AzerothCore 3.3.5a
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boss_mimiron::boss_mimironAI Struct Reference
Inheritance diagram for boss_mimiron::boss_mimironAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mimironAI (Creature *pCreature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void ResetGameObjects ()
 
void CloseDoorAndButton ()
 
void SetData (uint32, uint32 value) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool bIsEvading
 
bool hardmode
 
bool berserk
 
bool bAchievProximityMine
 
bool bAchievBombBot
 
bool bAchievRocketStrike
 
uint32 allowedFlameSpreadTime
 
bool changeAllowedFlameSpreadTime
 
uint8 minutesTalkNum
 
uint32 outofCombatTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mimironAI()

boss_mimiron::boss_mimironAI::boss_mimironAI ( Creature pCreature)
inline
270 : ScriptedAI(pCreature), summons(me)
271 {
273 if (!me->IsAlive())
274 if (pInstance)
276 bIsEvading = false;
277 }
@ DONE
Definition InstanceScript.h:61
bool IsAlive() const
Definition Unit.h:1748
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_mimiron.cpp:281
bool bIsEvading
Definition boss_mimiron.cpp:282
InstanceScript * pInstance
Definition boss_mimiron.cpp:279
@ TYPE_MIMIRON
Definition ulduar.h:41

References bIsEvading, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), ScriptedAI::me, pInstance, ZoneScript::SetData(), and TYPE_MIMIRON.

Member Function Documentation

◆ AttackStart()

void boss_mimiron::boss_mimironAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

313 {
314 if (who)
315 me->Attack(who, true); // skip following
316 }
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10323

References Unit::Attack(), and ScriptedAI::me.

◆ CloseDoorAndButton()

void boss_mimiron::boss_mimironAI::CloseDoorAndButton ( )
inline
891 {
892 if (pInstance)
893 for( uint16 i = 0; i < 3; ++i )
895 if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
896 if (door->GetGoState() != GO_STATE_READY )
897 {
898 door->SetLootState(GO_READY);
899 door->UseDoorOrButton(0, false);
900 }
901
902 if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
903 if (button->GetGoState() != GO_STATE_ACTIVE )
904 {
905 button->SetLootState(GO_READY);
906 button->UseDoorOrButton(0, false);
907 }
908 }
std::uint16_t uint16
Definition Define.h:108
@ GO_STATE_READY
Definition GameObjectData.h:692
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ GO_READY
Definition GameObject.h:111
@ GO_BUTTON
Definition boss_mimiron.cpp:107
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Definition ObjectGuid.h:118
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2459
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
@ DATA_GO_MIMIRON_DOOR_1
Definition ulduar.h:73

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_mimiron::boss_mimironAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

820 {
821 if (bIsEvading)
822 return;
823 bIsEvading = true;
824
825 if (Creature* c = GetLMK2())
826 {
827 c->AI()->EnterEvadeMode(why);
828 }
829 if (Creature* c = GetVX001())
830 {
831 c->AI()->EnterEvadeMode(why);
832 c->DespawnOrUnsummon();
833 }
834 if (Creature* c = GetACU())
835 {
836 c->AI()->EnterEvadeMode(why);
837 c->DespawnOrUnsummon();
838 }
839
840 summons.DoAction(1337); // despawn summons of summons
841
843 me->ExitVehicle();
845
846 bIsEvading = false;
847 }
#define GetACU()
Definition boss_mimiron.cpp:256
#define GetVX001()
Definition boss_mimiron.cpp:255
#define GetLMK2()
Definition boss_mimiron.cpp:254
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:215
Definition Creature.h:47
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void RemoveAllAuras()
Definition Unit.cpp:5387
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19497

References bIsEvading, SummonList::DoAction(), CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetACU, GetLMK2, GetVX001, ScriptedAI::me, Unit::RemoveAllAuras(), and summons.

Referenced by JustEngagedWith(), SetData(), and UpdateAI().

◆ GetData()

uint32 boss_mimiron::boss_mimironAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

959 {
960 switch (id)
961 {
962 case 1:
963 return (hardmode ? 1 : 0);
964 case 2:
965 return (berserk ? 1 : 0);
966 case 10:
968 case 11:
969 return (bAchievProximityMine ? 1 : 0);
970 case 12:
971 return (bAchievBombBot ? 1 : 0);
972 case 13:
973 return (bAchievRocketStrike ? 1 : 0);
974 }
975 return 0;
976 }
bool berserk
Definition boss_mimiron.cpp:284
bool bAchievRocketStrike
Definition boss_mimiron.cpp:287
bool hardmode
Definition boss_mimiron.cpp:283
uint32 allowedFlameSpreadTime
Definition boss_mimiron.cpp:288
bool bAchievProximityMine
Definition boss_mimiron.cpp:285
bool bAchievBombBot
Definition boss_mimiron.cpp:286

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, and hardmode.

◆ JustEngagedWith()

void boss_mimiron::boss_mimironAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

325 {
326 me->setActive(true);
330 events.Reset();
331
332 if (Creature* c = GetLMK2())
333 {
334 if (c->IsInEvadeMode())
335 {
337 return;
338 }
339 if (!c->IsAlive())
340 c->Respawn();
341
342 me->EnterVehicle(c, 1);
343 }
344 else
345 {
347 return;
348 }
350
351 if (!hardmode)
352 {
354 events.ScheduleEvent(EVENT_SIT_LMK2, 6s);
355 events.ScheduleEvent(EVENT_BERSERK, 15min);
356 }
357 else
358 {
359 events.ScheduleEvent(EVENT_MIMIRON_SAY_HARDMODE, 7s);
360 events.ScheduleEvent(EVENT_BERSERK, Is25ManRaid() ? 10min : 8min);
361
362 events.ScheduleEvent(EVENT_COMPUTER_SAY_INITIATED, 0ms);
363 events.ScheduleEvent(EVENT_COMPUTER_SAY_MINUTES, 3s);
365 for (uint32 i = 0; i < uint32(TALK_COMPUTER_ZERO - minutesTalkNum - 1); ++i)
366 events.ScheduleEvent(EVENT_COMPUTER_SAY_MINUTES, Milliseconds((i + 1) * 60000));
368 }
369
370 // ensure LMK2 is at proper position
371 if (pInstance)
372 if (Creature* LMK2 = GetLMK2())
373 {
374 LMK2->UpdatePosition(LMK2->GetHomePosition(), true);
375 LMK2->StopMovingOnCurrentPos();
376 }
377
380 }
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ IN_PROGRESS
Definition InstanceScript.h:59
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ EVENT_COMPUTER_SAY_INITIATED
Definition boss_mimiron.cpp:202
@ EVENT_SIT_LMK2
Definition boss_mimiron.cpp:145
@ EVENT_MIMIRON_SAY_HARDMODE
Definition boss_mimiron.cpp:204
@ EVENT_BERSERK
Definition boss_mimiron.cpp:172
@ EVENT_COMPUTER_SAY_MINUTES
Definition boss_mimiron.cpp:203
@ TALK_COMPUTER_ZERO
Definition boss_mimiron.cpp:250
@ TALK_COMPUTER_EIGHT
Definition boss_mimiron.cpp:242
@ TALK_COMPUTER_TEN
Definition boss_mimiron.cpp:240
@ SAY_MKII_ACTIVATE
Definition boss_mimiron.cpp:220
events
Definition boss_sartura.cpp:43
@ EVADE_REASON_OTHER
Definition CreatureAI.h:94
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:113
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition Unit.cpp:19401
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
void setActive(bool isActiveObject)
Definition Object.cpp:1065
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
Talk
Definition hyjal.cpp:82
bool Is25ManRaid() const
Definition ScriptedCreature.h:385
void CloseDoorAndButton()
Definition boss_mimiron.cpp:890
uint8 minutesTalkNum
Definition boss_mimiron.cpp:290
void EnterEvadeMode(EvadeReason why) override
Definition boss_mimiron.cpp:819

References CloseDoorAndButton(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SIT_LMK2, ZoneScript::GetData(), GetLMK2, hardmode, IN_PROGRESS, ScriptedAI::Is25ManRaid(), ScriptedAI::me, minutesTalkNum, pInstance, Unit::RemoveAllAuras(), SAY_MKII_ACTIVATE, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetUnitFlag(), TALK_COMPUTER_EIGHT, TALK_COMPUTER_TEN, TALK_COMPUTER_ZERO, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void boss_mimiron::boss_mimironAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

319 {
320 me->setActive(false);
322 }
virtual void JustReachedHome()
Definition CreatureAI.h:169

References CreatureAI::JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_mimiron::boss_mimironAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from CreatureAI.

850 {
851 summons.Summon(s);
852 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void boss_mimiron::boss_mimironAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

817{}

◆ Reset()

void boss_mimiron::boss_mimironAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

294 {
295 hardmode = false;
296 berserk = false;
297 bAchievProximityMine = false;
298 bAchievBombBot = false;
299 bAchievRocketStrike = false;
304 events.Reset();
307
310 }
@ NOT_STARTED
Definition InstanceScript.h:58
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
uint32 outofCombatTimer
Definition boss_mimiron.cpp:291
void ResetGameObjects()
Definition boss_mimiron.cpp:859
bool changeAllowedFlameSpreadTime
Definition boss_mimiron.cpp:289

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, changeAllowedFlameSpreadTime, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), hardmode, ScriptedAI::me, NOT_STARTED, outofCombatTimer, pInstance, Unit::RemoveUnitFlag(), ResetGameObjects(), ZoneScript::SetData(), summons, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ ResetGameObjects()

void boss_mimiron::boss_mimironAI::ResetGameObjects ( )
inline
860 {
861 if (pInstance)
862 for( uint16 i = 0; i < 3; ++i )
864 if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
865 if (door->GetGoState() != GO_STATE_ACTIVE )
866 {
867 door->SetLootState(GO_READY);
868 door->UseDoorOrButton(0, false);
869 }
870
871 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 200.0f))
872 {
873 if (elevator->GetGoState() != GO_STATE_ACTIVE )
874 {
875 elevator->SetLootState(GO_READY);
876 elevator->SetByteValue(GAMEOBJECT_BYTES_1, 0, GO_STATE_ACTIVE);
877 }
878 elevator->EnableCollision(false);
879 }
880
881 if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
882 if (button->GetGoState() != GO_STATE_READY )
883 {
884 button->SetLootState(GO_READY);
885 button->UseDoorOrButton(0, false);
886 button->RemoveGameObjectFlag(GO_FLAG_IN_USE);
887 }
888 }
@ GO_FLAG_IN_USE
Definition SharedDefines.h:1614
@ GAMEOBJECT_BYTES_1
Definition UpdateFields.h:404
@ GO_MIMIRON_ELEVATOR
Definition ulduar.h:226

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), GAMEOBJECT_BYTES_1, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_FLAG_IN_USE, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by Reset().

◆ SetData()

void boss_mimiron::boss_mimironAI::SetData ( uint32  ,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

911 {
912 switch (value) // end of phase 1-3, 4-6 for voltron
913 {
914 case 1:
915 events.ScheduleEvent(EVENT_LMK2_RETREAT_INTERVAL, 5s);
916 break;
917 case 2:
918 events.ScheduleEvent(EVENT_VX001_EMOTESTATE_DEATH, 2500ms);
919 break;
920 case 3:
921 events.ScheduleEvent(EVENT_SAY_ACU_DEAD, 5s);
922 break;
923 case 4:
924 case 5:
925 case 6:
926 {
927 Creature* LMK2 = GetLMK2();
928 Creature* VX001 = GetVX001();
929 Creature* ACU = GetACU();
930 if (!LMK2 || !VX001 || !ACU)
931 {
933 return;
934 }
935
939 if (s1 && s2 && s3 && s1->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s2->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s3->GetSpellInfo()->Id == SPELL_SELF_REPAIR)
940 events.ScheduleEvent(EVENT_FINISH, 0ms);
941 }
942 break;
943 case 7:
944 hardmode = true;
945 break;
946 case 11:
948 break;
949 case 12:
950 bAchievBombBot = true;
951 break;
952 case 13:
953 bAchievRocketStrike = true;
954 break;
955 }
956 }
@ CURRENT_GENERIC_SPELL
Definition Unit.h:540
@ EVENT_FINISH
Definition boss_mimiron.cpp:168
@ EVENT_SAY_ACU_DEAD
Definition boss_mimiron.cpp:161
@ EVENT_LMK2_RETREAT_INTERVAL
Definition boss_mimiron.cpp:147
@ EVENT_VX001_EMOTESTATE_DEATH
Definition boss_mimiron.cpp:160
@ SPELL_SELF_REPAIR
Definition boss_mimiron.cpp:81
uint32 Id
Definition SpellInfo.h:320
Definition Spell.h:295
SpellInfo const * GetSpellInfo() const
Definition Spell.h:587
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1535

References bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, CURRENT_GENERIC_SPELL, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_FINISH, EVENT_LMK2_RETREAT_INTERVAL, EVENT_SAY_ACU_DEAD, EVENT_VX001_EMOTESTATE_DEATH, GetACU, Unit::GetCurrentSpell(), GetLMK2, Spell::GetSpellInfo(), GetVX001, hardmode, SpellInfo::Id, and SPELL_SELF_REPAIR.

◆ SpellHit()

void boss_mimiron::boss_mimironAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

809 {
810 if (spellInfo->Id == SPELL_TELEPORT)
811 {
814 }
815 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
@ SPELL_TELEPORT
Definition karazhan.cpp:36
@ EVENT_KEEPER_TELEPORTED
Definition ulduar.h:292

References Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, SpellInfo::Id, ScriptedAI::me, pInstance, ZoneScript::SetData(), and SPELL_TELEPORT.

◆ SummonedCreatureDespawn()

void boss_mimiron::boss_mimironAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from CreatureAI.

855 {
856 summons.Despawn(s);
857 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_mimiron::boss_mimironAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

383 {
384 if (!me->IsInCombat())
385 {
386 outofCombatTimer += diff;
387 if (outofCombatTimer >= 10000)
388 {
390 if (Creature* c = GetLMK2())
392 }
393 return;
394 }
395
397 if (me->GetExactDist(&p) > 80.0f || !SelectTargetFromPlayerList(150.0f))
398 {
400 return;
401 }
402
403 events.Update(diff);
404
405 switch (events.ExecuteEvent())
406 {
407 case 0:
408 break;
410 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
411 computer->AI()->Talk(TALK_COMPUTER_INITIATED);
412 break;
414 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
415 computer->AI()->Talk(minutesTalkNum++);
416 break;
419 events.ScheduleEvent(EVENT_SPAWN_FLAMES_INITIAL, 0ms);
420 events.ScheduleEvent(EVENT_SIT_LMK2, 4s);
421 break;
423 {
426
427 std::vector<Player*> pg;
428 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
429 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
430 if (Player* plr = itr->GetSource())
431 if (plr->IsAlive() && plr->GetExactDist2d(me) < 150.0f && !plr->IsGameMaster())
432 pg.push_back(plr);
433
434 for( uint8 i = 0; i < 3; ++i )
435 if (!pg.empty())
436 {
437 uint8 index = urand(0, pg.size() - 1);
438 Player* player = pg[index];
439 float angle = rand_norm() * 2 * M_PI;
440 float z = 364.35f;
441 if (!player->IsWithinLOS(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z))
442 {
443 angle = player->GetAngle(2744.65f, 2569.46f);
444 }
445 me->CastSpell(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z, SPELL_SUMMON_FLAMES_INITIAL, true);
446 pg.erase(pg.begin() + index);
447 }
448
449 events.Repeat(30s);
450 }
451 break;
452 case EVENT_BERSERK:
453 berserk = true;
455 if (hardmode)
456 me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
457 events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
458 break;
459 case EVENT_BERSERK_2:
460 {
461 Creature* VX001 = nullptr;
462 Creature* LMK2 = nullptr;
463 Creature* ACU = nullptr;
464 if ((VX001 = GetVX001()))
465 VX001->CastSpell(VX001, SPELL_BERSERK, true);
466 if ((LMK2 = GetLMK2()))
467 LMK2->CastSpell(LMK2, SPELL_BERSERK, true);
468 if ((ACU = GetACU()))
469 ACU->CastSpell(ACU, SPELL_BERSERK, true);
470 events.Repeat(30s);
471 }
472 break;
473 case EVENT_SIT_LMK2:
474 if (Creature* LMK2 = GetLMK2())
475 {
476 me->EnterVehicle(LMK2, 6);
477 events.ScheduleEvent(EVENT_SIT_LMK2_INTERVAL, 2s);
478 break;
479 }
481 break;
483 if (Creature* LMK2 = GetLMK2())
484 {
485 if (hardmode)
486 {
487 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
488 if (Vehicle* veh = LMK2->GetVehicleKit())
489 if (Unit* cannon = veh->GetPassenger(3))
490 cannon->CastSpell(cannon, SPELL_EMERGENCY_MODE, true);
491 }
492 LMK2->AI()->SetData(1, 1);
493 break;
494 }
496 break;
498 if (Creature* LMK2 = GetLMK2())
499 {
500 me->EnterVehicle(LMK2, 1);
502 LMK2->SetFacingTo(3.58f);
503 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_0, 6s);
504 break;
505 }
507 break;
509 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
510 {
511 elevator->SetLootState(GO_READY);
512 elevator->UseDoorOrButton(0, false);
513 elevator->EnableCollision(false);
514 }
515 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_1, 6s);
516 break;
518 if (me->SummonCreature(NPC_VX001, 2744.65f, 2569.46f, 364.40f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN))
519 {
520 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
521 {
522 elevator->SetLootState(GO_READY);
523 elevator->UseDoorOrButton(0, true);
524 elevator->EnableCollision(false);
525 }
526 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_2, 18s);
527 break;
528 }
530 break;
532 if (Creature* VX001 = GetVX001())
533 {
534 me->EnterVehicle(VX001, 0);
535 events.ScheduleEvent(EVENT_SITTING_ON_VX001, 4s);
536 break;
537 }
539 break;
542 events.ScheduleEvent(EVENT_ENTER_VX001, 5s);
543 break;
545 if (Creature* VX001 = GetVX001())
546 {
547 me->EnterVehicle(VX001, 1);
548 events.ScheduleEvent(EVENT_EMOTE_VX001, 2s);
549 break;
550 }
552 break;
554 if (Creature* VX001 = GetVX001())
555 {
557 events.ScheduleEvent(EVENT_VX001_START_FIGHT, 1750ms);
558 break;
559 }
561 break;
563 if (Creature* VX001 = GetVX001())
564 {
565 if (hardmode)
566 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
567 VX001->AI()->SetData(1, 2);
569 break;
570 }
572 break;
574 if (Creature* VX001 = GetVX001())
575 {
578 events.ScheduleEvent(EVENT_GET_OUT_VX001, 2500ms);
579 break;
580 }
582 break;
584 if (Creature* VX001 = GetVX001())
585 if (Creature* ACU = me->SummonCreature(NPC_AERIAL_COMMAND_UNIT, 2743.91f, 2568.78f, 391.34f, M_PI, TEMPSUMMON_MANUAL_DESPAWN))
586 {
587 me->EnterVehicle(VX001, 4);
588 float speed = ACU->GetDistance(2737.75f, 2574.22f, 381.34f) / 2.0f;
589 ACU->GetMotionMaster()->MovePoint(0, 2737.75f, 2574.22f, 381.34f, FORCED_MOVEMENT_NONE, speed);
590 ACU->SetPosition(2737.75f, 2574.22f, 381.34f, M_PI);
591 events.ScheduleEvent(EVENT_SAY_VX001_DEAD, 2s);
592 break;
593 }
595 break;
599 events.ScheduleEvent(EVENT_ENTER_ACU, 7s);
600 break;
601 case EVENT_ENTER_ACU:
602 if (Creature* ACU = GetACU())
603 {
604 me->EnterVehicle(ACU, 0);
605 events.ScheduleEvent(EVENT_SAY_ACU_ACTIVATE, 6s);
606 break;
607 }
609 break;
612 events.ScheduleEvent(EVENT_ACU_START_ATTACK, 4s);
613 break;
615 if (Creature* ACU = GetACU())
616 {
617 if (hardmode)
618 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
619 ACU->AI()->SetData(1, 3);
621 break;
622 }
624 break;
627 events.ScheduleEvent(EVENT_LEVIATHAN_COME_CLOSER, 5s);
628 break;
630 if (Creature* LMK2 = GetLMK2())
631 {
632 LMK2->GetMotionMaster()->MoveCharge(2755.77f, 2574.95f, 364.31f, 21.0f);
633 events.ScheduleEvent(EVENT_VX001_EMOTE_JUMP, 4s);
634 break;
635 }
637 break;
639 {
640 Creature* LMK2 = GetLMK2();
641 Creature* VX001 = GetVX001();
642 if (!VX001 || !LMK2)
643 {
645 return;
646 }
647
648 VX001->SendMeleeAttackStop();
651 events.ScheduleEvent(EVENT_LEVIATHAN_RIDE_MIDDLE, 4800ms);
652 }
653 break;
655 {
656 Creature* VX001 = GetVX001();
657 Creature* LMK2 = GetLMK2();
658 if (!VX001 || !LMK2)
659 {
661 return;
662 }
663
664 LMK2->GetMotionMaster()->MoveCharge(2744.65f, 2569.46f, 364.31f, 21.0f);
667 VX001->EnterVehicle(LMK2, 3);
668 events.ScheduleEvent(EVENT_JOIN_TOGETHER, 3s);
669 }
670 break;
672 {
673 Creature* ACU = GetACU();
674 Creature* VX001 = GetVX001();
675 if (!VX001 || !ACU)
676 {
678 return;
679 }
680
681 ACU->SetDisableGravity(false);
682 ACU->EnterVehicle(VX001, 3);
683 me->EnterVehicle(VX001, 1);
685 events.ScheduleEvent(EVENT_START_PHASE4, 10s);
686 }
687 break;
689 {
690 Creature* VX001 = GetVX001();
691 Creature* LMK2 = GetLMK2();
692 Creature* ACU = GetACU();
693 if (!VX001 || !LMK2 || !ACU)
694 {
696 return;
697 }
698
699 LMK2->AI()->SetData(1, 4);
700 VX001->AI()->SetData(1, 4);
701 ACU->AI()->SetData(1, 4);
702 LMK2->CastSpell(LMK2, SPELL_SELF_REPAIR, true); //LMK2->SetHealth( LMK2->GetMaxHealth()/2 );
703 VX001->CastSpell(VX001, SPELL_SELF_REPAIR, true); //VX001->SetHealth( VX001->GetMaxHealth()/2 );
704 ACU->CastSpell(ACU, SPELL_SELF_REPAIR, true); //ACU->SetHealth( ACU->GetMaxHealth()/2 );
705 if (hardmode)
706 {
707 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
708 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
709 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
710 }
712 }
713 break;
714 case EVENT_FINISH:
715 {
716 Creature* LMK2 = GetLMK2();
717 Creature* VX001 = GetVX001();
718 Creature* ACU = GetACU();
719
720 if (!VX001 || !LMK2 || !ACU)
721 return;
722
723 LMK2->GetMotionMaster()->Clear();
724 LMK2->StopMoving();
725 LMK2->InterruptNonMeleeSpells(false);
726 LMK2->AttackStop();
727 LMK2->AI()->SetData(1, 0);
728 LMK2->DespawnOrUnsummon(7s);
730 VX001->InterruptNonMeleeSpells(false);
731 VX001->AttackStop();
732 VX001->AI()->SetData(1, 0);
733 VX001->DespawnOrUnsummon(7s);
735 ACU->InterruptNonMeleeSpells(false);
736 ACU->AttackStop();
737 ACU->AI()->SetData(1, 0);
738 ACU->DespawnOrUnsummon(7s);
740
741 Position exitPos = me->GetPosition();
742 me->_ExitVehicle(&exitPos);
743 me->AttackStop();
745 summons.DoAction(1337); // despawn summons of summons
747 summons.DespawnEntry(33576);
748
750
751 float angle = VX001->GetOrientation();
752 float v_x = me->GetPositionX() + cos(angle) * 10.0f;
753 float v_y = me->GetPositionY() + std::sin(angle) * 10.0f;
754 me->GetMotionMaster()->MoveJump(v_x, v_y, 364.32f, 7.0f, 7.0f);
755
757
758 if (pInstance)
759 for( uint16 i = 0; i < 3; ++i )
761 if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
762 if (door->GetGoState() != GO_STATE_ACTIVE )
763 {
764 door->SetLootState(GO_READY);
765 door->UseDoorOrButton(0, false);
766 }
767
768 if (pInstance)
770
771 if (hardmode)
772 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
773 computer->AI()->Talk(TALK_COMPUTER_TERMINATED);
774
775 events.Reset();
776 events.ScheduleEvent(EVENT_STAND_UP_FRIENDLY, 6s);
777 }
778 break;
783 events.ScheduleEvent(EVENT_SAY_VOLTRON_DEAD, 4s);
784 break;
788 if (pInstance)
790 // spawn chest
792 {
793 if (GameObject* go = me->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0))
794 {
795 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
796 go->SetLootRecipient(me->GetMap());
797 }
798 }
799 events.ScheduleEvent(EVENT_DISAPPEAR, 9s);
800 break;
801 case EVENT_DISAPPEAR:
804 break;
805 }
806 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
std::uint8_t uint8
Definition Define.h:109
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:85
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:55
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
double rand_norm()
Definition Random.cpp:85
@ EMOTE_ONESHOT_CUSTOM_SPELL_02
Definition SharedDefines.h:2009
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2054
@ EMOTE_STATE_DROWNED
Definition SharedDefines.h:1989
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition SharedDefines.h:2021
@ EMOTE_ONESHOT_TALK
Definition SharedDefines.h:1906
GameObjectFlags
Definition SharedDefines.h:1613
@ FACTION_FRIENDLY
Definition SharedDefines.h:212
@ REACT_PASSIVE
Definition Unit.h:550
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ EVENT_ELEVATOR_INTERVAL_2
Definition boss_mimiron.cpp:149
@ EVENT_ELEVATOR_INTERVAL_1
Definition boss_mimiron.cpp:148
@ EVENT_ENTER_VX001
Definition boss_mimiron.cpp:151
@ EVENT_SPAWN_FLAMES_INITIAL
Definition boss_mimiron.cpp:205
@ EVENT_VX001_EMOTE_JUMP
Definition boss_mimiron.cpp:163
@ EVENT_SIT_LMK2_INTERVAL
Definition boss_mimiron.cpp:146
@ EVENT_SAY_VX001_DEAD
Definition boss_mimiron.cpp:156
@ EVENT_SITTING_ON_VX001
Definition boss_mimiron.cpp:150
@ EVENT_SAY_ACU_ACTIVATE
Definition boss_mimiron.cpp:158
@ EVENT_SAY_VOLTRON_DEAD
Definition boss_mimiron.cpp:170
@ EVENT_EMOTE_VX001
Definition boss_mimiron.cpp:152
@ EVENT_ACU_START_ATTACK
Definition boss_mimiron.cpp:159
@ EVENT_GET_OUT_VX001
Definition boss_mimiron.cpp:155
@ EVENT_STAND_UP_FRIENDLY
Definition boss_mimiron.cpp:169
@ EVENT_VX001_START_FIGHT
Definition boss_mimiron.cpp:153
@ EVENT_LEVIATHAN_COME_CLOSER
Definition boss_mimiron.cpp:162
@ EVENT_DISAPPEAR
Definition boss_mimiron.cpp:171
@ EVENT_ELEVATOR_INTERVAL_0
Definition boss_mimiron.cpp:154
@ EVENT_ENTER_ACU
Definition boss_mimiron.cpp:157
@ EVENT_START_PHASE4
Definition boss_mimiron.cpp:167
@ EVENT_JOIN_TOGETHER
Definition boss_mimiron.cpp:165
@ EVENT_BERSERK_2
Definition boss_mimiron.cpp:173
@ EVENT_LEVIATHAN_RIDE_MIDDLE
Definition boss_mimiron.cpp:164
@ NPC_COMPUTER
Definition boss_mimiron.cpp:93
@ NPC_LEVIATHAN_MKII
Definition boss_mimiron.cpp:89
@ NPC_VX001
Definition boss_mimiron.cpp:91
@ NPC_AERIAL_COMMAND_UNIT
Definition boss_mimiron.cpp:92
@ SPELL_ENTER_VEHICLE_1
Definition boss_mimiron.cpp:137
@ NPC_FLAMES_INITIAL
Definition boss_mimiron.cpp:117
@ SPELL_ENTER_VEHICLE_2
Definition boss_mimiron.cpp:138
@ SPELL_EMERGENCY_MODE
Definition boss_mimiron.cpp:113
@ SPELL_ENTER_VEHICLE_0
Definition boss_mimiron.cpp:136
@ SPELL_SUMMON_FLAMES_INITIAL
Definition boss_mimiron.cpp:116
@ SPELL_ENTER_VEHICLE_4
Definition boss_mimiron.cpp:139
@ SPELL_SLEEP_VISUAL_2
Definition boss_mimiron.cpp:83
@ SPELL_BERSERK
Definition boss_mimiron.cpp:36
@ SPELL_SLEEP_VISUAL_1
Definition boss_mimiron.cpp:82
@ SAY_AERIAL_ACTIVATE
Definition boss_mimiron.cpp:226
@ SAY_VX001_ACTIVATE
Definition boss_mimiron.cpp:223
@ SAY_V07TRON_ACTIVATE
Definition boss_mimiron.cpp:229
@ SAY_AERIAL_DEATH
Definition boss_mimiron.cpp:228
@ TALK_COMPUTER_INITIATED
Definition boss_mimiron.cpp:238
@ SAY_VX001_DEATH
Definition boss_mimiron.cpp:225
@ SAY_MKII_DEATH
Definition boss_mimiron.cpp:222
@ SAY_HARDMODE_ON
Definition boss_mimiron.cpp:219
@ SAY_V07TRON_DEATH
Definition boss_mimiron.cpp:231
@ TALK_COMPUTER_TERMINATED
Definition boss_mimiron.cpp:239
@ SAY_BERSERK
Definition boss_mimiron.cpp:232
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2829
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:341
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3172
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
CreatureAI * AI() const
Definition Creature.h:145
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:656
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:719
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:244
void Clear(bool reset=true)
Definition MotionMaster.h:182
Definition Player.h:1071
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
Definition Unit.h:650
void SetFacingTo(float ori)
Definition Unit.cpp:20280
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4188
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
void StopMoving()
Definition Unit.cpp:16660
void _ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19534
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4977
void SetDisableGravity(bool disable)
Definition Unit.cpp:20331
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21198
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3114
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2035
Vehicle * GetVehicleKit() const
Definition Unit.h:1879
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10479
bool IsInCombat() const
Definition Unit.h:917
Definition Vehicle.h:28
Map * GetMap() const
Definition Object.h:621
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1359
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1278
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2373
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition Position.h:27
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:85
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:563
@ GO_MIMIRON_CHEST
Definition ulduar.h:186
@ GO_MIMIRON_CHEST_HARD
Definition ulduar.h:187
@ GO_MIMIRON_CHEST_HERO
Definition ulduar.h:188
@ GO_MIMIRON_CHEST_HERO_HARD
Definition ulduar.h:189

References Unit::_ExitVehicle(), ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, Creature::AI(), allowedFlameSpreadTime, Unit::AttackStop(), MapRefMgr::begin(), berserk, Unit::CastSpell(), changeAllowedFlameSpreadTime, MotionMaster::Clear(), DATA_GO_MIMIRON_DOOR_1, SummonList::DespawnAll(), SummonList::DespawnEntry(), Creature::DespawnOrUnsummon(), SummonList::DoAction(), UnitAI::DoCastSelf(), DONE, InstanceScript::DoUpdateAchievementCriteria(), EMOTE_ONESHOT_CUSTOM_SPELL_02, EMOTE_ONESHOT_EMERGE, EMOTE_ONESHOT_TALK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_STATE_DROWNED, MapRefMgr::end(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACU_START_ATTACK, EVENT_BERSERK, EVENT_BERSERK_2, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_DISAPPEAR, EVENT_ELEVATOR_INTERVAL_0, EVENT_ELEVATOR_INTERVAL_1, EVENT_ELEVATOR_INTERVAL_2, EVENT_EMOTE_VX001, EVENT_ENTER_ACU, EVENT_ENTER_VX001, EVENT_FINISH, EVENT_GET_OUT_VX001, EVENT_JOIN_TOGETHER, EVENT_LEVIATHAN_COME_CLOSER, EVENT_LEVIATHAN_RIDE_MIDDLE, EVENT_LMK2_RETREAT_INTERVAL, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SAY_ACU_ACTIVATE, EVENT_SAY_ACU_DEAD, EVENT_SAY_VOLTRON_DEAD, EVENT_SAY_VX001_DEAD, EVENT_SIT_LMK2, EVENT_SIT_LMK2_INTERVAL, EVENT_SITTING_ON_VX001, EVENT_SPAWN_FLAMES_INITIAL, EVENT_STAND_UP_FRIENDLY, EVENT_START_PHASE4, EVENT_VX001_EMOTE_JUMP, EVENT_VX001_EMOTESTATE_DEATH, EVENT_VX001_START_FIGHT, FACTION_FRIENDLY, WorldObject::FindNearestGameObject(), FORCED_MOVEMENT_NONE, GetACU, Position::GetAngle(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), GetLMK2, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), GetVX001, GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO, GO_MIMIRON_CHEST_HERO_HARD, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, Unit::HandleEmoteCommand(), hardmode, Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), WorldObject::IsWithinLOS(), ScriptedAI::me, minutesTalkNum, MotionMaster::MoveCharge(), MotionMaster::MoveJump(), NPC_AERIAL_COMMAND_UNIT, NPC_COMPUTER, NPC_FLAMES_INITIAL, NPC_LEVIATHAN_MKII, NPC_VX001, outofCombatTimer, pInstance, ScriptedAI::RAID_MODE(), RAND(), rand_norm(), REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_AERIAL_ACTIVATE, SAY_AERIAL_DEATH, SAY_BERSERK, SAY_HARDMODE_ON, SAY_MKII_DEATH, SAY_V07TRON_ACTIVATE, SAY_V07TRON_DEATH, SAY_VX001_ACTIVATE, SAY_VX001_DEATH, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMeleeAttackStop(), UnitAI::SetData(), ZoneScript::SetData(), Unit::SetDisableGravity(), Unit::SetFaction(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetUInt32Value(), SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_ENTER_VEHICLE_0, SPELL_ENTER_VEHICLE_1, SPELL_ENTER_VEHICLE_2, SPELL_ENTER_VEHICLE_4, SPELL_SELF_REPAIR, SPELL_SLEEP_VISUAL_1, SPELL_SLEEP_VISUAL_2, SPELL_SUMMON_FLAMES_INITIAL, SPELL_TELEPORT, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), summons, TALK_COMPUTER_INITIATED, TALK_COMPUTER_TERMINATED, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPE_MIMIRON, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, and urand().

Member Data Documentation

◆ allowedFlameSpreadTime

uint32 boss_mimiron::boss_mimironAI::allowedFlameSpreadTime

Referenced by GetData(), Reset(), and UpdateAI().

◆ bAchievBombBot

bool boss_mimiron::boss_mimironAI::bAchievBombBot

Referenced by GetData(), Reset(), and SetData().

◆ bAchievProximityMine

bool boss_mimiron::boss_mimironAI::bAchievProximityMine

Referenced by GetData(), Reset(), and SetData().

◆ bAchievRocketStrike

bool boss_mimiron::boss_mimironAI::bAchievRocketStrike

Referenced by GetData(), Reset(), and SetData().

◆ berserk

bool boss_mimiron::boss_mimironAI::berserk

Referenced by GetData(), Reset(), and UpdateAI().

◆ bIsEvading

bool boss_mimiron::boss_mimironAI::bIsEvading

Referenced by boss_mimironAI(), and EnterEvadeMode().

◆ changeAllowedFlameSpreadTime

bool boss_mimiron::boss_mimironAI::changeAllowedFlameSpreadTime

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_mimiron::boss_mimironAI::events

◆ hardmode

bool boss_mimiron::boss_mimironAI::hardmode

◆ minutesTalkNum

uint8 boss_mimiron::boss_mimironAI::minutesTalkNum

Referenced by JustEngagedWith(), and UpdateAI().

◆ outofCombatTimer

uint32 boss_mimiron::boss_mimironAI::outofCombatTimer

Referenced by Reset(), and UpdateAI().

◆ pInstance

InstanceScript* boss_mimiron::boss_mimironAI::pInstance

◆ summons

SummonList boss_mimiron::boss_mimironAI::summons

The documentation for this struct was generated from the following file: