AzerothCore 3.3.5a
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boss_skadi_grauf::boss_skadi_graufAI Struct Reference
Inheritance diagram for boss_skadi_grauf::boss_skadi_graufAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 boss_skadi_graufAI (Creature *pCreature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void SpawnFlameTriggers (uint8 point)
 
void MovementInform (uint32, uint32 Id) override
 
uint8 SelectNextPos (uint8 Position)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void RemoveSkadi (bool withEvade)
 
void CheckPlayers ()
 
void SpawnHelpers (uint8 Spot)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
uint8 currentPos
 
uint8 AchievementHitCount
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skadi_graufAI()

boss_skadi_grauf::boss_skadi_graufAI::boss_skadi_graufAI ( Creature pCreature)
inline
276 : VehicleAI(pCreature), summons(me)
277 {
278 m_pInstance = pCreature->GetInstanceScript();
279 }
Creature *const me
Definition CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition CombatAI.h:99
InstanceScript * m_pInstance
Definition boss_skadi.cpp:281
SummonList summons
Definition boss_skadi.cpp:283

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ CheckPlayers()

void boss_skadi_grauf::boss_skadi_graufAI::CheckPlayers ( )
inline
407 {
408 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
409 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
410 {
411 if (itr->GetSource()->GetPositionY() > -490.0f || itr->GetSource()->IsGameMaster() || !itr->GetSource()->IsAlive())
412 continue;
413
414 return;
415 }
416
417 RemoveSkadi(true);
418 }
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
Map * GetMap() const
Definition Object.h:621
void RemoveSkadi(bool withEvade)
Definition boss_skadi.cpp:388

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), CreatureAI::me, and RemoveSkadi().

Referenced by UpdateAI().

◆ DoAction()

void boss_skadi_grauf::boss_skadi_graufAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

297 {
298 if (param == ACTION_START_EVENT)
299 {
300 events.RescheduleEvent(EVENT_GRAUF_CHECK, 5s);
301 events.RescheduleEvent(EVENT_GRAUF_START, 2s);
302 }
303 else if (param == ACTION_REMOVE_SKADI)
304 {
305 if (Unit* passenger = me->GetVehicleKit()->GetPassenger(0))
306 if (Creature* skadi = passenger->ToCreature())
307 skadi->AI()->Talk(SAY_DRAKE_DEATH);
308 me->GetMotionMaster()->MovePoint(10, 480.0f, -513.0f, 108.0f);
309 events.ScheduleEvent(EVENT_GRAUF_REMOVE_SKADI, 2s);
310 }
311 else if (param == ACTION_MYGIRL_ACHIEVEMENT)
312 {
316 }
317 }
events
Definition boss_sartura.cpp:43
@ ACTION_REMOVE_SKADI
Definition boss_skadi.cpp:60
@ SAY_DRAKE_DEATH
Definition boss_skadi.cpp:33
@ ACTION_START_EVENT
Definition boss_skadi.cpp:59
@ ACTION_MYGIRL_ACHIEVEMENT
Definition boss_skadi.cpp:62
@ EVENT_GRAUF_REMOVE_SKADI
Definition boss_skadi.cpp:81
@ EVENT_GRAUF_CHECK
Definition boss_skadi.cpp:80
@ EVENT_GRAUF_START
Definition boss_skadi.cpp:77
Definition Creature.h:47
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
Creature * ToCreature()
Definition Object.h:206
Definition Unit.h:650
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
Vehicle * GetVehicleKit() const
Definition Unit.h:1879
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:228
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
uint8 AchievementHitCount
Definition boss_skadi.cpp:285
@ DATA_SKADI_ACHIEVEMENT
Definition utgarde_pinnacle.h:50

References AchievementHitCount, ACTION_MYGIRL_ACHIEVEMENT, ACTION_REMOVE_SKADI, ACTION_START_EVENT, DATA_SKADI_ACHIEVEMENT, EVENT_GRAUF_CHECK, EVENT_GRAUF_REMOVE_SKADI, EVENT_GRAUF_START, Unit::GetMotionMaster(), Vehicle::GetPassenger(), Unit::GetVehicleKit(), m_pInstance, CreatureAI::me, MotionMaster::MovePoint(), SAY_DRAKE_DEATH, ZoneScript::SetData(), and Object::ToCreature().

◆ JustEngagedWith()

void boss_skadi_grauf::boss_skadi_graufAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

384 {
386 }
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2829

References CreatureAI::me, and Creature::SetInCombatWithZone().

◆ MovementInform()

void boss_skadi_grauf::boss_skadi_graufAI::MovementInform ( uint32  ,
uint32  Id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

350 {
351 switch (Id)
352 {
353 case 0:
354 case 1:
356 me->SetFacingTo(M_PI * 2);
357 break;
358 case 2:
359 case 3:
360 if (m_pInstance)
363 me->SetFacingTo(M_PI);
364 break;
365 }
366 }
@ EMOTE_RANGE
Definition boss_skadi.cpp:38
@ SPELL_FREEZING_CLOUD_VISUAL
Definition boss_skadi.cpp:45
void SetFacingTo(float ori)
Definition Unit.cpp:20280
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4977
Talk
Definition hyjal.cpp:82
@ SKADI_IN_RANGE
Definition utgarde_pinnacle.h:44

References EMOTE_RANGE, m_pInstance, CreatureAI::me, Unit::RemoveAurasDueToSpell(), ZoneScript::SetData(), Unit::SetFacingTo(), SKADI_IN_RANGE, and SPELL_FREEZING_CLOUD_VISUAL.

◆ RemoveSkadi()

void boss_skadi_grauf::boss_skadi_graufAI::RemoveSkadi ( bool  withEvade)
inline
389 {
390 if (Unit* skadi = me->GetVehicleKit()->GetPassenger(0))
391 {
393 skadi->ExitVehicle();
394 if (withEvade)
395 {
396 skadi->ToCreature()->AI()->EnterEvadeMode();
397 skadi->UpdatePosition(343.02f, -507.325f, 104.567f, M_PI, true);
398 }
399 else
400 skadi->ToCreature()->AI()->DoAction(ACTION_PHASE2);
401
402 skadi->StopMovingOnCurrentPos();
403 }
404 }
@ ACTION_PHASE2
Definition boss_skadi.cpp:61
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71

References ACTION_PHASE2, SummonList::DespawnAll(), Vehicle::GetPassenger(), Unit::GetVehicleKit(), CreatureAI::me, and summons.

Referenced by CheckPlayers(), and UpdateAI().

◆ Reset()

void boss_skadi_grauf::boss_skadi_graufAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

288 {
289 events.Reset();
291 currentPos = 0;
294 }
void RemoveAllAuras()
Definition Unit.cpp:5387
uint8 currentPos
Definition boss_skadi.cpp:284

References AchievementHitCount, currentPos, SummonList::DespawnAll(), CreatureAI::me, Unit::RemoveAllAuras(), and summons.

◆ SelectNextPos()

uint8 boss_skadi_grauf::boss_skadi_graufAI::SelectNextPos ( uint8  Position)
inline
369 {
370 switch (Position)
371 {
372 case 0:
373 case 1:
374 return 2 + urand(0, 1);
375 default:
376 if (me->GetPositionY() < -515.0f)
377 return 1;
378 else
379 return 0;
380 }
381 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Definition Position.h:27
float GetPositionY() const
Definition Position.h:122

References Position::GetPositionY(), CreatureAI::me, and urand().

Referenced by UpdateAI().

◆ SpawnFlameTriggers()

void boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers ( uint8  point)
inline
326 {
327 for(uint8 j = 0; j < 50; ++j)
328 {
329 if (point == 1)
330 me->SummonCreature(NPC_BREATH_TRIGGER, 480.0f - (j * 3), -518.0f + (j / 16.0f), 105.0f, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
331 else
332 me->SummonCreature(NPC_BREATH_TRIGGER, 480.0f - (j * 3), -510.0f + (j / 16.0f), 105.0f, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
333 }
334 // and out of loop, cover the small room
335 if (point == 0)
336 {
337 Creature* cr;
338 if ((cr = me->SummonCreature(NPC_BREATH_TRIGGER, 483, -484.9f, 105, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)))
339 cr->CastSpell(cr, SPELL_FREEZING_CLOUD, true);
340 if ((cr = me->SummonCreature(NPC_BREATH_TRIGGER, 471.0f, -484.7f, 105, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)))
341 cr->CastSpell(cr, SPELL_FREEZING_CLOUD, true);
342
343 for (uint8 j = 0; j < 7; j++)
344 if ((cr = me->SummonCreature(NPC_BREATH_TRIGGER, 477.0f, -507.0f + (j * 3), 105.0f, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)))
345 cr->CastSpell(cr, SPELL_FREEZING_CLOUD, true);
346 }
347 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition Object.h:49
@ NPC_BREATH_TRIGGER
Definition boss_skadi.cpp:55
@ SPELL_FREEZING_CLOUD
Definition boss_skadi.cpp:46
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359

References Unit::CastSpell(), CreatureAI::me, NPC_BREATH_TRIGGER, SPELL_FREEZING_CLOUD, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

Referenced by UpdateAI().

◆ SpawnHelpers()

void boss_skadi_grauf::boss_skadi_graufAI::SpawnHelpers ( uint8  Spot)
inline
421 {
422 if (Creature* Harpooner = me->SummonCreature(NPC_YMIRJAR_HARPOONER, TrashPosition[Spot].GetPositionX() + rand() % 5, TrashPosition[Spot].GetPositionY() + rand() % 5, TrashPosition[Spot].GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
423 {
424 Harpooner->SetInCombatWithZone();
425 summons.Summon(Harpooner);
426 }
427 if (Creature* Second = me->SummonCreature((urand(0, 1) ? NPC_YMIRJAR_WARRIOR : NPC_YMIRJAR_WITCH_DOCTOR), TrashPosition[Spot].GetPositionX() + rand() % 5, TrashPosition[Spot].GetPositionY() + rand() % 5, TrashPosition[Spot].GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
428 {
429 Second->SetInCombatWithZone();
430 summons.Summon(Second);
431 }
432 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:51
static Position TrashPosition[]
Definition boss_skadi.cpp:84
@ NPC_YMIRJAR_WITCH_DOCTOR
Definition boss_skadi.cpp:52
@ NPC_YMIRJAR_WARRIOR
Definition boss_skadi.cpp:51
@ NPC_YMIRJAR_HARPOONER
Definition boss_skadi.cpp:53
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
Spot
Definition TerrainBuilder.h:30
float GetPositionX() const
Definition Position.h:121

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, NPC_YMIRJAR_HARPOONER, NPC_YMIRJAR_WARRIOR, NPC_YMIRJAR_WITCH_DOCTOR, SummonList::Summon(), WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, TrashPosition, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

320 {
321 if (spellInfo->Id == 47593) // SPELL_FREEZING_CLOUD_VISUAL trigger
322 target->CastSpell(target, SPELL_FREEZING_CLOUD, true);
323 }

References Unit::CastSpell(), SpellInfo::Id, and SPELL_FREEZING_CLOUD.

◆ UpdateAI()

void boss_skadi_grauf::boss_skadi_graufAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

435 {
436 events.Update(diff);
437 switch (events.ExecuteEvent())
438 {
440 {
441 CheckPlayers();
442 events.Repeat(2s);
443 break;
444 }
446 {
447 me->GetMotionMaster()->Clear(true);
448 me->GetMotionMaster()->MoveTakeoff(10, SkadiPosition[0].GetPositionX(), SkadiPosition[0].GetPositionY(), SkadiPosition[0].GetPositionZ(), 3.0f);
449
450 SpawnHelpers(0);
451 SpawnHelpers(0);
452 events.ScheduleEvent(EVENT_GRAUF_MOVE, 5s);
453 events.ScheduleEvent(EVENT_GRAUF_SUMMON_HELPERS, 20s);
454 break;
455 }
456 case EVENT_GRAUF_MOVE:
457 {
459 uint8 targetPoint = SelectNextPos(currentPos);
460 me->GetMotionMaster()->MovePoint(targetPoint, SkadiPosition[targetPoint].GetPositionX(), SkadiPosition[targetPoint].GetPositionY(), SkadiPosition[targetPoint].GetPositionZ());
461 if (targetPoint <= 1)
462 {
464 SpawnFlameTriggers(targetPoint);
466 }
467
468 if (m_pInstance)
470
471 currentPos = targetPoint;
472 events.Repeat(25s);
473 break;
474 }
476 {
477 SpawnHelpers(1);
478 events.Repeat(15s);
479 break;
480 }
482 {
483 RemoveSkadi(false);
485 break;
486 }
487 }
488 }
@ EMOTE_DEEP_BREATH
Definition boss_skadi.cpp:37
static Position SkadiPosition[]
Definition boss_skadi.cpp:90
@ EVENT_GRAUF_SUMMON_HELPERS
Definition boss_skadi.cpp:79
@ EVENT_GRAUF_MOVE
Definition boss_skadi.cpp:78
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:576
void Clear(bool reset=true)
Definition MotionMaster.h:182
void SpawnHelpers(uint8 Spot)
Definition boss_skadi.cpp:420
uint8 SelectNextPos(uint8 Position)
Definition boss_skadi.cpp:368
void CheckPlayers()
Definition boss_skadi.cpp:406
void SpawnFlameTriggers(uint8 point)
Definition boss_skadi.cpp:325

References AchievementHitCount, Unit::CastSpell(), CheckPlayers(), MotionMaster::Clear(), currentPos, Creature::DespawnOrUnsummon(), EMOTE_DEEP_BREATH, EVENT_GRAUF_CHECK, EVENT_GRAUF_MOVE, EVENT_GRAUF_REMOVE_SKADI, EVENT_GRAUF_START, EVENT_GRAUF_SUMMON_HELPERS, Unit::GetMotionMaster(), m_pInstance, CreatureAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), RemoveSkadi(), SelectNextPos(), ZoneScript::SetData(), SKADI_IN_RANGE, SkadiPosition, SpawnFlameTriggers(), SpawnHelpers(), and SPELL_FREEZING_CLOUD_VISUAL.

Member Data Documentation

◆ AchievementHitCount

uint8 boss_skadi_grauf::boss_skadi_graufAI::AchievementHitCount

Referenced by DoAction(), Reset(), and UpdateAI().

◆ currentPos

uint8 boss_skadi_grauf::boss_skadi_graufAI::currentPos

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_skadi_grauf::boss_skadi_graufAI::events

◆ m_pInstance

InstanceScript* boss_skadi_grauf::boss_skadi_graufAI::m_pInstance

◆ summons

SummonList boss_skadi_grauf::boss_skadi_graufAI::summons

Referenced by RemoveSkadi(), Reset(), and SpawnHelpers().


The documentation for this struct was generated from the following file: