1410{
1412
1413
1414 if (!player)
1415 return true;
1416
1418
1419
1420
1421
1424 {
1425
1428 {
1429
1431 {
1433 {
1438 }
1439
1441 }
1442
1445
1447
1450
1451
1454
1458 }
1459 }
1460
1461 return true;
1462}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
@ ARENA_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:59
@ BG_DESERTION_TYPE_NO_ENTER_BUTTON
Definition Battleground.h:55
@ STATUS_NONE
Definition Battleground.h:190
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:505
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint32_t uint32
Definition Define.h:107
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
#define sScriptMgr
Definition ScriptMgr.h:740
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:153
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition WorldConfig.h:71
Definition BattlegroundQueue.h:68
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition BattlegroundQueue.cpp:394
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition BattlegroundQueue.cpp:261
Definition Battleground.h:304
bool isArena() const
Definition Battleground.h:414
bool isBattleground() const
Definition Battleground.h:415
BattlegroundStatus GetStatus() const
Definition Battleground.h:333
BattlegroundBracketId GetBracketId() const
Definition Battleground.h:331
LowType GetCounter() const
Definition ObjectGuid.h:145
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5701
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12336
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12289
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
Definition WorldPacket.h:26
#define sWorld
Definition World.h:317
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257