AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_hover_disk Struct Reference
Inheritance diagram for npc_hover_disk:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_hover_disk (Creature *creature)
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hover_disk()

npc_hover_disk::npc_hover_disk ( Creature creature)
inline
1006 : VehicleAI(creature)
1007 {
1008 events.Reset();
1010 }
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:71
virtual void Reset()
Definition UnitAI.h:211
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:11926
Definition CombatAI.h:99

References Fly, CreatureAI::me, UnitAI::Reset(), and Unit::SetAnimTier().

Member Function Documentation

◆ AttackStart()

void npc_hover_disk::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

1127{}

◆ DoAction()

void npc_hover_disk::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1086 {
1087 if (param != ACTION_DISK_START_MOVING)
1088 return;
1089
1090 if (Vehicle* vehicle = me->GetVehicleKit())
1091 if (Unit* pass = vehicle->GetPassenger(0))
1092 {
1093 if (pass->GetEntry() == NPC_NEXUS_LORD)
1094 {
1095 float angle = CenterPos.GetAngle(me);
1096 float newangle = angle - 0.5f;
1097 if (newangle < 0.0f)
1098 newangle += 2 * M_PI;
1099 float newz = me->GetPositionZ() - 4.0f;
1100 if (newz < CenterPos.GetPositionZ())
1101 newz = CenterPos.GetPositionZ();
1102 me->GetMotionMaster()->MovePoint(MI_POINT_NEXUS_LORD, CenterPos.GetPositionX() + cos(newangle) * 22.0f, CenterPos.GetPositionY() + std::sin(newangle) * 22.0f, newz);
1103 }
1104 else if (pass->GetEntry() == NPC_SCION_OF_ETERNITY)
1105 {
1106 float angle = CenterPos.GetAngle(me);
1107 float newangle = angle - 0.3f;
1108 if (newangle < 0.0f)
1109 newangle += 2 * M_PI;
1110 float newz = me->GetPositionZ() - 2.0f;
1111 if (newz < CenterPos.GetPositionZ() + 20.0f)
1112 newz = CenterPos.GetPositionZ() + 20.0f;
1113 me->GetMotionMaster()->MovePoint(MI_POINT_SCION, CenterPos.GetPositionX() + cos(newangle) * 30.0f, CenterPos.GetPositionY() + std::sin(newangle) * 30.0f, newz);
1114 }
1115 }
1116 }
@ MI_POINT_NEXUS_LORD
Definition boss_malygos.cpp:54
@ MI_POINT_SCION
Definition boss_malygos.cpp:53
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
Definition Unit.h:665
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
Definition Vehicle.h:28
@ NPC_SCION_OF_ETERNITY
Definition eye_of_eternity.h:46
@ NPC_NEXUS_LORD
Definition eye_of_eternity.h:45
@ ACTION_DISK_START_MOVING
Definition eye_of_eternity.h:111
const Position CenterPos
Definition halls_of_reflection.h:328
float GetAngle(Position const *pos) const
Definition Position.cpp:85
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References ACTION_DISK_START_MOVING, CenterPos, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MI_POINT_NEXUS_LORD, MI_POINT_SCION, MotionMaster::MovePoint(), NPC_NEXUS_LORD, and NPC_SCION_OF_ETERNITY.

Referenced by UpdateAI().

◆ MoveInLineOfSight()

void npc_hover_disk::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1126{}

◆ MovementInform()

void npc_hover_disk::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1065 {
1066 if (type != POINT_MOTION_TYPE)
1067 return;
1068
1069 if (id == MI_POINT_NEXUS_LORD)
1070 {
1071 if (me->GetPositionZ() > CenterPos.GetPositionZ() + 2.0f)
1072 events.RescheduleEvent(EVENT_DISK_MOVE_NEXT_POINT, 0ms);
1073 else if (Vehicle* vehicle = me->GetVehicleKit())
1074 if (Unit* passenger = vehicle->GetPassenger(0))
1075 if (Creature* creature = passenger->ToCreature())
1076 {
1077 creature->SetReactState(REACT_AGGRESSIVE);
1078 if (Player* player = creature->SelectNearestPlayer(100.0f))
1079 creature->AI()->AttackStart(player);
1080 }
1081 } else if (id == MI_POINT_SCION)
1082 events.RescheduleEvent(EVENT_DISK_MOVE_NEXT_POINT, 0ms);
1083 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ REACT_AGGRESSIVE
Definition Unit.h:569
@ EVENT_DISK_MOVE_NEXT_POINT
Definition boss_malygos.cpp:142
Definition Creature.h:47
Creature * ToCreature()
Definition Object.h:206
Definition Player.h:1086
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2580

References CenterPos, EVENT_DISK_MOVE_NEXT_POINT, Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MI_POINT_NEXUS_LORD, MI_POINT_SCION, POINT_MOTION_TYPE, REACT_AGGRESSIVE, WorldObject::SelectNearestPlayer(), and Object::ToCreature().

◆ PassengerBoarded()

void npc_hover_disk::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1015 {
1016 events.Reset();
1017 if (!who)
1018 return;
1019
1020 if (apply)
1021 {
1022 if (who->IsPlayer())
1023 {
1024 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_ARCANE_OVERLOAD_DMG, true);
1025 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SURGE_OF_POWER_DMG, true);
1026 me->SetSpeed(MOVE_RUN, 1.5f);
1027 me->SetSpeed(MOVE_FLIGHT, 1.5f);
1028 me->SetCanFly(true);
1029 me->SetDisableGravity(true);
1030 }
1031 else if (who->GetEntry() == NPC_NEXUS_LORD)
1032 {
1033 who->CastSpell(who, SPELL_TELEPORT_VISUAL);
1034 me->SetSpeed(MOVE_RUN, 1.5f);
1035 me->SetSpeed(MOVE_FLIGHT, 1.5f);
1036 me->SetCanFly(true);
1037 }
1038 else
1039 {
1040 who->CastSpell(who, SPELL_TELEPORT_VISUAL);
1041 me->SetSpeed(MOVE_RUN, 0.6f);
1042 me->SetSpeed(MOVE_FLIGHT, 0.6f);
1043 me->SetCanFly(true);
1044 }
1045 }
1046 else
1047 {
1048 me->StopMoving();
1049 me->SetDisableGravity(false);
1050 me->SetCanFly(false);
1051 me->GetMotionMaster()->MoveLand(0, me->GetPositionX(), me->GetPositionY(), 267.24f, 10.0f);
1052 me->SetImmuneToNPC(true);
1055
1056 if (who->IsPlayer())
1057 {
1058 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_ARCANE_OVERLOAD_DMG, false);
1059 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SURGE_OF_POWER_DMG, false);
1060 }
1061 }
1062 }
@ IMMUNITY_ID
Definition SharedDefines.h:1404
@ FACTION_FRIENDLY
Definition SharedDefines.h:189
@ MOVE_FLIGHT
Definition UnitDefines.h:362
@ MOVE_RUN
Definition UnitDefines.h:357
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ SPELL_TELEPORT_VISUAL
Definition boss_kiljaeden.cpp:630
@ SPELL_SURGE_OF_POWER_DMG
Definition boss_malygos.cpp:77
@ SPELL_ARCANE_OVERLOAD_DMG
Definition boss_malygos.cpp:72
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:554
void SetFaction(uint32 faction)
Definition Unit.cpp:7117
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:10652
void StopMoving()
Definition Unit.cpp:13034
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16566
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:11304
void SetDisableGravity(bool disable)
Definition Unit.cpp:16506
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750

References Unit::ApplySpellImmune(), Unit::CastSpell(), FACTION_FRIENDLY, Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), IMMUNITY_ID, Object::IsPlayer(), CreatureAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveLand(), NPC_NEXUS_LORD, Unit::RemoveUnitFlag(), Unit::SetCanFly(), Unit::SetDisableGravity(), Unit::SetFaction(), Unit::SetImmuneToNPC(), Unit::SetSpeed(), SPELL_ARCANE_OVERLOAD_DMG, SPELL_SURGE_OF_POWER_DMG, SPELL_TELEPORT_VISUAL, Unit::StopMoving(), and UNIT_FLAG_NOT_SELECTABLE.

◆ UpdateAI()

void npc_hover_disk::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1119 {
1120 events.Update(diff);
1121
1122 if (events.ExecuteEvent() == EVENT_DISK_MOVE_NEXT_POINT)
1124 }
void DoAction(int32 param) override
Definition boss_malygos.cpp:1085

References ACTION_DISK_START_MOVING, DoAction(), and EVENT_DISK_MOVE_NEXT_POINT.

Member Data Documentation

◆ events

EventMap npc_hover_disk::events

The documentation for this struct was generated from the following file: