AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ulduar_leviathan_mkii Struct Reference
Inheritance diagram for npc_ulduar_leviathan_mkii:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_leviathan_mkii (Creature *creature)
 
void Reset () override
 
void SetData (uint32 id, uint32 value) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void PassengerBoarded (Unit *p, int8, bool apply) override
 == Fields =======================================
 
UnitGetS3 ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScriptinstance
 
EventMap _events
 
bool _isEvading
 
uint8 _phase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_leviathan_mkii()

npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkii ( Creature creature)
inline
923 : ScriptedAI(creature)
924 {
926 _isEvading = false;
927 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
InstanceScript * instance
Definition boss_mimiron.cpp:1158
bool _isEvading
Definition boss_mimiron.cpp:1160

References _isEvading, WorldObject::GetInstanceScript(), instance, and ScriptedAI::me.

Member Function Documentation

◆ DamageTaken()

void npc_ulduar_leviathan_mkii::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

986 {
987 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
988 {
989 damage = 0;
991 return;
993 if (_phase == 1)
994 {
996 {
999 me->AttackStop();
1001 SetData(1, 0);
1004 if (Unit* cannon = GetS3())
1005 cannon->ExitVehicle();
1006 me->GetMotionMaster()->MoveCharge(2795.076f, 2598.616f, 364.32f, 21.0f);
1007 if (Creature* c = GetMimiron())
1008 c->AI()->SetData(0, 1);
1009 }
1010 }
1011 else if (_phase == 4)
1012 {
1014 {
1018 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1019 if (Creature* c = GetMimiron())
1020 {
1021 if (c->AI()->GetData(1))
1023 if (c->AI()->GetData(2))
1024 me->CastSpell(me, SPELL_BERSERK, true);
1025 c->AI()->SetData(0, 4);
1026 }
1027 }
1028 }
1029 }
1030 }
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ REACT_PASSIVE
Definition Unit.h:566
#define GetMimiron()
Definition boss_mimiron.cpp:258
@ SPELL_EMERGENCY_MODE
Definition boss_mimiron.cpp:115
@ SPELL_SELF_REPAIR
Definition boss_mimiron.cpp:83
@ SPELL_BERSERK
Definition boss_mimiron.cpp:36
Definition Creature.h:47
ReactStates GetReactState() const
Definition Creature.h:100
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:731
void Clear(bool reset=true)
Definition MotionMaster.h:193
Definition Unit.h:664
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4302
void RemoveAllAurasExceptType(AuraType type)
Definition Unit.cpp:5654
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747
uint32 GetHealth() const
Definition Unit.h:1108
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7436
void SetData(uint32 id, uint32 value) override
Definition boss_mimiron.cpp:944
uint8 _phase
Definition boss_mimiron.cpp:1161
Unit * GetS3()
Definition boss_mimiron.cpp:1139

References _phase, Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), Unit::GetHealth(), GetMimiron, Unit::GetMotionMaster(), Creature::GetReactState(), GetS3(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveCharge(), REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), SetData(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterEvadeMode()

void npc_ulduar_leviathan_mkii::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1115 {
1116 if (_isEvading)
1117 return;
1118 _isEvading = true;
1119
1120 me->RemoveAllAuras();
1121 me->ExitVehicle();
1123
1124 if (Creature* mimiron = GetMimiron())
1125 mimiron->AI()->EnterEvadeMode(why);
1126
1127 _isEvading = false;
1128 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
void RemoveAllAuras()
Definition Unit.cpp:5580
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15674

References _isEvading, CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, and Unit::RemoveAllAuras().

◆ GetS3()

Unit * npc_ulduar_leviathan_mkii::GetS3 ( )
inline
1140 {
1141 if (Vehicle* vk = me->GetVehicleKit())
1142 if (Unit* cannon = vk->GetPassenger(3))
1143 return cannon;
1144
1145 return 0;
1146 }
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
Definition Vehicle.h:28

References Unit::GetVehicleKit(), and ScriptedAI::me.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ KilledUnit()

void npc_ulduar_leviathan_mkii::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1099 {
1100 if (who->IsPlayer())
1101 if (Creature* c = GetMimiron())
1102 {
1103 if (_phase == 1)
1104 {
1105 c->AI()->Talk(SAY_MKII_SLAY);
1106 }
1107 else
1108 {
1109 c->AI()->Talk(SAY_V07TRON_SLAY);
1110 }
1111 }
1112 }
@ SAY_MKII_SLAY
Definition boss_mimiron.cpp:226
@ SAY_V07TRON_SLAY
Definition boss_mimiron.cpp:235
bool IsPlayer() const
Definition Object.h:201

References _phase, GetMimiron, Object::IsPlayer(), SAY_MKII_SLAY, and SAY_V07TRON_SLAY.

◆ MoveInLineOfSight()

void npc_ulduar_leviathan_mkii::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1096{}

◆ PassengerBoarded()

void npc_ulduar_leviathan_mkii::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1131 {
1132 if (p->GetEntry() == NPC_LEVIATHAN_MKII_CANNON && !apply)
1133 {
1134 Unit::Kill(p, p);
1135 p->ToCreature()->DespawnOrUnsummon(6s);
1136 }
1137 }
@ NPC_LEVIATHAN_MKII_CANNON
Definition boss_mimiron.cpp:92
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13938

References Creature::DespawnOrUnsummon(), Object::GetEntry(), Unit::Kill(), NPC_LEVIATHAN_MKII_CANNON, and Object::ToCreature().

◆ Reset()

void npc_ulduar_leviathan_mkii::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

930 {
931 _phase = 0;
932 if (Unit* c = GetS3())
933 c->ExitVehicle(); // this should never happen!
935 c->EnterVehicle(me, 3);
940
941 _events.Reset();
942 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:56
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1900
@ REACT_AGGRESSIVE
Definition Unit.h:568
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
void Reset()
Definition EventMap.cpp:21
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17323
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
EventMap _events
Definition boss_mimiron.cpp:1159

References _events, _phase, EMOTE_ONESHOT_NONE, GetS3(), ScriptedAI::me, NPC_LEVIATHAN_MKII_CANNON, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Reset(), Creature::SetReactState(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

◆ SetData()

void npc_ulduar_leviathan_mkii::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

945 {
946 if (id == 1) // setting phase to start fighting
947 {
948 switch (value)
949 {
950 case 0:
951 _phase = 0;
952 _events.Reset();
953 break;
954 case 1:
955 _phase = 1;
957 if (Unit* target = SelectTargetFromPlayerList(75.0f))
958 AttackStart(target);
960 _events.Reset();
965 if (Creature* c = GetMimiron())
966 if (c->AI()->GetData(1))
968 break;
969 case 4:
972 _phase = 4;
974 if (Unit* target = SelectTargetFromPlayerList(75.0f))
975 AttackStart(target);
977 _events.Reset();
980 break;
981 }
982 }
983 }
@ EVENT_FLAME_SUPPRESSION_50000
Definition boss_mimiron.cpp:206
@ EVENT_SPELL_PLASMA_BLAST
Definition boss_mimiron.cpp:179
@ EVENT_SPELL_NAPALM_SHELL
Definition boss_mimiron.cpp:178
@ EVENT_PROXIMITY_MINES_1
Definition boss_mimiron.cpp:181
@ EVENT_SPELL_SHOCK_BLAST
Definition boss_mimiron.cpp:180
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void DoResetThreatList()
Definition ScriptedCreature.cpp:473
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591

References _events, _phase, ScriptedAI::AttackStart(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, GetMimiron, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Reset(), EventMap::ScheduleEvent(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DamageTaken().

◆ SpellHit()

void npc_ulduar_leviathan_mkii::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

◆ UpdateAI()

void npc_ulduar_leviathan_mkii::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1033 {
1034 if (!UpdateVictim())
1035 return;
1036
1037 _events.Update(diff);
1038
1041
1042 Unit* cannon = GetS3();
1044 return;
1045
1046 switch (_events.ExecuteEvent())
1047 {
1048 case 0:
1049 break;
1051 {
1052 Player* target = nullptr;
1053 std::vector<Player*> playerList;
1054 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1055 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
1056 if (Player* plr = itr->GetSource())
1057 if (plr->IsAlive() && plr->GetDistance2d(me) > 15.0f )
1058 playerList.push_back(plr);
1059
1060 if (!playerList.empty())
1061 target = playerList[urand(0, playerList.size() - 1)];
1062 else
1063 target = (Player*)SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true);
1064
1065 if (target)
1066 cannon->CastSpell(target, SPELL_NAPALM_SHELL, false);
1067
1068 _events.Repeat(14s);
1069 }
1070 break;
1072 if (Unit* victim = me->GetVictim())
1073 {
1075 cannon->CastSpell(victim, SPELL_PLASMA_BLAST, false);
1076 }
1077 _events.Repeat(22s);
1078 break;
1081 _events.Repeat(30s);
1083 break;
1085 for (uint8 i = 0; i < 10; ++i)
1086 {
1088 }
1089 break;
1092 break;
1093 }
1094 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SPELL_FLAME_SUPPRESSANT_50000yd
Definition boss_mimiron.cpp:132
@ SPELL_PLASMA_BLAST
Definition boss_mimiron.cpp:41
@ SPELL_SHOCK_BLAST
Definition boss_mimiron.cpp:43
@ SPELL_SUMMON_PROXIMITY_MINE
Definition boss_mimiron.cpp:48
@ SPELL_NAPALM_SHELL
Definition boss_mimiron.cpp:39
@ EMOTE_PLASMA_BLAST
Definition boss_mimiron.cpp:240
bool UpdateVictim()
Definition CreatureAI.cpp:353
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:76
EventId ExecuteEvent()
Definition EventMap.cpp:86
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
Definition Player.h:1084
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:111
bool HasSilenceAura() const
Definition Unit.h:1824
Unit * GetVictim() const
Definition Unit.h:903
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
Map * GetMap() const
Definition Object.h:625
Talk
Definition hyjal.cpp:82

References _events, MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_PLASMA_BLAST, MapRefMgr::end(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, EventMap::ExecuteEvent(), WorldObject::GetMap(), Map::GetPlayers(), GetS3(), Unit::GetVictim(), Unit::HasSilenceAura(), Unit::HasUnitState(), ScriptedAI::me, Random, EventMap::Repeat(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_FLAME_SUPPRESSANT_50000yd, SPELL_NAPALM_SHELL, SPELL_PLASMA_BLAST, SPELL_SHOCK_BLAST, SPELL_SUMMON_PROXIMITY_MINE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap npc_ulduar_leviathan_mkii::_events
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _isEvading

bool npc_ulduar_leviathan_mkii::_isEvading
private

◆ _phase

uint8 npc_ulduar_leviathan_mkii::_phase
private

◆ instance

InstanceScript* npc_ulduar_leviathan_mkii::instance
private

The documentation for this struct was generated from the following file: