◆ StartMovementEvent()
| StartMovementEvent::StartMovementEvent |
( |
Creature * |
summoner, |
|
|
Creature * |
owner |
|
) |
| |
|
inline |
Creature * _owner
Definition boss_the_lich_king.cpp:513
Creature * _summoner
Definition boss_the_lich_king.cpp:512
◆ Execute()
Reimplemented from BasicEvent.
499 {
508 return true;
509 }
@ REACT_AGGRESSIVE
Definition Unit.h:568
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
Unit * SelectVictim()
Definition Unit.cpp:11453
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
CreatureAI * AI() const
Definition Creature.h:143
bool IsThreatListEmpty(bool includeOffline=false) const
Definition ThreatManager.cpp:267
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:111
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:28
Unit * GetVictim() const
Definition Unit.h:903
ThreatManager & GetThreatMgr()
Definition Unit.h:951
Definition boss_the_lich_king.cpp:400
References _owner, _summoner, Creature::AI(), UnitAI::AttackStart(), CreatureAI::DoZoneInCombat(), Unit::GetThreatMgr(), Unit::GetVictim(), ThreatManager::IsThreatListEmpty(), Random, REACT_AGGRESSIVE, UnitAI::SelectTarget(), Creature::SelectVictim(), and Creature::SetReactState().
◆ _owner
◆ _summoner
The documentation for this class was generated from the following file: