464 {
466 {
469 break;
472 break;
475 break;
478 break;
484 break;
485 default:
486 break;
487 }
488
489 return false;
490 }
@ GO_STATE_READY
Definition GameObjectData.h:692
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ GO_DESTRUCTIBLE_INTACT
Definition SharedDefines.h:1638
void SetGoState(GOState state)
Definition GameObject.cpp:2469
void ResetDoorOrButton()
Definition GameObject.cpp:1400
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2332
uint32 GetEntry() const
Definition Object.h:116
@ GO_DOODAD_ICESHARD_STANDING01
Definition icecrown_citadel.h:470
@ GO_DOODAD_ICESHARD_STANDING02
Definition icecrown_citadel.h:469
@ GO_DOODAD_ICECROWN_SNOWEDGEWARNING01
Definition icecrown_citadel.h:473
@ GO_DOODAD_ICESHARD_STANDING04
Definition icecrown_citadel.h:472
@ GO_ARTHAS_PLATFORM
Definition icecrown_citadel.h:465
@ GO_DOODAD_ICESHARD_STANDING03
Definition icecrown_citadel.h:471
@ GO_DOODAD_ICECROWN_THRONEFROSTYWIND01
Definition icecrown_citadel.h:467
@ GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01
Definition icecrown_citadel.h:468