1412{
1414
1415
1416 if (!player)
1417 return true;
1418
1420
1421
1422
1423
1426 {
1427
1430 {
1431
1433 {
1435 {
1440 }
1441
1443 }
1444
1447
1449
1452
1453
1456
1460 }
1461 }
1462
1463 return true;
1464}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:190
@ ARENA_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:59
@ BG_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:55
@ STATUS_NONE
Definition Battleground.h:190
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:510
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint32_t uint32
Definition Define.h:107
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
#define sScriptMgr
Definition ScriptMgr.h:743
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:153
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition WorldConfig.h:72
Definition BattlegroundQueue.h:68
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition BattlegroundQueue.cpp:394
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition BattlegroundQueue.cpp:261
Definition Battleground.h:303
bool isArena() const
Definition Battleground.h:412
bool isBattleground() const
Definition Battleground.h:413
BattlegroundStatus GetStatus() const
Definition Battleground.h:332
BattlegroundBracketId GetBracketId() const
Definition Battleground.h:330
LowType GetCounter() const
Definition ObjectGuid.h:149
std::string ToString() const
Definition ObjectGuid.cpp:48
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5852
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12508
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12461
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
Definition WorldPacket.h:26
#define sWorld
Definition World.h:318
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:281