AzerothCore 3.3.5a
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npc_brann_bronzebeard_algalon Struct Reference
Inheritance diagram for npc_brann_bronzebeard_algalon:
CreatureAI UnitAI

Public Member Functions

 npc_brann_bronzebeard_algalon (Creature *creature)
 
void DoAction (int32 action) override
 
void MovementInform (uint32 movementType, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint32 _currentPoint
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_brann_bronzebeard_algalon()

npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalon ( Creature creature)
inline
824 : CreatureAI(creature)
825 {
826 }
Definition CreatureAI.h:69

Member Function Documentation

◆ DoAction()

void npc_brann_bronzebeard_algalon::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

832 {
833 switch (action)
834 {
836 me->SetWalk(false);
837 _currentPoint = 0;
838 events.Reset();
839 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
840 break;
843 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
844 break;
845 case ACTION_OUTRO:
847 events.ScheduleEvent(EVENT_BRANN_OUTRO_1, 87s + 500ms);
848 events.ScheduleEvent(EVENT_BRANN_OUTRO_2, 116s + 500ms);
849 break;
850 }
851 }
@ ACTION_FINISH_INTRO
Definition boss_algalon_the_observer.cpp:82
@ ACTION_OUTRO
Definition boss_algalon_the_observer.cpp:86
@ ACTION_START_INTRO
Definition boss_algalon_the_observer.cpp:81
@ POINT_BRANN_OUTRO
Definition boss_algalon_the_observer.cpp:93
@ SAY_BRANN_ALGALON_INTRO_2
Definition boss_algalon_the_observer.cpp:170
Position const BrannOutroPos[3]
Definition boss_algalon_the_observer.cpp:239
@ EVENT_BRANN_OUTRO_1
Definition boss_algalon_the_observer.cpp:113
@ EVENT_BRANN_OUTRO_2
Definition boss_algalon_the_observer.cpp:114
@ EVENT_BRANN_MOVE_INTRO
Definition boss_algalon_the_observer.cpp:111
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:71
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3247
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
Talk
Definition hyjal.cpp:82
uint32 _currentPoint
Definition boss_algalon_the_observer.cpp:829

References _currentPoint, ACTION_FINISH_INTRO, ACTION_OUTRO, ACTION_START_INTRO, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePoint(), POINT_BRANN_OUTRO, SAY_BRANN_ALGALON_INTRO_2, and Creature::SetWalk().

◆ MovementInform()

void npc_brann_bronzebeard_algalon::MovementInform ( uint32  movementType,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

854 {
855 if (movementType != POINT_MOTION_TYPE)
856 return;
857
858 Milliseconds delay = 1ms;
859 _currentPoint = pointId + 1;
860 switch (pointId)
861 {
862 case 2:
863 delay = 8s;
864 me->SetWalk(true);
865 break;
866 case 6:
867 me->SetFacingTo(4.6156f);
868 me->SetWalk(false);
870 events.ScheduleEvent(EVENT_SUMMON_ALGALON, 7500ms);
871 return;
872 case 10:
873 me->DespawnOrUnsummon(1ms);
874 return;
877 return;
878 }
879
880 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, delay);
881 }
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ POINT_BRANN_OUTRO_END
Definition boss_algalon_the_observer.cpp:94
@ SAY_BRANN_ALGALON_INTRO_1
Definition boss_algalon_the_observer.cpp:169
@ EVENT_SUMMON_ALGALON
Definition boss_algalon_the_observer.cpp:112
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2126
void SetFacingTo(float ori)
Definition Unit.cpp:16411

References _currentPoint, Creature::DespawnOrUnsummon(), EVENT_BRANN_MOVE_INTRO, EVENT_SUMMON_ALGALON, CreatureAI::me, POINT_BRANN_OUTRO, POINT_BRANN_OUTRO_END, POINT_MOTION_TYPE, SAY_BRANN_ALGALON_INTRO_1, Unit::SetFacingTo(), and Creature::SetWalk().

◆ UpdateAI()

void npc_brann_bronzebeard_algalon::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

884 {
885 UpdateVictim();
886 events.Update(diff);
887
888 switch (events.ExecuteEvent())
889 {
893 break;
897 algalon->AI()->DoAction(ACTION_START_INTRO);
898 break;
901 break;
904 break;
905 }
906 }
Position const BrannIntroWaypoint[MAX_BRANN_WAYPOINTS_INTRO]
Definition boss_algalon_the_observer.cpp:199
@ MAX_BRANN_WAYPOINTS_INTRO
Definition boss_algalon_the_observer.cpp:92
@ SAY_BRANN_ALGALON_OUTRO
Definition boss_algalon_the_observer.cpp:171
bool UpdateVictim()
Definition CreatureAI.cpp:353
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2188
Map * GetMap() const
Definition Object.h:625
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
@ BOSS_ALGALON
Definition ulduar.h:44
@ NPC_ALGALON
Definition ulduar.h:174
Position const AlgalonSummonPos
Definition ulduar.h:368

References _currentPoint, ACTION_START_INTRO, AlgalonSummonPos, BOSS_ALGALON, BrannIntroWaypoint, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, EVENT_SUMMON_ALGALON, InstanceScript::GetCreature(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), MAX_BRANN_WAYPOINTS_INTRO, CreatureAI::me, MotionMaster::MovePoint(), NPC_ALGALON, POINT_BRANN_OUTRO_END, SAY_BRANN_ALGALON_OUTRO, Map::SummonCreature(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _currentPoint

uint32 npc_brann_bronzebeard_algalon::_currentPoint

Referenced by DoAction(), MovementInform(), and UpdateAI().

◆ events

EventMap npc_brann_bronzebeard_algalon::events

The documentation for this struct was generated from the following file: