AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_malygos Struct Reference
Inheritance diagram for boss_malygos:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_malygos (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *victim) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void HandleIntroSpeech (const uint32 diff)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCastFinished (SpellInfo const *spell, SpellFinishReason reason) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer1
 
uint32 timer2
 
uint8 IntroCounter
 
bool bLockHealthCheck
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_malygos()

boss_malygos::boss_malygos ( Creature creature)
inline
193: BossAI(creature, DATA_MALYGOS) { }
Definition ScriptedCreature.h:482
@ DATA_MALYGOS
Definition eye_of_eternity.h:56

Member Function Documentation

◆ AttackStart()

void boss_malygos::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from UnitAI.

301 {
302 if (!victim)
303 return;
304
306 {
308 me->SetTarget(victim->GetGUID());
309 }
310 else if (me->Attack(victim, true))
311 {
313 me->GetMotionMaster()->MoveChase(victim);
314 else
315 me->SetTarget();
316 }
317 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3382
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:314
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:326
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:737
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10462
Unit * GetVictim() const
Definition Unit.h:893
Creature * me
Definition ScriptedCreature.h:281

References Unit::Attack(), Object::GetGUID(), Object::GetGuidValue(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitFlag(), ScriptedAI::me, MotionMaster::MoveChase(), Creature::SetTarget(), UNIT_FIELD_TARGET, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Referenced by UpdateAI().

◆ DamageTaken()

void boss_malygos::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

320 {
321 BossAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
322
323 if (!bLockHealthCheck && me->HealthBelowPctDamaged(50, damage))
324 {
325 bLockHealthCheck = true;
326 events.RescheduleEvent(EVENT_START_PHASE_2, 0ms, 1);
327 }
328 }
@ EVENT_START_PHASE_2
Definition boss_malygos.cpp:108
events
Definition boss_sartura.cpp:43
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
Called at any Damage from any attacker (before damage apply)
Definition ScriptedCreature.cpp:777
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1102
bool bLockHealthCheck
Definition boss_malygos.cpp:197

References bLockHealthCheck, BossAI::DamageTaken(), EVENT_START_PHASE_2, Unit::HealthBelowPctDamaged(), and ScriptedAI::me.

◆ EnterEvadeMode()

void boss_malygos::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

742 {
743 me->SetDisableGravity(true);
745
748 }
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:256
@ LIGHT_GET_DEFAULT_FOR_MAP
Definition boss_malygos.cpp:184
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:205
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition Map.cpp:2898
void SetDisableGravity(bool disable)
Definition Unit.cpp:20562
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:739
Map * GetMap() const
Definition Object.h:620
@ AREA_EYE_OF_ETERNITY
Definition eye_of_eternity.h:93

References AREA_EYE_OF_ETERNITY, CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), LIGHT_GET_DEFAULT_FOR_MAP, ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetDisableGravity(), Map::SetZoneOverrideLight(), and UNIT_FLAG_DISABLE_MOVE.

◆ HandleIntroSpeech()

void boss_malygos::HandleIntroSpeech ( const uint32  diff)
inline
751 {
752 if (me->IsInCombat() || me->isDead())
753 return;
754
755 // speech timer
756 if (timer1 <= diff)
757 {
760 if (++IntroCounter >= 5)
761 IntroCounter = 0;
762 }
763 else
764 timer1 -= diff;
765
766 // movement timer
767 if (timer2)
768 {
769 if (timer2 <= diff)
770 {
771 timer2 = 0;
772 uint32 tmp = urand(0, 3);
775 }
776 else
777 timer2 -= diff;
778 }
779 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:377
@ MI_POINT_INTRO_SIDE_0
Definition boss_malygos.cpp:35
@ SAY_INTRO
Definition boss_malygos.cpp:142
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:238
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:763
bool IsInCombat() const
Definition Unit.h:924
bool isDead() const
Definition Unit.h:1775
const uint32 MalygosIntroIntervals[]
Definition eye_of_eternity.h:131
const Position FourSidesPos[]
Definition eye_of_eternity.h:118
Talk
Definition hyjal.cpp:82
uint32 timer2
Definition boss_malygos.cpp:195
uint8 IntroCounter
Definition boss_malygos.cpp:196
uint32 timer1
Definition boss_malygos.cpp:195

References FourSidesPos, Unit::GetMotionMaster(), IntroCounter, Unit::isDead(), Unit::IsInCombat(), MalygosIntroIntervals, ScriptedAI::me, MI_POINT_INTRO_SIDE_0, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), Unit::RemoveUnitMovementFlag(), SAY_INTRO, timer1, timer2, and urand().

Referenced by UpdateAI().

◆ InitializeAI()

void boss_malygos::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

200 {
201 me->SetDisableGravity(true);
202 Reset();
203 }
void Reset() override
Definition boss_malygos.cpp:205

References ScriptedAI::me, Reset(), and Unit::SetDisableGravity().

◆ JustDied()

void boss_malygos::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

703 {
704 _JustDied();
707 }
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ SAY_DEATH
Definition boss_malygos.cpp:159
InstanceScript *const instance
Definition ScriptedCreature.h:489
void _JustDied()
Definition ScriptedCreature.cpp:654
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:656
@ NPC_MALYGOS
Definition eye_of_eternity.h:40

References BossAI::_JustDied(), ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, InstanceScript::DoUpdateAchievementCriteria(), BossAI::instance, NPC_MALYGOS, and SAY_DEATH.

◆ JustEngagedWith()

void boss_malygos::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

293 {
295 events.Reset();
297 events.RescheduleEvent(EVENT_INTRO_MOVE_CENTER, 0ms, 1);
298 }
@ SAY_PHASE_1
Definition boss_malygos.cpp:143
@ EVENT_INTRO_MOVE_CENTER
Definition boss_malygos.cpp:92
void _JustEngagedWith()
Definition ScriptedCreature.cpp:667

References BossAI::_JustEngagedWith(), EVENT_INTRO_MOVE_CENTER, and SAY_PHASE_1.

◆ JustSummoned()

void boss_malygos::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

723 {
724 if (!summon)
725 return;
726 summons.Summon(summon);
727 switch (summon->GetEntry())
728 {
730 summon->CastSpell(summon, SPELL_ARCANE_OVERLOAD_DMG, true);
731 summon->DespawnOrUnsummon(45s);
732 break;
733 case NPC_STATIC_FIELD:
734 summon->DespawnOrUnsummon(20s);
735 break;
736 }
737 }
@ SPELL_ARCANE_OVERLOAD_DMG
Definition boss_malygos.cpp:71
SummonList summons
Definition ScriptedCreature.h:534
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2130
uint32 GetEntry() const
Definition Object.h:116
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ NPC_ARCANE_OVERLOAD
Definition eye_of_eternity.h:48
@ NPC_STATIC_FIELD
Definition eye_of_eternity.h:50

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), NPC_ARCANE_OVERLOAD, NPC_STATIC_FIELD, SPELL_ARCANE_OVERLOAD_DMG, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_malygos::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

710 {
711 if (victim && victim->GetGUID() == me->GetGUID())
712 return;
713
714 if (events.IsInPhase(PHASE_ONE))
716 else if (events.IsInPhase(PHASE_TWO))
718 else
720 }
@ PHASE_ONE
Definition boss_malygos.cpp:174
@ PHASE_TWO
Definition boss_malygos.cpp:175
@ SAY_SLAY_P1
Definition boss_malygos.cpp:145
@ SAY_SLAY_P2
Definition boss_malygos.cpp:150
@ SAY_SLAY_P3
Definition boss_malygos.cpp:157

References Object::GetGUID(), ScriptedAI::me, PHASE_ONE, PHASE_TWO, SAY_SLAY_P1, SAY_SLAY_P2, and SAY_SLAY_P3.

◆ MoveInLineOfSight()

void boss_malygos::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

739{}

◆ MovementInform()

void boss_malygos::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

225 {
226 if (type != POINT_MOTION_TYPE)
227 return;
228
229 switch (id)
230 {
235 {
236 float angle = me->GetOrientation();
237 float dist = 75.0f;
238 if (Creature* c = me->SummonCreature(NPC_PORTAL, me->GetPositionX() + cos(angle) * dist, me->GetPositionY() + std::sin(angle) * dist, me->GetPositionZ(), FourSidesPos[id].GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 13000))
239 me->CastSpell(c, SPELL_PORTAL_BEAM, false);
241 }
242 break;
243
245 events.RescheduleEvent(EVENT_INTRO_LAND, 0ms, 1);
246 break;
249 c->CastSpell(c, SPELL_VORTEX_VISUAL, true);
250 events.RescheduleEvent(EVENT_START_VORTEX_REAL, 1s, 1);
251 break;
253 events.RescheduleEvent(EVENT_START_PHASE_2_FLY_UP, 0ms, 1);
254 break;
256 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 0ms, 1);
257 break;
259 events.RescheduleEvent(EVENT_SURGE_OF_POWER_WARNING, 0ms, 1);
260 break;
262 me->SetDisableGravity(false);
263 events.RescheduleEvent(EVENT_START_FIGHT, 0ms, 1);
264 break;
266 events.RescheduleEvent(EVENT_VORTEX_FLY_TO_CENTER, 0ms, 1);
267 break;
269 me->SetDisableGravity(false);
270 events.RescheduleEvent(EVENT_VORTEX_LAND_1, 0ms, 1);
271 break;
274 break;
276 events.RescheduleEvent(EVENT_START_PHASE_3, 6s, 1);
277 break;
278 }
279 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ NPC_WORLD_TRIGGER_LAOI
Definition azjol_nerub.h:53
@ LIGHT_ARCANE_RUNES
Definition boss_malygos.cpp:187
@ MI_POINT_CIRCLE_OUTSIDE_PH_2
Definition boss_malygos.cpp:48
@ MI_POINT_VORTEX_CENTER
Definition boss_malygos.cpp:43
@ MI_POINT_INTRO_SIDE_3
Definition boss_malygos.cpp:38
@ MI_POINT_INTRO_SIDE_2
Definition boss_malygos.cpp:37
@ MI_POINT_INTRO_SIDE_1
Definition boss_malygos.cpp:36
@ MI_POINT_PH_3_FIGHT_POSITION
Definition boss_malygos.cpp:52
@ MI_POINT_SURGE_OF_POWER_CENTER
Definition boss_malygos.cpp:49
@ MI_POINT_VORTEX_LAND
Definition boss_malygos.cpp:44
@ MI_POINT_CENTER_GROUND_PH_2
Definition boss_malygos.cpp:46
@ MI_POINT_INTRO_CENTER_AIR
Definition boss_malygos.cpp:40
@ MI_POINT_VORTEX_TAKEOFF
Definition boss_malygos.cpp:42
@ MI_POINT_INTRO_LAND
Definition boss_malygos.cpp:41
@ MI_POINT_CENTER_AIR_PH_2
Definition boss_malygos.cpp:47
@ SPELL_VORTEX_VISUAL
Definition boss_malygos.cpp:64
@ EVENT_START_FIGHT
Definition boss_malygos.cpp:94
@ EVENT_START_PHASE_3
Definition boss_malygos.cpp:126
@ EVENT_VORTEX_LAND_1
Definition boss_malygos.cpp:105
@ EVENT_SURGE_OF_POWER_WARNING
Definition boss_malygos.cpp:119
@ EVENT_START_PHASE_2_FLY_UP
Definition boss_malygos.cpp:109
@ EVENT_START_VORTEX_REAL
Definition boss_malygos.cpp:103
@ EVENT_RESUME_FLYING_CIRCLES_PH_2
Definition boss_malygos.cpp:117
@ EVENT_VORTEX_FLY_TO_CENTER
Definition boss_malygos.cpp:102
@ EVENT_INTRO_LAND
Definition boss_malygos.cpp:93
@ NPC_PORTAL
Definition boss_terestian_illhoof.cpp:54
Definition Creature.h:47
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352
@ INTRO_MOVEMENT_INTERVAL
Definition eye_of_eternity.h:96
@ SPELL_PORTAL_BEAM
Definition eye_of_eternity.h:65
const Position CenterPos
Definition halls_of_reflection.h:308
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References AREA_EYE_OF_ETERNITY, Unit::CastSpell(), CenterPos, EVENT_INTRO_LAND, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_START_FIGHT, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_3, EVENT_START_VORTEX_REAL, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_1, FourSidesPos, WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), INTRO_MOVEMENT_INTERVAL, LIGHT_ARCANE_RUNES, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_INTRO_SIDE_0, MI_POINT_INTRO_SIDE_1, MI_POINT_INTRO_SIDE_2, MI_POINT_INTRO_SIDE_3, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, NPC_PORTAL, NPC_WORLD_TRIGGER_LAOI, POINT_MOTION_TYPE, Unit::SetDisableGravity(), Map::SetZoneOverrideLight(), SPELL_PORTAL_BEAM, SPELL_VORTEX_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and timer2.

◆ Reset()

void boss_malygos::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

206 {
207 _Reset();
208
211 IntroCounter = 0;
212 bLockHealthCheck = false;
213
214 SetInvincibility(true);
218
220
222 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
void _Reset()
Definition ScriptedCreature.cpp:634
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:674
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:15300
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21429
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:738
@ ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT
Definition eye_of_eternity.h:88
void SetInvincibility(bool apply)
Definition ScriptedCreature.h:443

References BossAI::_Reset(), ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bLockHealthCheck, InstanceScript::DoStopTimedAchievement(), EMOTE_ONESHOT_NONE, Fly, BossAI::instance, INTRO_MOVEMENT_INTERVAL, IntroCounter, MalygosIntroIntervals, ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetAnimTier(), ScriptedAI::SetInvincibility(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), timer1, timer2, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PACIFIED, and UNIT_NPC_EMOTESTATE.

Referenced by InitializeAI().

◆ SpellHit()

void boss_malygos::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

282 {
283 if (spell->Id != SPELL_POWER_SPARK_MALYGOS_BUFF)
284 return;
285
286 if (!bLockHealthCheck)
288 else
290 }
@ SAY_BUFFED_BY_SPARK
Definition boss_malygos.cpp:156
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4899
@ SPELL_POWER_SPARK_MALYGOS_BUFF
Definition eye_of_eternity.h:69

References bLockHealthCheck, SpellInfo::Id, ScriptedAI::me, Unit::RemoveAura(), SAY_BUFFED_BY_SPARK, and SPELL_POWER_SPARK_MALYGOS_BUFF.

◆ UpdateAI()

void boss_malygos::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

331 {
332 HandleIntroSpeech(diff);
333
334 if (!UpdateVictim())
335 return;
336
337 events.Update(diff);
338
340 return;
341
342 switch (events.ExecuteEvent())
343 {
344 case 0:
345 break;
346 case EVENT_BERSERK:
347 me->CastSpell(me, SPELL_BERSERK, true);
349 break;
351 {
356 float angle = CenterPos.GetAngle(me);
357 float x = CenterPos.GetPositionX() + cos(angle) * 35.0f;
358 float y = CenterPos.GetPositionY() + std::sin(angle) * 35.0f;
359 float z = FourSidesPos[0].GetPositionZ();
362 break;
363 }
364 case EVENT_INTRO_LAND:
366 break;
368 {
372 if (Unit* target = me->SelectNearestTarget(250.0f))
373 {
374 AttackStart(target);
375 me->GetMotionMaster()->MoveChase(target);
376 }
377
378 events.SetPhase(PHASE_ONE);
379 events.RescheduleEvent(EVENT_BERSERK, 10min, 0);
380 events.RescheduleEvent(EVENT_SPELL_ARCANE_BREATH, 9s, 12s, 1);
381 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 2s, 5s, 1);
382 events.RescheduleEvent(EVENT_SUMMON_POWER_SPARK, 10s, 15s, 1);
383 events.RescheduleEvent(EVENT_START_VORTEX_0, 30s, 1);
384 break;
385 }
388 events.Repeat(12s, 15s);
389 break;
392 events.Repeat(10s, 15s);
393 break;
395 {
396 uint8 random = urand(0, 3);
398 c->CastSpell(c, SPELL_PORTAL_BEAM, false);
400 {
401 c->AI()->DoAction(ACTION_POWER_SPARK_FOLLOW);
402 c->AI()->Talk(EMOTE_POWER_SPARK);
403 }
404
405 events.Repeat(20s, 30s);
406 }
407 break;
409 {
410 bLockHealthCheck = true;
415
417 me->SetTarget();
418
420 me->StopMoving();
421 me->SetDisableGravity(true);
423
424 events.DelayEvents(25s, 1); // don't delay berserk (group 0)
425 }
426 break;
429 break;
431 {
435
436 Position pos;
437 float angle = (me->GetOrientation() >= M_PI / 4 ? me->GetOrientation() - M_PI / 4 : 7 * M_PI / 4 + me->GetOrientation());
438 pos.m_positionX = CenterPos.GetPositionX() + cos(angle) * 40.0f;
439 pos.m_positionY = CenterPos.GetPositionY() + std::sin(angle) * 40.0f;
440 pos.m_positionZ = CenterPos.GetPositionZ() + 20.0f;
442
444 {
445 vp->SetDisableGravity(true);
446
447 me->GetMap()->DoForAllPlayers([&](Player* pPlayer)
448 {
449 if (!pPlayer->IsAlive() || pPlayer->IsGameMaster())
450 return;
451
452 Position plrpos;
453 float playerAngle = CenterPos.GetAngle(pPlayer);
454 plrpos.m_positionX = CenterPos.GetPositionX() + cos(playerAngle) * 5.0f;
455 plrpos.m_positionY = CenterPos.GetPositionY() + std::sin(playerAngle) * 5.0f;
456 plrpos.m_positionZ = CenterPos.GetPositionZ() + 18.0f;
457 plrpos.SetOrientation(plrpos.GetAngle(&CenterPos));
458
460 {
461 pPlayer->CastSpell(pPlayer, SPELL_FREEZE_ANIM, true);
462 pPlayer->CastSpell(c, SPELL_VORTEX_CONTROL_VEHICLE, true);
463 if (!pPlayer->GetVehicle()) // didn't work somehow, try again with a different way, if fails - break
464 {
465 pPlayer->EnterVehicle(c, 0);
466 if (!pPlayer->GetVehicle())
467 return;
468 }
469 //pPlayer->ClearUnitState(UNIT_STATE_ONVEHICLE);
470
471 Movement::MoveSplineInit init(pPlayer); // TODO: has to be removed and handled with vehicle exit and vehicle enter code
473 init.SetFacing(pPlayer->GetOrientation());
474 init.SetTransportExit();
475 init.Launch();
476
478 pPlayer->SetDisableGravity(true);
479
481 data << pPlayer->GetPackGUID();
482 pPlayer->SendMessageToSet(&data, true);
483
484 sScriptMgr->AnticheatSetUnderACKmount(pPlayer);
485
486 pPlayer->SetGuidValue(PLAYER_FARSIGHT, vp->GetGUID());
487 c->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
488 }
489 });
490 }
491
492 events.RescheduleEvent(EVENT_VORTEX_LAND_0, 11s, 1);
493 break;
494 }
497 break;
499 {
500 bLockHealthCheck = false;
505 events.RescheduleEvent(EVENT_START_VORTEX_0, 60s, 1);
506 break;
507 }
509 events.SetPhase(PHASE_TWO);
513 me->SetTarget();
515 me->DisableSpline();
517 events.CancelEventGroup(1); // don't cancel berserk (group 0)
518 break;
522 me->DisableSpline();
523 me->SetDisableGravity(true);
525 events.RescheduleEvent(EVENT_START_PHASE_2_MOVE_TO_SIDE, 22s + 500ms, 1);
526 break;
531 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
532 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 8s, 1);
533 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 55s, 1);
534 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
535
536 for (int i = 0; i < MAX_NEXUS_LORDS; i++)
537 {
538 float dist = 22.0f;
539 float angle = M_PI / 2 + ((float)i / MAX_NEXUS_LORDS) * 2 * M_PI;
540 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
542 {
543 c->EnterVehicle(disk, 0);
544 disk->AI()->DoAction(ACTION_DISK_START_MOVING);
545 }
546 }
547 for (int i = 0; i < MAX_SCIONS_OF_ETERNITY; i++)
548 {
549 float dist = 30.0f;
550 float angle = 0.0f + ((float)i / MAX_SCIONS_OF_ETERNITY) * 2 * M_PI;
551 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
553 {
554 c->EnterVehicle(disk, 0);
555 disk->AI()->DoAction(ACTION_DISK_START_MOVING);
556 }
557 }
558
559 break;
561 {
563 me->StopMoving();
564 float dist = urand(5, 30);
565 float angle = rand_norm() * 2 * M_PI;
566 float posx = CenterPos.GetPositionX() + cos(angle) * dist;
567 float posy = CenterPos.GetPositionY() + std::sin(angle) * dist;
568 me->SetFacingTo(me->GetAngle(posx, posy));
569 me->CastSpell(posx, posy, CenterPos.GetPositionZ() + 1.5f, SPELL_ARCANE_OVERLOAD, true);
570 events.Repeat(15s);
571 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 3s, 1);
572 }
573 break;
575 {
576 float angle = CenterPos.GetAngle(me);
578 float newangle = angle + 0.5f;
579 if (newangle >= 2 * M_PI) newangle -= 2 * M_PI;
581 }
582 break;
584 {
586 float angle = CenterPos.GetAngle(me);
588 me->StopMoving();
590 events.CancelEventGroup(1); // everything beside berserk
591 }
592 break;
595 events.RescheduleEvent(EVENT_SPELL_SURGE_OF_POWER, 1500ms, 1);
596 break;
601 events.RescheduleEvent(EVENT_CLEAR_TARGET, 10s, 1);
602 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 10s, 1);
603 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 17s, 25s, 1);
604 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 16s, 1);
605 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 65s, 1);
606 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
607 break;
610 me->SetTarget();
611 break;
614 events.Repeat(3s);
615 else
616 {
618 me->SetTarget();
619 events.CancelEventGroup(1);
621 // start phase 3
625 me->StopMoving();
627 events.RescheduleEvent(EVENT_LIGHT_DIMENSION_CHANGE, 1s, 1);
628 events.RescheduleEvent(EVENT_DESTROY_PLATFORM_0, 10s, 1);
629 }
630 break;
633 break;
636 {
637 c->SetFaction(me->GetFaction());
638 c->CastSpell(c, SPELL_DESTROY_PLATFORM_VISUAL, true);
639 c->CastSpell(c, SPELL_DESTROY_PLATFORM_EFFECT, false);
640 }
642 events.RescheduleEvent(EVENT_MOVE_TO_PHASE_3_POSITION, 2s, 1);
643 break;
645 {
648
649 me->GetThreatMgr().ClearAllThreat(); // players on vehicle are unattackable -> leads to EnterEvadeMode() because target is not acceptable!
650
651 me->GetMap()->DoForAllPlayers([&](Player* player)
652 {
653 if (player->IsAlive() && !player->IsGameMaster())
654 {
655 sScriptMgr->AnticheatSetUnderACKmount(player);
656 player->CastSpell(player, SPELL_SUMMON_RED_DRAGON_BUDDY, true);
657 }
658 });
659
661
662 events.RescheduleEvent(EVENT_SAY_PHASE_3_INTRO, 3s, 1);
663 }
664 break;
667 break;
669 events.SetPhase(PHASE_THREE);
670 SetInvincibility(false);
674 if (Unit* target = me->GetVictim())
675 AttackStart(target);
676 events.RescheduleEvent(EVENT_SPELL_ARCANE_PULSE, 0ms, 1);
677 events.RescheduleEvent(EVENT_SPELL_STATIC_FIELD, 1s, 4s, 1);
678 events.RescheduleEvent(EVENT_SPELL_PH3_SURGE_OF_POWER, 4s, 7s, 1);
679 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
680 break;
683 events.Repeat(3s);
684 break;
686 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, false))
687 {
688 me->SetFacingToObject(target);
689 me->CastSpell(target, SPELL_STATIC_FIELD_MAIN, true);
690 }
691 events.Repeat(12s);
692 break;
694 me->CastSpell((Unit*)nullptr, SPELL_PH3_SURGE_OF_POWER, false);
695 events.Repeat(7s);
696 break;
697 }
698
700 }
std::uint8_t uint8
Definition Define.h:109
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
@ FORCED_MOVEMENT_RUN
Definition MotionMaster.h:87
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:55
double rand_norm()
Definition Random.cpp:85
#define sScriptMgr
Definition ScriptMgr.h:719
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition SharedDefines.h:2021
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ MOVEMENTFLAG_NONE
Definition UnitDefines.h:368
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334
@ LIGHT_CHANGE_DIMENSIONS
Definition boss_malygos.cpp:186
@ LIGHT_OBSCURE_ARCANE_RUNES
Definition boss_malygos.cpp:188
@ LIGHT_OBSCURE_SPACE
Definition boss_malygos.cpp:185
@ MI_POINT_START_PH_3
Definition boss_malygos.cpp:51
@ PHASE_THREE
Definition boss_malygos.cpp:176
@ SAY_END_P1
Definition boss_malygos.cpp:146
@ EMOTE_POWER_SPARK
Definition boss_malygos.cpp:163
@ SAY_DEEP_BREATH
Definition boss_malygos.cpp:144
@ SAY_PHASE_2
Definition boss_malygos.cpp:147
@ SAY_SURGE_OF_POWER
Definition boss_malygos.cpp:155
@ SAY_END_P2
Definition boss_malygos.cpp:151
@ SAY_MAGIC_BLAST
Definition boss_malygos.cpp:149
@ EMOTE_BERSERK
Definition boss_malygos.cpp:161
@ EMOTE_SURGE_OF_POWER_WARNING_P2
Definition boss_malygos.cpp:154
@ SAY_INTRO_PHASE_3
Definition boss_malygos.cpp:152
@ SPELL_ARCANE_STORM
Definition boss_malygos.cpp:62
@ SPELL_FREEZE_ANIM
Definition boss_malygos.cpp:66
@ SPELL_ARCANE_PULSE
Definition boss_malygos.cpp:81
@ SPELL_DESTROY_PLATFORM_VISUAL
Definition boss_malygos.cpp:79
@ SPELL_ARCANE_BREATH
Definition boss_malygos.cpp:61
@ SPELL_VORTEX_CONTROL_VEHICLE
Definition boss_malygos.cpp:65
@ SPELL_SURGE_OF_POWER
Definition boss_malygos.cpp:75
@ SPELL_DESTROY_PLATFORM_EFFECT
Definition boss_malygos.cpp:78
@ SPELL_PH3_SURGE_OF_POWER
Definition boss_malygos.cpp:82
@ SPELL_STATIC_FIELD_MAIN
Definition boss_malygos.cpp:84
@ SPELL_ARCANE_OVERLOAD
Definition boss_malygos.cpp:68
@ SPELL_BERSERK
Definition boss_malygos.cpp:60
#define MAX_SCIONS_OF_ETERNITY
Definition boss_malygos.cpp:180
@ EVENT_SPELL_ARCANE_PULSE
Definition boss_malygos.cpp:128
@ EVENT_CLEAR_TARGET
Definition boss_malygos.cpp:113
@ EVENT_VORTEX_LAND_0
Definition boss_malygos.cpp:104
@ EVENT_SPELL_ARCANE_BREATH
Definition boss_malygos.cpp:98
@ EVENT_DESTROY_PLATFORM_0
Definition boss_malygos.cpp:124
@ EVENT_SPELL_SURGE_OF_POWER
Definition boss_malygos.cpp:120
@ EVENT_START_PHASE_2_MOVE_TO_SIDE
Definition boss_malygos.cpp:111
@ EVENT_MOVE_TO_PHASE_3_POSITION
Definition boss_malygos.cpp:125
@ EVENT_LIGHT_DIMENSION_CHANGE
Definition boss_malygos.cpp:123
@ EVENT_START_VORTEX_0
Definition boss_malygos.cpp:101
@ EVENT_SUMMON_POWER_SPARK
Definition boss_malygos.cpp:100
@ EVENT_BERSERK
Definition boss_malygos.cpp:95
@ EVENT_SPELL_STATIC_FIELD
Definition boss_malygos.cpp:129
@ EVENT_SPELL_ARCANE_OVERLOAD
Definition boss_malygos.cpp:115
@ EVENT_CHECK_TRASH_DEAD
Definition boss_malygos.cpp:112
@ EVENT_SAY_PHASE_3_INTRO
Definition boss_malygos.cpp:127
@ EVENT_SPELL_PH3_SURGE_OF_POWER
Definition boss_malygos.cpp:130
@ EVENT_MOVE_TO_SURGE_OF_POWER
Definition boss_malygos.cpp:118
@ EVENT_SPELL_ARCANE_STORM
Definition boss_malygos.cpp:99
#define MAX_NEXUS_LORDS
Definition boss_malygos.cpp:179
bool UpdateVictim()
Definition CreatureAI.cpp:277
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:103
void ResumeChasingVictim()
Helper to resume chasing current victim.
Definition Creature.h:417
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Select nearest hostile unit within the given distance (regardless of threat list).
Definition Creature.cpp:2340
Definition ScriptedCreature.h:168
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:665
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:2911
void MoveIdle()
Definition MotionMaster.cpp:233
void Clear(bool reset=true)
Definition MotionMaster.h:192
Definition MoveSplineInit.h:63
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
Definition Player.h:1066
bool IsGameMaster() const
Definition Player.h:1156
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5662
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void ClearAllThreat()
Definition ThreatMgr.cpp:485
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:655
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition Unit.cpp:19632
Vehicle * GetVehicle() const
Definition Unit.h:1905
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:20521
void SetFacingTo(float ori)
Definition Unit.cpp:20511
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4180
void SetUnitMovementFlags(uint32 f)
Definition Unit.h:766
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251
bool IsAlive() const
Definition Unit.h:1773
void StopMoving()
Definition Unit.cpp:16879
uint32 GetFaction() const
Definition Unit.h:841
void DisableSpline()
Definition Unit.cpp:637
bool HasUnitState(const uint32 f) const
Definition Unit.h:726
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3115
void RemoveAllAuras()
Definition Unit.cpp:5449
ThreatMgr & GetThreatMgr()
Definition Unit.h:943
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2036
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2443
Definition WorldPacket.h:26
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ NPC_SCION_OF_ETERNITY
Definition eye_of_eternity.h:46
@ NPC_NEXUS_LORD
Definition eye_of_eternity.h:45
@ NPC_POWER_SPARK
Definition eye_of_eternity.h:43
@ NPC_HOVER_DISK
Definition eye_of_eternity.h:47
@ NPC_SURGE_OF_POWER
Definition eye_of_eternity.h:49
const Position Phase2NorthPos
Definition eye_of_eternity.h:126
@ DATA_SET_IRIS_INACTIVE
Definition eye_of_eternity.h:58
@ DATA_HIDE_IRIS_AND_PORTAL
Definition eye_of_eternity.h:59
@ ACTION_POWER_SPARK_STOP
Definition eye_of_eternity.h:102
@ ACTION_POWER_SPARK_FOLLOW
Definition eye_of_eternity.h:101
@ ACTION_DISK_START_MOVING
Definition eye_of_eternity.h:103
@ SMSG_SPLINE_MOVE_UNROOT
Definition Opcodes.h:802
Definition Position.h:27
float m_positionZ
Definition Position.h:57
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56
void SetOrientation(float orientation)
Definition Position.h:116
float GetAngle(const Position *pos) const
Definition Position.cpp:85
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition ScriptedCreature.h:389
void HandleIntroSpeech(const uint32 diff)
Definition boss_malygos.cpp:750
void AttackStart(Unit *victim) override
Definition boss_malygos.cpp:300
@ NPC_VORTEX
Definition zone_undercity.cpp:514

References ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_DISK_START_MOVING, ACTION_POWER_SPARK_FOLLOW, ACTION_POWER_SPARK_STOP, AREA_EYE_OF_ETERNITY, AttackStart(), bLockHealthCheck, Unit::CastCustomSpell(), Unit::CastSpell(), CenterPos, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), DATA_HIDE_IRIS_AND_PORTAL, DATA_SET_IRIS_INACTIVE, SummonList::DespawnAll(), Unit::DisableSpline(), SummonList::DoAction(), Map::DoForAllPlayers(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoStartTimedAchievement(), CreatureAI::DoZoneInCombat(), ScriptedAI::DUNGEON_MODE(), EMOTE_BERSERK, EMOTE_POWER_SPARK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_SURGE_OF_POWER_WARNING_P2, Unit::EnterVehicle(), EVENT_BERSERK, EVENT_CHECK_TRASH_DEAD, EVENT_CLEAR_TARGET, EVENT_DESTROY_PLATFORM_0, EVENT_INTRO_LAND, EVENT_INTRO_MOVE_CENTER, EVENT_LIGHT_DIMENSION_CHANGE, EVENT_MOVE_TO_PHASE_3_POSITION, EVENT_MOVE_TO_SURGE_OF_POWER, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_SAY_PHASE_3_INTRO, EVENT_SPELL_ARCANE_BREATH, EVENT_SPELL_ARCANE_OVERLOAD, EVENT_SPELL_ARCANE_PULSE, EVENT_SPELL_ARCANE_STORM, EVENT_SPELL_PH3_SURGE_OF_POWER, EVENT_SPELL_STATIC_FIELD, EVENT_SPELL_SURGE_OF_POWER, EVENT_START_FIGHT, EVENT_START_PHASE_2, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_2_MOVE_TO_SIDE, EVENT_START_PHASE_3, EVENT_START_VORTEX_0, EVENT_START_VORTEX_REAL, EVENT_SUMMON_POWER_SPARK, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_0, EVENT_VORTEX_LAND_1, WorldObject::FindNearestCreature(), Fly, FORCED_MOVEMENT_RUN, FourSidesPos, Position::GetAngle(), Position::GetExactDist2d(), Unit::GetFaction(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetThreatMgr(), Unit::GetVehicle(), Unit::GetVictim(), Ground, Unit::HandleEmoteCommand(), HandleIntroSpeech(), Unit::HasUnitState(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::IsAlive(), Player::IsGameMaster(), Movement::MoveSplineInit::Launch(), LIGHT_CHANGE_DIMENSIONS, LIGHT_OBSCURE_ARCANE_RUNES, LIGHT_OBSCURE_SPACE, Position::m_positionX, Position::m_positionY, Position::m_positionZ, MAX_NEXUS_LORDS, MAX_SCIONS_OF_ETERNITY, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_START_PH_3, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, MOTION_SLOT_ACTIVE, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MOVEMENTFLAG_NONE, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NPC_HOVER_DISK, NPC_NEXUS_LORD, NPC_PORTAL, NPC_POWER_SPARK, NPC_SCION_OF_ETERNITY, NPC_SURGE_OF_POWER, NPC_VORTEX, NPC_WORLD_TRIGGER_LAOI, Phase2NorthPos, PHASE_ONE, PHASE_THREE, PHASE_TWO, PLAYER_FARSIGHT, rand_norm(), Random, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), Creature::ResumeChasingVictim(), SAY_DEEP_BREATH, SAY_END_P1, SAY_END_P2, SAY_INTRO_PHASE_3, SAY_MAGIC_BLAST, SAY_PHASE_2, SAY_SURGE_OF_POWER, Creature::SelectNearestTarget(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Player::SendMessageToSet(), ZoneScript::SetData(), Unit::SetDisableGravity(), Movement::MoveSplineInit::SetFacing(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Object::SetGuidValue(), ScriptedAI::SetInvincibility(), Position::SetOrientation(), Creature::SetTarget(), Movement::MoveSplineInit::SetTransportExit(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::SetUnitMovementFlags(), Map::SetZoneOverrideLight(), SMSG_SPLINE_MOVE_UNROOT, SPELL_ARCANE_BREATH, SPELL_ARCANE_OVERLOAD, SPELL_ARCANE_PULSE, SPELL_ARCANE_STORM, SPELL_BERSERK, SPELL_DESTROY_PLATFORM_EFFECT, SPELL_DESTROY_PLATFORM_VISUAL, SPELL_FREEZE_ANIM, SPELL_PH3_SURGE_OF_POWER, SPELL_PORTAL_BEAM, SPELL_STATIC_FIELD_MAIN, SPELL_SURGE_OF_POWER, SPELL_VORTEX_CONTROL_VEHICLE, SPELLVALUE_MAX_TARGETS, sScriptMgr, Unit::StopMoving(), WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bLockHealthCheck

bool boss_malygos::bLockHealthCheck

Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().

◆ IntroCounter

uint8 boss_malygos::IntroCounter

Referenced by HandleIntroSpeech(), and Reset().

◆ timer1

uint32 boss_malygos::timer1

Referenced by HandleIntroSpeech(), and Reset().

◆ timer2

uint32 boss_malygos::timer2

The documentation for this struct was generated from the following file: