AzerothCore 3.3.5a
OpenSource WoW Emulator
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Map Class Reference

#include "Map.h"

Inheritance diagram for Map:
GridRefMgr< NGridType > RefMgr< TO, FROM > LinkedListHead BattlegroundMap InstanceMap MapInstanced

Public Types

enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
- Public Types inherited from GridRefMgr< NGridType >
typedef LinkedListHead::Iterator< GridReference< NGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 

Public Member Functions

 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
virtual bool AddPlayerToMap (Player *)
 
virtual void RemovePlayerFromMap (Player *, bool)
 
virtual void AfterPlayerUnlinkFromMap ()
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void VisitNearbyCellsOf (WorldObject *obj, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
void VisitNearbyCellsOfPlayer (Player *player, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
virtual void Update (const uint32, const uint32, bool thread=true)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
virtual void InitVisibilityDistance ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsRemovalGrid (float x, float y) const
 
bool IsGridLoaded (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllCells ()
 
bool UnloadGrid (NGridType &ngrid)
 
virtual void UnloadAll ()
 
uint32 GetId () const
 
Map const * GetParent () const
 
std::shared_mutex & GetMMapLock () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
virtual EnterState CannotEnter (Player *, bool)
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
void AddObjectToSwitchList (WorldObject *obj, bool on)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
void resetMarkedCellsLarge ()
 
bool isCellMarkedLarge (uint32 pCellId)
 
void markCellLarge (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void AddWorldObject (WorldObject *obj)
 
void RemoveWorldObject (WorldObject *obj)
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
template<class T >
void AddToActive (T *obj)
 
template<class T >
void RemoveFromActive (T *obj)
 
template<class T >
void SwitchGridContainers (T *obj, bool on)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const guid)
 
CreatureGetCreature (ObjectGuid const guid)
 
GameObjectGetGameObject (ObjectGuid const guid)
 
TransportGetTransport (ObjectGuid const guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const guid)
 
PetGetPet (ObjectGuid const guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInCell (uint32 cellId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
bool GetObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (Player *player)
 
void SendInitSelf (Player *player)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
GridMapGetGrid (float x, float y)
 
void EnsureGridCreated (const GridCoord &)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetActiveNonPlayersCount () const
 
virtual std::string GetDebugInfo () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (DynamicObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void SwitchGridContainers (Creature *obj, bool on)
 
template<>
void SwitchGridContainers (GameObject *obj, bool on)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (MotionTransport *obj, bool)
 
template<>
void RemoveFromMap (MotionTransport *obj, bool remove)
 
template<>
void AddToActive (Creature *c)
 
template<>
void AddToActive (DynamicObject *d)
 
template<>
void AddToActive (GameObject *d)
 
template<>
void RemoveFromActive (Creature *c)
 
template<>
void RemoveFromActive (DynamicObject *obj)
 
template<>
void RemoveFromActive (GameObject *obj)
 
- Public Member Functions inherited from GridRefMgr< NGridType >
GridReference< NGridType > * getFirst ()
 
GridReference< NGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Static Public Member Functions

static bool ExistMap (uint32 mapid, int gx, int gy)
 
static bool ExistVMap (uint32 mapid, int gx, int gy)
 
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 

Public Attributes

std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
DataMap CustomData
 

Protected Types

typedef std::set< WorldObject * > ActiveNonPlayers
 

Protected Attributes

std::mutex Lock
 
std::mutex GridLock
 
std::shared_mutex MMapLock
 
MapEntry const * i_mapEntry
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
DynamicMapTree _dynamicTree
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
ActiveNonPlayers m_activeNonPlayers
 
ActiveNonPlayers::iterator m_activeNonPlayersIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Private Types

typedef std::multimap< time_t, ScriptActionScriptScheduleMap
 

Private Member Functions

void LoadMapAndVMap (int gx, int gy)
 
void LoadVMap (int gx, int gy)
 
void LoadMap (int gx, int gy, bool reload=false)
 
void LoadMMap (int gx, int gy)
 
template<class T >
void InitializeObject (T *obj)
 
void AddCreatureToMoveList (Creature *c)
 
void RemoveCreatureFromMoveList (Creature *c)
 
void AddGameObjectToMoveList (GameObject *go)
 
void RemoveGameObjectFromMoveList (GameObject *go)
 
void AddDynamicObjectToMoveList (DynamicObject *go)
 
void RemoveDynamicObjectFromMoveList (DynamicObject *go)
 
bool IsGridLoaded (const GridCoord &) const
 
void EnsureGridCreated_i (const GridCoord &)
 
void buildNGridLinkage (NGridType *pNGridType)
 
NGridTypegetNGrid (uint32 x, uint32 y) const
 
bool EnsureGridLoaded (Cell const &)
 
bool isGridObjectDataLoaded (uint32 x, uint32 y) const
 
void setGridObjectDataLoaded (bool pLoaded, uint32 x, uint32 y)
 
void setNGrid (NGridType *grid, uint32 x, uint32 y)
 
void ScriptsProcess ()
 Process queued scripts.
 
void UpdateActiveCells (const float &x, const float &y, const uint32 t_diff)
 
void SendObjectUpdates ()
 
Player_GetScriptPlayerSourceOrTarget (Object *source, Object *target, const ScriptInfo *scriptInfo) const
 
Creature_GetScriptCreatureSourceOrTarget (Object *source, Object *target, const ScriptInfo *scriptInfo, bool bReverse=false) const
 
Unit_GetScriptUnit (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
Player_GetScriptPlayer (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
Creature_GetScriptCreature (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
WorldObject_GetScriptWorldObject (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
void _ScriptProcessDoor (Object *source, Object *target, const ScriptInfo *scriptInfo) const
 
GameObject_FindGameObject (WorldObject *pWorldObject, ObjectGuid::LowType guid) const
 
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
template<class T >
void DeleteFromWorld (T *)
 
void AddToActiveHelper (WorldObject *obj)
 
void RemoveFromActiveHelper (WorldObject *obj)
 
template<HighGuid high>
ObjectGuidGeneratorBaseGetGuidSequenceGenerator ()
 

Private Attributes

std::vector< Creature * > _creaturesToMove
 
std::vector< GameObject * > _gameObjectsToMove
 
std::vector< DynamicObject * > _dynamicObjectsToMove
 
Mapm_parentMap
 
NGridTypei_grids [MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
 
GridMapGridMaps [MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
 
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAPmarked_cells
 
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAPmarked_cells_large
 
bool i_scriptLock
 
std::unordered_set< WorldObject * > i_objectsToRemove
 
std::map< WorldObject *, bool > i_objectsToSwitch
 
std::unordered_set< WorldObject * > i_worldObjects
 
ScriptScheduleMap m_scriptSchedule
 
std::unordered_map< ObjectGuid::LowType, time_t > _creatureRespawnTimes
 
std::unordered_map< ObjectGuid::LowType, time_t > _goRespawnTimes
 
ZoneDynamicInfoMap _zoneDynamicInfo
 
uint32 _defaultLight
 
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
 
MapStoredObjectTypesContainer _objectsStore
 
CreatureBySpawnIdContainer _creatureBySpawnIdStore
 
GameObjectBySpawnIdContainer _gameobjectBySpawnIdStore
 
std::unordered_map< uint32, std::unordered_set< Corpse * > > _corpsesByCell
 
std::unordered_map< ObjectGuid, Corpse * > _corpsesByPlayer
 
std::unordered_set< Corpse * > _corpseBones
 
std::unordered_set< Object * > _updateObjects
 

Friends

class MapReference
 

Detailed Description

Member Typedef Documentation

◆ ActiveNonPlayers

typedef std::set<WorldObject*> Map::ActiveNonPlayers
protected

◆ CreatureBySpawnIdContainer

typedef std::unordered_multimap<ObjectGuid::LowType, Creature*> Map::CreatureBySpawnIdContainer

◆ GameObjectBySpawnIdContainer

◆ PlayerList

◆ ScriptScheduleMap

typedef std::multimap<time_t, ScriptAction> Map::ScriptScheduleMap
private

Member Enumeration Documentation

◆ EnterState

Enumerator
CAN_ENTER 
CANNOT_ENTER_ALREADY_IN_MAP 
CANNOT_ENTER_NO_ENTRY 
CANNOT_ENTER_UNINSTANCED_DUNGEON 
CANNOT_ENTER_DIFFICULTY_UNAVAILABLE 
CANNOT_ENTER_NOT_IN_RAID 
CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE 
CANNOT_ENTER_INSTANCE_BIND_MISMATCH 
CANNOT_ENTER_TOO_MANY_INSTANCES 
CANNOT_ENTER_MAX_PLAYERS 
CANNOT_ENTER_ZONE_IN_COMBAT 
CANNOT_ENTER_UNSPECIFIED_REASON 
422 {
423 CAN_ENTER = 0,
424 CANNOT_ENTER_ALREADY_IN_MAP = 1, // Player is already in the map
425 CANNOT_ENTER_NO_ENTRY, // No map entry was found for the target map ID
426 CANNOT_ENTER_UNINSTANCED_DUNGEON, // No instance template was found for dungeon map
427 CANNOT_ENTER_DIFFICULTY_UNAVAILABLE, // Requested instance difficulty is not available for target map
428 CANNOT_ENTER_NOT_IN_RAID, // Target instance is a raid instance and the player is not in a raid group
429 CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE, // Player is dead and their corpse is not in target instance
430 CANNOT_ENTER_INSTANCE_BIND_MISMATCH, // Player's permanent instance save is not compatible with their group's current instance bind
431 CANNOT_ENTER_TOO_MANY_INSTANCES, // Player has entered too many instances recently
432 CANNOT_ENTER_MAX_PLAYERS, // Target map already has the maximum number of players allowed
433 CANNOT_ENTER_ZONE_IN_COMBAT, // A boss encounter is currently in progress on the target map
435 };
@ CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE
Definition: Map.h:429
@ CANNOT_ENTER_TOO_MANY_INSTANCES
Definition: Map.h:431
@ CANNOT_ENTER_MAX_PLAYERS
Definition: Map.h:432
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition: Map.h:433
@ CAN_ENTER
Definition: Map.h:423
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition: Map.h:424
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition: Map.h:434
@ CANNOT_ENTER_NO_ENTRY
Definition: Map.h:425
@ CANNOT_ENTER_DIFFICULTY_UNAVAILABLE
Definition: Map.h:427
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition: Map.h:430
@ CANNOT_ENTER_UNINSTANCED_DUNGEON
Definition: Map.h:426
@ CANNOT_ENTER_NOT_IN_RAID
Definition: Map.h:428

Constructor & Destructor Documentation

◆ Map()

Map::Map ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent = nullptr 
)
237 :
238 i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
242{
243 m_parentMap = (_parent ? _parent : this);
244 for (unsigned int idx = 0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
245 {
246 for (unsigned int j = 0; j < MAX_NUMBER_OF_GRIDS; ++j)
247 {
248 //z code
249 GridMaps[idx][j] = nullptr;
250 setNGrid(nullptr, idx, j);
251 }
252 }
253
254 //lets initialize visibility distance for map
256
257 sScriptMgr->OnCreateMap(this);
258}
#define MAX_NUMBER_OF_GRIDS
Definition: MapDefines.h:12
uint32 GetDefaultMapLight(uint32 mapId)
Definition: DBCStores.cpp:867
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define DEFAULT_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:40
#define sScriptMgr
Definition: ScriptMgr.h:2702
MapEntry const * i_mapEntry
Definition: Map.h:702
uint8 i_spawnMode
Definition: Map.h:703
TransportsContainer::iterator _transportsUpdateIter
Definition: Map.h:719
uint32 m_unloadTimer
Definition: Map.h:705
uint32 _defaultLight
Definition: Map.h:780
Map * m_parentMap
Definition: Map.h:733
bool i_scriptLock
Definition: Map.h:740
time_t _instanceResetPeriod
Definition: Map.h:708
ActiveNonPlayers m_activeNonPlayers
Definition: Map.h:714
float m_VisibleDistance
Definition: Map.h:706
virtual void InitVisibilityDistance()
Definition: Map.cpp:260
TransportsContainer _transports
Definition: Map.h:718
uint32 i_InstanceId
Definition: Map.h:704
ActiveNonPlayers::iterator m_activeNonPlayersIter
Definition: Map.h:715
GridMap * GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
Definition: Map.h:736
void setNGrid(NGridType *grid, uint32 x, uint32 y)
Definition: Map.cpp:2586

References GridMaps, InitVisibilityDistance(), m_parentMap, MAX_NUMBER_OF_GRIDS, setNGrid(), and sScriptMgr.

◆ ~Map()

Map::~Map ( )
override
65{
66 // UnloadAll must be called before deleting the map
67
68 sScriptMgr->OnDestroyMap(this);
69
70 while (!i_worldObjects.empty())
71 {
72 WorldObject* obj = *i_worldObjects.begin();
73 ASSERT(obj->IsWorldObject());
74 LOG_DEBUG("maps", "Map::~Map: WorldObject TypeId is not a corpse! ({})", static_cast<uint8>(obj->GetTypeId()));
75 //ASSERT(obj->GetTypeId() == TYPEID_CORPSE);
76 obj->RemoveFromWorld();
77 obj->ResetMap();
78 }
79
80 if (!m_scriptSchedule.empty())
81 sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
82
83 //MMAP::MMapFactory::createOrGetMMapMgr()->unloadMap(GetId());
85}
#define ASSERT
Definition: Errors.h:68
std::uint8_t uint8
Definition: Define.h:110
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:171
static MMapMgr * createOrGetMMapMgr()
Definition: MMapFactory.cpp:29
bool unloadMapInstance(uint32 mapId, uint32 instanceId)
Definition: MMapMgr.cpp:279
TypeID GetTypeId() const
Definition: Object.h:121
Definition: Object.h:393
virtual void ResetMap()
Definition: Object.cpp:2097
bool IsWorldObject() const
Definition: Object.cpp:1074
void RemoveFromWorld() override
Definition: Object.cpp:1182
ScriptScheduleMap m_scriptSchedule
Definition: Map.h:746
uint32 GetId() const
Definition: Map.h:378
std::unordered_set< WorldObject * > i_worldObjects
Definition: Map.h:743

References ASSERT, MMAP::MMapFactory::createOrGetMMapMgr(), GetId(), Object::GetTypeId(), i_InstanceId, i_worldObjects, WorldObject::IsWorldObject(), LOG_DEBUG, m_scriptSchedule, WorldObject::RemoveFromWorld(), WorldObject::ResetMap(), sScriptMgr, and MMAP::MMapMgr::unloadMapInstance().

Member Function Documentation

◆ _FindGameObject()

GameObject * Map::_FindGameObject ( WorldObject pWorldObject,
ObjectGuid::LowType  guid 
) const
inlineprivate
271{
272 auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
273 if (bounds.first == bounds.second)
274 return nullptr;
275
276 return bounds.first->second;
277}

References GetGameObjectBySpawnIdStore(), and WorldObject::GetMap().

Referenced by _ScriptProcessDoor(), and ScriptsProcess().

◆ _GetScriptCreature()

Creature * Map::_GetScriptCreature ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
190{
191 Creature* creature = nullptr;
192 if (!obj)
193 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
194 else
195 {
196 creature = obj->ToCreature();
197 if (!creature)
198 LOG_ERROR("maps.script", "{} {} object is not a creature ({}).", scriptInfo->GetDebugInfo(),
199 isSource ? "source" : "target", obj->GetGUID().ToString());
200 }
201 return creature;
202}
#define LOG_ERROR(filterType__,...)
Definition: Log.h:159
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:197
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
std::string ToString() const
Definition: ObjectGuid.cpp:47
std::string GetDebugInfo() const
Definition: ObjectMgr.cpp:201

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptCreatureSourceOrTarget()

Creature * Map::_GetScriptCreatureSourceOrTarget ( Object source,
Object target,
const ScriptInfo scriptInfo,
bool  bReverse = false 
) const
inlineprivate
124{
125 Creature* creature = nullptr;
126 if (!source && !target)
127 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
128 else
129 {
130 if (bReverse)
131 {
132 // Check target first, then source.
133 if (target)
134 creature = target->ToCreature();
135 if (!creature && source)
136 creature = source->ToCreature();
137 }
138 else
139 {
140 // Check source first, then target.
141 if (source)
142 creature = source->ToCreature();
143 if (!creature && target)
144 creature = target->ToCreature();
145 }
146
147 if (!creature)
148 LOG_ERROR("maps.script", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
149 scriptInfo->GetDebugInfo().c_str(),
150 source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
151 target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
152 }
153 return creature;
154}
uint32 GetEntry() const
Definition: Object.h:109

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), LOG_ERROR, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptPlayer()

Player * Map::_GetScriptPlayer ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
175{
176 Player* player = nullptr;
177 if (!obj)
178 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
179 else
180 {
181 player = obj->ToPlayer();
182 if (!player)
183 LOG_ERROR("maps.script", "{} {} object is not a player ({}).",
184 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
185 }
186 return player;
187}
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptPlayerSourceOrTarget()

Player * Map::_GetScriptPlayerSourceOrTarget ( Object source,
Object target,
const ScriptInfo scriptInfo 
) const
inlineprivate
102{
103 Player* player = nullptr;
104 if (!source && !target)
105 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
106 else
107 {
108 // Check target first, then source.
109 if (target)
110 player = target->ToPlayer();
111 if (!player && source)
112 player = source->ToPlayer();
113
114 if (!player)
115 LOG_ERROR("maps.script", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
116 scriptInfo->GetDebugInfo().c_str(),
117 source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString().c_str() : "",
118 target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString().c_str() : "");
119 }
120 return player;
121}

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), LOG_ERROR, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptUnit()

Unit * Map::_GetScriptUnit ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
157{
158 Unit* unit = nullptr;
159 if (!obj)
160 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
161 else if (!obj->isType(TYPEMASK_UNIT))
162 LOG_ERROR("maps.script", "{} {} object is not unit (TypeId: {}, Entry: {}, GUID: {}), skipping.",
163 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString());
164 else
165 {
166 unit = obj->ToUnit();
167 if (!unit)
168 LOG_ERROR("maps.script", "{} {} object could not be casted to unit.",
169 scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
170 }
171 return unit;
172}
@ TYPEMASK_UNIT
Definition: ObjectGuid.h:51
bool isType(uint16 mask) const
Definition: Object.h:122
Unit * ToUnit()
Definition: Object.h:200
Definition: Unit.h:1290

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), Object::isType(), LOG_ERROR, ObjectGuid::ToString(), Object::ToUnit(), and TYPEMASK_UNIT.

Referenced by ScriptsProcess().

◆ _GetScriptWorldObject()

WorldObject * Map::_GetScriptWorldObject ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
205{
206 WorldObject* pWorldObject = nullptr;
207 if (!obj)
208 LOG_ERROR("maps.script", "{} {} object is nullptr.",
209 scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
210 else
211 {
212 pWorldObject = dynamic_cast<WorldObject*>(obj);
213 if (!pWorldObject)
214 LOG_ERROR("maps.script", "{} {} object is not a world object ({}).",
215 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
216 }
217 return pWorldObject;
218}

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _ScriptProcessDoor()

void Map::_ScriptProcessDoor ( Object source,
Object target,
const ScriptInfo scriptInfo 
) const
inlineprivate
221{
222 bool bOpen = false;
223 ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
224 int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
225 switch (scriptInfo->command)
226 {
228 bOpen = true;
229 break;
231 break;
232 default:
233 LOG_ERROR("maps.script", "{} unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo());
234 return;
235 }
236 if (!guid)
237 LOG_ERROR("maps.script", "{} door guid is not specified.", scriptInfo->GetDebugInfo());
238 else if (!source)
239 LOG_ERROR("maps.script", "{} source object is nullptr.", scriptInfo->GetDebugInfo());
240 else if (!source->isType(TYPEMASK_UNIT))
241 LOG_ERROR("maps.script", "{} source object is not unit ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
242 else
243 {
244 WorldObject* wSource = dynamic_cast <WorldObject*> (source);
245 if (!wSource)
246 LOG_ERROR("maps.script", "{} source object could not be casted to world object ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
247 else
248 {
249 GameObject* pDoor = _FindGameObject(wSource, guid);
250 if (!pDoor)
251 LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", scriptInfo->GetDebugInfo(), guid);
252 else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
253 LOG_ERROR("maps.script", "{} gameobject is not a door ({}).",
254 scriptInfo->GetDebugInfo(), pDoor->GetGUID().ToString());
255 else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
256 {
257 pDoor->UseDoorOrButton(nTimeToToggle);
258
259 if (target && target->isType(TYPEMASK_GAMEOBJECT))
260 {
261 GameObject* goTarget = target->ToGameObject();
262 if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
263 goTarget->UseDoorOrButton(nTimeToToggle);
264 }
265 }
266 }
267 }
268}
std::int32_t int32
Definition: Define.h:104
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ TYPEMASK_GAMEOBJECT
Definition: ObjectGuid.h:53
@ SCRIPT_COMMAND_CLOSE_DOOR
Definition: ObjectMgr.h:107
@ SCRIPT_COMMAND_OPEN_DOOR
Definition: ObjectMgr.h:106
@ GAMEOBJECT_TYPE_BUTTON
Definition: SharedDefines.h:1533
@ GAMEOBJECT_TYPE_DOOR
Definition: SharedDefines.h:1532
Definition: GameObject.h:122
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1427
GOState GetGoState() const
Definition: GameObject.h:207
GameobjectTypes GetGoType() const
Definition: GameObject.h:205
GameObject * ToGameObject()
Definition: Object.h:202
uint32 LowType
Definition: ObjectGuid.h:124
ScriptCommands command
Definition: ObjectMgr.h:196
struct ScriptInfo::@250::@263 ToggleDoor
uint32 ResetDelay
Definition: ObjectMgr.h:289
uint32 GOGuid
Definition: ObjectMgr.h:269
GameObject * _FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) const
Definition: MapScripts.cpp:270

References _FindGameObject(), ScriptInfo::command, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, ScriptInfo::GetDebugInfo(), GameObject::GetGoState(), GameObject::GetGoType(), Object::GetGUID(), GO_STATE_READY, ScriptInfo::GOGuid, Object::isType(), LOG_ERROR, ScriptInfo::ResetDelay, SCRIPT_COMMAND_CLOSE_DOOR, SCRIPT_COMMAND_OPEN_DOOR, Object::ToGameObject(), ScriptInfo::ToggleDoor, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_UNIT, and GameObject::UseDoorOrButton().

Referenced by ScriptsProcess().

◆ AddCorpse()

void Map::AddCorpse ( Corpse corpse)
3577{
3578 corpse->SetMap(this);
3579
3580 _corpsesByCell[corpse->GetCellCoord().GetId()].insert(corpse);
3581 if (corpse->GetType() != CORPSE_BONES)
3582 _corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
3583 else
3584 _corpseBones.insert(corpse);
3585}
@ CORPSE_BONES
Definition: Corpse.h:28
ObjectGuid GetOwnerGUID() const
Definition: Corpse.h:68
CellCoord const & GetCellCoord() const
Definition: Corpse.h:74
CorpseType GetType() const
Definition: Corpse.h:72
virtual void SetMap(Map *map)
Definition: Object.cpp:2071
uint32 GetId() const
Definition: GridDefines.h:148
std::unordered_map< ObjectGuid, Corpse * > _corpsesByPlayer
Definition: Map.h:797
std::unordered_map< uint32, std::unordered_set< Corpse * > > _corpsesByCell
Definition: Map.h:796
std::unordered_set< Corpse * > _corpseBones
Definition: Map.h:798

References _corpseBones, _corpsesByCell, _corpsesByPlayer, CORPSE_BONES, Corpse::GetCellCoord(), CoordPair< LIMIT >::GetId(), Corpse::GetOwnerGUID(), Corpse::GetType(), and WorldObject::SetMap().

Referenced by ConvertCorpseToBones(), Player::CreateCorpse(), and LoadCorpseData().

◆ AddCreatureToMoveList()

void Map::AddCreatureToMoveList ( Creature c)
private
1089{
1091 _creaturesToMove.push_back(c);
1093}
@ MAP_OBJECT_CELL_MOVE_ACTIVE
Definition: Object.h:371
@ MAP_OBJECT_CELL_MOVE_NONE
Definition: Object.h:370
MapObjectCellMoveState _moveState
Definition: Object.h:389
std::vector< Creature * > _creaturesToMove
Definition: Map.h:671

References _creaturesToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by CreatureRelocation().

◆ AddDynamicObjectToMoveList()

void Map::AddDynamicObjectToMoveList ( DynamicObject go)
private
1115{
1116 if (dynObj->_moveState == MAP_OBJECT_CELL_MOVE_NONE)
1117 _dynamicObjectsToMove.push_back(dynObj);
1118 dynObj->_moveState = MAP_OBJECT_CELL_MOVE_ACTIVE;
1119}
std::vector< DynamicObject * > _dynamicObjectsToMove
Definition: Map.h:673

References _dynamicObjectsToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by DynamicObjectRelocation().

◆ AddGameObjectToMoveList()

void Map::AddGameObjectToMoveList ( GameObject go)
private
1102{
1104 _gameObjectsToMove.push_back(go);
1106}
std::vector< GameObject * > _gameObjectsToMove
Definition: Map.h:672

References _gameObjectsToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by GameObjectRelocation().

◆ AddObjectToRemoveList()

void Map::AddObjectToRemoveList ( WorldObject obj)
2636{
2637 ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
2638
2639 obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
2640
2641 i_objectsToRemove.insert(obj);
2642 //LOG_DEBUG("maps", "Object ({}) added to removing list.", obj->GetGUID().ToString());
2643}
uint32 GetInstanceId() const
Definition: Object.h:431
virtual void CleanupsBeforeDelete(bool finalCleanup=true)
Definition: Object.cpp:1133
uint32 GetMapId() const
Definition: Position.h:276
std::unordered_set< WorldObject * > i_objectsToRemove
Definition: Map.h:741
uint32 GetInstanceId() const
Definition: Map.h:418

References ASSERT, WorldObject::CleanupsBeforeDelete(), GetId(), WorldObject::GetInstanceId(), GetInstanceId(), WorldLocation::GetMapId(), and i_objectsToRemove.

Referenced by WorldObject::AddObjectToRemoveList(), and wp_commandscript::HandleWpModifyCommand().

◆ AddObjectToSwitchList()

void Map::AddObjectToSwitchList ( WorldObject obj,
bool  on 
)
2646{
2647 ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
2648 // i_objectsToSwitch is iterated only in Map::RemoveAllObjectsInRemoveList() and it uses
2649 // the contained objects only if GetTypeId() == TYPEID_UNIT , so we can return in all other cases
2650 if (obj->GetTypeId() != TYPEID_UNIT && obj->GetTypeId() != TYPEID_GAMEOBJECT)
2651 return;
2652
2653 std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
2654 if (itr == i_objectsToSwitch.end())
2655 i_objectsToSwitch.insert(itr, std::make_pair(obj, on));
2656 else if (itr->second != on)
2657 i_objectsToSwitch.erase(itr);
2658 else
2659 ABORT();
2660}
#define ABORT
Definition: Errors.h:76
@ TYPEID_GAMEOBJECT
Definition: ObjectGuid.h:39
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
std::map< WorldObject *, bool > i_objectsToSwitch
Definition: Map.h:742

References ABORT, ASSERT, GetId(), WorldObject::GetInstanceId(), GetInstanceId(), WorldLocation::GetMapId(), Object::GetTypeId(), i_objectsToSwitch, TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by WorldObject::SetWorldObject().

◆ AddPlayerToMap()

bool Map::AddPlayerToMap ( Player player)
virtual

Reimplemented in InstanceMap, and BattlegroundMap.

507{
508 CellCoord cellCoord = Acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
509 if (!cellCoord.IsCoordValid())
510 {
511 LOG_ERROR("maps", "Map::Add: Player ({}) has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
512 player->GetGUID().ToString(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
513 return false;
514 }
515
516 Cell cell(cellCoord);
517 EnsureGridLoaded(cell);
518 AddToGrid(player, cell);
519
520 // Check if we are adding to correct map
521 ASSERT (player->GetMap() == this);
522 player->SetMap(this);
523 player->AddToWorld();
524
525 SendInitTransports(player);
526 SendInitSelf(player);
527 SendZoneDynamicInfo(player);
528
529 player->m_clientGUIDs.clear();
530 player->UpdateObjectVisibility(false);
531
532 if (player->IsAlive())
533 ConvertCorpseToBones(player->GetGUID());
534
535 sScriptMgr->OnPlayerEnterMap(this, player);
536 return true;
537}
CellCoord ComputeCellCoord(float x, float y)
Definition: GridDefines.h:191
Map * GetMap() const
Definition: Object.h:517
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
GuidUnorderedSet m_clientGUIDs
Definition: Player.h:2331
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: PlayerUpdates.cpp:1568
void AddToWorld() override
Definition: Player.cpp:1679
void SetMap(Map *map) override
Definition: Player.cpp:14558
bool IsAlive() const
Definition: Unit.h:1808
Definition: Cell.h:46
bool IsCoordValid() const
Definition: GridDefines.h:136
uint32 x_coord
Definition: GridDefines.h:153
uint32 y_coord
Definition: GridDefines.h:154
void SendZoneDynamicInfo(Player *player)
Definition: Map.cpp:3686
void SendInitSelf(Player *player)
Definition: Map.cpp:2524
void AddToGrid(T *object, Cell const &cell)
Definition: Map.cpp:278
void SendInitTransports(Player *player)
Definition: Map.cpp:2548
bool EnsureGridLoaded(Cell const &)
Definition: Map.cpp:469
Corpse * ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia=false)
Definition: Map.cpp:3607

References AddToGrid(), Player::AddToWorld(), ASSERT, Acore::ComputeCellCoord(), ConvertCorpseToBones(), EnsureGridLoaded(), Object::GetGUID(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), Unit::IsAlive(), CoordPair< LIMIT >::IsCoordValid(), LOG_ERROR, Player::m_clientGUIDs, SendInitSelf(), SendInitTransports(), SendZoneDynamicInfo(), Player::SetMap(), sScriptMgr, ObjectGuid::ToString(), Player::UpdateObjectVisibility(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by InstanceMap::AddPlayerToMap(), BattlegroundMap::AddPlayerToMap(), and WorldSession::HandlePlayerLoginFromDB().

◆ AddToActive() [1/4]

template<>
void Map::AddToActive ( Creature c)
2752{
2754}
void AddToActiveHelper(WorldObject *obj)
Definition: Map.h:755

References AddToActiveHelper().

◆ AddToActive() [2/4]

template<>
void Map::AddToActive ( DynamicObject d)
2758{
2760}

References AddToActiveHelper().

◆ AddToActive() [3/4]

template<>
void Map::AddToActive ( GameObject d)
2764{
2766}

References AddToActiveHelper().

◆ AddToActive() [4/4]

template<class T >
void Map::AddToActive ( T *  obj)
2746{
2747 AddToActiveHelper(obj);
2748}

References AddToActiveHelper().

Referenced by AddObjectHelper(), AddToMap(), and WorldObject::setActive().

◆ AddToActiveHelper()

void Map::AddToActiveHelper ( WorldObject obj)
inlineprivate
756 {
757 m_activeNonPlayers.insert(obj);
758 }

References m_activeNonPlayers.

Referenced by AddToActive().

◆ AddToGrid() [1/5]

template<>
void Map::AddToGrid ( Corpse obj,
Cell const &  cell 
)
322{
323 NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
324 // Corpses are a special object type - they can be added to grid via a call to AddToMap
325 // or loaded through ObjectGridLoader.
326 // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
327 // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
328 // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
329 // to avoid failing an assertion in GridObject::AddToGrid
330 if (grid->isGridObjectDataLoaded())
331 {
332 if (obj->IsWorldObject())
333 grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
334 else
335 grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj);
336 }
337}
void AddWorldObject(SPECIFIC_OBJECT *obj)
Definition: Grid.h:57
void AddGridObject(SPECIFIC_OBJECT *obj)
Definition: Grid.h:101
Definition: NGrid.h:37
bool isGridObjectDataLoaded() const
Definition: NGrid.h:65
GridType & GetGridType(const uint32 x, const uint32 y)
Definition: NGrid.h:45
NGridType * getNGrid(uint32 x, uint32 y) const
Definition: Map.h:680

References Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddGridObject(), Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddWorldObject(), Cell::CellX(), Cell::CellY(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetGridType(), getNGrid(), Cell::GridX(), Cell::GridY(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::isGridObjectDataLoaded(), and WorldObject::IsWorldObject().

◆ AddToGrid() [2/5]

template<>
void Map::AddToGrid ( Creature obj,
Cell const &  cell 
)

◆ AddToGrid() [3/5]

◆ AddToGrid() [4/5]

template<>
void Map::AddToGrid ( GameObject obj,
Cell const &  cell 
)

◆ AddToGrid() [5/5]

template<class T >
void Map::AddToGrid ( T *  object,
Cell const &  cell 
)
private
279{
280 NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
281 if (obj->IsWorldObject())
282 grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
283 else
284 grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
285}

References Cell::CellX(), Cell::CellY(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetGridType(), getNGrid(), Cell::GridX(), and Cell::GridY().

Referenced by AddPlayerToMap(), AddToMap(), MoveAllCreaturesInMoveList(), MoveAllDynamicObjectsInMoveList(), MoveAllGameObjectsInMoveList(), and PlayerRelocation().

◆ AddToMap() [1/2]

template<>
bool Map::AddToMap ( MotionTransport obj,
bool   
)
615{
616 //TODO: Needs clean up. An object should not be added to map twice.
617 if (obj->IsInWorld())
618 return true;
619
621 if (!cellCoord.IsCoordValid())
622 {
623 LOG_ERROR("maps", "Map::Add: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
624 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
625 return false; //Should delete object
626 }
627
628 Cell cell(cellCoord);
629 if (obj->isActiveObject())
630 EnsureGridLoaded(cell);
631
632 obj->AddToWorld();
633
634 if (obj->isActiveObject())
635 AddToActive(obj);
636
637 _transports.insert(obj);
638
639 // Broadcast creation to players
640 if (!GetPlayers().IsEmpty())
641 {
642 for (Map::PlayerList::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
643 {
644 if (itr->GetSource()->GetTransport() != obj)
645 {
646 UpdateData data;
647 obj->BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
648 WorldPacket packet;
649 data.BuildPacket(&packet);
650 itr->GetSource()->SendDirectMessage(&packet);
651 }
652 }
653 }
654
655 return true;
656}
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void AddToWorld() override
Definition: GameObject.cpp:141
bool IsInWorld() const
Definition: Object.h:101
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
Definition: Object.cpp:189
bool isActiveObject() const
Definition: Object.h:560
Definition: UpdateData.h:52
bool BuildPacket(WorldPacket *packet)
Definition: UpdateData.cpp:105
iterator begin()
Definition: GridRefMgr.h:35
void AddToActive(T *obj)
Definition: Map.cpp:2745
PlayerList const & GetPlayers() const
Definition: Map.h:484
iterator end()
Definition: MapRefMgr.h:37
Definition: WorldPacket.h:27

References _transports, AddToActive(), GameObject::AddToWorld(), GridRefMgr< NGridType >::begin(), Object::BuildCreateUpdateBlockForPlayer(), UpdateData::BuildPacket(), Acore::ComputeCellCoord(), MapRefMgr::end(), EnsureGridLoaded(), Object::GetGUID(), GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::isActiveObject(), CoordPair< LIMIT >::IsCoordValid(), LinkedListHead::IsEmpty(), Object::IsInWorld(), LOG_ERROR, ObjectGuid::ToString(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

◆ AddToMap() [2/2]

template<class T >
bool Map::AddToMap ( T *  obj,
bool  checkTransport = false 
)
558{
559 //TODO: Needs clean up. An object should not be added to map twice.
560 if (obj->IsInWorld())
561 {
562 ASSERT(obj->IsInGrid());
563 obj->UpdateObjectVisibility(true);
564 return true;
565 }
566
567 CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
568 //It will create many problems (including crashes) if an object is not added to grid after creation
569 //The correct way to fix it is to make AddToMap return false and delete the object if it is not added to grid
570 //But now AddToMap is used in too many places, I will just see how many ASSERT failures it will cause
571 ASSERT(cellCoord.IsCoordValid());
572 if (!cellCoord.IsCoordValid())
573 {
574 LOG_ERROR("maps", "Map::AddToMap: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
575 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
576 return false; //Should delete object
577 }
578
579 Cell cell(cellCoord);
580 if (obj->isActiveObject())
581 EnsureGridLoaded(cell);
582 else
583 EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
584
585 AddToGrid(obj, cell);
586
587 //Must already be set before AddToMap. Usually during obj->Create.
588 //obj->SetMap(this);
589 obj->AddToWorld();
590
591 if (checkTransport)
592 if (!(obj->GetTypeId() == TYPEID_GAMEOBJECT && obj->ToGameObject()->IsTransport())) // dont add transport to transport ;d
593 if (Transport* transport = GetTransportForPos(obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj))
594 transport->AddPassenger(obj, true);
595
596 InitializeObject(obj);
597
598 if (obj->isActiveObject())
599 AddToActive(obj);
600
601 //something, such as vehicle, needs to be update immediately
602 //also, trigger needs to cast spell, if not update, cannot see visual
603 obj->UpdateObjectVisibility(true);
604
605 // Xinef: little hack for vehicles, accessories have to be added after visibility update so they wont fall off the vehicle, moved from Creature::AIM_Initialize
606 // Initialize vehicle, this is done only for summoned npcs, DB creatures are handled by grid loaders
607 if (obj->GetTypeId() == TYPEID_UNIT)
608 if (Vehicle* vehicle = obj->ToCreature()->GetVehicleKit())
609 vehicle->Reset();
610 return true;
611}
CoordPair< MAX_NUMBER_OF_GRIDS > GridCoord
Definition: GridDefines.h:169
Definition: Transport.h:29
Definition: Vehicle.h:30
void InitializeObject(T *obj)
Definition: Map.cpp:540
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition: Map.cpp:2016
void EnsureGridCreated(const GridCoord &)
Definition: Map.cpp:434

References AddToActive(), AddToGrid(), ASSERT, Acore::ComputeCellCoord(), EnsureGridCreated(), EnsureGridLoaded(), GetTransportForPos(), Cell::GridX(), Cell::GridY(), InitializeObject(), CoordPair< LIMIT >::IsCoordValid(), LOG_ERROR, TYPEID_GAMEOBJECT, TYPEID_UNIT, CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by Battleground::AddCreature(), Battleground::AddObject(), Player::BuildPlayerRepop(), ConvertCorpseToBones(), GameObject::Create(), MotionTransport::CreateGOPassenger(), MotionTransport::CreateNPCPassenger(), Player::CreatePet(), TransportMgr::CreateTransport(), MotionTransport::DelayedTeleportTransport(), Spell::EffectCreateTamedPet(), Spell::EffectDuel(), Spell::EffectSummonObject(), Spell::EffectSummonObjectWild(), Spell::EffectTameCreature(), Spell::EffectTransmitted(), GameEventMgr::GameEventSpawn(), debug_commandscript::HandleDebugSpawnVehicleCommand(), OutdoorPvPSI::HandleDropFlag(), Pet::LoadPetFromDB(), GameObject::Refresh(), ScriptsProcess(), PoolGroup< T >::Spawn1Object(), Battlefield::SpawnCreature(), Battlefield::SpawnGameObject(), SummonCreature(), SummonGameObject(), WorldObject::SummonGameObject(), Player::SummonPet(), and GameObject::Update().

◆ AddUpdateObject()

void Map::AddUpdateObject ( Object obj)
inline
639 {
640 _updateObjects.insert(obj);
641 }
std::unordered_set< Object * > _updateObjects
Definition: Map.h:800

References _updateObjects.

Referenced by WorldObject::AddToObjectUpdate().

◆ AddWorldObject()

void Map::AddWorldObject ( WorldObject obj)
inline
478{ i_worldObjects.insert(obj); }

References i_worldObjects.

Referenced by WorldObject::SetMap(), and SwitchGridContainers().

◆ AfterPlayerUnlinkFromMap()

void Map::AfterPlayerUnlinkFromMap ( )
virtual

◆ AllTransportsEmpty()

bool Map::AllTransportsEmpty ( ) const
3545{
3546 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
3547 if (!(*itr)->GetPassengers().empty())
3548 return false;
3549
3550 return true;
3551}

References _transports.

Referenced by MapInstanced::CreateInstanceForPlayer(), and UnloadAll().

◆ AllTransportsRemovePassengers()

void Map::AllTransportsRemovePassengers ( )
3554{
3555 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
3556 while (!(*itr)->GetPassengers().empty())
3557 (*itr)->RemovePassenger(*((*itr)->GetPassengers().begin()), true);
3558}

References _transports.

Referenced by MapInstanced::CreateInstanceForPlayer(), and UnloadAll().

◆ Balance()

void Map::Balance ( )
inline
void balance()
Definition: DynamicTree.cpp:132
DynamicMapTree _dynamicTree
Definition: Map.h:707

References _dynamicTree, and DynamicMapTree::balance().

Referenced by EnsureGridLoaded().

◆ buildNGridLinkage()

void Map::buildNGridLinkage ( NGridType pNGridType)
inlineprivate
678{ pNGridType->link(this); }
void link(GridRefMgr< NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES > > *pTo)
Definition: NGrid.h:61

References NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::link().

Referenced by EnsureGridCreated_i().

◆ CannotEnter()

virtual EnterState Map::CannotEnter ( Player ,
bool   
)
inlinevirtual

◆ CanReachPositionAndGetValidCoords() [1/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const

validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.

Parameters
failOnCollisionif true, the methods will return false when a collision occurs
failOnSlopesif true, the methods will return false when a non walkable slope is found
Returns
true if the destination is valid, false otherwise
3850{
3851 return CanReachPositionAndGetValidCoords(source, source->GetPositionX(), source->GetPositionY(), source->GetPositionZ(), destX, destY, destZ, failOnCollision, failOnSlopes);
3852}
bool CanReachPositionAndGetValidCoords(WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
Check if a given source can reach a specific point following a path and normalize the coords....
Definition: Map.cpp:3809

References CanReachPositionAndGetValidCoords(), Position::GetPositionX(), Position::GetPositionY(), and Position::GetPositionZ().

◆ CanReachPositionAndGetValidCoords() [2/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
float  startX,
float  startY,
float  startZ,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const
3855{
3856 if (!CheckCollisionAndGetValidCoords(source, startX, startY, startZ, destX, destY, destZ, failOnCollision))
3857 {
3858 return false;
3859 }
3860
3861 Unit const* unit = source->ToUnit();
3862 // if it's not an unit (Object) then we do not have to continue
3863 // with walkable checks
3864 if (!unit)
3865 {
3866 return true;
3867 }
3868
3869 /*
3870 * Walkable checks
3871 */
3872 bool isWaterNext = HasEnoughWater(unit, destX, destY, destZ);
3873 Creature const* creature = unit->ToCreature();
3874 bool cannotEnterWater = isWaterNext && (creature && !creature->CanEnterWater());
3875 bool cannotWalkOrFly = !isWaterNext && !source->ToPlayer() && !unit->CanFly() && (creature && !creature->CanWalk());
3876 if (cannotEnterWater || cannotWalkOrFly ||
3877 (failOnSlopes && !PathGenerator::IsWalkableClimb(startX, startY, startZ, destX, destY, destZ, source->GetCollisionHeight())))
3878 {
3879 return false;
3880 }
3881
3882 return true;
3883}
bool CanWalk() const
Definition: Creature.h:80
bool CanEnterWater() const override
Definition: Creature.cpp:3158
virtual bool CanFly() const =0
bool HasEnoughWater(WorldObject const *searcher, float x, float y, float z) const
Definition: Map.cpp:2507
bool CheckCollisionAndGetValidCoords(WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
validate the new destination and set coords Check if a given unit can face collisions in a specific s...
Definition: Map.cpp:3892
bool IsWalkableClimb(float const *v1, float const *v2) const
Definition: PathGenerator.cpp:951

References Creature::CanEnterWater(), Unit::CanFly(), Creature::CanWalk(), CheckCollisionAndGetValidCoords(), WorldObject::GetCollisionHeight(), HasEnoughWater(), PathGenerator::IsWalkableClimb(), Object::ToCreature(), Object::ToPlayer(), and Object::ToUnit().

◆ CanReachPositionAndGetValidCoords() [3/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
PathGenerator path,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const

Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.

3810{
3811 G3D::Vector3 prevPath = path->GetStartPosition();
3812 for (auto & vector : path->GetPath())
3813 {
3814 float x = vector.x;
3815 float y = vector.y;
3816 float z = vector.z;
3817
3818 if (!CanReachPositionAndGetValidCoords(source, prevPath.x, prevPath.y, prevPath.z, x, y, z, failOnCollision, failOnSlopes))
3819 {
3820 destX = x;
3821 destY = y;
3822 destZ = z;
3823 return false;
3824 }
3825
3826 prevPath = vector;
3827 }
3828
3829 destX = prevPath.x;
3830 destY = prevPath.y;
3831 destZ = prevPath.z;
3832
3833 return true;
3834}
Movement::PointsArray const & GetPath() const
Definition: PathGenerator.h:91
G3D::Vector3 const & GetStartPosition() const
Definition: PathGenerator.h:87

References CanReachPositionAndGetValidCoords(), PathGenerator::GetPath(), and PathGenerator::GetStartPosition().

Referenced by CanReachPositionAndGetValidCoords(), and MotionMaster::MoveBackwards().

◆ CanUnload()

bool Map::CanUnload ( uint32  diff)
inline
322 {
323 if (!m_unloadTimer)
324 return false;
325
326 if (m_unloadTimer <= diff)
327 return true;
328
329 m_unloadTimer -= diff;
330 return false;
331 }

References m_unloadTimer.

◆ CheckCollisionAndGetValidCoords()

bool Map::CheckCollisionAndGetValidCoords ( WorldObject const *  source,
float  startX,
float  startY,
float  startZ,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true 
) const

validate the new destination and set coords Check if a given unit can face collisions in a specific segment

Returns
true if the destination is valid, false otherwise
3893{
3894 // Prevent invalid coordinates here, position is unchanged
3895 if (!Acore::IsValidMapCoord(startX, startY, startZ) || !Acore::IsValidMapCoord(destX, destY, destZ))
3896 {
3897 LOG_FATAL("maps", "Map::CheckCollisionAndGetValidCoords invalid coordinates startX: {}, startY: {}, startZ: {}, destX: {}, destY: {}, destZ: {}", startX, startY, startZ, destX, destY, destZ);
3898 return false;
3899 }
3900
3901 bool isWaterNext = IsInWater(source->GetPhaseMask(), destX, destY, destZ, source->GetCollisionHeight());
3902
3903 PathGenerator path(source);
3904
3905 // Use a detour raycast to get our first collision point
3906 path.SetUseRaycast(true);
3907 bool result = path.CalculatePath(startX, startY, startZ, destX, destY, destZ, false);
3908
3909 Unit const* unit = source->ToUnit();
3910 bool notOnGround = path.GetPathType() & PATHFIND_NOT_USING_PATH
3911 || isWaterNext || (unit && unit->IsFlying());
3912
3913 // Check for valid path types before we proceed
3914 if (!result || (!notOnGround && path.GetPathType() & ~(PATHFIND_NORMAL | PATHFIND_SHORTCUT | PATHFIND_INCOMPLETE | PATHFIND_FARFROMPOLY_END)))
3915 {
3916 return false;
3917 }
3918
3919 G3D::Vector3 endPos = path.GetPath().back();
3920 destX = endPos.x;
3921 destY = endPos.y;
3922 destZ = endPos.z;
3923
3924 // collision check
3925 bool collided = false;
3926
3927 // check static LOS
3928 float halfHeight = source->GetCollisionHeight() * 0.5f;
3929
3930 // Unit is not on the ground, check for potential collision via vmaps
3931 if (notOnGround)
3932 {
3933 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(source->GetMapId(),
3934 startX, startY, startZ + halfHeight,
3935 destX, destY, destZ + halfHeight,
3936 destX, destY, destZ, -CONTACT_DISTANCE);
3937
3938 destZ -= halfHeight;
3939
3940 // Collided with static LOS object, move back to collision point
3941 if (col)
3942 {
3943 collided = true;
3944 }
3945 }
3946
3947 // check dynamic collision
3948 bool col = source->GetMap()->GetObjectHitPos(source->GetPhaseMask(),
3949 startX, startY, startZ + halfHeight,
3950 destX, destY, destZ + halfHeight,
3951 destX, destY, destZ, -CONTACT_DISTANCE);
3952
3953 destZ -= halfHeight;
3954
3955 // Collided with a gameobject, move back to collision point
3956 if (col)
3957 {
3958 collided = true;
3959 }
3960
3961 float groundZ = VMAP_INVALID_HEIGHT_VALUE;
3962 source->UpdateAllowedPositionZ(destX, destY, destZ, &groundZ);
3963
3964 // position has no ground under it (or is too far away)
3965 if (groundZ <= INVALID_HEIGHT && unit && !unit->CanFly())
3966 {
3967 // fall back to gridHeight if any
3968 float gridHeight = GetGridHeight(destX, destY);
3969 if (gridHeight > INVALID_HEIGHT)
3970 {
3971 destZ = gridHeight + unit->GetHoverHeight();
3972 }
3973 else
3974 {
3975 return false;
3976 }
3977 }
3978
3979 return !failOnCollision || !collided;
3980}
#define VMAP_INVALID_HEIGHT_VALUE
Definition: IVMapMgr.h:49
#define LOG_FATAL(filterType__,...)
Definition: Log.h:155
#define CONTACT_DISTANCE
Definition: ObjectDefines.h:23
#define INVALID_HEIGHT
Definition: Map.h:164
@ PATHFIND_FARFROMPOLY_END
Definition: PathGenerator.h:55
@ PATHFIND_NOT_USING_PATH
Definition: PathGenerator.h:52
@ PATHFIND_NORMAL
Definition: PathGenerator.h:48
@ PATHFIND_SHORTCUT
Definition: PathGenerator.h:49
@ PATHFIND_INCOMPLETE
Definition: PathGenerator.h:50
bool IsValidMapCoord(float c)
Definition: GridDefines.h:216
static VMapMgr2 * createOrGetVMapMgr()
Definition: VMapFactory.cpp:27
bool GetObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) override
Definition: VMapMgr2.cpp:201
float GetHoverHeight() const
Definition: Unit.h:2387
bool IsFlying() const
Definition: Unit.h:2385
bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition: Map.cpp:2495
float GetGridHeight(float x, float y) const
Definition: Map.cpp:2080
Definition: PathGenerator.h:60

References PathGenerator::CalculatePath(), CanFly, CONTACT_DISTANCE, VMAP::VMapFactory::createOrGetVMapMgr(), WorldObject::GetCollisionHeight(), GetGridHeight(), Unit::GetHoverHeight(), WorldObject::GetMap(), WorldLocation::GetMapId(), GetObjectHitPos(), VMAP::VMapMgr2::GetObjectHitPos(), PathGenerator::GetPath(), PathGenerator::GetPathType(), WorldObject::GetPhaseMask(), INVALID_HEIGHT, Unit::IsFlying(), IsInWater(), Acore::IsValidMapCoord(), LOG_FATAL, PATHFIND_FARFROMPOLY_END, PATHFIND_INCOMPLETE, PATHFIND_NORMAL, PATHFIND_NOT_USING_PATH, PATHFIND_SHORTCUT, PathGenerator::SetUseRaycast(), Object::ToUnit(), WorldObject::UpdateAllowedPositionZ(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by CanReachPositionAndGetValidCoords().

◆ ContainsGameObjectModel()

bool Map::ContainsGameObjectModel ( const GameObjectModel model) const
inline
560{ return _dynamicTree.contains(model);}
bool contains(const GameObjectModel &) const
Definition: DynamicTree.cpp:127

References _dynamicTree, and DynamicMapTree::contains().

◆ ConvertCorpseToBones()

Corpse * Map::ConvertCorpseToBones ( ObjectGuid const  ownerGuid,
bool  insignia = false 
)
3608{
3609 Corpse* corpse = GetCorpseByPlayer(ownerGuid);
3610 if (!corpse)
3611 return nullptr;
3612
3613 RemoveCorpse(corpse);
3614
3615 // remove corpse from DB
3616 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
3617 corpse->DeleteFromDB(trans);
3618 CharacterDatabase.CommitTransaction(trans);
3619
3620 Corpse* bones = NULL;
3621
3622 // create the bones only if the map and the grid is loaded at the corpse's location
3623 // ignore bones creating option in case insignia
3624 if ((insignia ||
3626 !IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
3627 {
3628 // Create bones, don't change Corpse
3629 bones = new Corpse();
3630 bones->Create(corpse->GetGUID().GetCounter());
3631
3632 for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
3633 bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
3634
3635 bones->SetCellCoord(corpse->GetCellCoord());
3636 bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
3637 bones->SetPhaseMask(corpse->GetPhaseMask(), false);
3638
3640 bones->SetGuidValue(CORPSE_FIELD_OWNER, corpse->GetOwnerGUID());
3641
3642 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
3643 if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
3644 bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
3645
3646 AddCorpse(bones);
3647
3648 bones->UpdatePositionData();
3649
3650 // add bones in grid store if grid loaded where corpse placed
3651 AddToMap(bones);
3652 }
3653
3654 // all references to the corpse should be removed at this point
3655 delete corpse;
3656
3657 return bones;
3658}
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ CORPSE_FLAG_BONES
Definition: Corpse.h:40
@ CORPSE_FLAG_UNK2
Definition: Corpse.h:42
@ CORPSE_FIELD_FLAGS
Definition: UpdateFields.h:427
@ CORPSE_END
Definition: UpdateFields.h:430
@ CORPSE_FIELD_ITEM
Definition: UpdateFields.h:423
@ CORPSE_FIELD_OWNER
Definition: UpdateFields.h:420
@ OBJECT_FIELD_TYPE
Definition: UpdateFields.h:26
@ EQUIPMENT_SLOT_END
Definition: Player.h:695
@ CONFIG_DEATH_BONES_BG_OR_ARENA
Definition: IWorld.h:110
@ CONFIG_DEATH_BONES_WORLD
Definition: IWorld.h:109
#define sWorld
Definition: World.h:451
Definition: Corpse.h:49
bool Create(ObjectGuid::LowType guidlow)
Definition: Corpse.cpp:62
void SetCellCoord(CellCoord const &cellCoord)
Definition: Corpse.h:75
void DeleteFromDB(CharacterDatabaseTransaction trans)
Definition: Corpse.cpp:120
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition: Object.cpp:2836
uint32 GetPhaseMask() const
Definition: Object.h:434
void UpdatePositionData()
Definition: Object.cpp:1154
LowType GetCounter() const
Definition: ObjectGuid.h:147
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
void Relocate(float x, float y)
Definition: Position.h:73
bool IsBattlegroundOrArena() const
Definition: Map.h:455
void AddCorpse(Corpse *corpse)
Definition: Map.cpp:3576
bool IsRemovalGrid(float x, float y) const
Definition: Map.h:362
Corpse * GetCorpseByPlayer(ObjectGuid const &ownerGuid) const
Definition: Map.h:532
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:557
void RemoveCorpse(Corpse *corpse)
Definition: Map.cpp:3587

References AddCorpse(), AddToMap(), CharacterDatabase, CONFIG_DEATH_BONES_BG_OR_ARENA, CONFIG_DEATH_BONES_WORLD, CORPSE_END, CORPSE_FIELD_FLAGS, CORPSE_FIELD_ITEM, CORPSE_FIELD_OWNER, CORPSE_FLAG_BONES, CORPSE_FLAG_UNK2, Corpse::Create(), Corpse::DeleteFromDB(), EQUIPMENT_SLOT_END, Corpse::GetCellCoord(), GetCorpseByPlayer(), ObjectGuid::GetCounter(), Object::GetGUID(), Position::GetOrientation(), Corpse::GetOwnerGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetUInt32Value(), IsBattlegroundOrArena(), IsRemovalGrid(), OBJECT_FIELD_TYPE, Position::Relocate(), RemoveCorpse(), Corpse::SetCellCoord(), Object::SetGuidValue(), WorldObject::SetPhaseMask(), Object::SetUInt32Value(), sWorld, and WorldObject::UpdatePositionData().

Referenced by AddPlayerToMap(), Player::RemovedInsignia(), and RemoveOldCorpses().

◆ CreatureRelocation()

void Map::CreatureRelocation ( Creature creature,
float  x,
float  y,
float  z,
float  o 
)
1026{
1027 Cell old_cell = creature->GetCurrentCell();
1028 Cell new_cell(x, y);
1029
1030 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1031 {
1032 if (old_cell.DiffGrid(new_cell))
1033 EnsureGridLoaded(new_cell);
1034
1035 AddCreatureToMoveList(creature);
1036 }
1037 else
1039
1040 creature->Relocate(x, y, z, o);
1041 if (creature->IsVehicle())
1042 creature->GetVehicleKit()->RelocatePassengers();
1043 creature->UpdatePositionData();
1044 creature->UpdateObjectVisibility(false);
1045}
Cell const & GetCurrentCell() const
Definition: Object.h:385
bool IsVehicle() const
Definition: Unit.h:1416
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition: Unit.cpp:19298
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
void RelocatePassengers()
Definition: Vehicle.cpp:501
bool DiffGrid(const Cell &cell) const
Definition: Cell.h:64
bool DiffCell(const Cell &cell) const
Definition: Cell.h:58
void AddCreatureToMoveList(Creature *c)
Definition: Map.cpp:1088
void RemoveCreatureFromMoveList(Creature *c)
Definition: Map.cpp:1095

References AddCreatureToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Unit::GetVehicleKit(), Unit::IsVehicle(), Position::Relocate(), Vehicle::RelocatePassengers(), RemoveCreatureFromMoveList(), Unit::UpdateObjectVisibility(), and WorldObject::UpdatePositionData().

Referenced by Creature::SetPosition(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and Unit::UpdatePosition().

◆ DelayedUpdate()

void Map::DelayedUpdate ( const uint32  diff)
virtual

Reimplemented in MapInstanced.

2620{
2622 {
2625
2626 if (!transport->IsInWorld())
2627 continue;
2628
2629 transport->DelayedUpdate(t_diff);
2630 }
2631
2633}
Definition: Transport.h:48
void DelayedUpdate(uint32 diff)
Definition: Transport.cpp:239
void RemoveAllObjectsInRemoveList()
Definition: Map.cpp:2662

References _transports, _transportsUpdateIter, MotionTransport::DelayedUpdate(), Object::IsInWorld(), and RemoveAllObjectsInRemoveList().

Referenced by MapInstanced::DelayedUpdate().

◆ DeleteCorpseData()

void Map::DeleteCorpseData ( )
4020{
4021 // DELETE FROM corpse WHERE mapId = ? AND instanceId = ?
4023 stmt->SetData(0, GetId());
4024 stmt->SetData(1, GetInstanceId());
4025 CharacterDatabase.Execute(stmt);
4026}
@ CHAR_DEL_CORPSES_FROM_MAP
Definition: CharacterDatabase.h:247
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78

References CHAR_DEL_CORPSES_FROM_MAP, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by InstanceMap::UnloadAll().

◆ DeleteFromWorld() [1/2]

template<>
void Map::DeleteFromWorld ( Player player)
427{
429
430 RemoveUpdateObject(player); //TODO: I do not know why we need this, it should be removed in ~Object anyway
431 delete player;
432}
void RemoveObject(T *object)
Definition: ObjectAccessor.h:99
void RemoveUpdateObject(Object *obj)
Definition: Map.h:643

References ObjectAccessor::RemoveObject(), and RemoveUpdateObject().

◆ DeleteFromWorld() [2/2]

template<class T >
void Map::DeleteFromWorld ( T *  obj)
private
420{
421 // Note: In case resurrectable corpse and pet its removed from global lists in own destructor
422 delete obj;
423}

Referenced by RemoveFromMap(), and RemovePlayerFromMap().

◆ DeleteRespawnTimes()

void Map::DeleteRespawnTimes ( )
3430{
3431 _creatureRespawnTimes.clear();
3432 _goRespawnTimes.clear();
3433
3435}
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
Definition: Map.cpp:3437
std::unordered_map< ObjectGuid::LowType, time_t > _creatureRespawnTimes
Definition: Map.h:776
std::unordered_map< ObjectGuid::LowType, time_t > _goRespawnTimes
Definition: Map.h:777

References _creatureRespawnTimes, _goRespawnTimes, DeleteRespawnTimesInDB(), GetId(), and GetInstanceId().

Referenced by InstanceMap::UnloadAll().

◆ DeleteRespawnTimesInDB()

void Map::DeleteRespawnTimesInDB ( uint16  mapId,
uint32  instanceId 
)
static
3438{
3440 stmt->SetData(0, mapId);
3441 stmt->SetData(1, instanceId);
3442 CharacterDatabase.Execute(stmt);
3443
3444 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
3445 stmt->SetData(0, mapId);
3446 stmt->SetData(1, instanceId);
3447 CharacterDatabase.Execute(stmt);
3448}
@ CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE
Definition: CharacterDatabase.h:253
@ CHAR_DEL_GO_RESPAWN_BY_INSTANCE
Definition: CharacterDatabase.h:258

References CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, CHAR_DEL_GO_RESPAWN_BY_INSTANCE, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by InstanceSaveMgr::_ResetSave(), InstanceSaveMgr::DeleteInstanceSaveIfNeeded(), and DeleteRespawnTimes().

◆ DoForAllPlayers()

◆ DynamicObjectRelocation()

void Map::DynamicObjectRelocation ( DynamicObject go,
float  x,
float  y,
float  z,
float  o 
)
1069{
1070 Cell old_cell = dynObj->GetCurrentCell();
1071 Cell new_cell(x, y);
1072
1073 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1074 {
1075 if (old_cell.DiffGrid(new_cell))
1076 EnsureGridLoaded(new_cell);
1077
1079 }
1080 else
1082
1083 dynObj->Relocate(x, y, z, o);
1084 dynObj->SetPositionDataUpdate();
1085 dynObj->UpdateObjectVisibility(false);
1086}
void RemoveDynamicObjectFromMoveList(DynamicObject *go)
Definition: Map.cpp:1121
void AddDynamicObjectToMoveList(DynamicObject *go)
Definition: Map.cpp:1114

References AddDynamicObjectToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Position::Relocate(), RemoveDynamicObjectFromMoveList(), WorldObject::SetPositionDataUpdate(), and WorldObject::UpdateObjectVisibility().

Referenced by StaticTransport::UpdatePassengerPositions(), and MotionTransport::UpdatePassengerPositions().

◆ EnsureGridCreated()

void Map::EnsureGridCreated ( const GridCoord p)
435{
436 if (getNGrid(p.x_coord, p.y_coord)) // pussywizard
437 return;
438 std::lock_guard<std::mutex> guard(GridLock);
440}
std::mutex GridLock
Definition: Map.h:699
void EnsureGridCreated_i(const GridCoord &)
Definition: Map.cpp:444

References EnsureGridCreated_i(), getNGrid(), GridLock, CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by AddToMap(), EnsureGridLoaded(), GetGrid(), and LoadMap().

◆ EnsureGridCreated_i()

void Map::EnsureGridCreated_i ( const GridCoord p)
private
445{
446 if (!getNGrid(p.x_coord, p.y_coord))
447 {
448 // pussywizard: moved setNGrid to the end of the function
450
451 // build a linkage between this map and NGridType
452 buildNGridLinkage(ngt); // pussywizard: getNGrid(x, y) changed to: ngt
453
454 //z coord
455 int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
456 int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
457
458 if (!GridMaps[gx][gy])
459 {
460 LoadMapAndVMap(gx, gy);
461 }
462
463 // pussywizard: moved here
464 setNGrid(ngt, p.x_coord, p.y_coord);
465 }
466}
NGrid< MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes > NGridType
Definition: GridDefines.h:78
void LoadMapAndVMap(int gx, int gy)
Definition: Map.cpp:227
void buildNGridLinkage(NGridType *pNGridType)
Definition: Map.h:678

References buildNGridLinkage(), getNGrid(), GridMaps, LoadMapAndVMap(), MAX_NUMBER_OF_GRIDS, setNGrid(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by EnsureGridCreated().

◆ EnsureGridLoaded()

bool Map::EnsureGridLoaded ( Cell const &  cell)
private
470{
471 EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
472 NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
473
474 ASSERT(grid);
475 if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
476 {
477 //if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
478 //{
479 LOG_DEBUG("maps", "Loading grid[{}, {}] for map {} instance {}", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
480
481 setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
482
483 ObjectGridLoader loader(*grid, this, cell);
484 loader.LoadN();
485
486 Balance();
487 return true;
488 //}
489 }
490
491 return false;
492}
Definition: ObjectGridLoader.h:30
void Balance()
Definition: Map.h:557
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y)
Definition: Map.h:688
bool isGridObjectDataLoaded(uint32 x, uint32 y) const
Definition: Map.h:687

References ASSERT, Balance(), EnsureGridCreated(), GetId(), getNGrid(), Cell::GridX(), Cell::GridY(), i_InstanceId, isGridObjectDataLoaded(), ObjectGridLoader::LoadN(), LOG_DEBUG, and setGridObjectDataLoaded().

Referenced by AddPlayerToMap(), AddToMap(), CreatureRelocation(), DynamicObjectRelocation(), GameObjectRelocation(), LoadGrid(), MoveAllCreaturesInMoveList(), MoveAllDynamicObjectsInMoveList(), MoveAllGameObjectsInMoveList(), PlayerRelocation(), SummonCreature(), and Visit().

◆ ExistMap()

bool Map::ExistMap ( uint32  mapid,
int  gx,
int  gy 
)
static
88{
89 int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
90 char* tmp = new char[len];
91 snprintf(tmp, len, (char*)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), mapid, gx, gy);
92
93 bool ret = false;
94 FILE* pf = fopen(tmp, "rb");
95
96 if (!pf)
97 LOG_ERROR("maps", "Map file '{}': does not exist!", tmp);
98 else
99 {
100 map_fileheader header;
101 if (fread(&header, sizeof(header), 1, pf) == 1)
102 {
103 if (header.mapMagic != MapMagic.asUInt || header.versionMagic != MapVersionMagic)
104 {
105 LOG_ERROR("maps", "Map file '{}' is from an incompatible map version (%.*u v{}), %.*s v{} is expected. Please pull your source, recompile tools and recreate maps using the updated mapextractor, then replace your old map files with new files.",
106 tmp, 4, header.mapMagic, header.versionMagic, 4, MapMagic.asChar, MapVersionMagic);
107 }
108
109 else
110 ret = true;
111 }
112 fclose(pf);
113 }
114 delete [] tmp;
115 return ret;
116}
uint32 MapVersionMagic
Definition: Map.cpp:53
u_map_magic MapMagic
Definition: Map.cpp:52
char asChar[4]
Definition: Map.cpp:48
uint32 asUInt
Definition: Map.cpp:49
Definition: Map.h:89
uint32 mapMagic
Definition: Map.h:90
uint32 versionMagic
Definition: Map.h:91

References u_map_magic::asChar, u_map_magic::asUInt, LOG_ERROR, MapMagic, map_fileheader::mapMagic, MapVersionMagic, sWorld, and map_fileheader::versionMagic.

Referenced by MapMgr::ExistMapAndVMap(), and misc_commandscript::HandleGPSCommand().

◆ ExistVMap()

bool Map::ExistVMap ( uint32  mapid,
int  gx,
int  gy 
)
static
119{
121 {
122 if (vmgr->isMapLoadingEnabled())
123 {
124 VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), mapid, gx, gy);
125 std::string name = vmgr->getDirFileName(mapid, gx, gy);
126 switch (result)
127 {
129 break;
131 LOG_ERROR("maps", "VMap file '{}' does not exist", (sWorld->GetDataPath() + "vmaps/" + name));
132 LOG_ERROR("maps", "Please place VMAP files (*.vmtree and *.vmtile) in the vmap directory ({}), or correct the DataDir setting in your worldserver.conf file.", (sWorld->GetDataPath() + "vmaps/"));
133 return false;
135 LOG_ERROR("maps", "VMap file '{}' couldn't be loaded", (sWorld->GetDataPath() + "vmaps/" + name));
136 LOG_ERROR("maps", "This is because the version of the VMap file and the version of this module are different, please re-extract the maps with the tools compiled with this module.");
137 return false;
138 }
139 }
140 }
141
142 return true;
143}
LoadResult
Definition: IVMapMgr.h:42
Definition: IVMapMgr.h:78

References VMAP::VMapFactory::createOrGetVMapMgr(), VMAP::FileNotFound, LOG_ERROR, VMAP::Success, sWorld, and VMAP::VersionMismatch.

Referenced by MapMgr::ExistMapAndVMap(), and misc_commandscript::HandleGPSCommand().

◆ GameObjectRelocation()

void Map::GameObjectRelocation ( GameObject go,
float  x,
float  y,
float  z,
float  o 
)
1048{
1049 Cell old_cell = go->GetCurrentCell();
1050 Cell new_cell(x, y);
1051
1052 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1053 {
1054 if (old_cell.DiffGrid(new_cell))
1055 EnsureGridLoaded(new_cell);
1056
1058 }
1059 else
1061
1062 go->Relocate(x, y, z, o);
1063 go->UpdateModelPosition();
1065 go->UpdateObjectVisibility(false);
1066}
void UpdateModelPosition()
Definition: GameObject.cpp:2955
void SetPositionDataUpdate()
Definition: Object.cpp:1145
virtual void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false)
Definition: Object.cpp:2900
void AddGameObjectToMoveList(GameObject *go)
Definition: Map.cpp:1101
void RemoveGameObjectFromMoveList(GameObject *go)
Definition: Map.cpp:1108

References AddGameObjectToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Position::Relocate(), RemoveGameObjectFromMoveList(), WorldObject::SetPositionDataUpdate(), GameObject::UpdateModelPosition(), and WorldObject::UpdateObjectVisibility().

Referenced by GameObject::SetPosition(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and StaticTransport::UpdatePosition().

◆ GenerateLowGuid()

◆ GetActiveNonPlayersCount()

size_t Map::GetActiveNonPlayersCount ( ) const
inline
649 {
650 return m_activeNonPlayers.size();
651 }

References m_activeNonPlayers.

Referenced by debug_commandscript::HandleDebugObjectCountMap().

◆ GetAllTransports()

TransportsContainer const & Map::GetAllTransports ( ) const
inline
627{ return _transports; }

References _transports.

Referenced by npc_preparations_for_war_vehicle::UpdateAI().

◆ GetAreaId()

uint32 Map::GetAreaId ( uint32  phaseMask,
float  x,
float  y,
float  z 
) const
2151{
2152 uint32 mogpFlags;
2153 int32 adtId, rootId, groupId;
2154 float vmapZ = z;
2155 bool hasVmapArea = GetAreaInfo(phaseMask, x, y, vmapZ, mogpFlags, adtId, rootId, groupId);
2156
2157 uint32 gridAreaId = 0;
2158 float gridMapHeight = INVALID_HEIGHT;
2159 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2160 {
2161 gridAreaId = gmap->getArea(x, y);
2162 gridMapHeight = gmap->getHeight(x, y);
2163 }
2164
2165 uint16 areaId = 0;
2166
2167 // floor is the height we are closer to (but only if above)
2168 if (hasVmapArea && G3D::fuzzyGe(z, vmapZ - GROUND_HEIGHT_TOLERANCE) && (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapZ > gridMapHeight))
2169 {
2170 // wmo found
2171 if (WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
2172 areaId = wmoEntry->areaId;
2173
2174 if (!areaId)
2175 areaId = gridAreaId;
2176 }
2177 else
2178 areaId = gridAreaId;
2179
2180 if (!areaId)
2181 areaId = i_mapEntry->linked_zone;
2182
2183 return areaId;
2184}
std::uint32_t uint32
Definition: Define.h:108
std::uint16_t uint16
Definition: Define.h:109
WMOAreaTableEntry const * GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
Definition: DBCStores.cpp:687
float const GROUND_HEIGHT_TOLERANCE
Definition: SharedDefines.h:25
Definition: Map.h:201
Definition: Map.h:312
GridMap * GetGrid(float x, float y)
Definition: Map.cpp:1980
bool GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
Definition: Map.cpp:2101
uint32 linked_zone
Definition: DBCStructure.h:1316
Definition: DBCStructure.h:2107

References GetAreaInfo(), GetGrid(), GetWMOAreaTableEntryByTripple(), GROUND_HEIGHT_TOLERANCE, i_mapEntry, INVALID_HEIGHT, and MapEntry::linked_zone.

Referenced by MapMgr::GetAreaId(), GetLiquidData(), GetZoneAndAreaId(), and GetZoneId().

◆ GetAreaInfo()

bool Map::GetAreaInfo ( uint32  phaseMask,
float  x,
float  y,
float  z,
uint32 mogpflags,
int32 adtId,
int32 rootId,
int32 groupId 
) const
2102{
2103 float vmap_z = z;
2104 float dynamic_z = z;
2105 float check_z = z;
2107 uint32 vflags;
2108 int32 vadtId;
2109 int32 vrootId;
2110 int32 vgroupId;
2111 uint32 dflags;
2112 int32 dadtId;
2113 int32 drootId;
2114 int32 dgroupId;
2115
2116 bool hasVmapAreaInfo = vmgr->GetAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId);
2117 bool hasDynamicAreaInfo = _dynamicTree.GetAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId);
2118 auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; };
2119 auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; };
2120
2121 if (hasVmapAreaInfo)
2122 {
2123 if (hasDynamicAreaInfo && dynamic_z > vmap_z)
2124 useDyn();
2125 else
2126 useVmap();
2127 }
2128 else if (hasDynamicAreaInfo)
2129 {
2130 useDyn();
2131 }
2132
2133 if (hasVmapAreaInfo || hasDynamicAreaInfo)
2134 {
2135 // check if there's terrain between player height and object height
2136 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2137 {
2138 float mapHeight = gmap->getHeight(x, y);
2139 // z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
2140 if (z + 2.0f > mapHeight && mapHeight > check_z)
2141 return false;
2142 }
2143
2144 return true;
2145 }
2146
2147 return false;
2148}
bool GetAreaInfo(float x, float y, float &z, uint32 phasemask, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
Definition: DynamicTree.cpp:311
virtual bool GetAreaInfo(uint32 pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const =0

References _dynamicTree, VMAP::VMapFactory::createOrGetVMapMgr(), DynamicMapTree::GetAreaInfo(), VMAP::IVMapMgr::GetAreaInfo(), GetGrid(), and GetId().

Referenced by GetAreaId().

◆ GetCorpse()

Corpse * Map::GetCorpse ( ObjectGuid const  guid)
3289{
3290 return _objectsStore.Find<Corpse>(guid);
3291}
SPECIFIC_TYPE * Find(KEY_TYPE const &handle)
Definition: TypeContainer.h:147
MapStoredObjectTypesContainer _objectsStore
Definition: Map.h:793

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetCorpse(), and ScriptsProcess().

◆ GetCorpseByPlayer()

Corpse * Map::GetCorpseByPlayer ( ObjectGuid const &  ownerGuid) const
inline
533 {
534 auto itr = _corpsesByPlayer.find(ownerGuid);
535 if (itr != _corpsesByPlayer.end())
536 return itr->second;
537
538 return nullptr;
539 }

References _corpsesByPlayer.

Referenced by ConvertCorpseToBones(), Player::GetCorpse(), and WorldSession::HandleMoveWorldportAck().

◆ GetCorpsesInCell()

std::unordered_set< Corpse * > const * Map::GetCorpsesInCell ( uint32  cellId) const
inline
524 {
525 auto itr = _corpsesByCell.find(cellId);
526 if (itr != _corpsesByCell.end())
527 return &itr->second;
528
529 return nullptr;
530 }

References _corpsesByCell.

Referenced by ObjectWorldLoader::Visit().

◆ GetCreature()

Creature * Map::GetCreature ( ObjectGuid const  guid)
3294{
3295 return _objectsStore.Find<Creature>(guid);
3296}

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by Battleground::_ProcessResurrect(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::AddWave1(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::CheckAchievementCriteriaMeet(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::CheckAchievementCriteriaMeet(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet(), spell_sha_fire_nova::CheckFireTotem(), instance_molten_core::instance_molten_core_InstanceMapScript::CheckMajordomoExecutus(), boss_prince_valanar_icc::boss_prince_valanarAI::CheckRoom(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), violet_hold_trashAI::ClearDoorSealAura(), npc_hor_lich_king::npc_hor_lich_kingAI::DoAction(), npc_vh_void_sentry::npc_vh_void_sentryAI::DoAction(), instance_molten_core::instance_molten_core_InstanceMapScript::DoAction(), boss_ayamiss::DoAction(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_black_knight::boss_black_knightAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), InstanceScript::DoCastSpellOnPlayer(), WorldSession::DoLootRelease(), InstanceScript::DoRespawnCreature(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoSummonGrandChampion(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::DoWipe1(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), Spell::EffectDestroyAllTotems(), Spell::EffectScriptEffect(), BattlegroundEY::EventTeamCapturedPoint(), Battleground::GetBGCreature(), boss_erekem::boss_erekemAI::GetChainHealTargetGUID(), Battlefield::GetCreature(), InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), npc_ranshalla::npc_ranshallaAI::GetSpeakerByEntry(), SmartScript::GetTargets(), WorldSession::HandleAreaSpiritHealerQueryOpcode(), WorldSession::HandleAreaSpiritHealerQueueOpcode(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleBattlemasterJoinArena(), BattlegroundIC::HandleCapturedNodes(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::HandleDropAttempt(), spell_sha_fire_nova::HandleDummy(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMoneyOpcode(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::HandleOutro(), WorldSession::HandleTotemDestroyed(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), TempSummon::InitStats(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::InstanceCleanup(), instance_violet_hold::instance_violet_hold_InstanceMapScript::InstanceCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), instance_ulduar::instance_ulduar_InstanceMapScript::IsEncounterInProgress(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::IsWaveAllDead(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_rajaxx::JustDied(), boss_jormungarAI::JustDied(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::JustDied(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::JustDied(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::JustDied(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::JustDied(), boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::JustDied(), boss_dalronn_the_controller::boss_dalronn_the_controllerAI::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied(), boss_anubarak_trial::boss_anubarak_trialAI::JustEngagedWith(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::JustEngagedWith(), boss_dalronn_the_controller::boss_dalronn_the_controllerAI::JustEngagedWith(), boss_erekem::boss_erekemAI::JustEngagedWith(), npc_erekem_guard::npc_erekem_guardAI::JustEngagedWith(), Player::KilledMonsterCredit(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MoveNPCIfAlive(), BattlegroundAB::NodeOccupied(), npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::npc_pos_martin_or_gorkun_secondAI(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::OnCreatureCreate(), instance_magisters_terrace::instance_magisters_terrace_InstanceMapScript::OnCreatureCreate(), instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::OnCreatureCreate(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::OnCreatureCreate(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), instance_molten_core::instance_molten_core_InstanceMapScript::OnGameObjectCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnGameObjectCreate(), instance_naxxramas::instance_naxxramas_InstanceMapScript::OnGameObjectRemove(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnPlayerEnter(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnPlayerEnter(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::OnPlayerEnter(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnUnitDeath(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), instance_ulduar::instance_ulduar_InstanceMapScript::OnUnitDeath(), BattlegroundAV::PopulateNode(), BattlegroundIC::PostUpdateImpl(), instance_blackrock_spire::instance_blackrock_spireMapScript::ProcessEvent(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ProcessEvent(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::RandomizeCompositionsAndShow(), instance_zulgurub::instance_zulgurub_InstanceMapScript::RemoveHakkarPowerStack(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::ReplaceMoiraIfSaved(), boss_tyrannus::boss_tyrannusAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners(), ScriptsProcess(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SendAddsUpStairs(), Player::SendLoot(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), instance_naxxramas::instance_naxxramas_InstanceMapScript::SetBossState(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetBossState(), instance_blackrock_spire::instance_blackrock_spireMapScript::SetBossState(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::SetBossState(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_black_temple::instance_black_temple_InstanceMapScript::SetBossState(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::SetData(), instance_blackrock_spire::instance_blackrock_spireMapScript::SetData(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::SetData(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::SetData(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::SetData(), instance_dire_maul::instance_dire_maul_InstanceMapScript::SetData(), instance_wailing_caverns::instance_wailing_caverns_InstanceMapScript::SetData(), instance_ahnkahet::instance_ahnkahet_InstanceScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::SetData(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::SetData(), instance_utgarde_pinnacle::instance_utgarde_pinnacle_InstanceMapScript::SetData(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::SetData(), instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::SetData(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetData(), instance_gruuls_lair::instance_gruuls_lair_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::ShowKeeperGossip(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SpawnAnubArak(), instance_ulduar::instance_ulduar_InstanceMapScript::SpawnLeviathanEncounterVehicles(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), instance_molten_core::instance_molten_core_InstanceMapScript::SummonMajordomoExecutus(), instance_blackrock_spire::instance_blackrock_spireMapScript::SummonSolakarWave(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::TombOfSevenEvent(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::TombOfSevenReset(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update(), instance_naxxramas::instance_naxxramas_InstanceMapScript::Update(), instance_ulduar::instance_ulduar_InstanceMapScript::Update(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::Update(), instance_violet_hold::instance_violet_hold_InstanceMapScript::Update(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_anubrekhan::boss_anubrekhanAI::UpdateAI(), boss_faerlina::boss_faerlinaAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_ichor_globule::npc_ichor_globuleAI::UpdateAI(), and Player::UpdateTriggerVisibility().

◆ GetCreatureBySpawnIdStore()

◆ GetCreatureRespawnTime()

time_t Map::GetCreatureRespawnTime ( ObjectGuid::LowType  dbGuid) const
inline
572 {
573 std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
574 if (itr != _creatureRespawnTimes.end())
575 return itr->second;
576
577 return time_t(0);
578 }

References _creatureRespawnTimes.

Referenced by GetLinkedRespawnTime(), and Creature::LoadCreatureFromDB().

◆ GetDebugInfo()

std::string Map::GetDebugInfo ( ) const
virtual

Reimplemented in InstanceMap.

4029{
4030 std::stringstream sstr;
4031 sstr << std::boolalpha
4032 << "Id: " << GetId() << " InstanceId: " << GetInstanceId() << " Difficulty: " << std::to_string(GetDifficulty())
4033 << " HasPlayers: " << HavePlayers();
4034 return sstr.str();
4035}
bool HavePlayers() const
Definition: Map.h:475
Difficulty GetDifficulty() const
Definition: Map.h:442

References GetDifficulty(), GetId(), GetInstanceId(), and HavePlayers().

Referenced by InstanceMap::GetDebugInfo().

◆ GetDifficulty()

◆ GetDynamicMapTree()

DynamicMapTree const & Map::GetDynamicMapTree ( ) const
inline

◆ GetDynamicObject()

DynamicObject * Map::GetDynamicObject ( ObjectGuid const  guid)
3318{
3319 return _objectsStore.Find<DynamicObject>(guid);
3320}
Definition: DynamicObject.h:35

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetDynamicObject().

◆ GetEntrancePos()

bool Map::GetEntrancePos ( int32 mapid,
float &  x,
float &  y 
)
inline
458 {
459 if (!i_mapEntry)
460 return false;
461 return i_mapEntry->GetEntrancePos(mapid, x, y);
462 }
bool GetEntrancePos(int32 &mapid, float &x, float &y) const
Definition: DBCStructure.h:1343

References MapEntry::GetEntrancePos(), and i_mapEntry.

◆ GetEntry()

◆ GetFullTerrainStatusForPosition()

void Map::GetFullTerrainStatusForPosition ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight,
PositionFullTerrainStatus data,
uint8  reqLiquidType = MAP_ALL_LIQUIDS 
)
2291{
2292 GridMap* gmap = GetGrid(x, y);
2293
2295 VMAP::AreaAndLiquidData vmapData;
2296 // VMAP::AreaAndLiquidData dynData;
2297 VMAP::AreaAndLiquidData* wmoData = nullptr;
2298 vmgr->GetAreaAndLiquidData(GetId(), x, y, z, reqLiquidType, vmapData);
2299 // _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, reqLiquidType, dynData);
2300
2301 uint32 gridAreaId = 0;
2302 float gridMapHeight = INVALID_HEIGHT;
2303 if (gmap)
2304 {
2305 gridAreaId = gmap->getArea(x, y);
2306 gridMapHeight = gmap->getHeight(x, y);
2307 }
2308
2309 bool useGridLiquid = true;
2310
2311 // floor is the height we are closer to (but only if above)
2313 if (gridMapHeight > INVALID_HEIGHT && G3D::fuzzyGe(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE))
2314 data.floorZ = gridMapHeight;
2315
2316 if (vmapData.floorZ > VMAP_INVALID_HEIGHT && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
2317 (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapData.floorZ > gridMapHeight))
2318 {
2319 data.floorZ = vmapData.floorZ;
2320 wmoData = &vmapData;
2321 }
2322
2323 // NOTE: Objects will not detect a case when a wmo providing area/liquid despawns from under them
2324 // but this is fine as these kind of objects are not meant to be spawned and despawned a lot
2325 // example: Lich King platform
2326 /*
2327 if (dynData.floorZ > VMAP_INVALID_HEIGHT && G3D::fuzzyGe(z, dynData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
2328 (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > gridMapHeight) &&
2329 (G3D::fuzzyLt(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > vmapData.floorZ))
2330 {
2331 data.floorZ = dynData.floorZ;
2332 wmoData = &dynData;
2333 }
2334 */
2335
2336 if (wmoData)
2337 {
2338 if (wmoData->areaInfo)
2339 {
2340 // wmo found
2341 WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(wmoData->areaInfo->rootId, wmoData->areaInfo->adtId, wmoData->areaInfo->groupId);
2342 data.outdoors = (wmoData->areaInfo->mogpFlags & 0x8) != 0;
2343 if (wmoEntry)
2344 {
2345 data.areaId = wmoEntry->areaId;
2346 if (wmoEntry->Flags & 4)
2347 data.outdoors = true;
2348 else if (wmoEntry->Flags & 2)
2349 data.outdoors = false;
2350 }
2351
2352 if (!data.areaId)
2353 data.areaId = gridAreaId;
2354
2355 useGridLiquid = !IsInWMOInterior(wmoData->areaInfo->mogpFlags);
2356 }
2357 }
2358 else
2359 {
2360 data.outdoors = true;
2361 data.areaId = gridAreaId;
2362 if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId))
2363 data.outdoors = (areaEntry->flags & (AREA_FLAG_INSIDE | AREA_FLAG_OUTSIDE)) != AREA_FLAG_INSIDE;
2364 }
2365
2366 if (!data.areaId)
2368
2369 AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId);
2370
2371 // liquid processing
2372 if (wmoData && wmoData->liquidInfo && wmoData->liquidInfo->level > wmoData->floorZ)
2373 {
2374 uint32 liquidType = wmoData->liquidInfo->type;
2375 if (GetId() == 530 && liquidType == 2) // gotta love blizzard hacks
2376 liquidType = 15;
2377
2378 uint32 liquidFlagType = 0;
2379 if (LiquidTypeEntry const* liquidData = sLiquidTypeStore.LookupEntry(liquidType))
2380 liquidFlagType = liquidData->Type;
2381
2382 if (liquidType && liquidType < 21 && areaEntry)
2383 {
2384 uint32 overrideLiquid = areaEntry->LiquidTypeOverride[liquidFlagType];
2385 if (!overrideLiquid && areaEntry->zone)
2386 {
2387 AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(areaEntry->zone);
2388 if (zoneEntry)
2389 overrideLiquid = zoneEntry->LiquidTypeOverride[liquidFlagType];
2390 }
2391
2392 if (LiquidTypeEntry const* overrideData = sLiquidTypeStore.LookupEntry(overrideLiquid))
2393 {
2394 liquidType = overrideLiquid;
2395 liquidFlagType = overrideData->Type;
2396 }
2397 }
2398
2399 data.liquidInfo.Level = wmoData->liquidInfo->level;
2400 data.liquidInfo.DepthLevel = wmoData->floorZ;
2401 data.liquidInfo.Entry = liquidType;
2402 data.liquidInfo.Flags = 1 << liquidFlagType;
2403
2404 // Get position delta
2405 float delta = wmoData->liquidInfo->level - z;
2406
2407 if (delta > collisionHeight)
2409 else if (delta > 0.0f)
2411 else if (delta > -0.1f)
2413 else
2415 }
2416
2417 // look up liquid data from grid map
2418 if (gmap && useGridLiquid)
2419 {
2420 LiquidData const& gridLiquidData = gmap->GetLiquidData(x, y, z, collisionHeight, reqLiquidType);
2421 if (gridLiquidData.Status != LIQUID_MAP_NO_WATER && (!wmoData || gridLiquidData.Level > wmoData->floorZ))
2422 {
2423 uint32 liquidEntry = gridLiquidData.Entry;
2424 if (GetId() == 530 && liquidEntry == 2)
2425 liquidEntry = 15;
2426
2427 data.liquidInfo = gridLiquidData;
2428 data.liquidInfo.Entry = liquidEntry;
2429 }
2430 }
2431}
#define VMAP_INVALID_HEIGHT
Definition: IVMapMgr.h:48
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
DBCStorage< LiquidTypeEntry > sLiquidTypeStore(LiquidTypefmt)
static bool IsInWMOInterior(uint32 mogpFlags)
Definition: Map.cpp:2096
@ LIQUID_MAP_UNDER_WATER
Definition: Map.h:147
@ LIQUID_MAP_NO_WATER
Definition: Map.h:143
@ LIQUID_MAP_IN_WATER
Definition: Map.h:146
@ LIQUID_MAP_ABOVE_WATER
Definition: Map.h:144
@ LIQUID_MAP_WATER_WALK
Definition: Map.h:145
@ AREA_FLAG_OUTSIDE
Definition: DBCEnums.h:265
@ AREA_FLAG_INSIDE
Definition: DBCEnums.h:264
Definition: IVMapMgr.h:52
Optional< AreaInfo > areaInfo
Definition: IVMapMgr.h:72
Optional< LiquidInfo > liquidInfo
Definition: IVMapMgr.h:73
float floorZ
Definition: IVMapMgr.h:71
virtual void GetAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData &data) const =0
Definition: Map.h:170
float Level
Definition: Map.h:175
uint32 Flags
Definition: Map.h:174
uint32 Entry
Definition: Map.h:173
LiquidStatus Status
Definition: Map.h:177
float DepthLevel
Definition: Map.h:176
float floorZ
Definition: Map.h:184
uint32 areaId
Definition: Map.h:183
LiquidData liquidInfo
Definition: Map.h:186
bool outdoors
Definition: Map.h:185
uint16 getArea(float x, float y) const
Definition: Map.cpp:1556
LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) const
Definition: Map.cpp:1893
float getHeight(float x, float y) const
Definition: Map.h:259
Definition: DBCStructure.h:519
uint32 zone
Definition: DBCStructure.h:522
uint32 LiquidTypeOverride[4]
Definition: DBCStructure.h:530
Definition: DBCStructure.h:1266
uint32 Flags
Definition: DBCStructure.h:2117
uint32 areaId
Definition: DBCStructure.h:2118

References AREA_FLAG_INSIDE, AREA_FLAG_OUTSIDE, PositionFullTerrainStatus::areaId, WMOAreaTableEntry::areaId, VMAP::AreaAndLiquidData::areaInfo, VMAP::VMapFactory::createOrGetVMapMgr(), LiquidData::DepthLevel, LiquidData::Entry, LiquidData::Flags, WMOAreaTableEntry::Flags, VMAP::AreaAndLiquidData::floorZ, PositionFullTerrainStatus::floorZ, GridMap::getArea(), VMAP::IVMapMgr::GetAreaAndLiquidData(), GetGrid(), GridMap::getHeight(), GetId(), GridMap::GetLiquidData(), GetWMOAreaTableEntryByTripple(), GROUND_HEIGHT_TOLERANCE, i_mapEntry, INVALID_HEIGHT, IsInWMOInterior(), LiquidData::Level, MapEntry::linked_zone, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_IN_WATER, LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, VMAP::AreaAndLiquidData::liquidInfo, PositionFullTerrainStatus::liquidInfo, AreaTableEntry::LiquidTypeOverride, PositionFullTerrainStatus::outdoors, sAreaTableStore, sLiquidTypeStore, LiquidData::Status, VMAP_INVALID_HEIGHT, and AreaTableEntry::zone.

Referenced by Creature::Create(), and WorldObject::UpdatePositionData().

◆ GetGameObject()

GameObject * Map::GetGameObject ( ObjectGuid const  guid)
3299{
3300 return _objectsStore.Find<GameObject>(guid);
3301}

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by boss_sjonnir::boss_sjonnirAI::ActivatePipe(), Spell::CheckCast(), Player::CheckDuelDistance(), Spell::CheckEffectTarget(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), hyjalAI::DeSpawnVeins(), boss_hodir::boss_hodirAI::DoAction(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::DoAction(), Spell::DoAllEffectOnTarget(), npc_rocknot::npc_rocknotAI::DoGo(), WorldSession::DoLootRelease(), InstanceScript::DoRespawnGameObject(), InstanceScript::DoUseDoorOrButton(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomstore(), Player::DuelComplete(), Spell::EffectSummonObject(), Battleground::GetBGObject(), Battlefield::GetGameObject(), InstanceScript::GetGameObject(), ObjectAccessor::GetGameObject(), Player::GetNextQuest(), BattlegroundRV::GetPillarAtPosition(), GetTransport(), WorldSession::HandleAutostoreLootItemOpcode(), InstanceScript::HandleGameObject(), WorldSession::HandleGameobjectReportUse(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMovementOpcodes(), boss_urok_doomhowl::boss_urok_doomhowlAI::InitializeAI(), instance_violet_hold::instance_violet_hold_InstanceMapScript::InstanceCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_rend_blackhand::boss_rend_blackhandAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), boss_sjonnir::boss_sjonnirAI::JustDied(), boss_kologarn::boss_kologarnAI::JustDied(), boss_faerlina::boss_faerlinaAI::JustDied(), boss_four_horsemen::boss_four_horsemenAI::JustDied(), boss_gothik::boss_gothikAI::JustDied(), boss_kelthuzad::boss_kelthuzadAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_thaddius::boss_thaddiusAI::JustDied(), boss_sjonnir::boss_sjonnirAI::JustEngagedWith(), boss_kologarn::boss_kologarnAI::JustEngagedWith(), boss_thaddius_summon::boss_thaddius_summonAI::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_heigan::boss_heiganAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_loatheb::boss_loathebAI::JustEngagedWith(), boss_maexxna::boss_maexxnaAI::JustEngagedWith(), boss_noth::boss_nothAI::JustEngagedWith(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::OnPlayerEnter(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnUnitDeath(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::OpenDoors(), Player::PrepareQuestMenu(), instance_blackrock_spire::instance_blackrock_spireMapScript::ProcessEvent(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ProcessEvent(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ReadSaveDataMore(), boss_sartharion_dragonAI::RemoveTwilightPortal(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_anubrekhan::boss_anubrekhanAI::Reset(), boss_faerlina::boss_faerlinaAI::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_heigan::boss_heiganAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_loatheb::boss_loathebAI::Reset(), boss_maexxna::boss_maexxnaAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_sjonnir::boss_sjonnirAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), ScriptsProcess(), Player::SendLoot(), Player::SendQuestGiverStatusMultiple(), Acore::VisibleNotifier::SendToSelf(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), instance_naxxramas::instance_naxxramas_InstanceMapScript::SetBossState(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetBossState(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::SetBossState(), instance_karazhan::instance_karazhan_InstanceMapScript::SetBossState(), instance_gundrak::instance_gundrak_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetBossState(), instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::SetBossState(), instance_ulduar::instance_ulduar_InstanceMapScript::setChestsLootable(), instance_magisters_terrace::instance_magisters_terrace_InstanceMapScript::SetData(), instance_blackrock_spire::instance_blackrock_spireMapScript::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::SetData(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData(), instance_gundrak::instance_gundrak_InstanceMapScript::SetData(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), instance_halls_of_lightning::instance_halls_of_lightning_InstanceMapScript::SetData(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SetData(), boss_rend_blackhand::boss_rend_blackhandAI::SummonWave(), brann_bronzebeard::brann_bronzebeardAI::SwitchHeadVisaul(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_gundrak::instance_gundrak_InstanceMapScript::Update(), instance_naxxramas::instance_naxxramas_InstanceMapScript::Update(), instance_violet_hold::instance_violet_hold_InstanceMapScript::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_harrison_jones::npc_harrison_jonesAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), BattlegroundRV::UpdatePillars(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateRunes(), Player::UpdateTriggerVisibility(), npc_ranshalla::npc_ranshallaAI::WaypointReached(), and npc_arthas::npc_arthasAI::WaypointReached().

◆ GetGameObjectBySpawnIdStore()

◆ GetGameObjectFloor()

float Map::GetGameObjectFloor ( uint32  phasemask,
float  x,
float  y,
float  z,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
inline
564 {
565 return _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask);
566 }
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
Definition: DynamicTree.cpp:294

References _dynamicTree, and DynamicMapTree::getHeight().

◆ GetGORespawnTime()

time_t Map::GetGORespawnTime ( ObjectGuid::LowType  dbGuid) const
inline
581 {
582 std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
583 if (itr != _goRespawnTimes.end())
584 return itr->second;
585
586 return time_t(0);
587 }

References _goRespawnTimes.

Referenced by GetLinkedRespawnTime(), and GameObject::LoadGameObjectFromDB().

◆ GetGrid()

GridMap * Map::GetGrid ( float  x,
float  y 
)
1981{
1982 // half opt method
1983 int gx = (int)(32 - x / SIZE_OF_GRIDS); //grid x
1984 int gy = (int)(32 - y / SIZE_OF_GRIDS); //grid y
1985
1986 // ensure GridMap is loaded
1987 EnsureGridCreated(GridCoord(63 - gx, 63 - gy));
1988
1989 return GridMaps[gx][gy];
1990}
#define SIZE_OF_GRIDS
Definition: MapDefines.h:13

References EnsureGridCreated(), GridMaps, and SIZE_OF_GRIDS.

Referenced by GetAreaId(), GetAreaInfo(), GetFullTerrainStatusForPosition(), GetGridHeight(), GetLiquidData(), GetMinHeight(), GetWaterLevel(), and GetWaterOrGroundLevel().

◆ GetGridHeight()

float Map::GetGridHeight ( float  x,
float  y 
) const
2081{
2082 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2083 return gmap->getHeight(x, y);
2084
2086}

References GetGrid(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by CheckCollisionAndGetValidCoords(), and GetHeight().

◆ GetGuidSequenceGenerator()

template<HighGuid high>
ObjectGuidGeneratorBase & Map::GetGuidSequenceGenerator ( )
inlineprivate
784 {
785 auto itr = _guidGenerators.find(high);
786 if (itr == _guidGenerators.end())
787 itr = _guidGenerators.insert(std::make_pair(high, std::unique_ptr<ObjectGuidGenerator<high>>(new ObjectGuidGenerator<high>()))).first;
788
789 return *itr->second;
790 }
Definition: ObjectGuid.h:299
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
Definition: Map.h:792

References _guidGenerators.

◆ GetHeight() [1/2]

float Map::GetHeight ( float  x,
float  y,
float  z,
bool  checkVMap = true,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
2044{
2045 // find raw .map surface under Z coordinates
2046 float mapHeight = VMAP_INVALID_HEIGHT_VALUE;
2047 float gridHeight = GetGridHeight(x, y);
2048 if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
2049 mapHeight = gridHeight;
2050
2051 float vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
2052 if (checkVMap)
2053 {
2055 vmapHeight = vmgr->getHeight(GetId(), x, y, z, maxSearchDist); // look from a bit higher pos to find the floor
2056 }
2057
2058 // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
2059 // vmapheight set for any under Z value or <= INVALID_HEIGHT
2060 if (vmapHeight > INVALID_HEIGHT)
2061 {
2062 if (mapHeight > INVALID_HEIGHT)
2063 {
2064 // we have mapheight and vmapheight and must select more appropriate
2065
2066 // we are already under the surface or vmap height above map heigt
2067 // or if the distance of the vmap height is less the land height distance
2068 if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
2069 return vmapHeight;
2070 else
2071 return mapHeight; // better use .map surface height
2072 }
2073 else
2074 return vmapHeight; // we have only vmapHeight (if have)
2075 }
2076
2077 return mapHeight; // explicitly use map data
2078}
virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist)=0

References VMAP::VMapFactory::createOrGetVMapMgr(), GetGridHeight(), VMAP::IVMapMgr::getHeight(), GetId(), GROUND_HEIGHT_TOLERANCE, INVALID_HEIGHT, and VMAP_INVALID_HEIGHT_VALUE.

Referenced by BattlegroundRV::CheckPositionForUnit(), boss_ick::boss_ickAI::DamageTaken(), GetHeight(), WorldObject::GetMapHeight(), GetTransportForPos(), GetWaterOrGroundLevel(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), spell_winter_veil_racer_rocket_slam::HandleTriggerSpell(), npc_frost_wyrm::npc_frost_wyrmAI::JustDied(), npc_gargoyle::npc_gargoyleAI::JustDied(), spell_svalna_revive_champion::spell_svalna_revive_champion_SpellScript::Land(), Creature::LoadCreatureFromDB(), Spell::SelectImplicitCasterDestTargets(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ GetHeight() [2/2]

float Map::GetHeight ( uint32  phasemask,
float  x,
float  y,
float  z,
bool  vmap = true,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
2488{
2489 float h1, h2;
2490 h1 = GetHeight(x, y, z, vmap, maxSearchDist);
2491 h2 = _dynamicTree.getHeight(x, y, z, maxSearchDist, phasemask);
2492 return std::max<float>(h1, h2);
2493}
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2043

References _dynamicTree, GetHeight(), and DynamicMapTree::getHeight().

◆ GetId()

uint32 Map::GetId ( ) const
inline
378{ return i_mapEntry->MapID; }
uint32 MapID
Definition: DBCStructure.h:1309

References i_mapEntry, and MapEntry::MapID.

Referenced by Group::_cancelHomebindIfInstance(), AddObjectToRemoveList(), AddObjectToSwitchList(), InstanceMap::AddPlayerToMap(), MapUpdateRequest::call(), InstanceMap::CannotEnter(), Player::CanRollForItemInLFG(), InstanceScript::CheckAchievementCriteriaMeet(), Spell::CheckCast(), GameObject::Create(), StaticTransport::Create(), MapInstanced::CreateBattleground(), MapInstanced::CreateInstance(), MapInstanced::CreateInstanceForPlayer(), InstanceMap::CreateInstanceScript(), TransportMgr::CreateInstanceTransports(), OPvPCapturePoint::DelCreature(), DeleteCorpseData(), DeleteRespawnTimes(), CreatureAI::DoZoneInCombat(), EnsureGridLoaded(), anonymous_namespace{AllMapScript.cpp}::ForeachMaps(), GetAreaInfo(), GetDebugInfo(), GetFullTerrainStatusForPosition(), GetHeight(), GetLiquidData(), GetMapDifficulty(), debug_commandscript::HandleDebugObjectCountMap(), gobject_commandscript::HandleGameObjectAddCommand(), go_commandscript::HandleGoZoneXYCommand(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcAddCommand(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandleSetRaidDifficultyOpcode(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), InitVisibilityDistance(), InstanceMap::InitVisibilityDistance(), Player::inRandomLfgDungeon(), isInLineOfSight(), DisableMgr::IsPathfindingEnabled(), LoadCorpseData(), LoadMap(), LoadMMap(), ObjectGridLoader::LoadN(), LoadRespawnTimes(), LoadVMap(), LogEncounterFinished(), AchievementCriteriaData::Meets(), MotionMaster::MoveFall(), lfg::LFGPlayerScript::OnMapChanged(), InstanceMap::PermBindAllPlayers(), spell_valkyr_touch::spell_valkyr_touchAuraScript::PrepareAuraScript(), RemoveAllPlayers(), RemoveCreatureRespawnTime(), RemoveGORespawnTime(), InstanceMap::Reset(), Player::RewardReputation(), SaveCreatureRespawnTime(), SaveGORespawnTime(), InstanceMap::SendResetWarnings(), World::SetInitialWorldSettings(), WorldObject::SetMap(), Player::SetMover(), SummonCreatureGroup(), MotionTransport::TeleportTransport(), UnloadGrid(), Update(), UpdateEncounterState(), ObjectGridLoader::Visit(), and ~Map().

◆ GetInstanceId()

◆ GetInstanceResetPeriod()

time_t Map::GetInstanceResetPeriod ( ) const
inline

◆ GetLinkedRespawnTime()

time_t Map::GetLinkedRespawnTime ( ObjectGuid  guid) const
3561{
3562 ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
3563 switch (linkedGuid.GetHigh())
3564 {
3565 case HighGuid::Unit:
3566 return GetCreatureRespawnTime(linkedGuid.GetCounter());
3567 case HighGuid::GameObject:
3568 return GetGORespawnTime(linkedGuid.GetCounter());
3569 default:
3570 break;
3571 }
3572
3573 return time_t(0);
3574}
#define sObjectMgr
Definition: ObjectMgr.h:1640
Definition: ObjectGuid.h:120
HighGuid GetHigh() const
Definition: ObjectGuid.h:145
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition: Map.h:571
time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
Definition: Map.h:580

References ObjectGuid::GetCounter(), GetCreatureRespawnTime(), GetGORespawnTime(), ObjectGuid::GetHigh(), and sObjectMgr.

Referenced by GameObject::Update(), and Creature::Update().

◆ GetLiquidData()

LiquidData const Map::GetLiquidData ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight,
uint8  ReqLiquidType 
)
2205{
2206 LiquidData liquidData;
2207
2209 float liquid_level = INVALID_HEIGHT;
2210 float ground_level = INVALID_HEIGHT;
2211 uint32 liquid_type = 0;
2212 uint32 mogpFlags = 0;
2213 bool useGridLiquid = true;
2214 if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags))
2215 {
2216 useGridLiquid = !IsInWMOInterior(mogpFlags);
2217 LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type);
2218 // Check water level and ground level
2219 if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE))
2220 {
2221 // hardcoded in client like this
2222 if (GetId() == 530 && liquid_type == 2)
2223 liquid_type = 15;
2224
2225 uint32 liquidFlagType = 0;
2226 if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
2227 liquidFlagType = liq->Type;
2228
2229 if (liquid_type && liquid_type < 21)
2230 {
2231 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z)))
2232 {
2233 uint32 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
2234 if (!overrideLiquid && area->zone)
2235 {
2236 area = sAreaTableStore.LookupEntry(area->zone);
2237 if (area)
2238 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
2239 }
2240
2241 if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
2242 {
2243 liquid_type = overrideLiquid;
2244 liquidFlagType = liq->Type;
2245 }
2246 }
2247 }
2248
2249 liquidData.Level = liquid_level;
2250 liquidData.DepthLevel = ground_level;
2251 liquidData.Entry = liquid_type;
2252 liquidData.Flags = 1 << liquidFlagType;
2253 }
2254
2255 float delta = liquid_level - z;
2256
2257 // Get position delta
2258 if (delta > collisionHeight)
2259 liquidData.Status = LIQUID_MAP_UNDER_WATER;
2260 else if (delta > 0.0f)
2261 liquidData.Status = LIQUID_MAP_IN_WATER;
2262 else if (delta > -0.1f)
2263 liquidData.Status = LIQUID_MAP_WATER_WALK;
2264 else
2265 liquidData.Status = LIQUID_MAP_ABOVE_WATER;
2266 }
2267
2268 if (useGridLiquid)
2269 {
2270 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2271 {
2272 LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType);
2273 // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
2274 if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > ground_level))
2275 {
2276 // hardcoded in client like this
2277 uint32 liquidEntry = map_data.Entry;
2278 if (GetId() == 530 && liquidEntry == 2)
2279 liquidEntry = 15;
2280
2281 liquidData = map_data;
2282 liquidData.Entry = liquidEntry;
2283 }
2284 }
2285 }
2286
2287 return liquidData;
2288}
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type, uint32 &mogpFlags) const =0
uint32 GetAreaId(uint32 phaseMask, float x, float y, float z) const
Definition: Map.cpp:2150

References VMAP::VMapFactory::createOrGetVMapMgr(), LiquidData::DepthLevel, LiquidData::Entry, LiquidData::Flags, GetAreaId(), GetGrid(), GetId(), VMAP::IVMapMgr::GetLiquidLevel(), GROUND_HEIGHT_TOLERANCE, INVALID_HEIGHT, IsInWMOInterior(), LiquidData::Level, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_IN_WATER, LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, LOG_DEBUG, sAreaTableStore, sLiquidTypeStore, and LiquidData::Status.

Referenced by PathGenerator::BuildPolyPath(), PathGenerator::GetNavTerrain(), GetWaterOrGroundLevel(), HasEnoughWater(), IsInWater(), IsUnderWater(), and Spell::SelectImplicitCasterDestTargets().

◆ GetMapDifficulty()

MapDifficulty const * Map::GetMapDifficulty ( ) const
3189{
3191}
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition: DBCStores.cpp:754

References GetDifficulty(), GetId(), and GetMapDifficultyData().

Referenced by InstanceMap::GetMaxPlayers(), and InstanceMap::GetMaxResetDelay().

◆ GetMapName()

char const * Map::GetMapName ( ) const
2520{
2521 return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
2522}
char const * name[16]
Definition: DBCStructure.h:1314

References i_mapEntry, MapEntry::name, and sWorld.

Referenced by InstanceMap::CannotEnter(), debug_commandscript::HandleDebugObjectCountMap(), go_commandscript::HandleGoZoneXYCommand(), LoadMMap(), LoadVMap(), LogCommandUsage(), and InstanceMap::PermBindAllPlayers().

◆ GetMinHeight()

float Map::GetMinHeight ( float  x,
float  y 
) const
2089{
2090 if (GridMap const* grid = const_cast<Map*>(this)->GetGrid(x, y))
2091 return grid->getMinHeight(x, y);
2092
2093 return -500.0f;
2094}

References GetGrid().

Referenced by WorldSession::HandleMovementOpcodes().

◆ GetMMapLock()

std::shared_mutex & Map::GetMMapLock ( ) const
inline
386{ return *(const_cast<std::shared_mutex*>(&MMapLock)); }
std::shared_mutex MMapLock
Definition: Map.h:700

References MMapLock.

◆ getNGrid()

NGridType * Map::getNGrid ( uint32  x,
uint32  y 
) const
inlineprivate
681 {
683 return i_grids[x][y];
684 }
NGridType * i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]
Definition: Map.h:735

References ASSERT, i_grids, and MAX_NUMBER_OF_GRIDS.

Referenced by AddToGrid(), EnsureGridCreated(), EnsureGridCreated_i(), EnsureGridLoaded(), IsGridLoaded(), isGridObjectDataLoaded(), IsRemovalGrid(), setGridObjectDataLoaded(), SwitchGridContainers(), and Visit().

◆ GetObjectHitPos()

bool Map::GetObjectHitPos ( uint32  phasemask,
float  x1,
float  y1,
float  z1,
float  x2,
float  y2,
float  z2,
float &  rx,
float &  ry,
float &  rz,
float  modifyDist 
)
2474{
2475 G3D::Vector3 startPos(x1, y1, z1);
2476 G3D::Vector3 dstPos(x2, y2, z2);
2477
2478 G3D::Vector3 resultPos;
2479 bool result = _dynamicTree.GetObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist);
2480
2481 rx = resultPos.x;
2482 ry = resultPos.y;
2483 rz = resultPos.z;
2484 return result;
2485}
bool GetObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const
Definition: DynamicTree.cpp:230

References _dynamicTree, and DynamicMapTree::GetObjectHitPos().

Referenced by CheckCollisionAndGetValidCoords(), and Spell::SelectImplicitCasterDestTargets().

◆ GetObjectsStore()

◆ GetParent()

Map const * Map::GetParent ( ) const
inline
383{ return m_parentMap; }

References m_parentMap.

◆ GetPet()

Pet * Map::GetPet ( ObjectGuid const  guid)
3304{
3305 return _objectsStore.Find<Pet>(guid);
3306}
Definition: Pet.h:40

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetPet(), and ScriptsProcess().

◆ GetPlayers()

PlayerList const & Map::GetPlayers ( ) const
inline
484{ return m_mapRefMgr; }
MapRefMgr m_mapRefMgr
Definition: Map.h:710

References m_mapRefMgr.

Referenced by AddToMap(), boss_hadronox::boss_hadronoxAI::AnyPlayerValid(), MotionTransport::BuildUpdate(), StaticTransport::BuildUpdate(), InstanceMap::CannotEnter(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), boss_gothik::boss_gothikAI::CheckGroupSplitted(), boss_volazj::CheckPhaseMinions(), boss_skadi_grauf::boss_skadi_graufAI::CheckPlayers(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::ChromieWhisper(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), InstanceScript::DoCastSpellOnPlayers(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::DoCheckDedicatedInsanity(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoCheckHeraldOfTheTitans(), DoForAllPlayers(), instance_violet_hold::instance_violet_hold_InstanceMapScript::DoNeedCleanup(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoNeedCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::DoNeedCleanup(), ScriptedAI::DoPlayMusic(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), InstanceScript::DoSendNotifyToInstance(), InstanceScript::DoStartTimedAchievement(), InstanceScript::DoStopTimedAchievement(), ScriptedAI::DoTeleportAll(), boss_icehowl::boss_icehowlAI::DoTrampleIfValid(), InstanceScript::DoUpdateAchievementCriteria(), InstanceScript::DoUpdateWorldState(), CreatureAI::DoZoneInCombat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), boss_sindragosa::boss_sindragosaAI::EnterEvadeMode(), boss_thorim::boss_thorimAI::GetArenaPlayer(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::GetCreatureEntry(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetCreatureEntry(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetGameObjectEntry(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::GetPlayerInMap(), spell_teron_gorefiend_shadowy_construct::spell_teron_gorefiend_shadowy_construct_AuraScript::HandleEffectApply(), spell_yogg_saron_brain_link::spell_yogg_saron_brain_link_AuraScript::HandleOnEffectApply(), WorldSession::HandleSetRaidDifficultyOpcode(), boss_ichoron::boss_ichoronAI::IchoronDoCastToAllHostilePlayers(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), boss_halion::boss_halionAI::IsAnyPlayerValid(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::IsEncounterInProgress(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), npc_coren_direbrew::JustDied(), boss_headless_horseman::JustDied(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied(), boss_yoggsaron::boss_yoggsaronAI::JustDied(), boss_ahune::boss_ahuneAI::JustDied(), boss_four_horsemen::boss_four_horsemenAI::JustDied(), boss_alar::boss_alarAI::JustDied(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_felblood_kaelthas::boss_felblood_kaelthasAI::LapseAction(), LogEncounterFinished(), WorldSession::LogoutPlayer(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnGameObjectCreate(), spell_illidan_tear_of_azzinoth_summon_channel::spell_illidan_tear_of_azzinoth_summon_channel_AuraScript::OnPeriodic(), PlayDirectSoundToMap(), spell_valkyr_touch::spell_valkyr_touchAuraScript::PrepareAuraScript(), SmartScript::ProcessAction(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::RemoveBackPack(), RemoveFromMap(), boss_krystallus::boss_krystallusAI::RemoveStonedEffect(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::ReplaceMoiraIfSaved(), boss_volazj::ResetPlayersPhaseMask(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::SelectConstrictTarget(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::SelectCorruptionTarget(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), spell_gen_rallying_cry_of_the_dragonslayer::SelectTarget(), spell_gen_adals_song_of_battle::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), npc_minigob_manabonk::npc_minigob_manabonkAI::SelectTargetInDalaran(), CreatureTextMgr::SendChatPacket(), CreatureTextMgr::SendNonChatPacket(), SendPacketToPlayers(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::SendUpdateWorldState(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), GameObject::SetLootRecipient(), Creature::SetLootRecipient(), SetZoneMusic(), SetZoneOverrideLight(), SetZoneWeather(), boss_hodir::boss_hodirAI::SpawnHelpers(), instance_zulaman::instance_zulaman_InstanceMapScript::SummonHostage(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::Update(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_chromaggus::boss_chromaggusAI::UpdateAI(), npc_barnes::npc_barnesAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_kiljaeden_controller::npc_kiljaeden_controllerAI::UpdateAI(), npc_singularity::npc_singularityAI::UpdateAI(), boss_janalai::boss_janalaiAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_cthun::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::UpdateAI(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI(), boss_heigan::boss_heiganAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::UpdateAI(), boss_keristrasza::boss_keristraszaAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI(), boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::UpdateAI(), boss_grandmaster_vorpil::boss_grandmaster_vorpilAI::UpdateAI(), npc_demonic_vapor::npc_demonic_vaporAI::UpdateAI(), UpdateEncounterState(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateWorldState(), and npc_thrall_bfu::npc_thrall_bfuAI::UpdateWorldState().

◆ GetPlayersCountExceptGMs()

◆ GetSpawnMode()

◆ GetTransport()

Transport * Map::GetTransport ( ObjectGuid const  guid)
3309{
3310 if (guid.GetHigh() != HighGuid::Mo_Transport && guid.GetHigh() != HighGuid::Transport)
3311 return nullptr;
3312
3313 GameObject* go = GetGameObject(guid);
3314 return go ? go->ToTransport() : nullptr;
3315}
Transport * ToTransport()
Definition: GameObject.h:325
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298

References GetGameObject(), ObjectGuid::GetHigh(), and GameObject::ToTransport().

Referenced by ObjectAccessor::GetTransport(), WorldSession::HandleMovementOpcodes(), npc_gunship::npc_gunshipAI::JustDied(), npc_gunship_boarding_addAI::MovementInform(), ScriptsProcess(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), and npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI().

◆ GetTransportForPos()

Transport * Map::GetTransportForPos ( uint32  phase,
float  x,
float  y,
float  z,
WorldObject worldobject = nullptr 
)
2017{
2018 G3D::Vector3 v(x, y, z + 2.0f);
2019 G3D::Ray r(v, G3D::Vector3(0, 0, -1));
2020 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
2021 if ((*itr)->IsInWorld() && (*itr)->GetExactDistSq(x, y, z) < 75.0f * 75.0f && (*itr)->m_model)
2022 {
2023 float dist = 30.0f;
2024 bool hit = (*itr)->m_model->intersectRay(r, dist, false, phase, VMAP::ModelIgnoreFlags::Nothing);
2025 if (hit)
2026 return *itr;
2027 }
2028
2029 if (worldobject)
2030 if (GameObject* staticTrans = worldobject->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_TRANSPORT, 75.0f))
2031 if (staticTrans->m_model)
2032 {
2033 float dist = 10.0f;
2034 bool hit = staticTrans->m_model->intersectRay(r, dist, false, phase, VMAP::ModelIgnoreFlags::Nothing);
2035 if (hit)
2036 if (GetHeight(phase, x, y, z, true, 30.0f) < (v.z - dist + 1.0f))
2037 return staticTrans->ToTransport();
2038 }
2039
2040 return nullptr;
2041}
phase
Definition: boss_skadi.cpp:102
@ GAMEOBJECT_TYPE_TRANSPORT
Definition: SharedDefines.h:1543
GameObject * FindNearestGameObjectOfType(GameobjectTypes type, float range) const
Definition: Object.cpp:2427

References _transports, WorldObject::FindNearestGameObjectOfType(), GAMEOBJECT_TYPE_TRANSPORT, GetHeight(), and VMAP::Nothing.

Referenced by AddToMap(), and Creature::Update().

◆ GetVisibilityRange()

◆ GetWaterLevel()

float Map::GetWaterLevel ( float  x,
float  y 
) const
2434{
2435 if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2436 return gmap->getLiquidLevel(x, y);
2437 else
2438 return 0;
2439}

References GetGrid().

Referenced by go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoXYZCommand(), and go_commandscript::HandleGoZoneXYCommand().

◆ GetWaterOrGroundLevel()

float Map::GetWaterOrGroundLevel ( uint32  phasemask,
float  x,
float  y,
float  z,
float *  ground = nullptr,
bool  swim = false,
float  collisionHeight = DEFAULT_COLLISION_HEIGHT 
) const
1993{
1994 if (const_cast<Map*>(this)->GetGrid(x, y))
1995 {
1996 // we need ground level (including grid height version) for proper return water level in point
1997 float ground_z = GetHeight(phasemask, x, y, z + Z_OFFSET_FIND_HEIGHT, true, 50.0f);
1998 if (ground)
1999 *ground = ground_z;
2000
2001 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, MAP_ALL_LIQUIDS);
2002 switch (liquidData.Status)
2003 {
2005 return std::max<float>(liquidData.Level, ground_z);
2007 return ground_z;
2008 default:
2009 return liquidData.Level;
2010 }
2011 }
2012
2014}
#define MAP_ALL_LIQUIDS
Definition: Map.h:159
constexpr float Z_OFFSET_FIND_HEIGHT
Definition: SharedDefines.h:26
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
Definition: Map.cpp:2204

References GetGrid(), GetHeight(), GetLiquidData(), LiquidData::Level, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_NO_WATER, MAP_ALL_LIQUIDS, LiquidData::Status, VMAP_INVALID_HEIGHT_VALUE, and Z_OFFSET_FIND_HEIGHT.

Referenced by WorldObject::GetMapWaterOrGroundLevel().

◆ GetZoneAndAreaId()

void Map::GetZoneAndAreaId ( uint32  phaseMask,
uint32 zoneid,
uint32 areaid,
float  x,
float  y,
float  z 
) const
2197{
2198 areaid = zoneid = GetAreaId(phaseMask, x, y, z);
2199 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaid))
2200 if (area->zone)
2201 zoneid = area->zone;
2202}

References GetAreaId(), and sAreaTableStore.

Referenced by WorldObject::AddToWorld(), and MapMgr::GetZoneAndAreaId().

◆ GetZoneId()

uint32 Map::GetZoneId ( uint32  phaseMask,
float  x,
float  y,
float  z 
) const
2187{
2188 uint32 areaId = GetAreaId(phaseMask, x, y, z);
2189 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId))
2190 if (area->zone)
2191 return area->zone;
2192
2193 return areaId;
2194}

References GetAreaId(), and sAreaTableStore.

Referenced by MapMgr::GetZoneId().

◆ HandleDelayedVisibility()

void Map::HandleDelayedVisibility ( )
894{
896 return;
897 for (std::unordered_set<Unit*>::iterator itr = i_objectsForDelayedVisibility.begin(); itr != i_objectsForDelayedVisibility.end(); ++itr)
898 (*itr)->ExecuteDelayedUnitRelocationEvent();
900}
std::unordered_set< Unit * > i_objectsForDelayedVisibility
Definition: Map.h:388

References i_objectsForDelayedVisibility.

Referenced by Update().

◆ HasEnoughWater() [1/2]

bool Map::HasEnoughWater ( WorldObject const *  searcher,
float  x,
float  y,
float  z 
) const
2508{
2509 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
2510 return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0 && HasEnoughWater(searcher, liquidData);
2511}
#define MAP_LIQUID_STATUS_SWIMMING
Definition: Map.h:150

References WorldObject::GetCollisionHeight(), GetLiquidData(), WorldObject::GetPhaseMask(), HasEnoughWater(), MAP_ALL_LIQUIDS, MAP_LIQUID_STATUS_SWIMMING, and LiquidData::Status.

Referenced by CanReachPositionAndGetValidCoords(), and HasEnoughWater().

◆ HasEnoughWater() [2/2]

bool Map::HasEnoughWater ( WorldObject const *  searcher,
LiquidData const &  liquidData 
) const
2514{
2515 float minHeightInWater = searcher->GetMinHeightInWater();
2516 return liquidData.Level > INVALID_HEIGHT && liquidData.Level > liquidData.DepthLevel && liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
2517}

References LiquidData::DepthLevel, WorldObject::GetMinHeightInWater(), INVALID_HEIGHT, and LiquidData::Level.

◆ HavePlayers()

◆ InitializeObject() [1/3]

template<>
void Map::InitializeObject ( Creature )
546{
547 //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE;
548}

◆ InitializeObject() [2/3]

template<>
void Map::InitializeObject ( GameObject )
552{
553 //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE;
554}

◆ InitializeObject() [3/3]

template<class T >
void Map::InitializeObject ( T *  obj)
private
541{
542}

Referenced by AddToMap().

◆ InitVisibilityDistance()

void Map::InitVisibilityDistance ( )
virtual

Reimplemented in InstanceMap, BattlegroundMap, and MapInstanced.

261{
262 //init visibility for continents
264
265 switch (GetId())
266 {
267 case 609: // Scarlet Enclave (DK starting zone)
268 m_VisibleDistance = 125.0f;
269 break;
270 case 25: // Scott Test (box map)
271 m_VisibleDistance = 200.0f;
272 break;
273 }
274}
static float GetMaxVisibleDistanceOnContinents()
Definition: World.h:323

References GetId(), World::GetMaxVisibleDistanceOnContinents(), and m_VisibleDistance.

Referenced by Map().

◆ InsertGameObjectModel()

void Map::InsertGameObjectModel ( const GameObjectModel model)
inline
559{ _dynamicTree.insert(model); }
void insert(const GameObjectModel &)
Definition: DynamicTree.cpp:117

References _dynamicTree, and DynamicMapTree::insert().

Referenced by GameObject::AddToWorld(), GameObject::UpdateModel(), and GameObject::UpdateModelPosition().

◆ Instanceable()

◆ Is25ManRaid()

bool Map::Is25ManRaid ( ) const
inline
452{ return IsRaid() && i_spawnMode & RAID_DIFFICULTY_MASK_25MAN; } // since 25man difficulties are 1 and 3, we can check them like that
#define RAID_DIFFICULTY_MASK_25MAN
Definition: DBCEnums.h:284
bool IsRaid() const
Definition: Map.h:449

References i_spawnMode, IsRaid(), and RAID_DIFFICULTY_MASK_25MAN.

Referenced by boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), spell_archavon_rock_shards::spell_archavon_rock_shards_SpellScript::HandleScript(), instance_ulduar::instance_ulduar_InstanceMapScript::instance_ulduar_InstanceMapScript(), spell_the_lich_king_vile_spirits::spell_the_lich_king_vile_spirits_AuraScript::Load(), AchievementCriteriaData::Meets(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnGameObjectCreate(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset(), npc_gunship::npc_gunshipAI::SetGUID(), instance_ulduar::instance_ulduar_InstanceMapScript::SpawnLeviathanEncounterVehicles(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), and UpdateEncounterState().

◆ IsBattleArena()

◆ IsBattleground()

bool Map::IsBattleground ( ) const
inline
453{ return i_mapEntry && i_mapEntry->IsBattleground(); }
bool IsBattleground() const
Definition: DBCStructure.h:1338

References i_mapEntry, and MapEntry::IsBattleground().

Referenced by AuraEffect::HandleAuraDummy().

◆ IsBattlegroundOrArena()

◆ isCellMarked()

bool Map::isCellMarked ( uint32  pCellId)
inline
469{ return marked_cells.test(pCellId); }
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAP > marked_cells
Definition: Map.h:737

References marked_cells.

Referenced by VisitNearbyCellsOf().

◆ isCellMarkedLarge()

bool Map::isCellMarkedLarge ( uint32  pCellId)
inline
472{ return marked_cells_large.test(pCellId); }
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAP > marked_cells_large
Definition: Map.h:738

References marked_cells_large.

Referenced by VisitNearbyCellsOf(), and VisitNearbyCellsOfPlayer().

◆ IsDungeon()

bool Map::IsDungeon ( ) const
inline
447{ return i_mapEntry && i_mapEntry->IsDungeon(); }
bool IsDungeon() const
Definition: DBCStructure.h:1334

References i_mapEntry, and MapEntry::IsDungeon().

Referenced by Group::_cancelHomebindIfInstance(), InstanceSaveMgr::_ResetOrWarnAll(), InstanceMap::AddPlayerToMap(), GameObject::AddToSkillupList(), Spell::CheckCast(), MapInstanced::CreateInstance(), TransportMgr::CreateTransport(), Spell::DoAllEffectOnTarget(), ScriptedAI::DoTeleportAll(), CreatureAI::DoZoneInCombat(), Spell::EffectTeleportUnits(), SmartScript::FillScript(), Acore::XP::Gain(), WorldObject::GetInstanceScript(), Unit::GetMeleeAttackPoint(), SpellMgr::GetSpellIdForDifficulty(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), spell_freezing_circle::HandleDamage(), spell_item_nitro_boots::HandleDummy(), instance_commandscript::HandleInstanceSaveDataCommand(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSummonCommand(), InstanceSave::InsertToDB(), Player::IsAtGroupRewardDistance(), boss_ossirian::JustEngagedWith(), Unit::Kill(), WorldSession::LogoutPlayer(), Condition::Meets(), AchievementCriteriaData::Meets(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), InstanceMap::PermBindAllPlayers(), SmartScript::ProcessAction(), boss_krystallus::boss_krystallusAI::RemoveStonedEffect(), CreatureTextMgr::SendChatPacket(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), Player::SetEntryPoint(), Creature::SetLootRecipient(), boss_akilzon::boss_akilzonAI::SetWeather(), lfg::LFGMgr::TeleportPlayer(), ToInstanceMap(), AchievementMgr::UpdateAchievementCriteria(), npc_barnes::npc_barnesAI::UpdateAI(), boss_janalai::boss_janalaiAI::UpdateAI(), and boss_cthun::UpdateAI().

◆ IsGridLoaded() [1/2]

bool Map::IsGridLoaded ( const GridCoord p) const
private

◆ IsGridLoaded() [2/2]

bool Map::IsGridLoaded ( float  x,
float  y 
) const
inline
369 {
371 }
GridCoord ComputeGridCoord(float x, float y)
Definition: GridDefines.h:186
bool IsGridLoaded(float x, float y) const
Definition: Map.h:368

References Acore::ComputeGridCoord(), and IsGridLoaded().

Referenced by ObjectMgr::AddGOData(), GameEventMgr::GameEventSpawn(), IsGridLoaded(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), PoolGroup< T >::Spawn1Object(), SwitchGridContainers(), and Visit().

◆ isGridObjectDataLoaded()

bool Map::isGridObjectDataLoaded ( uint32  x,
uint32  y 
) const
inlineprivate

◆ IsHeroic()

bool Map::IsHeroic ( ) const
inline
@ DUNGEON_DIFFICULTY_HEROIC
Definition: DBCEnums.h:275
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition: DBCEnums.h:280

References DUNGEON_DIFFICULTY_HEROIC, i_spawnMode, IsRaid(), and RAID_DIFFICULTY_10MAN_HEROIC.

Referenced by spell_svala_ritual_strike::spell_svala_ritual_strike_AuraScript::CalculateAmount(), boss_eregos::boss_eregosAI::DamageTaken(), npc_orb_carrier::npc_orb_carrierAI::DoAction(), npc_molten_golem::npc_molten_golemAI::DoAction(), BattleExperienceEvent::Execute(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::FillInitialWorldStates(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetData(), spell_freezing_circle::HandleDamage(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsHeroic(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsHeroic(), boss_loken::boss_lokenAI::JustEngagedWith(), boss_krystallus::boss_krystallusAI::JustEngagedWith(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_frost_tomb::npc_frost_tombAI::npc_frost_tombAI(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::OnPlayerEnter(), spell_blood_queen_pact_of_the_darkfallen_dmg::spell_blood_queen_pact_of_the_darkfallen_dmg_AuraScript::PeriodicTick(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::ReadSaveDataMore(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), ScriptedAI::ScriptedAI(), instance_gundrak::instance_gundrak_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers(), boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget(), boss_ionar::boss_ionarAI::Split(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update(), npc_time_rift::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), UpdateEncounterState(), and instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::WriteSaveDataMore().

◆ isInLineOfSight()

bool Map::isInLineOfSight ( float  x1,
float  y1,
float  z1,
float  x2,
float  y2,
float  z2,
uint32  phasemask,
LineOfSightChecks  checks,
VMAP::ModelIgnoreFlags  ignoreFlags 
) const
2442{
2443 if (!sWorld->getBoolConfig(CONFIG_VMAP_BLIZZLIKE_PVP_LOS))
2444 {
2446 {
2447 ignoreFlags = VMAP::ModelIgnoreFlags::Nothing;
2448 }
2449 }
2450
2451 if ((checks & LINEOFSIGHT_CHECK_VMAP) && !VMAP::VMapFactory::createOrGetVMapMgr()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2, ignoreFlags))
2452 {
2453 return false;
2454 }
2455
2456 if (sWorld->getBoolConfig(CONFIG_CHECK_GOBJECT_LOS) && (checks & LINEOFSIGHT_CHECK_GOBJECT_ALL))
2457 {
2458 ignoreFlags = VMAP::ModelIgnoreFlags::Nothing;
2459 if (!(checks & LINEOFSIGHT_CHECK_GOBJECT_M2))
2460 {
2461 ignoreFlags = VMAP::ModelIgnoreFlags::M2;
2462 }
2463
2464 if (!_dynamicTree.isInLineOfSight(x1, y1, z1, x2, y2, z2, phasemask, ignoreFlags))
2465 {
2466 return false;
2467 }
2468 }
2469
2470 return true;
2471}
@ LINEOFSIGHT_CHECK_GOBJECT_M2
Definition: Map.h:193
@ LINEOFSIGHT_CHECK_VMAP
Definition: Map.h:191
@ LINEOFSIGHT_CHECK_GOBJECT_ALL
Definition: Map.h:195
@ CONFIG_CHECK_GOBJECT_LOS
Definition: IWorld.h:157
@ CONFIG_VMAP_BLIZZLIKE_PVP_LOS
Definition: IWorld.h:178
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, VMAP::ModelIgnoreFlags ignoreFlags) const
Definition: DynamicTree.cpp:276
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
Definition: Map.cpp:2441

References _dynamicTree, CONFIG_CHECK_GOBJECT_LOS, CONFIG_VMAP_BLIZZLIKE_PVP_LOS, VMAP::VMapFactory::createOrGetVMapMgr(), GetId(), IsBattlegroundOrArena(), isInLineOfSight(), DynamicMapTree::isInLineOfSight(), LINEOFSIGHT_CHECK_GOBJECT_ALL, LINEOFSIGHT_CHECK_GOBJECT_M2, LINEOFSIGHT_CHECK_VMAP, VMAP::M2, VMAP::Nothing, and sWorld.

Referenced by RandomMovementGenerator< T >::_setRandomLocation(), isInLineOfSight(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), npc_ulduar_snow_mound::npc_ulduar_snow_moundAI::MoveInLineOfSight(), spell_blood_council_summon_shadow_resonance::spell_blood_council_summon_shadow_resonance_SpellScript::SetDest(), and PathGenerator::ShortenPathUntilDist().

◆ IsInWater()

bool Map::IsInWater ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight 
) const

◆ IsNonRaidDungeon()

bool Map::IsNonRaidDungeon ( ) const
inline
448{ return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
bool IsNonRaidDungeon() const
Definition: DBCStructure.h:1335

References i_mapEntry, and MapEntry::IsNonRaidDungeon().

Referenced by WorldSession::HandleSetDungeonDifficultyOpcode(), and Player::RewardReputation().

◆ IsRaid()

◆ IsRaidOrHeroicDungeon()

bool Map::IsRaidOrHeroicDungeon ( ) const
inline
@ DUNGEON_DIFFICULTY_NORMAL
Definition: DBCEnums.h:274

References DUNGEON_DIFFICULTY_NORMAL, i_spawnMode, and IsRaid().

Referenced by Unit::Kill(), and WorldSession::LogoutPlayer().

◆ IsRegularDifficulty()

bool Map::IsRegularDifficulty ( ) const
inline
443{ return GetDifficulty() == REGULAR_DIFFICULTY; }
@ REGULAR_DIFFICULTY
Definition: DBCEnums.h:272

References GetDifficulty(), and REGULAR_DIFFICULTY.

◆ IsRemovalGrid()

bool Map::IsRemovalGrid ( float  x,
float  y 
) const
inline

◆ IsUnderWater()

bool Map::IsUnderWater ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight 
) const
2502{
2503 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, z, collisionHeight, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN);
2504 return liquidData.Status == LIQUID_MAP_UNDER_WATER;
2505}
#define MAP_LIQUID_TYPE_WATER
Definition: Map.h:154
#define MAP_LIQUID_TYPE_OCEAN
Definition: Map.h:155

References GetLiquidData(), LIQUID_MAP_UNDER_WATER, MAP_LIQUID_TYPE_OCEAN, MAP_LIQUID_TYPE_WATER, and LiquidData::Status.

Referenced by WorldSession::HandleMovementOpcodes().

◆ LoadAllCells()

void Map::LoadAllCells ( )
500{
501 for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
502 for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
504}
#define TOTAL_NUMBER_OF_CELLS_PER_MAP
Definition: GridDefines.h:49
#define CENTER_GRID_CELL_ID
Definition: GridDefines.h:46
#define SIZE_OF_GRID_CELL
Definition: GridDefines.h:44
void LoadGrid(float x, float y)
Definition: Map.cpp:494

References CENTER_GRID_CELL_ID, LoadGrid(), SIZE_OF_GRID_CELL, and TOTAL_NUMBER_OF_CELLS_PER_MAP.

Referenced by World::SetInitialWorldSettings().

◆ LoadCorpseData()

void Map::LoadCorpseData ( )
3983{
3985 stmt->SetData(0, GetId());
3986 stmt->SetData(1, GetInstanceId());
3987
3988 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3989 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, guid FROM corpse WHERE mapId = ? AND instanceId = ?
3990 PreparedQueryResult result = CharacterDatabase.Query(stmt);
3991 if (!result)
3992 return;
3993
3994 do
3995 {
3996 Field* fields = result->Fetch();
3997 CorpseType type = CorpseType(fields[13].Get<uint8>());
3998 uint32 guid = fields[16].Get<uint32>();
3999 if (type >= MAX_CORPSE_TYPE || type == CORPSE_BONES)
4000 {
4001 LOG_ERROR("maps", "Corpse (guid: {}) have wrong corpse type ({}), not loading.", guid, type);
4002 continue;
4003 }
4004
4005 Corpse* corpse = new Corpse(type);
4006
4007 if (!corpse->LoadCorpseFromDB(GenerateLowGuid<HighGuid::Corpse>(), fields))
4008 {
4009 delete corpse;
4010 continue;
4011 }
4012
4013 AddCorpse(corpse);
4014
4015 corpse->UpdatePositionData();
4016 } while (result->NextRow());
4017}
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
@ CHAR_SEL_CORPSES
Definition: CharacterDatabase.h:244
CorpseType
Definition: Corpse.h:27
#define MAX_CORPSE_TYPE
Definition: Corpse.h:32
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
bool LoadCorpseFromDB(ObjectGuid::LowType guid, Field *fields)
Definition: Corpse.cpp:132

References AddCorpse(), CHAR_SEL_CORPSES, CharacterDatabase, CORPSE_BONES, Field::Get(), GetId(), GetInstanceId(), Corpse::LoadCorpseFromDB(), LOG_ERROR, MAX_CORPSE_TYPE, PreparedStatementBase::SetData(), and WorldObject::UpdatePositionData().

Referenced by MapMgr::CreateBaseMap(), and MapInstanced::CreateInstance().

◆ LoadGrid()

void Map::LoadGrid ( float  x,
float  y 
)
495{
496 EnsureGridLoaded(Cell(x, y));
497}

References EnsureGridLoaded().

Referenced by at_zulgurub_entrance_speech::_OnTrigger(), at_zulgurub_bridge_speech::_OnTrigger(), at_zulgurub_temple_speech::_OnTrigger(), at_zulgurub_bloodfire_pit_speech::_OnTrigger(), at_zulgurub_edge_of_madness_speech::_OnTrigger(), CinematicMgr::BeginCinematic(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::CleanupInstance(), MotionTransport::DelayedTeleportTransport(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::EnsureGridLoaded(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::EnsureGridLoaded(), WorldSession::HandleMoveWorldportAck(), boss_kelidan_the_breaker::boss_kelidan_the_breakerAI::JustDied(), boss_kurinnaxx::JustDied(), LoadAllCells(), npc_akama_illidan::npc_akama_illidanAI::npc_akama_illidanAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnGameObjectCreate(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnPlayerEnter(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnPlayerEnter(), instance_sunwell_plateau::instance_sunwell_plateau_InstanceMapScript::OnPlayerEnter(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), at_sindragosa_lair::OnTrigger(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), FlightPathMovementGenerator::PreloadEndGrid(), instance_naxxramas::instance_naxxramas_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_dire_maul::instance_dire_maul_InstanceMapScript::SetData(), instance_wailing_caverns::instance_wailing_caverns_InstanceMapScript::SetData(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::SetData(), Vehicle::TeleportVehicle(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_naxxramas::instance_naxxramas_InstanceMapScript::Update(), MotionTransport::UpdatePosition(), and StaticTransport::UpdatePosition().

◆ LoadMap()

void Map::LoadMap ( int  gx,
int  gy,
bool  reload = false 
)
private
184{
185 if (i_InstanceId != 0)
186 {
187 if (GridMaps[gx][gy])
188 return;
189
190 // load grid map for base map
191 m_parentMap->EnsureGridCreated(GridCoord(63 - gx, 63 - gy));
192
193 GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
194 return;
195 }
196
197 if (GridMaps[gx][gy] && !reload)
198 return;
199
200 //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
201 if (GridMaps[gx][gy])
202 {
203 LOG_DEBUG("maps", "Unloading previously loaded map {} before reloading.", GetId());
204 sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
205
206 delete (GridMaps[gx][gy]);
207 GridMaps[gx][gy] = nullptr;
208 }
209
210 // map file name
211 char* tmp = nullptr;
212 int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
213 tmp = new char[len];
214 snprintf(tmp, len, (char*)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
215 LOG_DEBUG("maps", "Loading map {}", tmp);
216 // loading data
217 GridMaps[gx][gy] = new GridMap();
218 if (!GridMaps[gx][gy]->loadData(tmp))
219 {
220 LOG_ERROR("maps", "Error loading map file: \n {}\n", tmp);
221 }
222 delete [] tmp;
223
224 sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
225}

References EnsureGridCreated(), GetId(), GridMaps, i_InstanceId, LOG_DEBUG, LOG_ERROR, m_parentMap, sScriptMgr, and sWorld.

Referenced by LoadMapAndVMap().

◆ LoadMapAndVMap()

void Map::LoadMapAndVMap ( int  gx,
int  gy 
)
private
228{
229 LoadMap(gx, gy);
230 if (i_InstanceId == 0)
231 {
232 LoadVMap(gx, gy); // Only load the data for the base map
233 LoadMMap(gx, gy);
234 }
235}
void LoadMMap(int gx, int gy)
Definition: Map.cpp:145
void LoadMap(int gx, int gy, bool reload=false)
Definition: Map.cpp:183
void LoadVMap(int gx, int gy)
Definition: Map.cpp:165

References i_InstanceId, LoadMap(), LoadMMap(), and LoadVMap().

Referenced by EnsureGridCreated_i().

◆ LoadMMap()

void Map::LoadMMap ( int  gx,
int  gy 
)
private
146{
147 if (!DisableMgr::IsPathfindingEnabled(this)) // pussywizard
148 return;
149
150 int mmapLoadResult = MMAP::MMapFactory::createOrGetMMapMgr()->loadMap(GetId(), gx, gy);
151 switch (mmapLoadResult)
152 {
154 LOG_DEBUG("maps", "MMAP loaded name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
155 break;
157 LOG_DEBUG("maps", "Could not load MMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
158 break;
160 LOG_DEBUG("maps", "Ignored MMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
161 break;
162 }
163}
@ MMAP_LOAD_RESULT_ERROR
Definition: IMMAPMgr.h:29
@ MMAP_LOAD_RESULT_IGNORED
Definition: IMMAPMgr.h:31
@ MMAP_LOAD_RESULT_OK
Definition: IMMAPMgr.h:30
bool IsPathfindingEnabled(const Map *map)
Definition: DisableMgr.cpp:411
bool loadMap(uint32 mapId, int32 x, int32 y)
Definition: MMapMgr.cpp:128
const char * GetMapName() const
Definition: Map.cpp:2519

References MMAP::MMapFactory::createOrGetMMapMgr(), GetId(), GetMapName(), DisableMgr::IsPathfindingEnabled(), MMAP::MMapMgr::loadMap(), LOG_DEBUG, MMAP::MMAP_LOAD_RESULT_ERROR, MMAP::MMAP_LOAD_RESULT_IGNORED, and MMAP::MMAP_LOAD_RESULT_OK.

Referenced by LoadMapAndVMap().

◆ LoadRespawnTimes()

void Map::LoadRespawnTimes ( )
3397{
3399 stmt->SetData(0, GetId());
3400 stmt->SetData(1, GetInstanceId());
3401 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
3402 {
3403 do
3404 {
3405 Field* fields = result->Fetch();
3406 ObjectGuid::LowType lowguid = fields[0].Get<uint32>();
3407 uint32 respawnTime = fields[1].Get<uint32>();
3408
3409 _creatureRespawnTimes[lowguid] = time_t(respawnTime);
3410 } while (result->NextRow());
3411 }
3412
3413 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
3414 stmt->SetData(0, GetId());
3415 stmt->SetData(1, GetInstanceId());
3416 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
3417 {
3418 do
3419 {
3420 Field* fields = result->Fetch();
3421 ObjectGuid::LowType lowguid = fields[0].Get<uint32>();
3422 uint32 respawnTime = fields[1].Get<uint32>();
3423
3424 _goRespawnTimes[lowguid] = time_t(respawnTime);
3425 } while (result->NextRow());
3426 }
3427}
@ CHAR_SEL_CREATURE_RESPAWNS
Definition: CharacterDatabase.h:250
@ CHAR_SEL_GO_RESPAWNS
Definition: CharacterDatabase.h:255

References _creatureRespawnTimes, _goRespawnTimes, CHAR_SEL_CREATURE_RESPAWNS, CHAR_SEL_GO_RESPAWNS, CharacterDatabase, Field::Get(), GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by MapMgr::CreateBaseMap(), and MapInstanced::CreateInstance().

◆ LoadVMap()

void Map::LoadVMap ( int  gx,
int  gy 
)
private
166{
167 // x and y are swapped !!
168 int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapMgr()->loadMap((sWorld->GetDataPath() + "vmaps").c_str(), GetId(), gx, gy);
169 switch (vmapLoadResult)
170 {
172 LOG_DEBUG("maps", "VMAP loaded name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
173 break;
175 LOG_DEBUG("maps", "Could not load VMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
176 break;
178 LOG_DEBUG("maps", "Ignored VMAP name:{}, id:{}, x:{}, y:{} (vmap rep.: x:{}, y:{})", GetMapName(), GetId(), gx, gy, gx, gy);
179 break;
180 }
181}
@ VMAP_LOAD_RESULT_ERROR
Definition: IVMapMgr.h:36
@ VMAP_LOAD_RESULT_OK
Definition: IVMapMgr.h:37
@ VMAP_LOAD_RESULT_IGNORED
Definition: IVMapMgr.h:38
int loadMap(const char *pBasePath, unsigned int mapId, int x, int y) override
Definition: VMapMgr2.cpp:98

References VMAP::VMapFactory::createOrGetVMapMgr(), GetId(), GetMapName(), VMAP::VMapMgr2::loadMap(), LOG_DEBUG, sWorld, VMAP::VMAP_LOAD_RESULT_ERROR, VMAP::VMAP_LOAD_RESULT_IGNORED, and VMAP::VMAP_LOAD_RESULT_OK.

Referenced by LoadMapAndVMap().

◆ LogEncounterFinished()

void Map::LogEncounterFinished ( EncounterCreditType  type,
uint32  creditEntry 
)
3516{
3517 if (!IsRaid() || !GetEntry() || GetEntry()->Expansion() < 2) // only for wotlk raids, because logs take up tons of mysql memory
3518 return;
3519 InstanceMap* map = ToInstanceMap();
3520 if (!map)
3521 return;
3522 std::string playersInfo;
3523 char buffer[16384], buffer2[255];
3524 Map::PlayerList const& pl = map->GetPlayers();
3525 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
3526 if (Player* p = itr->GetSource())
3527 {
3528 std::string auraStr;
3529 const Unit::AuraApplicationMap& a = p->GetAppliedAuras();
3530 for (auto iterator = a.begin(); iterator != a.end(); ++iterator)
3531 {
3532 snprintf(buffer2, 255, "%u(%u) ", iterator->first, iterator->second->GetEffectMask());
3533 auraStr += buffer2;
3534 }
3535
3536 snprintf(buffer, 16384, "%s (%s, acc: %u, ip: %s, guild: %u), xyz: (%.1f, %.1f, %.1f), auras: %s\n",
3537 p->GetName().c_str(), p->GetGUID().ToString().c_str(), p->GetSession()->GetAccountId(), p->GetSession()->GetRemoteAddress().c_str(), p->GetGuildId(), p->GetPositionX(), p->GetPositionY(), p->GetPositionZ(), auraStr.c_str());
3538 playersInfo += buffer;
3539 }
3540 CleanStringForMysqlQuery(playersInfo);
3541 CharacterDatabase.Execute("INSERT INTO log_encounter VALUES(NOW(), {}, {}, {}, {}, '{}')", GetId(), (uint32)GetDifficulty(), type, creditEntry, playersInfo);
3542}
void CleanStringForMysqlQuery(std::string &str)
Definition: Common.cpp:44
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition: Unit.h:1299
LinkedListHead::Iterator< GridReference< NGridType > > iterator
Definition: GridRefMgr.h:30
MapEntry const * GetEntry() const
Definition: Map.h:318
InstanceMap * ToInstanceMap()
Definition: Map.h:544
Definition: Map.h:813
Definition: MapRefMgr.h:26

References MapRefMgr::begin(), CharacterDatabase, CleanStringForMysqlQuery(), MapRefMgr::end(), GetDifficulty(), GetEntry(), GetId(), GetPlayers(), IsRaid(), and ToInstanceMap().

Referenced by UpdateEncounterState().

◆ markCell()

void Map::markCell ( uint32  pCellId)
inline
470{ marked_cells.set(pCellId); }

References marked_cells.

Referenced by VisitNearbyCellsOf().

◆ markCellLarge()

void Map::markCellLarge ( uint32  pCellId)
inline
473{ marked_cells_large.set(pCellId); }

References marked_cells_large.

Referenced by VisitNearbyCellsOf(), and VisitNearbyCellsOfPlayer().

◆ MoveAllCreaturesInMoveList()

void Map::MoveAllCreaturesInMoveList ( )
1128{
1129 for (std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
1130 {
1131 Creature* c = *itr;
1132 if (c->FindMap() != this)
1133 continue;
1134
1136 {
1138 continue;
1139 }
1140
1142 if (!c->IsInWorld())
1143 continue;
1144
1145 Cell const& old_cell = c->GetCurrentCell();
1146 Cell new_cell(c->GetPositionX(), c->GetPositionY());
1147
1148 c->RemoveFromGrid();
1149 if (old_cell.DiffGrid(new_cell))
1150 EnsureGridLoaded(new_cell);
1151 AddToGrid(c, new_cell);
1152 }
1153 _creaturesToMove.clear();
1154}
void RemoveFromGrid()
Definition: Object.h:339
Map * FindMap() const
Definition: Object.h:518

References _creaturesToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, and GridObject< T >::RemoveFromGrid().

Referenced by Update().

◆ MoveAllDynamicObjectsInMoveList()

void Map::MoveAllDynamicObjectsInMoveList ( )
1186{
1187 for (std::vector<DynamicObject*>::iterator itr = _dynamicObjectsToMove.begin(); itr != _dynamicObjectsToMove.end(); ++itr)
1188 {
1189 DynamicObject* dynObj = *itr;
1190 if (dynObj->FindMap() != this)
1191 continue;
1192
1194 {
1196 continue;
1197 }
1198
1200 if (!dynObj->IsInWorld())
1201 continue;
1202
1203 Cell const& old_cell = dynObj->GetCurrentCell();
1204 Cell new_cell(dynObj->GetPositionX(), dynObj->GetPositionY());
1205
1206 dynObj->RemoveFromGrid();
1207 if (old_cell.DiffGrid(new_cell))
1208 EnsureGridLoaded(new_cell);
1209 AddToGrid(dynObj, new_cell);
1210 }
1211 _dynamicObjectsToMove.clear();
1212}

References _dynamicObjectsToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, and GridObject< T >::RemoveFromGrid().

Referenced by Update().

◆ MoveAllGameObjectsInMoveList()

void Map::MoveAllGameObjectsInMoveList ( )
1157{
1158 for (std::vector<GameObject*>::iterator itr = _gameObjectsToMove.begin(); itr != _gameObjectsToMove.end(); ++itr)
1159 {
1160 GameObject* go = *itr;
1161 if (go->FindMap() != this)
1162 continue;
1163
1165 {
1167 continue;
1168 }
1169
1171 if (!go->IsInWorld())
1172 continue;
1173
1174 Cell const& old_cell = go->GetCurrentCell();
1175 Cell new_cell(go->GetPositionX(), go->GetPositionY());
1176
1177 go->RemoveFromGrid();
1178 if (old_cell.DiffGrid(new_cell))
1179 EnsureGridLoaded(new_cell);
1180 AddToGrid(go, new_cell);
1181 }
1182 _gameObjectsToMove.clear();
1183}

References _gameObjectsToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, and GridObject< T >::RemoveFromGrid().

Referenced by Update().

◆ PlayDirectSoundToMap()

void Map::PlayDirectSoundToMap ( uint32  soundId,
uint32  zoneId = 0 
)
3713{
3714 Map::PlayerList const& players = GetPlayers();
3715 if (!players.IsEmpty())
3716 {
3718 data << uint32(soundId);
3719
3720 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
3721 if (Player* player = itr->GetSource())
3722 if (!zoneId || player->GetZoneId() == zoneId)
3723 player->SendDirectMessage(&data);
3724 }
3725}
@ SMSG_PLAY_SOUND
Definition: Opcodes.h:752

References MapRefMgr::begin(), MapRefMgr::end(), GetPlayers(), LinkedListHead::IsEmpty(), and SMSG_PLAY_SOUND.

Referenced by instance_naxxramas::instance_naxxramas_InstanceMapScript::Update().

◆ PlayerRelocation()

void Map::PlayerRelocation ( Player player,
float  x,
float  y,
float  z,
float  o 
)
1004{
1005 Cell old_cell(player->GetPositionX(), player->GetPositionY());
1006 Cell new_cell(x, y);
1007
1008 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
1009 {
1010 player->RemoveFromGrid();
1011
1012 if (old_cell.DiffGrid(new_cell))
1013 EnsureGridLoaded(new_cell);
1014
1015 AddToGrid(player, new_cell);
1016 }
1017
1018 player->Relocate(x, y, z, o);
1019 if (player->IsVehicle())
1020 player->GetVehicleKit()->RelocatePassengers();
1021 player->UpdatePositionData();
1022 player->UpdateObjectVisibility(false);
1023}

References AddToGrid(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVehicleKit(), Unit::IsVehicle(), Position::Relocate(), Vehicle::RelocatePassengers(), GridObject< T >::RemoveFromGrid(), Player::UpdateObjectVisibility(), and WorldObject::UpdatePositionData().

Referenced by at_icc_saurfang_portal::OnTrigger(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and Unit::UpdatePosition().

◆ RemoveAllObjectsInRemoveList()

void Map::RemoveAllObjectsInRemoveList ( )
2663{
2664 while (!i_objectsToSwitch.empty())
2665 {
2666 std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.begin();
2667 WorldObject* obj = itr->first;
2668 bool on = itr->second;
2669 i_objectsToSwitch.erase(itr);
2670
2671 if (!obj->IsPermanentWorldObject())
2672 {
2673 switch (obj->GetTypeId())
2674 {
2675 case TYPEID_UNIT:
2676 SwitchGridContainers<Creature>(obj->ToCreature(), on);
2677 break;
2678 case TYPEID_GAMEOBJECT:
2679 SwitchGridContainers<GameObject>(obj->ToGameObject(), on);
2680 break;
2681 default:
2682 break;
2683 }
2684 }
2685 }
2686
2687 //LOG_DEBUG("maps", "Object remover 1 check.");
2688 while (!i_objectsToRemove.empty())
2689 {
2690 std::unordered_set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
2691 WorldObject* obj = *itr;
2692 i_objectsToRemove.erase(itr);
2693
2694 switch (obj->GetTypeId())
2695 {
2696 case TYPEID_CORPSE:
2697 {
2698 Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
2699 if (!corpse)
2700 LOG_ERROR("maps", "Tried to delete corpse/bones {} that is not in map.", obj->GetGUID().ToString());
2701 else
2702 RemoveFromMap(corpse, true);
2703 break;
2704 }
2706 RemoveFromMap((DynamicObject*)obj, true);
2707 break;
2708 case TYPEID_GAMEOBJECT:
2709 if (MotionTransport* transport = obj->ToGameObject()->ToMotionTransport())
2710 RemoveFromMap(transport, true);
2711 else
2712 RemoveFromMap(obj->ToGameObject(), true);
2713 break;
2714 case TYPEID_UNIT:
2715 // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
2716 // make sure that like sources auras/etc removed before destructor start
2718 RemoveFromMap(obj->ToCreature(), true);
2719 break;
2720 default:
2721 LOG_ERROR("maps", "Non-grid object (TypeId: {}) is in grid object remove list, ignored.", obj->GetTypeId());
2722 break;
2723 }
2724 }
2725
2726 //LOG_DEBUG("maps", "Object remover 2 check.");
2727}
@ TYPEID_DYNAMICOBJECT
Definition: ObjectGuid.h:40
@ TYPEID_CORPSE
Definition: ObjectGuid.h:41
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:184
MotionTransport * ToMotionTransport()
Definition: GameObject.h:331
bool IsPermanentWorldObject() const
Definition: Object.h:566
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition: Unit.cpp:15664
void RemoveFromMap(T *, bool)
Definition: Map.cpp:942

References Unit::CleanupsBeforeDelete(), ObjectAccessor::GetCorpse(), Object::GetGUID(), Object::GetTypeId(), i_objectsToRemove, i_objectsToSwitch, WorldObject::IsPermanentWorldObject(), LOG_ERROR, RemoveFromMap(), Object::ToCreature(), Object::ToGameObject(), GameObject::ToMotionTransport(), ObjectGuid::ToString(), TYPEID_CORPSE, TYPEID_DYNAMICOBJECT, TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by DelayedUpdate(), and UnloadGrid().

◆ RemoveAllPlayers()

void Map::RemoveAllPlayers ( )
virtual

Reimplemented in BattlegroundMap.

1262{
1263 if (HavePlayers())
1264 {
1265 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
1266 {
1267 Player* player = itr->GetSource();
1268 if (!player->IsBeingTeleportedFar())
1269 {
1270 // this is happening for bg
1271 LOG_ERROR("maps", "Map::UnloadAll: player {} is still in map {} during unload, this should not happen!", player->GetName(), GetId());
1272 player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->m_homebindO);
1273 }
1274 }
1275 }
1276}
std::string const & GetName() const
Definition: Object.h:446
float m_homebindZ
Definition: Player.h:2322
bool IsBeingTeleportedFar() const
Definition: Player.h:2043
uint32 m_homebindMapId
Definition: Player.h:2318
float m_homebindY
Definition: Player.h:2321
float m_homebindO
Definition: Player.h:2323
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1311
float m_homebindX
Definition: Player.h:2320

References MapRefMgr::begin(), MapRefMgr::end(), GetId(), WorldObject::GetName(), HavePlayers(), Player::IsBeingTeleportedFar(), LOG_ERROR, Player::m_homebindMapId, Player::m_homebindO, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, m_mapRefMgr, and Player::TeleportTo().

◆ RemoveCorpse()

void Map::RemoveCorpse ( Corpse corpse)
3588{
3589 ASSERT(corpse);
3590
3591 corpse->DestroyForNearbyPlayers();
3592 if (corpse->IsInGrid())
3593 RemoveFromMap(corpse, false);
3594 else
3595 {
3596 corpse->RemoveFromWorld();
3597 corpse->ResetMap();
3598 }
3599
3600 _corpsesByCell[corpse->GetCellCoord().GetId()].erase(corpse);
3601 if (corpse->GetType() != CORPSE_BONES)
3602 _corpsesByPlayer.erase(corpse->GetOwnerGUID());
3603 else
3604 _corpseBones.erase(corpse);
3605}
void RemoveFromWorld() override
Definition: Corpse.cpp:53
bool IsInGrid() const
Definition: Object.h:337
void DestroyForNearbyPlayers()
Definition: Object.cpp:2873

References _corpseBones, _corpsesByCell, _corpsesByPlayer, ASSERT, CORPSE_BONES, WorldObject::DestroyForNearbyPlayers(), Corpse::GetCellCoord(), CoordPair< LIMIT >::GetId(), Corpse::GetOwnerGUID(), Corpse::GetType(), GridObject< T >::IsInGrid(), RemoveFromMap(), Corpse::RemoveFromWorld(), and WorldObject::ResetMap().

Referenced by ConvertCorpseToBones(), and RemoveOldCorpses().

◆ RemoveCreatureFromMoveList()

void Map::RemoveCreatureFromMoveList ( Creature c)
private

◆ RemoveCreatureRespawnTime()

void Map::RemoveCreatureRespawnTime ( ObjectGuid::LowType  dbGuid)
3352{
3353 _creatureRespawnTimes.erase(spawnId);
3354
3356 stmt->SetData(0, spawnId);
3357 stmt->SetData(1, GetId());
3358 stmt->SetData(2, GetInstanceId());
3359 CharacterDatabase.Execute(stmt);
3360}
@ CHAR_DEL_CREATURE_RESPAWN
Definition: CharacterDatabase.h:252

References _creatureRespawnTimes, CHAR_DEL_CREATURE_RESPAWN, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by Creature::DeleteFromDB(), Creature::Respawn(), and SaveCreatureRespawnTime().

◆ RemoveDynamicObjectFromMoveList()

void Map::RemoveDynamicObjectFromMoveList ( DynamicObject go)
private
1122{
1123 if (dynObj->_moveState == MAP_OBJECT_CELL_MOVE_ACTIVE)
1124 dynObj->_moveState = MAP_OBJECT_CELL_MOVE_INACTIVE;
1125}

References MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_INACTIVE.

Referenced by DynamicObjectRelocation().

◆ RemoveFromActive() [1/4]

template<>
void Map::RemoveFromActive ( Creature c)
2776{
2778}
void RemoveFromActiveHelper(WorldObject *obj)
Definition: Map.h:760

References RemoveFromActiveHelper().

◆ RemoveFromActive() [2/4]

template<>
void Map::RemoveFromActive ( DynamicObject obj)
2782{
2784}

References RemoveFromActiveHelper().

◆ RemoveFromActive() [3/4]

template<>
void Map::RemoveFromActive ( GameObject obj)
2788{
2790}

References RemoveFromActiveHelper().

◆ RemoveFromActive() [4/4]

template<class T >
void Map::RemoveFromActive ( T *  obj)
2770{
2772}

References RemoveFromActiveHelper().

Referenced by RemoveFromMap(), and WorldObject::setActive().

◆ RemoveFromActiveHelper()

void Map::RemoveFromActiveHelper ( WorldObject obj)
inlineprivate
761 {
762 // Map::Update for active object in proccess
764 {
765 ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
766 if (itr == m_activeNonPlayers.end())
767 return;
768 if (itr == m_activeNonPlayersIter)
770 m_activeNonPlayers.erase(itr);
771 }
772 else
773 m_activeNonPlayers.erase(obj);
774 }

References m_activeNonPlayers, and m_activeNonPlayersIter.

Referenced by RemoveFromActive().

◆ RemoveFromMap() [1/2]

template<>
void Map::RemoveFromMap ( MotionTransport obj,
bool  remove 
)
963{
964 obj->RemoveFromWorld();
965 if (obj->isActiveObject())
966 RemoveFromActive(obj);
967
968 Map::PlayerList const& players = GetPlayers();
969 if (!players.IsEmpty())
970 {
971 UpdateData data;
972 obj->BuildOutOfRangeUpdateBlock(&data);
973 WorldPacket packet;
974 data.BuildPacket(&packet);
975 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
976 if (itr->GetSource()->GetTransport() != obj)
977 itr->GetSource()->SendDirectMessage(&packet);
978 }
979
981 {
982 TransportsContainer::iterator itr = _transports.find(obj);
983 if (itr == _transports.end())
984 return;
985 if (itr == _transportsUpdateIter)
987 _transports.erase(itr);
988 }
989 else
990 _transports.erase(obj);
991
992 obj->ResetMap();
993
994 if (remove)
995 {
996 // if option set then object already saved at this moment
997 if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
998 obj->SaveRespawnTime();
999 DeleteFromWorld(obj);
1000 }
1001}
@ CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY
Definition: IWorld.h:97
void RemoveFromWorld() override
Definition: GameObject.cpp:169
void SaveRespawnTime() override
Definition: GameObject.h:246
void BuildOutOfRangeUpdateBlock(UpdateData *data) const
Definition: Object.cpp:269
void RemoveFromActive(T *obj)
Definition: Map.cpp:2769
void DeleteFromWorld(T *)
Definition: Map.cpp:419

References _transports, _transportsUpdateIter, MapRefMgr::begin(), Object::BuildOutOfRangeUpdateBlock(), UpdateData::BuildPacket(), CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY, DeleteFromWorld(), MapRefMgr::end(), GetPlayers(), WorldObject::isActiveObject(), LinkedListHead::IsEmpty(), RemoveFromActive(), GameObject::RemoveFromWorld(), WorldObject::ResetMap(), GameObject::SaveRespawnTime(), and sWorld.

◆ RemoveFromMap() [2/2]

template<class T >
void Map::RemoveFromMap ( T *  obj,
bool  remove 
)
943{
944 bool inWorld = obj->IsInWorld() && obj->GetTypeId() >= TYPEID_UNIT && obj->GetTypeId() <= TYPEID_GAMEOBJECT;
945 obj->RemoveFromWorld();
946
947 if (obj->isActiveObject())
948 RemoveFromActive(obj);
949
950 if (!inWorld) // pussywizard: if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
951 obj->DestroyForNearbyPlayers(); // pussywizard: previous player->UpdateObjectVisibility()
952
953 obj->RemoveFromGrid();
954
955 obj->ResetMap();
956
957 if (remove)
958 DeleteFromWorld(obj);
959}

References DeleteFromWorld(), RemoveFromActive(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by MotionTransport::DelayedTeleportTransport(), RemoveAllObjectsInRemoveList(), and RemoveCorpse().

◆ RemoveGameObjectFromMoveList()

void Map::RemoveGameObjectFromMoveList ( GameObject go)
private

◆ RemoveGameObjectModel()

void Map::RemoveGameObjectModel ( const GameObjectModel model)
inline
558{ _dynamicTree.remove(model); }
void remove(const GameObjectModel &)
Definition: DynamicTree.cpp:122

References _dynamicTree, and DynamicMapTree::remove().

Referenced by GameObject::RemoveFromWorld(), GameObject::UpdateModel(), and GameObject::UpdateModelPosition().

◆ RemoveGORespawnTime()

void Map::RemoveGORespawnTime ( ObjectGuid::LowType  dbGuid)
3386{
3387 _goRespawnTimes.erase(spawnId);
3388
3390 stmt->SetData(0, spawnId);
3391 stmt->SetData(1, GetId());
3392 stmt->SetData(2, GetInstanceId());
3393 CharacterDatabase.Execute(stmt);
3394}
@ CHAR_DEL_GO_RESPAWN
Definition: CharacterDatabase.h:257

References _goRespawnTimes, CHAR_DEL_GO_RESPAWN, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by GameObject::DeleteFromDB(), GameObject::LoadGameObjectFromDB(), GameObject::Respawn(), and SaveGORespawnTime().

◆ RemoveOldCorpses()

void Map::RemoveOldCorpses ( )
3661{
3662 time_t now = GameTime::GetGameTime().count();
3663
3664 std::vector<ObjectGuid> corpses;
3665 corpses.reserve(_corpsesByPlayer.size());
3666
3667 for (auto const& p : _corpsesByPlayer)
3668 if (p.second->IsExpired(now))
3669 corpses.push_back(p.first);
3670
3671 for (ObjectGuid const& ownerGuid : corpses)
3672 ConvertCorpseToBones(ownerGuid);
3673
3674 std::vector<Corpse*> expiredBones;
3675 for (Corpse* bones : _corpseBones)
3676 if (bones->IsExpired(now))
3677 expiredBones.push_back(bones);
3678
3679 for (Corpse* bones : expiredBones)
3680 {
3681 RemoveCorpse(bones);
3682 delete bones;
3683 }
3684}
Seconds GetGameTime()
Definition: GameTime.cpp:38

References _corpseBones, _corpsesByPlayer, ConvertCorpseToBones(), GameTime::GetGameTime(), and RemoveCorpse().

Referenced by World::Update().

◆ RemovePlayerFromMap()

void Map::RemovePlayerFromMap ( Player player,
bool  remove 
)
virtual

Reimplemented in InstanceMap, and BattlegroundMap.

915{
916 player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
917
918 bool inWorld = player->IsInWorld();
919 player->RemoveFromWorld();
920 SendRemoveTransports(player);
921
922 if (!inWorld) // pussywizard: if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
923 player->DestroyForNearbyPlayers(); // pussywizard: previous player->UpdateObjectVisibility(true)
924
925 if (player->IsInGrid())
926 player->RemoveFromGrid();
927 else
928 ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map
929
930 sScriptMgr->OnPlayerLeaveMap(this, player);
931 if (remove)
932 {
933 DeleteFromWorld(player);
934 }
935}
void deleteReferences(bool removeFromMap=false)
Definition: HostileRefMgr.cpp:125
void RemoveFromWorld() override
Definition: Player.cpp:1691
HostileRefMgr & getHostileRefMgr()
Definition: Unit.h:2149
void SendRemoveTransports(Player *player)
Definition: Map.cpp:2561

References ASSERT, DeleteFromWorld(), HostileRefMgr::deleteReferences(), WorldObject::DestroyForNearbyPlayers(), Unit::getHostileRefMgr(), GridObject< T >::IsInGrid(), Object::IsInWorld(), GridObject< T >::RemoveFromGrid(), Player::RemoveFromWorld(), SendRemoveTransports(), and sScriptMgr.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandleSetRaidDifficultyOpcode(), InstanceMap::RemovePlayerFromMap(), BattlegroundMap::RemovePlayerFromMap(), and Player::TeleportTo().

◆ RemoveUpdateObject()

void Map::RemoveUpdateObject ( Object obj)
inline
644 {
645 _updateObjects.erase(obj);
646 }

References _updateObjects.

Referenced by DeleteFromWorld(), and WorldObject::RemoveFromObjectUpdate().

◆ RemoveWorldObject()

void Map::RemoveWorldObject ( WorldObject obj)
inline
479{ i_worldObjects.erase(obj); }

References i_worldObjects.

Referenced by WorldObject::ResetMap(), and SwitchGridContainers().

◆ resetMarkedCells()

void Map::resetMarkedCells ( )
inline
468{ marked_cells.reset(); }

References marked_cells.

Referenced by Update().

◆ resetMarkedCellsLarge()

void Map::resetMarkedCellsLarge ( )
inline
471{ marked_cells_large.reset(); }

References marked_cells_large.

Referenced by Update().

◆ SaveCreatureRespawnTime()

void Map::SaveCreatureRespawnTime ( ObjectGuid::LowType  dbGuid,
time_t &  respawnTime 
)
3329{
3330 if (!respawnTime)
3331 {
3332 // Delete only
3334 return;
3335 }
3336
3337 time_t now = GameTime::GetGameTime().count();
3338 if (GetInstanceResetPeriod() > 0 && respawnTime - now + 5 >= GetInstanceResetPeriod())
3339 respawnTime = now + YEAR;
3340
3341 _creatureRespawnTimes[spawnId] = respawnTime;
3342
3344 stmt->SetData(0, spawnId);
3345 stmt->SetData(1, uint32(respawnTime));
3346 stmt->SetData(2, GetId());
3347 stmt->SetData(3, GetInstanceId());
3348 CharacterDatabase.Execute(stmt);
3349}
constexpr auto YEAR
Definition: Common.h:61
@ CHAR_REP_CREATURE_RESPAWN
Definition: CharacterDatabase.h:251
time_t GetInstanceResetPeriod() const
Definition: Map.h:595
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
Definition: Map.cpp:3351

References _creatureRespawnTimes, CHAR_REP_CREATURE_RESPAWN, CharacterDatabase, GameTime::GetGameTime(), GetId(), GetInstanceId(), GetInstanceResetPeriod(), RemoveCreatureRespawnTime(), PreparedStatementBase::SetData(), and YEAR.

Referenced by Creature::SaveRespawnTime().

◆ SaveGORespawnTime()

void Map::SaveGORespawnTime ( ObjectGuid::LowType  dbGuid,
time_t &  respawnTime 
)
3363{
3364 if (!respawnTime)
3365 {
3366 // Delete only
3367 RemoveGORespawnTime(spawnId);
3368 return;
3369 }
3370
3371 time_t now = GameTime::GetGameTime().count();
3372 if (GetInstanceResetPeriod() > 0 && respawnTime - now + 5 >= GetInstanceResetPeriod())
3373 respawnTime = now + YEAR;
3374
3375 _goRespawnTimes[spawnId] = respawnTime;
3376
3378 stmt->SetData(0, spawnId);
3379 stmt->SetData(1, uint32(respawnTime));
3380 stmt->SetData(2, GetId());
3381 stmt->SetData(3, GetInstanceId());
3382 CharacterDatabase.Execute(stmt);
3383}
@ CHAR_REP_GO_RESPAWN
Definition: CharacterDatabase.h:256
void RemoveGORespawnTime(ObjectGuid::LowType dbGuid)
Definition: Map.cpp:3385

References _goRespawnTimes, CHAR_REP_GO_RESPAWN, CharacterDatabase, GameTime::GetGameTime(), GetId(), GetInstanceId(), GetInstanceResetPeriod(), RemoveGORespawnTime(), PreparedStatementBase::SetData(), and YEAR.

Referenced by GameObject::SaveRespawnTime().

◆ ScriptCommandStart()

void Map::ScriptCommandStart ( ScriptInfo const &  script,
uint32  delay,
Object source,
Object target 
)
  • If effects should be immediate, launch the script execution
73{
74 // NOTE: script record _must_ exist until command executed
75
76 // prepare static data
77 ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
78 ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
79 ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
80
81 ScriptAction sa;
82 sa.sourceGUID = sourceGUID;
83 sa.targetGUID = targetGUID;
84 sa.ownerGUID = ownerGUID;
85
86 sa.script = &script;
87 m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + delay), sa));
88
89 sScriptMgr->IncreaseScheduledScriptsCount();
90
92 if (delay == 0 && !i_scriptLock)
93 {
94 i_scriptLock = true;
96 i_scriptLock = false;
97 }
98}
@ TYPEID_ITEM
Definition: ObjectGuid.h:35
Definition: Item.h:214
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
Definition: Map.h:78
ObjectGuid targetGUID
Definition: Map.h:80
ObjectGuid ownerGUID
Definition: Map.h:81
ObjectGuid sourceGUID
Definition: Map.h:79
ScriptInfo const * script
Definition: Map.h:82
void ScriptsProcess()
Process queued scripts.
Definition: MapScripts.cpp:280

References ObjectGuid::Empty, GameTime::GetGameTime(), Object::GetGUID(), Object::GetTypeId(), i_scriptLock, m_scriptSchedule, ScriptAction::ownerGUID, ScriptAction::script, ScriptsProcess(), ScriptAction::sourceGUID, sScriptMgr, ScriptAction::targetGUID, and TYPEID_ITEM.

◆ ScriptsProcess()

void Map::ScriptsProcess ( )
private

Process queued scripts.

  • Process overdue queued scripts

    Todo:
    : Allow gameobjects to be targets and casters
281{
282 if (m_scriptSchedule.empty())
283 return;
284
286 ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
287 // ok as multimap is a *sorted* associative container
288 while (!m_scriptSchedule.empty() && (iter->first <= GameTime::GetGameTime().count()))
289 {
290 ScriptAction const& step = iter->second;
291
292 Object* source = nullptr;
293 if (step.sourceGUID)
294 {
295 switch (step.sourceGUID.GetHigh())
296 {
297 case HighGuid::Item: // as well as HIGHGUID_CONTAINER
298 if (Player* player = ObjectAccessor::GetPlayer(this, step.ownerGUID))
299 source = player->GetItemByGuid(step.sourceGUID);
300 break;
301 case HighGuid::Unit:
302 case HighGuid::Vehicle:
303 source = GetCreature(step.sourceGUID);
304 break;
305 case HighGuid::Pet:
306 source = GetPet(step.sourceGUID);
307 break;
308 case HighGuid::Player:
310 break;
311 case HighGuid::Transport:
312 case HighGuid::GameObject:
313 source = GetGameObject(step.sourceGUID);
314 break;
315 case HighGuid::Corpse:
316 source = GetCorpse(step.sourceGUID);
317 break;
318 case HighGuid::Mo_Transport:
319 source = GetTransport(step.sourceGUID);
320 break;
321 default:
322 LOG_ERROR("maps.script", "{} source with unsupported high guid ({}).",
323 step.script->GetDebugInfo(), step.sourceGUID.ToString());
324 break;
325 }
326 }
327
328 WorldObject* target = nullptr;
329 if (step.targetGUID)
330 {
331 switch (step.targetGUID.GetHigh())
332 {
333 case HighGuid::Unit:
334 case HighGuid::Vehicle:
335 target = GetCreature(step.targetGUID);
336 break;
337 case HighGuid::Pet:
338 target = GetPet(step.targetGUID);
339 break;
340 case HighGuid::Player: // empty GUID case also
342 break;
343 case HighGuid::Transport:
344 case HighGuid::GameObject:
345 target = GetGameObject(step.targetGUID);
346 break;
347 case HighGuid::Corpse:
348 target = GetCorpse(step.targetGUID);
349 break;
350 case HighGuid::Mo_Transport:
351 target = GetTransport(step.targetGUID);
352 break;
353 default:
354 LOG_ERROR("maps.script", "{} target with unsupported high guid ({}).",
355 step.script->GetDebugInfo(), step.targetGUID.ToString());
356 break;
357 }
358 }
359
360 switch (step.script->command)
361 {
363 {
365 {
366 LOG_ERROR("maps.script", "{} invalid chat type ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->Talk.ChatType);
367 break;
368 }
369
371 {
372 source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
373 }
374 else
375 {
376 source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
377 }
378
379 if (source)
380 {
381 Unit* sourceUnit = source->ToUnit();
382 if (!sourceUnit)
383 {
384 LOG_ERROR("scripts", "{} source object ({}) is not an unit, skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString());
385 break;
386 }
387
388 switch (step.script->Talk.ChatType)
389 {
390 case CHAT_TYPE_SAY:
391 sourceUnit->Say(step.script->Talk.TextID, target);
392 break;
393 case CHAT_TYPE_YELL:
394 sourceUnit->Yell(step.script->Talk.TextID, target);
395 break;
398 sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
399 break;
402 {
403 Player* receiver = target ? target->ToPlayer() : nullptr;
404 if (!receiver)
405 LOG_ERROR("scripts", "{} attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo());
406 else
407 sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_MSG_RAID_BOSS_WHISPER);
408 break;
409 }
410 default:
411 break; // must be already checked at load
412 }
413 }
414 break;
415 }
417 // Source or target must be Creature.
418 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
419 {
421 cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
422 else
423 cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
424 }
425 break;
426
428 // Source or target must be Creature.
429 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
430 {
431 // Validate field number.
432 if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
433 LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
434 step.script->GetDebugInfo(), step.script->FieldSet.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
435 else
436 cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
437 }
438 break;
439
441 // Source or target must be Creature.
442 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
443 {
444 Unit* unit = (Unit*)cSource;
445 if (step.script->MoveTo.TravelTime != 0)
446 {
447 float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
448 unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
449 }
450 else
452 }
453 break;
454
456 // Source or target must be Creature.
457 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
458 {
459 // Validate field number.
460 if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
461 LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
462 step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
463 else
464 cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
465 }
466 break;
467
469 // Source or target must be Creature.
470 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
471 {
472 // Validate field number.
473 if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
474 LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
475 step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
476 else
477 cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
478 }
479 break;
480
483 {
484 // Source or target must be Creature.
485 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
486 cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
487 }
488 else
489 {
490 // Source or target must be Player.
491 if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
492 player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
493 }
494 break;
495
497 {
498 if (!source)
499 {
500 LOG_ERROR("maps.script", "{} source object is nullptr.", step.script->GetDebugInfo());
501 break;
502 }
503 if (!target)
504 {
505 LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo());
506 break;
507 }
508
509 // when script called for item spell casting then target == (unit or GO) and source is player
510 WorldObject* worldObject;
511 Player* player = target->ToPlayer();
512 if (player)
513 {
514 if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
515 {
516 LOG_ERROR("maps.script", "{} source is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString());
517 break;
518 }
519 worldObject = dynamic_cast<WorldObject*>(source);
520 }
521 else
522 {
523 player = source->ToPlayer();
524 if (player)
525 {
526 if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
527 {
528 LOG_ERROR("maps.script", "{} target is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
529 break;
530 }
531 worldObject = dynamic_cast<WorldObject*>(target);
532 }
533 else
534 {
535 LOG_ERROR("maps.script", "{} neither source nor target is player (source: {}; target: {}), skipping.",
536 step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
537 break;
538 }
539 }
540
541 // quest id and flags checked at script loading
542 if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
543 (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
544 player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject);
545 else
546 player->FailQuest(step.script->QuestExplored.QuestID);
547
548 break;
549 }
550
552 // Source or target must be Player.
553 if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
554 {
557 else
559 }
560 break;
561
564 {
565 LOG_ERROR("maps.script", "{} gameobject guid (datalong) is not specified.", step.script->GetDebugInfo());
566 break;
567 }
568
569 // Source or target must be WorldObject.
570 if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
571 {
573 if (!pGO)
574 {
575 LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", step.script->GetDebugInfo(), step.script->RespawnGameobject.GOGuid);
576 break;
577 }
578
583 {
584 LOG_ERROR("maps.script", "{} can not be used with gameobject of type {} (guid: {}).",
586 break;
587 }
588
589 // Check that GO is not spawned
590 if (!pGO->isSpawned())
591 {
592 int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
594 pGO->SetRespawnTime(nTimeToDespawn);
595
596 pGO->GetMap()->AddToMap(pGO);
597 }
598 }
599 break;
600
602 {
603 // Source must be WorldObject.
604 if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
605 {
607 LOG_ERROR("maps.script", "{} creature entry (datalong) is not specified.", step.script->GetDebugInfo());
608 else
609 {
611
612 float x = step.script->TempSummonCreature.PosX;
613 float y = step.script->TempSummonCreature.PosY;
614 float z = step.script->TempSummonCreature.PosZ;
615 float o = step.script->TempSummonCreature.Orientation;
616
618 if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
619 if (trigger->FindNearestCreature(entry, 60.0f))
620 break;
621
622 if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
623 LOG_ERROR("maps.script", "{} creature was not spawned (entry: {}).", step.script->GetDebugInfo(), step.script->TempSummonCreature.CreatureEntry);
624 }
625 }
626 break;
627 }
628
631 _ScriptProcessDoor(source, target, step.script);
632 break;
633
635 // Source must be Unit.
636 if (Unit* unit = _GetScriptUnit(source, true, step.script))
637 {
638 // Target must be GameObject.
639 if (!target)
640 {
641 LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo());
642 break;
643 }
644
645 if (target->GetTypeId() != TYPEID_GAMEOBJECT)
646 {
647 LOG_ERROR("maps.script", "{} target object is not gameobject ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
648 break;
649 }
650
651 if (GameObject* pGO = target->ToGameObject())
652 pGO->Use(unit);
653 }
654 break;
655
657 {
658 // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
659 bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
660 if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
662 break;
663 }
664
666 {
668 if (!source && !target)
669 {
670 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", step.script->GetDebugInfo());
671 break;
672 }
673
674 Unit* uSource = nullptr;
675 Unit* uTarget = nullptr;
676 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
677 switch (step.script->CastSpell.Flags)
678 {
679 case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
680 uSource = source ? source->ToUnit() : nullptr;
681 uTarget = target ? target->ToUnit() : nullptr;
682 break;
683 case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
684 uSource = source ? source->ToUnit() : nullptr;
685 uTarget = uSource;
686 break;
687 case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
688 uSource = target ? target->ToUnit() : nullptr;
689 uTarget = uSource;
690 break;
691 case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
692 uSource = target ? target->ToUnit() : nullptr;
693 uTarget = source ? source->ToUnit() : nullptr;
694 break;
695 case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
696 uSource = source ? source->ToUnit() : nullptr;
697 uTarget = uSource ? GetClosestCreatureWithEntry(uSource, std::abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
698 break;
699 }
700
701 if (!uSource || !uSource->isType(TYPEMASK_UNIT))
702 {
703 LOG_ERROR("maps.script", "{} no source unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
704 break;
705 }
706
707 if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
708 {
709 LOG_ERROR("maps.script", "{} no target unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
710 break;
711 }
712
713 bool triggered = (step.script->CastSpell.Flags != 4) ?
716 uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
717 break;
718 }
719
721 // Source must be WorldObject.
722 if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
723 {
724 // Playsound.Flags bitmask: 0/1=anyone/target
725 Player* player = nullptr;
727 {
728 // Target must be Player.
729 player = _GetScriptPlayer(target, false, step.script);
730 if (!target)
731 break;
732 }
733
734 // Playsound.Flags bitmask: 0/2=without/with distance dependent
736 object->PlayDistanceSound(step.script->Playsound.SoundID, player);
737 else
738 object->PlayDirectSound(step.script->Playsound.SoundID, player);
739 }
740 break;
741
743 // Target or source must be Player.
744 if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
745 {
746 ItemPosCountVec dest;
747 InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
748 if (msg == EQUIP_ERR_OK)
749 {
750 if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
751 pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
752 }
753 else
754 pReceiver->SendEquipError(msg, nullptr, nullptr, step.script->CreateItem.ItemEntry);
755 }
756 break;
757
759 // Target or source must be Creature.
760 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
761 cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
762 break;
763
765 // Source must be Unit.
766 if (Unit* unit = _GetScriptUnit(source, true, step.script))
767 {
768 if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
769 LOG_ERROR("maps.script", "{} source object has an invalid path ({}), skipping.", step.script->GetDebugInfo(), step.script->LoadPath.PathID);
770 else
772 }
773 break;
774
776 {
778 {
779 LOG_ERROR("maps.script", "{} creature entry is not specified, skipping.", step.script->GetDebugInfo());
780 break;
781 }
782 if (!step.script->CallScript.ScriptID)
783 {
784 LOG_ERROR("maps.script", "{} script id is not specified, skipping.", step.script->GetDebugInfo());
785 break;
786 }
787
788 Creature* cTarget = nullptr;
789 auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
790 if (creatureBounds.first != creatureBounds.second)
791 {
792 // Prefer alive (last respawned) creature
793 auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
794 {
795 return pair.second->IsAlive();
796 });
797 cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
798 }
799
800 if (!cTarget)
801 {
802 LOG_ERROR("maps.script", "{} target was not found (entry: {})", step.script->GetDebugInfo(), step.script->CallScript.CreatureEntry);
803 break;
804 }
805
806 //Lets choose our ScriptMap map
808 //if no scriptmap present...
809 if (!datamap)
810 {
811 LOG_ERROR("maps.script", "{} unknown scriptmap ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->CallScript.ScriptType);
812 break;
813 }
814
815 // Insert script into schedule but do not start it
816 ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
817 break;
818 }
819
821 // Source or target must be Creature.
822 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
823 {
824 if (cSource->isDead())
825 LOG_ERROR("maps.script", "{} creature is already dead ({})", step.script->GetDebugInfo(), cSource->GetGUID().ToString());
826 else
827 {
828 cSource->setDeathState(JUST_DIED);
829 if (step.script->Kill.RemoveCorpse == 1)
830 cSource->RemoveCorpse();
831 }
832 }
833 break;
834
836 // Source must be Unit.
837 if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
838 {
840 {
841 // Target must be Unit.
842 Unit* targetUnit = _GetScriptUnit(target, false, step.script);
843 if (!targetUnit)
844 break;
845
846 sourceUnit->SetFacingToObject(targetUnit);
847 }
848 else
849 sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
850 }
851 break;
852
854 // Source must be Creature.
855 if (Creature* cSource = _GetScriptCreature(source, true, step.script))
856 cSource->LoadEquipment(step.script->Equip.EquipmentID);
857 break;
858
860 // Source must be Creature.
861 if (Creature* cSource = _GetScriptCreature(source, true, step.script))
862 cSource->SetDisplayId(step.script->Model.ModelID);
863 break;
864
866 // Source must be Player.
867 if (Player* player = _GetScriptPlayer(source, true, step.script))
869 break;
870
872 // Source must be Player.
873 if (Player* player = _GetScriptPlayer(source, true, step.script))
874 player->SendMovieStart(step.script->PlayMovie.MovieID);
875 break;
876
878 // Source must be Creature.
879 if (Creature* cSource = _GetScriptCreature(source, true, step.script))
880 {
881 if (!cSource->IsAlive())
882 return;
883
884 cSource->GetMotionMaster()->MovementExpired();
885 cSource->GetMotionMaster()->MoveIdle();
886
887 switch (step.script->Movement.MovementType)
888 {
890 cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance);
891 break;
893 cSource->GetMotionMaster()->MovePath(step.script->Movement.Path, false);
894 break;
895 }
896 }
897 break;
898
899 default:
900 LOG_ERROR("maps.script", "Unknown script command {}.", step.script->GetDebugInfo());
901 break;
902 }
903
904 m_scriptSchedule.erase(iter);
905 iter = m_scriptSchedule.begin();
906 sScriptMgr->DecreaseScheduledScriptCount();
907 }
908}
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:765
@ CHAT_TYPE_SAY
Definition: CreatureData.h:410
@ CHAT_TYPE_TEXT_EMOTE
Definition: CreatureData.h:412
@ CHAT_TYPE_BOSS_EMOTE
Definition: CreatureData.h:413
@ CHAT_TYPE_WHISPER
Definition: CreatureData.h:414
@ CHAT_TYPE_YELL
Definition: CreatureData.h:411
@ GO_READY
Definition: GameObject.h:113
InventoryResult
Definition: Item.h:40
@ EQUIP_ERR_OK
Definition: Item.h:41
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ OBJECT_FIELD_ENTRY
Definition: UpdateFields.h:27
std::vector< ItemPosCount > ItemPosCountVec
Definition: Player.h:772
@ JUST_DIED
Definition: Unit.h:317
@ NULL_BAG
Definition: Unit.h:210
@ NULL_SLOT
Definition: Unit.h:211
ScriptMapMap * GetScriptsMapByType(ScriptsType type)
Definition: ObjectMgr.cpp:83
@ SF_CASTSPELL_SOURCE_TO_SOURCE
Definition: ObjectMgr.h:177
@ SF_CASTSPELL_SOURCE_TO_TARGET
Definition: ObjectMgr.h:176
@ SF_CASTSPELL_TRIGGERED
Definition: ObjectMgr.h:181
@ SF_CASTSPELL_TARGET_TO_SOURCE
Definition: ObjectMgr.h:179
@ SF_REMOVEAURA_REVERSE
Definition: ObjectMgr.h:173
@ SF_PLAYSOUND_DISTANCE_SOUND
Definition: ObjectMgr.h:185
@ SF_TALK_USE_PLAYER
Definition: ObjectMgr.h:161
@ SF_TELEPORT_USE_CREATURE
Definition: ObjectMgr.h:167
@ SF_KILLCREDIT_REWARD_GROUP
Definition: ObjectMgr.h:170
@ SF_PLAYSOUND_TARGET_PLAYER
Definition: ObjectMgr.h:184
@ SF_CASTSPELL_TARGET_TO_TARGET
Definition: ObjectMgr.h:178
@ SF_EMOTE_USE_STATE
Definition: ObjectMgr.h:164
@ SF_CASTSPELL_SEARCH_CREATURE
Definition: ObjectMgr.h:180
@ SF_ORIENTATION_FACE_TARGET
Definition: ObjectMgr.h:188
@ SCRIPT_COMMAND_EMOTE
Definition: ObjectMgr.h:96
@ SCRIPT_COMMAND_CREATE_ITEM
Definition: ObjectMgr.h:112
@ SCRIPT_COMMAND_DESPAWN_SELF
Definition: ObjectMgr.h:113
@ SCRIPT_COMMAND_CAST_SPELL
Definition: ObjectMgr.h:110
@ SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
Definition: ObjectMgr.h:104
@ SCRIPT_COMMAND_QUEST_EXPLORED
Definition: ObjectMgr.h:102
@ SCRIPT_COMMAND_ACTIVATE_OBJECT
Definition: ObjectMgr.h:108
@ SCRIPT_COMMAND_TALK
Definition: ObjectMgr.h:95
@ SCRIPT_COMMAND_EQUIP
Definition: ObjectMgr.h:121
@ SCRIPT_COMMAND_FIELD_SET
Definition: ObjectMgr.h:97
@ SCRIPT_COMMAND_PLAYMOVIE
Definition: ObjectMgr.h:124
@ SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT
Definition: ObjectMgr.h:116
@ SCRIPT_COMMAND_TELEPORT_TO
Definition: ObjectMgr.h:101
@ SCRIPT_COMMAND_MOVE_TO
Definition: ObjectMgr.h:98
@ SCRIPT_COMMAND_FLAG_SET
Definition: ObjectMgr.h:99
@ SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
Definition: ObjectMgr.h:105
@ SCRIPT_COMMAND_MOVEMENT
Definition: ObjectMgr.h:125
@ SCRIPT_COMMAND_KILL_CREDIT
Definition: ObjectMgr.h:103
@ SCRIPT_COMMAND_KILL
Definition: ObjectMgr.h:117
@ SCRIPT_COMMAND_LOAD_PATH
Definition: ObjectMgr.h:115
@ SCRIPT_COMMAND_ORIENTATION
Definition: ObjectMgr.h:120
@ SCRIPT_COMMAND_PLAY_SOUND
Definition: ObjectMgr.h:111
@ SCRIPT_COMMAND_MODEL
Definition: ObjectMgr.h:122
@ SCRIPT_COMMAND_CLOSE_GOSSIP
Definition: ObjectMgr.h:123
@ SCRIPT_COMMAND_REMOVE_AURA
Definition: ObjectMgr.h:109
@ SCRIPT_COMMAND_FLAG_REMOVE
Definition: ObjectMgr.h:100
std::map< uint32, ScriptMap > ScriptMapMap
Definition: ObjectMgr.h:387
ScriptsType
Definition: ObjectMgr.h:148
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ RANDOM_MOTION_TYPE
Definition: MotionMaster.h:38
#define sWaypointMgr
Definition: WaypointMgr.h:77
@ GAMEOBJECT_TYPE_TRAP
Definition: SharedDefines.h:1538
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition: SharedDefines.h:1549
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition: SharedDefines.h:3166
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void SendCloseGossip()
Definition: GossipDef.cpp:240
bool isSpawned() const
Definition: GameObject.h:191
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2432
void SetRespawnTime(int32 respawn)
Definition: GameObject.cpp:1301
void Use(Unit *user)
Definition: GameObject.cpp:1477
Definition: Object.h:97
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition: Object.cpp:2367
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1911
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1802
void SendMovieStart(uint32 MovieId)
Definition: Player.cpp:5610
void FailQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:883
PlayerMenu * PlayerTalkClass
Definition: Player.h:2188
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition: Player.cpp:12627
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:21306
virtual void Yell(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:21311
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21316
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20148
virtual void Whisper(std::string_view text, Language language, Player *target, bool isBossWhisper=false)
Definition: Unit.cpp:21321
static T * Find(ObjectGuid guid)
Definition: ObjectAccessor.cpp:58
float Orientation
Definition: ObjectMgr.h:252
uint32 Flags
Definition: ObjectMgr.h:209
uint32 FieldID
Definition: ObjectMgr.h:221
struct ScriptInfo::@250::@273 Equip
struct ScriptInfo::@250::@258 TeleportTo
uint32 QuestID
Definition: ObjectMgr.h:257
struct ScriptInfo::@250::@266 Playsound
float SearchRadius
Definition: ObjectMgr.h:306
struct ScriptInfo::@250::@255 FieldSet
struct ScriptInfo::@250::@269 LoadPath
int32 TextID
Definition: ObjectMgr.h:210
struct ScriptInfo::@250::@275 PlayMovie
uint32 MovementType
Definition: ObjectMgr.h:377
uint32 MovementDistance
Definition: ObjectMgr.h:378
struct ScriptInfo::@250::@254 Emote
float DestX
Definition: ObjectMgr.h:231
struct ScriptInfo::@250::@253 Talk
struct ScriptInfo::@250::@257 FlagToggle
uint32 ItemEntry
Definition: ObjectMgr.h:317
struct ScriptInfo::@250::@256 MoveTo
uint32 ChatType
Definition: ObjectMgr.h:208
struct ScriptInfo::@250::@259 QuestExplored
uint32 SoundID
Definition: ObjectMgr.h:311
uint32 CheckIfExists
Definition: ObjectMgr.h:277
uint32 ScriptID
Definition: ObjectMgr.h:335
struct ScriptInfo::@250::@265 CastSpell
uint32 ModelID
Definition: ObjectMgr.h:365
struct ScriptInfo::@250::@261 RespawnGameobject
uint32 FieldValue
Definition: ObjectMgr.h:222
struct ScriptInfo::@250::@267 CreateItem
float PosY
Definition: ObjectMgr.h:280
float DestY
Definition: ObjectMgr.h:232
uint32 PathID
Definition: ObjectMgr.h:328
uint32 MapID
Definition: ObjectMgr.h:245
uint32 IsRepeatable
Definition: ObjectMgr.h:329
struct ScriptInfo::@250::@260 KillCredit
int32 Path
Definition: ObjectMgr.h:379
int32 RemoveCorpse
Definition: ObjectMgr.h:343
float PosZ
Definition: ObjectMgr.h:281
uint32 ScriptType
Definition: ObjectMgr.h:336
struct ScriptInfo::@250::@274 Model
uint32 DespawnDelay
Definition: ObjectMgr.h:270
float PosX
Definition: ObjectMgr.h:279
uint32 TravelTime
Definition: ObjectMgr.h:228
struct ScriptInfo::@250::@262 TempSummonCreature
uint32 Distance
Definition: ObjectMgr.h:258
uint32 SpellID
Definition: ObjectMgr.h:296
float DestZ
Definition: ObjectMgr.h:233
uint32 MovieID
Definition: ObjectMgr.h:372
struct ScriptInfo::@250::@276 Movement
struct ScriptInfo::@250::@268 DespawnSelf
struct ScriptInfo::@250::@270 CallScript
struct ScriptInfo::@250::@264 RemoveAura
uint32 EquipmentID
Definition: ObjectMgr.h:360
struct ScriptInfo::@250::@271 Kill
uint32 CreatureEntry
Definition: ObjectMgr.h:263
uint32 Amount
Definition: ObjectMgr.h:318
uint32 EmoteID
Definition: ObjectMgr.h:215
Corpse * GetCorpse(ObjectGuid const guid)
Definition: Map.cpp:3288
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition: MapScripts.cpp:34
Creature * _GetScriptCreature(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition: MapScripts.cpp:189
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
Creature * _GetScriptCreatureSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo, bool bReverse=false) const
Definition: MapScripts.cpp:123
WorldObject * _GetScriptWorldObject(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition: MapScripts.cpp:204
Player * _GetScriptPlayerSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo) const
Definition: MapScripts.cpp:101
Pet * GetPet(ObjectGuid const guid)
Definition: Map.cpp:3303
void _ScriptProcessDoor(Object *source, Object *target, const ScriptInfo *scriptInfo) const
Definition: MapScripts.cpp:220
Player * _GetScriptPlayer(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition: MapScripts.cpp:174
Unit * _GetScriptUnit(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition: MapScripts.cpp:156
Transport * GetTransport(ObjectGuid const guid)
Definition: Map.cpp:3308
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758

References _creatureBySpawnIdStore, _FindGameObject(), _GetScriptCreature(), _GetScriptCreatureSourceOrTarget(), _GetScriptPlayer(), _GetScriptPlayerSourceOrTarget(), _GetScriptUnit(), _GetScriptWorldObject(), _ScriptProcessDoor(), AddToMap(), ScriptInfo::Amount, ScriptInfo::CallScript, Unit::CastSpell(), ScriptInfo::CastSpell, CHAT_MSG_RAID_BOSS_WHISPER, CHAT_TYPE_BOSS_EMOTE, CHAT_TYPE_SAY, CHAT_TYPE_TEXT_EMOTE, CHAT_TYPE_WHISPER, CHAT_TYPE_YELL, ScriptInfo::ChatType, ScriptInfo::CheckIfExists, ScriptInfo::command, ScriptInfo::CreateItem, ScriptInfo::CreatureEntry, ScriptInfo::DespawnDelay, ScriptInfo::DespawnSelf, ScriptInfo::DestX, ScriptInfo::DestY, ScriptInfo::DestZ, ScriptInfo::Distance, ScriptInfo::Emote, ScriptInfo::EmoteID, ScriptInfo::Equip, EQUIP_ERR_OK, ScriptInfo::EquipmentID, Player::FailQuest(), ScriptInfo::FieldID, ScriptInfo::FieldSet, ScriptInfo::FieldValue, HashMapHolder< T >::Find(), ScriptInfo::Flags, ScriptInfo::FlagToggle, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_TRAP, GetClosestCreatureWithEntry(), GetCorpse(), GetCreature(), ScriptInfo::GetDebugInfo(), WorldObject::GetDistance(), GetGameObject(), GameTime::GetGameTime(), GameObject::GetGoType(), Object::GetGUID(), ObjectGuid::GetHigh(), WorldObject::GetMap(), Position::GetOrientation(), GetPet(), ObjectAccessor::GetPlayer(), GetScriptsMapByType(), GetTransport(), Object::GetTypeId(), GO_READY, ScriptInfo::GOGuid, Player::GroupEventHappens(), ScriptInfo::IsRepeatable, GameObject::isSpawned(), Object::isType(), WorldObject::IsWithinDistInMap(), ScriptInfo::ItemEntry, JUST_DIED, ScriptInfo::Kill, ScriptInfo::KillCredit, ScriptInfo::LoadPath, LOG_ERROR, m_scriptSchedule, ScriptInfo::MapID, ScriptInfo::Model, ScriptInfo::ModelID, Unit::MonsterMoveWithSpeed(), ScriptInfo::Movement, ScriptInfo::MovementDistance, ScriptInfo::MovementType, ScriptInfo::MoveTo, ScriptInfo::MovieID, Unit::NearTeleportTo(), NULL_BAG, NULL_SLOT, OBJECT_FIELD_ENTRY, ScriptInfo::Orientation, ScriptAction::ownerGUID, ScriptInfo::Path, ScriptInfo::PathID, ScriptInfo::PlayMovie, ScriptInfo::Playsound, ScriptInfo::PosX, ScriptInfo::PosY, ScriptInfo::PosZ, ScriptInfo::QuestExplored, ScriptInfo::QuestID, RANDOM_MOTION_TYPE, ScriptInfo::RemoveAura, ScriptInfo::RemoveCorpse, ScriptInfo::RespawnGameobject, Unit::Say(), ScriptAction::script, SCRIPT_COMMAND_ACTIVATE_OBJECT, SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT, SCRIPT_COMMAND_CAST_SPELL, SCRIPT_COMMAND_CLOSE_DOOR, SCRIPT_COMMAND_CLOSE_GOSSIP, SCRIPT_COMMAND_CREATE_ITEM, SCRIPT_COMMAND_DESPAWN_SELF, SCRIPT_COMMAND_EMOTE, SCRIPT_COMMAND_EQUIP, SCRIPT_COMMAND_FIELD_SET, SCRIPT_COMMAND_FLAG_REMOVE, SCRIPT_COMMAND_FLAG_SET, SCRIPT_COMMAND_KILL, SCRIPT_COMMAND_KILL_CREDIT, SCRIPT_COMMAND_LOAD_PATH, SCRIPT_COMMAND_MODEL, SCRIPT_COMMAND_MOVE_TO, SCRIPT_COMMAND_MOVEMENT, SCRIPT_COMMAND_OPEN_DOOR, SCRIPT_COMMAND_ORIENTATION, SCRIPT_COMMAND_PLAY_SOUND, SCRIPT_COMMAND_PLAYMOVIE, SCRIPT_COMMAND_QUEST_EXPLORED, SCRIPT_COMMAND_REMOVE_AURA, SCRIPT_COMMAND_RESPAWN_GAMEOBJECT, SCRIPT_COMMAND_TALK, SCRIPT_COMMAND_TELEPORT_TO, SCRIPT_COMMAND_TEMP_SUMMON_CREATURE, ScriptInfo::ScriptID, ScriptsStart(), ScriptInfo::ScriptType, ScriptInfo::SearchRadius, GameObject::SetLootState(), GameObject::SetRespawnTime(), SF_CASTSPELL_SEARCH_CREATURE, SF_CASTSPELL_SOURCE_TO_SOURCE, SF_CASTSPELL_SOURCE_TO_TARGET, SF_CASTSPELL_TARGET_TO_SOURCE, SF_CASTSPELL_TARGET_TO_TARGET, SF_CASTSPELL_TRIGGERED, SF_EMOTE_USE_STATE, SF_KILLCREDIT_REWARD_GROUP, SF_ORIENTATION_FACE_TARGET, SF_PLAYSOUND_DISTANCE_SOUND, SF_PLAYSOUND_TARGET_PLAYER, SF_REMOVEAURA_REVERSE, SF_TALK_USE_PLAYER, SF_TELEPORT_USE_CREATURE, ScriptInfo::SoundID, ScriptAction::sourceGUID, ScriptInfo::SpellID, sScriptMgr, WorldObject::SummonTrigger(), sWaypointMgr, ScriptInfo::Talk, ScriptAction::targetGUID, ScriptInfo::TeleportTo, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, ScriptInfo::TempSummonCreature, Unit::TextEmote(), ScriptInfo::TextID, Object::ToGameObject(), Object::ToPlayer(), ObjectGuid::ToString(), Object::ToUnit(), ScriptInfo::TravelTime, TYPEID_GAMEOBJECT, TYPEID_PLAYER, TYPEID_UNIT, TYPEMASK_UNIT, UNIT_NPC_EMOTESTATE, WAYPOINT_MOTION_TYPE, Unit::Whisper(), and Unit::Yell().

Referenced by ScriptCommandStart(), ScriptsStart(), and Update().

◆ ScriptsStart()

void Map::ScriptsStart ( std::map< uint32, std::multimap< uint32, ScriptInfo > > const &  scripts,
uint32  id,
Object source,
Object target 
)

Put scripts in the execution queue.

  • Find the script map
  • Schedule script execution for all scripts in the script map
  • If one of the effects should be immediate, launch the script execution
35{
37 ScriptMapMap::const_iterator s = scripts.find(id);
38 if (s == scripts.end())
39 return;
40
41 // prepare static data
42 ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
43 ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
44 ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
45
47 ScriptMap const* s2 = &(s->second);
48 bool immedScript = false;
49 for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
50 {
51 ScriptAction sa;
52 sa.sourceGUID = sourceGUID;
53 sa.targetGUID = targetGUID;
54 sa.ownerGUID = ownerGUID;
55
56 sa.script = &iter->second;
57 m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + iter->first), sa));
58 if (iter->first == 0)
59 immedScript = true;
60
61 sScriptMgr->IncreaseScheduledScriptsCount();
62 }
64 if (/*start &&*/ immedScript && !i_scriptLock)
65 {
66 i_scriptLock = true;
68 i_scriptLock = false;
69 }
70}
std::multimap< uint32, ScriptInfo > ScriptMap
Definition: ObjectMgr.h:386

References ObjectGuid::Empty, GameTime::GetGameTime(), Object::GetGUID(), Object::GetTypeId(), i_scriptLock, m_scriptSchedule, ScriptAction::ownerGUID, ScriptAction::script, ScriptsProcess(), ScriptAction::sourceGUID, sScriptMgr, ScriptAction::targetGUID, and TYPEID_ITEM.

Referenced by MotionTransport::DoEventIfAny(), FlightPathMovementGenerator::DoEventIfAny(), WorldSession::DoLootRelease(), Spell::EffectDummy(), Spell::EffectScriptEffect(), Spell::EffectSendEvent(), WaypointMovementGenerator< Creature >::OnArrived(), ScriptsProcess(), and GameObject::Use().

◆ SendInitSelf()

void Map::SendInitSelf ( Player player)
2525{
2526 LOG_DEBUG("maps", "Creating player data for himself {}", player->GetGUID().ToString());
2527
2528 UpdateData data;
2529
2530 // attach to player data current transport data
2531 if (Transport* transport = player->GetTransport())
2532 transport->BuildCreateUpdateBlockForPlayer(&data, player);
2533
2534 // build data for self presence in world at own client (one time for map)
2535 player->BuildCreateUpdateBlockForPlayer(&data, player);
2536
2537 // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
2538 if (Transport* transport = player->GetTransport())
2539 for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
2540 if (player != (*itr) && player->HaveAtClient(*itr))
2541 (*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
2542
2543 WorldPacket packet;
2544 data.BuildPacket(&packet);
2545 player->GetSession()->SendPacket(&packet);
2546}
Transport * GetTransport() const
Definition: Object.h:585
bool HaveAtClient(WorldObject const *u) const
Definition: Player.cpp:11306
WorldSession * GetSession() const
Definition: Player.h:1948
void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const override
Definition: Player.cpp:3756
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:207

References Player::BuildCreateUpdateBlockForPlayer(), UpdateData::BuildPacket(), Object::GetGUID(), Player::GetSession(), WorldObject::GetTransport(), Player::HaveAtClient(), LOG_DEBUG, WorldSession::SendPacket(), and ObjectGuid::ToString().

Referenced by AddPlayerToMap(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitTransports()

void Map::SendInitTransports ( Player player)
2549{
2550 // Hack to send out transports
2551 UpdateData transData;
2552 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
2553 if (*itr != player->GetTransport())
2554 (*itr)->BuildCreateUpdateBlockForPlayer(&transData, player);
2555
2556 WorldPacket packet;
2557 transData.BuildPacket(&packet);
2558 player->GetSession()->SendPacket(&packet);
2559}

References _transports, UpdateData::BuildPacket(), Player::GetSession(), WorldObject::GetTransport(), and WorldSession::SendPacket().

Referenced by AddPlayerToMap(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendObjectUpdates()

void Map::SendObjectUpdates ( )
private
2597{
2598 UpdateDataMapType update_players;
2599 UpdatePlayerSet player_set;
2600
2601 while (!_updateObjects.empty())
2602 {
2603 Object* obj = *_updateObjects.begin();
2604 ASSERT(obj->IsInWorld());
2605
2606 _updateObjects.erase(_updateObjects.begin());
2607 obj->BuildUpdate(update_players, player_set);
2608 }
2609
2610 WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
2611 for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
2612 {
2613 iter->second.BuildPacket(&packet);
2614 iter->first->GetSession()->SendPacket(&packet);
2615 packet.clear(); // clean the string
2616 }
2617}
GuidUnorderedSet UpdatePlayerSet
Definition: Object.h:94
std::unordered_map< Player *, UpdateData > UpdateDataMapType
Definition: Object.h:93
virtual void BuildUpdate(UpdateDataMapType &, UpdatePlayerSet &)
Definition: Object.h:185
void clear()
Definition: ByteBuffer.h:122

References _updateObjects, ASSERT, Object::BuildUpdate(), ByteBuffer::clear(), and Object::IsInWorld().

Referenced by Update().

◆ SendRemoveTransports()

void Map::SendRemoveTransports ( Player player)
2562{
2563 // Hack to send out transports
2564 UpdateData transData;
2565 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
2566 if (*itr != player->GetTransport())
2567 (*itr)->BuildOutOfRangeUpdateBlock(&transData);
2568
2569 // pussywizard: remove static transports from client
2570 for (GuidUnorderedSet::const_iterator it = player->m_clientGUIDs.begin(); it != player->m_clientGUIDs.end(); )
2571 {
2572 if ((*it).IsTransport())
2573 {
2574 transData.AddOutOfRangeGUID(*it);
2575 it = player->m_clientGUIDs.erase(it);
2576 }
2577 else
2578 ++it;
2579 }
2580
2581 WorldPacket packet;
2582 transData.BuildPacket(&packet);
2583 player->GetSession()->SendPacket(&packet);
2584}
void AddOutOfRangeGUID(ObjectGuid guid)
Definition: UpdateData.cpp:32

References _transports, UpdateData::AddOutOfRangeGUID(), UpdateData::BuildPacket(), Player::GetSession(), WorldObject::GetTransport(), Player::m_clientGUIDs, and WorldSession::SendPacket().

Referenced by RemovePlayerFromMap().

◆ SendToPlayers()

void Map::SendToPlayers ( WorldPacket const *  data) const
2739{
2740 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2741 itr->GetSource()->GetSession()->SendPacket(data);
2742}

References MapRefMgr::begin(), MapRefMgr::end(), and m_mapRefMgr.

Referenced by boss_ossirian::JustEngagedWith(), InstanceScript::SendEncounterUnit(), and boss_akilzon::boss_akilzonAI::SetWeather().

◆ SendZoneDynamicInfo()

void Map::SendZoneDynamicInfo ( Player player)
3687{
3688 uint32 zoneId = player->GetZoneId();
3689 ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId);
3690 if (itr == _zoneDynamicInfo.end())
3691 return;
3692
3693 if (uint32 music = itr->second.MusicId)
3694 player->SendDirectMessage(WorldPackets::Misc::PlayMusic(music).Write());
3695
3696 if (WeatherState weatherId = itr->second.WeatherId)
3697 {
3698 WorldPackets::Misc::Weather weather(weatherId, itr->second.WeatherGrade);
3699 player->SendDirectMessage(weather.Write());
3700 }
3701
3702 if (uint32 overrideLight = itr->second.OverrideLightId)
3703 {
3704 WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
3705 data << uint32(_defaultLight);
3706 data << uint32(overrideLight);
3707 data << uint32(itr->second.LightFadeInTime);
3708 player->SendDirectMessage(&data);
3709 }
3710}
@ SMSG_OVERRIDE_LIGHT
Definition: Opcodes.h:1072
WeatherState
Definition: Weather.h:46
uint32 GetZoneId() const
Definition: Object.cpp:3075
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5594
ZoneDynamicInfoMap _zoneDynamicInfo
Definition: Map.h:779
Definition: MiscPackets.h:32
Definition: MiscPackets.h:58

References _defaultLight, _zoneDynamicInfo, WorldObject::GetZoneId(), Player::SendDirectMessage(), SMSG_OVERRIDE_LIGHT, and WorldPackets::Misc::Weather::Write().

Referenced by AddPlayerToMap(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ setGridObjectDataLoaded()

void Map::setGridObjectDataLoaded ( bool  pLoaded,
uint32  x,
uint32  y 
)
inlineprivate
688{ getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }
void setGridObjectDataLoaded(bool pLoaded)
Definition: NGrid.h:66

References getNGrid(), and NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::setGridObjectDataLoaded().

Referenced by EnsureGridLoaded().

◆ setNGrid()

void Map::setNGrid ( NGridType grid,
uint32  x,
uint32  y 
)
inlineprivate
2587{
2589 {
2590 LOG_ERROR("maps", "map::setNGrid() Invalid grid coordinates found: {}, {}!", x, y);
2591 ABORT();
2592 }
2593 i_grids[x][y] = grid;
2594}

References ABORT, i_grids, LOG_ERROR, and MAX_NUMBER_OF_GRIDS.

Referenced by EnsureGridCreated_i(), Map(), and UnloadGrid().

◆ SetVisibilityRange()

void Map::SetVisibilityRange ( float  range)
inline

◆ SetZoneMusic()

void Map::SetZoneMusic ( uint32  zoneId,
uint32  musicId 
)

◆ SetZoneOverrideLight()

void Map::SetZoneOverrideLight ( uint32  zoneId,
uint32  lightId,
Milliseconds  fadeInTime 
)
3769{
3770 if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
3771 _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
3772
3773 ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
3774 info.OverrideLightId = lightId;
3775 info.LightFadeInTime = static_cast<uint32>(fadeInTime.count());
3776 Map::PlayerList const& players = GetPlayers();
3777
3778 if (!players.IsEmpty())
3779 {
3780 WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4);
3781 data << uint32(_defaultLight);
3782 data << uint32(lightId);
3783 data << uint32(static_cast<uint32>(fadeInTime.count()));
3784
3785 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
3786 if (Player* player = itr->GetSource())
3787 if (player->GetZoneId() == zoneId)
3788 player->SendDirectMessage(&data);
3789 }
3790}
uint32 LightFadeInTime
Definition: Map.h:292
uint32 OverrideLightId
Definition: Map.h:291

References _defaultLight, _zoneDynamicInfo, MapRefMgr::begin(), MapRefMgr::end(), GetPlayers(), LinkedListHead::IsEmpty(), ZoneDynamicInfo::LightFadeInTime, ZoneDynamicInfo::OverrideLightId, and SMSG_OVERRIDE_LIGHT.

Referenced by boss_the_lich_king::boss_the_lich_kingAI::DoAction(), boss_malygos::boss_malygosAI::EnterEvadeMode(), boss_malygos::boss_malygosAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::SpellHitTarget(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), and boss_malygos::boss_malygosAI::UpdateAI().

◆ SetZoneWeather()

void Map::SetZoneWeather ( uint32  zoneId,
WeatherState  weatherId,
float  weatherGrade 
)
3748{
3749 if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
3750 _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
3751
3752 ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
3753 info.WeatherId = weatherId;
3754 info.WeatherGrade = weatherGrade;
3755 Map::PlayerList const& players = GetPlayers();
3756
3757 if (!players.IsEmpty())
3758 {
3759 WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
3760
3761 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
3762 if (Player* player = itr->GetSource())
3763 if (player->GetZoneId() == zoneId)
3764 player->SendDirectMessage(weather.Write());
3765 }
3766}
WeatherState WeatherId
Definition: Map.h:289
float WeatherGrade
Definition: Map.h:290

References _zoneDynamicInfo, MapRefMgr::begin(), MapRefMgr::end(), GetPlayers(), LinkedListHead::IsEmpty(), ZoneDynamicInfo::WeatherGrade, ZoneDynamicInfo::WeatherId, and WorldPackets::Misc::Weather::Write().

Referenced by boss_the_lich_king::boss_the_lich_kingAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::SpellHitTarget(), and npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI().

◆ SummonCreature()

TempSummon * Map::SummonCreature ( uint32  entry,
Position const &  pos,
SummonPropertiesEntry const *  properties = nullptr,
uint32  duration = 0,
WorldObject summoner = nullptr,
uint32  spellId = 0,
uint32  vehId = 0,
bool  visibleBySummonerOnly = false 
)
2130{
2131 uint32 mask = UNIT_MASK_SUMMON;
2132 if (properties)
2133 {
2134 switch (properties->Category)
2135 {
2137 mask = UNIT_MASK_GUARDIAN;
2138 break;
2140 mask = UNIT_MASK_PUPPET;
2141 break;
2143 mask = UNIT_MASK_MINION;
2144 break;
2148 {
2149 switch (properties->Type)
2150 {
2151 case SUMMON_TYPE_MINION:
2154 mask = UNIT_MASK_GUARDIAN;
2155 break;
2156 case SUMMON_TYPE_TOTEM:
2158 mask = UNIT_MASK_TOTEM;
2159 break;
2162 mask = UNIT_MASK_SUMMON;
2163 break;
2165 case SUMMON_TYPE_JEEVES:
2166 mask = UNIT_MASK_MINION;
2167 break;
2168 default:
2169 if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
2170 mask = UNIT_MASK_GUARDIAN;
2171 break;
2172 }
2173 break;
2174 }
2175 default:
2176 return nullptr;
2177 }
2178 }
2179
2181 if (summoner)
2182 phase = summoner->GetPhaseMask();
2183
2184 TempSummon* summon = nullptr;
2185 switch (mask)
2186 {
2187 case UNIT_MASK_SUMMON:
2188 summon = new TempSummon(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty, false);
2189 break;
2190 case UNIT_MASK_GUARDIAN:
2191 summon = new Guardian(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty, false);
2192 break;
2193 case UNIT_MASK_PUPPET:
2194 summon = new Puppet(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
2195 break;
2196 case UNIT_MASK_TOTEM:
2197 summon = new Totem(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
2198 break;
2199 case UNIT_MASK_MINION:
2200 summon = new Minion(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty, false);
2201 break;
2202 default:
2203 return nullptr;
2204 }
2205
2206 EnsureGridLoaded(Cell(pos.GetPositionX(), pos.GetPositionY()));
2207 if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, phase, entry, vehId, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
2208 {
2209 delete summon;
2210 return nullptr;
2211 }
2212
2213 summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, spellId);
2214
2215 summon->SetHomePosition(pos);
2216
2217 summon->InitStats(duration);
2218
2219 summon->SetVisibleBySummonerOnly(visibleBySummonerOnly);
2220
2221 if (!AddToMap(summon->ToCreature(), summon->GetOwnerGUID().IsPlayer() || (summoner && summoner->GetTransport())))
2222 {
2223 delete summon;
2224 return nullptr;
2225 }
2226
2227 summon->InitSummon();
2228
2229 //ObjectAccessor::UpdateObjectVisibility(summon);
2230
2231 return summon;
2232}
@ PHASEMASK_NORMAL
Definition: Object.h:56
@ UNIT_CREATED_BY_SPELL
Definition: UpdateFields.h:138
@ UNIT_MASK_PUPPET
Definition: Unit.h:681
@ UNIT_MASK_TOTEM
Definition: Unit.h:678
@ UNIT_MASK_SUMMON
Definition: Unit.h:675
@ UNIT_MASK_GUARDIAN
Definition: Unit.h:677
@ UNIT_MASK_MINION
Definition: Unit.h:676
@ SUMMON_TYPE_VEHICLE2
Definition: SharedDefines.h:3276
@ SUMMON_TYPE_LIGHTWELL
Definition: SharedDefines.h:3277
@ SUMMON_TYPE_MINION
Definition: SharedDefines.h:3269
@ SUMMON_TYPE_GUARDIAN
Definition: SharedDefines.h:3268
@ SUMMON_TYPE_JEEVES
Definition: SharedDefines.h:3278
@ SUMMON_TYPE_TOTEM
Definition: SharedDefines.h:3270
@ SUMMON_TYPE_VEHICLE
Definition: SharedDefines.h:3275
@ SUMMON_TYPE_MINIPET
Definition: SharedDefines.h:3271
@ SUMMON_TYPE_GUARDIAN2
Definition: SharedDefines.h:3272
@ SUMMON_CATEGORY_PET
Definition: SharedDefines.h:3257
@ SUMMON_CATEGORY_VEHICLE
Definition: SharedDefines.h:3259
@ SUMMON_CATEGORY_ALLY
Definition: SharedDefines.h:3256
@ SUMMON_CATEGORY_PUPPET
Definition: SharedDefines.h:3258
@ SUMMON_CATEGORY_WILD
Definition: SharedDefines.h:3255
@ SUMMON_CATEGORY_UNK
Definition: SharedDefines.h:3260
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition: Creature.cpp:1101
Definition: TemporarySummon.h:40
virtual void InitSummon()
Definition: TemporarySummon.cpp:253
virtual void InitStats(uint32 lifetime)
Definition: TemporarySummon.cpp:201
void SetVisibleBySummonerOnly(bool visibleBySummonerOnly)
Definition: TemporarySummon.h:60
Definition: TemporarySummon.h:76
Definition: TemporarySummon.h:95
Definition: TemporarySummon.h:114
bool IsPlayer() const
Definition: ObjectGuid.h:170
Definition: Totem.h:43
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:1814

References AddToMap(), SummonPropertiesEntry::Category, Creature::Create(), ObjectGuid::Empty, EnsureGridLoaded(), SummonPropertiesEntry::Flags, Object::GetGUID(), Position::GetOrientation(), Unit::GetOwnerGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), TempSummon::InitStats(), TempSummon::InitSummon(), ObjectGuid::IsPlayer(), PHASEMASK_NORMAL, Creature::SetHomePosition(), Object::SetUInt32Value(), TempSummon::SetVisibleBySummonerOnly(), SUMMON_CATEGORY_ALLY, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, SUMMON_CATEGORY_UNK, SUMMON_CATEGORY_VEHICLE, SUMMON_CATEGORY_WILD, SUMMON_TYPE_GUARDIAN, SUMMON_TYPE_GUARDIAN2, SUMMON_TYPE_JEEVES, SUMMON_TYPE_LIGHTWELL, SUMMON_TYPE_MINION, SUMMON_TYPE_MINIPET, SUMMON_TYPE_TOTEM, SUMMON_TYPE_VEHICLE, SUMMON_TYPE_VEHICLE2, Object::ToCreature(), SummonPropertiesEntry::Type, UNIT_CREATED_BY_SPELL, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, UNIT_MASK_PUPPET, UNIT_MASK_SUMMON, and UNIT_MASK_TOTEM.

Referenced by instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::ChromieWhisper(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoSummonGrandChampion(), Spell::EffectSummonType(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::HandleOutro(), spell_temple_of_atal_hakkar_awaken_the_soulflayer::spell_temple_of_atal_hakkar_awaken_the_soulflayer_SpellScript::HandleSendEvent(), spell_halion_damage_aoe_summon::spell_halion_damage_aoe_summon_SpellScript::HandleSummon(), spell_putricide_mutated_transformation::spell_putricide_mutated_transformation_SpellScript::HandleSummon(), spell_wintergrasp_create_vehicle::spell_wintergrasp_create_vehicle_SpellScript::HandleSummon(), boss_varos::boss_varosAI::JustDied(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_zulaman::instance_zulaman_InstanceMapScript::OnPlayerEnter(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), at_sindragosa_lair::OnTrigger(), at_tyrannus_event_starter::OnTrigger(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), spell_halion_twilight_phasing::spell_halion_twilight_phasing_SpellScript::Phase(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::ReplaceMoiraIfSaved(), boss_ossirian::Reset(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::ScheduleNextPortal(), instance_gundrak::instance_gundrak_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::SetData(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SpawnLeviathanEncounterVehicles(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SpawnPyramidWave(), SummonCreatureGroup(), Spell::SummonGuardian(), instance_molten_core::instance_molten_core_InstanceMapScript::SummonMajordomoExecutus(), instance_blackrock_spire::instance_blackrock_spireMapScript::SummonSolakarWave(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI(), and instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::UpdateEventState().

◆ SummonCreatureGroup()

void Map::SummonCreatureGroup ( uint8  group,
std::list< TempSummon * > *  list = nullptr 
)

Summons group of creatures.

Parameters
groupId of group to summon.
listList to store pointers to summoned creatures.
2242{
2243 std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetId(), SUMMONER_TYPE_MAP, group);
2244 if (!data)
2245 return;
2246
2247 for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr)
2248 if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, nullptr, itr->time))
2249 if (list)
2250 list->push_back(summon);
2251}
@ SUMMONER_TYPE_MAP
Definition: TemporarySummon.h:27
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2129

References GetId(), sObjectMgr, SummonCreature(), and SUMMONER_TYPE_MAP.

Referenced by at_ancient_leaf::OnTrigger().

◆ SummonGameObject() [1/2]

GameObject * Map::SummonGameObject ( uint32  entry,
float  x,
float  y,
float  z,
float  ang,
float  rotation0,
float  rotation1,
float  rotation2,
float  rotation3,
uint32  respawnTime,
bool  checkTransport = true 
)
2266{
2267 GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
2268 if (!goinfo)
2269 {
2270 LOG_ERROR("sql.sql", "Gameobject template {} not found in database!", entry);
2271 return nullptr;
2272 }
2273
2274 GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
2275 if (!go->Create(GenerateLowGuid<HighGuid::GameObject>(), entry, this, PHASEMASK_NORMAL, x, y, z, ang, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, GO_STATE_READY))
2276 {
2277 delete go;
2278 return nullptr;
2279 }
2280
2281 // Xinef: if gameobject is temporary, set custom spellid
2282 if (respawnTime)
2283 go->SetSpellId(1);
2284
2285 go->SetRespawnTime(respawnTime);
2286 go->SetSpawnedByDefault(false);
2287 AddToMap(go, checkTransport);
2288 return go;
2289}
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition: GameObject.cpp:248
void SetSpawnedByDefault(bool b)
Definition: GameObject.h:198
void SetSpellId(uint32 id)
Definition: GameObject.h:178
Definition: GameObjectData.h:32
Definition: Transport.h:112

References AddToMap(), GameObject::Create(), GO_STATE_READY, LOG_ERROR, PHASEMASK_NORMAL, GameObject::SetRespawnTime(), GameObject::SetSpawnedByDefault(), GameObject::SetSpellId(), and sObjectMgr.

Referenced by instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnGameObjectCreate(), SummonGameObject(), and instance_sunken_temple::instance_sunken_temple_InstanceMapScript::Update().

◆ SummonGameObject() [2/2]

GameObject * Map::SummonGameObject ( uint32  entry,
Position const &  pos,
float  rotation0 = 0.0f,
float  rotation1 = 0.0f,
float  rotation2 = 0.0f,
float  rotation3 = 0.0f,
uint32  respawnTime = 100,
bool  checkTransport = true 
)
2292{
2293 return SummonGameObject(entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime, checkTransport);
2294}
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
Definition: Object.cpp:2265

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and SummonGameObject().

◆ SwitchGridContainers() [1/3]

template<>
void Map::SwitchGridContainers ( Creature obj,
bool  on 
)
346{
349 if (!p.IsCoordValid())
350 {
351 LOG_ERROR("maps", "Map::SwitchGridContainers: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
352 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
353 return;
354 }
355
356 Cell cell(p);
357 if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
358 return;
359
360 LOG_DEBUG("maps", "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.GridX(), cell.GridY(), on);
361 NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
362 ASSERT(ngrid);
363
364 GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
365
366 obj->RemoveFromGrid(); //This step is not really necessary but we want to do ASSERT in remove/add
367
368 if (on)
369 {
370 grid.AddWorldObject(obj);
371 AddWorldObject(obj);
372 }
373 else
374 {
375 grid.AddGridObject(obj);
377 }
378
379 obj->m_isTempWorldObject = on;
380}
bool m_isTempWorldObject
Definition: Creature.h:365
Definition: Grid.h:46
void AddWorldObject(WorldObject *obj)
Definition: Map.h:478
void RemoveWorldObject(WorldObject *obj)
Definition: Map.h:479

References Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddGridObject(), Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddWorldObject(), AddWorldObject(), ASSERT, Cell::CellX(), Cell::CellY(), Acore::ComputeCellCoord(), Cell::data, NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetGridType(), Object::GetGUID(), getNGrid(), Position::GetPositionX(), Position::GetPositionY(), Cell::grid_x, Cell::grid_y, Cell::GridX(), Cell::GridY(), CoordPair< LIMIT >::IsCoordValid(), IsGridLoaded(), WorldObject::IsPermanentWorldObject(), LOG_DEBUG, LOG_ERROR, Creature::m_isTempWorldObject, Cell::Part, GridObject< T >::RemoveFromGrid(), RemoveWorldObject(), ObjectGuid::ToString(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

◆ SwitchGridContainers() [2/3]

template<>
void Map::SwitchGridContainers ( GameObject obj,
bool  on 
)
384{
387 if (!p.IsCoordValid())
388 {
389 LOG_ERROR("maps", "Map::SwitchGridContainers: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
390 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
391 return;
392 }
393
394 Cell cell(p);
395 if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
396 return;
397
398 //LOG_DEBUG(LOG_FILTER_MAPS, "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
399 NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
400 ASSERT(ngrid);
401
402 GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
403
404 obj->RemoveFromGrid(); //This step is not really necessary but we want to do ASSERT in remove/add
405
406 if (on)
407 {
408 grid.AddWorldObject(obj);
409 AddWorldObject(obj);
410 }
411 else
412 {
413 grid.AddGridObject(obj);
415 }
416}

References Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddGridObject(), Grid< ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::AddWorldObject(), AddWorldObject(), ASSERT, Cell::CellX(), Cell::CellY(), Acore::ComputeCellCoord(), Cell::data, NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::GetGridType(), Object::GetGUID(), getNGrid(), Position::GetPositionX(), Position::GetPositionY(), Cell::grid_x, Cell::grid_y, Cell::GridX(), Cell::GridY(), CoordPair< LIMIT >::IsCoordValid(), IsGridLoaded(), WorldObject::IsPermanentWorldObject(), LOG_ERROR, Cell::Part, GridObject< T >::RemoveFromGrid(), RemoveWorldObject(), ObjectGuid::ToString(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

◆ SwitchGridContainers() [3/3]

template<class T >
void Map::SwitchGridContainers ( T *  obj,
bool  on 
)
341{
342}

◆ ToBattlegroundMap() [1/2]

◆ ToBattlegroundMap() [2/2]

BattlegroundMap const * Map::ToBattlegroundMap ( ) const
inline
548{ if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return nullptr; }

References IsBattlegroundOrArena().

◆ ToInstanceMap() [1/2]

◆ ToInstanceMap() [2/2]

InstanceMap const * Map::ToInstanceMap ( ) const
inline
545{ if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return nullptr; }

References IsDungeon().

◆ ToMapInstanced() [1/2]

MapInstanced * Map::ToMapInstanced ( )
inline
541{ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return nullptr; }
bool Instanceable() const
Definition: Map.h:446
Definition: MapInstanced.h:26

References Instanceable().

Referenced by MapMgr::DoForAllMaps(), and MapMgr::DoForAllMapsWithMapId().

◆ ToMapInstanced() [2/2]

MapInstanced const * Map::ToMapInstanced ( ) const
inline
542{ if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return nullptr; }

References Instanceable().

◆ UnloadAll()

void Map::UnloadAll ( )
virtual

Reimplemented in InstanceMap, and MapInstanced.

1279{
1280 // clear all delayed moves, useless anyway do this moves before map unload.
1281 _creaturesToMove.clear();
1282 _gameObjectsToMove.clear();
1283
1285 {
1286 NGridType& grid(*i->GetSource());
1287 ++i;
1288 UnloadGrid(grid); // deletes the grid and removes it from the GridRefMgr
1289 }
1290
1291 // pussywizard: crashfix, some npc can be left on transport (not a default passenger)
1292 if (!AllTransportsEmpty())
1294
1295 for (TransportsContainer::iterator itr = _transports.begin(); itr != _transports.end();)
1296 {
1297 MotionTransport* transport = *itr;
1298 ++itr;
1299
1300 transport->RemoveFromWorld();
1301 delete transport;
1302 }
1303
1304 _transports.clear();
1305
1306 for (auto& cellCorpsePair : _corpsesByCell)
1307 {
1308 for (Corpse* corpse : cellCorpsePair.second)
1309 {
1310 corpse->RemoveFromWorld();
1311 corpse->ResetMap();
1312 delete corpse;
1313 }
1314 }
1315
1316 _corpsesByCell.clear();
1317 _corpsesByPlayer.clear();
1318 _corpseBones.clear();
1319}
Definition: GridRefMgr.h:28
iterator end()
Definition: GridRefMgr.h:36
bool UnloadGrid(NGridType &ngrid)
Definition: Map.cpp:1214
void AllTransportsRemovePassengers()
Definition: Map.cpp:3553
bool AllTransportsEmpty() const
Definition: Map.cpp:3544

References _corpseBones, _corpsesByCell, _corpsesByPlayer, _creaturesToMove, _gameObjectsToMove, _transports, AllTransportsEmpty(), AllTransportsRemovePassengers(), GridRefMgr< OBJECT >::end(), Corpse::RemoveFromWorld(), GameObject::RemoveFromWorld(), WorldObject::ResetMap(), and UnloadGrid().

Referenced by InstanceMap::UnloadAll(), and MapInstanced::UnloadAll().

◆ UnloadGrid()

bool Map::UnloadGrid ( NGridType ngrid)
1215{
1216 // pussywizard: UnloadGrid only done when whole map is unloaded, no need to worry about moving npcs between grids, etc.
1217
1218 const uint32 x = ngrid.getX();
1219 const uint32 y = ngrid.getY();
1220
1221 {
1222 ObjectGridCleaner worker;
1224 ngrid.VisitAllGrids(visitor);
1225 }
1226
1228
1229 {
1230 ObjectGridUnloader worker;
1232 ngrid.VisitAllGrids(visitor);
1233 }
1234
1235 ASSERT(i_objectsToRemove.empty());
1236
1237 delete &ngrid;
1238 setNGrid(nullptr, x, y);
1239
1240 int gx = (MAX_NUMBER_OF_GRIDS - 1) - x;
1241 int gy = (MAX_NUMBER_OF_GRIDS - 1) - y;
1242
1243 if (i_InstanceId == 0)
1244 {
1245 if (GridMaps[gx][gy])
1246 {
1247 GridMaps[gx][gy]->unloadData();
1248 delete GridMaps[gx][gy];
1249 }
1250 // x and y are swapped
1253 }
1254
1255 GridMaps[gx][gy] = nullptr;
1256
1257 LOG_DEBUG("maps", "Unloading grid[{}, {}] for map {} finished", x, y, GetId());
1258 return true;
1259}
bool unloadMap(uint32 mapId, int32 x, int32 y)
Definition: MMapMgr.cpp:204
void unloadMap(unsigned int mapId, int x, int y) override
Definition: VMapMgr2.cpp:160
Definition: TypeContainerVisitor.h:85
int32 getX() const
Definition: NGrid.h:58
int32 getY() const
Definition: NGrid.h:59
void VisitAllGrids(TypeContainerVisitor< T, TypeMapContainer< TT > > &visitor)
Definition: NGrid.h:92
Definition: ObjectGridLoader.h:58
Definition: ObjectGridLoader.h:65
void unloadData()
Definition: Map.cpp:1412

References ASSERT, MMAP::MMapFactory::createOrGetMMapMgr(), VMAP::VMapFactory::createOrGetVMapMgr(), GetId(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::getX(), NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::getY(), GridMaps, i_InstanceId, i_objectsToRemove, LOG_DEBUG, MAX_NUMBER_OF_GRIDS, RemoveAllObjectsInRemoveList(), setNGrid(), GridMap::unloadData(), MMAP::MMapMgr::unloadMap(), VMAP::VMapMgr2::unloadMap(), and NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::VisitAllGrids().

Referenced by UnloadAll().

◆ Update()

void Map::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
virtual

update worldsessions for existing players

update active cells around players and active objects

  • Process necessary scripts

Reimplemented in InstanceMap, and MapInstanced.

742{
743 if (t_diff)
744 _dynamicTree.update(t_diff);
745
748 {
749 Player* player = m_mapRefIter->GetSource();
750 if (player && player->IsInWorld())
751 {
752 //player->Update(t_diff);
753 WorldSession* session = player->GetSession();
754 MapSessionFilter updater(session);
755 session->Update(s_diff, updater);
756 }
757 }
758
759 if (!t_diff)
760 {
762 {
763 Player* player = m_mapRefIter->GetSource();
764
765 if (!player || !player->IsInWorld())
766 continue;
767
768 // update players at tick
769 player->Update(s_diff);
770 }
771
773 return;
774 }
775
779
780 Acore::ObjectUpdater updater(t_diff, false);
781
782 // for creature
784 // for pets
786
787 // for large creatures
788 Acore::ObjectUpdater largeObjectUpdater(t_diff, true);
789 TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
790 TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
791
792 // pussywizard: container for far creatures in combat with players
793 std::vector<Creature*> updateList;
794 updateList.reserve(10);
795
796 // non-player active objects, increasing iterator in the loop in case of object removal
798 {
801
802 if (!obj || !obj->IsInWorld())
803 continue;
804
805 VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
806 }
807
808 // the player iterator is stored in the map object
809 // to make sure calls to Map::Remove don't invalidate it
811 {
812 Player* player = m_mapRefIter->GetSource();
813
814 if (!player || !player->IsInWorld())
815 continue;
816
817 // update players at tick
818 player->Update(s_diff);
819
820 VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
821
822 // If player is using far sight, visit that object too
823 if (WorldObject* viewPoint = player->GetViewpoint())
824 {
825 if (Creature* viewCreature = viewPoint->ToCreature())
826 {
827 VisitNearbyCellsOf(viewCreature, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
828 }
829 else if (DynamicObject* viewObject = viewPoint->ToDynObject())
830 {
831 VisitNearbyCellsOf(viewObject, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
832 }
833 }
834
835 // handle updates for creatures in combat with player and are more than X yards away
836 if (player->IsInCombat())
837 {
838 updateList.clear();
839 float rangeSq = player->GetGridActivationRange() - 1.0f;
840 rangeSq = rangeSq * rangeSq;
841 HostileReference* ref = player->getHostileRefMgr().getFirst();
842 while (ref)
843 {
844 if (Unit* unit = ref->GetSource()->GetOwner())
845 if (Creature* cre = unit->ToCreature())
846 if (cre->FindMap() == player->FindMap() && cre->GetExactDist2dSq(player) > rangeSq)
847 updateList.push_back(cre);
848 ref = ref->next();
849 }
850 for (std::vector<Creature*>::const_iterator itr = updateList.begin(); itr != updateList.end(); ++itr)
851 VisitNearbyCellsOf(*itr, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
852 }
853 }
854
855 for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();) // pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
856 {
859
860 if (!transport->IsInWorld())
861 continue;
862
863 transport->Update(t_diff);
864 }
865
867
869 if (!m_scriptSchedule.empty())
870 {
871 i_scriptLock = true;
873 i_scriptLock = false;
874 }
875
879
881
882 sScriptMgr->OnMapUpdate(this, t_diff);
883
884 METRIC_VALUE("map_creatures", uint64(GetObjectsStore().Size<Creature>()),
885 METRIC_TAG("map_id", std::to_string(GetId())),
886 METRIC_TAG("map_instanceid", std::to_string(GetInstanceId())));
887
888 METRIC_VALUE("map_gameobjects", uint64(GetObjectsStore().Size<GameObject>()),
889 METRIC_TAG("map_id", std::to_string(GetId())),
890 METRIC_TAG("map_instanceid", std::to_string(GetInstanceId())));
891}
std::uint64_t uint64
Definition: Define.h:107
#define METRIC_VALUE(category, value,...)
Definition: Metric.h:195
#define METRIC_TAG(name, value)
Definition: Metric.h:161
void update(uint32 diff)
Definition: DynamicTree.cpp:142
FROM * GetSource() const
Definition: Reference.h:97
HostileReference * getFirst()
Definition: HostileRefMgr.h:60
Definition: ThreatMgr.h:49
HostileReference * next()
Definition: ThreatMgr.h:116
Unit * GetOwner() const
Definition: ThreatMgr.h:237
DynamicObject * ToDynObject()
Definition: Object.h:208
float GetGridActivationRange() const
Definition: Object.cpp:1623
void Update(uint32 time) override
Definition: PlayerUpdates.cpp:50
WorldObject * GetViewpoint() const
Definition: Player.cpp:13105
void Update(uint32 diff) override
Definition: Transport.cpp:137
bool IsInCombat() const
Definition: Unit.h:1688
Definition: GridNotifiers.h:155
void HandleDelayedVisibility()
Definition: Map.cpp:893
MapStoredObjectTypesContainer & GetObjectsStore()
Definition: Map.h:515
void MoveAllGameObjectsInMoveList()
Definition: Map.cpp:1156
void VisitNearbyCellsOfPlayer(Player *player, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
Definition: Map.cpp:663
void resetMarkedCellsLarge()
Definition: Map.h:471
void resetMarkedCells()
Definition: Map.h:468
void MoveAllDynamicObjectsInMoveList()
Definition: Map.cpp:1185
void VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
Definition: Map.cpp:698
void MoveAllCreaturesInMoveList()
Definition: Map.cpp:1127
MapRefMgr::iterator m_mapRefIter
Definition: Map.h:711
void SendObjectUpdates()
Definition: Map.cpp:2596
Definition: WorldSession.h:244
Player session in the World.
Definition: WorldSession.h:330
bool Update(uint32 diff, PacketFilter &updater)
Update the WorldSession (triggered by World update)
Definition: WorldSession.cpp:289

References _dynamicTree, _transports, _transportsUpdateIter, MapRefMgr::begin(), MapRefMgr::end(), WorldObject::FindMap(), HostileRefMgr::getFirst(), WorldObject::GetGridActivationRange(), Unit::getHostileRefMgr(), GetId(), GetInstanceId(), GetObjectsStore(), ThreatMgr::GetOwner(), Player::GetSession(), Reference< TO, FROM >::GetSource(), Player::GetViewpoint(), HandleDelayedVisibility(), i_scriptLock, Unit::IsInCombat(), Object::IsInWorld(), m_activeNonPlayers, m_activeNonPlayersIter, m_mapRefIter, m_mapRefMgr, m_scriptSchedule, METRIC_TAG, METRIC_VALUE, MoveAllCreaturesInMoveList(), MoveAllDynamicObjectsInMoveList(), MoveAllGameObjectsInMoveList(), HostileReference::next(), resetMarkedCells(), resetMarkedCellsLarge(), ScriptsProcess(), SendObjectUpdates(), sScriptMgr, Object::ToCreature(), Object::ToDynObject(), DynamicMapTree::update(), MotionTransport::Update(), WorldSession::Update(), Player::Update(), VisitNearbyCellsOf(), and VisitNearbyCellsOfPlayer().

Referenced by MapUpdateRequest::call(), InstanceMap::Update(), and MapInstanced::Update().

◆ UpdateActiveCells()

void Map::UpdateActiveCells ( const float &  x,
const float &  y,
const uint32  t_diff 
)
private

◆ UpdateEncounterState()

void Map::UpdateEncounterState ( EncounterCreditType  type,
uint32  creditEntry,
Unit source 
)
3451{
3452 Difficulty difficulty_fixed = (IsSharedDifficultyMap(GetId()) ? Difficulty(GetDifficulty() % 2) : GetDifficulty());
3453 DungeonEncounterList const* encounters;
3454 // 631 : ICC - 724 : Ruby Sanctum --- For heroic difficulties, for some reason, we don't have an encounter list, so we get the encounter list from normal diff. We shouldn't change difficulty_fixed variable.
3455 if ((GetId() == 631 || GetId() == 724) && IsHeroic())
3456 {
3457 encounters = sObjectMgr->GetDungeonEncounterList(GetId(), !Is25ManRaid() ? RAID_DIFFICULTY_10MAN_NORMAL : RAID_DIFFICULTY_25MAN_NORMAL);
3458 }
3459 else
3460 {
3461 encounters = sObjectMgr->GetDungeonEncounterList(GetId(), difficulty_fixed);
3462 }
3463
3464 if (!encounters)
3465 {
3466 return;
3467 }
3468
3469 uint32 dungeonId = 0;
3470 bool updated = false;
3471
3472 for (DungeonEncounterList::const_iterator itr = encounters->begin(); itr != encounters->end(); ++itr)
3473 {
3474 DungeonEncounter const* encounter = *itr;
3475 if (encounter->creditType == type && encounter->creditEntry == creditEntry)
3476 {
3477 if (source)
3478 if (InstanceScript* instanceScript = source->GetInstanceScript())
3479 {
3480 uint32 prevMask = instanceScript->GetCompletedEncounterMask();
3481 instanceScript->SetCompletedEncountersMask((1 << encounter->dbcEntry->encounterIndex) | instanceScript->GetCompletedEncounterMask(), true);
3482 if (prevMask != instanceScript->GetCompletedEncounterMask())
3483 updated = true;
3484 }
3485
3486 if (encounter->lastEncounterDungeon)
3487 {
3488 dungeonId = encounter->lastEncounterDungeon;
3489 break;
3490 }
3491 }
3492 }
3493
3494 // pussywizard:
3495 LogEncounterFinished(type, creditEntry);
3496
3497 sScriptMgr->OnAfterUpdateEncounterState(this, type, creditEntry, source, difficulty_fixed, encounters, dungeonId, updated);
3498
3499 if (dungeonId)
3500 {
3501 Map::PlayerList const& players = GetPlayers();
3502 for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
3503 {
3504 if (Player* player = i->GetSource())
3505 if (Group* grp = player->GetGroup())
3506 if (grp->isLFGGroup())
3507 {
3508 sLFGMgr->FinishDungeon(grp->GetGUID(), dungeonId, this);
3509 return;
3510 }
3511 }
3512 }
3513}
bool IsSharedDifficultyMap(uint32 mapid)
Definition: DBCStores.cpp:822
#define sLFGMgr
Definition: LFGMgr.h:638
std::list< DungeonEncounter const * > DungeonEncounterList
Definition: ObjectMgr.h:719
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition: DBCEnums.h:278
@ RAID_DIFFICULTY_25MAN_NORMAL
Definition: DBCEnums.h:279
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: ObjectMgr.h:709
DungeonEncounterEntry const * dbcEntry
Definition: ObjectMgr.h:713
EncounterCreditType creditType
Definition: ObjectMgr.h:714
uint32 lastEncounterDungeon
Definition: ObjectMgr.h:716
uint32 creditEntry
Definition: ObjectMgr.h:715
Definition: Group.h:168
Definition: InstanceScript.h:140
bool Is25ManRaid() const
Definition: Map.h:452
void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry)
Definition: Map.cpp:3515
bool IsHeroic() const
Definition: Map.h:451
uint32 encounterIndex
Definition: DBCStructure.h:862

References MapRefMgr::begin(), DungeonEncounter::creditEntry, DungeonEncounter::creditType, DungeonEncounter::dbcEntry, DungeonEncounterEntry::encounterIndex, MapRefMgr::end(), GetDifficulty(), GetId(), WorldObject::GetInstanceScript(), GetPlayers(), Is25ManRaid(), IsHeroic(), IsSharedDifficultyMap(), DungeonEncounter::lastEncounterDungeon, LogEncounterFinished(), RAID_DIFFICULTY_10MAN_NORMAL, RAID_DIFFICULTY_25MAN_NORMAL, sLFGMgr, sObjectMgr, and sScriptMgr.

Referenced by boss_eadric::boss_eadricAI::DamageTaken(), Spell::finish(), instance_karazhan::instance_karazhan_InstanceMapScript::SetBossState(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), and npc_grimstone::npc_grimstoneAI::WaypointReached().

◆ UpdateIteratorBack()

void Map::UpdateIteratorBack ( Player player)
3323{
3324 if (m_mapRefIter == player->GetMapRef())
3326}
MapReference & GetMapRef()
Definition: Player.h:2441
MapReference const * nocheck_prev() const
Definition: MapReference.h:49

References Player::GetMapRef(), m_mapRefIter, and MapReference::nocheck_prev().

Referenced by Player::ResetMap().

◆ Visit()

template<class T , class CONTAINER >
void Map::Visit ( const Cell cell,
TypeContainerVisitor< T, CONTAINER > &  visitor 
)
inline
868{
869 const uint32 x = cell.GridX();
870 const uint32 y = cell.GridY();
871 const uint32 cell_x = cell.CellX();
872 const uint32 cell_y = cell.CellY();
873
874 if (!cell.NoCreate() || IsGridLoaded(GridCoord(x, y)))
875 {
876 EnsureGridLoaded(cell);
877 getNGrid(x, y)->VisitGrid(cell_x, cell_y, visitor);
878 }
879}
uint32 GridX() const
Definition: Cell.h:72
bool NoCreate() const
Definition: Cell.h:74
uint32 GridY() const
Definition: Cell.h:73
uint32 CellX() const
Definition: Cell.h:70
uint32 CellY() const
Definition: Cell.h:71
void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor< T, TypeMapContainer< TT > > &visitor)
Definition: NGrid.h:101

References Cell::CellX(), Cell::CellY(), EnsureGridLoaded(), getNGrid(), Cell::GridX(), Cell::GridY(), IsGridLoaded(), Cell::NoCreate(), and NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >::VisitGrid().

Referenced by Cell::Visit(), Cell::VisitCircle(), VisitNearbyCellsOf(), and VisitNearbyCellsOfPlayer().

◆ VisitNearbyCellsOf()

702{
703 // Check for valid position
704 if (!obj->IsPositionValid())
705 return;
706
707 if (obj->GetGridActivationRange() <= 0.0f) // pussywizard: gameobjects for example are on active lists, but range is equal to 0 (they just prevent grid unloading)
708 return;
709
710 // Update mobs/objects in ALL visible cells around object!
712
713 for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
714 {
715 for (uint32 y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
716 {
717 // marked cells are those that have been visited
718 // don't visit the same cell twice
719 uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
720 if (isCellMarked(cell_id))
721 continue;
722
723 markCell(cell_id);
724 CellCoord pair(x, y);
725 Cell cell(pair);
726 //cell.SetNoCreate(); // in mmaps this is missing
727
728 Visit(cell, gridVisitor);
729 Visit(cell, worldVisitor);
730
731 if (!isCellMarkedLarge(cell_id))
732 {
733 markCellLarge(cell_id);
734 Visit(cell, largeGridVisitor);
735 Visit(cell, largeWorldVisitor);
736 }
737 }
738 }
739}
bool IsPositionValid() const
Definition: Position.cpp:175
Definition: Cell.h:29
CellCoord high_bound
Definition: Cell.h:42
CellCoord low_bound
Definition: Cell.h:41
static CellArea CalculateCellArea(float x, float y, float radius)
Definition: CellImpl.h:47
bool isCellMarkedLarge(uint32 pCellId)
Definition: Map.h:472
bool isCellMarked(uint32 pCellId)
Definition: Map.h:469
void Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
Definition: Map.h:867
void markCell(uint32 pCellId)
Definition: Map.h:470
void markCellLarge(uint32 pCellId)
Definition: Map.h:473

References Cell::CalculateCellArea(), WorldObject::GetGridActivationRange(), Position::GetPositionX(), Position::GetPositionY(), CellArea::high_bound, isCellMarked(), isCellMarkedLarge(), Position::IsPositionValid(), CellArea::low_bound, markCell(), markCellLarge(), TOTAL_NUMBER_OF_CELLS_PER_MAP, Visit(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by Update(), and VisitNearbyCellsOfPlayer().

◆ VisitNearbyCellsOfPlayer()

667{
668 // check for valid position
669 if (!player->IsPositionValid())
670 return;
671
672 // check normal grid activation range of the player
673 VisitNearbyCellsOf(player, gridVisitor, worldVisitor, largeGridVisitor, largeWorldVisitor);
674
675 // check maximum visibility distance for large creatures
677
678 for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
679 {
680 for (uint32 y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
681 {
682 // marked cells are those that have been visited
683 // don't visit the same cell twice
684 uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
685 if (isCellMarkedLarge(cell_id))
686 continue;
687
688 markCellLarge(cell_id);
689 CellCoord pair(x, y);
690 Cell cell(pair);
691
692 Visit(cell, largeGridVisitor);
693 Visit(cell, largeWorldVisitor);
694 }
695 }
696}
#define MAX_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:31

References Cell::CalculateCellArea(), Position::GetPositionX(), Position::GetPositionY(), CellArea::high_bound, isCellMarkedLarge(), Position::IsPositionValid(), CellArea::low_bound, markCellLarge(), MAX_VISIBILITY_DISTANCE, TOTAL_NUMBER_OF_CELLS_PER_MAP, Visit(), VisitNearbyCellsOf(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by Update().

Friends And Related Function Documentation

◆ MapReference

friend class MapReference
friend

Member Data Documentation

◆ _corpseBones

std::unordered_set<Corpse*> Map::_corpseBones
private

◆ _corpsesByCell

std::unordered_map<uint32, std::unordered_set<Corpse*> > Map::_corpsesByCell
private

◆ _corpsesByPlayer

std::unordered_map<ObjectGuid, Corpse*> Map::_corpsesByPlayer
private

◆ _creatureBySpawnIdStore

CreatureBySpawnIdContainer Map::_creatureBySpawnIdStore
private

◆ _creatureRespawnTimes

std::unordered_map<ObjectGuid::LowType , time_t> Map::_creatureRespawnTimes
private

◆ _creaturesToMove

std::vector<Creature*> Map::_creaturesToMove
private

◆ _defaultLight

uint32 Map::_defaultLight
private

◆ _dynamicObjectsToMove

std::vector<DynamicObject*> Map::_dynamicObjectsToMove
private

◆ _dynamicTree

◆ _gameobjectBySpawnIdStore

GameObjectBySpawnIdContainer Map::_gameobjectBySpawnIdStore
private

◆ _gameObjectsToMove

std::vector<GameObject*> Map::_gameObjectsToMove
private

◆ _goRespawnTimes

std::unordered_map<ObjectGuid::LowType , time_t> Map::_goRespawnTimes
private

◆ _guidGenerators

std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase> > Map::_guidGenerators
private

◆ _instanceResetPeriod

time_t Map::_instanceResetPeriod
protected

◆ _objectsStore

◆ _transports

◆ _transportsUpdateIter

TransportsContainer::iterator Map::_transportsUpdateIter
protected

◆ _updateObjects

std::unordered_set<Object*> Map::_updateObjects
private

◆ _zoneDynamicInfo

◆ CreatureGroupHolder

◆ CustomData

DataMap Map::CustomData

◆ GridLock

std::mutex Map::GridLock
protected

Referenced by EnsureGridCreated().

◆ GridMaps

◆ i_grids

Referenced by getNGrid(), and setNGrid().

◆ i_InstanceId

uint32 Map::i_InstanceId
protected

◆ i_mapEntry

◆ i_objectsForDelayedVisibility

std::unordered_set<Unit*> Map::i_objectsForDelayedVisibility

◆ i_objectsToRemove

std::unordered_set<WorldObject*> Map::i_objectsToRemove
private

◆ i_objectsToSwitch

std::map<WorldObject*, bool> Map::i_objectsToSwitch
private

◆ i_scriptLock

bool Map::i_scriptLock
private

◆ i_spawnMode

uint8 Map::i_spawnMode
protected

◆ i_worldObjects

std::unordered_set<WorldObject*> Map::i_worldObjects
private

◆ Lock

std::mutex Map::Lock
protected

◆ m_activeNonPlayers

ActiveNonPlayers Map::m_activeNonPlayers
protected

◆ m_activeNonPlayersIter

ActiveNonPlayers::iterator Map::m_activeNonPlayersIter
protected

Referenced by RemoveFromActiveHelper(), and Update().

◆ m_mapRefIter

MapRefMgr::iterator Map::m_mapRefIter
protected

Referenced by Update(), and UpdateIteratorBack().

◆ m_mapRefMgr

◆ m_parentMap

Map* Map::m_parentMap
private

Referenced by GetParent(), LoadMap(), and Map().

◆ m_scriptSchedule

ScriptScheduleMap Map::m_scriptSchedule
private

◆ m_unloadTimer

◆ m_VisibleDistance

◆ marked_cells

std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> Map::marked_cells
private

◆ marked_cells_large

◆ MMapLock

std::shared_mutex Map::MMapLock
protected

Referenced by GetMMapLock().