469 {
471 {
474 break;
477 break;
480 break;
483 break;
489 break;
490 default:
491 break;
492 }
493
494 return false;
495 }
@ GO_STATE_READY
Definition GameObjectData.h:709
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ GO_DESTRUCTIBLE_INTACT
Definition SharedDefines.h:1631
void SetGoState(GOState state)
Definition GameObject.cpp:2519
void ResetDoorOrButton()
Definition GameObject.cpp:1419
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2382
uint32 GetEntry() const
Definition Object.h:123
@ GO_DOODAD_ICESHARD_STANDING01
Definition icecrown_citadel.h:505
@ GO_DOODAD_ICESHARD_STANDING02
Definition icecrown_citadel.h:504
@ GO_DOODAD_ICECROWN_SNOWEDGEWARNING01
Definition icecrown_citadel.h:508
@ GO_DOODAD_ICESHARD_STANDING04
Definition icecrown_citadel.h:507
@ GO_ARTHAS_PLATFORM
Definition icecrown_citadel.h:500
@ GO_DOODAD_ICESHARD_STANDING03
Definition icecrown_citadel.h:506
@ GO_DOODAD_ICECROWN_THRONEFROSTYWIND01
Definition icecrown_citadel.h:502
@ GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01
Definition icecrown_citadel.h:503