AzerothCore 3.3.5a
OpenSource WoW Emulator
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FrozenThroneResetWorker Class Reference

Public Member Functions

 FrozenThroneResetWorker ()
 
bool operator() (GameObject *go)
 

Detailed Description

Constructor & Destructor Documentation

◆ FrozenThroneResetWorker()

FrozenThroneResetWorker::FrozenThroneResetWorker ( )
inline
460{ }

Member Function Documentation

◆ operator()()

bool FrozenThroneResetWorker::operator() ( GameObject go)
inline
463 {
464 switch (go->GetEntry())
465 {
468 break;
471 break;
474 break;
477 break;
482 go->ResetDoorOrButton();
483 break;
484 default:
485 break;
486 }
487
488 return false;
489 }
@ GO_STATE_READY
Definition GameObjectData.h:692
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ GO_DESTRUCTIBLE_INTACT
Definition SharedDefines.h:1638
void SetGoState(GOState state)
Definition GameObject.cpp:2469
void ResetDoorOrButton()
Definition GameObject.cpp:1400
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2332
uint32 GetEntry() const
Definition Object.h:116
@ GO_DOODAD_ICESHARD_STANDING01
Definition icecrown_citadel.h:470
@ GO_DOODAD_ICESHARD_STANDING02
Definition icecrown_citadel.h:469
@ GO_DOODAD_ICECROWN_SNOWEDGEWARNING01
Definition icecrown_citadel.h:473
@ GO_DOODAD_ICESHARD_STANDING04
Definition icecrown_citadel.h:472
@ GO_ARTHAS_PLATFORM
Definition icecrown_citadel.h:465
@ GO_DOODAD_ICESHARD_STANDING03
Definition icecrown_citadel.h:471
@ GO_DOODAD_ICECROWN_THRONEFROSTYWIND01
Definition icecrown_citadel.h:467
@ GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01
Definition icecrown_citadel.h:468

References Object::GetEntry(), GO_ARTHAS_PLATFORM, GO_DESTRUCTIBLE_INTACT, GO_DOODAD_ICECROWN_SNOWEDGEWARNING01, GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01, GO_DOODAD_ICECROWN_THRONEFROSTYWIND01, GO_DOODAD_ICESHARD_STANDING01, GO_DOODAD_ICESHARD_STANDING02, GO_DOODAD_ICESHARD_STANDING03, GO_DOODAD_ICESHARD_STANDING04, GO_STATE_ACTIVE, GO_STATE_READY, GameObject::ResetDoorOrButton(), GameObject::SetDestructibleState(), and GameObject::SetGoState().


The documentation for this class was generated from the following file: