETITION_SHOWLIST, sScriptMgr, sWorld, ObjectGuid::ToString(), and UNIT_NPC_FLAG_PETITIONER.

Referenced by HandlePetitionShowListOpcode(), and Player::OnGossipSelect().

◆ SendPetNameInvalid()

void WorldSession::SendPetNameInvalid ( uint32  error,
std::string const &  name,
DeclinedName declinedName 
)
1109{
1110 WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
1111 data << uint32(error);
1112 data << name;
1113 if (declinedName)
1114 {
1115 data << uint8(1);
1116 for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1117 data << declinedName->name[i];
1118 }
1119 else
1120 data << uint8(0);
1121 SendPacket(&data);
1122}
@ SMSG_PET_NAME_INVALID
Definition: Opcodes.h:406

References MAX_DECLINED_NAME_CASES, DeclinedName::name, SendPacket(), and SMSG_PET_NAME_INVALID.

Referenced by HandlePetRename().

◆ SendPetNameQuery()

void WorldSession::SendPetNameQuery ( ObjectGuid  guid,
uint32  petnumber 
)
614{
616 if (!pet)
617 {
618 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
619 data << uint32(petnumber);
620 data << uint8(0);
621 data << uint32(0);
622 data << uint8(0);
623 SendPacket(&data);
624 return;
625 }
626
627 std::string name;
629 {
630 // Use localized creature name for the mage pet
632 if (loc_idx != DEFAULT_LOCALE)
633 name = pet->GetNameForLocaleIdx(loc_idx);
634 else
635 name = pet->GetCreatureTemplate()->Name;
636 }
637 else
638 name = pet->GetName();
639
640 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + name.size() + 1));
641 data << uint32(petnumber);
642 data << name.c_str();
644
645 if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
646 {
647 data << uint8(1);
648 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
649 data << ((Pet*)pet)->GetDeclinedNames()->name[i];
650 }
651 else
652 data << uint8(0);
653
654 SendPacket(&data);
655}
@ NPC_WATER_ELEMENTAL_PERM
Definition: PetDefines.h:106
@ SMSG_PET_NAME_QUERY_RESPONSE
Definition: Opcodes.h:113
std::string const & GetNameForLocaleIdx(LocaleConstant locale_idx) const override
Definition: Creature.cpp:3039

References _player, DEFAULT_LOCALE, ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Object::GetEntry(), WorldObject::GetName(), Creature::GetNameForLocaleIdx(), GetSessionDbLocaleIndex(), Object::GetUInt32Value(), Unit::IsPet(), MAX_DECLINED_NAME_CASES, CreatureTemplate::Name, NPC_WATER_ELEMENTAL_PERM, SendPacket(), SMSG_PET_NAME_QUERY_RESPONSE, and UNIT_FIELD_PET_NAME_TIMESTAMP.

Referenced by HandlePetNameQuery().

◆ SendPlayerAmbiguousNotice()

void WorldSession::SendPlayerAmbiguousNotice ( std::string const &  name)
822{
823 WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size() + 1);
824 data << name;
825 SendPacket(&data);
826}
@ SMSG_CHAT_PLAYER_AMBIGUOUS
Definition: Opcodes.h:843

References SendPacket(), and SMSG_CHAT_PLAYER_AMBIGUOUS.

◆ SendPlayerNotFoundNotice()

void WorldSession::SendPlayerNotFoundNotice ( std::string const &  name)
815{
816 WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size() + 1);
817 data << name;
818 SendPacket(&data);
819}
@ SMSG_CHAT_PLAYER_NOT_FOUND
Definition: Opcodes.h:711

References SendPacket(), and SMSG_CHAT_PLAYER_NOT_FOUND.

Referenced by HandleMessagechatOpcode().

◆ SendQueryTimeResponse()

void WorldSession::SendQueryTimeResponse ( )
84{
85 auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
86
88 data << uint32(GameTime::GetGameTime().count());
89 data << uint32(timeResponse.count());
90 SendPacket(&data);
91}
@ SMSG_QUERY_TIME_RESPONSE
Definition: Opcodes.h:493

References GameTime::GetGameTime(), SendPacket(), SMSG_QUERY_TIME_RESPONSE, and sWorld.

Referenced by HandleGMTicketGetTicketOpcode(), and HandleQueryTimeOpcode().

◆ SendSetPhaseShift()

void WorldSession::SendSetPhaseShift ( uint32  phaseShift)
1671{
1673 data << uint32(PhaseShift);
1674 SendPacket(&data);
1675}
@ SMSG_SET_PHASE_SHIFT
Definition: Opcodes.h:1178

References SendPacket(), and SMSG_SET_PHASE_SHIFT.

Referenced by debug_commandscript::HandleDebugSendSetPhaseShiftCommand().

◆ SendSetPlayerDeclinedNamesResult()

void WorldSession::SendSetPlayerDeclinedNamesResult ( DeclinedNameResult  result,
ObjectGuid  guid 
)
2605{
2607 data << uint32(result);
2608 data << guid;
2609 SendPacket(&data);
2610}
@ SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
Definition: Opcodes.h:1080

References SendPacket(), and SMSG_SET_PLAYER_DECLINED_NAMES_RESULT.

Referenced by HandleSetPlayerDeclinedNames().

◆ SendShowBank()

void WorldSession::SendShowBank ( ObjectGuid  guid)

◆ SendShowMailBox()

void WorldSession::SendShowMailBox ( ObjectGuid  guid)
73{
75 data << guid;
76 SendPacket(&data);
77}
@ SMSG_SHOW_MAILBOX
Definition: Opcodes.h:693

References SendPacket(), and SMSG_SHOW_MAILBOX.

Referenced by misc_commandscript::HandleMailBoxCommand(), and npc_pet_gen_argent_pony_bridle::OnGossipSelect().

◆ SendSpiritResurrect()

void WorldSession::SendSpiritResurrect ( )
391{
392 _player->ResurrectPlayer(0.5f, true);
393
394 _player->DurabilityLossAll(0.25f, true);
395
396 // get corpse nearest graveyard
397 GraveyardStruct const* corpseGrave = nullptr;
398
399 // Search for any graveyards near the player's corpse.
400 corpseGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId(), _player->HasCorpse());
401
402 // now can spawn bones
404
405 // teleport to nearest from corpse graveyard, if different from nearest to player ghost
406 if (corpseGrave)
407 {
408 GraveyardStruct const* ghostGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId());
409
410 if (corpseGrave != ghostGrave)
411 _player->TeleportTo(corpseGrave->Map, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
412 // or update at original position
413 //else
414 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
415 }
416 // or update at original position
417 //else
418 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
419}
void DurabilityLossAll(double percent, bool inventory)
Definition: Player.cpp:4617

References _player, Player::DurabilityLossAll(), Position::GetOrientation(), Player::GetTeamId(), Player::HasCorpse(), GraveyardStruct::Map, Player::ResurrectPlayer(), sGraveyard, Player::SpawnCorpseBones(), Player::TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by HandleSpiritHealerActivateOpcode().

◆ SendStablePet()

void WorldSession::SendStablePet ( ObjectGuid  guid)
484{
485 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
486
487 WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
488 data << guid;
489 size_t wpos = data.wpos();
490 data << uint8(0); // place holder for slot show number
491
492 PetStable* petStable = GetPlayer()->GetPetStable();
493 if (!petStable)
494 {
495 data << uint8(0); // stable slots
496 SendPacket(&data);
497 return;
498 }
499
500 data << uint8(petStable->MaxStabledPets);
501
502 uint8 num = 0; // counter for place holder
503
504 // not let move dead pet in slot
505 if (petStable->CurrentPet)
506 {
507 PetStable::PetInfo const& pet = *petStable->CurrentPet;
508 data << uint32(pet.PetNumber);
509 data << uint32(pet.CreatureId);
510 data << uint32(pet.Level);
511 data << pet.Name; // petname
512 data << uint8(1); // flags: 1 active, 2 inactive
513 ++num;
514 }
515 else
516 {
517 if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
518 {
519 data << uint32(pet->PetNumber);
520 data << uint32(pet->CreatureId);
521 data << uint32(pet->Level);
522 data << pet->Name; // petname
523 data << uint8(1); // flags: 1 active, 2 inactive
524 ++num;
525 }
526 }
527
528 for (Optional<PetStable::PetInfo> const& stabledSlot : petStable->StabledPets)
529 {
530 if (stabledSlot)
531 {
532 PetStable::PetInfo const& pet = *stabledSlot;
533 data << uint32(pet.PetNumber);
534 data << uint32(pet.CreatureId);
535 data << uint32(pet.Level);
536 data << pet.Name; // petname
537 data << uint8(2); // flags: 1 active, 2 inactive
538 ++num;
539 }
540 }
541
542 data.put<uint8>(wpos, num); // set real data to placeholder
543 SendPacket(&data);
544}
@ MSG_LIST_STABLED_PETS
Definition: Opcodes.h:653
PetInfo const * GetUnslottedHunterPet() const
Definition: PetDefines.h:225
Definition: PetDefines.h:200
uint32 CreatureId
Definition: PetDefines.h:206
uint8 Level
Definition: PetDefines.h:214
std::string Name
Definition: PetDefines.h:203
uint32 PetNumber
Definition: PetDefines.h:205

References PetStable::PetInfo::CreatureId, PetStable::CurrentPet, Player::GetPetStable(), GetPlayer(), PetStable::GetUnslottedHunterPet(), PetStable::PetInfo::Level, LOG_DEBUG, PetStable::MaxStabledPets, MSG_LIST_STABLED_PETS, PetStable::PetInfo::Name, PetStable::PetInfo::PetNumber, ByteBuffer::put(), SendPacket(), PetStable::StabledPets, and ByteBuffer::wpos().

Referenced by AuraEffect::HandleAuraOpenStable(), HandleListStabledPetsOpcode(), and Player::OnGossipSelect().

◆ SendStablePetCallback()

void WorldSession::SendStablePetCallback ( ObjectGuid  guid,
PreparedQueryResult  result 
)

◆ SendStableResult()

void WorldSession::SendStableResult ( uint8  guid)
547{
549 data << uint8(res);
550 SendPacket(&data);
551}
@ SMSG_STABLE_RESULT
Definition: Opcodes.h:657

References SendPacket(), and SMSG_STABLE_RESULT.

Referenced by HandleBuyStableSlot(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ SendTabardVendorActivate()

void WorldSession::SendTabardVendorActivate ( ObjectGuid  guid)
66{
68 data << guid;
69 SendPacket(&data);
70}
@ MSG_TABARDVENDOR_ACTIVATE
Definition: Opcodes.h:528

References MSG_TABARDVENDOR_ACTIVATE, and SendPacket().

Referenced by HandleTabardVendorActivateOpcode(), and Player::OnGossipSelect().

◆ SendTaxiMenu()

void WorldSession::SendTaxiMenu ( Creature unit)
90{
91 // find current node
92 uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
93
94 if (curloc == 0)
95 return;
96
97 bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
98 if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
99
100 LOG_DEBUG("network", "WORLD: CMSG_TAXINODE_STATUS_QUERY {} ", curloc);
101
102 WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
103 data << uint32(1);
104 data << unit->GetGUID();
105 data << uint32(curloc);
106 GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
107 SendPacket(&data);
108
109 LOG_DEBUG("network", "WORLD: Sent SMSG_SHOWTAXINODES");
110
111 GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
112}
@ SMSG_SHOWTAXINODES
Definition: Opcodes.h:455
bool isTaxiCheater() const
Definition: Player.h:1140
void AppendTaximaskTo(ByteBuffer &data, bool all)
Definition: PlayerTaxi.cpp:116

References PlayerTaxi::AppendTaximaskTo(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), Player::isTaxiCheater(), LOG_DEBUG, Player::m_taxi, SendPacket(), Player::SetTaxiCheater(), SMSG_SHOWTAXINODES, and sObjectMgr.

Referenced by HandleTaxiQueryAvailableNodes(), and Player::OnGossipSelect().

◆ SendTaxiStatus()

void WorldSession::SendTaxiStatus ( ObjectGuid  guid)
39{
40 Player* const player = GetPlayer();
41 Creature* unit = ObjectAccessor::GetCreature(*player, guid);
42 if (!unit || unit->IsHostileTo(player) || !unit->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
43 {
44 LOG_DEBUG("network", "WorldSession::SendTaxiStatus - Unit ({}) not found.", guid.ToString());
45 return;
46 }
47
48 // find taxi node
49 uint32 nearest = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), player->GetTeamId());
50 if (!nearest)
51 {
52 return;
53 }
54
56 data << guid;
57 data << uint8(player->m_taxi.IsTaximaskNodeKnown(nearest) ? 1 : 0);
58 SendPacket(&data);
59 LOG_DEBUG("network", "WORLD: Sent SMSG_TAXINODE_STATUS");
60}
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition: PlayerTaxi.h:36
bool HasNpcFlag(NPCFlags flags) const
Definition: Unit.h:1646

References ObjectAccessor::GetCreature(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), LOG_DEBUG, Player::m_taxi, SendPacket(), SMSG_TAXINODE_STATUS, sObjectMgr, ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by HandleTaxiNodeStatusQueryOpcode().

◆ SendTimeSync()

void WorldSession::SendTimeSync ( )
1649{
1652 SendPacket(&data);
1653
1655
1656 // Schedule next sync in 10 sec (except for the 2 first packets, which are spaced by only 5s)
1657 _timeSyncTimer = _timeSyncNextCounter == 0 ? 5000 : 10000;
1659}
@ SMSG_TIME_SYNC_REQ
Definition: Opcodes.h:942

References _pendingTimeSyncRequests, _timeSyncNextCounter, _timeSyncTimer, getMSTime(), SendPacket(), and SMSG_TIME_SYNC_REQ.

Referenced by Player::SendInitialPacketsAfterAddToMap(), and Update().

◆ SendTradeStatus()

void WorldSession::SendTradeStatus ( TradeStatus  status)
33{
34 WorldPacket data;
35
36 switch (status)
37 {
39 data.Initialize(SMSG_TRADE_STATUS, 4 + 8);
40 data << uint32(status);
41 data << uint64(0);
42 break;
44 data.Initialize(SMSG_TRADE_STATUS, 4 + 4);
45 data << uint32(status);
46 data << uint32(0); // added in 2.4.0
47 break;
49 data.Initialize(SMSG_TRADE_STATUS, 4 + 4 + 1 + 4);
50 data << uint32(status);
51 data << uint32(0);
52 data << uint8(0);
53 data << uint32(0);
54 break;
57 data.Initialize(SMSG_TRADE_STATUS, 4 + 1);
58 data << uint32(status);
59 data << uint8(0);
60 break;
61 default:
63 data << uint32(status);
64 break;
65 }
66
67 SendPacket(&data);
68}
@ TRADE_STATUS_ONLY_CONJURED
Definition: SharedDefines.h:3544

References WorldPacket::Initialize(), SendPacket(), SMSG_TRADE_STATUS, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ELIGIBLE, TRADE_STATUS_ONLY_CONJURED, and TRADE_STATUS_OPEN_WINDOW.

Referenced by HandleAcceptTradeOpcode(), HandleBeginTradeOpcode(), HandleInitiateTradeOpcode(), HandleSetTradeItemOpcode(), SendCancelTrade(), TradeData::SetAccepted(), and TradeData::SetMoney().

◆ SendTrainerList() [1/2]

◆ SendTrainerList() [2/2]

void WorldSession::SendTrainerList ( ObjectGuid  guid,
std::string const &  strTitle 
)
94{
95 LOG_DEBUG("network", "WORLD: SendTrainerList");
96
98 if (!unit)
99 {
100 LOG_DEBUG("network", "WORLD: SendTrainerList - Unit ({}) not found or you can not interact with him.", guid.ToString());
101 return;
102 }
103
104 // remove fake death
105 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
107
108 CreatureTemplate const* ci = unit->GetCreatureTemplate();
109
110 if (!ci)
111 {
112 LOG_DEBUG("network", "WORLD: SendTrainerList - ({}) NO CREATUREINFO!", guid.ToString());
113 return;
114 }
115
116 TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
117 if (!trainer_spells)
118 {
119 LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for creature ({})", guid.ToString());
120 return;
121 }
122
123 WorldPacket data(SMSG_TRAINER_LIST, 8 + 4 + 4 + trainer_spells->spellList.size() * 38 + strTitle.size() + 1);
124 data << guid;
125 data << uint32(trainer_spells->trainerType);
126
127 size_t count_pos = data.wpos();
128 data << uint32(trainer_spells->spellList.size());
129
130 // reputation discount
131 float fDiscountMod = _player->GetReputationPriceDiscount(unit);
132 bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
133
134 uint32 count = 0;
135 for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
136 {
137 TrainerSpell const* tSpell = &itr->second;
138
139 bool valid = true;
140 bool primary_prof_first_rank = false;
141 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
142 {
143 if (!tSpell->learnedSpell[i])
144 continue;
146 {
147 valid = false;
148 break;
149 }
150 SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
151 if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
152 primary_prof_first_rank = true;
153 }
154
155 if (!valid)
156 continue;
157
158 if (tSpell->reqSpell && !_player->HasSpell(tSpell->reqSpell))
159 {
160 continue;
161 }
162
164
165 data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
166 data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
167 data << uint32(floor(tSpell->spellCost * fDiscountMod));
168
169 data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
170 // primary prof. learn confirmation dialog
171 data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
172 data << uint8(tSpell->reqLevel);
173 data << uint32(tSpell->reqSkill);
174 data << uint32(tSpell->reqSkillValue);
175 //prev + req or req + 0
176 uint8 maxReq = 0;
177 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
178 {
179 if (!tSpell->learnedSpell[i])
180 continue;
181 if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
182 {
183 data << uint32(prevSpellId);
184 ++maxReq;
185 }
186 if (maxReq == 3)
187 break;
188 SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
189 for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
190 {
191 data << uint32(itr2->second);
192 ++maxReq;
193 }
194 if (maxReq == 3)
195 break;
196 }
197 while (maxReq < 3)
198 {
199 data << uint32(0);
200 ++maxReq;
201 }
202
203 ++count;
204 }
205
206 data << strTitle;
207
208 data.put<uint32>(count_pos, count);
209 SendPacket(&data);
210}
TrainerSpellState
Definition: Player.h:213
@ TRAINER_SPELL_GREEN_DISABLED
Definition: Player.h:217
std::pair< SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator > SpellsRequiringSpellMapBounds
Definition: SpellMgr.h:563
@ SMSG_TRAINER_LIST
Definition: Opcodes.h:463
uint32 reqSkillValue
Definition: CreatureData.h:506
uint32 learnedSpell[3]
Definition: CreatureData.h:508
uint32 reqSkill
Definition: CreatureData.h:505
uint32 reqLevel
Definition: CreatureData.h:507
TrainerSpellMap spellList
Definition: CreatureData.h:522
uint32 trainerType
Definition: CreatureData.h:523
bool IsSpellFitByClassAndRace(uint32 spell_id) const
Definition: Player.cpp:12258
uint32 GetFreePrimaryProfessionPoints() const
Definition: Player.h:1722
bool IsPrimaryProfessionFirstRank() const
Definition: SpellInfo.cpp:967

References _player, Creature::GetCreatureTemplate(), Player::GetFreePrimaryProfessionPoints(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::GetReputationPriceDiscount(), Creature::GetTrainerSpells(), Player::GetTrainerSpellState(), Player::HasSpell(), SpellInfo::IsPrimaryProfessionFirstRank(), Player::IsSpellFitByClassAndRace(), TrainerSpell::learnedSpell, LOG_DEBUG, MAX_SPELL_EFFECTS, ByteBuffer::put(), Unit::RemoveAurasByType(), TrainerSpell::reqLevel, TrainerSpell::reqSkill, TrainerSpell::reqSkillValue, TrainerSpell::reqSpell, SendPacket(), SMSG_TRAINER_LIST, TrainerSpell::spell, SPELL_AURA_FEIGN_DEATH, TrainerSpell::spellCost, TrainerSpellData::spellList, sSpellMgr, ObjectGuid::ToString(), TRAINER_SPELL_GREEN, TRAINER_SPELL_GREEN_DISABLED, TrainerSpellData::trainerType, UNIT_NPC_FLAG_TRAINER, UNIT_STATE_DIED, and ByteBuffer::wpos().

◆ SendTutorialsData()

void WorldSession::SendTutorialsData ( )
957{
959 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
960 data << m_Tutorials[i];
961 SendPacket(&data);
962}
@ SMSG_TUTORIAL_FLAGS
Definition: Opcodes.h:283

References m_Tutorials, MAX_ACCOUNT_TUTORIAL_VALUES, SendPacket(), and SMSG_TUTORIAL_FLAGS.

Referenced by InitializeSessionCallback().

◆ SendUpdateTrade()

void WorldSession::SendUpdateTrade ( bool  trader_data = true)
83{
84 TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
85
86 WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1 + 4 + 4 + 4 + 4 + 4 + 7 * (1 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 4 + 4));
87 data << uint8(trader_data); // 1 means traders data, 0 means own
88 data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
89 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
90 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
91 data << uint32(view_trade->GetMoney()); // trader gold
92 data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
93
94 for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
95 {
96 data << uint8(i); // trade slot number, if not specified, then end of packet
97
98 if (Item* item = view_trade->GetItem(TradeSlots(i)))
99 {
100 data << uint32(item->GetTemplate()->ItemId); // entry
101 data << uint32(item->GetTemplate()->DisplayInfoID);// display id
102 data << uint32(item->GetCount()); // stack count
103 // wrapped: hide stats but show giftcreator name
104 data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED) ? 1 : 0);
105 data << item->GetGuidValue(ITEM_FIELD_GIFTCREATOR);
106 // perm. enchantment and gems
107 data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
108 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
109 data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
110 // creator
111 data << item->GetGuidValue(ITEM_FIELD_CREATOR);
112 data << uint32(item->GetSpellCharges()); // charges
113 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
114 data << int32(item->GetItemRandomPropertyId()); // random properties id
115 data << uint32(item->GetTemplate()->LockID); // lock id
116 // max durability
117 data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
118 // durability
119 data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
120 }
121 else
122 {
123 for (uint8 j = 0; j < 18; ++j)
124 data << uint32(0);
125 }
126 }
127 SendPacket(&data);
128}
@ PERM_ENCHANTMENT_SLOT
Definition: Item.h:163
@ SMSG_TRADE_STATUS_EXTENDED
Definition: Opcodes.h:319
TradeData * GetTraderData() const
Definition: TradeData.cpp:21

References _player, TradeData::GetItem(), TradeData::GetMoney(), TradeData::GetSpell(), Player::GetTradeData(), TradeData::GetTraderData(), ITEM_FIELD_CREATOR, ITEM_FIELD_DURABILITY, ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, MAX_GEM_SOCKETS, PERM_ENCHANTMENT_SLOT, SendPacket(), SMSG_TRADE_STATUS_EXTENDED, SOCK_ENCHANTMENT_SLOT, and TRADE_SLOT_COUNT.

Referenced by TradeData::Update().

◆ SendWrongFactionNotice()

void WorldSession::SendWrongFactionNotice ( )
829{
831 SendPacket(&data);
832}
@ SMSG_CHAT_WRONG_FACTION
Definition: Opcodes.h:567

References SendPacket(), and SMSG_CHAT_WRONG_FACTION.

Referenced by HandleMessagechatOpcode().

◆ SetAccountData()

void WorldSession::SetAccountData ( AccountDataType  type,
time_t  tm,
std::string const &  data 
)
900{
901 uint32 id = 0;
903 if ((1 << type) & GLOBAL_CACHE_MASK)
904 {
905 id = GetAccountId();
906 index = CHAR_REP_ACCOUNT_DATA;
907 }
908 else
909 {
910 // _player can be nullptr and packet received after logout but m_GUID still store correct guid
911 if (!m_GUIDLow)
912 return;
913
914 id = m_GUIDLow;
916 }
917
918 CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
919 stmt->SetData(0, id);
920 stmt->SetData(1, type);
921 stmt->SetData(2, uint32(tm));
922 stmt->SetData(3, data);
923 CharacterDatabase.Execute(stmt);
924
925 m_accountData[type].Time = tm;
926 m_accountData[type].Data = data;
927}
CharacterDatabaseStatements
Definition: CharacterDatabase.h:24
@ CHAR_REP_PLAYER_ACCOUNT_DATA
Definition: CharacterDatabase.h:202
@ CHAR_REP_ACCOUNT_DATA
Definition: CharacterDatabase.h:199

References CHAR_REP_ACCOUNT_DATA, CHAR_REP_PLAYER_ACCOUNT_DATA, CharacterDatabase, AccountData::Data, GetAccountId(), GLOBAL_CACHE_MASK, m_accountData, m_GUIDLow, PreparedStatementBase::SetData(), and AccountData::Time.

Referenced by HandleUpdateAccountData().

◆ SetCalendarEventCreationCooldown()

void WorldSession::SetCalendarEventCreationCooldown ( time_t  cooldown)
inline

◆ SetCurrentVendor()

void WorldSession::SetCurrentVendor ( uint32  vendorEntry)
inline
366{ m_currentVendorEntry = vendorEntry; }

References m_currentVendorEntry.

Referenced by SendListInventory().

◆ SetInQueue()

void WorldSession::SetInQueue ( bool  state)
inline

Session in auth.queue currently.

381{ m_inQueue = state; }

References m_inQueue.

Referenced by World::AddQueuedPlayer(), InitializeSessionCallback(), and World::RemoveQueuedPlayer().

◆ SetKicked()

void WorldSession::SetKicked ( bool  val)
inline
1068{ _kicked = val; }

References _kicked.

Referenced by KickPlayer().

◆ SetLatency()

void WorldSession::SetLatency ( uint32  latency)
inline
501{ m_latency = latency; }

References m_latency.

Referenced by WorldSocket::HandlePing().

◆ SetLogoutStartTime()

void WorldSession::SetLogoutStartTime ( time_t  requestTime)
inline

Engage the logout process for the user.

388 {
389 _logoutTime = requestTime;
390 }

References _logoutTime.

Referenced by HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), and LogoutPlayer().

◆ SetOfflineTime()

void WorldSession::SetOfflineTime ( uint32  time)
inline
1065{ _offlineTime = time; }

References _offlineTime.

Referenced by World::AddSession_(), and World::UpdateSessions().

◆ SetPlayer()

void WorldSession::SetPlayer ( Player player)
1290{
1291 _player = player;
1292
1293 // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
1294 if (_player)
1296}

References _player, ObjectGuid::GetCounter(), Object::GetGUID(), and m_GUIDLow.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), Player::LoadFromDB(), and LogoutPlayer().

◆ SetSecurity()

void WorldSession::SetSecurity ( AccountTypes  security)
inline
369{ _security = security; }

References _security.

◆ SetTotalTime()

void WorldSession::SetTotalTime ( uint32  TotalTime)
inline
374{ m_total_time = TotalTime; }

References m_total_time.

Referenced by Player::Update().

◆ SetTutorialInt()

void WorldSession::SetTutorialInt ( uint8  index,
uint32  value 
)
inline
459 {
460 if (m_Tutorials[index] != value)
461 {
462 m_Tutorials[index] = value;
463 m_TutorialsChanged = true;
464 }
465 }

References m_Tutorials, and m_TutorialsChanged.

Referenced by HandleTutorialClear(), HandleTutorialFlag(), and HandleTutorialReset().

◆ ShouldLogOut()

bool WorldSession::ShouldLogOut ( time_t  currTime) const
inline

Is logout cooldown expired?

394 {
395 return (_logoutTime > 0 && currTime >= _logoutTime + 20);
396 }

References _logoutTime.

Referenced by Update().

◆ Update()

bool WorldSession::Update ( uint32  diff,
PacketFilter updater 
)

Update the WorldSession (triggered by World update)

  • Before we process anything: If necessary, kick the player because the client didn't send anything for too long (or they've been idling in character select)
  • Retrieve packets from the receive queue and call the appropriate handlers not process packets if socket already closed

Delete packet after processing by default

If player didn't log out a while ago, it means packets are being sent while the server does not recognize the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.

290{
295 m_Socket->CloseSocket();
296
297 if (updater.ProcessUnsafe())
298 UpdateTimeOutTime(diff);
299
301
304 WorldPacket* packet = nullptr;
305
307 bool deletePacket = true;
308 std::vector<WorldPacket*> requeuePackets;
309 uint32 processedPackets = 0;
310 time_t currentTime = GameTime::GetGameTime().count();
311
312 constexpr uint32 MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE = 150;
313
314 while (m_Socket && _recvQueue.next(packet, updater))
315 {
316 OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
317 ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
318
319 METRIC_DETAILED_TIMER("worldsession_update_opcode_time", METRIC_TAG("opcode", opHandle->Name));
320
321 try
322 {
323 switch (opHandle->Status)
324 {
325 case STATUS_LOGGEDIN:
326 if (!_player)
327 {
328 // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
332 {
333 requeuePackets.push_back(packet);
334 deletePacket = false;
335
336 LOG_DEBUG("network", "Re-enqueueing packet with opcode {} with with status STATUS_LOGGEDIN. "
337 "Player {} is currently not in world yet.", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
338 }
339 }
340 else if (_player->IsInWorld())
341 {
342 if (AntiDOS.EvaluateOpcode(*packet, currentTime))
343 {
344 if (!sScriptMgr->CanPacketReceive(this, *packet))
345 {
346 break;
347 }
348
349 opHandle->Call(this, *packet);
350 LogUnprocessedTail(packet);
351 }
352 else
353 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
354 }
355
356 // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
357 break;
359 if (!_player && !m_playerRecentlyLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
360 {
361 LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
362 "the player has not logged in yet and not recently logout");
363 }
364 else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
365 {
366 // not expected _player or must checked in packet hanlder
367 if (!sScriptMgr->CanPacketReceive(this, *packet))
368 break;
369
370 opHandle->Call(this, *packet);
371 LogUnprocessedTail(packet);
372 }
373 else
374 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
375 break;
376 case STATUS_TRANSFER:
377 if (_player && !_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime))
378 {
379 if (!sScriptMgr->CanPacketReceive(this, *packet))
380 {
381 break;
382 }
383
384 opHandle->Call(this, *packet);
385 LogUnprocessedTail(packet);
386 }
387 else
388 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
389 break;
390 case STATUS_AUTHED:
391 if (m_inQueue) // prevent cheating
392 break;
393
394 // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
395 // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
396 if (packet->GetOpcode() == CMSG_CHAR_ENUM)
398
399 if (AntiDOS.EvaluateOpcode(*packet, currentTime))
400 {
401 if (!sScriptMgr->CanPacketReceive(this, *packet))
402 {
403 break;
404 }
405
406 opHandle->Call(this, *packet);
407 LogUnprocessedTail(packet);
408 }
409 else
410 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
411 break;
412 case STATUS_NEVER:
413 LOG_ERROR("network.opcode", "Received not allowed opcode {} from {}",
414 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
415 break;
416 case STATUS_UNHANDLED:
417 LOG_DEBUG("network.opcode", "Received not handled opcode {} from {}",
418 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
419 break;
420 }
421 }
423 {
424 LOG_ERROR("network", "{} sent {} with an invalid link:\n{}", GetPlayerInfo(),
425 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
426
428 {
429 KickPlayer("WorldSession::Update Invalid chat link");
430 }
431 }
433 {
434 LOG_ERROR("network", "{} sent {} which illegally contained a hyperlink:\n{}", GetPlayerInfo(),
435 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
436
438 {
439 KickPlayer("WorldSession::Update Illegal chat link");
440 }
441 }
443 {
444 LOG_ERROR("network", "PacketArrayMaxCapacityException: {} while parsing {} from {}.",
445 pamce.what(), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
446 }
447 catch (ByteBufferException const&)
448 {
449 LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: {}) from client {}, accountid={}. Skipped packet.", packet->GetOpcode(), GetRemoteAddress(), GetAccountId());
450 if (sLog->ShouldLog("network", LogLevel::LOG_LEVEL_DEBUG))
451 {
452 LOG_DEBUG("network", "Dumping error causing packet:");
453 packet->hexlike();
454 }
455 }
456
457 if (deletePacket)
458 delete packet;
459
460 deletePacket = true;
461
462 processedPackets++;
463
464 //process only a max amout of packets in 1 Update() call.
465 //Any leftover will be processed in next update
466 if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE)
467 break;
468 }
469
470 _recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
471
472 METRIC_VALUE("processed_packets", processedPackets);
473 METRIC_VALUE("addon_messages", _addonMessageReceiveCount.load());
475
476 if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
477 {
478 // Send time sync packet every 10s.
479 if (_timeSyncTimer > 0)
480 {
481 if (diff >= _timeSyncTimer)
482 {
483 SendTimeSync();
484 }
485 else
486 {
487 _timeSyncTimer -= diff;
488 }
489 }
490 }
491
493
494 //check if we are safe to proceed with logout
495 //logout procedure should happen only in World::UpdateSessions() method!!!
496 if (updater.ProcessUnsafe())
497 {
498 if (m_Socket && m_Socket->IsOpen() && _warden)
499 {
500 _warden->Update(diff);
501 }
502
503 if (ShouldLogOut(currentTime) && !m_playerLoading)
504 {
505 LogoutPlayer(true);
506 }
507
508 if (m_Socket && !m_Socket->IsOpen())
509 {
510 if (GetPlayer() && _warden)
511 _warden->Update(diff);
512
513 m_Socket = nullptr;
514 }
515
516 if (!m_Socket)
517 {
518 return false; //Will remove this session from the world session map
519 }
520 }
521
522 return true;
523}
#define METRIC_DETAILED_TIMER(category,...)
Definition: Metric.h:221
#define METRIC_VALUE(category, value,...)
Definition: Metric.h:195
#define METRIC_TAG(name, value)
Definition: Metric.h:161
@ STATUS_AUTHED
Definition: AuthSession.h:43
@ CONFIG_CLOSE_IDLE_CONNECTIONS
Definition: IWorld.h:158
char const * Name
Definition: Opcodes.h:1380
OpcodeTable opcodeTable
Definition: Opcodes.cpp:51
SessionStatus Status
Definition: Opcodes.h:1381
virtual void Call(WorldSession *session, WorldPacket &packet) const =0
@ CMSG_CHAR_ENUM
Definition: Opcodes.h:85
@ STATUS_LOGGEDIN
Definition: Opcodes.h:1357
@ STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
Definition: Opcodes.h:1359
@ STATUS_TRANSFER
Definition: Opcodes.h:1358
@ STATUS_NEVER
Definition: Opcodes.h:1360
@ STATUS_UNHANDLED
Definition: Opcodes.h:1361
void readd(Iterator begin, Iterator end)
Adds items back to front of the queue.
Definition: LockedQueue.h:56
std::string const & GetInvalidValue() const
Definition: PacketUtilities.h:32
Definition: PacketUtilities.h:45
Definition: PacketUtilities.h:51
Definition: PacketUtilities.h:109
Definition: Opcodes.h:1385
virtual bool ProcessUnsafe() const
Definition: WorldSession.h:237
void SendTimeSync()
Definition: WorldSession.cpp:1648
void UpdateTimeOutTime(uint32 diff)
Definition: WorldSession.h:504
void LogUnexpectedOpcode(WorldPacket *packet, char const *status, const char *reason)
Logging helper for unexpected opcodes.
Definition: WorldSession.cpp:270
void LogUnprocessedTail(WorldPacket *packet)
Logging helper for unexpected opcodes.
Definition: WorldSession.cpp:277
void ProcessQueryCallbacks()
Definition: WorldSession.cpp:1298
void HandleTeleportTimeout(bool updateInSessions)
Definition: WorldSession.cpp:542
bool ShouldLogOut(time_t currTime) const
Is logout cooldown expired?
Definition: WorldSession.h:393
bool IsConnectionIdle() const
Definition: WorldSession.h:518
bool EvaluateOpcode(WorldPacket &p, time_t time) const
Definition: WorldSession.cpp:1335
char const * what() const noexcept override
Definition: ByteBuffer.h:36

References _addonMessageReceiveCount, _player, _recvQueue, _timeSyncTimer, _warden, AntiDOS, ClientOpcodeHandler::Call(), CMSG_CHAR_ENUM, CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, CONFIG_CLOSE_IDLE_CONNECTIONS, WorldSession::DosProtection::EvaluateOpcode(), GetAccountId(), GameTime::GetGameTime(), WorldPackets::InvalidStringValueException::GetInvalidValue(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayer(), GetPlayerInfo(), GetRemoteAddress(), HandleTeleportTimeout(), ByteBuffer::hexlike(), IsConnectionIdle(), Object::IsInWorld(), KickPlayer(), LOG_DEBUG, LOG_ERROR, LogoutPlayer(), LogUnexpectedOpcode(), LogUnprocessedTail(), m_inQueue, m_playerLoading, m_playerRecentlyLogout, m_Socket, METRIC_DETAILED_TIMER, METRIC_TAG, METRIC_VALUE, OpcodeHandler::Name, LockedQueue< T, StorageType >::next(), opcodeTable, ProcessQueryCallbacks(), PacketFilter::ProcessUnsafe(), LockedQueue< T, StorageType >::readd(), SendTimeSync(), ShouldLogOut(), sLog, sScriptMgr, OpcodeHandler::Status, STATUS_AUTHED, STATUS_LOGGEDIN, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, STATUS_NEVER, STATUS_TRANSFER, STATUS_UNHANDLED, sWorld, UpdateTimeOutTime(), and ByteBufferException::what().

Referenced by Map::Update(), and World::UpdateSessions().

◆ UpdateTimeOutTime()

void WorldSession::UpdateTimeOutTime ( uint32  diff)
inline
505 {
506 if (time_t(diff) > m_timeOutTime)
507 m_timeOutTime = 0;
508 else
509 m_timeOutTime -= diff;
510 }

References m_timeOutTime.

Referenced by Update().

◆ ValidateHyperlinksAndMaybeKick()

bool WorldSession::ValidateHyperlinksAndMaybeKick ( std::string_view  str)
760{
762 return true;
763
764 LOG_ERROR("network", "Player {}{} sent a message with an invalid link:\n%.*s", GetPlayer()->GetName(),
765 GetPlayer()->GetGUID().ToString(), STRING_VIEW_FMT_ARG(str));
766
768 KickPlayer("WorldSession::ValidateHyperlinksAndMaybeKick Invalid chat link");
769
770 return false;
771}
bool AC_GAME_API CheckAllLinks(std::string_view str)
Definition: Hyperlinks.cpp:378

References Acore::Hyperlinks::CheckAllLinks(), CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, STRING_VIEW_FMT_ARG, and sWorld.

Referenced by HandleGMSurveySubmit(), HandleGMTicketCreateOpcode(), HandleGMTicketUpdateOpcode(), and HandleMessagechatOpcode().

◆ WriteMovementInfo()

void WorldSession::WriteMovementInfo ( WorldPacket data,
MovementInfo mi 
)
1102{
1103 *data << mi->guid.WriteAsPacked();
1104
1105 *data << mi->flags;
1106 *data << mi->flags2;
1107 *data << mi->time;
1108 *data << mi->pos.PositionXYZOStream();
1109
1111 {
1112 *data << mi->transport.guid.WriteAsPacked();
1113
1114 *data << mi->transport.pos.PositionXYZOStream();
1115 *data << mi->transport.time;
1116 *data << mi->transport.seat;
1117
1119 *data << mi->transport.time2;
1120 }
1121
1123 *data << mi->pitch;
1124
1125 *data << mi->fallTime;
1126
1128 {
1129 *data << mi->jump.zspeed;
1130 *data << mi->jump.sinAngle;
1131 *data << mi->jump.cosAngle;
1132 *data << mi->jump.xyspeed;
1133 }
1134
1136 *data << mi->splineElevation;
1137}

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, MovementInfo::guid, MovementInfo::TransportInfo::guid, MovementInfo::HasExtraMovementFlag(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), MovementInfo::TransportInfo::seat, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, ObjectGuid::WriteAsPacked(), MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleMovementOpcodes(), HandleMoveRootAck(), and HandleMoveUnRootAck().

Friends And Related Function Documentation

◆ World

friend class World
friend

Member Data Documentation

◆ _accountId

uint32 WorldSession::_accountId
private

Referenced by GetAccountId().

◆ _accountName

std::string WorldSession::_accountName
private

◆ _addonMessageReceiveCount

std::atomic<uint32> WorldSession::_addonMessageReceiveCount
private

Referenced by HandleMessagechatOpcode(), and Update().

◆ _calendarEventCreationCooldown

time_t WorldSession::_calendarEventCreationCooldown
private

◆ _kicked

bool WorldSession::_kicked
private

Referenced by IsKicked(), SetKicked(), and WorldSession().

◆ _lastAuctionListItemsMSTime

uint32 WorldSession::_lastAuctionListItemsMSTime

Referenced by HandleAuctionListItems().

◆ _lastAuctionListOwnerItemsMSTime

uint32 WorldSession::_lastAuctionListOwnerItemsMSTime

◆ _legitCharacters

GuidSet WorldSession::_legitCharacters
private

◆ _logoutTime

time_t WorldSession::_logoutTime
private

◆ _offlineTime

uint32 WorldSession::_offlineTime
private

◆ _pendingTimeSyncRequests

std::map<uint32, uint32> WorldSession::_pendingTimeSyncRequests
private

◆ _player

Player* WorldSession::_player
private

Referenced by CanOpenMailBox(), DoLootRelease(), GetPlayer(), GetPlayerInfo(), GetPlayerName(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), HandleAlterAppearance(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamAcceptOpcode(), HandleArenaTeamDeclineOpcode(), HandleArenaTeamDisbandOpcode(), HandleArenaTeamLeaderOpcode(), HandleArenaTeamLeaveOpcode(), HandleArenaTeamRemoveOpcode(), HandleAttackSwingOpcode(), HandleAuctionListItems(), HandleAuctionListOwnerItems(), HandleAuctionListOwnerItemsEvent(), HandleAuctionSellItem(), HandleAutoBankItemOpcode(), HandleAutoEquipItemOpcode(), HandleAutoEquipItemSlotOpcode(), HandleAutoStoreBagItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleAutostoreLootItemOpcode(), HandleBattlefieldLeaveOpcode(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBeginTradeOpcode(), HandleBfEntryInviteResponse(), HandleBfExitRequest(), HandleBfQueueInviteResponse(), HandleBusyTradeOpcode(), HandleBuybackItem(), HandleBuyBankSlotOpcode(), HandleBuyItemInSlotOpcode(), HandleBuyStableSlot(), HandleCalendarAddEvent(), HandleCalendarArenaTeam(), HandleCalendarComplain(), HandleCalendarCopyEvent(), HandleCalendarEventInvite(), HandleCalendarEventModeratorStatus(), HandleCalendarEventRemoveInvite(), HandleCalendarEventRsvp(), HandleCalendarEventSignup(), HandleCalendarEventStatus(), HandleCalendarGetCalendar(), HandleCalendarGetEvent(), HandleCalendarGetNumPending(), HandleCalendarGuildFilter(), HandleCalendarRemoveEvent(), HandleCalendarUpdateEvent(), HandleCancelAuraOpcode(), HandleCancelAutoRepeatSpellOpcode(), HandleCancelCastOpcode(), HandleCancelChanneling(), HandleCancelMountAuraOpcode(), HandleCancelTradeOpcode(), HandleCastSpellOpcode(), HandleChatIgnoredOpcode(), HandleClearTradeItemOpcode(), HandleContactListOpcode(), HandleCorpseQueryOpcode(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), HandleDestroyItemOpcode(), HandleDismissControlledVehicle(), HandleDismissCritter(), HandleEjectPassenger(), HandleEmoteOpcode(), HandleEnterPlayerVehicle(), HandleEquipmentSetDelete(), HandleEquipmentSetSave(), HandleEquipmentSetUse(), HandleFarSightOpcode(), HandleForceSpeedChangeAck(), HandleGameobjectReportUse(), HandleGetMailList(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), HandleGrantLevel(), HandleGroupDisbandOpcode(), HandleGroupRaidConvertOpcode(), HandleHearthAndResurrect(), HandleIgnoreTradeOpcode(), HandleInitiateTradeOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleInstanceLockResponse(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleItemTextQuery(), HandleLearnPreviewTalents(), HandleLearnPreviewTalentsPet(), HandleLearnTalentOpcode(), HandleLootMasterGiveOpcode(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), HandleMessagechatOpcode(), HandleMirrorImageDataRequest(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), HandleMoveSetCanFlyAckOpcode(), HandleMoveTeleportAck(), HandleMoveUnRootAck(), HandleMoveWorldportAck(), HandleOfferPetitionOpcode(), HandleOpenItemOpcode(), HandlePetAbandon(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), HandlePetitionBuyOpcode(), HandlePetitionDeclineOpcode(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePetLearnTalent(), HandlePetRename(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePushQuestToParty(), HandlePVPLogDataOpcode(), HandleQueryInspectAchievements(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestConfirmAccept(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverCancel(), HandleQuestgiverChooseRewardOpcode(), HandleQuestgiverCompleteQuest(), HandleQuestgiverHelloOpcode(), HandleQuestgiverQueryQuestOpcode(), HandleQuestgiverRequestRewardOpcode(), HandleQuestgiverStatusMultipleQuery(), HandleQuestgiverStatusQueryOpcode(), HandleQuestLogRemoveQuest(), HandleQuestPOIQuery(), HandleQuestPushResult(), HandleQuestQueryOpcode(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleReadItem(), HandleReclaimCorpseOpcode(), HandleRemoveGlyph(), HandleRepairItemOpcode(), HandleReportPvPAFK(), HandleRequestAccountData(), HandleRequestPetInfo(), HandleRequestRaidInfoOpcode(), HandleResetInstancesOpcode(), HandleSelfResOpcode(), HandleSellItemOpcode(), HandleSendMail(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetAmmoOpcode(), HandleSetContactNotesOpcode(), HandleSetDungeonDifficultyOpcode(), HandleSetFactionInactiveOpcode(), HandleSetRaidDifficultyOpcode(), HandleSetSelectionOpcode(), HandleSetSheathedOpcode(), HandleSetTaxiBenchmarkOpcode(), HandleSetTradeGoldOpcode(), HandleSetTradeItemOpcode(), HandleShowingCloakOpcode(), HandleShowingHelmOpcode(), HandleSocketOpcode(), HandleSpellClick(), HandleSplitItemOpcode(), HandleStablePet(), HandleStableSwapPet(), HandleStandStateChangeOpcode(), HandleSummonResponseOpcode(), HandleSwapInvItemOpcode(), HandleSwapItem(), HandleTalentWipeConfirmOpcode(), HandleTextEmoteOpcode(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), HandleTurnInPetitionOpcode(), HandleUnacceptTradeOpcode(), HandleUnstablePet(), HandleUpdateMissileTrajectory(), HandleUpdateProjectilePosition(), HandleUseItemOpcode(), HandleWhoOpcode(), HandleWrapItemOpcode(), KickPlayer(), LogoutPlayer(), moveItems(), SendBattleGroundList(), SendBfEntered(), SendBindPoint(), SendListInventory(), SendPetitionShowList(), SendPetNameQuery(), SendSpiritResurrect(), SendTrainerList(), SendUpdateTrade(), SetPlayer(), Update(), and ~WorldSession().

◆ _queryHolderProcessor

AsyncCallbackProcessor<SQLQueryHolderCallback> WorldSession::_queryHolderProcessor
private

◆ _queryProcessor

◆ _recvQueue

LockedQueue<WorldPacket*> WorldSession::_recvQueue
private

Referenced by QueuePacket(), Update(), and ~WorldSession().

◆ _security

AccountTypes WorldSession::_security
private

Referenced by GetSecurity(), and SetSecurity().

◆ _skipQueue

bool WorldSession::_skipQueue
private

Referenced by CanSkipQueue().

◆ _timeSyncClockDelta

int64 WorldSession::_timeSyncClockDelta
private

◆ _timeSyncClockDeltaQueue

CircularBuffer<std::pair<int64, uint32> > WorldSession::_timeSyncClockDeltaQueue
private

◆ _timeSyncNextCounter

uint32 WorldSession::_timeSyncNextCounter
private

◆ _timeSyncTimer

uint32 WorldSession::_timeSyncTimer
private

Referenced by SendTimeSync(), Update(), and WorldSession().

◆ _transactionCallbacks

AsyncCallbackProcessor<TransactionCallback> WorldSession::_transactionCallbacks
private

◆ _warden

std::unique_ptr<Warden> WorldSession::_warden
private

◆ AntiDOS

class WorldSession::DosProtection WorldSession::AntiDOS
protected

Referenced by Update().

◆ isRecruiter

bool WorldSession::isRecruiter
private

Referenced by IsARecruiter().

◆ m_accountData

AccountData WorldSession::m_accountData[NUM_ACCOUNT_DATA_TYPES]
private

◆ m_addonsList

AddonsList WorldSession::m_addonsList
private

Referenced by ReadAddonsInfo(), and SendAddonsInfo().

◆ m_Address

std::string WorldSession::m_Address
private

Referenced by GetRemoteAddress(), and WorldSession().

◆ m_currentBankerGUID

ObjectGuid WorldSession::m_currentBankerGUID
private

◆ m_currentVendorEntry

uint32 WorldSession::m_currentVendorEntry
private

◆ m_expansion

uint8 WorldSession::m_expansion
private

Referenced by Expansion().

◆ m_GUIDLow

ObjectGuid::LowType WorldSession::m_GUIDLow
private

Referenced by SetAccountData(), and SetPlayer().

◆ m_inQueue

bool WorldSession::m_inQueue
private

◆ m_latency

std::atomic<uint32> WorldSession::m_latency
private

Referenced by GetLatency(), and SetLatency().

◆ m_muteTime

◆ m_playerLoading

◆ m_playerLogout

bool WorldSession::m_playerLogout
private

◆ m_playerRecentlyLogout

bool WorldSession::m_playerRecentlyLogout
private

◆ m_playerSave

bool WorldSession::m_playerSave
private

◆ m_sessionDbcLocale

LocaleConstant WorldSession::m_sessionDbcLocale
private

Referenced by GetSessionDbcLocale().

◆ m_sessionDbLocaleIndex

LocaleConstant WorldSession::m_sessionDbLocaleIndex
private

Referenced by GetSessionDbLocaleIndex().

◆ m_Socket

◆ m_timeOutTime

std::atomic<time_t> WorldSession::m_timeOutTime

◆ m_total_time

uint32 WorldSession::m_total_time
private

Referenced by GetTotalTime(), and SetTotalTime().

◆ m_Tutorials

◆ m_TutorialsChanged

bool WorldSession::m_TutorialsChanged
private

◆ recruiterId

uint32 WorldSession::recruiterId
private

Referenced by GetRecruiterId().