#include "DBCStructure.h"
◆ Entry()
uint32 LFGDungeonEntry::Entry |
( |
| ) |
const |
|
inline |
1243{
return ID + (
type << 24); }
uint32 type
Definition: DBCStructure.h:1235
uint32 ID
Definition: DBCStructure.h:1225
References ID, and type.
◆ difficulty
uint32 LFGDungeonEntry::difficulty |
◆ expansion
uint32 LFGDungeonEntry::expansion |
◆ flags
◆ grouptype
uint32 LFGDungeonEntry::grouptype |
◆ ID
◆ map
int32 LFGDungeonEntry::map |
◆ maxlevel
uint32 LFGDungeonEntry::maxlevel |
◆ minlevel
uint32 LFGDungeonEntry::minlevel |
◆ name
char const* LFGDungeonEntry::name[16] |
◆ reclevel
uint32 LFGDungeonEntry::reclevel |
◆ recmaxlevel
uint32 LFGDungeonEntry::recmaxlevel |
◆ recminlevel
uint32 LFGDungeonEntry::recminlevel |
◆ type