Here is a list of all file members with links to the files they belong to:
- b -
- BAG_FAMILY_MASK : ItemTemplate.h
- BAG_FAMILY_MASK_ARROWS : ItemTemplate.h
- BAG_FAMILY_MASK_BULLETS : ItemTemplate.h
- BAG_FAMILY_MASK_CURRENCY_TOKENS : ItemTemplate.h
- BAG_FAMILY_MASK_ENCHANTING_SUPP : ItemTemplate.h
- BAG_FAMILY_MASK_ENGINEERING_SUPP : ItemTemplate.h
- BAG_FAMILY_MASK_GEMS : ItemTemplate.h
- BAG_FAMILY_MASK_HERBS : ItemTemplate.h
- BAG_FAMILY_MASK_INSCRIPTION_SUPP : ItemTemplate.h
- BAG_FAMILY_MASK_KEYS : ItemTemplate.h
- BAG_FAMILY_MASK_LEATHERWORKING_SUPP : ItemTemplate.h
- BAG_FAMILY_MASK_MINING_SUPP : ItemTemplate.h
- BAG_FAMILY_MASK_NONE : ItemTemplate.h
- BAG_FAMILY_MASK_QUEST_ITEMS : ItemTemplate.h
- BAG_FAMILY_MASK_SOUL_SHARDS : ItemTemplate.h
- BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT : ItemTemplate.h
- BAG_FAMILY_MASK_VANITY_PETS : ItemTemplate.h
- bagSpecsColors : cs_inventory.cpp
- bagSpecsToString : cs_inventory.cpp
- BAN_ACCOUNT : cs_ban.cpp
- BAN_CHARACTER : cs_ban.cpp
- BAN_IP : cs_ban.cpp
- BAN_LONGER_EXISTS : BanMgr.h
- BAN_NOTFOUND : BanMgr.h
- BAN_SUCCESS : BanMgr.h
- BAN_SYNTAX_ERROR : BanMgr.h
- BanditLoc : zone_thousand_needles.cpp
- BanExpiryHandler() : Main.cpp
- BANISH_PHASE : boss_netherspite.cpp
- BANK_SLOT_BAG_END : Player.h
- BANK_SLOT_BAG_START : Player.h
- BANK_SLOT_ITEM_END : Player.h
- BANK_SLOT_ITEM_START : Player.h
- BankBagSlotPricesEntryfmt : DBCfmt.h
- BankBagSlots : Player.h
- BankItemSlots : Player.h
- BanMode : cs_ban.cpp
- BANNER_A_CONTESTED : BattlegroundIC.h
- BANNER_A_CONTROLLED : BattlegroundIC.h
- BANNER_H_CONTESTED : BattlegroundIC.h
- BANNER_H_CONTROLLED : BattlegroundIC.h
- BANNER_SAY : zone_icecrown.cpp
- BANNER_STATE_CHANGE_TIME : BattlegroundIC.h
- BannersTypes : BattlegroundIC.h
- BanReturn : BanMgr.h
- BANSHEE_DEATH : zone_elwynn_forest.cpp
- BANSHEEPREAGGRO : zone_elwynn_forest.cpp
- BarberShopStyleEntryfmt : DBCfmt.h
- barkTrigger : brewfest.cpp
- BARNES_TEXT_IS_READY : karazhan.cpp
- BARNES_TEXT_IS_READY2 : karazhan.cpp
- BARNES_TEXT_NOT_READY : karazhan.cpp
- BARNES_TEXT_WIPED : karazhan.cpp
- BarthilasPos : instance_stratholme.cpp
- BASE_ATTACK : Unit.h
- BASE_ATTACK_TIME : Unit.h
- BASE_MAXDAMAGE : Unit.h
- BASE_MINDAMAGE : Unit.h
- BASE_PCT : Unit.h
- BASE_VALUE : Unit.h
- BaseLocation : DBUpdater.h
- BASEMOD_END : Unit.h
- BaseModGroup : Unit.h
- BaseModType : Unit.h
- baseMoveSpeed : Unit.cpp, Unit.h
- BaseTables : PlayerDump.cpp
- BashirCrystalforge : go_scripts.cpp
- BasicType : WheatyExceptionReport.h
- BatIds : boss_jeklik.cpp
- BATRIDER_MODE_BOSS : boss_jeklik.cpp
- BATRIDER_MODE_TRASH : boss_jeklik.cpp
- BatRiderMode : boss_jeklik.cpp
- BatteredHiltStatusFlags : halls_of_reflection.h
- BATTLE_SYLVANAS_PART1 : halls_of_reflection.cpp
- BATTLEFIELD_BATTLEID_WG : Battlefield.h
- BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL : Battlefield.h
- BATTLEFIELD_TB : Battlefield.h
- BATTLEFIELD_WG : Battlefield.h
- BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT : BattlefieldWG.h
- BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT : BattlefieldWG.h
- BATTLEFIELD_WG_DATA_INTACT_TOWER_ATT : BattlefieldWG.h
- BATTLEFIELD_WG_DATA_MAX : BattlefieldWG.h
- BATTLEFIELD_WG_DATA_MAX_VEHICLE_A : BattlefieldWG.h
- BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BattlefieldWG.h
- BATTLEFIELD_WG_DATA_VEHICLE_A : BattlefieldWG.h
- BATTLEFIELD_WG_DATA_VEHICLE_H : BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE : BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE : BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP : BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_NE : BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_NW : BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_SE : BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_SW : BattlefieldWG.h
- BATTLEFIELD_WG_GRAVEYARD_MAX : BattlefieldWG.h
- BATTLEFIELD_WG_GY_ALLIANCE : BattlefieldWG.h
- BATTLEFIELD_WG_GY_HORDE : BattlefieldWG.h
- BATTLEFIELD_WG_GY_KEEP : BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_NE : BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_NW : BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_SE : BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_SW : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_AB_PORTAL_ALLY : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_AB_PORTAL_HORDE : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_ANCHORITE_TESSA : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_AV_PORTAL_ALLY : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_AV_PORTAL_HORDE : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_BRIGADIER_GENERAL : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_EOTS_PORTAL_ALLY : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_EOTS_PORTAL_HORDE : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_GUARD_A : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_GUARD_H : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_HORDE_WARBRINGER : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_KNIGHT_DAMERON : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_LIEUTENANT_MURP : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SOTA_PORTAL_ALLY : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SOTA_PORTAL_HORDE : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_STALKER : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_WG_PORTAL_ALLY : BattlefieldWG.h
- BATTLEFIELD_WG_NPC_WG_PORTAL_HORDE : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NONE : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_DOOR : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_TITANRELIC : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_TOWER : BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_WALL : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_DEFEND_KEEP : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_FIRSTRANK : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NE_DAMAGED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NE_DESTROYED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NW_DAMAGED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NW_DESTROYED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_SE_DAMAGED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_SE_DESTROYED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_SW_DAMAGED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_KEEPTOWER_SW_DESTROYED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SECONDRANK : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_START : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_TOWER_E_DAMAGED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_TOWER_E_DESTROYED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_TOWER_S_DAMAGED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_TOWER_S_DESTROYED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_TOWER_W_DAMAGED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_TOWER_W_DESTROYED : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WILL_START : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WIN_KEEP : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_NE_ATTACK : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_NE_TAKEN : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_NW_ATTACK : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_NW_TAKEN : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_SE_ATTACK : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_SE_TAKEN : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_SW_ATTACK : BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WORKSHOP_SW_TAKEN : BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_KEEP_EAST : BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_KEEP_WEST : BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_NE : BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_NW : BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_SE : BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_SW : BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_START_MESSAGE : BattlefieldWG.h
- BattlefieldFactions : Battlefield.h
- BattlefieldIDs : Battlefield.h
- BattlefieldObjectiveStates : Battlefield.h
- BattlefieldSounds : Battlefield.h
- BattlefieldTypes : Battlefield.h
- BATTLEGROUND_AA : SharedDefines.h
- BATTLEGROUND_AB : SharedDefines.h
- BATTLEGROUND_AV : SharedDefines.h
- BATTLEGROUND_BE : SharedDefines.h
- BATTLEGROUND_DS : SharedDefines.h
- BATTLEGROUND_EY : SharedDefines.h
- BATTLEGROUND_IC : SharedDefines.h
- BATTLEGROUND_NA : SharedDefines.h
- BATTLEGROUND_QUEUE_2v2 : SharedDefines.h
- BATTLEGROUND_QUEUE_3v3 : SharedDefines.h
- BATTLEGROUND_QUEUE_5v5 : SharedDefines.h
- BATTLEGROUND_QUEUE_AB : SharedDefines.h
- BATTLEGROUND_QUEUE_AV : SharedDefines.h
- BATTLEGROUND_QUEUE_EY : SharedDefines.h
- BATTLEGROUND_QUEUE_IC : SharedDefines.h
- BATTLEGROUND_QUEUE_NONE : SharedDefines.h
- BATTLEGROUND_QUEUE_RB : SharedDefines.h
- BATTLEGROUND_QUEUE_SA : SharedDefines.h
- BATTLEGROUND_QUEUE_WS : SharedDefines.h
- BATTLEGROUND_RB : SharedDefines.h
- BATTLEGROUND_RL : SharedDefines.h
- BATTLEGROUND_RV : SharedDefines.h
- BATTLEGROUND_SA : SharedDefines.h
- BATTLEGROUND_TYPE_NONE : SharedDefines.h
- BATTLEGROUND_UPDATE_INTERVAL : Battleground.h
- BATTLEGROUND_WS : SharedDefines.h
- BattlegroundBEGameObjects : BattlegroundBE.h
- BattlegroundBEObjectTypes : BattlegroundBE.h
- BattlegroundBracketId : DBCEnums.h
- BattlegroundBroadcastTexts : Battleground.h
- BattlegroundBuffObjects : Battleground.h
- BattlegroundClientIdsContainer : BattlegroundMgr.h
- BattlegroundContainer : BattlegroundMgr.h
- BattlegroundCreatures : Battleground.h
- BattlegroundDesertionType : Battleground.h
- BattlegroundDSCreatures : BattlegroundDS.h
- BattlegroundDSCreatureTypes : BattlegroundDS.h
- BattlegroundDSData : BattlegroundDS.h
- BattlegroundDSEvents : BattlegroundDS.h
- BattlegroundDSGameObjects : BattlegroundDS.h
- BattlegroundDSObjectTypes : BattlegroundDS.h
- BattlegroundDSSpells : BattlegroundDS.h
- BattlegroundMarks : Battleground.h
- BattlegroundMarksCount : Battleground.h
- BattlegroundNAGameObjects : BattlegroundNA.h
- BattlegroundNAObjectTypes : BattlegroundNA.h
- BattlegroundQuests : Battleground.h
- BattlegroundQueueGroupTypes : BattlegroundQueue.h
- BattlegroundQueueInvitationType : Battleground.h
- BattlegroundQueueTypeId : SharedDefines.h
- BattlegroundReputations : Battleground.h
- BattlegroundRLObjects : BattlegroundRL.h
- BattlegroundRLObjectTypes : BattlegroundRL.h
- BattlegroundRVData : BattlegroundRV.h
- BattlegroundRVGameObjects : BattlegroundRV.h
- BattlegroundRVObjectTypes : BattlegroundRV.h
- BattlegroundSounds : Battleground.h
- BattlegroundSpells : Battleground.h
- BattlegroundStartingEvents : Battleground.h
- BattlegroundStartingEventsIds : Battleground.h
- BattlegroundStartTimeIntervals : Battleground.h
- BattlegroundStatus : Battleground.h
- BattlegroundTimeIntervals : Battleground.h
- BattlegroundType : Battleground.h
- BattlegroundTypeId : SharedDefines.h
- BattlemasterListEntryfmt : DBCfmt.h
- BattleMastersMap : BattlegroundMgr.h
- BattleStandard : spell_quest.cpp
- BaxterMovePos : boss_apothecary_hummel.cpp
- Beacon : zone_hellfire_peninsula.cpp
- BearFlankMaster : spell_quest.cpp
- bearSpells : boss_mor_grayhoof.cpp
- BEAST_MOVEMENT_ID : boss_the_beast.cpp
- BeastMisc : boss_the_beast.cpp
- BeforeSpellHitFn : SpellScript.h
- BeforeVisibilityDestroy() : PlayerUpdates.cpp
- BeforeVisibilityDestroy< Creature >() : PlayerUpdates.cpp
- BelgaristraszPOS : oculus.h
- BellHourlyMisc : go_scripts.cpp
- BellHourlyObjects : go_scripts.cpp
- BellHourlySoundFX : go_scripts.cpp
- BELLTOLLALLIANCE : go_scripts.cpp
- BELLTOLLDWARFGNOME : go_scripts.cpp
- BELLTOLLHORDE : go_scripts.cpp
- BELLTOLLKHARAZHAN : go_scripts.cpp
- BELLTOLLNIGHTELF : go_scripts.cpp
- BELLTOLLTRIBAL : go_scripts.cpp
- Belnistrasz : razorfen_downs.cpp
- BendingShinbone : spell_quest.cpp
- BERSERKING_BUFF_RESPAWN_TIME : Battleground.h
- BerylSorcerer : zone_borean_tundra.cpp
- BessyData : zone_netherstorm.cpp
- BF_ALLIANCE_WINS : Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE : Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE : Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE : Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE : Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL : Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE : Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE : Battlefield.h
- BF_HORDE_WINS : Battlefield.h
- BF_LEAVE_REASON_CLOSE : WorldSession.h
- BF_LEAVE_REASON_EXITED : WorldSession.h
- BF_LEAVE_REASON_LOW_LEVEL : WorldSession.h
- BF_START : Battlefield.h
- BFLeaveReason : WorldSession.h
- BG_AB_ALL_NODES_COUNT : BattlegroundAB.h
- BG_AB_BANNER_UPDATE_TIME : BattlegroundAB.h
- BG_AB_BattlegroundNodes : BattlegroundAB.h
- BG_AB_BroadcastTexts : BattlegroundAB.h
- BG_AB_BuffPositions : BattlegroundAB.h
- BG_AB_DoorPositions : BattlegroundAB.h
- BG_AB_DYNAMIC_NODES_COUNT : BattlegroundAB.h
- BG_AB_EVENT_ALLIANCE_TICK : BattlegroundAB.h
- BG_AB_EVENT_CAPTURE_BLACKSMITH : BattlegroundAB.h
- BG_AB_EVENT_CAPTURE_FARM : BattlegroundAB.h
- BG_AB_EVENT_CAPTURE_GOLDMINE : BattlegroundAB.h
- BG_AB_EVENT_CAPTURE_LUMBERMILL : BattlegroundAB.h
- BG_AB_EVENT_CAPTURE_STABLE : BattlegroundAB.h
- BG_AB_EVENT_HORDE_TICK : BattlegroundAB.h
- BG_AB_EVENT_START_BATTLE : BattlegroundAB.h
- BG_AB_EVENT_UPDATE_BANNER_BLACKSMITH : BattlegroundAB.h
- BG_AB_EVENT_UPDATE_BANNER_FARM : BattlegroundAB.h
- BG_AB_EVENT_UPDATE_BANNER_GOLDMINE : BattlegroundAB.h
- BG_AB_EVENT_UPDATE_BANNER_LUMBERMILL : BattlegroundAB.h
- BG_AB_EVENT_UPDATE_BANNER_STABLE : BattlegroundAB.h
- BG_AB_Events : BattlegroundAB.h
- BG_AB_FLAG_CAPTURING_TIME : BattlegroundAB.h
- BG_AB_GraveyardIds : BattlegroundAB.h
- BG_AB_HONOR_TICK_NORMAL : BattlegroundAB.h
- BG_AB_HONOR_TICK_WEEKEND : BattlegroundAB.h
- BG_AB_MAX_TEAM_SCORE : BattlegroundAB.h
- BG_AB_Misc : BattlegroundAB.h
- BG_AB_NODE_BLACKSMITH : BattlegroundAB.h
- BG_AB_NODE_FARM : BattlegroundAB.h
- BG_AB_NODE_GOLD_MINE : BattlegroundAB.h
- BG_AB_NODE_LUMBER_MILL : BattlegroundAB.h
- BG_AB_NODE_STABLES : BattlegroundAB.h
- BG_AB_NODE_STATE_ALLY_CONTESTED : BattlegroundAB.h
- BG_AB_NODE_STATE_ALLY_OCCUPIED : BattlegroundAB.h
- BG_AB_NODE_STATE_HORDE_CONTESTED : BattlegroundAB.h
- BG_AB_NODE_STATE_HORDE_OCCUPIED : BattlegroundAB.h
- BG_AB_NODE_STATE_NEUTRAL : BattlegroundAB.h
- BG_AB_NodePositions : BattlegroundAB.h
- BG_AB_NodeStatus : BattlegroundAB.h
- BG_AB_OBJECT_AURA_ALLY : BattlegroundAB.h
- BG_AB_OBJECT_AURA_CONTESTED : BattlegroundAB.h
- BG_AB_OBJECT_AURA_HORDE : BattlegroundAB.h
- BG_AB_OBJECT_BANNER_ALLY : BattlegroundAB.h
- BG_AB_OBJECT_BANNER_CONT_A : BattlegroundAB.h
- BG_AB_OBJECT_BANNER_CONT_H : BattlegroundAB.h
- BG_AB_OBJECT_BANNER_HORDE : BattlegroundAB.h
- BG_AB_OBJECT_BANNER_NEUTRAL : BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH : BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_FARM : BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE : BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL : BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_STABLES : BattlegroundAB.h
- BG_AB_OBJECT_GATE_A : BattlegroundAB.h
- BG_AB_OBJECT_GATE_H : BattlegroundAB.h
- BG_AB_OBJECT_MAX : BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_BLACKSMITH : BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_FARM : BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_GOLD_MINE : BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_LUMBER_MILL : BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_STABLES : BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH : BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_FARM : BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE : BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL : BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_STABLES : BattlegroundAB.h
- BG_AB_OBJECTID_AURA_A : BattlegroundAB.h
- BG_AB_OBJECTID_AURA_C : BattlegroundAB.h
- BG_AB_OBJECTID_AURA_H : BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_A : BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_CONT_A : BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_CONT_H : BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_H : BattlegroundAB.h
- BG_AB_OBJECTID_GATE_A : BattlegroundAB.h
- BG_AB_OBJECTID_GATE_H : BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_0 : BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_1 : BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_2 : BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_3 : BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_4 : BattlegroundAB.h
- BG_AB_ObjectIds : BattlegroundAB.h
- BG_AB_OBJECTIVE_ASSAULT_BASE : BattlegroundAB.h
- BG_AB_OBJECTIVE_DEFEND_BASE : BattlegroundAB.h
- BG_AB_OBJECTS_PER_NODE : BattlegroundAB.h
- BG_AB_ObjectType : BattlegroundAB.h
- BG_AB_QUEST_CREDIT_BASE : BattlegroundAB.h
- BG_AB_REP_TICK_NORMAL : BattlegroundAB.h
- BG_AB_REP_TICK_WEEKEND : BattlegroundAB.h
- BG_AB_SOUND_NEAR_VICTORY_ALLIANCE : BattlegroundAB.h
- BG_AB_SOUND_NEAR_VICTORY_HORDE : BattlegroundAB.h
- BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BattlegroundAB.h
- BG_AB_SOUND_NODE_ASSAULTED_HORDE : BattlegroundAB.h
- BG_AB_SOUND_NODE_CAPTURED_ALLIANCE : BattlegroundAB.h
- BG_AB_SOUND_NODE_CAPTURED_HORDE : BattlegroundAB.h
- BG_AB_SOUND_NODE_CLAIMED : BattlegroundAB.h
- BG_AB_Sounds : BattlegroundAB.h
- BG_AB_SPIRIT_ALIANCE : BattlegroundAB.h
- BG_AB_SPIRIT_HORDE : BattlegroundAB.h
- BG_AB_SpiritGuidePos : BattlegroundAB.h
- BG_AB_TEXT_ALLIANCE_NEAR_VICTORY : BattlegroundAB.h
- BG_AB_TEXT_HORDE_NEAR_VICTORY : BattlegroundAB.h
- BG_AB_TickIntervals : BattlegroundAB.h
- BG_AB_TickPoints : BattlegroundAB.h
- BG_AB_WARNING_NEAR_VICTORY_SCORE : BattlegroundAB.h
- BG_AV_BroadcastTexts : BattlegroundAV.h
- BG_AV_BUFF : BattlegroundAV.h
- BG_AV_CAPTIME : BattlegroundAV.h
- BG_AV_CreatureIds : BattlegroundAV.h
- BG_AV_CreatureInfo : BattlegroundAV.h
- BG_AV_CreaturePlace : BattlegroundAV.h
- BG_AV_CreaturePos : BattlegroundAV.h
- BG_AV_DoorPositons : BattlegroundAV.h
- BG_AV_GenericObjectPos : BattlegroundAV.h
- BG_AV_GET_COMMANDER : BattlegroundAV.h
- BG_AV_GraveyardIds : BattlegroundAV.h
- BG_AV_Graveyards : BattlegroundAV.h
- BG_AV_HallowsEndObjectPos : BattlegroundAV.h
- BG_AV_HERALD : BattlegroundAV.h
- BG_AV_KILL_BOSS : BattlegroundAV.h
- BG_AV_KILL_CAPTAIN : BattlegroundAV.h
- BG_AV_KILL_SURVIVING_CAPTAIN : BattlegroundAV.h
- BG_AV_KILL_SURVIVING_TOWER : BattlegroundAV.h
- BG_AV_KILL_TOWER : BattlegroundAV.h
- BG_AV_MineWorldStates : BattlegroundAV.h
- BG_AV_Nodes : BattlegroundAV.h
- BG_AV_NODES_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_NODES_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_NODES_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_ETOWER : BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_NODES_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_NODES_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_NODES_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_NODES_MAX : BattlegroundAV.h
- BG_AV_NODES_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_NODES_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_NODES_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_NODES_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_NODES_TOWER_POINT : BattlegroundAV.h
- BG_AV_NodeWorldStates : BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_BURN_BUILDING_ALLIANCE : BattlegroundAV.h
- BG_AV_OBJECT_BURN_BUILDING_HORDE : BattlegroundAV.h
- BG_AV_OBJECT_BURN_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_OBJECT_BURN_FROSTWOLF_ETWOER : BattlegroundAV.h
- BG_AV_OBJECT_BURN_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_OBJECT_BURN_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_OBJECT_BURN_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_BURN_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_BURN_TOWER_POINT : BattlegroundAV.h
- BG_AV_OBJECT_DOOR_A : BattlegroundAV.h
- BG_AV_OBJECT_DOOR_H : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_ETOWER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_TOWER_POINT : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FIRSTAID_STATION : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_STONEHEART_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_STORMPIKE_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_TOWER_POINT : BattlegroundAV.h
- BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE : BattlegroundAV.h
- BG_AV_OBJECT_FROSTWOLF_BANNER : BattlegroundAV.h
- BG_AV_OBJECT_GENERIC_MAX : BattlegroundAV.h
- BG_AV_OBJECT_GENERIC_MIN : BattlegroundAV.h
- BG_AV_OBJECT_HALLOWS_END_MAX : BattlegroundAV.h
- BG_AV_OBJECT_HALLOWS_END_MIN : BattlegroundAV.h
- BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MAX : BattlegroundAV.h
- BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN : BattlegroundAV.h
- BG_AV_OBJECT_MAX : BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_N_MAX : BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_N_MIN : BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_S_MAX : BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_S_MIN : BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_A : BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_H : BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_PA : BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_PH : BattlegroundAV.h
- BG_AV_OBJECT_STORMPIKE_BANNER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_FROSTWOLF_ETOWER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_TOWER_POINT : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_FROSTWOLF_ETOWER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_TOWER_POINT : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_FROSTWOLF_ETOWER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_TOWER_POINT : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_DUNBALDAR_NORTH : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_FROSTWOLF_ETOWER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_ICEWING_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_STONEHEART_BUNKER : BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_TOWER_POINT : BattlegroundAV.h
- BG_AV_OBJECTID_AURA_A : BattlegroundAV.h
- BG_AV_OBJECTID_AURA_A_S : BattlegroundAV.h
- BG_AV_OBJECTID_AURA_H : BattlegroundAV.h
- BG_AV_OBJECTID_AURA_H_S : BattlegroundAV.h
- BG_AV_OBJECTID_AURA_N : BattlegroundAV.h
- BG_AV_OBJECTID_AURA_N_S : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_A : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_A_B : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_A : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_A_B : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_H : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_H_B : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_H : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_H_B : BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_SNOWFALL_N : BattlegroundAV.h
- BG_AV_OBJECTID_FIRE : BattlegroundAV.h
- BG_AV_OBJECTID_FROSTWOLF_BANNER : BattlegroundAV.h
- BG_AV_OBJECTID_GATE_A : BattlegroundAV.h
- BG_AV_OBJECTID_GATE_H : BattlegroundAV.h
- BG_AV_OBJECTID_HARDPACKED_SNOWDRIFT : BattlegroundAV.h
- BG_AV_OBJECTID_MINE_N : BattlegroundAV.h
- BG_AV_OBJECTID_MINE_S : BattlegroundAV.h
- BG_AV_OBJECTID_SMOKE : BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_A : BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_H : BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_PA : BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_PH : BattlegroundAV.h
- BG_AV_OBJECTID_STORMPIKE_BANNER : BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_A : BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_H : BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_PA : BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_PH : BattlegroundAV.h
- BG_AV_ObjectIds : BattlegroundAV.h
- BG_AV_Objectives : BattlegroundAV.h
- BG_AV_ObjectPos : BattlegroundAV.h
- BG_AV_OBJECTS : BattlegroundAV.h
- BG_AV_ObjectTypes : BattlegroundAV.h
- BG_AV_OTHER_VALUES : BattlegroundAV.h
- BG_AV_QUEST_CREDIT_GRAVEYARD : BattlegroundAV.h
- BG_AV_QUEST_CREDIT_MINE : BattlegroundAV.h
- BG_AV_QUEST_CREDIT_TOWER : BattlegroundAV.h
- BG_AV_QuestIds : BattlegroundAV.h
- BG_AV_REP_BOSS : BattlegroundAV.h
- BG_AV_REP_CAPTAIN : BattlegroundAV.h
- BG_AV_REP_SURVIVING_CAPTAIN : BattlegroundAV.h
- BG_AV_REP_SURVIVING_TOWER : BattlegroundAV.h
- BG_AV_REP_TOWER : BattlegroundAV.h
- BG_AV_RES_CAPTAIN : BattlegroundAV.h
- BG_AV_RES_TOWER : BattlegroundAV.h
- BG_AV_SCORE_INITIAL_POINTS : BattlegroundAV.h
- BG_AV_SNOWFALL_FIRSTCAP : BattlegroundAV.h
- BG_AV_Sounds : BattlegroundAV.h
- BG_AV_States : BattlegroundAV.h
- BG_AV_StaticCreatureInfo : BattlegroundAV.h
- BG_AV_StaticCreaturePos : BattlegroundAV.h
- BG_AV_TEXT_ALLIANCE_NEAR_LOSE : BattlegroundAV.h
- BG_AV_TEXT_BATTLE_HAS_BEGUN : BattlegroundAV.h
- BG_AV_TEXT_HORDE_NEAR_LOSE : BattlegroundAV.h
- BG_AV_TEXT_START_HALF_MINUTE : BattlegroundAV.h
- BG_AV_TEXT_START_ONE_MINUTE : BattlegroundAV.h
- BG_BE_OBJECT_BUFF_1 : BattlegroundBE.h
- BG_BE_OBJECT_BUFF_2 : BattlegroundBE.h
- BG_BE_OBJECT_DOOR_1 : BattlegroundBE.h
- BG_BE_OBJECT_DOOR_2 : BattlegroundBE.h
- BG_BE_OBJECT_DOOR_3 : BattlegroundBE.h
- BG_BE_OBJECT_DOOR_4 : BattlegroundBE.h
- BG_BE_OBJECT_MAX : BattlegroundBE.h
- BG_BE_OBJECT_READY_MARKER_1 : BattlegroundBE.h
- BG_BE_OBJECT_READY_MARKER_2 : BattlegroundBE.h
- BG_BE_OBJECT_TYPE_BUFF_1 : BattlegroundBE.h
- BG_BE_OBJECT_TYPE_BUFF_2 : BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_1 : BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_2 : BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_3 : BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_4 : BattlegroundBE.h
- BG_BRACKET_ID_FIRST : DBCEnums.h
- BG_BRACKET_ID_LAST : DBCEnums.h
- BG_CREATURE_ENTRY_A_SPIRITGUIDE : Battleground.h
- BG_CREATURE_ENTRY_H_SPIRITGUIDE : Battleground.h
- BG_CREATURES_MAX_WS : BattlegroundWS.h
- BG_DESERTION_TYPE_INVITE_LOGOUT : Battleground.h
- BG_DESERTION_TYPE_LEAVE_BG : Battleground.h
- BG_DESERTION_TYPE_LEAVE_QUEUE : Battleground.h
- BG_DESERTION_TYPE_NO_ENTER_BUTTON : Battleground.h
- BG_DESERTION_TYPE_OFFLINE : Battleground.h
- BG_DS_EVENT_PIPE_KNOCKBACK : BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_KNOCKBACK : BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_OFF : BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_ON : BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_WARNING : BattlegroundDS.h
- BG_DS_NPC_MAX : BattlegroundDS.h
- BG_DS_NPC_PIPE_KNOCKBACK_1 : BattlegroundDS.h
- BG_DS_NPC_PIPE_KNOCKBACK_2 : BattlegroundDS.h
- BG_DS_NPC_TYPE_WATER_SPOUT : BattlegroundDS.h
- BG_DS_NPC_WATERFALL_KNOCKBACK : BattlegroundDS.h
- BG_DS_OBJECT_BUFF_1 : BattlegroundDS.h
- BG_DS_OBJECT_BUFF_2 : BattlegroundDS.h
- BG_DS_OBJECT_DOOR_1 : BattlegroundDS.h
- BG_DS_OBJECT_DOOR_2 : BattlegroundDS.h
- BG_DS_OBJECT_MAX : BattlegroundDS.h
- BG_DS_OBJECT_READY_MARKER_1 : BattlegroundDS.h
- BG_DS_OBJECT_READY_MARKER_2 : BattlegroundDS.h
- BG_DS_OBJECT_TYPE_BUFF_1 : BattlegroundDS.h
- BG_DS_OBJECT_TYPE_BUFF_2 : BattlegroundDS.h
- BG_DS_OBJECT_TYPE_DOOR_1 : BattlegroundDS.h
- BG_DS_OBJECT_TYPE_DOOR_2 : BattlegroundDS.h
- BG_DS_OBJECT_TYPE_WATER_1 : BattlegroundDS.h
- BG_DS_OBJECT_TYPE_WATER_2 : BattlegroundDS.h
- BG_DS_OBJECT_WATER_1 : BattlegroundDS.h
- BG_DS_OBJECT_WATER_2 : BattlegroundDS.h
- BG_DS_PIPE_KNOCKBACK_DELAY : BattlegroundDS.h
- BG_DS_PIPE_KNOCKBACK_FIRST_DELAY : BattlegroundDS.h
- BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT : BattlegroundDS.h
- BG_DS_SPELL_FLUSH : BattlegroundDS.h
- BG_DS_SPELL_FLUSH_KNOCKBACK : BattlegroundDS.h
- BG_DS_SPELL_WATER_SPOUT : BattlegroundDS.h
- BG_DS_WATERFALL_DURATION : BattlegroundDS.h
- BG_DS_WATERFALL_KNOCKBACK_TIMER : BattlegroundDS.h
- BG_DS_WATERFALL_TIMER_MAX : BattlegroundDS.h
- BG_DS_WATERFALL_TIMER_MIN : BattlegroundDS.h
- BG_DS_WATERFALL_WARNING_DURATION : BattlegroundDS.h
- BG_EY_AreaTriggers : BattlegroundEY.h
- BG_EY_BroadcastTexts : BattlegroundEY.h
- BG_EY_CREATURES_MAX : BattlegroundEY.h
- BG_EY_CreatureTypes : BattlegroundEY.h
- BG_EY_EVENT_ADD_POINTS : BattlegroundEY.h
- BG_EY_EVENT_CHECK_CPOINTS : BattlegroundEY.h
- BG_EY_EVENT_FLAG_ON_GROUND : BattlegroundEY.h
- BG_EY_EVENT_RESPAWN_FLAG : BattlegroundEY.h
- BG_EY_EVENT_START_BATTLE : BattlegroundEY.h
- BG_EY_Events : BattlegroundEY.h
- BG_EY_FLAG_ON_GROUND_TIME : BattlegroundEY.h
- BG_EY_FLAG_RESPAWN_TIME : BattlegroundEY.h
- BG_EY_FLAG_STATE_ON_BASE : BattlegroundEY.h
- BG_EY_FLAG_STATE_ON_GROUND : BattlegroundEY.h
- BG_EY_FLAG_STATE_ON_PLAYER : BattlegroundEY.h
- BG_EY_FlagPoints : BattlegroundEY.h
- BG_EY_FlagState : BattlegroundEY.h
- BG_EY_FPOINTS_CHECK_TIME : BattlegroundEY.h
- BG_EY_FPOINTS_TICK_TIME : BattlegroundEY.h
- BG_EY_GRAVEYARD_BLOOD_ELF : BattlegroundEY.h
- BG_EY_GRAVEYARD_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_GRAVEYARD_FEL_REAVER : BattlegroundEY.h
- BG_EY_GRAVEYARD_MAGE_TOWER : BattlegroundEY.h
- BG_EY_GRAVEYARD_MAIN_ALLIANCE : BattlegroundEY.h
- BG_EY_GRAVEYARD_MAIN_HORDE : BattlegroundEY.h
- BG_EY_Graveyards : BattlegroundEY.h
- BG_EY_HONOR_TICK_NORMAL : BattlegroundEY.h
- BG_EY_HONOR_TICK_WEEKEND : BattlegroundEY.h
- BG_EY_MAX_TEAM_SCORE : BattlegroundEY.h
- BG_EY_NETHERSTORM_FLAG_SPELL : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_BLOOD_ELF : BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_FEL_REAVER : BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_MAGE_TOWER : BattlegroundEY.h
- BG_EY_OBJECT_DOOR_A : BattlegroundEY.h
- BG_EY_OBJECT_DOOR_H : BattlegroundEY.h
- BG_EY_OBJECT_FLAG_BLOOD_ELF : BattlegroundEY.h
- BG_EY_OBJECT_FLAG_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_OBJECT_FLAG_FEL_REAVER : BattlegroundEY.h
- BG_EY_OBJECT_FLAG_MAGE_TOWER : BattlegroundEY.h
- BG_EY_OBJECT_FLAG_NETHERSTORM : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_MAX : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT : BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT : BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_BLOOD_ELF : BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_FEL_REAVER : BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_MAGE_TOWER : BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_BLOOD_ELF : BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER : BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_MAGE_TOWER : BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF : BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_FEL_REAVER : BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER : BattlegroundEY.h
- BG_EY_ObjectEntry : BattlegroundEY.h
- BG_EY_OBJECTIVE_CAPTURE_FLAG : BattlegroundEY.h
- BG_EY_ObjectTypes : BattlegroundEY.h
- BG_EY_PLAYER_DROPPED_FLAG_SPELL : BattlegroundEY.h
- BG_EY_POINT_MAX_CAPTURERS_COUNT : BattlegroundEY.h
- BG_EY_POINT_RADIUS : BattlegroundEY.h
- BG_EY_Points : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_ALI_CONTROLLED : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_DONT_SHOW : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_HORDE_CONTROLLED : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_NEUTRAL_HIGH : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_NEUTRAL_LOW : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_PERCENT_GREY : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_SHOW : BattlegroundEY.h
- BG_EY_PROGRESS_BAR_STATE_MIDDLE : BattlegroundEY.h
- BG_EY_ProgressBarConsts : BattlegroundEY.h
- BG_EY_Score : BattlegroundEY.h
- BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE : BattlegroundEY.h
- BG_EY_SOUND_FLAG_CAPTURED_HORDE : BattlegroundEY.h
- BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE : BattlegroundEY.h
- BG_EY_SOUND_FLAG_PICKED_UP_HORDE : BattlegroundEY.h
- BG_EY_SOUND_FLAG_RESET : BattlegroundEY.h
- BG_EY_Sounds : BattlegroundEY.h
- BG_EY_Spells : BattlegroundEY.h
- BG_EY_SPIRIT_BLOOD_ELF : BattlegroundEY.h
- BG_EY_SPIRIT_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_SPIRIT_FEL_REAVER : BattlegroundEY.h
- BG_EY_SPIRIT_MAGE_TOWER : BattlegroundEY.h
- BG_EY_SPIRIT_MAIN_ALLIANCE : BattlegroundEY.h
- BG_EY_SPIRIT_MAIN_HORDE : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_CAPTURED_FLAG : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_LOST_BLOOD_ELF_TOWER : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_LOST_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_LOST_FEL_REAVER_RUINS : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_LOST_MAGE_TOWER : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_TAKEN_BLOOD_ELF_TOWER : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_TAKEN_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_TAKEN_FEL_REAVER_RUINS : BattlegroundEY.h
- BG_EY_TEXT_ALLIANCE_TAKEN_MAGE_TOWER : BattlegroundEY.h
- BG_EY_TEXT_FLAG_DROPPED : BattlegroundEY.h
- BG_EY_TEXT_FLAG_RESET : BattlegroundEY.h
- BG_EY_TEXT_HORDE_CAPTURED_FLAG : BattlegroundEY.h
- BG_EY_TEXT_HORDE_LOST_BLOOD_ELF_TOWER : BattlegroundEY.h
- BG_EY_TEXT_HORDE_LOST_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_TEXT_HORDE_LOST_FEL_REAVER_RUINS : BattlegroundEY.h
- BG_EY_TEXT_HORDE_LOST_MAGE_TOWER : BattlegroundEY.h
- BG_EY_TEXT_HORDE_TAKEN_BLOOD_ELF_TOWER : BattlegroundEY.h
- BG_EY_TEXT_HORDE_TAKEN_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_TEXT_HORDE_TAKEN_FEL_REAVER_RUINS : BattlegroundEY.h
- BG_EY_TEXT_HORDE_TAKEN_MAGE_TOWER : BattlegroundEY.h
- BG_EY_TEXT_TAKEN_FLAG : BattlegroundEY.h
- BG_EY_TickPoints : BattlegroundEY.h
- BG_EY_Timers : BattlegroundEY.h
- BG_EY_TRIGGER_BLOOD_ELF : BattlegroundEY.h
- BG_EY_TRIGGER_DRAENEI_RUINS : BattlegroundEY.h
- BG_EY_TRIGGER_FEL_REAVER : BattlegroundEY.h
- BG_EY_TRIGGER_MAGE_TOWER : BattlegroundEY.h
- BG_EY_TriggerPositions : BattlegroundEY.h
- BG_EY_WARNING_NEAR_VICTORY_SCORE : BattlegroundEY.h
- BG_HOLIDAY : Battleground.h
- BG_HONOR_MODE_NUM : Battleground.h
- BG_IC_A_EAST : BattlegroundIC.h
- BG_IC_A_FRONT : BattlegroundIC.h
- BG_IC_A_WEST : BattlegroundIC.h
- BG_IC_DocksVehiclesCatapults : BattlegroundIC.h
- BG_IC_DocksVehiclesGlaives : BattlegroundIC.h
- BG_IC_Factions : BattlegroundIC.h
- BG_IC_GATE_DAMAGED : BattlegroundIC.h
- BG_IC_GATE_DESTROYED : BattlegroundIC.h
- BG_IC_GATE_OK : BattlegroundIC.h
- BG_IC_GateState : BattlegroundIC.h
- BG_IC_GO_ALLIANCE_BANNER : BattlegroundIC.h
- BG_IC_GO_ALLIANCE_GATE_1 : BattlegroundIC.h
- BG_IC_GO_ALLIANCE_GATE_2 : BattlegroundIC.h
- BG_IC_GO_ALLIANCE_GATE_3 : BattlegroundIC.h
- BG_IC_GO_BENCH_1 : BattlegroundIC.h
- BG_IC_GO_BENCH_2 : BattlegroundIC.h
- BG_IC_GO_BENCH_3 : BattlegroundIC.h
- BG_IC_GO_BENCH_4 : BattlegroundIC.h
- BG_IC_GO_BENCH_5 : BattlegroundIC.h
- BG_IC_GO_BONFIRE_1 : BattlegroundIC.h
- BG_IC_GO_BONFIRE_2 : BattlegroundIC.h
- BG_IC_GO_BONFIRE_3 : BattlegroundIC.h
- BG_IC_GO_BONFIRE_4 : BattlegroundIC.h
- BG_IC_GO_BONFIRE_5 : BattlegroundIC.h
- BG_IC_GO_BONFIRE_6 : BattlegroundIC.h
- BG_IC_GO_BRAZIER_1 : BattlegroundIC.h
- BG_IC_GO_BRAZIER_2 : BattlegroundIC.h
- BG_IC_GO_BRAZIER_3 : BattlegroundIC.h
- BG_IC_GO_BRAZIER_4 : BattlegroundIC.h
- BG_IC_GO_CHAIR_1 : BattlegroundIC.h
- BG_IC_GO_CHAIR_2 : BattlegroundIC.h
- BG_IC_GO_CHAIR_3_1 : BattlegroundIC.h
- BG_IC_GO_CHAIR_3_2 : BattlegroundIC.h
- BG_IC_GO_CHAIR_4 : BattlegroundIC.h
- BG_IC_GO_CHAIR_5 : BattlegroundIC.h
- BG_IC_GO_CHAIR_6_1 : BattlegroundIC.h
- BG_IC_GO_CHAIR_6_2 : BattlegroundIC.h
- BG_IC_GO_CHAIR_7 : BattlegroundIC.h
- BG_IC_GO_CHAIR_8_1 : BattlegroundIC.h
- BG_IC_GO_CHAIR_8_2 : BattlegroundIC.h
- BG_IC_GO_CHAIR_9 : BattlegroundIC.h
- BG_IC_GO_DOCKS_BANNER : BattlegroundIC.h
- BG_IC_GO_DOODAD_HU_PORTCULLIS01_1 : BattlegroundIC.h
- BG_IC_GO_DOODAD_HU_PORTCULLIS01_2 : BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 : BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02 : BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03 : BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 : BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02 : BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03 : BattlegroundIC.h
- BG_IC_GO_DOODAD_PORTCULLISACTIVE01 : BattlegroundIC.h
- BG_IC_GO_DOODAD_PORTCULLISACTIVE02 : BattlegroundIC.h
- BG_IC_GO_DOODAD_VR_PORTCULLIS01_1 : BattlegroundIC.h
- BG_IC_GO_DOODAD_VR_PORTCULLIS01_2 : BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_1 : BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_2 : BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_3 : BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_4 : BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_5 : BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_2_1 : BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_2_2 : BattlegroundIC.h
- BG_IC_GO_HANGAR_BANNER : BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_1 : BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_2 : BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_3 : BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1 : BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_EFFECT_2 : BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3 : BattlegroundIC.h
- BG_IC_GO_HORDE_BANNER : BattlegroundIC.h
- BG_IC_GO_HORDE_GATE_1 : BattlegroundIC.h
- BG_IC_GO_HORDE_GATE_2 : BattlegroundIC.h
- BG_IC_GO_HORDE_GATE_3 : BattlegroundIC.h
- BG_IC_GO_HORDE_KEEP_PORTCULLIS : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1 : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2 : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3 : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4 : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1 : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2 : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3 : BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4 : BattlegroundIC.h
- BG_IC_GO_QUARRY_BANNER : BattlegroundIC.h
- BG_IC_GO_REFINERY_BANNER : BattlegroundIC.h
- BG_IC_GO_SEAFORIUM_BOMBS_1 : BattlegroundIC.h
- BG_IC_GO_SEAFORIUM_BOMBS_2 : BattlegroundIC.h
- BG_IC_GO_STOVE_1_1 : BattlegroundIC.h
- BG_IC_GO_STOVE_1_2 : BattlegroundIC.h
- BG_IC_GO_STOVE_2_1 : BattlegroundIC.h
- BG_IC_GO_STOVE_2_2 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_1_1 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_1_2 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_1_3 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_2_1 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_2_2 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_2_3 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_3_1 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_3_2 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_3_3 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_4_1 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_4_2 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_4_3 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_1 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_2 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_3 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_4 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_5 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_6 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_1 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_2 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_3 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_4 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_5 : BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_6 : BattlegroundIC.h
- BG_IC_GO_WORKSHOP_BANNER : BattlegroundIC.h
- BG_IC_GOs : BattlegroundIC.h
- BG_IC_GraveyardIds : BattlegroundIC.h
- BG_IC_H_EAST : BattlegroundIC.h
- BG_IC_H_FRONT : BattlegroundIC.h
- BG_IC_H_WEST : BattlegroundIC.h
- BG_IC_HangarCaptains : BattlegroundIC.h
- BG_IC_HangarTeleporterEffects : BattlegroundIC.h
- BG_IC_HangarTeleporters : BattlegroundIC.h
- BG_IC_HangarTrigger : BattlegroundIC.h
- BG_IC_MAXDOOR : BattlegroundIC.h
- BG_IC_MaxSpawns : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_1_A : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_1_H : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_2_A : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_2_H : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_3_A : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_3_H : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_4_A : BattlegroundIC.h
- BG_IC_NPC_CATAPULT_4_H : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_1_A : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_1_H : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_2_A : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_2_H : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_3_A : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_3_H : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_4_A : BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_4_H : BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_1_A : BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_1_H : BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_2_A : BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_2_H : BattlegroundIC.h
- BG_IC_NPC_GUNSHIP_CAPTAIN_1 : BattlegroundIC.h
- BG_IC_NPC_GUNSHIP_CAPTAIN_2 : BattlegroundIC.h
- BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_1 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_10 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_11 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_12 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_13 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_14 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_15 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_16 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_17 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_18 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_19 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_2 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_20 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_21 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_22 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_23 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_24 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_25 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_3 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_4 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_5 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_6 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_7 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_8 : BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_9 : BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_1 : BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_2 : BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_3 : BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_4 : BattlegroundIC.h
- BG_IC_NPC_OVERLORD_AGMAR : BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1 : BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2 : BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3 : BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4 : BattlegroundIC.h
- BG_IC_NPC_SIEGE_ENGINE_A : BattlegroundIC.h
- BG_IC_NPC_SIEGE_ENGINE_H : BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_1 : BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_2 : BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_3 : BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_4 : BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_5 : BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_6 : BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_7 : BattlegroundIC.h
- BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING : BattlegroundIC.h
- BG_IC_NPCs : BattlegroundIC.h
- BG_IC_NpcSpawnlocs : BattlegroundIC.h
- BG_IC_Objectives : BattlegroundIC.h
- BG_IC_ObjSpawnlocs : BattlegroundIC.h
- BG_IC_SpiritGuidePos : BattlegroundIC.h
- BG_IC_TeleporterEffects : BattlegroundIC.h
- BG_IC_Teleporters : BattlegroundIC.h
- BG_IC_TEXT_EAST_GATE_ALLIANCE_DESTROYED : BattlegroundIC.h
- BG_IC_TEXT_EAST_GATE_HORDE_DESTROYED : BattlegroundIC.h
- BG_IC_TEXT_FRONT_GATE_ALLIANCE_DESTROYED : BattlegroundIC.h
- BG_IC_TEXT_FRONT_GATE_HORDE_DESTROYED : BattlegroundIC.h
- BG_IC_TEXT_WEST_GATE_ALLIANCE_DESTROYED : BattlegroundIC.h
- BG_IC_TEXT_WEST_GATE_HORDE_DESTROYED : BattlegroundIC.h
- BG_IC_WorkshopVehicles : BattlegroundIC.h
- BG_NA_OBJECT_BUFF_1 : BattlegroundNA.h
- BG_NA_OBJECT_BUFF_2 : BattlegroundNA.h
- BG_NA_OBJECT_DOOR_1 : BattlegroundNA.h
- BG_NA_OBJECT_DOOR_2 : BattlegroundNA.h
- BG_NA_OBJECT_DOOR_3 : BattlegroundNA.h
- BG_NA_OBJECT_DOOR_4 : BattlegroundNA.h
- BG_NA_OBJECT_MAX : BattlegroundNA.h
- BG_NA_OBJECT_READY_MARKER_1 : BattlegroundNA.h
- BG_NA_OBJECT_READY_MARKER_2 : BattlegroundNA.h
- BG_NA_OBJECT_TYPE_BUFF_1 : BattlegroundNA.h
- BG_NA_OBJECT_TYPE_BUFF_2 : BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_1 : BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_2 : BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_3 : BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_4 : BattlegroundNA.h
- BG_NORMAL : Battleground.h
- BG_OBJECT_A_BANNER_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_A_DOOR_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_A_FLAG_GROUND_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_A_FLAG_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_BE_TOWER_CAP_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_DOOR_A_1_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_A_2_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_A_3_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_A_4_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_A_5_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_A_6_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_H_1_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_H_2_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_H_3_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DOOR_H_4_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_DR_TOWER_CAP_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_FLAG1_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_FLAG2_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_FLAG3_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_FR_TOWER_CAP_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_H_BANNER_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_H_DOOR_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_H_FLAG_GROUND_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_H_FLAG_WS_ENTRY : BattlegroundWS.h
- BG_OBJECT_HU_TOWER_CAP_EY_ENTRY : BattlegroundEY.h
- BG_OBJECT_N_BANNER_EY_ENTRY : BattlegroundEY.h
- BG_OBJECTID_BERSERKERBUFF_ENTRY : Battleground.h
- BG_OBJECTID_REGENBUFF_ENTRY : Battleground.h
- BG_OBJECTID_SPEEDBUFF_ENTRY : Battleground.h
- BG_QUEUE_CFBG : BattlegroundQueue.h
- BG_QUEUE_INVITATION_TYPE_BALANCED : Battleground.h
- BG_QUEUE_INVITATION_TYPE_EVEN : Battleground.h
- BG_QUEUE_INVITATION_TYPE_NO_BALANCE : Battleground.h
- BG_QUEUE_MAX : BattlegroundQueue.h
- BG_QUEUE_NORMAL_ALLIANCE : BattlegroundQueue.h
- BG_QUEUE_NORMAL_HORDE : BattlegroundQueue.h
- BG_QUEUE_PREMADE_ALLIANCE : BattlegroundQueue.h
- BG_QUEUE_PREMADE_HORDE : BattlegroundQueue.h
- BG_REP_AB_ALLIANCE : Battleground.h
- BG_REP_AB_HORDE : Battleground.h
- BG_REP_AV_ALLIANCE : Battleground.h
- BG_REP_AV_HORDE : Battleground.h
- BG_REP_WS_ALLIANCE : Battleground.h
- BG_REP_WS_HORDE : Battleground.h
- BG_RL_OBJECT_BUFF_1 : BattlegroundRL.h
- BG_RL_OBJECT_BUFF_2 : BattlegroundRL.h
- BG_RL_OBJECT_DOOR_1 : BattlegroundRL.h
- BG_RL_OBJECT_DOOR_2 : BattlegroundRL.h
- BG_RL_OBJECT_MAX : BattlegroundRL.h
- BG_RL_OBJECT_READY_MARKER_1 : BattlegroundRL.h
- BG_RL_OBJECT_READY_MARKER_2 : BattlegroundRL.h
- BG_RL_OBJECT_TYPE_BUFF_1 : BattlegroundRL.h
- BG_RL_OBJECT_TYPE_BUFF_2 : BattlegroundRL.h
- BG_RL_OBJECT_TYPE_DOOR_1 : BattlegroundRL.h
- BG_RL_OBJECT_TYPE_DOOR_2 : BattlegroundRL.h
- BG_RV_CLOSE_FIRE_TIMER : BattlegroundRV.cpp
- BG_RV_FIRE_TO_PILLAR_TIMER : BattlegroundRV.cpp
- BG_RV_FIRST_TIMER : BattlegroundRV.cpp
- BG_RV_OBJECT_BUFF_1 : BattlegroundRV.h
- BG_RV_OBJECT_BUFF_2 : BattlegroundRV.h
- BG_RV_OBJECT_ELEVATOR_1 : BattlegroundRV.h
- BG_RV_OBJECT_ELEVATOR_2 : BattlegroundRV.h
- BG_RV_OBJECT_FIRE_1 : BattlegroundRV.h
- BG_RV_OBJECT_FIRE_2 : BattlegroundRV.h
- BG_RV_OBJECT_FIREDOOR_1 : BattlegroundRV.h
- BG_RV_OBJECT_FIREDOOR_2 : BattlegroundRV.h
- BG_RV_OBJECT_GEAR_1 : BattlegroundRV.h
- BG_RV_OBJECT_GEAR_2 : BattlegroundRV.h
- BG_RV_OBJECT_MAX : BattlegroundRV.h
- BG_RV_OBJECT_PILAR_1 : BattlegroundRV.h
- BG_RV_OBJECT_PILAR_2 : BattlegroundRV.h
- BG_RV_OBJECT_PILAR_3 : BattlegroundRV.h
- BG_RV_OBJECT_PILAR_4 : BattlegroundRV.h
- BG_RV_OBJECT_PULLEY_1 : BattlegroundRV.h
- BG_RV_OBJECT_PULLEY_2 : BattlegroundRV.h
- BG_RV_OBJECT_READY_MARKER_1 : BattlegroundRV.h
- BG_RV_OBJECT_READY_MARKER_2 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_BUFF_1 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_BUFF_2 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_ELEVATOR_1 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_ELEVATOR_2 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIRE_1 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIRE_2 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIREDOOR_1 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIREDOOR_2 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_GEAR_1 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_GEAR_2 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_1 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_2 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_3 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_4 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PULLEY_1 : BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PULLEY_2 : BattlegroundRV.h
- BG_RV_PILLAR_SWITCH_TIMER : BattlegroundRV.cpp
- BG_RV_STATE_CLOSE_FIRE : BattlegroundRV.h
- BG_RV_STATE_OPEN_FENCES : BattlegroundRV.h
- BG_RV_STATE_SWITCH_PILLARS : BattlegroundRV.h
- BG_SA_ANCIENT_GATE : BattlegroundSA.h
- BG_SA_BEACH_GY : BattlegroundSA.h
- BG_SA_BLUE_GATE : BattlegroundSA.h
- BG_SA_Boat : BattlegroundSA.h
- BG_SA_BOAT_ONE : BattlegroundSA.h
- BG_SA_BOAT_ONE_A : BattlegroundSA.h
- BG_SA_BOAT_ONE_H : BattlegroundSA.h
- BG_SA_BOAT_START : BattlegroundSA.cpp
- BG_SA_BOAT_TWO : BattlegroundSA.h
- BG_SA_BOAT_TWO_A : BattlegroundSA.h
- BG_SA_BOAT_TWO_H : BattlegroundSA.h
- BG_SA_BOMB : BattlegroundSA.h
- BG_SA_BONUS_ROUND : BattlegroundSA.h
- BG_SA_BroadcastTexts : BattlegroundSA.h
- BG_SA_CENTRAL_CAPTURABLE_GY : BattlegroundSA.h
- BG_SA_CENTRAL_FLAG : BattlegroundSA.h
- BG_SA_CENTRAL_FLAGPOLE : BattlegroundSA.h
- BG_SA_DEFENDER_LAST_GY : BattlegroundSA.h
- BG_SA_DEMOLISHER_1 : BattlegroundSA.h
- BG_SA_DEMOLISHER_2 : BattlegroundSA.h
- BG_SA_DEMOLISHER_3 : BattlegroundSA.h
- BG_SA_DEMOLISHER_4 : BattlegroundSA.h
- BG_SA_DEMOLISHER_5 : BattlegroundSA.h
- BG_SA_DEMOLISHER_6 : BattlegroundSA.h
- BG_SA_DEMOLISHER_7 : BattlegroundSA.h
- BG_SA_DEMOLISHER_8 : BattlegroundSA.h
- BG_SA_DEMOLISHER_AMOUNT : BattlegroundSA.h
- BG_SA_Factions : BattlegroundSA.h
- BG_SA_FLAG_AMOUNT : BattlegroundSA.h
- BG_SA_GATE_DAMAGED : BattlegroundSA.h
- BG_SA_GATE_DESTROYED : BattlegroundSA.h
- BG_SA_GATE_OK : BattlegroundSA.h
- BG_SA_GateState : BattlegroundSA.h
- BG_SA_Graveyards : BattlegroundSA.h
- BG_SA_GREEN_GATE : BattlegroundSA.h
- BG_SA_GUN_1 : BattlegroundSA.h
- BG_SA_GUN_10 : BattlegroundSA.h
- BG_SA_GUN_2 : BattlegroundSA.h
- BG_SA_GUN_3 : BattlegroundSA.h
- BG_SA_GUN_4 : BattlegroundSA.h
- BG_SA_GUN_5 : BattlegroundSA.h
- BG_SA_GUN_6 : BattlegroundSA.h
- BG_SA_GUN_7 : BattlegroundSA.h
- BG_SA_GUN_8 : BattlegroundSA.h
- BG_SA_GUN_9 : BattlegroundSA.h
- BG_SA_GYEntries : BattlegroundSA.h
- BG_SA_GYOrientation : BattlegroundSA.h
- BG_SA_LEFT_CAPTURABLE_GY : BattlegroundSA.h
- BG_SA_LEFT_FLAG : BattlegroundSA.h
- BG_SA_LEFT_FLAGPOLE : BattlegroundSA.h
- BG_SA_MAX_GY : BattlegroundSA.h
- BG_SA_MAXNPC : BattlegroundSA.h
- BG_SA_MAXOBJ : BattlegroundSA.h
- BG_SA_NOTSTARTED : BattlegroundSA.h
- BG_SA_NPC_RIGSPARK : BattlegroundSA.h
- BG_SA_NPC_SPARKLIGHT : BattlegroundSA.h
- BG_SA_NPC_TRIGGER_1 : BattlegroundSA.h
- BG_SA_NPC_TRIGGER_2 : BattlegroundSA.h
- BG_SA_NPC_TRIGGER_3 : BattlegroundSA.h
- BG_SA_NPC_TRIGGER_4 : BattlegroundSA.h
- BG_SA_NPC_TRIGGER_5 : BattlegroundSA.h
- BG_SA_NpcEntries : BattlegroundSA.h
- BG_SA_NPCs : BattlegroundSA.h
- BG_SA_NpcSpawnlocs : BattlegroundSA.h
- BG_SA_Objects : BattlegroundSA.h
- BG_SA_ObjEntries : BattlegroundSA.h
- BG_SA_ObjSpawnlocs : BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_BLUE : BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_GREEN : BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_PURPLE : BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_RED : BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_YELLOW : BattlegroundSA.h
- BG_SA_PURPLE_GATE : BattlegroundSA.h
- BG_SA_RED_GATE : BattlegroundSA.h
- BG_SA_RIGHT_CAPTURABLE_GY : BattlegroundSA.h
- BG_SA_RIGHT_FLAG : BattlegroundSA.h
- BG_SA_RIGHT_FLAGPOLE : BattlegroundSA.h
- BG_SA_ROUND_ONE : BattlegroundSA.h
- BG_SA_ROUND_TWO : BattlegroundSA.h
- BG_SA_ROUNDLENGTH : BattlegroundSA.cpp
- BG_SA_SECOND_WARMUP : BattlegroundSA.h
- BG_SA_SIGIL_1 : BattlegroundSA.h
- BG_SA_SIGIL_2 : BattlegroundSA.h
- BG_SA_SIGIL_3 : BattlegroundSA.h
- BG_SA_SIGIL_4 : BattlegroundSA.h
- BG_SA_SIGIL_5 : BattlegroundSA.h
- BG_SA_Status : BattlegroundSA.h
- BG_SA_TEXT_ALLIANCE_CAPTURED_TITAN_PORTAL : BattlegroundSA.h
- BG_SA_TEXT_HORDE_CAPTURED_TITAN_PORTAL : BattlegroundSA.h
- BG_SA_TEXT_ROUND_TWO_START_HALF_MINUTE : BattlegroundSA.h
- BG_SA_TEXT_ROUND_TWO_START_ONE_MINUTE : BattlegroundSA.h
- BG_SA_TITAN_RELIC : BattlegroundSA.h
- BG_SA_WARMUP : BattlegroundSA.h
- BG_SA_WARMUPLENGTH : BattlegroundSA.cpp
- BG_SA_YELLOW_GATE : BattlegroundSA.h
- BG_SPELL_DESERTER : cs_deserter.cpp
- BG_START_DELAY_15S : Battleground.h
- BG_START_DELAY_1M : Battleground.h
- BG_START_DELAY_2M : Battleground.h
- BG_START_DELAY_30S : Battleground.h
- BG_START_DELAY_NONE : Battleground.h
- BG_STARTING_EVENT_1 : Battleground.h
- BG_STARTING_EVENT_2 : Battleground.h
- BG_STARTING_EVENT_3 : Battleground.h
- BG_STARTING_EVENT_4 : Battleground.h
- BG_STARTING_EVENT_COUNT : Battleground.h
- BG_STARTING_EVENT_FIRST : Battleground.h
- BG_STARTING_EVENT_FOURTH : Battleground.h
- BG_STARTING_EVENT_NONE : Battleground.h
- BG_STARTING_EVENT_SECOND : Battleground.h
- BG_STARTING_EVENT_THIRD : Battleground.h
- BG_TEXT_ALLIANCE_WINS : Battleground.h
- BG_TEXT_BATTLE_HAS_BEGUN : Battleground.h
- BG_TEXT_HORDE_WINS : Battleground.h
- BG_TEXT_START_HALF_MINUTE : Battleground.h
- BG_TEXT_START_ONE_MINUTE : Battleground.h
- BG_TEXT_START_TWO_MINUTES : Battleground.h
- BG_WS_BroadcastTexts : BattlegroundWS.h
- BG_WS_CreatureTypes : BattlegroundWS.h
- BG_WS_DOOR_DESPAWN_TIME : BattlegroundWS.h
- BG_WS_EVENT_ALLIANCE_DROP_FLAG : BattlegroundWS.h
- BG_WS_EVENT_BOTH_FLAGS_KEPT10 : BattlegroundWS.h
- BG_WS_EVENT_BOTH_FLAGS_KEPT15 : BattlegroundWS.h
- BG_WS_EVENT_DESPAWN_DOORS : BattlegroundWS.h
- BG_WS_EVENT_HORDE_DROP_FLAG : BattlegroundWS.h
- BG_WS_EVENT_NO_TIME_LEFT : BattlegroundWS.h
- BG_WS_EVENT_RESPAWN_BOTH_FLAGS : BattlegroundWS.h
- BG_WS_EVENT_UPDATE_GAME_TIME : BattlegroundWS.h
- BG_WS_Events : BattlegroundWS.h
- BG_WS_FLAG_DROP_TIME : BattlegroundWS.h
- BG_WS_FLAG_RESPAWN_TIME : BattlegroundWS.h
- BG_WS_FLAG_STATE_ON_BASE : BattlegroundWS.h
- BG_WS_FLAG_STATE_ON_GROUND : BattlegroundWS.h
- BG_WS_FLAG_STATE_ON_PLAYER : BattlegroundWS.h
- BG_WS_FlagState : BattlegroundWS.h
- BG_WS_Graveyards : BattlegroundWS.h
- BG_WS_MAX_TEAM_SCORE : BattlegroundWS.h
- BG_WS_OBJECT_A_FLAG : BattlegroundWS.h
- BG_WS_OBJECT_BERSERKBUFF_1 : BattlegroundWS.h
- BG_WS_OBJECT_BERSERKBUFF_2 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_1 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_2 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_3 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_4 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_5 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_6 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_1 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_2 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_3 : BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_4 : BattlegroundWS.h
- BG_WS_OBJECT_H_FLAG : BattlegroundWS.h
- BG_WS_OBJECT_MAX : BattlegroundWS.h
- BG_WS_OBJECT_REGENBUFF_1 : BattlegroundWS.h
- BG_WS_OBJECT_REGENBUFF_2 : BattlegroundWS.h
- BG_WS_OBJECT_SPEEDBUFF_1 : BattlegroundWS.h
- BG_WS_OBJECT_SPEEDBUFF_2 : BattlegroundWS.h
- BG_WS_ObjectEntry : BattlegroundWS.h
- BG_WS_Objectives : BattlegroundWS.h
- BG_WS_ObjectTypes : BattlegroundWS.h
- BG_WS_Sound : BattlegroundWS.h
- BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP : BattlegroundWS.h
- BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE : BattlegroundWS.h
- BG_WS_SOUND_FLAG_CAPTURED_HORDE : BattlegroundWS.h
- BG_WS_SOUND_FLAG_PLACED : BattlegroundWS.h
- BG_WS_SOUND_FLAG_RETURNED : BattlegroundWS.h
- BG_WS_SOUND_FLAGS_RESPAWNED : BattlegroundWS.h
- BG_WS_SOUND_HORDE_FLAG_PICKED_UP : BattlegroundWS.h
- BG_WS_SPELL_BRUTAL_ASSAULT : BattlegroundWS.h
- BG_WS_SPELL_BRUTAL_TIME : BattlegroundWS.h
- BG_WS_SPELL_FOCUSED_ASSAULT : BattlegroundWS.h
- BG_WS_SPELL_FORCE_TIME : BattlegroundWS.h
- BG_WS_SPELL_SILVERWING_FLAG : BattlegroundWS.h
- BG_WS_SPELL_SILVERWING_FLAG_DROPPED : BattlegroundWS.h
- BG_WS_SPELL_SILVERWING_FLAG_PICKED : BattlegroundWS.h
- BG_WS_SPELL_WARSONG_FLAG : BattlegroundWS.h
- BG_WS_SPELL_WARSONG_FLAG_DROPPED : BattlegroundWS.h
- BG_WS_SPELL_WARSONG_FLAG_PICKED : BattlegroundWS.h
- BG_WS_SpellId : BattlegroundWS.h
- BG_WS_TEXT_ALLIANCE_FLAG_DROPPED : BattlegroundWS.h
- BG_WS_TEXT_ALLIANCE_FLAG_PICKED_UP : BattlegroundWS.h
- BG_WS_TEXT_ALLIANCE_FLAG_RETURNED : BattlegroundWS.h
- BG_WS_TEXT_BATTLE_HAS_BEGUN : BattlegroundWS.h
- BG_WS_TEXT_CAPTURED_ALLIANCE_FLAG : BattlegroundWS.h
- BG_WS_TEXT_CAPTURED_HORDE_FLAG : BattlegroundWS.h
- BG_WS_TEXT_FLAGS_PLACED : BattlegroundWS.h
- BG_WS_TEXT_HORDE_FLAG_DROPPED : BattlegroundWS.h
- BG_WS_TEXT_HORDE_FLAG_PICKED_UP : BattlegroundWS.h
- BG_WS_TEXT_HORDE_FLAG_RETURNED : BattlegroundWS.h
- BG_WS_TEXT_START_HALF_MINUTE : BattlegroundWS.h
- BG_WS_TEXT_START_ONE_MINUTE : BattlegroundWS.h
- BG_WS_TimerOrScore : BattlegroundWS.h
- BG_WS_TOTAL_GAME_TIME : BattlegroundWS.h
- BG_WS_Trigger : BattlegroundWS.h
- BG_WS_TRIGGER_ALLIANCE_ELIXIR_BERSERK_SPAWN : BattlegroundWS.h
- BG_WS_TRIGGER_ALLIANCE_ELIXIR_REGEN_SPAWN : BattlegroundWS.h
- BG_WS_TRIGGER_ALLIANCE_ELIXIR_SPEED_SPAWN : BattlegroundWS.h
- BG_WS_TRIGGER_ALLIANCE_FLAG_SPAWN : BattlegroundWS.h
- BG_WS_TRIGGER_HORDE_ELIXIR_BERSERK_SPAWN : BattlegroundWS.h
- BG_WS_TRIGGER_HORDE_ELIXIR_REGEN_SPAWN : BattlegroundWS.h
- BG_WS_TRIGGER_HORDE_ELIXIR_SPEED_SPAWN : BattlegroundWS.h
- BG_WS_TRIGGER_HORDE_FLAG_SPAWN : BattlegroundWS.h
- BGFreeSlotQueueContainer : BattlegroundMgr.h
- BGHonorMode : Battleground.h
- bgMapRef : BattlegroundMgr.h
- bgRef : BattlegroundMgr.h
- BGScript : AllBattlegroundScript.h
- bgTypeRef : BattlegroundMgr.h
- bgZoneRef : Player.h
- BHSF_FINISHED : halls_of_reflection.h
- BHSF_NONE : halls_of_reflection.h
- BHSF_STARTED : halls_of_reflection.h
- BHSF_THROWN : halls_of_reflection.h
- bigIslandMiddlePos : boss_sartharion.cpp
- BillingPlanFlags : World.h
- Binary : Field.h
- BIND_QUEST_ITEM : ItemTemplate.h
- BIND_QUEST_ITEM1 : ItemTemplate.h
- BIND_WHEN_EQUIPPED : ItemTemplate.h
- BIND_WHEN_PICKED_UP : ItemTemplate.h
- BIND_WHEN_USE : ItemTemplate.h
- BjarngrimEvents : boss_bjarngrim.cpp
- BjarngrimOther : boss_bjarngrim.cpp
- BjarngrimSpells : boss_bjarngrim.cpp
- BLACK : AppenderConsole.h
- BlackGuardPos : instance_stratholme.cpp
- BlackTempleScriptName : black_temple.h
- BladesPositions : boss_illidan.cpp
- BladeWarding : spell_generic.cpp
- blastCriteria : isle_of_conquest.cpp
- BlessedBanner : zone_icecrown.cpp
- BlessingOfAncientKings : spell_item.cpp
- BlightWormMisc : zone_undercity.cpp
- BlinkSpells : boss_skeram.cpp
- BLOOD_BEAM_VISUAL_LHAND : instance_icecrown_citadel.cpp
- BLOOD_BEAM_VISUAL_LLEG : instance_icecrown_citadel.cpp
- BLOOD_BEAM_VISUAL_RHAND : instance_icecrown_citadel.cpp
- BLOOD_BEAM_VISUAL_RLEG : instance_icecrown_citadel.cpp
- bloodFurnace : blood_furnace.h
- BloodFurnaceGO : blood_furnace.h
- bloodFurnaceNPC : blood_furnace.h
- BloodFurnaceScriptName : blood_furnace.h
- BloodsporeRuination : zone_borean_tundra.cpp
- BLUE : AppenderConsole.h
- BLUE_EMPTY_KEG : brewfest.cpp
- BLUE_PORTAL : boss_netherspite.cpp
- blySays : zulfarrak.cpp
- blySpells : zulfarrak.cpp
- BoatStructure : boss_ymiron.cpp
- BOILING_BLOOD_HELPER : boss_deathbringer_saurfang.cpp
- BONE_ARMOR_SPELL : instance_scholomance.cpp
- boneSpikeSummonId : boss_lord_marrowgar.cpp
- BONFIRE_TYPE_AHUNE : midsummer.cpp
- BONFIRE_TYPE_ALLIANCE : midsummer.cpp
- BONFIRE_TYPE_CITY : midsummer.cpp
- BONFIRE_TYPE_HORDE : midsummer.cpp
- BONFIRE_TYPE_NONE : midsummer.cpp
- BonfireStampedOutState : midsummer.cpp
- BonfireStateStore : midsummer.cpp
- Bonked : spell_generic.cpp
- BonkerTogglevolt : zone_borean_tundra.cpp
- BONUS_ENCHANTMENT_SLOT : Item.h
- bonusSkillLevels : PlayerUpdates.cpp
- bonusSkillLevelsSize : PlayerUpdates.cpp
- BookOfFelNames : spell_quest.cpp
- BOOL_CONFIG_VALUE_COUNT : IWorld.h
- BorrowedTechnologyAndVolatility : zone_icecrown.cpp
- BOSS_AMBASSADOR_FLAMELASH : blackrock_depths.h
- BOSS_ANUB : naxxramas.h
- BOSS_ARGENT_CHALLENGE : trial_of_the_champion.h
- BOSS_BLACK_KNIGHT : trial_of_the_champion.h
- BOSS_CYANIGOSA : violet_hold.h
- BOSS_EREKEM : violet_hold.h
- BOSS_FAERLINA : naxxramas.h
- BOSS_GLUTH : naxxramas.h
- BOSS_GOTHIK : naxxramas.h
- BOSS_GRAND_CHAMPIONS : trial_of_the_champion.h
- BOSS_GROBBULUS : naxxramas.h
- BOSS_HEIGAN : naxxramas.h
- BOSS_HORSEMAN : naxxramas.h
- BOSS_ICHORON : violet_hold.h
- BOSS_IGNIS : boss_ignis.cpp
- BOSS_KELTHUZAD : naxxramas.h
- BOSS_KRYSTALLUS : halls_of_stone.h
- BOSS_LAVANTHOR : violet_hold.h
- BOSS_LOATHEB : naxxramas.h
- BOSS_MAEXXNA : naxxramas.h
- BOSS_MAIDEN_OF_GRIEF : halls_of_stone.h
- BOSS_MORAGG : violet_hold.h
- BOSS_NONE : violet_hold.h
- BOSS_NOTH : naxxramas.h
- BOSS_PATCHWERK : naxxramas.h
- BOSS_RAZUVIOUS : naxxramas.h
- BOSS_SAPPHIRON : naxxramas.h
- BOSS_SJONNIR : halls_of_stone.h
- BOSS_THADDIUS : naxxramas.h
- BOSS_TRIBUNAL_OF_AGES : halls_of_stone.h
- BOSS_VENOXIS : boss_venoxis.cpp
- BOSS_XEVOZZ : violet_hold.h
- BOSS_ZURAMAT : violet_hold.h
- BossActions : hyjal.h
- BossData : boss_darkmaster_gandling.cpp
- Bosses : violet_hold.h
- BossIds : sunwell_plateau.h
- BossIoCEvents : isle_of_conquest.cpp
- BossIoCSpells : isle_of_conquest.cpp
- BossStartMove1 : violet_hold.h
- BossStartMove2 : violet_hold.h
- BossStartMove21 : violet_hold.h
- BossStartMove22 : violet_hold.h
- BossStartMove3 : violet_hold.h
- BossStartMove4 : violet_hold.h
- BossStartMove5 : violet_hold.h
- BossStartMove6 : violet_hold.h
- BOULDER_TOSS : boss_krystallus.cpp
- BOULDER_TOSS_H : boss_krystallus.cpp
- boundaries : instance_the_eye.cpp, instance_magtheridons_lair.cpp, instance_serpent_shrine.cpp, instance_black_temple.cpp, instance_icecrown_citadel.cpp, instance_ruby_sanctum.cpp, instance_forge_of_souls.cpp, instance_zulaman.cpp, instance_obsidian_sanctum.cpp, instance_azjol_nerub.cpp
- BoundInstancesMap : InstanceSaveMgr.h
- BOX_LEARN_ENGIN_SPEC : npc_professions.cpp
- BOX_UNLEARN_ALCHEMY_SPEC : npc_professions.cpp
- BOX_UNLEARN_ARMORORWEAPON : npc_professions.cpp
- BOX_UNLEARN_ENGIN_SPEC : npc_professions.cpp
- BOX_UNLEARN_TAILOR_SPEC : npc_professions.cpp
- BOX_UNLEARN_WEAPON_SPEC : npc_professions.cpp
- BRANN_BRONZEBEARD : halls_of_stone.h
- BRANN_DOOR : halls_of_stone.h
- BRANN_RADIO_SAY_FL_START_0 : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_FL_START_1 : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_FL_START_2 : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_GENERATORS : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_STATIONS : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_TOWER_FREYA : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_TOWER_HODIR : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_TOWER_MIMIRON : boss_flame_leviathan.cpp
- BRANN_RADIO_SAY_TOWER_THORIM : boss_flame_leviathan.cpp
- BrannIntroSpawnPos : boss_algalon_the_observer.cpp
- BrannIntroWaypoint : boss_algalon_the_observer.cpp
- BrannOutroPos : boss_algalon_the_observer.cpp
- BrannsCommunicator : spell_item.cpp
- BrazierOfMadnessContainer : instance_zulgurub.cpp
- BRDBosses : blackrock_depths.h
- BRDScriptName : blackrock_depths.h
- BreakShieldSpells : spell_generic.cpp
- BREATH_TIMER : Player.h
- brewBubble : brewfest.cpp
- Brewfest : areatrigger_scripts.cpp
- BREWFEST_KODO : SpellAuraEffects.h
- BrewfestEntries : SpellAuraEffects.h
- BrewfestMountTransformation : spell_item.cpp
- BrewfestMusic : go_scripts.cpp
- BrewfestMusicEvents : go_scripts.cpp
- BrewfestMusicTime : go_scripts.cpp
- BrewfestRevelerEnum : brewfest.cpp
- BristlelimbCage : zone_azuremyst_isle.cpp
- BrittleArmor : spell_item.cpp
- BROADCAST_TEXT_ACHIEVEMENT_EARNED : Language.h
- BROADCAST_TEXT_CALL_FOR_HELP : Language.h
- BROADCAST_TEXT_FLEE_FOR_ASSIST : Language.h
- BroadcastTextContainer : ObjectMgr.h
- BroadcastTextIds : Language.h
- BROWN : AppenderConsole.h
- BRSScriptName : blackrock_spire.h
- BrunnhildarPrisoner : zone_storm_peaks.cpp
- btBCD : WheatyExceptionReport.h
- btBit : WheatyExceptionReport.h
- btBool : WheatyExceptionReport.h
- btBSTR : WheatyExceptionReport.h
- btChar : WheatyExceptionReport.h
- btComplex : WheatyExceptionReport.h
- btCurrency : WheatyExceptionReport.h
- btDate : WheatyExceptionReport.h
- btFloat : WheatyExceptionReport.h
- btHresult : WheatyExceptionReport.h
- btInt : WheatyExceptionReport.h
- btLong : WheatyExceptionReport.h
- btNoType : WheatyExceptionReport.h
- btStdString : WheatyExceptionReport.h
- btUInt : WheatyExceptionReport.h
- btULong : WheatyExceptionReport.h
- btVariant : WheatyExceptionReport.h
- btVoid : WheatyExceptionReport.h
- btWChar : WheatyExceptionReport.h
- Buff_Entries : Battleground.h
- bufferSize : RASession.h
- BuildPartyLockDungeonBlock() : LFGHandler.cpp
- BuildPlayerLockDungeonBlock() : LFGHandler.cpp
- Bunthen : zone_moonglade.cpp
- BurstAtTheSeams : spell_quest.cpp
- BUY_ERR_CANT_CARRY_MORE : Item.h
- BUY_ERR_CANT_FIND_ITEM : Item.h
- BUY_ERR_DISTANCE_TOO_FAR : Item.h
- BUY_ERR_ITEM_ALREADY_SOLD : Item.h
- BUY_ERR_ITEM_SOLD_OUT : Item.h
- BUY_ERR_NOT_ENOUGHT_MONEY : Item.h
- BUY_ERR_RANK_REQUIRE : Item.h
- BUY_ERR_REPUTATION_REQUIRE : Item.h
- BUY_ERR_SELLER_DONT_LIKE_YOU : Item.h
- BUYBACK_SLOT_END : Player.h
- BUYBACK_SLOT_START : Player.h
- BuyBackSlots : Player.h
- BuyBankSlotResult : Player.h
- BuyResult : Item.h
- BWLCreatureIds : blackwing_lair.h
- BWLEncounter : blackwing_lair.h
- BWLEvents : blackwing_lair.h
- BWLGameObjectIds : blackwing_lair.h
- BWLMisc : blackwing_lair.h
- BWLScriptName : blackwing_lair.h
- ByteArrayToHexStr() : Util.h
- ByteBuffer::read< std::string >() : ByteBuffer.h
- ByteBuffer::read_skip< std::string >() : ByteBuffer.h