AzerothCore 3.3.5a
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boss_skadi_grauf::boss_skadi_graufAI Struct Reference
Inheritance diagram for boss_skadi_grauf::boss_skadi_graufAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 boss_skadi_graufAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
EventMap _events
 
SummonList _summons
 
uint8 _lastSide = POINT_LEFT
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skadi_graufAI()

boss_skadi_grauf::boss_skadi_graufAI::boss_skadi_graufAI ( Creature creature)
inline
396 : VehicleAI(creature), _summons(me)
397 {
398 _instance = creature->GetInstanceScript();
399 }
Creature *const me
Definition CreatureAI.h:71
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition CombatAI.h:99
SummonList _summons
Definition boss_skadi.cpp:481
InstanceScript * _instance
Definition boss_skadi.cpp:479

References _instance, and WorldObject::GetInstanceScript().

Member Function Documentation

◆ DoAction()

void boss_skadi_grauf::boss_skadi_graufAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

410 {
411 if (param == ACTION_START_ENCOUNTER)
412 {
413 me->setActive(true);
414 me->SetCanFly(true);
415 me->SetDisableGravity(true);
416 me->GetMotionMaster()->Clear(true);
419 }
420 }
@ FORCED_MOVEMENT_RUN
Definition MotionMaster.h:88
uint32 const PATH_INITIAL
Definition boss_skadi.cpp:125
@ ACTION_START_ENCOUNTER
Definition boss_skadi.cpp:71
void MovePath(uint32 path_id, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, PathSource pathSource=PathSource::WAYPOINT_MGR)
Definition MotionMaster.cpp:519
void Clear(bool reset=true)
Definition MotionMaster.h:193
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:11889
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16522
void SetDisableGravity(bool disable)
Definition Unit.cpp:16462
void setActive(bool isActiveObject)
Definition Object.cpp:1082

References ACTION_START_ENCOUNTER, MotionMaster::Clear(), Fly, FORCED_MOVEMENT_RUN, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePath(), PATH_INITIAL, WorldObject::setActive(), Unit::SetAnimTier(), Unit::SetCanFly(), and Unit::SetDisableGravity().

◆ JustDied()

void boss_skadi_grauf::boss_skadi_graufAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

466 {
468 {
469 skadi->ExitVehicle();
470 skadi->AI()->DoAction(ACTION_PHASE2);
471
472 if (skadi->AI()->GetData(DATA_LOVE_TO_SKADI) == 1)
474 }
476 }
@ ACTION_PHASE2
Definition boss_skadi.cpp:73
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2126
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_SKADI_THE_RUTHLESS
Definition utgarde_pinnacle.h:31
@ DATA_SKADI_ACHIEVEMENT
Definition utgarde_pinnacle.h:50
@ DATA_LOVE_TO_SKADI
Definition utgarde_pinnacle.h:52

References _instance, ACTION_PHASE2, DATA_LOVE_TO_SKADI, DATA_SKADI_ACHIEVEMENT, DATA_SKADI_THE_RUTHLESS, Creature::DespawnOrUnsummon(), InstanceScript::GetCreature(), CreatureAI::me, and ZoneScript::SetData().

◆ MovementInform()

void boss_skadi_grauf::boss_skadi_graufAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

430 {
431 if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
432 {
436 }
437 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
float const BreachFacing
Definition boss_skadi.cpp:129
@ EMOTE_ON_RANGE
Definition boss_skadi.cpp:66
@ EVENT_GRAUF_LEAVE_BREACH
Definition boss_skadi.cpp:141
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
bool Finalized() const
Definition MoveSpline.h:118
void SetFacingTo(float ori)
Definition Unit.cpp:16411
Movement::MoveSpline * movespline
Definition Unit.h:2114
Talk
Definition hyjal.cpp:82
EventMap _events
Definition boss_skadi.cpp:480

References _events, BreachFacing, EMOTE_ON_RANGE, ESCORT_MOTION_TYPE, EVENT_GRAUF_LEAVE_BREACH, Movement::MoveSpline::Finalized(), CreatureAI::me, Unit::movespline, EventMap::ScheduleEvent(), and Unit::SetFacingTo().

◆ Reset()

void boss_skadi_grauf::boss_skadi_graufAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

402 {
403 _events.Reset();
406 me->SetSpeedRate(MOVE_RUN, 2.5f);
407 }
@ MOVE_RUN
Definition UnitDefines.h:357
@ REACT_PASSIVE
Definition Unit.h:566
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void Reset()
Definition EventMap.cpp:21
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition Unit.h:1743

References _events, _summons, SummonList::DespawnAll(), CreatureAI::me, MOVE_RUN, REACT_PASSIVE, EventMap::Reset(), Creature::SetReactState(), and Unit::SetSpeedRate().

◆ SpellHit()

void boss_skadi_grauf::boss_skadi_graufAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

423 {
424 if (spellInfo->Id == SPELL_LAUNCH_HARPOON)
426 skadi->AI()->DoAction(ACTION_HARPOON_HIT);
427 }
@ ACTION_HARPOON_HIT
Definition boss_skadi.cpp:74
@ SPELL_LAUNCH_HARPOON
Definition boss_skadi.cpp:36

References _instance, ACTION_HARPOON_HIT, DATA_SKADI_THE_RUTHLESS, InstanceScript::GetCreature(), SpellInfo::Id, and SPELL_LAUNCH_HARPOON.

◆ UpdateAI()

void boss_skadi_grauf::boss_skadi_graufAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

440 {
441 _events.Update(diff);
442 switch (_events.ExecuteEvent())
443 {
447
448 if (_lastSide == POINT_LEFT)
450 else
452
454 skadi->AI()->DoAction(ACTION_DRAKE_BREATH);
455
457 break;
461 break;
462 }
463 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ ACTION_DRAKE_BREATH
Definition boss_skadi.cpp:72
@ SPELL_FREEZING_CLOUD_LEFT_PERIODIC
Definition boss_skadi.cpp:42
@ SPELL_FREEZING_CLOUD_RIGHT_PERIODIC
Definition boss_skadi.cpp:41
@ POINT_RIGHT
Definition boss_skadi.cpp:122
@ POINT_LEFT
Definition boss_skadi.cpp:121
uint32 const PATH_RIGHT
Definition boss_skadi.cpp:126
uint32 const PATH_LEFT
Definition boss_skadi.cpp:127
@ EVENT_GRAUF_REMOVE_AURA
Definition boss_skadi.cpp:142
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5157
uint8 _lastSide
Definition boss_skadi.cpp:482

References _events, _instance, _lastSide, ACTION_DRAKE_BREATH, DATA_SKADI_THE_RUTHLESS, UnitAI::DoCast(), EVENT_GRAUF_LEAVE_BREACH, EVENT_GRAUF_REMOVE_AURA, EventMap::ExecuteEvent(), FORCED_MOVEMENT_RUN, InstanceScript::GetCreature(), Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePath(), PATH_LEFT, PATH_RIGHT, POINT_LEFT, POINT_RIGHT, RAND(), Unit::RemoveAurasDueToSpell(), EventMap::ScheduleEvent(), SPELL_FREEZING_CLOUD_LEFT_PERIODIC, SPELL_FREEZING_CLOUD_RIGHT_PERIODIC, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap boss_skadi_grauf::boss_skadi_graufAI::_events
private

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ _instance

InstanceScript* boss_skadi_grauf::boss_skadi_graufAI::_instance
private

◆ _lastSide

uint8 boss_skadi_grauf::boss_skadi_graufAI::_lastSide = POINT_LEFT
private

Referenced by UpdateAI().

◆ _summons

SummonList boss_skadi_grauf::boss_skadi_graufAI::_summons
private

Referenced by Reset().


The documentation for this struct was generated from the following file: