AzerothCore 3.3.5a
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npc_ulduar_leviathan_mkii Struct Reference
Inheritance diagram for npc_ulduar_leviathan_mkii:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_leviathan_mkii (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SetData (uint32 id, uint32 value) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void PassengerBoarded (Unit *p, int8, bool apply) override
 == Fields =======================================
 
UnitGetS3 ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScriptinstance
 
EventMap _events
 
SummonList _summons
 
bool _isEvading
 
uint8 _phase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_leviathan_mkii()

npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkii ( Creature creature)
inline
947 : ScriptedAI(creature), _summons(me)
948 {
950 _isEvading = false;
951 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1242
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
InstanceScript * instance
Definition boss_mimiron.cpp:1216
bool _isEvading
Definition boss_mimiron.cpp:1219
SummonList _summons
Definition boss_mimiron.cpp:1218

References _isEvading, WorldObject::GetInstanceScript(), instance, and ScriptedAI::me.

Member Function Documentation

◆ AttackStart()

void npc_ulduar_leviathan_mkii::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

970 {
972 // Unit::Attack clears the emote state on target switch, which would retract VX-001's arms
973 if (_phase == 4)
974 {
977 }
978 }
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition SharedDefines.h:2014
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17367
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2187
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228
uint8 _phase
Definition boss_mimiron.cpp:1220

References _phase, ScriptedAI::AttackStart(), EMOTE_STATE_CUSTOM_SPELL_01, Unit::HandleEmoteCommand(), ScriptedAI::me, Unit::SetUInt32Value(), and UNIT_NPC_EMOTESTATE.

Referenced by SetData().

◆ DamageTaken()

void npc_ulduar_leviathan_mkii::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1036 {
1037 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
1038 {
1039 damage = 0;
1040 if (me->GetReactState() == REACT_PASSIVE)
1041 return;
1043 if (_phase == 1)
1044 {
1046 {
1048 me->GetMotionMaster()->Clear();
1049 me->AttackStop();
1051 SetData(1, 0);
1054 if (Unit* cannon = GetS3())
1055 cannon->ExitVehicle();
1056 me->GetMotionMaster()->MoveCharge(2795.076f, 2598.616f, 364.32f, 21.0f);
1057 if (Creature* c = GetMimiron())
1058 c->AI()->SetData(0, 1);
1059 }
1060 }
1061 else if (_phase == 4)
1062 {
1064 {
1068 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1069 if (Creature* c = GetMimiron())
1070 {
1071 if (c->AI()->GetData(1))
1073 if (c->AI()->GetData(2))
1074 me->CastSpell(me, SPELL_BERSERK, true);
1075 c->AI()->SetData(0, 4);
1076 }
1077 }
1078 }
1079 }
1080 }
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ REACT_PASSIVE
Definition Unit.h:567
#define GetMimiron()
Definition boss_mimiron.cpp:274
@ SPELL_EMERGENCY_MODE
Definition boss_mimiron.cpp:127
@ SPELL_SELF_REPAIR
Definition boss_mimiron.cpp:94
@ SPELL_BERSERK
Definition boss_mimiron.cpp:39
Definition Creature.h:47
ReactStates GetReactState() const
Definition Creature.h:101
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, Movement::PointsArray const *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:741
void Clear(bool reset=true)
Definition MotionMaster.h:193
Definition Unit.h:665
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4312
void RemoveAllAurasExceptType(AuraType type)
Definition Unit.cpp:5686
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:748
uint32 GetHealth() const
Definition Unit.h:1109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7499
void SetData(uint32 id, uint32 value) override
Definition boss_mimiron.cpp:992
Unit * GetS3()
Definition boss_mimiron.cpp:1197

References _phase, Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), Unit::GetHealth(), GetMimiron, Unit::GetMotionMaster(), Creature::GetReactState(), GetS3(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveCharge(), REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), SetData(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterEvadeMode()

void npc_ulduar_leviathan_mkii::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1173 {
1174 if (_isEvading)
1175 return;
1176 _isEvading = true;
1177
1178 me->RemoveAllAuras();
1179 me->ExitVehicle();
1181
1182 if (Creature* mimiron = GetMimiron())
1183 mimiron->AI()->EnterEvadeMode(why);
1184
1185 _isEvading = false;
1186 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
void RemoveAllAuras()
Definition Unit.cpp:5612
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15705

References _isEvading, CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, and Unit::RemoveAllAuras().

◆ GetS3()

Unit * npc_ulduar_leviathan_mkii::GetS3 ( )
inline
1198 {
1199 if (Vehicle* vk = me->GetVehicleKit())
1200 if (Unit* cannon = vk->GetPassenger(3))
1201 return cannon;
1202
1203 return 0;
1204 }
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
Definition Vehicle.h:28

References Unit::GetVehicleKit(), and ScriptedAI::me.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ JustSummoned()

void npc_ulduar_leviathan_mkii::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

982 {
983 if (summon->GetEntry() == NPC_PROXIMITY_MINE)
984 _summons.Summon(summon);
985 }
@ NPC_PROXIMITY_MINE
Definition boss_mimiron.cpp:49
uint32 GetEntry() const
Definition Object.h:117
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References _summons, Object::GetEntry(), NPC_PROXIMITY_MINE, and SummonList::Summon().

◆ KilledUnit()

void npc_ulduar_leviathan_mkii::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1157 {
1158 if (who->IsPlayer())
1159 if (Creature* c = GetMimiron())
1160 {
1161 if (_phase == 1)
1162 {
1163 c->AI()->Talk(SAY_MKII_SLAY);
1164 }
1165 else
1166 {
1167 c->AI()->Talk(SAY_V07TRON_SLAY);
1168 }
1169 }
1170 }
@ SAY_MKII_SLAY
Definition boss_mimiron.cpp:242
@ SAY_V07TRON_SLAY
Definition boss_mimiron.cpp:251
bool IsPlayer() const
Definition Object.h:201

References _phase, GetMimiron, Object::IsPlayer(), SAY_MKII_SLAY, and SAY_V07TRON_SLAY.

◆ MoveInLineOfSight()

void npc_ulduar_leviathan_mkii::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1154{}

◆ PassengerBoarded()

void npc_ulduar_leviathan_mkii::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1189 {
1190 if (p->GetEntry() == NPC_LEVIATHAN_MKII_CANNON && !apply)
1191 {
1192 Unit::Kill(p, p);
1193 p->ToCreature()->DespawnOrUnsummon(6s);
1194 }
1195 }
@ NPC_LEVIATHAN_MKII_CANNON
Definition boss_mimiron.cpp:103
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13975

References Creature::DespawnOrUnsummon(), Object::GetEntry(), Unit::Kill(), NPC_LEVIATHAN_MKII_CANNON, and Object::ToCreature().

◆ Reset()

void npc_ulduar_leviathan_mkii::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

954 {
955 _phase = 0;
957 if (Unit* c = GetS3())
958 c->ExitVehicle(); // this should never happen!
960 c->EnterVehicle(me, 3);
965
966 _events.Reset();
967 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:56
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ REACT_AGGRESSIVE
Definition Unit.h:569
void Reset()
Definition EventMap.cpp:21
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2448
EventMap _events
Definition boss_mimiron.cpp:1217

References _events, _phase, _summons, SummonList::DespawnAll(), EMOTE_ONESHOT_NONE, GetS3(), ScriptedAI::me, NPC_LEVIATHAN_MKII_CANNON, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Reset(), Creature::SetReactState(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

◆ SetData()

void npc_ulduar_leviathan_mkii::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

993 {
994 if (id == 1) // setting phase to start fighting
995 {
996 switch (value)
997 {
998 case 0:
999 _phase = 0;
1000 _events.Reset();
1001 break;
1002 case 1:
1003 _phase = 1;
1005 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1006 AttackStart(target);
1008 _events.Reset();
1013 if (Creature* c = GetMimiron())
1014 if (c->AI()->GetData(1))
1016 break;
1017 case 4:
1020 _phase = 4;
1022 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1023 AttackStart(target);
1025 // The assembled V0-L7R-ON animates through its vehicle base; this state keeps VX-001's arms deployed
1027 _events.Reset();
1030 break;
1031 }
1032 }
1033 }
@ EVENT_FLAME_SUPPRESSION_50000
Definition boss_mimiron.cpp:218
@ EVENT_SPELL_PLASMA_BLAST
Definition boss_mimiron.cpp:191
@ EVENT_SPELL_NAPALM_SHELL
Definition boss_mimiron.cpp:190
@ EVENT_PROXIMITY_MINES_1
Definition boss_mimiron.cpp:193
@ EVENT_SPELL_SHOCK_BLAST
Definition boss_mimiron.cpp:192
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void DoResetThreatList()
Definition ScriptedCreature.cpp:473
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591
void AttackStart(Unit *who) override
Definition boss_mimiron.cpp:969

References _events, _phase, AttackStart(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EMOTE_STATE_CUSTOM_SPELL_01, EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, GetMimiron, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Reset(), EventMap::ScheduleEvent(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetReactState(), Unit::SetUInt32Value(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

Referenced by DamageTaken().

◆ SpellHit()

void npc_ulduar_leviathan_mkii::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

◆ SummonedCreatureDespawn()

void npc_ulduar_leviathan_mkii::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

988 {
989 _summons.Despawn(summon);
990 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References _summons, and SummonList::Despawn().

◆ UpdateAI()

void npc_ulduar_leviathan_mkii::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1083 {
1084 if (!UpdateVictim())
1085 return;
1086
1087 _events.Update(diff);
1088
1090 {
1091 bool wasAttackReady = me->isAttackReady();
1093 // Each melee swing knocks the client out of the arms-deployed loop, retracting
1094 // VX-001's arms. Field updates with an unchanged value are ignored by the client,
1095 // so replay the state emote via SMSG_EMOTE, which is always applied.
1096 if (_phase == 4 && wasAttackReady && !me->isAttackReady())
1098 }
1099
1100 Unit* cannon = GetS3();
1102 return;
1103
1104 switch (_events.ExecuteEvent())
1105 {
1106 case 0:
1107 break;
1109 {
1110 Player* target = nullptr;
1111 std::vector<Player*> playerList;
1112 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1113 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
1114 if (Player* plr = itr->GetSource())
1115 if (plr->IsAlive() && plr->GetDistance2d(me) > 15.0f )
1116 playerList.push_back(plr);
1117
1118 if (!playerList.empty())
1119 target = playerList[urand(0, playerList.size() - 1)];
1120 else
1121 target = (Player*)SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true);
1122
1123 if (target)
1124 cannon->CastSpell(target, SPELL_NAPALM_SHELL, false);
1125
1126 _events.Repeat(14s);
1127 }
1128 break;
1130 if (Unit* victim = me->GetVictim())
1131 {
1133 cannon->CastSpell(victim, SPELL_PLASMA_BLAST, false);
1134 }
1135 _events.Repeat(22s);
1136 break;
1139 _events.Repeat(30s);
1141 break;
1143 for (uint8 i = 0; i < 10; ++i)
1144 {
1146 }
1147 break;
1150 break;
1151 }
1152 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SPELL_FLAME_SUPPRESSANT_50000yd
Definition boss_mimiron.cpp:144
@ SPELL_PLASMA_BLAST
Definition boss_mimiron.cpp:44
@ SPELL_SHOCK_BLAST
Definition boss_mimiron.cpp:46
@ SPELL_SUMMON_PROXIMITY_MINE
Definition boss_mimiron.cpp:51
@ SPELL_NAPALM_SHELL
Definition boss_mimiron.cpp:42
@ EMOTE_PLASMA_BLAST
Definition boss_mimiron.cpp:256
bool UpdateVictim()
Definition CreatureAI.cpp:350
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:76
EventId ExecuteEvent()
Definition EventMap.cpp:86
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:335
Definition Player.h:1086
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
bool HasSilenceAura() const
Definition Unit.h:1824
Unit * GetVictim() const
Definition Unit.h:904
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:889
Map * GetMap() const
Definition Object.h:631
Talk
Definition hyjal.cpp:82

References _events, _phase, MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_PLASMA_BLAST, EMOTE_STATE_CUSTOM_SPELL_01, MapRefMgr::end(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, EventMap::ExecuteEvent(), WorldObject::GetMap(), Map::GetPlayers(), GetS3(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasSilenceAura(), Unit::HasUnitState(), Unit::isAttackReady(), ScriptedAI::me, Random, EventMap::Repeat(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_FLAME_SUPPRESSANT_50000yd, SPELL_NAPALM_SHELL, SPELL_PLASMA_BLAST, SPELL_SHOCK_BLAST, SPELL_SUMMON_PROXIMITY_MINE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap npc_ulduar_leviathan_mkii::_events
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _isEvading

bool npc_ulduar_leviathan_mkii::_isEvading
private

◆ _phase

uint8 npc_ulduar_leviathan_mkii::_phase
private

◆ _summons

SummonList npc_ulduar_leviathan_mkii::_summons
private

◆ instance

InstanceScript* npc_ulduar_leviathan_mkii::instance
private

The documentation for this struct was generated from the following file: