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boss_grand_champion::boss_grand_championAI Struct Reference
Inheritance diagram for boss_grand_champion::boss_grand_championAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grand_championAI (Creature *pCreature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void ScheduleAbilitiesEvents ()
 
void AddCreatureAddonAuras ()
 
void DoAction (int32 param) override
 
void SetData (uint32 uiType, uint32 uiData) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void EnterEvadeMode (EvadeReason) override
 
void WaypointReached (uint32 i) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
void SetRun (bool run)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint32 BossOrder
 
bool MountPhase
 
ObjectGuid NewMountGUID
 
ObjectGuid UnitTargetGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grand_championAI()

boss_grand_champion::boss_grand_championAI::boss_grand_championAI ( Creature pCreature)
inline
364 : npc_escortAI(pCreature)
365 {
366 pInstance = pCreature->GetInstanceScript();
367 MountPhase = true;
368 SetDespawnAtEnd(false);
370 BossOrder = 0;
373
374 events.Reset();
375 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4s);
376 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
377 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
378
397 }
@ MECHANIC_FEAR
Definition SharedDefines.h:1341
@ MECHANIC_DISORIENTED
Definition SharedDefines.h:1338
@ MECHANIC_KNOCKOUT
Definition SharedDefines.h:1350
@ MECHANIC_CHARM
Definition SharedDefines.h:1337
@ MECHANIC_TURN
Definition SharedDefines.h:1359
@ MECHANIC_FREEZE
Definition SharedDefines.h:1349
@ MECHANIC_INTERRUPT
Definition SharedDefines.h:1362
@ MECHANIC_ROOT
Definition SharedDefines.h:1343
@ MECHANIC_GRIP
Definition SharedDefines.h:1342
@ MECHANIC_SLEEP
Definition SharedDefines.h:1346
@ MECHANIC_POLYMORPH
Definition SharedDefines.h:1353
@ MECHANIC_BANISH
Definition SharedDefines.h:1354
@ MECHANIC_DAZE
Definition SharedDefines.h:1363
@ MECHANIC_SNARE
Definition SharedDefines.h:1347
@ MECHANIC_SHACKLE
Definition SharedDefines.h:1356
@ MECHANIC_SAPPED
Definition SharedDefines.h:1366
@ MECHANIC_DISTRACT
Definition SharedDefines.h:1340
@ MECHANIC_HORROR
Definition SharedDefines.h:1360
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410
@ REACT_PASSIVE
Definition Unit.h:550
@ SPELL_BOSS_DEFEND_PERIODIC
Definition boss_grand_champions.cpp:35
@ EVENT_THRUST
Definition boss_grand_champions.cpp:115
@ EVENT_SHIELD_BREAKER
Definition boss_grand_champions.cpp:114
@ EVENT_MOUNT_CHARGE
Definition boss_grand_champions.cpp:113
events
Definition boss_sartura.cpp:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void Clear()
Definition ObjectGuid.h:138
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13464
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Creature * me
Definition ScriptedCreature.h:282
ObjectGuid NewMountGUID
Definition boss_grand_champions.cpp:403
bool MountPhase
Definition boss_grand_champions.cpp:402
uint32 BossOrder
Definition boss_grand_champions.cpp:401
InstanceScript * pInstance
Definition boss_grand_champions.cpp:399
Definition ScriptedEscortAI.h:53
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:103

References Unit::ApplySpellImmune(), BossOrder, Unit::CastSpell(), ObjectGuid::Clear(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, WorldObject::GetInstanceScript(), IMMUNITY_MECHANIC, ScriptedAI::me, MECHANIC_BANISH, MECHANIC_CHARM, MECHANIC_DAZE, MECHANIC_DISORIENTED, MECHANIC_DISTRACT, MECHANIC_FEAR, MECHANIC_FREEZE, MECHANIC_GRIP, MECHANIC_HORROR, MECHANIC_INTERRUPT, MECHANIC_KNOCKOUT, MECHANIC_POLYMORPH, MECHANIC_ROOT, MECHANIC_SAPPED, MECHANIC_SHACKLE, MECHANIC_SLEEP, MECHANIC_SNARE, MECHANIC_TURN, MountPhase, NewMountGUID, pInstance, REACT_PASSIVE, npc_escortAI::SetDespawnAtEnd(), Creature::SetReactState(), and SPELL_BOSS_DEFEND_PERIODIC.

Member Function Documentation

◆ AddCreatureAddonAuras()

void boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras ( )
inline
474 {
475 CreatureAddon const* cainfo = me->GetCreatureAddon();
476 if (!cainfo)
477 return;
478
479 if (!cainfo->auras.empty())
480 {
481 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
482 {
483 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
484 if (!AdditionalSpellInfo)
485 continue;
486
487 if (me->HasAura(AdditionalSpellInfo->Id))
488 continue;
489
490 me->AddAura(AdditionalSpellInfo->Id, me);
491 }
492 }
493 }
#define sSpellMgr
Definition SpellMgr.h:825
CreatureAddon const * GetCreatureAddon() const
Definition Creature.cpp:2707
Definition SpellInfo.h:316
uint32 Id
Definition SpellInfo.h:320
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18944
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5789
Definition CreatureData.h:440
std::vector< uint32 > auras
Definition CreatureData.h:446

References Unit::AddAura(), CreatureAddon::auras, Creature::GetCreatureAddon(), Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, and sSpellMgr.

Referenced by DamageTaken(), and DoAction().

◆ DamageTaken()

void boss_grand_champion::boss_grand_championAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

557 {
558 if (MountPhase)
559 {
561 damage = 0;
562 else if (damage >= me->GetHealth())
563 {
564 events.Reset();
565 damage = me->GetHealth() - 1;
570 me->CombatStop(true);
572 me->StopMoving();
576 me->SetImmuneToAll(true);
578 if (pInstance)
579 {
582 {
583 NewMountGUID = mount->GetGUID();
584 me->GetMotionMaster()->MovePoint(7, *mount);
585 events.RescheduleEvent(EVENT_FIND_NEW_MOUNT, 1s);
586 }
587 }
588 }
589 }
590 else
591 {
592 if (damage >= me->GetHealth())
593 {
594 MountPhase = true;
595 events.Reset();
596 damage = me->GetHealth() - 1;
601 me->CombatStop(true);
605 me->SetImmuneToAll(true);
606 if (pInstance)
608 }
609 }
610 }
@ TEAM_HORDE
Definition SharedDefines.h:772
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:377
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
@ EVENT_FIND_NEW_MOUNT
Definition boss_grand_champions.cpp:116
Definition Creature.h:47
void SetRegeneratingHealth(bool enable)
Definition Creature.h:322
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:222
void Clear(bool reset=true)
Definition MotionMaster.h:176
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
void ClearAllThreat()
Definition ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10512
MotionMaster * GetMotionMaster()
Definition Unit.h:1691
void StopMoving()
Definition Unit.cpp:16717
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:735
uint32 GetHealth() const
Definition Unit.h:1048
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21233
void RemoveAllAuras()
Definition Unit.cpp:5387
ThreatMgr & GetThreatMgr()
Definition Unit.h:914
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:711
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:885
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2449
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
void AddCreatureAddonAuras()
Definition boss_grand_champions.cpp:473
@ DATA_GRAND_CHAMPION_DIED
Definition trial_of_the_champion.h:41
@ DATA_TEAMID_IN_INSTANCE
Definition trial_of_the_champion.h:44
@ DATA_MOUNT_DIED
Definition trial_of_the_champion.h:38
@ VEHICLE_ARGENT_BATTLEWORG
Definition trial_of_the_champion.h:187
@ VEHICLE_ARGENT_WARHORSE
Definition trial_of_the_champion.h:186

References AddCreatureAddonAuras(), Unit::AddUnitMovementFlag(), BossOrder, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_GRAND_CHAMPION_DIED, DATA_MOUNT_DIED, DATA_TEAMID_IN_INSTANCE, EVENT_FIND_NEW_MOUNT, WorldObject::FindNearestCreature(), ZoneScript::GetData(), Unit::GetHealth(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), Object::GetUInt32Value(), ScriptedAI::me, MountPhase, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NewMountGUID, pInstance, REACT_PASSIVE, Unit::RemoveAllAuras(), ZoneScript::SetData(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::StopMoving(), TEAM_HORDE, UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_NON_ATTACKABLE, VEHICLE_ARGENT_BATTLEWORG, and VEHICLE_ARGENT_WARHORSE.

◆ DoAction()

void boss_grand_champion::boss_grand_championAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

496 {
497 if (param == 1)
498 {
499 MountPhase = false;
504 me->SetSpeed(MOVE_RUN, 1.0f, false);
506 me->SetImmuneToAll(true);
510 events.Reset();
511 }
512 else if (param == 2)
514 }
@ MOVE_RUN
Definition UnitDefines.h:354
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
uint32 GetMaxHealth() const
Definition Unit.h:1049
void SetHealth(uint32 val)
Definition Unit.cpp:15564
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14513
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:736
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:712
void ScheduleAbilitiesEvents()
Definition boss_grand_champions.cpp:431

References AddCreatureAddonAuras(), ObjectGuid::Clear(), Unit::GetMaxHealth(), ScriptedAI::me, MountPhase, MOVE_RUN, MOVEMENTFLAG_WALKING, NewMountGUID, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), ScheduleAbilitiesEvents(), Unit::SetHealth(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetSpeed(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_grand_champion::boss_grand_championAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

612{}

◆ JustEngagedWith()

void boss_grand_champion::boss_grand_championAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

426 {
428 me->CallForHelp(100.0f);
429 }
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition Creature.cpp:2473
@ DATA_INSTANCE_PROGRESS
Definition trial_of_the_champion.h:33
@ INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED
Definition trial_of_the_champion.h:57

References Creature::CallForHelp(), DATA_INSTANCE_PROGRESS, ZoneScript::GetData(), INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED, ScriptedAI::me, and pInstance.

◆ MoveInLineOfSight()

void boss_grand_champion::boss_grand_championAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

420 {
423 }
void MoveInLineOfSight(Unit *who) override
Definition ScriptedEscortAI.cpp:127
@ INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST
Definition trial_of_the_champion.h:53

References DATA_INSTANCE_PROGRESS, ZoneScript::GetData(), INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST, npc_escortAI::MoveInLineOfSight(), and pInstance.

◆ MovementInform()

void boss_grand_champion::boss_grand_championAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

624 {
625 if (id < 4)
627
628 if (type == POINT_MOTION_TYPE)
629 {
630 if (id == 5)
631 me->SetFacingTo(3 * M_PI / 2);
632 else if (id == 7) // reached new mount!
633 {
634 if (NewMountGUID)
636 {
637 mount->DespawnOrUnsummon();
638 me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount->GetDisplayId());
640 me->SetHealth(50000);
643 events.Reset();
644 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4s);
645 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
646 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
649 me->SetImmuneToAll(false);
650 if (Unit* target = me->SelectNearestTarget(200.0f))
651 AttackStart(target);
654 if (pInstance)
657 }
658 }
659 else if (id == 9)
661 }
662 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ REACT_AGGRESSIVE
Definition Unit.h:552
@ SPELL_TRAMPLE_AURA
Definition boss_grand_champions.cpp:51
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:113
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Select nearest hostile unit within the given distance (regardless of threat list).
Definition Creature.cpp:2392
Definition Unit.h:628
void SetFacingTo(float ori)
Definition Unit.cpp:20333
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
void MovementInform(uint32, uint32) override
Definition ScriptedEscortAI.cpp:317
void AttackStart(Unit *who) override
Definition ScriptedEscortAI.cpp:44
@ DATA_REACHED_NEW_MOUNT
Definition trial_of_the_champion.h:39

References npc_escortAI::AttackStart(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_REACHED_NEW_MOUNT, Creature::DespawnOrUnsummon(), CreatureAI::DoZoneInCombat(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, ObjectAccessor::GetCreature(), ScriptedAI::me, MOVEMENTFLAG_WALKING, npc_escortAI::MovementInform(), NewMountGUID, pInstance, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), Creature::SelectNearestTarget(), ZoneScript::SetData(), Unit::SetFacingTo(), Unit::SetHealth(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUInt32Value(), SPELL_BOSS_DEFEND_PERIODIC, SPELL_TRAMPLE_AURA, UNIT_FIELD_MOUNTDISPLAYID, and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

◆ ScheduleAbilitiesEvents()

void boss_grand_champion::boss_grand_championAI::ScheduleAbilitiesEvents ( )
inline
432 {
434 events.Reset();
435 switch (me->GetEntry())
436 {
437 case NPC_AMBROSE: // Ambrose Boltspark
438 case NPC_ERESSEA: // Eressea Dawnsinger
439 events.RescheduleEvent(EVEMT_MAGE_SPELL_FIREBALL, 5s);
440 events.RescheduleEvent(EVEMT_MAGE_SPELL_BLAST_WAVE, 12s);
441 events.RescheduleEvent(EVEMT_MAGE_SPELL_HASTE, 22s);
442 events.RescheduleEvent(EVEMT_MAGE_SPELL_POLYMORPH, 8s);
443 break;
444 case NPC_COLOSOS: // Colosos
445 case NPC_RUNOK: // Runok Wildmane
446 events.RescheduleEvent(EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, 16s);
447 events.RescheduleEvent(EVENT_SHAMAN_SPELL_EARTH_SHIELD, 30s, 35s);
448 events.RescheduleEvent(EVENT_SHAMAN_SPELL_HEALING_WAVE, 12s);
449 events.RescheduleEvent(EVENT_SHAMAN_SPELL_HEX_OF_MENDING, 20s, 25s);
450 break;
451 case NPC_JAELYNE: // Jaelyne Evensong
452 case NPC_ZULTORE: // Zul'tore
453 events.RescheduleEvent(EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, 7s);
454 events.RescheduleEvent(EVENT_HUNTER_SPELL_MULTI_SHOT, 12s);
455 break;
456 case NPC_LANA: // Lana Stouthammer
457 case NPC_VISCERI: // Deathstalker Visceri
458 events.RescheduleEvent(EVENT_ROGUE_SPELL_EVISCERATE, 8s);
459 events.RescheduleEvent(EVENT_ROGUE_SPELL_FAN_OF_KNIVES, 14s);
460 events.RescheduleEvent(EVENT_ROGUE_SPELL_POISON_BOTTLE, 19s);
461 break;
462 case NPC_JACOB: // Marshal Jacob Alerius
463 case NPC_MOKRA: // Mokra the Skullcrusher
464 events.RescheduleEvent(EVENT_WARRIOR_SPELL_MORTAL_STRIKE, 8s, 12s);
465 events.RescheduleEvent(EVENT_WARRIOR_SPELL_BLADESTORM, 15s, 20s);
466 events.RescheduleEvent(EVENT_WARRIOR_SPELL_INTERCEPT, 7s);
467 break;
468 default:
469 break;
470 }
471 }
@ EVENT_SHAMAN_SPELL_EARTH_SHIELD
Definition boss_grand_champions.cpp:127
@ EVENT_WARRIOR_SPELL_MORTAL_STRIKE
Definition boss_grand_champions.cpp:140
@ EVENT_HUNTER_SPELL_MULTI_SHOT
Definition boss_grand_champions.cpp:133
@ EVENT_WARRIOR_SPELL_BLADESTORM
Definition boss_grand_champions.cpp:141
@ EVEMT_MAGE_SPELL_BLAST_WAVE
Definition boss_grand_champions.cpp:122
@ EVEMT_MAGE_SPELL_FIREBALL
Definition boss_grand_champions.cpp:121
@ EVEMT_MAGE_SPELL_HASTE
Definition boss_grand_champions.cpp:123
@ EVENT_HUNTER_SPELL_LIGHTNING_ARROWS
Definition boss_grand_champions.cpp:132
@ EVEMT_MAGE_SPELL_POLYMORPH
Definition boss_grand_champions.cpp:124
@ EVENT_ROGUE_SPELL_POISON_BOTTLE
Definition boss_grand_champions.cpp:138
@ EVENT_SHAMAN_SPELL_HEX_OF_MENDING
Definition boss_grand_champions.cpp:129
@ EVENT_SHAMAN_SPELL_HEALING_WAVE
Definition boss_grand_champions.cpp:128
@ EVENT_ROGUE_SPELL_FAN_OF_KNIVES
Definition boss_grand_champions.cpp:137
@ EVENT_WARRIOR_SPELL_INTERCEPT
Definition boss_grand_champions.cpp:142
@ EVENT_ROGUE_SPELL_EVISCERATE
Definition boss_grand_champions.cpp:136
@ EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING
Definition boss_grand_champions.cpp:126
uint32 GetEntry() const
Definition Object.h:116
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2025
@ NPC_JAELYNE
Definition trial_of_the_champion.h:117
@ NPC_LANA
Definition trial_of_the_champion.h:118
@ NPC_ERESSEA
Definition trial_of_the_champion.h:108
@ NPC_RUNOK
Definition trial_of_the_champion.h:109
@ NPC_ZULTORE
Definition trial_of_the_champion.h:110
@ NPC_COLOSOS
Definition trial_of_the_champion.h:116
@ NPC_MOKRA
Definition trial_of_the_champion.h:107
@ NPC_AMBROSE
Definition trial_of_the_champion.h:115
@ NPC_VISCERI
Definition trial_of_the_champion.h:111
@ NPC_JACOB
Definition trial_of_the_champion.h:114

References EVEMT_MAGE_SPELL_BLAST_WAVE, EVEMT_MAGE_SPELL_FIREBALL, EVEMT_MAGE_SPELL_HASTE, EVEMT_MAGE_SPELL_POLYMORPH, EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, EVENT_HUNTER_SPELL_MULTI_SHOT, EVENT_ROGUE_SPELL_EVISCERATE, EVENT_ROGUE_SPELL_FAN_OF_KNIVES, EVENT_ROGUE_SPELL_POISON_BOTTLE, EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, EVENT_SHAMAN_SPELL_EARTH_SHIELD, EVENT_SHAMAN_SPELL_HEALING_WAVE, EVENT_SHAMAN_SPELL_HEX_OF_MENDING, EVENT_WARRIOR_SPELL_BLADESTORM, EVENT_WARRIOR_SPELL_INTERCEPT, EVENT_WARRIOR_SPELL_MORTAL_STRIKE, Object::GetEntry(), IMMUNITY_MECHANIC, Unit::m_spellImmune, ScriptedAI::me, NPC_AMBROSE, NPC_COLOSOS, NPC_ERESSEA, NPC_JACOB, NPC_JAELYNE, NPC_LANA, NPC_MOKRA, NPC_RUNOK, NPC_VISCERI, and NPC_ZULTORE.

Referenced by DoAction().

◆ SetData()

void boss_grand_champion::boss_grand_championAI::SetData ( uint32  uiType,
uint32  uiData 
)
inlineoverridevirtual

Reimplemented from UnitAI.

517 {
518 BossOrder = uiType;
519 if (uiData > 1)
520 return;
521 switch (BossOrder)
522 {
523 case 0:
524 if (uiData == 0) // 1 == short version
525 {
526 AddWaypoint(0, 747.36f, 634.07f, 411.572f);
527 AddWaypoint(1, 780.43f, 607.15f, 411.82f);
528 }
529 AddWaypoint(2, 785.99f, 599.41f, 411.92f);
530 AddWaypoint(3, 778.44f, 601.64f, 411.79f);
531 break;
532 case 1:
533 if (uiData == 0) // 1 == short version
534 {
535 AddWaypoint(0, 747.35f, 634.07f, 411.57f);
536 AddWaypoint(1, 768.72f, 581.01f, 411.92f);
537 }
538 AddWaypoint(2, 763.55f, 590.52f, 411.71f);
539 break;
540 case 2:
541 if (uiData == 0) // 1 == short version
542 {
543 AddWaypoint(0, 747.35f, 634.07f, 411.57f);
544 AddWaypoint(1, 784.02f, 645.33f, 412.39f);
545 }
546 AddWaypoint(2, 775.67f, 641.91f, 411.91f);
547 break;
548 default:
549 return;
550 }
551
552 me->SetWalk(false);
553 Start(false);
554 }
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:386

References npc_escortAI::AddWaypoint(), BossOrder, ScriptedAI::me, Creature::SetWalk(), and npc_escortAI::Start().

◆ SpellHit()

void boss_grand_champion::boss_grand_championAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

665 {
666 if (spell->Id == SPELL_TRAMPLE_STUN)
668 }
@ SPELL_TRAMPLE_STUN
Definition boss_grand_champions.cpp:53
@ SAY_TRAMPLED
Definition boss_grand_champions.cpp:98
Talk
Definition hyjal.cpp:82

References SpellInfo::Id, ScriptedAI::me, SAY_TRAMPLED, and SPELL_TRAMPLE_STUN.

◆ UpdateAI()

void boss_grand_champion::boss_grand_championAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

671 {
673
674 if (!UpdateVictim() && !NewMountGUID )
675 return;
676
677 events.Update(diff);
678
680 return;
681
682 switch (events.ExecuteEvent())
683 {
684 case 0:
685 break;
687 {
689 {
690 events.Repeat(200ms);
691 break;
692 }
693
694 // hackfix, trample won't hit grand champions because of UNIT_FLAG_NON_ATTACKABLE
695 if (pInstance)
696 {
697 bool trample = false;
698 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
699 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
700 if (Player* plr = itr->GetSource())
701 if (me->GetExactDist(plr) <= 5.0f )
702 if (Vehicle* v = plr->GetVehicle())
703 if (Unit* c = v->GetBase())
704 if (c->IsCreature() && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE))
705 {
708 me->StopMoving();
710 trample = true;
711 break;
712 }
713
714 if (trample)
715 {
716 events.Repeat(15s);
717 break;
718 }
719 }
720
722 if (mount->IsAlive())
723 {
725 me->GetMotionMaster()->MovePoint(7, *mount);
726 events.Repeat(200ms);
727 break;
728 }
729
731 {
733 NewMountGUID = mount->GetGUID();
735 me->SetImmuneToAll(true);
736 me->GetMotionMaster()->MovePoint(7, *mount);
737 events.Repeat(200ms);
738 break;
739 }
740 }
741 break;
743 {
744 GuidVector LIST;
745 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
746 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
747 if (Player* plr = itr->GetSource())
748 {
749 if (me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead())
750 continue;
751 if (!plr->GetVehicle())
752 LIST.push_back(plr->GetGUID());
753 else if (Vehicle* v = plr->GetVehicle())
754 {
755 if (Unit* mount = v->GetBase())
756 LIST.push_back(mount->GetGUID());
757 }
758 }
759 if (!LIST.empty())
760 {
761 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
762 if (Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)))
763 {
765 me->AddThreat(target, 10000.0f);
766 AttackStart(target);
767 me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
768 }
769 }
770 events.Repeat(4500ms, 6s);
771 }
772 break;
774 {
775 GuidVector LIST;
776 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
777 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
778 if (Player* plr = itr->GetSource())
779 {
780 if (me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
781 continue;
782 if (Vehicle* v = plr->GetVehicle())
783 if (Unit* mount = v->GetBase())
784 LIST.push_back(mount->GetGUID());
785 }
786 if (!LIST.empty())
787 {
788 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
789 if (Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)))
790 me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
791 }
792 events.Repeat(6s, 8s);
793 }
794 break;
795 case EVENT_THRUST:
796 if (Unit* victim = me->GetVictim())
797 if (me->GetExactDist(victim) <= 6.0f )
799 events.Repeat(3s, 5s);
800 break;
801
802 /******************* MAGE *******************/
804 if (me->GetVictim())
806 events.Repeat(5s);
807 break;
809 me->CastSpell((Unit*)nullptr, SPELL_BLAST_WAVE, false);
810 events.Repeat(13s);
811 break;
813 me->CastSpell(me, SPELL_HASTE, false);
814 events.Repeat(22s);
815 break;
817 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
818 me->CastSpell(target, SPELL_POLYMORPH, false);
819 events.Repeat(8s);
820 break;
821 /***************** MAGE END *****************/
822
823 /****************** SHAMAN ******************/
825 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
826 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
827 events.Repeat(16s);
828 break;
831 events.Repeat(30s, 35s);
832 break;
834 {
835 Unit* target = nullptr;
836 if (urand(0, 1))
837 {
838 target = DoSelectLowestHpFriendly(40.0f);
839 if (!target)
840 target = me;
841 }
842 else
843 target = me;
844 me->CastSpell(target, SPELL_HEALING_WAVE, false);
845 events.Repeat(22s);
846 }
847 break;
849 if (me->GetVictim())
851 events.Repeat(20s, 25s);
852 break;
853 /**************** SHAMAN END ****************/
854
855 /****************** HUNTER ******************/
857
858 break;
860 me->CastSpell((Unit*)nullptr, SPELL_LIGHTNING_ARROWS, false);
861 events.Repeat(20s, 25s);
862 break;
864 {
865 if (!UnitTargetGUID)
866 {
867 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
868 {
869 me->CastSpell(target, SPELL_SHOOT, false);
870 UnitTargetGUID = target->GetGUID();
871 }
872 events.Repeat(2s);
873 break;
874 }
875 else
876 {
878 if (target && me->IsInRange(target, 5.0f, 30.0f, false))
879 me->CastSpell(target, SPELL_MULTI_SHOT, false);
880 else
881 {
882 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
883 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
884 {
885 Player* player = itr->GetSource();
886 if (player && me->IsInRange(player, 5.0f, 30.0f, false))
887 {
888 me->CastSpell(player, SPELL_MULTI_SHOT, false);
889 break;
890 }
891 }
892 }
894 }
895 events.Repeat(15s, 20s);
896 }
897 break;
898 /**************** HUNTER END ****************/
899
900 /****************** ROGUE *******************/
902 if (me->GetVictim())
904 events.Repeat(8s);
905 break;
907 me->CastSpell((Unit*)nullptr, SPELL_FAN_OF_KNIVES, false);
908 events.Repeat(14s);
909 break;
911 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
912 me->CastSpell(target, SPELL_POISON_BOTTLE, false);
913 events.Repeat(19s);
914 break;
915 /**************** ROGUE END *****************/
916
917 /***************** WARRIOR ******************/
919 if (me->GetVictim())
921 events.Repeat(8s, 12s);
922 break;
924 if (me->GetVictim())
926 events.Repeat(15s, 20s);
927 break;
929 {
930 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
931 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
932 {
933 Player* player = itr->GetSource();
934 if (player && me->IsInRange(player, 8.0f, 25.0f, false))
935 {
937 me->AddThreat(player, 5.0f);
938 me->CastSpell(player, SPELL_INTERCEPT, false);
939 break;
940 }
941 }
942 events.Repeat(7s);
943 }
944 break;
946
947 break;
948 /*************** WARRIOR END ****************/
949 }
950
952 }
std::uint8_t uint8
Definition Define.h:109
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:256
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
#define SPELL_EVISCERATE
Definition boss_grand_champions.cpp:107
#define SPELL_POLYMORPH
Definition boss_grand_champions.cpp:103
#define SPELL_CHAIN_LIGHTNING
Definition boss_grand_champions.cpp:104
#define SPELL_HEALING_WAVE
Definition boss_grand_champions.cpp:105
@ EVENT_HUNTER_SPELL_DISENGAGE
Definition boss_grand_champions.cpp:131
@ EVENT_WARRIOR_SPELL_ROLLING_THROW
Definition boss_grand_champions.cpp:143
#define SPELL_SHOOT
Definition boss_grand_champions.cpp:106
@ SPELL_NPC_SHIELD_BREAKER
Definition boss_grand_champions.cpp:42
@ SPELL_MINIONS_CHARGE
Definition boss_grand_champions.cpp:46
@ SPELL_PLAYER_VEHICLE_THRUST
Definition boss_grand_champions.cpp:49
#define SPELL_MORTAL_STRIKE
Definition boss_grand_champions.cpp:108
@ SPELL_HASTE
Definition boss_grand_champions.cpp:63
@ SPELL_FAN_OF_KNIVES
Definition boss_grand_champions.cpp:85
@ SPELL_EARTH_SHIELD
Definition boss_grand_champions.cpp:70
@ SPELL_INTERCEPT
Definition boss_grand_champions.cpp:92
@ SPELL_POISON_BOTTLE
Definition boss_grand_champions.cpp:86
@ SPELL_BLADESTORM
Definition boss_grand_champions.cpp:91
@ SPELL_LIGHTNING_ARROWS
Definition boss_grand_champions.cpp:77
@ SPELL_MULTI_SHOT
Definition boss_grand_champions.cpp:78
@ SPELL_HEX_OF_MENDING
Definition boss_grand_champions.cpp:73
#define SPELL_BLAST_WAVE
Definition boss_grand_champions.cpp:102
#define SPELL_FIREBALL
Definition boss_grand_champions.cpp:101
bool UpdateVictim()
Definition CreatureAI.cpp:287
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:945
void MovementExpired(bool reset=true)
Definition MotionMaster.h:189
void MoveIdle()
Definition MotionMaster.cpp:232
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Definition Player.h:1071
void ResetAllThreat()
Definition ThreatMgr.cpp:651
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14739
Unit * GetVictim() const
Definition Unit.h:864
bool HasUnitState(const uint32 f) const
Definition Unit.h:699
Definition Vehicle.h:28
Map * GetMap() const
Definition Object.h:621
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition Object.cpp:1433
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
void DoResetThreatList()
Definition ScriptedCreature.cpp:445
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition ScriptedCreature.cpp:489
ObjectGuid UnitTargetGUID
Definition boss_grand_champions.cpp:404
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231

References Unit::AddThreat(), Unit::AddUnitMovementFlag(), npc_escortAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_TEAMID_IN_INSTANCE, UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), ScriptedAI::DoSelectLowestHpFriendly(), MapRefMgr::end(), EVEMT_MAGE_SPELL_BLAST_WAVE, EVEMT_MAGE_SPELL_FIREBALL, EVEMT_MAGE_SPELL_HASTE, EVEMT_MAGE_SPELL_POLYMORPH, EVENT_FIND_NEW_MOUNT, EVENT_HUNTER_SPELL_DISENGAGE, EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, EVENT_HUNTER_SPELL_MULTI_SHOT, EVENT_MOUNT_CHARGE, EVENT_ROGUE_SPELL_EVISCERATE, EVENT_ROGUE_SPELL_FAN_OF_KNIVES, EVENT_ROGUE_SPELL_POISON_BOTTLE, EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, EVENT_SHAMAN_SPELL_EARTH_SHIELD, EVENT_SHAMAN_SPELL_HEALING_WAVE, EVENT_SHAMAN_SPELL_HEX_OF_MENDING, EVENT_SHIELD_BREAKER, EVENT_THRUST, EVENT_WARRIOR_SPELL_BLADESTORM, EVENT_WARRIOR_SPELL_INTERCEPT, EVENT_WARRIOR_SPELL_MORTAL_STRIKE, EVENT_WARRIOR_SPELL_ROLLING_THROW, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), MotionMaster::GetCurrentMovementGeneratorType(), ZoneScript::GetData(), Object::GetEntry(), Position::GetExactDist(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), WorldObject::IsInRange(), ScriptedAI::me, MinDistance, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NewMountGUID, NPC_JACOB, NPC_MOKRA, pInstance, POINT_MOTION_TYPE, Random, ThreatMgr::ResetAllThreat(), UnitAI::SelectTarget(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), SPELL_BLADESTORM, SPELL_BLAST_WAVE, SPELL_CHAIN_LIGHTNING, SPELL_EARTH_SHIELD, SPELL_EVISCERATE, SPELL_FAN_OF_KNIVES, SPELL_FIREBALL, SPELL_HASTE, SPELL_HEALING_WAVE, SPELL_HEX_OF_MENDING, SPELL_INTERCEPT, SPELL_LIGHTNING_ARROWS, SPELL_MINIONS_CHARGE, SPELL_MORTAL_STRIKE, SPELL_MULTI_SHOT, SPELL_NPC_SHIELD_BREAKER, SPELL_PLAYER_VEHICLE_THRUST, SPELL_POISON_BOTTLE, SPELL_POLYMORPH, SPELL_SHOOT, SPELL_TRAMPLE_STUN, Unit::StopMoving(), TEAM_HORDE, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UnitTargetGUID, npc_escortAI::UpdateAI(), CreatureAI::UpdateVictim(), urand(), VEHICLE_ARGENT_BATTLEWORG, and VEHICLE_ARGENT_WARHORSE.

◆ WaypointReached()

void boss_grand_champion::boss_grand_championAI::WaypointReached ( uint32  i)
inlineoverridevirtual

Implements npc_escortAI.

615 {
616 if (!pInstance)
617 return;
618
619 if ((i == 2 && (BossOrder == 1 || BossOrder == 2)) || (i == 3 && BossOrder == 0))
621 }
@ DATA_GRAND_CHAMPION_REACHED_DEST
Definition trial_of_the_champion.h:37

References BossOrder, DATA_GRAND_CHAMPION_REACHED_DEST, pInstance, and ZoneScript::SetData().

Member Data Documentation

◆ BossOrder

uint32 boss_grand_champion::boss_grand_championAI::BossOrder

◆ events

EventMap boss_grand_champion::boss_grand_championAI::events

◆ MountPhase

bool boss_grand_champion::boss_grand_championAI::MountPhase

◆ NewMountGUID

ObjectGuid boss_grand_champion::boss_grand_championAI::NewMountGUID

◆ pInstance

InstanceScript* boss_grand_champion::boss_grand_championAI::pInstance

◆ UnitTargetGUID

ObjectGuid boss_grand_champion::boss_grand_championAI::UnitTargetGUID

Referenced by UpdateAI().


The documentation for this struct was generated from the following file: