AzerothCore 3.3.5a
OpenSource WoW Emulator
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CreatureData Struct Reference

#include "CreatureData.h"

Public Member Functions

 CreatureData ()=default
 

Public Attributes

uint32 id1 {0}
 
uint32 id2 {0}
 
uint32 id3 {0}
 
uint16 mapid {0}
 
uint32 phaseMask {0}
 
uint32 displayid {0}
 
int8 equipmentId {0}
 
float posX {0.0f}
 
float posY {0.0f}
 
float posZ {0.0f}
 
float orientation {0.0f}
 
uint32 spawntimesecs {0}
 
float wander_distance {0.0f}
 
uint32 currentwaypoint {0}
 
uint32 curhealth {0}
 
uint32 curmana {0}
 
uint8 movementType {0}
 
uint8 spawnMask {0}
 
uint32 npcflag {0}
 
uint32 unit_flags {0}
 
uint32 dynamicflags {0}
 
uint32 ScriptId
 
bool dbData {true}
 
bool overwrittenZ {false}
 

Detailed Description

Constructor & Destructor Documentation

◆ CreatureData()

CreatureData::CreatureData ( )
default

Member Data Documentation

◆ curhealth

◆ curmana

◆ currentwaypoint

uint32 CreatureData::currentwaypoint {0}

◆ dbData

bool CreatureData::dbData {true}

◆ displayid

◆ dynamicflags

◆ equipmentId

◆ id1

◆ id2

◆ id3

◆ mapid

◆ movementType

◆ npcflag

◆ orientation

◆ overwrittenZ

bool CreatureData::overwrittenZ {false}

◆ phaseMask

◆ posX

◆ posY

◆ posZ

◆ ScriptId

uint32 CreatureData::ScriptId

◆ spawnMask

◆ spawntimesecs

◆ unit_flags

◆ wander_distance