AzeorthCore 3.3.5a
OpenSource WoW Emulator
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CombatAI Class Reference

#include "CombatAI.h"

Inheritance diagram for CombatAI:
CreatureAI UnitAI CasterAI npc_boss_gothik_minion::npc_boss_gothik_minionAI npc_crusade_persuaded::npc_crusade_persuadedAI npc_death_knight_initiate::npc_death_knight_initiateAI npc_heated_battle::npc_heated_battleAI npc_llod_generic::npc_llod_genericAI npc_pet_dk_army_of_the_dead::npc_pet_dk_army_of_the_deadAI npc_pet_dk_ghoul::npc_pet_dk_ghoulAI npc_ravenous_worg::npc_ravenous_worgAI

Public Member Functions

 CombatAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Static Public Member Functions

static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 

Protected Attributes

EventMap events
 
SpellVct spells
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ CombatAI()

CombatAI::CombatAI ( Creature c)
inlineexplicit
42: CreatureAI(c) {}
Definition: CreatureAI.h:70

Member Function Documentation

◆ EnterCombat()

void CombatAI::EnterCombat ( Unit who)
overridevirtual

Reimplemented from CreatureAI.

Reimplemented in CasterAI, npc_crusade_persuaded::npc_crusade_persuadedAI, and npc_boss_gothik_minion::npc_boss_gothik_minionAI.

72{
73 for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
74 {
75 if (AISpellInfo[*i].condition == AICOND_AGGRO)
76 me->CastSpell(who, *i, false);
77 else if (AISpellInfo[*i].condition == AICOND_COMBAT)
78 events.ScheduleEvent(*i, AISpellInfo[*i].cooldown + rand() % AISpellInfo[*i].cooldown);
79 }
80}
@ AICOND_COMBAT
Definition: CreatureAIImpl.h:49
@ AICOND_AGGRO
Definition: CreatureAIImpl.h:48
events
Definition: boss_sartura.cpp:43
spells
Definition: boss_krystallus.cpp:25
static AISpellInfoType * AISpellInfo
Definition: UnitAI.h:335
Creature *const me
Definition: CreatureAI.h:72
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428

References AICOND_AGGRO, AICOND_COMBAT, UnitAI::AISpellInfo, Unit::CastSpell(), and CreatureAI::me.

◆ InitializeAI()

void CombatAI::InitializeAI ( )
overridevirtual

Reimplemented from UnitAI.

Reimplemented in CasterAI, npc_pet_dk_army_of_the_dead::npc_pet_dk_army_of_the_deadAI, and npc_pet_mage_mirror_image.

51{
52 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
53 if (me->m_spells[i] && sSpellMgr->GetSpellInfo(me->m_spells[i]))
54 spells.push_back(me->m_spells[i]);
55
57}
std::uint32_t uint32
Definition: Define.h:108
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:153
#define sSpellMgr
Definition: SpellMgr.h:803
virtual void InitializeAI()
Definition: UnitAI.h:188
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:241

References UnitAI::InitializeAI(), Creature::m_spells, MAX_CREATURE_SPELLS, CreatureAI::me, and sSpellMgr.

Referenced by CasterAI::InitializeAI(), and npc_pet_dk_army_of_the_dead::npc_pet_dk_army_of_the_deadAI::InitializeAI().

◆ JustDied()

void CombatAI::JustDied ( Unit killer)
overridevirtual

Reimplemented from CreatureAI.

Reimplemented in npc_boss_gothik_minion::npc_boss_gothik_minionAI, and npc_pet_dk_ghoul::npc_pet_dk_ghoulAI.

65{
66 for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
67 if (AISpellInfo[*i].condition == AICOND_DIE)
68 me->CastSpell(killer, *i, true);
69}
@ AICOND_DIE
Definition: CreatureAIImpl.h:50

References AICOND_DIE, UnitAI::AISpellInfo, Unit::CastSpell(), and CreatureAI::me.

◆ Permissible()

static int32 CombatAI::Permissible ( Creature const *  )
inlinestatic
50{ return PERMIT_BASE_NO; }
@ PERMIT_BASE_NO
Definition: CreatureAI.h:230

References PERMIT_BASE_NO.

◆ Reset()

◆ UpdateAI()

void CombatAI::UpdateAI ( uint32  diff)
overridevirtual

Implements UnitAI.

Reimplemented in CasterAI, npc_death_knight_initiate::npc_death_knight_initiateAI, npc_crusade_persuaded::npc_crusade_persuadedAI, npc_boss_gothik_minion::npc_boss_gothik_minionAI, npc_ravenous_worg::npc_ravenous_worgAI, npc_llod_generic::npc_llod_genericAI, and npc_pet_mage_mirror_image.

83{
84 if (!UpdateVictim())
85 return;
86
87 events.Update(diff);
88
90 return;
91
92 if (uint32 spellId = events.ExecuteEvent())
93 {
94 DoCast(spellId);
95 events.ScheduleEvent(spellId, AISpellInfo[spellId].cooldown + rand() % AISpellInfo[spellId].cooldown);
96 }
97 else
99}
@ UNIT_STATE_CASTING
Definition: Unit.h:340
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References UnitAI::AISpellInfo, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), Unit::HasUnitState(), CreatureAI::me, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Referenced by npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI(), npc_ravenous_worg::npc_ravenous_worgAI::UpdateAI(), and npc_llod_generic::npc_llod_genericAI::UpdateAI().

Member Data Documentation

◆ events

EventMap CombatAI::events
protected

◆ spells

SpellVct CombatAI::spells
protected