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boss_grand_champion::boss_grand_championAI Struct Reference
Inheritance diagram for boss_grand_champion::boss_grand_championAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grand_championAI (Creature *pCreature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void ScheduleAbilitiesEvents ()
 
void AddCreatureAddonAuras ()
 
void DoAction (int32 param) override
 
void SetData (uint32 uiType, uint32 uiData) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void EnterEvadeMode (EvadeReason) override
 
void WaypointReached (uint32 i) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint32 BossOrder
 
bool MountPhase
 
ObjectGuid NewMountGUID
 
ObjectGuid UnitTargetGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grand_championAI()

boss_grand_champion::boss_grand_championAI::boss_grand_championAI ( Creature pCreature)
inline
347 : npc_escortAI(pCreature)
348 {
349 pInstance = pCreature->GetInstanceScript();
350 MountPhase = true;
351 SetDespawnAtEnd(false);
353 BossOrder = 0;
356
357 events.Reset();
358 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4s);
359 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
360 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
361
380 }
@ MECHANIC_FEAR
Definition SharedDefines.h:1341
@ MECHANIC_DISORIENTED
Definition SharedDefines.h:1338
@ MECHANIC_KNOCKOUT
Definition SharedDefines.h:1350
@ MECHANIC_CHARM
Definition SharedDefines.h:1337
@ MECHANIC_TURN
Definition SharedDefines.h:1359
@ MECHANIC_FREEZE
Definition SharedDefines.h:1349
@ MECHANIC_INTERRUPT
Definition SharedDefines.h:1362
@ MECHANIC_ROOT
Definition SharedDefines.h:1343
@ MECHANIC_GRIP
Definition SharedDefines.h:1342
@ MECHANIC_SLEEP
Definition SharedDefines.h:1346
@ MECHANIC_POLYMORPH
Definition SharedDefines.h:1353
@ MECHANIC_BANISH
Definition SharedDefines.h:1354
@ MECHANIC_DAZE
Definition SharedDefines.h:1363
@ MECHANIC_SNARE
Definition SharedDefines.h:1347
@ MECHANIC_SHACKLE
Definition SharedDefines.h:1356
@ MECHANIC_SAPPED
Definition SharedDefines.h:1366
@ MECHANIC_DISTRACT
Definition SharedDefines.h:1340
@ MECHANIC_HORROR
Definition SharedDefines.h:1360
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410
@ REACT_PASSIVE
Definition Unit.h:555
@ SPELL_BOSS_DEFEND_PERIODIC
Definition boss_grand_champions.cpp:35
@ EVENT_THRUST
Definition boss_grand_champions.cpp:98
@ EVENT_SHIELD_BREAKER
Definition boss_grand_champions.cpp:97
@ EVENT_MOUNT_CHARGE
Definition boss_grand_champions.cpp:96
events
Definition boss_sartura.cpp:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void Clear()
Definition ObjectGuid.h:138
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13538
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
Creature * me
Definition ScriptedCreature.h:281
ObjectGuid NewMountGUID
Definition boss_grand_champions.cpp:386
bool MountPhase
Definition boss_grand_champions.cpp:385
uint32 BossOrder
Definition boss_grand_champions.cpp:384
InstanceScript * pInstance
Definition boss_grand_champions.cpp:382
Definition ScriptedEscortAI.h:53
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:103

References Unit::ApplySpellImmune(), BossOrder, Unit::CastSpell(), ObjectGuid::Clear(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, WorldObject::GetInstanceScript(), IMMUNITY_MECHANIC, ScriptedAI::me, MECHANIC_BANISH, MECHANIC_CHARM, MECHANIC_DAZE, MECHANIC_DISORIENTED, MECHANIC_DISTRACT, MECHANIC_FEAR, MECHANIC_FREEZE, MECHANIC_GRIP, MECHANIC_HORROR, MECHANIC_INTERRUPT, MECHANIC_KNOCKOUT, MECHANIC_POLYMORPH, MECHANIC_ROOT, MECHANIC_SAPPED, MECHANIC_SHACKLE, MECHANIC_SLEEP, MECHANIC_SNARE, MECHANIC_TURN, MountPhase, NewMountGUID, pInstance, REACT_PASSIVE, npc_escortAI::SetDespawnAtEnd(), Creature::SetReactState(), and SPELL_BOSS_DEFEND_PERIODIC.

Member Function Documentation

◆ AddCreatureAddonAuras()

void boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras ( )
inline
457 {
458 CreatureAddon const* cainfo = me->GetCreatureAddon();
459 if (!cainfo)
460 return;
461
462 if (!cainfo->auras.empty())
463 {
464 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
465 {
466 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
467 if (!AdditionalSpellInfo)
468 continue;
469
470 if (me->HasAura(AdditionalSpellInfo->Id))
471 continue;
472
473 me->AddAura(AdditionalSpellInfo->Id, me);
474 }
475 }
476 }
#define sSpellMgr
Definition SpellMgr.h:825
CreatureAddon const * GetCreatureAddon() const
Definition Creature.cpp:2703
Definition SpellInfo.h:316
uint32 Id
Definition SpellInfo.h:320
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:19105
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5840
Definition CreatureData.h:440
std::vector< uint32 > auras
Definition CreatureData.h:446

References Unit::AddAura(), CreatureAddon::auras, Creature::GetCreatureAddon(), Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, and sSpellMgr.

Referenced by DamageTaken(), and DoAction().

◆ DamageTaken()

void boss_grand_champion::boss_grand_championAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

539 {
540 if (MountPhase)
541 {
543 damage = 0;
544 else if (damage >= me->GetHealth())
545 {
546 events.Reset();
547 damage = me->GetHealth() - 1;
552 me->CombatStop(true);
554 me->StopMoving();
558 me->SetImmuneToAll(true);
560 if (pInstance)
561 {
564 {
565 NewMountGUID = mount->GetGUID();
566 me->GetMotionMaster()->MovePoint(7, *mount);
567 events.RescheduleEvent(EVENT_FIND_NEW_MOUNT, 1s);
568 }
569 }
570 }
571 }
572 else
573 {
574 if (damage >= me->GetHealth())
575 {
576 MountPhase = true;
577 events.Reset();
578 damage = me->GetHealth() - 1;
583 me->CombatStop(true);
587 me->SetImmuneToAll(true);
588 if (pInstance)
590 }
591 }
592 }
@ TEAM_HORDE
Definition SharedDefines.h:772
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:377
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
@ EVENT_FIND_NEW_MOUNT
Definition boss_grand_champions.cpp:99
Definition Creature.h:47
void SetRegeneratingHealth(bool enable)
Definition Creature.h:321
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
void Clear(bool reset=true)
Definition MotionMaster.h:182
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
void ClearAllThreat()
Definition ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10640
MotionMaster * GetMotionMaster()
Definition Unit.h:1736
void StopMoving()
Definition Unit.cpp:16861
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:762
uint32 GetHealth() const
Definition Unit.h:1091
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21409
void RemoveAllAuras()
Definition Unit.cpp:5438
ThreatMgr & GetThreatMgr()
Definition Unit.h:941
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:738
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:912
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2443
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
void AddCreatureAddonAuras()
Definition boss_grand_champions.cpp:456
@ DATA_GRAND_CHAMPION_DIED
Definition trial_of_the_champion.h:41
@ DATA_TEAMID_IN_INSTANCE
Definition trial_of_the_champion.h:44
@ DATA_MOUNT_DIED
Definition trial_of_the_champion.h:38
@ VEHICLE_ARGENT_BATTLEWORG
Definition trial_of_the_champion.h:187
@ VEHICLE_ARGENT_WARHORSE
Definition trial_of_the_champion.h:186

References AddCreatureAddonAuras(), Unit::AddUnitMovementFlag(), BossOrder, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_GRAND_CHAMPION_DIED, DATA_MOUNT_DIED, DATA_TEAMID_IN_INSTANCE, EVENT_FIND_NEW_MOUNT, WorldObject::FindNearestCreature(), ZoneScript::GetData(), Unit::GetHealth(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), Object::GetUInt32Value(), ScriptedAI::me, MountPhase, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NewMountGUID, pInstance, REACT_PASSIVE, Unit::RemoveAllAuras(), ZoneScript::SetData(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::StopMoving(), TEAM_HORDE, UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_NON_ATTACKABLE, VEHICLE_ARGENT_BATTLEWORG, and VEHICLE_ARGENT_WARHORSE.

◆ DoAction()

void boss_grand_champion::boss_grand_championAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

479 {
480 if (param == 1)
481 {
482 MountPhase = false;
487 me->SetSpeed(MOVE_RUN, 1.0f, false);
489 me->SetImmuneToAll(true);
493 events.Reset();
494 }
495 else if (param == 2)
497 }
@ MOVE_RUN
Definition UnitDefines.h:354
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
uint32 GetMaxHealth() const
Definition Unit.h:1092
void SetHealth(uint32 val)
Definition Unit.cpp:15708
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14593
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:763
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:739
void ScheduleAbilitiesEvents()
Definition boss_grand_champions.cpp:414

References AddCreatureAddonAuras(), ObjectGuid::Clear(), Unit::GetMaxHealth(), ScriptedAI::me, MountPhase, MOVE_RUN, MOVEMENTFLAG_WALKING, NewMountGUID, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), ScheduleAbilitiesEvents(), Unit::SetHealth(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetSpeed(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_grand_champion::boss_grand_championAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

594{}

◆ JustEngagedWith()

void boss_grand_champion::boss_grand_championAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

409 {
411 me->CallForHelp(100.0f);
412 }
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition Creature.cpp:2469
@ DATA_INSTANCE_PROGRESS
Definition trial_of_the_champion.h:33
@ INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED
Definition trial_of_the_champion.h:57

References Creature::CallForHelp(), DATA_INSTANCE_PROGRESS, ZoneScript::GetData(), INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED, ScriptedAI::me, and pInstance.

◆ MoveInLineOfSight()

void boss_grand_champion::boss_grand_championAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

403 {
406 }
void MoveInLineOfSight(Unit *who) override
Definition ScriptedEscortAI.cpp:127
@ INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST
Definition trial_of_the_champion.h:53

References DATA_INSTANCE_PROGRESS, ZoneScript::GetData(), INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST, npc_escortAI::MoveInLineOfSight(), and pInstance.

◆ MovementInform()

void boss_grand_champion::boss_grand_championAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

606 {
607 if (id < 4)
609
610 if (type == POINT_MOTION_TYPE)
611 {
612 if (id == 5)
613 me->SetFacingTo(3 * M_PI / 2);
614 else if (id == 7) // reached new mount!
615 {
616 if (NewMountGUID)
618 {
619 mount->DespawnOrUnsummon();
620 me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount->GetDisplayId());
622 me->SetHealth(50000);
625 events.Reset();
626 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4s);
627 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
628 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
631 me->SetImmuneToAll(false);
632 if (Unit* target = me->SelectNearestTarget(200.0f))
633 AttackStart(target);
636 if (pInstance)
639 }
640 }
641 else if (id == 9)
643 }
644 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ REACT_AGGRESSIVE
Definition Unit.h:557
@ SPELL_TRAMPLE_AURA
Definition boss_grand_champions.cpp:51
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:103
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2178
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Select nearest hostile unit within the given distance (regardless of threat list).
Definition Creature.cpp:2388
Definition Unit.h:655
void SetFacingTo(float ori)
Definition Unit.cpp:20491
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
void MovementInform(uint32, uint32) override
Definition ScriptedEscortAI.cpp:317
void AttackStart(Unit *who) override
Definition ScriptedEscortAI.cpp:44
@ DATA_REACHED_NEW_MOUNT
Definition trial_of_the_champion.h:39

References npc_escortAI::AttackStart(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_REACHED_NEW_MOUNT, Creature::DespawnOrUnsummon(), CreatureAI::DoZoneInCombat(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, ObjectAccessor::GetCreature(), ScriptedAI::me, MOVEMENTFLAG_WALKING, npc_escortAI::MovementInform(), NewMountGUID, pInstance, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), Creature::SelectNearestTarget(), ZoneScript::SetData(), Unit::SetFacingTo(), Unit::SetHealth(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUInt32Value(), SPELL_BOSS_DEFEND_PERIODIC, SPELL_TRAMPLE_AURA, UNIT_FIELD_MOUNTDISPLAYID, and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

◆ ScheduleAbilitiesEvents()

void boss_grand_champion::boss_grand_championAI::ScheduleAbilitiesEvents ( )
inline
415 {
417 events.Reset();
418 switch (me->GetEntry())
419 {
420 case NPC_AMBROSE: // Ambrose Boltspark
421 case NPC_ERESSEA: // Eressea Dawnsinger
422 events.RescheduleEvent(EVEMT_MAGE_SPELL_FIREBALL, 5s);
423 events.RescheduleEvent(EVEMT_MAGE_SPELL_BLAST_WAVE, 12s);
424 events.RescheduleEvent(EVEMT_MAGE_SPELL_HASTE, 22s);
425 events.RescheduleEvent(EVEMT_MAGE_SPELL_POLYMORPH, 8s);
426 break;
427 case NPC_COLOSOS: // Colosos
428 case NPC_RUNOK: // Runok Wildmane
429 events.RescheduleEvent(EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, 16s);
430 events.RescheduleEvent(EVENT_SHAMAN_SPELL_EARTH_SHIELD, 30s, 35s);
431 events.RescheduleEvent(EVENT_SHAMAN_SPELL_HEALING_WAVE, 12s);
432 events.RescheduleEvent(EVENT_SHAMAN_SPELL_HEX_OF_MENDING, 20s, 25s);
433 break;
434 case NPC_JAELYNE: // Jaelyne Evensong
435 case NPC_ZULTORE: // Zul'tore
436 events.RescheduleEvent(EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, 7s);
437 events.RescheduleEvent(EVENT_HUNTER_SPELL_MULTI_SHOT, 12s);
438 break;
439 case NPC_LANA: // Lana Stouthammer
440 case NPC_VISCERI: // Deathstalker Visceri
441 events.RescheduleEvent(EVENT_ROGUE_SPELL_EVISCERATE, 8s);
442 events.RescheduleEvent(EVENT_ROGUE_SPELL_FAN_OF_KNIVES, 14s);
443 events.RescheduleEvent(EVENT_ROGUE_SPELL_POISON_BOTTLE, 19s);
444 break;
445 case NPC_JACOB: // Marshal Jacob Alerius
446 case NPC_MOKRA: // Mokra the Skullcrusher
447 events.RescheduleEvent(EVENT_WARRIOR_SPELL_MORTAL_STRIKE, 8s, 12s);
448 events.RescheduleEvent(EVENT_WARRIOR_SPELL_BLADESTORM, 15s, 20s);
449 events.RescheduleEvent(EVENT_WARRIOR_SPELL_INTERCEPT, 7s);
450 break;
451 default:
452 break;
453 }
454 }
@ EVENT_SHAMAN_SPELL_EARTH_SHIELD
Definition boss_grand_champions.cpp:110
@ EVENT_WARRIOR_SPELL_MORTAL_STRIKE
Definition boss_grand_champions.cpp:123
@ EVENT_HUNTER_SPELL_MULTI_SHOT
Definition boss_grand_champions.cpp:116
@ EVENT_WARRIOR_SPELL_BLADESTORM
Definition boss_grand_champions.cpp:124
@ EVEMT_MAGE_SPELL_BLAST_WAVE
Definition boss_grand_champions.cpp:105
@ EVEMT_MAGE_SPELL_FIREBALL
Definition boss_grand_champions.cpp:104
@ EVEMT_MAGE_SPELL_HASTE
Definition boss_grand_champions.cpp:106
@ EVENT_HUNTER_SPELL_LIGHTNING_ARROWS
Definition boss_grand_champions.cpp:115
@ EVEMT_MAGE_SPELL_POLYMORPH
Definition boss_grand_champions.cpp:107
@ EVENT_ROGUE_SPELL_POISON_BOTTLE
Definition boss_grand_champions.cpp:121
@ EVENT_SHAMAN_SPELL_HEX_OF_MENDING
Definition boss_grand_champions.cpp:112
@ EVENT_SHAMAN_SPELL_HEALING_WAVE
Definition boss_grand_champions.cpp:111
@ EVENT_ROGUE_SPELL_FAN_OF_KNIVES
Definition boss_grand_champions.cpp:120
@ EVENT_WARRIOR_SPELL_INTERCEPT
Definition boss_grand_champions.cpp:125
@ EVENT_ROGUE_SPELL_EVISCERATE
Definition boss_grand_champions.cpp:119
@ EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING
Definition boss_grand_champions.cpp:109
uint32 GetEntry() const
Definition Object.h:116
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2070
@ NPC_JAELYNE
Definition trial_of_the_champion.h:117
@ NPC_LANA
Definition trial_of_the_champion.h:118
@ NPC_ERESSEA
Definition trial_of_the_champion.h:108
@ NPC_RUNOK
Definition trial_of_the_champion.h:109
@ NPC_ZULTORE
Definition trial_of_the_champion.h:110
@ NPC_COLOSOS
Definition trial_of_the_champion.h:116
@ NPC_MOKRA
Definition trial_of_the_champion.h:107
@ NPC_AMBROSE
Definition trial_of_the_champion.h:115
@ NPC_VISCERI
Definition trial_of_the_champion.h:111
@ NPC_JACOB
Definition trial_of_the_champion.h:114

References EVEMT_MAGE_SPELL_BLAST_WAVE, EVEMT_MAGE_SPELL_FIREBALL, EVEMT_MAGE_SPELL_HASTE, EVEMT_MAGE_SPELL_POLYMORPH, EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, EVENT_HUNTER_SPELL_MULTI_SHOT, EVENT_ROGUE_SPELL_EVISCERATE, EVENT_ROGUE_SPELL_FAN_OF_KNIVES, EVENT_ROGUE_SPELL_POISON_BOTTLE, EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, EVENT_SHAMAN_SPELL_EARTH_SHIELD, EVENT_SHAMAN_SPELL_HEALING_WAVE, EVENT_SHAMAN_SPELL_HEX_OF_MENDING, EVENT_WARRIOR_SPELL_BLADESTORM, EVENT_WARRIOR_SPELL_INTERCEPT, EVENT_WARRIOR_SPELL_MORTAL_STRIKE, Object::GetEntry(), IMMUNITY_MECHANIC, Unit::m_spellImmune, ScriptedAI::me, NPC_AMBROSE, NPC_COLOSOS, NPC_ERESSEA, NPC_JACOB, NPC_JAELYNE, NPC_LANA, NPC_MOKRA, NPC_RUNOK, NPC_VISCERI, and NPC_ZULTORE.

Referenced by DoAction().

◆ SetData()

void boss_grand_champion::boss_grand_championAI::SetData ( uint32  uiType,
uint32  uiData 
)
inlineoverridevirtual

Reimplemented from UnitAI.

500 {
501 BossOrder = uiType;
502 if (uiData > 1)
503 return;
504 switch (BossOrder)
505 {
506 case 0:
507 if (uiData == 0) // 1 == short version
508 {
509 AddWaypoint(0, 747.36f, 634.07f, 411.572f);
510 AddWaypoint(1, 780.43f, 607.15f, 411.82f);
511 }
512 AddWaypoint(2, 785.99f, 599.41f, 411.92f);
513 AddWaypoint(3, 778.44f, 601.64f, 411.79f);
514 break;
515 case 1:
516 if (uiData == 0) // 1 == short version
517 {
518 AddWaypoint(0, 747.35f, 634.07f, 411.57f);
519 AddWaypoint(1, 768.72f, 581.01f, 411.92f);
520 }
521 AddWaypoint(2, 763.55f, 590.52f, 411.71f);
522 break;
523 case 2:
524 if (uiData == 0) // 1 == short version
525 {
526 AddWaypoint(0, 747.35f, 634.07f, 411.57f);
527 AddWaypoint(1, 784.02f, 645.33f, 412.39f);
528 }
529 AddWaypoint(2, 775.67f, 641.91f, 411.91f);
530 break;
531 default:
532 return;
533 }
534
535 Start(false);
536 }
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:386

References npc_escortAI::AddWaypoint(), BossOrder, and npc_escortAI::Start().

◆ SpellHit()

void boss_grand_champion::boss_grand_championAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

647 {
648 if (spell->Id == SPELL_TRAMPLE_STUN)
650 }
@ SPELL_TRAMPLE_STUN
Definition boss_grand_champions.cpp:53
@ SAY_TRAMPLED
Definition boss_grand_champions.cpp:90
Talk
Definition hyjal.cpp:82

References SpellInfo::Id, ScriptedAI::me, SAY_TRAMPLED, and SPELL_TRAMPLE_STUN.

◆ UpdateAI()

void boss_grand_champion::boss_grand_championAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

653 {
655
656 if (!UpdateVictim() && !NewMountGUID )
657 return;
658
659 events.Update(diff);
660
662 return;
663
664 switch (events.ExecuteEvent())
665 {
666 case 0:
667 break;
669 {
671 {
672 events.Repeat(200ms);
673 break;
674 }
675
676 // hackfix, trample won't hit grand champions because of UNIT_FLAG_NON_ATTACKABLE
677 if (pInstance)
678 {
679 bool trample = false;
680 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
681 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
682 if (Player* plr = itr->GetSource())
683 if (me->GetExactDist(plr) <= 5.0f )
684 if (Vehicle* v = plr->GetVehicle())
685 if (Unit* c = v->GetBase())
686 if (c->IsCreature() && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE))
687 {
690 me->StopMoving();
692 trample = true;
693 break;
694 }
695
696 if (trample)
697 {
698 events.Repeat(15s);
699 break;
700 }
701 }
702
704 if (mount->IsAlive())
705 {
707 me->GetMotionMaster()->MovePoint(7, *mount);
708 events.Repeat(200ms);
709 break;
710 }
711
713 {
715 NewMountGUID = mount->GetGUID();
717 me->SetImmuneToAll(true);
718 me->GetMotionMaster()->MovePoint(7, *mount);
719 events.Repeat(200ms);
720 break;
721 }
722 }
723 break;
725 {
726 GuidVector LIST;
727 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
728 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
729 if (Player* plr = itr->GetSource())
730 {
731 if (me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead())
732 continue;
733 if (!plr->GetVehicle())
734 LIST.push_back(plr->GetGUID());
735 else if (Vehicle* v = plr->GetVehicle())
736 {
737 if (Unit* mount = v->GetBase())
738 LIST.push_back(mount->GetGUID());
739 }
740 }
741 if (!LIST.empty())
742 {
743 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
744 if (Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)))
745 {
747 me->AddThreat(target, 10000.0f);
748 AttackStart(target);
749 me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
750 }
751 }
752 events.Repeat(4500ms, 6s);
753 }
754 break;
756 {
757 GuidVector LIST;
758 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
759 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
760 if (Player* plr = itr->GetSource())
761 {
762 if (me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
763 continue;
764 if (Vehicle* v = plr->GetVehicle())
765 if (Unit* mount = v->GetBase())
766 LIST.push_back(mount->GetGUID());
767 }
768 if (!LIST.empty())
769 {
770 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
771 if (Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)))
772 me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
773 }
774 events.Repeat(6s, 8s);
775 }
776 break;
777 case EVENT_THRUST:
778 if (Unit* victim = me->GetVictim())
779 if (me->GetExactDist(victim) <= 6.0f )
781 events.Repeat(3s, 5s);
782 break;
783
784 /******************* MAGE *******************/
786 if (me->GetVictim())
788 events.Repeat(5s);
789 break;
791 me->CastSpell((Unit*)nullptr, SPELL_BLAST_WAVE, false);
792 events.Repeat(13s);
793 break;
795 me->CastSpell(me, SPELL_HASTE, false);
796 events.Repeat(22s);
797 break;
799 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
800 me->CastSpell(target, SPELL_POLYMORPH, false);
801 events.Repeat(8s);
802 break;
803 /***************** MAGE END *****************/
804
805 /****************** SHAMAN ******************/
807 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
808 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
809 events.Repeat(16s);
810 break;
813 events.Repeat(30s, 35s);
814 break;
816 {
817 Unit* target = nullptr;
818 if (urand(0, 1))
819 {
820 target = DoSelectLowestHpFriendly(40.0f);
821 if (!target)
822 target = me;
823 }
824 else
825 target = me;
826 me->CastSpell(target, SPELL_HEALING_WAVE, false);
827 events.Repeat(22s);
828 }
829 break;
831 if (me->GetVictim())
833 events.Repeat(20s, 25s);
834 break;
835 /**************** SHAMAN END ****************/
836
837 /****************** HUNTER ******************/
839
840 break;
842 me->CastSpell((Unit*)nullptr, SPELL_LIGHTNING_ARROWS, false);
843 events.Repeat(20s, 25s);
844 break;
846 {
847 if (!UnitTargetGUID)
848 {
849 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
850 {
851 me->CastSpell(target, SPELL_SHOOT, false);
852 UnitTargetGUID = target->GetGUID();
853 }
854 events.Repeat(2s);
855 break;
856 }
857 else
858 {
860 if (target && me->IsInRange(target, 5.0f, 30.0f, false))
861 me->CastSpell(target, SPELL_MULTI_SHOT, false);
862 else
863 {
864 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
865 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
866 {
867 Player* player = itr->GetSource();
868 if (player && me->IsInRange(player, 5.0f, 30.0f, false))
869 {
870 me->CastSpell(player, SPELL_MULTI_SHOT, false);
871 break;
872 }
873 }
874 }
876 }
877 events.Repeat(15s, 20s);
878 }
879 break;
880 /**************** HUNTER END ****************/
881
882 /****************** ROGUE *******************/
884 if (me->GetVictim())
886 events.Repeat(8s);
887 break;
889 me->CastSpell((Unit*)nullptr, SPELL_FAN_OF_KNIVES, false);
890 events.Repeat(14s);
891 break;
893 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
894 me->CastSpell(target, SPELL_POISON_BOTTLE, false);
895 events.Repeat(19s);
896 break;
897 /**************** ROGUE END *****************/
898
899 /***************** WARRIOR ******************/
901 if (me->GetVictim())
903 events.Repeat(8s, 12s);
904 break;
906 if (me->GetVictim())
908 events.Repeat(15s, 20s);
909 break;
911 {
912 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
913 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
914 {
915 Player* player = itr->GetSource();
916 if (player && me->IsInRange(player, 8.0f, 25.0f, false))
917 {
919 me->AddThreat(player, 5.0f);
920 me->CastSpell(player, SPELL_INTERCEPT, false);
921 break;
922 }
923 }
924 events.Repeat(7s);
925 }
926 break;
928
929 break;
930 /*************** WARRIOR END ****************/
931 }
932
934 }
std::uint8_t uint8
Definition Define.h:109
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:256
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ EVENT_HUNTER_SPELL_DISENGAGE
Definition boss_grand_champions.cpp:114
@ EVENT_WARRIOR_SPELL_ROLLING_THROW
Definition boss_grand_champions.cpp:126
@ SPELL_NPC_SHIELD_BREAKER
Definition boss_grand_champions.cpp:42
@ SPELL_MINIONS_CHARGE
Definition boss_grand_champions.cpp:46
@ SPELL_PLAYER_VEHICLE_THRUST
Definition boss_grand_champions.cpp:49
@ SPELL_SHOOT
Definition boss_grand_champions.cpp:74
@ SPELL_EVISCERATE
Definition boss_grand_champions.cpp:77
@ SPELL_HASTE
Definition boss_grand_champions.cpp:61
@ SPELL_FAN_OF_KNIVES
Definition boss_grand_champions.cpp:78
@ SPELL_BLAST_WAVE
Definition boss_grand_champions.cpp:60
@ SPELL_MORTAL_STRIKE
Definition boss_grand_champions.cpp:82
@ SPELL_EARTH_SHIELD
Definition boss_grand_champions.cpp:66
@ SPELL_INTERCEPT
Definition boss_grand_champions.cpp:84
@ SPELL_FIREBALL
Definition boss_grand_champions.cpp:59
@ SPELL_HEALING_WAVE
Definition boss_grand_champions.cpp:67
@ SPELL_POISON_BOTTLE
Definition boss_grand_champions.cpp:79
@ SPELL_BLADESTORM
Definition boss_grand_champions.cpp:83
@ SPELL_CHAIN_LIGHTNING
Definition boss_grand_champions.cpp:65
@ SPELL_LIGHTNING_ARROWS
Definition boss_grand_champions.cpp:72
@ SPELL_MULTI_SHOT
Definition boss_grand_champions.cpp:73
@ SPELL_HEX_OF_MENDING
Definition boss_grand_champions.cpp:68
@ SPELL_POLYMORPH
Definition boss_grand_champions.cpp:62
bool UpdateVictim()
Definition CreatureAI.cpp:277
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:949
void MovementExpired(bool reset=true)
Definition MotionMaster.h:195
void MoveIdle()
Definition MotionMaster.cpp:233
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Definition Player.h:1071
void ResetAllThreat()
Definition ThreatMgr.cpp:651
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14758
Unit * GetVictim() const
Definition Unit.h:891
bool HasUnitState(const uint32 f) const
Definition Unit.h:726
Definition Vehicle.h:28
Map * GetMap() const
Definition Object.h:620
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition Object.cpp:1430
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
void DoResetThreatList()
Definition ScriptedCreature.cpp:463
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition ScriptedCreature.cpp:507
ObjectGuid UnitTargetGUID
Definition boss_grand_champions.cpp:387
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231

References Unit::AddThreat(), Unit::AddUnitMovementFlag(), npc_escortAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_TEAMID_IN_INSTANCE, UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), ScriptedAI::DoSelectLowestHpFriendly(), MapRefMgr::end(), EVEMT_MAGE_SPELL_BLAST_WAVE, EVEMT_MAGE_SPELL_FIREBALL, EVEMT_MAGE_SPELL_HASTE, EVEMT_MAGE_SPELL_POLYMORPH, EVENT_FIND_NEW_MOUNT, EVENT_HUNTER_SPELL_DISENGAGE, EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, EVENT_HUNTER_SPELL_MULTI_SHOT, EVENT_MOUNT_CHARGE, EVENT_ROGUE_SPELL_EVISCERATE, EVENT_ROGUE_SPELL_FAN_OF_KNIVES, EVENT_ROGUE_SPELL_POISON_BOTTLE, EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, EVENT_SHAMAN_SPELL_EARTH_SHIELD, EVENT_SHAMAN_SPELL_HEALING_WAVE, EVENT_SHAMAN_SPELL_HEX_OF_MENDING, EVENT_SHIELD_BREAKER, EVENT_THRUST, EVENT_WARRIOR_SPELL_BLADESTORM, EVENT_WARRIOR_SPELL_INTERCEPT, EVENT_WARRIOR_SPELL_MORTAL_STRIKE, EVENT_WARRIOR_SPELL_ROLLING_THROW, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), MotionMaster::GetCurrentMovementGeneratorType(), ZoneScript::GetData(), Object::GetEntry(), Position::GetExactDist(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), WorldObject::IsInRange(), ScriptedAI::me, MinDistance, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NewMountGUID, NPC_JACOB, NPC_MOKRA, pInstance, POINT_MOTION_TYPE, Random, ThreatMgr::ResetAllThreat(), UnitAI::SelectTarget(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), SPELL_BLADESTORM, SPELL_BLAST_WAVE, SPELL_CHAIN_LIGHTNING, SPELL_EARTH_SHIELD, SPELL_EVISCERATE, SPELL_FAN_OF_KNIVES, SPELL_FIREBALL, SPELL_HASTE, SPELL_HEALING_WAVE, SPELL_HEX_OF_MENDING, SPELL_INTERCEPT, SPELL_LIGHTNING_ARROWS, SPELL_MINIONS_CHARGE, SPELL_MORTAL_STRIKE, SPELL_MULTI_SHOT, SPELL_NPC_SHIELD_BREAKER, SPELL_PLAYER_VEHICLE_THRUST, SPELL_POISON_BOTTLE, SPELL_POLYMORPH, SPELL_SHOOT, SPELL_TRAMPLE_STUN, Unit::StopMoving(), TEAM_HORDE, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UnitTargetGUID, npc_escortAI::UpdateAI(), CreatureAI::UpdateVictim(), urand(), VEHICLE_ARGENT_BATTLEWORG, and VEHICLE_ARGENT_WARHORSE.

◆ WaypointReached()

void boss_grand_champion::boss_grand_championAI::WaypointReached ( uint32  i)
inlineoverridevirtual

Implements npc_escortAI.

597 {
598 if (!pInstance)
599 return;
600
601 if ((i == 2 && (BossOrder == 1 || BossOrder == 2)) || (i == 3 && BossOrder == 0))
603 }
@ DATA_GRAND_CHAMPION_REACHED_DEST
Definition trial_of_the_champion.h:37

References BossOrder, DATA_GRAND_CHAMPION_REACHED_DEST, pInstance, and ZoneScript::SetData().

Member Data Documentation

◆ BossOrder

uint32 boss_grand_champion::boss_grand_championAI::BossOrder

◆ events

EventMap boss_grand_champion::boss_grand_championAI::events

◆ MountPhase

bool boss_grand_champion::boss_grand_championAI::MountPhase

◆ NewMountGUID

ObjectGuid boss_grand_champion::boss_grand_championAI::NewMountGUID

◆ pInstance

InstanceScript* boss_grand_champion::boss_grand_championAI::pInstance

◆ UnitTargetGUID

ObjectGuid boss_grand_champion::boss_grand_championAI::UnitTargetGUID

Referenced by UpdateAI().


The documentation for this struct was generated from the following file: