AzerothCore 3.3.5a
OpenSource WoW Emulator
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InstanceMap Class Reference

#include "Map.h"

Inheritance diagram for InstanceMap:
Map GridRefMgr< NGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 InstanceMap (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent)
 
 ~InstanceMap () override
 
bool AddPlayerToMap (Player *) override
 
void RemovePlayerFromMap (Player *, bool) override
 
void AfterPlayerUnlinkFromMap () override
 
void Update (const uint32, const uint32, bool thread=true) override
 
void CreateInstanceScript (bool load, std::string data, uint32 completedEncounterMask)
 
bool Reset (uint8 method, GuidList *globalSkipList=nullptr)
 
uint32 GetScriptId () const
 
std::string const & GetScriptName () const
 
InstanceScriptGetInstanceScript ()
 
InstanceScript const * GetInstanceScript () const
 
void PermBindAllPlayers ()
 
void UnloadAll () override
 
EnterState CannotEnter (Player *player, bool loginCheck=false) override
 
void SendResetWarnings (uint32 timeLeft) const
 
uint32 GetMaxPlayers () const
 
uint32 GetMaxResetDelay () const
 
void InitVisibilityDistance () override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
virtual bool AddPlayerToMap (Player *)
 
virtual void RemovePlayerFromMap (Player *, bool)
 
virtual void AfterPlayerUnlinkFromMap ()
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void VisitNearbyCellsOf (WorldObject *obj, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
void VisitNearbyCellsOfPlayer (Player *player, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
virtual void Update (const uint32, const uint32, bool thread=true)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
virtual void InitVisibilityDistance ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsRemovalGrid (float x, float y) const
 
bool IsGridLoaded (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllCells ()
 
bool UnloadGrid (NGridType &ngrid)
 
virtual void UnloadAll ()
 
uint32 GetId () const
 
Map const * GetParent () const
 
std::shared_mutex & GetMMapLock () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
virtual EnterState CannotEnter (Player *, bool)
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
void AddObjectToSwitchList (WorldObject *obj, bool on)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
void resetMarkedCellsLarge ()
 
bool isCellMarkedLarge (uint32 pCellId)
 
void markCellLarge (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void AddWorldObject (WorldObject *obj)
 
void RemoveWorldObject (WorldObject *obj)
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
template<class T >
void AddToActive (T *obj)
 
template<class T >
void RemoveFromActive (T *obj)
 
template<class T >
void SwitchGridContainers (T *obj, bool on)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const guid)
 
CreatureGetCreature (ObjectGuid const guid)
 
GameObjectGetGameObject (ObjectGuid const guid)
 
TransportGetTransport (ObjectGuid const guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const guid)
 
PetGetPet (ObjectGuid const guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInCell (uint32 cellId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
bool GetObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds)
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (Player *player)
 
void SendInitSelf (Player *player)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
GridMapGetGrid (float x, float y)
 
void EnsureGridCreated (const GridCoord &)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetActiveNonPlayersCount () const
 
virtual std::string GetDebugInfo () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (DynamicObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void SwitchGridContainers (Creature *obj, bool on)
 
template<>
void SwitchGridContainers (GameObject *obj, bool on)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (MotionTransport *obj, bool)
 
template<>
void RemoveFromMap (MotionTransport *obj, bool remove)
 
template<>
void AddToActive (Creature *c)
 
template<>
void AddToActive (DynamicObject *d)
 
template<>
void AddToActive (GameObject *d)
 
template<>
void RemoveFromActive (Creature *c)
 
template<>
void RemoveFromActive (DynamicObject *obj)
 
template<>
void RemoveFromActive (GameObject *obj)
 
- Public Member Functions inherited from GridRefMgr< NGridType >
GridReference< NGridType > * getFirst ()
 
GridReference< NGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Private Attributes

bool m_resetAfterUnload
 
bool m_unloadWhenEmpty
 
InstanceScriptinstance_data
 
uint32 i_script_id
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
- Public Types inherited from GridRefMgr< NGridType >
typedef LinkedListHead::Iterator< GridReference< NGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Static Public Member Functions inherited from Map
static bool ExistMap (uint32 mapid, int gx, int gy)
 
static bool ExistVMap (uint32 mapid, int gx, int gy)
 
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
TaskScheduler _creatureRespawnScheduler
 
DataMap CustomData
 
- Protected Types inherited from Map
typedef std::set< WorldObject * > ActiveNonPlayers
 
- Protected Attributes inherited from Map
std::mutex Lock
 
std::mutex GridLock
 
std::shared_mutex MMapLock
 
MapEntry const * i_mapEntry
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
DynamicMapTree _dynamicTree
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
ActiveNonPlayers m_activeNonPlayers
 
ActiveNonPlayers::iterator m_activeNonPlayersIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

Constructor & Destructor Documentation

◆ InstanceMap()

InstanceMap::InstanceMap ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent 
)
2816 : Map(id, InstanceId, SpawnMode, _parent),
2818 instance_data(nullptr), i_script_id(0)
2819{
2820 //lets initialize visibility distance for dungeons
2822
2823 // the timer is started by default, and stopped when the first player joins
2824 // this make sure it gets unloaded if for some reason no player joins
2826
2827 // pussywizard:
2828 if (IsRaid())
2829 if (time_t resetTime = sInstanceSaveMgr->GetResetTimeFor(id, Difficulty(SpawnMode)))
2830 if (time_t extendedResetTime = sInstanceSaveMgr->GetExtendedResetTimeFor(id, Difficulty(SpawnMode)))
2831 _instanceResetPeriod = extendedResetTime - resetTime;
2832}
std::uint32_t uint32
Definition: Define.h:108
#define sInstanceSaveMgr
Definition: InstanceSaveMgr.h:202
#define MIN_UNLOAD_DELAY
Definition: Map.h:168
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition: IWorld.h:251
Difficulty
Definition: DBCEnums.h:274
#define sWorld
Definition: World.h:447
Definition: Map.h:313
uint32 m_unloadTimer
Definition: Map.h:710
bool IsRaid() const
Definition: Map.h:450
time_t _instanceResetPeriod
Definition: Map.h:713
bool m_resetAfterUnload
Definition: Map.h:845
bool m_unloadWhenEmpty
Definition: Map.h:846
InstanceScript * instance_data
Definition: Map.h:847
void InitVisibilityDistance() override
Definition: Map.cpp:2841
uint32 i_script_id
Definition: Map.h:848

References Map::_instanceResetPeriod, CONFIG_INSTANCE_UNLOAD_DELAY, InitVisibilityDistance(), Map::IsRaid(), Map::m_unloadTimer, MIN_UNLOAD_DELAY, sInstanceSaveMgr, and sWorld.

◆ ~InstanceMap()

InstanceMap::~InstanceMap ( )
override
2835{
2836 delete instance_data;
2837 instance_data = nullptr;
2838 sInstanceSaveMgr->DeleteInstanceSaveIfNeeded(GetInstanceId(), true);
2839}
uint32 GetInstanceId() const
Definition: Map.h:419

References Map::GetInstanceId(), instance_data, and sInstanceSaveMgr.

Member Function Documentation

◆ AddPlayerToMap()

bool InstanceMap::AddPlayerToMap ( Player player)
overridevirtual

Reimplemented from Map.

2948{
2949 if (m_resetAfterUnload) // this instance has been reset, it's not meant to be used anymore
2950 return false;
2951
2952 if (IsDungeon())
2953 {
2954 Group* group = player->GetGroup();
2955
2956 // get an instance save for the map
2957 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2958 if (!mapSave)
2959 {
2960 LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map {} spawnmode {} with instance id {}", GetId(), GetSpawnMode(), GetInstanceId());
2961 return false;
2962 }
2963
2964 // check for existing instance binds
2965 InstancePlayerBind* playerBind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), GetId(), Difficulty(GetSpawnMode()));
2966 if (playerBind && playerBind->perm)
2967 {
2968 if (playerBind->save != mapSave)
2969 {
2970 LOG_ERROR("maps", "InstanceMap::Add: player {} ({}) is permanently bound to instance {}, {}, {}, {} but he is being put into instance {}, {}, {}, {}",
2971 player->GetName(), player->GetGUID().ToString(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
2972 playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
2973 return false;
2974 }
2975 }
2976 else if (player->GetSession()->PlayerLoading() && playerBind && playerBind->save != mapSave)
2977 {
2978 // Prevent "Convert to Raid" exploit to reset instances
2979 return false;
2980 }
2981 else
2982 {
2983 playerBind = sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), mapSave, false, player);
2984 // pussywizard: bind lider also if not yet bound
2985 if (Group* g = player->GetGroup())
2986 if (g->GetLeaderGUID() != player->GetGUID())
2987 if (!sInstanceSaveMgr->PlayerGetBoundInstance(g->GetLeaderGUID(), mapSave->GetMapId(), mapSave->GetDifficulty()))
2988 {
2989 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(g->GetLeaderGUID());
2990 sInstanceSaveMgr->PlayerBindToInstance(g->GetLeaderGUID(), mapSave, false, ObjectAccessor::FindConnectedPlayer(g->GetLeaderGUID()));
2991 }
2992 }
2993
2994 // increase current instances (hourly limit)
2995 // xinef: specific instances are still limited
2996 if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
2998
2999 if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
3000 {
3002 data << uint32(60000);
3004 data << uint8(0);
3005 player->GetSession()->SendPacket(&data);
3006 player->SetPendingBind(mapSave->GetInstanceId(), 60000);
3007 }
3008 }
3009
3010 // initialize unload state
3011 m_unloadTimer = 0;
3012 m_resetAfterUnload = false;
3013 m_unloadWhenEmpty = false;
3014
3015 // this will acquire the same mutex so it cannot be in the previous block
3016 Map::AddPlayerToMap(player);
3017
3018 if (instance_data)
3020
3021 return true;
3022}
std::uint8_t uint8
Definition: Define.h:110
#define LOG_ERROR(filterType__,...)
Definition: Log.h:157
@ SMSG_INSTANCE_LOCK_WARNING_QUERY
Definition: Opcodes.h:357
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:260
Seconds GetGameTime()
Definition: GameTime.cpp:38
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
std::string const & GetName() const
Definition: Object.h:446
std::string ToString() const
Definition: ObjectGuid.cpp:47
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition: Player.h:2413
WorldSession * GetSession() const
Definition: Player.h:1961
Group * GetGroup()
Definition: Player.h:2431
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition: Player.h:2401
Definition: Group.h:169
bool isLFGGroup(bool restricted=false) const
Definition: Group.cpp:2204
bool IsLfgRandomInstance() const
Definition: Group.h:314
Definition: InstanceSaveMgr.h:39
InstanceSave * save
Definition: InstanceSaveMgr.h:40
bool perm
Definition: InstanceSaveMgr.h:41
Definition: InstanceSaveMgr.h:56
uint32 GetInstanceId() const
Definition: InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition: InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition: InstanceSaveMgr.h:63
bool CanReset() const
Definition: InstanceSaveMgr.h:81
uint32 GetCompletedEncounterMask() const
Definition: InstanceScript.h:249
virtual void OnPlayerEnter(Player *)
Definition: InstanceScript.h:184
bool IsDungeon() const
Definition: Map.h:448
uint8 GetSpawnMode() const
Definition: Map.h:420
uint32 GetId() const
Definition: Map.h:379
virtual bool AddPlayerToMap(Player *)
Definition: Map.cpp:504
Definition: WorldPacket.h:27
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:212
bool PlayerLoading() const
Definition: WorldSession.h:337

References Player::AddInstanceEnterTime(), Map::AddPlayerToMap(), InstanceSave::CanReset(), ObjectAccessor::FindConnectedPlayer(), InstanceScript::GetCompletedEncounterMask(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceSave::GetInstanceId(), Map::GetInstanceId(), InstanceSave::GetMapId(), WorldObject::GetName(), Player::GetSession(), Map::GetSpawnMode(), instance_data, Map::IsDungeon(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_ERROR, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, InstanceScript::OnPlayerEnter(), InstancePlayerBind::perm, WorldSession::PlayerLoading(), InstancePlayerBind::save, WorldSession::SendPacket(), Player::SetPendingBind(), sInstanceSaveMgr, SMSG_INSTANCE_LOCK_WARNING_QUERY, and ObjectGuid::ToString().

◆ AfterPlayerUnlinkFromMap()

void InstanceMap::AfterPlayerUnlinkFromMap ( )
overridevirtual

Reimplemented from Map.

3046{
3047 if (!m_unloadTimer && !HavePlayers())
3050}
bool HavePlayers() const
Definition: Map.h:476
virtual void AfterPlayerUnlinkFromMap()
Definition: Map.cpp:937

References Map::AfterPlayerUnlinkFromMap(), CONFIG_INSTANCE_UNLOAD_DELAY, Map::HavePlayers(), Map::m_unloadTimer, m_unloadWhenEmpty, MIN_UNLOAD_DELAY, and sWorld.

◆ CannotEnter()

Map::EnterState InstanceMap::CannotEnter ( Player player,
bool  loginCheck = false 
)
overridevirtual

Reimplemented from Map.

2878{
2879 if (!loginCheck && player->GetMapRef().getTarget() == this)
2880 {
2881 LOG_ERROR("maps", "InstanceMap::CanEnter - player {} ({}) already in map {}, {}, {}!",
2882 player->GetName(), player->GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
2883
2885 }
2886
2887 // allow GM's to enter
2888 if (player->IsGameMaster())
2889 return Map::CannotEnter(player, loginCheck);
2890
2891 // cannot enter if the instance is full (player cap), GMs don't count
2892 uint32 maxPlayers = GetMaxPlayers();
2893 if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
2894 {
2895 LOG_DEBUG("maps", "MAP: Instance '{}' of map '{}' cannot have more than '{}' players. Player '{}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
2898 }
2899
2900 // cannot enter while an encounter is in progress on raids
2901 bool checkProgress = (IsRaid() || GetId() == 668 /*HoR*/);
2902 if (checkProgress && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
2903 {
2906 }
2907
2908 // xinef: dont allow LFG Group to enter other instance that is selected
2909 if (Group* group = player->GetGroup())
2910 if (group->isLFGGroup())
2911 if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), GetId(), GetDifficulty()))
2912 {
2915 }
2916
2917 // cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
2918 PlayerList const& playerList = GetPlayers();
2919 if (!playerList.IsEmpty())
2920 for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
2921 if (Player* iPlayer = i->GetSource())
2922 {
2923 if (iPlayer == player) // login case, player already added to map
2924 continue;
2925 if (iPlayer->IsGameMaster()) // bypass GMs
2926 continue;
2927 if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
2928 {
2931 }
2932 // player inside instance has no group or his groups is different to entering player's one, deny entry
2933 if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
2934 {
2937 }
2938 break;
2939 }
2940
2941 return Map::CannotEnter(player, loginCheck);
2942}
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
#define sLFGMgr
Definition: LFGMgr.h:641
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition: Player.h:791
@ TRANSFER_ABORT_MAX_PLAYERS
Definition: Player.h:778
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition: Player.h:781
TO * getTarget() const
Definition: Reference.h:95
Definition: Player.h:1056
bool IsGameMaster() const
Definition: Player.h:1148
MapReference & GetMapRef()
Definition: Player.h:2454
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition: Player.cpp:11632
virtual bool IsEncounterInProgress() const
Definition: InstanceScript.cpp:121
MapRefMgr PlayerList
Definition: Map.h:484
virtual EnterState CannotEnter(Player *, bool)
Definition: Map.h:438
uint32 GetPlayersCountExceptGMs() const
Definition: Map.cpp:2740
const char * GetMapName() const
Definition: Map.cpp:2519
Difficulty GetDifficulty() const
Definition: Map.h:443
PlayerList const & GetPlayers() const
Definition: Map.h:485
@ CANNOT_ENTER_MAX_PLAYERS
Definition: Map.h:433
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition: Map.h:434
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition: Map.h:425
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition: Map.h:435
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition: Map.h:431
uint32 GetMaxPlayers() const
Definition: Map.cpp:3207
InstanceScript * GetInstanceScript()
Definition: Map.h:830
LinkedListHead::Iterator< MapReference const > const_iterator
Definition: MapRefMgr.h:29

References MapRefMgr::begin(), Map::CANNOT_ENTER_ALREADY_IN_MAP, Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_UNSPECIFIED_REASON, Map::CANNOT_ENTER_ZONE_IN_COMBAT, Map::CannotEnter(), MapRefMgr::end(), Map::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), GetInstanceScript(), Map::GetMapName(), Player::GetMapRef(), GetMaxPlayers(), WorldObject::GetName(), Map::GetPlayers(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), Reference< TO, FROM >::getTarget(), LinkedListHead::IsEmpty(), InstanceScript::IsEncounterInProgress(), Player::IsGameMaster(), Map::IsRaid(), LOG_DEBUG, LOG_ERROR, Player::SendTransferAborted(), sLFGMgr, ObjectGuid::ToString(), TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_MAX_PLAYERS, and TRANSFER_ABORT_ZONE_IN_COMBAT.

◆ CreateInstanceScript()

void InstanceMap::CreateInstanceScript ( bool  load,
std::string  data,
uint32  completedEncounterMask 
)
3053{
3054 if (instance_data)
3055 {
3056 return;
3057 }
3058
3059 bool isOtherAI = false;
3060
3061 sScriptMgr->OnBeforeCreateInstanceScript(this, instance_data, load, data, completedEncounterMask);
3062
3063 if (instance_data)
3064 isOtherAI = true;
3065
3066 // if Eluna AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
3067 if (!isOtherAI)
3068 {
3069 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
3070 if (mInstance)
3071 {
3072 i_script_id = mInstance->ScriptId;
3073 instance_data = sScriptMgr->CreateInstanceScript(this);
3074 }
3075 }
3076
3077 if (!instance_data)
3078 return;
3079
3080 // use mangos behavior if we are dealing with Eluna AI
3081 // initialize should then be called only if load is false
3082 if (!isOtherAI || !load)
3083 {
3085 }
3086
3087 if (load)
3088 {
3089 instance_data->SetCompletedEncountersMask(completedEncounterMask, false);
3090 if (data != "")
3091 instance_data->Load(data.c_str());
3092 }
3093}
#define sObjectMgr
Definition: ObjectMgr.h:1640
#define sScriptMgr
Definition: ScriptMgr.h:698
virtual void Load(char const *data)
Definition: InstanceScript.cpp:412
void SetCompletedEncountersMask(uint32 newMask, bool save)
Definition: InstanceScript.cpp:693
virtual void Initialize()
Definition: InstanceScript.h:150
Definition: Map.h:274
uint32 ScriptId
Definition: Map.h:276

References Map::GetId(), i_script_id, InstanceScript::Initialize(), instance_data, InstanceScript::Load(), InstanceTemplate::ScriptId, InstanceScript::SetCompletedEncountersMask(), sObjectMgr, and sScriptMgr.

Referenced by MapInstanced::CreateInstance().

◆ GetDebugInfo()

std::string InstanceMap::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Map.

4063{
4064 std::stringstream sstr;
4065 sstr << Map::GetDebugInfo() << "\n"
4066 << std::boolalpha
4067 << "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
4068 return sstr.str();
4069}
virtual std::string GetDebugInfo() const
Definition: Map.cpp:4053
uint32 GetScriptId() const
Definition: Map.h:828
std::string const & GetScriptName() const
Definition: Map.cpp:3140

References Map::GetDebugInfo(), GetScriptId(), and GetScriptName().

◆ GetInstanceScript() [1/2]

◆ GetInstanceScript() [2/2]

InstanceScript const * InstanceMap::GetInstanceScript ( ) const
inline
831{ return instance_data; }

References instance_data.

◆ GetMaxPlayers()

uint32 InstanceMap::GetMaxPlayers ( ) const
3208{
3209 MapDifficulty const* mapDiff = GetMapDifficulty();
3210 if (mapDiff && mapDiff->maxPlayers)
3211 return mapDiff->maxPlayers;
3212
3213 return GetEntry()->maxPlayers;
3214}
MapDifficulty const * GetMapDifficulty() const
Definition: Map.cpp:3202
MapEntry const * GetEntry() const
Definition: Map.h:319
uint32 maxPlayers
Definition: DBCStructure.h:1344
Definition: DBCStructure.h:2220
uint32 maxPlayers
Definition: DBCStructure.h:2225

References Map::GetEntry(), Map::GetMapDifficulty(), MapEntry::maxPlayers, and MapDifficulty::maxPlayers.

Referenced by CannotEnter(), and AchievementMgr::UpdateAchievementCriteria().

◆ GetMaxResetDelay()

uint32 InstanceMap::GetMaxResetDelay ( ) const
3217{
3218 MapDifficulty const* mapDiff = GetMapDifficulty();
3219 return mapDiff ? mapDiff->resetTime : 0;
3220}
uint32 resetTime
Definition: DBCStructure.h:2224

References Map::GetMapDifficulty(), and MapDifficulty::resetTime.

◆ GetScriptId()

uint32 InstanceMap::GetScriptId ( ) const
inline
828{ return i_script_id; }

References i_script_id.

Referenced by ScriptMgr::CreateInstanceScript(), and GetDebugInfo().

◆ GetScriptName()

std::string const & InstanceMap::GetScriptName ( ) const
3141{
3142 return sObjectMgr->GetScriptName(i_script_id);
3143}

References i_script_id, and sObjectMgr.

Referenced by GetDebugInfo().

◆ InitVisibilityDistance()

void InstanceMap::InitVisibilityDistance ( )
overridevirtual

Reimplemented from Map.

2842{
2843 //init visibility distance for instances
2845
2846 // pussywizard: this CAN NOT exceed MAX_VISIBILITY_DISTANCE
2847 switch (GetId())
2848 {
2849 case 429: // Dire Maul
2850 case 550: // The Eye
2851 case 578: // The Nexus: The Oculus
2852 m_VisibleDistance = 175.0f;
2853 break;
2854 case 649: // Trial of the Crusader
2855 case 650: // Trial of the Champion
2856 case 595: // Culling of Startholme
2857 case 658: // Pit of Saron
2858 m_VisibleDistance = 150.0f;
2859 break;
2860 case 615: // Obsidian Sanctum
2861 case 616: // Eye of Eternity
2862 case 603: // Ulduar
2863 case 668: // Halls of Reflection
2864 case 631: // Icecrown Citadel
2865 case 724: // Ruby Sanctum
2866 m_VisibleDistance = 200.0f;
2867 break;
2868 case 531: // Ahn'Qiraj Temple
2869 m_VisibleDistance = 300.0f;
2870 break;
2871 }
2872}
float m_VisibleDistance
Definition: Map.h:711
static float GetMaxVisibleDistanceInInstances()
Definition: World.h:322

References Map::GetId(), World::GetMaxVisibleDistanceInInstances(), and Map::m_VisibleDistance.

Referenced by InstanceMap().

◆ PermBindAllPlayers()

void InstanceMap::PermBindAllPlayers ( )
3146{
3147 if (!IsDungeon())
3148 return;
3149
3150 InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
3151 if (!save)
3152 {
3153 LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: {}, Entry: {}, InstanceId: {})!", GetMapName(), GetId(), GetInstanceId());
3154 return;
3155 }
3156
3157 Player* player;
3158 Group* group;
3159 // group members outside the instance group don't get bound
3160 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
3161 {
3162 player = itr->GetSource();
3163 group = player->GetGroup();
3164
3165 // players inside an instance cannot be bound to other instances
3166 // some players may already be permanently bound, in this case nothing happens
3167 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), save->GetMapId(), save->GetDifficulty());
3168
3169 if (!bind || !bind->perm)
3170 {
3172 data << uint32(0);
3173 player->GetSession()->SendPacket(&data);
3174 sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player);
3175 }
3176
3177 // Xinef: Difficulty change prevention
3178 if (group)
3180 }
3181}
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition: Group.h:135
@ SMSG_INSTANCE_SAVE_CREATED
Definition: Opcodes.h:745
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition: Group.cpp:2476
MapRefMgr m_mapRefMgr
Definition: Map.h:715
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, MapRefMgr::end(), InstanceSave::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), InstanceSave::GetMapId(), Map::GetMapName(), Player::GetSession(), Map::IsDungeon(), LOG_ERROR, Map::m_mapRefMgr, InstancePlayerBind::perm, WorldSession::SendPacket(), Group::SetDifficultyChangePrevention(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers(), boss_skeram::JustDied(), Unit::Kill(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), and instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update().

◆ RemovePlayerFromMap()

void InstanceMap::RemovePlayerFromMap ( Player player,
bool  remove 
)
overridevirtual

Reimplemented from Map.

3034{
3035 // pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
3036 //if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
3037 // m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
3038 Map::RemovePlayerFromMap(player, remove);
3039
3040 // If remove == true - player already deleted.
3041 if (!remove)
3042 player->SetPendingBind(0, 0);
3043}
virtual void RemovePlayerFromMap(Player *, bool)
Definition: Map.cpp:914

References Map::RemovePlayerFromMap(), and Player::SetPendingBind().

◆ Reset()

bool InstanceMap::Reset ( uint8  method,
GuidList globalSkipList = nullptr 
)
3099{
3100 if (method == INSTANCE_RESET_GLOBAL)
3101 {
3102 // pussywizard: teleport out immediately
3103 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
3104 {
3105 // teleport players that are no longer bound (can be still bound if extended id)
3106 if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
3107 itr->GetSource()->RepopAtGraveyard();
3108 }
3109
3110 // reset map only if noone is bound
3111 if (!globalResetSkipList || globalResetSkipList->empty())
3112 {
3113 // pussywizard: setting both m_unloadWhenEmpty and m_unloadTimer intended, in case RepopAtGraveyard failed
3114 if (HavePlayers())
3115 m_unloadWhenEmpty = true;
3117 m_resetAfterUnload = true;
3118 }
3119
3120 return m_mapRefMgr.IsEmpty();
3121 }
3122
3123 if (HavePlayers())
3124 {
3125 if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
3126 {
3127 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
3128 itr->GetSource()->SendResetFailedNotify(GetId());
3129 }
3130 }
3131 else
3132 {
3134 m_resetAfterUnload = true;
3135 }
3136
3137 return m_mapRefMgr.IsEmpty();
3138}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition: Map.h:811
@ INSTANCE_RESET_GLOBAL
Definition: Map.h:812
@ INSTANCE_RESET_ALL
Definition: Map.h:810
bool IsEmpty() const
Definition: LinkedList.h:97

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::HavePlayers(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, LinkedListHead::IsEmpty(), Map::m_mapRefMgr, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, and MIN_UNLOAD_DELAY.

Referenced by InstanceSaveMgr::_ResetOrWarnAll(), Player::ResetInstances(), and Group::ResetInstances().

◆ SendResetWarnings()

void InstanceMap::SendResetWarnings ( uint32  timeLeft) const
3197{
3198 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
3199 itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
3200}

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::IsRaid(), and Map::m_mapRefMgr.

Referenced by InstanceSaveMgr::_ResetOrWarnAll().

◆ UnloadAll()

void InstanceMap::UnloadAll ( )
overridevirtual

Reimplemented from Map.

3184{
3185 ASSERT(!HavePlayers());
3186
3188 {
3191 }
3192
3194}
#define ASSERT
Definition: Errors.h:68
void DeleteCorpseData()
Definition: Map.cpp:4044
void DeleteRespawnTimes()
Definition: Map.cpp:3443
virtual void UnloadAll()
Definition: Map.cpp:1278

References ASSERT, Map::DeleteCorpseData(), Map::DeleteRespawnTimes(), Map::HavePlayers(), m_resetAfterUnload, and Map::UnloadAll().

◆ Update()

void InstanceMap::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
overridevirtual

Reimplemented from Map.

3025{
3026 Map::Update(t_diff, s_diff);
3027
3028 if (t_diff)
3029 if (instance_data)
3030 instance_data->Update(t_diff);
3031}
virtual void Update(uint32)
Definition: InstanceScript.cpp:222
virtual void Update(const uint32, const uint32, bool thread=true)
Definition: Map.cpp:739

References instance_data, Map::Update(), and InstanceScript::Update().

Member Data Documentation

◆ i_script_id

uint32 InstanceMap::i_script_id
private

◆ instance_data

InstanceScript* InstanceMap::instance_data
private

◆ m_resetAfterUnload

bool InstanceMap::m_resetAfterUnload
private

Referenced by AddPlayerToMap(), Reset(), and UnloadAll().

◆ m_unloadWhenEmpty

bool InstanceMap::m_unloadWhenEmpty
private