AzerothCore 3.3.5a
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boss_kologarn::boss_kologarnAI Struct Reference
Inheritance diagram for boss_kologarn::boss_kologarnAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kologarnAI (Creature *pCreature)
 
void MoveInLineOfSight (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void AttachLeftArm ()
 
void AttachRightArm ()
 
void Reset () override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void AttackStart (Unit *who) override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
Vehiclevehicle
 
ObjectGuid _left
 
ObjectGuid _right
 
EventMap events
 
SummonList summons
 
bool _looksAchievement
 
bool breathReady
 
uint8 _rubbleAchievement
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kologarnAI()

boss_kologarn::boss_kologarnAI::boss_kologarnAI ( Creature pCreature)
inline
132 : ScriptedAI(pCreature), vehicle(me->GetVehicleKit()), summons(me), breathReady(false)
133 {
135 assert(vehicle);
137 }
@ UNIT_STAND_STATE_SUBMERGED
Definition UnitDefines.h:41
Vehicle * GetVehicleKit() const
Definition Unit.h:1879
void SetStandState(uint8 state)
Definition Unit.cpp:16752
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * m_pInstance
Definition boss_kologarn.cpp:139
Vehicle * vehicle
Definition boss_kologarn.cpp:141
bool breathReady
Definition boss_kologarn.cpp:146
SummonList summons
Definition boss_kologarn.cpp:144

References WorldObject::GetInstanceScript(), m_pInstance, ScriptedAI::me, Unit::SetStandState(), UNIT_STAND_STATE_SUBMERGED, and vehicle.

Member Function Documentation

◆ AttachLeftArm()

void boss_kologarn::boss_kologarnAI::AttachLeftArm ( )
inline
173 {
175 arm->SetHealth(arm->GetMaxHealth());
177 {
178 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
179 if (!me->HandleSpellClick(accessory, 0))
180 accessory->DespawnOrUnsummon();
181 else
182 {
183 _left = accessory->GetGUID();
184 accessory->SetOrientation(M_PI);
185 accessory->CastSpell(accessory, SPELL_ARM_RESPAWN_VISUAL, true);
186 }
187 }
188 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:55
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ NPC_LEFT_ARM
Definition boss_kologarn.cpp:89
@ SPELL_ARM_RESPAWN_VISUAL
Definition boss_kologarn.cpp:62
Definition Creature.h:47
Definition Unit.h:650
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition Unit.cpp:19316
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
ObjectGuid _left
Definition boss_kologarn.cpp:142

References _left, ObjectAccessor::GetCreature(), Unit::HandleSpellClick(), ScriptedAI::me, NPC_LEFT_ARM, SPELL_ARM_RESPAWN_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by Reset(), SummonedCreatureDespawn(), and UpdateAI().

◆ AttachRightArm()

void boss_kologarn::boss_kologarnAI::AttachRightArm ( )
inline
191 {
193 arm->SetHealth(arm->GetMaxHealth());
195 {
196 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
197 if (!me->HandleSpellClick(accessory, 1))
198 accessory->DespawnOrUnsummon();
199 else
200 {
201 _right = accessory->GetGUID();
202 accessory->SetOrientation(M_PI);
203 accessory->CastSpell(accessory, SPELL_ARM_RESPAWN_VISUAL, true);
204 }
205 }
206 }
@ NPC_RIGHT_ARM
Definition boss_kologarn.cpp:90
ObjectGuid _right
Definition boss_kologarn.cpp:142

References _right, ObjectAccessor::GetCreature(), Unit::HandleSpellClick(), ScriptedAI::me, NPC_RIGHT_ARM, SPELL_ARM_RESPAWN_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by Reset(), SummonedCreatureDespawn(), and UpdateAI().

◆ AttackStart()

void boss_kologarn::boss_kologarnAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

263 {
264 me->Attack(who, true);
265 }
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10323

References Unit::Attack(), and ScriptedAI::me.

◆ DamageTaken()

void boss_kologarn::boss_kologarnAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

368 {
369 if (who && who->GetEntry() == me->GetEntry() && me->GetHealth())
370 {
371 damage = std::min(damage, me->GetHealth() - 1);
372 me->LowerPlayerDamageReq(damage);
373 }
374 }
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3737
uint32 GetEntry() const
Definition Object.h:116
uint32 GetHealth() const
Definition Unit.h:1070

References Object::GetEntry(), Unit::GetHealth(), Creature::LowerPlayerDamageReq(), and ScriptedAI::me.

◆ DoAction()

void boss_kologarn::boss_kologarnAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

237 {
238 if (param == DATA_KOLOGARN_LOOKS_ACHIEV)
239 _looksAchievement = false;
240 if (param == DATA_KOLOGARN_RUBBLE_ACHIEV)
241 {
242 // Means arm died
243 if (m_pInstance && (!_left || !_right))
245
247 }
248 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ DATA_KOLOGARN_LOOKS_ACHIEV
Definition boss_kologarn.cpp:115
@ ACHIEVEMENT_DISARMED_CRITERIA
Definition boss_kologarn.cpp:113
@ DATA_KOLOGARN_RUBBLE_ACHIEV
Definition boss_kologarn.cpp:116
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:665
uint8 _rubbleAchievement
Definition boss_kologarn.cpp:147
bool _looksAchievement
Definition boss_kologarn.cpp:146

References _left, _looksAchievement, _right, _rubbleAchievement, ACHIEVEMENT_DISARMED_CRITERIA, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_KOLOGARN_LOOKS_ACHIEV, DATA_KOLOGARN_RUBBLE_ACHIEV, InstanceScript::DoStartTimedAchievement(), and m_pInstance.

◆ EnterEvadeMode()

void boss_kologarn::boss_kologarnAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

165 {
166 if (!_EnterEvadeMode(why))
167 return;
168 Reset();
169 me->setActive(false);
170 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:310
void setActive(bool isActiveObject)
Definition Object.cpp:1065
void Reset() override
Definition boss_kologarn.cpp:208

References CreatureAI::_EnterEvadeMode(), ScriptedAI::me, Reset(), and WorldObject::setActive().

◆ GetData()

uint32 boss_kologarn::boss_kologarnAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

251 {
252 if (param == DATA_KOLOGARN_LOOKS_ACHIEV)
253 return _looksAchievement;
254 else if (param == DATA_KOLOGARN_RUBBLE_ACHIEV)
255 return (_rubbleAchievement >= 5);
256 else if (param == DATA_KOLOGARN_ARMS_ACHIEV)
257 return !_rubbleAchievement;
258
259 return 0;
260 }
@ DATA_KOLOGARN_ARMS_ACHIEV
Definition boss_kologarn.cpp:117

References _looksAchievement, _rubbleAchievement, DATA_KOLOGARN_ARMS_ACHIEV, DATA_KOLOGARN_LOOKS_ACHIEV, and DATA_KOLOGARN_RUBBLE_ACHIEV.

◆ JustDied()

void boss_kologarn::boss_kologarnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

292 {
294 me->StopMoving();
295 if (m_pInstance)
297
299
300 if (m_pInstance)
301 {
302 // Open the door inside Kologarn chamber
304 door->SetGoState(GO_STATE_ACTIVE);
305 }
306
308 bridge->SetGoState(GO_STATE_READY);
309
310 // Summon Chest
311 if (GameObject* go = me->SummonGameObject(RAID_MODE(GO_KOLOGARN_CHEST, GO_KOLOGARN_CHEST_HERO), 1839.62f, -35.98f, 448.81f, 3.6f, 0, 0, 0, 0, 7 * 86400))
312 {
313 me->RemoveGameObject(go, false);
314 go->SetSpellId(1); // hack to make it despawn
315 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
316 go->SetLootRecipient(me);
317 }
319 arm->DespawnOrUnsummon(3s); // visual
321 arm->DespawnOrUnsummon(3s); // visual
323 me->SetDisableGravity(true);
324 }
@ GO_STATE_READY
Definition GameObjectData.h:692
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ DONE
Definition InstanceScript.h:61
GameObjectFlags
Definition SharedDefines.h:1613
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ SAY_DEATH
Definition boss_kologarn.cpp:37
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2362
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
void RemoveGameObject(GameObject *gameObj, bool del)
Definition Unit.cpp:6296
void StopMoving()
Definition Unit.cpp:16660
void SetDisableGravity(bool disable)
Definition Unit.cpp:20331
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2459
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2373
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
@ GO_KOLOGARN_BRIDGE
Definition ulduar.h:211
@ GO_KOLOGARN_DOORS
Definition ulduar.h:212
@ GO_KOLOGARN_CHEST
Definition ulduar.h:176
@ GO_KOLOGARN_CHEST_HERO
Definition ulduar.h:177
@ TYPE_KOLOGARN
Definition ulduar.h:37

References _left, _right, SummonList::DespawnAll(), DONE, WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_KOLOGARN_BRIDGE, GO_KOLOGARN_CHEST, GO_KOLOGARN_CHEST_HERO, GO_KOLOGARN_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, InstanceScript::instance, m_pInstance, ScriptedAI::me, ScriptedAI::RAID_MODE(), Unit::RemoveGameObject(), SAY_DEATH, ZoneScript::SetData(), Unit::SetDisableGravity(), Unit::SetUnitFlag(), Unit::StopMoving(), WorldObject::SummonGameObject(), summons, TYPE_KOLOGARN, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustEngagedWith()

void boss_kologarn::boss_kologarnAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

377 {
378 if (m_pInstance)
380
381 events.ScheduleEvent(EVENT_SMASH, 8s);
382 events.ScheduleEvent(EVENT_SWEEP, 17s);
383 events.ScheduleEvent(EVENT_GRIP, 15s);
384 events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 10s);
385 events.ScheduleEvent(EVENT_PREPARE_BREATH, 3s);
386 //events.ScheduleEvent(EVENT_ENRAGE, x); no info
387
389 me->setActive(true);
390
391 // Close the door inside Kologarn chamber
392 if (m_pInstance)
393 {
395 {
396 door->SetGoState(GO_STATE_READY);
397 }
398 }
399 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ SAY_AGGRO
Definition boss_kologarn.cpp:31
@ EVENT_SMASH
Definition boss_kologarn.cpp:77
@ EVENT_PREPARE_BREATH
Definition boss_kologarn.cpp:84
@ EVENT_FOCUSED_EYEBEAM
Definition boss_kologarn.cpp:82
@ EVENT_SWEEP
Definition boss_kologarn.cpp:79
@ EVENT_GRIP
Definition boss_kologarn.cpp:78
events
Definition boss_sartura.cpp:43

References EVENT_FOCUSED_EYEBEAM, EVENT_GRIP, EVENT_PREPARE_BREATH, EVENT_SMASH, EVENT_SWEEP, Map::GetGameObject(), InstanceScript::GetGuidData(), GO_KOLOGARN_DOORS, GO_STATE_READY, IN_PROGRESS, InstanceScript::instance, m_pInstance, ScriptedAI::me, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), and TYPE_KOLOGARN.

◆ JustSummoned()

void boss_kologarn::boss_kologarnAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

268 {
269 if (cr->GetEntry() != NPC_LEFT_ARM && cr->GetEntry() != NPC_RIGHT_ARM)
270 summons.Summon(cr);
271 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References Object::GetEntry(), NPC_LEFT_ARM, NPC_RIGHT_ARM, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_kologarn::boss_kologarnAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

327 {
328 if (!urand(0, 2))
329 return;
330
331 Talk(SAY_SLAY);
332 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SLAY
Definition boss_kologarn.cpp:32

References SAY_SLAY, and urand().

◆ MoveInLineOfSight()

void boss_kologarn::boss_kologarnAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

150 {
151 if (who->IsPlayer() && me->GetExactDist2d(who) < 45.0f && me->getStandState() == UNIT_STAND_STATE_SUBMERGED)
152 {
155 arm->CastSpell(arm, SPELL_ARM_RESPAWN_VISUAL, true);
157 arm->CastSpell(arm, SPELL_ARM_RESPAWN_VISUAL, true);
158 }
159
160 if (me->GetExactDist2d(who) < 30.0f)
162 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:176
bool IsPlayer() const
Definition Object.h:201
uint8 getStandState() const
Definition Unit.h:1735
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References _left, _right, ObjectAccessor::GetCreature(), Position::GetExactDist2d(), Unit::getStandState(), Object::IsPlayer(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), Unit::SetStandState(), SPELL_ARM_RESPAWN_VISUAL, UNIT_STAND_STATE_STAND, and UNIT_STAND_STATE_SUBMERGED.

◆ PassengerBoarded()

void boss_kologarn::boss_kologarnAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

335 {
337 return;
338
339 if (!apply)
340 {
341 // left arm
342 if (who->GetGUID() == _left)
343 {
344 _left.Clear();
345 if (me->IsInCombat())
346 {
348 events.ScheduleEvent(EVENT_RESTORE_ARM_LEFT, 50s);
349 }
350 }
351 else
352 {
353 _right.Clear();
354 if (me->IsInCombat())
355 {
357 events.ScheduleEvent(EVENT_RESTORE_ARM_RIGHT, 50s);
358 }
359 }
360
361 me->CastSpell(me, SPELL_ARM_DEAD, true);
362 if (!_right && !_left)
363 events.ScheduleEvent(EVENT_STONE_SHOUT, 5s);
364 }
365 }
@ SPELL_ARM_DEAD
Definition boss_kologarn.cpp:60
@ SAY_RIGHT_ARM_GONE
Definition boss_kologarn.cpp:34
@ SAY_LEFT_ARM_GONE
Definition boss_kologarn.cpp:33
@ EVENT_RESTORE_ARM_LEFT
Definition boss_kologarn.cpp:80
@ EVENT_RESTORE_ARM_RIGHT
Definition boss_kologarn.cpp:81
@ EVENT_STONE_SHOUT
Definition boss_kologarn.cpp:83
void Clear()
Definition ObjectGuid.h:138
bool IsAlive() const
Definition Unit.h:1748
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
bool IsInCombat() const
Definition Unit.h:917
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51

References _left, _right, Unit::CastSpell(), ObjectGuid::Clear(), EVENT_RESTORE_ARM_LEFT, EVENT_RESTORE_ARM_RIGHT, EVENT_STONE_SHOUT, ZoneScript::GetData(), Object::GetGUID(), IN_PROGRESS, Unit::IsAlive(), Unit::IsInCombat(), m_pInstance, ScriptedAI::me, SAY_LEFT_ARM_GONE, SAY_RIGHT_ARM_GONE, SPELL_ARM_DEAD, and TYPE_KOLOGARN.

◆ Reset()

void boss_kologarn::boss_kologarnAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

209 {
211 _looksAchievement = true;
212
214 me->SetDisableGravity(true);
215 me->DisableRotate(true);
216
217 events.Reset();
219
220 if (m_pInstance)
221 {
223
224 // Open the door inside Kologarn chamber
226 door->SetGoState(GO_STATE_ACTIVE);
227 }
228
231
232 // Reset breath on pull
233 breathReady = false;
234 }
@ NOT_STARTED
Definition InstanceScript.h:58
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:260
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
void DisableRotate(bool apply)
Definition Unit.cpp:18306
void AttachLeftArm()
Definition boss_kologarn.cpp:172
void AttachRightArm()
Definition boss_kologarn.cpp:190

References _looksAchievement, _rubbleAchievement, AttachLeftArm(), AttachRightArm(), breathReady, SummonList::DespawnAll(), Unit::DisableRotate(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), GO_KOLOGARN_DOORS, GO_STATE_ACTIVE, InstanceScript::instance, m_pInstance, ScriptedAI::me, MotionMaster::MoveTargetedHome(), NOT_STARTED, ZoneScript::SetData(), Unit::SetDisableGravity(), summons, and TYPE_KOLOGARN.

Referenced by EnterEvadeMode().

◆ SummonedCreatureDespawn()

void boss_kologarn::boss_kologarnAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

274 {
276 return;
277
278 if (cr->GetEntry() == NPC_LEFT_ARM)
279 {
280 _left.Clear();
282 }
283
284 if (cr->GetEntry() == NPC_RIGHT_ARM)
285 {
286 _right.Clear();
288 }
289 }

References _left, _right, AttachLeftArm(), AttachRightArm(), ObjectGuid::Clear(), ZoneScript::GetData(), Object::GetEntry(), m_pInstance, NOT_STARTED, NPC_LEFT_ARM, NPC_RIGHT_ARM, and TYPE_KOLOGARN.

◆ UpdateAI()

void boss_kologarn::boss_kologarnAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

402 {
403 if (!UpdateVictim())
404 return;
405
406 events.Update(diff);
408 return;
409
410 switch (events.ExecuteEvent())
411 {
413 breathReady = true;
414 break;
416 if (_left || _right)
417 {
418 return;
419 }
420
422 events.ScheduleEvent(EVENT_STONE_SHOUT, 2s);
423 break;
424 case EVENT_SMASH:
425 if (_left && _right)
427 else if (_left || _right)
429
430 events.DelayEvents(1s);
431 events.ScheduleEvent(EVENT_SMASH, 14s);
432 return;
433 case EVENT_SWEEP:
434 if (_left)
435 {
437 cr->CastSpell(cr, SPELL_ARM_SWEEP, false);
438
439 if (urand(0, 1))
441 }
442
443 events.DelayEvents(1s);
444 events.ScheduleEvent(EVENT_SWEEP, 17s);
445 return;
446 case EVENT_GRIP:
447 events.ScheduleEvent(EVENT_GRIP, 25s);
448 if (!_right)
449 break;
450
454 return;
456 {
457 events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s);
460 return;
461 }
463 // shouldn't happen
465 return;
467 // shouldn't happen
469 return;
470 }
471
472 //Make sure our attack is ready and we aren't currently casting before checking distance
473 if (me->isAttackReady() && me->GetVictim()) // victim could die by a spell (IMPORTANT!!!) and kologarn entered evade mode
474 {
475 //If we are within range melee the target
477 {
480 return;
481 }
482 else if (Unit* tgt = me->SelectNearbyTarget())
483 {
486 return;
487 }
488
489 if (breathReady)
492 }
493 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ NPC_SWEEP_TRIGGER
Definition boss_kologarn.cpp:91
@ SPELL_FOCUSED_EYEBEAM_SUMMON
Definition boss_kologarn.cpp:54
@ SPELL_ARM_SWEEP
Definition boss_kologarn.cpp:65
@ SPELL_STONE_GRIP
Definition boss_kologarn.cpp:68
@ SPELL_PETRIFYING_BREATH
Definition boss_kologarn.cpp:50
@ SPELL_STONE_SHOUT
Definition boss_kologarn.cpp:51
@ SPELL_OVERHEAD_SMASH
Definition boss_kologarn.cpp:48
@ SPELL_ONEARMED_OVERHEAD_SMASH
Definition boss_kologarn.cpp:49
@ SAY_GRAB_PLAYER
Definition boss_kologarn.cpp:36
@ SAY_SHOCKWAVE
Definition boss_kologarn.cpp:35
@ EMOTE_STONE_GRIP
Definition boss_kologarn.cpp:39
@ EMOTE_EYES
Definition boss_kologarn.cpp:40
bool UpdateVictim()
Definition CreatureAI.cpp:287
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition Unit.cpp:17010
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:665
Unit * GetVictim() const
Definition Unit.h:886
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2600
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:871
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450

References _left, _right, AttachLeftArm(), AttachRightArm(), Unit::AttackerStateUpdate(), breathReady, Unit::CastSpell(), EMOTE_EYES, EMOTE_STONE_GRIP, EVENT_FOCUSED_EYEBEAM, EVENT_GRIP, EVENT_PREPARE_BREATH, EVENT_RESTORE_ARM_LEFT, EVENT_RESTORE_ARM_RIGHT, EVENT_SMASH, EVENT_STONE_SHOUT, EVENT_SWEEP, WorldObject::FindNearestCreature(), Unit::GetVictim(), Unit::HasUnitState(), Unit::isAttackReady(), Unit::IsWithinMeleeRange(), ScriptedAI::me, NPC_SWEEP_TRIGGER, Unit::resetAttackTimer(), SAY_GRAB_PLAYER, SAY_SHOCKWAVE, Unit::SelectNearbyTarget(), SPELL_ARM_SWEEP, SPELL_FOCUSED_EYEBEAM_SUMMON, SPELL_ONEARMED_OVERHEAD_SMASH, SPELL_OVERHEAD_SMASH, SPELL_PETRIFYING_BREATH, SPELL_STONE_GRIP, SPELL_STONE_SHOUT, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _left

◆ _looksAchievement

bool boss_kologarn::boss_kologarnAI::_looksAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ _right

◆ _rubbleAchievement

uint8 boss_kologarn::boss_kologarnAI::_rubbleAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ breathReady

bool boss_kologarn::boss_kologarnAI::breathReady

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_kologarn::boss_kologarnAI::events

◆ m_pInstance

InstanceScript* boss_kologarn::boss_kologarnAI::m_pInstance

◆ summons

SummonList boss_kologarn::boss_kologarnAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().

◆ vehicle

Vehicle* boss_kologarn::boss_kologarnAI::vehicle

Referenced by boss_kologarnAI().


The documentation for this struct was generated from the following file: