AzerothCore 3.3.5a
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boss_thorim::boss_thorimAI Struct Reference
Inheritance diagram for boss_thorim::boss_thorimAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorimAI (Creature *pCreature)
 
void DisableThorim (bool apply)
 
GameObjectGetThorimObject (uint32 entry)
 
void JustSummoned (Creature *cr) override
 
void SpawnAllNPCs ()
 
void CloseDoors ()
 
void EnterEvadeMode (EvadeReason why) override
 
void Reset () override
 
uint32 GetData (uint32 param) const override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *victim) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SpawnAnArenaNPC (uint32 arenaNpc)
 
void SpawnCommoners ()
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
PlayerGetArenaPlayer ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _isArenaEmpty
 
bool _encounterFinished
 
bool _spawnCommoners
 
bool _hardMode
 
bool _isHitAllowed
 
bool _isAlly
 
uint8 _trashCounter
 
InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
bool _hitByLightning
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorimAI()

boss_thorim::boss_thorimAI::boss_thorimAI ( Creature pCreature)
inline
314 : ScriptedAI(pCreature), summons(me)
315 {
316 m_pInstance = pCreature->GetInstanceScript();
317 if ((_encounterFinished = (!me->IsAlive())))
318 if (m_pInstance)
320 }
@ DONE
Definition InstanceScript.h:61
bool IsAlive() const
Definition Unit.h:1748
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_thorim.cpp:332
InstanceScript * m_pInstance
Definition boss_thorim.cpp:330
bool _encounterFinished
Definition boss_thorim.cpp:323
@ TYPE_THORIM
Definition ulduar.h:42

References _encounterFinished, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), m_pInstance, ScriptedAI::me, ZoneScript::SetData(), and TYPE_THORIM.

Member Function Documentation

◆ CloseDoors()

void boss_thorim::boss_thorimAI::CloseDoors ( )
inline
404 {
405 GameObject* go;
407 {
410 }
413
416
419 }
@ GO_STATE_READY
Definition GameObjectData.h:692
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
GameObjectFlags
Definition SharedDefines.h:1613
Definition GameObject.h:120
void SetGoState(GOState state)
Definition GameObject.cpp:2469
void ReplaceAllGameObjectFlags(GameObjectFlags flags)
Definition GameObject.h:219
GameObject * GetThorimObject(uint32 entry)
Definition boss_thorim.cpp:353
@ DATA_THORIM_FIRST_DOORS
Definition ulduar.h:81
@ DATA_THORIM_LEVER
Definition ulduar.h:79
@ DATA_THORIM_FENCE
Definition ulduar.h:80
@ DATA_THORIM_SECOND_DOORS
Definition ulduar.h:82

References DATA_THORIM_FENCE, DATA_THORIM_FIRST_DOORS, DATA_THORIM_LEVER, DATA_THORIM_SECOND_DOORS, GetThorimObject(), GO_STATE_ACTIVE, GO_STATE_READY, GameObject::ReplaceAllGameObjectFlags(), and GameObject::SetGoState().

Referenced by Reset().

◆ DamageTaken()

void boss_thorim::boss_thorimAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

504 {
505 if (who && _isHitAllowed && who->GetPositionZ() > 430 && who->IsPlayer())
506 {
507 _isHitAllowed = false;
508 DisableThorim(false);
509
510 events.SetPhase(EVENT_PHASE_RING);
512 events.ScheduleEvent(EVENT_THORIM_LIGHTNING_CHARGE, 12s + 500ms, 0, EVENT_PHASE_RING);
514 events.ScheduleEvent(EVENT_THORIM_BERSERK, 5min, 0, EVENT_PHASE_RING);
515
519
521
522 // Hard Mode
523 if (!me->HasAura(62565 /*TOUCH OF DOMINION TRIGGER*/))
524 {
525 if (m_pInstance)
527
528 _hardMode = true;
531 }
532
534 if (Player* player = GetArenaPlayer())
535 me->AddThreat(player, 1000.0f);
536 }
537
538 if (damage >= me->GetHealth()|| me->GetHealth()<2)
539 {
540 damage = 0;
542 {
543 _encounterFinished = true;
547 me->CombatStop();
549 events.Reset();
550 DisableThorim(true);
551
553
554 events.SetPhase(EVENT_PHASE_OUTRO);
555 events.ScheduleEvent(EVENT_THORIM_OUTRO1, 2s, 0, EVENT_PHASE_OUTRO);
556
557 GameObject* go = nullptr;
560
562 if (_hardMode)
563 chestId += 1; // hard mode offset
564
565 if ((go = me->SummonGameObject(chestId, 2134.73f, -286.32f, 419.51f, 4.65f, 0, 0, 0, 0, 0)))
566 {
568 go->SetLootRecipient(me->GetMap());
569 }
570
571 // Defeat credit
572 if (m_pInstance)
573 {
574 me->CastSpell(me, 64985, true); // credit
576 }
577 }
578 }
579 }
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
std::uint32_t uint32
Definition Define.h:107
@ FACTION_FRIENDLY
Definition SharedDefines.h:212
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
events
Definition boss_sartura.cpp:43
@ EVENT_THORIM_LIGHTNING_CHARGE
Definition boss_thorim.cpp:168
@ EVENT_THORIM_OUTRO1
Definition boss_thorim.cpp:173
@ EVENT_THORIM_UNBALANCING_STRIKE
Definition boss_thorim.cpp:167
@ EVENT_THORIM_CHAIN_LIGHTNING
Definition boss_thorim.cpp:169
@ EVENT_THORIM_BERSERK
Definition boss_thorim.cpp:170
@ ACTION_SIF_JOIN_FIGHT
Definition boss_thorim.cpp:286
@ EVENT_PHASE_OUTRO
Definition boss_thorim.cpp:294
@ EVENT_PHASE_RING
Definition boss_thorim.cpp:293
const Position Middle
Definition boss_thorim.cpp:300
@ NPC_SIF
Definition boss_thorim.cpp:153
@ SAY_DEATH
Definition boss_thorim.cpp:262
@ SAY_JUMPDOWN
Definition boss_thorim.cpp:258
@ SPELL_SHEATH_OF_LIGHTNING
Definition boss_thorim.cpp:35
Definition ScriptedCreature.h:167
void SetLootRecipient(Creature *creature)
Definition GameObject.cpp:2638
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:656
bool Is25ManRaid() const
Definition Map.h:300
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:314
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:244
Definition Player.h:1071
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10512
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4844
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14682
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
uint32 GetMaxHealth() const
Definition Unit.h:1071
void SetHealth(uint32 val)
Definition Unit.cpp:15507
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5789
uint32 GetHealth() const
Definition Unit.h:1070
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Unit * GetVictim() const
Definition Unit.h:886
void RemoveAllAuras()
Definition Unit.cpp:5387
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
Map * GetMap() const
Definition Object.h:621
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2373
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void DoResetThreatList()
Definition ScriptedCreature.cpp:445
void DisableThorim(bool apply)
Definition boss_thorim.cpp:336
bool _hardMode
Definition boss_thorim.cpp:325
bool _isHitAllowed
Definition boss_thorim.cpp:326
Player * GetArenaPlayer()
Definition boss_thorim.cpp:621
@ GO_THORIM_CHEST
Definition ulduar.h:178
@ GO_THORIM_CHEST_HERO
Definition ulduar.h:179

References _encounterFinished, _hardMode, _isHitAllowed, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACTION_SIF_JOIN_FIGHT, Unit::AddThreat(), Unit::CastSpell(), Unit::CombatStop(), DATA_THORIM_FENCE, DisableThorim(), SummonList::DoAction(), DONE, ScriptedAI::DoResetThreatList(), InstanceScript::DoUpdateAchievementCriteria(), EVENT_PHASE_OUTRO, EVENT_PHASE_RING, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_OUTRO1, EVENT_THORIM_UNBALANCING_STRIKE, FACTION_FRIENDLY, GetArenaPlayer(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_ACTIVE, GO_THORIM_CHEST, GO_THORIM_CHEST_HERO, Unit::HasAura(), Map::Is25ManRaid(), Object::IsPlayer(), m_pInstance, ScriptedAI::me, Middle, MotionMaster::MoveChase(), MotionMaster::MoveJump(), NPC_SIF, Unit::RemoveAllAuras(), Unit::RemoveAura(), GameObject::ReplaceAllGameObjectFlags(), SAY_DEATH, SAY_JUMPDOWN, ZoneScript::SetData(), Unit::SetFaction(), GameObject::SetGoState(), Unit::SetHealth(), GameObject::SetLootRecipient(), Unit::SetUnitFlag(), SPELL_SHEATH_OF_LIGHTNING, WorldObject::SummonGameObject(), summons, TYPE_THORIM, and UNIT_FLAG_NON_ATTACKABLE.

◆ DisableThorim()

void boss_thorim::boss_thorimAI::DisableThorim ( bool  apply)
inline
337 {
338 if (apply)
339 {
341 me->DisableRotate(true);
343 }
344 else
345 {
347 me->DisableRotate(false);
350 }
351 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:256
@ BASE_ATTACK
Definition Unit.h:211
void ClearUnitState(uint32 f)
Definition Unit.h:722
void AddUnitState(uint32 f)
Definition Unit.h:720
void DisableRotate(bool apply)
Definition Unit.cpp:18306
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734

References Unit::AddUnitState(), BASE_ATTACK, Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::resetAttackTimer(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_PACIFIED, and UNIT_STATE_ROOT.

Referenced by DamageTaken(), EnterEvadeMode(), JustEngagedWith(), and Reset().

◆ DoAction()

void boss_thorim::boss_thorimAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

465 {
466 if (param == ACTION_START_TRASH_DIED)
467 {
469 // activate levar
470 if (_trashCounter >= 6)
471 {
473 go->RemoveGameObjectFlag((GameObjectFlags)48);
474
475 events.ScheduleEvent(EVENT_THORIM_AGGRO, 0ms);
476 events.SetPhase(EVENT_PHASE_START);
477 events.ScheduleEvent(EVENT_THORIM_START_PHASE1, 20s);
478 _trashCounter = 0;
479 }
480 }
481 else if (param == ACTION_ALLOW_HIT)
482 _isHitAllowed = true;
483 }
@ EVENT_THORIM_START_PHASE1
Definition boss_thorim.cpp:158
@ EVENT_THORIM_AGGRO
Definition boss_thorim.cpp:171
@ ACTION_START_TRASH_DIED
Definition boss_thorim.cpp:284
@ ACTION_ALLOW_HIT
Definition boss_thorim.cpp:285
@ EVENT_PHASE_START
Definition boss_thorim.cpp:292
uint8 _trashCounter
Definition boss_thorim.cpp:328

References _isHitAllowed, _trashCounter, ACTION_ALLOW_HIT, ACTION_START_TRASH_DIED, DATA_THORIM_LEVER, EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_START_PHASE1, and GetThorimObject().

◆ EnterEvadeMode()

void boss_thorim::boss_thorimAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

422 {
423 DisableThorim(false);
425 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:215

References DisableThorim(), and CreatureAI::EnterEvadeMode().

◆ GetArenaPlayer()

Player * boss_thorim::boss_thorimAI::GetArenaPlayer ( )
inline
622 {
623 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
624 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
625 if (Player* p = itr->GetSource())
626 if (p->GetPositionX() > 2085 && p->GetPositionX() < 2185 && p->GetPositionY() < -214 && p->GetPositionY() > -305 && p->IsAlive() && p->GetPositionZ() < 425)
627 return p;
628 return nullptr;
629 }
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), and ScriptedAI::me.

Referenced by DamageTaken(), and UpdateAI().

◆ GetData()

uint32 boss_thorim::boss_thorimAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

455 {
456 if (param == DATA_HIT_BY_LIGHTNING)
457 return !_hitByLightning;
458 if (param == DATA_LOSE_YOUR_ILLUSION)
459 return _hardMode;
460
461 return 0;
462 }
@ DATA_HIT_BY_LIGHTNING
Definition boss_thorim.cpp:296
@ DATA_LOSE_YOUR_ILLUSION
Definition boss_thorim.cpp:297
bool _hitByLightning
Definition boss_thorim.cpp:334

References _hardMode, _hitByLightning, DATA_HIT_BY_LIGHTNING, and DATA_LOSE_YOUR_ILLUSION.

◆ GetThorimObject()

GameObject * boss_thorim::boss_thorimAI::GetThorimObject ( uint32  entry)
inline
354 {
355 if (m_pInstance)
357 return nullptr;
358 }
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184

References ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), m_pInstance, and ScriptedAI::me.

Referenced by CloseDoors(), DamageTaken(), DoAction(), and UpdateAI().

◆ JustEngagedWith()

void boss_thorim::boss_thorimAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

494 {
497 me->setActive(true);
498 DisableThorim(true);
500 //me->CastSpell(me, SPELL_TOUCH_OF_DOMINION, true);
501 }
@ IN_PROGRESS
Definition InstanceScript.h:59
void setActive(bool isActiveObject)
Definition Object.cpp:1065

References _encounterFinished, Unit::CastSpell(), DisableThorim(), IN_PROGRESS, m_pInstance, ScriptedAI::me, WorldObject::setActive(), ZoneScript::SetData(), SPELL_SHEATH_OF_LIGHTNING, and TYPE_THORIM.

◆ JustReachedHome()

void boss_thorim::boss_thorimAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

491{ me->setActive(false); }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_thorim::boss_thorimAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

360{ summons.Summon(cr); }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_thorim::boss_thorimAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

486 {
487 if (victim->IsPlayer())
488 Talk(SAY_SLAY);
489 }
@ SAY_SLAY
Definition boss_thorim.cpp:259
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_SLAY.

◆ Reset()

void boss_thorim::boss_thorimAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

428 {
431
432 events.Reset();
433 events.SetPhase(0);
435
436 _trashCounter = 0;
437 _isAlly = true;
438 _isHitAllowed = false;
439 _spawnCommoners = false;
440 _hardMode = false;
441 _isArenaEmpty = false;
442 _hitByLightning = false;
443
444 if (Player* t = SelectTargetFromPlayerList(1000))
445 if (t->GetTeamId() == TEAM_HORDE)
446 _isAlly = false;
447
448 SpawnAllNPCs();
449
450 CloseDoors();
451 DisableThorim(false);
452 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ TEAM_HORDE
Definition SharedDefines.h:772
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:563
bool _isArenaEmpty
Definition boss_thorim.cpp:322
void CloseDoors()
Definition boss_thorim.cpp:403
void SpawnAllNPCs()
Definition boss_thorim.cpp:362
bool _spawnCommoners
Definition boss_thorim.cpp:324
bool _isAlly
Definition boss_thorim.cpp:327

References _encounterFinished, _hardMode, _hitByLightning, _isAlly, _isArenaEmpty, _isHitAllowed, _spawnCommoners, _trashCounter, CloseDoors(), SummonList::DespawnAll(), DisableThorim(), m_pInstance, NOT_STARTED, ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), SpawnAllNPCs(), summons, TEAM_HORDE, and TYPE_THORIM.

◆ SpawnAllNPCs()

void boss_thorim::boss_thorimAI::SpawnAllNPCs ( )
inline
363 {
364 // Jormungar Behemoth 32882
365 me->SummonCreature(NPC_JORMUNGAR_BEHEMOT, 2149.68f, -263.477f, 419.679f, 3.12102f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
366
367 // Captured Mercenary Soldier 32885
371
372 // Captured Mercenary Captain 32908
374
375 // Dark Rune Acolyte (arena) 32886
376 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_I, 2129.09f, -277.142f, 419.756f, 1.22173f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
377
378 // Iron Ring Guard 32874
379 me->SummonCreature(NPC_IRON_RING_GUARD, 2217.69f, -337.394f, 412.177f, 1.23918f);
380 me->SummonCreature(NPC_IRON_RING_GUARD, 2218.38f, -297.505f, 412.176f, 1.02974f);
381 me->SummonCreature(NPC_IRON_RING_GUARD, 2235.26f, -338.345f, 412.134f, 1.58979f);
382 me->SummonCreature(NPC_IRON_RING_GUARD, 2235.07f, -297.985f, 412.134f, 1.61336f);
383
384 // Dark Rune Acolyte (gauntlet) 33110
385 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2198.29f, -436.92f, 419.985f, 0.261799f);
386 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2227.58f, -308.303f, 412.134f, 1.59372f);
387 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2227.47f, -345.375f, 412.134f, 1.56622f);
388
389 // Iron Honor Guard 32875
390 me->SummonCreature(NPC_IRON_HONOR_GUARD, 2198.05f, -428.769f, 419.985f, 6.05629f);
391 me->SummonCreature(NPC_IRON_HONOR_GUARD, 2220.31f, -436.22f, 412.26f, 1.06465f);
392
393 // Runic Colossus 32872
394 me->SummonCreature(NPC_RUNIC_COLOSSUS, 2227.5f, -396.179f, 412.176f, 1.79769f);
395
396 // Ancient Rune Giant 32873
397 me->SummonCreature(NPC_ANCIENT_RUNE_GIANT, 2134.57f, -440.318f, 438.331f, 0.226893f);
398
399 // Sif 33196
400 me->SummonCreature(NPC_SIF, 2147.86f, -301.2f, 438.246f, 2.488f);
401 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
@ NPC_DARK_RUNE_ACOLYTE_G
Definition boss_thorim.cpp:144
@ NPC_IRON_RING_GUARD
Definition boss_thorim.cpp:141
@ NPC_DARK_RUNE_ACOLYTE_I
Definition boss_thorim.cpp:127
@ NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE
Definition boss_thorim.cpp:131
@ NPC_JORMUNGAR_BEHEMOT
Definition boss_thorim.cpp:132
@ NPC_RUNIC_COLOSSUS
Definition boss_thorim.cpp:142
@ NPC_CAPTURED_MERCENARY_SOLDIER_HORDE
Definition boss_thorim.cpp:129
@ NPC_ANCIENT_RUNE_GIANT
Definition boss_thorim.cpp:143
@ NPC_IRON_HONOR_GUARD
Definition boss_thorim.cpp:145
@ NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY
Definition boss_thorim.cpp:130
@ NPC_CAPTURED_MERCENARY_SOLDIER_ALLY
Definition boss_thorim.cpp:128
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359

References _isAlly, ScriptedAI::me, NPC_ANCIENT_RUNE_GIANT, NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY, NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE, NPC_CAPTURED_MERCENARY_SOLDIER_ALLY, NPC_CAPTURED_MERCENARY_SOLDIER_HORDE, NPC_DARK_RUNE_ACOLYTE_G, NPC_DARK_RUNE_ACOLYTE_I, NPC_IRON_HONOR_GUARD, NPC_IRON_RING_GUARD, NPC_JORMUNGAR_BEHEMOT, NPC_RUNIC_COLOSSUS, NPC_SIF, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by Reset().

◆ SpawnAnArenaNPC()

void boss_thorim::boss_thorimAI::SpawnAnArenaNPC ( uint32  arenaNpc)
inline
582 {
583 Creature* cr;
584 uint8 rnd = urand(0,13);
585 if ((cr = me->SummonCreature(arenaNpc, ArenaNPCs[rnd], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000)))
587 Middle.GetPositionX() + urand(19, 24) * cos(Middle.GetAngle(cr)),
588 Middle.GetPositionY() + urand(19, 24) * std::sin(Middle.GetAngle(cr)),
589 Middle.GetPositionZ(), 20, 20);
590 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
const Position ArenaNPCs[]
Definition boss_thorim.cpp:232
Definition Creature.h:47
float GetAngle(const Position *pos) const
Definition Position.cpp:85

References ArenaNPCs, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Middle, MotionMaster::MoveJump(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by SpawnCommoners(), and UpdateAI().

◆ SpawnCommoners()

void boss_thorim::boss_thorimAI::SpawnCommoners ( )
inline
593 {
594 uint8 rnd = urand(6,7);
595 for (uint8 i = 0; i < rnd; ++i)
597 }
@ NPC_DARK_RUNE_COMMONER
Definition boss_thorim.cpp:138
void SpawnAnArenaNPC(uint32 arenaNpc)
Definition boss_thorim.cpp:581

References NPC_DARK_RUNE_COMMONER, SpawnAnArenaNPC(), and urand().

Referenced by UpdateAI().

◆ SpellHit()

void boss_thorim::boss_thorimAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

600 {
601 if (spellInfo->Id == SPELL_LIGHTNING_ORB_CHARGER)
602 {
603 me->SetOrientation(me->GetAngle(caster));
606 events.RescheduleEvent(EVENT_THORIM_LIGHTNING_CHARGE, 10s, 0, EVENT_PHASE_RING);
607 }
608 else if (spellInfo->Id == SPELL_TELEPORT)
609 {
612 }
613 }
@ SPELL_LIGHTNING_CHARGE_BUFF
Definition boss_thorim.cpp:47
@ SPELL_LIGHTNING_ORB_CHARGER
Definition boss_thorim.cpp:49
@ SPELL_LIGHTNING_CHARGE_DAMAGE
Definition boss_thorim.cpp:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
@ SPELL_TELEPORT
Definition karazhan.cpp:36
void SetOrientation(float orientation)
Definition Position.h:116
@ EVENT_KEEPER_TELEPORTED
Definition ulduar.h:292

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, EVENT_PHASE_RING, EVENT_THORIM_LIGHTNING_CHARGE, Position::GetAngle(), SpellInfo::Id, m_pInstance, ScriptedAI::me, ZoneScript::SetData(), Position::SetOrientation(), SPELL_LIGHTNING_CHARGE_BUFF, SPELL_LIGHTNING_CHARGE_DAMAGE, SPELL_LIGHTNING_ORB_CHARGER, and SPELL_TELEPORT.

◆ SpellHitTarget()

void boss_thorim::boss_thorimAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

616 {
617 if (spellInfo->Id == SPELL_LIGHTNING_CHARGE_DAMAGE && target->IsPlayer())
618 _hitByLightning = true;
619 }

References _hitByLightning, SpellInfo::Id, Object::IsPlayer(), and SPELL_LIGHTNING_CHARGE_DAMAGE.

◆ UpdateAI()

void boss_thorim::boss_thorimAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

632 {
634 return;
635
636 events.Update(diff);
638 return;
639
640 switch (events.ExecuteEvent())
641 {
644 events.ScheduleEvent(EVENT_THORIM_AGGRO2, 9s);
645
647 go->SetGoState(GO_STATE_READY);
648
649 break;
651 {
653
656 break;
657 }
659 {
661 events.ScheduleEvent(EVENT_THORIM_CHARGE_ORB, 14s, 0, EVENT_PHASE_START);
666 events.ScheduleEvent(EVENT_THORIM_LIGHTNING_ORB, 5s, 0, EVENT_PHASE_START); // checked every 5 secs if there are players on arena
670 break;
671 }
674 events.Repeat(16s);
675 break;
678 events.Repeat(16s);
679 break;
681 {
682 if (GetArenaPlayer())
683 {
684 // Player found, repeat and return
685 events.Repeat(5s);
686 return;
687 }
688
689 // No players found
690 Talk(SAY_WIPE);
692
693 _isArenaEmpty = true;
695 break;
696 }
698 _isArenaEmpty = true;
702 break;
705 events.Repeat(15s);
706 break;
709 events.Repeat(20s);
710 break;
713 events.Repeat(21s);
714 break;
717 events.Repeat(25s);
718 break;
721 events.Repeat(20s);
722 break;
725 break;
728 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
729 events.Repeat(15s);
730 break;
732 me->CastSpell(me, SPELL_BERSERK, true);
734 break;
736 if (_hardMode)
737 {
739 events.ScheduleEvent(EVENT_THORIM_OUTRO2, 5s, 0, 3);
742 }
743 else
744 {
746 events.ScheduleEvent(EVENT_THORIM_OUTRO2, 9s, 0, 3);
747 }
748 break;
750 if (_hardMode)
751 {
753 events.ScheduleEvent(EVENT_THORIM_OUTRO3, 12s, 0, 3);
754 }
755 else
756 {
758 events.ScheduleEvent(EVENT_THORIM_OUTRO3, 10s, 0, 3);
759 }
760 break;
762 if (_hardMode)
763 {
765 }
766 else
767 {
769 }
770 // Defeat credit
771 if (m_pInstance)
773 events.ScheduleEvent(EVENT_THORIM_OUTRO4, 14s, 0, 3);
774 break;
777 break;
778 }
779
782 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ EVENT_THORIM_NOT_REACH_IN_TIME
Definition boss_thorim.cpp:162
@ EVENT_THORIM_LIGHTNING_ORB
Definition boss_thorim.cpp:161
@ EVENT_THORIM_OUTRO3
Definition boss_thorim.cpp:175
@ EVENT_THORIM_OUTRO4
Definition boss_thorim.cpp:176
@ EVENT_THORIM_STORMHAMMER
Definition boss_thorim.cpp:159
@ EVENT_THORIM_ARENA_SPAWN_EVOKER
Definition boss_thorim.cpp:164
@ EVENT_THORIM_ARENA_SPAWN_WARBRINGER
Definition boss_thorim.cpp:163
@ EVENT_THORIM_OUTRO2
Definition boss_thorim.cpp:174
@ EVENT_THORIM_ARENA_SPAWN_COMMONER
Definition boss_thorim.cpp:165
@ EVENT_THORIM_CHARGE_ORB
Definition boss_thorim.cpp:160
@ EVENT_THORIM_AGGRO2
Definition boss_thorim.cpp:172
@ EVENT_THORIM_ARENA_SPAWN_CHAMPION
Definition boss_thorim.cpp:166
@ ACTION_SIF_TRANSFORM
Definition boss_thorim.cpp:289
@ ACTION_SIF_START_DOMINION
Definition boss_thorim.cpp:288
@ ACTION_SIF_START_TALK
Definition boss_thorim.cpp:287
@ NPC_DARK_RUNE_WARBRINGER
Definition boss_thorim.cpp:135
@ NPC_DARK_RUNE_CHAMPION
Definition boss_thorim.cpp:137
@ NPC_DARK_RUNE_EVOKER
Definition boss_thorim.cpp:136
@ NPC_LIGHTNING_ORB
Definition boss_thorim.cpp:148
@ SAY_AGGRO_2
Definition boss_thorim.cpp:254
@ SAY_WIPE
Definition boss_thorim.cpp:261
@ SAY_END_HARD_3
Definition boss_thorim.cpp:268
@ SAY_END_NORMAL_3
Definition boss_thorim.cpp:265
@ SAY_END_NORMAL_2
Definition boss_thorim.cpp:264
@ SAY_END_NORMAL_1
Definition boss_thorim.cpp:263
@ SAY_END_HARD_1
Definition boss_thorim.cpp:266
@ SAY_AGGRO_1
Definition boss_thorim.cpp:253
@ SAY_BERSERK
Definition boss_thorim.cpp:260
@ SAY_END_HARD_2
Definition boss_thorim.cpp:267
@ SPELL_UNBALANCING_STRIKE
Definition boss_thorim.cpp:39
@ SPELL_STORMHAMMER
Definition boss_thorim.cpp:36
@ SPELL_CHARGE_ORB
Definition boss_thorim.cpp:42
@ SPELL_BERSERK_FRIENDS
Definition boss_thorim.cpp:37
@ SPELL_CHAIN_LIGHTNING
Definition boss_thorim.cpp:38
@ SPELL_BERSERK
Definition boss_thorim.cpp:40
@ SPELL_LIGHTNING_PILLAR_P2
Definition boss_thorim.cpp:48
bool UpdateVictim()
Definition CreatureAI.cpp:287
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void SpawnCommoners()
Definition boss_thorim.cpp:592

References _encounterFinished, _hardMode, _isArenaEmpty, ACTION_SIF_START_DOMINION, ACTION_SIF_START_TALK, ACTION_SIF_TRANSFORM, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THORIM_FENCE, SummonList::DoAction(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_AGGRO2, EVENT_THORIM_ARENA_SPAWN_CHAMPION, EVENT_THORIM_ARENA_SPAWN_COMMONER, EVENT_THORIM_ARENA_SPAWN_EVOKER, EVENT_THORIM_ARENA_SPAWN_WARBRINGER, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_CHARGE_ORB, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_LIGHTNING_ORB, EVENT_THORIM_NOT_REACH_IN_TIME, EVENT_THORIM_OUTRO1, EVENT_THORIM_OUTRO2, EVENT_THORIM_OUTRO3, EVENT_THORIM_OUTRO4, EVENT_THORIM_START_PHASE1, EVENT_THORIM_STORMHAMMER, EVENT_THORIM_UNBALANCING_STRIKE, GetArenaPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_READY, Unit::HasUnitState(), m_pInstance, ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_EVOKER, NPC_DARK_RUNE_WARBRINGER, NPC_LIGHTNING_ORB, NPC_SIF, Random, SAY_AGGRO_1, SAY_AGGRO_2, SAY_BERSERK, SAY_END_HARD_1, SAY_END_HARD_2, SAY_END_HARD_3, SAY_END_NORMAL_1, SAY_END_NORMAL_2, SAY_END_NORMAL_3, SAY_WIPE, UnitAI::SelectTarget(), ZoneScript::SetData(), SpawnAnArenaNPC(), SpawnCommoners(), SPELL_BERSERK, SPELL_BERSERK_FRIENDS, SPELL_CHAIN_LIGHTNING, SPELL_CHARGE_ORB, SPELL_LIGHTNING_PILLAR_P2, SPELL_STORMHAMMER, SPELL_TELEPORT, SPELL_UNBALANCING_STRIKE, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), summons, TYPE_THORIM, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _encounterFinished

bool boss_thorim::boss_thorimAI::_encounterFinished

◆ _hardMode

bool boss_thorim::boss_thorimAI::_hardMode

Referenced by DamageTaken(), GetData(), Reset(), and UpdateAI().

◆ _hitByLightning

bool boss_thorim::boss_thorimAI::_hitByLightning

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ _isAlly

bool boss_thorim::boss_thorimAI::_isAlly

Referenced by Reset(), and SpawnAllNPCs().

◆ _isArenaEmpty

bool boss_thorim::boss_thorimAI::_isArenaEmpty

Referenced by Reset(), and UpdateAI().

◆ _isHitAllowed

bool boss_thorim::boss_thorimAI::_isHitAllowed

Referenced by DamageTaken(), DoAction(), and Reset().

◆ _spawnCommoners

bool boss_thorim::boss_thorimAI::_spawnCommoners

Referenced by Reset().

◆ _trashCounter

uint8 boss_thorim::boss_thorimAI::_trashCounter

Referenced by DoAction(), and Reset().

◆ events

EventMap boss_thorim::boss_thorimAI::events

◆ m_pInstance

InstanceScript* boss_thorim::boss_thorimAI::m_pInstance

◆ summons

SummonList boss_thorim::boss_thorimAI::summons

The documentation for this struct was generated from the following file: