AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_the_lich_king::boss_the_lich_kingAI Struct Reference
Inheritance diagram for boss_the_lich_king::boss_the_lich_kingAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_the_lich_kingAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *target) override
 Called for reaction when initially engaged.
 
bool CanAIAttack (Unit const *target) const override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
uint32 GetData (uint32 type) const override
 
void SetData (uint32 type, uint32 value) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 _phase
 
uint32 _necroticPlagueStack
 
uint32 _vileSpiritExplosions
 
uint16 _positionCheckTimer
 
uint32 _lastTalkTimeKill
 
uint32 _lastTalkTimeBuff
 
bool _bFrostmournePhase
 
bool _bFordringMustFallYell
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_the_lich_kingAI()

boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI ( Creature creature)
inline
638 : BossAI(creature, DATA_THE_LICH_KING)
639 {
641 me->SetImmuneToPC(true);
643 }
@ REACT_PASSIVE
Definition Unit.h:549
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition boss_the_lich_king.cpp:84
Definition ScriptedCreature.h:467
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18910
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13652
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * me
Definition ScriptedCreature.h:280

References Unit::AddAura(), ScriptedAI::me, REACT_PASSIVE, Unit::SetImmuneToPC(), Creature::SetReactState(), and SPELL_EMOTE_SIT_NO_SHEATH.

Member Function Documentation

◆ CanAIAttack()

bool boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

719 {
720 return me->IsVisible() && IsValidPlatformTarget(target) && !target->GetVehicle();
721 }
bool IsValidPlatformTarget(Unit const *target)
Definition boss_the_lich_king.cpp:365
bool IsVisible() const
Definition Unit.h:1917

References Unit::GetVehicle(), IsValidPlatformTarget(), Unit::IsVisible(), and ScriptedAI::me.

◆ DamageTaken()

void boss_the_lich_king::boss_the_lich_kingAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

771 {
772 if (!attacker || (_bFrostmournePhase && attacker->GetExactDistSq(495.708f, -2523.76f, 1049.95f) > 40.0f * 40.0f)) // frostmourne room, prevent exploiting (tele hack to get back and damage him)
773 {
774 damage = 0;
775 return;
776 }
777
779 {
782 me->AttackStop();
783 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
786 return;
787 }
788
790 {
793 me->AttackStop();
794 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
797 return;
798 }
799
801 {
805 events.Reset();
808 me->AttackStop();
811 me->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE, false);
812 me->SetWalk(true);
813
815 tirion->AI()->DoAction(ACTION_OUTRO);
816 return;
817 }
818
819 if (_phase == PHASE_OUTRO)
820 {
821 if (!me->IsLevitating())
822 damage = me->GetHealth() > 1 ? 1 : 0;
823 else if (damage >= me->GetHealth()) // dying...
824 {
825 damage = me->GetHealth() - 1;
826 me->SetDisableGravity(false);
828 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
829 frostmourne->DespawnOrUnsummon(1);
831 terenas->DespawnOrUnsummon(1);
832
833 me->m_Events.AddEvent(new LichKingDeathEvent(*me), me->m_Events.CalculateTime(2500)); // die after spinning anim is over, so death anim is visible
835 }
836
837 if (!_bFordringMustFallYell && me->GetHealth() < 500000)
838 {
841 {
842 tirion->AI()->Talk(SAY_TIRION_OUTRO_3);
843 }
844 }
845 }
846 else if (damage >= me->GetHealth())
847 damage = me->GetHealth() - 1;
848 }
@ AREA_THE_FROZEN_THRONE
Definition AreaDefines.h:174
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
events
Definition boss_sartura.cpp:43
@ EVENT_GROUP_ABILITIES
Definition boss_the_lich_king.cpp:295
@ MUSIC_FURY_OF_FROSTMOURNE
Definition boss_the_lich_king.cpp:354
@ ACTION_TELEPORT_BACK
Definition boss_the_lich_king.cpp:344
@ ACTION_OUTRO
Definition boss_the_lich_king.cpp:342
@ SPELL_FURY_OF_FROSTMOURNE
Definition boss_the_lich_king.cpp:91
@ PHASE_ONE
Definition boss_the_lich_king.cpp:304
@ PHASE_TRANSITION
Definition boss_the_lich_king.cpp:307
@ PHASE_OUTRO
Definition boss_the_lich_king.cpp:309
@ PHASE_THREE
Definition boss_the_lich_king.cpp:306
@ PHASE_TWO
Definition boss_the_lich_king.cpp:305
@ POINT_CENTER_2
Definition boss_the_lich_king.cpp:330
@ POINT_CENTER_1
Definition boss_the_lich_king.cpp:329
@ SAY_TIRION_OUTRO_3
Definition boss_the_lich_king.cpp:68
Position const CenterPosition
Definition boss_the_lich_king.cpp:315
InstanceScript *const instance
Definition ScriptedCreature.h:474
SummonList summons
Definition ScriptedCreature.h:517
Definition Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3220
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3206
Definition ScriptedCreature.h:167
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Definition boss_the_lich_king.cpp:568
Definition boss_the_lich_king.cpp:584
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition Map.cpp:2943
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
Definition Unit.h:620
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4162
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
bool IsLevitating() const
Definition Unit.h:1617
uint32 GetHealth() const
Definition Unit.h:1029
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10447
Map * GetMap() const
Definition Object.h:537
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
EventProcessor m_Events
Definition Object.h:640
@ NPC_FROSTMOURNE_TRIGGER
Definition icecrown_citadel.h:365
@ NPC_TERENAS_MENETHIL_OUTRO
Definition icecrown_citadel.h:366
@ NPC_STRANGULATE_VEHICLE
Definition icecrown_citadel.h:361
@ DATA_HIGHLORD_TIRION_FORDRING
Definition icecrown_citadel.h:128
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
bool HealthAbovePct(uint32 pct) const
Definition ScriptedCreature.h:365
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:364
bool _bFordringMustFallYell
Definition boss_the_lich_king.cpp:652
uint8 _phase
Definition boss_the_lich_king.cpp:645
bool _bFrostmournePhase
Definition boss_the_lich_king.cpp:651

References _bFordringMustFallYell, _bFrostmournePhase, _phase, ACTION_OUTRO, ACTION_TELEPORT_BACK, EventProcessor::AddEvent(), AREA_THE_FROZEN_THRONE, Unit::AttackStop(), EventProcessor::CalculateTime(), Unit::CastSpell(), CenterPosition, DATA_HIGHLORD_TIRION_FORDRING, SummonList::DespawnAll(), SummonList::DoAction(), EVENT_GROUP_ABILITIES, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Position::GetExactDistSq(), InstanceScript::GetGuidData(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), ScriptedAI::HealthBelowPct(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::IsLevitating(), WorldObject::m_Events, ScriptedAI::me, MotionMaster::MoveFall(), MotionMaster::MovePoint(), MUSIC_FURY_OF_FROSTMOURNE, NPC_FROSTMOURNE_TRIGGER, NPC_STRANGULATE_VEHICLE, NPC_TERENAS_MENETHIL_OUTRO, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, POINT_CENTER_1, POINT_CENTER_2, REACT_PASSIVE, SAY_TIRION_OUTRO_3, Creature::SetDisableGravity(), Creature::SetReactState(), Creature::SetWalk(), Map::SetZoneMusic(), SPELL_FURY_OF_FROSTMOURNE, BossAI::summons, and UNIT_STATE_CASTING.

◆ DoAction()

void boss_the_lich_king::boss_the_lich_kingAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

738 {
739 switch (action)
740 {
744 break;
746 events.ScheduleEvent(EVENT_START_ATTACK, 5250ms);
747 break;
753 tirion->AI()->DoAction(ACTION_BREAK_FROSTMOURNE);
754 break;
756 {
758 events.RescheduleEvent(EVENT_START_ATTACK, 1s);
761 if (!IsHeroic() && _phase != PHASE_OUTRO && me->IsInCombat() && _lastTalkTimeBuff + 5 <= GameTime::GetGameTime().count())
763 }
764 break;
765 default:
766 break;
767 }
768 }
@ EQUIP_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:358
@ ACTION_BREAK_FROSTMOURNE
Definition boss_the_lich_king.cpp:343
@ ACTION_START_ATTACK
Definition boss_the_lich_king.cpp:341
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_2
Definition boss_the_lich_king.cpp:100
@ SPELL_SUMMON_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:99
@ PHASE_FROSTMOURNE
Definition boss_the_lich_king.cpp:308
@ SAY_LK_FROSTMOURNE_ESCAPE
Definition boss_the_lich_king.cpp:48
@ EVENT_START_ATTACK
Definition boss_the_lich_king.cpp:243
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition Map.cpp:2963
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition Map.cpp:2984
bool IsInCombat() const
Definition Unit.h:877
@ WEATHER_STATE_FINE
Definition Weather.h:46
Talk
Definition hyjal.cpp:82
@ ACTION_RESTORE_LIGHT
Definition icecrown_citadel.h:537
Seconds GetGameTime()
Definition GameTime.cpp:38
bool IsHeroic() const
Definition ScriptedCreature.h:379
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:529
uint32 _lastTalkTimeBuff
Definition boss_the_lich_king.cpp:650

References _lastTalkTimeBuff, _phase, ACTION_BREAK_FROSTMOURNE, ACTION_RESTORE_LIGHT, ACTION_START_ATTACK, ACTION_TELEPORT_BACK, AREA_THE_FROZEN_THRONE, Unit::CastSpell(), DATA_HIGHLORD_TIRION_FORDRING, SummonList::DoAction(), EQUIP_BROKEN_FROSTMOURNE, EVENT_START_ATTACK, ObjectAccessor::GetCreature(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), WorldObject::GetMap(), BossAI::instance, ScriptedAI::IsHeroic(), Unit::IsInCombat(), ScriptedAI::me, NPC_STRANGULATE_VEHICLE, PHASE_FROSTMOURNE, PHASE_OUTRO, SAY_LK_FROSTMOURNE_ESCAPE, ScriptedAI::SetEquipmentSlots(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SPELL_SUMMON_BROKEN_FROSTMOURNE, SPELL_SUMMON_BROKEN_FROSTMOURNE_2, BossAI::summons, and WEATHER_STATE_FINE.

Referenced by JustDied(), and Reset().

◆ EnterEvadeMode()

void boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1266 {
1273
1275 tirion->DespawnOrUnsummon();
1276 }
@ FAIL
Definition InstanceScript.h:60
@ REACT_AGGRESSIVE
Definition Unit.h:551
@ SPELL_KILL_FROSTMOURNE_PLAYERS
Definition boss_the_lich_king.cpp:164
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385

References ACTION_TELEPORT_BACK, Unit::CastSpell(), DATA_HIGHLORD_TIRION_FORDRING, DATA_THE_LICH_KING, SummonList::DoAction(), BossAI::EnterEvadeMode(), FAIL, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, NPC_STRANGULATE_VEHICLE, REACT_AGGRESSIVE, InstanceScript::SetBossState(), Creature::SetReactState(), SPELL_KILL_FROSTMOURNE_PLAYERS, and BossAI::summons.

Referenced by JustEngagedWith().

◆ GetData()

uint32 boss_the_lich_king::boss_the_lich_kingAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

1236 {
1237 switch (type)
1238 {
1239 case DATA_PLAGUE_STACK:
1240 return _necroticPlagueStack;
1241 case DATA_VILE:
1242 return _vileSpiritExplosions;
1243 default:
1244 break;
1245 }
1246
1247 return 0;
1248 }
#define DATA_PLAGUE_STACK
Definition boss_the_lich_king.cpp:362
#define DATA_VILE
Definition boss_the_lich_king.cpp:363
uint32 _vileSpiritExplosions
Definition boss_the_lich_king.cpp:647
uint32 _necroticPlagueStack
Definition boss_the_lich_king.cpp:646

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ JustDied()

void boss_the_lich_king::boss_the_lich_kingAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

688 {
689 _JustDied();
691 me->PlayDirectSound(17374);
692 }
void _JustDied()
Definition ScriptedCreature.cpp:644
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2903
void DoAction(int32 action) override
Definition boss_the_lich_king.cpp:737

References BossAI::_JustDied(), ACTION_RESTORE_LIGHT, DoAction(), ScriptedAI::me, and WorldObject::PlayDirectSound().

◆ JustEngagedWith()

void boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

695 {
696 if (!instance->CheckRequiredBosses(DATA_THE_LICH_KING, target->ToPlayer()) || !me->IsVisible())
697 {
700 return;
701 }
702
705 me->setActive(true);
708
709 events.ScheduleEvent(EVENT_BERSERK, 15min, EVENT_GROUP_BERSERK);
712 events.ScheduleEvent(EVENT_INFEST, 5s, EVENT_GROUP_ABILITIES);
713 events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, 30s, 31s, EVENT_GROUP_ABILITIES);
714 if (IsHeroic())
715 events.ScheduleEvent(EVENT_SHADOW_TRAP, 15s + 500ms, EVENT_GROUP_ABILITIES);
716 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ EVENT_GROUP_BERSERK
Definition boss_the_lich_king.cpp:296
@ EVENT_SUMMON_SHAMBLING_HORROR
Definition boss_the_lich_king.cpp:248
@ EVENT_SHADOW_TRAP
Definition boss_the_lich_king.cpp:252
@ EVENT_NECROTIC_PLAGUE
Definition boss_the_lich_king.cpp:251
@ EVENT_INFEST
Definition boss_the_lich_king.cpp:250
@ EVENT_BERSERK
Definition boss_the_lich_king.cpp:242
@ EVENT_SUMMON_DRUDGE_GHOUL
Definition boss_the_lich_king.cpp:249
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2826
void DoCastSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:694
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition InstanceScript.h:255
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4942
void setActive(bool isActiveObject)
Definition Object.cpp:1094
@ LIGHT_S_HAMMER_TELEPORT
Definition icecrown_citadel.h:74
void EnterEvadeMode(EvadeReason why) override
Definition boss_the_lich_king.cpp:1265

References _phase, InstanceScript::CheckRequiredBosses(), DATA_THE_LICH_KING, InstanceScript::DoCastSpellOnPlayers(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_GROUP_ABILITIES, EVENT_GROUP_BERSERK, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_SHADOW_TRAP, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_SHAMBLING_HORROR, IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), Unit::IsVisible(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, PHASE_ONE, Unit::RemoveAurasDueToSpell(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), SPELL_EMOTE_SIT_NO_SHEATH, and Object::ToPlayer().

◆ JustSummoned()

void boss_the_lich_king::boss_the_lich_kingAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

851 {
853 {
854 return;
855 }
856
857 switch (summon->GetEntry())
858 {
860 case NPC_DRUDGE_GHOUL:
862 summon->CastSpell(summon, SPELL_RISEN_WITCH_DOCTOR_SPAWN, true);
865 summon->m_Events.AddEvent(new StartMovementEvent(me, summon), summon->m_Events.CalculateTime(5000));
866 break;
869 break;
870 case NPC_VILE_SPIRIT:
871 {
873 summon->GetMotionMaster()->MoveRandom(10.0f);
874 if (_phase == PHASE_THREE)
875 summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000));
876 break;
877 }
879 summons.Summon(summon);
880 return;
881 case NPC_DEFILE:
883 summon->m_positionZ = 840.86f;
884 summon->UpdatePosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ(), summon->GetOrientation(), true);
885 summon->StopMovingOnCurrentPos();
886 break;
888 if (_phase == PHASE_THREE || events.GetNextEventTime(EVENT_QUAKE_2))
889 summon->DespawnOrUnsummon(1);
890 break;
891 default:
892 break;
893 }
894
895 BossAI::JustSummoned(summon);
896 }
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2043
@ SPELL_RISEN_WITCH_DOCTOR_SPAWN
Definition boss_the_lich_king.cpp:126
@ EVENT_QUAKE_2
Definition boss_the_lich_king.cpp:245
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:704
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2177
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:242
uint32 GetEntry() const
Definition Object.h:116
Definition boss_the_lich_king.cpp:502
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:19805
void StopMovingOnCurrentPos()
Definition Unit.cpp:16722
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2012
Definition boss_the_lich_king.cpp:525
@ NPC_RAGING_SPIRIT
Definition icecrown_citadel.h:355
@ NPC_VALKYR_SHADOWGUARD
Definition icecrown_citadel.h:358
@ NPC_SHAMBLING_HORROR
Definition icecrown_citadel.h:352
@ NPC_HIGHLORD_TIRION_FORDRING_LK
Definition icecrown_citadel.h:348
@ NPC_VILE_SPIRIT
Definition icecrown_citadel.h:359
@ NPC_DEFILE
Definition icecrown_citadel.h:356
@ NPC_SHADOW_TRAP_TRIGGER
Definition icecrown_citadel.h:357
@ NPC_DRUDGE_GHOUL
Definition icecrown_citadel.h:353
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _phase, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), CenterPosition, Creature::DespawnOrUnsummon(), EMOTE_ONESHOT_EMERGE, EVENT_QUAKE_2, Object::GetEntry(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), BossAI::JustSummoned(), WorldObject::m_Events, Position::m_positionZ, ScriptedAI::me, MotionMaster::MoveRandom(), NPC_DEFILE, NPC_DRUDGE_GHOUL, NPC_HIGHLORD_TIRION_FORDRING_LK, NPC_RAGING_SPIRIT, NPC_SHADOW_TRAP_TRIGGER, NPC_SHAMBLING_HORROR, NPC_STRANGULATE_VEHICLE, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, PHASE_THREE, REACT_PASSIVE, Creature::SetHomePosition(), Creature::SetReactState(), SPELL_RISEN_WITCH_DOCTOR_SPAWN, Unit::StopMovingOnCurrentPos(), SummonList::Summon(), BossAI::summons, and Unit::UpdatePosition().

◆ KilledUnit()

void boss_the_lich_king::boss_the_lich_kingAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

729 {
730 if (victim->IsPlayer() && !me->IsInEvadeMode() && _phase != PHASE_OUTRO && _lastTalkTimeKill + 5 < GameTime::GetGameTime().count())
731 {
734 }
735 }
@ SAY_LK_KILL
Definition boss_the_lich_king.cpp:50
bool IsInEvadeMode() const
Definition Creature.h:135
bool IsPlayer() const
Definition Object.h:201
uint32 _lastTalkTimeKill
Definition boss_the_lich_king.cpp:649

References _lastTalkTimeKill, _phase, GameTime::GetGameTime(), Creature::IsInEvadeMode(), Object::IsPlayer(), ScriptedAI::me, PHASE_OUTRO, and SAY_LK_KILL.

◆ MovementInform()

void boss_the_lich_king::boss_the_lich_kingAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

936 {
937 if (type != POINT_MOTION_TYPE)
938 return;
939
940 switch (pointId)
941 {
942 case POINT_CENTER_1:
943 me->SetFacingTo(0.0f);
947 //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15mins on movies
948 events.ScheduleEvent(EVENT_QUAKE, 62s + 500ms);
952 break;
953 case POINT_CENTER_2:
954 me->SetFacingTo(0.0f);
959 //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15 mins on movies
960 events.ScheduleEvent(EVENT_QUAKE_2, 62s + 500ms);
964 break;
965 default:
966 break;
967 }
968 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ MUSIC_SPECIAL
Definition boss_the_lich_king.cpp:353
@ SPELL_REMORSELESS_WINTER_2
Definition boss_the_lich_king.cpp:112
@ SPELL_REMORSELESS_WINTER_1
Definition boss_the_lich_king.cpp:111
@ SAY_LK_REMORSELESS_WINTER
Definition boss_the_lich_king.cpp:44
@ EVENT_SUMMON_ICE_SPHERE
Definition boss_the_lich_king.cpp:254
@ EVENT_SUMMON_RAGING_SPIRIT
Definition boss_the_lich_king.cpp:255
@ EVENT_PAIN_AND_SUFFERING
Definition boss_the_lich_king.cpp:253
@ EVENT_QUAKE
Definition boss_the_lich_king.cpp:244
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
void SetFacingTo(float ori)
Definition Unit.cpp:20327

References AREA_THE_FROZEN_THRONE, Unit::CastSpell(), SummonList::DespawnEntry(), EVENT_GROUP_ABILITIES, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, WorldObject::GetMap(), ScriptedAI::me, MUSIC_SPECIAL, NPC_VALKYR_SHADOWGUARD, POINT_CENTER_1, POINT_CENTER_2, POINT_MOTION_TYPE, SAY_LK_REMORSELESS_WINTER, Unit::SetFacingTo(), Map::SetZoneMusic(), SPELL_REMORSELESS_WINTER_1, SPELL_REMORSELESS_WINTER_2, and BossAI::summons.

◆ Reset()

void boss_the_lich_king::boss_the_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

655 {
659 _positionCheckTimer = 5000;
662 _bFrostmournePhase = false;
664
665 _Reset();
667 SetEquipmentSlots(true);
668 if (me->IsImmuneToPC())
670
672
673 // Reset The Frozen Throne gameobjects
676 Cell::VisitGridObjects(me, worker, 333.0f);
677
679 me->SetImmuneToPC(true);
682
685 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:54
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
Position const TirionSpawn
Definition boss_the_lich_king.cpp:316
@ PHASE_NONE
Definition boss_the_lich_king.cpp:302
void _Reset()
Definition ScriptedCreature.cpp:624
Definition boss_the_lich_king.cpp:467
void SetStandState(uint8 state)
Definition Unit.cpp:16759
bool IsImmuneToPC() const
Definition Unit.h:870
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Definition GridNotifiers.h:366
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
uint16 _positionCheckTimer
Definition boss_the_lich_king.cpp:648

References _bFordringMustFallYell, _bFrostmournePhase, _lastTalkTimeBuff, _lastTalkTimeKill, _necroticPlagueStack, _phase, _positionCheckTimer, BossAI::_Reset(), _vileSpiritExplosions, ACTION_RESTORE_LIGHT, Unit::AddAura(), DATA_HIGHLORD_TIRION_FORDRING, DoAction(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, Unit::IsImmuneToPC(), ScriptedAI::me, NPC_HIGHLORD_TIRION_FORDRING_LK, PHASE_NONE, REACT_PASSIVE, ScriptedAI::SetEquipmentSlots(), Unit::SetImmuneToPC(), Creature::SetReactState(), Unit::SetStandState(), SPELL_EMOTE_SIT_NO_SHEATH, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, TirionSpawn, UNIT_STAND_STATE_SIT, and Cell::VisitGridObjects().

◆ SetData()

void boss_the_lich_king::boss_the_lich_kingAI::SetData ( uint32  type,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1251 {
1252 switch (type)
1253 {
1254 case DATA_PLAGUE_STACK:
1255 _necroticPlagueStack = std::max(value, _necroticPlagueStack);
1256 break;
1257 case DATA_VILE:
1258 _vileSpiritExplosions += value;
1259 break;
1260 default:
1261 break;
1262 }
1263 }

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ SpellHit()

void boss_the_lich_king::boss_the_lich_kingAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

917 {
918 if (spell->Id == HARVESTED_SOUL_BUFF && me->IsInCombat() && !IsHeroic() && _phase != PHASE_OUTRO && _lastTalkTimeBuff + 5 <= GameTime::GetGameTime().count())
919 {
922 }
923 }
#define HARVESTED_SOUL_BUFF
Definition boss_the_lich_king.cpp:197
@ SAY_LK_FROSTMOURNE_KILL
Definition boss_the_lich_king.cpp:49

References _lastTalkTimeBuff, _phase, GameTime::GetGameTime(), HARVESTED_SOUL_BUFF, SpellInfo::Id, ScriptedAI::IsHeroic(), Unit::IsInCombat(), ScriptedAI::me, PHASE_OUTRO, and SAY_LK_FROSTMOURNE_KILL.

◆ SpellHitTarget()

void boss_the_lich_king::boss_the_lich_kingAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

926 {
927 if (spell->Id == REMORSELESS_WINTER_1 || spell->Id == REMORSELESS_WINTER_2)
928 {
932 }
933 }
#define REMORSELESS_WINTER_1
Definition boss_the_lich_king.cpp:193
@ LIGHT_SNOWSTORM
Definition boss_the_lich_king.cpp:349
#define REMORSELESS_WINTER_2
Definition boss_the_lich_king.cpp:194
@ WEATHER_STATE_LIGHT_SNOW
Definition Weather.h:51

References AREA_THE_FROZEN_THRONE, SummonList::DespawnEntry(), WorldObject::GetMap(), SpellInfo::Id, LIGHT_SNOWSTORM, ScriptedAI::me, NPC_SHADOW_TRAP_TRIGGER, REMORSELESS_WINTER_1, REMORSELESS_WINTER_2, Map::SetZoneOverrideLight(), Map::SetZoneWeather(), BossAI::summons, and WEATHER_STATE_LIGHT_SNOW.

◆ SummonedCreatureDies()

void boss_the_lich_king::boss_the_lich_kingAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

899 {
900 switch (summon->GetEntry())
901 {
903 case NPC_DRUDGE_GHOUL:
904 case NPC_ICE_SPHERE:
907 case NPC_VILE_SPIRIT:
908 summon->ToTempSummon()->SetTimer(5000);
910 break;
911 default:
912 break;
913 }
914 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:49
void SetTempSummonType(TempSummonType type)
Definition TemporarySummon.cpp:282
void SetTimer(uint32 t)
Definition TemporarySummon.h:59
TempSummon * ToTempSummon()
Definition Unit.h:686
@ NPC_ICE_SPHERE
Definition icecrown_citadel.h:354

References Object::GetEntry(), NPC_DRUDGE_GHOUL, NPC_ICE_SPHERE, NPC_RAGING_SPIRIT, NPC_SHAMBLING_HORROR, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, TempSummon::SetTempSummonType(), TempSummon::SetTimer(), TEMPSUMMON_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ UpdateAI()

void boss_the_lich_king::boss_the_lich_kingAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

971 {
972 if (_phase == PHASE_NONE)
973 return;
974
975 // check phase first to prevent updating victim and entering evade mode when not wanted
976 if (!((1 << _phase) & PHASE_MASK_NO_VICTIM))
977 if (!UpdateVictim())
978 return;
979
980 // handle falling players so they don't fall infinitely
981 if (_positionCheckTimer <= diff)
982 {
983 _positionCheckTimer = 5000;
984 Map::PlayerList const& players = me->GetMap()->GetPlayers();
985 if (!players.IsEmpty())
986 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
987 if (Player* player = itr->GetSource())
988 if (player->GetPositionZ() < 700.0f)
989 Unit::Kill(me, player);
990 }
991 else
992 _positionCheckTimer -= diff;
993
994 events.Update(diff);
995
996 // during Remorseless Winter phases The Lich King is channeling a spell, but we must continue casting other spells
998 return;
999
1000 switch (events.ExecuteEvent())
1001 {
1002 case EVENT_BERSERK:
1004 me->CastSpell(me, SPELL_BERSERK2, true);
1005 break;
1006 case EVENT_START_ATTACK:
1009 {
1010 _bFrostmournePhase = false;
1012 events.RescheduleEvent(EVENT_DEFILE, 0ms, EVENT_GROUP_ABILITIES);
1013 events.RescheduleEvent(EVENT_SOUL_REAPER, 7s, 12s, EVENT_GROUP_ABILITIES);
1014
1015 for (SummonList::iterator i = summons.begin(); i != summons.end(); ++i)
1016 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
1017 if (summon->GetEntry() == NPC_RAGING_SPIRIT)
1018 summon->SetReactState(REACT_AGGRESSIVE);
1019 }
1020 break;
1021 case EVENT_QUAKE:
1022 _phase = PHASE_TWO;
1023 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
1024 events.ScheduleEvent(EVENT_INFEST, 14s, EVENT_GROUP_ABILITIES);
1026 events.ScheduleEvent(EVENT_SOUL_REAPER, 40s, EVENT_GROUP_ABILITIES);
1027 events.ScheduleEvent(EVENT_DEFILE, 38s, EVENT_GROUP_ABILITIES);
1028
1031 me->SetFacingTo(0.0f);
1032 me->CastSpell((Unit*)nullptr, SPELL_QUAKE, false);
1035 break;
1036 case EVENT_QUAKE_2:
1038 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
1039 events.ScheduleEvent(EVENT_SOUL_REAPER, 40s, EVENT_GROUP_ABILITIES);
1040 events.ScheduleEvent(EVENT_DEFILE, 38s, EVENT_GROUP_ABILITIES);
1043
1046 me->SetFacingTo(0.0f);
1047 me->CastSpell((Unit*)nullptr, SPELL_QUAKE, false);
1050 break;
1051
1052 // ABILITIES:
1057 break;
1061 break;
1062 case EVENT_INFEST:
1063 me->CastSpell(me, SPELL_INFEST, false);
1064 events.ScheduleEvent(EVENT_INFEST, 22s + 500ms, EVENT_GROUP_ABILITIES);
1065 break;
1068 {
1070 me->CastSpell(target, SPELL_NECROTIC_PLAGUE, false);
1071 events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, 30s, 31s, EVENT_GROUP_ABILITIES);
1072 }
1073 else
1075 break;
1076 case EVENT_SHADOW_TRAP:
1077 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ShadowTrapLKTargetSelector(me, true, true, 100.0f)))
1078 me->CastSpell(target, SPELL_SHADOW_TRAP, false);
1079 events.ScheduleEvent(EVENT_SHADOW_TRAP, 15s + 500ms, EVENT_GROUP_ABILITIES);
1080 break;
1082 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
1083 {
1084 //events.DelayEventsToMax(500, EVENT_GROUP_ABILITIES);
1085 me->SetFacingTo(me->GetAngle(target));
1086 me->CastSpell(target, SPELL_PAIN_AND_SUFFERING, false);
1087 }
1088 events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, (IsHeroic() ? urand(1250, 1750) : urand(1750, 2250)), EVENT_GROUP_ABILITIES);
1089 break;
1091 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_ICE_SPHERE, false);
1093 break;
1095 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
1096 me->CastSpell(target, SPELL_RAGING_SPIRIT, false);
1097 events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, (!HealthAbovePct(40) ? 15s : 20s), EVENT_GROUP_ABILITIES);
1098 break;
1099 case EVENT_DEFILE:
1100 {
1101 uint32 evTime = events.GetNextEventTime(EVENT_SUMMON_VALKYR);
1102 // if defile (cast time 2sec) is less than 3 before valkyr appears
1103 // we've to decide
1104 if (evTime && (events.GetTimer() > evTime || evTime - events.GetTimer() < 5000))
1105 {
1106 // if valkyr is less than 1.5 secs after defile (cast time 2 sec) then we've a sync issue, so
1107 // we need to cancel it (break) and schedule a defile to be casted 5 or 4 seconds after valkyr
1108 if (events.GetTimer() > evTime || evTime - events.GetTimer() < 3500)
1109 {
1110 uint32 t = events.GetTimer() > evTime ? 0 : evTime - events.GetTimer();
1111 events.ScheduleEvent(EVENT_DEFILE, t + (Is25ManRaid() ? 5000 : 4000), EVENT_GROUP_ABILITIES);
1112 break;
1113 }
1114
1115 // if valkyr is coming between 1.5 and 3 seconds after defile then we've to
1116 // delay valkyr just a bit
1117 events.RescheduleEvent(EVENT_SUMMON_VALKYR, 5s, EVENT_GROUP_ABILITIES);
1118 }
1119
1121 {
1123 me->CastSpell(target, SPELL_DEFILE, false);
1124 // defile has a fixed CD (from dbm) that can be variable only
1125 // if no target has been found at the moment (schedule after 1 second)
1126 events.ScheduleEvent(EVENT_DEFILE, 32s + 500ms, EVENT_GROUP_ABILITIES);
1127 }
1128 else
1129 {
1130 // be sure it happen trying each seconds if no target
1131 events.ScheduleEvent(EVENT_DEFILE, 1s, EVENT_GROUP_ABILITIES);
1132 }
1133 }
1134 break;
1135 case EVENT_SOUL_REAPER:
1137 {
1139 events.ScheduleEvent(EVENT_SOUL_REAPER, 30s + 500ms, EVENT_GROUP_ABILITIES);
1140 }
1141 else
1143 break;
1145 {
1148 me->CastSpell((Unit*)nullptr, SUMMON_VALKYR, false);
1150
1151 // schedule a defile (or reschedule it) if next defile event
1152 // doesn't exist ( now > next defile ) or defile is coming too soon
1153 uint32 minTime = (Is25ManRaid() ? 5000 : 4000);
1154 if (uint32 evTime = events.GetNextEventTime(EVENT_DEFILE))
1155 if (events.GetTimer() > evTime || evTime - events.GetTimer() < minTime)
1156 {
1157 events.RescheduleEvent(EVENT_DEFILE, minTime, EVENT_GROUP_ABILITIES);
1158 }
1159 }
1160 break;
1161 case EVENT_VILE_SPIRITS:
1163 me->CastSpell((Unit*)nullptr, SPELL_VILE_SPIRITS, false);
1165 break;
1166 case EVENT_HARVEST_SOUL:
1167 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankLKTargetSelector(me, true, true, 55.0f)))
1168 {
1170 me->CastSpell(target, SPELL_HARVEST_SOUL, false);
1171 events.ScheduleEvent(EVENT_HARVEST_SOUL, 75s, EVENT_GROUP_ABILITIES);
1172 }
1173 else
1174 events.ScheduleEvent(EVENT_HARVEST_SOUL, 10s, EVENT_GROUP_ABILITIES);
1175 break;
1178 me->CastSpell((Unit*)nullptr, SPELL_HARVEST_SOULS, false);
1181 me->AttackStop();
1182 events.ScheduleEvent(EVENT_START_ATTACK, 55s);
1183 events.DelayEvents(52500, EVENT_GROUP_VILE_SPIRITS);
1184 events.CancelEvent(EVENT_DEFILE);
1185 events.CancelEvent(EVENT_SOUL_REAPER);
1187 events.ScheduleEvent(EVENT_HARVEST_SOULS, 100s, 110s, EVENT_GROUP_ABILITIES);
1188
1189 for (SummonList::iterator i = summons.begin(); i != summons.end(); ++i)
1190 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
1191 {
1192 if (summon->GetEntry() == NPC_VILE_SPIRIT)
1193 {
1194 summon->m_Events.KillAllEvents(true);
1195 summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(55000));
1196 summon->GetMotionMaster()->Clear(true);
1197 summon->StopMoving();
1198 summon->SetReactState(REACT_PASSIVE);
1199 summon->AttackStop();
1200 }
1201 else if (summon->GetEntry() == NPC_RAGING_SPIRIT)
1202 {
1203 summon->GetMotionMaster()->Clear(true);
1204 summon->StopMoving();
1205 summon->SetReactState(REACT_PASSIVE);
1206 summon->AttackStop();
1207 }
1208 }
1209 break;
1211 _bFrostmournePhase = true;
1213 {
1214 terenas->AI()->DoAction(ACTION_FROSTMOURNE_INTRO);
1215 if (Creature* spawner = terenas->FindNearestCreature(NPC_WORLD_TRIGGER_INFINITE_AOI, 100.0f, true))
1216 {
1217 spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
1218 spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
1219 spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
1220 terenas->SetImmuneToAll(true); // to avoid being healed by player trinket procs. terenas' health doesn't matter on heroic
1221 }
1222 }
1223 break;
1224
1225 default:
1226 break;
1227 }
1228
1231
1233 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ MOVE_RUN
Definition UnitDefines.h:350
@ EVENT_GROUP_VILE_SPIRITS
Definition boss_the_lich_king.cpp:297
@ SPELL_HARVEST_SOULS
Definition boss_the_lich_king.cpp:166
@ SPELL_PAIN_AND_SUFFERING
Definition boss_the_lich_king.cpp:114
@ SPELL_NECROTIC_PLAGUE
Definition boss_the_lich_king.cpp:130
@ SPELL_SHADOW_TRAP
Definition boss_the_lich_king.cpp:133
@ SPELL_QUAKE
Definition boss_the_lich_king.cpp:113
@ SPELL_SUMMON_ICE_SPHERE
Definition boss_the_lich_king.cpp:115
@ SPELL_SUMMON_DRUDGE_GHOULS
Definition boss_the_lich_king.cpp:128
@ SPELL_SUMMON_SHAMBLING_HORROR
Definition boss_the_lich_king.cpp:127
@ SPELL_SUMMON_SPIRIT_BOMB_2
Definition boss_the_lich_king.cpp:181
@ SPELL_SOUL_REAPER
Definition boss_the_lich_king.cpp:141
@ SPELL_HARVEST_SOUL
Definition boss_the_lich_king.cpp:159
@ SPELL_SUMMON_SPIRIT_BOMB_1
Definition boss_the_lich_king.cpp:180
@ SPELL_RAGING_SPIRIT
Definition boss_the_lich_king.cpp:120
@ SPELL_VILE_SPIRITS
Definition boss_the_lich_king.cpp:155
@ SPELL_DEFILE
Definition boss_the_lich_king.cpp:138
@ SPELL_INFEST
Definition boss_the_lich_king.cpp:129
@ PHASE_MASK_NO_VICTIM
Definition boss_the_lich_king.cpp:312
@ PHASE_MASK_NO_CAST_CHECK
Definition boss_the_lich_king.cpp:311
@ POINT_NONE
Definition boss_the_lich_king.cpp:328
@ SAY_LK_QUAKE
Definition boss_the_lich_king.cpp:45
@ SAY_LK_SUMMON_VALKYR
Definition boss_the_lich_king.cpp:46
@ EMOTE_NECROTIC_PLAGUE_WARNING
Definition boss_the_lich_king.cpp:53
@ SAY_LK_HARVEST_SOUL
Definition boss_the_lich_king.cpp:47
@ EMOTE_DEFILE_WARNING
Definition boss_the_lich_king.cpp:52
@ SAY_LK_BERSERK
Definition boss_the_lich_king.cpp:51
#define NECROTIC_PLAGUE_PLR
Definition boss_the_lich_king.cpp:192
#define SUMMON_VALKYR
Definition boss_the_lich_king.cpp:195
#define NECROTIC_PLAGUE_LK
Definition boss_the_lich_king.cpp:191
Position const TerenasSpawnHeroic
Definition boss_the_lich_king.cpp:323
@ EVENT_DEFILE
Definition boss_the_lich_king.cpp:256
@ EVENT_FROSTMOURNE_HEROIC
Definition boss_the_lich_king.cpp:262
@ EVENT_HARVEST_SOUL
Definition boss_the_lich_king.cpp:260
@ EVENT_SUMMON_VALKYR
Definition boss_the_lich_king.cpp:258
@ EVENT_HARVEST_SOULS
Definition boss_the_lich_king.cpp:261
@ EVENT_VILE_SPIRITS
Definition boss_the_lich_king.cpp:259
@ EVENT_SOUL_REAPER
Definition boss_the_lich_king.cpp:257
bool UpdateVictim()
Definition CreatureAI.cpp:282
bool HasReactState(ReactStates state) const
Definition Creature.h:97
Definition LinkedList.h:139
bool IsEmpty() const
Definition LinkedList.h:97
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2174
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
Definition boss_the_lich_king.cpp:599
Definition Player.h:1082
iterator begin()
Definition ScriptedCreature.h:48
iterator end()
Definition ScriptedCreature.h:58
StorageType::iterator iterator
Definition ScriptedCreature.h:36
Definition TemporarySummon.h:40
Definition boss_the_lich_king.cpp:542
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void ClearUnitState(uint32 f)
Definition Unit.h:692
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14475
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17749
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:665
Unit * GetVictim() const
Definition Unit.h:846
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358
@ NPC_WORLD_TRIGGER_INFINITE_AOI
Definition icecrown_citadel.h:363
@ NPC_TERENAS_MENETHIL_FROSTMOURNE_H
Definition icecrown_citadel.h:351
@ ACTION_FROSTMOURNE_INTRO
Definition icecrown_citadel.h:538
@ SPELL_BERSERK2
Definition icecrown_citadel.h:48
Definition boss_the_lich_king.cpp:442
Definition boss_the_lich_king.cpp:408
float GetAngle(const Position *pos) const
Definition Position.cpp:78
bool Is25ManRaid() const
Definition ScriptedCreature.h:385
Definition boss_the_lich_king.cpp:382

References _bFrostmournePhase, _phase, _positionCheckTimer, ACTION_FROSTMOURNE_INTRO, AREA_THE_FROZEN_THRONE, Unit::AttackStop(), SummonList::begin(), MapRefMgr::begin(), Unit::CastSpell(), Unit::ClearUnitState(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DEFILE_WARNING, EMOTE_NECROTIC_PLAGUE_WARNING, SummonList::end(), MapRefMgr::end(), EVENT_BERSERK, EVENT_DEFILE, EVENT_FROSTMOURNE_HEROIC, EVENT_GROUP_ABILITIES, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SHADOW_TRAP, EVENT_SOUL_REAPER, EVENT_START_ATTACK, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_SHAMBLING_HORROR, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, WorldObject::FindNearestCreature(), Position::GetAngle(), ObjectAccessor::GetCreature(), MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), Creature::HasReactState(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), Unit::InterruptNonMeleeSpells(), ScriptedAI::Is25ManRaid(), LinkedListHead::IsEmpty(), ScriptedAI::IsHeroic(), WorldObject::IsWithinLOSInMap(), Unit::IsWithinMeleeRange(), Unit::Kill(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveCharge(), MUSIC_SPECIAL, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR, NPC_RAGING_SPIRIT, NPC_TERENAS_MENETHIL_FROSTMOURNE_H, NPC_VILE_SPIRIT, NPC_WORLD_TRIGGER_INFINITE_AOI, PHASE_FROSTMOURNE, PHASE_MASK_NO_CAST_CHECK, PHASE_MASK_NO_VICTIM, PHASE_NONE, PHASE_THREE, PHASE_TWO, POINT_MOTION_TYPE, POINT_NONE, Random, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_LK_BERSERK, SAY_LK_HARVEST_SOUL, SAY_LK_QUAKE, SAY_LK_SUMMON_VALKYR, UnitAI::SelectTarget(), Unit::SetFacingTo(), Creature::SetReactState(), Map::SetZoneMusic(), SPELL_BERSERK2, SPELL_DEFILE, SPELL_HARVEST_SOUL, SPELL_HARVEST_SOULS, SPELL_INFEST, SPELL_NECROTIC_PLAGUE, SPELL_PAIN_AND_SUFFERING, SPELL_QUAKE, SPELL_RAGING_SPIRIT, SPELL_SHADOW_TRAP, SPELL_SOUL_REAPER, SPELL_SUMMON_DRUDGE_GHOULS, SPELL_SUMMON_ICE_SPHERE, SPELL_SUMMON_SHAMBLING_HORROR, SPELL_SUMMON_SPIRIT_BOMB_1, SPELL_SUMMON_SPIRIT_BOMB_2, SPELL_VILE_SPIRITS, SUMMON_VALKYR, Map::SummonCreature(), BossAI::summons, TerenasSpawnHeroic, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _bFordringMustFallYell

bool boss_the_lich_king::boss_the_lich_kingAI::_bFordringMustFallYell

Referenced by DamageTaken(), and Reset().

◆ _bFrostmournePhase

bool boss_the_lich_king::boss_the_lich_kingAI::_bFrostmournePhase

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _lastTalkTimeBuff

uint32 boss_the_lich_king::boss_the_lich_kingAI::_lastTalkTimeBuff

Referenced by DoAction(), Reset(), and SpellHit().

◆ _lastTalkTimeKill

uint32 boss_the_lich_king::boss_the_lich_kingAI::_lastTalkTimeKill

Referenced by KilledUnit(), and Reset().

◆ _necroticPlagueStack

uint32 boss_the_lich_king::boss_the_lich_kingAI::_necroticPlagueStack

Referenced by GetData(), Reset(), and SetData().

◆ _phase

uint8 boss_the_lich_king::boss_the_lich_kingAI::_phase

◆ _positionCheckTimer

uint16 boss_the_lich_king::boss_the_lich_kingAI::_positionCheckTimer

Referenced by Reset(), and UpdateAI().

◆ _vileSpiritExplosions

uint32 boss_the_lich_king::boss_the_lich_kingAI::_vileSpiritExplosions

Referenced by GetData(), Reset(), and SetData().


The documentation for this struct was generated from the following file: