472 {
474 {
477 break;
480 break;
483 break;
486 break;
492 break;
493 default:
494 break;
495 }
496
497 return false;
498 }
@ GO_STATE_READY
Definition GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ GO_DESTRUCTIBLE_INTACT
Definition SharedDefines.h:1627
void SetGoState(GOState state)
Definition GameObject.cpp:2462
void ResetDoorOrButton()
Definition GameObject.cpp:1404
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2325
uint32 GetEntry() const
Definition Object.h:116
@ GO_DOODAD_ICESHARD_STANDING01
Definition icecrown_citadel.h:470
@ GO_DOODAD_ICESHARD_STANDING02
Definition icecrown_citadel.h:469
@ GO_DOODAD_ICECROWN_SNOWEDGEWARNING01
Definition icecrown_citadel.h:473
@ GO_DOODAD_ICESHARD_STANDING04
Definition icecrown_citadel.h:472
@ GO_ARTHAS_PLATFORM
Definition icecrown_citadel.h:465
@ GO_DOODAD_ICESHARD_STANDING03
Definition icecrown_citadel.h:471
@ GO_DOODAD_ICECROWN_THRONEFROSTYWIND01
Definition icecrown_citadel.h:467
@ GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01
Definition icecrown_citadel.h:468