1396{
1398
1399
1400 if (!player)
1401 return true;
1402
1404
1405
1406
1407
1410 {
1411
1414 {
1415
1417 {
1419 {
1424 }
1425
1427 }
1428
1431
1433
1436
1437
1440
1444 }
1445 }
1446
1447 return true;
1448}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
@ ARENA_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:59
@ BG_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:55
@ STATUS_NONE
Definition Battleground.h:190
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:503
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint32_t uint32
Definition Define.h:107
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
#define sScriptMgr
Definition ScriptMgr.h:734
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:153
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition WorldConfig.h:75
Definition BattlegroundQueue.h:64
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition BattlegroundQueue.cpp:379
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition BattlegroundQueue.cpp:261
Definition Battleground.h:294
bool isArena() const
Definition Battleground.h:404
bool isBattleground() const
Definition Battleground.h:405
BattlegroundStatus GetStatus() const
Definition Battleground.h:323
BattlegroundBracketId GetBracketId() const
Definition Battleground.h:321
LowType GetCounter() const
Definition ObjectGuid.h:145
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5680
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12225
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12178
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
Definition WorldPacket.h:26
#define sWorld
Definition World.h:316
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257