AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit.cpp File Reference
#include "Unit.h"
#include "AbstractFollower.h"
#include "AreaDefines.h"
#include "ArenaSpectator.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "CharacterCache.h"
#include "CharmInfo.h"
#include "Chat.h"
#include "ChatPackets.h"
#include "ChatTextBuilder.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "Creature.h"
#include "CreatureAIImpl.h"
#include "CreatureGroups.h"
#include "DisableMgr.h"
#include "DynamicVisibility.h"
#include "Errors.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Log.h"
#include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "PassiveAI.h"
#include "Pet.h"
#include "PetAI.h"
#include "PetPackets.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "TotemAI.h"
#include "Transport.h"
#include "UpdateFieldFlags.h"
#include "UpdateFields.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include <algorithm>
#include <cmath>
#include <limits>

Go to the source code of this file.

Classes

class  SplineHandler
 
class  spellIdImmunityPredicate
 
class  AuraMunchingQueue
 

Functions

void createProcFlags (SpellInfo const *spellInfo, WeaponAttackType attackType, bool positive, uint32 &procAttacker, uint32 &procVictim)
 
void ApplyPercentModFloatVar (float &var, float val, bool apply)
 

Variables

float baseMoveSpeed [MAX_MOVE_TYPE]
 
float playerBaseMoveSpeed [MAX_MOVE_TYPE]
 

Function Documentation

◆ ApplyPercentModFloatVar()

void ApplyPercentModFloatVar ( float &  var,
float  val,
bool  apply 
)
13444{
13445 var *= (apply ? (100.0f + val) / 100.0f : 100.0f / (100.0f + val));
13446}
void apply(T *val)
Definition ByteConverter.h:40

Referenced by Unit::ApplyAttackTimePercentMod(), and Unit::ApplyCastTimePercentMod().

◆ createProcFlags()

void createProcFlags ( SpellInfo const *  spellInfo,
WeaponAttackType  attackType,
bool  positive,
uint32 procAttacker,
uint32 procVictim 
)
12684{
12685 if (spellInfo)
12686 {
12687 switch (spellInfo->DmgClass)
12688 {
12690 if (positive)
12691 {
12694 }
12695 else
12696 {
12699 }
12700 break;
12702 if (positive)
12703 {
12706 }
12707 else
12708 {
12711 }
12712 break;
12715 if (attackType == OFF_ATTACK)
12716 procAttacker |= PROC_FLAG_DONE_OFFHAND_ATTACK;
12717 else
12718 procAttacker |= PROC_FLAG_DONE_MAINHAND_ATTACK;
12720 break;
12722 // Auto attack
12723 if (spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
12724 {
12725 procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
12727 }
12728 else // Ranged spell attack
12729 {
12732 }
12733 break;
12734 default:
12735 if (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
12736 spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND)
12737 && spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
12738 {
12739 procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
12741 }
12742 break;
12743 }
12744 }
12745 else if (attackType == BASE_ATTACK)
12746 {
12749 }
12750 else if (attackType == OFF_ATTACK)
12751 {
12754 }
12755}
@ ITEM_SUBCLASS_WEAPON_WAND
Definition ItemTemplate.h:363
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ SPELL_ATTR2_AUTO_REPEAT
Definition SharedDefines.h:449
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1552
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1550
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1549
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1551
@ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:122
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:131
@ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
Definition SpellMgr.h:120
@ PROC_FLAG_DONE_MELEE_AUTO_ATTACK
Definition SpellMgr.h:113
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:125
@ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:116
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:135
@ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:123
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:143
@ PROC_FLAG_DONE_RANGED_AUTO_ATTACK
Definition SpellMgr.h:119
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:129
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:128
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:132
@ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
Definition SpellMgr.h:114
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:126
@ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:117
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:144
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:134
@ OFF_ATTACK
Definition Unit.h:216
@ BASE_ATTACK
Definition Unit.h:215

References BASE_ATTACK, SpellInfo::DmgClass, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, SpellInfo::HasAttribute(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, OFF_ATTACK, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_MELEE_AUTO_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_RANGED_AUTO_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, SPELL_ATTR2_AUTO_REPEAT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, and SPELL_DAMAGE_CLASS_RANGED.

Referenced by Unit::CalcAbsorbResist().

Variable Documentation

◆ baseMoveSpeed

float baseMoveSpeed[MAX_MOVE_TYPE]
Initial value:
=
{
2.5f,
7.0f,
4.5f,
4.722222f,
2.5f,
3.141594f,
7.0f,
4.5f,
3.14f
}
80{
81 2.5f, // MOVE_WALK
82 7.0f, // MOVE_RUN
83 4.5f, // MOVE_RUN_BACK
84 4.722222f, // MOVE_SWIM
85 2.5f, // MOVE_SWIM_BACK
86 3.141594f, // MOVE_TURN_RATE
87 7.0f, // MOVE_FLIGHT
88 4.5f, // MOVE_FLIGHT_BACK
89 3.14f // MOVE_PITCH_RATE
90};

Referenced by Spell::CalculateJumpSpeeds(), Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().

◆ playerBaseMoveSpeed

float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Initial value:
=
{
2.5f,
7.0f,
4.5f,
4.722222f,
2.5f,
3.141594f,
7.0f,
4.5f,
3.14f
}
93{
94 2.5f, // MOVE_WALK
95 7.0f, // MOVE_RUN
96 4.5f, // MOVE_RUN_BACK
97 4.722222f, // MOVE_SWIM
98 2.5f, // MOVE_SWIM_BACK
99 3.141594f, // MOVE_TURN_RATE
100 7.0f, // MOVE_FLIGHT
101 4.5f, // MOVE_FLIGHT_BACK
102 3.14f // MOVE_PITCH_RATE
103};

Referenced by Spell::CalculateJumpSpeeds(), Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().