AzerothCore 3.3.5a
OpenSource WoW Emulator
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Pet Class Reference

#include "Pet.h"

Inheritance diagram for Pet:
Guardian Minion TempSummon Creature Unit GridObject< Creature > MovableMapObject WorldObject Object WorldLocation Position

Public Member Functions

 Pet (Player *owner, PetType type=MAX_PET_TYPE)
 
 ~Pet () override=default
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetDisplayId (uint32 modelId) override
 
PetType getPetType () const
 
void setPetType (PetType type)
 
bool isControlled () const
 
bool isTemporarySummoned () const
 
bool IsPermanentPetFor (Player *owner) const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
 
bool CreateBaseAtCreature (Creature *creature)
 
bool CreateBaseAtCreatureInfo (CreatureTemplate const *cinfo, Unit *owner)
 
bool CreateBaseAtTamed (CreatureTemplate const *cinfo, Map *map, uint32 phaseMask)
 
bool LoadPetFromDB (Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0)
 
bool isBeingLoaded () const override
 
void SavePetToDB (PetSaveMode mode)
 
void FillPetInfo (PetStable::PetInfo *petInfo) const
 
void Remove (PetSaveMode mode, bool returnreagent=false)
 
void setDeathState (DeathState s, bool despawn=false) override
 
void Update (uint32 diff) override
 
uint8 GetPetAutoSpellSize () const override
 
uint32 GetPetAutoSpellOnPos (uint8 pos) const override
 
void LoseHappiness ()
 
HappinessState GetHappinessState ()
 
void GivePetXP (uint32 xp)
 
void GivePetLevel (uint8 level)
 
void SynchronizeLevelWithOwner ()
 
bool HaveInDiet (ItemTemplate const *item) const
 
uint32 GetCurrentFoodBenefitLevel (uint32 itemlevel) const
 
void SetDuration (Milliseconds dur)
 
Milliseconds GetDuration () const
 
void ToggleAutocast (SpellInfo const *spellInfo, bool apply)
 
bool HasSpell (uint32 spell) const override
 
void LearnPetPassives ()
 
void CastPetAuras (bool current)
 
void CastWhenWillAvailable (uint32 spellid, Unit *spellTarget, ObjectGuid oldTarget, bool spellIsPositive=false)
 
void ClearCastWhenWillAvailable ()
 
void RemoveSpellCooldown (uint32 spell_id, bool update)
 
void _SaveSpellCooldowns (CharacterDatabaseTransaction trans)
 
void _SaveAuras (CharacterDatabaseTransaction trans)
 
void _SaveSpells (CharacterDatabaseTransaction trans)
 
void _LoadSpellCooldowns (PreparedQueryResult result)
 
void _LoadAuras (PreparedQueryResult result, uint32 timediff)
 
void _LoadSpells (PreparedQueryResult result)
 
bool addSpell (uint32 spellId, ActiveStates active=ACT_DECIDE, PetSpellState state=PETSPELL_NEW, PetSpellType type=PETSPELL_NORMAL)
 
bool learnSpell (uint32 spell_id)
 
void learnSpellHighRank (uint32 spellid)
 
void InitLevelupSpellsForLevel ()
 
bool unlearnSpell (uint32 spell_id, bool learn_prev, bool clear_ab=true)
 
bool removeSpell (uint32 spell_id, bool learn_prev, bool clear_ab=true)
 
void CleanupActionBar ()
 
std::string GenerateActionBarData () const
 
void InitPetCreateSpells ()
 
bool resetTalents ()
 
void InitTalentForLevel ()
 
uint8 GetMaxTalentPointsForLevel (uint8 level)
 
uint8 GetFreeTalentPoints ()
 
void SetFreeTalentPoints (uint8 points)
 
uint64 GetAuraUpdateMaskForRaid () const
 
void SetAuraUpdateMaskForRaid (uint8 slot)
 
void ResetAuraUpdateMaskForRaid ()
 
DeclinedName const * GetDeclinedNames () const
 
PlayerGetOwner () const
 
void SetLoading (bool load)
 
bool HasTempSpell () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Guardian
 Guardian (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject)
 
void InitStats (uint32 duration) override
 
bool InitStatsForLevel (uint8 level)
 
void InitSummon () override
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void UpdateDamagePhysical (WeaponAttackType attType) override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Minion
 Minion (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject)
 
void InitStats (uint32 duration) override
 
void RemoveFromWorld () override
 
UnitGetOwner () const
 
float GetFollowAngle () const override
 
void SetFollowAngle (float angle)
 
bool IsPetGhoul () const
 
bool IsGuardianPet () const
 
void setDeathState (DeathState s, bool despawn=false) override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from TempSummon
 TempSummon (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject)
 
 ~TempSummon () override=default
 
void Update (uint32 time) override
 
virtual void InitStats (uint32 lifetime)
 
virtual void InitSummon ()
 
virtual void UnSummon (uint32 msTime=0)
 
void RemoveFromWorld () override
 
void SetTempSummonType (TempSummonType type)
 
void SaveToDB (uint32, uint8, uint32) override
 
WorldObjectGetSummoner () const
 
UnitGetSummonerUnit () const
 
CreatureGetSummonerCreatureBase () const
 
GameObjectGetSummonerGameObject () const
 
ObjectGuid GetSummonerGUID () const
 
TempSummonType GetSummonType () const
 
uint32 GetTimer ()
 
void SetTimer (uint32 t)
 
void SetVisibleBySummonerOnly (bool visibleBySummonerOnly)
 
bool IsVisibleBySummonerOnly () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Creature
 Creature (bool isWorldObject=false)
 
 ~Creature () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetObjectScale (float scale) override
 
void SetDisplayId (uint32 modelId) override
 
void DisappearAndDie ()
 
bool isVendorWithIconSpeak () const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
 
bool LoadCreaturesAddon (bool reload=false)
 
void SelectLevel (bool changelevel=true)
 
void LoadEquipment (int8 id=1, bool force=false)
 
ObjectGuid::LowType GetSpawnId () const
 
void Update (uint32 time) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
 
void SetCorpseDelay (uint32 delay)
 
void SetCorpseRemoveTime (uint32 delay)
 
uint32 GetCorpseDelay () const
 
bool IsRacialLeader () const
 
bool IsCivilian () const
 
bool IsTrigger () const
 
bool IsGuard () const
 
CreatureMovementData const & GetMovementTemplate () const
 
bool CanWalk () const
 
bool CanSwim () const override
 This method check the current flag/status of a creature and its inhabit type.
 
bool CanEnterWater () const override
 
bool CanFly () const override
 
bool CanHover () const
 
bool IsRooted () const
 
MovementGeneratorType GetDefaultMovementType () const override
 -------—End of Pet responses methods-------—
 
void SetDefaultMovementType (MovementGeneratorType mgt)
 
void SetReactState (ReactStates st)
 
ReactStates GetReactState () const
 
bool HasReactState (ReactStates state) const
 
void InitializeReactState ()
 
bool isCanInteractWithBattleMaster (Player *player, bool msg) const
 
bool isCanTrainingAndResetTalentsOf (Player *player) const
 
bool IsValidTrainerForPlayer (Player *player, uint32 *npcFlags=nullptr) const
 
bool CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const
 
void LoadSpellTemplateImmunity ()
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override
 
bool HasMechanicTemplateImmunity (uint32 mask) const
 
bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override
 
bool isElite () const
 
bool isWorldBoss () const
 
bool IsDungeonBoss () const
 
bool IsImmuneToKnockback () const
 
bool IsAvoidingAOE () const
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
bool IsInEvadeMode () const
 
bool IsEvadingAttacks () const
 
bool AIM_Initialize (CreatureAI *ai=nullptr)
 
void Motion_Initialize ()
 
CreatureAIAI () const
 
bool SetWalk (bool enable) override
 
bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool SetSwim (bool enable) override
 
bool SetCanFly (bool enable, bool packetOnly=false) override
 
bool SetWaterWalking (bool enable, bool packetOnly=false) override
 
bool SetFeatherFall (bool enable, bool packetOnly=false) override
 
bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool HasSpellFocus (Spell const *focusSpell=nullptr) const
 
uint32 GetShieldBlockValue () const override
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override
 
void SetMeleeDamageSchool (SpellSchools school)
 
void _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time)
 
void AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
bool HasSpellCooldown (uint32 spell_id) const override
 
uint32 GetSpellCooldown (uint32 spell_id) const
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
bool IsSpellProhibited (SpellSchoolMask idSchoolMask) const
 
void ClearProhibitedSpellTimers ()
 
bool HasSpell (uint32 spellID) const override
 
void UpdateMovementFlags ()
 
uint32 GetRandomId (uint32 id1, uint32 id2, uint32 id3)
 
bool UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
 
bool UpdateEntry (uint32 entry, bool updateAI)
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void SetCanDualWield (bool value) override
 
int8 GetOriginalEquipmentId () const
 
uint8 GetCurrentEquipmentId ()
 
void SetCurrentEquipmentId (uint8 id)
 
float GetSpellDamageMod (int32 Rank)
 
VendorItemData const * GetVendorItems () const
 
uint32 GetVendorItemCurrentCount (VendorItem const *vItem)
 
uint32 UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count)
 
TrainerSpellData const * GetTrainerSpells () const
 
CreatureTemplate const * GetCreatureTemplate () const
 
CreatureData const * GetCreatureData () const
 
void SetDetectionDistance (float dist)
 
CreatureAddon const * GetCreatureAddon () const
 
std::string const & GetAIName () const
 
std::string GetScriptName () const
 
uint32 GetScriptId () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void setDeathState (DeathState s, bool despawn=false) override
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false)
 
bool LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool gridLoad=false, bool allowDuplicate=false)
 
void SaveToDB ()
 
virtual void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask)
 
virtual void DeleteFromDB ()
 
ObjectGuid GetLootRecipientGUID () const
 
PlayerGetLootRecipient () const
 
ObjectGuid::LowType GetLootRecipientGroupGUID () const
 
GroupGetLootRecipientGroup () const
 
bool hasLootRecipient () const
 
bool isTappedBy (Player const *player) const
 
bool CanGeneratePickPocketLoot () const
 
void SetPickPocketLootTime ()
 
void ResetPickPocketLootTime ()
 
void SetLootRecipient (Unit *unit, bool withGroup=true)
 
void AllLootRemovedFromCorpse ()
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
SpellInfo const * reachWithSpellAttack (Unit *victim)
 
SpellInfo const * reachWithSpellCure (Unit *victim)
 
bool CanStartAttack (Unit const *u) const
 
float GetAggroRange (Unit const *target) const
 
float GetAttackDistance (Unit const *player) const
 
float GetDetectionRange () const
 
void SendAIReaction (AiReaction reactionType)
 
UnitSelectNearestTarget (float dist=0, bool playerOnly=false) const
 
UnitSelectNearestTargetInAttackDistance (float dist) const
 
void DoFleeToGetAssistance ()
 
void CallForHelp (float fRadius, Unit *target=nullptr)
 
void CallAssistance (Unit *target=nullptr)
 
void SetNoCallAssistance (bool val)
 
void SetNoSearchAssistance (bool val)
 
bool HasSearchedAssistance ()
 
bool CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const
 
bool _IsTargetAcceptable (Unit const *target) const
 
bool CanIgnoreFeignDeath () const
 
void UpdateMoveInLineOfSightState ()
 
bool IsMoveInLineOfSightDisabled ()
 
bool IsMoveInLineOfSightStrictlyDisabled ()
 
void RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false)
 
void DespawnOrUnsummon (Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
 
void DespawnOrUnsummon (uint32 msTimeToDespawn=0)
 
void DespawnOnEvade (Seconds respawnDelay=20s)
 
time_t const & GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (uint32 respawn)
 
void Respawn (bool force=false)
 
void SaveRespawnTime () override
 
uint32 GetRespawnDelay () const
 
void SetRespawnDelay (uint32 delay)
 
uint32 GetCombatPulseDelay () const
 
void SetCombatPulseDelay (uint32 delay)
 
float GetWanderDistance () const
 
void SetWanderDistance (float dist)
 
void DoImmediateBoundaryCheck ()
 
void SendZoneUnderAttackMessage (Player *attacker)
 Send a message to LocalDefense channel for players opposition team in the zone.
 
void SetInCombatWithZone ()
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool isRegeneratingHealth ()
 
void SetRegeneratingHealth (bool c)
 
void SetRegeneratingPower (bool c)
 
virtual uint8 GetPetAutoSpellSize () const
 
virtual uint32 GetPetAutoSpellOnPos (uint8 pos) const
 
void SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty)
 
bool CanNotReachTarget () const
 
bool IsNotReachableAndNeedRegen () const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
void SetHomePosition (float x, float y, float z, float o)
 
void SetHomePosition (const Position &pos)
 
void GetHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetHomePosition () const
 
void SetTransportHomePosition (float x, float y, float z, float o)
 
void SetTransportHomePosition (const Position &pos)
 
void GetTransportHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetTransportHomePosition () const
 
uint32 GetWaypointPath () const
 
void LoadPath (uint32 pathid)
 
uint32 GetCurrentWaypointID () const
 
void UpdateWaypointID (uint32 wpID)
 
void SearchFormation ()
 
CreatureGroup const * GetFormation () const
 
CreatureGroupGetFormation ()
 
void SetFormation (CreatureGroup *formation)
 
UnitSelectVictim ()
 
void SetDisableReputationGain (bool disable)
 
bool IsReputationGainDisabled () const
 
bool IsDamageEnoughForLootingAndReward () const
 
void LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true)
 
void ResetPlayerDamageReq ()
 
uint32 GetPlayerDamageReq () const
 
uint32 GetOriginalEntry () const
 
void SetOriginalEntry (uint32 entry)
 
void SetTarget (ObjectGuid guid=ObjectGuid::Empty) override
 
void ClearTarget ()
 
void FocusTarget (Spell const *focusSpell, WorldObject const *target)
 
void ReleaseFocus (Spell const *focusSpell)
 
bool IsMovementPreventedByCasting () const override
 
time_t GetLastDamagedTime () const
 
std::shared_ptr< time_t > const & GetLastDamagedTimePtr () const
 
void SetLastDamagedTime (time_t val)
 
void SetLastDamagedTimePtr (std::shared_ptr< time_t > const &val)
 
bool IsFreeToMove ()
 
bool HasSwimmingFlagOutOfCombat () const
 
void RefreshSwimmingFlag (bool recheck=false)
 
void SetAssistanceTimer (uint32 value)
 
void ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration)
 
void ResumeChasingVictim ()
 Helper to resume chasing current victim.
 
bool CanCastSpell (uint32 spellID) const
 Returns true if the creature is able to cast the spell.
 
ObjectGuid GetSummonerGUID () const
 Helper to get the creature's summoner GUID, if it is a summon.
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
void Update (uint32 time) override
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
void _addAttacker (Unit *pAttacker)
 
void _removeAttacker (Unit *pAttacker)
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 
bool AttackStop ()
 
void RemoveAllAttackers ()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
bool CanFreeMove () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
uint8 getLevel () const
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
uint8 getClass () const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
uint32 GetResistance (SpellSchools school) const
 
uint32 GetResistance (SpellSchoolMask mask) const
 
void SetResistance (SpellSchools school, int32 val)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
float GetHealthPct () const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
float GetPowerPct (Powers power) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
int32 GetHealthGain (int32 dVal)
 
Powers getPowerType () const
 
void setPowerType (Powers power)
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 
void RemoveUnitFlag (UnitFlags flags)
 
void ReplaceAllUnitFlags (UnitFlags flags)
 
UnitFlags2 GetUnitFlags2 () const
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint32 GetFaction () const
 
void SetFaction (uint32 faction)
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
bool IsContestedGuard () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
void HandleEmoteCommand (uint32 emoteId)
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
bool CanUseAttackType (uint8 attacktype) const
 
virtual uint32 GetShieldBlockValue () const =0
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
NPCFlags GetNpcFlags () const
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
bool IsCritter () const
 
bool IsInFlight () const
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
virtual bool HasSpell (uint32) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
bool HasStealthAura () const
 
bool HasInvisibilityAura () const
 
bool isFeared () const
 
bool isInRoots () const
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
void DeMorph ()
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
void SendMovementFlagUpdate (bool self=false)
 
virtual bool SetWalk (bool enable)
 
virtual bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true)
 
virtual bool SetSwim (bool enable)
 
virtual bool SetCanFly (bool enable, bool packetOnly=false)
 
virtual bool SetWaterWalking (bool enable, bool packetOnly=false)
 
virtual bool SetFeatherFall (bool enable, bool packetOnly=false)
 
virtual bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
DeathState getDeathState ()
 
virtual void setDeathState (DeathState s, bool despawn=false)
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
PlayerGetSpellModOwner () const
 
UnitGetOwner () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
PlayerGetAffectingPlayer () const
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void SetCharm (Unit *target, bool apply)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void RemoveCharmedBy (Unit *charmer)
 
void RestoreFaction ()
 
UnitGetFirstControlled () const
 
void RemoveAllControlled (bool onDeath=false)
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
void DeleteCharmInfo ()
 
void UpdateCharmAI ()
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
void RemoveBindSightAuras ()
 
void RemoveCharmAuras ()
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
void InitStatBuffMods ()
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
void SetCreateStat (Stats stat, float val)
 
void SetCreateHealth (uint32 val)
 
uint32 GetCreateHealth () const
 
void SetCreateMana (uint32 val)
 
uint32 GetCreateMana () const
 
uint32 GetCreatePowers (Powers power) const
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
float GetCreateStat (Stats stat) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
virtual bool IsMovementPreventedByCasting () const
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsInFeralForm () const
 
bool IsInDisallowedMountForm () const
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
bool CanModifyStats () const
 
void SetCanModifyStats (bool modifyStats)
 
virtual bool UpdateStats (Stats stat)=0
 
virtual bool UpdateAllStats ()=0
 
virtual void UpdateResistances (uint32 school)=0
 
virtual void UpdateAllResistances ()
 
virtual void UpdateArmor ()=0
 
virtual void UpdateMaxHealth ()=0
 
virtual void UpdateMaxPower (Powers power)=0
 
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
bool CanHaveThreatList () const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 modelId)
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
void UnsummonAllTotems (bool onDeath=false)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 --------—Combo point system----------------—
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void SendComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void propagateSpeedChange ()
 -------—End of Pet responses methods-------—
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
void UpdateAuraForGroup (uint8 slot)
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId) const
 
uint32 GetModelForTotem (PlayerTotemType totemType)
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
ObjectGuid GetTransGUID () const override
 
TransportBaseGetDirectTransport () const
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void BuildMovementPacket (ByteBuffer *data) const
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
virtual bool CanFly () const =0
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
virtual bool CanEnterWater () const =0
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
virtual float GetFollowAngle () const
 
void OutDebugInfo () const
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
virtual bool HasSpellCooldown (uint32) const
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
 
bool CanApplyResilience () const
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, Unit *caster) const
 
ObjectGuid GetTarget () const
 
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
std::string GetDebugInfo () const override
 
uint32 GetOldFactionId () const
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
virtual void Update (uint32)
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
virtual void SetPhaseMask (uint32 newPhaseMask, bool update)
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool, bool includeMargin=false, Player const *skipped_rcvr=nullptr) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
virtual uint8 getLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false)
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
virtual float GetCollisionHeight () const
 
virtual float GetCollisionWidth () const
 
virtual float GetCollisionRadius () const
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
virtual void AddToWorld ()
 
virtual void RemoveFromWorld ()
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
virtual uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
virtual void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
virtual void BuildUpdate (UpdateDataMapType &, UpdatePlayerSet &)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &) const
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
virtual std::string GetDebugInfo () const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Creature >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Creature > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static std::pair< PetStable::PetInfo const *, PetSaveModeGetLoadPetInfo (PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
 
static void DeleteFromDB (ObjectGuid::LowType guidlow)
 
static void resetTalentsForAllPetsOf (Player *owner, Pet *online_pet=nullptr)
 
- Static Public Member Functions inherited from Creature
static float _GetDamageMod (int32 Rank)
 
- Static Public Member Functions inherited from Unit
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

PetSpellMap m_spells
 
AutoSpellList m_autospells
 
uint32 m_usedTalentCount
 
bool m_removed
 
- Public Attributes inherited from TempSummon
const SummonPropertiesEntry *const m_Properties
 
- Public Attributes inherited from Creature
struct {
   ::Spell const *   Spell = nullptr
 
   uint32   Delay = 0
 
   ObjectGuid   Target
 
   float   Orientation = 0.0f
 
_spellFocusInfo
 
Loot loot
 
uint32 m_spells [MAX_CREATURE_SPELLS]
 
CreatureSpellCooldowns m_CreatureSpellCooldowns
 
uint32 m_ProhibitSchoolTime [7]
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
float m_SightDistance
 
float m_CombatDistance
 
bool m_isTempWorldObject
 
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL
 
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
EventProcessor m_Events
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Protected Attributes

Playerm_owner
 
int32 m_happinessTimer
 
PetType m_petType
 
Milliseconds m_duration
 
uint64 m_auraRaidUpdateMask
 
bool m_loading
 
Milliseconds m_petRegenTimer
 
std::unique_ptr< DeclinedNamem_declinedname
 
Unitm_tempspellTarget
 
ObjectGuid m_tempoldTarget
 
bool m_tempspellIsPositive
 
uint32 m_tempspell
 
- Protected Attributes inherited from Minion
const ObjectGuid m_owner
 
float m_followAngle
 
- Protected Attributes inherited from Creature
VendorItemCounts m_vendorItemCounts
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
time_t m_corpseRemoveTime
 Timers.
 
time_t m_respawnTime
 
time_t m_respawnedTime
 
uint32 m_respawnDelay
 
uint32 m_corpseDelay
 
float m_wanderDistance
 
uint32 m_boundaryCheckTime
 
uint16 m_transportCheckTimer
 
uint32 lootPickPocketRestoreTime
 
uint32 m_combatPulseTime
 
uint32 m_combatPulseDelay
 
ReactStates m_reactState
 
MovementGeneratorType m_defaultMovementType
 
ObjectGuid::LowType m_spawnId
 For new or temporary creatures is 0 for saved it is lowguid.
 
uint8 m_equipmentId
 
int8 m_originalEquipmentId
 
bool m_AlreadyCallAssistance
 
bool m_AlreadySearchedAssistance
 
bool m_regenHealth
 
bool m_regenPower
 
bool m_AI_locked
 
SpellSchoolMask m_meleeDamageSchoolMask
 
uint32 m_originalEntry
 
bool m_moveInLineOfSightDisabled
 
bool m_moveInLineOfSightStrictlyDisabled
 
Position m_homePosition
 
Position m_transportHomePosition
 
bool DisableReputationGain
 
CreatureTemplate const * m_creatureInfo
 
CreatureData const * m_creatureData
 
float m_detectionDistance
 
uint16 m_LootMode
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union {
   int32 *   m_int32Values
 
   uint32 *   m_uint32Values
 
   float *   m_floatValues
 
}; 
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

void SaveToDB (uint32, uint8, uint32) override
 
void DeleteFromDB () override
 

Additional Inherited Members

- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::list< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 
- Static Public Attributes inherited from Creature
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000
 
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 
- Protected Member Functions inherited from Creature
bool CreateFromProto (ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
 
bool InitEntry (uint32 entry, const CreatureData *data=nullptr)
 
void RegenerateHealth ()
 
void Regenerate (Powers power)
 
bool IsInvisibleDueToDespawn () const override
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit (bool isWorldObject)
 
void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player *target) const override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *) const
 
virtual bool IsInvisibleDueToDespawn () const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *) const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
virtual void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player *target) const
 
virtual void AddToObjectUpdate ()=0
 
virtual void RemoveFromObjectUpdate ()=0
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 
- Static Protected Member Functions inherited from Creature
static float _GetHealthMod (int32 Rank)
 

Detailed Description

Constructor & Destructor Documentation

◆ Pet()

Pet::Pet ( Player owner,
PetType  type = MAX_PET_TYPE 
)
explicit
39 : Guardian(nullptr, owner ? owner->GetGUID() : ObjectGuid::Empty, true),
41 m_removed(false),
42 m_owner(owner),
44 m_petType(type),
45 m_duration(0),
47 m_loading(false),
49 m_tempspellTarget(nullptr),
53{
55
57
58 if (type == HUNTER_PET)
60
62 {
65 }
66
67 m_name = "Pet";
68}
#define ASSERT
Definition: Errors.h:68
constexpr Milliseconds PET_FOCUS_REGEN_INTERVAL
Definition: CreatureData.h:41
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
constexpr auto PET_LOSE_HAPPINES_INTERVAL
Definition: Pet.h:24
@ HUNTER_PET
Definition: PetDefines.h:32
@ UNIT_MASK_CONTROLABLE_GUARDIAN
Definition: Unit.h:683
@ UNIT_MASK_HUNTER_PET
Definition: Unit.h:682
@ UNIT_MASK_PET
Definition: Unit.h:679
Definition: TemporarySummon.h:95
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
std::string m_name
Definition: Object.h:624
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
PetType m_petType
Definition: Pet.h:152
bool m_loading
Definition: Pet.h:155
uint32 m_usedTalentCount
Definition: Pet.h:133
Unit * m_tempspellTarget
Definition: Pet.h:160
Player * m_owner
Definition: Pet.h:150
uint32 m_tempspell
Definition: Pet.h:163
bool m_tempspellIsPositive
Definition: Pet.h:162
Milliseconds m_duration
Definition: Pet.h:153
bool m_removed
Definition: Pet.h:141
uint64 m_auraRaidUpdateMask
Definition: Pet.h:154
int32 m_happinessTimer
Definition: Pet.h:151
Milliseconds m_petRegenTimer
Definition: Pet.h:156
ObjectGuid m_tempoldTarget
Definition: Pet.h:161
uint32 m_unitTypeMask
Definition: Unit.h:2551
CharmInfo * InitCharmInfo()
Definition: Unit.cpp:15798

References ASSERT, Object::GetTypeId(), HUNTER_PET, Unit::InitCharmInfo(), WorldObject::m_name, m_owner, Unit::m_unitTypeMask, TYPEID_PLAYER, UNIT_MASK_CONTROLABLE_GUARDIAN, UNIT_MASK_HUNTER_PET, and UNIT_MASK_PET.

◆ ~Pet()

Pet::~Pet ( )
overridedefault

Member Function Documentation

◆ _LoadAuras()

void Pet::_LoadAuras ( PreparedQueryResult  result,
uint32  timediff 
)
1605{
1606 LOG_DEBUG("entities.pet", "Loading auras for pet {}", GetGUID().ToString());
1607
1608 if (result)
1609 {
1610 do
1611 {
1612 int32 damage[3];
1613 int32 baseDamage[3];
1614 Field* fields = result->Fetch();
1615 ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
1616 // nullptr guid stored - pet is the caster of the spell - see Pet::_SaveAuras
1617 if (!caster_guid)
1618 caster_guid = GetGUID();
1619 uint32 spellid = fields[1].Get<uint32>();
1620 uint8 effmask = fields[2].Get<uint8>();
1621 uint8 recalculatemask = fields[3].Get<uint8>();
1622 uint8 stackcount = fields[4].Get<uint8>();
1623 damage[0] = fields[5].Get<int32>();
1624 damage[1] = fields[6].Get<int32>();
1625 damage[2] = fields[7].Get<int32>();
1626 baseDamage[0] = fields[8].Get<int32>();
1627 baseDamage[1] = fields[9].Get<int32>();
1628 baseDamage[2] = fields[10].Get<int32>();
1629 int32 maxduration = fields[11].Get<int32>();
1630 int32 remaintime = fields[12].Get<int32>();
1631 uint8 remaincharges = fields[13].Get<uint8>();
1632
1633 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
1634 if (!spellInfo)
1635 {
1636 LOG_ERROR("entities.pet", "Unknown aura (spellid {}), ignore.", spellid);
1637 continue;
1638 }
1639
1640 // avoid higher level auras if any, and adjust
1641 SpellInfo const* scaledSpellInfo = spellInfo->GetAuraRankForLevel(GetLevel());
1642 if (scaledSpellInfo != spellInfo)
1643 spellInfo = scaledSpellInfo;
1644
1645 // again after level check
1646 if (!spellInfo)
1647 continue;
1648
1649 // negative effects should continue counting down after logout
1650 if (remaintime != -1 && (!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE)))
1651 {
1652 if (remaintime / IN_MILLISECONDS <= int32(timediff))
1653 {
1654 continue;
1655 }
1656
1657 remaintime -= timediff * IN_MILLISECONDS;
1658 }
1659
1660 // prevent wrong values of remaincharges
1661 if (spellInfo->ProcCharges)
1662 {
1663 if (remaincharges <= 0 || remaincharges > spellInfo->ProcCharges)
1664 remaincharges = spellInfo->ProcCharges;
1665 }
1666 else
1667 remaincharges = 0;
1668
1669 if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
1670 {
1671 if (!aura->CanBeSaved())
1672 {
1673 aura->Remove();
1674 continue;
1675 }
1676 aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
1677 aura->ApplyForTargets();
1678 LOG_DEBUG("entities.pet", "Added aura spellid {}, effectmask {}", spellInfo->Id, effmask);
1679 }
1680 } while (result->NextRow());
1681 }
1682}
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
std::int32_t int32
Definition: Define.h:104
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_ATTR4_AURA_EXPIRES_OFFLINE
Definition: SharedDefines.h:532
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
ObjectGuid GetGUID() const
Definition: Object.h:107
Definition: ObjectGuid.h:120
std::string ToString() const
Definition: Position.cpp:51
uint8 GetLevel() const
Definition: Unit.h:1432
Definition: SpellAuras.h:87
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition: SpellAuras.cpp:352
Definition: SpellInfo.h:314
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition: SpellInfo.cpp:2512

References Field::Get(), SpellInfo::GetAuraRankForLevel(), Object::GetGUID(), Unit::GetLevel(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, SPELL_ATTR4_AURA_EXPIRES_OFFLINE, sSpellMgr, Position::ToString(), and Aura::TryCreate().

◆ _LoadSpellCooldowns()

void Pet::_LoadSpellCooldowns ( PreparedQueryResult  result)
1465{
1467
1468 if (result)
1469 {
1470 time_t curTime = GameTime::GetGameTime().count();
1471
1472 PacketCooldowns cooldowns;
1473 WorldPacket data;
1474
1475 do
1476 {
1477 Field* fields = result->Fetch();
1478
1479 uint32 spell_id = fields[0].Get<uint32>();
1480 uint16 category = fields[1].Get<uint16>();
1481 time_t db_time = time_t(fields[2].Get<uint32>());
1482
1483 if (!sSpellMgr->GetSpellInfo(spell_id))
1484 {
1485 LOG_ERROR("entities.pet", "Pet {} have unknown spell {} in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
1486 continue;
1487 }
1488
1489 // skip outdated cooldown
1490 if (db_time <= curTime)
1491 continue;
1492
1493 uint32 cooldown = (db_time - curTime) * IN_MILLISECONDS;
1494 cooldowns[spell_id] = cooldown;
1495 _AddCreatureSpellCooldown(spell_id, category, cooldown);
1496
1497 LOG_DEBUG("entities.pet", "Pet (Number: {}) spell {} cooldown loaded ({} secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time - curTime));
1498 } while (result->NextRow());
1499
1500 if (!cooldowns.empty() && GetOwner())
1501 {
1503 GetOwner()->GetSession()->SendPacket(&data);
1504 }
1505 }
1506}
std::uint16_t uint16
Definition: Define.h:109
@ SPELL_COOLDOWN_FLAG_NONE
Definition: Unit.h:1242
std::unordered_map< uint32, uint32 > PacketCooldowns
Definition: Unit.h:1247
Seconds GetGameTime()
Definition: GameTime.cpp:38
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
Definition: Creature.cpp:2773
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition: Creature.h:245
Player * GetOwner() const
Definition: Pet.cpp:2487
WorldSession * GetSession() const
Definition: Player.h:1961
uint32 GetPetNumber() const
Definition: Unit.h:1111
CharmInfo * m_charmInfo
Definition: Unit.h:2536
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition: Unit.cpp:21266
Definition: WorldPacket.h:27
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:212

References Creature::_AddCreatureSpellCooldown(), Unit::BuildCooldownPacket(), Field::Get(), GameTime::GetGameTime(), GetOwner(), CharmInfo::GetPetNumber(), Player::GetSession(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, Unit::m_charmInfo, Creature::m_CreatureSpellCooldowns, WorldSession::SendPacket(), SPELL_COOLDOWN_FLAG_NONE, and sSpellMgr.

◆ _LoadSpells()

void Pet::_LoadSpells ( PreparedQueryResult  result)
1543{
1544 if (result)
1545 {
1546 do
1547 {
1548 Field* fields = result->Fetch();
1549
1550 addSpell(fields[0].Get<uint32>(), ActiveStates(fields[1].Get<uint8>()), PETSPELL_UNCHANGED);
1551 } while (result->NextRow());
1552 }
1553}
@ PETSPELL_UNCHANGED
Definition: PetDefines.h:57
ActiveStates
Definition: Unit.h:1024
bool addSpell(uint32 spellId, ActiveStates active=ACT_DECIDE, PetSpellState state=PETSPELL_NEW, PetSpellType type=PETSPELL_NORMAL)
Definition: Pet.cpp:1766

References addSpell(), and PETSPELL_UNCHANGED.

◆ _SaveAuras()

void Pet::_SaveAuras ( CharacterDatabaseTransaction  trans)
1685{
1687 stmt->SetData(0, m_charmInfo->GetPetNumber());
1688 trans->Append(stmt);
1689
1690 for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
1691 {
1692 // check if the aura has to be saved
1693 if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
1694 continue;
1695
1696 Aura* aura = itr->second;
1697 if (aura->GetDuration() < 60 * IN_MILLISECONDS)
1698 continue;
1699
1700 // dont save infinite negative auras! (lavas, transformations etc)
1701 if (aura->IsPermanent() && !aura->GetSpellInfo()->IsPositive())
1702 continue;
1703
1704 // pussywizard: don't save auras that cannot be cancelled (needed for ICC buff on pets/summons)
1706 continue;
1707
1708 // xinef: don't save hidden auras
1710 continue;
1711
1712 // Xinef: Dont save auras with model change
1714 continue;
1715
1716 // xinef: don's save auras with interrupt flags on map change
1718 continue;
1719
1720 int32 damage[MAX_SPELL_EFFECTS];
1721 int32 baseDamage[MAX_SPELL_EFFECTS];
1722 uint8 effMask = 0;
1723 uint8 recalculateMask = 0;
1724 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
1725 {
1726 if (aura->GetEffect(i))
1727 {
1728 baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
1729 damage[i] = aura->GetEffect(i)->GetAmount();
1730 effMask |= (1 << i);
1731 if (aura->GetEffect(i)->CanBeRecalculated())
1732 recalculateMask |= (1 << i);
1733 }
1734 else
1735 {
1736 baseDamage[i] = 0;
1737 damage[i] = 0;
1738 }
1739 }
1740
1741 // don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
1742 ObjectGuid casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? ObjectGuid::Empty : itr->second->GetCasterGUID();
1743
1744 uint8 index = 0;
1745
1747 stmt2->SetData(index++, m_charmInfo->GetPetNumber());
1748 stmt2->SetData(index++, casterGUID.GetRawValue());
1749 stmt2->SetData(index++, itr->second->GetId());
1750 stmt2->SetData(index++, effMask);
1751 stmt2->SetData(index++, recalculateMask);
1752 stmt2->SetData(index++, itr->second->GetStackAmount());
1753 stmt2->SetData(index++, damage[0]);
1754 stmt2->SetData(index++, damage[1]);
1755 stmt2->SetData(index++, damage[2]);
1756 stmt2->SetData(index++, baseDamage[0]);
1757 stmt2->SetData(index++, baseDamage[1]);
1758 stmt2->SetData(index++, baseDamage[2]);
1759 stmt2->SetData(index++, itr->second->GetMaxDuration());
1760 stmt2->SetData(index++, itr->second->GetDuration());
1761 stmt2->SetData(index++, itr->second->GetCharges());
1762 trans->Append(stmt2);
1763 }
1764}
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
@ CHAR_DEL_PET_AURAS
Definition: CharacterDatabase.h:464
@ CHAR_INS_PET_AURA
Definition: CharacterDatabase.h:469
@ SPELL_AURA_TRANSFORM
Definition: SpellAuraDefines.h:119
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition: SpellDefines.h:63
#define MAX_SPELL_EFFECTS
Definition: DBCStructure.h:1635
@ SPELL_ATTR1_NO_AURA_ICON
Definition: SharedDefines.h:447
@ SPELL_ATTR0_NO_AURA_CANCEL
Definition: SharedDefines.h:413
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
uint64 GetRawValue() const
Definition: ObjectGuid.h:144
bool IsPetAura(Aura const *aura)
Definition: Unit.cpp:17590
AuraMap m_ownedAuras
Definition: Unit.h:2517
bool CanBeRecalculated() const
Definition: SpellAuraEffects.h:78
int32 GetBaseAmount() const
Definition: SpellAuraEffects.h:57
int32 GetAmount() const
Definition: SpellAuraEffects.h:64
int32 GetDuration() const
Definition: SpellAuras.h:133
AuraEffect * GetEffect(uint8 effIndex) const
Definition: SpellAuras.h:175
SpellInfo const * GetSpellInfo() const
Definition: SpellAuras.h:100
bool IsPermanent() const
Definition: SpellAuras.h:139
bool HasAttribute(SpellAttr0 attribute) const
Definition: SpellInfo.h:412
bool IsPositive() const
Definition: SpellInfo.cpp:1224
bool HasAura(AuraType aura) const
Definition: SpellInfo.cpp:880
uint32 AuraInterruptFlags
Definition: SpellInfo.h:351

References AURA_INTERRUPT_FLAG_CHANGE_MAP, SpellInfo::AuraInterruptFlags, AuraEffect::CanBeRecalculated(), CHAR_DEL_PET_AURAS, CHAR_INS_PET_AURA, CharacterDatabase, ObjectGuid::Empty, AuraEffect::GetAmount(), AuraEffect::GetBaseAmount(), Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), CharmInfo::GetPetNumber(), ObjectGuid::GetRawValue(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), IN_MILLISECONDS, Aura::IsPermanent(), Unit::IsPetAura(), SpellInfo::IsPositive(), Unit::m_charmInfo, Unit::m_ownedAuras, MAX_SPELL_EFFECTS, PreparedStatementBase::SetData(), SPELL_ATTR0_NO_AURA_CANCEL, SPELL_ATTR1_NO_AURA_ICON, and SPELL_AURA_TRANSFORM.

Referenced by SavePetToDB().

◆ _SaveSpellCooldowns()

void Pet::_SaveSpellCooldowns ( CharacterDatabaseTransaction  trans)
1509{
1511 stmt->SetData(0, m_charmInfo->GetPetNumber());
1512 trans->Append(stmt);
1513
1514 time_t curTime = GameTime::GetGameTime().count();
1515 uint32 curMSTime = GameTime::GetGameTimeMS().count();
1516 uint32 infTime = curMSTime + infinityCooldownDelayCheck;
1517
1518 // remove oudated and save active
1519 CreatureSpellCooldowns::iterator itr, itr2;
1520 for (itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();)
1521 {
1522 itr2 = itr;
1523 ++itr;
1524
1525 if (itr2->second.end <= curMSTime + 1000)
1526 {
1527 m_CreatureSpellCooldowns.erase(itr2);
1528 }
1529 else if (itr2->second.end <= infTime)
1530 {
1531 uint32 cooldown = ((itr2->second.end - curMSTime) / IN_MILLISECONDS) + curTime;
1532 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL_COOLDOWN);
1533 stmt->SetData(0, m_charmInfo->GetPetNumber());
1534 stmt->SetData(1, itr2->first);
1535 stmt->SetData(2, itr2->second.category);
1536 stmt->SetData(3, cooldown);
1537 trans->Append(stmt);
1538 }
1539 }
1540}
@ CHAR_INS_PET_SPELL_COOLDOWN
Definition: CharacterDatabase.h:466
@ CHAR_DEL_PET_SPELL_COOLDOWNS
Definition: CharacterDatabase.h:465
static constexpr uint32 infinityCooldownDelayCheck
Definition: Unit.h:155
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43

References CHAR_DEL_PET_SPELL_COOLDOWNS, CHAR_INS_PET_SPELL_COOLDOWN, CharacterDatabase, GameTime::GetGameTime(), GameTime::GetGameTimeMS(), CharmInfo::GetPetNumber(), IN_MILLISECONDS, infinityCooldownDelayCheck, Unit::m_charmInfo, Creature::m_CreatureSpellCooldowns, and PreparedStatementBase::SetData().

Referenced by SavePetToDB().

◆ _SaveSpells()

void Pet::_SaveSpells ( CharacterDatabaseTransaction  trans)
1556{
1557 for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
1558 {
1559 ++next;
1560
1561 // prevent saving family passives to DB
1562 if (itr->second.type == PETSPELL_FAMILY)
1563 continue;
1564
1566
1567 switch (itr->second.state)
1568 {
1569 case PETSPELL_REMOVED:
1570 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
1571 stmt->SetData(0, m_charmInfo->GetPetNumber());
1572 stmt->SetData(1, itr->first);
1573 trans->Append(stmt);
1574
1575 m_spells.erase(itr);
1576 continue;
1577 case PETSPELL_CHANGED:
1578 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
1579 stmt->SetData(0, m_charmInfo->GetPetNumber());
1580 stmt->SetData(1, itr->first);
1581 trans->Append(stmt);
1582
1583 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
1584 stmt->SetData(0, m_charmInfo->GetPetNumber());
1585 stmt->SetData(1, itr->first);
1586 stmt->SetData(2, itr->second.active);
1587 trans->Append(stmt);
1588
1589 break;
1590 case PETSPELL_NEW:
1591 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
1592 stmt->SetData(0, m_charmInfo->GetPetNumber());
1593 stmt->SetData(1, itr->first);
1594 stmt->SetData(2, itr->second.active);
1595 trans->Append(stmt);
1596 break;
1597 case PETSPELL_UNCHANGED:
1598 continue;
1599 }
1600 itr->second.state = PETSPELL_UNCHANGED;
1601 }
1602}
@ CHAR_INS_PET_SPELL
Definition: CharacterDatabase.h:468
@ CHAR_DEL_PET_SPELL_BY_SPELL
Definition: CharacterDatabase.h:467
@ PETSPELL_NEW
Definition: PetDefines.h:59
@ PETSPELL_CHANGED
Definition: PetDefines.h:58
@ PETSPELL_REMOVED
Definition: PetDefines.h:60
@ PETSPELL_FAMILY
Definition: PetDefines.h:66
PetSpellMap m_spells
Definition: Pet.h:120

References CHAR_DEL_PET_SPELL_BY_SPELL, CHAR_INS_PET_SPELL, CharacterDatabase, CharmInfo::GetPetNumber(), Unit::m_charmInfo, m_spells, PETSPELL_CHANGED, PETSPELL_FAMILY, PETSPELL_NEW, PETSPELL_REMOVED, PETSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SavePetToDB().

◆ addSpell()

bool Pet::addSpell ( uint32  spellId,
ActiveStates  active = ACT_DECIDE,
PetSpellState  state = PETSPELL_NEW,
PetSpellType  type = PETSPELL_NORMAL 
)
1767{
1768 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1769 if (!spellInfo)
1770 {
1771 // do pet spell book cleanup
1772 if (state == PETSPELL_UNCHANGED) // spell load case
1773 {
1774 LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #{} request, deleting for all pets in `pet_spell`.", spellId);
1775
1777 stmt->SetData(0, spellId);
1778 CharacterDatabase.Execute(stmt);
1779 }
1780 else
1781 LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #{} request.", spellId);
1782
1783 return false;
1784 }
1785
1786 auto const& itr = m_spells.find(spellId);
1787 if (itr != m_spells.end())
1788 {
1789 if (itr->second.state == PETSPELL_REMOVED)
1790 {
1791 m_spells.erase(itr);
1792 state = PETSPELL_CHANGED;
1793 }
1794 else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
1795 {
1796 // can be in case spell loading but learned at some previous spell loading
1797 itr->second.state = PETSPELL_UNCHANGED;
1798
1799 ToggleAutocast(spellInfo, active == ACT_ENABLED);
1800 return false;
1801 }
1802 else
1803 return false;
1804 }
1805
1806 PetSpell newspell;
1807 newspell.state = state;
1808 newspell.type = type;
1809
1810 if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
1811 {
1812 if (spellInfo->IsAutocastable())
1813 newspell.active = ACT_DISABLED;
1814 else
1815 newspell.active = ACT_PASSIVE;
1816 }
1817 else
1818 newspell.active = active;
1819
1820 // talent: unlearn all other talent ranks (high and low)
1821 if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
1822 {
1823 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
1824 {
1825 for (uint32 rankSpellId : talentInfo->RankID)
1826 {
1827 // skip learning spell and no rank spell case
1828 if (!rankSpellId || rankSpellId == spellId)
1829 continue;
1830
1831 // skip unknown ranks
1832 if (!HasSpell(rankSpellId))
1833 continue;
1834 removeSpell(rankSpellId, false, false);
1835 }
1836 }
1837 }
1838 else if (spellInfo->IsRanked())
1839 {
1840 for (auto const& [spellID, petSpell] : m_spells)
1841 {
1842 if (petSpell.state == PETSPELL_REMOVED)
1843 continue;
1844
1845 SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(spellID);
1846
1847 if (!oldRankSpellInfo)
1848 continue;
1849
1850 if (spellInfo->IsDifferentRankOf(oldRankSpellInfo))
1851 {
1852 // replace by new high rank
1853 if (spellInfo->IsHighRankOf(oldRankSpellInfo))
1854 {
1855 newspell.active = petSpell.active;
1856
1857 if (newspell.active == ACT_ENABLED)
1858 ToggleAutocast(oldRankSpellInfo, false);
1859
1860 unlearnSpell(spellID, false, false);
1861 break;
1862 }
1863 // ignore new lesser rank
1864 else
1865 return false;
1866 }
1867 }
1868 }
1869
1870 m_spells[spellId] = newspell;
1871
1872 if (spellInfo->IsPassive())
1873 CastSpell(this, spellId, true);
1874 else
1875 m_charmInfo->AddSpellToActionBar(spellInfo);
1876
1877 // unapply aura stats if dont meet requirements
1878 if (Aura* aura = GetAura(spellId))
1879 {
1880 if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
1881 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
1882 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
1883 if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
1884 {
1885 aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
1886 }
1887 }
1888
1889 ToggleAutocast(spellInfo, (newspell.active == ACT_ENABLED));
1890
1891 uint32 talentCost = GetTalentSpellCost(spellId);
1892 if (talentCost)
1893 {
1894 int32 free_points = GetMaxTalentPointsForLevel(GetLevel());
1895 m_usedTalentCount += talentCost;
1896 // update free talent points
1897 free_points -= m_usedTalentCount;
1898 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
1899 }
1900 return true;
1901}
@ CHAR_DEL_INVALID_PET_SPELL
Definition: CharacterDatabase.h:300
TalentSpellPos const * GetTalentSpellPos(uint32 spellId)
Definition: DBCStores.cpp:673
uint32 GetTalentSpellCost(uint32 spellId)
Definition: DBCStores.cpp:682
DBCStorage< TalentEntry > sTalentStore(TalentEntryfmt)
@ ACT_DECIDE
Definition: Unit.h:1030
@ ACT_ENABLED
Definition: Unit.h:1027
@ ACT_PASSIVE
Definition: Unit.h:1025
@ ACT_DISABLED
Definition: Unit.h:1026
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
AuraStateType
Definition: SharedDefines.h:1288
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition: SharedDefines.h:1305
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition: SharedDefines.h:1315
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition: SharedDefines.h:1293
Definition: Pet.h:28
PetSpellState state
Definition: Pet.h:30
PetSpellType type
Definition: Pet.h:31
ActiveStates active
Definition: Pet.h:29
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab=true)
Definition: Pet.cpp:1959
void ToggleAutocast(SpellInfo const *spellInfo, bool apply)
Definition: Pet.cpp:2247
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab=true)
Definition: Pet.cpp:1976
void SetFreeTalentPoints(uint8 points)
Definition: Pet.h:131
uint8 GetMaxTalentPointsForLevel(uint8 level)
Definition: Pet.cpp:2235
bool HasSpell(uint32 spell) const override
Definition: Pet.cpp:2334
bool AddSpellToActionBar(SpellInfo const *spellInfo, ActiveStates newstate=ACT_DECIDE)
Definition: Unit.cpp:15954
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5519
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition: Unit.cpp:10546
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool IsAutocastable() const
Definition: SpellInfo.cpp:1090
bool IsPassive() const
Definition: SpellInfo.cpp:1085
bool IsRanked() const
Definition: SpellInfo.cpp:2475
bool IsHighRankOf(SpellInfo const *spellInfo) const
Definition: SpellInfo.cpp:2567
bool IsDifferentRankOf(SpellInfo const *spellInfo) const
Definition: SpellInfo.cpp:2560
Definition: DBCStructure.h:1924
Definition: DBCStructure.h:2230

References ACT_DECIDE, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, PetSpell::active, CharmInfo::AddSpellToActionBar(), AURA_EFFECT_HANDLE_REAL, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Unit::CastSpell(), CHAR_DEL_INVALID_PET_SPELL, CharacterDatabase, Unit::GetAura(), Object::GetGUID(), Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetTalentSpellCost(), GetTalentSpellPos(), Unit::HasAuraState(), HasSpell(), SpellInfo::IsAutocastable(), SpellInfo::IsDifferentRankOf(), SpellInfo::IsHighRankOf(), SpellInfo::IsPassive(), SpellInfo::IsRanked(), LOG_ERROR, Unit::m_charmInfo, m_spells, m_usedTalentCount, PETSPELL_CHANGED, PETSPELL_REMOVED, PETSPELL_UNCHANGED, removeSpell(), PreparedStatementBase::SetData(), SetFreeTalentPoints(), sSpellMgr, sTalentStore, PetSpell::state, ToggleAutocast(), PetSpell::type, and unlearnSpell().

Referenced by _LoadSpells(), LearnPetPassives(), and learnSpell().

◆ AddToWorld()

void Pet::AddToWorld ( )
overridevirtual
  • Register the pet for guid lookup
  • Register the pet for guid lookup

Reimplemented from Creature.

71{
73 if (!IsInWorld())
74 {
80 }
81
82 // pussywizard: apply ICC buff to pets
83 if (GetOwnerGUID().IsPlayer() && GetMapId() == 631 && FindMap() && FindMap()->ToInstanceMap() && FindMap()->ToInstanceMap()->GetInstanceScript() && FindMap()->ToInstanceMap()->GetInstanceScript()->GetData(251 /*DATA_BUFF_AVAILABLE*/))
84 if (Unit* owner = GetOwner())
85 if (Player* plr = owner->ToPlayer())
86 {
87 SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(4812);
88 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
89 if ((itr->second->raceMask & plr->getRaceMask()) && !HasAura(itr->second->spellId))
90 if (SpellInfo const* si = sSpellMgr->GetSpellInfo(itr->second->spellId))
92 AddAura(itr->second->spellId, this);
93 }
94
95 // Prevent stuck pets when zoning. Pets default to "follow" when added to world
96 // so we'll reset flags and let the AI handle things
97 if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
98 {
101 GetCharmInfo()->SetIsAtStay(false);
104 }
105
106 if (GetOwnerGUID().IsPlayer())
107 {
108 sScriptMgr->OnPetAddToWorld(this);
109 }
110}
@ COMMAND_FOLLOW
Definition: Unit.h:1043
#define sScriptMgr
Definition: ScriptMgr.h:698
@ SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
Definition: SpellAuraDefines.h:196
std::pair< SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator > SpellAreaForAreaMapBounds
Definition: SpellMgr.h:550
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition: TypeContainer.h:135
bool AIM_Initialize(CreatureAI *ai=nullptr)
Definition: Creature.cpp:1027
void Motion_Initialize()
Definition: Creature.cpp:1052
bool IsPlayer() const
Definition: Object.h:194
Player * ToPlayer()
Definition: Object.h:195
bool IsInWorld() const
Definition: Object.h:101
Map * GetMap() const
Definition: Object.h:517
Map * FindMap() const
Definition: Object.h:518
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 GetMapId() const
Definition: Position.h:276
Definition: Pet.h:40
Definition: Player.h:1056
void SetIsCommandFollow(bool val)
Definition: Unit.cpp:20609
void SetIsAtStay(bool val)
Definition: Unit.cpp:20661
void SetIsFollowing(bool val)
Definition: Unit.cpp:20671
void SetIsReturning(bool val)
Definition: Unit.cpp:20681
void SetIsCommandAttack(bool val)
Definition: Unit.cpp:20599
Definition: Unit.h:1302
void AddToWorld() override
Definition: Unit.cpp:15674
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127
CharmInfo * GetCharmInfo()
Definition: Unit.h:1897
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:1828
MapStoredObjectTypesContainer & GetObjectsStore()
Definition: Map.h:516

References Unit::AddAura(), Unit::AddToWorld(), Creature::AIM_Initialize(), COMMAND_FOLLOW, WorldObject::FindMap(), Unit::GetCharmInfo(), Object::GetGUID(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), WorldLocation::GetMapId(), Map::GetObjectsStore(), GetOwner(), Unit::GetOwnerGUID(), Unit::HasAura(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), Object::IsInWorld(), Object::IsPlayer(), Creature::Motion_Initialize(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT, sScriptMgr, sSpellMgr, and Object::ToPlayer().

◆ CastPetAuras()

void Pet::CastPetAuras ( bool  current)
2363{
2364 Unit* owner = GetOwner();
2365 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
2366 return;
2367
2368 if (!IsPermanentPetFor(owner->ToPlayer()))
2369 return;
2370
2371 for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
2372 {
2373 PetAura const* pa = *itr;
2374 ++itr;
2375
2376 if (!current && pa->IsRemovedOnChangePet())
2377 owner->RemovePetAura(pa);
2378 else
2379 CastPetAura(pa);
2380 }
2381}
bool IsPermanentPetFor(Player *owner) const
Definition: Pet.cpp:2289
void RemovePetAura(PetAura const *petSpell)
Definition: Unit.cpp:17563
void CastPetAura(PetAura const *aura)
Definition: Unit.cpp:17575
PetAuraSet m_petAuras
Definition: Unit.h:2348
Definition: SpellMgr.h:470
bool IsRemovedOnChangePet() const
Definition: SpellMgr.h:502

References Unit::CastPetAura(), GetOwner(), Object::GetTypeId(), IsPermanentPetFor(), PetAura::IsRemovedOnChangePet(), Unit::m_petAuras, Unit::RemovePetAura(), Object::ToPlayer(), and TYPEID_PLAYER.

Referenced by InitPetCreateSpells(), and setDeathState().

◆ CastWhenWillAvailable()

void Pet::CastWhenWillAvailable ( uint32  spellid,
Unit spellTarget,
ObjectGuid  oldTarget,
bool  spellIsPositive = false 
)
2429{
2430 if (!spellid)
2431 return;
2432
2433 if (!spellTarget)
2434 return;
2435
2436 m_tempspellTarget = spellTarget;
2437 m_tempspell = spellid;
2438 m_tempspellIsPositive = spellIsPositive;
2439
2440 if (!oldTarget.IsEmpty())
2441 m_tempoldTarget = oldTarget;
2442}
bool IsEmpty() const
Definition: ObjectGuid.h:163

References ObjectGuid::IsEmpty(), m_tempoldTarget, m_tempspell, m_tempspellIsPositive, and m_tempspellTarget.

Referenced by WorldSession::HandlePetActionHelper().

◆ CleanupActionBar()

void Pet::CleanupActionBar ( )
2028{
2029 for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
2031 if (ab->GetAction() && ab->IsActionBarForSpell())
2032 {
2033 if (!HasSpell(ab->GetAction()))
2035 else if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction()))
2036 ToggleAutocast(spellInfo, ab->GetType() == ACT_ENABLED);
2037 }
2038}
#define MAX_UNIT_ACTION_BAR_INDEX
Definition: Unit.h:1103
Definition: Unit.h:1053
void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
Definition: Unit.h:1129
UnitActionBarEntry const * GetActionBarEntry(uint8 index) const
Definition: Unit.h:1133

References ACT_ENABLED, ACT_PASSIVE, CharmInfo::GetActionBarEntry(), HasSpell(), Unit::m_charmInfo, MAX_UNIT_ACTION_BAR_INDEX, CharmInfo::SetActionBar(), sSpellMgr, and ToggleAutocast().

Referenced by LoadPetFromDB().

◆ ClearCastWhenWillAvailable()

void Pet::ClearCastWhenWillAvailable ( )

◆ Create()

bool Pet::Create ( ObjectGuid::LowType  guidlow,
Map map,
uint32  phaseMask,
uint32  Entry,
uint32  pet_number 
)
2313{
2314 ASSERT(map);
2315 SetMap(map);
2316
2317 SetPhaseMask(phaseMask, false);
2318
2319 Object::_Create(guidlow, pet_number, HighGuid::Pet);
2320
2321 m_spawnId = guidlow;
2323
2324 if (!InitEntry(Entry))
2325 return false;
2326
2327 // Force regen flag for player pets, just like we do for players themselves
2330
2331 return true;
2332}
@ UNIT_FLAG2_REGENERATE_POWER
Definition: Unit.h:498
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
uint32 const Entry[3]
Definition: instance_blackwing_lair.cpp:72
ObjectGuid::LowType m_spawnId
For new or temporary creatures is 0 for saved it is lowguid.
Definition: Creature.h:447
bool InitEntry(uint32 entry, const CreatureData *data=nullptr)
Definition: Creature.cpp:384
uint32 m_originalEntry
Definition: Creature.h:458
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition: Object.cpp:134
virtual void SetMap(Map *map)
Definition: Object.cpp:2096
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1501
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1506
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition: Unit.cpp:19313

References Object::_Create(), ASSERT, Entry, Creature::InitEntry(), Creature::m_originalEntry, Creature::m_spawnId, WorldObject::SetMap(), Unit::SetPhaseMask(), Unit::SetSheath(), Unit::SetUnitFlag2(), SHEATH_STATE_MELEE, and UNIT_FLAG2_REGENERATE_POWER.

Referenced by CreateBaseAtTamed(), LoadPetFromDB(), and Player::SummonPet().

◆ CreateBaseAtCreature()

bool Pet::CreateBaseAtCreature ( Creature creature)
936{
937 ASSERT(creature);
938
939 if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap(), creature->GetPhaseMask()))
940 return false;
941
942 Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
943
944 if (!IsPositionValid())
945 {
946 LOG_ERROR("entities.pet", "Pet {} not created base at creature. Suggested coordinates isn't valid (X: {} Y: {})",
948 return false;
949 }
950
951 CreatureTemplate const* cinfo = GetCreatureTemplate();
952 if (!cinfo)
953 {
954 LOG_ERROR("entities.pet", "CreateBaseAtCreature() failed, creatureInfo is missing!");
955 return false;
956 }
957
958 SetDisplayId(creature->GetDisplayId());
959
961
962 if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
963 SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
964 else
965 SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
966
967 return true;
968}
DBCStorage< CreatureFamilyEntry > sCreatureFamilyStore(CreatureFamilyfmt)
#define sObjectMgr
Definition: ObjectMgr.h:1640
#define sWorld
Definition: World.h:447
std::string const & GetNameForLocaleIdx(LocaleConstant locale_idx) const override
Definition: Creature.cpp:3056
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:199
Definition: CreatureData.h:176
uint32 family
Definition: CreatureData.h:210
uint32 GetPhaseMask() const
Definition: Object.h:434
void SetName(std::string const &newname)
Definition: Object.h:447
void UpdatePositionData()
Definition: Object.cpp:1154
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
bool IsPositionValid() const
Definition: Position.cpp:175
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void Relocate(float x, float y)
Definition: Position.h:73
void SetDisplayId(uint32 modelId) override
Definition: Pet.cpp:2415
bool CreateBaseAtTamed(CreatureTemplate const *cinfo, Map *map, uint32 phaseMask)
Definition: Pet.cpp:985
uint32 GetDisplayId() const
Definition: Unit.h:2182
Definition: DBCStructure.h:754

References ASSERT, CreateBaseAtTamed(), CreatureTemplate::family, Creature::GetCreatureTemplate(), Unit::GetDisplayId(), Object::GetGUID(), WorldObject::GetMap(), Creature::GetNameForLocaleIdx(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::IsPositionValid(), LOG_ERROR, Position::Relocate(), sCreatureFamilyStore, SetDisplayId(), WorldObject::SetName(), sObjectMgr, sWorld, Position::ToString(), and WorldObject::UpdatePositionData().

Referenced by Unit::CreateTamedPetFrom().

◆ CreateBaseAtCreatureInfo()

bool Pet::CreateBaseAtCreatureInfo ( CreatureTemplate const *  cinfo,
Unit owner 
)

◆ CreateBaseAtTamed()

bool Pet::CreateBaseAtTamed ( CreatureTemplate const *  cinfo,
Map map,
uint32  phaseMask 
)
986{
987 LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
988 ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
989 uint32 pet_number = sObjectMgr->GeneratePetNumber();
990 if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
991 return false;
992
994 SetPower(POWER_HAPPINESS, 166500);
1000
1001 if (cinfo->type == CREATURE_TYPE_BEAST)
1002 {
1006 }
1007
1008 return true;
1009}
@ UNIT_FIELD_PETEXPERIENCE
Definition: UpdateFields.h:134
@ UNIT_FIELD_BYTES_0
Definition: UpdateFields.h:95
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition: UpdateFields.h:133
@ UNIT_FIELD_PETNEXTLEVELEXP
Definition: UpdateFields.h:135
@ UNIT_FIELD_BYTES_2
Definition: UpdateFields.h:161
@ UNIT_CAN_BE_RENAMED
Definition: Unit.h:149
@ UNIT_CAN_BE_ABANDONED
Definition: Unit.h:150
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
@ RATE_XP_PET_NEXT_LEVEL
Definition: IWorld.h:475
@ POWER_HAPPINESS
Definition: SharedDefines.h:273
@ POWER_FOCUS
Definition: SharedDefines.h:271
@ CREATURE_TYPE_BEAST
Definition: SharedDefines.h:2628
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:911
uint32 LowType
Definition: ObjectGuid.h:124
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
Definition: Pet.cpp:2312
uint32 GetCreatePowers(Powers power) const
Definition: Unit.cpp:15646
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition: Unit.cpp:15552
void SetMaxPower(Powers power, uint32 val)
Definition: Unit.cpp:15617
void setPowerType(Powers power)
Definition: Unit.cpp:9987
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1663
ObjectGuid::LowType GenerateLowGuid()
Definition: Map.h:637

References Create(), CREATURE_TYPE_BEAST, CreatureTemplate::Entry, Map::GenerateLowGuid(), Unit::GetCreatePowers(), Unit::GetLevel(), LOG_DEBUG, POWER_FOCUS, POWER_HAPPINESS, RATE_XP_PET_NEXT_LEVEL, Unit::ReplaceAllNpcFlags(), Object::SetByteFlag(), Unit::SetMaxPower(), Unit::SetPower(), Unit::setPowerType(), Unit::SetSheath(), Object::SetUInt32Value(), SHEATH_STATE_MELEE, sObjectMgr, sWorld, CreatureTemplate::type, UNIT_CAN_BE_ABANDONED, UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FIELD_PETNEXTLEVELEXP, and UNIT_NPC_FLAG_NONE.

Referenced by CreateBaseAtCreature(), and CreateBaseAtCreatureInfo().

◆ DeleteFromDB() [1/2]

void Pet::DeleteFromDB ( )
inlineoverrideprivatevirtual

Reimplemented from Creature.

171 {
172 ABORT();
173 }
#define ABORT
Definition: Errors.h:76

References ABORT.

Referenced by Player::DeleteFromDB(), and SavePetToDB().

◆ DeleteFromDB() [2/2]

void Pet::DeleteFromDB ( ObjectGuid::LowType  guidlow)
static
591{
592 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
593
595 stmt->SetData(0, guidlow);
596 trans->Append(stmt);
597
598 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
599 stmt->SetData(0, guidlow);
600 trans->Append(stmt);
601
602 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
603 stmt->SetData(0, guidlow);
604 trans->Append(stmt);
605
606 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
607 stmt->SetData(0, guidlow);
608 trans->Append(stmt);
609
610 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
611 stmt->SetData(0, guidlow);
612 trans->Append(stmt);
613
614 CharacterDatabase.CommitTransaction(trans);
615}
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ CHAR_DEL_PET_SPELLS
Definition: CharacterDatabase.h:471
@ CHAR_DEL_CHAR_PET_BY_ID
Definition: CharacterDatabase.h:481
@ CHAR_DEL_CHAR_PET_DECLINEDNAME
Definition: CharacterDatabase.h:476

References CHAR_DEL_CHAR_PET_BY_ID, CHAR_DEL_CHAR_PET_DECLINEDNAME, CHAR_DEL_PET_AURAS, CHAR_DEL_PET_SPELL_COOLDOWNS, CHAR_DEL_PET_SPELLS, CharacterDatabase, and PreparedStatementBase::SetData().

◆ FillPetInfo()

void Pet::FillPetInfo ( PetStable::PetInfo petInfo) const
2469{
2470 petInfo->PetNumber = m_charmInfo->GetPetNumber();
2471 petInfo->CreatureId = GetEntry();
2472 petInfo->DisplayId = GetNativeDisplayId();
2473 petInfo->Level = GetLevel();
2475 petInfo->ReactState = GetReactState();
2476 petInfo->Name = GetName();
2478 petInfo->Health = GetHealth();
2479 petInfo->Mana = GetPower(POWER_MANA);
2481 petInfo->ActionBar = GenerateActionBarData();
2482 petInfo->LastSaveTime = GameTime::GetGameTime().count();
2484 petInfo->Type = getPetType();
2485}
@ UNIT_CREATED_BY_SPELL
Definition: UpdateFields.h:138
@ POWER_MANA
Definition: SharedDefines.h:269
ReactStates GetReactState() const
Definition: Creature.h:91
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
uint32 GetEntry() const
Definition: Object.h:109
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition: Object.cpp:949
std::string const & GetName() const
Definition: Object.h:446
PetType getPetType() const
Definition: Pet.h:51
std::string GenerateActionBarData() const
Definition: Pet.cpp:2524
uint32 Mana
Definition: PetDefines.h:215
uint32 Happiness
Definition: PetDefines.h:216
uint32 CreatedBySpellId
Definition: PetDefines.h:218
uint32 Health
Definition: PetDefines.h:214
uint32 CreatureId
Definition: PetDefines.h:211
bool WasRenamed
Definition: PetDefines.h:222
uint8 Level
Definition: PetDefines.h:219
uint32 DisplayId
Definition: PetDefines.h:212
ReactStates ReactState
Definition: PetDefines.h:220
std::string Name
Definition: PetDefines.h:208
PetType Type
Definition: PetDefines.h:221
uint32 Experience
Definition: PetDefines.h:213
uint32 PetNumber
Definition: PetDefines.h:210
uint32 LastSaveTime
Definition: PetDefines.h:217
std::string ActionBar
Definition: PetDefines.h:209
uint32 GetNativeDisplayId() const
Definition: Unit.h:2184
uint32 GetHealth() const
Definition: Unit.h:1454
uint32 GetPower(Powers power) const
Definition: Unit.h:1475

References PetStable::PetInfo::ActionBar, PetStable::PetInfo::CreatedBySpellId, PetStable::PetInfo::CreatureId, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, GenerateActionBarData(), Object::GetEntry(), GameTime::GetGameTime(), Unit::GetHealth(), Unit::GetLevel(), WorldObject::GetName(), Unit::GetNativeDisplayId(), CharmInfo::GetPetNumber(), getPetType(), Unit::GetPower(), Creature::GetReactState(), Object::GetUInt32Value(), PetStable::PetInfo::Happiness, Object::HasByteFlag(), PetStable::PetInfo::Health, PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, Unit::m_charmInfo, PetStable::PetInfo::Mana, PetStable::PetInfo::Name, PetStable::PetInfo::PetNumber, POWER_HAPPINESS, POWER_MANA, PetStable::PetInfo::ReactState, PetStable::PetInfo::Type, UNIT_CAN_BE_RENAMED, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, UNIT_FIELD_PETEXPERIENCE, and PetStable::PetInfo::WasRenamed.

Referenced by Unit::InitTamedPet(), SavePetToDB(), and Player::SummonPet().

◆ GenerateActionBarData()

std::string Pet::GenerateActionBarData ( ) const
2525{
2526 std::ostringstream oss;
2527
2529 {
2530 oss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' '
2532 }
2533
2534 return oss.str();
2535}
@ ACTION_BAR_INDEX_END
Definition: Unit.h:1100
@ ACTION_BAR_INDEX_START
Definition: Unit.h:1097
ActiveStates GetType() const
Definition: Unit.h:1059
uint32 GetAction() const
Definition: Unit.h:1060

References ACTION_BAR_INDEX_END, ACTION_BAR_INDEX_START, UnitActionBarEntry::GetAction(), CharmInfo::GetActionBarEntry(), UnitActionBarEntry::GetType(), and Unit::m_charmInfo.

Referenced by FillPetInfo(), and SavePetToDB().

◆ GetAuraUpdateMaskForRaid()

uint64 Pet::GetAuraUpdateMaskForRaid ( ) const
inline

◆ GetCurrentFoodBenefitLevel()

uint32 Pet::GetCurrentFoodBenefitLevel ( uint32  itemlevel) const
1449{
1450 // -5 or greater food level
1451 if (GetLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
1452 return 35000;
1453 // -10..-6
1454 else if (GetLevel() <= itemlevel + 10) //pure guess, but sounds good
1455 return 17000;
1456 // -14..-11
1457 else if (GetLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
1458 return 8000;
1459 // -15 or less
1460 else
1461 return 0; //food too low level
1462}

References Unit::GetLevel().

Referenced by Spell::CheckCast(), and Spell::EffectFeedPet().

◆ GetDebugInfo()

std::string Pet::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Guardian.

2538{
2539 std::stringstream sstr;
2540 sstr << Guardian::GetDebugInfo() << "\n"
2541 << std::boolalpha
2542 << "PetType: " << std::to_string(getPetType()) << " "
2543 << "PetNumber: " << m_charmInfo->GetPetNumber();
2544 return sstr.str();
2545}
std::string GetDebugInfo() const override
Definition: TemporarySummon.cpp:457

References Guardian::GetDebugInfo(), CharmInfo::GetPetNumber(), getPetType(), and Unit::m_charmInfo.

◆ GetDeclinedNames()

DeclinedName const * Pet::GetDeclinedNames ( ) const
inline
139{ return m_declinedname.get(); }
std::unique_ptr< DeclinedName > m_declinedname
Definition: Pet.h:158

References m_declinedname.

◆ GetDuration()

Milliseconds Pet::GetDuration ( ) const
inline
90{ return m_duration; }

References m_duration.

Referenced by Player::PetSpellInitialize().

◆ GetFreeTalentPoints()

uint8 Pet::GetFreeTalentPoints ( )
inline
130{ return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition: Object.cpp:323

References Object::GetByteValue(), and UNIT_FIELD_BYTES_1.

Referenced by Player::BuildPetTalentsInfoData(), and Player::LearnPetTalent().

◆ GetHappinessState()

HappinessState Pet::GetHappinessState ( )
866{
868 return UNHAPPY;
870 return HAPPY;
871 else
872 return CONTENT;
873}
constexpr auto HAPPINESS_LEVEL_SIZE
Definition: Pet.h:25
@ HAPPY
Definition: PetDefines.h:52
@ CONTENT
Definition: PetDefines.h:51
@ UNHAPPY
Definition: PetDefines.h:50

References CONTENT, Unit::GetPower(), HAPPINESS_LEVEL_SIZE, HAPPY, POWER_HAPPINESS, and UNHAPPY.

Referenced by Guardian::UpdateDamagePhysical().

◆ GetLoadPetInfo()

std::pair< PetStable::PetInfo const *, PetSaveMode > Pet::GetLoadPetInfo ( PetStable const &  stable,
uint32  petEntry,
uint32  petnumber,
bool  current 
)
static
162{
163 if (petnumber)
164 {
165 // Known petnumber entry
166 if (stable.CurrentPet && stable.CurrentPet->PetNumber == petnumber)
167 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
168
169 for (std::size_t stableSlot = 0; stableSlot < stable.StabledPets.size(); ++stableSlot)
170 if (stable.StabledPets[stableSlot] && stable.StabledPets[stableSlot]->PetNumber == petnumber)
171 return { &stable.StabledPets[stableSlot].value(), PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + stableSlot) };
172
173 for (PetStable::PetInfo const& pet : stable.UnslottedPets)
174 if (pet.PetNumber == petnumber)
175 return { &pet, PET_SAVE_NOT_IN_SLOT };
176 }
177 else if (current)
178 {
179 // Current pet (slot 0)
180 if (stable.CurrentPet)
181 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
182 }
183 else if (petEntry)
184 {
185 // known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
186 if (stable.CurrentPet && stable.CurrentPet->CreatureId == petEntry)
187 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
188
189 for (PetStable::PetInfo const& pet : stable.UnslottedPets)
190 if (pet.CreatureId == petEntry)
191 return { &pet, PET_SAVE_NOT_IN_SLOT };
192 }
193 else
194 {
195 // Any current or other non-stabled pet (for hunter "call pet")
196 if (stable.CurrentPet)
197 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
198
199 if (!stable.UnslottedPets.empty())
200 return { &stable.UnslottedPets.front(), PET_SAVE_NOT_IN_SLOT };
201 }
202
203 return { nullptr, PET_SAVE_AS_DELETED };
204}
PetSaveMode
Definition: PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition: PetDefines.h:43
@ PET_SAVE_AS_DELETED
Definition: PetDefines.h:41
@ PET_SAVE_NOT_IN_SLOT
Definition: PetDefines.h:45
@ PET_SAVE_AS_CURRENT
Definition: PetDefines.h:42
Definition: PetDefines.h:205

References PetStable::PetInfo::CreatureId, PetStable::CurrentPet, PET_SAVE_AS_CURRENT, PET_SAVE_AS_DELETED, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, PetStable::StabledPets, and PetStable::UnslottedPets.

Referenced by Spell::CheckCast(), and LoadPetFromDB().

◆ GetMaxTalentPointsForLevel()

uint8 Pet::GetMaxTalentPointsForLevel ( uint8  level)
2236{
2237 uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
2238 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
2239 if (Unit* owner = GetOwner())
2240 points += owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
2241
2242 sScriptMgr->OnCalculateMaxTalentPointsForLevel(this, level, points);
2243
2244 return uint8(points * sWorld->getRate(RATE_TALENT_PET));
2245}
@ SPELL_AURA_MOD_PET_TALENT_POINTS
Definition: SpellAuraDefines.h:208
@ RATE_TALENT_PET
Definition: IWorld.h:507

References GetOwner(), RATE_TALENT_PET, SPELL_AURA_MOD_PET_TALENT_POINTS, sScriptMgr, and sWorld.

Referenced by addSpell(), InitTalentForLevel(), removeSpell(), and resetTalents().

◆ GetNativeObjectScale()

float Pet::GetNativeObjectScale ( ) const
overridevirtual

Reimplemented from Creature.

2493{
2494 uint8 ctFamily = GetCreatureTemplate()->family;
2495
2496 // hackfix: Edge case where DBC scale values for DEVILSAUR pets make them too small.
2497 // Therefore we take data from spirit beast instead.
2498 if (ctFamily && ctFamily == CREATURE_FAMILY_DEVILSAUR)
2500
2501 CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(ctFamily);
2502 if (creatureFamily && creatureFamily->minScale > 0.0f && getPetType() & HUNTER_PET)
2503 {
2504 float minScaleLevel = creatureFamily->minScaleLevel;
2505 uint8 level = getLevel();
2506
2507 float minLevelScaleMod = level >= minScaleLevel ? (level / minScaleLevel) : 0.0f;
2508 float maxScaleMod = creatureFamily->maxScaleLevel - minScaleLevel;
2509
2510 if (minLevelScaleMod > maxScaleMod)
2511 minLevelScaleMod = maxScaleMod;
2512
2513 float scaleMod = creatureFamily->maxScaleLevel != minScaleLevel ? minLevelScaleMod / maxScaleMod : 0.f;
2514
2515 float scale = (creatureFamily->maxScale - creatureFamily->minScale) * scaleMod + creatureFamily->minScale;
2516
2517 return scale;
2518 }
2519
2520 // take value for non-hunter pets from DB
2522}
@ CREATURE_FAMILY_SPIRIT_BEAST
Definition: SharedDefines.h:2690
@ CREATURE_FAMILY_DEVILSAUR
Definition: SharedDefines.h:2683
float GetNativeObjectScale() const override
Definition: Creature.cpp:3398
uint8 getLevel() const
Definition: Unit.h:1431
float maxScale
Definition: DBCStructure.h:758
float minScale
Definition: DBCStructure.h:756
uint32 minScaleLevel
Definition: DBCStructure.h:757
uint32 maxScaleLevel
Definition: DBCStructure.h:759

References CREATURE_FAMILY_DEVILSAUR, CREATURE_FAMILY_SPIRIT_BEAST, CreatureTemplate::family, Creature::GetCreatureTemplate(), Unit::getLevel(), Creature::GetNativeObjectScale(), getPetType(), HUNTER_PET, CreatureFamilyEntry::maxScale, CreatureFamilyEntry::maxScaleLevel, CreatureFamilyEntry::minScale, CreatureFamilyEntry::minScaleLevel, and sCreatureFamilyStore.

◆ GetOwner()

◆ GetPetAutoSpellOnPos()

uint32 Pet::GetPetAutoSpellOnPos ( uint8  pos) const
inlineoverridevirtual

Reimplemented from Creature.

75 {
76 if (pos >= m_autospells.size())
77 return 0;
78 else
79 return m_autospells[pos];
80 }
AutoSpellList m_autospells
Definition: Pet.h:121

References m_autospells.

◆ GetPetAutoSpellSize()

uint8 Pet::GetPetAutoSpellSize ( ) const
inlineoverridevirtual

Reimplemented from Creature.

73{ return m_autospells.size(); }

References m_autospells.

◆ getPetType()

◆ GivePetLevel()

void Pet::GivePetLevel ( uint8  level)
920{
921 if (!level || level == GetLevel())
922 return;
923
924 if (getPetType() == HUNTER_PET)
925 {
928 }
929
930 InitStatsForLevel(level);
933}
bool InitStatsForLevel(uint8 level)
Definition: Pet.cpp:1012
void InitTalentForLevel()
Definition: Pet.cpp:2216
void InitLevelupSpellsForLevel()
Definition: Pet.cpp:1920

References Unit::GetLevel(), getPetType(), HUNTER_PET, InitLevelupSpellsForLevel(), Guardian::InitStatsForLevel(), InitTalentForLevel(), RATE_XP_PET_NEXT_LEVEL, Object::SetUInt32Value(), sObjectMgr, sWorld, UNIT_FIELD_PETEXPERIENCE, and UNIT_FIELD_PETNEXTLEVELEXP.

Referenced by GivePetXP(), and SynchronizeLevelWithOwner().

◆ GivePetXP()

void Pet::GivePetXP ( uint32  xp)
881{
882 if (getPetType() != HUNTER_PET)
883 return;
884
885 xp *= sWorld->getRate(RATE_XP_PET);
886
887 if (xp < 1)
888 return;
889
890 if (!IsAlive())
891 return;
892
893 uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->GetLevel());
894 uint8 petlevel = GetLevel();
895
896 // If pet is detected to be at, or above(?) the players level, don't hand out XP
897 if (petlevel >= maxlevel)
898 return;
899
902 uint32 newXP = curXP + xp;
903
904 // Check how much XP the pet should receive, and hand off have any left from previous levelups
905 while (newXP >= nextLvlXP && petlevel < maxlevel)
906 {
907 // Subtract newXP from amount needed for nextlevel, and give pet the level
908 newXP -= nextLvlXP;
909 ++petlevel;
910
911 GivePetLevel(petlevel);
912
914 }
915 // Not affected by special conditions - give it new XP
916 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0);
917}
@ CONFIG_MAX_PLAYER_LEVEL
Definition: IWorld.h:236
@ RATE_XP_PET
Definition: IWorld.h:474
void GivePetLevel(uint8 level)
Definition: Pet.cpp:919
bool IsAlive() const
Definition: Unit.h:1822

References CONFIG_MAX_PLAYER_LEVEL, Unit::GetLevel(), GetOwner(), getPetType(), Object::GetUInt32Value(), GivePetLevel(), HUNTER_PET, Unit::IsAlive(), RATE_XP_PET, Object::SetUInt32Value(), sWorld, UNIT_FIELD_PETEXPERIENCE, and UNIT_FIELD_PETNEXTLEVELEXP.

◆ HasSpell()

bool Pet::HasSpell ( uint32  spell) const
overridevirtual

Reimplemented from Creature.

2335{
2336 PetSpellMap::const_iterator itr = m_spells.find(spell);
2337 return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
2338}

References m_spells, and PETSPELL_REMOVED.

Referenced by addSpell(), Player::BuildPetTalentsInfoData(), CleanupActionBar(), pet_commandscript::HandlePetLearnCommand(), pet_commandscript::HandlePetUnlearnCommand(), and Player::LearnPetTalent().

◆ HasTempSpell()

bool Pet::HasTempSpell ( ) const
inline
146{ return m_tempspell != 0; }

References m_tempspell.

Referenced by PetAI::UpdateAI().

◆ HaveInDiet()

bool Pet::HaveInDiet ( ItemTemplate const *  item) const
1431{
1432 if (!item->FoodType)
1433 return false;
1434
1435 CreatureTemplate const* cInfo = GetCreatureTemplate();
1436 if (!cInfo)
1437 return false;
1438
1439 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
1440 if (!cFamily)
1441 return false;
1442
1443 uint32 diet = cFamily->petFoodMask;
1444 uint32 FoodMask = 1 << (item->FoodType - 1);
1445 return diet & FoodMask;
1446}
uint32 petFoodMask
Definition: DBCStructure.h:761

References CreatureTemplate::family, ItemTemplate::FoodType, Creature::GetCreatureTemplate(), CreatureFamilyEntry::petFoodMask, and sCreatureFamilyStore.

Referenced by Spell::CheckCast().

◆ InitLevelupSpellsForLevel()

void Pet::InitLevelupSpellsForLevel ( )
1921{
1922 uint8 level = GetLevel();
1923
1924 if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr)
1925 {
1926 // PetLevelupSpellSet ordered by levels, process in reversed order
1927 for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
1928 {
1929 // will called first if level down
1930 if (itr->first > level && sScriptMgr->CanUnlearnSpellSet(this, itr->first, itr->second))
1931 unlearnSpell(itr->second, true); // will learn prev rank if any
1932 // will called if level up
1933 else
1934 learnSpell(itr->second); // will unlearn prev rank if any
1935 }
1936 }
1937
1939
1940 // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
1941 if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
1942 {
1943 for (uint32 spellId : defSpells->spellid)
1944 {
1945 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1946 if (!spellInfo)
1947 continue;
1948
1949 // will called first if level down
1950 if (spellInfo->SpellLevel > level && sScriptMgr->CanUnlearnSpellDefault(this, spellInfo))
1951 unlearnSpell(spellInfo->Id, true);
1952 // will called if level up
1953 else
1954 learnSpell(spellInfo->Id);
1955 }
1956 }
1957}
std::multimap< uint32, uint32 > PetLevelupSpellSet
Definition: SpellMgr.h:586
uint32 PetSpellDataId
Definition: CreatureData.h:222
bool learnSpell(uint32 spell_id)
Definition: Pet.cpp:1903
uint32 SpellLevel
Definition: SpellInfo.h:358
uint32 Id
Definition: SpellInfo.h:318
Definition: SpellMgr.h:592

References Creature::GetCreatureTemplate(), Object::GetEntry(), Unit::GetLevel(), SpellInfo::Id, learnSpell(), CreatureTemplate::PetSpellDataId, SpellInfo::SpellLevel, sScriptMgr, sSpellMgr, and unlearnSpell().

Referenced by GivePetLevel(), and InitPetCreateSpells().

◆ InitPetCreateSpells()

void Pet::InitPetCreateSpells ( )
2041{
2043 m_spells.clear();
2044
2047
2048 CastPetAuras(false);
2049}
void LearnPetPassives()
Definition: Pet.cpp:2341
void CastPetAuras(bool current)
Definition: Pet.cpp:2362
void InitPetActionBar()
Definition: Unit.cpp:15841

References CastPetAuras(), InitLevelupSpellsForLevel(), CharmInfo::InitPetActionBar(), LearnPetPassives(), Unit::m_charmInfo, and m_spells.

Referenced by Unit::InitTamedPet(), and Player::SummonPet().

◆ InitTalentForLevel()

void Pet::InitTalentForLevel ( )
2217{
2218 uint8 level = GetLevel();
2219 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
2220
2221 Unit* owner = GetOwner();
2222 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
2223 return;
2224
2225 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
2226 if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
2227 resetTalents(); // Remove all talent points
2228
2229 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
2230
2231 if (!m_loading)
2232 owner->ToPlayer()->SendTalentsInfoData(true);
2233}
bool resetTalents()
Definition: Pet.cpp:2051
void SendTalentsInfoData(bool pet)
Definition: Player.cpp:14338

References Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetOwner(), Object::GetTypeId(), m_loading, m_usedTalentCount, resetTalents(), Player::SendTalentsInfoData(), SetFreeTalentPoints(), Object::ToPlayer(), and TYPEID_PLAYER.

Referenced by Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectTameCreature(), GivePetLevel(), and Player::SummonPet().

◆ isBeingLoaded()

bool Pet::isBeingLoaded ( ) const
inlineoverridevirtual

Reimplemented from Unit.

64{ return m_loading; }

References m_loading.

◆ isControlled()

bool Pet::isControlled ( ) const
inline

◆ IsPermanentPetFor()

bool Pet::IsPermanentPetFor ( Player owner) const
2290{
2291 switch (getPetType())
2292 {
2293 case SUMMON_PET:
2294 switch (owner->getClass())
2295 {
2296 case CLASS_WARLOCK:
2298 case CLASS_DEATH_KNIGHT:
2300 case CLASS_MAGE:
2301 return GetEntry() == 37994;
2302 default:
2303 return false;
2304 }
2305 case HUNTER_PET:
2306 return true;
2307 default:
2308 return false;
2309 }
2310}
@ CREATURE_TYPE_UNDEAD
Definition: SharedDefines.h:2633
@ CREATURE_TYPE_DEMON
Definition: SharedDefines.h:2630
@ CLASS_WARLOCK
Definition: SharedDefines.h:149
@ CLASS_MAGE
Definition: SharedDefines.h:148
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
uint32 type
Definition: CreatureData.h:215
uint8 getClass() const
Definition: Unit.h:1438

References CLASS_DEATH_KNIGHT, CLASS_MAGE, CLASS_WARLOCK, CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, Unit::getClass(), Creature::GetCreatureTemplate(), Object::GetEntry(), getPetType(), HUNTER_PET, SUMMON_PET, and CreatureTemplate::type.

Referenced by CastPetAuras(), LoadPetFromDB(), and Player::PetSpellInitialize().

◆ isTemporarySummoned()

bool Pet::isTemporarySummoned ( ) const
inline
54{ return m_duration > 0s; }

References m_duration.

Referenced by LoadPetFromDB(), and Player::UnsummonPetTemporaryIfAny().

◆ LearnPetPassives()

void Pet::LearnPetPassives ( )
2342{
2343 CreatureTemplate const* cInfo = GetCreatureTemplate();
2344 if (!cInfo)
2345 return;
2346
2347 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
2348 if (!cFamily)
2349 return;
2350
2351 PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
2352 if (petStore != sPetFamilySpellsStore.end())
2353 {
2354 // For general hunter pets skill 270
2355 // Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
2356 // Scale 01~03 (34902~34904, bonus from owner, not used)
2357 for (uint32 spellId : petStore->second)
2359 }
2360}
PetFamilySpellsStore sPetFamilySpellsStore
Definition: DBCStores.cpp:152
uint32 ID
Definition: DBCStructure.h:755

References ACT_DECIDE, addSpell(), CreatureTemplate::family, Creature::GetCreatureTemplate(), CreatureFamilyEntry::ID, PETSPELL_FAMILY, PETSPELL_NEW, sCreatureFamilyStore, and sPetFamilySpellsStore.

Referenced by InitPetCreateSpells().

◆ learnSpell()

bool Pet::learnSpell ( uint32  spell_id)
1904{
1905 // prevent duplicated entires in spell book
1906 if (!addSpell(spell_id))
1907 return false;
1908
1909 if (!m_loading)
1910 {
1912 packet.SpellID = spell_id;
1913 m_owner->SendDirectMessage(packet.Write());
1915 }
1916
1917 return true;
1918}
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5607
void PetSpellInitialize()
Definition: Player.cpp:9387
Definition: PetPackets.h:71
uint32 SpellID
Definition: PetPackets.h:77
WorldPacket const * Write() override
Definition: PetPackets.cpp:42

References addSpell(), m_loading, m_owner, Player::PetSpellInitialize(), Player::SendDirectMessage(), WorldPackets::Pet::PetLearnedSpell::SpellID, and WorldPackets::Pet::PetLearnedSpell::Write().

Referenced by Spell::EffectLearnPetSpell(), pet_commandscript::HandlePetLearnCommand(), InitLevelupSpellsForLevel(), Player::LearnPetTalent(), learnSpellHighRank(), and removeSpell().

◆ learnSpellHighRank()

void Pet::learnSpellHighRank ( uint32  spellid)
2384{
2385 learnSpell(spellid);
2386
2387 if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
2388 learnSpellHighRank(next);
2389}
void learnSpellHighRank(uint32 spellid)
Definition: Pet.cpp:2383

References learnSpell(), learnSpellHighRank(), and sSpellMgr.

Referenced by learn_commandscript::HandleLearnAllMyPetTalentsCommand(), and learnSpellHighRank().

◆ LoadPetFromDB()

bool Pet::LoadPetFromDB ( Player owner,
uint32  petEntry,
uint32  petnumber,
bool  current,
uint32  healthPct = 0 
)
Todo:
pets should be summoned from real cast instead of just faking it?
207{
208 m_loading = true;
209
210 PetStable* petStable = ASSERT_NOTNULL(owner->GetPetStable());
211
212 ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
213 std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, current);
214 PetStable::PetInfo const* petInfo = info.first;
215 PetSaveMode slot = info.second;
216 if (!petInfo)
217 {
218 m_loading = false;
219 return false;
220 }
221
222 // Don't try to reload the current pet
223 if (petStable->CurrentPet && owner->GetPet() && petStable->CurrentPet.value().PetNumber == petInfo->PetNumber)
224 return false;
225
226 // we are loading pet at that moment
227 if (owner->IsSpectator() || owner->GetPet() || !owner->IsInWorld() || !owner->FindMap())
228 return false;
229
230 bool forceLoadFromDB = false;
231 sScriptMgr->OnBeforeLoadPetFromDB(owner, petEntry, petnumber, current, forceLoadFromDB);
232
233 if (!forceLoadFromDB && (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet())) // DK Pet exception
234 return false;
235
236 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId);
237
238 bool isTemporarySummon = spellInfo && spellInfo->GetDuration() > 0;
239 if (current && isTemporarySummon)
240 return false;
241
242 if (petInfo->Type == HUNTER_PET)
243 {
244 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petInfo->CreatureId);
245 if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets()))
246 return false;
247 }
248
249 if (current && owner->IsPetNeedBeTemporaryUnsummoned())
250 {
252 return false;
253 }
254
255 Map* map = owner->GetMap();
256 ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
257
258 if (!Create(guid, map, owner->GetPhaseMask(), petInfo->CreatureId, petInfo->PetNumber))
259 return false;
260
261 setPetType(petInfo->Type);
262 SetFaction(owner->GetFaction());
264
265 if (IsCritter())
266 {
267 float px, py, pz;
269 Relocate(px, py, pz, owner->GetOrientation());
270
271 if (!IsPositionValid())
272 {
273 LOG_ERROR("entities.pet", "Pet{} not loaded. Suggested coordinates isn't valid (X: {} Y: {})",
275 return false;
276 }
277
279 map->AddToMap(ToCreature(), true);
280 return true;
281 }
282
284 GetCharmInfo()->SetPetNumber(petInfo->PetNumber, IsPermanentPetFor(owner)); // Show pet details tab (Shift+P) only for hunter pets, demons or undead
285 else
286 GetCharmInfo()->SetPetNumber(petInfo->PetNumber, false);
287
288 SetDisplayId(petInfo->DisplayId);
291 uint8 petlevel = petInfo->Level;
293 SetName(petInfo->Name);
294
295 switch (getPetType())
296 {
297 case SUMMON_PET:
298 petlevel = owner->GetLevel();
299
300 if (IsPetGhoul())
301 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue
302 else
303 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
304
305 ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
306 break;
307 case HUNTER_PET:
308 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
311
313 // this enables popup window (pet abandon, cancel)
317 break;
318 default:
319 if (!IsPetGhoul())
320 LOG_ERROR("entities.pet", "Pet have incorrect type ({}) for pet loading.", getPetType());
321 break;
322 }
323
324 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped here
325 SetCreatorGUID(owner->GetGUID());
326
327 InitStatsForLevel(petlevel);
329
331
332 // Set pet's position after setting level, its size depends on it
333 float px, py, pz;
335 Relocate(px, py, pz, owner->GetOrientation());
336 if (!IsPositionValid())
337 {
338 LOG_ERROR("entities.pet", "Pet {} not loaded. Suggested coordinates isn't valid (X: {} Y: {})",
340 return false;
341 }
342
343 SetReactState(petInfo->ReactState);
344 SetCanModifyStats(true);
345
346 // set current pet as current
347 // 0=current
348 // 1..MAX_PET_STABLES in stable slot
349 // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
350 if (slot == PET_SAVE_NOT_IN_SLOT)
351 {
352 uint32 petInfoNumber = petInfo->PetNumber;
353 if (petStable->CurrentPet)
354 owner->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
355
356 auto unslottedPetItr = std::find_if(petStable->UnslottedPets.begin(), petStable->UnslottedPets.end(), [&](PetStable::PetInfo const& unslottedPet)
357 {
358 return unslottedPet.PetNumber == petInfoNumber;
359 });
360
361 ASSERT(!petStable->CurrentPet);
362 ASSERT(unslottedPetItr != petStable->UnslottedPets.end());
363
364 petStable->CurrentPet = std::move(*unslottedPetItr);
365 petStable->UnslottedPets.erase(unslottedPetItr);
366
367 // old petInfo pointer is no longer valid, refresh it
368 petInfo = &petStable->CurrentPet.value();
369 }
370 else if (PET_SAVE_FIRST_STABLE_SLOT <= slot && slot <= PET_SAVE_LAST_STABLE_SLOT)
371 {
372 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
373 {
374 return pet && pet->PetNumber == petnumber;
375 });
376
377 ASSERT(stabledPet != petStable->StabledPets.end());
378
379 std::swap(*stabledPet, petStable->CurrentPet);
380
381 // old petInfo pointer is no longer valid, refresh it
382 petInfo = &petStable->CurrentPet.value();
383 }
384
385 // Send fake summon spell cast - this is needed for correct cooldown application for spells
386 // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
388 if (petInfo->CreatedBySpellId)
389 {
390 WorldPacket data(SMSG_SPELL_GO, (8 + 8 + 4 + 4 + 2));
391 data << owner->GetPackGUID();
392 data << owner->GetPackGUID();
393 data << uint8(0);
394 data << uint32(petInfo->CreatedBySpellId);
395 data << uint32(256); // CAST_FLAG_UNKNOWN3
396 data << uint32(0);
397 owner->SendMessageToSet(&data, true);
398 }
399
400 owner->SetMinion(this, true);
401
402 if (!isTemporarySummon)
404
405 map->AddToMap(ToCreature(), true);
406
407 //set last used pet number (for use in BG's)
409 owner->ToPlayer()->SetLastPetNumber(petInfo->PetNumber);
410
411 owner->GetSession()->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(std::make_shared<PetLoadQueryHolder>(ownerid, petInfo->PetNumber)))
412 .AfterComplete([this, owner, session = owner->GetSession(), isTemporarySummon, current, lastSaveTime = petInfo->LastSaveTime, savedhealth = petInfo->Health, savedmana = petInfo->Mana, healthPct]
413 (SQLQueryHolderBase const& holder)
414 {
415 if (session->GetPlayer() != owner || owner->GetPet() != this)
416 return;
417
418 // passing previous checks ensure that 'this' is still valid
419 if (m_removed)
420 return;
421
422 InitTalentForLevel(); // set original talents points before spell loading
423
424 uint32 timediff = uint32(GameTime::GetGameTime().count() - lastSaveTime);
425 _LoadAuras(holder.GetPreparedResult(PetLoadQueryHolder::AURAS), timediff);
426
427 // load action bar, if data broken will fill later by default spells.
428 if (!isTemporarySummon)
429 {
430 _LoadSpells(holder.GetPreparedResult(PetLoadQueryHolder::SPELLS));
431 InitTalentForLevel(); // re-init to check talent count
432 _LoadSpellCooldowns(holder.GetPreparedResult(PetLoadQueryHolder::COOLDOWNS));
433 LearnPetPassives();
434 InitLevelupSpellsForLevel();
435 if (GetMap()->IsBattleArena())
436 RemoveArenaAuras();
437
438 CastPetAuras(current);
439 }
440
441 CleanupActionBar(); // remove unknown spells from action bar after load
442
443 LOG_DEBUG("entities.pet", "New Pet has {}", GetGUID().ToString());
444
445 owner->PetSpellInitialize();
446 owner->SendTalentsInfoData(true);
447
448 if (owner->GetGroup())
450
451 if (getPetType() == HUNTER_PET)
452 {
454 {
455 m_declinedname = std::make_unique<DeclinedName>();
456 Field* fields = result->Fetch();
457 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
458 m_declinedname->name[i] = fields[i].Get<std::string>();
459 }
460 }
461
462 uint32 curHealth = savedhealth;
463 if (healthPct)
464 {
465 curHealth = CountPctFromMaxHealth(healthPct);
466 }
467
468 if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
469 {
472 }
473 else
474 {
475 if (!curHealth && getPetType() == HUNTER_PET)
476 setDeathState(DeathState::JustDied);
477 else
478 {
479 SetHealth(curHealth > GetMaxHealth() ? GetMaxHealth() : curHealth);
480 SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
481 }
482 }
483
484 // must be after SetMinion (owner guid check)
485 //LoadTemplateImmunities();
486 //LoadMechanicTemplateImmunity();
487 m_loading = false;
488 });
489
490 return true;
491}
#define ASSERT_NOTNULL(pointer)
Definition: Errors.h:85
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:24
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
@ PET_SAVE_LAST_STABLE_SLOT
Definition: PetDefines.h:44
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
#define MAX_DECLINED_NAME_CASES
Definition: Unit.h:981
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition: Unit.h:451
@ GROUP_UPDATE_PET
Definition: Group.h:120
@ SMSG_SPELL_GO
Definition: Opcodes.h:336
Definition: QueryHolder.h:25
PreparedQueryResult GetPreparedResult(size_t index) const
Definition: QueryHolder.cpp:37
void AfterComplete(std::function< void(SQLQueryHolderBase const &)> callback) &
Definition: QueryHolder.h:77
void SetReactState(ReactStates st)
Definition: Creature.h:90
bool IsTameable(bool exotic) const
Definition: CreatureData.h:263
float GetFollowAngle() const override
Definition: TemporarySummon.h:82
bool IsPetGhoul() const
Definition: TemporarySummon.h:84
PackedGuid const & GetPackGUID() const
Definition: Object.h:108
Creature * ToCreature()
Definition: Object.h:197
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2687
LowType GetCounter() const
Definition: ObjectGuid.h:147
@ DECLINED_NAMES
Definition: Pet.cpp:128
void setDeathState(DeathState s, bool despawn=false) override
Definition: Pet.cpp:617
void setPetType(PetType type)
Definition: Pet.h:52
void SynchronizeLevelWithOwner()
Definition: Pet.cpp:2391
void CleanupActionBar()
Definition: Pet.cpp:2027
bool isTemporarySummoned() const
Definition: Pet.h:54
bool isControlled() const
Definition: Pet.h:53
static std::pair< PetStable::PetInfo const *, PetSaveMode > GetLoadPetInfo(PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
Definition: Pet.cpp:161
Definition: PetDefines.h:202
std::array< Optional< PetInfo >, MAX_PET_STABLES > StabledPets
Definition: PetDefines.h:226
Optional< PetInfo > CurrentPet
Definition: PetDefines.h:225
std::vector< PetInfo > UnslottedPets
Definition: PetDefines.h:228
void SetGroupUpdateFlag(uint32 flag)
Definition: Player.h:2437
bool CanTameExoticPets() const
Definition: Player.h:2151
void SetTemporaryUnsummonedPetNumber(uint32 petnumber)
Definition: Player.h:2377
bool IsPetNeedBeTemporaryUnsummoned() const
Definition: Player.h:2380
PetStable * GetPetStable()
Definition: Player.h:1190
bool CanSeeDKPet() const
Definition: Player.h:2559
Pet * GetPet() const
Definition: Player.cpp:8819
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition: Player.cpp:8970
Group * GetGroup()
Definition: Player.h:2431
bool IsSpectator() const
Definition: Player.h:2539
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition: Player.h:1989
void SetLastPetNumber(uint32 petnumber)
Definition: Player.h:2421
void LoadPetActionBar(const std::string &data)
Definition: Unit.cpp:16043
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition: Unit.cpp:16034
void SetMinion(Minion *minion, bool apply)
Definition: Unit.cpp:10679
void SetFullHealth()
Definition: Unit.h:1469
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void ReplaceAllUnitFlags(UnitFlags flags)
Definition: Unit.h:1497
uint32 GetMaxHealth() const
Definition: Unit.h:1455
float GetCombatReach() const override
Definition: Unit.h:1359
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
uint32 GetFaction() const
Definition: Unit.h:1509
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1476
void SetNativeDisplayId(uint32 modelId)
Definition: Unit.h:2186
bool IsCritter() const
Definition: Unit.h:1688
void SetCanModifyStats(bool modifyStats)
Definition: Unit.h:2120
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1463
void SetCreatorGUID(ObjectGuid creator)
Definition: Unit.h:1831
Definition: Map.h:313
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:555
SQLQueryHolderCallback & AddQueryHolderCallback(SQLQueryHolderCallback &&callback)
Definition: WorldSession.cpp:1304
int32 GetDuration() const
Definition: SpellInfo.cpp:2324

References PetStable::PetInfo::ActionBar, WorldSession::AddQueryHolderCallback(), Map::AddToMap(), SQLQueryHolderCallback::AfterComplete(), ASSERT, ASSERT_NOTNULL, Player::CanSeeDKPet(), Player::CanTameExoticPets(), CharacterDatabase, CLASS_DEATH_KNIGHT, CleanupActionBar(), Unit::CountPctFromMaxHealth(), Create(), PetStable::PetInfo::CreatedBySpellId, CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, PetStable::PetInfo::CreatureId, PetStable::CurrentPet, PetLoadQueryHolder::DECLINED_NAMES, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, WorldObject::FindMap(), Map::GenerateLowGuid(), Field::Get(), Unit::GetCharmInfo(), Unit::getClass(), WorldObject::GetClosePoint(), Unit::GetCombatReach(), ObjectGuid::GetCounter(), Unit::GetCreatePowers(), Creature::GetCreatureTemplate(), SpellInfo::GetDuration(), Unit::GetFaction(), Minion::GetFollowAngle(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Unit::GetLevel(), GetLoadPetInfo(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Position::GetOrientation(), Object::GetPackGUID(), Player::GetPet(), Player::GetPetStable(), getPetType(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), SQLQueryHolderBase::GetPreparedResult(), Player::GetSession(), Object::GetTypeId(), GROUP_UPDATE_PET, PetStable::PetInfo::Happiness, PetStable::PetInfo::Health, HUNTER_PET, Guardian::InitStatsForLevel(), isControlled(), Unit::IsCritter(), Object::IsInWorld(), IsPermanentPetFor(), Minion::IsPetGhoul(), Player::IsPetNeedBeTemporaryUnsummoned(), Position::IsPositionValid(), Player::IsSpectator(), CreatureTemplate::IsTameable(), isTemporarySummoned(), PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, CharmInfo::LoadPetActionBar(), LOG_DEBUG, LOG_ERROR, Unit::m_charmInfo, m_declinedname, m_loading, PetStable::PetInfo::Mana, MAX_DECLINED_NAME_CASES, PetStable::PetInfo::Name, PET_FOLLOW_DIST, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, Player::PetSpellInitialize(), POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, PetStable::PetInfo::ReactState, Position::Relocate(), Player::RemovePet(), Unit::ReplaceAllNpcFlags(), Unit::ReplaceAllUnitFlags(), Player::SendMessageToSet(), Player::SendTalentsInfoData(), Object::SetByteFlag(), Unit::SetCanModifyStats(), Unit::SetCreatorGUID(), setDeathState(), SetDisplayId(), Unit::SetFaction(), Unit::SetFullHealth(), Player::SetGroupUpdateFlag(), Unit::SetHealth(), Player::SetLastPetNumber(), Unit::SetMaxPower(), Unit::SetMinion(), WorldObject::SetName(), Unit::SetNativeDisplayId(), CharmInfo::SetPetNumber(), setPetType(), Unit::SetPower(), Unit::setPowerType(), Creature::SetReactState(), Unit::SetSheath(), Player::SetTemporaryUnsummonedPetNumber(), Object::SetUInt32Value(), SHEATH_STATE_MELEE, SMSG_SPELL_GO, sObjectMgr, sScriptMgr, sSpellMgr, PetStable::StabledPets, SUMMON_PET, SynchronizeLevelWithOwner(), Object::ToCreature(), Object::ToPlayer(), Position::ToString(), PetStable::PetInfo::Type, TYPEID_PLAYER, UNIT_CAN_BE_ABANDONED, UNIT_CAN_BE_RENAMED, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_NPC_FLAG_NONE, PetStable::UnslottedPets, WorldObject::UpdatePositionData(), and PetStable::PetInfo::WasRenamed.

Referenced by spell_gen_pet_summoned::HandleScript(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), Player::LoadPet(), Player::ResummonPetTemporaryUnSummonedIfAny(), and Player::SummonPet().

◆ LoseHappiness()

void Pet::LoseHappiness ( )
855{
856 uint32 curValue = GetPower(POWER_HAPPINESS);
857 if (curValue <= 0)
858 return;
859 int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
860 if (IsInCombat()) //we know in combat happiness fades faster, multiplier guess
861 addvalue = int32(addvalue * 1.5f);
862 ModifyPower(POWER_HAPPINESS, -addvalue);
863}
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition: Unit.cpp:14137
bool IsInCombat() const
Definition: Unit.h:1702

References Unit::GetPower(), Unit::IsInCombat(), Unit::ModifyPower(), and POWER_HAPPINESS.

Referenced by Update().

◆ Remove()

void Pet::Remove ( PetSaveMode  mode,
bool  returnreagent = false 
)
876{
877 GetOwner()->RemovePet(this, mode, returnreagent);
878}

References GetOwner(), and Player::RemovePet().

Referenced by Spell::EffectDismissPet(), AuraEffect::HandleModPossessPet(), TempSummon::UnSummon(), and Update().

◆ RemoveFromWorld()

void Pet::RemoveFromWorld ( )
overridevirtual
  • Remove the pet from the accessor
  • Don't call the function for Creature, normal mobs + totems go in a different storage

Reimplemented from Minion.

113{
115 if (IsInWorld())
116 {
120 }
121}
bool Remove(KEY_TYPE const &handle)
Definition: TypeContainer.h:141
void RemoveFromWorld() override
Definition: Unit.cpp:15682

References Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), Object::IsInWorld(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), and Unit::RemoveFromWorld().

◆ removeSpell()

bool Pet::removeSpell ( uint32  spell_id,
bool  learn_prev,
bool  clear_ab = true 
)
1977{
1978 PetSpellMap::iterator itr = m_spells.find(spell_id);
1979 if (itr == m_spells.end())
1980 return false;
1981
1982 if (itr->second.state == PETSPELL_REMOVED)
1983 return false;
1984
1985 if (itr->second.state == PETSPELL_NEW)
1986 m_spells.erase(itr);
1987 else
1988 itr->second.state = PETSPELL_REMOVED;
1989
1990 RemoveAurasDueToSpell(spell_id);
1991
1992 uint32 talentCost = GetTalentSpellCost(spell_id);
1993 if (talentCost > 0)
1994 {
1995 if (m_usedTalentCount > talentCost)
1996 m_usedTalentCount -= talentCost;
1997 else
1999 // update free talent points
2001 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
2002 }
2003
2004 if (learn_prev)
2005 {
2006 if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
2007 learnSpell(prev_id);
2008 else
2009 learn_prev = false;
2010 }
2011
2012 // if remove last rank or non-ranked then update action bar at server and client if need
2013 if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
2014 {
2015 if (!m_loading)
2016 {
2017 // need update action bar for last removed rank
2018 if (Unit* owner = GetOwner())
2019 if (owner->GetTypeId() == TYPEID_PLAYER)
2020 owner->ToPlayer()->PetSpellInitialize();
2021 }
2022 }
2023
2024 return true;
2025}
bool RemoveSpellFromActionBar(uint32 spell_id)
Definition: Unit.cpp:16005
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855

References Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetOwner(), GetTalentSpellCost(), learnSpell(), Unit::m_charmInfo, m_loading, m_spells, m_usedTalentCount, PETSPELL_NEW, PETSPELL_REMOVED, Unit::RemoveAurasDueToSpell(), CharmInfo::RemoveSpellFromActionBar(), SetFreeTalentPoints(), sSpellMgr, and TYPEID_PLAYER.

Referenced by addSpell(), pet_commandscript::HandlePetUnlearnCommand(), and unlearnSpell().

◆ RemoveSpellCooldown()

void Pet::RemoveSpellCooldown ( uint32  spell_id,
bool  update 
)
2453{
2454 m_CreatureSpellCooldowns.erase(spell_id);
2455
2456 if (update)
2457 {
2458 if (Player* playerOwner = GetCharmerOrOwnerPlayerOrPlayerItself())
2459 {
2460 WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
2461 data << uint32(spell_id);
2462 data << GetGUID();
2463 playerOwner->SendDirectMessage(&data);
2464 }
2465 }
2466}
@ SMSG_CLEAR_COOLDOWN
Definition: Opcodes.h:508
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10615

References Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), Creature::m_CreatureSpellCooldowns, and SMSG_CLEAR_COOLDOWN.

Referenced by WorldSession::HandlePetActionHelper().

◆ ResetAuraUpdateMaskForRaid()

void Pet::ResetAuraUpdateMaskForRaid ( )
inline

References m_auraRaidUpdateMask.

◆ resetTalents()

bool Pet::resetTalents ( )
2052{
2053 Unit* owner = GetOwner();
2054 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
2055 return false;
2056
2057 if (!sScriptMgr->CanResetTalents(this))
2058 return false;
2059
2060 // not need after this call
2063
2065 if (!ci)
2066 return false;
2067 // Check pet talent type
2068 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
2069 if (!pet_family || pet_family->petTalentType < 0)
2070 return false;
2071
2072 Player* player = owner->ToPlayer();
2073
2074 uint8 level = GetLevel();
2075 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
2076
2077 if (m_usedTalentCount == 0)
2078 {
2079 SetFreeTalentPoints(talentPointsForLevel);
2080 return false;
2081 }
2082
2083 for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
2084 {
2085 TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
2086 if (!talentInfo)
2087 continue;
2088
2089 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
2090 if (!talentTabInfo)
2091 continue;
2092
2093 // unlearn only talents for pets family talent type
2094 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
2095 continue;
2096
2097 for (uint32 talentSpellId : talentInfo->RankID)
2098 {
2099 for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
2100 {
2101 if (itr->second.state == PETSPELL_REMOVED)
2102 {
2103 ++itr;
2104 continue;
2105 }
2106 // remove learned spells (all ranks)
2107 uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
2108
2109 // unlearn if first rank is talent or learned by talent
2110 if (itrFirstId == talentSpellId)
2111 {
2112 unlearnSpell(itr->first, false);
2113 itr = m_spells.begin();
2114 continue;
2115 }
2116 else
2117 ++itr;
2118 }
2119 }
2120 }
2121
2122 SetFreeTalentPoints(talentPointsForLevel);
2123
2124 if (!m_loading)
2125 player->PetSpellInitialize();
2126 return true;
2127}
DBCStorage< TalentTabEntry > sTalentTabStore(TalentTabEntryfmt)
@ AT_LOGIN_RESET_PET_TALENTS
Definition: Player.h:605
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition: Player.cpp:14553
bool HasAtLoginFlag(AtLoginFlags f) const
Definition: Player.h:2365
int32 petTalentType
Definition: DBCStructure.h:762
std::array< uint32, MAX_TALENT_RANK > RankID
Definition: DBCStructure.h:1929
uint32 TalentTab
Definition: DBCStructure.h:1926
Definition: DBCStructure.h:1941
uint32 petTalentMask
Definition: DBCStructure.h:1948

References AT_LOGIN_RESET_PET_TALENTS, CreatureTemplate::family, Creature::GetCreatureTemplate(), Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetOwner(), Object::GetTypeId(), Player::HasAtLoginFlag(), m_loading, m_spells, m_usedTalentCount, PETSPELL_REMOVED, Player::PetSpellInitialize(), TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, TalentEntry::RankID, Player::RemoveAtLoginFlag(), sCreatureFamilyStore, SetFreeTalentPoints(), sScriptMgr, sSpellMgr, sTalentStore, sTalentTabStore, TalentEntry::TalentTab, Object::ToPlayer(), TYPEID_PLAYER, and unlearnSpell().

Referenced by InitTalentForLevel(), Player::ResetPetTalents(), and resetTalentsForAllPetsOf().

◆ resetTalentsForAllPetsOf()

void Pet::resetTalentsForAllPetsOf ( Player owner,
Pet online_pet = nullptr 
)
static
2130{
2131 // not need after this call
2133 {
2135 }
2136
2137 // reset for online
2138 if (onlinePet)
2139 {
2140 onlinePet->resetTalents();
2141 }
2142
2143 PetStable* petStable = owner->GetPetStable();
2144 if (!petStable)
2145 {
2146 return;
2147 }
2148
2149 std::unordered_set<uint32> petIds;
2150 if (petStable->CurrentPet)
2151 {
2152 petIds.insert(petStable->CurrentPet->PetNumber);
2153 }
2154
2155 for (Optional<PetStable::PetInfo> const& stabledPet : petStable->StabledPets)
2156 {
2157 if (stabledPet)
2158 {
2159 petIds.insert(stabledPet->PetNumber);
2160 }
2161 }
2162
2163 for (PetStable::PetInfo const& unslottedPet : petStable->UnslottedPets)
2164 {
2165 petIds.insert(unslottedPet.PetNumber);
2166 }
2167
2168 // now need only reset for offline pets (all pets except online case)
2169 if (onlinePet)
2170 {
2171 petIds.erase(onlinePet->GetCharmInfo()->GetPetNumber());
2172 }
2173
2174 // no offline pets
2175 if (petIds.empty())
2176 {
2177 return;
2178 }
2179
2180 bool need_comma = false;
2181 std::ostringstream ss;
2182 ss << "DELETE FROM pet_spell WHERE guid IN (";
2183
2184 for (uint32 id : petIds)
2185 {
2186 if (need_comma)
2187 {
2188 ss << ',';
2189 }
2190
2191 ss << id;
2192
2193 need_comma = true;
2194 }
2195
2196 ss << ") AND spell IN (";
2197
2198 need_comma = false;
2199 for (uint32 spell : sPetTalentSpells)
2200 {
2201 if (need_comma)
2202 {
2203 ss << ',';
2204 }
2205
2206 ss << spell;
2207
2208 need_comma = true;
2209 }
2210
2211 ss << ')';
2212
2213 CharacterDatabase.Execute(ss.str().c_str());
2214}
std::unordered_set< uint32 > sPetTalentSpells
Definition: DBCStores.cpp:168

References AT_LOGIN_RESET_PET_TALENTS, CharacterDatabase, PetStable::CurrentPet, Unit::GetCharmInfo(), CharmInfo::GetPetNumber(), Player::GetPetStable(), Player::HasAtLoginFlag(), PetStable::PetInfo::PetNumber, Player::RemoveAtLoginFlag(), resetTalents(), sPetTalentSpells, PetStable::StabledPets, Object::ToPlayer(), and PetStable::UnslottedPets.

Referenced by WorldSession::HandlePlayerLoginFromDB(), and reset_commandscript::HandleResetTalentsCommand().

◆ SavePetToDB()

void Pet::SavePetToDB ( PetSaveMode  mode)
494{
495 // not save not player pets
496 if (!GetOwnerGUID().IsPlayer())
497 return;
498
499 // dont allow to save pet when it is loaded, possibly bugs action bar!, save only fully controlled creature
500 Player* owner = GetOwner()->ToPlayer();
501 if (!owner || m_loading || !GetEntry() || !isControlled())
502 return;
503
504 // not save pet as current if another pet temporary unsummoned
507 {
508 // pet will lost anyway at restore temporary unsummoned
509 if (getPetType() == HUNTER_PET)
510 return;
511
512 // for warlock case
514 }
515
516 uint32 curhealth = GetHealth();
517 uint32 curmana = GetPower(POWER_MANA);
518
519 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
520 // save auras before possibly removing them
521 _SaveAuras(trans);
522
523 // stable and not in slot saves
524 if (mode > PET_SAVE_AS_CURRENT)
526
527 _SaveSpells(trans);
528 _SaveSpellCooldowns(trans);
529 CharacterDatabase.CommitTransaction(trans);
530
531 // current/stable/not_in_slot
532 if (mode >= PET_SAVE_AS_CURRENT)
533 {
535 trans = CharacterDatabase.BeginTransaction();
536 // remove current data
537
539 stmt->SetData(0, m_charmInfo->GetPetNumber());
540 trans->Append(stmt);
541
542 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
544 {
545 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
546 stmt->SetData(0, ownerLowGUID);
549 trans->Append(stmt);
550 }
551
552 // save pet
553 std::string actionBar = GenerateActionBarData();
554
555 if (owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber())
556 {
557 FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
558 }
559
560 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_PET);
561 stmt->SetData(0, m_charmInfo->GetPetNumber());
562 stmt->SetData(1, GetEntry());
563 stmt->SetData(2, ownerLowGUID);
564 stmt->SetData(3, GetNativeDisplayId());
566 stmt->SetData(5, uint8(getPetType()));
567 stmt->SetData(6, GetLevel());
569 stmt->SetData(8, uint8(GetReactState()));
570 stmt->SetData(9, GetName());
572 stmt->SetData(11, uint8(mode));
573 stmt->SetData(12, curhealth);
574 stmt->SetData(13, curmana);
575 stmt->SetData(14, GetPower(POWER_HAPPINESS));
576 stmt->SetData(15, GameTime::GetGameTime().count());
577 stmt->SetData(16, actionBar);
578
579 trans->Append(stmt);
580 CharacterDatabase.CommitTransaction(trans);
581 }
582 // delete
583 else
584 {
587 }
588}
@ CHAR_DEL_CHAR_PET_BY_SLOT
Definition: CharacterDatabase.h:482
@ CHAR_REP_CHAR_PET
Definition: CharacterDatabase.h:483
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition: Pet.cpp:2468
void _SaveAuras(CharacterDatabaseTransaction trans)
Definition: Pet.cpp:1684
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans)
Definition: Pet.cpp:1508
void _SaveSpells(CharacterDatabaseTransaction trans)
Definition: Pet.cpp:1555
void DeleteFromDB() override
Definition: Pet.h:170
uint32 GetTemporaryUnsummonedPetNumber() const
Definition: Player.h:2376
void RemoveAllAuras()
Definition: Unit.cpp:5259

References _SaveAuras(), _SaveSpellCooldowns(), _SaveSpells(), CHAR_DEL_CHAR_PET_BY_ID, CHAR_DEL_CHAR_PET_BY_SLOT, CHAR_REP_CHAR_PET, CharacterDatabase, PetStable::CurrentPet, DeleteFromDB(), FillPetInfo(), GenerateActionBarData(), ObjectGuid::GetCounter(), Object::GetEntry(), GameTime::GetGameTime(), Unit::GetHealth(), Unit::GetLevel(), WorldObject::GetName(), Unit::GetNativeDisplayId(), GetOwner(), Unit::GetOwnerGUID(), CharmInfo::GetPetNumber(), Player::GetPetStable(), getPetType(), Unit::GetPower(), Creature::GetReactState(), Player::GetTemporaryUnsummonedPetNumber(), Object::GetUInt32Value(), Object::HasByteFlag(), HUNTER_PET, isControlled(), Object::IsPlayer(), Unit::m_charmInfo, m_loading, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, POWER_HAPPINESS, POWER_MANA, Unit::RemoveAllAuras(), PreparedStatementBase::SetData(), Object::ToPlayer(), UNIT_CAN_BE_RENAMED, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, and UNIT_FIELD_PETEXPERIENCE.

Referenced by Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectLearnPetSpell(), Spell::EffectResurrectPet(), Spell::EffectTameCreature(), Player::RemovePet(), and Player::SummonPet().

◆ SaveToDB()

void Pet::SaveToDB ( uint32  ,
uint8  ,
uint32   
)
inlineoverrideprivatevirtual

Reimplemented from TempSummon.

167 {
168 ABORT();
169 }

References ABORT.

◆ SetAuraUpdateMaskForRaid()

void Pet::SetAuraUpdateMaskForRaid ( uint8  slot)
inline
136{ m_auraRaidUpdateMask |= (uint64(1) << slot); }
std::uint64_t uint64
Definition: Define.h:107

References m_auraRaidUpdateMask.

Referenced by Unit::UpdateAuraForGroup().

◆ setDeathState()

void Pet::setDeathState ( DeathState  s,
bool  despawn = false 
)
overridevirtual

Reimplemented from Minion.

618{
620 if (getDeathState() == DeathState::Corpse)
621 {
622 if (getPetType() == HUNTER_PET)
623 {
624 // pet corpse non lootable and non skinnable
627
628 //lose happiness when died and not in BG/Arena
629 MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
630 if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
632
633 //SetUnitFlag(UNIT_FLAG_STUNNED);
634 }
635 }
636 else if (getDeathState() == DeathState::Alive)
637 {
638 //RemoveUnitFlag(UNIT_FLAG_STUNNED);
639 CastPetAuras(true);
640 }
641}
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
@ UNIT_FLAG_SKINNABLE
Definition: Unit.h:474
@ MAP_BATTLEGROUND
Definition: DBCEnums.h:357
@ MAP_ARENA
Definition: DBCEnums.h:358
@ UNIT_DYNFLAG_NONE
Definition: SharedDefines.h:3120
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1903
void ReplaceAllDynamicFlags(uint32 flag) override
Definition: Unit.h:1338
DeathState getDeathState()
Definition: Unit.h:1825
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
Definition: DBCStructure.h:1323
uint32 map_type
Definition: DBCStructure.h:1326

References CastPetAuras(), Unit::getDeathState(), WorldLocation::GetMapId(), getPetType(), HAPPINESS_LEVEL_SIZE, HUNTER_PET, MAP_ARENA, MAP_BATTLEGROUND, MapEntry::map_type, Unit::ModifyPower(), POWER_HAPPINESS, Unit::RemoveUnitFlag(), Unit::ReplaceAllDynamicFlags(), Creature::setDeathState(), sMapStore, UNIT_DYNFLAG_NONE, and UNIT_FLAG_SKINNABLE.

Referenced by Spell::EffectResurrectPet(), and LoadPetFromDB().

◆ SetDisplayId()

void Pet::SetDisplayId ( uint32  modelId)
overridevirtual

Reimplemented from Creature.

2416{
2417 Guardian::SetDisplayId(modelId);
2418
2419 if (!isControlled())
2420 return;
2421
2422 if (Unit* owner = GetOwner())
2423 if (Player* player = owner->ToPlayer())
2424 if (player->GetGroup())
2425 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
2426}
@ GROUP_UPDATE_FLAG_PET_MODEL_ID
Definition: Group.h:112
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3422

References GetOwner(), GROUP_UPDATE_FLAG_PET_MODEL_ID, isControlled(), Creature::SetDisplayId(), and Object::ToPlayer().

Referenced by CreateBaseAtCreature(), Spell::EffectResurrectPet(), and LoadPetFromDB().

◆ SetDuration()

void Pet::SetDuration ( Milliseconds  dur)
inline
89{ m_duration = dur; }

References m_duration.

Referenced by Player::SummonPet().

◆ SetFreeTalentPoints()

void Pet::SetFreeTalentPoints ( uint8  points)
inline

◆ SetLoading()

void Pet::SetLoading ( bool  load)
inline
144{ m_loading = load; }

References m_loading.

◆ setPetType()

void Pet::setPetType ( PetType  type)
inline
52{ m_petType = type; }

References m_petType.

Referenced by LoadPetFromDB().

◆ SynchronizeLevelWithOwner()

void Pet::SynchronizeLevelWithOwner ( )
2392{
2393 Unit* owner = GetOwner();
2394 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
2395 return;
2396
2397 switch (getPetType())
2398 {
2399 // always same level
2400 case SUMMON_PET:
2401 GivePetLevel(owner->GetLevel());
2402 break;
2403 // can't be greater owner level
2404 case HUNTER_PET:
2405 if (GetLevel() > owner->GetLevel())
2406 GivePetLevel(owner->GetLevel());
2407 else if (GetLevel() + 5 < owner->GetLevel())
2408 GivePetLevel(owner->GetLevel() - 5);
2409 break;
2410 default:
2411 break;
2412 }
2413}

References Unit::GetLevel(), GetOwner(), getPetType(), Object::GetTypeId(), GivePetLevel(), HUNTER_PET, SUMMON_PET, and TYPEID_PLAYER.

Referenced by LoadPetFromDB().

◆ ToggleAutocast()

void Pet::ToggleAutocast ( SpellInfo const *  spellInfo,
bool  apply 
)
2248{
2249 ASSERT(spellInfo);
2250
2251 if (!spellInfo->IsAutocastable())
2252 return;
2253
2254 PetSpellMap::iterator itr = m_spells.find(spellInfo->Id);
2255 if (itr == m_spells.end())
2256 return;
2257
2258 auto autospellItr = std::find(m_autospells.begin(), m_autospells.end(), spellInfo->Id);
2259
2260 if (apply)
2261 {
2262 if (autospellItr == m_autospells.end())
2263 {
2264 m_autospells.push_back(spellInfo->Id);
2265
2266 if (itr->second.active != ACT_ENABLED)
2267 {
2268 itr->second.active = ACT_ENABLED;
2269 if (itr->second.state != PETSPELL_NEW)
2270 itr->second.state = PETSPELL_CHANGED;
2271 }
2272 }
2273 }
2274 else
2275 {
2276 if (autospellItr != m_autospells.end())
2277 {
2278 m_autospells.erase(autospellItr);
2279 if (itr->second.active != ACT_DISABLED)
2280 {
2281 itr->second.active = ACT_DISABLED;
2282 if (itr->second.state != PETSPELL_NEW)
2283 itr->second.state = PETSPELL_CHANGED;
2284 }
2285 }
2286 }
2287}

References ACT_DISABLED, ACT_ENABLED, ASSERT, SpellInfo::Id, SpellInfo::IsAutocastable(), m_autospells, m_spells, PETSPELL_CHANGED, and PETSPELL_NEW.

Referenced by addSpell(), and CleanupActionBar().

◆ unlearnSpell()

bool Pet::unlearnSpell ( uint32  spell_id,
bool  learn_prev,
bool  clear_ab = true 
)
1960{
1961 if (removeSpell(spell_id, learn_prev, clear_ab))
1962 {
1963 if (!m_loading)
1964 {
1966 packet.SpellID = spell_id;
1967 m_owner->SendDirectMessage(packet.Write());
1968 }
1969
1970 return true;
1971 }
1972
1973 return false;
1974}
Definition: PetPackets.h:81
WorldPacket const * Write() override
Definition: PetPackets.cpp:48
uint32 SpellID
Definition: PetPackets.h:87

References m_loading, m_owner, removeSpell(), Player::SendDirectMessage(), WorldPackets::Pet::PetUnlearnedSpell::SpellID, and WorldPackets::Pet::PetUnlearnedSpell::Write().

Referenced by addSpell(), InitLevelupSpellsForLevel(), and resetTalents().

◆ Update()

void Pet::Update ( uint32  diff)
overridevirtual

Reimplemented from TempSummon.

644{
645 auto _diff = Milliseconds(diff);
646
647 if (m_removed) // pet already removed, just wait in remove queue, no updates
648 return;
649
650 if (m_loading)
651 return;
652
653 switch (m_deathState)
654 {
655 case DeathState::Corpse:
656 {
658 {
659 Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
660 return;
661 }
662 break;
663 }
664 case DeathState::Alive:
665 {
666 // unsummon pet that lost owner
667 Player* owner = GetOwner();
668 if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
669 //if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
670 {
672 return;
673 }
674
675 if (isControlled())
676 {
677 if (owner->GetPetGUID() != GetGUID())
678 {
679 LOG_ERROR("entities.pet", "Pet {} is not pet of owner {}, removed", GetEntry(), GetOwner()->GetName());
680 ASSERT(getPetType() != HUNTER_PET, "Unexpected unlinked pet found for owner {}", owner->GetSession()->GetPlayerInfo());
682 return;
683 }
684 }
685
686 if (m_duration > 0s)
687 {
688 if (m_duration > _diff)
689 m_duration -= _diff;
690 else
691 {
693 return;
694 }
695 }
696
697 // xinef: m_regenTimer is decrased in Creature::Update()
698 // xinef: just check if we can update focus in current period
699 if (getPowerType() == POWER_FOCUS)
700 {
701 m_petRegenTimer -= _diff;
702 if (m_petRegenTimer <= 0s)
703 {
706 }
707 }
708
709 if (m_tempspell)
710 {
711 Unit* tempspellTarget = m_tempspellTarget;
712 Unit* tempoldTarget = nullptr;
713
715 tempoldTarget = ObjectAccessor::GetUnit(*this, m_tempoldTarget);
716
717 bool tempspellIsPositive = m_tempspellIsPositive;
718 uint32 tempspell = m_tempspell;
719 Unit* charmer = GetCharmerOrOwner();
720 if (!charmer)
721 return;
722
723 if (!GetCharmInfo())
724 return;
725
726 if (tempspellTarget && tempspellTarget->IsAlive())
727 {
728 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tempspell);
729 if (!spellInfo)
730 return;
731 float max_range = GetSpellMaxRangeForTarget(tempspellTarget, spellInfo);
732 if (spellInfo->RangeEntry->Flags == SPELL_RANGE_MELEE)
733 max_range -= 2 * MIN_MELEE_REACH;
734
735 if (IsWithinLOSInMap(tempspellTarget) && GetDistance(tempspellTarget) < max_range)
736 {
737 if (!GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo) && !HasSpellCooldown(tempspell))
738 {
739 StopMoving();
740 GetMotionMaster()->Clear(false);
742
743 bool oldCmdAttack = GetCharmInfo()->IsCommandAttack();
744
746 GetCharmInfo()->SetIsAtStay(true);
751
752 GetCharmInfo()->SetIsCommandAttack(oldCmdAttack);
753
754 AddSpellCooldown(tempspell, 0, spellInfo->IsCooldownStartedOnEvent() ? infinityCooldownDelay : 0);
755
756 CastSpell(tempspellTarget, tempspell, false);
757 m_tempspell = 0;
758 m_tempspellTarget = nullptr;
759
760 if (tempspellIsPositive)
761 {
762 if (tempoldTarget && tempoldTarget->IsAlive())
763 {
765 GetCharmInfo()->SetIsAtStay(false);
769
771 ToCreature()->AI()->AttackStart(tempoldTarget);
772 }
773 else
774 {
775 if (IsAIEnabled)
776 AI()->PetStopAttack();
777 else
778 {
781 GetCharmInfo()->SetIsAtStay(false);
786 }
787 }
788
790 m_tempspellIsPositive = false;
791 }
792 }
793 }
794 }
795 else
796 {
797 m_tempspell = 0;
798 m_tempspellTarget = nullptr;
800 m_tempspellIsPositive = false;
801
802 Unit* victim = charmer->GetVictim();
803 if (victim && victim->IsAlive())
804 {
805 StopMoving();
806 GetMotionMaster()->Clear(false);
808
810 GetCharmInfo()->SetIsAtStay(false);
814
816 ToCreature()->AI()->AttackStart(victim);
817 }
818 else
819 {
820 StopMoving();
821 GetMotionMaster()->Clear(false);
823
826 GetCharmInfo()->SetIsAtStay(false);
831 }
832 }
833 }
834
835 if (getPetType() == HUNTER_PET)
836 {
837 m_happinessTimer -= diff;
838 if (m_happinessTimer <= int32(0))
839 {
842 }
843 }
844
845 break;
846 }
847 default:
848 break;
849 }
850
851 Creature::Update(diff);
852}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition: Duration.h:27
#define MIN_MELEE_REACH
Definition: ObjectDefines.h:47
static constexpr uint32 infinityCooldownDelay
Definition: Unit.h:154
@ SPELL_RANGE_MELEE
Definition: Spell.h:89
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
virtual void PetStopAttack()
Definition: CreatureAI.h:207
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Creature.cpp:2836
void Update(uint32 time) override
Definition: Creature.cpp:600
time_t m_corpseRemoveTime
Timers.
Definition: Creature.h:431
void AddSpellCooldown(uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition: Creature.cpp:2781
void Regenerate(Powers power)
Definition: Creature.cpp:890
CreatureAI * AI() const
Definition: Creature.h:136
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
float GetVisibilityRange() const
Definition: Object.cpp:1645
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void Remove(PetSaveMode mode, bool returnreagent=false)
Definition: Pet.cpp:875
void LoseHappiness()
Definition: Pet.cpp:854
bool IsCommandAttack()
Definition: Unit.cpp:20604
void SaveStayPosition(bool atCurrentPos)
Definition: Unit.cpp:20619
void SetCommandState(CommandStates st)
Definition: Unit.h:1114
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
DeathState m_deathState
Definition: Unit.h:2504
void StopMoving()
Definition: Unit.cpp:16918
float GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition: Unit.cpp:15133
Unit * GetCharmerOrOwner() const
Definition: Unit.h:1861
bool isPossessed() const
Definition: Unit.h:1886
Unit * GetVictim() const
Definition: Unit.h:1398
bool IsAIEnabled
Definition: Unit.h:2364
Powers getPowerType() const
Definition: Unit.h:1473
ObjectGuid GetPetGUID() const
Definition: Unit.h:1838
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:394
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:165
std::string GetPlayerInfo() const
Definition: WorldSession.cpp:189
bool IsCooldownStartedOnEvent() const
Definition: SpellInfo.cpp:1199
SpellRangeEntry const * RangeEntry
Definition: SpellInfo.h:367
uint32 Flags
Definition: DBCStructure.h:1797

References Creature::AddSpellCooldown(), Creature::AI(), ASSERT, UnitAI::AttackStart(), Unit::CastSpell(), MotionMaster::Clear(), COMMAND_FOLLOW, ObjectGuid::Empty, SpellRangeEntry::Flags, Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), WorldObject::GetDistance(), Object::GetEntry(), Minion::GetFollowAngle(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetName(), GetOwner(), Unit::GetPetGUID(), getPetType(), WorldSession::GetPlayerInfo(), Unit::getPowerType(), Player::GetSession(), Unit::GetSpellMaxRangeForTarget(), ObjectAccessor::GetUnit(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Creature::HasSpellCooldown(), HUNTER_PET, infinityCooldownDelay, Unit::IsAIEnabled, Unit::IsAlive(), CharmInfo::IsCommandAttack(), isControlled(), SpellInfo::IsCooldownStartedOnEvent(), ObjectGuid::IsEmpty(), Unit::isPossessed(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), LOG_ERROR, LoseHappiness(), Creature::m_corpseRemoveTime, Unit::m_deathState, m_duration, m_happinessTimer, m_loading, m_petRegenTimer, m_removed, m_tempoldTarget, m_tempspell, m_tempspellIsPositive, m_tempspellTarget, MIN_MELEE_REACH, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), PET_FOCUS_REGEN_INTERVAL, PET_FOLLOW_DIST, PET_LOSE_HAPPINES_INTERVAL, PET_SAVE_AS_DELETED, PET_SAVE_NOT_IN_SLOT, CreatureAI::PetStopAttack(), POWER_FOCUS, SpellInfo::RangeEntry, Creature::Regenerate(), Remove(), CharmInfo::SaveStayPosition(), CharmInfo::SetCommandState(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_RANGE_MELEE, sSpellMgr, Unit::StopMoving(), SUMMON_PET, Object::ToCreature(), and Creature::Update().

Member Data Documentation

◆ m_auraRaidUpdateMask

uint64 Pet::m_auraRaidUpdateMask
protected

◆ m_autospells

◆ m_declinedname

std::unique_ptr<DeclinedName> Pet::m_declinedname
protected

Referenced by GetDeclinedNames(), and LoadPetFromDB().

◆ m_duration

Milliseconds Pet::m_duration
protected

◆ m_happinessTimer

int32 Pet::m_happinessTimer
protected

Referenced by Update().

◆ m_loading

◆ m_owner

Player* Pet::m_owner
protected

◆ m_petRegenTimer

Milliseconds Pet::m_petRegenTimer
protected

Referenced by Update().

◆ m_petType

PetType Pet::m_petType
protected

Referenced by getPetType(), and setPetType().

◆ m_removed

bool Pet::m_removed

Referenced by Player::RemovePet(), and Update().

◆ m_spells

◆ m_tempoldTarget

ObjectGuid Pet::m_tempoldTarget
protected

◆ m_tempspell

uint32 Pet::m_tempspell
protected

◆ m_tempspellIsPositive

bool Pet::m_tempspellIsPositive
protected

◆ m_tempspellTarget

Unit* Pet::m_tempspellTarget
protected

◆ m_usedTalentCount