AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_malygos Struct Reference
Inheritance diagram for boss_malygos:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_malygos (Creature *creature)
 
void Reset () override
 
void SetGUID (ObjectGuid const &guid, int32 id) override
 
ObjectGuid GetGUID (int32 id) const override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *victim) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void HandleIntroSpeech (const uint32 diff)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer1
 
uint32 timer2
 
uint8 IntroCounter
 
bool bLockHealthCheck
 
bool _executingVortex
 
ObjectGuid _surgeTargetGUID [NUM_MAX_SURGE_TARGETS]
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_malygos()

boss_malygos::boss_malygos ( Creature creature)
inline
204: BossAI(creature, DATA_MALYGOS) { }
Definition ScriptedCreature.h:485
@ DATA_MALYGOS
Definition eye_of_eternity.h:57

Member Function Documentation

◆ AttackStart()

void boss_malygos::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from UnitAI.

323 {
324 if (!victim)
325 return;
326
328 {
330 me->SetTarget(victim->GetGUID());
331 }
332 else if (me->Attack(victim, true))
333 {
335 me->GetMotionMaster()->MoveChase(victim);
336 else
337 me->SetTarget();
338 }
339 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:274
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3464
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:315
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:326
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:7272
Unit * GetVictim() const
Definition Unit.h:903
Creature * me
Definition ScriptedCreature.h:281

References Unit::Attack(), Object::GetGUID(), Object::GetGuidValue(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitFlag(), ScriptedAI::me, MotionMaster::MoveChase(), Creature::SetTarget(), UNIT_FIELD_TARGET, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Referenced by UpdateAI().

◆ DamageTaken()

void boss_malygos::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

342 {
343 BossAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
344
345 if (!bLockHealthCheck && me->HealthBelowPctDamaged(50, damage))
346 {
347 bLockHealthCheck = true;
348 events.RescheduleEvent(EVENT_START_PHASE_2, 0ms, 1);
349 }
350 }
@ EVENT_START_PHASE_2
Definition boss_malygos.cpp:113
events
Definition boss_sartura.cpp:43
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
Called at any Damage from any attacker (before damage apply)
Definition ScriptedCreature.cpp:805
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1117
bool bLockHealthCheck
Definition boss_malygos.cpp:208

References bLockHealthCheck, BossAI::DamageTaken(), EVENT_START_PHASE_2, Unit::HealthBelowPctDamaged(), and ScriptedAI::me.

◆ EnterEvadeMode()

void boss_malygos::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

752 {
753 me->SetDisableGravity(true);
755
758 }
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
@ LIGHT_GET_DEFAULT_FOR_MAP
Definition boss_malygos.cpp:195
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition Map.cpp:2877
void SetDisableGravity(bool disable)
Definition Unit.cpp:16462
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
Map * GetMap() const
Definition Object.h:625
@ AREA_EYE_OF_ETERNITY
Definition eye_of_eternity.h:100

References AREA_EYE_OF_ETERNITY, CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), LIGHT_GET_DEFAULT_FOR_MAP, ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetDisableGravity(), Map::SetZoneOverrideLight(), and UNIT_FLAG_DISABLE_MOVE.

◆ GetGUID()

ObjectGuid boss_malygos::GetGUID ( int32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

241 {
244 return ObjectGuid::Empty;
245 }
@ DATA_FIRST_SURGE_TARGET_GUID
Definition boss_malygos.cpp:178
@ NUM_MAX_SURGE_TARGETS
Definition boss_malygos.cpp:179
static ObjectGuid const Empty
Definition ObjectGuid.h:120
ObjectGuid _surgeTargetGUID[NUM_MAX_SURGE_TARGETS]
Definition boss_malygos.cpp:210

References _surgeTargetGUID, DATA_FIRST_SURGE_TARGET_GUID, ObjectGuid::Empty, and NUM_MAX_SURGE_TARGETS.

◆ HandleIntroSpeech()

void boss_malygos::HandleIntroSpeech ( const uint32  diff)
inline
761 {
762 if (me->IsInCombat() || me->isDead())
763 return;
764
765 // speech timer
766 if (timer1 <= diff)
767 {
770 if (++IntroCounter >= 5)
771 IntroCounter = 0;
772 }
773 else
774 timer1 -= diff;
775
776 // movement timer
777 if (timer2)
778 {
779 if (timer2 <= diff)
780 {
781 timer2 = 0;
782 uint32 tmp = urand(0, 3);
785 }
786 else
787 timer2 -= diff;
788 }
789 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:380
@ MI_POINT_INTRO_SIDE_0
Definition boss_malygos.cpp:34
@ SAY_INTRO
Definition boss_malygos.cpp:147
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:773
bool IsInCombat() const
Definition Unit.h:935
bool isDead() const
Definition Unit.h:1795
const uint32 MalygosIntroIntervals[]
Definition eye_of_eternity.h:141
const Position FourSidesPos[]
Definition eye_of_eternity.h:128
Talk
Definition hyjal.cpp:82
uint32 timer2
Definition boss_malygos.cpp:206
uint8 IntroCounter
Definition boss_malygos.cpp:207
uint32 timer1
Definition boss_malygos.cpp:206

References FourSidesPos, Unit::GetMotionMaster(), IntroCounter, Unit::isDead(), Unit::IsInCombat(), MalygosIntroIntervals, ScriptedAI::me, MI_POINT_INTRO_SIDE_0, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), Unit::RemoveUnitMovementFlag(), SAY_INTRO, timer1, timer2, and urand().

Referenced by UpdateAI().

◆ JustDied()

void boss_malygos::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

713 {
714 _JustDied();
717 }
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ SAY_DEATH
Definition boss_malygos.cpp:164
InstanceScript *const instance
Definition ScriptedCreature.h:492
void _JustDied()
Definition ScriptedCreature.cpp:664
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:661
@ NPC_MALYGOS
Definition eye_of_eternity.h:40

References BossAI::_JustDied(), ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, InstanceScript::DoUpdateAchievementCriteria(), BossAI::instance, NPC_MALYGOS, and SAY_DEATH.

◆ JustEngagedWith()

void boss_malygos::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

315 {
317 events.Reset();
319 events.RescheduleEvent(EVENT_INTRO_MOVE_CENTER, 0ms, 1);
320 }
@ SAY_PHASE_1
Definition boss_malygos.cpp:148
@ EVENT_INTRO_MOVE_CENTER
Definition boss_malygos.cpp:97
void _JustEngagedWith()
Definition ScriptedCreature.cpp:677

References BossAI::_JustEngagedWith(), EVENT_INTRO_MOVE_CENTER, and SAY_PHASE_1.

◆ JustSummoned()

void boss_malygos::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

733 {
734 if (!summon)
735 return;
736 summons.Summon(summon);
737 switch (summon->GetEntry())
738 {
740 summon->CastSpell(summon, SPELL_ARCANE_OVERLOAD_DMG, true);
741 summon->DespawnOrUnsummon(45s);
742 break;
743 case NPC_STATIC_FIELD:
744 summon->DespawnOrUnsummon(20s);
745 break;
746 }
747 }
@ SPELL_ARCANE_OVERLOAD_DMG
Definition boss_malygos.cpp:72
SummonList summons
Definition ScriptedCreature.h:539
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2126
uint32 GetEntry() const
Definition Object.h:117
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
@ NPC_ARCANE_OVERLOAD
Definition eye_of_eternity.h:48
@ NPC_STATIC_FIELD
Definition eye_of_eternity.h:50

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), NPC_ARCANE_OVERLOAD, NPC_STATIC_FIELD, SPELL_ARCANE_OVERLOAD_DMG, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_malygos::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

720 {
721 if (victim && victim->GetGUID() == me->GetGUID())
722 return;
723
724 if (events.IsInPhase(PHASE_ONE))
726 else if (events.IsInPhase(PHASE_TWO))
728 else
730 }
@ PHASE_ONE
Definition boss_malygos.cpp:185
@ PHASE_TWO
Definition boss_malygos.cpp:186
@ SAY_SLAY_P1
Definition boss_malygos.cpp:150
@ SAY_SLAY_P2
Definition boss_malygos.cpp:155
@ SAY_SLAY_P3
Definition boss_malygos.cpp:162

References Object::GetGUID(), ScriptedAI::me, PHASE_ONE, PHASE_TWO, SAY_SLAY_P1, SAY_SLAY_P2, and SAY_SLAY_P3.

◆ MoveInLineOfSight()

void boss_malygos::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

749{}

◆ MovementInform()

void boss_malygos::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

248 {
249 if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
250 return;
251
252 switch (id)
253 {
258 {
259 float angle = me->GetOrientation();
260 float dist = 75.0f;
261 if (Creature* portal = me->SummonCreature(NPC_PORTAL, me->GetPositionX() + cos(angle) * dist, me->GetPositionY() + std::sin(angle) * dist, me->GetPositionZ(), FourSidesPos[id].GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 13000))
262 me->CastSpell(portal, SPELL_PORTAL_BEAM, false);
264 }
265 break;
266
268 events.RescheduleEvent(EVENT_INTRO_LAND, 0ms, 1);
269 break;
272 events.RescheduleEvent(EVENT_START_VORTEX_REAL, 0ms, 1);
273 break;
275 events.RescheduleEvent(EVENT_START_PHASE_2_FLY_UP, 0ms, 1);
276 break;
278 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 0ms, 1);
279 break;
281 events.RescheduleEvent(EVENT_SURGE_OF_POWER_WARNING, 0ms, 1);
282 break;
284 me->SetDisableGravity(false);
285 events.RescheduleEvent(EVENT_START_FIGHT, 0ms, 1);
286 break;
288 events.RescheduleEvent(EVENT_VORTEX_FLY_TO_CENTER, 0ms, 1);
289 break;
291 me->SetDisableGravity(false);
292 events.RescheduleEvent(EVENT_VORTEX_LAND_1, 0ms, 1);
293 break;
296 break;
298 events.RescheduleEvent(EVENT_START_PHASE_3, 6s, 1);
299 break;
300 }
301 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
@ LIGHT_ARCANE_RUNES
Definition boss_malygos.cpp:198
@ MI_POINT_CIRCLE_OUTSIDE_PH_2
Definition boss_malygos.cpp:47
@ MI_POINT_VORTEX_CENTER
Definition boss_malygos.cpp:42
@ MI_POINT_INTRO_SIDE_3
Definition boss_malygos.cpp:37
@ MI_POINT_INTRO_SIDE_2
Definition boss_malygos.cpp:36
@ MI_POINT_INTRO_SIDE_1
Definition boss_malygos.cpp:35
@ MI_POINT_PH_3_FIGHT_POSITION
Definition boss_malygos.cpp:51
@ MI_POINT_SURGE_OF_POWER_CENTER
Definition boss_malygos.cpp:48
@ MI_POINT_VORTEX_LAND
Definition boss_malygos.cpp:43
@ MI_POINT_CENTER_GROUND_PH_2
Definition boss_malygos.cpp:45
@ MI_POINT_INTRO_CENTER_AIR
Definition boss_malygos.cpp:39
@ MI_POINT_VORTEX_TAKEOFF
Definition boss_malygos.cpp:41
@ MI_POINT_INTRO_LAND
Definition boss_malygos.cpp:40
@ MI_POINT_CENTER_AIR_PH_2
Definition boss_malygos.cpp:46
@ EVENT_START_FIGHT
Definition boss_malygos.cpp:99
@ EVENT_START_PHASE_3
Definition boss_malygos.cpp:131
@ EVENT_VORTEX_LAND_1
Definition boss_malygos.cpp:110
@ EVENT_SURGE_OF_POWER_WARNING
Definition boss_malygos.cpp:124
@ EVENT_START_PHASE_2_FLY_UP
Definition boss_malygos.cpp:114
@ EVENT_START_VORTEX_REAL
Definition boss_malygos.cpp:108
@ EVENT_RESUME_FLYING_CIRCLES_PH_2
Definition boss_malygos.cpp:122
@ EVENT_VORTEX_FLY_TO_CENTER
Definition boss_malygos.cpp:107
@ EVENT_INTRO_LAND
Definition boss_malygos.cpp:98
@ NPC_PORTAL
Definition boss_terestian_illhoof.cpp:54
Definition Creature.h:47
void MoveIdle()
Definition MotionMaster.cpp:234
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
@ INTRO_MOVEMENT_INTERVAL
Definition eye_of_eternity.h:104
@ SPELL_PORTAL_BEAM
Definition eye_of_eternity.h:70
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References AREA_EYE_OF_ETERNITY, Unit::CastSpell(), EFFECT_MOTION_TYPE, EVENT_INTRO_LAND, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_START_FIGHT, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_3, EVENT_START_VORTEX_REAL, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_1, FourSidesPos, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), INTRO_MOVEMENT_INTERVAL, LIGHT_ARCANE_RUNES, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_INTRO_SIDE_0, MI_POINT_INTRO_SIDE_1, MI_POINT_INTRO_SIDE_2, MI_POINT_INTRO_SIDE_3, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, MotionMaster::MoveIdle(), NPC_PORTAL, POINT_MOTION_TYPE, Unit::SetDisableGravity(), Map::SetZoneOverrideLight(), SPELL_PORTAL_BEAM, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and timer2.

◆ Reset()

void boss_malygos::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

213 {
214 _Reset();
215
218 IntroCounter = 0;
219 bLockHealthCheck = false;
220 _executingVortex = false;
221 for (uint8 i = 0; i < NUM_MAX_SURGE_TARGETS; ++i)
222 _surgeTargetGUID[i].Clear();
223
224 SetInvincibility(true);
228 me->SetDisableGravity(true);
230
232 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
std::uint8_t uint8
Definition Define.h:109
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1900
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
void _Reset()
Definition ScriptedCreature.cpp:644
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:679
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:11889
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17323
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
@ ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT
Definition eye_of_eternity.h:95
void SetInvincibility(bool apply)
Definition ScriptedCreature.h:446
bool _executingVortex
Definition boss_malygos.cpp:209

References _executingVortex, BossAI::_Reset(), _surgeTargetGUID, ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bLockHealthCheck, InstanceScript::DoStopTimedAchievement(), EMOTE_ONESHOT_NONE, Fly, BossAI::instance, INTRO_MOVEMENT_INTERVAL, IntroCounter, MalygosIntroIntervals, ScriptedAI::me, NUM_MAX_SURGE_TARGETS, Unit::RemoveUnitFlag(), Unit::SetAnimTier(), Unit::SetDisableGravity(), ScriptedAI::SetInvincibility(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), timer1, timer2, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PACIFIED, and UNIT_NPC_EMOTESTATE.

◆ SetGUID()

void boss_malygos::SetGUID ( ObjectGuid const &  guid,
int32  id 
)
inlineoverridevirtual

◆ SpellHit()

void boss_malygos::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

304 {
305 if (spell->Id != SPELL_POWER_SPARK_MALYGOS_BUFF)
306 return;
307
308 if (!bLockHealthCheck)
310 else
312 }
@ SAY_BUFFED_BY_SPARK
Definition boss_malygos.cpp:161
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5024
@ SPELL_POWER_SPARK_MALYGOS_BUFF
Definition eye_of_eternity.h:74

References bLockHealthCheck, SpellInfo::Id, ScriptedAI::me, Unit::RemoveAura(), SAY_BUFFED_BY_SPARK, and SPELL_POWER_SPARK_MALYGOS_BUFF.

◆ UpdateAI()

void boss_malygos::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

353 {
354 HandleIntroSpeech(diff);
355
356 if (!UpdateVictim())
357 return;
358
359 events.Update(diff);
360
362 return;
363
364 switch (events.ExecuteEvent())
365 {
366 case 0:
367 break;
368 case EVENT_BERSERK:
369 me->CastSpell(me, SPELL_BERSERK, true);
371 break;
373 {
378 float angle = CenterPos.GetAngle(me);
379 float x = CenterPos.GetPositionX() + cos(angle) * 35.0f;
380 float y = CenterPos.GetPositionY() + std::sin(angle) * 35.0f;
381 float z = FourSidesPos[0].GetPositionZ();
384 break;
385 }
386 case EVENT_INTRO_LAND:
388 break;
390 {
394 if (Unit* target = me->SelectNearestTarget(250.0f))
395 {
396 AttackStart(target);
397 me->GetMotionMaster()->MoveChase(target);
398 }
399
400 events.SetPhase(PHASE_ONE);
401 events.RescheduleEvent(EVENT_BERSERK, 10min, 0);
402 events.RescheduleEvent(EVENT_SPELL_ARCANE_BREATH, 9s, 12s, 1);
403 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 2s, 5s, 1);
404 events.RescheduleEvent(EVENT_SUMMON_POWER_SPARK, 10s, 15s, 1);
405 events.RescheduleEvent(EVENT_START_VORTEX_0, 30s, 1);
406 break;
407 }
410 {
411 events.Repeat(12s, 15s);
412 break;
413 }
415 events.Repeat(12s, 15s);
416 break;
419 {
420 events.Repeat(10s, 15s);
421 break;
422 }
424 events.Repeat(10s, 15s);
425 break;
427 {
428 uint8 random = urand(0, 3);
430 portal->CastSpell(portal, SPELL_PORTAL_BEAM, false);
432 {
433 spark->AI()->DoAction(ACTION_POWER_SPARK_FOLLOW);
434 spark->AI()->Talk(EMOTE_POWER_SPARK);
435 }
436
437 events.Repeat(20s, 30s);
438 }
439 break;
441 {
442 _executingVortex = true;
443 bLockHealthCheck = true;
448
450 me->SetTarget();
451
453 me->StopMoving();
454 me->SetDisableGravity(true);
456
457 events.DelayEvents(25s, 1); // don't delay berserk (group 0)
458 }
459 break;
462 me->AttackStop();
464 break;
466 {
470
471 me->CastSpell(me, SPELL_VORTEX_1, true);
474 break;
475 }
478 break;
480 {
481 _executingVortex = false;
482 bLockHealthCheck = false;
488 events.RescheduleEvent(EVENT_START_VORTEX_0, 60s, 1);
489 break;
490 }
492 events.SetPhase(PHASE_TWO);
496 me->SetTarget();
498 me->DisableSpline();
500 events.CancelEventGroup(1); // don't cancel berserk (group 0)
501 break;
505 me->DisableSpline();
506 me->SetDisableGravity(true);
508 events.RescheduleEvent(EVENT_START_PHASE_2_MOVE_TO_SIDE, 22s + 500ms, 1);
509 break;
514 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
515 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 8s, 1);
516 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 55s, 1);
517 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
518
519 for (int i = 0; i < MAX_NEXUS_LORDS; i++)
520 {
521 float dist = 22.0f;
522 float angle = M_PI / 2 + ((float)i / MAX_NEXUS_LORDS) * 2 * M_PI;
523 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
525 {
526 lord->EnterVehicle(disk, 0);
527 disk->AI()->DoAction(ACTION_DISK_START_MOVING);
528 }
529 }
530 for (int i = 0; i < MAX_SCIONS_OF_ETERNITY; i++)
531 {
532 float dist = 30.0f;
533 float angle = 0.0f + ((float)i / MAX_SCIONS_OF_ETERNITY) * 2 * M_PI;
534 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
536 {
537 scion->EnterVehicle(disk, 0);
538 disk->AI()->DoAction(ACTION_DISK_START_MOVING);
539 }
540 }
541
542 break;
544 {
546 me->StopMoving();
547 float dist = urand(5, 30);
548 float angle = rand_norm() * 2 * M_PI;
549 float posx = CenterPos.GetPositionX() + cos(angle) * dist;
550 float posy = CenterPos.GetPositionY() + std::sin(angle) * dist;
551 me->SetFacingTo(me->GetAngle(posx, posy));
552 me->CastSpell(posx, posy, CenterPos.GetPositionZ() + 1.5f, SPELL_ARCANE_OVERLOAD, true);
553 events.Repeat(15s);
554 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 3s, 1);
555 }
556 break;
558 {
559 float angle = CenterPos.GetAngle(me);
561 float newangle = angle + 0.5f;
562 if (newangle >= 2 * M_PI) newangle -= 2 * M_PI;
564 }
565 break;
567 {
569 float angle = CenterPos.GetAngle(me);
571 me->StopMoving();
573 events.CancelEventGroup(1); // everything beside berserk
574 }
575 break;
578 events.RescheduleEvent(EVENT_SPELL_SURGE_OF_POWER, 1500ms, 1);
579 break;
582 me->CastSpell(surge, SPELL_SURGE_OF_POWER, false);
584 events.RescheduleEvent(EVENT_CLEAR_TARGET, 10s, 1);
585 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 10s, 1);
586 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 17s, 25s, 1);
587 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 16s, 1);
588 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 65s, 1);
589 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
590 break;
593 me->SetTarget();
594 break;
597 events.Repeat(3s);
598 else
599 {
601 me->SetTarget();
602 events.CancelEventGroup(1);
604 // start phase 3
608 me->StopMoving();
610 events.RescheduleEvent(EVENT_LIGHT_DIMENSION_CHANGE, 1s, 1);
611 events.RescheduleEvent(EVENT_DESTROY_PLATFORM_0, 10s, 1);
612 }
613 break;
616 break;
619 {
620 trigger->SetFaction(me->GetFaction());
621 trigger->CastSpell(trigger, SPELL_DESTROY_PLATFORM_VISUAL, true);
622 trigger->CastSpell(trigger, SPELL_DESTROY_PLATFORM_EFFECT, false);
623 }
625 events.RescheduleEvent(EVENT_MOVE_TO_PHASE_3_POSITION, 2s, 1);
626 break;
628 {
631
632 me->GetThreatMgr().ClearAllThreat(); // players on vehicle are unattackable -> leads to EnterEvadeMode() because target is not acceptable!
633
634 me->GetMap()->DoForAllPlayers([&](Player* player)
635 {
636 if (player->IsAlive() && !player->IsGameMaster())
637 {
638 sScriptMgr->AnticheatSetUnderACKmount(player);
639 player->CastSpell(player, SPELL_SUMMON_RED_DRAGON_BUDDY, true);
640 }
641 });
642
644
645 events.RescheduleEvent(EVENT_SAY_PHASE_3_INTRO, 3s, 1);
646 }
647 break;
650 break;
652 events.SetPhase(PHASE_THREE);
653 SetInvincibility(false);
657 if (Unit* target = me->GetVictim())
658 AttackStart(target);
659 events.RescheduleEvent(EVENT_SPELL_ARCANE_PULSE, 0ms, 1);
660 events.RescheduleEvent(EVENT_SPELL_STATIC_FIELD, 1s, 4s, 1);
661 events.RescheduleEvent(EVENT_SPELL_PH3_SURGE_OF_POWER, 4s, 7s, 1);
662 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
663 break;
666 events.Repeat(3s);
667 break;
669 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, false))
670 {
671 me->SetFacingToObject(target);
672 me->CastSpell(target, SPELL_STATIC_FIELD_MAIN, true);
673 }
674 events.Repeat(12s);
675 break;
677 {
678 if (Is25ManRaid())
679 {
680 for (uint8 i = 0; i < NUM_MAX_SURGE_TARGETS; ++i)
681 _surgeTargetGUID[i].Clear();
684 {
685 me->CastSpell((Unit*)nullptr, SPELL_PH3_SURGE_OF_POWER_25, true);
686 }, 3s);
687 }
688 else
689 {
690 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, true, SPELL_RIDE_RED_DRAGON_BUDDY))
691 {
692 if (Vehicle* vehicle = target->GetVehicleKit())
693 if (Unit* passenger = vehicle->GetPassenger(0))
694 if (Player* player = passenger->ToPlayer())
696 ObjectGuid targetGuid = target->GetGUID();
697 me->m_Events.AddEventAtOffset([this, targetGuid]
698 {
699 if (Unit* delayedTarget = ObjectAccessor::GetUnit(*me, targetGuid))
700 me->CastSpell(delayedTarget, SPELL_PH3_SURGE_OF_POWER, true);
701 }, 3s);
702 }
703 }
704 events.Repeat(7s);
705 break;
706 }
707 }
708
710 }
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:65
@ FORCED_MOVEMENT_RUN
Definition MotionMaster.h:88
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:56
double rand_norm()
Definition Random.cpp:85
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition SharedDefines.h:2016
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ REACT_PASSIVE
Definition Unit.h:566
@ REACT_AGGRESSIVE
Definition Unit.h:568
@ NPC_WORLD_TRIGGER_LAOI
Definition azjol_nerub.h:53
@ LIGHT_CHANGE_DIMENSIONS
Definition boss_malygos.cpp:197
@ LIGHT_OBSCURE_ARCANE_RUNES
Definition boss_malygos.cpp:199
@ LIGHT_OBSCURE_SPACE
Definition boss_malygos.cpp:196
@ MI_POINT_START_PH_3
Definition boss_malygos.cpp:50
@ PHASE_THREE
Definition boss_malygos.cpp:187
@ SAY_END_P1
Definition boss_malygos.cpp:151
@ EMOTE_POWER_SPARK
Definition boss_malygos.cpp:168
@ SAY_DEEP_BREATH
Definition boss_malygos.cpp:149
@ SAY_PHASE_2
Definition boss_malygos.cpp:152
@ EMOTE_SURGE_OF_POWER_WARNING_P3
Definition boss_malygos.cpp:165
@ SAY_SURGE_OF_POWER
Definition boss_malygos.cpp:160
@ SAY_END_P2
Definition boss_malygos.cpp:156
@ SAY_MAGIC_BLAST
Definition boss_malygos.cpp:154
@ EMOTE_BERSERK
Definition boss_malygos.cpp:166
@ EMOTE_SURGE_OF_POWER_WARNING_P2
Definition boss_malygos.cpp:159
@ SAY_INTRO_PHASE_3
Definition boss_malygos.cpp:157
@ SPELL_ARCANE_STORM
Definition boss_malygos.cpp:61
@ SPELL_VORTEX_1
Definition boss_malygos.cpp:63
@ SPELL_ARCANE_PULSE
Definition boss_malygos.cpp:82
@ SPELL_VORTEX_VISUAL
Definition boss_malygos.cpp:64
@ SPELL_PH3_SURGE_OF_POWER_25
Definition boss_malygos.cpp:84
@ SPELL_DESTROY_PLATFORM_VISUAL
Definition boss_malygos.cpp:80
@ SPELL_SURGE_OF_POWER_WARN_SELECTOR_25
Definition boss_malygos.cpp:85
@ SPELL_RIDE_RED_DRAGON_BUDDY
Definition boss_malygos.cpp:87
@ SPELL_VORTEX_DUMMY
Definition boss_malygos.cpp:65
@ SPELL_ARCANE_BREATH
Definition boss_malygos.cpp:60
@ SPELL_SURGE_OF_POWER
Definition boss_malygos.cpp:76
@ SPELL_DESTROY_PLATFORM_EFFECT
Definition boss_malygos.cpp:79
@ SPELL_PH3_SURGE_OF_POWER
Definition boss_malygos.cpp:83
@ SPELL_STATIC_FIELD_MAIN
Definition boss_malygos.cpp:89
@ SPELL_ARCANE_OVERLOAD
Definition boss_malygos.cpp:69
@ SPELL_BERSERK
Definition boss_malygos.cpp:59
#define MAX_SCIONS_OF_ETERNITY
Definition boss_malygos.cpp:191
@ EVENT_SPELL_ARCANE_PULSE
Definition boss_malygos.cpp:133
@ EVENT_CLEAR_TARGET
Definition boss_malygos.cpp:118
@ EVENT_VORTEX_LAND_0
Definition boss_malygos.cpp:109
@ EVENT_SPELL_ARCANE_BREATH
Definition boss_malygos.cpp:103
@ EVENT_DESTROY_PLATFORM_0
Definition boss_malygos.cpp:129
@ EVENT_SPELL_SURGE_OF_POWER
Definition boss_malygos.cpp:125
@ EVENT_START_PHASE_2_MOVE_TO_SIDE
Definition boss_malygos.cpp:116
@ EVENT_MOVE_TO_PHASE_3_POSITION
Definition boss_malygos.cpp:130
@ EVENT_LIGHT_DIMENSION_CHANGE
Definition boss_malygos.cpp:128
@ EVENT_START_VORTEX_0
Definition boss_malygos.cpp:106
@ EVENT_SUMMON_POWER_SPARK
Definition boss_malygos.cpp:105
@ EVENT_BERSERK
Definition boss_malygos.cpp:100
@ EVENT_SPELL_STATIC_FIELD
Definition boss_malygos.cpp:134
@ EVENT_SPELL_ARCANE_OVERLOAD
Definition boss_malygos.cpp:120
@ EVENT_CHECK_TRASH_DEAD
Definition boss_malygos.cpp:117
@ EVENT_SAY_PHASE_3_INTRO
Definition boss_malygos.cpp:132
@ EVENT_SPELL_PH3_SURGE_OF_POWER
Definition boss_malygos.cpp:135
@ EVENT_MOVE_TO_SURGE_OF_POWER
Definition boss_malygos.cpp:123
@ EVENT_SPELL_ARCANE_STORM
Definition boss_malygos.cpp:104
#define MAX_NEXUS_LORDS
Definition boss_malygos.cpp:190
bool UpdateVictim()
Definition CreatureAI.cpp:353
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void ResumeChasingVictim()
Helper to resume chasing current victim.
Definition Creature.h:432
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Select nearest hostile unit within the given distance (regardless of threat list).
Definition Creature.cpp:2354
Definition ScriptedCreature.h:168
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:670
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:2890
void Clear(bool reset=true)
Definition MotionMaster.h:193
Definition ObjectGuid.h:118
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1084
bool IsGameMaster() const
Definition Player.h:1174
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void ClearAllThreat()
Definition ThreatManager.cpp:580
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:111
Definition Unit.h:664
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16421
void SetFacingTo(float ori)
Definition Unit.cpp:16411
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4302
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
bool IsAlive() const
Definition Unit.h:1793
void StopMoving()
Definition Unit.cpp:12997
uint32 GetFaction() const
Definition Unit.h:851
void DisableSpline()
Definition Unit.cpp:755
ThreatManager & GetThreatMgr()
Definition Unit.h:951
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3236
void RemoveAllAuras()
Definition Unit.cpp:5580
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2172
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7436
Definition Vehicle.h:28
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2499
EventProcessor m_Events
Definition Object.h:736
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ NPC_SCION_OF_ETERNITY
Definition eye_of_eternity.h:46
@ NPC_NEXUS_LORD
Definition eye_of_eternity.h:45
@ NPC_POWER_SPARK
Definition eye_of_eternity.h:43
@ NPC_HOVER_DISK
Definition eye_of_eternity.h:47
@ NPC_SURGE_OF_POWER
Definition eye_of_eternity.h:49
const Position Phase2NorthPos
Definition eye_of_eternity.h:136
const Position VortexPos
Definition eye_of_eternity.h:125
@ DATA_SET_IRIS_INACTIVE
Definition eye_of_eternity.h:62
@ DATA_HIDE_IRIS_AND_PORTAL
Definition eye_of_eternity.h:63
@ ACTION_POWER_SPARK_STOP
Definition eye_of_eternity.h:110
@ ACTION_POWER_SPARK_FOLLOW
Definition eye_of_eternity.h:109
@ ACTION_DISK_START_MOVING
Definition eye_of_eternity.h:111
const Position CenterPos
Definition halls_of_reflection.h:325
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
float GetAngle(const Position *pos) const
Definition Position.cpp:85
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition ScriptedCreature.h:392
bool Is25ManRaid() const
Definition ScriptedCreature.h:389
void HandleIntroSpeech(const uint32 diff)
Definition boss_malygos.cpp:760
void AttackStart(Unit *victim) override
Definition boss_malygos.cpp:322

References _executingVortex, _surgeTargetGUID, ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_DISK_START_MOVING, ACTION_POWER_SPARK_FOLLOW, ACTION_POWER_SPARK_STOP, EventProcessor::AddEventAtOffset(), AREA_EYE_OF_ETERNITY, AttackStart(), Unit::AttackStop(), bLockHealthCheck, Unit::CastCustomSpell(), Unit::CastSpell(), CenterPos, MotionMaster::Clear(), ThreatManager::ClearAllThreat(), DATA_HIDE_IRIS_AND_PORTAL, DATA_SET_IRIS_INACTIVE, SummonList::DespawnAll(), Unit::DisableSpline(), SummonList::DoAction(), Map::DoForAllPlayers(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoStartTimedAchievement(), CreatureAI::DoZoneInCombat(), ScriptedAI::DUNGEON_MODE(), EMOTE_BERSERK, EMOTE_POWER_SPARK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_SURGE_OF_POWER_WARNING_P2, EMOTE_SURGE_OF_POWER_WARNING_P3, EVENT_BERSERK, EVENT_CHECK_TRASH_DEAD, EVENT_CLEAR_TARGET, EVENT_DESTROY_PLATFORM_0, EVENT_INTRO_LAND, EVENT_INTRO_MOVE_CENTER, EVENT_LIGHT_DIMENSION_CHANGE, EVENT_MOVE_TO_PHASE_3_POSITION, EVENT_MOVE_TO_SURGE_OF_POWER, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_SAY_PHASE_3_INTRO, EVENT_SPELL_ARCANE_BREATH, EVENT_SPELL_ARCANE_OVERLOAD, EVENT_SPELL_ARCANE_PULSE, EVENT_SPELL_ARCANE_STORM, EVENT_SPELL_PH3_SURGE_OF_POWER, EVENT_SPELL_STATIC_FIELD, EVENT_SPELL_SURGE_OF_POWER, EVENT_START_FIGHT, EVENT_START_PHASE_2, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_2_MOVE_TO_SIDE, EVENT_START_PHASE_3, EVENT_START_VORTEX_0, EVENT_START_VORTEX_REAL, EVENT_SUMMON_POWER_SPARK, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_0, EVENT_VORTEX_LAND_1, WorldObject::FindNearestCreature(), Fly, FORCED_MOVEMENT_RUN, FourSidesPos, Position::GetAngle(), Position::GetExactDist2d(), Unit::GetFaction(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Ground, Unit::HandleEmoteCommand(), HandleIntroSpeech(), Unit::HasUnitState(), BossAI::instance, Unit::InterruptNonMeleeSpells(), ScriptedAI::Is25ManRaid(), Unit::IsAlive(), Player::IsGameMaster(), LIGHT_CHANGE_DIMENSIONS, LIGHT_OBSCURE_ARCANE_RUNES, LIGHT_OBSCURE_SPACE, WorldObject::m_Events, MAX_NEXUS_LORDS, MAX_SCIONS_OF_ETERNITY, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_START_PH_3, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, MOTION_SLOT_ACTIVE, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NPC_HOVER_DISK, NPC_NEXUS_LORD, NPC_PORTAL, NPC_POWER_SPARK, NPC_SCION_OF_ETERNITY, NPC_SURGE_OF_POWER, NPC_WORLD_TRIGGER_LAOI, NUM_MAX_SURGE_TARGETS, Phase2NorthPos, PHASE_ONE, PHASE_THREE, PHASE_TWO, rand_norm(), Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), Creature::ResumeChasingVictim(), SAY_DEEP_BREATH, SAY_END_P1, SAY_END_P2, SAY_INTRO_PHASE_3, SAY_MAGIC_BLAST, SAY_PHASE_2, SAY_SURGE_OF_POWER, Creature::SelectNearestTarget(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), ZoneScript::SetData(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Unit::SetFacingToObject(), ScriptedAI::SetInvincibility(), Creature::SetReactState(), Creature::SetTarget(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Map::SetZoneOverrideLight(), SPELL_ARCANE_BREATH, SPELL_ARCANE_OVERLOAD, SPELL_ARCANE_PULSE, SPELL_ARCANE_STORM, SPELL_BERSERK, SPELL_DESTROY_PLATFORM_EFFECT, SPELL_DESTROY_PLATFORM_VISUAL, SPELL_PH3_SURGE_OF_POWER, SPELL_PH3_SURGE_OF_POWER_25, SPELL_PORTAL_BEAM, SPELL_RIDE_RED_DRAGON_BUDDY, SPELL_STATIC_FIELD_MAIN, SPELL_SURGE_OF_POWER, SPELL_SURGE_OF_POWER_WARN_SELECTOR_25, SPELL_VORTEX_1, SPELL_VORTEX_DUMMY, SPELL_VORTEX_VISUAL, SPELLVALUE_MAX_TARGETS, Unit::StopMoving(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, Object::ToPlayer(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PACIFIED, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), urand(), and VortexPos.

Member Data Documentation

◆ _executingVortex

bool boss_malygos::_executingVortex

Referenced by Reset(), and UpdateAI().

◆ _surgeTargetGUID

ObjectGuid boss_malygos::_surgeTargetGUID[NUM_MAX_SURGE_TARGETS]

Referenced by GetGUID(), Reset(), SetGUID(), and UpdateAI().

◆ bLockHealthCheck

bool boss_malygos::bLockHealthCheck

Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().

◆ IntroCounter

uint8 boss_malygos::IntroCounter

Referenced by HandleIntroSpeech(), and Reset().

◆ timer1

uint32 boss_malygos::timer1

Referenced by HandleIntroSpeech(), and Reset().

◆ timer2

uint32 boss_malygos::timer2

The documentation for this struct was generated from the following file: