AzeorthCore 3.3.5a
OpenSource WoW Emulator
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GameObjectData Struct Reference

#include "GameObject.h"

Public Member Functions

 GameObjectData ()=default
 

Public Attributes

uint32 id {0}
 
uint16 mapid {0}
 
uint32 phaseMask {0}
 
float posX {0.0f}
 
float posY {0.0f}
 
float posZ {0.0f}
 
float orientation {0.0f}
 
G3D::Quat rotation
 
int32 spawntimesecs {0}
 
uint32 ScriptId
 
uint32 animprogress {0}
 
GOState go_state {GO_STATE_ACTIVE}
 
uint8 spawnMask {0}
 
uint8 artKit {0}
 
bool dbData {true}
 

Detailed Description

Constructor & Destructor Documentation

◆ GameObjectData()

GameObjectData::GameObjectData ( )
explicitdefault

Member Data Documentation

◆ animprogress

◆ artKit

◆ dbData

bool GameObjectData::dbData {true}

◆ go_state

◆ id

◆ mapid

◆ orientation

◆ phaseMask

◆ posX

◆ posY

◆ posZ

◆ rotation

◆ ScriptId

uint32 GameObjectData::ScriptId

◆ spawnMask

◆ spawntimesecs