AzerothCore 3.3.5a
OpenSource WoW Emulator
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violet_hold_trashAI Struct Reference
Inheritance diagram for violet_hold_trashAI:
npc_escortAI ScriptedAI CreatureAI UnitAI npc_azure_binder npc_azure_captain npc_azure_invader npc_azure_mage_slayer npc_azure_raider npc_azure_sorceror npc_azure_spellbreaker npc_azure_stalker

Public Member Functions

 violet_hold_trashAI (Creature *c)
 
void ClearDoorSealAura ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void WaypointReached (uint32 id) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void CreatureStartAttackDoor ()
 
void EnterEvadeMode (EvadeReason) override
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void JustRespawned () override
 
bool IsEscortNPC (bool=true) const override
 
void ReturnToLastPoint ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

InstanceScriptInstance
 
bool AddedWaypoints
 
uint32 PortalLoc
 
bool UseAlternate
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ violet_hold_trashAI()

violet_hold_trashAI::violet_hold_trashAI ( Creature c)
inline
165 : npc_escortAI(c)
166 {
169 AddedWaypoints = false;
170 UseAlternate = false;
171 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
Definition ScriptedEscortAI.h:53
uint32 PortalLoc
Definition violet_hold.cpp:306
bool AddedWaypoints
Definition violet_hold.cpp:305
InstanceScript * Instance
Definition violet_hold.cpp:304
bool UseAlternate
Definition violet_hold.cpp:307
@ DATA_PORTAL_LOCATION
Definition violet_hold.h:51

References AddedWaypoints, DATA_PORTAL_LOCATION, ZoneScript::GetData(), WorldObject::GetInstanceScript(), Instance, PortalLoc, and UseAlternate.

Member Function Documentation

◆ AttackStart()

void violet_hold_trashAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

189 {
192 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ ClearDoorSealAura()

void violet_hold_trashAI::ClearDoorSealAura ( )
inline
174 {
176 c->RemoveAura(SPELL_DESTROY_DOOR_SEAL, me->GetGUID());
177 }
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Creature * me
Definition ScriptedCreature.h:281
@ DATA_DOOR_SEAL
Definition violet_hold.h:32
@ SPELL_DESTROY_DOOR_SEAL
Definition violet_hold.h:153

References DATA_DOOR_SEAL, InstanceScript::GetCreature(), Object::GetGUID(), Instance, ScriptedAI::me, and SPELL_DESTROY_DOOR_SEAL.

◆ CreatureStartAttackDoor()

void violet_hold_trashAI::CreatureStartAttackDoor ( )
inline
274 {
276 me->SetImmuneToNPC(true);
278 }
@ STATE_ESCORT_PAUSED
Definition ScriptedEscortAI.h:49
@ STATE_ESCORT_ESCORTING
Definition ScriptedEscortAI.h:47
@ STATE_ESCORT_RETURNING
Definition ScriptedEscortAI.h:48
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:285
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:10644
void RemoveEscortState(uint32 escortState)
Definition ScriptedEscortAI.h:115

References UnitAI::DoCastAOE(), ScriptedAI::me, npc_escortAI::RemoveEscortState(), Unit::SetImmuneToNPC(), SPELL_DESTROY_DOOR_SEAL, STATE_ESCORT_ESCORTING, STATE_ESCORT_PAUSED, and STATE_ESCORT_RETURNING.

Referenced by JustReachedHome(), and WaypointReached().

◆ EnterEvadeMode()

void violet_hold_trashAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from npc_escortAI.

281 {
283 {
284 me->SetImmuneToNPC(false);
285 me->SetHomePosition(1845.577759f + rand_norm() * 5 - 2.5f, 800.681152f + rand_norm() * 5 - 2.5f, 44.104248f, M_PI);
286 }
287
289 me->CombatStop(true);
291 {
294 }
295 else
296 {
298 Reset();
299 }
301 }
double rand_norm()
Definition Random.cpp:85
@ UNIT_STATE_EVADE
Definition UnitDefines.h:194
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:261
void ClearAllThreat()
Definition ThreatManager.cpp:575
void ClearUnitState(uint32 f)
Definition Unit.h:737
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
ThreatManager & GetThreatMgr()
Definition Unit.h:951
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7486
void Reset() override
Definition ScriptedCreature.h:288
bool HasEscortState(uint32 escortState)
Definition ScriptedEscortAI.h:102
void AddEscortState(uint32 escortState)
Definition ScriptedEscortAI.h:114
void ReturnToLastPoint()
Definition ScriptedEscortAI.cpp:185

References npc_escortAI::AddEscortState(), ThreatManager::ClearAllThreat(), Unit::ClearUnitState(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), npc_escortAI::HasEscortState(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), rand_norm(), ScriptedAI::Reset(), npc_escortAI::ReturnToLastPoint(), Creature::SetHomePosition(), Unit::SetImmuneToNPC(), STATE_ESCORT_ESCORTING, STATE_ESCORT_RETURNING, and UNIT_STATE_EVADE.

◆ JustDied()

void violet_hold_trashAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

268 {
270 CAST_AI(npc_vh_teleportation_portal, portal->AI())->SummonedMobDied(me);
271 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
Definition violet_hold.cpp:42
@ DATA_TELEPORTATION_PORTAL
Definition violet_hold.h:33

References CAST_AI, DATA_TELEPORTATION_PORTAL, InstanceScript::GetCreature(), Instance, and ScriptedAI::me.

◆ JustEngagedWith()

void violet_hold_trashAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from ScriptedAI.

180 {
181 if (!who->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
182 {
184 me->SetImmuneToNPC(false);
185 }
186 }
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4316

References Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::SetImmuneToNPC(), and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void violet_hold_trashAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

195 {
197 }
void CreatureStartAttackDoor()
Definition violet_hold.cpp:273

References CreatureStartAttackDoor().

◆ MoveInLineOfSight()

void violet_hold_trashAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

208 {
210 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:180

References CreatureAI::MoveInLineOfSight().

◆ UpdateAI()

