AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_hover_disk Struct Reference
Inheritance diagram for npc_hover_disk:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_hover_disk (Creature *creature)
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hover_disk()

npc_hover_disk::npc_hover_disk ( Creature *  creature)
inline
1006 : VehicleAI(creature)
1007 {
1008 events.Reset();
1010 }
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:71
virtual void Reset()
Definition UnitAI.h:211
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:11524
Definition CombatAI.h:99

References Fly, CreatureAI::me, UnitAI::Reset(), and Unit::SetAnimTier().

Member Function Documentation

◆ AttackStart()

void npc_hover_disk::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from UnitAI.

1127{}

◆ DoAction()

void npc_hover_disk::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1086 {
1087 if (param != ACTION_DISK_START_MOVING)
1088 return;
1089
1090 if (Vehicle* vehicle = me->GetVehicleKit())
1091 if (Unit* pass = vehicle->GetPassenger(0))
1092 {
1093 if (pass->GetEntry() == NPC_NEXUS_LORD)
1094 {
1095 float angle = CenterPos.GetAngle(me);
1096 float newangle = angle - 0.5f;
1097 if (newangle < 0.0f)
1098 newangle += 2 * M_PI;
1099 float newz = me->GetPositionZ() - 4.0f;
1100 if (newz < CenterPos.GetPositionZ())
1101 newz = CenterPos.GetPositionZ();
1102 me->GetMotionMaster()->MovePoint(MI_POINT_NEXUS_LORD, CenterPos.GetPositionX() + cos(newangle) * 22.0f, CenterPos.GetPositionY() + std::sin(newangle) * 22.0f, newz);
1103 }
1104 else if (pass->GetEntry() == NPC_SCION_OF_ETERNITY)
1105 {
1106 float angle = CenterPos.GetAngle(me);
1107 float newangle = angle - 0.3f;
1108 if (newangle < 0.0f)
1109 newangle += 2 * M_PI;
1110 float newz = me->GetPositionZ() - 2.0f;
1111 if (newz < CenterPos.GetPositionZ() + 20.0f)
1112 newz = CenterPos.GetPositionZ() + 20.0f;
1113 me->GetMotionMaster()->MovePoint(MI_POINT_SCION, CenterPos.GetPositionX() + cos(newangle) * 30.0f, CenterPos.GetPositionY() + std::sin(newangle) * 30.0f, newz);
1114 }
1115 }
1116 }
@ MI_POINT_NEXUS_LORD
Definition boss_malygos.cpp:54
@ MI_POINT_SCION
Definition boss_malygos.cpp:53
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
Definition Unit.h:665
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
Vehicle * GetVehicleKit() const
Definition Unit.h:1931
Definition Vehicle.h:28
@ NPC_SCION_OF_ETERNITY
Definition eye_of_eternity.h:46
@ NPC_NEXUS_LORD
Definition eye_of_eternity.h:45
@ ACTION_DISK_START_MOVING
Definition eye_of_eternity.h:111
const Position CenterPos
Definition halls_of_reflection.h:328
float GetAngle(Position const *pos) const
Definition Position.cpp:85
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References ACTION_DISK_START_MOVING, CenterPos, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MI_POINT_NEXUS_LORD, MI_POINT_SCION, MotionMaster::MovePoint(), NPC_NEXUS_LORD, and NPC_SCION_OF_ETERNITY.

Referenced by UpdateAI().

◆ MoveInLineOfSight()

void npc_hover_disk::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1126{}

◆ MovementInform()

void npc_hover_disk::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1065 {
1066 if (type != POINT_MOTION_TYPE)
1067 return;
1068
1069 if (id == MI_POINT_NEXUS_LORD)
1070 {
1071 if (me->GetPositionZ() > CenterPos.GetPositionZ() + 2.0f)
1072 events.RescheduleEvent(EVENT_DISK_MOVE_NEXT_POINT, 0ms);
1073 else if (Vehicle* vehicle = me->GetVehicleKit())
1074 if (Unit* passenger = vehicle->GetPassenger(0))
1075 if (Creature* creature = passenger->ToCreature())
1076 {
1077 creature->SetReactState(REACT_AGGRESSIVE);
1078 if (Player* player = creature->SelectNearestPlayer(100.0f))
1079 creature->AI()->AttackStart(player);
1080 }
1081 } else if (id == MI_POINT_SCION)
1082 events.RescheduleEvent(EVENT_DISK_MOVE_NEXT_POINT, 0ms);
1083 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ REACT_AGGRESSIVE
Definition Unit.h:569
@ EVENT_DISK_MOVE_NEXT_POINT
Definition boss_malygos.cpp:142
Definition Creature.h:47
Creature * ToCreature()
Definition Object.h:212
Definition Player.h:1086
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2585

References CenterPos, EVENT_DISK_MOVE_NEXT_POINT, Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MI_POINT_NEXUS_LORD, MI_POINT_SCION, POINT_MOTION_TYPE, REACT_AGGRESSIVE, WorldObject::SelectNearestPlayer(), and Object::ToCreature().

◆ PassengerBoarded()

void npc_hover_disk::PassengerBoarded ( Unit *  ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1015 {
1016 events.Reset();
1017 if (!who)
1018 return;
1019
1020 if (apply)
1021 {
1022 if (who->IsPlayer())
1023 {
1024 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_ARCANE_OVERLOAD_DMG, true);
1025 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SURGE_OF_POWER_DMG, true);
1026 me->SetSpeed(MOVE_RUN, 1.5f);
1027 me->SetSpeed(MOVE_FLIGHT, 1.5f);
1028 me->SetCanFly(true);
1029 me->SetDisableGravity(true);
1030 }
1031 else if (who->GetEntry() == NPC_NEXUS_LORD)
1032 {
1033 who->CastSpell(who, SPELL_TELEPORT_VISUAL);
1034 me->SetSpeed(MOVE_RUN, 1.5f);
1035 me->SetSpeed(MOVE_FLIGHT, 1.5f);
1036 me->SetCanFly(true);
1037 }
1038 else
1039 {
1040 who->CastSpell(who, SPELL_TELEPORT_VISUAL);
1041 me->SetSpeed(MOVE_RUN, 0.6f);
1042 me->SetSpeed(MOVE_FLIGHT, 0.6f);
1043 me->SetCanFly(true);
1044 }
1045 }
1046 else
1047 {
1048 me->StopMoving();
1049 me->SetDisableGravity(false);
1050 me->SetCanFly(false);
1051 me->GetMotionMaster()->MoveLand(0, me->GetPositionX(), me->GetPositionY(), 267.24f, 10.0f);
1052 me->SetImmuneToNPC(true);
1055
1056 if (who->IsPlayer())
1057 {
1058 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_ARCANE_OVERLOAD_DMG, false);
1059 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SURGE_OF_POWER_DMG, false);
1060 }
1061 }
1062 }
@ IMMUNITY_ID
Definition SharedDefines.h:1404
@ FACTION_FRIENDLY
Definition SharedDefines.h:189
@ MOVE_FLIGHT
Definition UnitDefines.h:362
@ MOVE_RUN
Definition UnitDefines.h:357
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ SPELL_TELEPORT_VISUAL
Definition boss_kiljaeden.cpp:615
@ SPELL_SURGE_OF_POWER_DMG
Definition boss_malygos.cpp:77
@ SPELL_ARCANE_OVERLOAD_DMG
Definition boss_malygos.cpp:72
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:554
void SetFaction(uint32 faction)
Definition Unit.cpp:6850
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:10400
void StopMoving()
Definition Unit.cpp:12639
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16179
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:11052
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750

References Unit::ApplySpellImmune(), Unit::CastSpell(), FACTION_FRIENDLY, Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), IMMUNITY_ID, Object::IsPlayer(), CreatureAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveLand(), NPC_NEXUS_LORD, Unit::RemoveUnitFlag(), Unit::SetCanFly(), Unit::SetDisableGravity(), Unit::SetFaction(), Unit::SetImmuneToNPC(), Unit::SetSpeed(), SPELL_ARCANE_OVERLOAD_DMG, SPELL_SURGE_OF_POWER_DMG, SPELL_TELEPORT_VISUAL, Unit::StopMoving(), and UNIT_FLAG_NOT_SELECTABLE.

◆ UpdateAI()

void npc_hover_disk::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1119 {
1120 events.Update(diff);
1121
1122 if (events.ExecuteEvent() == EVENT_DISK_MOVE_NEXT_POINT)
1124 }
void DoAction(int32 param) override
Definition boss_malygos.cpp:1085

References ACTION_DISK_START_MOVING, DoAction(), and EVENT_DISK_MOVE_NEXT_POINT.

Member Data Documentation

◆ events

EventMap npc_hover_disk::events

The documentation for this struct was generated from the following file: