AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundEY Class Reference

#include "BattlegroundEY.h"

Inheritance diagram for BattlegroundEY:
Battleground

Classes

struct  CapturePointInfo
 

Public Member Functions

 BattlegroundEY ()
 
 ~BattlegroundEY () override
 
void AddPlayer (Player *player) override
 
void StartingEventCloseDoors () override
 
void StartingEventOpenDoors () override
 
ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const override
 
void SetFlagPicker (ObjectGuid guid)
 
uint8 GetFlagState () const
 
void RespawnFlag ()
 
void RespawnFlagAfterDrop ()
 
void RemovePlayer (Player *player) override
 
void HandleBuffUse (ObjectGuid buff_guid)
 
void HandleAreaTrigger (Player *player, uint32 trigger) override
 
void HandleKillPlayer (Player *player, Player *killer) override
 
GraveyardStruct const * GetClosestGraveyard (Player *player) override
 
bool SetupBattleground () override
 
void Init () override
 
void EndBattleground (TeamId winnerTeamId) override
 
bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true) override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
void SetDroppedFlagGUID (ObjectGuid guid, TeamId=TEAM_NEUTRAL) override
 
ObjectGuid GetDroppedFlagGUID () const
 
void EventPlayerClickedOnFlag (Player *player, GameObject *gameObject) override
 
void EventPlayerDroppedFlag (Player *player) override
 
bool AllNodesConrolledByTeam (TeamId teamId) const override
 
TeamId GetPrematureWinner () override
 
CapturePointInfo const & GetCapturePointInfo (uint32 node) const
 
- Public Member Functions inherited from Battleground
 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string GetName () const
 
BattlegroundTypeId GetBgTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
bool isTemplate () const
 
bool isMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
void SpiritOfCompetitionEvent (PvPTeamId winnerTeamId) const
 
bool IsRandom ()
 
void SetName (std::string_view name)
 
void SetBgTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winner)
 
void SetScriptId (uint32 scriptId)
 
void SetRandom (bool isRandom)
 
void ModifyStartDelayTime (int32 diff)
 
void SetStartDelayTime (int32 Time)
 
uint8 GetStartingEventFlags () const
 
void AddStartingEventFlag (uint8 flag)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (TeamId teamId)
 
void IncreaseInvitedCount (TeamId teamId)
 
uint32 GetInvitedCount (TeamId teamId) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (TeamId teamId) const
 
uint32 GetMaxFreeSlots () const
 
void AddSpectator (Player *p)
 
void RemoveSpectator (Player *p)
 
bool HaveSpectators ()
 
SpectatorList const & GetSpectators () const
 
void AddToBeTeleported (ObjectGuid spectator, ObjectGuid participant)
 
void RemoveToBeTeleported (ObjectGuid spectator)
 
void SpectatorsSendPacket (WorldPacket &data)
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
BattlegroundScoreMap const * GetPlayerScores () const
 
std::size_t GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (Player *player)
 
void RelocateDeadPlayers (ObjectGuid queueIndex)
 Relocate all players in ReviveQueue to the closest graveyard.
 
void StartBattleground ()
 
GameObject * GetBGObject (uint32 type)
 
Creature * GetBGCreature (uint32 type)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMap * GetBgMap () const
 
BattlegroundMap * FindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
void SendPacketToTeam (TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
 
void SendPacketToAll (WorldPacket const *packet)
 
void YellToAll (Creature *creature, char const *text, uint32 language)
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToAll (uint32 soundId)
 
void CastSpellOnTeam (uint32 spellId, TeamId teamId)
 
void RemoveAuraOnTeam (uint32 spellId, TeamId teamId)
 
void RewardHonorToTeam (uint32 honor, TeamId teamId)
 
void RewardReputationToTeam (uint32 factionId, uint32 reputation, TeamId teamId)
 
uint32 GetRealRepFactionForPlayer (uint32 factionId, Player *player)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void EndBattleground (PvPTeamId winnerTeamId)
 
void BlockMovement (Player *player)
 
Group * GetBgRaid (TeamId teamId) const
 
void SetBgRaid (TeamId teamId, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPacket &data)
 
uint32 GetPlayersCountByTeam (TeamId teamId) const
 
uint32 GetAlivePlayersCountByTeam (TeamId teamId) const
 
void UpdatePlayersCountByTeam (TeamId teamId, bool remove)
 
virtual void CheckWinConditions ()
 
void SetArenaTeamIdForTeam (TeamId teamId, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (TeamId teamId) const
 
void SetArenaMatchmakerRating (TeamId teamId, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (TeamId teamId) const
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDamagedGO (Player *, GameObject *, uint32)
 
virtual void EventPlayerUsedGO (Player *, GameObject *)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, TeamId teamId)
 
virtual void RemovePlayerAtLeave (Player *player)
 
void HandleTriggerBuff (GameObject *gameObject)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
 
bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
Creature * AddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
virtual bool HandlePlayerUnderMap (Player *)
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void RewardXPAtKill (Player *killer, Player *victim)
 
uint32 GetTeamScore (TeamId teamId) const
 
uint8 GetUniqueBracketId () const
 
BattlegroundAV * ToBattlegroundAV ()
 
BattlegroundAV const * ToBattlegroundAV () const
 
BattlegroundWS * ToBattlegroundWS ()
 
BattlegroundWS const * ToBattlegroundWS () const
 
BattlegroundAB * ToBattlegroundAB ()
 
BattlegroundAB const * ToBattlegroundAB () const
 
BattlegroundNA * ToBattlegroundNA ()
 
BattlegroundNA const * ToBattlegroundNA () const
 
BattlegroundBE * ToBattlegroundBE ()
 
BattlegroundBE const * ToBattlegroundBE () const
 
BattlegroundEY * ToBattlegroundEY ()
 
BattlegroundEY const * ToBattlegroundEY () const
 
BattlegroundRL * ToBattlegroundRL ()
 
BattlegroundRL const * ToBattlegroundRL () const
 
BattlegroundSA * ToBattlegroundSA ()
 
BattlegroundSA const * ToBattlegroundSA () const
 
BattlegroundDS * ToBattlegroundDS ()
 
BattlegroundDS const * ToBattlegroundDS () const
 
BattlegroundRV * ToBattlegroundRV ()
 
BattlegroundRV const * ToBattlegroundRV () const
 
BattlegroundIC * ToBattlegroundIC ()
 
BattlegroundIC const * ToBattlegroundIC () const
 

Private Member Functions

void PostUpdateImpl (uint32 diff) override
 Post-update hook.
 
void EventPlayerCapturedFlag (Player *Source, uint32 BgObjectType)
 
void EventTeamLostPoint (Player *player, uint32 point)
 
void EventTeamCapturedPoint (Player *player, TeamId teamId, uint32 point)
 
void UpdatePointsCount ()
 
void UpdatePointsIcons (uint32 point)
 
void UpdatePointsState ()
 
void AddPoints (TeamId teamId, uint32 points)
 

Private Attributes

CapturePointInfo _capturePointInfo [EY_POINTS_MAX]
 
EventMap _bgEvents
 
uint32 _honorTics
 
uint8 _ownedPointsCount [PVP_TEAMS_COUNT]
 
ObjectGuid _flagKeeperGUID
 
ObjectGuid _droppedFlagGUID
 
uint8 _flagState
 
uint32 _flagCapturedObject
 
uint32 _configurableMaxTeamScore
 

Additional Inherited Members

- Public Types inherited from Battleground
typedef std::set< Player * > SpectatorList
 
typedef std::map< ObjectGuid, ObjectGuid > ToBeTeleportedMap
 
typedef std::map< ObjectGuid, Player * > BattlegroundPlayerMap
 
typedef std::unordered_map< ObjectGuid::LowType, BattlegroundScore * > BattlegroundScoreMap
 
typedef std::unordered_map< ObjectGuid, ArenaLogEntryData > ArenaLogEntryDataMap
 
typedef GuidVector BGObjects
 
typedef GuidVector BGCreatures
 
- Static Public Member Functions inherited from Battleground
static TeamId GetOtherTeamId (TeamId teamId)
 
- Public Attributes inherited from Battleground
ArenaLogEntryDataMap ArenaLogEntries
 
BGObjects BgObjects
 
BGCreatures BgCreatures
 
- Protected Member Functions inherited from Battleground
void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
- Protected Attributes inherited from Battleground
bool m_SetupCompleted
 
BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVector > m_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 
uint32 m_UpdateTimer
 
EventProcessor _reviveEvents
 

Detailed Description

Constructor & Destructor Documentation

◆ BattlegroundEY()

BattlegroundEY::BattlegroundEY ( )
39{
40 m_BuffChange = true;
43
48 _honorTics = 0;
53}
@ AT_BLOOD_ELF_BUFF
Definition BattlegroundEY.h:90
@ AT_MAGE_TOWER_BUFF
Definition BattlegroundEY.h:92
@ AT_FEL_REAVER_BUFF
Definition BattlegroundEY.h:91
@ AT_DRAENEI_RUINS_BUFF
Definition BattlegroundEY.h:93
@ BG_EY_FLAG_STATE_ON_BASE
Definition BattlegroundEY.h:211
@ POINT_BLOOD_ELF
Definition BattlegroundEY.h:109
@ POINT_DRAENEI_RUINS
Definition BattlegroundEY.h:110
@ POINT_FEL_REAVER
Definition BattlegroundEY.h:108
@ POINT_MAGE_TOWER
Definition BattlegroundEY.h:111
@ BG_EY_OBJECT_MAX
Definition BattlegroundEY.h:194
@ BG_EY_CREATURES_MAX
Definition BattlegroundEY.h:129
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
uint8 _ownedPointsCount[PVP_TEAMS_COUNT]
Definition BattlegroundEY.h:435
uint32 _honorTics
Definition BattlegroundEY.h:434
CapturePointInfo _capturePointInfo[EY_POINTS_MAX]
Definition BattlegroundEY.h:432
uint32 _flagCapturedObject
Definition BattlegroundEY.h:439
uint8 _flagState
Definition BattlegroundEY.h:438
BGObjects BgObjects
Definition Battleground.h:546
bool m_BuffChange
Definition Battleground.h:642
BGCreatures BgCreatures
Definition Battleground.h:547
uint32 _areaTrigger
Definition BattlegroundEY.h:416

References BattlegroundEY::CapturePointInfo::_areaTrigger, _capturePointInfo, _flagCapturedObject, _flagState, _honorTics, _ownedPointsCount, AT_BLOOD_ELF_BUFF, AT_DRAENEI_RUINS_BUFF, AT_FEL_REAVER_BUFF, AT_MAGE_TOWER_BUFF, BG_EY_CREATURES_MAX, BG_EY_FLAG_STATE_ON_BASE, BG_EY_OBJECT_MAX, Battleground::BgCreatures, Battleground::BgObjects, Battleground::m_BuffChange, POINT_BLOOD_ELF, POINT_DRAENEI_RUINS, POINT_FEL_REAVER, POINT_MAGE_TOWER, TEAM_ALLIANCE, and TEAM_HORDE.

◆ ~BattlegroundEY()

BattlegroundEY::~BattlegroundEY ( )
override
56{
57}

Member Function Documentation

◆ AddPlayer()

void BattlegroundEY::AddPlayer ( Player *  player)
overridevirtual

Reimplemented from Battleground.

213{
215 PlayerScores.emplace(player->GetGUID().GetCounter(), new BattlegroundEYScore(player->GetGUID()));
216}
virtual void AddPlayer(Player *player)
Definition Battleground.cpp:1185
BattlegroundScoreMap PlayerScores
Definition Battleground.h:627
LowType GetCounter() const
Definition ObjectGuid.h:149
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
Definition BattlegroundEY.h:323

References Battleground::AddPlayer(), ObjectGuid::GetCounter(), Object::GetGUID(), and Battleground::PlayerScores.

◆ AddPoints()

void BattlegroundEY::AddPoints ( TeamId  teamId,
uint32  points 
)
private
115{
116 uint8 honorRewards = uint8(m_TeamScores[teamId] / _honorTics);
117 m_TeamScores[teamId] += points;
118 if (m_TeamScores[teamId] > static_cast<int32>(_configurableMaxTeamScore))
120
121 for (; honorRewards < uint8(m_TeamScores[teamId] / _honorTics); ++honorRewards)
123
125 if (m_TeamScores[teamId] >= static_cast<int32>(_configurableMaxTeamScore))
126 EndBattleground(teamId);
127}
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES
Definition WorldStateDefines.h:240
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES
Definition WorldStateDefines.h:241
uint32 _configurableMaxTeamScore
Definition BattlegroundEY.h:440
void EndBattleground(TeamId winnerTeamId) override
Definition BattlegroundEY.cpp:182
int32 m_TeamScores[PVP_TEAMS_COUNT]
Definition Battleground.h:646
void UpdateWorldState(uint32 variable, uint32 value)
Definition Battleground.cpp:812
uint32 GetBonusHonorFromKill(uint32 kills) const
Definition Battleground.cpp:1019
void RewardHonorToTeam(uint32 honor, TeamId teamId)
Definition Battleground.cpp:762
STL namespace.

References _configurableMaxTeamScore, _honorTics, EndBattleground(), Battleground::GetBonusHonorFromKill(), Battleground::m_TeamScores, Battleground::RewardHonorToTeam(), TEAM_ALLIANCE, Battleground::UpdateWorldState(), WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES, and WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES.

Referenced by EventPlayerCapturedFlag(), and PostUpdateImpl().

◆ AllNodesConrolledByTeam()

bool BattlegroundEY::AllNodesConrolledByTeam ( TeamId  teamId) const
overridevirtual

Reimplemented from Battleground.

634{
635 uint32 count = 0;
636 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
637 if (_capturePointInfo[i].IsUnderControl(teamId))
638 ++count;
639
640 return count == EY_POINTS_MAX;
641}
@ EY_POINTS_MAX
Definition BattlegroundEY.h:112

References _capturePointInfo, and EY_POINTS_MAX.

◆ EndBattleground()

void BattlegroundEY::EndBattleground ( TeamId  winnerTeamId)
overridevirtual

◆ EventPlayerCapturedFlag()

void BattlegroundEY::EventPlayerCapturedFlag ( Player *  Source,
uint32  BgObjectType 
)
private
537{
540 player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
541 player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
542
543 SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
545 _flagCapturedObject = BgObjectType;
546
547 if (player->GetTeamId() == TEAM_ALLIANCE)
548 {
551 }
552 else
553 {
556 }
557
559 if (_ownedPointsCount[player->GetTeamId()] > 0)
560 AddPoints(player->GetTeamId(), BG_EY_FlagPoints[_ownedPointsCount[player->GetTeamId()] - 1]);
561}
constexpr Milliseconds BG_EY_FLAG_RESPAWN_TIME
Definition BattlegroundEY.h:34
@ BG_EY_TEXT_ALLIANCE_CAPTURED_FLAG
Definition BattlegroundEY.h:241
@ BG_EY_TEXT_HORDE_CAPTURED_FLAG
Definition BattlegroundEY.h:242
const uint32 BG_EY_FlagPoints[EY_POINTS_MAX]
Definition BattlegroundEY.h:295
@ BG_EY_SOUND_FLAG_CAPTURED_HORDE
Definition BattlegroundEY.h:56
@ BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE
Definition BattlegroundEY.h:58
@ BG_EY_NETHERSTORM_FLAG_SPELL
Definition BattlegroundEY.h:64
@ BG_EY_EVENT_RESPAWN_FLAG
Definition BattlegroundEY.h:30
@ SCORE_FLAG_CAPTURES
Definition BattlegroundScore.h:36
@ RESPAWN_IMMEDIATELY
Definition Battleground.h:160
@ CHAT_MSG_BG_SYSTEM_ALLIANCE
Definition SharedDefines.h:3422
@ CHAT_MSG_BG_SYSTEM_HORDE
Definition SharedDefines.h:3423
@ AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
Definition SpellDefines.h:74
void SetFlagPicker(ObjectGuid guid)
Definition BattlegroundEY.h:364
void AddPoints(TeamId teamId, uint32 points)
Definition BattlegroundEY.cpp:114
EventMap _bgEvents
Definition BattlegroundEY.h:433
bool UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true) override
Definition BattlegroundEY.cpp:563
void SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
Definition Battleground.cpp:1566
void SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
Definition Battleground.cpp:720
void PlaySoundToAll(uint32 soundId)
Definition Battleground.cpp:733
void RescheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:70
static ObjectGuid const Empty
Definition ObjectGuid.h:123

References _bgEvents, _flagCapturedObject, _flagState, _ownedPointsCount, AddPoints(), AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, BG_EY_EVENT_RESPAWN_FLAG, BG_EY_FLAG_RESPAWN_TIME, BG_EY_FLAG_STATE_ON_BASE, BG_EY_FlagPoints, BG_EY_NETHERSTORM_FLAG_SPELL, BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE, BG_EY_SOUND_FLAG_CAPTURED_HORDE, BG_EY_TEXT_ALLIANCE_CAPTURED_FLAG, BG_EY_TEXT_HORDE_CAPTURED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ObjectGuid::Empty, Player::GetTeamId(), Battleground::PlaySoundToAll(), Unit::RemoveAurasDueToSpell(), Unit::RemoveAurasWithInterruptFlags(), EventMap::RescheduleEvent(), RESPAWN_IMMEDIATELY, SCORE_FLAG_CAPTURES, Battleground::SendBroadcastText(), SetFlagPicker(), Battleground::SpawnBGObject(), TEAM_ALLIANCE, and UpdatePlayerScore().

Referenced by HandleAreaTrigger().

◆ EventPlayerClickedOnFlag()

void BattlegroundEY::EventPlayerClickedOnFlag ( Player *  player,
GameObject *  gameObject 
)
overridevirtual

Reimplemented from Battleground.

435{
436 if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() || !player->IsWithinDistInMap(gameObject, 10.0f))
437 return;
438
441 SetFlagPicker(player->GetGUID());
443
444 player->CastSpell(player, BG_EY_NETHERSTORM_FLAG_SPELL, true);
446
449
450 if (player->GetTeamId() == TEAM_ALLIANCE)
452 else
454}
@ BG_EY_FLAG_STATE_ON_PLAYER
Definition BattlegroundEY.h:212
@ BG_EY_OBJECT_FLAG_NETHERSTORM
Definition BattlegroundEY.h:176
@ BG_EY_TEXT_TAKEN_FLAG
Definition BattlegroundEY.h:238
@ BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE
Definition BattlegroundEY.h:55
@ BG_EY_SOUND_FLAG_PICKED_UP_HORDE
Definition BattlegroundEY.h:57
@ RESPAWN_ONE_DAY
Definition Battleground.h:159
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
@ WORLD_STATE_BATTLEGROUND_EY_FLAG
Definition WorldStateDefines.h:244
void SetDroppedFlagGUID(ObjectGuid guid, TeamId=TEAM_NEUTRAL) override
Definition BattlegroundEY.h:379
ObjectGuid GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) const override
Definition BattlegroundEY.h:363
BattlegroundStatus GetStatus() const
Definition Battleground.h:333
TeamId GetTeamId(bool original=false) const
Definition Player.h:2139
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5215
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1386

References _flagState, AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, BG_EY_FLAG_STATE_ON_PLAYER, BG_EY_NETHERSTORM_FLAG_SPELL, BG_EY_OBJECT_FLAG_NETHERSTORM, BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE, BG_EY_SOUND_FLAG_PICKED_UP_HORDE, BG_EY_TEXT_TAKEN_FLAG, Unit::CastSpell(), CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ObjectGuid::Empty, GetFlagPickerGUID(), Object::GetGUID(), Battleground::GetStatus(), Player::GetTeamId(), WorldObject::IsWithinDistInMap(), Battleground::PlaySoundToAll(), Unit::RemoveAurasWithInterruptFlags(), RESPAWN_ONE_DAY, Battleground::SendBroadcastText(), SetDroppedFlagGUID(), SetFlagPicker(), Battleground::SpawnBGObject(), STATUS_IN_PROGRESS, TEAM_ALLIANCE, Battleground::UpdateWorldState(), and WORLD_STATE_BATTLEGROUND_EY_FLAG.

◆ EventPlayerDroppedFlag()

void BattlegroundEY::EventPlayerDroppedFlag ( Player *  player)
overridevirtual

Reimplemented from Battleground.

413{
414 if (GetFlagPickerGUID() != player->GetGUID())
415 return;
416
420 return;
421
424
425 player->CastSpell(player, SPELL_RECENTLY_DROPPED_FLAG, true);
426 player->CastSpell(player, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
427
428 if (player->GetTeamId() == TEAM_ALLIANCE)
430 else
432}
@ BG_EY_FLAG_STATE_ON_GROUND
Definition BattlegroundEY.h:213
constexpr Milliseconds BG_EY_FLAG_ON_GROUND_TIME
Definition BattlegroundEY.h:35
@ BG_EY_TEXT_FLAG_DROPPED
Definition BattlegroundEY.h:239
@ BG_EY_PLAYER_DROPPED_FLAG_SPELL
Definition BattlegroundEY.h:65
@ BG_EY_EVENT_FLAG_ON_GROUND
Definition BattlegroundEY.h:29
@ SPELL_RECENTLY_DROPPED_FLAG
Definition Battleground.h:135
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4936

References _bgEvents, _flagState, BG_EY_EVENT_FLAG_ON_GROUND, BG_EY_FLAG_ON_GROUND_TIME, BG_EY_FLAG_STATE_ON_GROUND, BG_EY_NETHERSTORM_FLAG_SPELL, BG_EY_PLAYER_DROPPED_FLAG_SPELL, BG_EY_TEXT_FLAG_DROPPED, Unit::CastSpell(), CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ObjectGuid::Empty, GetFlagPickerGUID(), Object::GetGUID(), Battleground::GetStatus(), Player::GetTeamId(), Unit::RemoveAurasDueToSpell(), EventMap::RescheduleEvent(), Battleground::SendBroadcastText(), SetFlagPicker(), SPELL_RECENTLY_DROPPED_FLAG, STATUS_IN_PROGRESS, and TEAM_ALLIANCE.

Referenced by HandleKillPlayer(), and RemovePlayer().

◆ EventTeamCapturedPoint()

void BattlegroundEY::EventTeamCapturedPoint ( Player *  player,
TeamId  teamId,
uint32  point 
)
private
494{
495 SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
496 SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
497 SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
498
499 if (teamId == TEAM_ALLIANCE)
500 {
502 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
503 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
504 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
506 }
507 else
508 {
510 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
511 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
512 SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
514 }
515
516 _capturePointInfo[point]._ownerTeamId = teamId;
517
518 GraveyardStruct const* sg = sGraveyard->GetGraveyard(m_CapturingPointTypes[point].GraveyardId);
519 AddSpiritGuide(point, sg->x, sg->y, sg->z, 3.124139f, teamId);
520
521 UpdatePointsIcons(point);
523
524 // Xinef: done this way to avoid errors in console
526 if (!trigger)
528
529 if (trigger)
530 {
532 trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, true);
533 }
534}
@ BG_EY_TRIGGER_FEL_REAVER
Definition BattlegroundEY.h:124
const BattlegroundEYCapturingPointStruct m_CapturingPointTypes[EY_POINTS_MAX]
Definition BattlegroundEY.h:314
const float BG_EY_TriggerPositions[EY_POINTS_MAX][4]
Definition BattlegroundEY.h:254
@ SPELL_HONORABLE_DEFENDER_25Y
Definition Battleground.h:137
#define sGraveyard
Definition GameGraveyard.h:76
@ FACTION_ALLIANCE_GENERIC
Definition SharedDefines.h:194
@ FACTION_HORDE_GENERIC
Definition SharedDefines.h:193
#define WORLD_TRIGGER
Definition Unit.h:38
void UpdatePointsCount()
Definition BattlegroundEY.cpp:190
void UpdatePointsIcons(uint32 point)
Definition BattlegroundEY.cpp:196
bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId)
Definition Battleground.cpp:1688
BattlegroundMap * GetBgMap() const
Definition Battleground.h:446
Creature * AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
Definition Battleground.cpp:1586
Definition Creature.h:47
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2442
void SetFaction(uint32 faction)
Definition Unit.cpp:6850
TeamId _ownerTeamId
Definition BattlegroundEY.h:414
Definition GameGraveyard.h:27
float z
Definition GameGraveyard.h:32
float x
Definition GameGraveyard.h:30
float y
Definition GameGraveyard.h:31

References _capturePointInfo, _ownedPointsCount, BattlegroundEY::CapturePointInfo::_ownerTeamId, Battleground::AddCreature(), Battleground::AddSpiritGuide(), BG_EY_TRIGGER_FEL_REAVER, BG_EY_TriggerPositions, Battleground::BgCreatures, Unit::CastSpell(), CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, FACTION_ALLIANCE_GENERIC, FACTION_HORDE_GENERIC, Battleground::GetBgMap(), Map::GetCreature(), m_CapturingPointTypes, RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, Battleground::SendBroadcastText(), Unit::SetFaction(), sGraveyard, Battleground::SpawnBGObject(), SPELL_HONORABLE_DEFENDER_25Y, TEAM_ALLIANCE, TEAM_HORDE, UpdatePointsCount(), UpdatePointsIcons(), WORLD_TRIGGER, GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by UpdatePointsState().

◆ EventTeamLostPoint()

void BattlegroundEY::EventTeamLostPoint ( Player *  player,
uint32  point 
)
private
457{
458 TeamId oldTeamId = _capturePointInfo[point]._ownerTeamId;
459 if (oldTeamId == TEAM_ALLIANCE)
460 {
462 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
463 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
464 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
465 SendBroadcastText(m_LosingPointTypes[point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
466 }
467 else
468 {
470 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
471 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
472 SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
473 SendBroadcastText(m_LosingPointTypes[point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, player);
474 }
475
476 SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
477 SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
478 SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
479
481
482 UpdatePointsIcons(point);
485
486 _reviveEvents.AddEventAtOffset([this, point]()
487 {
489 DelCreature(point);
490 }, 500ms);
491}
const BattlegroundEYLosingPointStruct m_LosingPointTypes[EY_POINTS_MAX]
Definition BattlegroundEY.h:306
TeamId
Definition SharedDefines.h:747
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
bool DelCreature(uint32 type)
Definition Battleground.cpp:1649
void RelocateDeadPlayers(ObjectGuid queueIndex)
Relocate all players in ReviveQueue to the closest graveyard.
Definition Battleground.cpp:1440
EventProcessor _reviveEvents
Definition Battleground.h:653
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108

References _capturePointInfo, _ownedPointsCount, BattlegroundEY::CapturePointInfo::_ownerTeamId, Battleground::_reviveEvents, EventProcessor::AddEventAtOffset(), BG_EY_TRIGGER_FEL_REAVER, Battleground::BgCreatures, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, Battleground::DelCreature(), m_LosingPointTypes, Battleground::RelocateDeadPlayers(), RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, Battleground::SendBroadcastText(), Battleground::SpawnBGObject(), TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, UpdatePointsCount(), and UpdatePointsIcons().

Referenced by UpdatePointsState().

◆ FillInitialWorldStates()

void BattlegroundEY::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates &  packet)
overridevirtual

Reimplemented from Battleground.

581{
582 packet.Worldstates.reserve(22);
605}
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW
Definition WorldStateDefines.h:215
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL
Definition WorldStateDefines.h:228
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL
Definition WorldStateDefines.h:224
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL
Definition WorldStateDefines.h:221
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL
Definition WorldStateDefines.h:219
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL
Definition WorldStateDefines.h:227
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE
Definition WorldStateDefines.h:242
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL
Definition WorldStateDefines.h:229
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL
Definition WorldStateDefines.h:220
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE
Definition WorldStateDefines.h:243
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL
Definition WorldStateDefines.h:222
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE
Definition WorldStateDefines.h:246
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS
Definition WorldStateDefines.h:216
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL
Definition WorldStateDefines.h:226
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL
Definition WorldStateDefines.h:225
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL
Definition WorldStateDefines.h:218
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE
Definition WorldStateDefines.h:245
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY
Definition WorldStateDefines.h:217
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL
Definition WorldStateDefines.h:223
uint32 GetTeamScore(TeamId teamId) const
Definition Battleground.cpp:1886
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46

References _capturePointInfo, _flagState, _ownedPointsCount, BG_EY_FLAG_STATE_ON_BASE, Battleground::GetTeamScore(), POINT_BLOOD_ELF, POINT_DRAENEI_RUINS, POINT_FEL_REAVER, POINT_MAGE_TOWER, TEAM_ALLIANCE, TEAM_HORDE, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FLAG, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE, WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE, WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS, and WorldPackets::WorldState::InitWorldStates::Worldstates.

◆ GetCapturePointInfo()

CapturePointInfo const & BattlegroundEY::GetCapturePointInfo ( uint32  node) const
inline
426 {
427 ASSERT(node < EY_POINTS_MAX);
428 return _capturePointInfo[node];
429 }
#define ASSERT
Definition Errors.h:68

References ASSERT, and EY_POINTS_MAX.

◆ GetClosestGraveyard()

GraveyardStruct const * BattlegroundEY::GetClosestGraveyard ( Player *  player)
overridevirtual

Reimplemented from Battleground.

608{
609 GraveyardStruct const* entry = sGraveyard->GetGraveyard(static_cast<uint16>(BG_EY_GRAVEYARD_MAIN_ALLIANCE) + player->GetTeamId());
610 GraveyardStruct const* nearestEntry = entry;
611
612 float pX = player->GetPositionX();
613 float pY = player->GetPositionY();
614 float pZ = player->GetPositionZ();
615 float dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY) + (entry->z - pZ) * (entry->z - pZ);
616 float minDist = dist;
617
618 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
619 if (_capturePointInfo[i].IsUnderControl(player->GetTeamId()))
620 {
621 entry = sGraveyard->GetGraveyard(m_CapturingPointTypes[i].GraveyardId);
622 dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY) + (entry->z - pZ) * (entry->z - pZ);
623 if (dist < minDist)
624 {
625 minDist = dist;
626 nearestEntry = entry;
627 }
628 }
629
630 return nearestEntry;
631}
@ BG_EY_GRAVEYARD_MAIN_ALLIANCE
Definition BattlegroundEY.h:98
std::uint16_t uint16
Definition Define.h:108
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _capturePointInfo, BG_EY_GRAVEYARD_MAIN_ALLIANCE, EY_POINTS_MAX, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeamId(), m_CapturingPointTypes, sGraveyard, GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

◆ GetDroppedFlagGUID()

ObjectGuid BattlegroundEY::GetDroppedFlagGUID ( ) const
inline
380{ return _droppedFlagGUID; }
ObjectGuid _droppedFlagGUID
Definition BattlegroundEY.h:437

Referenced by RespawnFlagAfterDrop().

◆ GetFlagPickerGUID()

ObjectGuid BattlegroundEY::GetFlagPickerGUID ( TeamId  = TEAM_NEUTRAL) const
inlineoverridevirtual

Reimplemented from Battleground.

363{ return _flagKeeperGUID; }
ObjectGuid _flagKeeperGUID
Definition BattlegroundEY.h:436

Referenced by EventPlayerClickedOnFlag(), EventPlayerDroppedFlag(), HandleAreaTrigger(), and RemovePlayer().

◆ GetFlagState()

uint8 BattlegroundEY::GetFlagState ( ) const
inline
365{ return _flagState; }

◆ GetPrematureWinner()

TeamId BattlegroundEY::GetPrematureWinner ( )
overridevirtual

◆ HandleAreaTrigger()

void BattlegroundEY::HandleAreaTrigger ( Player *  player,
uint32  trigger 
)
overridevirtual

Reimplemented from Battleground.

225{
226 if (GetStatus() != STATUS_IN_PROGRESS || !player->IsAlive())
227 return;
228
229 switch (trigger)
230 {
232 if (_capturePointInfo[POINT_BLOOD_ELF].IsUnderControl(player->GetTeamId()))
235 break;
237 if (_capturePointInfo[POINT_FEL_REAVER].IsUnderControl(player->GetTeamId()))
240 break;
242 if (_capturePointInfo[POINT_MAGE_TOWER].IsUnderControl(player->GetTeamId()))
245 break;
247 if (_capturePointInfo[POINT_DRAENEI_RUINS].IsUnderControl(player->GetTeamId()))
250 break;
251 case 4512:
252 case 4515:
253 case 4517:
254 case 4519:
255 case 4530:
256 case 4531:
257 case 5866:
262 break;
263 }
264}
@ AT_MAGE_TOWER_POINT
Definition BattlegroundEY.h:88
@ AT_FEL_REAVER_POINT
Definition BattlegroundEY.h:87
@ AT_BLOOD_ELF_POINT
Definition BattlegroundEY.h:86
@ AT_DRAENEI_RUINS_POINT
Definition BattlegroundEY.h:89
@ BG_EY_OBJECT_FLAG_BLOOD_ELF
Definition BattlegroundEY.h:178
@ BG_EY_OBJECT_FLAG_FEL_REAVER
Definition BattlegroundEY.h:177
@ BG_EY_OBJECT_FLAG_MAGE_TOWER
Definition BattlegroundEY.h:180
@ BG_EY_OBJECT_FLAG_DRAENEI_RUINS
Definition BattlegroundEY.h:179
void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
Definition BattlegroundEY.cpp:536
bool IsAlive() const
Definition Unit.h:1798

References _capturePointInfo, _flagState, AT_BLOOD_ELF_BUFF, AT_BLOOD_ELF_POINT, AT_DRAENEI_RUINS_BUFF, AT_DRAENEI_RUINS_POINT, AT_FEL_REAVER_BUFF, AT_FEL_REAVER_POINT, AT_MAGE_TOWER_BUFF, AT_MAGE_TOWER_POINT, BG_EY_FLAG_STATE_ON_PLAYER, BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_EY_OBJECT_FLAG_FEL_REAVER, BG_EY_OBJECT_FLAG_MAGE_TOWER, EventPlayerCapturedFlag(), GetFlagPickerGUID(), Object::GetGUID(), Battleground::GetStatus(), Player::GetTeamId(), Unit::IsAlive(), POINT_BLOOD_ELF, POINT_DRAENEI_RUINS, POINT_FEL_REAVER, POINT_MAGE_TOWER, and STATUS_IN_PROGRESS.

Referenced by UpdatePointsState().

◆ HandleBuffUse()

void BattlegroundEY::HandleBuffUse ( ObjectGuid  buff_guid)

◆ HandleKillPlayer()

void BattlegroundEY::HandleKillPlayer ( Player *  player,
Player *  killer 
)
overridevirtual

Reimplemented from Battleground.

404{
406 return;
407
408 Battleground::HandleKillPlayer(player, killer);
410}
void EventPlayerDroppedFlag(Player *player) override
Definition BattlegroundEY.cpp:412
virtual void HandleKillPlayer(Player *player, Player *killer)
Definition Battleground.cpp:1768

References EventPlayerDroppedFlag(), Battleground::GetStatus(), Battleground::HandleKillPlayer(), and STATUS_IN_PROGRESS.

◆ Init()

void BattlegroundEY::Init ( )
overridevirtual

Reimplemented from Battleground.

357{
358 //call parent's class reset
360
368
369 uint32 bgEyCapturePointsConfig = sWorld->getIntConfig(CONFIG_BATTLEGROUND_EYEOFTHESTORM_CAPTUREPOINTS);
370 _configurableMaxTeamScore = bgEyCapturePointsConfig > 0
371 ? bgEyCapturePointsConfig
372 : static_cast<uint32>(BG_EY_MAX_TEAM_SCORE);
373}
@ BG_EY_MAX_TEAM_SCORE
Definition BattlegroundEY.h:200
@ CONFIG_BATTLEGROUND_EYEOFTHESTORM_CAPTUREPOINTS
Definition WorldConfig.h:290
virtual void Init()
Definition Battleground.cpp:1136
void Reset()
Definition EventMap.cpp:21
void Clear()
Definition ObjectGuid.h:141
#define sWorld
Definition World.h:318

References _bgEvents, _configurableMaxTeamScore, _droppedFlagGUID, _flagCapturedObject, _flagKeeperGUID, _flagState, _ownedPointsCount, BG_EY_FLAG_STATE_ON_BASE, BG_EY_MAX_TEAM_SCORE, ObjectGuid::Clear(), CONFIG_BATTLEGROUND_EYEOFTHESTORM_CAPTUREPOINTS, Battleground::Init(), EventMap::Reset(), sWorld, TEAM_ALLIANCE, and TEAM_HORDE.

◆ PostUpdateImpl()

void BattlegroundEY::PostUpdateImpl ( uint32  )
overrideprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented from Battleground.

60{
62 {
63 _bgEvents.Update(diff);
64 while (uint32 eventId = _bgEvents.ExecuteEvent())
65 switch (eventId)
66 {
73 break;
76 break;
79 break;
83 break;
84 }
85 }
86}
constexpr Milliseconds BG_EY_FPOINTS_CHECK_TIME
Definition BattlegroundEY.h:36
constexpr Milliseconds BG_EY_FPOINTS_TICK_TIME
Definition BattlegroundEY.h:37
const uint32 BG_EY_TickPoints[EY_POINTS_MAX]
Definition BattlegroundEY.h:294
@ BG_EY_EVENT_CHECK_CPOINTS
Definition BattlegroundEY.h:31
@ BG_EY_EVENT_ADD_POINTS
Definition BattlegroundEY.h:28
void RespawnFlag()
Definition BattlegroundEY.cpp:375
void RespawnFlagAfterDrop()
Definition BattlegroundEY.cpp:391
void UpdatePointsState()
Definition BattlegroundEY.cpp:129
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43

References _bgEvents, _ownedPointsCount, AddPoints(), BG_EY_EVENT_ADD_POINTS, BG_EY_EVENT_CHECK_CPOINTS, BG_EY_EVENT_FLAG_ON_GROUND, BG_EY_EVENT_RESPAWN_FLAG, BG_EY_FPOINTS_CHECK_TIME, BG_EY_FPOINTS_TICK_TIME, BG_EY_TickPoints, EventMap::ExecuteEvent(), GameTime::GetGameTimeMS(), Battleground::GetStatus(), RespawnFlag(), RespawnFlagAfterDrop(), EventMap::ScheduleEvent(), STATUS_IN_PROGRESS, TEAM_ALLIANCE, TEAM_HORDE, EventMap::Update(), and UpdatePointsState().

◆ RemovePlayer()

void BattlegroundEY::RemovePlayer ( Player *  player)
overridevirtual

Reimplemented from Battleground.

219{
220 if (GetFlagPickerGUID() == player->GetGUID())
222}

References EventPlayerDroppedFlag(), GetFlagPickerGUID(), and Object::GetGUID().

◆ RespawnFlag()

◆ RespawnFlagAfterDrop()

void BattlegroundEY::RespawnFlagAfterDrop ( )
392{
394 return;
395
397 RespawnFlag();
399 flag->Delete();
401}
ObjectGuid GetDroppedFlagGUID() const
Definition BattlegroundEY.h:380
BattlegroundMap * FindBgMap() const
Definition Battleground.h:447
Definition GameObject.h:120
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:208

References _flagState, BG_EY_FLAG_STATE_ON_BASE, BG_EY_FLAG_STATE_ON_GROUND, ObjectGuid::Empty, Battleground::FindBgMap(), GetDroppedFlagGUID(), RespawnFlag(), and SetDroppedFlagGUID().

Referenced by PostUpdateImpl().

◆ SetDroppedFlagGUID()

void BattlegroundEY::SetDroppedFlagGUID ( ObjectGuid  guid,
TeamId  = TEAM_NEUTRAL 
)
inlineoverridevirtual

Reimplemented from Battleground.

379{ _droppedFlagGUID = guid; }

Referenced by EventPlayerClickedOnFlag(), and RespawnFlagAfterDrop().

◆ SetFlagPicker()

void BattlegroundEY::SetFlagPicker ( ObjectGuid  guid)
inline

◆ SetupBattleground()

bool BattlegroundEY::SetupBattleground ( )
overridevirtual

Reimplemented from Battleground.

267{
269
270 // doors
271 AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY);
272 AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY);
273 // banners (alliance)
274 AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
275 AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
276 AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
277 AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY);
278 AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY);
279 AddObject(BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY);
280 AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY);
281 AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY);
282 AddObject(BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY);
283 AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
284 AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
285 AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
286 // banners (horde)
287 AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
288 AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
289 AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
290 AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY);
291 AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY);
292 AddObject(BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY);
293 AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY);
294 AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY);
295 AddObject(BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY);
296 AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
297 AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
298 AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
299 // banners (natural)
300 AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
301 AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
302 AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
303 AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2047.19f, 1349.19f, 1189.0f, -1.62316f, 0, 0, 0.725374f, -0.688354f, RESPAWN_ONE_DAY);
304 AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2074.32f, 1385.78f, 1194.72f, 0.488692f, 0, 0, 0.241922f, 0.970296f, RESPAWN_ONE_DAY);
305 AddObject(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2025.13f, 1386.12f, 1192.74f, 2.3911f, 0, 0, 0.930418f, 0.366501f, RESPAWN_ONE_DAY);
306 AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2276.8f, 1400.41f, 1196.33f, 2.44346f, 0, 0, 0.939693f, 0.34202f, RESPAWN_ONE_DAY);
307 AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2305.78f, 1404.56f, 1199.38f, 1.74533f, 0, 0, 0.766044f, 0.642788f, RESPAWN_ONE_DAY);
308 AddObject(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2245.4f, 1366.41f, 1195.28f, 2.21657f, 0, 0, 0.894934f, 0.446198f, RESPAWN_ONE_DAY);
309 AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
310 AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
311 AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
312 // flags
313 AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY);
314 AddObject(BG_EY_OBJECT_FLAG_FEL_REAVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY);
315 AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY);
316 AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY);
317 AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY);
318 // tower cap
319 AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REAVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY);
320 AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY);
321 AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY);
322 AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY);
323
324 for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
325 {
326 AreaTrigger const* at = sObjectMgr->GetAreaTrigger(_capturePointInfo[i]._areaTrigger);
327 AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 0, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
328 AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
329 AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY);
330 }
331
332 GraveyardStruct const* sg = nullptr;
333 sg = sGraveyard->GetGraveyard(BG_EY_GRAVEYARD_MAIN_ALLIANCE);
334 AddSpiritGuide(BG_EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, TEAM_ALLIANCE);
335
336 sg = sGraveyard->GetGraveyard(BG_EY_GRAVEYARD_MAIN_HORDE);
337 AddSpiritGuide(BG_EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, TEAM_HORDE);
338
340 if (!BgObjects[i])
341 {
342 LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn some object Battleground not created!");
343 return false;
344 }
345
347 if (!BgCreatures[i])
348 {
349 LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guides Battleground not created!");
350 return false;
351 }
352
353 return true;
354}
@ BG_EY_OBJECT_DOOR_H
Definition BattlegroundEY.h:135
@ BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT
Definition BattlegroundEY.h:167
@ BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT
Definition BattlegroundEY.h:171
@ BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER
Definition BattlegroundEY.h:169
@ BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT
Definition BattlegroundEY.h:150
@ BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT
Definition BattlegroundEY.h:147
@ BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF
Definition BattlegroundEY.h:173
@ BG_EY_OBJECT_TOWER_CAP_FEL_REAVER
Definition BattlegroundEY.h:172
@ BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER
Definition BattlegroundEY.h:151
@ BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS
Definition BattlegroundEY.h:174
@ BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT
Definition BattlegroundEY.h:161
@ BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER
Definition BattlegroundEY.h:142
@ BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT
Definition BattlegroundEY.h:141
@ BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER
Definition BattlegroundEY.h:157
@ BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER
Definition BattlegroundEY.h:139
@ BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER
Definition BattlegroundEY.h:160
@ BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT
Definition BattlegroundEY.h:165
@ BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT
Definition BattlegroundEY.h:138
@ BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER
Definition BattlegroundEY.h:145
@ BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT
Definition BattlegroundEY.h:156
@ BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER
Definition BattlegroundEY.h:182
@ BG_EY_OBJECT_DOOR_A
Definition BattlegroundEY.h:134
@ BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT
Definition BattlegroundEY.h:155
@ BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT
Definition BattlegroundEY.h:159
@ BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER
Definition BattlegroundEY.h:163
@ BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT
Definition BattlegroundEY.h:152
@ BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT
Definition BattlegroundEY.h:140
@ BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT
Definition BattlegroundEY.h:162
@ BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT
Definition BattlegroundEY.h:137
@ BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT
Definition BattlegroundEY.h:158
@ BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT
Definition BattlegroundEY.h:146
@ BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT
Definition BattlegroundEY.h:149
@ BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER
Definition BattlegroundEY.h:175
@ BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT
Definition BattlegroundEY.h:144
@ BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT
Definition BattlegroundEY.h:153
@ BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER
Definition BattlegroundEY.h:154
@ BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER
Definition BattlegroundEY.h:148
@ BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT
Definition BattlegroundEY.h:143
@ BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER
Definition BattlegroundEY.h:166
@ BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER
Definition BattlegroundEY.h:136
@ BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT
Definition BattlegroundEY.h:164
@ BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT
Definition BattlegroundEY.h:168
@ BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT
Definition BattlegroundEY.h:170
@ BG_EY_HONOR_TICK_NORMAL
Definition BattlegroundEY.h:203
@ BG_EY_HONOR_TICK_WEEKEND
Definition BattlegroundEY.h:202
@ BG_EY_SPIRIT_MAIN_HORDE
Definition BattlegroundEY.h:122
@ BG_EY_SPIRIT_MAIN_ALLIANCE
Definition BattlegroundEY.h:121
@ BG_OBJECT_HU_TOWER_CAP_EY_ENTRY
Definition BattlegroundEY.h:80
@ BG_OBJECT_BE_TOWER_CAP_EY_ENTRY
Definition BattlegroundEY.h:78
@ BG_OBJECT_H_BANNER_EY_ENTRY
Definition BattlegroundEY.h:76
@ BG_OBJECT_FLAG2_EY_ENTRY
Definition BattlegroundEY.h:73
@ BG_OBJECT_FR_TOWER_CAP_EY_ENTRY
Definition BattlegroundEY.h:79
@ BG_OBJECT_A_DOOR_EY_ENTRY
Definition BattlegroundEY.h:70
@ BG_OBJECT_H_DOOR_EY_ENTRY
Definition BattlegroundEY.h:71
@ BG_OBJECT_FLAG1_EY_ENTRY
Definition BattlegroundEY.h:72
@ BG_OBJECT_A_BANNER_EY_ENTRY
Definition BattlegroundEY.h:75
@ BG_OBJECT_N_BANNER_EY_ENTRY
Definition BattlegroundEY.h:77
@ BG_OBJECT_DR_TOWER_CAP_EY_ENTRY
Definition BattlegroundEY.h:81
@ BG_EY_GRAVEYARD_MAIN_HORDE
Definition BattlegroundEY.h:99
const uint32 Buff_Entries[3]
Definition Battleground.h:186
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
#define sObjectMgr
Definition ObjectMgr.h:1731
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition BattlegroundMgr.cpp:909
bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
Definition Battleground.cpp:1464
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:330
Definition ObjectMgr.h:423
float x
Definition ObjectMgr.h:426
float y
Definition ObjectMgr.h:427
float z
Definition ObjectMgr.h:428

References _capturePointInfo, _honorTics, Battleground::AddObject(), Battleground::AddSpiritGuide(), BG_EY_GRAVEYARD_MAIN_ALLIANCE, BG_EY_GRAVEYARD_MAIN_HORDE, BG_EY_HONOR_TICK_NORMAL, BG_EY_HONOR_TICK_WEEKEND, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT, BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT, BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_EY_OBJECT_DOOR_A, BG_EY_OBJECT_DOOR_H, BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_EY_OBJECT_FLAG_FEL_REAVER, BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_EY_OBJECT_FLAG_NETHERSTORM, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT, BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT, BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_EY_OBJECT_MAX, BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT, BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT, BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT, BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT, BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT, BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT, BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER, BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_EY_OBJECT_TOWER_CAP_FEL_REAVER, BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_EY_SPIRIT_MAIN_ALLIANCE, BG_EY_SPIRIT_MAIN_HORDE, BG_OBJECT_A_BANNER_EY_ENTRY, BG_OBJECT_A_DOOR_EY_ENTRY, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, BG_OBJECT_FLAG1_EY_ENTRY, BG_OBJECT_FLAG2_EY_ENTRY, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, BG_OBJECT_H_BANNER_EY_ENTRY, BG_OBJECT_H_DOOR_EY_ENTRY, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, BG_OBJECT_N_BANNER_EY_ENTRY, Battleground::BgCreatures, Battleground::BgObjects, Buff_Entries, EY_POINTS_MAX, Battleground::GetBgTypeID(), BattlegroundMgr::IsBGWeekend(), LOG_ERROR, RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, sGraveyard, sObjectMgr, TEAM_ALLIANCE, TEAM_HORDE, AreaTrigger::x, GraveyardStruct::x, AreaTrigger::y, GraveyardStruct::y, AreaTrigger::z, and GraveyardStruct::z.

◆ StartingEventCloseDoors()

◆ StartingEventOpenDoors()

void BattlegroundEY::StartingEventOpenDoors ( )
overridevirtual

Reimplemented from Battleground.

98{
101
104
105 for (uint32 i = 0; i < EY_POINTS_MAX; ++i)
107
108 // Achievement: Flurry
112}
@ BG_EY_EVENT_START_BATTLE
Definition BattlegroundEY.h:205
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition Battleground.cpp:1880

References _bgEvents, ACHIEVEMENT_TIMED_TYPE_EVENT, BG_EY_EVENT_ADD_POINTS, BG_EY_EVENT_CHECK_CPOINTS, BG_EY_EVENT_START_BATTLE, BG_EY_OBJECT_DOOR_A, BG_EY_OBJECT_DOOR_H, BG_EY_OBJECT_FLAG_NETHERSTORM, BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER, BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER, EY_POINTS_MAX, RESPAWN_IMMEDIATELY, RESPAWN_ONE_DAY, EventMap::ScheduleEvent(), Battleground::SpawnBGObject(), Battleground::StartTimedAchievement(), and urand().

◆ UpdatePlayerScore()

bool BattlegroundEY::UpdatePlayerScore ( Player *  player,
uint32  type,
uint32  value,
bool  doAddHonor = true 
)
overridevirtual

Reimplemented from Battleground.

564{
565 if (!Battleground::UpdatePlayerScore(player, type, value, doAddHonor))
566 return false;
567
568 switch (type)
569 {
572 break;
573 default:
574 break;
575 }
576
577 return true;
578}
@ BG_EY_OBJECTIVE_CAPTURE_FLAG
Definition BattlegroundEY.h:206
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition DBCEnums.h:144
virtual bool UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true)
Definition Battleground.cpp:1403
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2236

References ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, BG_EY_OBJECTIVE_CAPTURE_FLAG, SCORE_FLAG_CAPTURES, Player::UpdateAchievementCriteria(), and Battleground::UpdatePlayerScore().

Referenced by EventPlayerCapturedFlag().

◆ UpdatePointsCount()

◆ UpdatePointsIcons()

void BattlegroundEY::UpdatePointsIcons ( uint32  point)
private
197{
198 if (_capturePointInfo[point].IsUnderControl())
199 {
200 UpdateWorldState(m_PointsIconStruct[point].WorldStateControlIndex, 0);
201 UpdateWorldState(m_PointsIconStruct[point].WorldStateAllianceControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_ALLIANCE));
202 UpdateWorldState(m_PointsIconStruct[point].WorldStateHordeControlledIndex, _capturePointInfo[point].IsUnderControl(TEAM_HORDE));
203 }
204 else
205 {
206 UpdateWorldState(m_PointsIconStruct[point].WorldStateAllianceControlledIndex, 0);
207 UpdateWorldState(m_PointsIconStruct[point].WorldStateHordeControlledIndex, 0);
208 UpdateWorldState(m_PointsIconStruct[point].WorldStateControlIndex, 1);
209 }
210}
const BattlegroundEYPointIconsStruct m_PointsIconStruct[EY_POINTS_MAX]
Definition BattlegroundEY.h:298

References _capturePointInfo, m_PointsIconStruct, TEAM_ALLIANCE, TEAM_HORDE, and Battleground::UpdateWorldState().

Referenced by EventTeamCapturedPoint(), and EventTeamLostPoint().

◆ UpdatePointsState()

void BattlegroundEY::UpdatePointsState ( )
private
130{
131 std::vector<GameObject*> pointsVec;
132 for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
133 {
134 pointsVec.push_back(GetBGObject(BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + point));
138 }
139
140 BattlegroundPlayerMap const& bgPlayerMap = GetPlayers();
141 for (BattlegroundPlayerMap::const_iterator itr = bgPlayerMap.begin(); itr != bgPlayerMap.end(); ++itr)
142 {
144 for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
145 if (GameObject* pointObject = pointsVec[point])
146 if (itr->second->CanCaptureTowerPoint() && itr->second->IsWithinDistInMap(pointObject, BG_EY_POINT_RADIUS))
147 {
150 itr->second->SendUpdateWorldState(WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS, _capturePointInfo[point]._barStatus);
151 ++_capturePointInfo[point]._playersCount[itr->second->GetTeamId()];
152 _capturePointInfo[point]._playerGuid = itr->second->GetGUID();
153
154 // Xinef: ugly hax... area trigger is no longer called by client...
155 if (pointObject->GetEntry() == BG_OBJECT_FR_TOWER_CAP_EY_ENTRY && itr->second->GetDistance2d(2043.96f, 1729.68f) < 3.0f)
157 }
158 }
159
160 for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
161 {
162 _capturePointInfo[point]._barStatus += std::max<int8>(std::min<int8>(_capturePointInfo[point]._playersCount[TEAM_ALLIANCE] - _capturePointInfo[point]._playersCount[TEAM_HORDE], BG_EY_POINT_MAX_CAPTURERS_COUNT), -BG_EY_POINT_MAX_CAPTURERS_COUNT);
164
165 TeamId pointOwnerTeamId = TEAM_NEUTRAL;
166 if (_capturePointInfo[point]._barStatus <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
167 pointOwnerTeamId = TEAM_HORDE;
168 else if (_capturePointInfo[point]._barStatus >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
169 pointOwnerTeamId = TEAM_ALLIANCE;
170
171 if (pointOwnerTeamId != _capturePointInfo[point]._ownerTeamId)
172 {
173 if (_capturePointInfo[point].IsUncontrolled())
174 EventTeamCapturedPoint(ObjectAccessor::FindPlayer(_capturePointInfo[point]._playerGuid), pointOwnerTeamId, point);
175
176 if (pointOwnerTeamId == TEAM_NEUTRAL && _capturePointInfo[point].IsUnderControl())
178 }
179 }
180}
@ BG_EY_PROGRESS_BAR_NEUTRAL_HIGH
Definition BattlegroundEY.h:49
@ BG_EY_PROGRESS_BAR_NEUTRAL_LOW
Definition BattlegroundEY.h:48
@ BG_EY_PROGRESS_BAR_DONT_SHOW
Definition BattlegroundEY.h:43
@ BG_EY_PROGRESS_BAR_ALI_CONTROLLED
Definition BattlegroundEY.h:50
@ BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
Definition BattlegroundEY.h:47
@ BG_EY_POINT_MAX_CAPTURERS_COUNT
Definition BattlegroundEY.h:41
@ BG_EY_PROGRESS_BAR_PERCENT_GREY
Definition BattlegroundEY.h:45
@ BG_EY_POINT_RADIUS
Definition BattlegroundEY.h:42
@ BG_EY_PROGRESS_BAR_SHOW
Definition BattlegroundEY.h:44
void EventTeamCapturedPoint(Player *player, TeamId teamId, uint32 point)
Definition BattlegroundEY.cpp:493
void HandleAreaTrigger(Player *player, uint32 trigger) override
Definition BattlegroundEY.cpp:224
void EventTeamLostPoint(Player *player, uint32 point)
Definition BattlegroundEY.cpp:456
std::map< ObjectGuid, Player * > BattlegroundPlayerMap
Definition Battleground.h:417
BattlegroundPlayerMap const & GetPlayers() const
Definition Battleground.h:418
GameObject * GetBGObject(uint32 type)
Definition Battleground.cpp:1548
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:269
int8 _barStatus
Definition BattlegroundEY.h:415
ObjectGuid _playerGuid
Definition BattlegroundEY.h:418
int8 _playersCount[PVP_TEAMS_COUNT]
Definition BattlegroundEY.h:417

References BattlegroundEY::CapturePointInfo::_barStatus, _capturePointInfo, BattlegroundEY::CapturePointInfo::_playerGuid, BattlegroundEY::CapturePointInfo::_playersCount, AT_FEL_REAVER_POINT, BG_EY_OBJECT_TOWER_CAP_FEL_REAVER, BG_EY_POINT_MAX_CAPTURERS_COUNT, BG_EY_POINT_RADIUS, BG_EY_PROGRESS_BAR_ALI_CONTROLLED, BG_EY_PROGRESS_BAR_DONT_SHOW, BG_EY_PROGRESS_BAR_HORDE_CONTROLLED, BG_EY_PROGRESS_BAR_NEUTRAL_HIGH, BG_EY_PROGRESS_BAR_NEUTRAL_LOW, BG_EY_PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_SHOW, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, ObjectGuid::Clear(), EventTeamCapturedPoint(), EventTeamLostPoint(), EY_POINTS_MAX, ObjectAccessor::FindPlayer(), Battleground::GetBGObject(), Battleground::GetPlayers(), HandleAreaTrigger(), TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW, and WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS.

Referenced by PostUpdateImpl().

Member Data Documentation

◆ _bgEvents

◆ _capturePointInfo

◆ _configurableMaxTeamScore

uint32 BattlegroundEY::_configurableMaxTeamScore
private

Referenced by AddPoints(), and Init().

◆ _droppedFlagGUID

ObjectGuid BattlegroundEY::_droppedFlagGUID
private

Referenced by Init().

◆ _flagCapturedObject

uint32 BattlegroundEY::_flagCapturedObject
private

◆ _flagKeeperGUID

ObjectGuid BattlegroundEY::_flagKeeperGUID
private

Referenced by Init().

◆ _flagState

◆ _honorTics

uint32 BattlegroundEY::_honorTics
private

◆ _ownedPointsCount


The documentation for this class was generated from the following files: