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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| npc_thrall_bfuAI (Creature *creature) | |
| void | EnterEvadeMode (EvadeReason) override |
| void | Reset () override |
| void | JustSummoned (Creature *summoned) override |
| void | SummonedCreatureDies (Creature *summon, Unit *) override |
| void | UpdateWorldState (Map *map, uint32 id, uint32 state) |
| void | SetHoldState (bool bOnHold) |
| void | JumpToNextStep (uint32 uiTimer) |
| void | FollowThrall () |
| void | ActivateValimathrasPortal () |
| void | SpawnWave (uint32 waveId) |
| void | WaypointReached (uint32 waypointId) override |
| bool | CanAIAttack (Unit const *victim) const override |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
Public Member Functions inherited from npc_escortAI | |
| npc_escortAI (Creature *creature) | |
| ~npc_escortAI () override | |
| void | AttackStart (Unit *who) override |
| void | MoveInLineOfSight (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustRespawned () override |
| void | ReturnToLastPoint () |
| virtual void | UpdateEscortAI (uint32 diff) |
| void | MovementInform (uint32, uint32) override |
| void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
| bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
| bool | SetNextWaypoint (uint32 pointId, bool setPosition=true) |
| bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
| void | GenerateWaypointArray (Movement::PointsArray *points) |
| virtual void | WaypointStart (uint32) |
| void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
| void | SetEscortPaused (bool on) |
| bool | HasEscortState (uint32 escortState) |
| bool | IsEscorted () override |
| void | SetMaxPlayerDistance (float newMax) |
| float | GetMaxPlayerDistance () |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| bool | GetAttack () |
| void | SetCanAttack (bool attack) |
| ObjectGuid | GetEventStarterGUID () |
| void | AddEscortState (uint32 escortState) |
| void | RemoveEscortState (uint32 escortState) |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *) override |
| void | JustSummoned (Creature *) override |
| void | SummonedCreatureDespawn (Creature *) override |
| void | SpellHit (Unit *, SpellInfo const *) override |
| void | SpellHitTarget (Unit *, SpellInfo const *) override |
| void | MovementInform (uint32, uint32) override |
| void | OnPossess (bool) |
| bool | IsInRoom (const Position *pos, Axis axis, bool above) |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| Called for reaction when initially engaged. | |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoPlayMusic (uint32 soundId, bool zone) |
| void | DoAddThreat (Unit *unit, float amount) |
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
| void | DoResetThreat (Unit *unit) |
| void | DoResetThreatList () |
| float | DoGetThreat (Unit *unit) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, Position pos) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
| bool | IsUniqueTimedEventDone (uint32 id) const |
| void | SetUniqueTimedEventDone (uint32 id) |
| void | ResetUniqueTimedEvent (uint32 id) |
| void | ClearUniqueTimedEventsDone () |
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| virtual bool | CheckEvadeIfOutOfCombatArea () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| template<class T > | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
| void | SetInvincibility (bool apply) |
| bool | IsInvincible () const |
| void | SetAutoAttackAllowed (bool allow) |
| bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual bool | CanRespawn () |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawnAll () |
| virtual void | SummonedCreatureEvade (Creature *) |
| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) |
| virtual void | AttackedBy (Unit *) |
| virtual void | PathEndReached (uint32) |
| void | OnCharmed (bool apply) override |
| Called when unit is charmed. | |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
| virtual void | DistancingEnded () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | DoAction (int32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () |
| Called when the unit leaves combat. | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| bool | bStepping |
| bool | EnableAttack |
| uint32 | step |
| uint32 | phaseTimer |
| ObjectGuid | sylvanasfollowGUID |
| ObjectGuid | allianceForcesGUID [ALLIANCE_FORCE_MAXCOUNT] |
| ObjectGuid | ValimathrasGUID |
| ObjectGuid | ValimathrasPortalGUID |
| ObjectGuid | WrynnGUID |
| ObjectGuid | JainaGUID |
| ObjectGuid | SaurfangGUID |
| GuidVector | hordeGuardsGUID |
| EventMap | _events |
Public Attributes inherited from ScriptedAI | |
| Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from npc_escortAI | |
| Player * | GetPlayerForEscort () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
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inline |
References hordeGuardsGUID.
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inline |
References WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_LEGION_OVERLORD, NPC_VARIMATHRAS_PORTAL, rand32(), TEMPSUMMON_DEAD_DESPAWN, and ThrallSpawn.
Referenced by UpdateAI().
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inlineoverridevirtual |
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inlineoverridevirtual |
Reimplemented from npc_escortAI.
References npc_escortAI::AddEscortState(), ThreatMgr::ClearAllThreat(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), npc_escortAI::HasEscortState(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), Unit::RemoveAura(), Reset(), npc_escortAI::ReturnToLastPoint(), Creature::SetLootRecipient(), SPELL_HEROIC_VANGUARD, STATE_ESCORT_ESCORTING, and STATE_ESCORT_RETURNING.
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inline |
References FACTION_ESCORT_N_NEUTRAL_ACTIVE, ObjectAccessor::GetCreature(), ScriptedAI::me, REACT_AGGRESSIVE, and sylvanasfollowGUID.
Referenced by SummonedCreatureDies(), and UpdateAI().
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inline |
References phaseTimer, and step.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References Unit::AddAura(), Unit::AddThreat(), Creature::AI(), Unit::ApplySpellImmune(), UnitAI::AttackStart(), EMOTE_STATE_READY2H, EnableAttack, FACTION_FRIENDLY, Object::GetEntry(), Position::GetPosition(), IMMUNITY_EFFECT, IMMUNITY_ID, ScriptedAI::me, NPC_BETRAYER_H, NPC_BLIGHT_ABBERATION, NPC_CAVE_DUMMY, NPC_CHEMIST_H, NPC_DOCTOR_H, NPC_DREADLORD, NPC_FELBEAST_H, NPC_FELGUARD_MORADEUR, NPC_KHANOK, NPC_LEGION_DREADWHISPER, NPC_LEGION_INVADER, NPC_TREACHEROUS_GUARDIAN_H, NPC_VARIMATHRAS_PORTAL, NPC_WARSONG_BATTLEGUARD, Unit::SetFaction(), Creature::SetHomePosition(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), SPELL_CYCLONE_FALL, SPELL_EFFECT_KNOCK_BACK, SPELL_EFFECT_KNOCK_BACK_DEST, SPELL_SYLVANAS_BUFF, SPELL_THRALL_BUFF, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _events, Unit::ApplySpellImmune(), bStepping, ObjectGuid::Clear(), EnableAttack, EVENT_AGGRO_SYLVANAS, EVENT_CHAIN_LIGHTNING, EVENT_LAVA_BURST, EVENT_THRALL_BUFF, EVENT_THUNDER, ObjectAccessor::GetCreature(), npc_escortAI::HasEscortState(), hordeGuardsGUID, IMMUNITY_ID, JainaGUID, ScriptedAI::me, MODEL_WHITE_WULF, Unit::Mount(), phaseTimer, SaurfangGUID, EventMap::ScheduleEvent(), Creature::SetCorpseDelay(), Unit::SetNpcFlag(), Creature::SetRespawnTime(), Unit::SetStandState(), SPELL_SYLVANAS_BUFF, STATE_ESCORT_ESCORTING, step, sylvanasfollowGUID, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_STAND, ValimathrasGUID, ValimathrasPortalGUID, and WrynnGUID.
Referenced by EnterEvadeMode().
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References npc_escortAI::SetEscortPaused().
Referenced by WaypointReached().
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References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), GO_BLOCKED_PASSAGE, hordeGuardsGUID, IN_MILLISECONDS, ScriptedAI::me, NPC_BETRAYER_H, NPC_BLIGHT_ABBERATION, NPC_BLIGHT_SLINGER, NPC_CAVE_DUMMY, NPC_CHEMIST_H, NPC_DOCTOR_H, NPC_DOOMGUARD_PILLARGER, NPC_DREADLORD, NPC_FELBEAST_H, NPC_FELGUARD_MORADEUR, NPC_KHANOK, NPC_LEGION_DREADWHISPER, NPC_LEGION_INVADER, NPC_TREACHEROUS_GUARDIAN_H, NPC_VARIMATHRAS, NPC_VARIMATHRAS_PORTAL, NPC_VORTEX, NPC_WARSONG_BATTLEGUARD, NPC_WHIRLWIND, LocationXYZO::o, rand32(), SAY_CLOSE_DOOR, SAY_FOR_THE_HORDE, SPELL_AURA_OF_VARIMATHRAS, SPELL_OPENING_LEGION_PORTALS, SPELL_VALIMATHRAS_PORTAL, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, ThrallSpawn, urand(), ValimathrasGUID, ValimathrasPortalGUID, WAVE_COURTYARD_FIGHT, LocationXYZO::x, LocationXYZO::y, and LocationXYZO::z.
Referenced by UpdateAI().
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Reimplemented from CreatureAI.
References bStepping, FollowThrall(), WorldObject::GetCreatureListWithEntryInGrid(), Object::GetEntry(), WorldObject::GetMap(), ScriptedAI::me, NPC_BETRAYER_H, NPC_BLIGHT_ABBERATION, NPC_CHEMIST_H, NPC_DOCTOR_H, NPC_DOOMGUARD_PILLARGER, NPC_DREADLORD, NPC_FELBEAST_H, NPC_FELGUARD_MORADEUR, NPC_KHANOK, NPC_LEGION_DREADWHISPER, NPC_LEGION_INVADER, NPC_LEGION_OVERLORD, NPC_TREACHEROUS_GUARDIAN_H, NPC_VARIMATHRAS, NPC_VARIMATHRAS_PORTAL, npc_escortAI::SetEscortPaused(), Creature::SetWalk(), UpdateWorldState(), WORLD_STATE_BATTLE_FOR_UNDERCITY_COURTYARD_DONE_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_COURTYARD_FIGHT_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_INNER_SANCTUM_DONE_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_INNER_SANCTUM_FIGHT_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_DONE_H, and WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_FIGHT_H.
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from npc_escortAI.
References _events, ActivateValimathrasPortal(), Unit::AddThreat(), Creature::AI(), ALLIANCE_FORCE_MAXCOUNT, allianceForcesGUID, AllianceSpawn, AllianceWP, UnitAI::AttackStart(), MapRefMgr::begin(), bStepping, Unit::CastSpell(), Creature::DespawnOrUnsummon(), Unit::Dismount(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_SALUTE, EMOTE_STATE_READY2H, EnableAttack, MapRefMgr::end(), EVENT_AGGRO_SYLVANAS, EVENT_CHAIN_LIGHTNING, EVENT_LAVA_BURST, EVENT_THRALL_BUFF, EVENT_THUNDER, EventMap::ExecuteEvent(), FACTION_MONSTER, WorldObject::FindNearestCreature(), FollowThrall(), ObjectAccessor::GetCreature(), WorldObject::GetCreatureListWithEntryInGrid(), GetGameObjectListWithEntryInGrid(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetVictim(), GO_BLOCKED_PASSAGE, GO_HORDE_BANNER, Unit::HandleEmoteCommand(), Unit::HasUnitState(), IMMUNITY_ID, IN_MILLISECONDS, WorldObject::IsInRange(), JAINA_SAY_THRONE_2, JAINA_SAY_THRONE_3, JainaGUID, JumpToNextStep(), ScriptedAI::me, MotionMaster::MoveJump(), NPC_BLIGHT_SLINGER, NPC_CHEMIST_H, NPC_DOCTOR_H, NPC_HORDE_GUARD, NPC_JAINA, NPC_OVERLORD_SAURFANG, NPC_PLAGUE_TRIGGER, NPC_SLINGER_TRIGGER, NPC_SW_SOLDIER, NPC_SYLVANAS, NPC_TREACHEROUS_GUARDIAN_H, NPC_WRYNN, LocationXYZO::o, phaseTimer, QUEST_BATTLE_H, REACT_AGGRESSIVE, REACT_PASSIVE, SaurfangGUID, SAY_BURN_UC, SAY_PUTRESS_ANGER, SAY_SAURFANG_ARRIVAL_1, SAY_SAURFANG_ARRIVAL_2, SAY_SAURFANG_ARRIVAL_3, SAY_THRONE_1, SAY_THRONE_2, SAY_THRONE_3, SAY_THRONE_4, SAY_THRONE_5, SAY_THRONE_6, SAY_VALIMATHRAS_ATTACK, SAY_VALIMATHRAS_INNER_SANKTUM_0, SAY_VALIMATHRAS_INNER_SANKTUM_1, SAY_VALIMATHRAS_INTRO_0, SAY_VALIMATHRAS_INTRO_1, SAY_VALIMATHRAS_INTRO_2, EventMap::ScheduleEvent(), WorldObject::setActive(), npc_escortAI::SetEscortPaused(), Unit::SetFacingToObject(), Unit::SetImmuneToAll(), Unit::SetNpcFlag(), Unit::SetStandState(), Creature::SetWalk(), SpawnWave(), SPELL_AURA_OF_VARIMATHRAS, SPELL_CALL_OF_AIR, SPELL_CALL_OF_EARTH, SPELL_CHAIN_LIGHTNING, SPELL_DEEPFREEZE, SPELL_HEROIC_VANGUARD, SPELL_LAVA_BURST, SPELL_LEAP_TO_PLATFORM, SPELL_OPENING_LEGION_PORTALS, SPELL_PHASING_HORDE, SPELL_SYLVANAS_BUFF, SPELL_THRALL_BUFF, SPELL_THUNDER, SPELL_TIDAL_WAVE_SUMMON, SPELL_VALIMATHRAS_PORTAL, step, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), SYLVANAS_SAY_ELEVATOR_1, SYLVANAS_SAY_SANCTUM_1, SYLVANAS_SAY_SANCTUM_2, SYLVANAS_SAY_SANCTUM_3, SYLVANAS_SAY_SANCTUM_4, SYLVANAS_SAY_SANCTUM_5, SYLVANAS_SAY_THRONE_1, sylvanasfollowGUID, TEAM_HORDE, TEMPSUMMON_MANUAL_DESPAWN, THRALL_SAY_COURTYARD_1, THRALL_SAY_COURTYARD_2, THRALL_SAY_COURTYARD_3, THRALL_SAY_COURTYARD_4, THRALL_SAY_COURTYARD_5, THRALL_SAY_ELEVATOR_1, THRALL_SAY_ELEVATOR_2, THRALL_SAY_ELEVATOR_3, THRALL_SAY_PREP_1, THRALL_SAY_PREP_2, THRALL_SAY_PREP_3, THRALL_SAY_PREP_4, THRALL_SAY_PREP_5, THRALL_SAY_PREP_6, THRALL_SAY_PREP_7, THRALL_SAY_PREP_8, THRALL_SAY_SANCTUM_2, THRALL_SAY_SANCTUM_3, THRALL_SAY_SANCTUM_4, THRALL_SAY_SANCTUM_5, THRALL_SAY_SANCTUM_6, THRALL_SAY_SANCTUM_7, THRALL_SAY_THRONE_1, THRALL_SAY_THRONE_10, THRALL_SAY_THRONE_11, THRALL_SAY_THRONE_2, THRALL_SAY_THRONE_3, THRALL_SAY_THRONE_4, THRALL_SAY_THRONE_5, THRALL_SAY_THRONE_6, THRALL_SAY_THRONE_7, THRALL_SAY_THRONE_9, ThrallSpawn, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_QUESTGIVER, UNIT_STAND_STATE_SIT, UNIT_STATE_CASTING, EventMap::Update(), npc_escortAI::UpdateAI(), CreatureAI::UpdateVictim(), UpdateWorldState(), ValimathrasGUID, ValimathrasPortalGUID, WORLD_STATE_BATTLE_FOR_UNDERCITY_COUNTDOWN_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_COURTYARD_FIGHT_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_INNER_SANCTUM_FIGHT_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_FIGHT_H, WORLD_STATE_BATTLE_FOR_UNDERCITY_START_H, WRYNN_SAY_THRONE_5, WRYNN_SAY_THRONE_6, WRYNN_SAY_THRONE_7, WRYNN_SAY_THRONE_8, WrynnGUID, LocationXYZO::x, LocationXYZO::y, and LocationXYZO::z.
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inline |
References MapRefMgr::begin(), MapRefMgr::end(), Map::GetPlayers(), and LinkedListHead::IsEmpty().
Referenced by SummonedCreatureDies(), UpdateAI(), and WaypointReached().
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inlineoverridevirtual |
Implements npc_escortAI.
References bStepping, WorldObject::GetMap(), ScriptedAI::me, SetHoldState(), THRALL_SAY_SANCTUM_1, THRALL_SAY_THRONE_8, UpdateWorldState(), and WORLD_STATE_BATTLE_FOR_UNDERCITY_ROYAL_QUARTER_FIGHT_H.
| EventMap npc_thrall_bfu::npc_thrall_bfuAI::_events |
Referenced by Reset(), and UpdateAI().
| ObjectGuid npc_thrall_bfu::npc_thrall_bfuAI::allianceForcesGUID[ALLIANCE_FORCE_MAXCOUNT] |
Referenced by UpdateAI().
| bool npc_thrall_bfu::npc_thrall_bfuAI::bStepping |
Referenced by Reset(), SummonedCreatureDies(), UpdateAI(), and WaypointReached().
| bool npc_thrall_bfu::npc_thrall_bfuAI::EnableAttack |
Referenced by JustSummoned(), Reset(), and UpdateAI().
| GuidVector npc_thrall_bfu::npc_thrall_bfuAI::hordeGuardsGUID |
Referenced by npc_thrall_bfuAI(), Reset(), and SpawnWave().
| ObjectGuid npc_thrall_bfu::npc_thrall_bfuAI::JainaGUID |
Referenced by Reset(), and UpdateAI().
| uint32 npc_thrall_bfu::npc_thrall_bfuAI::phaseTimer |
Referenced by JumpToNextStep(), Reset(), and UpdateAI().
| ObjectGuid npc_thrall_bfu::npc_thrall_bfuAI::SaurfangGUID |
Referenced by Reset(), and UpdateAI().
| uint32 npc_thrall_bfu::npc_thrall_bfuAI::step |
Referenced by JumpToNextStep(), Reset(), and UpdateAI().
| ObjectGuid npc_thrall_bfu::npc_thrall_bfuAI::sylvanasfollowGUID |
Referenced by FollowThrall(), Reset(), and UpdateAI().
| ObjectGuid npc_thrall_bfu::npc_thrall_bfuAI::ValimathrasGUID |
Referenced by Reset(), SpawnWave(), and UpdateAI().
| ObjectGuid npc_thrall_bfu::npc_thrall_bfuAI::ValimathrasPortalGUID |
Referenced by Reset(), SpawnWave(), and UpdateAI().
| ObjectGuid npc_thrall_bfu::npc_thrall_bfuAI::WrynnGUID |
Referenced by Reset(), and UpdateAI().