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boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI Struct Reference
Inheritance diagram for boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_blood_queen_lana_thelAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void GoToMinchar ()
 
void DoAction (int32 action) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void CleanAuras ()
 
bool WasVampire (ObjectGuid guid)
 
bool WasBloodbolted (ObjectGuid guid)
 
void SetGUID (ObjectGuid guid, int32 type=0) override
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *) const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _creditBloodQuickening
 
bool _killMinchar
 
ObjectGuid _tankGUID
 
ObjectGuid _offtankGUID
 
GuidSet _bloodboltedPlayers
 
GuidSet _vampires
 
bool bEnteredCombat
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_blood_queen_lana_thelAI()

boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::boss_blood_queen_lana_thelAI ( Creature creature)
inline
157 {
158 bEnteredCombat = false;
159 }
Definition ScriptedCreature.h:467
@ DATA_BLOOD_QUEEN_LANA_THEL
Definition icecrown_citadel.h:94
bool bEnteredCombat
Definition boss_blood_queen_lana_thel.cpp:167

References bEnteredCombat.

Member Function Documentation

◆ CanAIAttack()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CanAIAttack ( Unit const *  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

573 {
574 return me->IsVisible();
575 }
bool IsVisible() const
Definition Unit.h:1917
Creature * me
Definition ScriptedCreature.h:280

References Unit::IsVisible(), and ScriptedAI::me.

◆ CleanAuras()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CleanAuras ( )
inline
512 {
524 }
@ SPELL_FRENZIED_BLOODTHIRST_VISUAL
Definition boss_blood_queen_lana_thel.cpp:49
@ SPELL_UNCONTROLLABLE_FRENZY
Definition boss_blood_queen_lana_thel.cpp:56
@ SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY
Definition boss_blood_queen_lana_thel.cpp:57
@ SPELL_FRENZIED_BLOODTHIRST
Definition boss_blood_queen_lana_thel.cpp:55
@ SPELL_BLOOD_MIRROR_VISUAL
Definition boss_blood_queen_lana_thel.cpp:61
@ SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR
Definition boss_blood_queen_lana_thel.cpp:53
@ SPELL_ESSENCE_OF_BLOOD_QUEEN
Definition boss_blood_queen_lana_thel.cpp:52
@ SPELL_BLOOD_MIRROR_DAMAGE
Definition boss_blood_queen_lana_thel.cpp:60
@ SPELL_PACT_OF_THE_DARKFALLEN
Definition boss_blood_queen_lana_thel.cpp:65
@ SPELL_DELIRIOUS_SLASH
Definition boss_blood_queen_lana_thel.cpp:63
@ SPELL_BLOOD_MIRROR_DUMMY
Definition boss_blood_queen_lana_thel.cpp:62
InstanceScript *const instance
Definition ScriptedCreature.h:474
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:683

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_ESSENCE_OF_BLOOD_QUEEN, SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR, SPELL_FRENZIED_BLOODTHIRST, SPELL_FRENZIED_BLOODTHIRST_VISUAL, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY, and SPELL_UNCONTROLLABLE_FRENZY.

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ DoAction()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

271 {
272 if (action != ACTION_KILL_MINCHAR)
273 return;
274
276 _killMinchar = true;
277 else
278 GoToMinchar();
279 }
@ IN_PROGRESS
Definition InstanceScript.h:59
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
@ ACTION_KILL_MINCHAR
Definition icecrown_citadel.h:528
bool _killMinchar
Definition boss_blood_queen_lana_thel.cpp:162
void GoToMinchar()
Definition boss_blood_queen_lana_thel.cpp:255

References _killMinchar, ACTION_KILL_MINCHAR, DATA_BLOOD_QUEEN_LANA_THEL, InstanceScript::GetBossState(), GoToMinchar(), IN_PROGRESS, and BossAI::instance.

◆ EnterEvadeMode()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

552 {
553 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
554 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
555 if (Player* p = itr->GetSource())
556 if (p->IsAlive() && p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
557 Unit::Kill(me, p);
558
559 if (_killMinchar)
560 {
561 if (!me->IsAlive())
562 return;
563 _EnterEvadeMode(why);
564 Reset();
565 GoToMinchar();
566 return;
567 }
568
570 }
void _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition ScriptedCreature.cpp:682
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1082
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17749
bool IsAlive() const
Definition Unit.h:1698
Map * GetMap() const
Definition Object.h:537
void Reset() override
Definition boss_blood_queen_lana_thel.cpp:169

References BossAI::_EnterEvadeMode(), _killMinchar, MapRefMgr::begin(), MapRefMgr::end(), BossAI::EnterEvadeMode(), WorldObject::GetMap(), Map::GetPlayers(), GoToMinchar(), Unit::IsAlive(), Unit::Kill(), ScriptedAI::me, Reset(), and SPELL_UNCONTROLLABLE_FRENZY.

Referenced by JustEngagedWith().

◆ GoToMinchar()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar ( )
inline
256 {
257 if (!me->IsAlive())
258 return;
263 me->StopMoving();
264 me->SetCanFly(true);
265 me->SetDisableGravity(true);
268 }
@ DONE
Definition InstanceScript.h:61
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
@ POINT_MINCHAR
Definition boss_blood_queen_lana_thel.cpp:117
Position const mincharPos
Definition boss_blood_queen_lana_thel.cpp:122
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3220
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3305
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MoveIdle()
Definition MotionMaster.cpp:232
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
void StopMoving()
Definition Unit.cpp:16683
void AddUnitState(uint32 f)
Definition Unit.h:690
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16737
Unit * GetVictim() const
Definition Unit.h:846
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3091
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_BLOOD_QUICKENING_STATE
Definition icecrown_citadel.h:119

References Unit::AddUnitState(), DATA_BLOOD_QUICKENING_STATE, DONE, Unit::GetMotionMaster(), Unit::GetVictim(), BossAI::instance, Unit::IsAlive(), ScriptedAI::me, mincharPos, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_MINCHAR, Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::StopMoving(), and UNIT_STATE_EVADE.

Referenced by DoAction(), and EnterEvadeMode().

◆ JustDied()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

228 {
229 _JustDied();
231
234
235 CleanAuras();
236
238 {
240 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
241 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
242 if (Player* p = itr->GetSource())
245 {
246 minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
247 minchar->SetCanFly(false);
248 minchar->SetDisableGravity(false);
249 minchar->RemoveAllAuras();
250 minchar->GetMotionMaster()->MoveCharge(4629.3711f, 2782.6089f, 401.5301f, SPEED_CHARGE / 3.0f);
251 }
252 }
253 }
#define SPEED_CHARGE
Definition MotionMaster.h:109
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ SAY_DEATH
Definition boss_blood_queen_lana_thel.cpp:42
@ SPELL_BLOOD_INFUSION_CREDIT
Definition boss_blood_queen_lana_thel.cpp:79
void _JustDied()
Definition ScriptedCreature.cpp:644
Definition Creature.h:43
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5754
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Talk
Definition hyjal.cpp:82
@ NPC_INFILTRATOR_MINCHAR_BQ
Definition icecrown_citadel.h:191
@ NPC_BLOOD_QUICKENING_CREDIT_25
Definition icecrown_citadel.h:192
@ SPELL_SHADOWS_FATE
Definition icecrown_citadel.h:63
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
bool Is25ManRaid() const
Definition ScriptedCreature.h:385
bool _creditBloodQuickening
Definition boss_blood_queen_lana_thel.cpp:161
void CleanAuras()
Definition boss_blood_queen_lana_thel.cpp:511

References _creditBloodQuickening, BossAI::_JustDied(), MapRefMgr::begin(), CleanAuras(), DATA_BLOOD_QUICKENING_STATE, UnitAI::DoCastAOE(), DONE, MapRefMgr::end(), WorldObject::FindNearestCreature(), WorldObject::GetMap(), Map::GetPlayers(), Unit::HasAura(), BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_BLOOD_QUICKENING_CREDIT_25, NPC_INFILTRATOR_MINCHAR_BQ, ScriptedAI::RAID_MODE(), SAY_DEATH, ZoneScript::SetData(), SPEED_CHARGE, SPELL_BLOOD_INFUSION_CREDIT, SPELL_SHADOWS_FATE, and UNIT_NPC_EMOTESTATE.

◆ JustEngagedWith()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

197 {
199 {
202 return;
203 }
204
205 bEnteredCombat = true;
208 events.Reset();
209 events.ScheduleEvent(EVENT_BERSERK, 330s);
210 events.ScheduleEvent(EVENT_VAMPIRIC_BITE, 15s);
211 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
212 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 10s, 12s);
213 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 20s);
214 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30s);
215 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 15s, 25s);
216 events.ScheduleEvent(EVENT_AIR_PHASE, Is25ManRaid() ? 127s : 124s);
217
218 CleanAuras();
219 me->setActive(true);
225 }
@ SPELL_SHROUD_OF_SORROW
Definition boss_blood_queen_lana_thel.cpp:48
@ SAY_AGGRO
Definition boss_blood_queen_lana_thel.cpp:31
@ EVENT_BLOOD_MIRROR
Definition boss_blood_queen_lana_thel.cpp:96
@ EVENT_PACT_OF_THE_DARKFALLEN
Definition boss_blood_queen_lana_thel.cpp:98
@ EVENT_AIR_PHASE
Definition boss_blood_queen_lana_thel.cpp:101
@ EVENT_DELIRIOUS_SLASH
Definition boss_blood_queen_lana_thel.cpp:97
@ EVENT_TWILIGHT_BLOODBOLT
Definition boss_blood_queen_lana_thel.cpp:100
@ EVENT_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:99
@ EVENT_BERSERK
Definition boss_blood_queen_lana_thel.cpp:94
@ EVENT_VAMPIRIC_BITE
Definition boss_blood_queen_lana_thel.cpp:95
events
Definition boss_sartura.cpp:43
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:108
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
void DoCastSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:694
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition InstanceScript.h:255
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
void setActive(bool isActiveObject)
Definition Object.cpp:1094
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ LIGHT_S_HAMMER_TELEPORT
Definition icecrown_citadel.h:74
void EnterEvadeMode(EvadeReason why) override
Definition boss_blood_queen_lana_thel.cpp:551

References _creditBloodQuickening, bEnteredCombat, Unit::CastSpell(), InstanceScript::CheckRequiredBosses(), CleanAuras(), DATA_BLOOD_QUEEN_LANA_THEL, DATA_BLOOD_QUICKENING_STATE, InstanceScript::DoCastSpellOnPlayers(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, InstanceScript::GetBossState(), ZoneScript::GetData(), IN_PROGRESS, BossAI::instance, ScriptedAI::Is25ManRaid(), Unit::IsVisible(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, SAY_AGGRO, WorldObject::setActive(), InstanceScript::SetBossState(), SPELL_FRENZIED_BLOODTHIRST_VISUAL, SPELL_SHROUD_OF_SORROW, and Object::ToPlayer().

◆ KilledUnit()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

282 {
283 if (victim->IsPlayer())
284 Talk(SAY_KILL);
285 }
@ SAY_KILL
Definition boss_blood_queen_lana_thel.cpp:39
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_KILL.

◆ MovementInform()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

288 {
289 if (type != EFFECT_MOTION_TYPE && type != POINT_MOTION_TYPE)
290 return;
291
292 switch (id)
293 {
294 case POINT_CENTER:
296 events.ScheduleEvent(EVENT_AIR_PHASE, Is25ManRaid() ? 100s : 120s);
297 events.ScheduleEvent(EVENT_AIR_START_FLYING, 2500ms);
298 break;
299 case POINT_AIR:
300 _bloodboltedPlayers.clear();
303 events.ScheduleEvent(EVENT_AIR_FLY_DOWN, 7s);
304 break;
305 case POINT_GROUND:
306 me->SetCanFly(false);
307 me->SetDisableGravity(false);
309 if (Unit* target = me->SelectVictim())
310 AttackStart(target);
311 events.RescheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
312 events.RescheduleEvent(EVENT_SWARMING_SHADOWS, 20s);
313 break;
314 case POINT_MINCHAR:
317 Reset();
318 default:
319 break;
320 }
321 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ REACT_AGGRESSIVE
Definition Unit.h:551
@ POINT_GROUND
Definition boss_blood_queen_lana_thel.cpp:116
@ POINT_CENTER
Definition boss_blood_queen_lana_thel.cpp:114
@ POINT_AIR
Definition boss_blood_queen_lana_thel.cpp:115
@ SPELL_INCITE_TERROR
Definition boss_blood_queen_lana_thel.cpp:71
@ SPELL_ANNIHILATE
Definition boss_blood_queen_lana_thel.cpp:73
@ SPELL_BLOODBOLT_WHIRL
Definition boss_blood_queen_lana_thel.cpp:72
@ SAY_AIR_PHASE
Definition boss_blood_queen_lana_thel.cpp:38
@ EVENT_AIR_START_FLYING
Definition boss_blood_queen_lana_thel.cpp:102
@ EVENT_AIR_FLY_DOWN
Definition boss_blood_queen_lana_thel.cpp:103
Unit * SelectVictim()
Definition Unit.cpp:14784
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:259
Definition Unit.h:620
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
GuidSet _bloodboltedPlayers
Definition boss_blood_queen_lana_thel.cpp:165

References _bloodboltedPlayers, ScriptedAI::AttackStart(), Unit::CastSpell(), EFFECT_MOTION_TYPE, EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, Unit::GetMotionMaster(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), POINT_AIR, POINT_CENTER, POINT_GROUND, POINT_MINCHAR, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Reset(), SAY_AIR_PHASE, Creature::SelectVictim(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), SPELL_ANNIHILATE, SPELL_BLOODBOLT_WHIRL, and SPELL_INCITE_TERROR.

◆ Reset()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

170 {
172 _killMinchar = false;
175 _vampires.clear();
176 CleanAuras();
178
179 events.Reset();
181
182 me->SetCanFly(false);
183 me->SetDisableGravity(false);
184
185 if (bEnteredCombat)
186 {
187 bEnteredCombat = false;
190 }
191
194 }
@ FAIL
Definition InstanceScript.h:60
@ NOT_STARTED
Definition InstanceScript.h:58
SummonList summons
Definition ScriptedCreature.h:517
void Clear()
Definition ObjectGuid.h:138
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
ObjectGuid _tankGUID
Definition boss_blood_queen_lana_thel.cpp:163
ObjectGuid _offtankGUID
Definition boss_blood_queen_lana_thel.cpp:164
GuidSet _vampires
Definition boss_blood_queen_lana_thel.cpp:166

References _creditBloodQuickening, _killMinchar, _offtankGUID, _tankGUID, _vampires, bEnteredCombat, CleanAuras(), ObjectGuid::Clear(), DATA_BLOOD_QUEEN_LANA_THEL, SummonList::DespawnAll(), DONE, FAIL, InstanceScript::GetBossState(), BossAI::instance, Unit::IsAlive(), ScriptedAI::me, NOT_STARTED, REACT_AGGRESSIVE, InstanceScript::SetBossState(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), and BossAI::summons.

Referenced by EnterEvadeMode(), and MovementInform().

◆ SetGUID()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::SetGUID ( ObjectGuid  guid,
int32  type = 0 
)
inlineoverridevirtual

Reimplemented from UnitAI.

537 {
538 switch (type)
539 {
540 case GUID_BLOODBOLT:
541 _bloodboltedPlayers.insert(guid);
542 break;
543 case GUID_VAMPIRE:
544 _vampires.insert(guid);
545 break;
546 default:
547 break;
548 }
549 }
@ GUID_VAMPIRE
Definition boss_blood_queen_lana_thel.cpp:108
@ GUID_BLOODBOLT
Definition boss_blood_queen_lana_thel.cpp:109

References _bloodboltedPlayers, _vampires, GUID_BLOODBOLT, and GUID_VAMPIRE.

Referenced by UpdateAI().

◆ UpdateAI()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

324 {
325 if (!UpdateVictim())
326 return;
327
328 events.Update(diff);
329
331 return;
332
333 switch (events.ExecuteEvent())
334 {
335 case EVENT_BERSERK:
338 me->CastSpell(me, SPELL_BERSERK, true);
339 break;
341 {
343 {
344 me->CastSpell(target, SPELL_VAMPIRIC_BITE, false);
345 me->CastSpell((Unit*)nullptr, SPELL_VAMPIRIC_BITE_DUMMY, true);
347 SetGUID(target->GetGUID(), GUID_VAMPIRE);
350 }
351 }
352 break;
354 if (me->GetVictim())
355 {
356 std::list<Player*> myList;
357 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
358 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
359 if (Player* p = itr->GetSource())
360 if (p->IsAlive() && p != me->GetVictim() && !p->IsGameMaster() && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
361 myList.push_back(p);
362 if (!myList.empty())
363 {
365 Player* target = myList.front();
366 if (me->GetVictim()->GetGUID() != _tankGUID || target->GetGUID() != _offtankGUID)
367 {
368 // remove manually from previous, single target flag has nothing to do with this as caster is in every case different.
369 if (_tankGUID)
370 if (Player* prevTank = ObjectAccessor::GetPlayer(*me, _tankGUID))
371 {
373 prevTank->RemoveAurasDueToSpell(SPELL_BLOOD_MIRROR_VISUAL);
374 }
375 if (_offtankGUID)
376 if (Player* prevOfftank = ObjectAccessor::GetPlayer(*me, _offtankGUID))
377 prevOfftank->RemoveAurasDueToSpell(SPELL_BLOOD_MIRROR_DUMMY);
378
379 if (target->GetDistance(me->GetVictim()) > 39.0f || me->GetDistance(me->GetVictim()) > 39.0f)
380 {
383 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
384 break;
385 }
386
388 _offtankGUID = target->GetGUID();
392
396 }
397 }
398 }
399 events.ScheduleEvent(EVENT_BLOOD_MIRROR, 2500ms);
400 break;
403 {
404 Unit* target = nullptr;
405 if (_offtankGUID)
407 if (t->IsAlive() && t->GetDistance(me) < 10.0f)
408 target = t;
409 if (!target)
410 if (me->GetVictim() && me->GetVictim()->GetDistance(me) < 10.0f)
411 target = me->GetVictim();
412 if (!target)
413 {
414 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 5s);
415 break;
416 }
417 me->CastSpell(target, SPELL_DELIRIOUS_SLASH, false);
418 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 20s, 24s);
419 break;
420 }
421 events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, 5s);
422 break;
425 {
426 std::list<Player*> myList;
427 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
428 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
429 if (Player* p = itr->GetSource())
430 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 100.0f && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
431 myList.push_back(p);
433 if (myList.size() > 1)
434 {
436 for (std::list<Player*>::iterator itr = myList.begin(); itr != myList.end(); ++itr)
438 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 30s);
439 }
440 else
441 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
442 break;
443 }
444 events.ScheduleEvent(EVENT_PACT_OF_THE_DARKFALLEN, 5s);
445 break;
448 {
449 std::list<Player*> myList;
450 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
451 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
452 if (Player* p = itr->GetSource())
453 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && !p->HasAura(SPELL_PACT_OF_THE_DARKFALLEN) && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
454 myList.push_back(p);
455
456 if (!myList.empty())
457 {
459 Player* target = myList.front();
462 me->CastSpell(target, SPELL_SWARMING_SHADOWS, false);
463 }
464
465 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30s);
466 break;
467 }
468 events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 5s);
469 break;
472 {
473 std::list<Player*> myList;
474 const Map::PlayerList& pl = me->GetMap()->GetPlayers();
475 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
476 if (Player* p = itr->GetSource())
477 if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && !p->HasAura(SPELL_PACT_OF_THE_DARKFALLEN) && !p->HasAura(SPELL_UNCONTROLLABLE_FRENZY))
478 myList.push_back(p);
479
481 for (std::list<Player*>::iterator itr = myList.begin(); itr != myList.end(); ++itr)
484 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 10s, 15s);
485 break;
486 }
487 events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, 5s);
488 break;
489 case EVENT_AIR_PHASE:
490 me->AttackStop();
493 break;
497 me->DisableSpline();
498 me->SetCanFly(true);
499 me->SetDisableGravity(true);
501 me->GetMotionMaster()->MoveTakeoff(POINT_AIR, airPos, 0.642857f * 7.0f);
502 break;
504 me->GetMotionMaster()->MoveLand(POINT_GROUND, centerPos, 0.642857f * 7.0f);
505 break;
506 }
507
509 }
std::uint32_t uint32
Definition Define.h:107
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_PASSIVE
Definition Unit.h:549
Position const centerPos
Definition boss_blood_queen_lana_thel.cpp:120
@ SPELL_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:67
@ SPELL_VAMPIRIC_BITE
Definition boss_blood_queen_lana_thel.cpp:50
@ SPELL_VAMPIRIC_BITE_DUMMY
Definition boss_blood_queen_lana_thel.cpp:51
@ SPELL_TWILIGHT_BLOODBOLT
Definition boss_blood_queen_lana_thel.cpp:69
@ SPELL_TWILIGHT_BLOODBOLT_TARGET
Definition boss_blood_queen_lana_thel.cpp:68
@ SPELL_PRESENCE_OF_THE_DARKFALLEN_SE
Definition boss_blood_queen_lana_thel.cpp:59
@ EMOTE_BERSERK_RAID
Definition boss_blood_queen_lana_thel.cpp:43
@ SAY_PACT_OF_THE_DARKFALLEN
Definition boss_blood_queen_lana_thel.cpp:37
@ SAY_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:35
@ SAY_BERSERK
Definition boss_blood_queen_lana_thel.cpp:41
@ EMOTE_SWARMING_SHADOWS
Definition boss_blood_queen_lana_thel.cpp:36
@ SAY_VAMPIRIC_BITE
Definition boss_blood_queen_lana_thel.cpp:32
@ QUEST_BLOOD_INFUSION
Definition boss_blood_queen_lana_thel.cpp:78
@ SPELL_GUSHING_WOUND
Definition boss_blood_queen_lana_thel.cpp:80
@ SPELL_THIRST_QUENCHED
Definition boss_blood_queen_lana_thel.cpp:81
Position const airPos
Definition boss_blood_queen_lana_thel.cpp:121
#define SPELL_BERSERK
Definition boss_ignis.cpp:40
Definition Object.h:701
bool UpdateVictim()
Definition CreatureAI.cpp:282
bool HasReactState(ReactStates state) const
Definition Creature.h:97
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:523
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:488
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void DisableSpline()
Definition Unit.cpp:637
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4942
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10447
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
@ SPELL_UNSATED_CRAVING
Definition icecrown_citadel.h:62
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
Definition boss_blood_queen_lana_thel.cpp:125
void SetGUID(ObjectGuid guid, int32 type=0) override
Definition boss_blood_queen_lana_thel.cpp:536

References _offtankGUID, _tankGUID, airPos, Unit::AttackStop(), MapRefMgr::begin(), Unit::CastSpell(), centerPos, ObjectGuid::Clear(), Unit::DisableSpline(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK_RAID, EMOTE_SWARMING_SHADOWS, MapRefMgr::end(), EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, WorldObject::GetDistance(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Player::GetQuestStatus(), ObjectAccessor::GetUnit(), Unit::GetVictim(), GUID_VAMPIRE, Unit::HasAura(), Creature::HasReactState(), Unit::HasUnitState(), ScriptedAI::Is25ManRaid(), MaxThreat, ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), POINT_AIR, POINT_CENTER, POINT_GROUND, QUEST_BLOOD_INFUSION, QUEST_STATUS_INCOMPLETE, Acore::Containers::RandomResize(), REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), SAY_BERSERK, SAY_PACT_OF_THE_DARKFALLEN, SAY_SWARMING_SHADOWS, SAY_VAMPIRIC_BITE, UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), SetGUID(), Creature::SetReactState(), SPELL_BERSERK, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_GUSHING_WOUND, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_DUMMY, SPELL_PRESENCE_OF_THE_DARKFALLEN_SE, SPELL_SWARMING_SHADOWS, SPELL_THIRST_QUENCHED, SPELL_TWILIGHT_BLOODBOLT, SPELL_TWILIGHT_BLOODBOLT_TARGET, SPELL_UNCONTROLLABLE_FRENZY, SPELL_UNSATED_CRAVING, SPELL_VAMPIRIC_BITE, SPELL_VAMPIRIC_BITE_DUMMY, TRIGGERED_FULL_MASK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ WasBloodbolted()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasBloodbolted ( ObjectGuid  guid)
inline
532 {
533 return _bloodboltedPlayers.count(guid) != 0;
534 }

References _bloodboltedPlayers.

Referenced by BloodboltHitCheck::operator()().

◆ WasVampire()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasVampire ( ObjectGuid  guid)
inline
527 {
528 return _vampires.count(guid) != 0;
529 }

References _vampires.

Member Data Documentation

◆ _bloodboltedPlayers

GuidSet boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_bloodboltedPlayers

◆ _creditBloodQuickening

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_creditBloodQuickening

Referenced by JustDied(), JustEngagedWith(), and Reset().

◆ _killMinchar

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_killMinchar

Referenced by DoAction(), EnterEvadeMode(), and Reset().

◆ _offtankGUID

ObjectGuid boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_offtankGUID

Referenced by Reset(), and UpdateAI().

◆ _tankGUID

ObjectGuid boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_tankGUID

Referenced by Reset(), and UpdateAI().

◆ _vampires

GuidSet boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_vampires

Referenced by Reset(), SetGUID(), and WasVampire().

◆ bEnteredCombat

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::bEnteredCombat

The documentation for this struct was generated from the following file: