40{
43 return true;
44
46 if (!creature)
47 return true;
48
50
55
56
57 std::wstring wsearchedname;
59 return true;
60
62
67
68 if (!result)
69 return false;
70
71 data.put<
uint32>(0, count);
72 data << (
uint32) totalcount;
75
76 return true;
77}
std::uint32_t uint32
Definition: Define.h:108
void wstrToLower(std::wstring &str)
Definition: Util.cpp:383
bool Utf8toWStr(char const *utf8str, size_t csize, wchar_t *wstr, size_t &wsize)
Definition: Util.cpp:282
#define sAuctionMgr
Definition: AuctionHouseMgr.h:228
@ MAX_INSPECTED_ENCHANTMENT_SLOT
Definition: Item.h:170
@ UNIT_NPC_FLAG_AUCTIONEER
Definition: Unit.h:537
@ SMSG_AUCTION_LIST_RESULT
Definition: Opcodes.h:634
Player * FindPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:250
Definition: AuctionHouseMgr.h:130
bool BuildListAuctionItems(WorldPacket &data, Player *player, std::wstring const &searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable, uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32 &count, uint32 &totalcount, uint8 getAll, AuctionSortOrderVector const &sortOrder)
Definition: AuctionHouseMgr.cpp:727
Definition: Creature.h:46
bool IsInWorld() const
Definition: Object.h:101
Definition: Player.h:1046
WorldSession * GetSession() const
Definition: Player.h:1948
Creature * GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
Definition: Player.cpp:2050
bool IsBeingTeleported() const
Definition: Player.h:2041
uint32 GetFaction() const
Definition: Unit.h:1495
bool IsDuringRemoveFromWorld() const
Definition: Unit.h:2396
Definition: WorldPacket.h:27
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:207