AzerothCore 3.3.5a
OpenSource WoW Emulator
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AchievementMgr Class Reference

#include "AchievementMgr.h"

Public Member Functions

 AchievementMgr (Player *player)
 
 ~AchievementMgr ()
 
void Reset ()
 
void LoadFromDB (PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
 
void SaveToDB (CharacterDatabaseTransaction trans)
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void CompletedAchievement (AchievementEntry const *entry)
 
void CheckAllAchievementCriteria ()
 
void SendAllAchievementData () const
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
PlayerGetPlayer () const
 
void UpdateTimedAchievements (uint32 timeDiff)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void RemoveCriteriaProgress (AchievementCriteriaEntry const *entry)
 
CriteriaProgressGetCriteriaProgress (AchievementCriteriaEntry const *entry)
 

Static Public Member Functions

static void DeleteFromDB (ObjectGuid::LowType lowguid)
 

Private Types

enum  ProgressType {
  PROGRESS_SET ,
  PROGRESS_ACCUMULATE ,
  PROGRESS_HIGHEST ,
  PROGRESS_RESET
}
 
typedef std::map< uint32, uint32TimedAchievementMap
 

Private Member Functions

void SendAchievementEarned (AchievementEntry const *achievement) const
 
void SendCriteriaUpdate (AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
 
void SetCriteriaProgress (AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
 
void CompletedCriteriaFor (AchievementEntry const *achievement)
 
bool IsCompletedCriteria (AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
 
bool IsCompletedAchievement (AchievementEntry const *entry)
 
bool CanUpdateCriteria (AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
 
void BuildAllDataPacket (WorldPacket *data) const
 

Private Attributes

Player_player
 
CriteriaProgressMap _criteriaProgress
 
CompletedAchievementMap _completedAchievements
 
TimedAchievementMap _timedAchievements
 

Detailed Description

Member Typedef Documentation

◆ TimedAchievementMap

Member Enumeration Documentation

◆ ProgressType

Enumerator
PROGRESS_SET 
PROGRESS_ACCUMULATE 
PROGRESS_HIGHEST 
PROGRESS_RESET 
@ PROGRESS_SET
Definition: AchievementMgr.h:305
@ PROGRESS_HIGHEST
Definition: AchievementMgr.h:305
@ PROGRESS_ACCUMULATE
Definition: AchievementMgr.h:305
@ PROGRESS_RESET
Definition: AchievementMgr.h:305

Constructor & Destructor Documentation

◆ AchievementMgr()

AchievementMgr::AchievementMgr ( Player player)
481{
482 _player = player;
483}
Player * _player
Definition: AchievementMgr.h:315

References _player.

◆ ~AchievementMgr()

AchievementMgr::~AchievementMgr ( )
486{
487}

Member Function Documentation

◆ BuildAllDataPacket()

void AchievementMgr::BuildAllDataPacket ( WorldPacket data) const
private

used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA

Todo:
: This should be 1 if it is a failed timed criteria
2324{
2325 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
2326 {
2327 // Skip hidden achievements
2328 AchievementEntry const* achievement = sAchievementStore.LookupEntry(iter->first);
2329 if (!achievement || achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
2330 continue;
2331
2332 *data << uint32(iter->first);
2333 data->AppendPackedTime(iter->second.date);
2334 }
2335
2336 *data << int32(-1);
2337 time_t now = GameTime::GetGameTime().count();
2338
2339 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
2340 {
2341 *data << uint32(iter->first);
2342 data->appendPackGUID(iter->second.counter);
2343 *data << GetPlayer()->GetPackGUID();
2344 *data << uint32(0);
2345 data->AppendPackedTime(iter->second.date);
2346 *data << uint32(now - iter->second.date);
2347 *data << uint32(now - iter->second.date);
2348 }
2349
2350 *data << int32(-1);
2351}
std::int32_t int32
Definition: Define.h:104
std::uint32_t uint32
Definition: Define.h:108
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
@ ACHIEVEMENT_FLAG_HIDDEN
Definition: DBCEnums.h:78
Seconds GetGameTime()
Definition: GameTime.cpp:38
Player * GetPlayer() const
Definition: AchievementMgr.h:296
CompletedAchievementMap _completedAchievements
Definition: AchievementMgr.h:317
CriteriaProgressMap _criteriaProgress
Definition: AchievementMgr.h:316
PackedGuid const & GetPackGUID() const
Definition: Object.h:108
Definition: DBCStructure.h:40
uint32 flags
Definition: DBCStructure.h:52
void appendPackGUID(uint64 guid)
Definition: ByteBuffer.h:503
void AppendPackedTime(time_t time)
Definition: ByteBuffer.cpp:138

References _completedAchievements, _criteriaProgress, ACHIEVEMENT_FLAG_HIDDEN, ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), AchievementEntry::flags, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), and sAchievementStore.

Referenced by SendAllAchievementData(), and SendRespondInspectAchievements().

◆ CanUpdateCriteria()

bool AchievementMgr::CanUpdateCriteria ( AchievementCriteriaEntry const *  criteria,
AchievementEntry const *  achievement 
)
private
2359{
2361 return false;
2362
2363 if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID))
2364 return false;
2365
2366 if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeamId(true) != TEAM_HORDE) ||
2367 (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeamId(true) != TEAM_ALLIANCE))
2368 return false;
2369
2370 for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
2371 {
2372 if (!criteria->additionalRequirements[i].additionalRequirement_type)
2373 continue;
2374
2375 switch (criteria->additionalRequirements[i].additionalRequirement_type)
2376 {
2378 if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
2379 return false;
2380 break;
2382 if (GetPlayer()->GetGroup())
2383 return false;
2384 break;
2385 default:
2386 break;
2387 }
2388 }
2389
2390 // don't update already completed criteria
2391 if (IsCompletedCriteria(criteria, achievement))
2392 return false;
2393
2394 return true;
2395}
@ DISABLE_TYPE_ACHIEVEMENT_CRITERIA
Definition: DisableMgr.h:33
@ ACHIEVEMENT_FACTION_HORDE
Definition: DBCEnums.h:70
@ ACHIEVEMENT_FACTION_ALLIANCE
Definition: DBCEnums.h:71
@ ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP
Definition: DBCEnums.h:99
@ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP
Definition: DBCEnums.h:96
#define MAX_CRITERIA_REQUIREMENTS
Definition: DBCEnums.h:89
@ TEAM_ALLIANCE
Definition: SharedDefines.h:732
@ TEAM_HORDE
Definition: SharedDefines.h:733
TeamId GetTeamId(PvPTeamId teamId)
Definition: SharedDefines.h:3434
bool IsDisabledFor(DisableType type, uint32 entry, Unit const *unit, uint8 flags)
Definition: DisableMgr.cpp:306
bool IsCompletedCriteria(AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
Definition: AchievementMgr.cpp:1766

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP, ACHIEVEMENT_FACTION_ALLIANCE, ACHIEVEMENT_FACTION_HORDE, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, DISABLE_TYPE_ACHIEVEMENT_CRITERIA, GetPlayer(), GetTeamId(), AchievementCriteriaEntry::ID, IsCompletedCriteria(), DisableMgr::IsDisabledFor(), AchievementEntry::mapID, MAX_CRITERIA_REQUIREMENTS, AchievementEntry::requiredFaction, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by UpdateAchievementCriteria().

◆ CheckAllAchievementCriteria()

void AchievementMgr::CheckAllAchievementCriteria ( )

called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet.

768{
769 // suppress sending packets
770 for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
772}
AchievementCriteriaTypes
Definition: DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL
Definition: DBCEnums.h:229
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: AchievementMgr.cpp:789

References ACHIEVEMENT_CRITERIA_TYPE_TOTAL, and UpdateAchievementCriteria().

Referenced by Player::CheckAllAchievementCriteria(), and Reset().

◆ CompletedAchievement()

void AchievementMgr::CompletedAchievement ( AchievementEntry const *  entry)

Currently there's only one achievement that deals with gender-specific titles. Since no common attributes were found, (not even in titleRewardFlags field) we explicitly check by ID. Maybe in the future we could move the achievement_reward condition fields to the condition system.

2194{
2195 // disable for gamemasters with GM-mode enabled
2196 if (_player->IsGameMaster())
2197 {
2198 LOG_INFO("achievement", "Not available in GM mode.");
2199 ChatHandler(_player->GetSession()).PSendSysMessage("Not available in GM mode");
2200 return;
2201 }
2202
2203 if (!sScriptMgr->OnBeforeAchievementComplete(GetPlayer(), achievement))
2204 {
2205 return;
2206 }
2207
2208 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
2209 return;
2210
2211 LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement({})", achievement->ID);
2212
2213 SendAchievementEarned(achievement);
2214 CompletedAchievementData& ca = _completedAchievements[achievement->ID];
2215 ca.date = GameTime::GetGameTime().count();
2216 ca.changed = true;
2217
2218 sScriptMgr->OnAchievementComplete(GetPlayer(), achievement);
2219
2220 // pussywizard: set all progress counters to 0, so progress will be deleted from db during save
2221 {
2222 bool allRefsCompleted = true;
2223 uint32 achiCheckId = achievement->refAchievement ? achievement->refAchievement : achievement->ID;
2224
2225 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achiCheckId))
2226 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
2227 if (!IsCompletedAchievement(*itr))
2228 {
2229 allRefsCompleted = false;
2230 break;
2231 }
2232
2233 if (allRefsCompleted)
2234 if (AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achiCheckId))
2235 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2236 if (CriteriaProgress* progress = GetCriteriaProgress(*itr))
2237 {
2238 progress->changed = true;
2239 progress->counter = 0;
2240 }
2241 }
2242
2244 sAchievementMgr->SetRealmCompleted(achievement);
2245
2248
2249 // reward items and titles if any
2250 AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
2251
2252 // no rewards
2253 if (!reward)
2254 return;
2255
2256 // titles
2261 if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : uint8(GetPlayer()->GetTeamId())])
2262 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
2263 GetPlayer()->SetTitle(titleEntry);
2264
2265 // mail
2266 if (reward->sender)
2267 {
2268 MailDraft draft(reward->mailTemplate);
2269
2270 if (!reward->mailTemplate)
2271 {
2272 std::string subject = reward->subject;
2273 std::string text = reward->text;
2274
2276 if (localeConstant != LOCALE_enUS)
2277 {
2278 if(AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
2279 {
2280 ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
2281 ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
2282 }
2283 }
2284
2285 draft = MailDraft(subject, text);
2286 }
2287
2288 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2289
2290 Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : nullptr;
2291 if (item)
2292 {
2293 // save new item before send
2294 item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
2295
2296 // item
2297 draft.AddItem(item);
2298 }
2299
2300 draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
2301 CharacterDatabase.CommitTransaction(trans);
2302 }
2303}
LocaleConstant
Definition: Common.h:74
@ LOCALE_enUS
Definition: Common.h:75
std::uint8_t uint8
Definition: Define.h:110
#define LOG_INFO(filterType__,...)
Definition: Log.h:167
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:171
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
std::list< AchievementCriteriaEntry const * > AchievementCriteriaEntryList
Definition: AchievementMgr.h:30
std::list< AchievementEntry const * > AchievementEntryList
Definition: AchievementMgr.h:31
#define sAchievementMgr
Definition: AchievementMgr.h:421
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
@ MAIL_CREATURE
Definition: Mail.h:40
#define sScriptMgr
Definition: ScriptMgr.h:2702
@ ACHIEVEMENT_FLAG_COUNTER
Definition: DBCEnums.h:77
@ ACHIEVEMENT_FLAG_REALM_FIRST_REACH
Definition: DBCEnums.h:85
@ ACHIEVEMENT_FLAG_REALM_FIRST_KILL
Definition: DBCEnums.h:86
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
Definition: DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS
Definition: DBCEnums.h:227
bool IsPlayerAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:276
Definition: AchievementMgr.h:37
Definition: AchievementMgr.h:247
std::string subject
Definition: AchievementMgr.h:251
std::string text
Definition: AchievementMgr.h:252
uint32 titleId[2]
Definition: AchievementMgr.h:248
uint32 sender
Definition: AchievementMgr.h:250
uint32 mailTemplate
Definition: AchievementMgr.h:253
uint32 itemId
Definition: AchievementMgr.h:249
Definition: AchievementMgr.h:259
Definition: AchievementMgr.h:267
time_t date
Definition: AchievementMgr.h:268
bool changed
Definition: AchievementMgr.h:269
CriteriaProgress * GetCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition: AchievementMgr.cpp:2028
bool HasAchieved(uint32 achievementId) const
Definition: AchievementMgr.cpp:2353
bool IsCompletedAchievement(AchievementEntry const *entry)
Definition: AchievementMgr.cpp:1966
void SendAchievementEarned(AchievementEntry const *achievement) const
Definition: AchievementMgr.cpp:673
Definition: Chat.h:38
void PSendSysMessage(char const *fmt, Args &&... args)
Definition: Chat.h:60
Definition: Item.h:214
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition: Item.cpp:1089
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition: Item.cpp:338
WorldSession * GetSession() const
Definition: Player.h:1948
bool IsGameMaster() const
Definition: Player.h:1136
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition: Player.cpp:13228
static std::string_view GetLocaleString(std::vector< std::string > const &data, size_t locale)
Definition: ObjectMgr.h:1416
Definition: Mail.h:84
Definition: Mail.h:120
AccountTypes GetSecurity() const
Definition: WorldSession.h:358
LocaleConstant GetSessionDbLocaleIndex() const
Definition: WorldSession.h:497
Definition: DBCStructure.h:632

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, MailDraft::AddItem(), CompletedAchievementData::changed, CharacterDatabase, Item::CreateItem(), CompletedAchievementData::date, AchievementEntry::flags, GetCriteriaProgress(), GameTime::GetGameTime(), ObjectMgr::GetLocaleString(), GetPlayer(), WorldSession::GetSecurity(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), AchievementEntry::ID, IsCompletedAchievement(), Player::IsGameMaster(), AccountMgr::IsPlayerAccount(), AchievementReward::itemId, LOCALE_enUS, LOG_DEBUG, LOG_INFO, MAIL_CREATURE, AchievementReward::mailTemplate, AchievementEntry::points, ChatHandler::PSendSysMessage(), AchievementEntry::refAchievement, sAchievementMgr, Item::SaveToDB(), sCharTitlesStore, SendAchievementEarned(), AchievementReward::sender, MailDraft::SendMailTo(), Player::SetTitle(), sScriptMgr, AchievementReward::subject, AchievementReward::text, AchievementReward::titleId, and UpdateAchievementCriteria().

Referenced by Player::CompletedAchievement(), CompletedCriteriaFor(), and UpdateAchievementCriteria().

◆ CompletedCriteriaFor()

void AchievementMgr::CompletedCriteriaFor ( AchievementEntry const *  achievement)
private
1953{
1954 // counter can never complete
1955 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
1956 return;
1957
1958 // already completed and stored
1959 if (HasAchieved(achievement->ID))
1960 return;
1961
1962 if (IsCompletedAchievement(achievement))
1963 CompletedAchievement(achievement);
1964}
void CompletedAchievement(AchievementEntry const *entry)
Definition: AchievementMgr.cpp:2193

References ACHIEVEMENT_FLAG_COUNTER, CompletedAchievement(), AchievementEntry::flags, HasAchieved(), AchievementEntry::ID, and IsCompletedAchievement().

Referenced by UpdateAchievementCriteria().

◆ DeleteFromDB()

void AchievementMgr::DeleteFromDB ( ObjectGuid::LowType  lowguid)
static
541{
542 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
543
545 stmt->SetData(0, lowguid);
546 trans->Append(stmt);
547
548 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
549 stmt->SetData(0, lowguid);
550 trans->Append(stmt);
551
552 CharacterDatabase.CommitTransaction(trans);
553}
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition: CharacterDatabase.h:364
@ CHAR_DEL_CHAR_ACHIEVEMENT
Definition: CharacterDatabase.h:363
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78

References CHAR_DEL_CHAR_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by reset_commandscript::HandleResetAchievementsCommand(), and Reset().

◆ GetCriteriaProgress()

CriteriaProgress * AchievementMgr::GetCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2029{
2030 CriteriaProgressMap::iterator iter = _criteriaProgress.find(entry->ID);
2031
2032 if (iter == _criteriaProgress.end())
2033 return nullptr;
2034
2035 return &(iter->second);
2036}

References _criteriaProgress, and AchievementCriteriaEntry::ID.

Referenced by CompletedAchievement(), IsCompletedAchievement(), IsCompletedCriteria(), SetCriteriaProgress(), and UpdateAchievementCriteria().

◆ GetPlayer()

◆ HasAchieved()

bool AchievementMgr::HasAchieved ( uint32  achievementId) const

◆ IsCompletedAchievement()

bool AchievementMgr::IsCompletedAchievement ( AchievementEntry const *  entry)
private
1967{
1968 // counter can never complete
1969 if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
1970 return false;
1971
1972 // for achievement with referenced achievement criterias get from referenced and counter from self
1973 uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
1974 uint32 achievmentForTestCount = entry->count;
1975
1976 AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievmentForTestId);
1977 if (!cList)
1978 return false;
1979 uint32 count = 0;
1980
1981 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1982 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1983 if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
1984 {
1985 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
1986 {
1987 AchievementCriteriaEntry const* criteria = *itr;
1988
1989 CriteriaProgress const* progress = GetCriteriaProgress(criteria);
1990 if (!progress)
1991 continue;
1992
1993 count += progress->counter;
1994
1995 // for counters, field4 contains the main count requirement
1996 if (count >= criteria->raw.count)
1997 return true;
1998 }
1999 return false;
2000 }
2001
2002 // Default case - need complete all or
2003 bool completed_all = true;
2004 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2005 {
2006 AchievementCriteriaEntry const* criteria = *itr;
2007
2008 bool completed = IsCompletedCriteria(criteria, entry);
2009
2010 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
2011 if (completed)
2012 ++count;
2013 else
2014 completed_all = false;
2015
2016 // completed as have req. count of completed criterias
2017 if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
2018 return true;
2019 }
2020
2021 // all criterias completed requirement
2022 if (completed_all && achievmentForTestCount == 0)
2023 return true;
2024
2025 return false;
2026}
@ ACHIEVEMENT_FLAG_SUMM
Definition: DBCEnums.h:80
uint32 counter
Definition: AchievementMgr.h:38
Definition: DBCStructure.h:70
struct AchievementCriteriaEntry::@293::@357 raw
uint32 count
Definition: DBCStructure.h:223

References ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_SUMM, AchievementEntry::count, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementEntry::flags, GetCriteriaProgress(), AchievementEntry::ID, IsCompletedCriteria(), AchievementCriteriaEntry::raw, AchievementEntry::refAchievement, and sAchievementMgr.

Referenced by CompletedAchievement(), CompletedCriteriaFor(), IsCompletedCriteria(), and UpdateAchievementCriteria().

◆ IsCompletedCriteria()

bool AchievementMgr::IsCompletedCriteria ( AchievementCriteriaEntry const *  achievementCriteria,
AchievementEntry const *  achievement 
)
private
1767{
1768 // counter can never complete
1769 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
1770 return false;
1771
1773 {
1774 // someone on this realm has already completed that achievement
1775 if (sAchievementMgr->IsRealmCompleted(achievement))
1776 return false;
1777 }
1778
1779 // pussywizard: progress will be deleted after getting the achievement (optimization)
1780 // finished achievement should indicate criteria completed, since not finding progress would start some timed achievements and probably other things
1781 if (HasAchieved(achievement->ID))
1782 {
1783 bool completed = true;
1784
1785 // completed only after all referenced achievements are also completed
1786 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1787 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1788 if (!IsCompletedAchievement(*itr))
1789 {
1790 completed = false;
1791 break;
1792 }
1793
1794 if (completed)
1795 return true;
1796 }
1797
1798 CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
1799 if (!progress)
1800 return false;
1801
1802 if (!sScriptMgr->IsCompletedCriteria(this, achievementCriteria, achievement, progress))
1803 return false;
1804
1805 switch (achievementCriteria->requiredType)
1806 {
1808 return progress->counter >= achievementCriteria->win_bg.winCount;
1810 return progress->counter >= achievementCriteria->kill_creature.creatureCount;
1812 return progress->counter >= achievementCriteria->reach_level.level;
1814 return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
1816 return progress->counter >= 1;
1818 return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
1820 return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays;
1822 return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
1825 return progress->counter >= achievementCriteria->healing_done.count;
1827 return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
1829 return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
1831 return progress->counter >= 1;
1834 return progress->counter >= achievementCriteria->be_spell_target.spellCount;
1837 return progress->counter >= achievementCriteria->cast_spell.castCount;
1839 return progress->counter >= achievementCriteria->bg_objective.completeCount;
1841 return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount;
1843 return progress->counter >= 1;
1846 return progress->counter >= achievementCriteria->honorable_kill.killCount;
1848 return progress->counter >= achievementCriteria->own_item.itemCount;
1850 return progress->counter >= achievementCriteria->win_rated_arena.count;
1852 return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating;
1854 return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
1856 return progress->counter >= achievementCriteria->use_item.itemCount;
1858 return progress->counter >= achievementCriteria->loot_item.itemCount;
1860 return progress->counter >= 1;
1862 return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
1864 return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
1866 return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
1868 return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
1870 return progress->counter >= achievementCriteria->equip_epic_item.count;
1873 return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
1875 return progress->counter >= achievementCriteria->hk_class.count;
1877 return progress->counter >= achievementCriteria->hk_race.count;
1879 return progress->counter >= achievementCriteria->do_emote.count;
1881 return progress->counter >= achievementCriteria->equip_item.count;
1883 return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
1885 return progress->counter >= achievementCriteria->loot_money.goldInCopper;
1887 return progress->counter >= achievementCriteria->use_gameobject.useCount;
1889 return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
1891 return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
1893 return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
1895 return progress->counter >= achievementCriteria->win_duel.duelCount;
1897 return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
1899 return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
1901 return progress->counter >= 9000;
1903 return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
1905 return progress->counter >= achievementCriteria->get_killing_blow.killCount;
1907 return true;
1909 return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count;
1910 // handle all statistic-only criteria here
1946 default:
1947 break;
1948 }
1949 return false;
1950}
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition: DBCEnums.h:196
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
Definition: DBCEnums.h:222
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition: DBCEnums.h:187
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition: DBCEnums.h:135
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition: DBCEnums.h:161
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition: DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition: DBCEnums.h:221
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
Definition: DBCEnums.h:200
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition: DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition: DBCEnums.h:184
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition: DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition: DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition: DBCEnums.h:177
@ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
Definition: DBCEnums.h:153
@ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Definition: DBCEnums.h:189
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition: DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition: DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Definition: DBCEnums.h:162
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
Definition: DBCEnums.h:212
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition: DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition: DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
Definition: DBCEnums.h:195
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition: DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
Definition: DBCEnums.h:208
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
Definition: DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition: DBCEnums.h:183
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition: DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition: DBCEnums.h:174
@ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
Definition: DBCEnums.h:198
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition: DBCEnums.h:156
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
Definition: DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
Definition: DBCEnums.h:228
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition: DBCEnums.h:220
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition: DBCEnums.h:139
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition: DBCEnums.h:154
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition: DBCEnums.h:165
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition: DBCEnums.h:191
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition: DBCEnums.h:207
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition: DBCEnums.h:130
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition: DBCEnums.h:225
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition: DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
Definition: DBCEnums.h:194
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition: DBCEnums.h:146
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
Definition: DBCEnums.h:201
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition: DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition: DBCEnums.h:144
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
Definition: DBCEnums.h:211
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
Definition: DBCEnums.h:204
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition: DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
Definition: DBCEnums.h:166
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition: DBCEnums.h:223
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition: DBCEnums.h:224
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition: DBCEnums.h:179
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition: DBCEnums.h:136
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition: DBCEnums.h:147
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition: DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition: DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
Definition: DBCEnums.h:203
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition: DBCEnums.h:140
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition: DBCEnums.h:163
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition: DBCEnums.h:178
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition: DBCEnums.h:160
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition: DBCEnums.h:143
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition: DBCEnums.h:169
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition: DBCEnums.h:197
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
Definition: DBCEnums.h:199
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition: DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition: DBCEnums.h:192
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition: DBCEnums.h:226
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition: DBCEnums.h:151
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
Definition: DBCEnums.h:158
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition: DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
Definition: DBCEnums.h:202
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition: DBCEnums.h:188
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition: DBCEnums.h:150
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition: DBCEnums.h:176
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition: DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
Definition: DBCEnums.h:152
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition: DBCEnums.h:180
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Definition: DBCEnums.h:170
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition: DBCEnums.h:205
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING
Definition: DBCEnums.h:159
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition: DBCEnums.h:172
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition: DBCEnums.h:206
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition: DBCEnums.h:190
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition: DBCEnums.h:193

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::buy_bank_slot, AchievementCriteriaEntry::cast_spell, AchievementCriteriaEntry::castCount, AchievementCriteriaEntry::complete_daily_quest, AchievementCriteriaEntry::complete_daily_quest_daily, AchievementCriteriaEntry::complete_quest_count, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::completeCount, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementCriteriaEntry::creatureCount, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, AchievementCriteriaEntry::dungeonsComplete, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::fall_without_dying, AchievementCriteriaEntry::fallHeight, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_exalted_reputation, AchievementCriteriaEntry::gain_reputation, AchievementCriteriaEntry::get_killing_blow, GetCriteriaProgress(), AchievementCriteriaEntry::goldInCopper, HasAchieved(), AchievementCriteriaEntry::healing_done, AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, IsCompletedAchievement(), AchievementCriteriaEntry::itemCount, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killCount, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::level, AchievementCriteriaEntry::loot_item, AchievementCriteriaEntry::loot_money, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootCount, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::numberOfDays, AchievementCriteriaEntry::numberOfExaltedFactions, AchievementCriteriaEntry::numberOfSlots, AchievementCriteriaEntry::numberOfVisits, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, AchievementCriteriaEntry::quest_reward_money, AchievementCriteriaEntry::questCount, AchievementCriteriaEntry::reach_level, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::reputationAmount, AchievementCriteriaEntry::requiredType, AchievementCriteriaEntry::roll_greed_on_loot, sAchievementMgr, AchievementCriteriaEntry::skillLevel, AchievementCriteriaEntry::special_pvp_kill, AchievementCriteriaEntry::spellCount, sScriptMgr, AchievementCriteriaEntry::totalQuestCount, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::use_lfg, AchievementCriteriaEntry::useCount, AchievementCriteriaEntry::visit_barber, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, AchievementCriteriaEntry::win_rated_arena, and AchievementCriteriaEntry::winCount.

Referenced by CanUpdateCriteria(), IsCompletedAchievement(), ResetAchievementCriteria(), SetCriteriaProgress(), StartTimedAchievement(), and UpdateAchievementCriteria().

◆ LoadFromDB()

void AchievementMgr::LoadFromDB ( PreparedQueryResult  achievementResult,
PreparedQueryResult  criteriaResult 
)
612{
613 if (achievementResult)
614 {
615 do
616 {
617 Field* fields = achievementResult->Fetch();
618 uint32 achievementid = fields[0].Get<uint16>();
619
620 // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
621 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
622 if (!achievement)
623 continue;
624
626 ca.date = time_t(fields[1].Get<uint32>());
627 ca.changed = false;
628
629 // title achievement rewards are retroactive
630 if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
631 if (uint32 titleId = reward->titleId[Player::TeamIdForRace(GetPlayer()->getRace())])
632 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
633 if (!GetPlayer()->HasTitle(titleEntry))
634 GetPlayer()->SetTitle(titleEntry);
635 } while (achievementResult->NextRow());
636 }
637
638 if (criteriaResult)
639 {
640 do
641 {
642 Field* fields = criteriaResult->Fetch();
643 uint32 id = fields[0].Get<uint16>();
644 uint32 counter = fields[1].Get<uint32>();
645 time_t date = time_t(fields[2].Get<uint32>());
646
647 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
648 if (!criteria)
649 {
650 // we will remove not existed criteria for all characters
651 LOG_ERROR("achievement", "Non-existing achievement criteria {} data removed from table `character_achievement_progress`.", id);
652
654
655 stmt->SetData(0, uint16(id));
656
657 CharacterDatabase.Execute(stmt);
658
659 continue;
660 }
661
662 if (criteria->timeLimit && time_t(date + criteria->timeLimit) < GameTime::GetGameTime().count())
663 continue;
664
665 CriteriaProgress& progress = _criteriaProgress[id];
666 progress.counter = counter;
667 progress.date = date;
668 progress.changed = false;
669 } while (criteriaResult->NextRow());
670 }
671}
std::uint16_t uint16
Definition: Define.h:109
#define LOG_ERROR(filterType__,...)
Definition: Log.h:159
@ CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA
Definition: CharacterDatabase.h:297
DBCStorage< AchievementCriteriaEntry > sAchievementCriteriaStore(AchievementCriteriafmt)
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
time_t date
Definition: AchievementMgr.h:39
bool changed
Definition: AchievementMgr.h:40
static TeamId TeamIdForRace(uint8 race)
Definition: Player.cpp:5731
uint32 timeLimit
Definition: DBCStructure.h:514

References _completedAchievements, _criteriaProgress, CriteriaProgress::changed, CompletedAchievementData::changed, CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, CharacterDatabase, CriteriaProgress::counter, CriteriaProgress::date, CompletedAchievementData::date, Field::Get(), GameTime::GetGameTime(), GetPlayer(), LOG_ERROR, sAchievementCriteriaStore, sAchievementMgr, sAchievementStore, sCharTitlesStore, PreparedStatementBase::SetData(), Player::SetTitle(), Player::TeamIdForRace(), and AchievementCriteriaEntry::timeLimit.

Referenced by Player::LoadFromDB().

◆ RemoveCriteriaProgress()

void AchievementMgr::RemoveCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2115{
2116 CriteriaProgressMap::iterator criteriaProgress = _criteriaProgress.find(entry->ID);
2117 if (criteriaProgress == _criteriaProgress.end())
2118 return;
2119
2121 data << uint32(entry->ID);
2122 _player->SendDirectMessage(&data);
2123
2124 _criteriaProgress.erase(criteriaProgress);
2125}
@ SMSG_CRITERIA_DELETED
Definition: Opcodes.h:1212
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5594
Definition: WorldPacket.h:27

References _criteriaProgress, _player, AchievementCriteriaEntry::ID, Player::SendDirectMessage(), and SMSG_CRITERIA_DELETED.

Referenced by RemoveTimedAchievement(), ResetAchievementCriteria(), and UpdateTimedAchievements().

◆ RemoveTimedAchievement()

void AchievementMgr::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
2173{
2174 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2175 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2176 {
2177 if ((*i)->timerStartEvent != entry)
2178 continue;
2179
2180 TimedAchievementMap::iterator timedIter = _timedAchievements.find((*i)->ID);
2181 // We don't have timer for this achievement
2182 if (timedIter == _timedAchievements.end())
2183 continue;
2184
2185 // remove progress
2187
2188 // Remove the timer
2189 _timedAchievements.erase(timedIter);
2190 }
2191}
TimedAchievementMap _timedAchievements
Definition: AchievementMgr.h:319
void RemoveCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition: AchievementMgr.cpp:2114

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementMgr.

Referenced by Player::RemoveTimedAchievement().

◆ Reset()

void AchievementMgr::Reset ( )
490{
491 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
492 {
494 data << uint32(iter->first);
496 }
497
498 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
499 {
501 data << uint32(iter->first);
503 }
504
506 _criteriaProgress.clear();
508
509 // re-fill data
511}
@ SMSG_ACHIEVEMENT_DELETED
Definition: Opcodes.h:1213
void CheckAllAchievementCriteria()
Definition: AchievementMgr.cpp:767
static void DeleteFromDB(ObjectGuid::LowType lowguid)
Definition: AchievementMgr.cpp:540
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
LowType GetCounter() const
Definition: ObjectGuid.h:147

References _completedAchievements, _criteriaProgress, _player, CheckAllAchievementCriteria(), DeleteFromDB(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::SendDirectMessage(), SMSG_ACHIEVEMENT_DELETED, and SMSG_CRITERIA_DELETED.

Referenced by Player::ResetAchievements().

◆ ResetAchievementCriteria()

void AchievementMgr::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
514{
515 // disable for gamemasters with GM-mode enabled
516 if (_player->IsGameMaster())
517 return;
518
519 LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria({}, {}, {})", condition, value, evenIfCriteriaComplete);
520
521 AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value);
522 if (!achievementCriteriaList)
523 return;
524
525 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
526 {
527 AchievementCriteriaEntry const* achievementCriteria = (*i);
528 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
529 if (!achievement)
530 continue;
531
532 // don't update already completed criteria if not forced or achievement already complete
533 if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
534 continue;
535
536 RemoveCriteriaProgress(achievementCriteria);
537 }
538}
uint32 ID
Definition: DBCStructure.h:41
uint32 referredAchievement
Definition: DBCStructure.h:72

References _player, HasAchieved(), AchievementEntry::ID, IsCompletedCriteria(), Player::IsGameMaster(), LOG_DEBUG, AchievementCriteriaEntry::referredAchievement, RemoveCriteriaProgress(), sAchievementMgr, and sAchievementStore.

Referenced by Player::ResetAchievementCriteria().

◆ SaveToDB()

void AchievementMgr::SaveToDB ( CharacterDatabaseTransaction  trans)
556{
557 if (!_completedAchievements.empty())
558 {
559 for (CompletedAchievementMap::iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
560 {
561 if (!iter->second.changed)
562 continue;
563
565 stmt->SetData(0, iter->first);
566 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
567 trans->Append(stmt);
568
569 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
570 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
571 stmt->SetData(1, iter->first);
572 stmt->SetData(2, uint32(iter->second.date));
573 trans->Append(stmt);
574
575 iter->second.changed = false;
576
577 sScriptMgr->OnAchievementSave(trans, GetPlayer(), iter->first, iter->second);
578 }
579 }
580
581 if (!_criteriaProgress.empty())
582 {
583 for (CriteriaProgressMap::iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
584 {
585 if (!iter->second.changed)
586 continue;
587
589 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
590 stmt->SetData(1, iter->first);
591 trans->Append(stmt);
592
593 // pussywizard: insert only for (counter != 0) is very important! this is how criteria of completed achievements gets deleted from db (by setting counter to 0); if conflicted during merge - contact me
594 if (iter->second.counter)
595 {
596 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
597 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
598 stmt->SetData(1, iter->first);
599 stmt->SetData(2, iter->second.counter);
600 stmt->SetData(3, uint32(iter->second.date));
601 trans->Append(stmt);
602 }
603
604 iter->second.changed = false;
605
606 sScriptMgr->OnCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
607 }
608 }
609}
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA
Definition: CharacterDatabase.h:366
@ CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS
Definition: CharacterDatabase.h:367
@ CHAR_INS_CHAR_ACHIEVEMENT
Definition: CharacterDatabase.h:365
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition: CharacterDatabase.h:391

References _completedAchievements, _criteriaProgress, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA, CHAR_INS_CHAR_ACHIEVEMENT, CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, GetPlayer(), PreparedStatementBase::SetData(), and sScriptMgr.

Referenced by Player::SaveToDB().

◆ SendAchievementEarned()

void AchievementMgr::SendAchievementEarned ( AchievementEntry const *  achievement) const
private
674{
675 if (GetPlayer()->GetSession()->PlayerLoading())
676 return;
677
678 // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
679 if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
680 return;
681
682 LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned({})", achievement->ID);
683
684 Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId());
685 if (guild)
686 {
689 guild->BroadcastWorker(_localizer, GetPlayer());
690 }
691
693 {
694 // If guild exists - send its name to the server
695 // If guild does not exist - send player's name to the server
696 if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL && guild)
697 {
698 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, guild->GetName().size() + 1 + 8 + 4 + 4);
699 data << guild->GetName();
700 data << GetPlayer()->GetGUID();
701 data << uint32(achievement->ID);
702 data << uint32(0); // display name as plain string in chat (always 0 for guild)
703 sWorld->SendGlobalMessage(&data);
704 }
705 else
706 {
707 TeamId teamId = GetPlayer()->GetTeamId();
708
709 // broadcast realm first reached
710 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4);
711 data << GetPlayer()->GetName();
712 data << GetPlayer()->GetGUID();
713 data << uint32(achievement->ID);
714 std::size_t linkTypePos = data.wpos();
715 data << uint32(1); // display name as clickable link in chat
716 sWorld->SendGlobalMessage(&data, nullptr, teamId);
717
718 data.put<uint32>(linkTypePos, 0); // display name as plain string in chat
719 sWorld->SendGlobalMessage(&data, nullptr, teamId == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
720 }
721 }
722 // if player is in world he can tell his friends about new achievement
723 else if (GetPlayer()->IsInWorld())
724 {
725 CellCoord p = Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
726
727 Cell cell(p);
728 cell.SetNoCreate();
729
735 }
736
737 WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
738 data << GetPlayer()->GetPackGUID();
739 data << uint32(achievement->ID);
740 data.AppendPackedTime(GameTime::GetGameTime().count());
741 data << uint32(0);
742 GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
743}
#define sGuildMgr
Definition: GuildMgr.h:51
@ BROADCAST_TEXT_ACHIEVEMENT_EARNED
Definition: Language.h:23
@ CONFIG_LISTEN_RANGE_SAY
Definition: IWorld.h:193
@ CHAT_MSG_GUILD_ACHIEVEMENT
Definition: SharedDefines.h:3173
@ CHAT_MSG_ACHIEVEMENT
Definition: SharedDefines.h:3172
TeamId
Definition: SharedDefines.h:731
@ SMSG_ACHIEVEMENT_EARNED
Definition: Opcodes.h:1158
@ SMSG_SERVER_FIRST_ACHIEVEMENT
Definition: Opcodes.h:1206
#define sWorld
Definition: World.h:451
CellCoord ComputeCellCoord(float x, float y)
Definition: GridDefines.h:191
bool GetName(uint32 accountId, std::string &name)
Definition: AccountMgr.cpp:228
Definition: TypeContainer.h:103
Definition: TypeContainerVisitor.h:85
bool IsInWorld() const
Definition: Object.h:101
std::string const & GetName() const
Definition: Object.h:446
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
void SendMessageToSetInRange(WorldPacket const *data, float dist, bool self, bool includeMargin=false, Player const *skipped_rcvr=nullptr) const override
Definition: Player.cpp:5573
Definition: Cell.h:46
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:193
Definition: GridNotifiers.h:589
Definition: GridNotifiers.h:1703
Definition: Guild.h:295
void BroadcastWorker(Do &_do, Player *except=nullptr)
Definition: Guild.h:754
std::string const & GetName() const
Definition: Guild.h:691
Definition: ChatTextBuilder.h:31

References ACHIEVEMENT_FLAG_HIDDEN, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, ByteBuffer::AppendPackedTime(), BROADCAST_TEXT_ACHIEVEMENT_EARNED, Guild::BroadcastWorker(), CHAT_MSG_ACHIEVEMENT, CHAT_MSG_GUILD_ACHIEVEMENT, Acore::ComputeCellCoord(), CONFIG_LISTEN_RANGE_SAY, AchievementEntry::flags, GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), Guild::GetName(), Object::GetPackGUID(), GetPlayer(), Player::GetTeamId(), AchievementEntry::ID, Object::IsInWorld(), LOG_DEBUG, ByteBuffer::put(), Player::SendMessageToSetInRange(), Cell::SetNoCreate(), sGuildMgr, SMSG_ACHIEVEMENT_EARNED, SMSG_SERVER_FIRST_ACHIEVEMENT, sWorld, TEAM_ALLIANCE, TEAM_HORDE, Cell::VisitWorldObjects(), and ByteBuffer::wpos().

Referenced by CompletedAchievement().

◆ SendAllAchievementData()

void AchievementMgr::SendAllAchievementData ( ) const
2306{
2307 WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, _completedAchievements.size() * 8 + 4 + _criteriaProgress.size() * 38 + 4);
2308 BuildAllDataPacket(&data);
2309 GetPlayer()->GetSession()->SendPacket(&data);
2310}
@ SMSG_ALL_ACHIEVEMENT_DATA
Definition: Opcodes.h:1179
void BuildAllDataPacket(WorldPacket *data) const
Definition: AchievementMgr.cpp:2323
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:207

References _completedAchievements, _criteriaProgress, BuildAllDataPacket(), GetPlayer(), Player::GetSession(), WorldSession::SendPacket(), and SMSG_ALL_ACHIEVEMENT_DATA.

Referenced by Player::SendInitialPacketsBeforeAddToMap().

◆ SendCriteriaUpdate()

void AchievementMgr::SendCriteriaUpdate ( AchievementCriteriaEntry const *  entry,
CriteriaProgress const *  progress,
uint32  timeElapsed,
bool  timedCompleted 
) const
private
746{
747 WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
748 data << uint32(entry->ID);
749
750 // the counter is packed like a packed Guid
751 data.appendPackGUID(progress->counter);
752
753 data << GetPlayer()->GetPackGUID();
754 if (!entry->timeLimit)
755 data << uint32(0);
756 else
757 data << uint32(timedCompleted ? 0 : 1); // 1 is for keeping the counter at 0 in client
758 data.AppendPackedTime(progress->date);
759 data << uint32(timeElapsed); // time elapsed in seconds
760 data << uint32(0); // unk
762}
@ SMSG_CRITERIA_UPDATE
Definition: Opcodes.h:1160

References ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), CriteriaProgress::counter, CriteriaProgress::date, Object::GetPackGUID(), GetPlayer(), AchievementCriteriaEntry::ID, Player::SendDirectMessage(), SMSG_CRITERIA_UPDATE, and AchievementCriteriaEntry::timeLimit.

Referenced by SetCriteriaProgress().

◆ SendRespondInspectAchievements()

void AchievementMgr::SendRespondInspectAchievements ( Player player) const

◆ SetCriteriaProgress()

void AchievementMgr::SetCriteriaProgress ( AchievementCriteriaEntry const *  entry,
uint32  changeValue,
ProgressType  ptype = PROGRESS_SET 
)
private
2039{
2040 // Don't allow to cheat - doing timed achievements without timer active
2041 TimedAchievementMap::iterator timedIter = _timedAchievements.find(entry->ID);
2042 if (entry->timeLimit && timedIter == _timedAchievements.end())
2043 return;
2044
2045 if (!sScriptMgr->OnBeforeCriteriaProgress(GetPlayer(), entry))
2046 {
2047 return;
2048 }
2049
2050 LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress({}, {}) for {}", entry->ID, changeValue, _player->GetGUID().ToString());
2051
2052 CriteriaProgress* progress = GetCriteriaProgress(entry);
2053 if (!progress)
2054 {
2055 // not create record for 0 counter but allow it for timed achievements
2056 // we will need to send 0 progress to client to start the timer
2057 if (changeValue == 0 && !entry->timeLimit)
2058 return;
2059
2060 progress = &_criteriaProgress[entry->ID];
2061 progress->counter = changeValue;
2062 }
2063 else
2064 {
2065 uint32 newValue = 0;
2066 switch (ptype)
2067 {
2068 case PROGRESS_SET:
2069 case PROGRESS_RESET:
2070 newValue = changeValue;
2071 break;
2073 {
2074 // avoid overflow
2075 uint32 max_value = std::numeric_limits<uint32>::max();
2076 newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
2077 break;
2078 }
2079 case PROGRESS_HIGHEST:
2080 newValue = progress->counter < changeValue ? changeValue : progress->counter;
2081 break;
2082 }
2083
2084 // not update (not mark as changed) if counter will have same value
2085 if (ptype != PROGRESS_RESET && progress->counter == newValue && !entry->timeLimit)
2086 return;
2087
2088 progress->counter = newValue;
2089 }
2090
2091 progress->changed = true;
2092 progress->date = GameTime::GetGameTime().count(); // set the date to the latest update.
2093
2094 uint32 timeElapsed = 0;
2095 bool timedCompleted = false;
2096
2097 if (entry->timeLimit)
2098 {
2099 // has to exist else we wouldn't be here
2100 timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
2101 // Client expects this in packet
2102 timeElapsed = entry->timeLimit - (timedIter->second / IN_MILLISECONDS);
2103
2104 // Remove the timer, we wont need it anymore
2105 if (timedCompleted)
2106 _timedAchievements.erase(timedIter);
2107 }
2108
2109 SendCriteriaUpdate(entry, progress, timeElapsed, true);
2110
2111 sScriptMgr->OnCriteriaProgress(GetPlayer(), entry);
2112}
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
void SendCriteriaUpdate(AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
Definition: AchievementMgr.cpp:745
std::string ToString() const
Definition: ObjectGuid.cpp:47

References _criteriaProgress, _player, _timedAchievements, CriteriaProgress::changed, CriteriaProgress::counter, CriteriaProgress::date, GetCriteriaProgress(), GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), AchievementCriteriaEntry::ID, IN_MILLISECONDS, IsCompletedCriteria(), LOG_DEBUG, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, AchievementCriteriaEntry::referredAchievement, sAchievementStore, SendCriteriaUpdate(), sScriptMgr, AchievementCriteriaEntry::timeLimit, and ObjectGuid::ToString().

Referenced by StartTimedAchievement(), and UpdateAchievementCriteria().

◆ StartTimedAchievement()

void AchievementMgr::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
2150{
2151 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2152 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2153 {
2154 if ((*i)->timerStartEvent != entry)
2155 continue;
2156
2157 AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
2158 if (_timedAchievements.find((*i)->ID) == _timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
2159 {
2160 // Start the timer
2161 if ((*i)->timeLimit * IN_MILLISECONDS > timeLost)
2162 {
2163 _timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost;
2164
2165 // and at client too
2167 }
2168 }
2169 }
2170}
void SetCriteriaProgress(AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
Definition: AchievementMgr.cpp:2038

References _timedAchievements, IN_MILLISECONDS, IsCompletedCriteria(), PROGRESS_SET, sAchievementMgr, sAchievementStore, and SetCriteriaProgress().

Referenced by Player::StartTimedAchievement().

◆ UpdateAchievementCriteria()

void AchievementMgr::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)

this function will be called whenever the user might have done a criteria relevant action

790{
791 // disable for gamemasters with GM-mode enabled
792 if (_player->IsGameMaster())
793 return;
794
796 {
797 LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type {}", type);
798 return;
799 }
800
801 LOG_DEBUG("achievement", "AchievementMgr::UpdateAchievementCriteria({}, {}, {})", type, miscValue1, miscValue2);
802
803 AchievementCriteriaEntryList const* achievementCriteriaList = nullptr;
804
805 switch (type)
806 {
837 if (miscValue1)
838 {
839 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue1);
840 break;
841 }
842 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
843 break;
845 if (miscValue2)
846 {
847 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue2);
848 break;
849 }
850 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
851 break;
852 default:
853 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
854 break;
855 }
856
857 if (!achievementCriteriaList)
858 return;
859
860 sScriptMgr->OnBeforeCheckCriteria(this, achievementCriteriaList);
861
862 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
863 {
864 AchievementCriteriaEntry const* achievementCriteria = (*i);
865 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
866 if (!achievement)
867 continue;
868
869 if (!CanUpdateCriteria(achievementCriteria, achievement))
870 continue;
871
872 if (!sScriptMgr->CanCheckCriteria(this, achievementCriteria))
873 continue;
874
875 switch (type)
876 {
877 // std. case: increment at 1
881 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
887 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
888 if (!miscValue1)
889 continue;
890 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
891 break;
892 // std case: increment at miscvalue1
900 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
904 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
905 if (!miscValue1)
906 continue;
907 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
908 break;
909 // std case: high value at miscvalue1
911 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
916 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
917 if (!miscValue1)
918 continue;
919 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
920 break;
921
922 // specialized cases
924 {
925 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
926 if (!miscValue1)
927 continue;
928
929 if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK)
930 {
931 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
932 if (!data || !data->Meets(GetPlayer(), nullptr))
933 continue;
934 }
935
936 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
937 break;
938 }
940 {
941 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
942 if (!miscValue1)
943 continue;
944 if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
945 continue;
946
947 // those requirements couldn't be found in the dbc
948 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
949 if (!data || !data->Meets(GetPlayer(), unit))
950 continue;
951
952 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
953 break;
954 }
956 {
957 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
958 if (!miscValue1)
959 continue;
960 if (achievementCriteria->kill_creature.creatureID != miscValue1)
961 continue;
962
963 // those requirements couldn't be found in the dbc
964 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
965 if (!data || !data->Meets(GetPlayer(), unit))
966 continue;
967
968 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
969 break;
970 }
972 {
973 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
974 if (!miscValue2)
975 continue;
976
977 // those requirements couldn't be found in the dbc
978 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
979 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
980 continue;
981
982 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
983 break;
984 }
986 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
987 if (!data->Meets(GetPlayer(), unit))
988 continue;
989 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
990 break;
992 // update at loading or specific skill update
993 if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
994 continue;
995 if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
996 SetCriteriaProgress(achievementCriteria, skillvalue);
997 break;
999 // update at loading or specific skill update
1000 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
1001 continue;
1002 if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
1003 SetCriteriaProgress(achievementCriteria, maxSkillvalue);
1004 break;
1006 if ((miscValue1 && achievementCriteria->complete_achievement.linkedAchievement == miscValue1) || (!miscValue1 && GetPlayer()->HasAchieved(achievementCriteria->complete_achievement.linkedAchievement)))
1007 SetCriteriaProgress(achievementCriteria, 1);
1008 break;
1010 {
1011 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
1012 break;
1013 }
1015 {
1016 Seconds nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
1017 CriteriaProgress* progress = GetCriteriaProgress(achievementCriteria);
1018
1019 if (!miscValue1) // Login case.
1020 {
1021 // reset if player missed one day.
1022 if (progress && Seconds(progress->date) < (nextDailyResetTime - 2_days))
1023 SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
1024 continue;
1025 }
1026
1027 ProgressType progressType;
1028 if (!progress)
1029 // 1st time. Start count.
1030 progressType = PROGRESS_SET;
1031 else if (Seconds(progress->date) < (nextDailyResetTime - 2_days))
1032 // last progress is older than 2 days. Player missed 1 day => Retart count.
1033 progressType = PROGRESS_RESET;
1034 else if (Seconds(progress->date) < (nextDailyResetTime - 1_days))
1035 // last progress is between 1 and 2 days. => 1st time of the day.
1036 progressType = PROGRESS_ACCUMULATE;
1037 else
1038 // last progress is within the day before the reset => Already counted today.
1039 continue;
1040
1041 SetCriteriaProgress(achievementCriteria, 1, progressType);
1042 break;
1043 }
1045 {
1046 // speedup for non-login case
1047 if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
1048 continue;
1049
1050 uint32 counter = 0;
1051
1052 const RewardedQuestSet& rewQuests = GetPlayer()->getRewardedQuests();
1053 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
1054 {
1055 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
1056 if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
1057 ++counter;
1058 }
1059 SetCriteriaProgress(achievementCriteria, counter);
1060 break;
1061 }
1063 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1064 if (!miscValue1)
1065 continue;
1066 if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
1067 continue;
1068 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1069 break;
1071 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1072 if (!miscValue1)
1073 continue;
1074 if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
1075 continue;
1076 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1077 break;
1079 {
1080 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1081 if (!miscValue1)
1082 continue;
1083 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
1084 bool notfit = false;
1085 for (int j = 0; j < MAX_ARENA_SLOT; ++j)
1086 {
1087 if (achievIdByArenaSlot[j] == achievement->ID)
1088 {
1090 if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
1091 notfit = true;
1092
1093 break;
1094 }
1095 }
1096 if (notfit)
1097 continue;
1098
1099 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1100 break;
1101 }
1103 {
1104 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1105 if (!miscValue1)
1106 continue;
1107
1108 Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
1109 if (!map || !map->IsDungeon())
1110 continue;
1111
1112 // search case
1113 bool found = false;
1114 for (int j = 0; achievIdForDungeon[j][0]; ++j)
1115 {
1116 if (achievIdForDungeon[j][0] == achievement->ID)
1117 {
1118 if (map->IsRaid())
1119 {
1120 // if raid accepted (ignore difficulty)
1121 if (!achievIdForDungeon[j][2])
1122 break; // for
1123 }
1124 else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
1125 {
1126 // dungeon in normal mode accepted
1127 if (!achievIdForDungeon[j][1])
1128 break; // for
1129 }
1130 else
1131 {
1132 // dungeon in heroic mode accepted
1133 if (!achievIdForDungeon[j][3])
1134 break; // for
1135 }
1136
1137 found = true;
1138 break; // for
1139 }
1140 }
1141 if (!found)
1142 continue;
1143
1144 //FIXME: work only for instances where max == min for players
1145 if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
1146 continue;
1147 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1148 break;
1149 }
1151 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1152 if (!miscValue1)
1153 continue;
1154 if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
1155 continue;
1156 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1157 break;
1159 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1160 if (!miscValue1)
1161 continue;
1162
1163 // if team check required: must kill by opposition faction
1164 if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeamId())
1165 continue;
1166
1167 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1168 break;
1170 {
1171 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1172 if (!miscValue1)
1173 continue;
1174
1175 // those requirements couldn't be found in the dbc
1176 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1177 if (!data || !data->Meets(GetPlayer(), unit))
1178 continue;
1179
1180 // miscvalue1 is the ingame fallheight*100 as stored in dbc
1181 SetCriteriaProgress(achievementCriteria, miscValue1);
1182 break;
1183 }
1185 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1186 if (!miscValue1)
1187 continue;
1188 if (miscValue2 != achievementCriteria->death_from.type)
1189 continue;
1190 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1191 break;
1193 {
1194 // if miscvalues != 0, it contains the questID.
1195 if (miscValue1)
1196 {
1197 if (miscValue1 != achievementCriteria->complete_quest.questID)
1198 continue;
1199 }
1200 else
1201 {
1202 // login case.
1203 if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
1204 continue;
1205 }
1206
1207 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
1208 if (!data->Meets(GetPlayer(), unit))
1209 continue;
1210
1211 SetCriteriaProgress(achievementCriteria, 1);
1212 break;
1213 }
1216 {
1217 if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
1218 continue;
1219
1220 // those requirements couldn't be found in the dbc
1221 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1222 if (!data)
1223 continue;
1224
1225 if (!data->Meets(GetPlayer(), unit))
1226 continue;
1227
1228 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1229 break;
1230 }
1233 {
1234 if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
1235 continue;
1236
1237 // those requirements couldn't be found in the dbc
1238 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1239 if (!data)
1240 continue;
1241
1242 if (!data->Meets(GetPlayer(), unit))
1243 continue;
1244
1245 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1246 break;
1247 }
1249 if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
1250 continue;
1251
1252 if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
1253 SetCriteriaProgress(achievementCriteria, 1);
1254 break;
1256 {
1257 // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
1258 // miscvalue2=count of item loot
1259 if (!miscValue1 || !miscValue2)
1260 continue;
1261 if (miscValue1 != achievementCriteria->loot_type.lootType)
1262 continue;
1263
1264 // zone specific
1265 if (achievementCriteria->loot_type.lootTypeCount == 1)
1266 {
1267 // those requirements couldn't be found in the dbc
1268 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1269 if (!data || !data->Meets(GetPlayer(), unit))
1270 continue;
1271 }
1272
1273 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1274 break;
1275 }
1277 // speedup for non-login case
1278 if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
1279 continue;
1280 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1281 break;
1283 if (!miscValue1) // no update at login
1284 continue;
1285
1286 // additional requirements
1288 {
1289 // those requirements couldn't be found in the dbc
1290 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1291 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1292 {
1293 // reset the progress as we have a win without the requirement.
1294 SetCriteriaProgress(achievementCriteria, 0);
1295 continue;
1296 }
1297 }
1298
1299 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1300 break;
1302 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1303 if (!miscValue1)
1304 continue;
1305
1306 if (achievementCriteria->use_item.itemID != miscValue1)
1307 continue;
1308
1309 // Children's Week achievements have extra requirements
1310 //if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK || achievement->ID == 1291) // Lonely?
1311 {
1312 // Xinef: skip progress only if data exists and is not meet
1313 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1314 if (data && !data->Meets(GetPlayer(), nullptr))
1315 continue;
1316 }
1317
1318 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1319 break;
1321 // You _have_ to loot that item, just owning it when logging in does _not_ count!
1322 if (!miscValue1)
1323 continue;
1324 if (miscValue1 != achievementCriteria->own_item.itemID)
1325 continue;
1326 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1327 break;
1329 {
1330 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
1331 if (!worldOverlayEntry)
1332 break;
1333
1334 bool matchFound = false;
1335 for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
1336 {
1337 AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->areatableID[j]);
1338 if (!area)
1339 break;
1340
1341 uint32 playerIndexOffset = uint32(area->exploreFlag) / 32;
1342 if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
1343 continue;
1344
1345 uint32 mask = 1 << (uint32(area->exploreFlag) % 32);
1346 if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
1347 {
1348 matchFound = true;
1349 break;
1350 }
1351 }
1352
1353 if (matchFound)
1354 SetCriteriaProgress(achievementCriteria, 1);
1355 break;
1356 }
1358 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
1359 break;
1361 {
1362 // skip faction check only at loading
1363 if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
1364 continue;
1365
1366 int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
1367 if (reputation > 0)
1368 SetCriteriaProgress(achievementCriteria, reputation);
1369 break;
1370 }
1372 {
1373 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1374 break;
1375 }
1377 {
1378 // skip for login case
1379 if (!miscValue1)
1380 continue;
1381 SetCriteriaProgress(achievementCriteria, 1);
1382 break;
1383 }
1385 {
1386 // miscvalue1 = itemid
1387 // miscvalue2 = itemSlot
1388 if (!miscValue1)
1389 continue;
1390
1391 if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
1392 continue;
1393
1394 // check item level and quality via achievement_criteria_data
1395 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1396 if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
1397 continue;
1398
1399 SetCriteriaProgress(achievementCriteria, 1);
1400 break;
1401 }
1402
1405 {
1406 // miscvalue1 = itemid
1407 // miscvalue2 = diced value
1408 if (!miscValue1)
1409 continue;
1410 if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
1411 continue;
1412
1413 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
1414 if (!pProto)
1415 continue;
1416
1417 // check item level via achievement_criteria_data
1418 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1419 if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
1420 continue;
1421
1422 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1423 break;
1424 }
1426 {
1427 // miscvalue1 = emote
1428 if (!miscValue1)
1429 continue;
1430 if (miscValue1 != achievementCriteria->do_emote.emoteID)
1431 continue;
1432 if (achievementCriteria->do_emote.count)
1433 {
1434 // those requirements couldn't be found in the dbc
1435 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1436 if (!data || !data->Meets(GetPlayer(), unit))
1437 continue;
1438 }
1439
1440 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1441 break;
1442 }
1445 {
1446 if (!miscValue1)
1447 continue;
1448
1450 {
1451 if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
1452 continue;
1453
1454 // map specific case (BG in fact) expected player targeted damage/heal
1455 if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
1456 continue;
1457 }
1458
1459 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1460 break;
1461 }
1463 // miscvalue1 = item_id
1464 if (!miscValue1)
1465 continue;
1466 if (miscValue1 != achievementCriteria->equip_item.itemID)
1467 continue;
1468
1469 SetCriteriaProgress(achievementCriteria, 1);
1470 break;
1472 // miscvalue1 = go entry
1473 if (!miscValue1)
1474 continue;
1475 if (miscValue1 != achievementCriteria->use_gameobject.goEntry)
1476 continue;
1477
1478 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1479 break;
1481 if (!miscValue1)
1482 continue;
1483 if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
1484 continue;
1485
1486 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1487 break;
1489 {
1490 if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
1491 continue;
1492
1493 uint32 spellCount = 0;
1494 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1495 {
1496 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1497 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1498 {
1499 if (skillIter->second->SkillLine == achievementCriteria->learn_skillline_spell.skillLine)
1500 {
1501 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1502 ++spellCount;
1503 break;
1504 }
1505 }
1506 }
1507
1508 SetCriteriaProgress(achievementCriteria, spellCount);
1509 break;
1510 }
1512 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1513 if (!miscValue1)
1514 continue;
1515
1516 if (achievementCriteria->win_duel.duelCount)
1517 {
1518 // those requirements couldn't be found in the dbc
1519 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1520 if (!data)
1521 continue;
1522
1523 if (!data->Meets(GetPlayer(), unit))
1524 continue;
1525 }
1526
1527 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1528 break;
1530 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1531 break;
1533 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1534 break;
1536 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1537 break;
1540 {
1541 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1542 if (!miscValue1)
1543 continue;
1544 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
1545 if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
1546 continue;
1547 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1548 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1549 continue;
1550 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1551 break;
1552 }
1554 {
1555 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
1556 continue;
1557
1558 uint32 spellCount = 0;
1559 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1560 {
1561 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1562 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1563 {
1564 if (skillIter->second->SkillLine == achievementCriteria->learn_skill_line.skillLine)
1565 {
1566 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1567 ++spellCount;
1568 break;
1569 }
1570 }
1571 }
1572
1573 SetCriteriaProgress(achievementCriteria, spellCount);
1574 break;
1575 }
1577 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
1578 break;
1580 if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
1581 continue;
1582
1583 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1584 break;
1586 if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
1587 continue;
1588
1589 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1590 break;
1592 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
1593 break;
1595 {
1596 if (!miscValue1)
1597 {
1598 uint32 points = 0;
1599 for (CompletedAchievementMap::iterator itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
1600 if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first))
1601 points += pAchievement->points;
1602 SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
1603 }
1604 else
1605 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1606 break;
1607 }
1609 {
1610 if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
1611 continue;
1612
1613 // those requirements couldn't be found in the dbc
1614 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1615 if (!data || !data->Meets(GetPlayer(), unit))
1616 continue;
1617
1618 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1619 break;
1620 }
1624 {
1625 // skip login update
1626 if (!miscValue1)
1627 continue;
1628
1629 // those requirements couldn't be found in the dbc
1630 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1631 if (!data || !data->Meets(GetPlayer(), unit))
1632 continue;
1633
1634 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1635 break;
1636 }
1638 {
1639 if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
1640 continue;
1641
1642 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1643 break;
1644 }
1646 {
1647 uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
1648
1649 if (miscValue1)
1650 {
1651 if (miscValue2 != reqTeamType)
1652 continue;
1653
1654 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1655 }
1656 else // login case
1657 {
1658 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1659 {
1660 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1661 if (!arenaTeamId)
1662 continue;
1663
1664 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1665 if (!team || team->GetType() != reqTeamType)
1666 continue;
1667
1668 SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST);
1669 break;
1670 }
1671 }
1672
1673 break;
1674 }
1676 {
1677 uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype;
1678
1679 if (miscValue1)
1680 {
1681 if (miscValue2 != reqTeamType)
1682 continue;
1683
1684 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1685 }
1686 else // login case
1687 {
1688 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1689 {
1690 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1691 if (!arenaTeamId)
1692 continue;
1693
1694 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1695 if (!team || team->GetType() != reqTeamType)
1696 continue;
1697
1698 if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID()))
1699 {
1700 SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST);
1701 break;
1702 }
1703 }
1704 }
1705
1706 break;
1707 }
1709 {
1710 // This criteria is only called directly after login - with expected miscvalue1 == 1
1711 if (!miscValue1)
1712 continue;
1713
1714 // They have no proper requirements in dbc
1715 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1716 if (!data || !data->Meets(GetPlayer(), unit))
1717 continue;
1718
1719 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1720 break;
1721 }
1723 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
1724 {
1725 // those requirements couldn't be found in the dbc
1726 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1727 if (!data || !data->Meets(GetPlayer(), nullptr))
1728 continue;
1729
1730 // Check map id requirement
1731 if (miscValue1 == achievementCriteria->win_arena.mapID)
1732 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1733 break;
1734 }
1735 // std case: not exist in DBC, not triggered in code as result
1742 break;
1743 // FIXME: not triggered in code as result, need to implement
1747 break; // Not implemented yet :(
1748 }
1749
1750 if (IsCompletedCriteria(achievementCriteria, achievement))
1751 CompletedCriteriaFor(achievement);
1752
1753 // check again the completeness for SUMM and REQ COUNT achievements,
1754 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1755 if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
1756 if (IsCompletedAchievement(achievement))
1757 CompletedAchievement(achievement);
1758
1759 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1760 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1761 if (IsCompletedAchievement(*itr))
1763 }
1764}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:30
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT]
Definition: AchievementMgr.cpp:774
static const uint32 achievIdForDungeon[][4]
Definition: AchievementMgr.cpp:775
#define MAX_ARENA_SLOT
Definition: ArenaTeam.h:135
#define sArenaTeamMgr
Definition: ArenaTeamMgr.h:67
DBCStorage< WorldMapOverlayEntry > sWorldMapOverlayStore(WorldMapOverlayEntryfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ PLAYER_EXPLORED_ZONES_1
Definition: UpdateFields.h:357
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition: UpdateFields.h:377
std::unordered_set< uint32 > RewardedQuestSet
Definition: Player.h:616
#define PLAYER_EXPLORED_ZONES_SIZE
Definition: Player.h:73
#define sObjectMgr
Definition: ObjectMgr.h:1640
#define sMapMgr
Definition: MapMgr.h:221
#define sSpellMgr
Definition: SpellMgr.h:818
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition: SpellMgr.h:577
@ DUNGEON_DIFFICULTY_NORMAL
Definition: DBCEnums.h:274
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition: DBCEnums.h:97
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
Definition: DBCEnums.h:209
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
Definition: DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition: DBCEnums.h:164
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
Definition: DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
Definition: DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
Definition: DBCEnums.h:218
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition: DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
Definition: DBCEnums.h:213
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
Definition: DBCEnums.h:217
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
Definition: DBCEnums.h:216
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
Definition: DBCEnums.h:210
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
Definition: DBCEnums.h:214
@ CATEGORY_CHILDRENS_WEEK
Definition: DBCEnums.h:234
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX
Definition: DBCStructure.h:2138
@ ITEM_QUALITY_EPIC
Definition: SharedDefines.h:305
Definition: AchievementMgr.h:233
bool Meets(Player const *source, Unit const *target, uint32 miscvalue=0) const
Definition: AchievementMgr.cpp:471
void CompletedCriteriaFor(AchievementEntry const *achievement)
Definition: AchievementMgr.cpp:1952
ProgressType
Definition: AchievementMgr.h:305
bool CanUpdateCriteria(AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
Definition: AchievementMgr.cpp:2358
Definition: ArenaTeam.h:109
uint16 Rating
Definition: ArenaTeam.h:127
Definition: ArenaTeam.h:138
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition: ArenaTeam.cpp:1002
uint32 GetType() const
Definition: ArenaTeam.h:150
const ArenaTeamStats & GetStats() const
Definition: ArenaTeam.h:156
static uint8 GetSlotByType(uint32 type)
Definition: ArenaTeam.cpp:618
Definition: Battleground.h:293
uint8 GetArenaType() const
Definition: Battleground.h:335
bool isArena() const
Definition: Battleground.h:388
Definition: ItemTemplate.h:628
uint32 Quality
Definition: ItemTemplate.h:635
uint32 ItemLevel
Definition: ItemTemplate.h:644
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
TypeID GetTypeId() const
Definition: Object.h:121
Map * GetMap() const
Definition: Object.h:517
RewardedQuestSet const & getRewardedQuests() const
Definition: Player.h:1584
Battleground * GetBattleground(bool create=false) const
Definition: Player.cpp:12097
PlayerSpellMap const & GetSpellMap() const
Definition: Player.h:1726
uint32 GetArenaTeamId(uint8 slot) const
Definition: Player.cpp:16092
ReputationMgr & GetReputationMgr()
Definition: Player.h:2076
Definition: Map.h:312
bool IsDungeon() const
Definition: Map.h:447
bool IsRaid() const
Definition: Map.h:449
InstanceMap * ToInstanceMap()
Definition: Map.h:544
uint32 GetMaxPlayers() const
Definition: Map.cpp:3193
Definition: QuestDef.h:207
int32 GetZoneOrSort() const
Definition: QuestDef.h:227
int32 GetReputation(uint32 faction_id) const
Definition: ReputationMgr.cpp:78
uint32 categoryId
Definition: DBCStructure.h:49
struct AchievementCriteriaEntry::@293::@305 complete_battleground
struct AchievementCriteriaEntry::@293::@337 hk_race
uint32 areaReference
Definition: DBCStructure.h:290
struct AchievementCriteriaEntry::@293::@311 death_from
struct AchievementCriteriaEntry::@293::@303 complete_quests_in_zone
uint32 creatureEntry
Definition: DBCStructure.h:166
struct AchievementCriteriaEntry::@293::@330 gain_reputation
uint32 skillLine
Definition: DBCStructure.h:432
struct AchievementCriteriaEntry::@293::@344 use_gameobject
struct AchievementCriteriaEntry::@293::@322 highest_team_rating
struct AchievementCriteriaEntry::@293::@338 do_emote
uint32 objectiveId
Definition: DBCStructure.h:208
uint32 bgMapID
Definition: DBCStructure.h:87
struct AchievementCriteriaEntry::@293::@348 win_duel
struct AchievementCriteriaEntry::@293::@312 complete_quest
uint32 manLimit
Definition: DBCStructure.h:154
uint32 zoneID
Definition: DBCStructure.h:128
uint32 itemID
Definition: DBCStructure.h:241
uint32 mapID
Definition: DBCStructure.h:142
uint32 rollValue
Definition: DBCStructure.h:339
struct AchievementCriteriaEntry::@293::@325 use_item
struct AchievementCriteriaEntry::@293::@319 learn_spell
uint32 spellID
Definition: DBCStructure.h:193
struct AchievementCriteriaEntry::@293::@341 equip_item
struct AchievementCriteriaEntry::@293::@309 killed_by_creature
uint32 goEntry
Definition: DBCStructure.h:410
uint32 emoteID
Definition: DBCStructure.h:367
uint32 skillID
Definition: DBCStructure.h:101
uint32 lootTypeCount
Definition: DBCStructure.h:471
struct AchievementCriteriaEntry::@295 additionalRequirements[MAX_CRITERIA_REQUIREMENTS]
uint32 type
Definition: DBCStructure.h:179
struct AchievementCriteriaEntry::@293::@333 equip_epic_item
uint32 classID
Definition: DBCStructure.h:352
uint32 lootType
Definition: DBCStructure.h:470
uint32 itemSlot
Definition: DBCStructure.h:332
uint32 questID
Definition: DBCStructure.h:185
struct AchievementCriteriaEntry::@293::@327 explore_area
uint32 duelCount
Definition: DBCStructure.h:440
struct AchievementCriteriaEntry::@293::@324 learn_skill_level
struct AchievementCriteriaEntry::@293::@336 hk_class
uint32 raceID
Definition: DBCStructure.h:359
struct AchievementCriteriaEntry::@293::@320 own_item
struct AchievementCriteriaEntry::@293::@313 be_spell_target
uint32 additionalRequirement_value
Definition: DBCStructure.h:504
struct AchievementCriteriaEntry::@293::@317 win_arena
uint32 linkedAchievement
Definition: DBCStructure.h:108
struct AchievementCriteriaEntry::@293::@299 reach_skill_level
struct AchievementCriteriaEntry::@293::@347 learn_skillline_spell
uint32 areaID
Definition: DBCStructure.h:215
uint32 creatureID
Definition: DBCStructure.h:80
uint32 additionalRequirement_type
Definition: DBCStructure.h:503
struct AchievementCriteriaEntry::@293::@354 learn_skill_line
struct AchievementCriteriaEntry::@293::@315 bg_objective
struct AchievementCriteriaEntry::@293::@323 highest_personal_rating
struct AchievementCriteriaEntry::@293::@353 loot_type
uint32 teamtype
Definition: DBCStructure.h:255
struct AchievementCriteriaEntry::@293::@307 death_in_dungeon
struct AchievementCriteriaEntry::@293::@296 kill_creature
struct AchievementCriteriaEntry::@293::@316 honorable_kill_at_area
struct AchievementCriteriaEntry::@293::@306 death_at_map
uint32 factionID
Definition: DBCStructure.h:310
struct AchievementCriteriaEntry::@293::@314 cast_spell
struct AchievementCriteriaEntry::@293::@335 roll_greed_on_loot
struct AchievementCriteriaEntry::@293::@346 fish_in_gameobject
struct AchievementCriteriaEntry::@293::@300 complete_achievement
struct AchievementCriteriaEntry::@293::@297 win_bg
Definition: DBCStructure.h:519
uint32 exploreFlag
Definition: DBCStructure.h:523
Definition: DBCStructure.h:2141
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]
Definition: DBCStructure.h:2144

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_SUMM, achievIdByArenaSlot, achievIdForDungeon, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, AchievementCriteriaEntry::areaID, AchievementCriteriaEntry::areaReference, WorldMapOverlayEntry::areatableID, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::bgMapID, CanUpdateCriteria(), AchievementCriteriaEntry::cast_spell, CATEGORY_CHILDRENS_WEEK, AchievementEntry::categoryId, AchievementCriteriaEntry::classID, AchievementCriteriaEntry::complete_achievement, AchievementCriteriaEntry::complete_battleground, AchievementCriteriaEntry::complete_quest, AchievementCriteriaEntry::complete_quests_in_zone, CompletedAchievement(), CompletedCriteriaFor(), AchievementCriteriaEntry::count, AchievementCriteriaEntry::creatureEntry, AchievementCriteriaEntry::creatureID, CriteriaProgress::date, AchievementCriteriaEntry::death_at_map, AchievementCriteriaEntry::death_from, AchievementCriteriaEntry::death_in_dungeon, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, DUNGEON_DIFFICULTY_NORMAL, AchievementCriteriaEntry::emoteID, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::explore_area, AreaTableEntry::exploreFlag, AchievementCriteriaEntry::factionID, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_reputation, Player::GetArenaTeamId(), Battleground::GetArenaType(), Player::GetBattleground(), GetCriteriaProgress(), WorldObject::GetMap(), InstanceMap::GetMaxPlayers(), ArenaTeam::GetMember(), GetPlayer(), ReputationMgr::GetReputation(), Player::GetReputationMgr(), Player::getRewardedQuests(), ArenaTeam::GetSlotByType(), Player::GetSpellMap(), ArenaTeam::GetStats(), GetTeamId(), ArenaTeam::GetType(), Object::GetTypeId(), Object::GetUInt32Value(), Quest::GetZoneOrSort(), AchievementCriteriaEntry::goEntry, HasAchieved(), AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::highest_team_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, Battleground::isArena(), IsCompletedAchievement(), IsCompletedCriteria(), Map::IsDungeon(), Player::IsGameMaster(), Object::IsInWorld(), Map::IsRaid(), ITEM_QUALITY_EPIC, AchievementCriteriaEntry::itemID, ItemTemplate::ItemLevel, AchievementCriteriaEntry::itemSlot, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killed_by_creature, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::learn_spell, AchievementCriteriaEntry::linkedAchievement, LOG_DEBUG, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootType, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::manLimit, AchievementCriteriaEntry::mapID, MAX_ARENA_SLOT, MAX_WORLD_MAP_OVERLAY_AREA_IDX, AchievementCriteriaDataSet::Meets(), AchievementCriteriaEntry::objectiveId, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, ItemTemplate::Quality, AchievementCriteriaEntry::questID, AchievementCriteriaEntry::raceID, ArenaTeamStats::Rating, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::roll_greed_on_loot, AchievementCriteriaEntry::rollValue, sAchievementMgr, sAchievementStore, sAreaTableStore, sArenaTeamMgr, SetCriteriaProgress(), AchievementCriteriaEntry::skillID, AchievementCriteriaEntry::skillLine, sMapMgr, sObjectMgr, AchievementCriteriaEntry::spellID, sScriptMgr, sSpellMgr, sWorld, sWorldMapOverlayStore, AchievementCriteriaEntry::teamtype, Map::ToInstanceMap(), AchievementCriteriaEntry::type, TYPEID_PLAYER, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, and AchievementCriteriaEntry::zoneID.

Referenced by CheckAllAchievementCriteria(), CompletedAchievement(), and Player::UpdateAchievementCriteria().

◆ UpdateTimedAchievements()

void AchievementMgr::UpdateTimedAchievements ( uint32  timeDiff)
2128{
2129 if (!_timedAchievements.empty())
2130 {
2131 for (TimedAchievementMap::iterator itr = _timedAchievements.begin(); itr != _timedAchievements.end();)
2132 {
2133 // Time is up, remove timer and reset progress
2134 if (itr->second <= timeDiff)
2135 {
2136 AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
2138 _timedAchievements.erase(itr++);
2139 }
2140 else
2141 {
2142 itr->second -= timeDiff;
2143 ++itr;
2144 }
2145 }
2146 }
2147}

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementCriteriaStore.

Referenced by Player::Update().

Member Data Documentation

◆ _completedAchievements

◆ _criteriaProgress

◆ _player

◆ _timedAchievements