AzerothCore 3.3.5a
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boss_skadi_grauf::boss_skadi_graufAI Struct Reference
Inheritance diagram for boss_skadi_grauf::boss_skadi_graufAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 boss_skadi_graufAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript * _instance
 
EventMap _events
 
SummonList _summons
 
uint8 _lastSide = POINT_LEFT
 
bool _flyingToSide = false
 
bool _passFreshStart = false
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skadi_graufAI()

boss_skadi_grauf::boss_skadi_graufAI::boss_skadi_graufAI ( Creature *  creature)
inline
387 : VehicleAI(creature), _summons(me)
388 {
389 _instance = creature->GetInstanceScript();
390 }
Creature *const me
Definition CreatureAI.h:71
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
Definition CombatAI.h:99
SummonList _summons
Definition boss_skadi.cpp:483
InstanceScript * _instance
Definition boss_skadi.cpp:481

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ DoAction()

void boss_skadi_grauf::boss_skadi_graufAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

403 {
404 if (param == ACTION_START_ENCOUNTER)
405 {
406 me->setActive(true);
407 me->SetCanFly(true);
408 me->SetDisableGravity(true);
409 me->GetMotionMaster()->Clear(true);
412 }
413 }
@ FORCED_MOVEMENT_RUN
Definition MotionMaster.h:88
@ PATH_INITIAL
Definition boss_skadi.cpp:124
@ ACTION_START_ENCOUNTER
Definition boss_skadi.cpp:71
void MovePath(uint32 path_id, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, PathSource pathSource=PathSource::WAYPOINT_MGR)
Definition MotionMaster.cpp:520
void Clear(bool reset=true)
Definition MotionMaster.h:194
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:11594
MotionMaster * GetMotionMaster()
Definition Unit.h:1774
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16268
void SetDisableGravity(bool disable)
Definition Unit.cpp:16208
void setActive(bool isActiveObject)
Definition Object.cpp:1091

References ACTION_START_ENCOUNTER, MotionMaster::Clear(), Fly, FORCED_MOVEMENT_RUN, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePath(), PATH_INITIAL, WorldObject::setActive(), Unit::SetAnimTier(), Unit::SetCanFly(), and Unit::SetDisableGravity().

◆ JustDied()

void boss_skadi_grauf::boss_skadi_graufAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

467 {
469 {
470 skadi->ExitVehicle();
471 skadi->AI()->DoAction(ACTION_PHASE2);
472 }
473
474 if (_passFreshStart)
476
478 }
@ ACTION_PHASE2
Definition boss_skadi.cpp:73
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2221
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:126
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
bool _passFreshStart
Definition boss_skadi.cpp:486
@ DATA_SKADI_THE_RUTHLESS
Definition utgarde_pinnacle.h:31
@ DATA_SKADI_ACHIEVEMENT
Definition utgarde_pinnacle.h:50

References _instance, _passFreshStart, ACTION_PHASE2, DATA_SKADI_ACHIEVEMENT, DATA_SKADI_THE_RUTHLESS, Creature::DespawnOrUnsummon(), InstanceScript::GetCreature(), CreatureAI::me, and ZoneScript::SetData().

◆ MovementInform()

void boss_skadi_grauf::boss_skadi_graufAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

416 {
417 if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
418 {
419 if (_flyingToSide)
420 {
421 _flyingToSide = false;
425 }
426 else
427 {
431 }
432 }
433 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
float const BreachFacing
Definition boss_skadi.cpp:132
@ POINT_LEFT
Definition boss_skadi.cpp:118
@ EMOTE_DEEP_BREATH
Definition boss_skadi.cpp:65
@ EMOTE_ON_RANGE
Definition boss_skadi.cpp:66
float const BreathFacingRight
Definition boss_skadi.cpp:133
@ EVENT_GRAUF_LEAVE_BREACH
Definition boss_skadi.cpp:146
@ EVENT_GRAUF_BREATH_START
Definition boss_skadi.cpp:147
float const BreathFacingLeft
Definition boss_skadi.cpp:134
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
bool Finalized() const
Definition MoveSpline.h:118
void SetFacingTo(float ori)
Definition Unit.cpp:16157
Movement::MoveSpline * movespline
Definition Unit.h:2135
Talk
Definition hyjal.cpp:82
EventMap _events
Definition boss_skadi.cpp:482
uint8 _lastSide
Definition boss_skadi.cpp:484
bool _flyingToSide
Definition boss_skadi.cpp:485

References _events, _flyingToSide, _lastSide, BreachFacing, BreathFacingLeft, BreathFacingRight, EMOTE_DEEP_BREATH, EMOTE_ON_RANGE, ESCORT_MOTION_TYPE, EVENT_GRAUF_BREATH_START, EVENT_GRAUF_LEAVE_BREACH, Movement::MoveSpline::Finalized(), CreatureAI::me, Unit::movespline, POINT_LEFT, EventMap::ScheduleEvent(), and Unit::SetFacingTo().

◆ Reset()

void boss_skadi_grauf::boss_skadi_graufAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

393 {
394 _events.Reset();
397 me->SetSpeedRate(MOVE_RUN, 2.5f);
398 _flyingToSide = false;
399 _passFreshStart = false;
400 }
@ MOVE_RUN
Definition UnitDefines.h:357
@ REACT_PASSIVE
Definition Unit.h:574
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void Reset()
Definition EventMap.cpp:21
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition Unit.h:1758

References _events, _flyingToSide, _passFreshStart, _summons, SummonList::DespawnAll(), CreatureAI::me, MOVE_RUN, REACT_PASSIVE, EventMap::Reset(), Creature::SetReactState(), and Unit::SetSpeedRate().

◆ UpdateAI()

void boss_skadi_grauf::boss_skadi_graufAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

436 {
437 _events.Update(diff);
438 switch (_events.ExecuteEvent())
439 {
442 _flyingToSide = true;
446 break;
456 skadi->AI()->DoAction(ACTION_DRAKE_BREATH);
458 break;
462 break;
463 }
464 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ PATH_LEFT
Definition boss_skadi.cpp:126
@ PATH_BREACH_RIGHT
Definition boss_skadi.cpp:127
@ PATH_BREACH_LEFT
Definition boss_skadi.cpp:128
@ PATH_RIGHT
Definition boss_skadi.cpp:125
@ ACTION_DRAKE_BREATH
Definition boss_skadi.cpp:72
@ SPELL_FREEZING_CLOUD_LEFT_PERIODIC
Definition boss_skadi.cpp:42
@ SPELL_FREEZING_CLOUD_RIGHT_PERIODIC
Definition boss_skadi.cpp:41
@ POINT_RIGHT
Definition boss_skadi.cpp:119
@ EVENT_GRAUF_REMOVE_AURA
Definition boss_skadi.cpp:148
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:175
bool IsFullHealth() const
Definition Unit.h:1128
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4969

References _events, _flyingToSide, _instance, _lastSide, _passFreshStart, ACTION_DRAKE_BREATH, DATA_SKADI_THE_RUTHLESS, UnitAI::DoCast(), EVENT_GRAUF_BREATH_START, EVENT_GRAUF_LEAVE_BREACH, EVENT_GRAUF_REMOVE_AURA, EventMap::ExecuteEvent(), FORCED_MOVEMENT_RUN, InstanceScript::GetCreature(), Unit::GetMotionMaster(), Unit::IsFullHealth(), CreatureAI::me, MotionMaster::MovePath(), PATH_BREACH_LEFT, PATH_BREACH_RIGHT, PATH_LEFT, PATH_RIGHT, POINT_LEFT, POINT_RIGHT, RAND(), Unit::RemoveAurasDueToSpell(), EventMap::ScheduleEvent(), SPELL_FREEZING_CLOUD_LEFT_PERIODIC, SPELL_FREEZING_CLOUD_RIGHT_PERIODIC, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap boss_skadi_grauf::boss_skadi_graufAI::_events
private

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ _flyingToSide

bool boss_skadi_grauf::boss_skadi_graufAI::_flyingToSide = false
private

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ _instance

InstanceScript* boss_skadi_grauf::boss_skadi_graufAI::_instance
private

◆ _lastSide

uint8 boss_skadi_grauf::boss_skadi_graufAI::_lastSide = POINT_LEFT
private

Referenced by MovementInform(), and UpdateAI().

◆ _passFreshStart

bool boss_skadi_grauf::boss_skadi_graufAI::_passFreshStart = false
private

Referenced by JustDied(), Reset(), and UpdateAI().

◆ _summons

SummonList boss_skadi_grauf::boss_skadi_graufAI::_summons
private

Referenced by Reset().


The documentation for this struct was generated from the following file: