AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_thorim Struct Reference
Inheritance diagram for boss_thorim:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim (Creature *creature)
 
void DisableThorim (bool apply)
 
GameObjectGetThorimObject (uint32 entry)
 
void SpawnAllNPCs ()
 
void CloseDoors ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
void EnterEvadeMode (EvadeReason why) override
 
void Reset () override
 
uint32 GetData (uint32 param) const override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *victim) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SpawnAnArenaNPC (uint32 arenaNpc)
 
void SpawnCommoners ()
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
PlayerGetArenaPlayer ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _isArenaEmpty
 
bool _encounterFinished
 
bool _spawnCommoners
 
bool _hardMode
 
bool _isHitAllowed
 
bool _isAlly
 
uint8 _trashCounter
 
bool _hitByLightning
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim()

boss_thorim::boss_thorim ( Creature creature)
inline
316 : BossAI(creature, BOSS_THORIM)
317 {
321 }
@ DONE
Definition InstanceScript.h:61
Definition ScriptedCreature.h:485
InstanceScript *const instance
Definition ScriptedCreature.h:492
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:400
bool IsAlive() const
Definition Unit.h:1793
Creature * me
Definition ScriptedCreature.h:281
bool _encounterFinished
Definition boss_thorim.cpp:324
@ BOSS_THORIM
Definition ulduar.h:41

References _encounterFinished, BOSS_THORIM, DONE, BossAI::instance, Unit::IsAlive(), ScriptedAI::me, and InstanceScript::SetBossState().

Member Function Documentation

◆ CloseDoors()

void boss_thorim::CloseDoors ( )
inline
394 {
395 GameObject* go;
397 {
400 }
403
406
409 }
@ GO_STATE_READY
Definition GameObjectData.h:709
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
GameObjectFlags
Definition SharedDefines.h:1606
Definition GameObject.h:120
void SetGoState(GOState state)
Definition GameObject.cpp:2503
void ReplaceAllGameObjectFlags(GameObjectFlags flags)
Definition GameObject.h:220
GameObject * GetThorimObject(uint32 entry)
Definition boss_thorim.cpp:350
@ DATA_THORIM_FIRST_DOORS
Definition ulduar.h:97
@ DATA_THORIM_LEVER
Definition ulduar.h:95
@ DATA_THORIM_FENCE
Definition ulduar.h:96
@ DATA_THORIM_SECOND_DOORS
Definition ulduar.h:98

References DATA_THORIM_FENCE, DATA_THORIM_FIRST_DOORS, DATA_THORIM_LEVER, DATA_THORIM_SECOND_DOORS, GetThorimObject(), GO_STATE_ACTIVE, GO_STATE_READY, GameObject::ReplaceAllGameObjectFlags(), and GameObject::SetGoState().

Referenced by Reset().

◆ DamageTaken()

void boss_thorim::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

510 {
511 if (who && _isHitAllowed && who->GetPositionZ() > 430 && who->IsPlayer())
512 {
513 _isHitAllowed = false;
514 DisableThorim(false);
515
516 events.SetPhase(EVENT_PHASE_RING);
518 events.ScheduleEvent(EVENT_THORIM_LIGHTNING_CHARGE, 12s + 500ms, 0, EVENT_PHASE_RING);
520 events.ScheduleEvent(EVENT_THORIM_BERSERK, 5min, 0, EVENT_PHASE_RING);
521
525
527
528 // Hard Mode
529 if (!me->HasAura(62565 /*TOUCH OF DOMINION TRIGGER*/))
530 {
532
533 _hardMode = true;
536 }
537
539 if (Player* player = GetArenaPlayer())
540 me->AddThreat(player, 1000.0f);
541 }
542
543 if (damage >= me->GetHealth()|| me->GetHealth()<2)
544 {
545 damage = 0;
547 {
548 _encounterFinished = true;
552 me->CombatStop();
554 events.Reset();
555 DisableThorim(true);
556
558
559 events.SetPhase(EVENT_PHASE_OUTRO);
560 events.ScheduleEvent(EVENT_THORIM_OUTRO1, 2s, 0, EVENT_PHASE_OUTRO);
561
562 GameObject* go = nullptr;
565
567 if (_hardMode)
568 chestId += 1; // hard mode offset
569
570 // Summoned by the map, not Thorim, so the chest survives his despawn during the outro.
571 if ((go = me->GetMap()->SummonGameObject(chestId, 2134.73f, -286.32f, 419.51f, 4.65f, 0, 0, 0, 0, 0)))
572 {
574 go->SetLootRecipient(me->GetMap());
575 go->SetRespawnTime(7 * DAY);
576 }
577
578 // Defeat credit
579 me->CastSpell(me, 64985, true); // credit
581 }
582 }
583 }
constexpr auto DAY
Definition Common.h:49
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
std::uint32_t uint32
Definition Define.h:107
@ FACTION_FRIENDLY
Definition SharedDefines.h:189
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
events
Definition boss_sartura.cpp:43
@ EVENT_THORIM_LIGHTNING_CHARGE
Definition boss_thorim.cpp:175
@ EVENT_THORIM_OUTRO1
Definition boss_thorim.cpp:180
@ EVENT_THORIM_UNBALANCING_STRIKE
Definition boss_thorim.cpp:174
@ EVENT_THORIM_CHAIN_LIGHTNING
Definition boss_thorim.cpp:176
@ EVENT_THORIM_BERSERK
Definition boss_thorim.cpp:177
@ ACTION_SIF_JOIN_FIGHT
Definition boss_thorim.cpp:298
@ EVENT_PHASE_OUTRO
Definition boss_thorim.cpp:306
@ EVENT_PHASE_RING
Definition boss_thorim.cpp:305
const Position Middle
Definition boss_thorim.cpp:312
@ NPC_SIF
Definition boss_thorim.cpp:160
@ SAY_DEATH
Definition boss_thorim.cpp:274
@ SAY_JUMPDOWN
Definition boss_thorim.cpp:270
@ SPELL_SHEATH_OF_LIGHTNING
Definition boss_thorim.cpp:36
SummonList summons
Definition ScriptedCreature.h:539
Definition ScriptedCreature.h:168
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1287
void SetLootRecipient(Creature *creature)
Definition GameObject.cpp:2672
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:674
bool Is25ManRaid() const
Definition Map.h:304
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
Definition Object.cpp:2395
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:316
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:256
Definition Player.h:1086
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5050
void SetFaction(uint32 faction)
Definition Unit.cpp:7117
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:11450
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
uint32 GetMaxHealth() const
Definition Unit.h:1110
void SetHealth(uint32 val)
Definition Unit.cpp:12352
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:6017
uint32 GetHealth() const
Definition Unit.h:1109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Unit * GetVictim() const
Definition Unit.h:904
void RemoveAllAuras()
Definition Unit.cpp:5612
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7532
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
Map * GetMap() const
Definition Object.h:631
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void DoResetThreatList()
Definition ScriptedCreature.cpp:473
bool _isHitAllowed
Definition boss_thorim.cpp:327
bool _hardMode
Definition boss_thorim.cpp:326
Player * GetArenaPlayer()
Definition boss_thorim.cpp:625
void DisableThorim(bool apply)
Definition boss_thorim.cpp:333
@ GO_THORIM_CHEST
Definition ulduar.h:245
@ GO_THORIM_CHEST_HERO
Definition ulduar.h:246

References _encounterFinished, _hardMode, _isHitAllowed, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACTION_SIF_JOIN_FIGHT, Unit::AddThreat(), BOSS_THORIM, Unit::CastSpell(), Unit::CombatStop(), DATA_THORIM_FENCE, DAY, DisableThorim(), SummonList::DoAction(), DONE, ScriptedAI::DoResetThreatList(), InstanceScript::DoUpdateAchievementCriteria(), EVENT_PHASE_OUTRO, EVENT_PHASE_RING, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_OUTRO1, EVENT_THORIM_UNBALANCING_STRIKE, FACTION_FRIENDLY, GetArenaPlayer(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_ACTIVE, GO_THORIM_CHEST, GO_THORIM_CHEST_HERO, Unit::HasAura(), BossAI::instance, Map::Is25ManRaid(), Object::IsPlayer(), ScriptedAI::me, Middle, MotionMaster::MoveChase(), MotionMaster::MoveJump(), NPC_SIF, Unit::RemoveAllAuras(), Unit::RemoveAura(), GameObject::ReplaceAllGameObjectFlags(), SAY_DEATH, SAY_JUMPDOWN, InstanceScript::SetBossState(), Unit::SetFaction(), GameObject::SetGoState(), Unit::SetHealth(), GameObject::SetLootRecipient(), GameObject::SetRespawnTime(), Unit::SetUnitFlag(), SPELL_SHEATH_OF_LIGHTNING, Map::SummonGameObject(), BossAI::summons, and UNIT_FLAG_NON_ATTACKABLE.

◆ DisableThorim()

void boss_thorim::DisableThorim ( bool  apply)
inline
334 {
335 if (apply)
336 {
338 me->DisableRotate(true);
340 }
341 else
342 {
344 me->DisableRotate(false);
347 }
348 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:274
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
@ BASE_ATTACK
Definition Unit.h:216
void ClearUnitState(uint32 f)
Definition Unit.h:738
void AddUnitState(uint32 f)
Definition Unit.h:736
void DisableRotate(bool apply)
Definition Unit.cpp:14535
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:761
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750

References Unit::AddUnitState(), BASE_ATTACK, Unit::ClearUnitState(), Unit::DisableRotate(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::resetAttackTimer(), Unit::SetUnitFlag(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_PACIFIED, and UNIT_STATE_ROOT.

Referenced by DamageTaken(), EnterEvadeMode(), JustEngagedWith(), and Reset().

◆ DoAction()

void boss_thorim::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

459 {
460 if (param == ACTION_START_TRASH_DIED)
461 {
463 // activate levar
464 if (_trashCounter >= 6)
465 {
467 go->RemoveGameObjectFlag((GameObjectFlags)48);
468
469 // Iron Ring Guards and the Runic Colossus spawn with UNIT_FLAG_IMMUNE_TO_PC until the arena event starts
471 {
472 if (Creature* c = obj->ToCreature())
473 if (c->EntryEquals(NPC_IRON_RING_GUARD, NPC_RUNIC_COLOSSUS))
474 c->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
475 });
476
477 events.ScheduleEvent(EVENT_THORIM_AGGRO, 0ms);
478 events.SetPhase(EVENT_PHASE_START);
479 events.ScheduleEvent(EVENT_THORIM_START_PHASE1, 20s);
480 _trashCounter = 0;
481 }
482 }
483 else if (param == ACTION_ALLOW_HIT)
484 _isHitAllowed = true;
485 }
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:265
@ EVENT_THORIM_START_PHASE1
Definition boss_thorim.cpp:165
@ EVENT_THORIM_AGGRO
Definition boss_thorim.cpp:178
@ ACTION_START_TRASH_DIED
Definition boss_thorim.cpp:296
@ ACTION_ALLOW_HIT
Definition boss_thorim.cpp:297
@ EVENT_PHASE_START
Definition boss_thorim.cpp:304
@ NPC_IRON_RING_GUARD
Definition boss_thorim.cpp:148
@ NPC_RUNIC_COLOSSUS
Definition boss_thorim.cpp:149
Definition Creature.h:47
Creature * ToCreature()
Definition Object.h:206
void DoForAllSummons(std::function< void(WorldObject *)> exec)
Definition ScriptedCreature.h:140
Definition Object.h:476
uint8 _trashCounter
Definition boss_thorim.cpp:329

References _isHitAllowed, _trashCounter, ACTION_ALLOW_HIT, ACTION_START_TRASH_DIED, DATA_THORIM_LEVER, SummonList::DoForAllSummons(), EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_START_PHASE1, GetThorimObject(), NPC_IRON_RING_GUARD, NPC_RUNIC_COLOSSUS, BossAI::summons, Object::ToCreature(), and UNIT_FLAG_IMMUNE_TO_PC.

◆ EnterEvadeMode()

void boss_thorim::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

420 {
421 DisableThorim(false);
423 }
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:526

References DisableThorim(), and BossAI::EnterEvadeMode().

Referenced by JustExitedCombat().

◆ GetArenaPlayer()

Player * boss_thorim::GetArenaPlayer ( )
inline
626 {
627 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
628 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
629 if (Player* p = itr->GetSource())
630 if (p->GetPositionX() > 2085 && p->GetPositionX() < 2185 && p->GetPositionY() < -214 && p->GetPositionY() > -305 && p->IsAlive() && p->GetPositionZ() < 425)
631 return p;
632 return nullptr;
633 }
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:335

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), and ScriptedAI::me.

Referenced by DamageTaken(), and UpdateAI().

◆ GetData()

uint32 boss_thorim::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

449 {
450 if (param == DATA_HIT_BY_LIGHTNING)
451 return !_hitByLightning;
452 if (param == DATA_LOSE_YOUR_ILLUSION)
453 return _hardMode;
454
455 return 0;
456 }
@ DATA_HIT_BY_LIGHTNING
Definition boss_thorim.cpp:308
@ DATA_LOSE_YOUR_ILLUSION
Definition boss_thorim.cpp:309
bool _hitByLightning
Definition boss_thorim.cpp:331

References _hardMode, _hitByLightning, DATA_HIT_BY_LIGHTNING, and DATA_LOSE_YOUR_ILLUSION.

◆ GetThorimObject()

GameObject * boss_thorim::GetThorimObject ( uint32  entry)
inline
351 {
352 return instance->GetGameObject(entry);
353 }
GameObject * GetGameObject(uint32 type)
Definition InstanceScript.cpp:125

References InstanceScript::GetGameObject(), and BossAI::instance.

Referenced by CloseDoors(), DamageTaken(), DoAction(), and UpdateAI().

◆ JustEngagedWith()

void boss_thorim::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

500 {
503 me->setActive(true);
504 DisableThorim(true);
506 //me->CastSpell(me, SPELL_TOUCH_OF_DOMINION, true);
507 }
@ IN_PROGRESS
Definition InstanceScript.h:59
void setActive(bool isActiveObject)
Definition Object.cpp:1086

References _encounterFinished, BOSS_THORIM, Unit::CastSpell(), DisableThorim(), IN_PROGRESS, BossAI::instance, ScriptedAI::me, WorldObject::setActive(), InstanceScript::SetBossState(), and SPELL_SHEATH_OF_LIGHTNING.

◆ JustExitedCombat()

void boss_thorim::JustExitedCombat ( )
inlineoverridevirtual

Called when the unit leaves combat.

Reimplemented from UnitAI.

412 {
415 return;
417 }
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:88
void EngagementOver()
Definition CreatureAI.cpp:298
void EnterEvadeMode(EvadeReason why) override
Definition boss_thorim.cpp:419

References _encounterFinished, CreatureAI::EngagementOver(), EnterEvadeMode(), and CreatureAI::EVADE_REASON_NO_HOSTILES.

◆ JustReachedHome()

void boss_thorim::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

494 {
496 me->setActive(false);
497 }
void _JustReachedHome()
Definition ScriptedCreature.h:534

References BossAI::_JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().

◆ KilledUnit()

void boss_thorim::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

488 {
489 if (victim->IsPlayer())
490 Talk(SAY_SLAY);
491 }
@ SAY_SLAY
Definition boss_thorim.cpp:271
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_SLAY.

◆ Reset()

void boss_thorim::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

426 {
428 _Reset();
429
430 _trashCounter = 0;
431 _isAlly = true;
432 _isHitAllowed = false;
433 _spawnCommoners = false;
434 _hardMode = false;
435 _isArenaEmpty = false;
436 _hitByLightning = false;
437
438 if (Player* t = SelectTargetFromPlayerList(1000))
439 if (t->GetTeamId() == TEAM_HORDE)
440 _isAlly = false;
441
442 SpawnAllNPCs();
443
444 CloseDoors();
445 DisableThorim(false);
446 }
@ TEAM_HORDE
Definition SharedDefines.h:749
void _Reset()
Definition ScriptedCreature.cpp:644
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591
bool _spawnCommoners
Definition boss_thorim.cpp:325
bool _isAlly
Definition boss_thorim.cpp:328
bool _isArenaEmpty
Definition boss_thorim.cpp:323
void CloseDoors()
Definition boss_thorim.cpp:393
void SpawnAllNPCs()
Definition boss_thorim.cpp:355

References _encounterFinished, _hardMode, _hitByLightning, _isAlly, _isArenaEmpty, _isHitAllowed, BossAI::_Reset(), _spawnCommoners, _trashCounter, CloseDoors(), DisableThorim(), ScriptedAI::SelectTargetFromPlayerList(), SpawnAllNPCs(), and TEAM_HORDE.

◆ SpawnAllNPCs()

void boss_thorim::SpawnAllNPCs ( )
inline
356 {
357 // Jormungar Behemoth 32882
358 me->SummonCreature(NPC_JORMUNGAR_BEHEMOT, 2146.611f, -266.653f, 419.8175f, 2.70526f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
359
360 // Captured Mercenary Soldier 32885
364
365 // Captured Mercenary Captain 32908
367
368 // Dark Rune Acolyte (arena) 32886
369 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_I, 2129.09f, -277.142f, 419.756f, 1.22173f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
370
371 // Iron Ring Guard 32874
372 me->SummonCreature(NPC_IRON_RING_GUARD, 2217.69f, -337.394f, 412.177f, 1.23918f);
373 me->SummonCreature(NPC_IRON_RING_GUARD, 2218.38f, -297.505f, 412.176f, 1.02974f);
374 me->SummonCreature(NPC_IRON_RING_GUARD, 2235.26f, -338.345f, 412.134f, 1.58979f);
375 me->SummonCreature(NPC_IRON_RING_GUARD, 2235.07f, -297.985f, 412.134f, 1.61336f);
376
377 // Dark Rune Acolyte (gauntlet) 33110
378 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2198.29f, -436.92f, 419.985f, 0.261799f);
379 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2227.58f, -308.303f, 412.134f, 1.59372f);
380 me->SummonCreature(NPC_DARK_RUNE_ACOLYTE_G, 2227.47f, -345.375f, 412.134f, 1.56622f);
381
382 // Iron Honor Guard 32875
383 me->SummonCreature(NPC_IRON_HONOR_GUARD, 2198.05f, -428.769f, 419.985f, 6.05629f);
384 me->SummonCreature(NPC_IRON_HONOR_GUARD, 2220.31f, -436.22f, 412.26f, 1.06465f);
385
386 // Runic Colossus 32872
387 me->SummonCreature(NPC_RUNIC_COLOSSUS, 2227.5f, -396.179f, 412.176f, 1.79769f);
388
389 // Ancient Rune Giant 32873
390 me->SummonCreature(NPC_ANCIENT_RUNE_GIANT, 2134.57f, -440.318f, 438.331f, 0.226893f);
391 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:54
@ NPC_DARK_RUNE_ACOLYTE_G
Definition boss_thorim.cpp:151
@ NPC_DARK_RUNE_ACOLYTE_I
Definition boss_thorim.cpp:134
@ NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE
Definition boss_thorim.cpp:138
@ NPC_JORMUNGAR_BEHEMOT
Definition boss_thorim.cpp:139
@ NPC_CAPTURED_MERCENARY_SOLDIER_HORDE
Definition boss_thorim.cpp:136
@ NPC_ANCIENT_RUNE_GIANT
Definition boss_thorim.cpp:150
@ NPC_IRON_HONOR_GUARD
Definition boss_thorim.cpp:152
@ NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY
Definition boss_thorim.cpp:137
@ NPC_CAPTURED_MERCENARY_SOLDIER_ALLY
Definition boss_thorim.cpp:135
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2448

References _isAlly, ScriptedAI::me, NPC_ANCIENT_RUNE_GIANT, NPC_CAPTURED_MERCENARY_CAPTAIN_ALLY, NPC_CAPTURED_MERCENARY_CAPTAIN_HORDE, NPC_CAPTURED_MERCENARY_SOLDIER_ALLY, NPC_CAPTURED_MERCENARY_SOLDIER_HORDE, NPC_DARK_RUNE_ACOLYTE_G, NPC_DARK_RUNE_ACOLYTE_I, NPC_IRON_HONOR_GUARD, NPC_IRON_RING_GUARD, NPC_JORMUNGAR_BEHEMOT, NPC_RUNIC_COLOSSUS, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by Reset().

◆ SpawnAnArenaNPC()

void boss_thorim::SpawnAnArenaNPC ( uint32  arenaNpc)
inline
586 {
587 Creature* cr;
588 uint8 rnd = urand(0,13);
589 if ((cr = me->SummonCreature(arenaNpc, ArenaNPCs[rnd], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000)))
591 Middle.GetPositionX() + urand(19, 24) * cos(Middle.GetAngle(cr)),
592 Middle.GetPositionY() + urand(19, 24) * std::sin(Middle.GetAngle(cr)),
593 Middle.GetPositionZ(), 20, 20);
594 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
const Position ArenaNPCs[]
Definition boss_thorim.cpp:244
float GetAngle(Position const *pos) const
Definition Position.cpp:85

References ArenaNPCs, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Middle, MotionMaster::MoveJump(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().

Referenced by SpawnCommoners(), and UpdateAI().

◆ SpawnCommoners()

void boss_thorim::SpawnCommoners ( )
inline
597 {
598 uint8 rnd = urand(6,7);
599 for (uint8 i = 0; i < rnd; ++i)
601 }
@ NPC_DARK_RUNE_COMMONER
Definition boss_thorim.cpp:145
void SpawnAnArenaNPC(uint32 arenaNpc)
Definition boss_thorim.cpp:585

References NPC_DARK_RUNE_COMMONER, SpawnAnArenaNPC(), and urand().

Referenced by UpdateAI().

◆ SpellHit()

void boss_thorim::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

604 {
605 if (spellInfo->Id == SPELL_LIGHTNING_ORB_CHARGER)
606 {
607 me->SetOrientation(me->GetAngle(caster));
610 events.RescheduleEvent(EVENT_THORIM_LIGHTNING_CHARGE, 10s, 0, EVENT_PHASE_RING);
611 }
612 else if (spellInfo->Id == SPELL_TELEPORT)
613 {
616 }
617 }
@ SPELL_LIGHTNING_CHARGE_BUFF
Definition boss_thorim.cpp:48
@ SPELL_LIGHTNING_ORB_CHARGER
Definition boss_thorim.cpp:50
@ SPELL_LIGHTNING_CHARGE_DAMAGE
Definition boss_thorim.cpp:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2199
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ SPELL_TELEPORT
Definition karazhan.cpp:36
void SetOrientation(float orientation)
Definition Position.h:116
@ EVENT_KEEPER_TELEPORTED
Definition ulduar.h:381

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, EVENT_PHASE_RING, EVENT_THORIM_LIGHTNING_CHARGE, Position::GetAngle(), SpellInfo::Id, BossAI::instance, ScriptedAI::me, ZoneScript::SetData(), Position::SetOrientation(), SPELL_LIGHTNING_CHARGE_BUFF, SPELL_LIGHTNING_CHARGE_DAMAGE, SPELL_LIGHTNING_ORB_CHARGER, and SPELL_TELEPORT.

◆ SpellHitTarget()

void boss_thorim::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

620 {
621 if (spellInfo->Id == SPELL_LIGHTNING_CHARGE_DAMAGE && target->IsPlayer())
622 _hitByLightning = true;
623 }

References _hitByLightning, SpellInfo::Id, Object::IsPlayer(), and SPELL_LIGHTNING_CHARGE_DAMAGE.

◆ UpdateAI()

void boss_thorim::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

636 {
638 return;
639
640 events.Update(diff);
642 return;
643
644 switch (events.ExecuteEvent())
645 {
648 events.ScheduleEvent(EVENT_THORIM_AGGRO2, 9s);
649
651 go->SetGoState(GO_STATE_READY);
652
653 break;
656 events.ScheduleEvent(EVENT_THORIM_SUMMON_SIF, 6500ms);
657 break;
659 me->SummonCreature(NPC_SIF, 2148.3f, -297.845f, 438.331f, 2.688f);
660 break;
662 {
664 events.ScheduleEvent(EVENT_THORIM_CHARGE_ORB, 14s, 0, EVENT_PHASE_START);
669 events.ScheduleEvent(EVENT_THORIM_LIGHTNING_ORB, 5s, 0, EVENT_PHASE_START); // checked every 5 secs if there are players on arena
673 break;
674 }
677 events.Repeat(16s);
678 break;
681 events.Repeat(16s);
682 break;
684 {
685 if (GetArenaPlayer())
686 {
687 // Player found, repeat and return
688 events.Repeat(5s);
689 return;
690 }
691
692 // No players found
693 Talk(SAY_WIPE);
695
696 _isArenaEmpty = true;
698 break;
699 }
701 _isArenaEmpty = true;
705 break;
708 events.Repeat(15s);
709 break;
712 events.Repeat(20s);
713 break;
716 events.Repeat(21s);
717 break;
720 events.Repeat(25s);
721 break;
724 events.Repeat(20s);
725 break;
728 break;
731 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
732 events.Repeat(15s);
733 break;
735 me->CastSpell(me, SPELL_BERSERK, true);
737 break;
739 if (_hardMode)
740 {
742 events.ScheduleEvent(EVENT_THORIM_OUTRO2, 5s, 0, 3);
745 }
746 else
747 {
749 events.ScheduleEvent(EVENT_THORIM_OUTRO2, 9s, 0, 3);
750 }
751 break;
753 if (_hardMode)
754 {
756 events.ScheduleEvent(EVENT_THORIM_OUTRO3, 12s, 0, 3);
757 }
758 else
759 {
761 events.ScheduleEvent(EVENT_THORIM_OUTRO3, 10s, 0, 3);
762 }
763 break;
765 if (_hardMode)
766 {
768 }
769 else
770 {
772 }
773 // Defeat credit
775 events.ScheduleEvent(EVENT_THORIM_OUTRO4, 14s, 0, 3);
776 break;
779 break;
780 }
781
784 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ EVENT_THORIM_NOT_REACH_IN_TIME
Definition boss_thorim.cpp:169
@ EVENT_THORIM_LIGHTNING_ORB
Definition boss_thorim.cpp:168
@ EVENT_THORIM_OUTRO3
Definition boss_thorim.cpp:182
@ EVENT_THORIM_OUTRO4
Definition boss_thorim.cpp:183
@ EVENT_THORIM_STORMHAMMER
Definition boss_thorim.cpp:166
@ EVENT_THORIM_ARENA_SPAWN_EVOKER
Definition boss_thorim.cpp:171
@ EVENT_THORIM_ARENA_SPAWN_WARBRINGER
Definition boss_thorim.cpp:170
@ EVENT_THORIM_OUTRO2
Definition boss_thorim.cpp:181
@ EVENT_THORIM_SUMMON_SIF
Definition boss_thorim.cpp:222
@ EVENT_THORIM_ARENA_SPAWN_COMMONER
Definition boss_thorim.cpp:172
@ EVENT_THORIM_CHARGE_ORB
Definition boss_thorim.cpp:167
@ EVENT_THORIM_AGGRO2
Definition boss_thorim.cpp:179
@ EVENT_THORIM_ARENA_SPAWN_CHAMPION
Definition boss_thorim.cpp:173
@ ACTION_SIF_TRANSFORM
Definition boss_thorim.cpp:300
@ ACTION_SIF_START_DOMINION
Definition boss_thorim.cpp:299
@ NPC_DARK_RUNE_WARBRINGER
Definition boss_thorim.cpp:142
@ NPC_DARK_RUNE_CHAMPION
Definition boss_thorim.cpp:144
@ NPC_DARK_RUNE_EVOKER
Definition boss_thorim.cpp:143
@ NPC_LIGHTNING_ORB
Definition boss_thorim.cpp:155
@ SAY_AGGRO_2
Definition boss_thorim.cpp:266
@ SAY_WIPE
Definition boss_thorim.cpp:273
@ SAY_END_HARD_3
Definition boss_thorim.cpp:280
@ SAY_END_NORMAL_3
Definition boss_thorim.cpp:277
@ SAY_END_NORMAL_2
Definition boss_thorim.cpp:276
@ SAY_END_NORMAL_1
Definition boss_thorim.cpp:275
@ SAY_END_HARD_1
Definition boss_thorim.cpp:278
@ SAY_AGGRO_1
Definition boss_thorim.cpp:265
@ SAY_BERSERK
Definition boss_thorim.cpp:272
@ SAY_END_HARD_2
Definition boss_thorim.cpp:279
@ SPELL_UNBALANCING_STRIKE
Definition boss_thorim.cpp:40
@ SPELL_STORMHAMMER
Definition boss_thorim.cpp:37
@ SPELL_CHARGE_ORB
Definition boss_thorim.cpp:43
@ SPELL_BERSERK_FRIENDS
Definition boss_thorim.cpp:38
@ SPELL_CHAIN_LIGHTNING
Definition boss_thorim.cpp:39
@ SPELL_BERSERK
Definition boss_thorim.cpp:41
@ SPELL_LIGHTNING_PILLAR_P2
Definition boss_thorim.cpp:49
bool UpdateVictim()
Definition CreatureAI.cpp:350
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
Definition Unit.h:665
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1418
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
void SpawnCommoners()
Definition boss_thorim.cpp:596

References _encounterFinished, _hardMode, _isArenaEmpty, ACTION_SIF_START_DOMINION, ACTION_SIF_TRANSFORM, BOSS_THORIM, Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THORIM_FENCE, SummonList::DoAction(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_PHASE_START, EVENT_THORIM_AGGRO, EVENT_THORIM_AGGRO2, EVENT_THORIM_ARENA_SPAWN_CHAMPION, EVENT_THORIM_ARENA_SPAWN_COMMONER, EVENT_THORIM_ARENA_SPAWN_EVOKER, EVENT_THORIM_ARENA_SPAWN_WARBRINGER, EVENT_THORIM_BERSERK, EVENT_THORIM_CHAIN_LIGHTNING, EVENT_THORIM_CHARGE_ORB, EVENT_THORIM_LIGHTNING_CHARGE, EVENT_THORIM_LIGHTNING_ORB, EVENT_THORIM_NOT_REACH_IN_TIME, EVENT_THORIM_OUTRO1, EVENT_THORIM_OUTRO2, EVENT_THORIM_OUTRO3, EVENT_THORIM_OUTRO4, EVENT_THORIM_START_PHASE1, EVENT_THORIM_STORMHAMMER, EVENT_THORIM_SUMMON_SIF, EVENT_THORIM_UNBALANCING_STRIKE, GetArenaPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetThorimObject(), Unit::GetVictim(), GO_STATE_READY, Unit::HasUnitState(), BossAI::instance, ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_EVOKER, NPC_DARK_RUNE_WARBRINGER, NPC_LIGHTNING_ORB, NPC_SIF, Random, SAY_AGGRO_1, SAY_AGGRO_2, SAY_BERSERK, SAY_END_HARD_1, SAY_END_HARD_2, SAY_END_HARD_3, SAY_END_NORMAL_1, SAY_END_NORMAL_2, SAY_END_NORMAL_3, SAY_WIPE, UnitAI::SelectTarget(), InstanceScript::SetBossState(), SpawnAnArenaNPC(), SpawnCommoners(), SPELL_BERSERK, SPELL_BERSERK_FRIENDS, SPELL_CHAIN_LIGHTNING, SPELL_CHARGE_ORB, SPELL_LIGHTNING_PILLAR_P2, SPELL_STORMHAMMER, SPELL_TELEPORT, SPELL_UNBALANCING_STRIKE, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), BossAI::summons, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _encounterFinished

bool boss_thorim::_encounterFinished

◆ _hardMode

bool boss_thorim::_hardMode

Referenced by DamageTaken(), GetData(), Reset(), and UpdateAI().

◆ _hitByLightning

bool boss_thorim::_hitByLightning

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ _isAlly

bool boss_thorim::_isAlly

Referenced by Reset(), and SpawnAllNPCs().

◆ _isArenaEmpty

bool boss_thorim::_isArenaEmpty

Referenced by Reset(), and UpdateAI().

◆ _isHitAllowed

bool boss_thorim::_isHitAllowed

Referenced by DamageTaken(), DoAction(), and Reset().

◆ _spawnCommoners

bool boss_thorim::_spawnCommoners

Referenced by Reset().

◆ _trashCounter

uint8 boss_thorim::_trashCounter

Referenced by DoAction(), and Reset().


The documentation for this struct was generated from the following file: