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◆ AddSC_instance_the_eye()
| void AddSC_instance_the_eye |
( |
| ) |
|
◆ boundaries
◆ creatureData
Initial value:=
{
{ 0, 0 }
}
@ DATA_KAELTHAS
Definition magisters_terrace.h:31
@ NPC_TELONICUS
Definition the_eye.h:51
@ NPC_KAELTHAS
Definition the_eye.h:47
@ NPC_CAPERNIAN
Definition the_eye.h:50
@ NPC_THALADRED
Definition the_eye.h:48
@ NPC_ALAR
Definition the_eye.h:46
@ NPC_LORD_SANGUINAR
Definition the_eye.h:49
@ DATA_TELONICUS
Definition the_eye.h:38
@ DATA_LORD_SANGUINAR
Definition the_eye.h:36
@ DATA_CAPERNIAN
Definition the_eye.h:37
@ DATA_THALADRED
Definition the_eye.h:35
Referenced by instance_the_eye::instance_the_eye_InstanceMapScript::instance_the_eye_InstanceMapScript().
◆ doorData
◆ gameObjectData