1358{
1360
1361
1362 if (!player)
1363 return true;
1364
1366
1367
1368 if (!bg)
1369 return true;
1370
1371
1375 {
1376
1379 {
1380
1384 }
1385 }
1386
1387 return true;
1388}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
@ INVITE_ACCEPT_WAIT_TIME
Definition Battleground.h:156
@ INVITATION_REMIND_TIME
Definition Battleground.h:155
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
std::uint32_t uint32
Definition Define.h:107
BattlegroundQueueTypeId
Definition SharedDefines.h:3877
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:153
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition BattlegroundMgr.cpp:686
Definition BattlegroundQueue.h:64
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition BattlegroundQueue.cpp:379
Definition Battleground.h:294
bool isRated() const
Definition Battleground.h:406
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5680
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12178
Definition WorldPacket.h:26
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257