AzerothCore 3.3.5a
OpenSource WoW Emulator
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SpellCastTargets Class Reference

#include "Spell.h"

Public Member Functions

 SpellCastTargets ()
 
 ~SpellCastTargets ()
 
void Read (ByteBuffer &data, Unit *caster)
 
void Write (ByteBuffer &data)
 
uint32 GetTargetMask () const
 
void SetTargetMask (uint32 newMask)
 
void SetTargetFlag (SpellCastTargetFlags flag)
 
ObjectGuid GetUnitTargetGUID () const
 
UnitGetUnitTarget () const
 
void SetUnitTarget (Unit *target)
 
ObjectGuid GetGOTargetGUID () const
 
GameObjectGetGOTarget () const
 
void SetGOTarget (GameObject *target)
 
ObjectGuid GetCorpseTargetGUID () const
 
CorpseGetCorpseTarget () const
 
void SetCorpseTarget (Corpse *target)
 
WorldObjectGetObjectTarget () const
 
ObjectGuid GetObjectTargetGUID () const
 
void RemoveObjectTarget ()
 
ObjectGuid GetItemTargetGUID () const
 
ItemGetItemTarget () const
 
uint32 GetItemTargetEntry () const
 
void SetItemTarget (Item *item)
 
void SetTradeItemTarget (Player *caster)
 
void UpdateTradeSlotItem ()
 
SpellDestination const * GetSrc () const
 
Position const * GetSrcPos () const
 
void SetSrc (float x, float y, float z)
 
void SetSrc (Position const &pos)
 
void SetSrc (WorldObject const &wObj)
 
void ModSrc (Position const &pos)
 
void RemoveSrc ()
 
SpellDestination const * GetDst () const
 
WorldLocation const * GetDstPos () const
 
void SetDst (float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
 
void SetDst (Position const &pos)
 
void SetDst (WorldObject const &wObj)
 
void SetDst (SpellDestination const &spellDest)
 
void SetDst (SpellCastTargets const &spellTargets)
 
void ModDst (Position const &pos)
 
void ModDst (SpellDestination const &spellDest)
 
void RemoveDst ()
 
bool HasSrc () const
 
bool HasDst () const
 
bool HasTraj () const
 
float GetElevation () const
 
void SetElevation (float elevation)
 
float GetSpeed () const
 
void SetSpeed (float speed)
 
float GetDist2d () const
 
float GetSpeedXY () const
 
float GetSpeedZ () const
 
void Update (Unit *caster)
 
void OutDebug () const
 
void SetObjectTargetChannel (ObjectGuid targetGUID)
 
void SetDstChannel (SpellDestination const &spellDest)
 
WorldObjectGetObjectTargetChannel (Unit *caster) const
 
bool HasDstChannel () const
 
SpellDestination const * GetDstChannel () const
 

Private Attributes

uint32 m_targetMask
 
WorldObjectm_objectTarget
 
Itemm_itemTarget
 
ObjectGuid m_objectTargetGUID
 
ObjectGuid m_itemTargetGUID
 
uint32 m_itemTargetEntry
 
SpellDestination m_src
 
SpellDestination m_dst
 
float m_elevation
 
float m_speed
 
std::string m_strTarget
 
SpellDestination m_dstChannel
 
ObjectGuid m_objectTargetGUIDChannel
 

Detailed Description

Constructor & Destructor Documentation

◆ SpellCastTargets()

SpellCastTargets::SpellCastTargets ( )
107{
108 m_objectTarget = nullptr;
109 m_itemTarget = nullptr;
110
112
113 m_targetMask = 0;
114}
std::string m_strTarget
Definition: Spell.h:203
float m_speed
Definition: Spell.h:202
float m_elevation
Definition: Spell.h:202
uint32 m_targetMask
Definition: Spell.h:188
WorldObject * m_objectTarget
Definition: Spell.h:191
uint32 m_itemTargetEntry
Definition: Spell.h:197
Item * m_itemTarget
Definition: Spell.h:192

References m_itemTarget, m_itemTargetEntry, m_objectTarget, and m_targetMask.

◆ ~SpellCastTargets()

SpellCastTargets::~SpellCastTargets ( )
117{
118}

Member Function Documentation

◆ GetCorpseTarget()

Corpse * SpellCastTargets::GetCorpseTarget ( ) const
289{
290 if (m_objectTarget)
291 return m_objectTarget->ToCorpse();
292 return nullptr;
293}
Corpse * ToCorpse()
Definition: Object.h:205

References m_objectTarget, and Object::ToCorpse().

Referenced by Spell::SelectEffectTypeImplicitTargets().

◆ GetCorpseTargetGUID()

ObjectGuid SpellCastTargets::GetCorpseTargetGUID ( ) const
276{
277 switch (m_objectTargetGUID.GetHigh())
278 {
279 case HighGuid::Corpse:
280 return m_objectTargetGUID;
281 default:
282 break;
283 }
284
285 return ObjectGuid::Empty;
286}
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
HighGuid GetHigh() const
Definition: ObjectGuid.h:145
ObjectGuid m_objectTargetGUID
Definition: Spell.h:195

References ObjectGuid::Empty, ObjectGuid::GetHigh(), and m_objectTargetGUID.

Referenced by Spell::CheckEffectTarget().

◆ GetDist2d()

float SpellCastTargets::GetDist2d ( ) const
inline
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
WorldLocation _position
Definition: Spell.h:103
SpellDestination m_dst
Definition: Spell.h:200
SpellDestination m_src
Definition: Spell.h:199

References SpellDestination::_position, Position::GetExactDist2d(), m_dst, and m_src.

Referenced by Spell::CalculateDelayMomentForDst(), and Spell::SelectImplicitTrajTargets().

◆ GetDst()

SpellDestination const * SpellCastTargets::GetDst ( ) const

◆ GetDstChannel()

SpellDestination const * SpellCastTargets::GetDstChannel ( ) const
469{
470 return &m_dstChannel;
471}
SpellDestination m_dstChannel
Definition: Spell.h:206

References m_dstChannel.

Referenced by Spell::SelectImplicitChannelTargets().

◆ GetDstPos()

◆ GetElevation()

float SpellCastTargets::GetElevation ( ) const
inline

◆ GetGOTarget()

GameObject * SpellCastTargets::GetGOTarget ( ) const

◆ GetGOTargetGUID()

ObjectGuid SpellCastTargets::GetGOTargetGUID ( ) const
244{
245 switch (m_objectTargetGUID.GetHigh())
246 {
247 case HighGuid::Transport:
248 case HighGuid::Mo_Transport:
249 case HighGuid::GameObject:
250 return m_objectTargetGUID;
251 default:
252 break;
253 }
254
255 return ObjectGuid::Empty;
256}

References ObjectGuid::Empty, ObjectGuid::GetHigh(), and m_objectTargetGUID.

◆ GetItemTarget()

◆ GetItemTargetEntry()

uint32 SpellCastTargets::GetItemTargetEntry ( ) const
inline
140{ return m_itemTargetEntry; }

References m_itemTargetEntry.

Referenced by Spell::CheckItems(), and Spell::TakeReagents().

◆ GetItemTargetGUID()

ObjectGuid SpellCastTargets::GetItemTargetGUID ( ) const
inline
138{ return m_itemTargetGUID; }
ObjectGuid m_itemTargetGUID
Definition: Spell.h:196

References m_itemTargetGUID.

Referenced by Spell::CheckCast(), and Spell::CheckItems().

◆ GetObjectTarget()

◆ GetObjectTargetChannel()

WorldObject * SpellCastTargets::GetObjectTargetChannel ( Unit caster) const
459{
461}
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:120
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid m_objectTargetGUIDChannel
Definition: Spell.h:207

References Object::GetGUID(), ObjectAccessor::GetWorldObject(), and m_objectTargetGUIDChannel.

Referenced by Spell::SelectImplicitChannelTargets().

◆ GetObjectTargetGUID()

ObjectGuid SpellCastTargets::GetObjectTargetGUID ( ) const
311{
312 return m_objectTargetGUID;
313}

References m_objectTargetGUID.

Referenced by Spell::_cast(), and Spell::SendChannelStart().

◆ GetSpeed()

float SpellCastTargets::GetSpeed ( ) const
inline
170{ return m_speed; }

References m_speed.

◆ GetSpeedXY()

float SpellCastTargets::GetSpeedXY ( ) const
inline

◆ GetSpeedZ()

float SpellCastTargets::GetSpeedZ ( ) const
inline

◆ GetSrc()

SpellDestination const * SpellCastTargets::GetSrc ( ) const
352{
353 return &m_src;
354}

References m_src.

◆ GetSrcPos()

Position const * SpellCastTargets::GetSrcPos ( ) const

◆ GetTargetMask()

uint32 SpellCastTargets::GetTargetMask ( ) const
inline

◆ GetUnitTarget()

◆ GetUnitTargetGUID()

ObjectGuid SpellCastTargets::GetUnitTargetGUID ( ) const
211{
212 switch (m_objectTargetGUID.GetHigh())
213 {
214 case HighGuid::Player:
215 case HighGuid::Vehicle:
216 case HighGuid::Unit:
217 case HighGuid::Pet:
218 return m_objectTargetGUID;
219 default:
220 break;
221 }
222
223 return ObjectGuid::Empty;
224}

References ObjectGuid::Empty, ObjectGuid::GetHigh(), and m_objectTargetGUID.

Referenced by Spell::DoAllEffectOnTarget(), Spell::TakePower(), and Spell::update().

◆ HasDst()

◆ HasDstChannel()

bool SpellCastTargets::HasDstChannel ( ) const
464{
465 return m_dstChannel._position.GetExactDist(0, 0, 0) > 0.001f;
466}
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178

References SpellDestination::_position, Position::GetExactDist(), and m_dstChannel.

Referenced by Unit::DealDamage(), and Spell::SelectImplicitChannelTargets().

◆ HasSrc()

bool SpellCastTargets::HasSrc ( ) const
inline

◆ HasTraj()

bool SpellCastTargets::HasTraj ( ) const
inline

◆ ModDst() [1/2]

void SpellCastTargets::ModDst ( Position const &  pos)

◆ ModDst() [2/2]

void SpellCastTargets::ModDst ( SpellDestination const &  spellDest)

◆ ModSrc()

◆ OutDebug()

void SpellCastTargets::OutDebug ( ) const
527{
528 if (!m_targetMask)
529 LOG_INFO("spells", "No targets");
530
531 LOG_INFO("spells", "target mask: {}", m_targetMask);
533 LOG_INFO("spells", "Object target: {}", m_objectTargetGUID.ToString());
535 LOG_INFO("spells", "Item target: {}", m_itemTargetGUID.ToString());
537 LOG_INFO("spells", "Trade item target: {}", m_itemTargetGUID.ToString());
539 LOG_INFO("spells", "Source location: transport guid: {} trans offset: {} position: {}",
542 LOG_INFO("spells", "Destination location: transport guid: {} trans offset: {} position: {}",
545 LOG_INFO("spells", "String: {}", m_strTarget);
546 LOG_INFO("spells", "speed: {}", m_speed);
547 LOG_INFO("spells", "elevation: {}", m_elevation);
548}
#define LOG_INFO(filterType__,...)
Definition: Log.h:167
@ TARGET_FLAG_TRADE_ITEM
Definition: SpellInfo.h:58
@ TARGET_FLAG_STRING
Definition: SpellInfo.h:59
@ TARGET_FLAG_ITEM
Definition: SpellInfo.h:50
@ TARGET_FLAG_UNIT_MASK
Definition: SpellInfo.h:68
@ TARGET_FLAG_CORPSE_MASK
Definition: SpellInfo.h:71
@ TARGET_FLAG_GAMEOBJECT_MASK
Definition: SpellInfo.h:70
std::string ToString() const
Definition: ObjectGuid.cpp:47
std::string ToString() const
Definition: Position.cpp:51
Position _transportOffset
Definition: Spell.h:105
ObjectGuid _transportGUID
Definition: Spell.h:104

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, LOG_INFO, m_dst, m_elevation, m_itemTargetGUID, m_objectTargetGUID, m_speed, m_src, m_strTarget, m_targetMask, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_ITEM, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_STRING, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT_MASK, ObjectGuid::ToString(), and Position::ToString().

◆ Read()

void SpellCastTargets::Read ( ByteBuffer data,
Unit caster 
)
121{
122 data >> m_targetMask;
123
125 return;
126
129
132
134 {
138 else
140 }
141 else
142 {
146 else
147 m_src._position.Relocate(caster);
148 }
149
151 {
155 else
157 }
158 else
159 {
163 else
164 m_dst._position.Relocate(caster);
165 }
166
168 data >> m_strTarget;
169
170 Update(caster);
171}
@ TARGET_FLAG_GAMEOBJECT
Definition: SpellInfo.h:57
@ TARGET_FLAG_NONE
Definition: SpellInfo.h:45
@ TARGET_FLAG_CORPSE_ALLY
Definition: SpellInfo.h:61
@ TARGET_FLAG_UNIT_MINIPET
Definition: SpellInfo.h:62
@ TARGET_FLAG_UNIT
Definition: SpellInfo.h:47
@ TARGET_FLAG_CORPSE_ENEMY
Definition: SpellInfo.h:55
float GetTransOffsetX() const
Definition: Object.h:586
float GetTransOffsetY() const
Definition: Object.h:587
float GetTransOffsetZ() const
Definition: Object.h:588
float GetTransOffsetO() const
Definition: Object.h:589
PackedGuidReader ReadAsPacked()
Definition: ObjectGuid.h:137
Position::PositionXYZStreamer PositionXYZStream()
Definition: Position.h:145
void Relocate(float x, float y)
Definition: Position.h:73
ObjectGuid GetTransGUID() const override
Definition: Unit.cpp:18924
void Update(Unit *caster)
Definition: Spell.cpp:473

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Unit::GetTransGUID(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), m_dst, m_itemTargetGUID, m_objectTargetGUID, m_src, m_strTarget, m_targetMask, Position::PositionXYZStream(), ObjectGuid::ReadAsPacked(), Position::Relocate(), TARGET_FLAG_CORPSE_ALLY, TARGET_FLAG_CORPSE_ENEMY, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_ITEM, TARGET_FLAG_NONE, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_STRING, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_MINIPET, and Update().

Referenced by WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetCastSpellOpcode(), and WorldSession::HandleUseItemOpcode().

◆ RemoveDst()

void SpellCastTargets::RemoveDst ( )

◆ RemoveObjectTarget()

◆ RemoveSrc()

void SpellCastTargets::RemoveSrc ( )

◆ SetCorpseTarget()

void SpellCastTargets::SetCorpseTarget ( Corpse target)
296{
297 if (!target)
298 return;
299
300 m_objectTarget = target;
301 m_objectTargetGUID = target->GetGUID();
303}

References Object::GetGUID(), m_objectTarget, m_objectTargetGUID, m_targetMask, and TARGET_FLAG_CORPSE_MASK.

◆ SetDst() [1/5]

◆ SetDst() [2/5]

void SpellCastTargets::SetDst ( Position const &  pos)

◆ SetDst() [3/5]

void SpellCastTargets::SetDst ( SpellCastTargets const &  spellTargets)
425{
426 m_dst = spellTargets.m_dst;
428}

References m_dst, m_targetMask, and TARGET_FLAG_DEST_LOCATION.

◆ SetDst() [4/5]

void SpellCastTargets::SetDst ( SpellDestination const &  spellDest)
419{
420 m_dst = spellDest;
422}

References m_dst, m_targetMask, and TARGET_FLAG_DEST_LOCATION.

◆ SetDst() [5/5]

void SpellCastTargets::SetDst ( WorldObject const &  wObj)

◆ SetDstChannel()

void SpellCastTargets::SetDstChannel ( SpellDestination const &  spellDest)

◆ SetElevation()

void SpellCastTargets::SetElevation ( float  elevation)
inline

◆ SetGOTarget()

void SpellCastTargets::SetGOTarget ( GameObject target)
266{
267 if (!target)
268 return;
269
270 m_objectTarget = target;
271 m_objectTargetGUID = target->GetGUID();
273}

References Object::GetGUID(), m_objectTarget, m_objectTargetGUID, m_targetMask, and TARGET_FLAG_GAMEOBJECT.

Referenced by Unit::CastSpell().

◆ SetItemTarget()

void SpellCastTargets::SetItemTarget ( Item item)

◆ SetObjectTargetChannel()

void SpellCastTargets::SetObjectTargetChannel ( ObjectGuid  targetGUID)

◆ SetSpeed()

void SpellCastTargets::SetSpeed ( float  speed)
inline

◆ SetSrc() [1/3]

void SpellCastTargets::SetSrc ( float  x,
float  y,
float  z 
)

◆ SetSrc() [2/3]

void SpellCastTargets::SetSrc ( Position const &  pos)

◆ SetSrc() [3/3]

void SpellCastTargets::SetSrc ( WorldObject const &  wObj)

◆ SetTargetFlag()

void SpellCastTargets::SetTargetFlag ( SpellCastTargetFlags  flag)
inline
120{ m_targetMask |= flag; }

References m_targetMask.

Referenced by Spell::SelectSpellTargets().

◆ SetTargetMask()

void SpellCastTargets::SetTargetMask ( uint32  newMask)
inline
118{ m_targetMask = newMask; }

References m_targetMask.

◆ SetTradeItemTarget()

void SpellCastTargets::SetTradeItemTarget ( Player caster)
334{
338
339 Update(caster);
340}
std::uint64_t uint64
Definition: Define.h:107
@ TRADE_SLOT_NONTRADED
Definition: TradeData.h:31
void Set(uint64 guid)
Definition: ObjectGuid.h:139

References m_itemTargetEntry, m_itemTargetGUID, m_targetMask, ObjectGuid::Set(), TARGET_FLAG_TRADE_ITEM, TRADE_SLOT_NONTRADED, and Update().

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ SetUnitTarget()

◆ Update()

void SpellCastTargets::Update ( Unit caster)
474{
476
477 m_itemTarget = nullptr;
478 if (caster->GetTypeId() == TYPEID_PLAYER)
479 {
480 Player* player = caster->ToPlayer();
484 if (m_itemTargetGUID.GetRawValue() == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevents hacking slots
485 if (TradeData* pTrade = player->GetTradeData())
486 m_itemTarget = pTrade->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED);
487
488 if (m_itemTarget)
490 }
491
492 // update positions by transport move
493 if (HasSrc() && m_src._transportGUID)
494 {
496 {
497 m_src._position.Relocate(transport);
499 }
500 }
501
502 if (HasDst() && m_dst._transportGUID)
503 {
505 {
506 m_dst._position.Relocate(transport);
508 }
509 }
510}
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Object.h:393
uint64 GetRawValue() const
Definition: ObjectGuid.h:144
void RelocateOffset(const Position &offset)
Definition: Position.cpp:58
Definition: Player.h:1046
TradeData * GetTradeData() const
Definition: Player.h:1344
Item * GetItemByGuid(ObjectGuid guid) const
Definition: PlayerStorage.cpp:438
Definition: TradeData.h:36
bool HasSrc() const
Definition: Spell.h:164
bool HasDst() const
Definition: Spell.h:165

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), ObjectGuid::GetRawValue(), Player::GetTradeData(), Object::GetTypeId(), ObjectAccessor::GetWorldObject(), HasDst(), HasSrc(), m_dst, m_itemTarget, m_itemTargetEntry, m_itemTargetGUID, m_objectTarget, m_objectTargetGUID, m_src, m_targetMask, Position::Relocate(), Position::RelocateOffset(), TARGET_FLAG_ITEM, TARGET_FLAG_TRADE_ITEM, Object::ToPlayer(), TRADE_SLOT_NONTRADED, and TYPEID_PLAYER.

Referenced by Read(), SetTradeItemTarget(), and Spell::UpdatePointers().

◆ UpdateTradeSlotItem()

◆ Write()

void SpellCastTargets::Write ( ByteBuffer data)
174{
175 data << uint32(m_targetMask);
176
179
181 {
182 if (m_itemTarget)
183 data << m_itemTarget->GetPackGUID();
184 else
185 data << uint8(0);
186 }
187
189 {
190 data << m_src._transportGUID.WriteAsPacked(); // relative position guid here - transport for example
193 else
195 }
196
198 {
199 data << m_dst._transportGUID.WriteAsPacked(); // relative position guid here - transport for example
202 else
204 }
205
207 data << m_strTarget;
208}
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
PackedGuid const & GetPackGUID() const
Definition: Object.h:108
PackedGuid WriteAsPacked() const
Definition: ObjectGuid.h:318

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetPackGUID(), m_dst, m_itemTarget, m_objectTargetGUID, m_src, m_strTarget, m_targetMask, Position::PositionXYZStream(), TARGET_FLAG_CORPSE_ALLY, TARGET_FLAG_CORPSE_ENEMY, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_ITEM, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_STRING, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_MINIPET, and ObjectGuid::WriteAsPacked().

Referenced by Spell::SendSpellGo(), and Spell::SendSpellStart().

Member Data Documentation

◆ m_dst

SpellDestination SpellCastTargets::m_dst
private

◆ m_dstChannel

SpellDestination SpellCastTargets::m_dstChannel
private

◆ m_elevation

float SpellCastTargets::m_elevation
private

◆ m_itemTarget

Item* SpellCastTargets::m_itemTarget
private

◆ m_itemTargetEntry

uint32 SpellCastTargets::m_itemTargetEntry
private

◆ m_itemTargetGUID

ObjectGuid SpellCastTargets::m_itemTargetGUID
private

◆ m_objectTarget

◆ m_objectTargetGUID

◆ m_objectTargetGUIDChannel

ObjectGuid SpellCastTargets::m_objectTargetGUIDChannel
private

◆ m_speed

float SpellCastTargets::m_speed
private

◆ m_src

SpellDestination SpellCastTargets::m_src
private

◆ m_strTarget

std::string SpellCastTargets::m_strTarget
private

Referenced by OutDebug(), Read(), and Write().

◆ m_targetMask