void violet_hold_trashAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

213 {
214 if (!AddedWaypoints)
215 {
216 AddedWaypoints = true;
217 switch (PortalLoc)
218 {
219 case 0:
220 for (int i = 0; i < 6; i++)
221 AddWaypoint(i, FirstPortalTrashWPs[i][0] + irand(-1, 1), FirstPortalTrashWPs[i][1] + irand(-1, 1), FirstPortalTrashWPs[i][2] + irand(-1, 1), 0);
223 break;
224 case 1:
225 UseAlternate = (bool)urand(0, 1);
226 if (!UseAlternate)
227 {
228 for (int i = 0; i < 9; i++)
229 AddWaypoint(i, SecondPortalTrashWPs1[i][0] + irand(-1, 1), SecondPortalTrashWPs1[i][1] + irand(-1, 1), SecondPortalTrashWPs1[i][2], 0);
230 me->SetHomePosition(SecondPortalTrashWPs1[8][0] + irand(-1, 1), SecondPortalTrashWPs1[8][1] + irand(-1, 1), SecondPortalTrashWPs1[8][2] + irand(-1, 1), 3.149439f);
231 }
232 else
233 {
234 for (int i = 0; i < 8; i++)
235 AddWaypoint(i, SecondPortalTrashWPs2[i][0] + irand(-1, 1), SecondPortalTrashWPs2[i][1] + irand(-1, 1), SecondPortalTrashWPs2[i][2], 0);
237 }
238 break;
239 case 2:
240 for (int i = 0; i < 8; i++)
241 AddWaypoint(i, ThirdPortalTrashWPs[i][0] + irand(-1, 1), ThirdPortalTrashWPs[i][1] + irand(-1, 1), ThirdPortalTrashWPs[i][2], 0);
243 break;
244 case 3:
245 for (int i = 0; i < 9; i++)
246 AddWaypoint(i, FourthPortalTrashWPs[i][0] + irand(-1, 1), FourthPortalTrashWPs[i][1] + irand(-1, 1), FourthPortalTrashWPs[i][2], 0);
248 break;
249 case 4:
250 for (int i = 0; i < 6; i++)
251 AddWaypoint(i, FifthPortalTrashWPs[i][0] + irand(-1, 1), FifthPortalTrashWPs[i][1] + irand(-1, 1), FifthPortalTrashWPs[i][2], 0);
253 break;
254 case 5:
255 for (int i = 0; i < 4; i++)
256 AddWaypoint(i, SixthPoralTrashWPs[i][0] + irand(-1, 1), SixthPoralTrashWPs[i][1] + irand(-1, 1), SixthPoralTrashWPs[i][2], 0);
258 break;
259 }
260 SetDespawnAtEnd(false);
261 Start(true);
262 }
263
265 }
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:428
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:240
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:108
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:395
const float SecondPortalTrashWPs1[9][3]
Definition violet_hold.h:226
const float FourthPortalTrashWPs[9][3]
Definition violet_hold.h:263
const float FirstPortalTrashWPs[6][3]
Definition violet_hold.h:216
const float FifthPortalTrashWPs[6][3]
Definition violet_hold.h:276
const float SecondPortalTrashWPs2[8][3]
Definition violet_hold.h:239
const float ThirdPortalTrashWPs[8][3]
Definition violet_hold.h:251
const float SixthPoralTrashWPs[4][3]
Definition violet_hold.h:286

References AddedWaypoints, npc_escortAI::AddWaypoint(), FifthPortalTrashWPs, FirstPortalTrashWPs, FourthPortalTrashWPs, irand(), ScriptedAI::me, PortalLoc, SecondPortalTrashWPs1, SecondPortalTrashWPs2, npc_escortAI::SetDespawnAtEnd(), Creature::SetHomePosition(), SixthPoralTrashWPs, npc_escortAI::Start(), ThirdPortalTrashWPs, npc_escortAI::UpdateAI(), urand(), and UseAlternate.

Referenced by npc_azure_invader::UpdateAI(), npc_azure_binder::UpdateAI(), npc_azure_mage_slayer::UpdateAI(), npc_azure_raider::UpdateAI(), npc_azure_stalker::UpdateAI(), npc_azure_spellbreaker::UpdateAI(), npc_azure_captain::UpdateAI(), and npc_azure_sorceror::UpdateAI().

◆ WaypointReached() [1/2]

void violet_hold_trashAI::WaypointReached ( uint32  id)
inlineoverridevirtual

Implements npc_escortAI.

201 {
202 if (PortalLoc < 6)
203 if (id == uint16(PLocWPCount[PortalLoc] - 1 - (UseAlternate ? 1 : 0)))
205 }
std::uint16_t uint16
Definition Define.h:108
const uint8 PLocWPCount[6]
Definition violet_hold.h:204

References CreatureStartAttackDoor(), PLocWPCount, PortalLoc, and UseAlternate.

◆ WaypointReached() [2/2]

virtual void CreatureAI::WaypointReached ( uint32  ,
uint32   
)
inlinevirtual

Reimplemented from npc_escortAI.

196{ }

Member Data Documentation

◆ AddedWaypoints

bool violet_hold_trashAI::AddedWaypoints
protected

Referenced by UpdateAI(), and violet_hold_trashAI().

◆ Instance

InstanceScript* violet_hold_trashAI::Instance
protected

◆ PortalLoc

uint32 violet_hold_trashAI::PortalLoc
protected

◆ UseAlternate

bool violet_hold_trashAI::UseAlternate
protected

The documentation for this struct was generated from the following file: