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WorldObject * | ObjectAccessor::GetWorldObject (WorldObject const &, ObjectGuid const guid) |
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Object * | ObjectAccessor::GetObjectByTypeMask (WorldObject const &, ObjectGuid const guid, uint32 typemask) |
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Corpse * | ObjectAccessor::GetCorpse (WorldObject const &u, ObjectGuid const guid) |
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GameObject * | ObjectAccessor::GetGameObject (WorldObject const &u, ObjectGuid const guid) |
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Transport * | ObjectAccessor::GetTransport (WorldObject const &u, ObjectGuid const guid) |
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DynamicObject * | ObjectAccessor::GetDynamicObject (WorldObject const &u, ObjectGuid const guid) |
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Unit * | ObjectAccessor::GetUnit (WorldObject const &, ObjectGuid const guid) |
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Creature * | ObjectAccessor::GetCreature (WorldObject const &u, ObjectGuid const guid) |
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Pet * | ObjectAccessor::GetPet (WorldObject const &, ObjectGuid const guid) |
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Player * | ObjectAccessor::GetPlayer (Map const *, ObjectGuid const guid) |
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Player * | ObjectAccessor::GetPlayer (WorldObject const &, ObjectGuid const guid) |
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Creature * | ObjectAccessor::GetCreatureOrPetOrVehicle (WorldObject const &, ObjectGuid const) |
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Player * | ObjectAccessor::FindPlayer (ObjectGuid const guid) |
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Player * | ObjectAccessor::FindPlayerByLowGUID (ObjectGuid::LowType lowguid) |
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Player * | ObjectAccessor::FindConnectedPlayer (ObjectGuid const guid) |
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Player * | ObjectAccessor::FindPlayerByName (std::string const &name, bool checkInWorld=true) |
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Creature * | ObjectAccessor::GetSpawnedCreatureByDBGUID (uint32 mapId, uint64 guid) |
| Get a spawned creature by DB guid column. MODULE USAGE ONLY - USE IT FOR CUSTOM CONTENT. More...
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GameObject * | ObjectAccessor::GetSpawnedGameObjectByDBGUID (uint32 mapId, uint64 guid) |
| Get a spawned gameobject by DB guid column. MODULE USAGE ONLY - USE IT FOR CUSTOM CONTENT. More...
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HashMapHolder< Player >::MapType const & | ObjectAccessor::GetPlayers () |
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template<class T > |
void | ObjectAccessor::AddObject (T *object) |
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template<class T > |
void | ObjectAccessor::RemoveObject (T *object) |
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void | ObjectAccessor::SaveAllPlayers () |
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template<> |
void | ObjectAccessor::AddObject (Player *player) |
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template<> |
void | ObjectAccessor::RemoveObject (Player *player) |
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void | ObjectAccessor::UpdatePlayerNameMapReference (std::string oldname, Player *player) |
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