AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_mimiron Struct Reference
Inheritance diagram for boss_mimiron:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mimiron (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void ResetGameObjects ()
 
void CloseDoorAndButton ()
 
void SetData (uint32, uint32 value) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _isEvading
 
bool _hardmode
 
bool _berserk
 
bool _achievProximityMine
 
bool _achievBombBot
 
bool _achievRocketStrike
 
uint32 _allowedFlameSpreadTime
 
bool _changeAllowedFlameSpreadTime
 
uint8 _minutesTalkNum
 
uint32 _outOfCombatTimer
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mimiron()

boss_mimiron::boss_mimiron ( Creature creature)
inline
284 : BossAI(creature, BOSS_MIMIRON)
285 {
286 if (!me->IsAlive())
288
289 _isEvading = false;
290 }
@ DONE
Definition InstanceScript.h:61
Definition ScriptedCreature.h:485
InstanceScript *const instance
Definition ScriptedCreature.h:492
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:400
bool IsAlive() const
Definition Unit.h:1793
Creature * me
Definition ScriptedCreature.h:281
bool _isEvading
Definition boss_mimiron.cpp:933
@ BOSS_MIMIRON
Definition ulduar.h:40

References _isEvading, BOSS_MIMIRON, DONE, BossAI::instance, Unit::IsAlive(), ScriptedAI::me, and InstanceScript::SetBossState().

Member Function Documentation

◆ AttackStart()

void boss_mimiron::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

310 {
311 if (who)
312 me->Attack(who, true); // skip following
313 }
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:7333

References Unit::Attack(), and ScriptedAI::me.

◆ CloseDoorAndButton()

void boss_mimiron::CloseDoorAndButton ( )
inline
855 {
856 if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
857 if (button->GetGoState() != GO_STATE_ACTIVE)
858 {
859 button->SetLootState(GO_READY);
860 button->UseDoorOrButton(0, false);
861 }
862 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ GO_READY
Definition GameObject.h:111
@ GO_BUTTON
Definition boss_mimiron.cpp:121
Definition GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2562

References WorldObject::FindNearestGameObject(), GO_BUTTON, GO_READY, GO_STATE_ACTIVE, and ScriptedAI::me.

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_mimiron::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

803 {
804 // Once Mimiron turns friendly for the defeat RP, don't reset the encounter.
806 return;
807 if (_isEvading)
808 return;
809 _isEvading = true;
810
811 if (Creature* c = GetLMK2())
812 c->AI()->EnterEvadeMode(why);
813 if (Creature* c = GetVX001())
814 {
815 c->AI()->EnterEvadeMode(why);
816 c->DespawnOrUnsummon();
817 }
818 if (Creature* c = GetACU())
819 {
820 c->AI()->EnterEvadeMode(why);
821 c->DespawnOrUnsummon();
822 }
823
824 summons.DoAction(DO_DESPAWN_SUMMONS); // despawn summons of summons
825
827 me->ExitVehicle();
829
830 _isEvading = false;
831 }
@ FACTION_FRIENDLY
Definition SharedDefines.h:189
@ DO_DESPAWN_SUMMONS
Definition boss_mimiron.cpp:233
#define GetACU()
Definition boss_mimiron.cpp:277
#define GetVX001()
Definition boss_mimiron.cpp:276
#define GetLMK2()
Definition boss_mimiron.cpp:275
SummonList summons
Definition ScriptedCreature.h:539
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:526
Definition Creature.h:47
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
uint32 GetFaction() const
Definition Unit.h:852
void RemoveAllAuras()
Definition Unit.cpp:5612
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15705

References _isEvading, DO_DESPAWN_SUMMONS, SummonList::DoAction(), BossAI::EnterEvadeMode(), Unit::ExitVehicle(), FACTION_FRIENDLY, GetACU, Unit::GetFaction(), GetLMK2, GetVX001, ScriptedAI::me, Unit::RemoveAllAuras(), and BossAI::summons.

Referenced by JustEngagedWith(), SetData(), and UpdateAI().

◆ GetData()

uint32 boss_mimiron::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

913 {
914 switch (id)
915 {
916 case 1:
917 return (_hardmode ? 1 : 0);
918 case 2:
919 return (_berserk ? 1 : 0);
920 case 10:
922 case 11:
923 return (_achievProximityMine ? 1 : 0);
924 case 12:
925 return (_achievBombBot ? 1 : 0);
926 case 13:
927 return (_achievRocketStrike ? 1 : 0);
928 }
929 return 0;
930 }
bool _achievProximityMine
Definition boss_mimiron.cpp:936
uint32 _allowedFlameSpreadTime
Definition boss_mimiron.cpp:939
bool _achievRocketStrike
Definition boss_mimiron.cpp:938
bool _achievBombBot
Definition boss_mimiron.cpp:937
bool _hardmode
Definition boss_mimiron.cpp:934
bool _berserk
Definition boss_mimiron.cpp:935

References _achievBombBot, _achievProximityMine, _achievRocketStrike, _allowedFlameSpreadTime, _berserk, and _hardmode.

◆ JustEngagedWith()

void boss_mimiron::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

322 {
323 me->setActive(true);
327 events.Reset();
328
329 if (Creature* c = GetLMK2())
330 {
331 if (c->IsInEvadeMode())
332 {
334 return;
335 }
336 if (!c->IsAlive())
337 c->Respawn();
338
339 me->EnterVehicle(c, 1);
340 }
341 else
342 {
344 return;
345 }
347
348 if (!_hardmode)
349 {
351 events.ScheduleEvent(EVENT_SIT_LMK2, 6s);
352 events.ScheduleEvent(EVENT_BERSERK, 15min);
353 }
354 else
355 {
356 events.ScheduleEvent(EVENT_MIMIRON_SAY_HARDMODE, 7s);
357 events.ScheduleEvent(EVENT_BERSERK, Is25ManRaid() ? 10min : 8min);
358
359 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
360 computer->AI()->Talk(TALK_COMPUTER_INITIATED);
361
362 events.ScheduleEvent(EVENT_COMPUTER_SAY_MINUTES, 3s);
364 for (uint32 i = 0; i < uint32(TALK_COMPUTER_ZERO - _minutesTalkNum - 1); ++i)
365 events.ScheduleEvent(EVENT_COMPUTER_SAY_MINUTES, Milliseconds((i + 1) * 60000));
367 }
368
369 // ensure LMK2 is at proper position
370 if (Creature* LMK2 = GetLMK2())
371 {
372 LMK2->UpdatePosition(LMK2->GetHomePosition(), true);
373 LMK2->StopMovingOnCurrentPos();
374 }
375
378 }
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ IN_PROGRESS
Definition InstanceScript.h:59
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ EVENT_SIT_LMK2
Definition boss_mimiron.cpp:159
@ EVENT_MIMIRON_SAY_HARDMODE
Definition boss_mimiron.cpp:215
@ EVENT_BERSERK
Definition boss_mimiron.cpp:186
@ EVENT_COMPUTER_SAY_MINUTES
Definition boss_mimiron.cpp:214
@ NPC_COMPUTER
Definition boss_mimiron.cpp:106
@ TALK_COMPUTER_ZERO
Definition boss_mimiron.cpp:271
@ TALK_COMPUTER_EIGHT
Definition boss_mimiron.cpp:263
@ TALK_COMPUTER_TEN
Definition boss_mimiron.cpp:261
@ TALK_COMPUTER_INITIATED
Definition boss_mimiron.cpp:259
@ SAY_MKII_ACTIVATE
Definition boss_mimiron.cpp:241
events
Definition boss_sartura.cpp:43
@ EVADE_REASON_OTHER
Definition CreatureAI.h:92
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
bool IsBossDone(uint32 bossId) const
Definition InstanceScript.h:297
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition Unit.cpp:15609
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void setActive(bool isActiveObject)
Definition Object.cpp:1086
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2448
Talk
Definition hyjal.cpp:82
bool Is25ManRaid() const
Definition ScriptedCreature.h:389
uint8 _minutesTalkNum
Definition boss_mimiron.cpp:941
void EnterEvadeMode(EvadeReason why) override
Definition boss_mimiron.cpp:802
void CloseDoorAndButton()
Definition boss_mimiron.cpp:854

References _hardmode, _minutesTalkNum, BOSS_MIMIRON, CloseDoorAndButton(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_COMPUTER_SAY_MINUTES, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SIT_LMK2, GetLMK2, IN_PROGRESS, BossAI::instance, ScriptedAI::Is25ManRaid(), InstanceScript::IsBossDone(), ScriptedAI::me, NPC_COMPUTER, Unit::RemoveAllAuras(), SAY_MKII_ACTIVATE, WorldObject::setActive(), InstanceScript::SetBossState(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TALK_COMPUTER_EIGHT, TALK_COMPUTER_INITIATED, TALK_COMPUTER_TEN, TALK_COMPUTER_ZERO, TEMPSUMMON_TIMED_DESPAWN, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void boss_mimiron::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

316 {
318 me->setActive(false);
319 }
void _JustReachedHome()
Definition ScriptedCreature.h:534

References BossAI::_JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().

◆ MoveInLineOfSight()

void boss_mimiron::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

800{}

◆ Reset()

void boss_mimiron::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

293 {
294 _hardmode = false;
295 _berserk = false;
296 _achievProximityMine = false;
297 _achievBombBot = false;
298 _achievRocketStrike = false;
304
306 _Reset();
307 }
void _Reset()
Definition ScriptedCreature.cpp:644
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750
uint32 _outOfCombatTimer
Definition boss_mimiron.cpp:942
bool _changeAllowedFlameSpreadTime
Definition boss_mimiron.cpp:940
void ResetGameObjects()
Definition boss_mimiron.cpp:833

References _achievBombBot, _achievProximityMine, _achievRocketStrike, _allowedFlameSpreadTime, _berserk, _changeAllowedFlameSpreadTime, _hardmode, _outOfCombatTimer, BossAI::_Reset(), BOSS_MIMIRON, BossAI::instance, InstanceScript::IsBossDone(), ScriptedAI::me, Unit::RemoveUnitFlag(), ResetGameObjects(), and UNIT_FLAG_NOT_SELECTABLE.

◆ ResetGameObjects()

void boss_mimiron::ResetGameObjects ( )
inline
834 {
835 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 200.0f))
836 {
837 if (elevator->GetGoState() != GO_STATE_ACTIVE )
838 {
839 elevator->SetLootState(GO_READY);
840 elevator->SetByteValue(GAMEOBJECT_BYTES_1, 0, GO_STATE_ACTIVE);
841 }
842 elevator->EnableCollision(false);
843 }
844
845 if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
846 if (button->GetGoState() != GO_STATE_READY )
847 {
848 button->SetLootState(GO_READY);
849 button->UseDoorOrButton(0, false);
850 button->RemoveGameObjectFlag(GO_FLAG_IN_USE);
851 }
852 }
@ GO_STATE_READY
Definition GameObjectData.h:709
@ GO_FLAG_IN_USE
Definition SharedDefines.h:1607
@ GAMEOBJECT_BYTES_1
Definition UpdateFields.h:404
@ GO_MIMIRON_ELEVATOR
Definition ulduar.h:290

References WorldObject::FindNearestGameObject(), GAMEOBJECT_BYTES_1, GO_BUTTON, GO_FLAG_IN_USE, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, and ScriptedAI::me.

Referenced by Reset().

◆ SetData()

void boss_mimiron::SetData ( uint32  ,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

865 {
866 switch (value) // end of phase 1-3, 4-6 for voltron
867 {
868 case 1:
869 events.ScheduleEvent(EVENT_LMK2_RETREAT_INTERVAL, 5s);
870 break;
871 case 2:
872 events.ScheduleEvent(EVENT_VX001_EMOTESTATE_DEATH, 2500ms);
873 break;
874 case 3:
875 events.ScheduleEvent(EVENT_SAY_ACU_DEAD, 5s);
876 break;
877 case 4:
878 case 5:
879 case 6:
880 {
881 Creature* LMK2 = GetLMK2();
882 Creature* VX001 = GetVX001();
883 Creature* ACU = GetACU();
884 if (!LMK2 || !VX001 || !ACU)
885 {
887 return;
888 }
889
893 if (s1 && s2 && s3 && s1->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s2->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s3->GetSpellInfo()->Id == SPELL_SELF_REPAIR)
894 events.ScheduleEvent(EVENT_FINISH, 0ms);
895 }
896 break;
897 case 7:
898 _hardmode = true;
899 break;
900 case 11:
902 break;
903 case 12:
904 _achievBombBot = true;
905 break;
906 case 13:
907 _achievRocketStrike = true;
908 break;
909 }
910 }
@ CURRENT_GENERIC_SPELL
Definition Unit.h:557
@ EVENT_FINISH
Definition boss_mimiron.cpp:182
@ EVENT_SAY_ACU_DEAD
Definition boss_mimiron.cpp:175
@ EVENT_LMK2_RETREAT_INTERVAL
Definition boss_mimiron.cpp:161
@ EVENT_VX001_EMOTESTATE_DEATH
Definition boss_mimiron.cpp:174
@ SPELL_SELF_REPAIR
Definition boss_mimiron.cpp:94
uint32 Id
Definition SpellInfo.h:344
Definition Spell.h:298
SpellInfo const * GetSpellInfo() const
Definition Spell.h:593
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1577

References _achievBombBot, _achievProximityMine, _achievRocketStrike, _hardmode, CURRENT_GENERIC_SPELL, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_FINISH, EVENT_LMK2_RETREAT_INTERVAL, EVENT_SAY_ACU_DEAD, EVENT_VX001_EMOTESTATE_DEATH, GetACU, Unit::GetCurrentSpell(), GetLMK2, Spell::GetSpellInfo(), GetVX001, SpellInfo::Id, and SPELL_SELF_REPAIR.

◆ SpellHit()

void boss_mimiron::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

792 {
793 if (spellInfo->Id == SPELL_TELEPORT)
794 {
797 }
798 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2199
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ SPELL_TELEPORT
Definition karazhan.cpp:36
@ EVENT_KEEPER_TELEPORTED
Definition ulduar.h:381

References Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, SpellInfo::Id, BossAI::instance, ScriptedAI::me, ZoneScript::SetData(), and SPELL_TELEPORT.

◆ UpdateAI()

void boss_mimiron::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

381 {
382 if (!me->IsInCombat())
383 {
384 _outOfCombatTimer += diff;
385 if (_outOfCombatTimer >= 10000)
386 {
388 if (Creature* c = GetLMK2())
390 }
391 return;
392 }
393
395 if (me->GetExactDist(&p) > 80.0f || !SelectTargetFromPlayerList(150.0f))
396 {
398 return;
399 }
400
401 events.Update(diff);
402
403 switch (events.ExecuteEvent())
404 {
405 case 0:
406 break;
408 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
409 computer->AI()->Talk(_minutesTalkNum++);
410 break;
413 events.ScheduleEvent(EVENT_SPAWN_FLAMES_INITIAL, 0ms);
414 events.ScheduleEvent(EVENT_SIT_LMK2, 4s);
415 break;
417 {
420
421 std::vector<Player*> pg;
422 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
423 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
424 if (Player* plr = itr->GetSource())
425 if (plr->IsAlive() && plr->GetExactDist2d(me) < 150.0f && !plr->IsGameMaster())
426 pg.push_back(plr);
427
428 for( uint8 i = 0; i < 3; ++i )
429 if (!pg.empty())
430 {
431 uint8 index = urand(0, pg.size() - 1);
432 Player* player = pg[index];
433 float angle = rand_norm() * 2 * M_PI;
434 float z = 364.35f;
435 if (!player->IsWithinLOS(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z))
436 {
437 angle = player->GetAngle(2744.65f, 2569.46f);
438 }
439 me->CastSpell(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z, SPELL_SUMMON_FLAMES_INITIAL, true);
440 pg.erase(pg.begin() + index);
441 }
442
443 events.Repeat(30s);
444 }
445 break;
446 case EVENT_BERSERK:
447 _berserk = true;
449 if (_hardmode)
450 me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
451 events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
452 break;
453 case EVENT_BERSERK_2:
454 {
455 Creature* VX001 = nullptr;
456 Creature* LMK2 = nullptr;
457 Creature* ACU = nullptr;
458 if ((VX001 = GetVX001()))
459 VX001->CastSpell(VX001, SPELL_BERSERK, true);
460 if ((LMK2 = GetLMK2()))
461 LMK2->CastSpell(LMK2, SPELL_BERSERK, true);
462 if ((ACU = GetACU()))
463 ACU->CastSpell(ACU, SPELL_BERSERK, true);
464 events.Repeat(30s);
465 }
466 break;
467 case EVENT_SIT_LMK2:
468 if (Creature* LMK2 = GetLMK2())
469 {
470 me->EnterVehicle(LMK2, 6);
471 events.ScheduleEvent(EVENT_SIT_LMK2_INTERVAL, 2s);
472 break;
473 }
475 break;
477 if (Creature* LMK2 = GetLMK2())
478 {
479 if (_hardmode)
480 {
481 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
482 if (Vehicle* veh = LMK2->GetVehicleKit())
483 if (Unit* cannon = veh->GetPassenger(3))
484 cannon->CastSpell(cannon, SPELL_EMERGENCY_MODE, true);
485 }
486 LMK2->AI()->SetData(1, 1);
487 break;
488 }
490 break;
492 if (Creature* LMK2 = GetLMK2())
493 {
494 me->EnterVehicle(LMK2, 1);
496 LMK2->SetFacingTo(3.58f);
497 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_0, 6s);
498 break;
499 }
501 break;
503 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
504 {
505 elevator->SetLootState(GO_READY);
506 elevator->UseDoorOrButton(0, false);
507 elevator->EnableCollision(false);
508 if (Creature* trigger = me->SummonCreature(NPC_WORLD_TRIGGER, elevator->GetPositionX(), elevator->GetPositionY(), elevator->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 5000))
509 trigger->CastSpell(trigger, SPELL_ELEVATOR_KNOCKBACK);
510 }
511 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_1, 6s);
512 break;
514 if (me->SummonCreature(NPC_VX001, 2744.65f, 2569.46f, 364.40f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN))
515 {
516 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
517 {
518 elevator->SetLootState(GO_READY);
519 elevator->UseDoorOrButton(0, true);
520 elevator->EnableCollision(false);
521 }
522 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_2, 18s);
523 break;
524 }
526 break;
528 if (Creature* VX001 = GetVX001())
529 {
530 me->EnterVehicle(VX001, 0);
531 events.ScheduleEvent(EVENT_SITTING_ON_VX001, 4s);
532 break;
533 }
535 break;
538 events.ScheduleEvent(EVENT_ENTER_VX001, 5s);
539 break;
541 if (Creature* VX001 = GetVX001())
542 {
543 me->EnterVehicle(VX001, 1);
544 events.ScheduleEvent(EVENT_EMOTE_VX001, 2s);
545 break;
546 }
548 break;
550 if (Creature* VX001 = GetVX001())
551 {
553 events.ScheduleEvent(EVENT_VX001_START_FIGHT, 1750ms);
554 break;
555 }
557 break;
559 if (Creature* VX001 = GetVX001())
560 {
561 if (_hardmode)
562 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
563 VX001->AI()->SetData(1, 2);
565 break;
566 }
568 break;
570 if (Creature* VX001 = GetVX001())
571 {
574 events.ScheduleEvent(EVENT_GET_OUT_VX001, 2500ms);
575 break;
576 }
578 break;
580 if (Creature* VX001 = GetVX001())
582 {
583 me->EnterVehicle(VX001, 4);
584 events.ScheduleEvent(EVENT_SAY_VX001_DEAD, 2s);
585 break;
586 }
588 break;
592 events.ScheduleEvent(EVENT_ENTER_ACU, 7s);
593 break;
594 case EVENT_ENTER_ACU:
595 if (Creature* ACU = GetACU())
596 {
597 me->EnterVehicle(ACU, 0);
598 events.ScheduleEvent(EVENT_SAY_ACU_ACTIVATE, 6s);
599 break;
600 }
602 break;
605 events.ScheduleEvent(EVENT_ACU_START_ATTACK, 4s);
606 break;
608 if (Creature* ACU = GetACU())
609 {
610 if (_hardmode)
611 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
612 ACU->AI()->SetData(1, 3);
614 break;
615 }
617 break;
620 events.ScheduleEvent(EVENT_LEVIATHAN_COME_CLOSER, 5s);
621 break;
623 if (Creature* LMK2 = GetLMK2())
624 {
625 LMK2->GetMotionMaster()->MoveCharge(2755.77f, 2574.95f, 364.31f, 21.0f);
626 events.ScheduleEvent(EVENT_VX001_EMOTE_JUMP, 4s);
627 break;
628 }
630 break;
632 {
633 Creature* LMK2 = GetLMK2();
634 Creature* VX001 = GetVX001();
635 if (!VX001 || !LMK2)
636 {
638 return;
639 }
640
641 VX001->SendMeleeAttackStop();
644 events.ScheduleEvent(EVENT_LEVIATHAN_RIDE_MIDDLE, 4800ms);
645 }
646 break;
648 {
649 Creature* VX001 = GetVX001();
650 Creature* LMK2 = GetLMK2();
651 if (!VX001 || !LMK2)
652 {
654 return;
655 }
656
657 LMK2->GetMotionMaster()->MoveCharge(2744.65f, 2569.46f, 364.31f, 21.0f);
660 VX001->EnterVehicle(LMK2, 3);
661 events.ScheduleEvent(EVENT_JOIN_TOGETHER, 3s);
662 }
663 break;
665 {
666 Creature* ACU = GetACU();
667 Creature* VX001 = GetVX001();
668 if (!VX001 || !ACU)
669 {
671 return;
672 }
673
674 ACU->SetDisableGravity(false);
675 ACU->EnterVehicle(VX001, 3);
676 me->EnterVehicle(VX001, 1);
678 events.ScheduleEvent(EVENT_START_PHASE4, 10s);
679 }
680 break;
682 {
683 Creature* VX001 = GetVX001();
684 Creature* LMK2 = GetLMK2();
685 Creature* ACU = GetACU();
686 if (!VX001 || !LMK2 || !ACU)
687 {
689 return;
690 }
691
692 LMK2->AI()->SetData(1, 4);
693 VX001->AI()->SetData(1, 4);
694 ACU->AI()->SetData(1, 4);
695 LMK2->CastSpell(LMK2, SPELL_SELF_REPAIR, true); //LMK2->SetHealth( LMK2->GetMaxHealth()/2 );
696 VX001->CastSpell(VX001, SPELL_SELF_REPAIR, true); //VX001->SetHealth( VX001->GetMaxHealth()/2 );
697 ACU->CastSpell(ACU, SPELL_SELF_REPAIR, true); //ACU->SetHealth( ACU->GetMaxHealth()/2 );
698 if (_hardmode)
699 {
700 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
701 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
702 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
703 }
705 }
706 break;
707 case EVENT_FINISH:
708 {
709 Creature* LMK2 = GetLMK2();
710 Creature* VX001 = GetVX001();
711 Creature* ACU = GetACU();
712
713 if (!VX001 || !LMK2 || !ACU)
714 return;
715
716 LMK2->GetMotionMaster()->Clear();
717 LMK2->StopMoving();
718 LMK2->InterruptNonMeleeSpells(false);
719 LMK2->AttackStop();
720 LMK2->AI()->SetData(1, 0);
721 LMK2->DespawnOrUnsummon(7s);
723 VX001->InterruptNonMeleeSpells(false);
724 VX001->AttackStop();
725 VX001->AI()->SetData(1, 0);
726 VX001->DespawnOrUnsummon(7s);
728 ACU->InterruptNonMeleeSpells(false);
729 ACU->AttackStop();
730 ACU->AI()->SetData(1, 0);
731 ACU->DespawnOrUnsummon(7s);
733
734 Position exitPos = me->GetPosition();
735 me->_ExitVehicle(&exitPos);
736 me->AttackStop();
740 summons.DespawnEntry(33576);
741
743
744 float angle = VX001->GetOrientation();
745 float v_x = me->GetPositionX() + cos(angle) * 10.0f;
746 float v_y = me->GetPositionY() + std::sin(angle) * 10.0f;
747 me->GetMotionMaster()->MoveJump(v_x, v_y, 364.32f, 7.0f, 7.0f);
748
750
752
753 if (_hardmode)
754 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
755 computer->AI()->Talk(TALK_COMPUTER_TERMINATED);
756
757 events.Reset();
758 events.ScheduleEvent(EVENT_STAND_UP_FRIENDLY, 6s);
759 }
760 break;
765 events.ScheduleEvent(EVENT_SAY_VOLTRON_DEAD, 4s);
766 break;
771 // spawn chest
773 {
774 // Summoned by the map, not Mimiron, so the chest survives his despawn during the outro.
775 if (GameObject* go = me->GetMap()->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0))
776 {
777 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
778 go->SetLootRecipient(me->GetMap());
779 go->SetRespawnTime(7 * DAY);
780 }
781 }
782 events.ScheduleEvent(EVENT_DISAPPEAR, 9s);
783 break;
784 case EVENT_DISAPPEAR:
787 break;
788 }
789 }
constexpr auto DAY
Definition Common.h:49
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
double rand_norm()
Definition Random.cpp:85
@ EMOTE_ONESHOT_CUSTOM_SPELL_02
Definition SharedDefines.h:2002
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2047
@ EMOTE_STATE_DROWNED
Definition SharedDefines.h:1982
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition SharedDefines.h:2014
@ EMOTE_ONESHOT_TALK
Definition SharedDefines.h:1899
GameObjectFlags
Definition SharedDefines.h:1606
@ REACT_PASSIVE
Definition Unit.h:567
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ EVENT_ELEVATOR_INTERVAL_2
Definition boss_mimiron.cpp:163
@ EVENT_ELEVATOR_INTERVAL_1
Definition boss_mimiron.cpp:162
@ EVENT_ENTER_VX001
Definition boss_mimiron.cpp:165
@ EVENT_SPAWN_FLAMES_INITIAL
Definition boss_mimiron.cpp:216
@ EVENT_VX001_EMOTE_JUMP
Definition boss_mimiron.cpp:177
@ EVENT_SIT_LMK2_INTERVAL
Definition boss_mimiron.cpp:160
@ EVENT_SAY_VX001_DEAD
Definition boss_mimiron.cpp:170
@ EVENT_SITTING_ON_VX001
Definition boss_mimiron.cpp:164
@ EVENT_SAY_ACU_ACTIVATE
Definition boss_mimiron.cpp:172
@ EVENT_SAY_VOLTRON_DEAD
Definition boss_mimiron.cpp:184
@ EVENT_EMOTE_VX001
Definition boss_mimiron.cpp:166
@ EVENT_ACU_START_ATTACK
Definition boss_mimiron.cpp:173
@ EVENT_GET_OUT_VX001
Definition boss_mimiron.cpp:169
@ EVENT_STAND_UP_FRIENDLY
Definition boss_mimiron.cpp:183
@ EVENT_VX001_START_FIGHT
Definition boss_mimiron.cpp:167
@ EVENT_LEVIATHAN_COME_CLOSER
Definition boss_mimiron.cpp:176
@ EVENT_DISAPPEAR
Definition boss_mimiron.cpp:185
@ EVENT_ELEVATOR_INTERVAL_0
Definition boss_mimiron.cpp:168
@ EVENT_ENTER_ACU
Definition boss_mimiron.cpp:171
@ EVENT_START_PHASE4
Definition boss_mimiron.cpp:181
@ EVENT_JOIN_TOGETHER
Definition boss_mimiron.cpp:179
@ EVENT_BERSERK_2
Definition boss_mimiron.cpp:187
@ EVENT_LEVIATHAN_RIDE_MIDDLE
Definition boss_mimiron.cpp:178
Position const ACUSummonPos
Definition boss_mimiron.cpp:280
@ NPC_LEVIATHAN_MKII
Definition boss_mimiron.cpp:102
@ NPC_WORLD_TRIGGER
Definition boss_mimiron.cpp:112
@ NPC_VX001
Definition boss_mimiron.cpp:104
@ NPC_AERIAL_COMMAND_UNIT
Definition boss_mimiron.cpp:105
@ SPELL_ENTER_VEHICLE_1
Definition boss_mimiron.cpp:151
@ NPC_FLAMES_INITIAL
Definition boss_mimiron.cpp:131
@ SPELL_ENTER_VEHICLE_2
Definition boss_mimiron.cpp:152
@ SPELL_EMERGENCY_MODE
Definition boss_mimiron.cpp:127
@ SPELL_ENTER_VEHICLE_0
Definition boss_mimiron.cpp:150
@ SPELL_SUMMON_FLAMES_INITIAL
Definition boss_mimiron.cpp:130
@ SPELL_ENTER_VEHICLE_4
Definition boss_mimiron.cpp:153
@ SPELL_ELEVATOR_KNOCKBACK
Definition boss_mimiron.cpp:54
@ SPELL_SLEEP_VISUAL_2
Definition boss_mimiron.cpp:96
@ SPELL_BERSERK
Definition boss_mimiron.cpp:39
@ SPELL_SLEEP_VISUAL_1
Definition boss_mimiron.cpp:95
@ SAY_AERIAL_ACTIVATE
Definition boss_mimiron.cpp:247
@ SAY_VX001_ACTIVATE
Definition boss_mimiron.cpp:244
@ SAY_V07TRON_ACTIVATE
Definition boss_mimiron.cpp:250
@ SAY_AERIAL_DEATH
Definition boss_mimiron.cpp:249
@ SAY_VX001_DEATH
Definition boss_mimiron.cpp:246
@ SAY_MKII_DEATH
Definition boss_mimiron.cpp:243
@ SAY_HARDMODE_ON
Definition boss_mimiron.cpp:240
@ SAY_V07TRON_DEATH
Definition boss_mimiron.cpp:252
@ TALK_COMPUTER_TERMINATED
Definition boss_mimiron.cpp:260
@ SAY_BERSERK
Definition boss_mimiron.cpp:253
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2863
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:349
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
CreatureAI * AI() const
Definition Creature.h:144
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:674
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
Definition Object.cpp:2395
PlayerList const & GetPlayers() const
Definition Map.h:335
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, Movement::PointsArray const *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:741
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:256
void Clear(bool reset=true)
Definition MotionMaster.h:193
Definition Player.h:1086
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394
Definition Unit.h:665
void SetFacingTo(float ori)
Definition Unit.cpp:16455
void SetFaction(uint32 faction)
Definition Unit.cpp:7117
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4312
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void StopMoving()
Definition Unit.cpp:13034
void _ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15742
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5189
void SetDisableGravity(bool disable)
Definition Unit.cpp:16506
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17367
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2187
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7499
void SendMeleeAttackStop(Unit const *victim=nullptr) const
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3242
bool IsInCombat() const
Definition Unit.h:936
Definition Vehicle.h:28
Map * GetMap() const
Definition Object.h:631
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1386
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition Position.h:27
float GetAngle(Position const *pos) const
Definition Position.cpp:85
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
T const & RAID_MODE(T const &normal10, T const &normal25) const
Definition ScriptedCreature.h:408
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591
@ GO_MIMIRON_CHEST
Definition ulduar.h:251
@ GO_MIMIRON_CHEST_HARD
Definition ulduar.h:252
@ GO_MIMIRON_CHEST_HERO
Definition ulduar.h:253
@ GO_MIMIRON_CHEST_HERO_HARD
Definition ulduar.h:254

References _allowedFlameSpreadTime, _berserk, _changeAllowedFlameSpreadTime, Unit::_ExitVehicle(), _hardmode, _minutesTalkNum, _outOfCombatTimer, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACUSummonPos, Creature::AI(), Unit::AttackStop(), MapRefMgr::begin(), BOSS_MIMIRON, Unit::CastSpell(), MotionMaster::Clear(), DAY, SummonList::DespawnAll(), SummonList::DespawnEntry(), Creature::DespawnOrUnsummon(), DO_DESPAWN_SUMMONS, SummonList::DoAction(), UnitAI::DoCastSelf(), DONE, InstanceScript::DoUpdateAchievementCriteria(), EMOTE_ONESHOT_CUSTOM_SPELL_02, EMOTE_ONESHOT_EMERGE, EMOTE_ONESHOT_TALK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_STATE_DROWNED, MapRefMgr::end(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACU_START_ATTACK, EVENT_BERSERK, EVENT_BERSERK_2, EVENT_COMPUTER_SAY_MINUTES, EVENT_DISAPPEAR, EVENT_ELEVATOR_INTERVAL_0, EVENT_ELEVATOR_INTERVAL_1, EVENT_ELEVATOR_INTERVAL_2, EVENT_EMOTE_VX001, EVENT_ENTER_ACU, EVENT_ENTER_VX001, EVENT_FINISH, EVENT_GET_OUT_VX001, EVENT_JOIN_TOGETHER, EVENT_LEVIATHAN_COME_CLOSER, EVENT_LEVIATHAN_RIDE_MIDDLE, EVENT_LMK2_RETREAT_INTERVAL, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SAY_ACU_ACTIVATE, EVENT_SAY_ACU_DEAD, EVENT_SAY_VOLTRON_DEAD, EVENT_SAY_VX001_DEAD, EVENT_SIT_LMK2, EVENT_SIT_LMK2_INTERVAL, EVENT_SITTING_ON_VX001, EVENT_SPAWN_FLAMES_INITIAL, EVENT_STAND_UP_FRIENDLY, EVENT_START_PHASE4, EVENT_VX001_EMOTE_JUMP, EVENT_VX001_EMOTESTATE_DEATH, EVENT_VX001_START_FIGHT, FACTION_FRIENDLY, WorldObject::FindNearestGameObject(), GetACU, Position::GetAngle(), Position::GetExactDist(), GameTime::GetGameTime(), Creature::GetHomePosition(), GetLMK2, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), GetVX001, GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO, GO_MIMIRON_CHEST_HERO_HARD, GO_MIMIRON_ELEVATOR, GO_READY, Unit::HandleEmoteCommand(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), WorldObject::IsWithinLOS(), ScriptedAI::me, MotionMaster::MoveCharge(), MotionMaster::MoveJump(), NPC_AERIAL_COMMAND_UNIT, NPC_COMPUTER, NPC_FLAMES_INITIAL, NPC_LEVIATHAN_MKII, NPC_VX001, NPC_WORLD_TRIGGER, ScriptedAI::RAID_MODE(), RAND(), rand_norm(), REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_AERIAL_ACTIVATE, SAY_AERIAL_DEATH, SAY_BERSERK, SAY_HARDMODE_ON, SAY_MKII_DEATH, SAY_V07TRON_ACTIVATE, SAY_V07TRON_DEATH, SAY_VX001_ACTIVATE, SAY_VX001_DEATH, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMeleeAttackStop(), InstanceScript::SetBossState(), UnitAI::SetData(), Unit::SetDisableGravity(), Unit::SetFaction(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetUInt32Value(), SPELL_BERSERK, SPELL_ELEVATOR_KNOCKBACK, SPELL_EMERGENCY_MODE, SPELL_ENTER_VEHICLE_0, SPELL_ENTER_VEHICLE_1, SPELL_ENTER_VEHICLE_2, SPELL_ENTER_VEHICLE_4, SPELL_SELF_REPAIR, SPELL_SLEEP_VISUAL_1, SPELL_SLEEP_VISUAL_2, SPELL_SUMMON_FLAMES_INITIAL, SPELL_TELEPORT, Unit::StopMoving(), WorldObject::SummonCreature(), Map::SummonGameObject(), BossAI::summons, TALK_COMPUTER_TERMINATED, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, and urand().

Member Data Documentation

◆ _achievBombBot

bool boss_mimiron::_achievBombBot
private

Referenced by GetData(), Reset(), and SetData().

◆ _achievProximityMine

bool boss_mimiron::_achievProximityMine
private

Referenced by GetData(), Reset(), and SetData().

◆ _achievRocketStrike

bool boss_mimiron::_achievRocketStrike
private

Referenced by GetData(), Reset(), and SetData().

◆ _allowedFlameSpreadTime

uint32 boss_mimiron::_allowedFlameSpreadTime
private

Referenced by GetData(), Reset(), and UpdateAI().

◆ _berserk

bool boss_mimiron::_berserk
private

Referenced by GetData(), Reset(), and UpdateAI().

◆ _changeAllowedFlameSpreadTime

bool boss_mimiron::_changeAllowedFlameSpreadTime
private

Referenced by Reset(), and UpdateAI().

◆ _hardmode

bool boss_mimiron::_hardmode
private

◆ _isEvading

bool boss_mimiron::_isEvading
private

Referenced by boss_mimiron(), and EnterEvadeMode().

◆ _minutesTalkNum

uint8 boss_mimiron::_minutesTalkNum
private

Referenced by JustEngagedWith(), and UpdateAI().

◆ _outOfCombatTimer

uint32 boss_mimiron::_outOfCombatTimer
private

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: