AzerothCore 3.3.5a
OpenSource WoW Emulator
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ItemTemplate.h File Reference
#include "Common.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include <unordered_map>

Go to the source code of this file.

Classes

struct  _Damage
 
struct  _ItemStat
 
struct  _Spell
 
struct  _Socket
 
struct  ItemTemplate
 
struct  ItemLocale
 
struct  ItemSetNameEntry
 
struct  ItemSetNameLocale
 

Macros

#define MAX_ITEM_MOD   49
 
#define MAX_ITEM_SPELLTRIGGER   7
 
#define MAX_BIND_TYPE   6
 
#define SOCKET_COLOR_ALL   (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
 
#define MAX_INVTYPE   29
 
#define MAX_ITEM_CLASS   17
 
#define MAX_ITEM_SUBCLASS_CONSUMABLE   9
 
#define MAX_ITEM_SUBCLASS_CONTAINER   9
 
#define ITEM_SUBCLASS_MASK_WEAPON_RANGED
 
#define MAX_ITEM_SUBCLASS_WEAPON   21
 
#define MAX_ITEM_SUBCLASS_GEM   9
 
#define MAX_ITEM_SUBCLASS_ARMOR   11
 
#define MAX_ITEM_SUBCLASS_REAGENT   1
 
#define MAX_ITEM_SUBCLASS_PROJECTILE   5
 
#define MAX_ITEM_SUBCLASS_TRADE_GOODS   16
 
#define MAX_ITEM_SUBCLASS_GENERIC   1
 
#define MAX_ITEM_SUBCLASS_RECIPE   11
 
#define MAX_ITEM_SUBCLASS_MONEY   1
 
#define MAX_ITEM_SUBCLASS_QUIVER   4
 
#define MAX_ITEM_SUBCLASS_QUEST   1
 
#define MAX_ITEM_SUBCLASS_KEY   2
 
#define MAX_ITEM_SUBCLASS_PERMANENT   1
 
#define MAX_ITEM_SUBCLASS_JUNK   6
 
#define MAX_ITEM_SUBCLASS_GLYPH   12
 
#define MAX_ITEM_PROTO_DAMAGES   2
 
#define MAX_ITEM_PROTO_SOCKETS   3
 
#define MAX_ITEM_PROTO_SPELLS   5
 
#define MAX_ITEM_PROTO_STATS   10
 

Typedefs

typedef std::unordered_map< uint32, ItemTemplateItemTemplateContainer
 

Enumerations

enum  ItemModType {
  ITEM_MOD_MANA = 0 ,
  ITEM_MOD_HEALTH = 1 ,
  ITEM_MOD_AGILITY = 3 ,
  ITEM_MOD_STRENGTH = 4 ,
  ITEM_MOD_INTELLECT = 5 ,
  ITEM_MOD_SPIRIT = 6 ,
  ITEM_MOD_STAMINA = 7 ,
  ITEM_MOD_DEFENSE_SKILL_RATING = 12 ,
  ITEM_MOD_DODGE_RATING = 13 ,
  ITEM_MOD_PARRY_RATING = 14 ,
  ITEM_MOD_BLOCK_RATING = 15 ,
  ITEM_MOD_HIT_MELEE_RATING = 16 ,
  ITEM_MOD_HIT_RANGED_RATING = 17 ,
  ITEM_MOD_HIT_SPELL_RATING = 18 ,
  ITEM_MOD_CRIT_MELEE_RATING = 19 ,
  ITEM_MOD_CRIT_RANGED_RATING = 20 ,
  ITEM_MOD_CRIT_SPELL_RATING = 21 ,
  ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22 ,
  ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23 ,
  ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24 ,
  ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25 ,
  ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26 ,
  ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27 ,
  ITEM_MOD_HASTE_MELEE_RATING = 28 ,
  ITEM_MOD_HASTE_RANGED_RATING = 29 ,
  ITEM_MOD_HASTE_SPELL_RATING = 30 ,
  ITEM_MOD_HIT_RATING = 31 ,
  ITEM_MOD_CRIT_RATING = 32 ,
  ITEM_MOD_HIT_TAKEN_RATING = 33 ,
  ITEM_MOD_CRIT_TAKEN_RATING = 34 ,
  ITEM_MOD_RESILIENCE_RATING = 35 ,
  ITEM_MOD_HASTE_RATING = 36 ,
  ITEM_MOD_EXPERTISE_RATING = 37 ,
  ITEM_MOD_ATTACK_POWER = 38 ,
  ITEM_MOD_RANGED_ATTACK_POWER = 39 ,
  ITEM_MOD_SPELL_HEALING_DONE = 41 ,
  ITEM_MOD_SPELL_DAMAGE_DONE = 42 ,
  ITEM_MOD_MANA_REGENERATION = 43 ,
  ITEM_MOD_ARMOR_PENETRATION_RATING = 44 ,
  ITEM_MOD_SPELL_POWER = 45 ,
  ITEM_MOD_HEALTH_REGEN = 46 ,
  ITEM_MOD_SPELL_PENETRATION = 47 ,
  ITEM_MOD_BLOCK_VALUE = 48
}
 
enum  ItemSpelltriggerType {
  ITEM_SPELLTRIGGER_ON_USE = 0 ,
  ITEM_SPELLTRIGGER_ON_EQUIP = 1 ,
  ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2 ,
  ITEM_SPELLTRIGGER_SOULSTONE = 4 ,
  ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5 ,
  ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6
}
 
enum  ItemBondingType {
  NO_BIND = 0 ,
  BIND_WHEN_PICKED_UP = 1 ,
  BIND_WHEN_EQUIPED = 2 ,
  BIND_WHEN_USE = 3 ,
  BIND_QUEST_ITEM = 4 ,
  BIND_QUEST_ITEM1 = 5
}
 
enum  ItemFieldFlags : uint32 {
  ITEM_FIELD_FLAG_SOULBOUND = 0x00000001 ,
  ITEM_FIELD_FLAG_UNK1 = 0x00000002 ,
  ITEM_FIELD_FLAG_UNLOCKED = 0x00000004 ,
  ITEM_FIELD_FLAG_WRAPPED = 0x00000008 ,
  ITEM_FIELD_FLAG_UNK2 = 0x00000010 ,
  ITEM_FIELD_FLAG_UNK3 = 0x00000020 ,
  ITEM_FIELD_FLAG_UNK4 = 0x00000040 ,
  ITEM_FIELD_FLAG_UNK5 = 0x00000080 ,
  ITEM_FIELD_FLAG_BOP_TRADEABLE = 0x00000100 ,
  ITEM_FIELD_FLAG_READABLE = 0x00000200 ,
  ITEM_FIELD_FLAG_UNK6 = 0x00000400 ,
  ITEM_FIELD_FLAG_UNK7 = 0x00000800 ,
  ITEM_FIELD_FLAG_REFUNDABLE = 0x00001000 ,
  ITEM_FIELD_FLAG_UNK8 = 0x00002000 ,
  ITEM_FIELD_FLAG_UNK9 = 0x00004000 ,
  ITEM_FIELD_FLAG_UNK10 = 0x00008000 ,
  ITEM_FIELD_FLAG_UNK11 = 0x00010000 ,
  ITEM_FIELD_FLAG_UNK12 = 0x00020000 ,
  ITEM_FIELD_FLAG_UNK13 = 0x00040000 ,
  ITEM_FIELD_FLAG_UNK14 = 0x00080000 ,
  ITEM_FIELD_FLAG_UNK15 = 0x00100000 ,
  ITEM_FIELD_FLAG_UNK16 = 0x00200000 ,
  ITEM_FIELD_FLAG_UNK17 = 0x00400000 ,
  ITEM_FIELD_FLAG_UNK18 = 0x00800000 ,
  ITEM_FIELD_FLAG_UNK19 = 0x01000000 ,
  ITEM_FIELD_FLAG_UNK20 = 0x02000000 ,
  ITEM_FIELD_FLAG_UNK21 = 0x04000000 ,
  ITEM_FIELD_FLAG_UNK22 = 0x08000000 ,
  ITEM_FIELD_FLAG_UNK23 = 0x10000000 ,
  ITEM_FIELD_FLAG_UNK24 = 0x20000000 ,
  ITEM_FIELD_FLAG_UNK25 = 0x40000000 ,
  ITEM_FIELD_FLAG_UNK26 = 0x80000000 ,
  ITEM_FLAG_MAIL_TEXT_MASK = ITEM_FIELD_FLAG_READABLE | ITEM_FIELD_FLAG_UNK13 | ITEM_FIELD_FLAG_UNK14
}
 
enum  ItemFlags : uint32 {
  ITEM_FLAG_NO_PICKUP = 0x00000001 ,
  ITEM_FLAG_CONJURED = 0x00000002 ,
  ITEM_FLAG_HAS_LOOT = 0x00000004 ,
  ITEM_FLAG_HEROIC_TOOLTIP = 0x00000008 ,
  ITEM_FLAG_DEPRECATED = 0x00000010 ,
  ITEM_FLAG_NO_USER_DESTROY = 0x00000020 ,
  ITEM_FLAG_PLAYERCAST = 0x00000040 ,
  ITEM_FLAG_NO_EQUIP_COOLDOWN = 0x00000080 ,
  ITEM_FLAG_MULTI_LOOT_QUEST = 0x00000100 ,
  ITEM_FLAG_IS_WRAPPER = 0x00000200 ,
  ITEM_FLAG_USES_RESOURCES = 0x00000400 ,
  ITEM_FLAG_MULTI_DROP = 0x00000800 ,
  ITEM_FLAG_ITEM_PURCHASE_RECORD = 0x00001000 ,
  ITEM_FLAG_PETITION = 0x00002000 ,
  ITEM_FLAG_HAS_TEXT = 0x00004000 ,
  ITEM_FLAG_NO_DISENCHANT = 0x00008000 ,
  ITEM_FLAG_REAL_DURATION = 0x00010000 ,
  ITEM_FLAG_NO_CREATOR = 0x00020000 ,
  ITEM_FLAG_IS_PROSPECTABLE = 0x00040000 ,
  ITEM_FLAG_UNIQUE_EQUIPPABLE = 0x00080000 ,
  ITEM_FLAG_IGNORE_FOR_AURAS = 0x00100000 ,
  ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00200000 ,
  ITEM_FLAG_NO_DURABILITY_LOSS = 0x00400000 ,
  ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000 ,
  ITEM_FLAG_HAS_QUEST_GLOW = 0x01000000 ,
  ITEM_FLAG_HIDE_UNUSABLE_RECIPE = 0x02000000 ,
  ITEM_FLAG_NOT_USEABLE_IN_ARENA = 0x04000000 ,
  ITEM_FLAG_IS_BOUND_TO_ACCOUNT = 0x08000000 ,
  ITEM_FLAG_NO_REAGENT_COST = 0x10000000 ,
  ITEM_FLAG_IS_MILLABLE = 0x20000000 ,
  ITEM_FLAG_REPORT_TO_GUILD_CHAT = 0x40000000 ,
  ITEM_FLAG_NO_PROGRESSIVE_LOOT = 0x80000000
}
 
enum  ItemFlags2 : uint32 {
  ITEM_FLAG2_FACTION_HORDE = 0x00000001 ,
  ITEM_FLAG2_FACTION_ALLIANCE = 0x00000002 ,
  ITEM_FLAG2_DONT_IGNORE_BUY_PRICE = 0x00000004 ,
  ITEM_FLAG2_CLASSIFY_AS_CASTER = 0x00000008 ,
  ITEM_FLAG2_CLASSIFY_AS_PHYSICAL = 0x00000010 ,
  ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED = 0x00000020 ,
  ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE = 0x00000040 ,
  ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE = 0x00000080 ,
  ITEM_FLAG2_CAN_ONLY_ROLL_GREED = 0x00000100 ,
  ITEM_FLAG2_CASTER_WEAPON = 0x00000200 ,
  ITEM_FLAG2_DELETE_ON_LOGIN = 0x00000400 ,
  ITEM_FLAG2_INTERNAL_ITEM = 0x00000800 ,
  ITEM_FLAG2_NO_VENDOR_VALUE = 0x00001000 ,
  ITEM_FLAG2_SHOW_BEFORE_DISCOVERED = 0x00002000 ,
  ITEM_FLAG2_OVERRIDE_GOLD_COST = 0x00004000 ,
  ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS = 0x00008000 ,
  ITEM_FLAG2_NOT_USABLE_IN_RATED_BG = 0x00010000 ,
  ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK = 0x00020000 ,
  ITEM_FLAG2_CONFIRM_BEFORE_USE = 0x00040000 ,
  ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM = 0x00080000 ,
  ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION = 0x00100000 ,
  ITEM_FLAG2_NO_ALTER_ITEM_VISUAL = 0x00200000 ,
  ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL = 0x00400000 ,
  ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE = 0x00800000 ,
  ITEM_FLAG2_NO_DURABILITY = 0x01000000 ,
  ITEM_FLAG2_ROLE_TANK = 0x02000000 ,
  ITEM_FLAG2_ROLE_HEALER = 0x04000000 ,
  ITEM_FLAG2_ROLE_DAMAGE = 0x08000000 ,
  ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE = 0x10000000 ,
  ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI = 0x20000000 ,
  ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE = 0x40000000 ,
  ITEM_FLAG2_USED_IN_A_TRADESKILL = 0x80000000
}
 
enum  ItemFlagsExtra {
  ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001 ,
  ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002 ,
  ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004 ,
  ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100
}
 
enum  ItemFlagsCustom {
  ITEM_FLAGS_CU_DURATION_REAL_TIME = 0x0001 ,
  ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002 ,
  ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004
}
 
enum  BAG_FAMILY_MASK {
  BAG_FAMILY_MASK_NONE = 0x00000000 ,
  BAG_FAMILY_MASK_ARROWS = 0x00000001 ,
  BAG_FAMILY_MASK_BULLETS = 0x00000002 ,
  BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004 ,
  BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008 ,
  BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010 ,
  BAG_FAMILY_MASK_HERBS = 0x00000020 ,
  BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040 ,
  BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080 ,
  BAG_FAMILY_MASK_KEYS = 0x00000100 ,
  BAG_FAMILY_MASK_GEMS = 0x00000200 ,
  BAG_FAMILY_MASK_MINING_SUPP = 0x00000400 ,
  BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800 ,
  BAG_FAMILY_MASK_VANITY_PETS = 0x00001000 ,
  BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000 ,
  BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
}
 
enum  SocketColor {
  SOCKET_COLOR_META = 1 ,
  SOCKET_COLOR_RED = 2 ,
  SOCKET_COLOR_YELLOW = 4 ,
  SOCKET_COLOR_BLUE = 8
}
 
enum  InventoryType {
  INVTYPE_NON_EQUIP = 0 ,
  INVTYPE_HEAD = 1 ,
  INVTYPE_NECK = 2 ,
  INVTYPE_SHOULDERS = 3 ,
  INVTYPE_BODY = 4 ,
  INVTYPE_CHEST = 5 ,
  INVTYPE_WAIST = 6 ,
  INVTYPE_LEGS = 7 ,
  INVTYPE_FEET = 8 ,
  INVTYPE_WRISTS = 9 ,
  INVTYPE_HANDS = 10 ,
  INVTYPE_FINGER = 11 ,
  INVTYPE_TRINKET = 12 ,
  INVTYPE_WEAPON = 13 ,
  INVTYPE_SHIELD = 14 ,
  INVTYPE_RANGED = 15 ,
  INVTYPE_CLOAK = 16 ,
  INVTYPE_2HWEAPON = 17 ,
  INVTYPE_BAG = 18 ,
  INVTYPE_TABARD = 19 ,
  INVTYPE_ROBE = 20 ,
  INVTYPE_WEAPONMAINHAND = 21 ,
  INVTYPE_WEAPONOFFHAND = 22 ,
  INVTYPE_HOLDABLE = 23 ,
  INVTYPE_AMMO = 24 ,
  INVTYPE_THROWN = 25 ,
  INVTYPE_RANGEDRIGHT = 26 ,
  INVTYPE_QUIVER = 27 ,
  INVTYPE_RELIC = 28
}
 
enum  ItemClass {
  ITEM_CLASS_CONSUMABLE = 0 ,
  ITEM_CLASS_CONTAINER = 1 ,
  ITEM_CLASS_WEAPON = 2 ,
  ITEM_CLASS_GEM = 3 ,
  ITEM_CLASS_ARMOR = 4 ,
  ITEM_CLASS_REAGENT = 5 ,
  ITEM_CLASS_PROJECTILE = 6 ,
  ITEM_CLASS_TRADE_GOODS = 7 ,
  ITEM_CLASS_GENERIC = 8 ,
  ITEM_CLASS_RECIPE = 9 ,
  ITEM_CLASS_MONEY = 10 ,
  ITEM_CLASS_QUIVER = 11 ,
  ITEM_CLASS_QUEST = 12 ,
  ITEM_CLASS_KEY = 13 ,
  ITEM_CLASS_PERMANENT = 14 ,
  ITEM_CLASS_MISC = 15 ,
  ITEM_CLASS_GLYPH = 16
}
 
enum  ItemSubclassConsumable {
  ITEM_SUBCLASS_CONSUMABLE = 0 ,
  ITEM_SUBCLASS_POTION = 1 ,
  ITEM_SUBCLASS_ELIXIR = 2 ,
  ITEM_SUBCLASS_FLASK = 3 ,
  ITEM_SUBCLASS_SCROLL = 4 ,
  ITEM_SUBCLASS_FOOD = 5 ,
  ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6 ,
  ITEM_SUBCLASS_BANDAGE = 7 ,
  ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
}
 
enum  ItemSubclassContainer {
  ITEM_SUBCLASS_CONTAINER = 0 ,
  ITEM_SUBCLASS_SOUL_CONTAINER = 1 ,
  ITEM_SUBCLASS_HERB_CONTAINER = 2 ,
  ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3 ,
  ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4 ,
  ITEM_SUBCLASS_GEM_CONTAINER = 5 ,
  ITEM_SUBCLASS_MINING_CONTAINER = 6 ,
  ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7 ,
  ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
}
 
enum  ItemSubclassWeapon {
  ITEM_SUBCLASS_WEAPON_AXE = 0 ,
  ITEM_SUBCLASS_WEAPON_AXE2 = 1 ,
  ITEM_SUBCLASS_WEAPON_BOW = 2 ,
  ITEM_SUBCLASS_WEAPON_GUN = 3 ,
  ITEM_SUBCLASS_WEAPON_MACE = 4 ,
  ITEM_SUBCLASS_WEAPON_MACE2 = 5 ,
  ITEM_SUBCLASS_WEAPON_POLEARM = 6 ,
  ITEM_SUBCLASS_WEAPON_SWORD = 7 ,
  ITEM_SUBCLASS_WEAPON_SWORD2 = 8 ,
  ITEM_SUBCLASS_WEAPON_obsolete = 9 ,
  ITEM_SUBCLASS_WEAPON_STAFF = 10 ,
  ITEM_SUBCLASS_WEAPON_EXOTIC = 11 ,
  ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12 ,
  ITEM_SUBCLASS_WEAPON_FIST = 13 ,
  ITEM_SUBCLASS_WEAPON_MISC = 14 ,
  ITEM_SUBCLASS_WEAPON_DAGGER = 15 ,
  ITEM_SUBCLASS_WEAPON_THROWN = 16 ,
  ITEM_SUBCLASS_WEAPON_SPEAR = 17 ,
  ITEM_SUBCLASS_WEAPON_CROSSBOW = 18 ,
  ITEM_SUBCLASS_WEAPON_WAND = 19 ,
  ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
}
 
enum  ItemSubclassGem {
  ITEM_SUBCLASS_GEM_RED = 0 ,
  ITEM_SUBCLASS_GEM_BLUE = 1 ,
  ITEM_SUBCLASS_GEM_YELLOW = 2 ,
  ITEM_SUBCLASS_GEM_PURPLE = 3 ,
  ITEM_SUBCLASS_GEM_GREEN = 4 ,
  ITEM_SUBCLASS_GEM_ORANGE = 5 ,
  ITEM_SUBCLASS_GEM_META = 6 ,
  ITEM_SUBCLASS_GEM_SIMPLE = 7 ,
  ITEM_SUBCLASS_GEM_PRISMATIC = 8
}
 
enum  ItemSubclassArmor {
  ITEM_SUBCLASS_ARMOR_MISC = 0 ,
  ITEM_SUBCLASS_ARMOR_CLOTH = 1 ,
  ITEM_SUBCLASS_ARMOR_LEATHER = 2 ,
  ITEM_SUBCLASS_ARMOR_MAIL = 3 ,
  ITEM_SUBCLASS_ARMOR_PLATE = 4 ,
  ITEM_SUBCLASS_ARMOR_BUCKLER = 5 ,
  ITEM_SUBCLASS_ARMOR_SHIELD = 6 ,
  ITEM_SUBCLASS_ARMOR_LIBRAM = 7 ,
  ITEM_SUBCLASS_ARMOR_IDOL = 8 ,
  ITEM_SUBCLASS_ARMOR_TOTEM = 9 ,
  ITEM_SUBCLASS_ARMOR_SIGIL = 10
}
 
enum  ItemSubclassReagent { ITEM_SUBCLASS_REAGENT = 0 }
 
enum  ItemSubclassProjectile {
  ITEM_SUBCLASS_WAND = 0 ,
  ITEM_SUBCLASS_BOLT = 1 ,
  ITEM_SUBCLASS_ARROW = 2 ,
  ITEM_SUBCLASS_BULLET = 3 ,
  ITEM_SUBCLASS_THROWN = 4
}
 
enum  ItemSubclassTradeGoods {
  ITEM_SUBCLASS_TRADE_GOODS = 0 ,
  ITEM_SUBCLASS_PARTS = 1 ,
  ITEM_SUBCLASS_EXPLOSIVES = 2 ,
  ITEM_SUBCLASS_DEVICES = 3 ,
  ITEM_SUBCLASS_JEWELCRAFTING = 4 ,
  ITEM_SUBCLASS_CLOTH = 5 ,
  ITEM_SUBCLASS_LEATHER = 6 ,
  ITEM_SUBCLASS_METAL_STONE = 7 ,
  ITEM_SUBCLASS_MEAT = 8 ,
  ITEM_SUBCLASS_HERB = 9 ,
  ITEM_SUBCLASS_ELEMENTAL = 10 ,
  ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11 ,
  ITEM_SUBCLASS_ENCHANTING = 12 ,
  ITEM_SUBCLASS_MATERIAL = 13 ,
  ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14 ,
  ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
}
 
enum  ItemSubclassGeneric { ITEM_SUBCLASS_GENERIC = 0 }
 
enum  ItemSubclassRecipe {
  ITEM_SUBCLASS_BOOK = 0 ,
  ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1 ,
  ITEM_SUBCLASS_TAILORING_PATTERN = 2 ,
  ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3 ,
  ITEM_SUBCLASS_BLACKSMITHING = 4 ,
  ITEM_SUBCLASS_COOKING_RECIPE = 5 ,
  ITEM_SUBCLASS_ALCHEMY_RECIPE = 6 ,
  ITEM_SUBCLASS_FIRST_AID_MANUAL = 7 ,
  ITEM_SUBCLASS_ENCHANTING_FORMULA = 8 ,
  ITEM_SUBCLASS_FISHING_MANUAL = 9 ,
  ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
}
 
enum  ItemSubclassMoney { ITEM_SUBCLASS_MONEY = 0 }
 
enum  ItemSubclassQuiver {
  ITEM_SUBCLASS_QUIVER0 = 0 ,
  ITEM_SUBCLASS_QUIVER1 = 1 ,
  ITEM_SUBCLASS_QUIVER = 2 ,
  ITEM_SUBCLASS_AMMO_POUCH = 3
}
 
enum  ItemSubclassQuest { ITEM_SUBCLASS_QUEST = 0 }
 
enum  ItemSubclassKey {
  ITEM_SUBCLASS_KEY = 0 ,
  ITEM_SUBCLASS_LOCKPICK = 1
}
 
enum  ItemSubclassPermanent { ITEM_SUBCLASS_PERMANENT = 0 }
 
enum  ItemSubclassJunk {
  ITEM_SUBCLASS_JUNK = 0 ,
  ITEM_SUBCLASS_JUNK_REAGENT = 1 ,
  ITEM_SUBCLASS_JUNK_PET = 2 ,
  ITEM_SUBCLASS_JUNK_HOLIDAY = 3 ,
  ITEM_SUBCLASS_JUNK_OTHER = 4 ,
  ITEM_SUBCLASS_JUNK_MOUNT = 5
}
 
enum  ItemSubclassGlyph {
  ITEM_SUBCLASS_GLYPH_WARRIOR = 1 ,
  ITEM_SUBCLASS_GLYPH_PALADIN = 2 ,
  ITEM_SUBCLASS_GLYPH_HUNTER = 3 ,
  ITEM_SUBCLASS_GLYPH_ROGUE = 4 ,
  ITEM_SUBCLASS_GLYPH_PRIEST = 5 ,
  ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6 ,
  ITEM_SUBCLASS_GLYPH_SHAMAN = 7 ,
  ITEM_SUBCLASS_GLYPH_MAGE = 8 ,
  ITEM_SUBCLASS_GLYPH_WARLOCK = 9 ,
  ITEM_SUBCLASS_GLYPH_DRUID = 11
}
 

Functions

uint8 ItemSubClassToDurabilityMultiplierId (uint32 ItemClass, uint32 ItemSubClass)
 

Variables

const uint32 MaxItemSubclassValues [MAX_ITEM_CLASS]
 

Macro Definition Documentation

◆ ITEM_SUBCLASS_MASK_WEAPON_RANGED

#define ITEM_SUBCLASS_MASK_WEAPON_RANGED
Value:
(\
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition: ItemTemplate.h:371
@ ITEM_SUBCLASS_WEAPON_GUN
Definition: ItemTemplate.h:356
@ ITEM_SUBCLASS_WEAPON_BOW
Definition: ItemTemplate.h:355
@ ITEM_SUBCLASS_WEAPON_THROWN
Definition: ItemTemplate.h:369

◆ MAX_BIND_TYPE

#define MAX_BIND_TYPE   6

◆ MAX_INVTYPE

#define MAX_INVTYPE   29

◆ MAX_ITEM_CLASS

#define MAX_ITEM_CLASS   17

◆ MAX_ITEM_MOD

#define MAX_ITEM_MOD   49

◆ MAX_ITEM_PROTO_DAMAGES

#define MAX_ITEM_PROTO_DAMAGES   2

◆ MAX_ITEM_PROTO_SOCKETS

#define MAX_ITEM_PROTO_SOCKETS   3

◆ MAX_ITEM_PROTO_SPELLS

#define MAX_ITEM_PROTO_SPELLS   5

◆ MAX_ITEM_PROTO_STATS

#define MAX_ITEM_PROTO_STATS   10

◆ MAX_ITEM_SPELLTRIGGER

#define MAX_ITEM_SPELLTRIGGER   7

◆ MAX_ITEM_SUBCLASS_ARMOR

#define MAX_ITEM_SUBCLASS_ARMOR   11

◆ MAX_ITEM_SUBCLASS_CONSUMABLE

#define MAX_ITEM_SUBCLASS_CONSUMABLE   9

◆ MAX_ITEM_SUBCLASS_CONTAINER

#define MAX_ITEM_SUBCLASS_CONTAINER   9

◆ MAX_ITEM_SUBCLASS_GEM

#define MAX_ITEM_SUBCLASS_GEM   9

◆ MAX_ITEM_SUBCLASS_GENERIC

#define MAX_ITEM_SUBCLASS_GENERIC   1

◆ MAX_ITEM_SUBCLASS_GLYPH

#define MAX_ITEM_SUBCLASS_GLYPH   12

◆ MAX_ITEM_SUBCLASS_JUNK

#define MAX_ITEM_SUBCLASS_JUNK   6

◆ MAX_ITEM_SUBCLASS_KEY

#define MAX_ITEM_SUBCLASS_KEY   2

◆ MAX_ITEM_SUBCLASS_MONEY

#define MAX_ITEM_SUBCLASS_MONEY   1

◆ MAX_ITEM_SUBCLASS_PERMANENT

#define MAX_ITEM_SUBCLASS_PERMANENT   1

◆ MAX_ITEM_SUBCLASS_PROJECTILE

#define MAX_ITEM_SUBCLASS_PROJECTILE   5

◆ MAX_ITEM_SUBCLASS_QUEST

#define MAX_ITEM_SUBCLASS_QUEST   1

◆ MAX_ITEM_SUBCLASS_QUIVER

#define MAX_ITEM_SUBCLASS_QUIVER   4

◆ MAX_ITEM_SUBCLASS_REAGENT

#define MAX_ITEM_SUBCLASS_REAGENT   1

◆ MAX_ITEM_SUBCLASS_RECIPE

#define MAX_ITEM_SUBCLASS_RECIPE   11

◆ MAX_ITEM_SUBCLASS_TRADE_GOODS

#define MAX_ITEM_SUBCLASS_TRADE_GOODS   16

◆ MAX_ITEM_SUBCLASS_WEAPON

#define MAX_ITEM_SUBCLASS_WEAPON   21

◆ SOCKET_COLOR_ALL

Typedef Documentation

◆ ItemTemplateContainer

typedef std::unordered_map<uint32, ItemTemplate> ItemTemplateContainer

Enumeration Type Documentation

◆ BAG_FAMILY_MASK

Enumerator
BAG_FAMILY_MASK_NONE 
BAG_FAMILY_MASK_ARROWS 
BAG_FAMILY_MASK_BULLETS 
BAG_FAMILY_MASK_SOUL_SHARDS 
BAG_FAMILY_MASK_LEATHERWORKING_SUPP 
BAG_FAMILY_MASK_INSCRIPTION_SUPP 
BAG_FAMILY_MASK_HERBS 
BAG_FAMILY_MASK_ENCHANTING_SUPP 
BAG_FAMILY_MASK_ENGINEERING_SUPP 
BAG_FAMILY_MASK_KEYS 
BAG_FAMILY_MASK_GEMS 
BAG_FAMILY_MASK_MINING_SUPP 
BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT 
BAG_FAMILY_MASK_VANITY_PETS 
BAG_FAMILY_MASK_CURRENCY_TOKENS 
BAG_FAMILY_MASK_QUEST_ITEMS 
234{
235 BAG_FAMILY_MASK_NONE = 0x00000000,
236 BAG_FAMILY_MASK_ARROWS = 0x00000001,
237 BAG_FAMILY_MASK_BULLETS = 0x00000002,
238 BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
241 BAG_FAMILY_MASK_HERBS = 0x00000020,
244 BAG_FAMILY_MASK_KEYS = 0x00000100,
245 BAG_FAMILY_MASK_GEMS = 0x00000200,
246 BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
248 BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
250 BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
251};
@ BAG_FAMILY_MASK_MINING_SUPP
Definition: ItemTemplate.h:246
@ BAG_FAMILY_MASK_HERBS
Definition: ItemTemplate.h:241
@ BAG_FAMILY_MASK_ENCHANTING_SUPP
Definition: ItemTemplate.h:242
@ BAG_FAMILY_MASK_SOUL_SHARDS
Definition: ItemTemplate.h:238
@ BAG_FAMILY_MASK_CURRENCY_TOKENS
Definition: ItemTemplate.h:249
@ BAG_FAMILY_MASK_INSCRIPTION_SUPP
Definition: ItemTemplate.h:240
@ BAG_FAMILY_MASK_NONE
Definition: ItemTemplate.h:235
@ BAG_FAMILY_MASK_GEMS
Definition: ItemTemplate.h:245
@ BAG_FAMILY_MASK_VANITY_PETS
Definition: ItemTemplate.h:248
@ BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT
Definition: ItemTemplate.h:247
@ BAG_FAMILY_MASK_ARROWS
Definition: ItemTemplate.h:236
@ BAG_FAMILY_MASK_BULLETS
Definition: ItemTemplate.h:237
@ BAG_FAMILY_MASK_QUEST_ITEMS
Definition: ItemTemplate.h:250
@ BAG_FAMILY_MASK_KEYS
Definition: ItemTemplate.h:244
@ BAG_FAMILY_MASK_ENGINEERING_SUPP
Definition: ItemTemplate.h:243
@ BAG_FAMILY_MASK_LEATHERWORKING_SUPP
Definition: ItemTemplate.h:239

◆ InventoryType

Enumerator
INVTYPE_NON_EQUIP 
INVTYPE_HEAD 
INVTYPE_NECK 
INVTYPE_SHOULDERS 
INVTYPE_BODY 
INVTYPE_CHEST 
INVTYPE_WAIST 
INVTYPE_LEGS 
INVTYPE_FEET 
INVTYPE_WRISTS 
INVTYPE_HANDS 
INVTYPE_FINGER 
INVTYPE_TRINKET 
INVTYPE_WEAPON 
INVTYPE_SHIELD 
INVTYPE_RANGED 
INVTYPE_CLOAK 
INVTYPE_2HWEAPON 
INVTYPE_BAG 
INVTYPE_TABARD 
INVTYPE_ROBE 
INVTYPE_WEAPONMAINHAND 
INVTYPE_WEAPONOFFHAND 
INVTYPE_HOLDABLE 
INVTYPE_AMMO 
INVTYPE_THROWN 
INVTYPE_RANGEDRIGHT 
INVTYPE_QUIVER 
INVTYPE_RELIC 
264{
266 INVTYPE_HEAD = 1,
267 INVTYPE_NECK = 2,
269 INVTYPE_BODY = 4,
270 INVTYPE_CHEST = 5,
271 INVTYPE_WAIST = 6,
272 INVTYPE_LEGS = 7,
273 INVTYPE_FEET = 8,
274 INVTYPE_WRISTS = 9,
275 INVTYPE_HANDS = 10,
276 INVTYPE_FINGER = 11,
277 INVTYPE_TRINKET = 12,
278 INVTYPE_WEAPON = 13,
279 INVTYPE_SHIELD = 14,
280 INVTYPE_RANGED = 15,
281 INVTYPE_CLOAK = 16,
282 INVTYPE_2HWEAPON = 17,
283 INVTYPE_BAG = 18,
284 INVTYPE_TABARD = 19,
285 INVTYPE_ROBE = 20,
288 INVTYPE_HOLDABLE = 23,
289 INVTYPE_AMMO = 24,
290 INVTYPE_THROWN = 25,
292 INVTYPE_QUIVER = 27,
293 INVTYPE_RELIC = 28
294};
@ INVTYPE_BODY
Definition: ItemTemplate.h:269
@ INVTYPE_FINGER
Definition: ItemTemplate.h:276
@ INVTYPE_HEAD
Definition: ItemTemplate.h:266
@ INVTYPE_CLOAK
Definition: ItemTemplate.h:281
@ INVTYPE_ROBE
Definition: ItemTemplate.h:285
@ INVTYPE_HOLDABLE
Definition: ItemTemplate.h:288
@ INVTYPE_TRINKET
Definition: ItemTemplate.h:277
@ INVTYPE_RELIC
Definition: ItemTemplate.h:293
@ INVTYPE_RANGED
Definition: ItemTemplate.h:280
@ INVTYPE_THROWN
Definition: ItemTemplate.h:290
@ INVTYPE_WAIST
Definition: ItemTemplate.h:271
@ INVTYPE_RANGEDRIGHT
Definition: ItemTemplate.h:291
@ INVTYPE_WRISTS
Definition: ItemTemplate.h:274
@ INVTYPE_WEAPON
Definition: ItemTemplate.h:278
@ INVTYPE_WEAPONMAINHAND
Definition: ItemTemplate.h:286
@ INVTYPE_WEAPONOFFHAND
Definition: ItemTemplate.h:287
@ INVTYPE_2HWEAPON
Definition: ItemTemplate.h:282
@ INVTYPE_BAG
Definition: ItemTemplate.h:283
@ INVTYPE_NECK
Definition: ItemTemplate.h:267
@ INVTYPE_SHOULDERS
Definition: ItemTemplate.h:268
@ INVTYPE_FEET
Definition: ItemTemplate.h:273
@ INVTYPE_NON_EQUIP
Definition: ItemTemplate.h:265
@ INVTYPE_AMMO
Definition: ItemTemplate.h:289
@ INVTYPE_QUIVER
Definition: ItemTemplate.h:292
@ INVTYPE_SHIELD
Definition: ItemTemplate.h:279
@ INVTYPE_TABARD
Definition: ItemTemplate.h:284
@ INVTYPE_LEGS
Definition: ItemTemplate.h:272
@ INVTYPE_CHEST
Definition: ItemTemplate.h:270
@ INVTYPE_HANDS
Definition: ItemTemplate.h:275

◆ ItemBondingType

Enumerator
NO_BIND 
BIND_WHEN_PICKED_UP 
BIND_WHEN_EQUIPED 
BIND_WHEN_USE 
BIND_QUEST_ITEM 
BIND_QUEST_ITEM1 
95{
96 NO_BIND = 0,
99 BIND_WHEN_USE = 3,
100 BIND_QUEST_ITEM = 4,
101 BIND_QUEST_ITEM1 = 5 // not used in game
102};
@ BIND_WHEN_EQUIPED
Definition: ItemTemplate.h:98
@ BIND_WHEN_USE
Definition: ItemTemplate.h:99
@ NO_BIND
Definition: ItemTemplate.h:96
@ BIND_QUEST_ITEM
Definition: ItemTemplate.h:100
@ BIND_WHEN_PICKED_UP
Definition: ItemTemplate.h:97
@ BIND_QUEST_ITEM1
Definition: ItemTemplate.h:101

◆ ItemClass

enum ItemClass
Enumerator
ITEM_CLASS_CONSUMABLE 
ITEM_CLASS_CONTAINER 
ITEM_CLASS_WEAPON 
ITEM_CLASS_GEM 
ITEM_CLASS_ARMOR 
ITEM_CLASS_REAGENT 
ITEM_CLASS_PROJECTILE 
ITEM_CLASS_TRADE_GOODS 
ITEM_CLASS_GENERIC 
ITEM_CLASS_RECIPE 
ITEM_CLASS_MONEY 
ITEM_CLASS_QUIVER 
ITEM_CLASS_QUEST 
ITEM_CLASS_KEY 
ITEM_CLASS_PERMANENT 
ITEM_CLASS_MISC 
ITEM_CLASS_GLYPH 
299{
303 ITEM_CLASS_GEM = 3,
310 ITEM_CLASS_MONEY = 10,
312 ITEM_CLASS_QUEST = 12,
313 ITEM_CLASS_KEY = 13,
315 ITEM_CLASS_MISC = 15,
317};
@ ITEM_CLASS_QUIVER
Definition: ItemTemplate.h:311
@ ITEM_CLASS_GENERIC
Definition: ItemTemplate.h:308
@ ITEM_CLASS_RECIPE
Definition: ItemTemplate.h:309
@ ITEM_CLASS_KEY
Definition: ItemTemplate.h:313
@ ITEM_CLASS_MISC
Definition: ItemTemplate.h:315
@ ITEM_CLASS_CONTAINER
Definition: ItemTemplate.h:301
@ ITEM_CLASS_TRADE_GOODS
Definition: ItemTemplate.h:307
@ ITEM_CLASS_REAGENT
Definition: ItemTemplate.h:305
@ ITEM_CLASS_MONEY
Definition: ItemTemplate.h:310
@ ITEM_CLASS_PERMANENT
Definition: ItemTemplate.h:314
@ ITEM_CLASS_GLYPH
Definition: ItemTemplate.h:316
@ ITEM_CLASS_PROJECTILE
Definition: ItemTemplate.h:306
@ ITEM_CLASS_GEM
Definition: ItemTemplate.h:303
@ ITEM_CLASS_ARMOR
Definition: ItemTemplate.h:304
@ ITEM_CLASS_QUEST
Definition: ItemTemplate.h:312
@ ITEM_CLASS_WEAPON
Definition: ItemTemplate.h:302
@ ITEM_CLASS_CONSUMABLE
Definition: ItemTemplate.h:300

◆ ItemFieldFlags

Enumerator
ITEM_FIELD_FLAG_SOULBOUND 
ITEM_FIELD_FLAG_UNK1 
ITEM_FIELD_FLAG_UNLOCKED 
ITEM_FIELD_FLAG_WRAPPED 
ITEM_FIELD_FLAG_UNK2 
ITEM_FIELD_FLAG_UNK3 
ITEM_FIELD_FLAG_UNK4 
ITEM_FIELD_FLAG_UNK5 
ITEM_FIELD_FLAG_BOP_TRADEABLE 
ITEM_FIELD_FLAG_READABLE 
ITEM_FIELD_FLAG_UNK6 
ITEM_FIELD_FLAG_UNK7 
ITEM_FIELD_FLAG_REFUNDABLE 
ITEM_FIELD_FLAG_UNK8 
ITEM_FIELD_FLAG_UNK9 
ITEM_FIELD_FLAG_UNK10 
ITEM_FIELD_FLAG_UNK11 
ITEM_FIELD_FLAG_UNK12 
ITEM_FIELD_FLAG_UNK13 
ITEM_FIELD_FLAG_UNK14 
ITEM_FIELD_FLAG_UNK15 
ITEM_FIELD_FLAG_UNK16 
ITEM_FIELD_FLAG_UNK17 
ITEM_FIELD_FLAG_UNK18 
ITEM_FIELD_FLAG_UNK19 
ITEM_FIELD_FLAG_UNK20 
ITEM_FIELD_FLAG_UNK21 
ITEM_FIELD_FLAG_UNK22 
ITEM_FIELD_FLAG_UNK23 
ITEM_FIELD_FLAG_UNK24 
ITEM_FIELD_FLAG_UNK25 
ITEM_FIELD_FLAG_UNK26 
ITEM_FLAG_MAIL_TEXT_MASK 
109{
110 ITEM_FIELD_FLAG_SOULBOUND = 0x00000001, // Item is soulbound and cannot be traded <<--
111 ITEM_FIELD_FLAG_UNK1 = 0x00000002, // ?
112 ITEM_FIELD_FLAG_UNLOCKED = 0x00000004, // Item had lock but can be opened now
113 ITEM_FIELD_FLAG_WRAPPED = 0x00000008, // Item is wrapped and contains another item
114 ITEM_FIELD_FLAG_UNK2 = 0x00000010, // ?
115 ITEM_FIELD_FLAG_UNK3 = 0x00000020, // ?
116 ITEM_FIELD_FLAG_UNK4 = 0x00000040, // ?
117 ITEM_FIELD_FLAG_UNK5 = 0x00000080, // ?
118 ITEM_FIELD_FLAG_BOP_TRADEABLE = 0x00000100, // Allows trading soulbound items
119 ITEM_FIELD_FLAG_READABLE = 0x00000200, // Opens text page when right clicked
120 ITEM_FIELD_FLAG_UNK6 = 0x00000400, // ?
121 ITEM_FIELD_FLAG_UNK7 = 0x00000800, // ?
122 ITEM_FIELD_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
123 ITEM_FIELD_FLAG_UNK8 = 0x00002000, // ?
124 ITEM_FIELD_FLAG_UNK9 = 0x00004000, // ?
125 ITEM_FIELD_FLAG_UNK10 = 0x00008000, // ?
126 ITEM_FIELD_FLAG_UNK11 = 0x00010000, // ?
127 ITEM_FIELD_FLAG_UNK12 = 0x00020000, // ?
128 ITEM_FIELD_FLAG_UNK13 = 0x00040000, // ?
129 ITEM_FIELD_FLAG_UNK14 = 0x00080000, // ?
130 ITEM_FIELD_FLAG_UNK15 = 0x00100000, // ?
131 ITEM_FIELD_FLAG_UNK16 = 0x00200000, // ?
132 ITEM_FIELD_FLAG_UNK17 = 0x00400000, // ?
133 ITEM_FIELD_FLAG_UNK18 = 0x00800000, // ?
134 ITEM_FIELD_FLAG_UNK19 = 0x01000000, // ?
135 ITEM_FIELD_FLAG_UNK20 = 0x02000000, // ?
136 ITEM_FIELD_FLAG_UNK21 = 0x04000000, // ?
137 ITEM_FIELD_FLAG_UNK22 = 0x08000000, // ?
138 ITEM_FIELD_FLAG_UNK23 = 0x10000000, // ?
139 ITEM_FIELD_FLAG_UNK24 = 0x20000000, // ?
140 ITEM_FIELD_FLAG_UNK25 = 0x40000000, // ?
141 ITEM_FIELD_FLAG_UNK26 = 0x80000000, // ?
142
144};
@ ITEM_FIELD_FLAG_UNK15
Definition: ItemTemplate.h:130
@ ITEM_FIELD_FLAG_UNK26
Definition: ItemTemplate.h:141
@ ITEM_FIELD_FLAG_UNK24
Definition: ItemTemplate.h:139
@ ITEM_FIELD_FLAG_REFUNDABLE
Definition: ItemTemplate.h:122
@ ITEM_FIELD_FLAG_UNLOCKED
Definition: ItemTemplate.h:112
@ ITEM_FIELD_FLAG_UNK9
Definition: ItemTemplate.h:124
@ ITEM_FLAG_MAIL_TEXT_MASK
Definition: ItemTemplate.h:143
@ ITEM_FIELD_FLAG_READABLE
Definition: ItemTemplate.h:119
@ ITEM_FIELD_FLAG_UNK21
Definition: ItemTemplate.h:136
@ ITEM_FIELD_FLAG_UNK23
Definition: ItemTemplate.h:138
@ ITEM_FIELD_FLAG_SOULBOUND
Definition: ItemTemplate.h:110
@ ITEM_FIELD_FLAG_UNK4
Definition: ItemTemplate.h:116
@ ITEM_FIELD_FLAG_UNK12
Definition: ItemTemplate.h:127
@ ITEM_FIELD_FLAG_UNK8
Definition: ItemTemplate.h:123
@ ITEM_FIELD_FLAG_WRAPPED
Definition: ItemTemplate.h:113
@ ITEM_FIELD_FLAG_UNK18
Definition: ItemTemplate.h:133
@ ITEM_FIELD_FLAG_UNK17
Definition: ItemTemplate.h:132
@ ITEM_FIELD_FLAG_UNK3
Definition: ItemTemplate.h:115
@ ITEM_FIELD_FLAG_UNK14
Definition: ItemTemplate.h:129
@ ITEM_FIELD_FLAG_UNK25
Definition: ItemTemplate.h:140
@ ITEM_FIELD_FLAG_UNK20
Definition: ItemTemplate.h:135
@ ITEM_FIELD_FLAG_UNK7
Definition: ItemTemplate.h:121
@ ITEM_FIELD_FLAG_UNK22
Definition: ItemTemplate.h:137
@ ITEM_FIELD_FLAG_UNK2
Definition: ItemTemplate.h:114
@ ITEM_FIELD_FLAG_UNK13
Definition: ItemTemplate.h:128
@ ITEM_FIELD_FLAG_UNK6
Definition: ItemTemplate.h:120
@ ITEM_FIELD_FLAG_BOP_TRADEABLE
Definition: ItemTemplate.h:118
@ ITEM_FIELD_FLAG_UNK5
Definition: ItemTemplate.h:117
@ ITEM_FIELD_FLAG_UNK19
Definition: ItemTemplate.h:134
@ ITEM_FIELD_FLAG_UNK16
Definition: ItemTemplate.h:131
@ ITEM_FIELD_FLAG_UNK1
Definition: ItemTemplate.h:111
@ ITEM_FIELD_FLAG_UNK10
Definition: ItemTemplate.h:125
@ ITEM_FIELD_FLAG_UNK11
Definition: ItemTemplate.h:126

◆ ItemFlags

enum ItemFlags : uint32
Enumerator
ITEM_FLAG_NO_PICKUP 
ITEM_FLAG_CONJURED 
ITEM_FLAG_HAS_LOOT 
ITEM_FLAG_HEROIC_TOOLTIP 
ITEM_FLAG_DEPRECATED 
ITEM_FLAG_NO_USER_DESTROY 
ITEM_FLAG_PLAYERCAST 
ITEM_FLAG_NO_EQUIP_COOLDOWN 
ITEM_FLAG_MULTI_LOOT_QUEST 
ITEM_FLAG_IS_WRAPPER 
ITEM_FLAG_USES_RESOURCES 
ITEM_FLAG_MULTI_DROP 
ITEM_FLAG_ITEM_PURCHASE_RECORD 
ITEM_FLAG_PETITION 
ITEM_FLAG_HAS_TEXT 
ITEM_FLAG_NO_DISENCHANT 
ITEM_FLAG_REAL_DURATION 
ITEM_FLAG_NO_CREATOR 
ITEM_FLAG_IS_PROSPECTABLE 
ITEM_FLAG_UNIQUE_EQUIPPABLE 
ITEM_FLAG_IGNORE_FOR_AURAS 
ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS 
ITEM_FLAG_NO_DURABILITY_LOSS 
ITEM_FLAG_USE_WHEN_SHAPESHIFTED 
ITEM_FLAG_HAS_QUEST_GLOW 
ITEM_FLAG_HIDE_UNUSABLE_RECIPE 
ITEM_FLAG_NOT_USEABLE_IN_ARENA 
ITEM_FLAG_IS_BOUND_TO_ACCOUNT 
ITEM_FLAG_NO_REAGENT_COST 
ITEM_FLAG_IS_MILLABLE 
ITEM_FLAG_REPORT_TO_GUILD_CHAT 
ITEM_FLAG_NO_PROGRESSIVE_LOOT 
147{
148 ITEM_FLAG_NO_PICKUP = 0x00000001,
149 ITEM_FLAG_CONJURED = 0x00000002, // Conjured item
150 ITEM_FLAG_HAS_LOOT = 0x00000004, // Item can be right clicked to open for loot
151 ITEM_FLAG_HEROIC_TOOLTIP = 0x00000008, // Makes green "Heroic" text appear on item
152 ITEM_FLAG_DEPRECATED = 0x00000010, // Cannot equip or use
153 ITEM_FLAG_NO_USER_DESTROY = 0x00000020, // Item can not be destroyed, except by using spell (item can be reagent for spell)
154 ITEM_FLAG_PLAYERCAST = 0x00000040, // Item's spells are castable by players
155 ITEM_FLAG_NO_EQUIP_COOLDOWN = 0x00000080, // No default 30 seconds cooldown when equipped
156 ITEM_FLAG_MULTI_LOOT_QUEST = 0x00000100,
157 ITEM_FLAG_IS_WRAPPER = 0x00000200, // Item can wrap other items
158 ITEM_FLAG_USES_RESOURCES = 0x00000400,
159 ITEM_FLAG_MULTI_DROP = 0x00000800, // Looting this item does not remove it from available loot
160 ITEM_FLAG_ITEM_PURCHASE_RECORD = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
161 ITEM_FLAG_PETITION = 0x00002000, // Item is guild or arena charter
162 ITEM_FLAG_HAS_TEXT = 0x00004000, // Only readable items have this (but not all)
163 ITEM_FLAG_NO_DISENCHANT = 0x00008000,
164 ITEM_FLAG_REAL_DURATION = 0x00010000,
165 ITEM_FLAG_NO_CREATOR = 0x00020000,
166 ITEM_FLAG_IS_PROSPECTABLE = 0x00040000, // Item can be prospected
167 ITEM_FLAG_UNIQUE_EQUIPPABLE = 0x00080000, // You can only equip one of these
168 ITEM_FLAG_IGNORE_FOR_AURAS = 0x00100000,
169 ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00200000, // Item can be used during arena match
170 ITEM_FLAG_NO_DURABILITY_LOSS = 0x00400000, // Some Thrown weapons have it (and only Thrown) but not all
171 ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000, // Item can be used in shapeshift forms
172 ITEM_FLAG_HAS_QUEST_GLOW = 0x01000000,
173 ITEM_FLAG_HIDE_UNUSABLE_RECIPE = 0x02000000, // Profession recipes: can only be looted if you meet requirements and don't already know it
174 ITEM_FLAG_NOT_USEABLE_IN_ARENA = 0x04000000, // Item cannot be used in arena
175 ITEM_FLAG_IS_BOUND_TO_ACCOUNT = 0x08000000, // Item binds to account and can be sent only to your own characters
176 ITEM_FLAG_NO_REAGENT_COST = 0x10000000, // Spell is cast ignoring reagents
177 ITEM_FLAG_IS_MILLABLE = 0x20000000, // Item can be milled
180};
@ ITEM_FLAG_NO_PICKUP
Definition: ItemTemplate.h:148
@ ITEM_FLAG_NO_DURABILITY_LOSS
Definition: ItemTemplate.h:170
@ ITEM_FLAG_IS_MILLABLE
Definition: ItemTemplate.h:177
@ ITEM_FLAG_REAL_DURATION
Definition: ItemTemplate.h:164
@ ITEM_FLAG_NO_REAGENT_COST
Definition: ItemTemplate.h:176
@ ITEM_FLAG_IS_WRAPPER
Definition: ItemTemplate.h:157
@ ITEM_FLAG_IS_PROSPECTABLE
Definition: ItemTemplate.h:166
@ ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition: ItemTemplate.h:169
@ ITEM_FLAG_USE_WHEN_SHAPESHIFTED
Definition: ItemTemplate.h:171
@ ITEM_FLAG_HIDE_UNUSABLE_RECIPE
Definition: ItemTemplate.h:173
@ ITEM_FLAG_PETITION
Definition: ItemTemplate.h:161
@ ITEM_FLAG_NO_USER_DESTROY
Definition: ItemTemplate.h:153
@ ITEM_FLAG_HAS_LOOT
Definition: ItemTemplate.h:150
@ ITEM_FLAG_NO_DISENCHANT
Definition: ItemTemplate.h:163
@ ITEM_FLAG_NO_EQUIP_COOLDOWN
Definition: ItemTemplate.h:155
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition: ItemTemplate.h:167
@ ITEM_FLAG_REPORT_TO_GUILD_CHAT
Definition: ItemTemplate.h:178
@ ITEM_FLAG_NO_PROGRESSIVE_LOOT
Definition: ItemTemplate.h:179
@ ITEM_FLAG_ITEM_PURCHASE_RECORD
Definition: ItemTemplate.h:160
@ ITEM_FLAG_DEPRECATED
Definition: ItemTemplate.h:152
@ ITEM_FLAG_HEROIC_TOOLTIP
Definition: ItemTemplate.h:151
@ ITEM_FLAG_USES_RESOURCES
Definition: ItemTemplate.h:158
@ ITEM_FLAG_PLAYERCAST
Definition: ItemTemplate.h:154
@ ITEM_FLAG_MULTI_DROP
Definition: ItemTemplate.h:159
@ ITEM_FLAG_MULTI_LOOT_QUEST
Definition: ItemTemplate.h:156
@ ITEM_FLAG_IGNORE_FOR_AURAS
Definition: ItemTemplate.h:168
@ ITEM_FLAG_NOT_USEABLE_IN_ARENA
Definition: ItemTemplate.h:174
@ ITEM_FLAG_NO_CREATOR
Definition: ItemTemplate.h:165
@ ITEM_FLAG_IS_BOUND_TO_ACCOUNT
Definition: ItemTemplate.h:175
@ ITEM_FLAG_HAS_QUEST_GLOW
Definition: ItemTemplate.h:172
@ ITEM_FLAG_CONJURED
Definition: ItemTemplate.h:149
@ ITEM_FLAG_HAS_TEXT
Definition: ItemTemplate.h:162

◆ ItemFlags2

Enumerator
ITEM_FLAG2_FACTION_HORDE 
ITEM_FLAG2_FACTION_ALLIANCE 
ITEM_FLAG2_DONT_IGNORE_BUY_PRICE 
ITEM_FLAG2_CLASSIFY_AS_CASTER 
ITEM_FLAG2_CLASSIFY_AS_PHYSICAL 
ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED 
ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE 
ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE 
ITEM_FLAG2_CAN_ONLY_ROLL_GREED 
ITEM_FLAG2_CASTER_WEAPON 
ITEM_FLAG2_DELETE_ON_LOGIN 
ITEM_FLAG2_INTERNAL_ITEM 
ITEM_FLAG2_NO_VENDOR_VALUE 
ITEM_FLAG2_SHOW_BEFORE_DISCOVERED 
ITEM_FLAG2_OVERRIDE_GOLD_COST 
ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS 
ITEM_FLAG2_NOT_USABLE_IN_RATED_BG 
ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK 
ITEM_FLAG2_CONFIRM_BEFORE_USE 
ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM 
ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION 
ITEM_FLAG2_NO_ALTER_ITEM_VISUAL 
ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL 
ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE 
ITEM_FLAG2_NO_DURABILITY 
ITEM_FLAG2_ROLE_TANK 
ITEM_FLAG2_ROLE_HEALER 
ITEM_FLAG2_ROLE_DAMAGE 
ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE 
ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI 
ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE 
ITEM_FLAG2_USED_IN_A_TRADESKILL 
183{
184 ITEM_FLAG2_FACTION_HORDE = 0x00000001,
185 ITEM_FLAG2_FACTION_ALLIANCE = 0x00000002,
186 ITEM_FLAG2_DONT_IGNORE_BUY_PRICE = 0x00000004, // when item uses extended cost, gold is also required
193 ITEM_FLAG2_CASTER_WEAPON = 0x00000200,
194 ITEM_FLAG2_DELETE_ON_LOGIN = 0x00000400,
195 ITEM_FLAG2_INTERNAL_ITEM = 0x00000800,
196 ITEM_FLAG2_NO_VENDOR_VALUE = 0x00001000,
208 ITEM_FLAG2_NO_DURABILITY = 0x01000000,
209 ITEM_FLAG2_ROLE_TANK = 0x02000000,
210 ITEM_FLAG2_ROLE_HEALER = 0x04000000,
211 ITEM_FLAG2_ROLE_DAMAGE = 0x08000000,
216};
@ ITEM_FLAG2_USED_IN_A_TRADESKILL
Definition: ItemTemplate.h:215
@ ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE
Definition: ItemTemplate.h:212
@ ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI
Definition: ItemTemplate.h:213
@ ITEM_FLAG2_ROLE_HEALER
Definition: ItemTemplate.h:210
@ ITEM_FLAG2_ROLE_DAMAGE
Definition: ItemTemplate.h:211
@ ITEM_FLAG2_INTERNAL_ITEM
Definition: ItemTemplate.h:195
@ ITEM_FLAG2_CLASSIFY_AS_PHYSICAL
Definition: ItemTemplate.h:188
@ ITEM_FLAG2_NOT_USABLE_IN_RATED_BG
Definition: ItemTemplate.h:200
@ ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED
Definition: ItemTemplate.h:189
@ ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL
Definition: ItemTemplate.h:206
@ ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE
Definition: ItemTemplate.h:207
@ ITEM_FLAG2_CLASSIFY_AS_CASTER
Definition: ItemTemplate.h:187
@ ITEM_FLAG2_NO_DURABILITY
Definition: ItemTemplate.h:208
@ ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE
Definition: ItemTemplate.h:190
@ ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM
Definition: ItemTemplate.h:203
@ ITEM_FLAG2_CONFIRM_BEFORE_USE
Definition: ItemTemplate.h:202
@ ITEM_FLAG2_NO_VENDOR_VALUE
Definition: ItemTemplate.h:196
@ ITEM_FLAG2_DONT_IGNORE_BUY_PRICE
Definition: ItemTemplate.h:186
@ ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE
Definition: ItemTemplate.h:191
@ ITEM_FLAG2_NO_ALTER_ITEM_VISUAL
Definition: ItemTemplate.h:205
@ ITEM_FLAG2_FACTION_HORDE
Definition: ItemTemplate.h:184
@ ITEM_FLAG2_CASTER_WEAPON
Definition: ItemTemplate.h:193
@ ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE
Definition: ItemTemplate.h:214
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition: ItemTemplate.h:185
@ ITEM_FLAG2_OVERRIDE_GOLD_COST
Definition: ItemTemplate.h:198
@ ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK
Definition: ItemTemplate.h:201
@ ITEM_FLAG2_CAN_ONLY_ROLL_GREED
Definition: ItemTemplate.h:192
@ ITEM_FLAG2_DELETE_ON_LOGIN
Definition: ItemTemplate.h:194
@ ITEM_FLAG2_SHOW_BEFORE_DISCOVERED
Definition: ItemTemplate.h:197
@ ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION
Definition: ItemTemplate.h:204
@ ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS
Definition: ItemTemplate.h:199
@ ITEM_FLAG2_ROLE_TANK
Definition: ItemTemplate.h:209

◆ ItemFlagsCustom

Enumerator
ITEM_FLAGS_CU_DURATION_REAL_TIME 
ITEM_FLAGS_CU_IGNORE_QUEST_STATUS 
ITEM_FLAGS_CU_FOLLOW_LOOT_RULES 
227{
228 ITEM_FLAGS_CU_DURATION_REAL_TIME = 0x0001, // Item duration will tick even if player is offline
229 ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002, // No quest status will be checked when this item drops
230 ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004, // Item will always follow group/master/need before greed looting rules
231};
@ ITEM_FLAGS_CU_DURATION_REAL_TIME
Definition: ItemTemplate.h:228
@ ITEM_FLAGS_CU_FOLLOW_LOOT_RULES
Definition: ItemTemplate.h:230
@ ITEM_FLAGS_CU_IGNORE_QUEST_STATUS
Definition: ItemTemplate.h:229

◆ ItemFlagsExtra

Enumerator
ITEM_FLAGS_EXTRA_HORDE_ONLY 
ITEM_FLAGS_EXTRA_ALLIANCE_ONLY 
ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD 
ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED 
219{
220 ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001,
222 ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required
224};
@ ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED
Definition: ItemTemplate.h:223
@ ITEM_FLAGS_EXTRA_ALLIANCE_ONLY
Definition: ItemTemplate.h:221
@ ITEM_FLAGS_EXTRA_HORDE_ONLY
Definition: ItemTemplate.h:220
@ ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD
Definition: ItemTemplate.h:222

◆ ItemModType

Enumerator
ITEM_MOD_MANA 
ITEM_MOD_HEALTH 
ITEM_MOD_AGILITY 
ITEM_MOD_STRENGTH 
ITEM_MOD_INTELLECT 
ITEM_MOD_SPIRIT 
ITEM_MOD_STAMINA 
ITEM_MOD_DEFENSE_SKILL_RATING 
ITEM_MOD_DODGE_RATING 
ITEM_MOD_PARRY_RATING 
ITEM_MOD_BLOCK_RATING 
ITEM_MOD_HIT_MELEE_RATING 
ITEM_MOD_HIT_RANGED_RATING 
ITEM_MOD_HIT_SPELL_RATING 
ITEM_MOD_CRIT_MELEE_RATING 
ITEM_MOD_CRIT_RANGED_RATING 
ITEM_MOD_CRIT_SPELL_RATING 
ITEM_MOD_HIT_TAKEN_MELEE_RATING 
ITEM_MOD_HIT_TAKEN_RANGED_RATING 
ITEM_MOD_HIT_TAKEN_SPELL_RATING 
ITEM_MOD_CRIT_TAKEN_MELEE_RATING 
ITEM_MOD_CRIT_TAKEN_RANGED_RATING 
ITEM_MOD_CRIT_TAKEN_SPELL_RATING 
ITEM_MOD_HASTE_MELEE_RATING 
ITEM_MOD_HASTE_RANGED_RATING 
ITEM_MOD_HASTE_SPELL_RATING 
ITEM_MOD_HIT_RATING 
ITEM_MOD_CRIT_RATING 
ITEM_MOD_HIT_TAKEN_RATING 
ITEM_MOD_CRIT_TAKEN_RATING 
ITEM_MOD_RESILIENCE_RATING 
ITEM_MOD_HASTE_RATING 
ITEM_MOD_EXPERTISE_RATING 
ITEM_MOD_ATTACK_POWER 
ITEM_MOD_RANGED_ATTACK_POWER 
ITEM_MOD_SPELL_HEALING_DONE 
ITEM_MOD_SPELL_DAMAGE_DONE 
ITEM_MOD_MANA_REGENERATION 
ITEM_MOD_ARMOR_PENETRATION_RATING 
ITEM_MOD_SPELL_POWER 
ITEM_MOD_HEALTH_REGEN 
ITEM_MOD_SPELL_PENETRATION 
ITEM_MOD_BLOCK_VALUE 
27{
28 ITEM_MOD_MANA = 0,
63 //ITEM_MOD_FERAL_ATTACK_POWER = 40, not in 3.3
64 ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
65 ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
72};
@ ITEM_MOD_CRIT_TAKEN_RANGED_RATING
Definition: ItemTemplate.h:49
@ ITEM_MOD_HIT_MELEE_RATING
Definition: ItemTemplate.h:39
@ ITEM_MOD_HIT_TAKEN_MELEE_RATING
Definition: ItemTemplate.h:45
@ ITEM_MOD_STAMINA
Definition: ItemTemplate.h:34
@ ITEM_MOD_HIT_SPELL_RATING
Definition: ItemTemplate.h:41
@ ITEM_MOD_SPELL_PENETRATION
Definition: ItemTemplate.h:70
@ ITEM_MOD_PARRY_RATING
Definition: ItemTemplate.h:37
@ ITEM_MOD_DEFENSE_SKILL_RATING
Definition: ItemTemplate.h:35
@ ITEM_MOD_HASTE_RANGED_RATING
Definition: ItemTemplate.h:52
@ ITEM_MOD_CRIT_TAKEN_RATING
Definition: ItemTemplate.h:57
@ ITEM_MOD_EXPERTISE_RATING
Definition: ItemTemplate.h:60
@ ITEM_MOD_MANA
Definition: ItemTemplate.h:28
@ ITEM_MOD_RANGED_ATTACK_POWER
Definition: ItemTemplate.h:62
@ ITEM_MOD_HEALTH
Definition: ItemTemplate.h:29
@ ITEM_MOD_CRIT_TAKEN_SPELL_RATING
Definition: ItemTemplate.h:50
@ ITEM_MOD_HIT_TAKEN_SPELL_RATING
Definition: ItemTemplate.h:47
@ ITEM_MOD_SPIRIT
Definition: ItemTemplate.h:33
@ ITEM_MOD_SPELL_POWER
Definition: ItemTemplate.h:68
@ ITEM_MOD_HASTE_SPELL_RATING
Definition: ItemTemplate.h:53
@ ITEM_MOD_ATTACK_POWER
Definition: ItemTemplate.h:61
@ ITEM_MOD_HASTE_RATING
Definition: ItemTemplate.h:59
@ ITEM_MOD_HIT_RANGED_RATING
Definition: ItemTemplate.h:40
@ ITEM_MOD_CRIT_SPELL_RATING
Definition: ItemTemplate.h:44
@ ITEM_MOD_BLOCK_VALUE
Definition: ItemTemplate.h:71
@ ITEM_MOD_CRIT_RANGED_RATING
Definition: ItemTemplate.h:43
@ ITEM_MOD_CRIT_MELEE_RATING
Definition: ItemTemplate.h:42
@ ITEM_MOD_STRENGTH
Definition: ItemTemplate.h:31
@ ITEM_MOD_HEALTH_REGEN
Definition: ItemTemplate.h:69
@ ITEM_MOD_BLOCK_RATING
Definition: ItemTemplate.h:38
@ ITEM_MOD_ARMOR_PENETRATION_RATING
Definition: ItemTemplate.h:67
@ ITEM_MOD_SPELL_HEALING_DONE
Definition: ItemTemplate.h:64
@ ITEM_MOD_CRIT_TAKEN_MELEE_RATING
Definition: ItemTemplate.h:48
@ ITEM_MOD_HIT_TAKEN_RATING
Definition: ItemTemplate.h:56
@ ITEM_MOD_HASTE_MELEE_RATING
Definition: ItemTemplate.h:51
@ ITEM_MOD_MANA_REGENERATION
Definition: ItemTemplate.h:66
@ ITEM_MOD_HIT_RATING
Definition: ItemTemplate.h:54
@ ITEM_MOD_INTELLECT
Definition: ItemTemplate.h:32
@ ITEM_MOD_RESILIENCE_RATING
Definition: ItemTemplate.h:58
@ ITEM_MOD_AGILITY
Definition: ItemTemplate.h:30
@ ITEM_MOD_DODGE_RATING
Definition: ItemTemplate.h:36
@ ITEM_MOD_CRIT_RATING
Definition: ItemTemplate.h:55
@ ITEM_MOD_SPELL_DAMAGE_DONE
Definition: ItemTemplate.h:65
@ ITEM_MOD_HIT_TAKEN_RANGED_RATING
Definition: ItemTemplate.h:46

◆ ItemSpelltriggerType

Enumerator
ITEM_SPELLTRIGGER_ON_USE 
ITEM_SPELLTRIGGER_ON_EQUIP 
ITEM_SPELLTRIGGER_CHANCE_ON_HIT 
ITEM_SPELLTRIGGER_SOULSTONE 
ITEM_SPELLTRIGGER_ON_NO_DELAY_USE 
ITEM_SPELLTRIGGER_LEARN_SPELL_ID 
77{
78 ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
82 /*
83 * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
84 * will be applied on item pickup and removed on item loss - maybe on the
85 * other hand the item is destroyed if the aura is removed ("removed on
86 * death" of spell 57348 makes me think so)
87 */
88 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
89 ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
90};
@ ITEM_SPELLTRIGGER_LEARN_SPELL_ID
Definition: ItemTemplate.h:89
@ ITEM_SPELLTRIGGER_SOULSTONE
Definition: ItemTemplate.h:81
@ ITEM_SPELLTRIGGER_ON_USE
Definition: ItemTemplate.h:78
@ ITEM_SPELLTRIGGER_CHANCE_ON_HIT
Definition: ItemTemplate.h:80
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition: ItemTemplate.h:88
@ ITEM_SPELLTRIGGER_ON_EQUIP
Definition: ItemTemplate.h:79

◆ ItemSubclassArmor

Enumerator
ITEM_SUBCLASS_ARMOR_MISC 
ITEM_SUBCLASS_ARMOR_CLOTH 
ITEM_SUBCLASS_ARMOR_LEATHER 
ITEM_SUBCLASS_ARMOR_MAIL 
ITEM_SUBCLASS_ARMOR_PLATE 
ITEM_SUBCLASS_ARMOR_BUCKLER 
ITEM_SUBCLASS_ARMOR_SHIELD 
ITEM_SUBCLASS_ARMOR_LIBRAM 
ITEM_SUBCLASS_ARMOR_IDOL 
ITEM_SUBCLASS_ARMOR_TOTEM 
ITEM_SUBCLASS_ARMOR_SIGIL 
398{
410};
@ ITEM_SUBCLASS_ARMOR_MAIL
Definition: ItemTemplate.h:402
@ ITEM_SUBCLASS_ARMOR_BUCKLER
Definition: ItemTemplate.h:404
@ ITEM_SUBCLASS_ARMOR_LIBRAM
Definition: ItemTemplate.h:406
@ ITEM_SUBCLASS_ARMOR_CLOTH
Definition: ItemTemplate.h:400
@ ITEM_SUBCLASS_ARMOR_MISC
Definition: ItemTemplate.h:399
@ ITEM_SUBCLASS_ARMOR_LEATHER
Definition: ItemTemplate.h:401
@ ITEM_SUBCLASS_ARMOR_SHIELD
Definition: ItemTemplate.h:405
@ ITEM_SUBCLASS_ARMOR_SIGIL
Definition: ItemTemplate.h:409
@ ITEM_SUBCLASS_ARMOR_PLATE
Definition: ItemTemplate.h:403
@ ITEM_SUBCLASS_ARMOR_TOTEM
Definition: ItemTemplate.h:408
@ ITEM_SUBCLASS_ARMOR_IDOL
Definition: ItemTemplate.h:407

◆ ItemSubclassConsumable

Enumerator
ITEM_SUBCLASS_CONSUMABLE 
ITEM_SUBCLASS_POTION 
ITEM_SUBCLASS_ELIXIR 
ITEM_SUBCLASS_FLASK 
ITEM_SUBCLASS_SCROLL 
ITEM_SUBCLASS_FOOD 
ITEM_SUBCLASS_ITEM_ENHANCEMENT 
ITEM_SUBCLASS_BANDAGE 
ITEM_SUBCLASS_CONSUMABLE_OTHER 
322{
332};
@ ITEM_SUBCLASS_CONSUMABLE_OTHER
Definition: ItemTemplate.h:331
@ ITEM_SUBCLASS_FOOD
Definition: ItemTemplate.h:328
@ ITEM_SUBCLASS_SCROLL
Definition: ItemTemplate.h:327
@ ITEM_SUBCLASS_FLASK
Definition: ItemTemplate.h:326
@ ITEM_SUBCLASS_POTION
Definition: ItemTemplate.h:324
@ ITEM_SUBCLASS_CONSUMABLE
Definition: ItemTemplate.h:323
@ ITEM_SUBCLASS_ELIXIR
Definition: ItemTemplate.h:325
@ ITEM_SUBCLASS_BANDAGE
Definition: ItemTemplate.h:330
@ ITEM_SUBCLASS_ITEM_ENHANCEMENT
Definition: ItemTemplate.h:329

◆ ItemSubclassContainer

Enumerator
ITEM_SUBCLASS_CONTAINER 
ITEM_SUBCLASS_SOUL_CONTAINER 
ITEM_SUBCLASS_HERB_CONTAINER 
ITEM_SUBCLASS_ENCHANTING_CONTAINER 
ITEM_SUBCLASS_ENGINEERING_CONTAINER 
ITEM_SUBCLASS_GEM_CONTAINER 
ITEM_SUBCLASS_MINING_CONTAINER 
ITEM_SUBCLASS_LEATHERWORKING_CONTAINER 
ITEM_SUBCLASS_INSCRIPTION_CONTAINER 
337{
347};
@ ITEM_SUBCLASS_CONTAINER
Definition: ItemTemplate.h:338
@ ITEM_SUBCLASS_INSCRIPTION_CONTAINER
Definition: ItemTemplate.h:346
@ ITEM_SUBCLASS_LEATHERWORKING_CONTAINER
Definition: ItemTemplate.h:345
@ ITEM_SUBCLASS_GEM_CONTAINER
Definition: ItemTemplate.h:343
@ ITEM_SUBCLASS_SOUL_CONTAINER
Definition: ItemTemplate.h:339
@ ITEM_SUBCLASS_ENCHANTING_CONTAINER
Definition: ItemTemplate.h:341
@ ITEM_SUBCLASS_MINING_CONTAINER
Definition: ItemTemplate.h:344
@ ITEM_SUBCLASS_HERB_CONTAINER
Definition: ItemTemplate.h:340
@ ITEM_SUBCLASS_ENGINEERING_CONTAINER
Definition: ItemTemplate.h:342

◆ ItemSubclassGem

Enumerator
ITEM_SUBCLASS_GEM_RED 
ITEM_SUBCLASS_GEM_BLUE 
ITEM_SUBCLASS_GEM_YELLOW 
ITEM_SUBCLASS_GEM_PURPLE 
ITEM_SUBCLASS_GEM_GREEN 
ITEM_SUBCLASS_GEM_ORANGE 
ITEM_SUBCLASS_GEM_META 
ITEM_SUBCLASS_GEM_SIMPLE 
ITEM_SUBCLASS_GEM_PRISMATIC 
383{
393};
@ ITEM_SUBCLASS_GEM_BLUE
Definition: ItemTemplate.h:385
@ ITEM_SUBCLASS_GEM_META
Definition: ItemTemplate.h:390
@ ITEM_SUBCLASS_GEM_PRISMATIC
Definition: ItemTemplate.h:392
@ ITEM_SUBCLASS_GEM_YELLOW
Definition: ItemTemplate.h:386
@ ITEM_SUBCLASS_GEM_ORANGE
Definition: ItemTemplate.h:389
@ ITEM_SUBCLASS_GEM_RED
Definition: ItemTemplate.h:384
@ ITEM_SUBCLASS_GEM_GREEN
Definition: ItemTemplate.h:388
@ ITEM_SUBCLASS_GEM_SIMPLE
Definition: ItemTemplate.h:391
@ ITEM_SUBCLASS_GEM_PURPLE
Definition: ItemTemplate.h:387

◆ ItemSubclassGeneric

Enumerator
ITEM_SUBCLASS_GENERIC 
455{
457};
@ ITEM_SUBCLASS_GENERIC
Definition: ItemTemplate.h:456

◆ ItemSubclassGlyph

Enumerator
ITEM_SUBCLASS_GLYPH_WARRIOR 
ITEM_SUBCLASS_GLYPH_PALADIN 
ITEM_SUBCLASS_GLYPH_HUNTER 
ITEM_SUBCLASS_GLYPH_ROGUE 
ITEM_SUBCLASS_GLYPH_PRIEST 
ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT 
ITEM_SUBCLASS_GLYPH_SHAMAN 
ITEM_SUBCLASS_GLYPH_MAGE 
ITEM_SUBCLASS_GLYPH_WARLOCK 
ITEM_SUBCLASS_GLYPH_DRUID 
530{
541};
@ ITEM_SUBCLASS_GLYPH_WARLOCK
Definition: ItemTemplate.h:539
@ ITEM_SUBCLASS_GLYPH_PRIEST
Definition: ItemTemplate.h:535
@ ITEM_SUBCLASS_GLYPH_WARRIOR
Definition: ItemTemplate.h:531
@ ITEM_SUBCLASS_GLYPH_ROGUE
Definition: ItemTemplate.h:534
@ ITEM_SUBCLASS_GLYPH_HUNTER
Definition: ItemTemplate.h:533
@ ITEM_SUBCLASS_GLYPH_SHAMAN
Definition: ItemTemplate.h:537
@ ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT
Definition: ItemTemplate.h:536
@ ITEM_SUBCLASS_GLYPH_PALADIN
Definition: ItemTemplate.h:532
@ ITEM_SUBCLASS_GLYPH_MAGE
Definition: ItemTemplate.h:538
@ ITEM_SUBCLASS_GLYPH_DRUID
Definition: ItemTemplate.h:540

◆ ItemSubclassJunk

Enumerator
ITEM_SUBCLASS_JUNK 
ITEM_SUBCLASS_JUNK_REAGENT 
ITEM_SUBCLASS_JUNK_PET 
ITEM_SUBCLASS_JUNK_HOLIDAY 
ITEM_SUBCLASS_JUNK_OTHER 
ITEM_SUBCLASS_JUNK_MOUNT 
518{
525};
@ ITEM_SUBCLASS_JUNK
Definition: ItemTemplate.h:519
@ ITEM_SUBCLASS_JUNK_HOLIDAY
Definition: ItemTemplate.h:522
@ ITEM_SUBCLASS_JUNK_MOUNT
Definition: ItemTemplate.h:524
@ ITEM_SUBCLASS_JUNK_PET
Definition: ItemTemplate.h:521
@ ITEM_SUBCLASS_JUNK_OTHER
Definition: ItemTemplate.h:523
@ ITEM_SUBCLASS_JUNK_REAGENT
Definition: ItemTemplate.h:520

◆ ItemSubclassKey

Enumerator
ITEM_SUBCLASS_KEY 
ITEM_SUBCLASS_LOCKPICK 
503{
506};
@ ITEM_SUBCLASS_KEY
Definition: ItemTemplate.h:504
@ ITEM_SUBCLASS_LOCKPICK
Definition: ItemTemplate.h:505

◆ ItemSubclassMoney

Enumerator
ITEM_SUBCLASS_MONEY 
479{
481};
@ ITEM_SUBCLASS_MONEY
Definition: ItemTemplate.h:480

◆ ItemSubclassPermanent

Enumerator
ITEM_SUBCLASS_PERMANENT 
511{
513};
@ ITEM_SUBCLASS_PERMANENT
Definition: ItemTemplate.h:512

◆ ItemSubclassProjectile

Enumerator
ITEM_SUBCLASS_WAND 
ITEM_SUBCLASS_BOLT 
ITEM_SUBCLASS_ARROW 
ITEM_SUBCLASS_BULLET 
ITEM_SUBCLASS_THROWN 
422{
423 ITEM_SUBCLASS_WAND = 0, // ABS
424 ITEM_SUBCLASS_BOLT = 1, // ABS
427 ITEM_SUBCLASS_THROWN = 4 // ABS
428};
@ ITEM_SUBCLASS_ARROW
Definition: ItemTemplate.h:425
@ ITEM_SUBCLASS_THROWN
Definition: ItemTemplate.h:427
@ ITEM_SUBCLASS_BULLET
Definition: ItemTemplate.h:426
@ ITEM_SUBCLASS_BOLT
Definition: ItemTemplate.h:424
@ ITEM_SUBCLASS_WAND
Definition: ItemTemplate.h:423

◆ ItemSubclassQuest

Enumerator
ITEM_SUBCLASS_QUEST 
496{
498};
@ ITEM_SUBCLASS_QUEST
Definition: ItemTemplate.h:497

◆ ItemSubclassQuiver

Enumerator
ITEM_SUBCLASS_QUIVER0 
ITEM_SUBCLASS_QUIVER1 
ITEM_SUBCLASS_QUIVER 
ITEM_SUBCLASS_AMMO_POUCH 
486{
487 ITEM_SUBCLASS_QUIVER0 = 0, // ABS
488 ITEM_SUBCLASS_QUIVER1 = 1, // ABS
491};
@ ITEM_SUBCLASS_QUIVER1
Definition: ItemTemplate.h:488
@ ITEM_SUBCLASS_QUIVER0
Definition: ItemTemplate.h:487
@ ITEM_SUBCLASS_QUIVER
Definition: ItemTemplate.h:489
@ ITEM_SUBCLASS_AMMO_POUCH
Definition: ItemTemplate.h:490

◆ ItemSubclassReagent

Enumerator
ITEM_SUBCLASS_REAGENT 
415{
417};
@ ITEM_SUBCLASS_REAGENT
Definition: ItemTemplate.h:416

◆ ItemSubclassRecipe

Enumerator
ITEM_SUBCLASS_BOOK 
ITEM_SUBCLASS_LEATHERWORKING_PATTERN 
ITEM_SUBCLASS_TAILORING_PATTERN 
ITEM_SUBCLASS_ENGINEERING_SCHEMATIC 
ITEM_SUBCLASS_BLACKSMITHING 
ITEM_SUBCLASS_COOKING_RECIPE 
ITEM_SUBCLASS_ALCHEMY_RECIPE 
ITEM_SUBCLASS_FIRST_AID_MANUAL 
ITEM_SUBCLASS_ENCHANTING_FORMULA 
ITEM_SUBCLASS_FISHING_MANUAL 
ITEM_SUBCLASS_JEWELCRAFTING_RECIPE 
462{
474};
@ ITEM_SUBCLASS_BOOK
Definition: ItemTemplate.h:463
@ ITEM_SUBCLASS_TAILORING_PATTERN
Definition: ItemTemplate.h:465
@ ITEM_SUBCLASS_JEWELCRAFTING_RECIPE
Definition: ItemTemplate.h:473
@ ITEM_SUBCLASS_COOKING_RECIPE
Definition: ItemTemplate.h:468
@ ITEM_SUBCLASS_ALCHEMY_RECIPE
Definition: ItemTemplate.h:469
@ ITEM_SUBCLASS_ENGINEERING_SCHEMATIC
Definition: ItemTemplate.h:466
@ ITEM_SUBCLASS_ENCHANTING_FORMULA
Definition: ItemTemplate.h:471
@ ITEM_SUBCLASS_LEATHERWORKING_PATTERN
Definition: ItemTemplate.h:464
@ ITEM_SUBCLASS_FISHING_MANUAL
Definition: ItemTemplate.h:472
@ ITEM_SUBCLASS_FIRST_AID_MANUAL
Definition: ItemTemplate.h:470
@ ITEM_SUBCLASS_BLACKSMITHING
Definition: ItemTemplate.h:467

◆ ItemSubclassTradeGoods

Enumerator
ITEM_SUBCLASS_TRADE_GOODS 
ITEM_SUBCLASS_PARTS 
ITEM_SUBCLASS_EXPLOSIVES 
ITEM_SUBCLASS_DEVICES 
ITEM_SUBCLASS_JEWELCRAFTING 
ITEM_SUBCLASS_CLOTH 
ITEM_SUBCLASS_LEATHER 
ITEM_SUBCLASS_METAL_STONE 
ITEM_SUBCLASS_MEAT 
ITEM_SUBCLASS_HERB 
ITEM_SUBCLASS_ELEMENTAL 
ITEM_SUBCLASS_TRADE_GOODS_OTHER 
ITEM_SUBCLASS_ENCHANTING 
ITEM_SUBCLASS_MATERIAL 
ITEM_SUBCLASS_ARMOR_ENCHANTMENT 
ITEM_SUBCLASS_WEAPON_ENCHANTMENT 
433{
450};
@ ITEM_SUBCLASS_PARTS
Definition: ItemTemplate.h:435
@ ITEM_SUBCLASS_ENCHANTING
Definition: ItemTemplate.h:446
@ ITEM_SUBCLASS_TRADE_GOODS
Definition: ItemTemplate.h:434
@ ITEM_SUBCLASS_HERB
Definition: ItemTemplate.h:443
@ ITEM_SUBCLASS_ARMOR_ENCHANTMENT
Definition: ItemTemplate.h:448
@ ITEM_SUBCLASS_EXPLOSIVES
Definition: ItemTemplate.h:436
@ ITEM_SUBCLASS_TRADE_GOODS_OTHER
Definition: ItemTemplate.h:445
@ ITEM_SUBCLASS_METAL_STONE
Definition: ItemTemplate.h:441
@ ITEM_SUBCLASS_JEWELCRAFTING
Definition: ItemTemplate.h:438
@ ITEM_SUBCLASS_MATERIAL
Definition: ItemTemplate.h:447
@ ITEM_SUBCLASS_LEATHER
Definition: ItemTemplate.h:440
@ ITEM_SUBCLASS_CLOTH
Definition: ItemTemplate.h:439
@ ITEM_SUBCLASS_DEVICES
Definition: ItemTemplate.h:437
@ ITEM_SUBCLASS_MEAT
Definition: ItemTemplate.h:442
@ ITEM_SUBCLASS_ELEMENTAL
Definition: ItemTemplate.h:444
@ ITEM_SUBCLASS_WEAPON_ENCHANTMENT
Definition: ItemTemplate.h:449

◆ ItemSubclassWeapon

Enumerator
ITEM_SUBCLASS_WEAPON_AXE 
ITEM_SUBCLASS_WEAPON_AXE2 
ITEM_SUBCLASS_WEAPON_BOW 
ITEM_SUBCLASS_WEAPON_GUN 
ITEM_SUBCLASS_WEAPON_MACE 
ITEM_SUBCLASS_WEAPON_MACE2 
ITEM_SUBCLASS_WEAPON_POLEARM 
ITEM_SUBCLASS_WEAPON_SWORD 
ITEM_SUBCLASS_WEAPON_SWORD2 
ITEM_SUBCLASS_WEAPON_obsolete 
ITEM_SUBCLASS_WEAPON_STAFF 
ITEM_SUBCLASS_WEAPON_EXOTIC 
ITEM_SUBCLASS_WEAPON_EXOTIC2 
ITEM_SUBCLASS_WEAPON_FIST 
ITEM_SUBCLASS_WEAPON_MISC 
ITEM_SUBCLASS_WEAPON_DAGGER 
ITEM_SUBCLASS_WEAPON_THROWN 
ITEM_SUBCLASS_WEAPON_SPEAR 
ITEM_SUBCLASS_WEAPON_CROSSBOW 
ITEM_SUBCLASS_WEAPON_WAND 
ITEM_SUBCLASS_WEAPON_FISHING_POLE 
352{
374};
@ ITEM_SUBCLASS_WEAPON_AXE2
Definition: ItemTemplate.h:354
@ ITEM_SUBCLASS_WEAPON_MISC
Definition: ItemTemplate.h:367
@ ITEM_SUBCLASS_WEAPON_SPEAR
Definition: ItemTemplate.h:370
@ ITEM_SUBCLASS_WEAPON_STAFF
Definition: ItemTemplate.h:363
@ ITEM_SUBCLASS_WEAPON_MACE
Definition: ItemTemplate.h:357
@ ITEM_SUBCLASS_WEAPON_EXOTIC2
Definition: ItemTemplate.h:365
@ ITEM_SUBCLASS_WEAPON_obsolete
Definition: ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_FISHING_POLE
Definition: ItemTemplate.h:373
@ ITEM_SUBCLASS_WEAPON_MACE2
Definition: ItemTemplate.h:358
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition: ItemTemplate.h:368
@ ITEM_SUBCLASS_WEAPON_SWORD
Definition: ItemTemplate.h:360
@ ITEM_SUBCLASS_WEAPON_AXE
Definition: ItemTemplate.h:353
@ ITEM_SUBCLASS_WEAPON_WAND
Definition: ItemTemplate.h:372
@ ITEM_SUBCLASS_WEAPON_EXOTIC
Definition: ItemTemplate.h:364
@ ITEM_SUBCLASS_WEAPON_SWORD2
Definition: ItemTemplate.h:361
@ ITEM_SUBCLASS_WEAPON_FIST
Definition: ItemTemplate.h:366
@ ITEM_SUBCLASS_WEAPON_POLEARM
Definition: ItemTemplate.h:359

◆ SocketColor

Enumerator
SOCKET_COLOR_META 
SOCKET_COLOR_RED 
SOCKET_COLOR_YELLOW 
SOCKET_COLOR_BLUE 
254{
259};
@ SOCKET_COLOR_META
Definition: ItemTemplate.h:255
@ SOCKET_COLOR_YELLOW
Definition: ItemTemplate.h:257
@ SOCKET_COLOR_RED
Definition: ItemTemplate.h:256
@ SOCKET_COLOR_BLUE
Definition: ItemTemplate.h:258

Function Documentation

◆ ItemSubClassToDurabilityMultiplierId()

uint8 ItemSubClassToDurabilityMultiplierId ( uint32  ItemClass,
uint32  ItemSubClass 
)
inline
567{
568 switch (ItemClass)
569 {
571 return ItemSubClass;
572 case ITEM_CLASS_ARMOR:
573 return ItemSubClass + 21;
574 default:
575 return 0;
576 }
577}
ItemClass
Definition: ItemTemplate.h:299

References ITEM_CLASS_ARMOR, and ITEM_CLASS_WEAPON.

Referenced by Player::DurabilityRepair(), and WorldSession::HandleSellItemOpcode().

Variable Documentation

◆ MaxItemSubclassValues

const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS]
Initial value:
=
{
}
#define MAX_ITEM_SUBCLASS_MONEY
Definition: ItemTemplate.h:483
#define MAX_ITEM_SUBCLASS_RECIPE
Definition: ItemTemplate.h:476
#define MAX_ITEM_SUBCLASS_KEY
Definition: ItemTemplate.h:508
#define MAX_ITEM_SUBCLASS_GENERIC
Definition: ItemTemplate.h:459
#define MAX_ITEM_SUBCLASS_REAGENT
Definition: ItemTemplate.h:419
#define MAX_ITEM_SUBCLASS_PERMANENT
Definition: ItemTemplate.h:515
#define MAX_ITEM_SUBCLASS_ARMOR
Definition: ItemTemplate.h:412
#define MAX_ITEM_SUBCLASS_TRADE_GOODS
Definition: ItemTemplate.h:452
#define MAX_ITEM_SUBCLASS_JUNK
Definition: ItemTemplate.h:527
#define MAX_ITEM_SUBCLASS_GEM
Definition: ItemTemplate.h:395
#define MAX_ITEM_SUBCLASS_CONTAINER
Definition: ItemTemplate.h:349
#define MAX_ITEM_SUBCLASS_CONSUMABLE
Definition: ItemTemplate.h:334
#define MAX_ITEM_SUBCLASS_QUIVER
Definition: ItemTemplate.h:493
#define MAX_ITEM_SUBCLASS_PROJECTILE
Definition: ItemTemplate.h:430
#define MAX_ITEM_SUBCLASS_QUEST
Definition: ItemTemplate.h:500
#define MAX_ITEM_SUBCLASS_WEAPON
Definition: ItemTemplate.h:380
#define MAX_ITEM_SUBCLASS_GLYPH
Definition: ItemTemplate.h:543